fix dynamic bone animations
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@@ -5,6 +5,7 @@ import 'package:vector_math/vector_math.dart';
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/// Model class for bone animation frame data.
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/// To create dynamic/runtime bone animations (as distinct from animations embedded in a glTF asset), create an instance containing the relevant
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/// data and pass to the [setBoneAnimation] method on a [FilamentController].
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/// [frameData] is laid out as [locX, locY, locZ, rotW, rotX, rotY, rotZ]
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///
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class BoneAnimationData {
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final String boneName;
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