add Texture_generateMipMapsRenderThread, AnimationManager_resetToRestPoseRenderThread
This commit is contained in:
@@ -2329,6 +2329,20 @@ external void MaterialProvider_createMaterialInstanceRenderThread(
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callback,
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callback,
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);
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TAnimationManager>,
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ffi.Pointer<TSceneAsset>,
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ffi.Uint32 requestId,
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VoidCallback onComplete)>(
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isLeaf: true)
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external void AnimationManager_resetToRestPoseRenderThread(
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ffi.Pointer<TAnimationManager> tAnimationManager,
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ffi.Pointer<TSceneAsset> tSceneAsset,
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int requestId,
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VoidCallback onComplete
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);
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@ffi.Native<
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@ffi.Native<
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ffi.Void Function(
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ffi.Void Function(
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ffi.Pointer<TAnimationManager>,
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ffi.Pointer<TAnimationManager>,
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@@ -2714,16 +2728,6 @@ external void AnimationManager_setBoneTransformRenderThread(
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> callback,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> callback,
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);
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TAnimationManager>, EntityId, ffi.Uint32,
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VoidCallback)>(isLeaf: true)
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external void AnimationManager_resetToRestPoseRenderThread(
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ffi.Pointer<TAnimationManager> tAnimationManager,
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int entityId,
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int requestId,
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VoidCallback onComplete,
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);
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@ffi.Native<
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@ffi.Native<
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ffi.Void Function(
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ffi.Void Function(
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ffi.Pointer<TEngine>,
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ffi.Pointer<TEngine>,
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@@ -1317,6 +1317,12 @@ extension type NativeLibrary(JSObject _) implements JSObject {
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int requestId,
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int requestId,
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VoidCallback onComplete,
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VoidCallback onComplete,
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);
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);
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external void _AnimationManager_resetToResetPoseRenderThread(
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Pointer<TAnimationManager> tAnimationManager,
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Pointer<TSceneAsset> tSceneAsset,
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int requestId,
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VoidCallback onComplete,
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);
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external void _AnimationManager_createRenderThread(
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external void _AnimationManager_createRenderThread(
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Pointer<TEngine> tEngine,
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Pointer<TEngine> tEngine,
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Pointer<TScene> tScene,
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Pointer<TScene> tScene,
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@@ -4138,6 +4144,16 @@ void AnimationManager_createRenderThread(
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return result;
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return result;
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}
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}
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void AnimationManager_resetToResetPoseRenderThread(
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self.Pointer<TAnimationManager> tAnimationManager,
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self.Pointer<TSceneAsset> tSceneAsset,
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int requestId,
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VoidCallback onComplete,
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) {
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final result = _lib._AnimationManager_resetToRestPoseRenderThread(tAnimationManager, tSceneAsset, requestId, onComplete);
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return result;
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}
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void Engine_createRenderThread(
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void Engine_createRenderThread(
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int backend,
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int backend,
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self.Pointer<Void> platform,
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self.Pointer<Void> platform,
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