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|
||||
# Include any dependencies generated by the compiler for this target.
|
||||
include libs/gltfio/CMakeFiles/uberarchive.dir/compiler_depend.make
|
||||
|
||||
# Include the progress variables for this target.
|
||||
include libs/gltfio/CMakeFiles/uberarchive.dir/progress.make
|
||||
|
||||
# Include the compile flags for this target's objects.
|
||||
include libs/gltfio/CMakeFiles/uberarchive.dir/flags.make
|
||||
|
||||
libs/gltfio/dummy.c:
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_1) "Generating dummy.c"
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && echo // > /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/dummy.c
|
||||
|
||||
libs/gltfio/materials/uberarchive.bin: ../cmake-release/tools/resgen/resgen
|
||||
libs/gltfio/materials/uberarchive.bin: libs/gltfio/default.uberz
|
||||
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|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && ../../../cmake-release/tools/resgen/resgen -qx /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/materials -p uberarchive /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz
|
||||
|
||||
libs/gltfio/materials/uberarchive.S: libs/gltfio/materials/uberarchive.bin
|
||||
@$(CMAKE_COMMAND) -E touch_nocreate libs/gltfio/materials/uberarchive.S
|
||||
|
||||
libs/gltfio/materials/uberarchive.apple.S: libs/gltfio/materials/uberarchive.bin
|
||||
@$(CMAKE_COMMAND) -E touch_nocreate libs/gltfio/materials/uberarchive.apple.S
|
||||
|
||||
libs/gltfio/materials/uberarchive.h: libs/gltfio/materials/uberarchive.bin
|
||||
@$(CMAKE_COMMAND) -E touch_nocreate libs/gltfio/materials/uberarchive.h
|
||||
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/lit_opaque.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/lit_opaque.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/lit_fade.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/lit_fade.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/lit_masked.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/lit_masked.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/specularGlossiness_fade.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/specularGlossiness_fade.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/specularGlossiness_opaque.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/specularGlossiness_opaque.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/specularGlossiness_masked.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/specularGlossiness_masked.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/unlit_fade.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/unlit_fade.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/unlit_opaque.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/unlit_opaque.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/unlit_masked.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/unlit_masked.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/volume.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/volume.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/transmission.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/transmission.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/sheen.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/sheen.spec
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_3) "Creating ubershader archive"
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=lit -TBLENDING=opaque lit_opaque
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=lit -TBLENDING=fade lit_fade
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=lit -TBLENDING=masked lit_masked
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=specularGlossiness -TBLENDING=fade specularGlossiness_fade
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=specularGlossiness -TBLENDING=opaque specularGlossiness_opaque
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=specularGlossiness -TBLENDING=masked specularGlossiness_masked
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=unlit -TBLENDING=fade unlit_fade
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=unlit -TBLENDING=opaque unlit_opaque
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=unlit -TBLENDING=masked unlit_masked
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=_ -TBLENDING=_ volume
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=_ -TBLENDING=_ transmission
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=_ -TBLENDING=_ sheen
|
||||
|
||||
libs/gltfio/lit_fade.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/lit_fade.filamat: libs/gltfio/lit_fade.mat
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_4) "Compiling material lit_fade"
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=lit -TBLENDING=fade -o lit_fade.filamat lit_fade.mat
|
||||
|
||||
libs/gltfio/lit_masked.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/lit_masked.filamat: libs/gltfio/lit_masked.mat
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_5) "Compiling material lit_masked"
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=lit -TBLENDING=masked -o lit_masked.filamat lit_masked.mat
|
||||
|
||||
libs/gltfio/lit_opaque.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/lit_opaque.filamat: libs/gltfio/lit_opaque.mat
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_6) "Compiling material lit_opaque"
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=lit -TBLENDING=opaque -o lit_opaque.filamat lit_opaque.mat
|
||||
|
||||
libs/gltfio/sheen.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/sheen.filamat: libs/gltfio/sheen.mat
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_7) "Compiling material sheen"
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=_ -TBLENDING=_ -o sheen.filamat sheen.mat
|
||||
|
||||
libs/gltfio/specularGlossiness_fade.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/specularGlossiness_fade.filamat: libs/gltfio/specularGlossiness_fade.mat
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_8) "Compiling material specularGlossiness_fade"
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=specularGlossiness -TBLENDING=fade -o specularGlossiness_fade.filamat specularGlossiness_fade.mat
|
||||
|
||||
libs/gltfio/specularGlossiness_masked.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/specularGlossiness_masked.filamat: libs/gltfio/specularGlossiness_masked.mat
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_9) "Compiling material specularGlossiness_masked"
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=specularGlossiness -TBLENDING=masked -o specularGlossiness_masked.filamat specularGlossiness_masked.mat
|
||||
|
||||
libs/gltfio/specularGlossiness_opaque.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/specularGlossiness_opaque.filamat: libs/gltfio/specularGlossiness_opaque.mat
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_10) "Compiling material specularGlossiness_opaque"
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=specularGlossiness -TBLENDING=opaque -o specularGlossiness_opaque.filamat specularGlossiness_opaque.mat
|
||||
|
||||
libs/gltfio/transmission.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/transmission.filamat: libs/gltfio/transmission.mat
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_11) "Compiling material transmission"
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=_ -TBLENDING=_ -o transmission.filamat transmission.mat
|
||||
|
||||
libs/gltfio/unlit_fade.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/unlit_fade.filamat: libs/gltfio/unlit_fade.mat
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_12) "Compiling material unlit_fade"
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=unlit -TBLENDING=fade -o unlit_fade.filamat unlit_fade.mat
|
||||
|
||||
libs/gltfio/unlit_masked.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/unlit_masked.filamat: libs/gltfio/unlit_masked.mat
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_13) "Compiling material unlit_masked"
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=unlit -TBLENDING=masked -o unlit_masked.filamat unlit_masked.mat
|
||||
|
||||
libs/gltfio/unlit_opaque.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/unlit_opaque.filamat: libs/gltfio/unlit_opaque.mat
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_14) "Compiling material unlit_opaque"
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|
||||
libs/gltfio/default.uberz: libs/gltfio/lit_masked.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/specularGlossiness_fade.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/specularGlossiness_fade.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/specularGlossiness_opaque.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/specularGlossiness_opaque.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/specularGlossiness_masked.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/specularGlossiness_masked.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/unlit_fade.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/unlit_fade.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/unlit_opaque.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/unlit_opaque.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/unlit_masked.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/unlit_masked.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/volume.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/volume.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/transmission.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/transmission.spec
|
||||
libs/gltfio/default.uberz: ../cmake-release/tools/uberz/uberz
|
||||
libs/gltfio/default.uberz: libs/gltfio/sheen.filamat
|
||||
libs/gltfio/default.uberz: libs/gltfio/sheen.spec
|
||||
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|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=lit -TBLENDING=opaque lit_opaque
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=lit -TBLENDING=fade lit_fade
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=lit -TBLENDING=masked lit_masked
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=specularGlossiness -TBLENDING=fade specularGlossiness_fade
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=specularGlossiness -TBLENDING=opaque specularGlossiness_opaque
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=specularGlossiness -TBLENDING=masked specularGlossiness_masked
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=unlit -TBLENDING=fade unlit_fade
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=unlit -TBLENDING=opaque unlit_opaque
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=unlit -TBLENDING=masked unlit_masked
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=_ -TBLENDING=_ volume
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=_ -TBLENDING=_ transmission
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/uberz/uberz --append -o /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/default.uberz -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=_ -TBLENDING=_ sheen
|
||||
|
||||
libs/gltfio/lit_fade.filamat: ../cmake-release/tools/matc/matc
|
||||
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|
||||
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|
||||
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|
||||
|
||||
libs/gltfio/lit_masked.filamat: ../cmake-release/tools/matc/matc
|
||||
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|
||||
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|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=lit -TBLENDING=masked -o lit_masked.filamat lit_masked.mat
|
||||
|
||||
libs/gltfio/lit_opaque.filamat: ../cmake-release/tools/matc/matc
|
||||
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|
||||
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|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=lit -TBLENDING=opaque -o lit_opaque.filamat lit_opaque.mat
|
||||
|
||||
libs/gltfio/sheen.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/sheen.filamat: libs/gltfio/sheen.mat
|
||||
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|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=_ -TBLENDING=_ -o sheen.filamat sheen.mat
|
||||
|
||||
libs/gltfio/specularGlossiness_fade.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/specularGlossiness_fade.filamat: libs/gltfio/specularGlossiness_fade.mat
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_6) "Compiling material specularGlossiness_fade"
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=specularGlossiness -TBLENDING=fade -o specularGlossiness_fade.filamat specularGlossiness_fade.mat
|
||||
|
||||
libs/gltfio/specularGlossiness_masked.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/specularGlossiness_masked.filamat: libs/gltfio/specularGlossiness_masked.mat
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_7) "Compiling material specularGlossiness_masked"
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=specularGlossiness -TBLENDING=masked -o specularGlossiness_masked.filamat specularGlossiness_masked.mat
|
||||
|
||||
libs/gltfio/specularGlossiness_opaque.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/specularGlossiness_opaque.filamat: libs/gltfio/specularGlossiness_opaque.mat
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_8) "Compiling material specularGlossiness_opaque"
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=specularGlossiness -TBLENDING=opaque -o specularGlossiness_opaque.filamat specularGlossiness_opaque.mat
|
||||
|
||||
libs/gltfio/transmission.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/transmission.filamat: libs/gltfio/transmission.mat
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_9) "Compiling material transmission"
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=_ -TBLENDING=_ -o transmission.filamat transmission.mat
|
||||
|
||||
libs/gltfio/unlit_fade.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/unlit_fade.filamat: libs/gltfio/unlit_fade.mat
|
||||
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|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=unlit -TBLENDING=fade -o unlit_fade.filamat unlit_fade.mat
|
||||
|
||||
libs/gltfio/unlit_masked.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/unlit_masked.filamat: libs/gltfio/unlit_masked.mat
|
||||
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|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=unlit -TBLENDING=masked -o unlit_masked.filamat unlit_masked.mat
|
||||
|
||||
libs/gltfio/unlit_opaque.filamat: ../cmake-release/tools/matc/matc
|
||||
libs/gltfio/unlit_opaque.filamat: libs/gltfio/unlit_opaque.mat
|
||||
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|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=unlit -TBLENDING=opaque -o unlit_opaque.filamat unlit_opaque.mat
|
||||
|
||||
libs/gltfio/volume.filamat: ../cmake-release/tools/matc/matc
|
||||
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|
||||
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|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=_ -TBLENDING=_ -o volume.filamat volume.mat
|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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||||
|
||||
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|
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||||
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||||
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|
||||
@echo "... src/FilamentAsset.i"
|
||||
@echo "... src/FilamentAsset.s"
|
||||
@echo "... src/FilamentInstance.o"
|
||||
@echo "... src/FilamentInstance.i"
|
||||
@echo "... src/FilamentInstance.s"
|
||||
@echo "... src/Ktx2Provider.o"
|
||||
@echo "... src/Ktx2Provider.i"
|
||||
@echo "... src/Ktx2Provider.s"
|
||||
@echo "... src/MaterialProvider.o"
|
||||
@echo "... src/MaterialProvider.i"
|
||||
@echo "... src/MaterialProvider.s"
|
||||
@echo "... src/NodeManager.o"
|
||||
@echo "... src/NodeManager.i"
|
||||
@echo "... src/NodeManager.s"
|
||||
@echo "... src/ResourceLoader.o"
|
||||
@echo "... src/ResourceLoader.i"
|
||||
@echo "... src/ResourceLoader.s"
|
||||
@echo "... src/StbProvider.o"
|
||||
@echo "... src/StbProvider.i"
|
||||
@echo "... src/StbProvider.s"
|
||||
@echo "... src/TangentsJob.o"
|
||||
@echo "... src/TangentsJob.i"
|
||||
@echo "... src/TangentsJob.s"
|
||||
@echo "... src/UbershaderProvider.o"
|
||||
@echo "... src/UbershaderProvider.i"
|
||||
@echo "... src/UbershaderProvider.s"
|
||||
@echo "... src/Wireframe.o"
|
||||
@echo "... src/Wireframe.i"
|
||||
@echo "... src/Wireframe.s"
|
||||
.PHONY : help
|
||||
|
||||
|
||||
|
||||
#=============================================================================
|
||||
# Special targets to cleanup operation of make.
|
||||
|
||||
# Special rule to run CMake to check the build system integrity.
|
||||
# No rule that depends on this can have commands that come from listfiles
|
||||
# because they might be regenerated.
|
||||
cmake_check_build_system:
|
||||
cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64 && $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
|
||||
.PHONY : cmake_check_build_system
|
||||
|
||||
@@ -1,63 +0,0 @@
|
||||
# Install script for directory: /Users/admin/Documents/filament/libs/gltfio
|
||||
|
||||
# Set the install prefix
|
||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||
set(CMAKE_INSTALL_PREFIX "/Users/admin/Documents/filament/out/ios-release/filament")
|
||||
endif()
|
||||
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
||||
|
||||
# Set the install configuration name.
|
||||
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
||||
if(BUILD_TYPE)
|
||||
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
|
||||
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_CONFIG_NAME "Release")
|
||||
endif()
|
||||
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
||||
endif()
|
||||
|
||||
# Set the component getting installed.
|
||||
if(NOT CMAKE_INSTALL_COMPONENT)
|
||||
if(COMPONENT)
|
||||
message(STATUS "Install component: \"${COMPONENT}\"")
|
||||
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_COMPONENT)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Is this installation the result of a crosscompile?
|
||||
if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
||||
set(CMAKE_CROSSCOMPILING "TRUE")
|
||||
endif()
|
||||
|
||||
# Set default install directory permissions.
|
||||
if(NOT DEFINED CMAKE_OBJDUMP)
|
||||
set(CMAKE_OBJDUMP "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/objdump")
|
||||
endif()
|
||||
|
||||
if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xUnspecifiedx" OR NOT CMAKE_INSTALL_COMPONENT)
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/arm64" TYPE STATIC_LIBRARY FILES "/Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/libgltfio_core.a")
|
||||
if(EXISTS "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/arm64/libgltfio_core.a" AND
|
||||
NOT IS_SYMLINK "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/arm64/libgltfio_core.a")
|
||||
execute_process(COMMAND "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib" "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/arm64/libgltfio_core.a")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xUnspecifiedx" OR NOT CMAKE_INSTALL_COMPONENT)
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/arm64" TYPE STATIC_LIBRARY FILES "/Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/libuberarchive.a")
|
||||
if(EXISTS "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/arm64/libuberarchive.a" AND
|
||||
NOT IS_SYMLINK "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/arm64/libuberarchive.a")
|
||||
execute_process(COMMAND "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib" "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/arm64/libuberarchive.a")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xUnspecifiedx" OR NOT CMAKE_INSTALL_COMPONENT)
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/include" TYPE DIRECTORY FILES "/Users/admin/Documents/filament/libs/gltfio/include/gltfio")
|
||||
endif()
|
||||
|
||||
if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xUnspecifiedx" OR NOT CMAKE_INSTALL_COMPONENT)
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/include/gltfio/materials" TYPE FILE FILES "/Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/materials/uberarchive.h")
|
||||
endif()
|
||||
|
||||
Binary file not shown.
@@ -1 +0,0 @@
|
||||
//
|
||||
Binary file not shown.
@@ -1,178 +0,0 @@
|
||||
material {
|
||||
name : base_${SHADINGMODEL}_${BLENDING},
|
||||
requires : [ uv0, uv1, color ],
|
||||
shadingModel : ${SHADINGMODEL},
|
||||
blending : ${BLENDING},
|
||||
doubleSided : ${DOUBLESIDED},
|
||||
transparency : ${TRANSPARENCY},
|
||||
flipUV : false,
|
||||
specularAmbientOcclusion : simple,
|
||||
specularAntiAliasing : true,
|
||||
clearCoatIorChange : false,
|
||||
reflections : screenspace,
|
||||
parameters : [
|
||||
|
||||
{ type : float3, name : specularFactor },
|
||||
{ type : float, name : glossinessFactor },
|
||||
|
||||
// Base Color
|
||||
{ type : int, name : baseColorIndex },
|
||||
{ type : float4, name : baseColorFactor },
|
||||
{ type : sampler2d, name : baseColorMap },
|
||||
{ type : mat3, name : baseColorUvMatrix, precision: high },
|
||||
|
||||
// Metallic-Roughness Map
|
||||
{ type : int, name : metallicRoughnessIndex },
|
||||
{ type : float, name : metallicFactor },
|
||||
{ type : float, name : roughnessFactor },
|
||||
{ type : sampler2d, name : metallicRoughnessMap },
|
||||
{ type : mat3, name : metallicRoughnessUvMatrix, precision: high },
|
||||
|
||||
// Normal Map
|
||||
{ type : int, name : normalIndex },
|
||||
{ type : float, name : normalScale },
|
||||
{ type : sampler2d, name : normalMap },
|
||||
{ type : mat3, name : normalUvMatrix, precision: high },
|
||||
|
||||
// Ambient Occlusion
|
||||
{ type : int, name : aoIndex },
|
||||
{ type : float, name : aoStrength },
|
||||
{ type : sampler2d, name : occlusionMap },
|
||||
{ type : mat3, name : occlusionUvMatrix, precision: high },
|
||||
|
||||
// Emissive Map
|
||||
{ type : int, name : emissiveIndex },
|
||||
{ type : float3, name : emissiveFactor },
|
||||
{ type : float, name : emissiveStrength },
|
||||
{ type : sampler2d, name : emissiveMap },
|
||||
{ type : mat3, name : emissiveUvMatrix, precision: high },
|
||||
|
||||
// Clear coat
|
||||
{ type : float, name : clearCoatFactor },
|
||||
{ type : float, name : clearCoatRoughnessFactor },
|
||||
{ type : int, name : clearCoatIndex },
|
||||
{ type : sampler2d, name : clearCoatMap },
|
||||
{ type : mat3, name : clearCoatUvMatrix, precision: high },
|
||||
{ type : int, name : clearCoatRoughnessIndex },
|
||||
{ type : sampler2d, name : clearCoatRoughnessMap },
|
||||
{ type : mat3, name : clearCoatRoughnessUvMatrix, precision: high },
|
||||
{ type : int, name : clearCoatNormalIndex },
|
||||
{ type : sampler2d, name : clearCoatNormalMap },
|
||||
{ type : mat3, name : clearCoatNormalUvMatrix, precision: high },
|
||||
{ type : float, name : clearCoatNormalScale },
|
||||
|
||||
// Reflectance
|
||||
{ type : float, name : reflectance }
|
||||
|
||||
${CUSTOM_PARAMS}
|
||||
],
|
||||
}
|
||||
|
||||
vertex {
|
||||
void materialVertex(inout MaterialVertexInputs material) {
|
||||
${CUSTOM_VERTEX}
|
||||
}
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
highp float2 uvs[2];
|
||||
uvs[0] = getUV0();
|
||||
uvs[1] = getUV1();
|
||||
|
||||
#if !defined(SHADING_MODEL_UNLIT)
|
||||
if (materialParams.normalIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.normalIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy;
|
||||
material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0;
|
||||
material.normal.xy *= materialParams.normalScale;
|
||||
}
|
||||
#if defined(SHADING_MODEL_LIT)
|
||||
if (materialParams.clearCoatNormalIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatNormalIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatNormalUvMatrix).xy;
|
||||
material.clearCoatNormal = texture(materialParams_clearCoatNormalMap, uv).xyz * 2.0 - 1.0;
|
||||
material.clearCoatNormal.xy *= materialParams.clearCoatNormalScale;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
prepareMaterial(material);
|
||||
material.baseColor = materialParams.baseColorFactor;
|
||||
|
||||
if (materialParams.baseColorIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.baseColorIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy;
|
||||
material.baseColor *= texture(materialParams_baseColorMap, uv);
|
||||
}
|
||||
|
||||
#if defined(BLEND_MODE_TRANSPARENT)
|
||||
material.baseColor.rgb *= material.baseColor.a;
|
||||
#endif
|
||||
|
||||
material.baseColor *= getColor();
|
||||
|
||||
#if !defined(SHADING_MODEL_UNLIT)
|
||||
|
||||
#if defined(SHADING_MODEL_LIT)
|
||||
material.roughness = materialParams.roughnessFactor;
|
||||
material.metallic = materialParams.metallicFactor;
|
||||
|
||||
// KHR_materials_clearcoat forbids clear coat from
|
||||
// being applied in the specular/glossiness model
|
||||
material.clearCoat = materialParams.clearCoatFactor;
|
||||
material.clearCoatRoughness = materialParams.clearCoatRoughnessFactor;
|
||||
|
||||
if (materialParams.clearCoatIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatUvMatrix).xy;
|
||||
material.clearCoat *= texture(materialParams_clearCoatMap, uv).r;
|
||||
}
|
||||
if (materialParams.clearCoatRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatRoughnessUvMatrix).xy;
|
||||
material.clearCoatRoughness *= texture(materialParams_clearCoatRoughnessMap, uv).g;
|
||||
}
|
||||
#endif
|
||||
|
||||
material.emissive = vec4(materialParams.emissiveStrength *
|
||||
materialParams.emissiveFactor.rgb, 0.0);
|
||||
|
||||
#if defined(SHADING_MODEL_SPECULAR_GLOSSINESS)
|
||||
material.glossiness = materialParams.glossinessFactor;
|
||||
material.specularColor = materialParams.specularFactor;
|
||||
#else
|
||||
material.reflectance = materialParams.reflectance;
|
||||
#endif
|
||||
|
||||
if (materialParams.metallicRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.metallicRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy;
|
||||
|
||||
#if defined(SHADING_MODEL_SPECULAR_GLOSSINESS)
|
||||
vec4 sg = texture(materialParams_metallicRoughnessMap, uv);
|
||||
material.specularColor *= sg.rgb;
|
||||
material.glossiness *= sg.a;
|
||||
#else
|
||||
vec4 mr = texture(materialParams_metallicRoughnessMap, uv);
|
||||
material.roughness *= mr.g;
|
||||
material.metallic *= mr.b;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (materialParams.aoIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.aoIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy;
|
||||
float occlusion = texture(materialParams_occlusionMap, uv).r;
|
||||
material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0);
|
||||
}
|
||||
if (materialParams.emissiveIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.emissiveIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy;
|
||||
material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb;
|
||||
}
|
||||
#endif
|
||||
|
||||
${CUSTOM_FRAGMENT}
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
# Required Aspects
|
||||
ShadingModel = ${SHADINGMODEL}
|
||||
BlendingMode = ${BLENDING}
|
||||
|
||||
# Core Features
|
||||
VertexColors = optional
|
||||
BaseColorTexture = optional
|
||||
NormalTexture = optional
|
||||
OcclusionTexture = optional
|
||||
EmissiveTexture = optional
|
||||
MetallicRoughnessTexture = optional
|
||||
TextureTransforms = optional
|
||||
|
||||
# ClearCoat Features
|
||||
ClearCoat = optional
|
||||
ClearCoatTexture = optional
|
||||
ClearCoatRoughnessTexture = optional
|
||||
ClearCoatNormalTexture = optional
|
||||
|
||||
# Sheen Features
|
||||
Sheen = unsupported
|
||||
SheenColorTexture = unsupported
|
||||
SheenRoughnessTexture = unsupported
|
||||
|
||||
# Transmission and IOR Features
|
||||
Transmission = unsupported
|
||||
Ior = unsupported
|
||||
TransmissionTexture = unsupported
|
||||
|
||||
# Volume Features
|
||||
Volume = unsupported
|
||||
VolumeThicknessTexture = unsupported
|
||||
Binary file not shown.
@@ -1,178 +0,0 @@
|
||||
material {
|
||||
name : base_${SHADINGMODEL}_${BLENDING},
|
||||
requires : [ uv0, uv1, color ],
|
||||
shadingModel : ${SHADINGMODEL},
|
||||
blending : ${BLENDING},
|
||||
doubleSided : ${DOUBLESIDED},
|
||||
transparency : ${TRANSPARENCY},
|
||||
flipUV : false,
|
||||
specularAmbientOcclusion : simple,
|
||||
specularAntiAliasing : true,
|
||||
clearCoatIorChange : false,
|
||||
reflections : screenspace,
|
||||
parameters : [
|
||||
|
||||
{ type : float3, name : specularFactor },
|
||||
{ type : float, name : glossinessFactor },
|
||||
|
||||
// Base Color
|
||||
{ type : int, name : baseColorIndex },
|
||||
{ type : float4, name : baseColorFactor },
|
||||
{ type : sampler2d, name : baseColorMap },
|
||||
{ type : mat3, name : baseColorUvMatrix, precision: high },
|
||||
|
||||
// Metallic-Roughness Map
|
||||
{ type : int, name : metallicRoughnessIndex },
|
||||
{ type : float, name : metallicFactor },
|
||||
{ type : float, name : roughnessFactor },
|
||||
{ type : sampler2d, name : metallicRoughnessMap },
|
||||
{ type : mat3, name : metallicRoughnessUvMatrix, precision: high },
|
||||
|
||||
// Normal Map
|
||||
{ type : int, name : normalIndex },
|
||||
{ type : float, name : normalScale },
|
||||
{ type : sampler2d, name : normalMap },
|
||||
{ type : mat3, name : normalUvMatrix, precision: high },
|
||||
|
||||
// Ambient Occlusion
|
||||
{ type : int, name : aoIndex },
|
||||
{ type : float, name : aoStrength },
|
||||
{ type : sampler2d, name : occlusionMap },
|
||||
{ type : mat3, name : occlusionUvMatrix, precision: high },
|
||||
|
||||
// Emissive Map
|
||||
{ type : int, name : emissiveIndex },
|
||||
{ type : float3, name : emissiveFactor },
|
||||
{ type : float, name : emissiveStrength },
|
||||
{ type : sampler2d, name : emissiveMap },
|
||||
{ type : mat3, name : emissiveUvMatrix, precision: high },
|
||||
|
||||
// Clear coat
|
||||
{ type : float, name : clearCoatFactor },
|
||||
{ type : float, name : clearCoatRoughnessFactor },
|
||||
{ type : int, name : clearCoatIndex },
|
||||
{ type : sampler2d, name : clearCoatMap },
|
||||
{ type : mat3, name : clearCoatUvMatrix, precision: high },
|
||||
{ type : int, name : clearCoatRoughnessIndex },
|
||||
{ type : sampler2d, name : clearCoatRoughnessMap },
|
||||
{ type : mat3, name : clearCoatRoughnessUvMatrix, precision: high },
|
||||
{ type : int, name : clearCoatNormalIndex },
|
||||
{ type : sampler2d, name : clearCoatNormalMap },
|
||||
{ type : mat3, name : clearCoatNormalUvMatrix, precision: high },
|
||||
{ type : float, name : clearCoatNormalScale },
|
||||
|
||||
// Reflectance
|
||||
{ type : float, name : reflectance }
|
||||
|
||||
${CUSTOM_PARAMS}
|
||||
],
|
||||
}
|
||||
|
||||
vertex {
|
||||
void materialVertex(inout MaterialVertexInputs material) {
|
||||
${CUSTOM_VERTEX}
|
||||
}
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
highp float2 uvs[2];
|
||||
uvs[0] = getUV0();
|
||||
uvs[1] = getUV1();
|
||||
|
||||
#if !defined(SHADING_MODEL_UNLIT)
|
||||
if (materialParams.normalIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.normalIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy;
|
||||
material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0;
|
||||
material.normal.xy *= materialParams.normalScale;
|
||||
}
|
||||
#if defined(SHADING_MODEL_LIT)
|
||||
if (materialParams.clearCoatNormalIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatNormalIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatNormalUvMatrix).xy;
|
||||
material.clearCoatNormal = texture(materialParams_clearCoatNormalMap, uv).xyz * 2.0 - 1.0;
|
||||
material.clearCoatNormal.xy *= materialParams.clearCoatNormalScale;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
prepareMaterial(material);
|
||||
material.baseColor = materialParams.baseColorFactor;
|
||||
|
||||
if (materialParams.baseColorIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.baseColorIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy;
|
||||
material.baseColor *= texture(materialParams_baseColorMap, uv);
|
||||
}
|
||||
|
||||
#if defined(BLEND_MODE_TRANSPARENT)
|
||||
material.baseColor.rgb *= material.baseColor.a;
|
||||
#endif
|
||||
|
||||
material.baseColor *= getColor();
|
||||
|
||||
#if !defined(SHADING_MODEL_UNLIT)
|
||||
|
||||
#if defined(SHADING_MODEL_LIT)
|
||||
material.roughness = materialParams.roughnessFactor;
|
||||
material.metallic = materialParams.metallicFactor;
|
||||
|
||||
// KHR_materials_clearcoat forbids clear coat from
|
||||
// being applied in the specular/glossiness model
|
||||
material.clearCoat = materialParams.clearCoatFactor;
|
||||
material.clearCoatRoughness = materialParams.clearCoatRoughnessFactor;
|
||||
|
||||
if (materialParams.clearCoatIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatUvMatrix).xy;
|
||||
material.clearCoat *= texture(materialParams_clearCoatMap, uv).r;
|
||||
}
|
||||
if (materialParams.clearCoatRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatRoughnessUvMatrix).xy;
|
||||
material.clearCoatRoughness *= texture(materialParams_clearCoatRoughnessMap, uv).g;
|
||||
}
|
||||
#endif
|
||||
|
||||
material.emissive = vec4(materialParams.emissiveStrength *
|
||||
materialParams.emissiveFactor.rgb, 0.0);
|
||||
|
||||
#if defined(SHADING_MODEL_SPECULAR_GLOSSINESS)
|
||||
material.glossiness = materialParams.glossinessFactor;
|
||||
material.specularColor = materialParams.specularFactor;
|
||||
#else
|
||||
material.reflectance = materialParams.reflectance;
|
||||
#endif
|
||||
|
||||
if (materialParams.metallicRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.metallicRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy;
|
||||
|
||||
#if defined(SHADING_MODEL_SPECULAR_GLOSSINESS)
|
||||
vec4 sg = texture(materialParams_metallicRoughnessMap, uv);
|
||||
material.specularColor *= sg.rgb;
|
||||
material.glossiness *= sg.a;
|
||||
#else
|
||||
vec4 mr = texture(materialParams_metallicRoughnessMap, uv);
|
||||
material.roughness *= mr.g;
|
||||
material.metallic *= mr.b;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (materialParams.aoIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.aoIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy;
|
||||
float occlusion = texture(materialParams_occlusionMap, uv).r;
|
||||
material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0);
|
||||
}
|
||||
if (materialParams.emissiveIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.emissiveIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy;
|
||||
material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb;
|
||||
}
|
||||
#endif
|
||||
|
||||
${CUSTOM_FRAGMENT}
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
# Required Aspects
|
||||
ShadingModel = ${SHADINGMODEL}
|
||||
BlendingMode = ${BLENDING}
|
||||
|
||||
# Core Features
|
||||
VertexColors = optional
|
||||
BaseColorTexture = optional
|
||||
NormalTexture = optional
|
||||
OcclusionTexture = optional
|
||||
EmissiveTexture = optional
|
||||
MetallicRoughnessTexture = optional
|
||||
TextureTransforms = optional
|
||||
|
||||
# ClearCoat Features
|
||||
ClearCoat = optional
|
||||
ClearCoatTexture = optional
|
||||
ClearCoatRoughnessTexture = optional
|
||||
ClearCoatNormalTexture = optional
|
||||
|
||||
# Sheen Features
|
||||
Sheen = unsupported
|
||||
SheenColorTexture = unsupported
|
||||
SheenRoughnessTexture = unsupported
|
||||
|
||||
# Transmission and IOR Features
|
||||
Transmission = unsupported
|
||||
Ior = unsupported
|
||||
TransmissionTexture = unsupported
|
||||
|
||||
# Volume Features
|
||||
Volume = unsupported
|
||||
VolumeThicknessTexture = unsupported
|
||||
Binary file not shown.
@@ -1,178 +0,0 @@
|
||||
material {
|
||||
name : base_${SHADINGMODEL}_${BLENDING},
|
||||
requires : [ uv0, uv1, color ],
|
||||
shadingModel : ${SHADINGMODEL},
|
||||
blending : ${BLENDING},
|
||||
doubleSided : ${DOUBLESIDED},
|
||||
transparency : ${TRANSPARENCY},
|
||||
flipUV : false,
|
||||
specularAmbientOcclusion : simple,
|
||||
specularAntiAliasing : true,
|
||||
clearCoatIorChange : false,
|
||||
reflections : screenspace,
|
||||
parameters : [
|
||||
|
||||
{ type : float3, name : specularFactor },
|
||||
{ type : float, name : glossinessFactor },
|
||||
|
||||
// Base Color
|
||||
{ type : int, name : baseColorIndex },
|
||||
{ type : float4, name : baseColorFactor },
|
||||
{ type : sampler2d, name : baseColorMap },
|
||||
{ type : mat3, name : baseColorUvMatrix, precision: high },
|
||||
|
||||
// Metallic-Roughness Map
|
||||
{ type : int, name : metallicRoughnessIndex },
|
||||
{ type : float, name : metallicFactor },
|
||||
{ type : float, name : roughnessFactor },
|
||||
{ type : sampler2d, name : metallicRoughnessMap },
|
||||
{ type : mat3, name : metallicRoughnessUvMatrix, precision: high },
|
||||
|
||||
// Normal Map
|
||||
{ type : int, name : normalIndex },
|
||||
{ type : float, name : normalScale },
|
||||
{ type : sampler2d, name : normalMap },
|
||||
{ type : mat3, name : normalUvMatrix, precision: high },
|
||||
|
||||
// Ambient Occlusion
|
||||
{ type : int, name : aoIndex },
|
||||
{ type : float, name : aoStrength },
|
||||
{ type : sampler2d, name : occlusionMap },
|
||||
{ type : mat3, name : occlusionUvMatrix, precision: high },
|
||||
|
||||
// Emissive Map
|
||||
{ type : int, name : emissiveIndex },
|
||||
{ type : float3, name : emissiveFactor },
|
||||
{ type : float, name : emissiveStrength },
|
||||
{ type : sampler2d, name : emissiveMap },
|
||||
{ type : mat3, name : emissiveUvMatrix, precision: high },
|
||||
|
||||
// Clear coat
|
||||
{ type : float, name : clearCoatFactor },
|
||||
{ type : float, name : clearCoatRoughnessFactor },
|
||||
{ type : int, name : clearCoatIndex },
|
||||
{ type : sampler2d, name : clearCoatMap },
|
||||
{ type : mat3, name : clearCoatUvMatrix, precision: high },
|
||||
{ type : int, name : clearCoatRoughnessIndex },
|
||||
{ type : sampler2d, name : clearCoatRoughnessMap },
|
||||
{ type : mat3, name : clearCoatRoughnessUvMatrix, precision: high },
|
||||
{ type : int, name : clearCoatNormalIndex },
|
||||
{ type : sampler2d, name : clearCoatNormalMap },
|
||||
{ type : mat3, name : clearCoatNormalUvMatrix, precision: high },
|
||||
{ type : float, name : clearCoatNormalScale },
|
||||
|
||||
// Reflectance
|
||||
{ type : float, name : reflectance }
|
||||
|
||||
${CUSTOM_PARAMS}
|
||||
],
|
||||
}
|
||||
|
||||
vertex {
|
||||
void materialVertex(inout MaterialVertexInputs material) {
|
||||
${CUSTOM_VERTEX}
|
||||
}
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
highp float2 uvs[2];
|
||||
uvs[0] = getUV0();
|
||||
uvs[1] = getUV1();
|
||||
|
||||
#if !defined(SHADING_MODEL_UNLIT)
|
||||
if (materialParams.normalIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.normalIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy;
|
||||
material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0;
|
||||
material.normal.xy *= materialParams.normalScale;
|
||||
}
|
||||
#if defined(SHADING_MODEL_LIT)
|
||||
if (materialParams.clearCoatNormalIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatNormalIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatNormalUvMatrix).xy;
|
||||
material.clearCoatNormal = texture(materialParams_clearCoatNormalMap, uv).xyz * 2.0 - 1.0;
|
||||
material.clearCoatNormal.xy *= materialParams.clearCoatNormalScale;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
prepareMaterial(material);
|
||||
material.baseColor = materialParams.baseColorFactor;
|
||||
|
||||
if (materialParams.baseColorIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.baseColorIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy;
|
||||
material.baseColor *= texture(materialParams_baseColorMap, uv);
|
||||
}
|
||||
|
||||
#if defined(BLEND_MODE_TRANSPARENT)
|
||||
material.baseColor.rgb *= material.baseColor.a;
|
||||
#endif
|
||||
|
||||
material.baseColor *= getColor();
|
||||
|
||||
#if !defined(SHADING_MODEL_UNLIT)
|
||||
|
||||
#if defined(SHADING_MODEL_LIT)
|
||||
material.roughness = materialParams.roughnessFactor;
|
||||
material.metallic = materialParams.metallicFactor;
|
||||
|
||||
// KHR_materials_clearcoat forbids clear coat from
|
||||
// being applied in the specular/glossiness model
|
||||
material.clearCoat = materialParams.clearCoatFactor;
|
||||
material.clearCoatRoughness = materialParams.clearCoatRoughnessFactor;
|
||||
|
||||
if (materialParams.clearCoatIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatUvMatrix).xy;
|
||||
material.clearCoat *= texture(materialParams_clearCoatMap, uv).r;
|
||||
}
|
||||
if (materialParams.clearCoatRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatRoughnessUvMatrix).xy;
|
||||
material.clearCoatRoughness *= texture(materialParams_clearCoatRoughnessMap, uv).g;
|
||||
}
|
||||
#endif
|
||||
|
||||
material.emissive = vec4(materialParams.emissiveStrength *
|
||||
materialParams.emissiveFactor.rgb, 0.0);
|
||||
|
||||
#if defined(SHADING_MODEL_SPECULAR_GLOSSINESS)
|
||||
material.glossiness = materialParams.glossinessFactor;
|
||||
material.specularColor = materialParams.specularFactor;
|
||||
#else
|
||||
material.reflectance = materialParams.reflectance;
|
||||
#endif
|
||||
|
||||
if (materialParams.metallicRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.metallicRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy;
|
||||
|
||||
#if defined(SHADING_MODEL_SPECULAR_GLOSSINESS)
|
||||
vec4 sg = texture(materialParams_metallicRoughnessMap, uv);
|
||||
material.specularColor *= sg.rgb;
|
||||
material.glossiness *= sg.a;
|
||||
#else
|
||||
vec4 mr = texture(materialParams_metallicRoughnessMap, uv);
|
||||
material.roughness *= mr.g;
|
||||
material.metallic *= mr.b;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (materialParams.aoIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.aoIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy;
|
||||
float occlusion = texture(materialParams_occlusionMap, uv).r;
|
||||
material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0);
|
||||
}
|
||||
if (materialParams.emissiveIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.emissiveIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy;
|
||||
material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb;
|
||||
}
|
||||
#endif
|
||||
|
||||
${CUSTOM_FRAGMENT}
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
# Required Aspects
|
||||
ShadingModel = ${SHADINGMODEL}
|
||||
BlendingMode = ${BLENDING}
|
||||
|
||||
# Core Features
|
||||
VertexColors = optional
|
||||
BaseColorTexture = optional
|
||||
NormalTexture = optional
|
||||
OcclusionTexture = optional
|
||||
EmissiveTexture = optional
|
||||
MetallicRoughnessTexture = optional
|
||||
TextureTransforms = optional
|
||||
|
||||
# ClearCoat Features
|
||||
ClearCoat = optional
|
||||
ClearCoatTexture = optional
|
||||
ClearCoatRoughnessTexture = optional
|
||||
ClearCoatNormalTexture = optional
|
||||
|
||||
# Sheen Features
|
||||
Sheen = unsupported
|
||||
SheenColorTexture = unsupported
|
||||
SheenRoughnessTexture = unsupported
|
||||
|
||||
# Transmission and IOR Features
|
||||
Transmission = unsupported
|
||||
Ior = unsupported
|
||||
TransmissionTexture = unsupported
|
||||
|
||||
# Volume Features
|
||||
Volume = unsupported
|
||||
VolumeThicknessTexture = unsupported
|
||||
@@ -1,12 +0,0 @@
|
||||
.global UBERARCHIVE_DEFAULT_OFFSET;
|
||||
.global UBERARCHIVE_DEFAULT_SIZE;
|
||||
|
||||
.global UBERARCHIVE_PACKAGE
|
||||
.section .rodata
|
||||
UBERARCHIVE_PACKAGE:
|
||||
.incbin "uberarchive.bin"
|
||||
UBERARCHIVE_DEFAULT_OFFSET:
|
||||
.int 0
|
||||
UBERARCHIVE_DEFAULT_SIZE:
|
||||
.int 1148763
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
.global _UBERARCHIVE_DEFAULT_OFFSET;
|
||||
.global _UBERARCHIVE_DEFAULT_SIZE;
|
||||
|
||||
.global _UBERARCHIVE_PACKAGE
|
||||
.section __TEXT,__const
|
||||
_UBERARCHIVE_PACKAGE:
|
||||
.incbin "uberarchive.bin"
|
||||
_UBERARCHIVE_DEFAULT_OFFSET:
|
||||
.int 0
|
||||
_UBERARCHIVE_DEFAULT_SIZE:
|
||||
.int 1148763
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,141 +0,0 @@
|
||||
material {
|
||||
name : sheen_ubershader,
|
||||
requires : [ uv0, uv1, color ],
|
||||
shadingModel : lit,
|
||||
blending : opaque,
|
||||
depthWrite : true,
|
||||
doubleSided : false,
|
||||
transparency : default,
|
||||
flipUV : false,
|
||||
specularAmbientOcclusion : simple,
|
||||
specularAntiAliasing : true,
|
||||
reflections : screenspace,
|
||||
parameters : [
|
||||
|
||||
// Base Color
|
||||
{ type : int, name : baseColorIndex },
|
||||
{ type : float4, name : baseColorFactor },
|
||||
{ type : sampler2d, name : baseColorMap },
|
||||
{ type : mat3, name : baseColorUvMatrix, precision: high },
|
||||
|
||||
// Metallic-Roughness Map
|
||||
{ type : int, name : metallicRoughnessIndex },
|
||||
{ type : float, name : metallicFactor },
|
||||
{ type : float, name : roughnessFactor },
|
||||
{ type : sampler2d, name : metallicRoughnessMap },
|
||||
{ type : mat3, name : metallicRoughnessUvMatrix, precision: high },
|
||||
|
||||
// Normal Map
|
||||
{ type : int, name : normalIndex },
|
||||
{ type : float, name : normalScale },
|
||||
{ type : sampler2d, name : normalMap },
|
||||
{ type : mat3, name : normalUvMatrix, precision: high },
|
||||
|
||||
// Ambient Occlusion
|
||||
{ type : int, name : aoIndex },
|
||||
{ type : float, name : aoStrength },
|
||||
{ type : sampler2d, name : occlusionMap },
|
||||
{ type : mat3, name : occlusionUvMatrix, precision: high },
|
||||
|
||||
// Emissive Map
|
||||
{ type : int, name : emissiveIndex },
|
||||
{ type : float3, name : emissiveFactor },
|
||||
{ type : float, name : emissiveStrength },
|
||||
{ type : sampler2d, name : emissiveMap },
|
||||
{ type : mat3, name : emissiveUvMatrix, precision: high },
|
||||
|
||||
// Sheen Map
|
||||
{ type : int, name : sheenColorIndex },
|
||||
{ type : float3, name : sheenColorFactor },
|
||||
{ type : sampler2d, name : sheenColorMap },
|
||||
{ type : mat3, name : sheenColorUvMatrix, precision: high },
|
||||
{ type : int, name : sheenRoughnessIndex },
|
||||
{ type : float, name : sheenRoughnessFactor },
|
||||
{ type : sampler2d, name : sheenRoughnessMap },
|
||||
{ type : mat3, name : sheenRoughnessUvMatrix, precision: high },
|
||||
|
||||
// Reflectance
|
||||
{ type : float, name : reflectance }
|
||||
|
||||
${CUSTOM_PARAMS}
|
||||
],
|
||||
}
|
||||
|
||||
vertex {
|
||||
void materialVertex(inout MaterialVertexInputs material) {
|
||||
${CUSTOM_VERTEX}
|
||||
}
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
highp float2 uvs[2];
|
||||
uvs[0] = getUV0();
|
||||
uvs[1] = getUV1();
|
||||
|
||||
if (materialParams.normalIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.normalIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy;
|
||||
material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0;
|
||||
material.normal.xy *= materialParams.normalScale;
|
||||
}
|
||||
|
||||
prepareMaterial(material);
|
||||
material.baseColor = materialParams.baseColorFactor;
|
||||
|
||||
if (materialParams.baseColorIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.baseColorIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy;
|
||||
material.baseColor *= texture(materialParams_baseColorMap, uv);
|
||||
}
|
||||
|
||||
#if defined(BLEND_MODE_TRANSPARENT)
|
||||
material.baseColor.rgb *= material.baseColor.a;
|
||||
#endif
|
||||
|
||||
material.baseColor *= getColor();
|
||||
|
||||
material.roughness = materialParams.roughnessFactor;
|
||||
material.metallic = materialParams.metallicFactor;
|
||||
material.sheenColor = materialParams.sheenColorFactor;
|
||||
material.sheenRoughness = materialParams.sheenRoughnessFactor;
|
||||
material.reflectance = materialParams.reflectance;
|
||||
|
||||
material.emissive = vec4(materialParams.emissiveStrength *
|
||||
materialParams.emissiveFactor.rgb, 0.0);
|
||||
|
||||
if (materialParams.sheenColorIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.sheenColorIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.sheenColorUvMatrix).xy;
|
||||
material.sheenColor *= texture(materialParams_sheenColorMap, uv).rgb;
|
||||
}
|
||||
|
||||
if (materialParams.sheenRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.sheenRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.sheenRoughnessUvMatrix).xy;
|
||||
material.sheenRoughness *= texture(materialParams_sheenRoughnessMap, uv).a;
|
||||
}
|
||||
|
||||
if (materialParams.metallicRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.metallicRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy;
|
||||
vec4 mr = texture(materialParams_metallicRoughnessMap, uv);
|
||||
material.roughness *= mr.g;
|
||||
material.metallic *= mr.b;
|
||||
}
|
||||
|
||||
if (materialParams.aoIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.aoIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy;
|
||||
float occlusion = texture(materialParams_occlusionMap, uv).r;
|
||||
material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0);
|
||||
}
|
||||
if (materialParams.emissiveIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.emissiveIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy;
|
||||
material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb;
|
||||
}
|
||||
|
||||
${CUSTOM_FRAGMENT}
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
ShadingModel=lit
|
||||
BlendingMode=opaque
|
||||
|
||||
Transmission=unsupported
|
||||
Volume=unsupported
|
||||
Ior=unsupported
|
||||
ClearCoat=unsupported
|
||||
|
||||
VertexColors=optional
|
||||
BaseColorTexture=optional
|
||||
NormalTexture=optional
|
||||
OcclusionTexture=optional
|
||||
EmissiveTexture=optional
|
||||
MetallicRoughnessTexture=optional
|
||||
TextureTransforms=optional
|
||||
|
||||
Sheen=optional
|
||||
SheenColorTexture=optional
|
||||
SheenRoughnessTexture=optional
|
||||
Binary file not shown.
@@ -1,178 +0,0 @@
|
||||
material {
|
||||
name : base_${SHADINGMODEL}_${BLENDING},
|
||||
requires : [ uv0, uv1, color ],
|
||||
shadingModel : ${SHADINGMODEL},
|
||||
blending : ${BLENDING},
|
||||
doubleSided : ${DOUBLESIDED},
|
||||
transparency : ${TRANSPARENCY},
|
||||
flipUV : false,
|
||||
specularAmbientOcclusion : simple,
|
||||
specularAntiAliasing : true,
|
||||
clearCoatIorChange : false,
|
||||
reflections : screenspace,
|
||||
parameters : [
|
||||
|
||||
{ type : float3, name : specularFactor },
|
||||
{ type : float, name : glossinessFactor },
|
||||
|
||||
// Base Color
|
||||
{ type : int, name : baseColorIndex },
|
||||
{ type : float4, name : baseColorFactor },
|
||||
{ type : sampler2d, name : baseColorMap },
|
||||
{ type : mat3, name : baseColorUvMatrix, precision: high },
|
||||
|
||||
// Metallic-Roughness Map
|
||||
{ type : int, name : metallicRoughnessIndex },
|
||||
{ type : float, name : metallicFactor },
|
||||
{ type : float, name : roughnessFactor },
|
||||
{ type : sampler2d, name : metallicRoughnessMap },
|
||||
{ type : mat3, name : metallicRoughnessUvMatrix, precision: high },
|
||||
|
||||
// Normal Map
|
||||
{ type : int, name : normalIndex },
|
||||
{ type : float, name : normalScale },
|
||||
{ type : sampler2d, name : normalMap },
|
||||
{ type : mat3, name : normalUvMatrix, precision: high },
|
||||
|
||||
// Ambient Occlusion
|
||||
{ type : int, name : aoIndex },
|
||||
{ type : float, name : aoStrength },
|
||||
{ type : sampler2d, name : occlusionMap },
|
||||
{ type : mat3, name : occlusionUvMatrix, precision: high },
|
||||
|
||||
// Emissive Map
|
||||
{ type : int, name : emissiveIndex },
|
||||
{ type : float3, name : emissiveFactor },
|
||||
{ type : float, name : emissiveStrength },
|
||||
{ type : sampler2d, name : emissiveMap },
|
||||
{ type : mat3, name : emissiveUvMatrix, precision: high },
|
||||
|
||||
// Clear coat
|
||||
{ type : float, name : clearCoatFactor },
|
||||
{ type : float, name : clearCoatRoughnessFactor },
|
||||
{ type : int, name : clearCoatIndex },
|
||||
{ type : sampler2d, name : clearCoatMap },
|
||||
{ type : mat3, name : clearCoatUvMatrix, precision: high },
|
||||
{ type : int, name : clearCoatRoughnessIndex },
|
||||
{ type : sampler2d, name : clearCoatRoughnessMap },
|
||||
{ type : mat3, name : clearCoatRoughnessUvMatrix, precision: high },
|
||||
{ type : int, name : clearCoatNormalIndex },
|
||||
{ type : sampler2d, name : clearCoatNormalMap },
|
||||
{ type : mat3, name : clearCoatNormalUvMatrix, precision: high },
|
||||
{ type : float, name : clearCoatNormalScale },
|
||||
|
||||
// Reflectance
|
||||
{ type : float, name : reflectance }
|
||||
|
||||
${CUSTOM_PARAMS}
|
||||
],
|
||||
}
|
||||
|
||||
vertex {
|
||||
void materialVertex(inout MaterialVertexInputs material) {
|
||||
${CUSTOM_VERTEX}
|
||||
}
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
highp float2 uvs[2];
|
||||
uvs[0] = getUV0();
|
||||
uvs[1] = getUV1();
|
||||
|
||||
#if !defined(SHADING_MODEL_UNLIT)
|
||||
if (materialParams.normalIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.normalIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy;
|
||||
material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0;
|
||||
material.normal.xy *= materialParams.normalScale;
|
||||
}
|
||||
#if defined(SHADING_MODEL_LIT)
|
||||
if (materialParams.clearCoatNormalIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatNormalIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatNormalUvMatrix).xy;
|
||||
material.clearCoatNormal = texture(materialParams_clearCoatNormalMap, uv).xyz * 2.0 - 1.0;
|
||||
material.clearCoatNormal.xy *= materialParams.clearCoatNormalScale;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
prepareMaterial(material);
|
||||
material.baseColor = materialParams.baseColorFactor;
|
||||
|
||||
if (materialParams.baseColorIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.baseColorIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy;
|
||||
material.baseColor *= texture(materialParams_baseColorMap, uv);
|
||||
}
|
||||
|
||||
#if defined(BLEND_MODE_TRANSPARENT)
|
||||
material.baseColor.rgb *= material.baseColor.a;
|
||||
#endif
|
||||
|
||||
material.baseColor *= getColor();
|
||||
|
||||
#if !defined(SHADING_MODEL_UNLIT)
|
||||
|
||||
#if defined(SHADING_MODEL_LIT)
|
||||
material.roughness = materialParams.roughnessFactor;
|
||||
material.metallic = materialParams.metallicFactor;
|
||||
|
||||
// KHR_materials_clearcoat forbids clear coat from
|
||||
// being applied in the specular/glossiness model
|
||||
material.clearCoat = materialParams.clearCoatFactor;
|
||||
material.clearCoatRoughness = materialParams.clearCoatRoughnessFactor;
|
||||
|
||||
if (materialParams.clearCoatIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatUvMatrix).xy;
|
||||
material.clearCoat *= texture(materialParams_clearCoatMap, uv).r;
|
||||
}
|
||||
if (materialParams.clearCoatRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatRoughnessUvMatrix).xy;
|
||||
material.clearCoatRoughness *= texture(materialParams_clearCoatRoughnessMap, uv).g;
|
||||
}
|
||||
#endif
|
||||
|
||||
material.emissive = vec4(materialParams.emissiveStrength *
|
||||
materialParams.emissiveFactor.rgb, 0.0);
|
||||
|
||||
#if defined(SHADING_MODEL_SPECULAR_GLOSSINESS)
|
||||
material.glossiness = materialParams.glossinessFactor;
|
||||
material.specularColor = materialParams.specularFactor;
|
||||
#else
|
||||
material.reflectance = materialParams.reflectance;
|
||||
#endif
|
||||
|
||||
if (materialParams.metallicRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.metallicRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy;
|
||||
|
||||
#if defined(SHADING_MODEL_SPECULAR_GLOSSINESS)
|
||||
vec4 sg = texture(materialParams_metallicRoughnessMap, uv);
|
||||
material.specularColor *= sg.rgb;
|
||||
material.glossiness *= sg.a;
|
||||
#else
|
||||
vec4 mr = texture(materialParams_metallicRoughnessMap, uv);
|
||||
material.roughness *= mr.g;
|
||||
material.metallic *= mr.b;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (materialParams.aoIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.aoIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy;
|
||||
float occlusion = texture(materialParams_occlusionMap, uv).r;
|
||||
material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0);
|
||||
}
|
||||
if (materialParams.emissiveIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.emissiveIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy;
|
||||
material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb;
|
||||
}
|
||||
#endif
|
||||
|
||||
${CUSTOM_FRAGMENT}
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
# Required Aspects
|
||||
ShadingModel = ${SHADINGMODEL}
|
||||
BlendingMode = ${BLENDING}
|
||||
|
||||
# Core Features
|
||||
VertexColors = optional
|
||||
BaseColorTexture = optional
|
||||
NormalTexture = optional
|
||||
OcclusionTexture = optional
|
||||
EmissiveTexture = optional
|
||||
MetallicRoughnessTexture = optional
|
||||
TextureTransforms = optional
|
||||
|
||||
# ClearCoat Features
|
||||
ClearCoat = optional
|
||||
ClearCoatTexture = optional
|
||||
ClearCoatRoughnessTexture = optional
|
||||
ClearCoatNormalTexture = optional
|
||||
|
||||
# Sheen Features
|
||||
Sheen = unsupported
|
||||
SheenColorTexture = unsupported
|
||||
SheenRoughnessTexture = unsupported
|
||||
|
||||
# Transmission and IOR Features
|
||||
Transmission = unsupported
|
||||
Ior = unsupported
|
||||
TransmissionTexture = unsupported
|
||||
|
||||
# Volume Features
|
||||
Volume = unsupported
|
||||
VolumeThicknessTexture = unsupported
|
||||
Binary file not shown.
@@ -1,178 +0,0 @@
|
||||
material {
|
||||
name : base_${SHADINGMODEL}_${BLENDING},
|
||||
requires : [ uv0, uv1, color ],
|
||||
shadingModel : ${SHADINGMODEL},
|
||||
blending : ${BLENDING},
|
||||
doubleSided : ${DOUBLESIDED},
|
||||
transparency : ${TRANSPARENCY},
|
||||
flipUV : false,
|
||||
specularAmbientOcclusion : simple,
|
||||
specularAntiAliasing : true,
|
||||
clearCoatIorChange : false,
|
||||
reflections : screenspace,
|
||||
parameters : [
|
||||
|
||||
{ type : float3, name : specularFactor },
|
||||
{ type : float, name : glossinessFactor },
|
||||
|
||||
// Base Color
|
||||
{ type : int, name : baseColorIndex },
|
||||
{ type : float4, name : baseColorFactor },
|
||||
{ type : sampler2d, name : baseColorMap },
|
||||
{ type : mat3, name : baseColorUvMatrix, precision: high },
|
||||
|
||||
// Metallic-Roughness Map
|
||||
{ type : int, name : metallicRoughnessIndex },
|
||||
{ type : float, name : metallicFactor },
|
||||
{ type : float, name : roughnessFactor },
|
||||
{ type : sampler2d, name : metallicRoughnessMap },
|
||||
{ type : mat3, name : metallicRoughnessUvMatrix, precision: high },
|
||||
|
||||
// Normal Map
|
||||
{ type : int, name : normalIndex },
|
||||
{ type : float, name : normalScale },
|
||||
{ type : sampler2d, name : normalMap },
|
||||
{ type : mat3, name : normalUvMatrix, precision: high },
|
||||
|
||||
// Ambient Occlusion
|
||||
{ type : int, name : aoIndex },
|
||||
{ type : float, name : aoStrength },
|
||||
{ type : sampler2d, name : occlusionMap },
|
||||
{ type : mat3, name : occlusionUvMatrix, precision: high },
|
||||
|
||||
// Emissive Map
|
||||
{ type : int, name : emissiveIndex },
|
||||
{ type : float3, name : emissiveFactor },
|
||||
{ type : float, name : emissiveStrength },
|
||||
{ type : sampler2d, name : emissiveMap },
|
||||
{ type : mat3, name : emissiveUvMatrix, precision: high },
|
||||
|
||||
// Clear coat
|
||||
{ type : float, name : clearCoatFactor },
|
||||
{ type : float, name : clearCoatRoughnessFactor },
|
||||
{ type : int, name : clearCoatIndex },
|
||||
{ type : sampler2d, name : clearCoatMap },
|
||||
{ type : mat3, name : clearCoatUvMatrix, precision: high },
|
||||
{ type : int, name : clearCoatRoughnessIndex },
|
||||
{ type : sampler2d, name : clearCoatRoughnessMap },
|
||||
{ type : mat3, name : clearCoatRoughnessUvMatrix, precision: high },
|
||||
{ type : int, name : clearCoatNormalIndex },
|
||||
{ type : sampler2d, name : clearCoatNormalMap },
|
||||
{ type : mat3, name : clearCoatNormalUvMatrix, precision: high },
|
||||
{ type : float, name : clearCoatNormalScale },
|
||||
|
||||
// Reflectance
|
||||
{ type : float, name : reflectance }
|
||||
|
||||
${CUSTOM_PARAMS}
|
||||
],
|
||||
}
|
||||
|
||||
vertex {
|
||||
void materialVertex(inout MaterialVertexInputs material) {
|
||||
${CUSTOM_VERTEX}
|
||||
}
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
highp float2 uvs[2];
|
||||
uvs[0] = getUV0();
|
||||
uvs[1] = getUV1();
|
||||
|
||||
#if !defined(SHADING_MODEL_UNLIT)
|
||||
if (materialParams.normalIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.normalIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy;
|
||||
material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0;
|
||||
material.normal.xy *= materialParams.normalScale;
|
||||
}
|
||||
#if defined(SHADING_MODEL_LIT)
|
||||
if (materialParams.clearCoatNormalIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatNormalIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatNormalUvMatrix).xy;
|
||||
material.clearCoatNormal = texture(materialParams_clearCoatNormalMap, uv).xyz * 2.0 - 1.0;
|
||||
material.clearCoatNormal.xy *= materialParams.clearCoatNormalScale;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
prepareMaterial(material);
|
||||
material.baseColor = materialParams.baseColorFactor;
|
||||
|
||||
if (materialParams.baseColorIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.baseColorIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy;
|
||||
material.baseColor *= texture(materialParams_baseColorMap, uv);
|
||||
}
|
||||
|
||||
#if defined(BLEND_MODE_TRANSPARENT)
|
||||
material.baseColor.rgb *= material.baseColor.a;
|
||||
#endif
|
||||
|
||||
material.baseColor *= getColor();
|
||||
|
||||
#if !defined(SHADING_MODEL_UNLIT)
|
||||
|
||||
#if defined(SHADING_MODEL_LIT)
|
||||
material.roughness = materialParams.roughnessFactor;
|
||||
material.metallic = materialParams.metallicFactor;
|
||||
|
||||
// KHR_materials_clearcoat forbids clear coat from
|
||||
// being applied in the specular/glossiness model
|
||||
material.clearCoat = materialParams.clearCoatFactor;
|
||||
material.clearCoatRoughness = materialParams.clearCoatRoughnessFactor;
|
||||
|
||||
if (materialParams.clearCoatIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatUvMatrix).xy;
|
||||
material.clearCoat *= texture(materialParams_clearCoatMap, uv).r;
|
||||
}
|
||||
if (materialParams.clearCoatRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatRoughnessUvMatrix).xy;
|
||||
material.clearCoatRoughness *= texture(materialParams_clearCoatRoughnessMap, uv).g;
|
||||
}
|
||||
#endif
|
||||
|
||||
material.emissive = vec4(materialParams.emissiveStrength *
|
||||
materialParams.emissiveFactor.rgb, 0.0);
|
||||
|
||||
#if defined(SHADING_MODEL_SPECULAR_GLOSSINESS)
|
||||
material.glossiness = materialParams.glossinessFactor;
|
||||
material.specularColor = materialParams.specularFactor;
|
||||
#else
|
||||
material.reflectance = materialParams.reflectance;
|
||||
#endif
|
||||
|
||||
if (materialParams.metallicRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.metallicRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy;
|
||||
|
||||
#if defined(SHADING_MODEL_SPECULAR_GLOSSINESS)
|
||||
vec4 sg = texture(materialParams_metallicRoughnessMap, uv);
|
||||
material.specularColor *= sg.rgb;
|
||||
material.glossiness *= sg.a;
|
||||
#else
|
||||
vec4 mr = texture(materialParams_metallicRoughnessMap, uv);
|
||||
material.roughness *= mr.g;
|
||||
material.metallic *= mr.b;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (materialParams.aoIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.aoIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy;
|
||||
float occlusion = texture(materialParams_occlusionMap, uv).r;
|
||||
material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0);
|
||||
}
|
||||
if (materialParams.emissiveIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.emissiveIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy;
|
||||
material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb;
|
||||
}
|
||||
#endif
|
||||
|
||||
${CUSTOM_FRAGMENT}
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
# Required Aspects
|
||||
ShadingModel = ${SHADINGMODEL}
|
||||
BlendingMode = ${BLENDING}
|
||||
|
||||
# Core Features
|
||||
VertexColors = optional
|
||||
BaseColorTexture = optional
|
||||
NormalTexture = optional
|
||||
OcclusionTexture = optional
|
||||
EmissiveTexture = optional
|
||||
MetallicRoughnessTexture = optional
|
||||
TextureTransforms = optional
|
||||
|
||||
# ClearCoat Features
|
||||
ClearCoat = optional
|
||||
ClearCoatTexture = optional
|
||||
ClearCoatRoughnessTexture = optional
|
||||
ClearCoatNormalTexture = optional
|
||||
|
||||
# Sheen Features
|
||||
Sheen = unsupported
|
||||
SheenColorTexture = unsupported
|
||||
SheenRoughnessTexture = unsupported
|
||||
|
||||
# Transmission and IOR Features
|
||||
Transmission = unsupported
|
||||
Ior = unsupported
|
||||
TransmissionTexture = unsupported
|
||||
|
||||
# Volume Features
|
||||
Volume = unsupported
|
||||
VolumeThicknessTexture = unsupported
|
||||
Binary file not shown.
@@ -1,178 +0,0 @@
|
||||
material {
|
||||
name : base_${SHADINGMODEL}_${BLENDING},
|
||||
requires : [ uv0, uv1, color ],
|
||||
shadingModel : ${SHADINGMODEL},
|
||||
blending : ${BLENDING},
|
||||
doubleSided : ${DOUBLESIDED},
|
||||
transparency : ${TRANSPARENCY},
|
||||
flipUV : false,
|
||||
specularAmbientOcclusion : simple,
|
||||
specularAntiAliasing : true,
|
||||
clearCoatIorChange : false,
|
||||
reflections : screenspace,
|
||||
parameters : [
|
||||
|
||||
{ type : float3, name : specularFactor },
|
||||
{ type : float, name : glossinessFactor },
|
||||
|
||||
// Base Color
|
||||
{ type : int, name : baseColorIndex },
|
||||
{ type : float4, name : baseColorFactor },
|
||||
{ type : sampler2d, name : baseColorMap },
|
||||
{ type : mat3, name : baseColorUvMatrix, precision: high },
|
||||
|
||||
// Metallic-Roughness Map
|
||||
{ type : int, name : metallicRoughnessIndex },
|
||||
{ type : float, name : metallicFactor },
|
||||
{ type : float, name : roughnessFactor },
|
||||
{ type : sampler2d, name : metallicRoughnessMap },
|
||||
{ type : mat3, name : metallicRoughnessUvMatrix, precision: high },
|
||||
|
||||
// Normal Map
|
||||
{ type : int, name : normalIndex },
|
||||
{ type : float, name : normalScale },
|
||||
{ type : sampler2d, name : normalMap },
|
||||
{ type : mat3, name : normalUvMatrix, precision: high },
|
||||
|
||||
// Ambient Occlusion
|
||||
{ type : int, name : aoIndex },
|
||||
{ type : float, name : aoStrength },
|
||||
{ type : sampler2d, name : occlusionMap },
|
||||
{ type : mat3, name : occlusionUvMatrix, precision: high },
|
||||
|
||||
// Emissive Map
|
||||
{ type : int, name : emissiveIndex },
|
||||
{ type : float3, name : emissiveFactor },
|
||||
{ type : float, name : emissiveStrength },
|
||||
{ type : sampler2d, name : emissiveMap },
|
||||
{ type : mat3, name : emissiveUvMatrix, precision: high },
|
||||
|
||||
// Clear coat
|
||||
{ type : float, name : clearCoatFactor },
|
||||
{ type : float, name : clearCoatRoughnessFactor },
|
||||
{ type : int, name : clearCoatIndex },
|
||||
{ type : sampler2d, name : clearCoatMap },
|
||||
{ type : mat3, name : clearCoatUvMatrix, precision: high },
|
||||
{ type : int, name : clearCoatRoughnessIndex },
|
||||
{ type : sampler2d, name : clearCoatRoughnessMap },
|
||||
{ type : mat3, name : clearCoatRoughnessUvMatrix, precision: high },
|
||||
{ type : int, name : clearCoatNormalIndex },
|
||||
{ type : sampler2d, name : clearCoatNormalMap },
|
||||
{ type : mat3, name : clearCoatNormalUvMatrix, precision: high },
|
||||
{ type : float, name : clearCoatNormalScale },
|
||||
|
||||
// Reflectance
|
||||
{ type : float, name : reflectance }
|
||||
|
||||
${CUSTOM_PARAMS}
|
||||
],
|
||||
}
|
||||
|
||||
vertex {
|
||||
void materialVertex(inout MaterialVertexInputs material) {
|
||||
${CUSTOM_VERTEX}
|
||||
}
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
highp float2 uvs[2];
|
||||
uvs[0] = getUV0();
|
||||
uvs[1] = getUV1();
|
||||
|
||||
#if !defined(SHADING_MODEL_UNLIT)
|
||||
if (materialParams.normalIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.normalIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy;
|
||||
material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0;
|
||||
material.normal.xy *= materialParams.normalScale;
|
||||
}
|
||||
#if defined(SHADING_MODEL_LIT)
|
||||
if (materialParams.clearCoatNormalIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatNormalIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatNormalUvMatrix).xy;
|
||||
material.clearCoatNormal = texture(materialParams_clearCoatNormalMap, uv).xyz * 2.0 - 1.0;
|
||||
material.clearCoatNormal.xy *= materialParams.clearCoatNormalScale;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
prepareMaterial(material);
|
||||
material.baseColor = materialParams.baseColorFactor;
|
||||
|
||||
if (materialParams.baseColorIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.baseColorIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy;
|
||||
material.baseColor *= texture(materialParams_baseColorMap, uv);
|
||||
}
|
||||
|
||||
#if defined(BLEND_MODE_TRANSPARENT)
|
||||
material.baseColor.rgb *= material.baseColor.a;
|
||||
#endif
|
||||
|
||||
material.baseColor *= getColor();
|
||||
|
||||
#if !defined(SHADING_MODEL_UNLIT)
|
||||
|
||||
#if defined(SHADING_MODEL_LIT)
|
||||
material.roughness = materialParams.roughnessFactor;
|
||||
material.metallic = materialParams.metallicFactor;
|
||||
|
||||
// KHR_materials_clearcoat forbids clear coat from
|
||||
// being applied in the specular/glossiness model
|
||||
material.clearCoat = materialParams.clearCoatFactor;
|
||||
material.clearCoatRoughness = materialParams.clearCoatRoughnessFactor;
|
||||
|
||||
if (materialParams.clearCoatIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatUvMatrix).xy;
|
||||
material.clearCoat *= texture(materialParams_clearCoatMap, uv).r;
|
||||
}
|
||||
if (materialParams.clearCoatRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatRoughnessUvMatrix).xy;
|
||||
material.clearCoatRoughness *= texture(materialParams_clearCoatRoughnessMap, uv).g;
|
||||
}
|
||||
#endif
|
||||
|
||||
material.emissive = vec4(materialParams.emissiveStrength *
|
||||
materialParams.emissiveFactor.rgb, 0.0);
|
||||
|
||||
#if defined(SHADING_MODEL_SPECULAR_GLOSSINESS)
|
||||
material.glossiness = materialParams.glossinessFactor;
|
||||
material.specularColor = materialParams.specularFactor;
|
||||
#else
|
||||
material.reflectance = materialParams.reflectance;
|
||||
#endif
|
||||
|
||||
if (materialParams.metallicRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.metallicRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy;
|
||||
|
||||
#if defined(SHADING_MODEL_SPECULAR_GLOSSINESS)
|
||||
vec4 sg = texture(materialParams_metallicRoughnessMap, uv);
|
||||
material.specularColor *= sg.rgb;
|
||||
material.glossiness *= sg.a;
|
||||
#else
|
||||
vec4 mr = texture(materialParams_metallicRoughnessMap, uv);
|
||||
material.roughness *= mr.g;
|
||||
material.metallic *= mr.b;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (materialParams.aoIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.aoIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy;
|
||||
float occlusion = texture(materialParams_occlusionMap, uv).r;
|
||||
material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0);
|
||||
}
|
||||
if (materialParams.emissiveIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.emissiveIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy;
|
||||
material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb;
|
||||
}
|
||||
#endif
|
||||
|
||||
${CUSTOM_FRAGMENT}
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
# Required Aspects
|
||||
ShadingModel = ${SHADINGMODEL}
|
||||
BlendingMode = ${BLENDING}
|
||||
|
||||
# Core Features
|
||||
VertexColors = optional
|
||||
BaseColorTexture = optional
|
||||
NormalTexture = optional
|
||||
OcclusionTexture = optional
|
||||
EmissiveTexture = optional
|
||||
MetallicRoughnessTexture = optional
|
||||
TextureTransforms = optional
|
||||
|
||||
# ClearCoat Features
|
||||
ClearCoat = optional
|
||||
ClearCoatTexture = optional
|
||||
ClearCoatRoughnessTexture = optional
|
||||
ClearCoatNormalTexture = optional
|
||||
|
||||
# Sheen Features
|
||||
Sheen = unsupported
|
||||
SheenColorTexture = unsupported
|
||||
SheenRoughnessTexture = unsupported
|
||||
|
||||
# Transmission and IOR Features
|
||||
Transmission = unsupported
|
||||
Ior = unsupported
|
||||
TransmissionTexture = unsupported
|
||||
|
||||
# Volume Features
|
||||
Volume = unsupported
|
||||
VolumeThicknessTexture = unsupported
|
||||
Binary file not shown.
@@ -1,131 +0,0 @@
|
||||
material {
|
||||
name : transmission_ubershader,
|
||||
requires : [ uv0, uv1, color ],
|
||||
shadingModel : lit,
|
||||
blending : masked,
|
||||
doubleSided : false,
|
||||
transparency : default,
|
||||
flipUV : false,
|
||||
specularAmbientOcclusion : simple,
|
||||
specularAntiAliasing : true,
|
||||
refractionMode: screenspace,
|
||||
refractionType: thin,
|
||||
reflections: screenspace,
|
||||
parameters : [
|
||||
|
||||
// Base Color
|
||||
{ type : int, name : baseColorIndex },
|
||||
{ type : float4, name : baseColorFactor },
|
||||
{ type : sampler2d, name : baseColorMap },
|
||||
{ type : mat3, name : baseColorUvMatrix, precision: high },
|
||||
|
||||
// Metallic-Roughness Map
|
||||
{ type : int, name : metallicRoughnessIndex },
|
||||
{ type : float, name : metallicFactor },
|
||||
{ type : float, name : roughnessFactor },
|
||||
{ type : sampler2d, name : metallicRoughnessMap },
|
||||
{ type : mat3, name : metallicRoughnessUvMatrix, precision: high },
|
||||
|
||||
// Normal Map
|
||||
{ type : int, name : normalIndex },
|
||||
{ type : float, name : normalScale },
|
||||
{ type : sampler2d, name : normalMap },
|
||||
{ type : mat3, name : normalUvMatrix, precision: high },
|
||||
|
||||
// Ambient Occlusion
|
||||
{ type : int, name : aoIndex },
|
||||
{ type : float, name : aoStrength },
|
||||
{ type : sampler2d, name : occlusionMap },
|
||||
{ type : mat3, name : occlusionUvMatrix, precision: high },
|
||||
|
||||
// Emissive Map
|
||||
{ type : int, name : emissiveIndex },
|
||||
{ type : float3, name : emissiveFactor },
|
||||
{ type : float, name : emissiveStrength },
|
||||
{ type : sampler2d, name : emissiveMap },
|
||||
{ type : mat3, name : emissiveUvMatrix, precision: high },
|
||||
|
||||
// Transmission Map
|
||||
{ type : int, name : transmissionIndex },
|
||||
{ type : float, name : transmissionFactor },
|
||||
{ type : sampler2d, name : transmissionMap },
|
||||
{ type : mat3, name : transmissionUvMatrix, precision: high },
|
||||
|
||||
// IOR
|
||||
{ type : float, name : ior }
|
||||
|
||||
${CUSTOM_PARAMS}
|
||||
],
|
||||
}
|
||||
|
||||
vertex {
|
||||
void materialVertex(inout MaterialVertexInputs material) {
|
||||
${CUSTOM_VERTEX}
|
||||
}
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
highp float2 uvs[2];
|
||||
uvs[0] = getUV0();
|
||||
uvs[1] = getUV1();
|
||||
|
||||
if (materialParams.normalIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.normalIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy;
|
||||
material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0;
|
||||
material.normal.xy *= materialParams.normalScale;
|
||||
}
|
||||
|
||||
prepareMaterial(material);
|
||||
material.baseColor = materialParams.baseColorFactor;
|
||||
|
||||
if (materialParams.baseColorIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.baseColorIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy;
|
||||
material.baseColor *= texture(materialParams_baseColorMap, uv);
|
||||
}
|
||||
|
||||
#if defined(BLEND_MODE_TRANSPARENT)
|
||||
material.baseColor.rgb *= material.baseColor.a;
|
||||
#endif
|
||||
|
||||
material.baseColor *= getColor();
|
||||
|
||||
material.roughness = materialParams.roughnessFactor;
|
||||
material.metallic = materialParams.metallicFactor;
|
||||
material.transmission = materialParams.transmissionFactor;
|
||||
material.ior = materialParams.ior;
|
||||
|
||||
material.emissive = vec4(materialParams.emissiveStrength *
|
||||
materialParams.emissiveFactor.rgb, 0.0);
|
||||
|
||||
if (materialParams.transmissionIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.transmissionIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.transmissionUvMatrix).xy;
|
||||
material.transmission *= texture(materialParams_transmissionMap, uv).r;
|
||||
}
|
||||
|
||||
if (materialParams.metallicRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.metallicRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy;
|
||||
vec4 mr = texture(materialParams_metallicRoughnessMap, uv);
|
||||
material.roughness *= mr.g;
|
||||
material.metallic *= mr.b;
|
||||
}
|
||||
|
||||
if (materialParams.aoIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.aoIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy;
|
||||
float occlusion = texture(materialParams_occlusionMap, uv).r;
|
||||
material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0);
|
||||
}
|
||||
if (materialParams.emissiveIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.emissiveIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy;
|
||||
material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb;
|
||||
}
|
||||
|
||||
${CUSTOM_FRAGMENT}
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
ShadingModel=lit
|
||||
|
||||
# Even though the transmission material actually has its
|
||||
# blend mode set to "masked", we want the glTF loader to
|
||||
# think that it is "opaque".
|
||||
BlendingMode=opaque
|
||||
|
||||
Sheen=unsupported
|
||||
Volume=unsupported
|
||||
ClearCoat=unsupported
|
||||
|
||||
VertexColors=optional
|
||||
BaseColorTexture=optional
|
||||
NormalTexture=optional
|
||||
OcclusionTexture=optional
|
||||
EmissiveTexture=optional
|
||||
MetallicRoughnessTexture=optional
|
||||
TextureTransforms=optional
|
||||
|
||||
Transmission=optional
|
||||
Ior=optional
|
||||
TransmissionTexture=optional
|
||||
Binary file not shown.
@@ -1,178 +0,0 @@
|
||||
material {
|
||||
name : base_${SHADINGMODEL}_${BLENDING},
|
||||
requires : [ uv0, uv1, color ],
|
||||
shadingModel : ${SHADINGMODEL},
|
||||
blending : ${BLENDING},
|
||||
doubleSided : ${DOUBLESIDED},
|
||||
transparency : ${TRANSPARENCY},
|
||||
flipUV : false,
|
||||
specularAmbientOcclusion : simple,
|
||||
specularAntiAliasing : true,
|
||||
clearCoatIorChange : false,
|
||||
reflections : screenspace,
|
||||
parameters : [
|
||||
|
||||
{ type : float3, name : specularFactor },
|
||||
{ type : float, name : glossinessFactor },
|
||||
|
||||
// Base Color
|
||||
{ type : int, name : baseColorIndex },
|
||||
{ type : float4, name : baseColorFactor },
|
||||
{ type : sampler2d, name : baseColorMap },
|
||||
{ type : mat3, name : baseColorUvMatrix, precision: high },
|
||||
|
||||
// Metallic-Roughness Map
|
||||
{ type : int, name : metallicRoughnessIndex },
|
||||
{ type : float, name : metallicFactor },
|
||||
{ type : float, name : roughnessFactor },
|
||||
{ type : sampler2d, name : metallicRoughnessMap },
|
||||
{ type : mat3, name : metallicRoughnessUvMatrix, precision: high },
|
||||
|
||||
// Normal Map
|
||||
{ type : int, name : normalIndex },
|
||||
{ type : float, name : normalScale },
|
||||
{ type : sampler2d, name : normalMap },
|
||||
{ type : mat3, name : normalUvMatrix, precision: high },
|
||||
|
||||
// Ambient Occlusion
|
||||
{ type : int, name : aoIndex },
|
||||
{ type : float, name : aoStrength },
|
||||
{ type : sampler2d, name : occlusionMap },
|
||||
{ type : mat3, name : occlusionUvMatrix, precision: high },
|
||||
|
||||
// Emissive Map
|
||||
{ type : int, name : emissiveIndex },
|
||||
{ type : float3, name : emissiveFactor },
|
||||
{ type : float, name : emissiveStrength },
|
||||
{ type : sampler2d, name : emissiveMap },
|
||||
{ type : mat3, name : emissiveUvMatrix, precision: high },
|
||||
|
||||
// Clear coat
|
||||
{ type : float, name : clearCoatFactor },
|
||||
{ type : float, name : clearCoatRoughnessFactor },
|
||||
{ type : int, name : clearCoatIndex },
|
||||
{ type : sampler2d, name : clearCoatMap },
|
||||
{ type : mat3, name : clearCoatUvMatrix, precision: high },
|
||||
{ type : int, name : clearCoatRoughnessIndex },
|
||||
{ type : sampler2d, name : clearCoatRoughnessMap },
|
||||
{ type : mat3, name : clearCoatRoughnessUvMatrix, precision: high },
|
||||
{ type : int, name : clearCoatNormalIndex },
|
||||
{ type : sampler2d, name : clearCoatNormalMap },
|
||||
{ type : mat3, name : clearCoatNormalUvMatrix, precision: high },
|
||||
{ type : float, name : clearCoatNormalScale },
|
||||
|
||||
// Reflectance
|
||||
{ type : float, name : reflectance }
|
||||
|
||||
${CUSTOM_PARAMS}
|
||||
],
|
||||
}
|
||||
|
||||
vertex {
|
||||
void materialVertex(inout MaterialVertexInputs material) {
|
||||
${CUSTOM_VERTEX}
|
||||
}
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
highp float2 uvs[2];
|
||||
uvs[0] = getUV0();
|
||||
uvs[1] = getUV1();
|
||||
|
||||
#if !defined(SHADING_MODEL_UNLIT)
|
||||
if (materialParams.normalIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.normalIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy;
|
||||
material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0;
|
||||
material.normal.xy *= materialParams.normalScale;
|
||||
}
|
||||
#if defined(SHADING_MODEL_LIT)
|
||||
if (materialParams.clearCoatNormalIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatNormalIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatNormalUvMatrix).xy;
|
||||
material.clearCoatNormal = texture(materialParams_clearCoatNormalMap, uv).xyz * 2.0 - 1.0;
|
||||
material.clearCoatNormal.xy *= materialParams.clearCoatNormalScale;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
prepareMaterial(material);
|
||||
material.baseColor = materialParams.baseColorFactor;
|
||||
|
||||
if (materialParams.baseColorIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.baseColorIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy;
|
||||
material.baseColor *= texture(materialParams_baseColorMap, uv);
|
||||
}
|
||||
|
||||
#if defined(BLEND_MODE_TRANSPARENT)
|
||||
material.baseColor.rgb *= material.baseColor.a;
|
||||
#endif
|
||||
|
||||
material.baseColor *= getColor();
|
||||
|
||||
#if !defined(SHADING_MODEL_UNLIT)
|
||||
|
||||
#if defined(SHADING_MODEL_LIT)
|
||||
material.roughness = materialParams.roughnessFactor;
|
||||
material.metallic = materialParams.metallicFactor;
|
||||
|
||||
// KHR_materials_clearcoat forbids clear coat from
|
||||
// being applied in the specular/glossiness model
|
||||
material.clearCoat = materialParams.clearCoatFactor;
|
||||
material.clearCoatRoughness = materialParams.clearCoatRoughnessFactor;
|
||||
|
||||
if (materialParams.clearCoatIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatUvMatrix).xy;
|
||||
material.clearCoat *= texture(materialParams_clearCoatMap, uv).r;
|
||||
}
|
||||
if (materialParams.clearCoatRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatRoughnessUvMatrix).xy;
|
||||
material.clearCoatRoughness *= texture(materialParams_clearCoatRoughnessMap, uv).g;
|
||||
}
|
||||
#endif
|
||||
|
||||
material.emissive = vec4(materialParams.emissiveStrength *
|
||||
materialParams.emissiveFactor.rgb, 0.0);
|
||||
|
||||
#if defined(SHADING_MODEL_SPECULAR_GLOSSINESS)
|
||||
material.glossiness = materialParams.glossinessFactor;
|
||||
material.specularColor = materialParams.specularFactor;
|
||||
#else
|
||||
material.reflectance = materialParams.reflectance;
|
||||
#endif
|
||||
|
||||
if (materialParams.metallicRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.metallicRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy;
|
||||
|
||||
#if defined(SHADING_MODEL_SPECULAR_GLOSSINESS)
|
||||
vec4 sg = texture(materialParams_metallicRoughnessMap, uv);
|
||||
material.specularColor *= sg.rgb;
|
||||
material.glossiness *= sg.a;
|
||||
#else
|
||||
vec4 mr = texture(materialParams_metallicRoughnessMap, uv);
|
||||
material.roughness *= mr.g;
|
||||
material.metallic *= mr.b;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (materialParams.aoIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.aoIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy;
|
||||
float occlusion = texture(materialParams_occlusionMap, uv).r;
|
||||
material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0);
|
||||
}
|
||||
if (materialParams.emissiveIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.emissiveIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy;
|
||||
material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb;
|
||||
}
|
||||
#endif
|
||||
|
||||
${CUSTOM_FRAGMENT}
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
# Required Aspects
|
||||
ShadingModel = ${SHADINGMODEL}
|
||||
BlendingMode = ${BLENDING}
|
||||
|
||||
# Core Features
|
||||
VertexColors = optional
|
||||
BaseColorTexture = optional
|
||||
NormalTexture = optional
|
||||
OcclusionTexture = optional
|
||||
EmissiveTexture = optional
|
||||
MetallicRoughnessTexture = optional
|
||||
TextureTransforms = optional
|
||||
|
||||
# ClearCoat Features
|
||||
ClearCoat = optional
|
||||
ClearCoatTexture = optional
|
||||
ClearCoatRoughnessTexture = optional
|
||||
ClearCoatNormalTexture = optional
|
||||
|
||||
# Sheen Features
|
||||
Sheen = unsupported
|
||||
SheenColorTexture = unsupported
|
||||
SheenRoughnessTexture = unsupported
|
||||
|
||||
# Transmission and IOR Features
|
||||
Transmission = unsupported
|
||||
Ior = unsupported
|
||||
TransmissionTexture = unsupported
|
||||
|
||||
# Volume Features
|
||||
Volume = unsupported
|
||||
VolumeThicknessTexture = unsupported
|
||||
Binary file not shown.
@@ -1,178 +0,0 @@
|
||||
material {
|
||||
name : base_${SHADINGMODEL}_${BLENDING},
|
||||
requires : [ uv0, uv1, color ],
|
||||
shadingModel : ${SHADINGMODEL},
|
||||
blending : ${BLENDING},
|
||||
doubleSided : ${DOUBLESIDED},
|
||||
transparency : ${TRANSPARENCY},
|
||||
flipUV : false,
|
||||
specularAmbientOcclusion : simple,
|
||||
specularAntiAliasing : true,
|
||||
clearCoatIorChange : false,
|
||||
reflections : screenspace,
|
||||
parameters : [
|
||||
|
||||
{ type : float3, name : specularFactor },
|
||||
{ type : float, name : glossinessFactor },
|
||||
|
||||
// Base Color
|
||||
{ type : int, name : baseColorIndex },
|
||||
{ type : float4, name : baseColorFactor },
|
||||
{ type : sampler2d, name : baseColorMap },
|
||||
{ type : mat3, name : baseColorUvMatrix, precision: high },
|
||||
|
||||
// Metallic-Roughness Map
|
||||
{ type : int, name : metallicRoughnessIndex },
|
||||
{ type : float, name : metallicFactor },
|
||||
{ type : float, name : roughnessFactor },
|
||||
{ type : sampler2d, name : metallicRoughnessMap },
|
||||
{ type : mat3, name : metallicRoughnessUvMatrix, precision: high },
|
||||
|
||||
// Normal Map
|
||||
{ type : int, name : normalIndex },
|
||||
{ type : float, name : normalScale },
|
||||
{ type : sampler2d, name : normalMap },
|
||||
{ type : mat3, name : normalUvMatrix, precision: high },
|
||||
|
||||
// Ambient Occlusion
|
||||
{ type : int, name : aoIndex },
|
||||
{ type : float, name : aoStrength },
|
||||
{ type : sampler2d, name : occlusionMap },
|
||||
{ type : mat3, name : occlusionUvMatrix, precision: high },
|
||||
|
||||
// Emissive Map
|
||||
{ type : int, name : emissiveIndex },
|
||||
{ type : float3, name : emissiveFactor },
|
||||
{ type : float, name : emissiveStrength },
|
||||
{ type : sampler2d, name : emissiveMap },
|
||||
{ type : mat3, name : emissiveUvMatrix, precision: high },
|
||||
|
||||
// Clear coat
|
||||
{ type : float, name : clearCoatFactor },
|
||||
{ type : float, name : clearCoatRoughnessFactor },
|
||||
{ type : int, name : clearCoatIndex },
|
||||
{ type : sampler2d, name : clearCoatMap },
|
||||
{ type : mat3, name : clearCoatUvMatrix, precision: high },
|
||||
{ type : int, name : clearCoatRoughnessIndex },
|
||||
{ type : sampler2d, name : clearCoatRoughnessMap },
|
||||
{ type : mat3, name : clearCoatRoughnessUvMatrix, precision: high },
|
||||
{ type : int, name : clearCoatNormalIndex },
|
||||
{ type : sampler2d, name : clearCoatNormalMap },
|
||||
{ type : mat3, name : clearCoatNormalUvMatrix, precision: high },
|
||||
{ type : float, name : clearCoatNormalScale },
|
||||
|
||||
// Reflectance
|
||||
{ type : float, name : reflectance }
|
||||
|
||||
${CUSTOM_PARAMS}
|
||||
],
|
||||
}
|
||||
|
||||
vertex {
|
||||
void materialVertex(inout MaterialVertexInputs material) {
|
||||
${CUSTOM_VERTEX}
|
||||
}
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
highp float2 uvs[2];
|
||||
uvs[0] = getUV0();
|
||||
uvs[1] = getUV1();
|
||||
|
||||
#if !defined(SHADING_MODEL_UNLIT)
|
||||
if (materialParams.normalIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.normalIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy;
|
||||
material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0;
|
||||
material.normal.xy *= materialParams.normalScale;
|
||||
}
|
||||
#if defined(SHADING_MODEL_LIT)
|
||||
if (materialParams.clearCoatNormalIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatNormalIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatNormalUvMatrix).xy;
|
||||
material.clearCoatNormal = texture(materialParams_clearCoatNormalMap, uv).xyz * 2.0 - 1.0;
|
||||
material.clearCoatNormal.xy *= materialParams.clearCoatNormalScale;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
prepareMaterial(material);
|
||||
material.baseColor = materialParams.baseColorFactor;
|
||||
|
||||
if (materialParams.baseColorIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.baseColorIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy;
|
||||
material.baseColor *= texture(materialParams_baseColorMap, uv);
|
||||
}
|
||||
|
||||
#if defined(BLEND_MODE_TRANSPARENT)
|
||||
material.baseColor.rgb *= material.baseColor.a;
|
||||
#endif
|
||||
|
||||
material.baseColor *= getColor();
|
||||
|
||||
#if !defined(SHADING_MODEL_UNLIT)
|
||||
|
||||
#if defined(SHADING_MODEL_LIT)
|
||||
material.roughness = materialParams.roughnessFactor;
|
||||
material.metallic = materialParams.metallicFactor;
|
||||
|
||||
// KHR_materials_clearcoat forbids clear coat from
|
||||
// being applied in the specular/glossiness model
|
||||
material.clearCoat = materialParams.clearCoatFactor;
|
||||
material.clearCoatRoughness = materialParams.clearCoatRoughnessFactor;
|
||||
|
||||
if (materialParams.clearCoatIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatUvMatrix).xy;
|
||||
material.clearCoat *= texture(materialParams_clearCoatMap, uv).r;
|
||||
}
|
||||
if (materialParams.clearCoatRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.clearCoatRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.clearCoatRoughnessUvMatrix).xy;
|
||||
material.clearCoatRoughness *= texture(materialParams_clearCoatRoughnessMap, uv).g;
|
||||
}
|
||||
#endif
|
||||
|
||||
material.emissive = vec4(materialParams.emissiveStrength *
|
||||
materialParams.emissiveFactor.rgb, 0.0);
|
||||
|
||||
#if defined(SHADING_MODEL_SPECULAR_GLOSSINESS)
|
||||
material.glossiness = materialParams.glossinessFactor;
|
||||
material.specularColor = materialParams.specularFactor;
|
||||
#else
|
||||
material.reflectance = materialParams.reflectance;
|
||||
#endif
|
||||
|
||||
if (materialParams.metallicRoughnessIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.metallicRoughnessIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy;
|
||||
|
||||
#if defined(SHADING_MODEL_SPECULAR_GLOSSINESS)
|
||||
vec4 sg = texture(materialParams_metallicRoughnessMap, uv);
|
||||
material.specularColor *= sg.rgb;
|
||||
material.glossiness *= sg.a;
|
||||
#else
|
||||
vec4 mr = texture(materialParams_metallicRoughnessMap, uv);
|
||||
material.roughness *= mr.g;
|
||||
material.metallic *= mr.b;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (materialParams.aoIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.aoIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy;
|
||||
float occlusion = texture(materialParams_occlusionMap, uv).r;
|
||||
material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0);
|
||||
}
|
||||
if (materialParams.emissiveIndex > -1) {
|
||||
highp float2 uv = uvs[materialParams.emissiveIndex];
|
||||
uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy;
|
||||
material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb;
|
||||
}
|
||||
#endif
|
||||
|
||||
${CUSTOM_FRAGMENT}
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
# Required Aspects
|
||||
ShadingModel = ${SHADINGMODEL}
|
||||
BlendingMode = ${BLENDING}
|
||||
|
||||
# Core Features
|
||||
VertexColors = optional
|
||||
BaseColorTexture = optional
|
||||
NormalTexture = optional
|
||||
OcclusionTexture = optional
|
||||
EmissiveTexture = optional
|
||||
MetallicRoughnessTexture = optional
|
||||
TextureTransforms = optional
|
||||
|
||||
# ClearCoat Features
|
||||
ClearCoat = optional
|
||||
ClearCoatTexture = optional
|
||||
ClearCoatRoughnessTexture = optional
|
||||
ClearCoatNormalTexture = optional
|
||||
|
||||
# Sheen Features
|
||||
Sheen = unsupported
|
||||
SheenColorTexture = unsupported
|
||||
SheenRoughnessTexture = unsupported
|
||||
|
||||
# Transmission and IOR Features
|
||||
Transmission = unsupported
|
||||
Ior = unsupported
|
||||
TransmissionTexture = unsupported
|
||||
|
||||
# Volume Features
|
||||
Volume = unsupported
|
||||
VolumeThicknessTexture = unsupported
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user