update Overlay enum references

This commit is contained in:
Nick Fisher
2025-04-02 22:22:55 +08:00
parent 88f229481d
commit 68842fb4ce

View File

@@ -1,5 +1,4 @@
#include "scene/GridOverlay.hpp" #include "scene/GridOverlay.hpp"
#include "scene/SceneManager.hpp"
#include "Log.hpp" #include "Log.hpp"
namespace thermion namespace thermion
@@ -105,7 +104,7 @@ namespace thermion
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vb, ib, 0, indices->size()) .geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vb, ib, 0, indices->size())
.material(0, _materialInstance) .material(0, _materialInstance)
.priority(0x7) .priority(0x7)
.layerMask(0xFF, 1u << SceneManager::LAYERS::OVERLAY) .layerMask(0xFF, 1u << SceneLayer::Overlay)
/* /*
We disable culling here because we calculate the quad's world-space coordinates We disable culling here because we calculate the quad's world-space coordinates
manually in the shader (see grid.mat). Without this, the quad would be culled before manually in the shader (see grid.mat). Without this, the quad would be culled before
@@ -200,7 +199,7 @@ namespace thermion
{sphereRadius, sphereRadius, sphereRadius}}) {sphereRadius, sphereRadius, sphereRadius}})
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, sphereVb, sphereIb, 0, indexCount) .geometry(0, RenderableManager::PrimitiveType::TRIANGLES, sphereVb, sphereIb, 0, indexCount)
.priority(7) .priority(7)
.layerMask(0xFF, 1u << SceneManager::LAYERS::OVERLAY) .layerMask(0xFF, 1u << SceneLayer::Overlay)
.culling(true) .culling(true)
.receiveShadows(false) .receiveShadows(false)
.castShadows(false) .castShadows(false)