fix normal morph target
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@@ -444,7 +444,7 @@ public:
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/**
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* Kicks the hardware thread (e.g. the OpenGL, Vulkan or Metal thread) and blocks until
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* all commands to this point are executed. Note that this doesn't guarantee that the
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* all commands to this point are executed. Note that does guarantee that the
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* hardware is actually finished.
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*
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* <p>This is typically used right after destroying the <code>SwapChain</code>,
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@@ -454,8 +454,25 @@ public:
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*/
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void flushAndWait();
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/**
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* Kicks the hardware thread (e.g. the OpenGL, Vulkan or Metal thread) but does not wait
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* for commands to be either executed or the hardware finished.
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*
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* <p>This is typically used after creating a lot of objects to start draining the command
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* queue which has a limited size.</p>
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*/
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void flush();
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/**
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* Drains the user callback message queue and immediately execute all pending callbacks.
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*
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* <p> Typically this should be called once per frame right after the application's vsync tick,
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* and typically just before computing parameters (e.g. object positions) for the next frame.
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* This is useful because otherwise callbacks will be executed by filament at a later time,
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* which may increase latency in certain applications.</p>
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*/
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void pumpMessageQueues();
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/**
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* Returns the default Material.
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*
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