windows working (SLOW) with pixel buffer copy
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@@ -1,53 +0,0 @@
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#ifndef UNLIT_MATERIAL_PROVIDER
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#define UNLIT_MATERIAL_PROVIDER
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#include "material/unlit_opaque.h"
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namespace polyvox {
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class UnlitMaterialProvider : public MaterialProvider {
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const Material* _m;
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const Material* _ms[1];
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const Engine* _engine;
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public:
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UnlitMaterialProvider(Engine* engine) {
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_engine = engine;
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_m = Material::Builder()
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.package( UNLIT_OPAQUE_UNLIT_OPAQUE_DATA, UNLIT_OPAQUE_UNLIT_OPAQUE_SIZE)
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.build(*engine);
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_ms[0] = _m;
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}
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filament::MaterialInstance* createMaterialInstance(MaterialKey* config, UvMap* uvmap,
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const char* label = "material", const char* extras = nullptr) {
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MaterialInstance* d = (MaterialInstance*)_m->getDefaultInstance();
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return d;
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}
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/**
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* Gets a weak reference to the array of cached materials.
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*/
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const filament::Material* const* getMaterials() const noexcept {
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return _ms;
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}
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/**
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* Gets the number of cached materials.
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*/
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size_t getMaterialsCount() const noexcept {
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return (size_t)1;
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}
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void destroyMaterials() {
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// TODO - do we need to do anything here?
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}
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bool needsDummyData(filament::VertexAttribute attrib) const noexcept {
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return false;
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}
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};
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}
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#endif
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