update image material
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@@ -8,5 +8,5 @@ IMAGE_PACKAGE:
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IMAGE_IMAGE_OFFSET:
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IMAGE_IMAGE_OFFSET:
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.int 0
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.int 0
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IMAGE_IMAGE_SIZE:
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IMAGE_IMAGE_SIZE:
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.int 36070
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.int 51248
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@@ -8,5 +8,5 @@ _IMAGE_PACKAGE:
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_IMAGE_IMAGE_OFFSET:
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_IMAGE_IMAGE_OFFSET:
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.int 0
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.int 0
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_IMAGE_IMAGE_SIZE:
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_IMAGE_IMAGE_SIZE:
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.int 36070
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.int 51248
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@@ -11,7 +11,7 @@ material {
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precision : high
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precision : high
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},
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},
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{
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{
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type : float3,
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type : float4,
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name : backgroundColor
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name : backgroundColor
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},
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},
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{
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{
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@@ -38,17 +38,15 @@ vertex {
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fragment {
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fragment {
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void material(inout MaterialInputs material) {
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void material(inout MaterialInputs material) {
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prepareMaterial(material);
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prepareMaterial(material);
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highp vec2 uv = (materialParams.transform * vec4(saturate(variable_imageUV.st), 1.0, 1.0)).st;
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vec4 bg = vec4(materialParams.backgroundColor, 1.0);
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highp vec2 uv = (materialParams.transform * vec4(saturate(variable_imageUV.st), 1.0, 1.0)).st;
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if (materialParams.showImage == 0 || uv.s > 1.0 || uv.s < 0.0 || uv.t < 0.0 || uv.t > 1.0) {
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if (materialParams.showImage == 0 || uv.s > 1.0 || uv.s < 0.0 || uv.t < 0.0 || uv.t > 1.0) {
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material.baseColor = bg;
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material.baseColor = materialParams.backgroundColor;
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} else {
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} else {
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uv.t = 1.0 - uv.t;
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uv.t = 1.0 - uv.t;
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vec4 color = max(texture(materialParams_image, uv.st), 0.0);
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vec4 color = max(texture(materialParams_image, uv.st), 0.0);
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color.rgb *= color.a;
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color.rgb *= color.a;
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// Manual, pre-multiplied srcOver with opaque destination optimization
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// Manual, pre-multiplied srcOver with opaque destination optimization
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material.baseColor.rgb = color.rgb + bg.rgb * (1.0 - color.a);
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material.baseColor.rgb = color.rgb + materialParams.backgroundColor.rgb * (1.0 - color.a);
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}
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}
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}
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}
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}
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}
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