fix dynamic bone animations
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@@ -7,7 +7,7 @@ import 'package:vector_math/vector_math.dart';
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class AnimationBuilder {
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final FilamentController controller;
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BoneAnimationData? BoneAnimationData;
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// BoneAnimationData? BoneAnimationData;
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double _frameLengthInMs = 0;
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double _duration = 0;
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@@ -16,7 +16,7 @@ class AnimationBuilder {
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double? _interpMorphStartValue;
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double? _interpMorphEndValue;
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List<BoneAnimationData>? _BoneAnimationDatas = null;
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// List<BoneAnimationData>? _BoneAnimationDatas = null;
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FilamentEntity asset;
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String meshName;
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