iOS fixes

This commit is contained in:
Nick Fisher
2023-04-20 22:15:50 +08:00
parent 9dc30f6eff
commit 80a781a3c4
19 changed files with 154 additions and 138 deletions

View File

@@ -17,7 +17,7 @@
#include "StreamBufferAdapter.hpp"
#include "SceneAsset.hpp"
#include "Log.hpp"
#include "ResourceManagement.hpp"
#include "material/UnlitMaterialProvider.hpp"
#include "material/FileMaterialProvider.hpp"
#include "gltfio/materials/uberarchive.h"
@@ -36,13 +36,11 @@ using namespace utils;
using namespace filament;
using namespace filament::gltfio;
AssetManager::AssetManager(LoadResource loadResource,
FreeResource freeResource,
AssetManager::AssetManager(ResourceLoaderWrapper* resourceLoaderWrapper,
NameComponentManager *ncm,
Engine *engine,
Scene *scene)
: _loadResource(loadResource),
_freeResource(freeResource),
: _resourceLoaderWrapper(resourceLoaderWrapper),
_ncm(ncm),
_engine(engine),
_scene(scene) {
@@ -72,7 +70,7 @@ AssetManager::~AssetManager() {
EntityId AssetManager::loadGltf(const char *uri,
const char *relativeResourcePath) {
ResourceBuffer rbuf = _loadResource(uri);
ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri);
// Parse the glTF file and create Filament entities.
FilamentAsset *asset =
@@ -89,11 +87,11 @@ EntityId AssetManager::loadGltf(const char *uri,
for (size_t i = 0; i < resourceUriCount; i++) {
string uri =
string(relativeResourcePath) + string("/") + string(resourceUris[i]);
ResourceBuffer buf = _loadResource(uri.c_str());
ResourceBuffer buf = _resourceLoaderWrapper->load(uri.c_str());
ResourceLoader::BufferDescriptor b(buf.data, buf.size);
_gltfResourceLoader->addResourceData(resourceUris[i], std::move(b));
_freeResource(buf.id);
_resourceLoaderWrapper->free(buf);
}
_gltfResourceLoader->loadResources(asset);
@@ -130,7 +128,7 @@ EntityId AssetManager::loadGlb(const char *uri, bool unlit) {
Log("Loading GLB at URI %s", uri);
ResourceBuffer rbuf = _loadResource(uri);
ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri);
FilamentAsset *asset = _assetLoader->createAsset(
(const uint8_t *)rbuf.data, rbuf.size);
@@ -172,7 +170,7 @@ EntityId AssetManager::loadGlb(const char *uri, bool unlit) {
asset->releaseSourceData();
_freeResource(rbuf.id);
_resourceLoaderWrapper->free(rbuf);
SceneAsset sceneAsset(asset);
@@ -567,7 +565,7 @@ void AssetManager::loadTexture(EntityId entity, const char* resourcePath, int re
asset.mTexture = nullptr;
}
ResourceBuffer imageResource = _loadResource(rp.c_str());
ResourceBuffer imageResource = _resourceLoaderWrapper->load(rp.c_str());
StreamBufferAdapter sb((char *)imageResource.data, (char *)imageResource.data + imageResource.size);
@@ -579,7 +577,7 @@ void AssetManager::loadTexture(EntityId entity, const char* resourcePath, int re
if (!image->isValid()) {
Log("Invalid image : %s", rp.c_str());
delete inputStream;
_freeResource(imageResource.id);
_resourceLoaderWrapper->free(imageResource);
return;
}
@@ -615,7 +613,7 @@ void AssetManager::loadTexture(EntityId entity, const char* resourcePath, int re
inst[0]->setParameter("baseColorMap",asset.mTexture,sampler);
delete inputStream;
_freeResource(imageResource.id);
_resourceLoaderWrapper->free(imageResource);
}

View File

@@ -107,9 +107,8 @@ static constexpr float4 sFullScreenTriangleVertices[3] = {
static const uint16_t sFullScreenTriangleIndices[3] = {0, 1, 2};
FilamentViewer::FilamentViewer(void* context, LoadResource loadResource,
FreeResource freeResource)
: _loadResource(loadResource), _freeResource(freeResource) {
FilamentViewer::FilamentViewer(void* context, ResourceLoaderWrapper* resourceLoaderWrapper)
: _resourceLoaderWrapper(resourceLoaderWrapper) {
#if TARGET_OS_IPHONE
_engine = Engine::create(Engine::Backend::METAL);
@@ -179,7 +178,7 @@ FilamentViewer::FilamentViewer(void* context, LoadResource loadResource,
_view->setAntiAliasing(AntiAliasing::NONE);
// auto materialRb = _loadResource("file:///mnt/hdd_2tb/home/hydroxide/projects/filament/unlit.filamat");
// auto materialRb = _resourceLoader->load("file:///mnt/hdd_2tb/home/hydroxide/projects/filament/unlit.filamat");
// Log("Loaded resource of size %d", materialRb.size);
// _materialProvider = new FileMaterialProvider(_engine, (void*) materialRb.data, (size_t)materialRb.size);
@@ -188,8 +187,7 @@ FilamentViewer::FilamentViewer(void* context, LoadResource loadResource,
_ncm = new NameComponentManager(em);
_assetManager = new AssetManager(
_loadResource,
_freeResource,
_resourceLoaderWrapper,
_ncm,
_engine,
_scene);
@@ -371,7 +369,7 @@ void FilamentViewer::loadTextureFromPath(string path) {
return;
}
ResourceBuffer rb = _loadResource(path.c_str());
ResourceBuffer rb = _resourceLoaderWrapper->load(path.c_str());
if(endsWith(path, ktxExt)) {
loadKtxTexture(path, rb);
@@ -381,7 +379,7 @@ void FilamentViewer::loadTextureFromPath(string path) {
loadPngTexture(path, rb);
}
_freeResource(rb.id);
_resourceLoaderWrapper->free(rb);
}
@@ -697,7 +695,7 @@ void FilamentViewer::loadSkybox(const char *const skyboxPath) {
removeSkybox();
if (skyboxPath) {
ResourceBuffer skyboxBuffer = _loadResource(skyboxPath);
ResourceBuffer skyboxBuffer = _resourceLoaderWrapper->load(skyboxPath);
if(skyboxBuffer.size <= 0) {
Log("Could not load skybox resource.");
@@ -717,7 +715,7 @@ void FilamentViewer::loadSkybox(const char *const skyboxPath) {
filament::Skybox::Builder().environment(_skyboxTexture).build(*_engine);
_scene->setSkybox(_skybox);
_freeResource(skyboxBuffer.id);
_resourceLoaderWrapper->free(skyboxBuffer);
}
}
@@ -749,7 +747,7 @@ void FilamentViewer::loadIbl(const char *const iblPath, float intensity) {
Log("Loading IBL from %s", iblPath);
// Load IBL.
ResourceBuffer iblBuffer = _loadResource(iblPath);
ResourceBuffer iblBuffer = _resourceLoaderWrapper->load(iblPath);
if(iblBuffer.size == 0) {
Log("Error loading IBL, resource could not be loaded.");
@@ -773,7 +771,7 @@ void FilamentViewer::loadIbl(const char *const iblPath, float intensity) {
.build(*_engine);
_scene->setIndirectLight(_indirectLight);
_freeResource(iblBuffer.id);
_resourceLoaderWrapper->free(iblBuffer);
Log("Skybox/IBL load complete.");
}

View File

@@ -4,30 +4,40 @@
#include "filament/LightManager.h"
#include "Log.hpp"
#include "ThreadPool.hpp"
#include <thread>
#include <functional>
using namespace polyvox;
#define FLUTTER_PLUGIN_EXPORT __attribute__((visibility("default")))
// static ThreadPool* _tp;
extern "C" {
#include "PolyvoxFilamentApi.h"
FLUTTER_PLUGIN_EXPORT void* create_filament_viewer(void* context, ResourceBuffer (*loadResource)(char const*), void (*freeResource)(unsigned int)) {
FLUTTER_PLUGIN_EXPORT void* create_filament_viewer(void* context, ResourceLoaderWrapper* loader) {
// if(!_tp) {
// _tp = new ThreadPool();
// }
// //std::packaged_task<void*()> lambda([=]() mutable {
return (void*) new FilamentViewer(context, loadResource, freeResource);
return (void*) new FilamentViewer(context, loader);
// });
// auto fut = _tp->add_task(lambda);
// fut.wait();
// //return fut.get();
}
FLUTTER_PLUGIN_EXPORT ResourceLoaderWrapper* make_resource_loader(LoadResourceFromOwner loadFn, FreeResourceFromOwner freeFn, void* const owner) {
return new ResourceLoaderWrapper(loadFn, freeFn, owner);
// ResourceLoaderWrapper* lod(loadFn, freeFn, owner);
// return &lod;
}
FLUTTER_PLUGIN_EXPORT void create_render_target(void* viewer, uint32_t textureId, uint32_t width, uint32_t height) {
// //std::packaged_task<void()> lambda([=]() mutable {
((FilamentViewer*)viewer)->createRenderTarget(textureId, width, height);
@@ -535,5 +545,8 @@ extern "C" {
// auto fut = _tp->add_task(lambda);
// fut.wait();
}
FLUTTER_PLUGIN_EXPORT void ios_dummy() {
Log("Dummy called");
}
}

View File

@@ -1,29 +0,0 @@
#include "PolyvoxFilamentApi.h"
#include "FilamentViewer.hpp"
#include "ResourceBuffer.hpp"
#include "ResourceManagement.hpp"
#include <functional>
using namespace polyvox;
using namespace std;
extern "C" {
using RawLoadType = ResourceBuffer(const char*, void* resource);
using RawFreeType = void(uint32_t, void*);
void* create_filament_viewer_ios(void* pb, void* loadResource, void* freeResource, void* resources) {
FreeResource _freeResource = [=](uint32_t rid) {
reinterpret_cast<RawFreeType*>(freeResource)(rid, resources);
};
function<ResourceBuffer(const char*)> _loadResource = [=](const char* uri){
auto cast = reinterpret_cast<RawLoadType*>(loadResource);
return cast(uri, resources);
};
auto viewer = new FilamentViewer(pb,_loadResource, _freeResource);
return (void*)viewer;
}
}