expose methods for getting bone names
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@@ -236,6 +236,15 @@ abstract class AbstractFilamentViewer {
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Future<List<String>> getMorphTargetNames(
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FilamentEntity entity, FilamentEntity childEntity);
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///
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/// Gets the names of all bones for the armature at [skinIndex] under the specified [entity].
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///
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Future<List<String>> getBoneNames(
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FilamentEntity entity, { int skinIndex = 0});
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///
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/// Gets the names of all glTF animations embedded in the specified entity.
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///
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Future<List<String>> getAnimationNames(FilamentEntity entity);
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///
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@@ -565,6 +565,27 @@ external double get_animation_duration(
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int index,
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);
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@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
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symbol: 'get_bone_count',
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assetId: 'package:dart_filament/dart_filament.dart')
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external int get_bone_count(
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ffi.Pointer<ffi.Void> sceneManager,
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int assetEntity,
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int skinIndex,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
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ffi.Pointer<ffi.Pointer<ffi.Char>>, ffi.Int)>(
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symbol: 'get_bone_names',
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assetId: 'package:dart_filament/dart_filament.dart')
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external void get_bone_names(
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ffi.Pointer<ffi.Void> sceneManager,
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int assetEntity,
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ffi.Pointer<ffi.Pointer<ffi.Char>> outPtr,
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int skinIndex,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, EntityId,
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ffi.Pointer<ffi.Char>, ffi.Int)>(
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@@ -3,6 +3,7 @@ import 'dart:ffi';
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import 'dart:io';
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import 'dart:math';
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import 'package:animation_tools_dart/animation_tools_dart.dart';
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import 'package:dart_filament/dart_filament/compatibility/native/compatibility.dart';
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import 'package:dart_filament/dart_filament/entities/filament_entity.dart';
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import 'package:dart_filament/dart_filament/entities/gizmo.dart';
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@@ -124,7 +125,7 @@ class FilamentViewer extends AbstractFilamentViewer {
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_scene = SceneImpl(this);
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await setCameraManipulatorOptions(zoomSpeed: 10.0);
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final out = allocator<Int32>(3);
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get_gizmo(_sceneManager!, out);
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_gizmo = Gizmo(out[0], out[1], out[2], this);
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@@ -422,6 +423,23 @@ class FilamentViewer extends AbstractFilamentViewer {
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return names.cast<String>();
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}
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Future<List<String>> getBoneNames(FilamentEntity entity,
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{int skinIndex = 0}) async {
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var count = get_bone_count(_sceneManager!, entity, skinIndex);
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var out = allocator<Pointer<Char>>(count);
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for (int i = 0; i < count; i++) {
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out[i] = allocator<Char>(255);
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}
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get_bone_names(_sceneManager!, entity, out, skinIndex);
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var names = <String>[];
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for (int i = 0; i < count; i++) {
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var namePtr = out[i];
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names.add(namePtr.cast<Utf8>().toDartString());
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}
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return names;
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}
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@override
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Future<List<String>> getAnimationNames(FilamentEntity entity) async {
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var animationCount = get_animation_count(_sceneManager!, entity);
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@@ -461,6 +479,14 @@ class FilamentViewer extends AbstractFilamentViewer {
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FilamentEntity entity, MorphAnimationData animation,
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{List<String>? targetMeshNames}) async {
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var meshNames = await getChildEntityNames(entity, renderableOnly: true);
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if (targetMeshNames != null) {
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for (final targetMeshName in targetMeshNames) {
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if (!meshNames.contains(targetMeshName)) {
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throw Exception(
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"Error: mesh ${targetMeshName} does not exist under the specified entity. Available meshes : ${meshNames}");
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}
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}
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}
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var meshEntities = await getChildEntities(entity, true);
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@@ -481,6 +507,8 @@ class FilamentViewer extends AbstractFilamentViewer {
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var meshMorphTargets = await getMorphTargetNames(entity, meshEntity);
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print("Got mesh morph targets ${meshMorphTargets}");
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var intersection = animation.morphTargets
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.toSet()
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.intersection(meshMorphTargets.toSet())
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@@ -488,7 +516,11 @@ class FilamentViewer extends AbstractFilamentViewer {
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if (intersection.isEmpty) {
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throw Exception(
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"No morph targets specified in animation are present on mesh $meshName. If you weren't intending to animate every mesh, specify [targetMeshNames] when invoking this method.\nAnimation morph targets: ${animation.morphTargets}\nMesh morph targets ${meshMorphTargets}");
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"""No morph targets specified in animation are present on mesh $meshName.
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If you weren't intending to animate every mesh, specify [targetMeshNames] when invoking this method.
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Animation morph targets: ${animation.morphTargets}\n
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Mesh morph targets ${meshMorphTargets}
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Child meshes: ${meshNames}""");
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}
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var indices =
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@@ -1168,6 +1200,4 @@ class FilamentViewer extends AbstractFilamentViewer {
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Future setPriority(FilamentEntity entityId, int priority) async {
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set_priority(_sceneManager!, entityId, priority);
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}
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}
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