feat: create transparent overlay for gizmo for easier picking
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@@ -35,7 +35,6 @@ class Gizmo {
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Gizmo(Engine& engine, View *view, Scene *scene);
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~Gizmo();
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void updateTransform();
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void destroy();
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Entity x() {
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return _entities[0];
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@@ -57,18 +56,21 @@ class Gizmo {
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return _isActive;
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}
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void highlight(Entity entity);
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void unhighlight();
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void pick(uint32_t x, uint32_t y, void (*callback)(EntityId entityId, int x, int y));
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bool isGizmoEntity(Entity entity);
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void setVisibility(bool visible);
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private:
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void createTransparentRectangles();
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void highlight(Entity entity);
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void unhighlight();
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Engine &_engine;
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View *_view;
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Scene *_scene;
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Camera *_camera;
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utils::Entity _entities[4] = { utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity() };
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utils::Entity _entities[7] = { utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity() };
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Material* _material;
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MaterialInstance* _materialInstances[4];
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MaterialInstance* _materialInstances[7];
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math::float4 inactiveColors[3] {
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math::float4 { 0.75f, 0.0f, 0.0f, 1.0f },
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math::float4 { 0.0f, 0.75f, 0.0f, 1.0f },
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@@ -80,6 +82,7 @@ class Gizmo {
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math::float4 { 0.0f, 0.0f, 1.0f, 1.0f },
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};
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bool _isActive = true;
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};
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}
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