test updates
This commit is contained in:
@@ -2,17 +2,9 @@
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import 'dart:async';
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import 'dart:io';
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import 'dart:math';
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import 'dart:typed_data';
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import 'package:test/test.dart';
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import 'package:thermion_dart/src/utils/src/texture_projection.dart';
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import 'package:thermion_dart/src/viewer/src/ffi/src/callbacks.dart';
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import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_asset.dart';
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import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_camera.dart';
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import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_filament_app.dart';
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import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_material.dart';
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import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_render_target.dart';
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import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_scene.dart';
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import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_swapchain.dart';
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import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_view.dart';
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import 'package:thermion_dart/thermion_dart.dart';
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import 'helpers.dart';
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@@ -49,6 +41,8 @@ void main() async {
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final camera = await viewer.getActiveCamera();
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await viewer.view.setFrustumCullingEnabled(false);
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await camera.setLensProjection(near: 0.75, far: 100);
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final vp = await viewer.view.getViewport();
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final (width, height) = (vp.width, vp.height);
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final dist = 5.0;
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await camera.lookAt(
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Vector3(
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@@ -74,13 +68,15 @@ void main() async {
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final divisions = 8;
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final projectedImage =
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await FilamentApp.instance!.createImage(512, 512, 4);
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await FilamentApp.instance!.createImage(width, height, 4);
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final projectedTexture = await FilamentApp.instance!.createTexture(
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512,
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512,
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width,
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height,
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textureFormat: TextureFormat.RGBA32F,
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);
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var images = <Float32List>[];
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for (int i = 0; i < divisions; i++) {
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await camera.lookAt(
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Vector3(
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@@ -93,15 +89,17 @@ void main() async {
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await textureProjection.project(cube);
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final depth = textureProjection.getDepthWritePixelBuffer();
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await savePixelBufferToBmp(
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depth, 512, 512, "${testHelper.outDir.path}/depth_$i.bmp");
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depth, width, height, "${testHelper.outDir.path}/depth_$i.bmp");
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final projected = textureProjection.getProjectedPixelBuffer();
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await savePixelBufferToBmp(
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depth, 512, 512, "${testHelper.outDir.path}/projected_$i.bmp");
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await savePixelBufferToBmp(projected, width, height,
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"${testHelper.outDir.path}/projected_$i.bmp");
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await cube.setMaterialInstanceAt(ubershader);
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final data = await projectedImage.getData();
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data.setRange(0, data.length, projected.buffer.asFloat32List());
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images.add(projected.buffer.asFloat32List());
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await projectedTexture.setLinearImage(
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projectedImage,
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PixelDataFormat.RGBA,
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@@ -119,6 +117,97 @@ void main() async {
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await ubershader.setParameterTexture(
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"baseColorMap", originalTexture, sampler);
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}
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// Improved blending - treating black pixels as transparent
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final blendedImage = Float32List(width * height * 4);
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final weightSums = List<double>.filled(width * height, 0.0);
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// For each image
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for (final image in images) {
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// For each pixel in the image
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for (int p = 0; p < width * height; p++) {
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final baseIdx = p * 4;
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final r = image[baseIdx];
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final g = image[baseIdx + 1];
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final b = image[baseIdx + 2];
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final alpha = image[baseIdx + 3];
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// Check if pixel is black (all color channels near zero)
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final isBlack = (r < 0.01 && g < 0.01 && b < 0.01);
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// Only include pixels that are non-black AND have non-zero alpha
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if (!isBlack && alpha > 0) {
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// Weight contribution by alpha value
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final weight = alpha;
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blendedImage[baseIdx] += r * weight;
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blendedImage[baseIdx + 1] += g * weight;
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blendedImage[baseIdx + 2] += b * weight;
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blendedImage[baseIdx + 3] += weight;
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// Track total weights for normalization
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weightSums[p] += weight;
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}
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}
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}
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// Normalize by the accumulated weights
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for (int p = 0; p < width * height; p++) {
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final baseIdx = p * 4;
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final weightSum = weightSums[p];
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if (weightSum > 0) {
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blendedImage[baseIdx] /= weightSum;
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blendedImage[baseIdx + 1] /= weightSum;
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blendedImage[baseIdx + 2] /= weightSum;
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// Set alpha to full for pixels that had contributions
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blendedImage[baseIdx + 3] = 1.0;
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} else {
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// For pixels with no contributions, ensure they're fully transparent
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blendedImage[baseIdx] = 0;
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blendedImage[baseIdx + 1] = 0;
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blendedImage[baseIdx + 2] = 0;
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blendedImage[baseIdx + 3] = 0;
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}
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}
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// Set the blended data to the projectedImage
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final data = await projectedImage.getData();
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data.setRange(0, data.length, blendedImage);
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await savePixelBufferToBmp(blendedImage.buffer.asUint8List(), width,
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height, "${testHelper.outDir.path}/blended.bmp",
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hasAlpha: true, isFloat: true);
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// Update the texture with the blended image
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await projectedTexture.setLinearImage(
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projectedImage,
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PixelDataFormat.RGBA,
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PixelDataType.FLOAT,
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);
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// Set the blended texture as the material parameter
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await ubershader.setParameterTexture(
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"baseColorMap",
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projectedTexture,
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sampler,
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);
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// Capture 120 frames orbiting around the cube
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final orbitFrames = 120;
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for (int frame = 0; frame < orbitFrames; frame++) {
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// Calculate camera position based on frame
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final angle = frame / orbitFrames * 2 * pi;
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await camera.lookAt(
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Vector3(
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sin(angle) * dist,
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dist * 0.8, // Slightly lower height
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cos(angle) * dist,
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),
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);
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// Capture each frame with a sequential number
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await testHelper.capture(viewer.view,
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"capture_uv_blended_orbit_${frame.toString().padLeft(3, '0')}");
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}
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}, createRenderTarget: true);
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});
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});
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