add method to retrieve rest local transforms

This commit is contained in:
Nick Fisher
2024-06-03 22:29:23 +08:00
parent 9090eca461
commit 7d9bc9e5cc
2 changed files with 20 additions and 0 deletions

View File

@@ -150,6 +150,8 @@ extern "C"
float frameLengthInMs);
EMSCRIPTEN_KEEPALIVE void get_local_transform(void *sceneManager,
EntityId entityId, float* const);
EMSCRIPTEN_KEEPALIVE void get_rest_local_transforms(void *sceneManager,
EntityId entityId, int skinIndex, float* const out, int numBones);
EMSCRIPTEN_KEEPALIVE void get_world_transform(void *sceneManager,
EntityId entityId, float* const);
EMSCRIPTEN_KEEPALIVE void get_inverse_bind_matrix(void *sceneManager,