This commit is contained in:
Nick Fisher
2023-04-18 15:12:23 +08:00
7 changed files with 19 additions and 32 deletions

View File

@@ -16,8 +16,7 @@ SceneAssetLoader::SceneAssetLoader(LoadResource loadResource,
NameComponentManager *ncm,
Engine *engine,
Scene *scene)
: _loadResource(loadResource), _freeResource(freeResource), _materialProvider(materialProvider), _entityManager(entityManager),
_resourceLoader(resourceLoader), _ncm(ncm),
: _loadResource(loadResource), _freeResource(freeResource), _resourceLoader(resourceLoader), _ncm(ncm),
_engine(engine), _scene(scene) {
_assetLoader = AssetLoader::create({_engine, materialProvider, _ncm, entityManager});
}
@@ -111,21 +110,20 @@ SceneAsset *SceneAssetLoader::fromGlb(const char *uri) {
Log("Resources loaded.");
const Entity *entities = asset->getEntities();
// const Entity *entities = asset->getEntities();
RenderableManager &rm = _engine->getRenderableManager();
// RenderableManager &rm = _engine->getRenderableManager();
MaterialKey config;
auto mi_new = _materialProvider->createMaterialInstance(&config, nullptr);
// MaterialKey config;
// auto mi_new = _materialProvider->createMaterialInstance(&config, nullptr);
// why did I need to explicitly enable culling?
for (int i = 0; i < asset->getEntityCount(); i++) {
auto entityInstance = rm.getInstance(entities[i]);
auto mi = rm.getMaterialInstanceAt(entityInstance, 0);
// auto m = mi->getMaterial();
// auto shading = m->getShading();
// Log("Shading %d", shading);
}
// for (int i = 0; i < asset->getEntityCount(); i++) {
// auto entityInstance = rm.getInstance(entities[i]);
// auto mi = rm.getMaterialInstanceAt(entityInstance, 0);
// // auto m = mi->getMaterial();
// // auto shading = m->getShading();
// // Log("Shading %d", shading);
// }
auto lights = asset->getLightEntities();
_scene->addEntities(lights, asset->getLightEntityCount());