From 7aa450948c15910e3669d4b28f272277e469fd85 Mon Sep 17 00:00:00 2001 From: Nick Fisher Date: Sat, 11 May 2024 12:31:55 +0800 Subject: [PATCH] use EMSCRIPTEN_KEEPALIVE --- dart_filament/native/src/DartFilamentApi.cpp | 180 ++++++++++--------- 1 file changed, 92 insertions(+), 88 deletions(-) diff --git a/dart_filament/native/src/DartFilamentApi.cpp b/dart_filament/native/src/DartFilamentApi.cpp index 2f767fd5..b298ddfb 100644 --- a/dart_filament/native/src/DartFilamentApi.cpp +++ b/dart_filament/native/src/DartFilamentApi.cpp @@ -10,68 +10,72 @@ using namespace flutter_filament; +#ifdef __EMSCRIPTEN__ +#include +#endif + extern "C" { #include "DartFilamentApi.h" - FLUTTER_PLUGIN_EXPORT const void *create_filament_viewer(const void *context, const ResourceLoaderWrapper *const loader, void *const platform, const char *uberArchivePath) + EMSCRIPTEN_KEEPALIVE const void *create_filament_viewer(const void *context, const void *const loader, void *const platform, const char *uberArchivePath) { return (const void *)new FilamentViewer(context, (const ResourceLoaderWrapperImpl *const)loader, platform, uberArchivePath); } - FLUTTER_PLUGIN_EXPORT void create_render_target(const void *const viewer, intptr_t texture, uint32_t width, uint32_t height) + EMSCRIPTEN_KEEPALIVE void create_render_target(const void *const viewer, intptr_t texture, uint32_t width, uint32_t height) { ((FilamentViewer *)viewer)->createRenderTarget(texture, width, height); } - FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void *const viewer) + EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer(const void *const viewer) { delete ((FilamentViewer *)viewer); } - FLUTTER_PLUGIN_EXPORT void set_background_color(const void *const viewer, const float r, const float g, const float b, const float a) + EMSCRIPTEN_KEEPALIVE void set_background_color(const void *const viewer, const float r, const float g, const float b, const float a) { ((FilamentViewer *)viewer)->setBackgroundColor(r, g, b, a); } - FLUTTER_PLUGIN_EXPORT void clear_background_image(const void *const viewer) + EMSCRIPTEN_KEEPALIVE void clear_background_image(const void *const viewer) { ((FilamentViewer *)viewer)->clearBackgroundImage(); } - FLUTTER_PLUGIN_EXPORT void set_background_image(const void *const viewer, const char *path, bool fillHeight) + EMSCRIPTEN_KEEPALIVE void set_background_image(const void *const viewer, const char *path, bool fillHeight) { ((FilamentViewer *)viewer)->setBackgroundImage(path, fillHeight); } - FLUTTER_PLUGIN_EXPORT void set_background_image_position(const void *const viewer, float x, float y, bool clamp) + EMSCRIPTEN_KEEPALIVE void set_background_image_position(const void *const viewer, float x, float y, bool clamp) { ((FilamentViewer *)viewer)->setBackgroundImagePosition(x, y, clamp); } - FLUTTER_PLUGIN_EXPORT void set_tone_mapping(const void *const viewer, int toneMapping) + EMSCRIPTEN_KEEPALIVE void set_tone_mapping(const void *const viewer, int toneMapping) { ((FilamentViewer *)viewer)->setToneMapping((ToneMapping)toneMapping); } - FLUTTER_PLUGIN_EXPORT void set_bloom(const void *const viewer, float strength) + EMSCRIPTEN_KEEPALIVE void set_bloom(const void *const viewer, float strength) { Log("Setting bloom to %f", strength); ((FilamentViewer *)viewer)->setBloom(strength); } - FLUTTER_PLUGIN_EXPORT void load_skybox(const void *const viewer, const char *skyboxPath) + EMSCRIPTEN_KEEPALIVE void load_skybox(const void *const viewer, const char *skyboxPath) { ((FilamentViewer *)viewer)->loadSkybox(skyboxPath); } - FLUTTER_PLUGIN_EXPORT void load_ibl(const void *const viewer, const char *iblPath, float intensity) + EMSCRIPTEN_KEEPALIVE void load_ibl(const void *const viewer, const char *iblPath, float intensity) { ((FilamentViewer *)viewer)->loadIbl(iblPath, intensity); } - FLUTTER_PLUGIN_EXPORT void rotate_ibl(const void *const viewer, float *rotationMatrix) + EMSCRIPTEN_KEEPALIVE void rotate_ibl(const void *const viewer, float *rotationMatrix) { math::mat3f matrix(rotationMatrix[0], rotationMatrix[1], rotationMatrix[2], @@ -85,12 +89,12 @@ extern "C" ((FilamentViewer *)viewer)->rotateIbl(matrix); } - FLUTTER_PLUGIN_EXPORT void remove_skybox(const void *const viewer) + EMSCRIPTEN_KEEPALIVE void remove_skybox(const void *const viewer) { ((FilamentViewer *)viewer)->removeSkybox(); } - FLUTTER_PLUGIN_EXPORT void remove_ibl(const void *const viewer) + EMSCRIPTEN_KEEPALIVE void remove_ibl(const void *const viewer) { ((FilamentViewer *)viewer)->removeIbl(); } @@ -100,62 +104,62 @@ extern "C" return ((FilamentViewer *)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows); } - FLUTTER_PLUGIN_EXPORT void remove_light(const void *const viewer, int32_t entityId) + EMSCRIPTEN_KEEPALIVE void remove_light(const void *const viewer, int32_t entityId) { ((FilamentViewer *)viewer)->removeLight(entityId); } - FLUTTER_PLUGIN_EXPORT void clear_lights(const void *const viewer) + EMSCRIPTEN_KEEPALIVE void clear_lights(const void *const viewer) { ((FilamentViewer *)viewer)->clearLights(); } - FLUTTER_PLUGIN_EXPORT EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances) + EMSCRIPTEN_KEEPALIVE EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances) { return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances); } - FLUTTER_PLUGIN_EXPORT EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length) + EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length) { return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length); } - FLUTTER_PLUGIN_EXPORT EntityId create_instance(void *sceneManager, EntityId entityId) + EMSCRIPTEN_KEEPALIVE EntityId create_instance(void *sceneManager, EntityId entityId) { return ((SceneManager *)sceneManager)->createInstance(entityId); } - FLUTTER_PLUGIN_EXPORT int get_instance_count(void *sceneManager, EntityId entityId) + EMSCRIPTEN_KEEPALIVE int get_instance_count(void *sceneManager, EntityId entityId) { return ((SceneManager *)sceneManager)->getInstanceCount(entityId); } - FLUTTER_PLUGIN_EXPORT void get_instances(void *sceneManager, EntityId entityId, EntityId *out) + EMSCRIPTEN_KEEPALIVE void get_instances(void *sceneManager, EntityId entityId, EntityId *out) { return ((SceneManager *)sceneManager)->getInstances(entityId, out); } - FLUTTER_PLUGIN_EXPORT EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath) + EMSCRIPTEN_KEEPALIVE EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath) { return ((SceneManager *)sceneManager)->loadGltf(assetPath, relativePath); } - FLUTTER_PLUGIN_EXPORT void set_main_camera(const void *const viewer) + EMSCRIPTEN_KEEPALIVE void set_main_camera(const void *const viewer) { return ((FilamentViewer *)viewer)->setMainCamera(); } - FLUTTER_PLUGIN_EXPORT EntityId get_main_camera(const void *const viewer) + EMSCRIPTEN_KEEPALIVE EntityId get_main_camera(const void *const viewer) { return ((FilamentViewer *)viewer)->getMainCamera(); } - FLUTTER_PLUGIN_EXPORT bool set_camera(const void *const viewer, EntityId asset, const char *nodeName) + EMSCRIPTEN_KEEPALIVE bool set_camera(const void *const viewer, EntityId asset, const char *nodeName) { return ((FilamentViewer *)viewer)->setCamera(asset, nodeName); } - FLUTTER_PLUGIN_EXPORT void set_camera_fov(const void *const viewer, float fovInDegrees, float aspect) + EMSCRIPTEN_KEEPALIVE void set_camera_fov(const void *const viewer, float fovInDegrees, float aspect) { return ((FilamentViewer *)viewer)->setCameraFov(double(fovInDegrees), double(aspect)); } @@ -229,52 +233,52 @@ extern "C" return array; } - FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void *const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed) + EMSCRIPTEN_KEEPALIVE void set_camera_manipulator_options(const void *const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed) { ((FilamentViewer *)viewer)->setCameraManipulatorOptions((filament::camutils::Mode)mode, orbitSpeedX, orbitSpeedY, zoomSpeed); } - FLUTTER_PLUGIN_EXPORT void set_view_frustum_culling(const void *const viewer, bool enabled) + EMSCRIPTEN_KEEPALIVE void set_view_frustum_culling(const void *const viewer, bool enabled) { ((FilamentViewer *)viewer)->setViewFrustumCulling(enabled); } - FLUTTER_PLUGIN_EXPORT void move_camera_to_asset(const void *const viewer, EntityId asset) + EMSCRIPTEN_KEEPALIVE void move_camera_to_asset(const void *const viewer, EntityId asset) { ((FilamentViewer *)viewer)->moveCameraToAsset(asset); } - FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void *const viewer, float distance) + EMSCRIPTEN_KEEPALIVE void set_camera_focus_distance(const void *const viewer, float distance) { ((FilamentViewer *)viewer)->setCameraFocusDistance(distance); } - FLUTTER_PLUGIN_EXPORT void set_camera_exposure(const void *const viewer, float aperture, float shutterSpeed, float sensitivity) + EMSCRIPTEN_KEEPALIVE void set_camera_exposure(const void *const viewer, float aperture, float shutterSpeed, float sensitivity) { ((FilamentViewer *)viewer)->setCameraExposure(aperture, shutterSpeed, sensitivity); } - FLUTTER_PLUGIN_EXPORT void set_camera_position(const void *const viewer, float x, float y, float z) + EMSCRIPTEN_KEEPALIVE void set_camera_position(const void *const viewer, float x, float y, float z) { ((FilamentViewer *)viewer)->setCameraPosition(x, y, z); } - FLUTTER_PLUGIN_EXPORT void set_camera_rotation(const void *const viewer, float w, float x, float y, float z) + EMSCRIPTEN_KEEPALIVE void set_camera_rotation(const void *const viewer, float w, float x, float y, float z) { ((FilamentViewer *)viewer)->setCameraRotation(w, x, y, z); } - FLUTTER_PLUGIN_EXPORT void set_camera_model_matrix(const void *const viewer, const float *const matrix) + EMSCRIPTEN_KEEPALIVE void set_camera_model_matrix(const void *const viewer, const float *const matrix) { ((FilamentViewer *)viewer)->setCameraModelMatrix(matrix); } - FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void *const viewer, float focalLength) + EMSCRIPTEN_KEEPALIVE void set_camera_focal_length(const void *const viewer, float focalLength) { ((FilamentViewer *)viewer)->setCameraFocalLength(focalLength); } - FLUTTER_PLUGIN_EXPORT void render( + EMSCRIPTEN_KEEPALIVE void render( const void *const viewer, uint64_t frameTimeInNanos, void *pixelBuffer, @@ -284,64 +288,64 @@ extern "C" ((FilamentViewer *)viewer)->render(frameTimeInNanos, pixelBuffer, callback, data); } - FLUTTER_PLUGIN_EXPORT void set_frame_interval( + EMSCRIPTEN_KEEPALIVE void set_frame_interval( const void *const viewer, float frameInterval) { ((FilamentViewer *)viewer)->setFrameInterval(frameInterval); } - FLUTTER_PLUGIN_EXPORT void destroy_swap_chain(const void *const viewer) + EMSCRIPTEN_KEEPALIVE void destroy_swap_chain(const void *const viewer) { ((FilamentViewer *)viewer)->destroySwapChain(); } - FLUTTER_PLUGIN_EXPORT void create_swap_chain(const void *const viewer, const void *const window, uint32_t width, uint32_t height) + EMSCRIPTEN_KEEPALIVE void create_swap_chain(const void *const viewer, const void *const window, uint32_t width, uint32_t height) { ((FilamentViewer *)viewer)->createSwapChain(window, width, height); } - FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection(const void *const viewer, uint32_t width, uint32_t height, float scaleFactor) + EMSCRIPTEN_KEEPALIVE void update_viewport_and_camera_projection(const void *const viewer, uint32_t width, uint32_t height, float scaleFactor) { return ((FilamentViewer *)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor); } - FLUTTER_PLUGIN_EXPORT void scroll_update(const void *const viewer, float x, float y, float delta) + EMSCRIPTEN_KEEPALIVE void scroll_update(const void *const viewer, float x, float y, float delta) { ((FilamentViewer *)viewer)->scrollUpdate(x, y, delta); } - FLUTTER_PLUGIN_EXPORT void scroll_begin(const void *const viewer) + EMSCRIPTEN_KEEPALIVE void scroll_begin(const void *const viewer) { ((FilamentViewer *)viewer)->scrollBegin(); } - FLUTTER_PLUGIN_EXPORT void scroll_end(const void *const viewer) + EMSCRIPTEN_KEEPALIVE void scroll_end(const void *const viewer) { ((FilamentViewer *)viewer)->scrollEnd(); } - FLUTTER_PLUGIN_EXPORT void grab_begin(const void *const viewer, float x, float y, bool pan) + EMSCRIPTEN_KEEPALIVE void grab_begin(const void *const viewer, float x, float y, bool pan) { ((FilamentViewer *)viewer)->grabBegin(x, y, pan); } - FLUTTER_PLUGIN_EXPORT void grab_update(const void *const viewer, float x, float y) + EMSCRIPTEN_KEEPALIVE void grab_update(const void *const viewer, float x, float y) { ((FilamentViewer *)viewer)->grabUpdate(x, y); } - FLUTTER_PLUGIN_EXPORT void grab_end(const void *const viewer) + EMSCRIPTEN_KEEPALIVE void grab_end(const void *const viewer) { ((FilamentViewer *)viewer)->grabEnd(); } - FLUTTER_PLUGIN_EXPORT void *get_scene_manager(const void *const viewer) + EMSCRIPTEN_KEEPALIVE void *get_scene_manager(const void *const viewer) { return (void *)((FilamentViewer *)viewer)->getSceneManager(); } - FLUTTER_PLUGIN_EXPORT void apply_weights( + EMSCRIPTEN_KEEPALIVE void apply_weights( void *sceneManager, EntityId asset, const char *const entityName, @@ -351,7 +355,7 @@ extern "C" // ((SceneManager*)sceneManager)->setMorphTargetWeights(asset, entityName, weights, count); } - FLUTTER_PLUGIN_EXPORT bool set_morph_target_weights( + EMSCRIPTEN_KEEPALIVE bool set_morph_target_weights( void *sceneManager, EntityId asset, const float *const weights, @@ -372,12 +376,12 @@ extern "C" return ((SceneManager *)sceneManager)->setMorphAnimationBuffer(asset, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs); } - FLUTTER_PLUGIN_EXPORT void reset_to_rest_pose(void *sceneManager, EntityId entityId) + EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose(void *sceneManager, EntityId entityId) { ((SceneManager *)sceneManager)->resetBones(entityId); } - FLUTTER_PLUGIN_EXPORT void add_bone_animation( + EMSCRIPTEN_KEEPALIVE void add_bone_animation( void *sceneManager, EntityId asset, const float *const frameData, @@ -391,17 +395,17 @@ extern "C" ((SceneManager *)sceneManager)->addBoneAnimation(asset, frameData, numFrames, boneName, meshNames, numMeshTargets, frameLengthInMs, isModelSpace); } - FLUTTER_PLUGIN_EXPORT void set_post_processing(void *const viewer, bool enabled) + EMSCRIPTEN_KEEPALIVE void set_post_processing(void *const viewer, bool enabled) { ((FilamentViewer *)viewer)->setPostProcessing(enabled); } - FLUTTER_PLUGIN_EXPORT void set_antialiasing(void *const viewer, bool msaa, bool fxaa, bool taa) + EMSCRIPTEN_KEEPALIVE void set_antialiasing(void *const viewer, bool msaa, bool fxaa, bool taa) { ((FilamentViewer *)viewer)->setAntiAliasing(msaa, fxaa, taa); } - FLUTTER_PLUGIN_EXPORT bool set_bone_transform( + EMSCRIPTEN_KEEPALIVE bool set_bone_transform( void *sceneManager, EntityId entityId, const char *entityName, @@ -427,7 +431,7 @@ extern "C" return ((SceneManager *)sceneManager)->setBoneTransform(entityId, entityName, 0, boneName, matrix); } - FLUTTER_PLUGIN_EXPORT void play_animation( + EMSCRIPTEN_KEEPALIVE void play_animation( void *sceneManager, EntityId asset, int index, @@ -439,7 +443,7 @@ extern "C" ((SceneManager *)sceneManager)->playAnimation(asset, index, loop, reverse, replaceActive, crossfade); } - FLUTTER_PLUGIN_EXPORT void set_animation_frame( + EMSCRIPTEN_KEEPALIVE void set_animation_frame( void *sceneManager, EntityId asset, int animationIndex, @@ -461,7 +465,7 @@ extern "C" return (int)names->size(); } - FLUTTER_PLUGIN_EXPORT void get_animation_name( + EMSCRIPTEN_KEEPALIVE void get_animation_name( void *sceneManager, EntityId asset, char *const outPtr, @@ -472,25 +476,25 @@ extern "C" strcpy(outPtr, name.c_str()); } - FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count(void *sceneManager, EntityId asset, const char *meshName) + EMSCRIPTEN_KEEPALIVE int get_morph_target_name_count(void *sceneManager, EntityId asset, const char *meshName) { auto names = ((SceneManager *)sceneManager)->getMorphTargetNames(asset, meshName); return (int)names->size(); } - FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void *sceneManager, EntityId asset, const char *meshName, char *const outPtr, int index) + EMSCRIPTEN_KEEPALIVE void get_morph_target_name(void *sceneManager, EntityId asset, const char *meshName, char *const outPtr, int index) { auto names = ((SceneManager *)sceneManager)->getMorphTargetNames(asset, meshName); std::string name = names->at(index); strcpy(outPtr, name.c_str()); } - FLUTTER_PLUGIN_EXPORT void remove_entity(const void *const viewer, EntityId asset) + EMSCRIPTEN_KEEPALIVE void remove_entity(const void *const viewer, EntityId asset) { ((FilamentViewer *)viewer)->removeEntity(asset); } - FLUTTER_PLUGIN_EXPORT void clear_entities(const void *const viewer) + EMSCRIPTEN_KEEPALIVE void clear_entities(const void *const viewer) { ((FilamentViewer *)viewer)->clearEntities(); } @@ -500,138 +504,138 @@ extern "C" return ((SceneManager *)sceneManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a); } - FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void *sceneManager, EntityId asset) + EMSCRIPTEN_KEEPALIVE void transform_to_unit_cube(void *sceneManager, EntityId asset) { ((SceneManager *)sceneManager)->transformToUnitCube(asset); } - FLUTTER_PLUGIN_EXPORT void set_position(void *sceneManager, EntityId asset, float x, float y, float z) + EMSCRIPTEN_KEEPALIVE void set_position(void *sceneManager, EntityId asset, float x, float y, float z) { ((SceneManager *)sceneManager)->setPosition(asset, x, y, z); } - FLUTTER_PLUGIN_EXPORT void set_rotation(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w) + EMSCRIPTEN_KEEPALIVE void set_rotation(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w) { ((SceneManager *)sceneManager)->setRotation(asset, rads, x, y, z, w); } - FLUTTER_PLUGIN_EXPORT void set_scale(void *sceneManager, EntityId asset, float scale) + EMSCRIPTEN_KEEPALIVE void set_scale(void *sceneManager, EntityId asset, float scale) { ((SceneManager *)sceneManager)->setScale(asset, scale); } - FLUTTER_PLUGIN_EXPORT void queue_position_update(void *sceneManager, EntityId asset, float x, float y, float z, bool relative) + EMSCRIPTEN_KEEPALIVE void queue_position_update(void *sceneManager, EntityId asset, float x, float y, float z, bool relative) { ((SceneManager *)sceneManager)->queuePositionUpdate(asset, x, y, z, relative); } - FLUTTER_PLUGIN_EXPORT void queue_rotation_update(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative) + EMSCRIPTEN_KEEPALIVE void queue_rotation_update(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative) { ((SceneManager *)sceneManager)->queueRotationUpdate(asset, rads, x, y, z, w, relative); } - FLUTTER_PLUGIN_EXPORT void stop_animation(void *sceneManager, EntityId asset, int index) + EMSCRIPTEN_KEEPALIVE void stop_animation(void *sceneManager, EntityId asset, int index) { ((SceneManager *)sceneManager)->stopAnimation(asset, index); } - FLUTTER_PLUGIN_EXPORT int hide_mesh(void *sceneManager, EntityId asset, const char *meshName) + EMSCRIPTEN_KEEPALIVE int hide_mesh(void *sceneManager, EntityId asset, const char *meshName) { return ((SceneManager *)sceneManager)->hide(asset, meshName); } - FLUTTER_PLUGIN_EXPORT int reveal_mesh(void *sceneManager, EntityId asset, const char *meshName) + EMSCRIPTEN_KEEPALIVE int reveal_mesh(void *sceneManager, EntityId asset, const char *meshName) { return ((SceneManager *)sceneManager)->reveal(asset, meshName); } - FLUTTER_PLUGIN_EXPORT void filament_pick(void *const viewer, int x, int y, void (*callback)(EntityId entityId, int x, int y)) + EMSCRIPTEN_KEEPALIVE void filament_pick(void *const viewer, int x, int y, void (*callback)(EntityId entityId, int x, int y)) { ((FilamentViewer *)viewer)->pick(static_cast(x), static_cast(y), callback); } - FLUTTER_PLUGIN_EXPORT const char *get_name_for_entity(void *const sceneManager, const EntityId entityId) + EMSCRIPTEN_KEEPALIVE const char *get_name_for_entity(void *const sceneManager, const EntityId entityId) { return ((SceneManager *)sceneManager)->getNameForEntity(entityId); } - FLUTTER_PLUGIN_EXPORT int get_entity_count(void *const sceneManager, const EntityId target, bool renderableOnly) + EMSCRIPTEN_KEEPALIVE int get_entity_count(void *const sceneManager, const EntityId target, bool renderableOnly) { return ((SceneManager *)sceneManager)->getEntityCount(target, renderableOnly); } - FLUTTER_PLUGIN_EXPORT void get_entities(void *const sceneManager, const EntityId target, bool renderableOnly, EntityId *out) + EMSCRIPTEN_KEEPALIVE void get_entities(void *const sceneManager, const EntityId target, bool renderableOnly, EntityId *out) { ((SceneManager *)sceneManager)->getEntities(target, renderableOnly, out); } - FLUTTER_PLUGIN_EXPORT const char *get_entity_name_at(void *const sceneManager, const EntityId target, int index, bool renderableOnly) + EMSCRIPTEN_KEEPALIVE const char *get_entity_name_at(void *const sceneManager, const EntityId target, int index, bool renderableOnly) { return ((SceneManager *)sceneManager)->getEntityNameAt(target, index, renderableOnly); } - FLUTTER_PLUGIN_EXPORT void set_recording(void *const viewer, bool recording) + EMSCRIPTEN_KEEPALIVE void set_recording(void *const viewer, bool recording) { ((FilamentViewer *)viewer)->setRecording(recording); } - FLUTTER_PLUGIN_EXPORT void set_recording_output_directory(void *const viewer, const char *outputDirectory) + EMSCRIPTEN_KEEPALIVE void set_recording_output_directory(void *const viewer, const char *outputDirectory) { ((FilamentViewer *)viewer)->setRecordingOutputDirectory(outputDirectory); } - FLUTTER_PLUGIN_EXPORT void ios_dummy() + EMSCRIPTEN_KEEPALIVE void ios_dummy() { Log("Dummy called"); } - FLUTTER_PLUGIN_EXPORT void flutter_filament_free(void *ptr) + EMSCRIPTEN_KEEPALIVE void flutter_filament_free(void *ptr) { free(ptr); } - FLUTTER_PLUGIN_EXPORT void add_collision_component(void *const sceneManager, EntityId entityId, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform) + EMSCRIPTEN_KEEPALIVE void add_collision_component(void *const sceneManager, EntityId entityId, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform) { ((SceneManager *)sceneManager)->addCollisionComponent(entityId, onCollisionCallback, affectsCollidingTransform); } - FLUTTER_PLUGIN_EXPORT void remove_collision_component(void *const sceneManager, EntityId entityId) + EMSCRIPTEN_KEEPALIVE void remove_collision_component(void *const sceneManager, EntityId entityId) { ((SceneManager *)sceneManager)->removeCollisionComponent(entityId); } - FLUTTER_PLUGIN_EXPORT bool add_animation_component(void *const sceneManager, EntityId entityId) + EMSCRIPTEN_KEEPALIVE bool add_animation_component(void *const sceneManager, EntityId entityId) { return ((SceneManager *)sceneManager)->addAnimationComponent(entityId); } - FLUTTER_PLUGIN_EXPORT EntityId create_geometry(void *const viewer, float *vertices, int numVertices, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath) + EMSCRIPTEN_KEEPALIVE EntityId create_geometry(void *const viewer, float *vertices, int numVertices, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath) { return ((FilamentViewer *)viewer)->createGeometry(vertices, (uint32_t)numVertices, indices, numIndices, (filament::RenderableManager::PrimitiveType)primitiveType, materialPath); } - FLUTTER_PLUGIN_EXPORT EntityId find_child_entity_by_name(void *const sceneManager, const EntityId parent, const char *name) + EMSCRIPTEN_KEEPALIVE EntityId find_child_entity_by_name(void *const sceneManager, const EntityId parent, const char *name) { auto entity = ((SceneManager *)sceneManager)->findChildEntityByName(parent, name); return utils::Entity::smuggle(entity); } - FLUTTER_PLUGIN_EXPORT void set_parent(void *const sceneManager, EntityId child, EntityId parent) + EMSCRIPTEN_KEEPALIVE void set_parent(void *const sceneManager, EntityId child, EntityId parent) { ((SceneManager *)sceneManager)->setParent(child, parent); } - FLUTTER_PLUGIN_EXPORT void test_collisions(void *const sceneManager, EntityId entity) + EMSCRIPTEN_KEEPALIVE void test_collisions(void *const sceneManager, EntityId entity) { ((SceneManager *)sceneManager)->testCollisions(entity); } - FLUTTER_PLUGIN_EXPORT void set_priority(void *const sceneManager, EntityId entity, int priority) + EMSCRIPTEN_KEEPALIVE void set_priority(void *const sceneManager, EntityId entity, int priority) { ((SceneManager *)sceneManager)->setPriority(entity, priority); } - FLUTTER_PLUGIN_EXPORT void get_gizmo(void *const sceneManager, EntityId *out) + EMSCRIPTEN_KEEPALIVE void get_gizmo(void *const sceneManager, EntityId *out) { return ((SceneManager *)sceneManager)->getGizmo(out); }