windows working (SLOW) with pixel buffer copy
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@@ -51,8 +51,8 @@ _scene(scene) {
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_gltfResourceLoader = new ResourceLoader({.engine = _engine,
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.normalizeSkinningWeights = true });
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auto uberdata = resourceLoaderWrapper->load("packages/polyvox_filament/assets/materials.uberz");
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sdfsdfds
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auto uberdata = resourceLoaderWrapper->load("packages/polyvox_filament/assets/default.uberz");
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_ubershaderProvider = gltfio::createUbershaderProvider(
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_engine, uberdata.data, uberdata.size);
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