documentation

This commit is contained in:
Nick Fisher
2024-06-16 14:23:43 +08:00
parent 2396a1c1b3
commit 716da54855
2 changed files with 15 additions and 2 deletions

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## Windows
To support embedding GPU textures in Flutter (rather than copying to a CPU pixel buffer on every frame), we need to build a slightly customized version of Filament that uses GLES on Windows (rather than the default, which uses OpenGL).
## pubspec.yaml
Separately, we also force the Filament gltfio library to load assets via in-memory buffers, rather than the filesystem. This is simply a convenience so we don't have to use different logic for gltf resource loading across platforms.
On Windows, you will need to add a custom version of `native_toolchain_c` to your `dependency_overrides`. This is currently needed to link static libraries when building a DLL.
```
native_toolchain_c:
git:
url: git@github.com:nmfisher/native.git
path: pkgs/native_toolchain_c
ref: 99020084c4687be4c58c7115a167088c0441d1de
```
This will eventually be fixed upstream in the `native_toolchain_c` package, so this should be a short-term/temporary issue only.
## ANGLE build (not currently working)
To support embedding GPU textures in Flutter (rather than copying to a CPU pixel buffer on every frame), we need to build a slightly customized version of Filament that uses GLES on Windows (rather than the default, which uses OpenGL).
```
git checkout flutter-filament-windows