add moveCameraToAsset
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@@ -143,7 +143,6 @@ class _FilamentWidgetState extends State<FilamentWidget> {
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if (_textureId == null) {
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return Container(color: Colors.transparent);
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}
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var texture = Texture(
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key: ObjectKey("texture_$_textureId"),
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textureId: _textureId!,
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