update Overlay enum references
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@@ -1,5 +1,4 @@
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#include "scene/GridOverlay.hpp"
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#include "scene/GridOverlay.hpp"
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#include "scene/SceneManager.hpp"
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#include "Log.hpp"
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#include "Log.hpp"
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namespace thermion
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namespace thermion
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@@ -105,7 +104,7 @@ namespace thermion
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vb, ib, 0, indices->size())
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vb, ib, 0, indices->size())
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.material(0, _materialInstance)
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.material(0, _materialInstance)
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.priority(0x7)
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.priority(0x7)
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.layerMask(0xFF, 1u << SceneManager::LAYERS::OVERLAY)
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.layerMask(0xFF, 1u << SceneLayer::Overlay)
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/*
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/*
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We disable culling here because we calculate the quad's world-space coordinates
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We disable culling here because we calculate the quad's world-space coordinates
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manually in the shader (see grid.mat). Without this, the quad would be culled before
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manually in the shader (see grid.mat). Without this, the quad would be culled before
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@@ -200,7 +199,7 @@ namespace thermion
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{sphereRadius, sphereRadius, sphereRadius}})
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{sphereRadius, sphereRadius, sphereRadius}})
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, sphereVb, sphereIb, 0, indexCount)
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, sphereVb, sphereIb, 0, indexCount)
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.priority(7)
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.priority(7)
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.layerMask(0xFF, 1u << SceneManager::LAYERS::OVERLAY)
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.layerMask(0xFF, 1u << SceneLayer::Overlay)
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.culling(true)
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.culling(true)
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.receiveShadows(false)
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.receiveShadows(false)
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.castShadows(false)
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.castShadows(false)
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