fix type for nativeTextureId and add picker definition
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@@ -17,7 +17,7 @@ typedef void (*FilamentRenderCallback)(void* const owner);
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FLUTTER_PLUGIN_EXPORT void* const create_filament_viewer_ffi(void* const context, void* const platform, const char* uberArchivePath, const ResourceLoaderWrapper* const loader, void (*renderCallback)(void* const renderCallbackOwner), void* const renderCallbackOwner);
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FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void* const viewer, void* const surface, uint32_t width, uint32_t height);
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FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void* const viewer, uint32_t nativeTextureId, uint32_t width, uint32_t height);
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FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void* const viewer, intptr_t nativeTextureId, uint32_t width, uint32_t height);
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FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer_ffi(void* const viewer);
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FLUTTER_PLUGIN_EXPORT void render_ffi(void* const viewer);
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FLUTTER_PLUGIN_EXPORT FilamentRenderCallback make_render_callback_fn_pointer(FilamentRenderCallback);
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@@ -84,8 +84,7 @@ FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void* const assetManager, Enti
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FLUTTER_PLUGIN_EXPORT void get_morph_target_name_ffi(void* const assetManager, EntityId asset, const char *meshName, char *const outPtr, int index);
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FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count_ffi(void* const assetManager, EntityId asset, const char *meshName);
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FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void* const viewer, bool enabled);
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FLUTTER_PLUGIN_EXPORT EntityId pick(int x, int y);
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FLUTTER_PLUGIN_EXPORT void pick_ffi(void* const viewer, int x, int y, EntityId* entityId);
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FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi();
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#ifdef __cplusplus
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