fix dynamic bone animations
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@@ -13,45 +13,64 @@ import 'package:vector_math/vector_math.dart';
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/// 4) min/max rotation values (corresponding to -1/1 on the blendshape)
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///
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class Transformation {
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final Quaternion rotation;
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late final Vector3 translation;
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Transformation(this.rotation, {Vector3? translation}) {
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this.translation = translation ?? Vector3.zero();
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}
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}
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class BoneDriver {
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final String bone;
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final String blendshape;
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final Map<String, Transformation>
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transformations; // maps a blendshape key to a Transformation
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late final Vector3 transMin;
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late final Vector3 transMax;
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late final Quaternion rotMin;
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late final Quaternion rotMax;
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BoneDriver(this.bone, this.blendshape, this.rotMin, this.rotMax,
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Vector3? transMin, Vector3? transMax) {
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this.transMin = transMin ?? Vector3.zero();
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this.transMax = transMax ?? Vector3.zero();
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}
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factory BoneDriver.fromJsonObject(dynamic jsonObject) {
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return BoneDriver(
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jsonObject["bone"],
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jsonObject["blendshape"],
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Quaternion.fromFloat32List(Float32List.fromList(jsonObject["rotMin"])),
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Quaternion.fromFloat32List(Float32List.fromList(jsonObject["rotMax"])),
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Vector3.fromFloat32List(Float32List.fromList(jsonObject["transMin"])),
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Vector3.fromFloat32List(Float32List.fromList(jsonObject["transMax"])),
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);
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}
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BoneDriver(this.bone, this.transformations);
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//
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// Accepts a Float32List containing [numFrames] frames of data for a single morph target weight (for efficiency, this must be unravelled to a single contiguous Float32List).
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// Returns a generator that yields [numFrames] Quaternions, each representing the (weighted) rotation/translation specified by the mapping of this BoneDriver.
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//
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Iterable<Quaternion> transform(List<double> morphTargetFrameData) sync* {
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for (int i = 0; i < morphTargetFrameData.length; i++) {
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var weight = (morphTargetFrameData[i] / 2) + 0.5;
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Iterable<Quaternion> transform(
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Map<String, List<double>> morphTargetFrameData) sync* {
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assert(setEquals(
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morphTargetFrameData.keys.toSet(), transformations.keys.toSet()));
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var numFrames = morphTargetFrameData.values.first.length;
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assert(morphTargetFrameData.values.every((x) => x.length == numFrames));
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for (int frameNum = 0; frameNum < numFrames; frameNum++) {
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var rotations = transformations.keys.map((blendshape) {
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var weight = morphTargetFrameData[blendshape]![frameNum];
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var rotation = transformations[blendshape]!.rotation.clone();
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rotation.x *= weight;
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rotation.y *= weight;
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rotation.z *= weight;
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return rotation;
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}).toList();
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yield Quaternion(
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rotMin.x + (weight * (rotMax.x - rotMin.x)),
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rotMin.y + (weight * (rotMax.y - rotMin.y)),
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rotMin.z + (weight * (rotMax.z - rotMin.z)),
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1.0);
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yield rotations.fold(
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rotations.first, (Quaternion a, Quaternion b) => a * b);
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// todo - bone translations
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}
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}
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factory BoneDriver.fromJsonObject(dynamic jsonObject) {
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throw Exception("TODO");
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// return BoneDriver(
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// jsonObject["bone"],
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// Map<String,Transformation>.fromIterable(jsonObject["blendshape"].map((bsName, quats) {
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// var q = quats.map(())
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// MapEntry(k,
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}
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}
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// }
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// yield Quaternion(
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// rotMin.x + (weight * (rotMax.x - rotMin.x)),
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// rotMin.y + (weight * (rotMax.y - rotMin.y)),
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// rotMin.z + (weight * (rotMax.z - rotMin.z)),
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// 1.0);
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