downgrade Filament libs to v1.34.2 for Windows
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@@ -707,9 +707,6 @@ public:
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* The viewport, projection and model matrices can be obtained from Camera. Because
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* pick() has some latency, it might be more accurate to obtain these values at the
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* time the View::pick() call is made.
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*
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* Note: if the Engine is running at FEATURE_LEVEL_0, the precision or `depth` and
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* `fragCoords.z` is only 8-bits.
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*/
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math::float3 fragCoords; //! screen space coordinates in GL convention
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};
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@@ -806,37 +803,6 @@ public:
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PickingQuery& pick(uint32_t x, uint32_t y, backend::CallbackHandler* handler,
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PickingQueryResultCallback callback) noexcept;
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/**
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* Set the value of material global variables. There are up-to four such variable each of
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* type float4. These variables can be read in a user Material with
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* `getMaterialGlobal{0|1|2|3}()`. All variable start with a default value of { 0, 0, 0, 1 }
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*
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* @param index index of the variable to set between 0 and 3.
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* @param value new value for the variable.
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* @see getMaterialGlobal
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*/
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void setMaterialGlobal(uint32_t index, math::float4 const& value);
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/**
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* Get the value of the material global variables.
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* All variable start with a default value of { 0, 0, 0, 1 }
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*
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* @param index index of the variable to set between 0 and 3.
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* @return current value of the variable.
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* @see setMaterialGlobal
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*/
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math::float4 getMaterialGlobal(uint32_t index) const;
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/**
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* Get an Entity representing the large scale fog object.
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* This entity is always inherited by the View's Scene.
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*
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* It is for example possible to create a TransformManager component with this
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* Entity and apply a transformation globally on the fog.
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*
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* @return an Entity representing the large scale fog object.
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*/
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utils::Entity getFogEntity() const noexcept;
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/**
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* List of available ambient occlusion techniques
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