downgrade Filament libs to v1.34.2 for Windows
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@@ -106,8 +106,7 @@ static constexpr size_t CONFIG_SAMPLER_BINDING_COUNT = 4; // This is guarantee
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* Defines the backend's feature levels.
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*/
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enum class FeatureLevel : uint8_t {
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FEATURE_LEVEL_0 = 0, //!< OpenGL ES 2.0 features
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FEATURE_LEVEL_1, //!< OpenGL ES 3.0 features (default)
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FEATURE_LEVEL_1 = 1, //!< OpenGL ES 3.0 features (default)
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FEATURE_LEVEL_2, //!< OpenGL ES 3.1 features + 16 textures units + cubemap arrays
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FEATURE_LEVEL_3 //!< OpenGL ES 3.1 features + 31 textures units + cubemap arrays
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};
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@@ -296,14 +295,6 @@ enum class Precision : uint8_t {
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DEFAULT
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};
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/**
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* Shader compiler priority queue
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*/
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enum class CompilerPriorityQueue : uint8_t {
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HIGH,
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LOW
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};
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//! Texture sampler type
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enum class SamplerType : uint8_t {
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SAMPLER_2D, //!< 2D texture
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@@ -1138,9 +1129,7 @@ enum class Workaround : uint16_t {
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ADRENO_UNIFORM_ARRAY_CRASH,
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// Workaround a Metal pipeline compilation error with the message:
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// "Could not statically determine the target of a texture". See light_indirect.fs
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A8X_STATIC_TEXTURE_TARGET_ERROR,
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// Adreno drivers sometimes aren't able to blit into a layer of a texture array.
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DISABLE_BLIT_INTO_TEXTURE_ARRAY,
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A8X_STATIC_TEXTURE_TARGET_ERROR
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};
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} // namespace filament::backend
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