Merge branch 'master' of github.com:nmfisher/polyvox_filament
This commit is contained in:
@@ -8,9 +8,10 @@
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typedef struct ResourceBuffer ResourceBuffer;
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///
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/// A wrapper for a single set of frame-data that may animate multiples bones/mesh nodes.
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/// Frame data for animating multiples bones for multiple meshes.
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/// [data]
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///
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struct BoneAnimation {
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const char* const* const boneNames;
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const char* const* const meshNames;
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@@ -52,10 +53,11 @@ void grab_begin(void* viewer, float x, float y, bool pan);
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void grab_update(void* viewer, float x, float y);
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void grab_end(void* viewer);
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void apply_weights(void* asset, float* const weights, int count);
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void apply_weights(void* asset, const char* const entityName, float* const weights, int count);
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void set_animation(
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void* asset,
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const char* const entityName,
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const float* const morphData,
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int numMorphWeights,
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const BoneAnimation* const boneAnimations,
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@@ -63,10 +63,10 @@ namespace polyvox {
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void setAnimationFrame(int animationIndex, int animationFrame);
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///
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/// Manually set the weights for all morph targets in the assets to the provided values.
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/// Set the weights for all [count] morph targets in this asset's entity named [inst] to [weights].
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/// See [setAnimation] if you want to do the same across a number of frames (and extended to bone transforms).
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///
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void setMorphTargetWeights(float* weights, int count);
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void setMorphTargetWeights(const char* const entityName, float* weights, int count);
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///
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/// Animates the asset's morph targets/bone transforms according to the frame weights/transforms specified in [morphData]/[boneData].
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@@ -76,6 +76,7 @@ namespace polyvox {
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/// [morphData] and [boneData] will both be copied, so remember to free these after calling this function.
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///
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void setAnimation(
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const char* entityName,
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const float* const morphData,
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int numMorphWeights,
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const BoneAnimation* const targets,
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@@ -84,7 +85,6 @@ namespace polyvox {
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float frameLengthInMs
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);
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void fillEntitiesByName(const char** name, int count, vector<Entity>& out);
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size_t getBoneIndex(const char* name);
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Entity getNode(const char* name);
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@@ -2,10 +2,13 @@
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#define SCENE_ASSET_ANIMATION_H_
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#include "utils/Entity.h"
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#include <filament/RenderableManager.h>
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namespace polyvox {
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using namespace std;
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using Instance = utils::EntityInstance<filament::RenderableManager>;
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typedef std::chrono::time_point<std::chrono::high_resolution_clock> time_point_t;
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@@ -73,21 +76,26 @@ namespace polyvox {
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//
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struct RuntimeAnimation {
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Instance mInstance;
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int frameNumber = -1;
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int mNumFrames = -1;
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float mFrameLengthInMs = 0;
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time_point_t startTime;
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float* mMorphFrameData = nullptr;
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int mNumMorphWeights = 0;
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unique_ptr<vector<BoneTransformTarget>> mTargets;
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RuntimeAnimation(const float* const morphData,
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RuntimeAnimation(Instance instance,
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const float* const morphData,
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int numMorphWeights,
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unique_ptr<vector<BoneTransformTarget>>& targets,
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int numFrames,
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float frameLengthInMs) :
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mInstance(instance),
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mNumFrames(numFrames),
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mFrameLengthInMs(frameLengthInMs),
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mNumMorphWeights(numMorphWeights),
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