fix normal morph target

This commit is contained in:
Nick Fisher
2021-11-23 15:51:50 +08:00
parent bb13d82114
commit 7ae6d85878
34 changed files with 1445 additions and 511 deletions

View File

@@ -52,8 +52,9 @@ public:
Frustum& operator=(Frustum&& rhs) noexcept = default;
/**
* Creates a frustum from a projection matrix (usually the projection * view matrix)
* @param pv a 4x4 projection matrix
* Creates a frustum from a projection matrix in GL convention
* (usually the projection * view matrix)
* @param pv a 4x4 projection matrix in GL convention
*/
explicit Frustum(const math::mat4f& pv);