iOS fixes
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@@ -17,7 +17,7 @@
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#include "StreamBufferAdapter.hpp"
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#include "SceneAsset.hpp"
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#include "Log.hpp"
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#include "ResourceManagement.hpp"
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#include "material/UnlitMaterialProvider.hpp"
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#include "material/FileMaterialProvider.hpp"
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#include "gltfio/materials/uberarchive.h"
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@@ -36,13 +36,11 @@ using namespace utils;
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using namespace filament;
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using namespace filament::gltfio;
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AssetManager::AssetManager(LoadResource loadResource,
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FreeResource freeResource,
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AssetManager::AssetManager(ResourceLoaderWrapper* resourceLoaderWrapper,
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NameComponentManager *ncm,
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Engine *engine,
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Scene *scene)
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: _loadResource(loadResource),
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_freeResource(freeResource),
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: _resourceLoaderWrapper(resourceLoaderWrapper),
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_ncm(ncm),
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_engine(engine),
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_scene(scene) {
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@@ -72,7 +70,7 @@ AssetManager::~AssetManager() {
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EntityId AssetManager::loadGltf(const char *uri,
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const char *relativeResourcePath) {
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ResourceBuffer rbuf = _loadResource(uri);
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ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri);
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// Parse the glTF file and create Filament entities.
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FilamentAsset *asset =
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@@ -89,11 +87,11 @@ EntityId AssetManager::loadGltf(const char *uri,
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for (size_t i = 0; i < resourceUriCount; i++) {
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string uri =
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string(relativeResourcePath) + string("/") + string(resourceUris[i]);
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ResourceBuffer buf = _loadResource(uri.c_str());
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ResourceBuffer buf = _resourceLoaderWrapper->load(uri.c_str());
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ResourceLoader::BufferDescriptor b(buf.data, buf.size);
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_gltfResourceLoader->addResourceData(resourceUris[i], std::move(b));
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_freeResource(buf.id);
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_resourceLoaderWrapper->free(buf);
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}
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_gltfResourceLoader->loadResources(asset);
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@@ -130,7 +128,7 @@ EntityId AssetManager::loadGlb(const char *uri, bool unlit) {
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Log("Loading GLB at URI %s", uri);
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ResourceBuffer rbuf = _loadResource(uri);
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ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri);
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FilamentAsset *asset = _assetLoader->createAsset(
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(const uint8_t *)rbuf.data, rbuf.size);
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@@ -172,7 +170,7 @@ EntityId AssetManager::loadGlb(const char *uri, bool unlit) {
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asset->releaseSourceData();
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_freeResource(rbuf.id);
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_resourceLoaderWrapper->free(rbuf);
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SceneAsset sceneAsset(asset);
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@@ -567,7 +565,7 @@ void AssetManager::loadTexture(EntityId entity, const char* resourcePath, int re
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asset.mTexture = nullptr;
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}
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ResourceBuffer imageResource = _loadResource(rp.c_str());
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ResourceBuffer imageResource = _resourceLoaderWrapper->load(rp.c_str());
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StreamBufferAdapter sb((char *)imageResource.data, (char *)imageResource.data + imageResource.size);
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@@ -579,7 +577,7 @@ void AssetManager::loadTexture(EntityId entity, const char* resourcePath, int re
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if (!image->isValid()) {
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Log("Invalid image : %s", rp.c_str());
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delete inputStream;
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_freeResource(imageResource.id);
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_resourceLoaderWrapper->free(imageResource);
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return;
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}
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@@ -615,7 +613,7 @@ void AssetManager::loadTexture(EntityId entity, const char* resourcePath, int re
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inst[0]->setParameter("baseColorMap",asset.mTexture,sampler);
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delete inputStream;
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_freeResource(imageResource.id);
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_resourceLoaderWrapper->free(imageResource);
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}
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