merge native setImage with setImageWithDepth
This commit is contained in:
@@ -636,30 +636,6 @@ external bool Texture_loadImage(
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int level,
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);
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@ffi.Native<
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ffi.Bool Function(
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ffi.Pointer<TEngine>,
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ffi.Pointer<TTexture>,
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ffi.Uint32,
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ffi.Pointer<ffi.Uint8>,
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ffi.Size,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32)>(isLeaf: true)
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external bool Texture_setImage(
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ffi.Pointer<TEngine> tEngine,
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ffi.Pointer<TTexture> tTexture,
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int level,
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ffi.Pointer<ffi.Uint8> data,
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int size,
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int width,
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int height,
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int channels,
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int bufferFormat,
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int pixelDataType,
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);
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@ffi.Native<
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ffi.Bool Function(
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@@ -677,7 +653,7 @@ external bool Texture_setImage(
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32)>(isLeaf: true)
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external bool Texture_setImageWithDepth(
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external bool Texture_setImage(
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ffi.Pointer<TEngine> tEngine,
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ffi.Pointer<TTexture> tTexture,
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int level,
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@@ -2531,33 +2507,6 @@ external void Texture_loadImageRenderThread(
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> onComplete,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TEngine>,
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ffi.Pointer<TTexture>,
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ffi.Uint32,
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ffi.Pointer<ffi.Uint8>,
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ffi.Size,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
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isLeaf: true)
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external void Texture_setImageRenderThread(
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ffi.Pointer<TEngine> tEngine,
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ffi.Pointer<TTexture> tTexture,
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int level,
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ffi.Pointer<ffi.Uint8> data,
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int size,
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int width,
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int height,
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int channels,
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int bufferFormat,
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int pixelDataType,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> onComplete,
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);
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@ffi.Native<
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ffi.Void Function(
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@@ -2574,10 +2523,9 @@ external void Texture_setImageRenderThread(
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
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isLeaf: true)
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external void Texture_setImageWithDepthRenderThread(
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external void Texture_setImageRenderThread(
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ffi.Pointer<TEngine> tEngine,
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ffi.Pointer<TTexture> tTexture,
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int level,
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@@ -2588,7 +2536,6 @@ external void Texture_setImageWithDepthRenderThread(
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int z_offset,
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int width,
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int height,
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int channels,
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int depth,
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int bufferFormat,
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int pixelDataType,
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@@ -752,19 +752,8 @@ extension type NativeLibrary(JSObject _) implements JSObject {
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int pixelDataType,
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int level,
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);
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external int _Texture_setImage(
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Pointer<TEngine> tEngine,
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Pointer<TTexture> tTexture,
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int level,
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Pointer<Uint8> data,
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size_t size,
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int width,
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int height,
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int channels,
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int bufferFormat,
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int pixelDataType,
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);
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external int _Texture_setImageWithDepth(
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Pointer<TEngine> tEngine,
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Pointer<TTexture> tTexture,
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int level,
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@@ -775,7 +764,6 @@ extension type NativeLibrary(JSObject _) implements JSObject {
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int z_offset,
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int width,
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int height,
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int channels,
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int depth,
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int bufferFormat,
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int pixelDataType,
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@@ -1748,19 +1736,6 @@ extension type NativeLibrary(JSObject _) implements JSObject {
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Pointer<self.NativeFunction<void Function(bool)>> onComplete,
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);
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external void _Texture_setImageRenderThread(
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Pointer<TEngine> tEngine,
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Pointer<TTexture> tTexture,
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int level,
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Pointer<Uint8> data,
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size_t size,
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int width,
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int height,
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int channels,
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int bufferFormat,
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int pixelDataType,
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Pointer<self.NativeFunction<void Function(bool)>> onComplete,
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);
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external void _Texture_setImageWithDepthRenderThread(
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Pointer<TEngine> tEngine,
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Pointer<TTexture> tTexture,
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int level,
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@@ -1771,7 +1746,6 @@ extension type NativeLibrary(JSObject _) implements JSObject {
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int z_offset,
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int width,
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int height,
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int channels,
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int depth,
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int bufferFormat,
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int pixelDataType,
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@@ -3024,23 +2998,6 @@ bool Texture_loadImage(
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}
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bool Texture_setImage(
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self.Pointer<TEngine> tEngine,
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self.Pointer<TTexture> tTexture,
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int level,
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self.Pointer<Uint8> data,
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Dart__darwin_size_t size,
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int width,
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int height,
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int channels,
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int bufferFormat,
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int pixelDataType,
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) {
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final result = _lib._Texture_setImage(tEngine.cast(), tTexture.cast(), level,
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data, size, width, height, channels, bufferFormat, pixelDataType);
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return result == 1;
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}
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bool Texture_setImageWithDepth(
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self.Pointer<TEngine> tEngine,
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self.Pointer<TTexture> tTexture,
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int level,
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@@ -3051,12 +3008,11 @@ bool Texture_setImageWithDepth(
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int z_offset,
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int width,
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int height,
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int channels,
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int depth,
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int bufferFormat,
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int pixelDataType,
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) {
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final result = _lib._Texture_setImageWithDepth(
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final result = _lib._Texture_setImage(
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tEngine.cast(),
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tTexture.cast(),
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level,
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@@ -3067,7 +3023,6 @@ bool Texture_setImageWithDepth(
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z_offset,
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width,
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height,
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channels,
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depth,
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bufferFormat,
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pixelDataType);
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@@ -5083,46 +5038,17 @@ void Texture_setImageRenderThread(
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int level,
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self.Pointer<Uint8> data,
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Dart__darwin_size_t size,
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int x_offset,
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int y_offset,
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int z_offset,
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int width,
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int height,
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int channels,
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int depth,
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int bufferFormat,
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int pixelDataType,
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self.Pointer<self.NativeFunction<void Function(bool)>> onComplete,
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) {
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final result = _lib._Texture_setImageRenderThread(
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tEngine.cast(),
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tTexture.cast(),
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level,
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data,
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size,
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width,
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height,
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channels,
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bufferFormat,
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pixelDataType,
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onComplete.cast());
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return result;
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}
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void Texture_setImageWithDepthRenderThread(
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self.Pointer<TEngine> tEngine,
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self.Pointer<TTexture> tTexture,
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int level,
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self.Pointer<Uint8> data,
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Dart__darwin_size_t size,
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int x_offset,
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int y_offset,
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int z_offset,
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int width,
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int height,
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int channels,
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int depth,
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int bufferFormat,
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int pixelDataType,
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self.Pointer<self.NativeFunction<void Function(bool)>> onComplete,
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) {
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final result = _lib._Texture_setImageWithDepthRenderThread(
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tEngine.cast(),
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tTexture.cast(),
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level,
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@@ -5133,7 +5059,6 @@ void Texture_setImageWithDepthRenderThread(
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z_offset,
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width,
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height,
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channels,
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depth,
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bufferFormat,
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pixelDataType,
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@@ -30,7 +30,8 @@ class FFITexture extends Texture {
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@override
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Future<void> generateMipmaps() async {
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await withVoidCallback((requestId, cb) => Texture_generateMipMapsRenderThread(pointer, _engine, requestId, cb));
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await withVoidCallback((requestId, cb) =>
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Texture_generateMipMapsRenderThread(pointer, _engine, requestId, cb));
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}
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@override
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@@ -73,7 +74,8 @@ class FFITexture extends Texture {
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@override
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Future<void> setImage(int level, Uint8List buffer, int width, int height,
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int channels, PixelDataFormat format, PixelDataType type) async {
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PixelDataFormat format, PixelDataType type,
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{int depth = 1, int xOffset = 0, int yOffset = 0, int zOffset = 0 }) async {
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final success = await withBoolCallback((cb) {
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Texture_setImageRenderThread(
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_engine,
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@@ -81,9 +83,10 @@ class FFITexture extends Texture {
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level,
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buffer.address,
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buffer.lengthInBytes,
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xOffset, yOffset, zOffset,
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width,
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height,
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channels,
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depth,
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format.index,
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type.index,
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cb);
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@@ -94,44 +97,6 @@ class FFITexture extends Texture {
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}
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}
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@override
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Future<void> setImage3D(
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int level,
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int xOffset,
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int yOffset,
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int zOffset,
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int width,
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int height,
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int channels,
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int depth,
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Uint8List buffer,
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PixelDataFormat format,
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PixelDataType type) async {
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throw UnimplementedError();
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// final success = await withBoolCallback((cb) {
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// Texture_setImageWithDepthRenderThread(
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// _engine,
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// pointer,
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// level,
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// buffer.address,
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// buffer.lengthInBytes,
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// 0,
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// 0,
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// zOffset,
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// width,
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// height,
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// channels,
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// depth,
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// format.index,
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// type.index,
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// cb);
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// });
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// if (!success) {
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// throw Exception("Failed to set image");
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// }
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}
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@override
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Future<void> setSubImage(
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int level,
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@@ -333,30 +333,18 @@ abstract class Texture {
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/// Sets the given [image] as the source data for this texture.
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///
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Future setLinearImage(
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covariant LinearImage image, PixelDataFormat format, PixelDataType type, {int level = 0});
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covariant LinearImage image, PixelDataFormat format, PixelDataType type,
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{int level = 0});
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/// Sets the image data for a 2D texture or a texture level
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Future setImage(int level, Uint8List buffer, int width, int height,
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int channels, PixelDataFormat format, PixelDataType type);
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Future<void> setImage(int level, Uint8List buffer, int width, int height,
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PixelDataFormat format, PixelDataType type,
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{int depth = 1, int xOffset = 0, int yOffset = 0, int zOffset = 0});
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/// Sets the image data for a region of a 2D texture
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Future setSubImage(int level, int xOffset, int yOffset, int width, int height,
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Uint8List buffer, PixelDataFormat format, PixelDataType type);
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/// Sets the image data for a 3D texture or cubemap
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Future setImage3D(
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int level,
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int xOffset,
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int yOffset,
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int zOffset,
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int width,
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int height,
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int channels,
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int depth,
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Uint8List buffer,
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PixelDataFormat format,
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PixelDataType type);
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/// Sets an external image (like a video or camera frame) as the texture source
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Future setExternalImage(dynamic externalImage);
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@@ -407,15 +395,16 @@ enum PixelDataFormat {
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/// The integer value of the enum
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final int value;
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/// Constructor with the integer value
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const PixelDataFormat(this.value);
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/// Factory constructor to create a PixelDataFormat from an integer value
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factory PixelDataFormat.fromValue(int value) {
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return PixelDataFormat.values.firstWhere(
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(format) => format.value == value,
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orElse: () => throw ArgumentError('Invalid PixelDataFormat value: $value'),
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orElse: () =>
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throw ArgumentError('Invalid PixelDataFormat value: $value'),
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);
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}
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}
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@@ -460,10 +449,10 @@ enum PixelDataType {
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/// The integer value of the enum
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final int value;
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/// Constructor with the integer value
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const PixelDataType(this.value);
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/// Factory constructor to create a PixelDataType from an integer value
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factory PixelDataType.fromValue(int value) {
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return PixelDataType.values.firstWhere(
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@@ -473,7 +462,6 @@ enum PixelDataType {
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}
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}
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@deprecated
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typedef ThermionTexture = Texture;
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@@ -483,34 +471,26 @@ abstract class LinearImage {
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Future<int> getWidth();
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Future<int> getHeight();
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Future<int> getChannels();
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/// Decodes the image contained in [data] and returns a texture of
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/// the corresponding size with the image set as mip-level 0.
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///
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///
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static Future<Texture> decodeToTexture(Uint8List data, {
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TextureFormat textureFormat = TextureFormat.RGB32F,
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PixelDataFormat pixelDataFormat = PixelDataFormat.RGB,
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PixelDataType pixelDataType = PixelDataType.FLOAT,
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int levels = 1,
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bool requireAlpha = false}) async {
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final decodedImage = await FilamentApp.instance!.decodeImage(data, requireAlpha: requireAlpha);
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final texture = await FilamentApp.instance!.createTexture(
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await decodedImage.getWidth(),
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await decodedImage.getHeight(),
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textureFormat: textureFormat,
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levels:levels
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);
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await texture.setLinearImage(
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decodedImage,
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pixelDataFormat,
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pixelDataType
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);
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/// Decodes the image contained in [data] and returns a texture of
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/// the corresponding size with the image set as mip-level 0.
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///
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///
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static Future<Texture> decodeToTexture(Uint8List data,
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{TextureFormat textureFormat = TextureFormat.RGB32F,
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PixelDataFormat pixelDataFormat = PixelDataFormat.RGB,
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PixelDataType pixelDataType = PixelDataType.FLOAT,
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int levels = 1,
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bool requireAlpha = false}) async {
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final decodedImage = await FilamentApp.instance!
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.decodeImage(data, requireAlpha: requireAlpha);
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final texture = await FilamentApp.instance!.createTexture(
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await decodedImage.getWidth(), await decodedImage.getHeight(),
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textureFormat: textureFormat, levels: levels);
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await texture.setLinearImage(decodedImage, pixelDataFormat, pixelDataType);
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return texture;
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}
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}
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Reference in New Issue
Block a user