rewrite resize handler for better support on Windows
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@@ -17,11 +17,11 @@ class TextureDetails {
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}
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abstract class FilamentController {
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// the current target size of the viewport, in logical pixels
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ui.Size size = ui.Size.zero;
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Future get isReadyForScene;
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TextureDetails? get textureDetails;
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///
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/// The result(s) of calling [pick] (see below).
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/// This may be a broadcast stream, so you should ensure you have subscribed to this stream before calling [pick].
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@@ -29,6 +29,11 @@ abstract class FilamentController {
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///
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Stream<FilamentEntity?> get pickResult;
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///
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/// Whether the controller is currently rendering at [framerate].
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///
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bool get rendering;
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///
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/// Set to true to continuously render the scene at the framerate specified by [setFrameRate] (60 fps by default).
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///
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@@ -63,7 +68,7 @@ abstract class FilamentController {
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///
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/// Destroys the backing texture. You probably want to call [destroy] instead of this; this is exposed mostly for lifecycle changes which are handled by FilamentWidget.
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/// Destroys the specified backing texture. You probably want to call [destroy] instead of this; this is exposed mostly for lifecycle changes which are handled by FilamentWidget.
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///
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Future destroyTexture();
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@@ -79,13 +84,13 @@ abstract class FilamentController {
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/// 5) The FilamentWidget will replace the empty Container with a Texture widget
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/// If you need to wait until a FilamentViewer has been created, [await] the [isReadyForScene] Future.
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///
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Future<TextureDetails> createViewer(int width, int height);
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void createViewer(int width, int height);
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///
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/// Resize the viewport & backing texture.
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/// This is called by FilamentWidget; you shouldn't need to invoke this manually.
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///
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Future<TextureDetails> resize(int width, int height, {double scaleFactor = 1.0});
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Future resize(int width, int height, {double scaleFactor = 1.0});
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///
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/// Set the background image to [path] (which should have a file extension .png, .jpg, or .ktx).
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