rename setLayerEnabled to setLayerVisibility, add setVisibilityLayer method
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@@ -569,10 +569,9 @@ void main() async {
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await viewer.setMaterialDepthWrite(cube2, 0, true);
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await _capture(viewer, "geometry_enable_depth_write");
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// with depth write disabled on both materials, the red cube will render in front of the white cube
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// with depth write disabled on the first material, the red cube will render in front of the white cube
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// (relying on insertion order)
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await viewer.setMaterialDepthWrite(cube1, 0, false);
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await viewer.setMaterialDepthWrite(cube2, 0, false);
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await _capture(viewer, "geometry_disable_depth_write_insertion_order");
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@@ -649,9 +648,9 @@ void main() async {
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.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 8));
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await viewer.setCameraPosition(0, 2, 0);
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await _capture(viewer, "grid_overlay_default");
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await viewer.setLayerEnabled(7, true);
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await viewer.setLayerVisibility(7, true);
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await _capture(viewer, "grid_overlay_enabled");
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await viewer.setLayerEnabled(7, false);
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await viewer.setLayerVisibility(7, false);
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await _capture(viewer, "grid_overlay_disabled");
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});
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@@ -666,9 +665,36 @@ void main() async {
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var buffer = File("$testDir/cube.glb").readAsBytesSync();
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var model = await viewer.loadGlbFromBuffer(buffer, layer: 1);
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await _capture(viewer, "load_glb_from_buffer_with_layer_disabled");
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await viewer.setLayerEnabled(1, true);
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await viewer.setLayerVisibility(1, true);
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await _capture(viewer, "load_glb_from_buffer_with_layer_enabled");
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});
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test('change layer visibility at runtime', () async {
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var viewer = await createViewer();
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await viewer.setBackgroundColor(1, 0, 1, 1);
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await viewer.setCameraPosition(0, 2, 5);
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await viewer
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.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
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var cube = await viewer.createGeometry(GeometryHelper.cube());
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await _capture(viewer, "change_layer_visibility_at_runtime_default");
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// all entities set to layer 0 by default, so this should now be invisible
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await viewer.setLayerVisibility(0, false);
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await _capture(
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viewer, "change_layer_visibility_at_runtime_layer0_invisible");
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// now change the visibility layer to 5, should be invisible
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await viewer.setVisibilityLayer(cube, 5);
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await _capture(
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viewer, "change_layer_visibility_at_runtime_layer5_invisible");
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// now toggle layer 5 visibility, cube should now be visible
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await viewer.setLayerVisibility(5, true);
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await _capture(
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viewer, "change_layer_visibility_at_runtime_layer5_visible");
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});
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});
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// test('point light', () async {
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