add method to retrieve rest local transforms
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@@ -150,6 +150,8 @@ extern "C"
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float frameLengthInMs);
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EMSCRIPTEN_KEEPALIVE void get_local_transform(void *sceneManager,
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EntityId entityId, float* const);
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EMSCRIPTEN_KEEPALIVE void get_rest_local_transforms(void *sceneManager,
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EntityId entityId, int skinIndex, float* const out, int numBones);
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EMSCRIPTEN_KEEPALIVE void get_world_transform(void *sceneManager,
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EntityId entityId, float* const);
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EMSCRIPTEN_KEEPALIVE void get_inverse_bind_matrix(void *sceneManager,
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