windows working (SLOW) with pixel buffer copy
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@@ -12,7 +12,7 @@
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#include <iostream>
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#include <vector>
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// This was just an experiment for copying pixel buffers to Flutter. This won't actually render anything from Filament.
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G_DEFINE_TYPE(FilamentPBTexture,
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filament_pb_texture,
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fl_pixel_buffer_texture_get_type())
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@@ -24,8 +24,8 @@ static gboolean video_texture_copy_pixels (FlPixelBufferTexture* texture,
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uint32_t* height,
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GError** error) {
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auto buffer = new std::vector<uint8_t>(400*200*4);
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for (int i = 0; i < 400*200*4; i++)
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auto buffer = new std::vector<uint8_t>(width*height*4);
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for (int i = 0; i < width*height*4; i++)
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{
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if(i%4 == 1 || i % 4 == 3) {
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buffer->at(i) = (uint8_t)255;
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@@ -33,10 +33,10 @@ static gboolean video_texture_copy_pixels (FlPixelBufferTexture* texture,
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buffer->at(i) = (uint8_t)0;
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}
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}
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*width = 400;
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*height = 200;
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*width = width;
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*height = height;
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*out_buffer = buffer->data();
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std::cout << "COPY" << std::endl;
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std::cout << "COPYING PIXEL BUFFER" << std::endl;
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return TRUE;
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}
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