add further TEngine methods
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@@ -13,8 +13,20 @@ extern "C"
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{
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#endif
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enum TBackend {
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BACKEND_DEFAULT = 0, //!< Automatically selects an appropriate driver for the platform.
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BACKEND_OPENGL = 1, //!< Selects the OpenGL/ES driver (default on Android)
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BACKEND_VULKAN = 2, //!< Selects the Vulkan driver if the platform supports it (default on Linux/Windows)
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BACKEND_METAL = 3, //!< Selects the Metal driver if the platform supports it (default on MacOS/iOS).
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BACKEND_NOOP = 4, //!< Selects the no-op driver for testing purposes.
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};
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EMSCRIPTEN_KEEPALIVE TEngine *Engine_create(TBackend backend);
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EMSCRIPTEN_KEEPALIVE TRenderer *Engine_createRenderer(TEngine *tEngine);
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EMSCRIPTEN_KEEPALIVE TSwapChain *Engine_createSwapChain(TEngine *tEngine, void *window, uint64_t flags);
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EMSCRIPTEN_KEEPALIVE TSwapChain *Engine_createHeadlessSwapChain(TEngine *tEngine, uint32_t width, uint32_t height, uint64_t flags);
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EMSCRIPTEN_KEEPALIVE TCamera *Engine_createCamera(TEngine* tEngine);
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EMSCRIPTEN_KEEPALIVE TView *Engine_createView(TEngine *tEngine);
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EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine* tEngine, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE TTransformManager *Engine_getTransformManager(TEngine *engine);
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EMSCRIPTEN_KEEPALIVE TRenderableManager *Engine_getRenderableManager(TEngine *engine);
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@@ -29,9 +41,16 @@ EMSCRIPTEN_KEEPALIVE TTexture *Engine_buildTexture(TEngine *engine,
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TTextureFormat format);
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EMSCRIPTEN_KEEPALIVE void Engine_destroyTexture(TEngine *tEngine, TTexture *tTexture);
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EMSCRIPTEN_KEEPALIVE TFence *Engine_createFence(TEngine *tEngine);
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EMSCRIPTEN_KEEPALIVE void Engine_destroyFence(TEngine *tEngine, TFence *tFence);
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EMSCRIPTEN_KEEPALIVE void Engine_flushAndWait(TEngine *tEngine);
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EMSCRIPTEN_KEEPALIVE TMaterial *Engine_buildMaterial(TEngine *tEngine, const uint8_t* materialData, size_t length);
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EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterial(TEngine *tEngine, TMaterial *tMaterial);
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EMSCRIPTEN_KEEPALIVE TScene *Engine_createScene(TEngine *tEngine);
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EMSCRIPTEN_KEEPALIVE TSkybox *Engine_buildSkybox(TEngine *tEngine, uint8_t* ktxData, size_t length, void(*onTextureUploadComplete)());
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#ifdef __cplusplus
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}
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