move MaterialInstance methods to own class

This commit is contained in:
Nick Fisher
2024-09-20 18:18:08 +08:00
parent f6c91294aa
commit 7cb3080596
11 changed files with 128 additions and 86 deletions

View File

@@ -2633,20 +2633,6 @@ EntityId SceneManager::createGeometry(
auto instance = _unlitMaterialProvider->createMaterialInstance(nullptr, &uvmap);
return instance;
}
void SceneManager::setMaterialDepthWrite(EntityId entityId, int materialIndex, bool enabled) {
auto entity = Entity::import(entityId);
const auto &rm = _engine->getRenderableManager();
auto renderableInstance = rm.getInstance(entity);
if (!renderableInstance.isValid())
{
Log("Error setting material property for entity %d: no renderable");
return;
}
auto materialInstance = rm.getMaterialInstanceAt(renderableInstance, materialIndex);
materialInstance->setDepthWrite(enabled);
}
} // namespace thermion_filament

View File

@@ -987,10 +987,6 @@ extern "C"
((SceneManager *)sceneManager)->setMaterialProperty(entity, materialIndex, property, filamentValue);
}
EMSCRIPTEN_KEEPALIVE void set_material_depth_write(void *const sceneManager, EntityId entity, int materialIndex, bool enabled) {
((SceneManager *)sceneManager)->setMaterialDepthWrite(entity, materialIndex, enabled);
}
EMSCRIPTEN_KEEPALIVE void unproject_texture(void *const viewer, EntityId entity, uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight)
{
((FilamentViewer *)viewer)->unprojectTexture(entity, input, inputWidth, inputHeight, out, outWidth, outHeight);
@@ -1054,4 +1050,11 @@ EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_unlit_material_instance(void *con
EMSCRIPTEN_KEEPALIVE void destroy_material_instance(void *const sceneManager, TMaterialInstance *instance) {
((SceneManager *)sceneManager)->destroy(reinterpret_cast<MaterialInstance*>(instance));
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthWrite(TMaterialInstance* materialInstance, bool enabled) {
reinterpret_cast<MaterialInstance*>(materialInstance)->setDepthWrite(enabled);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthCulling(TMaterialInstance* materialInstance, bool enabled) {
reinterpret_cast<MaterialInstance*>(materialInstance)->setDepthCulling(enabled);
}
}