move Engine_ FFI methods to own header/source

This commit is contained in:
Nick Fisher
2025-03-03 11:32:34 +08:00
parent 8993d888b1
commit 7a707cda67
4 changed files with 116 additions and 57 deletions

View File

@@ -0,0 +1,29 @@
#ifndef _T_ENGINE_H
#define _T_ENGINE_H
#include "APIExport.h"
#include "APIBoundaryTypes.h"
#include "TMaterialInstance.h"
#include "ResourceBuffer.hpp"
#include "MathUtils.hpp"
#ifdef __cplusplus
extern "C"
{
#endif
EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine* tEngine, EntityId entityId);
EMSCRIPTEN_KEEPALIVE TTransformManager *Engine_getTransformManager(TEngine *engine);
EMSCRIPTEN_KEEPALIVE TRenderableManager *Engine_getRenderableManager(TEngine *engine);
EMSCRIPTEN_KEEPALIVE TLightManager *Engine_getLightManager(TEngine *engine);
EMSCRIPTEN_KEEPALIVE TEntityManager *Engine_getEntityManager(TEngine *engine);
EMSCRIPTEN_KEEPALIVE TMaterial *Engine_buildMaterial(TEngine *tEngine, const uint8_t* materialData, size_t length);
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterial(TEngine *tEngine, TMaterial *tMaterial);
#ifdef __cplusplus
}
#endif
#endif