split stencil/depth tests from unlit material tests
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85
thermion_dart/test/material_depth_buffer_tests.dart
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85
thermion_dart/test/material_depth_buffer_tests.dart
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import 'dart:io';
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import 'dart:math';
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import 'package:thermion_dart/thermion_dart.dart';
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import 'package:test/test.dart';
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import 'helpers.dart';
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Future<
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({
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ThermionAsset blueCube,
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MaterialInstance blueMaterialInstance,
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ThermionAsset greenCube,
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MaterialInstance greenMaterialInstance
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})> setup(ThermionViewer viewer) async {
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var blueMaterialInstance =
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await FilamentApp.instance!.createUnlitMaterialInstance();
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final blueCube = await viewer.createGeometry(GeometryHelper.cube(),
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materialInstances: [blueMaterialInstance]);
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await blueMaterialInstance.setParameterFloat4(
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"baseColorFactor", 0.0, 0.0, 1.0, 1.0);
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// Position blue cube slightly behind/below/right
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await blueCube.setTransform(Matrix4.translation(Vector3(1.0, -1.0, -1.0)));
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var greenMaterialInstance =
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await FilamentApp.instance!.createUnlitMaterialInstance();
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final greenCube = await viewer.createGeometry(GeometryHelper.cube(),
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materialInstances: [greenMaterialInstance]);
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await greenMaterialInstance.setParameterFloat4(
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"baseColorFactor", 0.0, 1.0, 0.0, 1.0);
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return (
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blueCube: blueCube,
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blueMaterialInstance: blueMaterialInstance,
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greenCube: greenCube,
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greenMaterialInstance: greenMaterialInstance
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);
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}
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void main() async {
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final testHelper = TestHelper("material");
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await testHelper.setup();
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test('disable depth write', () async {
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await testHelper.withViewer((viewer) async {
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final (
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:blueCube,
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:blueMaterialInstance,
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:greenCube,
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:greenMaterialInstance
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) = await setup(viewer);
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// With depth write enabled on both materials, green cube renders behind the blue cube
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await testHelper.capture(
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viewer.view, "material_instance_depth_write_enabled");
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// Disable depth write on green cube
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// Blue cube will always appear in front
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await greenMaterialInstance.setDepthWriteEnabled(false);
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await testHelper.capture(
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viewer.view, "material_instance_depth_write_disabled");
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// Set priority for greenCube to render last, making it appear in front
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await viewer.setPriority(greenCube.entity, 7);
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await testHelper.capture(
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viewer.view, "material_instance_depth_write_disabled_with_priority");
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});
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});
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test('set depth func to NEVER', () async {
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await testHelper.withViewer((viewer) async {
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final (
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:blueCube,
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:blueMaterialInstance,
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:greenCube,
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:greenMaterialInstance
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) = await setup(viewer);
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// Set depth func to NEVER on green cube
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await greenMaterialInstance.setDepthFunc(SamplerCompareFunction.N);
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// Green cube is not rendered at all
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await testHelper.capture(viewer.view, "depth_func_never");
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});
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});
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}
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