From 80388c059d2c9c9bf82b2921d1b20deef2a82070 Mon Sep 17 00:00:00 2001 From: Nick Fisher Date: Wed, 11 Oct 2023 15:37:41 +0800 Subject: [PATCH] README updates --- README.md | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/README.md b/README.md index bd384961..57a9f382 100644 --- a/README.md +++ b/README.md @@ -309,15 +309,12 @@ EMCC_CFLAGS="-I/Users/nickfisher/Documents/filament/libs/utils/include -I/Users/ ## Materials -glTF assets The default - -- there is a simple material (unlit/opaque) used for background images. This is created by: +We use a single material (no lighting and no transparency) for background images: ``` filament/out/release/filament/bin/matc -a opengl -a metal -o materials/image.filamat materials/image.mat filament/out/release/filament/bin/resgen -c -p image -x ios/include/material/ materials/image.filamat ``` - # Known issues On Windows, loading a glTF (but NOT a glb) may crash due to a race condition between uploading resource data to GPU memory and being freed on the host side.