downgrade Filament libs to v1.34.2 for Windows
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@@ -237,32 +237,10 @@ struct FogOptions {
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/**
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* The fog color will be sampled from the IBL in the view direction and tinted by `color`.
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* Depending on the scene this can produce very convincing results.
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*
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* This simulates a more anisotropic phase-function.
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*
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* `fogColorFromIbl` is ignored when skyTexture is specified.
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*
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* @see skyColor
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* This simulate a more anisotropic phase-function.
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*/
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bool fogColorFromIbl = false;
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/**
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* skyTexture must be a mipmapped cubemap. When provided, the fog color will be sampled from
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* this texture, higher resolution mip levels will be used for objects at the far clip plane,
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* and lower resolution mip levels for objects closer to the camera. The skyTexture should
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* typically be heavily blurred; a typical way to produce this texture is to blur the base
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* level with a strong gaussian filter or even an irradiance filter and then generate mip
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* levels as usual. How blurred the base level is somewhat of an artistic decision.
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*
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* This simulates a more anisotropic phase-function.
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*
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* `fogColorFromIbl` is ignored when skyTexture is specified.
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*
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* @see Texture
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* @see fogColorFromIbl
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*/
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Texture* skyColor = nullptr; //!< %codegen_skip_json% %codegen_skip_javascript%
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/**
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* Enable or disable large-scale fog
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*/
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