use SceneManager::LAYERS enum for Overlay, set priority/layer in loadGlbFromBuffer, add create/destroy material instance
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@@ -103,9 +103,8 @@ namespace thermion_filament
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_scene->addEntity(_gridOverlay->sphere());
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_scene->addEntity(_gridOverlay->grid());
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_view->setLayerEnabled(0, true); // scene assets
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_view->setLayerEnabled(1, true); // gizmo
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_view->setLayerEnabled(2, false); // world grid
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_view->setLayerEnabled(SceneManager::LAYERS::DEFAULT_ASSETS, true);
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_view->setLayerEnabled(SceneManager::LAYERS::OVERLAY, false); // world grid + gizmo
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}
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SceneManager::~SceneManager()
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@@ -239,7 +238,7 @@ namespace thermion_filament
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return eid;
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}
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EntityId SceneManager::loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances, bool keepData)
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EntityId SceneManager::loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances, bool keepData, int priority, int layer)
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{
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FilamentAsset *asset = nullptr;
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@@ -263,6 +262,18 @@ namespace thermion_filament
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_scene->addEntities(asset->getEntities(), entityCount);
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auto & rm = _engine->getRenderableManager();
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for(int i=0; i < entityCount; i++) {
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auto instance = rm.getInstance(asset->getEntities()[i]);
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if(!instance.isValid()) {
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Log("No valid renderable for entity");
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continue;
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}
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rm.setPriority(instance, priority);
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rm.setLayerMask(instance, 0xFF, 1u << (uint8_t)layer);
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}
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#ifdef __EMSCRIPTEN__
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if (!_gltfResourceLoader->asyncBeginLoad(asset))
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{
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@@ -2424,7 +2435,7 @@ EntityId SceneManager::createGeometry(
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uint16_t *indices,
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uint32_t numIndices,
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filament::RenderableManager::PrimitiveType primitiveType,
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const char *materialPath,
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filament::MaterialInstance* materialInstance,
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bool keepData)
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{
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auto geometry = std::make_unique<CustomGeometry>(vertices, numVertices, normals, numNormals, uvs, numUvs, indices, numIndices, primitiveType, _engine);
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@@ -2439,24 +2450,15 @@ EntityId SceneManager::createGeometry(
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.castShadows(true);
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filament::Material *mat = nullptr;
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filament::MaterialInstance* materialInstance = nullptr;
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if (materialPath)
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{
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auto matData = _resourceLoaderWrapper->load(materialPath);
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mat = Material::Builder().package(matData.data, matData.size).build(*_engine);
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_resourceLoaderWrapper->free(matData);
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materialInstance = mat->getDefaultInstance();
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}
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else
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{
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if (!materialInstance){
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filament::gltfio::MaterialKey config;
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config.unlit = false;
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config.unlit = true;
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config.doubleSided = false;
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config.useSpecularGlossiness = false;
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config.alphaMode = filament::gltfio::AlphaMode::OPAQUE;
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config.hasBaseColorTexture = uvs != nullptr;
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config.hasBaseColorTexture = false; //uvs != nullptr;
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config.hasClearCoat = false;
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config.hasClearCoatNormalTexture = false;
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config.hasClearCoatRoughnessTexture = false;
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@@ -2479,9 +2481,16 @@ EntityId SceneManager::createGeometry(
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config.hasVolume = false;
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filament::gltfio::UvMap uvmap;
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materialInstance = _ubershaderProvider->createMaterialInstance(&config, &uvmap);
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materialInstance->setParameter("baseColorFactor", RgbaType::sRGB, filament::math::float4{1.0f, 0.0f, 1.0f, 1.0f});
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if(!materialInstance) {
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Log("Failed to create material instance");
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return Entity::smuggle(Entity());
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}
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materialInstance->setParameter("baseColorFactor", RgbaType::sRGB, filament::math::float4{1.0f, 1.0f, 1.0f, 1.0f});
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materialInstance->setParameter("baseColorIndex", 0);
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}
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// Set up texture and sampler if UVs are available
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@@ -2528,7 +2537,7 @@ EntityId SceneManager::createGeometry(
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auto renderableInstance = rm.getInstance(entity);
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if (!renderableInstance.isValid())
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{
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Log("ERROR");
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Log("Error setting material property for entity %d: no renderable");
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return;
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}
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auto materialInstance = rm.getMaterialInstanceAt(renderableInstance, materialIndex);
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@@ -2548,7 +2557,7 @@ EntityId SceneManager::createGeometry(
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auto renderableInstance = rm.getInstance(entity);
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if (!renderableInstance.isValid())
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{
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Log("ERROR");
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Log("Error setting material property for entity %d: no renderable");
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return;
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}
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auto materialInstance = rm.getMaterialInstanceAt(renderableInstance, materialIndex);
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@@ -2561,4 +2570,20 @@ EntityId SceneManager::createGeometry(
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materialInstance->setParameter(property, value);
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}
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void SceneManager::destroy(MaterialInstance* instance) {
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_engine->destroy(instance);
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}
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MaterialInstance* SceneManager::createUbershaderMaterialInstance(filament::gltfio::MaterialKey config) {
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filament::gltfio::UvMap uvmap;
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auto * materialInstance = _ubershaderProvider->createMaterialInstance(&config, &uvmap);
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if(!materialInstance) {
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Log("Invalid material configuration");
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}
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materialInstance->setParameter("baseColorFactor", RgbaType::sRGB, filament::math::float4{1.0f, 1.0f, 1.0f, 1.0f});
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materialInstance->setParameter("baseColorIndex", 0);
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return materialInstance;
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}
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} // namespace thermion_filament
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