windows working (SLOW) with pixel buffer copy
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@@ -21,6 +21,7 @@
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*/
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#include <filament/Camera.h>
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#include <backend/DriverEnums.h>
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#include <backend/platforms/OpenGLPlatform.h>
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#include <filament/ColorGrading.h>
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#include <filament/Engine.h>
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#include <filament/IndexBuffer.h>
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@@ -108,13 +109,13 @@ static constexpr float4 sFullScreenTriangleVertices[3] = {
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static const uint16_t sFullScreenTriangleIndices[3] = {0, 1, 2};
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FilamentViewer::FilamentViewer(const void* context, const ResourceLoaderWrapper* const resourceLoaderWrapper)
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FilamentViewer::FilamentViewer(const void* sharedContext, const ResourceLoaderWrapper* const resourceLoaderWrapper)
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: _resourceLoaderWrapper(resourceLoaderWrapper) {
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#if TARGET_OS_IPHONE
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_engine = Engine::create(Engine::Backend::METAL);
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#else
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_engine = Engine::create(Engine::Backend::OPENGL, nullptr, (void*)context, nullptr);
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_engine = Engine::create(Engine::Backend::OPENGL, nullptr, (void*)sharedContext, nullptr);
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#endif
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_renderer = _engine->createRenderer();
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@@ -136,10 +137,15 @@ FilamentViewer::FilamentViewer(const void* context, const ResourceLoaderWrapper*
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Log("Main camera created");
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_view = _engine->createView();
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_view->setPostProcessingEnabled(false);
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Log("View created");
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setToneMapping(ToneMapping::ACES);
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Log("Set tone mapping");
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setBloom(0.6f);
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Log("Set bloom");
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_view->setScene(_scene);
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_view->setCamera(_mainCamera);
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@@ -148,7 +154,7 @@ FilamentViewer::FilamentViewer(const void* context, const ResourceLoaderWrapper*
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_mainCamera->setLensProjection(_cameraFocalLength, 1.0f, kNearPlane,
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kFarPlane);
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// _mainCamera->setExposure(kAperture, kShutterSpeed, kSensitivity);
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Log("View created");
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const float aperture = _mainCamera->getAperture();
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const float shutterSpeed = _mainCamera->getShutterSpeed();
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const float sens = _mainCamera->getSensitivity();
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@@ -188,14 +194,18 @@ FilamentViewer::FilamentViewer(const void* context, const ResourceLoaderWrapper*
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.format(Texture::InternalFormat::RGB16F)
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.sampler(Texture::Sampler::SAMPLER_2D)
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.build(*_engine);
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_imageMaterial =
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Material::Builder()
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.package(IMAGE_PACKAGE, IMAGE_IMAGE_SIZE)
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.build(*_engine);
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_imageMaterial->setDefaultParameter("showImage",0);
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_imageMaterial->setDefaultParameter("backgroundColor", RgbaType::sRGB, float4(0.5f, 0.5f, 0.5f, 1.0f));
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_imageMaterial->setDefaultParameter("image", _imageTexture, _imageSampler);
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try {
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_imageMaterial =
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Material::Builder()
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.package(IMAGE_IMAGE_DATA, IMAGE_IMAGE_SIZE)
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.build(*_engine);
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_imageMaterial->setDefaultParameter("showImage",0);
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_imageMaterial->setDefaultParameter("backgroundColor", RgbaType::sRGB, float4(0.5f, 0.5f, 0.5f, 1.0f));
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_imageMaterial->setDefaultParameter("image", _imageTexture, _imageSampler);
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} catch(...) {
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Log("Failed to load background image material provider");
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std::rethrow_exception(std::current_exception());
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}
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_imageScale = mat4f { 1.0f , 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f };
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_imageMaterial->setDefaultParameter("transform", _imageScale);
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@@ -401,16 +411,14 @@ void FilamentViewer::loadTextureFromPath(string path) {
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} else if(endsWith(path, pngExt)) {
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loadPngTexture(path, rb);
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}
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_resourceLoaderWrapper->free(rb);
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}
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void FilamentViewer::setBackgroundColor(const float r, const float g, const float b, const float a) {
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_imageMaterial->setDefaultParameter("showImage", 0);
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_imageMaterial->setDefaultParameter("backgroundColor", RgbaType::sRGB, float4(r, g, b, a));
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const Viewport& vp = _view->getViewport();
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_imageMaterial->setDefaultParameter("transform", _imageScale);
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_imageMaterial->setDefaultParameter("transform", _imageScale);
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}
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void FilamentViewer::clearBackgroundImage() {
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@@ -559,13 +567,25 @@ void FilamentViewer::createSwapChain(const void *window, uint32_t width, uint32_
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#else
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if(window) {
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_swapChain = _engine->createSwapChain((void*)window, filament::backend::SWAP_CHAIN_CONFIG_TRANSPARENT | filament::backend::SWAP_CHAIN_CONFIG_READABLE);
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Log("Created window swapchain.");
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} else {
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Log("Created headless swapchain.");
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_swapChain = _engine->createSwapChain(width, height, filament::backend::SWAP_CHAIN_CONFIG_TRANSPARENT | filament::backend::SWAP_CHAIN_CONFIG_READABLE);
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}
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#endif
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Log("Swapchain created.");
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// filament::backend::OpenGLPlatform* platform = dynamic_cast<filament::backend::OpenGLPlatform*>(_engine->getPlatform());
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// if(!platform->isExtraContextSupported()) {
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// Log("Extra context unsupported.");
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// } else {
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// Log("Creating additional context.");
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// platform->createContext(false);
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// }
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// platform->makeCurrent((filament::backend::Platform::SwapChain*)_swapChain, (filament::backend::Platform::SwapChain*)_swapChain);
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// Log("Made current.");
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}
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void FilamentViewer::createRenderTarget(intptr_t textureId, uint32_t width, uint32_t height) {
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// Create filament textures and render targets (note the color buffer has the import call)
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_rtColor = filament::Texture::Builder()
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@@ -811,7 +831,11 @@ void FilamentViewer::loadIbl(const char *const iblPath, float intensity) {
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double _elapsed = 0;
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int _frameCount = 0;
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void FilamentViewer::render(uint64_t frameTimeInNanos) {
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void FilamentViewer::render(
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uint64_t frameTimeInNanos,
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void* pixelBuffer,
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void (*callback)(void *buf, size_t size, void *data),
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void* data) {
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if (!_view || !_mainCamera || !_swapChain) {
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Log("Not ready for rendering");
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@@ -831,12 +855,24 @@ void FilamentViewer::render(uint64_t frameTimeInNanos) {
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_elapsed += tmr.elapsed();
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_frameCount++;
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// Render the scene, unless the renderer wants to skip the frame.
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if (_renderer->beginFrame(_swapChain, frameTimeInNanos)) {
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if(pixelBuffer) {
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auto pbd = Texture::PixelBufferDescriptor(
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pixelBuffer, size_t(1024 * 768 * 4),
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Texture::Format::RGBA,
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Texture::Type::BYTE, nullptr, callback, data);
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_renderer->beginFrame(_swapChain, 0);
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_renderer->render(_view);
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_renderer->readPixels(0,0,1024,768, std::move(pbd));
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_renderer->endFrame();
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} else {
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// skipped frame
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// Render the scene, unless the renderer wants to skip the frame.
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if (_renderer->beginFrame(_swapChain, frameTimeInNanos)) {
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_renderer->render(_view);
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_renderer->endFrame();
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} else {
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// skipped frame
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}
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}
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}
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