fix dynamic bone animations

This commit is contained in:
Nick Fisher
2023-04-27 16:32:32 +08:00
parent d1e15b53c5
commit 62c4be0563
16 changed files with 538 additions and 520 deletions

View File

@@ -7,7 +7,7 @@ import 'package:vector_math/vector_math.dart';
class AnimationBuilder {
final FilamentController controller;
BoneAnimationData? BoneAnimationData;
// BoneAnimationData? BoneAnimationData;
double _frameLengthInMs = 0;
double _duration = 0;
@@ -16,7 +16,7 @@ class AnimationBuilder {
double? _interpMorphStartValue;
double? _interpMorphEndValue;
List<BoneAnimationData>? _BoneAnimationDatas = null;
// List<BoneAnimationData>? _BoneAnimationDatas = null;
FilamentEntity asset;
String meshName;