update to new API re instance

This commit is contained in:
Nick Fisher
2022-12-05 17:52:37 +08:00
parent 9b72a9b612
commit 74dc922564

View File

@@ -25,7 +25,7 @@ SceneAsset *SceneAssetLoader::fromGltf(const char *uri,
// Parse the glTF file and create Filament entities.
Log("Creating asset from JSON");
FilamentAsset *asset =
_assetLoader->createAssetFromJson((uint8_t *)rbuf.data, rbuf.size);
_assetLoader->createAsset((uint8_t *)rbuf.data, rbuf.size);
Log("Created asset from JSON");
if (!asset) {
@@ -64,7 +64,10 @@ SceneAsset *SceneAssetLoader::fromGltf(const char *uri,
rm.setCulling(inst, false);
}
asset->getAnimator()->updateBoneMatrices();
FilamentInstance* inst = asset->getInstance();
inst->getAnimator()->updateBoneMatrices();
inst->recomputeBoundingBoxes();
_scene->addEntities(asset->getEntities(), asset->getEntityCount());
@@ -80,7 +83,7 @@ SceneAsset *SceneAssetLoader::fromGlb(const char *uri) {
ResourceBuffer rbuf = _loadResource(uri);
FilamentAsset *asset = _assetLoader->createAssetFromBinary(
FilamentAsset *asset = _assetLoader->createAsset(
(const uint8_t *)rbuf.data, rbuf.size);
if (!asset) {
@@ -110,7 +113,10 @@ SceneAsset *SceneAssetLoader::fromGlb(const char *uri) {
rm.setCulling(inst, true);
}
asset->getAnimator()->updateBoneMatrices();
FilamentInstance* inst = asset->getInstance();
inst->getAnimator()->updateBoneMatrices();
inst->recomputeBoundingBoxes();
asset->releaseSourceData();
Log("Source data released.");