windows working (SLOW) with pixel buffer copy
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@@ -21,13 +21,11 @@
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#include "Log.hpp"
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#include "AssetManager.hpp"
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#include "material/UnlitMaterialProvider.hpp"
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#include "material/FileMaterialProvider.hpp"
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#include "gltfio/materials/uberarchive.h"
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// #include "gltfio/materials/uberarchive.h"
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extern "C" {
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#include "material/image.h"
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#include "material/unlit_opaque.h"
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}
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namespace polyvox {
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@@ -54,20 +52,18 @@ _scene(scene) {
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_gltfResourceLoader = new ResourceLoader({.engine = _engine,
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.normalizeSkinningWeights = true });
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auto uberdata = resourceLoaderWrapper->load("packages/polyvox_filament/assets/materials_ios_arm64.uberz");
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auto uberdata = resourceLoaderWrapper->load("packages/polyvox_filament/assets/default.uberz");
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if (!uberdata.data) {
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Log("Failed to load ubershader material. This is fatal.");
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}
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_ubershaderProvider = gltfio::createUbershaderProvider(
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_engine, uberdata.data, uberdata.size);
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// _ubershaderProvider = gltfio::createUbershaderProvider(
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// _engine, UBERARCHIVE_DEFAULT_DATA, UBERARCHIVE_DEFAULT_SIZE);
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// _ubershaderProvider = gltfio::createJitShaderProvider(_engine, true);
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_engine, uberdata.data, uberdata.size);
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Log("Created ubershader provider.");
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EntityManager &em = EntityManager::get();
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//_unlitProvider = new UnlitMaterialProvider(_engine);
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// auto rb = _resourceLoaderWrapper->load("file:///mnt/hdd_2tb/home/hydroxide/projects/polyvox/flutter/polyvox_filament/materials/toon.filamat");
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// auto toonProvider = new FileMaterialProvider(_engine, rb.data, (size_t) rb.size);
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_assetLoader = AssetLoader::create({_engine, _ubershaderProvider, _ncm, &em });
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_gltfResourceLoader->addTextureProvider("image/ktx2", _ktxDecoder);
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_gltfResourceLoader->addTextureProvider("image/png", _stbDecoder);
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@@ -77,7 +73,6 @@ _scene(scene) {
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AssetManager::~AssetManager() {
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_gltfResourceLoader->asyncCancelLoad();
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_ubershaderProvider->destroyMaterials();
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//_unlitProvider->destroyMaterials();
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destroyAll();
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AssetLoader::destroy(&_assetLoader);
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