downgrade Filament libs to v1.34.2 for Windows
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@@ -39,7 +39,13 @@ void clear_lights(const void* const viewer);
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EntityId load_glb(void *assetManager, const char *assetPath, bool unlit);
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EntityId load_gltf(void *assetManager, const char *assetPath, const char *relativePath);
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bool set_camera(const void* const viewer, EntityId asset, const char *nodeName);
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void render(const void* const viewer, uint64_t frameTimeInNanos);
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void render(
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const void* const viewer,
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uint64_t frameTimeInNanos,
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void* pixelBuffer,
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void (*callback)(void *buf, size_t size, void *data),
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void* data
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);
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void create_swap_chain(const void* const viewer, const void* const window, uint32_t width, uint32_t height);
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void destroy_swap_chain(const void* const viewer);
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void set_frame_interval(const void* const viewer, float interval);
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