diff --git a/example/lib/main.dart b/example/lib/main.dart index 40fa2cde..e4eb81ac 100644 --- a/example/lib/main.dart +++ b/example/lib/main.dart @@ -39,7 +39,7 @@ class ExampleWidget extends StatefulWidget { } class _ExampleWidgetState extends State { - late FilamentController _filamentController; + final _filamentController = FilamentController(); FilamentEntity? _cube; FilamentEntity? _flightHelmet; @@ -53,12 +53,6 @@ class _ExampleWidgetState extends State { bool _rendering = false; int _framerate = 60; - @override - void initState() { - super.initState(); - _filamentController = FilamentController(); - } - bool _initialized = false; bool _coneHidden = false; @@ -75,14 +69,6 @@ class _ExampleWidgetState extends State { @override Widget build(BuildContext context) { var children = [ - _initialized - ? Container() - : _item(() async { - await _filamentController.initialize(); - setState(() { - _initialized = true; - }); - }, "initialize"), _item(() { _filamentController.render(); }, "render"), @@ -248,6 +234,10 @@ class _ExampleWidgetState extends State { }, "play animation ${_animations!.indexOf(a)} (noreplace)"))); } + children.add(_item(() { + _filamentController.setToneMapping(ToneMapper.LINEAR); + }, "Set tone mapping to linear")); + return Padding( padding: EdgeInsets.only(top: 20, left: 20), child: Row(children: [ diff --git a/example/macos/.gitignore b/example/macos/.gitignore new file mode 100644 index 00000000..746adbb6 --- /dev/null +++ b/example/macos/.gitignore @@ -0,0 +1,7 @@ +# Flutter-related +**/Flutter/ephemeral/ +**/Pods/ + +# Xcode-related +**/dgph +**/xcuserdata/ diff --git a/example/macos/Flutter/Flutter-Debug.xcconfig b/example/macos/Flutter/Flutter-Debug.xcconfig new file mode 100644 index 00000000..4b81f9b2 --- /dev/null +++ b/example/macos/Flutter/Flutter-Debug.xcconfig @@ -0,0 +1,2 @@ +#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig" +#include "ephemeral/Flutter-Generated.xcconfig" diff --git a/example/macos/Flutter/Flutter-Release.xcconfig b/example/macos/Flutter/Flutter-Release.xcconfig new file mode 100644 index 00000000..5caa9d15 --- /dev/null +++ b/example/macos/Flutter/Flutter-Release.xcconfig @@ -0,0 +1,2 @@ +#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig" +#include "ephemeral/Flutter-Generated.xcconfig" diff --git a/example/macos/Flutter/GeneratedPluginRegistrant.swift b/example/macos/Flutter/GeneratedPluginRegistrant.swift new file mode 100644 index 00000000..f9707e5e --- /dev/null +++ b/example/macos/Flutter/GeneratedPluginRegistrant.swift @@ -0,0 +1,12 @@ +// +// Generated file. Do not edit. +// + +import FlutterMacOS +import Foundation + +import polyvox_filament + +func RegisterGeneratedPlugins(registry: FlutterPluginRegistry) { + SwiftPolyvoxFilamentPlugin.register(with: registry.registrar(forPlugin: "SwiftPolyvoxFilamentPlugin")) +} diff --git a/example/macos/Podfile b/example/macos/Podfile new file mode 100644 index 00000000..b5174a8d --- /dev/null +++ b/example/macos/Podfile @@ -0,0 +1,43 @@ +platform :osx, '13' + +# CocoaPods analytics sends network stats synchronously affecting flutter build latency. +ENV['COCOAPODS_DISABLE_STATS'] = 'true' + +project 'Runner', { + 'Debug' => :debug, + 'Profile' => :release, + 'Release' => :release, +} + +def flutter_root + generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'ephemeral', 'Flutter-Generated.xcconfig'), __FILE__) + unless File.exist?(generated_xcode_build_settings_path) + raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure \"flutter pub get\" is executed first" + end + + File.foreach(generated_xcode_build_settings_path) do |line| + matches = line.match(/FLUTTER_ROOT\=(.*)/) + return matches[1].strip if matches + end + raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Flutter-Generated.xcconfig, then run \"flutter pub get\"" +end + +require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root) + +flutter_macos_podfile_setup + +target 'Runner' do + use_frameworks! + use_modular_headers! + + flutter_install_all_macos_pods File.dirname(File.realpath(__FILE__)) + target 'RunnerTests' do + inherit! :search_paths + end +end + +post_install do |installer| + installer.pods_project.targets.each do |target| + flutter_additional_macos_build_settings(target) + end +end diff --git a/example/macos/Podfile.lock b/example/macos/Podfile.lock new file mode 100644 index 00000000..5a6b8220 --- /dev/null +++ b/example/macos/Podfile.lock @@ -0,0 +1,22 @@ +PODS: + - FlutterMacOS (1.0.0) + - polyvox_filament (0.0.1): + - FlutterMacOS + +DEPENDENCIES: + - FlutterMacOS (from `Flutter/ephemeral`) + - polyvox_filament (from `Flutter/ephemeral/.symlinks/plugins/polyvox_filament/macos`) + +EXTERNAL SOURCES: + FlutterMacOS: + :path: Flutter/ephemeral + polyvox_filament: + :path: Flutter/ephemeral/.symlinks/plugins/polyvox_filament/macos + +SPEC CHECKSUMS: + FlutterMacOS: 8f6f14fa908a6fb3fba0cd85dbd81ec4b251fb24 + polyvox_filament: e07c84b99ef9e68c66ad32f1e47c9491306cfa30 + +PODFILE CHECKSUM: 9cc8fc8fc62b1d9a89fd6f974ad4157b35254030 + +COCOAPODS: 1.12.1 diff --git a/example/macos/Runner.xcodeproj/project.pbxproj b/example/macos/Runner.xcodeproj/project.pbxproj new file mode 100644 index 00000000..c0622ab1 --- /dev/null +++ b/example/macos/Runner.xcodeproj/project.pbxproj @@ -0,0 +1,793 @@ +// !$*UTF8*$! +{ + archiveVersion = 1; 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b/example/macos/Runner.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist new file mode 100644 index 00000000..18d98100 --- /dev/null +++ b/example/macos/Runner.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist @@ -0,0 +1,8 @@ + + + + + IDEDidComputeMac32BitWarning + + + diff --git a/example/macos/Runner.xcodeproj/xcshareddata/xcschemes/Runner.xcscheme b/example/macos/Runner.xcodeproj/xcshareddata/xcschemes/Runner.xcscheme new file mode 100644 index 00000000..397f3d33 --- /dev/null +++ b/example/macos/Runner.xcodeproj/xcshareddata/xcschemes/Runner.xcscheme @@ -0,0 +1,98 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/example/macos/Runner.xcworkspace/contents.xcworkspacedata b/example/macos/Runner.xcworkspace/contents.xcworkspacedata new file mode 100644 index 00000000..21a3cc14 --- /dev/null +++ b/example/macos/Runner.xcworkspace/contents.xcworkspacedata @@ -0,0 +1,10 @@ + + + + + + + diff --git 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b/example/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_512.png differ diff --git a/example/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_64.png b/example/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_64.png new file mode 100644 index 00000000..2f1632cf Binary files /dev/null and b/example/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_64.png differ diff --git a/example/macos/Runner/Base.lproj/MainMenu.xib b/example/macos/Runner/Base.lproj/MainMenu.xib new file mode 100644 index 00000000..80e867a4 --- /dev/null +++ b/example/macos/Runner/Base.lproj/MainMenu.xib @@ -0,0 +1,343 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/example/macos/Runner/Configs/AppInfo.xcconfig b/example/macos/Runner/Configs/AppInfo.xcconfig new file mode 100644 index 00000000..16dee77d --- /dev/null +++ b/example/macos/Runner/Configs/AppInfo.xcconfig @@ -0,0 +1,14 @@ +// Application-level settings for the Runner target. +// +// This may be replaced with something auto-generated from metadata (e.g., pubspec.yaml) in the +// future. If not, the values below would default to using the project name when this becomes a +// 'flutter create' template. + +// The application's name. By default this is also the title of the Flutter window. +PRODUCT_NAME = example + +// The application's bundle identifier +PRODUCT_BUNDLE_IDENTIFIER = app.polyvox.example + +// The copyright displayed in application information +PRODUCT_COPYRIGHT = Copyright © 2023 app.polyvox. All rights reserved. diff --git a/example/macos/Runner/Configs/Debug.xcconfig b/example/macos/Runner/Configs/Debug.xcconfig new file mode 100644 index 00000000..36b0fd94 --- /dev/null +++ b/example/macos/Runner/Configs/Debug.xcconfig @@ -0,0 +1,2 @@ +#include "../../Flutter/Flutter-Debug.xcconfig" +#include "Warnings.xcconfig" diff --git a/example/macos/Runner/Configs/Release.xcconfig b/example/macos/Runner/Configs/Release.xcconfig new file mode 100644 index 00000000..dff4f495 --- /dev/null +++ b/example/macos/Runner/Configs/Release.xcconfig @@ -0,0 +1,2 @@ +#include "../../Flutter/Flutter-Release.xcconfig" +#include "Warnings.xcconfig" diff --git a/example/macos/Runner/Configs/Warnings.xcconfig b/example/macos/Runner/Configs/Warnings.xcconfig new file mode 100644 index 00000000..42bcbf47 --- /dev/null +++ b/example/macos/Runner/Configs/Warnings.xcconfig @@ -0,0 +1,13 @@ +WARNING_CFLAGS = -Wall -Wconditional-uninitialized -Wnullable-to-nonnull-conversion -Wmissing-method-return-type -Woverlength-strings +GCC_WARN_UNDECLARED_SELECTOR = YES +CLANG_UNDEFINED_BEHAVIOR_SANITIZER_NULLABILITY = YES +CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE +CLANG_WARN__DUPLICATE_METHOD_MATCH = YES +CLANG_WARN_PRAGMA_PACK = YES +CLANG_WARN_STRICT_PROTOTYPES = YES +CLANG_WARN_COMMA = YES +GCC_WARN_STRICT_SELECTOR_MATCH = YES +CLANG_WARN_OBJC_REPEATED_USE_OF_WEAK = YES +CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES +GCC_WARN_SHADOW = YES +CLANG_WARN_UNREACHABLE_CODE = YES diff --git a/example/macos/Runner/DebugProfile.entitlements b/example/macos/Runner/DebugProfile.entitlements new file mode 100644 index 00000000..dddb8a30 --- /dev/null +++ b/example/macos/Runner/DebugProfile.entitlements @@ -0,0 +1,12 @@ + + + + + com.apple.security.app-sandbox + + com.apple.security.cs.allow-jit + + com.apple.security.network.server + + + diff --git a/example/macos/Runner/Info.plist b/example/macos/Runner/Info.plist new file mode 100644 index 00000000..4789daa6 --- /dev/null +++ b/example/macos/Runner/Info.plist @@ -0,0 +1,32 @@ + + + + + CFBundleDevelopmentRegion + $(DEVELOPMENT_LANGUAGE) + CFBundleExecutable + $(EXECUTABLE_NAME) + CFBundleIconFile + + CFBundleIdentifier + $(PRODUCT_BUNDLE_IDENTIFIER) + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName + $(PRODUCT_NAME) + CFBundlePackageType + APPL + CFBundleShortVersionString + $(FLUTTER_BUILD_NAME) + CFBundleVersion + $(FLUTTER_BUILD_NUMBER) + LSMinimumSystemVersion + $(MACOSX_DEPLOYMENT_TARGET) + NSHumanReadableCopyright + $(PRODUCT_COPYRIGHT) + NSMainNibFile + MainMenu + NSPrincipalClass + NSApplication + + diff --git a/example/macos/Runner/MainFlutterWindow.swift b/example/macos/Runner/MainFlutterWindow.swift new file mode 100644 index 00000000..3cc05eb2 --- /dev/null +++ b/example/macos/Runner/MainFlutterWindow.swift @@ -0,0 +1,15 @@ +import Cocoa +import FlutterMacOS + +class MainFlutterWindow: NSWindow { + override func awakeFromNib() { + let flutterViewController = FlutterViewController() + let windowFrame = self.frame + self.contentViewController = flutterViewController + self.setFrame(windowFrame, display: true) + + RegisterGeneratedPlugins(registry: flutterViewController) + + super.awakeFromNib() + } +} diff --git a/example/macos/Runner/Release.entitlements b/example/macos/Runner/Release.entitlements new file mode 100644 index 00000000..852fa1a4 --- /dev/null +++ b/example/macos/Runner/Release.entitlements @@ -0,0 +1,8 @@ + + + + + com.apple.security.app-sandbox + + + diff --git a/example/macos/RunnerTests/RunnerTests.swift b/example/macos/RunnerTests/RunnerTests.swift new file mode 100644 index 00000000..5418c9f5 --- /dev/null +++ b/example/macos/RunnerTests/RunnerTests.swift @@ -0,0 +1,12 @@ +import FlutterMacOS +import Cocoa +import XCTest + +class RunnerTests: XCTestCase { + + func testExample() { + // If you add code to the Runner application, consider adding tests here. + // See https://developer.apple.com/documentation/xctest for more information about using XCTest. + } + +} diff --git a/macos/Classes/SwiftPolyvoxFilamentPlugin.swift b/macos/Classes/SwiftPolyvoxFilamentPlugin.swift new file mode 100644 index 00000000..5a5b5907 --- /dev/null +++ b/macos/Classes/SwiftPolyvoxFilamentPlugin.swift @@ -0,0 +1,742 @@ +import FlutterMacOS +import GLKit + +public class SwiftPolyvoxFilamentPlugin: NSObject, FlutterPlugin, FlutterTexture { + + var registrar : FlutterPluginRegistrar + var flutterTextureId: Int64? + var registry: FlutterTextureRegistry + + var pixelBuffer: CVPixelBuffer?; + + var createdAt = Date() + + var pixelBufferAttrs = [ + kCVPixelBufferPixelFormatTypeKey: NSNumber(value: kCVPixelFormatType_32ABGR ), +// kCVPixelBufferOpenGLCompatibilityKey: kCFBooleanTrue, + kCVPixelBufferIOSurfacePropertiesKey: [:] + ] as CFDictionary + + var resources:NSMutableDictionary = [:] + + var viewer:UnsafeRawPointer? = nil + var displayLink:CVDisplayLink? = nil + var rendering:Bool = false + + var frameInterval:Double = 1 / 60.0 + + static var messenger : FlutterBinaryMessenger? = nil; + + var loadResource : @convention(c) (UnsafePointer?, UnsafeMutableRawPointer?) -> ResourceBuffer = { uri, resourcesPtr in + + let instance:SwiftPolyvoxFilamentPlugin = Unmanaged.fromOpaque(resourcesPtr!).takeUnretainedValue() + + let uriString = String(cString:uri!) + + var path:String? = nil + + // check for hot-reloaded asset + var found : URL? = nil + + if(uriString.hasPrefix("asset://")) { + let assetPath = String(uriString.dropFirst(8)) + print("Searching for hot reloaded asset under path : \(assetPath)") + let appFolder = Bundle.main.resourceURL + let dirPaths = NSSearchPathForDirectoriesInDomains(.applicationDirectory, + .userDomainMask, true) + let supportDirPaths = NSSearchPathForDirectoriesInDomains(.applicationSupportDirectory, + .userDomainMask, true) + let devFsPath = URL(fileURLWithPath: supportDirPaths.first!, isDirectory:true).deletingLastPathComponent().deletingLastPathComponent().appendingPathComponent("tmp") + + + let orderedURLs = try? FileManager.default.enumerator(at: devFsPath, includingPropertiesForKeys: [ .pathKey, .creationDateKey], options: .skipsHiddenFiles) + + + for case let fileURL as URL in orderedURLs! { + if !(fileURL.path.hasSuffix(assetPath)) { + continue + } + print("Found hot reloaded asset : \(fileURL)") + if found == nil { + found = fileURL + } else { + do { + let c1 = try found!.resourceValues(forKeys: [.creationDateKey]).creationDate + let c2 = try fileURL.resourceValues(forKeys: [.creationDateKey]).creationDate + + if c1! < c2! { + found = fileURL + print("\(fileURL) is newer, replacing") + } else { + print("Ignoring older asset") + } + } catch { + + } + } + } + } + + do { + if let cd = try found?.resourceValues(forKeys:[.creationDateKey]).creationDate { + if cd > instance.createdAt { + print("Using hot reloaded asset : \(found)") + path = found!.path + } + } + } catch { + + } + if path == nil { + if(uriString.hasPrefix("file://")) { + path = String(uriString.dropFirst(7)) + } else if(uriString.hasPrefix("asset://")) { + let key = instance.registrar.lookupKey(forAsset:String(uriString.dropFirst(8))) + path = Bundle.main.path(forResource: key, ofType:nil) + + guard path != nil else { + print("File not present in bundle : \(uri)") + return ResourceBuffer() + } + } else { + let key = instance.registrar.lookupKey(forAsset:String(uriString)) + let bundle = Bundle.init(identifier: "io.flutter.flutter.app")! + path = bundle.path(forResource:uriString, ofType: nil, inDirectory: "flutter_assets") +// let path = bundle.path(forResource: "assets/materials.uberz", ofType: nil) + guard path != nil else { + print("File not present in bundle : \(uriString)") + return ResourceBuffer() + } + } + } + do { + print("Opening data from path \(path)") + let data = try Data(contentsOf: URL(fileURLWithPath:path!)) + let resId = instance.resources.count + let nsData = data as NSData + instance.resources[resId] = nsData + let rawPtr = nsData.bytes + return ResourceBuffer(data:rawPtr, size:UInt32(nsData.count), id:UInt32(resId)) + } catch { + print("Error opening file: \(error)") + } + return ResourceBuffer() + } + + var freeResource : @convention(c) (ResourceBuffer,UnsafeMutableRawPointer?) -> () = { rbuf, resourcesPtr in + let instance:SwiftPolyvoxFilamentPlugin = Unmanaged.fromOpaque(resourcesPtr!).takeUnretainedValue() + instance.resources.removeObject(forKey:rbuf.id) + } + + var displayLinkRenderCallback : @convention(c) (CVDisplayLink, UnsafePointer, UnsafePointer, CVOptionFlags, UnsafeMutablePointer, UnsafeMutableRawPointer?) -> CVReturn = { displayLink, ts1, ts2, options, optionsPtr, resourcesPtr in + let instance:SwiftPolyvoxFilamentPlugin = Unmanaged.fromOpaque(resourcesPtr!).takeUnretainedValue() + + if(instance.viewer != nil && instance.rendering) { + instance.doRender() + } + return 0 + } + + func doRender() { + DispatchQueue.main.async { + render(self.viewer, 0) + self.registry.textureFrameAvailable(self.flutterTextureId!) + } + } + + func createDisplayLink() { + let displayID = CGMainDisplayID() + let error = CVDisplayLinkCreateWithCGDisplay(displayID, &displayLink); + if (error != 0) + { + print("DisplayLink created with error \(error)"); + } + CVDisplayLinkSetOutputCallback(displayLink!, displayLinkRenderCallback, unsafeBitCast(self, to:UnsafeMutableRawPointer.self)) + + CVDisplayLinkStart(displayLink!); + + } + + public func copyPixelBuffer() -> Unmanaged? { + if(pixelBuffer == nil) { + return nil; + } + return Unmanaged.passRetained(pixelBuffer!); + } + + public func onTextureUnregistered(_ texture:FlutterTexture) { + print("Texture unregistered") + } + + public static func register(with registrar: FlutterPluginRegistrar) { + let _messenger = registrar.messenger; + messenger = _messenger; + let channel = FlutterMethodChannel(name: "app.polyvox.filament/event", binaryMessenger: _messenger) + let instance = SwiftPolyvoxFilamentPlugin(textureRegistry: registrar.textures, registrar:registrar) + registrar.addMethodCallDelegate(instance, channel: channel) + } + + init(textureRegistry: FlutterTextureRegistry, registrar:FlutterPluginRegistrar) { + self.registry = textureRegistry; + self.registrar = registrar + self.metalDevice = MTLCreateSystemDefaultDevice()! + } + + private func createPixelBuffer(width:Int, height:Int) { + if(CVPixelBufferCreate(kCFAllocatorDefault, Int(width), Int(height), + kCVPixelFormatType_32BGRA, pixelBufferAttrs, &pixelBuffer) != kCVReturnSuccess) { + print("Error allocating pixel buffer") + } + self.flutterTextureId = self.registry.register(self) + } + + private func resize(width:Int32, height:Int32) { + if(self.flutterTextureId != nil) { + self.registry.unregisterTexture(self.flutterTextureId!) + } + createPixelBuffer(width: Int(width), height:Int(height)) + } + + var cvMetalTextureCache:CVMetalTextureCache? = nil + var cvMetalTexture:CVMetalTexture? = nil + var metalTexture:MTLTexture? = nil + var metalDevice:MTLDevice? = nil + + public func handle(_ call: FlutterMethodCall, result: @escaping FlutterResult) { + let methodName = call.method; + switch methodName { + case "createTexture": + let args = call.arguments as! Array + createPixelBuffer(width:Int(args[0]), height:Int(args[1])) + + var cvret = CVMetalTextureCacheCreate( + kCFAllocatorDefault, + nil, + metalDevice!, + nil, + &cvMetalTextureCache); + cvret = CVMetalTextureCacheCreateTextureFromImage( + kCFAllocatorDefault, + cvMetalTextureCache!, + pixelBuffer!, nil, + MTLPixelFormat.bgra8Unorm, + Int(args[0]), Int(args[1]), + 0, + &cvMetalTexture); + metalTexture = CVMetalTextureGetTexture(cvMetalTexture!); + createDisplayLink() + result(self.flutterTextureId) + case "destroyTexture": + if(viewer != nil) { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Destroy the viewer before destroying the texture", details: nil)) + } else { + + if(self.flutterTextureId != nil) { + self.registry.unregisterTexture(self.flutterTextureId!) + } + self.flutterTextureId = nil + self.pixelBuffer = nil + } + case "destroyViewer": + if(viewer != nil) { + destroy_swap_chain(viewer) + delete_filament_viewer(viewer) + viewer = nil + } + result(true) + case "resize": + if(viewer == nil) { + print("Error: cannot resize before a viewer has been created") + result(nil); + } + rendering = false + destroy_swap_chain(viewer) + let args = call.arguments as! [Any] + let width = UInt32(args[0] as! Int64) + let height = UInt32(args[1] as! Int64) + resize(width:Int32(width), height:Int32(height)) + create_swap_chain(viewer, CVPixelBufferGetBaseAddress(pixelBuffer!), width, height) + let metalTextureId = Int(bitPattern:Unmanaged.passUnretained(metalTexture!).toOpaque()) + create_render_target(viewer, metalTextureId, width, height); + update_viewport_and_camera_projection(viewer, width, height, Float(args[2] as! Double)) + rendering = true + print("Resized to \(args[0])x\(args[1])") + result(self.flutterTextureId); + case "createFilamentViewer": + if(viewer != nil) { + destroy_swap_chain(viewer) + delete_filament_viewer(viewer) + viewer = nil + } + let callback = make_resource_loader(loadResource, freeResource, Unmanaged.passUnretained(self).toOpaque()) + let args = call.arguments as! [Any] + let width = UInt32(args[0] as! Int64) + let height = UInt32(args[1] as! Int64) + + viewer = create_filament_viewer(nil, callback) + create_swap_chain(viewer, CVPixelBufferGetBaseAddress(pixelBuffer!), width, height) + + let metalTextureId = Int(bitPattern:Unmanaged.passUnretained(metalTexture!).toOpaque()) + + create_render_target(viewer, metalTextureId, width,height); + + update_viewport_and_camera_projection(viewer, width, height, 1.0) + set_frame_interval(viewer, Float(frameInterval)) + print("Viewer created") + result(unsafeBitCast(viewer, to:Int64.self)) + case "getAssetManager": + let assetManager = get_asset_manager(viewer) + result(unsafeBitCast(assetManager, to:Int64.self)) + case "clearBackgroundImage": + clear_background_image(viewer) + result(true) + case "setBackgroundImage": + set_background_image(viewer, call.arguments as! String) + result(true) + case "setBackgroundImagePosition": + let args = call.arguments as! [Any] + set_background_image_position(viewer, Float(args[0] as! Double), Float(args[1] as! Double), args[2] as! Bool) + result(true) + case "setBackgroundColor": + guard let args = call.arguments as? [Double], args.count == 4 else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected RGBA values for setBackgroundColor", details: nil)) + return + } + set_background_color(viewer, Float(args[0]), Float(args[1]), Float(args[2]), Float(args[3])) + result(true) + case "setToneMapping": + guard let args = call.arguments as? Int else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected ToneMapping argument for setToneMapping", details: nil)) + return + } + set_tone_mapping(viewer, Int32(args)); + result(true) + case "setBloom": + guard let args = call.arguments as? Double else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected double argument for setBloom", details: nil)) + return + } + set_bloom(viewer, Float(args)); + result(true) + case "loadSkybox": + load_skybox(viewer, call.arguments as! String) + result(true) + case "loadIbl": + let args = call.arguments as! [Any] + load_ibl(viewer, args[0] as! String, args[1] as! Float) + result(true) + case "removeSkybox": + remove_skybox(viewer) + result(true) + case "removeIbl": + remove_ibl(viewer) + result(true) + case "addLight": + guard let args = call.arguments as? [Any], args.count == 10, + let type = args[0] as? Int32, + let colour = args[1] as? Double, + let intensity = args[2] as? Double, + let posX = args[3] as? Double, + let posY = args[4] as? Double, + let posZ = args[5] as? Double, + let dirX = args[6] as? Double, + let dirY = args[7] as? Double, + let dirZ = args[8] as? Double, + let shadows = args[9] as? Bool else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected viewer and light parameters for addLight", details: nil)) + return + } + let entityId = add_light(viewer, UInt8(type), Float(colour), Float(intensity),Float(posX), Float(posY), Float(posZ), Float(dirX), Float(dirY), Float(dirZ), shadows) + result(entityId) + + case "removeLight": + remove_light(viewer, Int32(call.arguments as! Int64)) + result(true) + case "clearLights": + clear_lights(viewer) + result(true) + case "loadGlb": + guard let args = call.arguments as? [Any], args.count == 3, + let assetManager = args[0] as? Int64, + let assetPath = args[1] as? String, + let unlit = args[2] as? Bool else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected assetManager, assetPath, and unlit for load_glb", details: nil)) + return + } + let entityId = load_glb(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), assetPath, unlit) + result(entityId) + case "loadGltf": + guard let args = call.arguments as? [Any], args.count == 3, + let assetManager = args[0] as? Int64, + let assetPath = args[1] as? String, + let relativePath = args[2] as? String else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected assetManager, assetPath, and relativePath for load_gltf", details: nil)) + return + } + let entityId = load_gltf(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), assetPath, relativePath) + result(entityId) + case "transformToUnitCube": + let args = call.arguments as! [Any] + transform_to_unit_cube(unsafeBitCast(args[0] as! Int64, to:UnsafeMutableRawPointer.self), args[1] as! EntityId) + result(true) + case "render": + print("Manual render") + doRender() + result(true) + case "setRendering": + rendering = call.arguments as! Bool + result(true) + case "setFrameInterval": + frameInterval = call.arguments as! Double + if(displayLink != nil) { + // displayLink!.preferredFramesPerSecond = Int(1 / frameInterval) + } + if(viewer != nil) { + set_frame_interval(viewer, Float(frameInterval)) + } + print("Set preferred frame interval to \(frameInterval)") + result(true) + case "updateViewportAndCameraProjection": + guard let args = call.arguments as? [Any], args.count == 3, + let width = args[0] as? Int, + let height = args[1] as? Int, + let scaleFactor = args[2] as? Float else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected viewer, width, height, and scaleFactor for update_viewport_and_camera_projection", details: nil)) + return + } + update_viewport_and_camera_projection(viewer, UInt32(width), UInt32(height), scaleFactor) + result(true) + case "scrollBegin": + scroll_begin(viewer) + result(true) + case "scrollUpdate": + guard let args = call.arguments as? [Any], args.count == 3, + let x = args[0] as? Double, + let y = args[1] as? Double, + let z = args[2] as? Double else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected viewer, x, y, and z for scroll_update", details: nil)) + return + } + scroll_update(viewer, Float(x), Float(y), Float(z)) + result(true) + + case "scrollEnd": + scroll_end(viewer) + result(true) + case "grabBegin": + guard let args = call.arguments as? [Any], args.count == 3, + let x = args[0] as? Double, + let y = args[1] as? Double, + let pan = args[2] as? Bool else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected viewer, x, y, and pan for grab_begin", details: nil)) + return + } + grab_begin(viewer, Float(x), Float(y), pan) + result(true) + + case "grabUpdate": + guard let args = call.arguments as? [Any], args.count == 2, + let x = args[0] as? Float, + let y = args[1] as? Float else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected viewer, x, and y for grab_update", details: nil)) + return + } + grab_update(viewer, x, y) + result(true) + + case "grabEnd": + grab_end(viewer) + result(true) + case "applyWeights": + // guard let args = call.arguments as? [Any], args.count == 5, + // let assetManager = args[0] as? Int64, + // let asset = args[1] as? EntityId, + // let entityName = args[2] as? String, + // let weights = args[3] as? [Float], + // let count = args[4] as? Int else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for apply_weights", details: nil)) + // return + // } + // apply_weights(assetManager, asset, entityName, UnsafeMutablePointer(&weights), Int32(count)) + // result(true) + case "setMorphTargetWeights": + guard let args = call.arguments as? [Any], args.count == 5, + let assetManager = args[0] as? Int64, + let asset = args[1] as? EntityId, + let entityName = args[2] as? String, + let morphData = args[3] as? [Double], + let numMorphWeights = args[4] as? Int32 else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for setMorphTargetWeights", details: nil)) + return + } + + set_morph_target_weights(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, entityName, morphData.map { Float($0) }, Int32(numMorphWeights)) + + result(true) + + case "setMorphAnimation": + guard let args = call.arguments as? [Any], args.count == 8, + let assetManager = args[0] as? Int64, + let asset = args[1] as? EntityId, + let entityName = args[2] as? String, + let morphData = args[3] as? [Double], + let morphIndices = args[4] as? [Int32], + let numMorphTargets = args[5] as? Int32, + let numFrames = args[6] as? Int32, + let frameLengthInMs = args[7] as? Double else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Incorrect arguments provided for setMorphAnimation", details: nil)) + return + } + let frameData = morphData.map { Float($0) } + let am = unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self) + + let success = set_morph_animation( + am, + asset, + entityName, + frameData, + morphIndices, + Int32(numMorphTargets), + Int32(numFrames), + Float(frameLengthInMs)) + result(success) + case "setBoneAnimation": + // guard let args = call.arguments as? [Any], args.count == 9, + // let assetManager = args[0] as? Int64, + // let asset = args[1] as? EntityId, + // let frameData = args[2] as? [Float], + // let numFrames = args[3] as? Int, + // let numBones = args[4] as? Int, + // let boneNames = args[5] as? [String], + // let meshName = args[6] as? [String], + // let numMeshTargets = args[7] as? Int, + // let frameLengthInMs = args[8] as? Float else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for set_bone_animation", details: nil)) + // return + // } + + // // Convert boneNames and meshName to C-style strings array. + // var cBoneNames: [UnsafePointer?] = boneNames.map { $0.cString(using: .utf8) } + // var cMeshName: [UnsafePointer?] = meshName.map { $0.cString(using: .utf8) } + // + // set_bone_animation(assetManager, asset, UnsafeMutablePointer(&frameData), numFrames, numBones, &cBoneNames, &cMeshName, numMeshTargets, frameLengthInMs) + + // // Clean up after conversion + // for cStr in cBoneNames { free(UnsafeMutablePointer(mutating: cStr)) } + // for cStr in cMeshName { free(UnsafeMutablePointer(mutating: cStr)) } + + result(true) + + case "playAnimation": + guard let args = call.arguments as? [Any], args.count == 7, + let assetManager = args[0] as? Int64, + let asset = args[1] as? EntityId, + let index = args[2] as? Int, + let loop = args[3] as? Bool, + let reverse = args[4] as? Bool, + let replaceActive = args[5] as? Bool, + let crossfade = args[6] as? Double else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for play_animation", details: nil)) + return + } + play_animation(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, Int32(index), loop, reverse, replaceActive, Float(crossfade)) + result(true) + case "getAnimationDuration": + guard let args = call.arguments as? [Any], args.count == 3, + let assetManager = args[0] as? Int64, + let asset = args[1] as? EntityId, + let animationIndex = args[2] as? Int else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for getAnimationDuration", details: nil)) + return + } + + let dur = get_animation_duration(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, Int32(animationIndex)) + result(dur) + + case "setAnimationFrame": + guard let args = call.arguments as? [Any], args.count == 4, + let assetManager = args[0] as? Int64, + let asset = args[1] as? EntityId, + let animationIndex = args[2] as? Int, + let animationFrame = args[3] as? Int else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for set_animation_frame", details: nil)) + return + } + + set_animation_frame(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, Int32(animationIndex), Int32(animationFrame)) + result(true) + + case "stopAnimation": + guard let args = call.arguments as? [Any], args.count == 3, + let assetManager = args[0] as? Int64, + let asset = args[1] as? EntityId, + let index = args[2] as? Int else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for stop_animation", details: nil)) + return + } + stop_animation(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, Int32(index)) + result(true) + case "getAnimationCount": + guard let args = call.arguments as? [Any], args.count == 2, + let assetManager = args[0] as? Int64, + let asset = args[1] as? EntityId else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for get_animation_count", details: nil)) + return + } + + let count = get_animation_count(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset) + result(count) + case "getAnimationNames": + guard let args = call.arguments as? [Any], args.count == 2, + let assetManager = args[0] as? Int64, + let asset = args[1] as? EntityId else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for get_animation_name", details: nil)) + return + } + var names:[String] = []; + let count = get_animation_count(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset) + var buffer = [CChar](repeating: 0, count: 256) // Assuming max name length of 256 for simplicity + for i in 0...count - 1 { + get_animation_name(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, &buffer, Int32(i)) + let name = String(cString: buffer) + names.append(name) + } + result(names) + case "getAnimationName": + guard let args = call.arguments as? [Any], args.count == 3, + let assetManager = args[0] as? Int64, + let asset = args[1] as? EntityId, + let index = args[2] as? Int else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for get_animation_name", details: nil)) + return + } + + var buffer = [CChar](repeating: 0, count: 256) // Assuming max name length of 256 for simplicity + get_animation_name(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, &buffer, Int32(index)) + let name = String(cString: buffer) + result(name) + + case "getMorphTargetName": + guard let args = call.arguments as? [Any], args.count == 4, + let assetManager = args[0] as? Int64, + let asset = args[1] as? EntityId, + let meshName = args[2] as? String, + let index = args[3] as? Int else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for get_morph_target_name", details: nil)) + return + } + + var buffer = [CChar](repeating: 0, count: 256) // Assuming max name length of 256 for simplicity + get_morph_target_name(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, meshName, &buffer, Int32(index)) + let targetName = String(cString: buffer) + result(targetName) + case "getMorphTargetNames": + guard let args = call.arguments as? [Any], args.count == 3, + let assetManager = args[0] as? Int64, + let asset = args[1] as? EntityId, + let meshName = args[2] as? String else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for get_morph_target_name", details: nil)) + return + } + let count = get_morph_target_name_count(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, meshName) + var names:[String] = [] + if count > 0 { + for i in 0...count - 1 { + var buffer = [CChar](repeating: 0, count: 256) // Assuming max name length of 256 for simplicity + get_morph_target_name(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, meshName, &buffer, Int32(i)) + names.append(String(cString:buffer)) + } + } + result(names) + case "getMorphTargetNameCount": + guard let args = call.arguments as? [Any], args.count == 3, + let assetManager = args[0] as? Int64, + let asset = args[1] as? EntityId, + let meshName = args[2] as? String else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for get_morph_target_name_count", details: nil)) + return + } + + let count = get_morph_target_name_count(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, meshName) + result(count) + + case "removeAsset": + remove_asset(viewer, call.arguments as! EntityId) + result(true) + case "clearAssets": + clear_assets(viewer) + result(true) + case "setCamera": + guard let args = call.arguments as? [Any], args.count == 2, + let asset = args[0] as? EntityId, + let nodeName = args[1] as? String? else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected asset and nodeName for set_camera", details: nil)) + return + } + let success = set_camera(viewer, asset, nodeName) + result(success) + + case "setCameraPosition": + let args = call.arguments as! [Any] + set_camera_position(viewer, Float(args[0] as! Double), Float(args[1] as! Double), Float(args[2] as! Double)) + result(true) + + case "setCameraRotation": + let args = call.arguments as! [Any] + set_camera_rotation(viewer, Float(args[0] as! Double), Float(args[1] as! Double), Float(args[2] as! Double), Float(args[3] as! Double)) + result(true) + case "setCameraModelMatrix": + guard let matrix = call.arguments as? [Float], matrix.count == 16 else { // Assuming a 4x4 matrix + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for set_camera_model_matrix", details: nil)) + return + } + set_camera_model_matrix(viewer, matrix) + result(true) + case "setCameraFocalLength": + set_camera_focal_length(viewer, call.arguments as! Float) + result(true) + case "setCameraFocusDistance": + set_camera_focus_distance(viewer, call.arguments as! Float) + result(true) + case "setMaterialColor": + guard let args = call.arguments as? [Any], args.count == 5, + let assetManager = args[0] as? Int64, + let asset = args[1] as? EntityId, + let meshName = args[2] as? String, + let materialIndex = args[3] as? Int32, + let color = args[4] as? [Double] else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for setMaterialColor", details: nil)) + return + } + set_material_color(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, meshName, materialIndex, Float(color[0]), Float(color[1]), Float(color[2]), Float(color[3])) + result(true) + + case "hideMesh": + guard let args = call.arguments as? [Any], args.count == 3, + let assetManager = args[0] as? Int64, + let asset = args[1] as? EntityId, + let meshName = args[2] as? String else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for hide_mesh", details: nil)) + return + } + + let status = hide_mesh(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, meshName) + result(status) + + case "revealMesh": + guard let args = call.arguments as? [Any], args.count == 3, + let assetManager = args[0] as? Int64, + let asset = args[1] as? EntityId, + let meshName = args[2] as? String else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for reveal_mesh", details: nil)) + return + } + + let status = reveal_mesh(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, meshName) + result(status) + default: + result(FlutterMethodNotImplemented) + } + } +} + diff --git a/macos/include/AssetManager.hpp b/macos/include/AssetManager.hpp new file mode 100644 index 00000000..a446a511 --- /dev/null +++ b/macos/include/AssetManager.hpp @@ -0,0 +1,100 @@ +#pragma once + +#include + +#include +#include +#include + +#include "SceneAsset.hpp" +#include "ResourceBuffer.hpp" + +typedef int32_t EntityId; + +namespace polyvox { + using namespace filament; + using namespace filament::gltfio; + + class AssetManager { + public: + AssetManager(const ResourceLoaderWrapper* const loader, + NameComponentManager *ncm, + Engine *engine, + Scene *scene); + ~AssetManager(); + EntityId loadGltf(const char* uri, const char* relativeResourcePath); + EntityId loadGlb(const char* uri, bool unlit); + FilamentAsset* getAssetByEntityId(EntityId entityId); + void remove(EntityId entity); + void destroyAll(); + unique_ptr> getAnimationNames(EntityId entity); + float getAnimationDuration(EntityId entity, int animationIndex); + unique_ptr> getMorphTargetNames(EntityId entity, const char *meshName); + void transformToUnitCube(EntityId e); + inline void updateTransform(EntityId e); + void setScale(EntityId e, float scale); + void setPosition(EntityId e, float x, float y, float z); + void setRotation(EntityId e, float rads, float x, float y, float z); + const utils::Entity *getCameraEntities(EntityId e); + size_t getCameraEntityCount(EntityId e); + const utils::Entity* getLightEntities(EntityId e) const noexcept; + size_t getLightEntityCount(EntityId e) const noexcept; + void updateAnimations(); + bool setMaterialColor(EntityId e, const char* meshName, int materialInstance, const float r, const float g, const float b, const float a); + + bool setMorphAnimationBuffer( + EntityId entityId, + const char* entityName, + const float* const morphData, + const int* const morphIndices, + int numMorphTargets, + int numFrames, + float frameLengthInMs); + + void setMorphTargetWeights(EntityId entityId, const char* const entityName, const float* const weights, int count); + + bool setBoneAnimationBuffer( + EntityId entity, + const float* const frameData, + int numFrames, + int numBones, + const char** const boneNames, + const char** const meshName, + int numMeshTargets, + float frameLengthInMs); + void playAnimation(EntityId e, int index, bool loop, bool reverse, bool replaceActive, float crossfade = 0.3f); + void stopAnimation(EntityId e, int index); + void setMorphTargetWeights(const char* const entityName, float *weights, int count); + void loadTexture(EntityId entity, const char* resourcePath, int renderableIndex); + void setAnimationFrame(EntityId entity, int animationIndex, int animationFrame); + bool hide(EntityId entity, const char* meshName); + bool reveal(EntityId entity, const char* meshName); + + private: + AssetLoader* _assetLoader = nullptr; + const ResourceLoaderWrapper* const _resourceLoaderWrapper; + NameComponentManager* _ncm = nullptr; + Engine* _engine; + Scene* _scene; + MaterialProvider* _unlitProvider = nullptr; + MaterialProvider* _ubershaderProvider = nullptr; + gltfio::ResourceLoader* _gltfResourceLoader = nullptr; + gltfio::TextureProvider* _stbDecoder = nullptr; + gltfio::TextureProvider* _ktxDecoder = nullptr; + + vector _assets; + tsl::robin_map _entityIdLookup; + + utils::Entity findEntityByName( + SceneAsset asset, + const char* entityName + ); + + inline void updateTransform(SceneAsset& asset); + + inline void setBoneTransform(SceneAsset& asset, int frameNumber); + + + + }; +} diff --git a/macos/include/FilamentViewer.hpp b/macos/include/FilamentViewer.hpp new file mode 100644 index 00000000..10dd8633 --- /dev/null +++ b/macos/include/FilamentViewer.hpp @@ -0,0 +1,178 @@ +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +#include +#include + +#include + +#include + +#include +#include +#include +#include + +#include +#include +#include +#include + +#include "AssetManager.hpp" + +using namespace std; +using namespace filament; +using namespace filament::math; +using namespace gltfio; +using namespace camutils; + +typedef int32_t EntityId; + +namespace polyvox { + + enum ToneMapping { + ACES, FILMIC, LINEAR + }; + + class FilamentViewer { + public: + FilamentViewer(const void* context, const ResourceLoaderWrapper* const resourceLoaderWrapper); + ~FilamentViewer(); + + void setToneMapping(ToneMapping toneMapping); + void setBloom(float strength); + void loadSkybox(const char* const skyboxUri); + void removeSkybox(); + + void loadIbl(const char* const iblUri, float intensity); + void removeIbl(); + + void removeAsset(EntityId asset); + // removes all add assets from the current scene + void clearAssets(); + + void updateViewportAndCameraProjection(int height, int width, float scaleFactor); + void render(uint64_t frameTimeInNanos); + void setFrameInterval(float interval); + + bool setCamera(EntityId asset, const char* nodeName); + + void createSwapChain(const void* surface, uint32_t width, uint32_t height); + void destroySwapChain(); + + void createRenderTarget(intptr_t textureId, uint32_t width,uint32_t height); + + Renderer* getRenderer(); + + void setBackgroundColor(const float r, const float g, const float b, const float a); + void setBackgroundImage(const char* resourcePath); + void clearBackgroundImage(); + void setBackgroundImagePosition(float x, float y, bool clamp); + void setCameraExposure(float aperture, float shutterSpeed, float sensitivity); + void setCameraPosition(float x, float y, float z); + void setCameraRotation(float rads, float x, float y, float z); + void setCameraModelMatrix(const float* const matrix); + void setCameraFocalLength(float fl); + void setCameraFocusDistance(float focusDistance); + + void grabBegin(float x, float y, bool pan); + void grabUpdate(float x, float y); + void grabEnd(); + void scrollBegin(); + void scrollUpdate(float x, float y, float delta); + void scrollEnd(); + + int32_t addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows); + void removeLight(EntityId entityId); + void clearLights(); + + AssetManager* const getAssetManager() { + return (AssetManager* const) _assetManager; + } + + private: + void createImageRenderable(); + void loadResources(std::string relativeResourcePath); + void cleanup(); + + bool _panning = false; + float _startX; + float _startY; + math::mat4f _cameraPosition; + math::mat4f _cameraRotation; + + const ResourceLoaderWrapper* const _resourceLoaderWrapper; + + Scene* _scene; + View* _view; + Engine* _engine; + + // a default camera that we add to every scene + Camera* _mainCamera; + + Renderer* _renderer; + RenderTarget* _rt; + Texture* _rtColor; + Texture* _rtDepth; + + SwapChain* _swapChain = nullptr; + + AssetManager* _assetManager = nullptr; + + NameComponentManager* _ncm = nullptr; + + std::mutex mtx; // mutex to ensure thread safety when removing assets + + vector _lights; + Texture* _skyboxTexture = nullptr; + Skybox* _skybox = nullptr; + Texture* _iblTexture = nullptr; + IndirectLight* _indirectLight = nullptr; + + bool _recomputeAabb = false; + + bool _actualSize = false; + + float _cameraFocalLength = 28.0f; + float _cameraFocusDistance = 0.0f; + + ColorGrading *colorGrading = nullptr; + + // background image properties + uint32_t _imageHeight = 0; + uint32_t _imageWidth = 0; + mat4f _imageScale; + Texture* _imageTexture = nullptr; + utils::Entity* _imageEntity = nullptr; + VertexBuffer* _imageVb = nullptr; + IndexBuffer* _imageIb = nullptr; + Material* _imageMaterial = nullptr; + TextureSampler _imageSampler; + void loadKtx2Texture(string path, ResourceBuffer data); + void loadKtxTexture(string path, ResourceBuffer data); + void loadPngTexture(string path, ResourceBuffer data); + void loadTextureFromPath(string path); + + + void _createManipulator(); + uint32_t _lastFrameTimeInNanos; + }; + + +} + + + diff --git a/macos/include/GL/glcorearb.h b/macos/include/GL/glcorearb.h new file mode 100644 index 00000000..be94baf7 --- /dev/null +++ b/macos/include/GL/glcorearb.h @@ -0,0 +1,3621 @@ +#ifndef __glcorearb_h_ +#define __glcorearb_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 32433 $ on $Date: 2016-02-10 02:02:08 -0500 (Wed, 10 Feb 2016) $ +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/* glcorearb.h is for use with OpenGL core profile implementations. +** It should should be placed in the same directory as gl.h and +** included as . +** +** glcorearb.h includes only APIs in the latest OpenGL core profile +** implementation together with APIs in newer ARB extensions which +** can be supported by the core profile. It does not, and never will +** include functionality removed from the core profile, such as +** fixed-function vertex and fragment processing. +** +** Do not #include both and either of or +** in the same source file. +*/ + +/* Generated C header for: + * API: gl + * Profile: core + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: glcore + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +typedef void GLvoid; +typedef unsigned int GLenum; +typedef float GLfloat; +typedef int GLint; +typedef int GLsizei; +typedef unsigned int GLbitfield; +typedef double GLdouble; +typedef unsigned int GLuint; +typedef unsigned char GLboolean; +typedef unsigned char GLubyte; +typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef void (APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size); +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum buf); +typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLFINISHPROC) (void); +typedef void (APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (APIENTRYP PFNGLLOGICOPPROC) (GLenum opcode); +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); +typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *data); +typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLdouble near, GLdouble far); +typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullFace (GLenum mode); +GLAPI void APIENTRY glFrontFace (GLenum mode); +GLAPI void APIENTRY glHint (GLenum target, GLenum mode); +GLAPI void APIENTRY glLineWidth (GLfloat width); +GLAPI void APIENTRY glPointSize (GLfloat size); +GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glDrawBuffer (GLenum buf); +GLAPI void APIENTRY glClear (GLbitfield mask); +GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glClearStencil (GLint s); +GLAPI void APIENTRY glClearDepth (GLdouble depth); +GLAPI void APIENTRY glStencilMask (GLuint mask); +GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void APIENTRY glDepthMask (GLboolean flag); +GLAPI void APIENTRY glDisable (GLenum cap); +GLAPI void APIENTRY glEnable (GLenum cap); +GLAPI void APIENTRY glFinish (void); +GLAPI void APIENTRY glFlush (void); +GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void APIENTRY glLogicOp (GLenum opcode); +GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void APIENTRY glDepthFunc (GLenum func); +GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void APIENTRY glReadBuffer (GLenum src); +GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *data); +GLAPI GLenum APIENTRY glGetError (void); +GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GLAPI const GLubyte *APIENTRY glGetString (GLenum name); +GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); +GLAPI void APIENTRY glDepthRange (GLdouble near, GLdouble far); +GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_0 */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +typedef float GLclampf; +typedef double GLclampd; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_DOUBLE 0x140A +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_REPEAT 0x2901 +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_VERTEX_ARRAY 0x8074 +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glGetPointerv (GLenum pname, void **params); +GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTexture (GLuint texture); +#endif +#endif /* GL_VERSION_1_1 */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#include +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +typedef short GLshort; +typedef signed char GLbyte; +typedef unsigned short GLushort; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef unsigned short GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif +typedef uint64_t GLuint64; +typedef int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); +GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); +GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); +GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); +GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); +GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); +GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); +GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); +GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); +GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); +GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); +GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); +GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); +GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glTextureBarrier (void); +#endif +#endif /* GL_VERSION_4_5 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +#endif /* GL_ARB_conditional_render_inverted */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +#endif /* GL_ARB_cull_distance */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +#endif /* GL_ARB_derivative_control */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +#endif /* GL_ARB_direct_state_access */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +#endif /* GL_ARB_get_texture_sub_image */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_buffer */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +#endif /* GL_ARB_texture_barrier */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/GL/glext.h b/macos/include/GL/glext.h new file mode 100644 index 00000000..a5fc945d --- /dev/null +++ b/macos/include/GL/glext.h @@ -0,0 +1,12050 @@ +#ifndef __glext_h_ +#define __glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 32433 $ on $Date: 2016-02-10 02:02:08 -0500 (Wed, 10 Feb 2016) $ +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20160209 + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#include +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef unsigned short GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif +typedef uint64_t GLuint64; +typedef int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); +GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); +GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); +GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); +GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); +GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); +GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); +GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); +GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); +GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); +GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); +GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); +GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); +GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glTextureBarrier (void); +#endif +#endif /* GL_VERSION_4_5 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +#endif /* GL_ARB_conditional_render_inverted */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +#endif /* GL_ARB_cull_distance */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +#endif /* GL_ARB_derivative_control */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +#endif /* GL_ARB_direct_state_access */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 +#endif /* GL_ARB_fragment_shader_interlock */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +#endif /* GL_ARB_get_texture_sub_image */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 +#define GL_INT64_ARB 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x); +GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x); +GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params); +GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params); +GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x); +GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x); +GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#endif +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef unsigned short GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); +#endif +#endif /* GL_ARB_parallel_shader_compile */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 +#endif /* GL_ARB_post_depth_coverage */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glEvaluateDepthValuesARB (void); +#endif +#endif /* GL_ARB_sample_locations */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 +#endif /* GL_ARB_shader_atomic_counter_ops */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 +#endif /* GL_ARB_shader_ballot */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 +#endif /* GL_ARB_shader_clock */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 +#endif /* GL_ARB_shader_viewport_layer_array */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_buffer */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 +#endif /* GL_ARB_sparse_texture2 */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 +#endif /* GL_ARB_sparse_texture_clamp */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +#endif /* GL_ARB_texture_barrier */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#endif /* GL_ARB_texture_filter_minmax */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +typedef ptrdiff_t GLsizeiptrARB; +typedef ptrdiff_t GLintptrARB; +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef GLint GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 +#endif /* GL_AMD_gcn_shader */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 +typedef int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); +#endif +#endif /* GL_AMD_occlusion_query_event */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#endif /* GL_AMD_transform_feedback4 */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif /* GL_NVX_gpu_memory_info */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A +#define GL_BLEND_COLOR_COMMAND_NV 0x000B +#define GL_STENCIL_REF_COMMAND_NV 0x000C +#define GL_LINE_WIDTH_COMMAND_NV 0x000D +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E +#define GL_ALPHA_REF_COMMAND_NV 0x000F +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 +typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); +typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); +typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); +typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); +typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); +typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); +typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states); +GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states); +GLAPI GLboolean APIENTRY glIsStateNV (GLuint state); +GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode); +GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size); +GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype); +GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists); +GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists); +GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list); +GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments); +GLAPI void APIENTRY glCompileCommandListNV (GLuint list); +GLAPI void APIENTRY glCallCommandListNV (GLuint list); +#endif +#endif /* GL_NV_command_list */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value); +#endif +#endif /* GL_NV_conservative_raster_dilate */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat *v); +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat *v); +GLAPI void APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_2_BYTES_NV 0x1407 +#define GL_3_BYTES_NV 0x1408 +#define GL_4_BYTES_NV 0x1409 +#define GL_EYE_LINEAR_NV 0x2400 +#define GL_OBJECT_LINEAR_NV 0x2401 +#define GL_CONSTANT_NV 0x8576 +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 +#endif /* GL_NV_shader_atomic_int64 */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#endif /* GL_NV_uniform_buffer_unified_memory */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/GL/wglext.h b/macos/include/GL/wglext.h new file mode 100644 index 00000000..59dd2cb1 --- /dev/null +++ b/macos/include/GL/wglext.h @@ -0,0 +1,850 @@ +#ifndef __wglext_h_ +#define __wglext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2017 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#define WGL_WGLEXT_VERSION 20171125 + +/* Generated C header for: + * API: wgl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: wgl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +#ifdef WGL_WGLEXT_PROTOTYPES +HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType); +VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion); +BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height); +BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +#endif +#endif /* WGL_ARB_buffer_region */ + +#ifndef WGL_ARB_context_flush_control +#define WGL_ARB_context_flush_control 1 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 +#endif /* WGL_ARB_context_flush_control */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList); +#ifdef WGL_WGLEXT_PROTOTYPES +HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList); +#endif +#endif /* WGL_ARB_create_context */ + +#ifndef WGL_ARB_create_context_no_error +#define WGL_ARB_create_context_no_error 1 +#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 +#endif /* WGL_ARB_create_context_no_error */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#endif /* WGL_ARB_create_context_profile */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif /* WGL_ARB_create_context_robustness */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 +typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); +#ifdef WGL_WGLEXT_PROTOTYPES +const char *WINAPI wglGetExtensionsStringARB (HDC hdc); +#endif +#endif /* WGL_ARB_extensions_string */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 +#endif /* WGL_ARB_framebuffer_sRGB */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +HDC WINAPI wglGetCurrentReadDCARB (void); +#endif +#endif /* WGL_ARB_make_current_read */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 +#endif /* WGL_ARB_multisample */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 +DECLARE_HANDLE(HPBUFFERARB); +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer); +int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC); +BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer); +BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +#endif +#endif /* WGL_ARB_pbuffer */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif +#endif /* WGL_ARB_pixel_format */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 +#endif /* WGL_ARB_pixel_format_float */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); +BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); +BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList); +#endif +#endif /* WGL_ARB_render_texture */ + +#ifndef WGL_ARB_robustness_application_isolation +#define WGL_ARB_robustness_application_isolation 1 +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 +#endif /* WGL_ARB_robustness_application_isolation */ + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 +#endif /* WGL_ARB_robustness_share_group_isolation */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 +#endif /* WGL_3DFX_multisample */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState); +#endif +#endif /* WGL_3DL_stereo_control */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef WGL_WGLEXT_PROTOTYPES +UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids); +INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data); +UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc); +HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id); +HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList); +BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc); +BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc); +HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void); +VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* WGL_AMD_gpu_association */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#endif /* WGL_ATI_pixel_format_float */ + +#ifndef WGL_EXT_colorspace +#define WGL_EXT_colorspace 1 +#define WGL_COLORSPACE_EXT 0x3087 +#define WGL_COLORSPACE_SRGB_EXT 0x3089 +#define WGL_COLORSPACE_LINEAR_EXT 0x308A +#endif /* WGL_EXT_colorspace */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#endif /* WGL_EXT_create_context_es2_profile */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 +#endif /* WGL_EXT_create_context_es_profile */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 +#define WGL_DEPTH_FLOAT_EXT 0x2040 +#endif /* WGL_EXT_depth_float */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +#ifdef WGL_WGLEXT_PROTOTYPES +GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id); +GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length); +GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id); +VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id); +#endif +#endif /* WGL_EXT_display_color_table */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 +typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +const char *WINAPI wglGetExtensionsStringEXT (void); +#endif +#endif /* WGL_EXT_extensions_string */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 +#endif /* WGL_EXT_framebuffer_sRGB */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +HDC WINAPI wglGetCurrentReadDCEXT (void); +#endif +#endif /* WGL_EXT_make_current_read */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 +#endif /* WGL_EXT_multisample */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 +DECLARE_HANDLE(HPBUFFEREXT); +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer); +int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC); +BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer); +BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +#endif +#endif /* WGL_EXT_pbuffer */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); +BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); +BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif +#endif /* WGL_EXT_pixel_format */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 +#endif /* WGL_EXT_pixel_format_packed_float */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglSwapIntervalEXT (int interval); +int WINAPI wglGetSwapIntervalEXT (void); +#endif +#endif /* WGL_EXT_swap_control */ + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 +#endif /* WGL_EXT_swap_control_tear */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue); +BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue); +#endif +#endif /* WGL_I3D_digital_video_control */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue); +BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue); +BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +#endif +#endif /* WGL_I3D_gamma */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglEnableGenlockI3D (HDC hDC); +BOOL WINAPI wglDisableGenlockI3D (HDC hDC); +BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag); +BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource); +BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource); +BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge); +BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge); +BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate); +BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate); +BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay); +BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay); +BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#endif +#endif /* WGL_I3D_genlock */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count); +#ifdef WGL_WGLEXT_PROTOTYPES +LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags); +BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress); +BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count); +#endif +#endif /* WGL_I3D_image_buffer */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglEnableFrameLockI3D (void); +BOOL WINAPI wglDisableFrameLockI3D (void); +BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag); +BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag); +#endif +#endif /* WGL_I3D_swap_frame_lock */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage); +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetFrameUsageI3D (float *pUsage); +BOOL WINAPI wglBeginFrameTrackingI3D (void); +BOOL WINAPI wglEndFrameTrackingI3D (void); +BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#endif +#endif /* WGL_I3D_swap_frame_usage */ + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 +#define WGL_ACCESS_READ_ONLY_NV 0x00000000 +#define WGL_ACCESS_READ_WRITE_NV 0x00000001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice); +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle); +HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice); +BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); +HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); +BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); +BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access); +BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); +BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); +#endif +#endif /* WGL_NV_DX_interop */ + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 +#endif /* WGL_NV_DX_interop2 */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* WGL_NV_copy_image */ + +#ifndef WGL_NV_delay_before_swap +#define WGL_NV_delay_before_swap 1 +typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglDelayBeforeSwapNV (HDC hDC, GLfloat seconds); +#endif +#endif /* WGL_NV_delay_before_swap */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 +#endif /* WGL_NV_float_buffer */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 +DECLARE_HANDLE(HGPUNV); +struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +}; +typedef struct _GPU_DEVICE *PGPU_DEVICE; +#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu); +BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList); +BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +BOOL WINAPI wglDeleteDCNV (HDC hdc); +#endif +#endif /* WGL_NV_gpu_affinity */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 +#endif /* WGL_NV_multisample_coverage */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue); +#ifdef WGL_WGLEXT_PROTOTYPES +int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue); +#endif +#endif /* WGL_NV_present_video */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 +#endif /* WGL_NV_render_depth_texture */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 +#endif /* WGL_NV_render_texture_rectangle */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group); +BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier); +BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier); +BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count); +BOOL WINAPI wglResetFrameCountNV (HDC hDC); +#endif +#endif /* WGL_NV_swap_group */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 +typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); +#ifdef WGL_WGLEXT_PROTOTYPES +void *WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +void WINAPI wglFreeMemoryNV (void *pointer); +#endif +#endif /* WGL_NV_vertex_array_range */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); +BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +#endif +#endif /* WGL_NV_video_capture */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 +DECLARE_HANDLE(HPVIDEODEV); +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice); +BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer); +BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif +#endif /* WGL_NV_video_output */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +#ifdef WGL_WGLEXT_PROTOTYPES +BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); +BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator); +INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +#endif +#endif /* WGL_OML_sync_control */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/Log.hpp b/macos/include/Log.hpp new file mode 100644 index 00000000..22e521b2 --- /dev/null +++ b/macos/include/Log.hpp @@ -0,0 +1,33 @@ +#pragma once + +#ifndef POLYVOX_FILAMENT_LOG_H +#define POLYVOX_FILAMENT_LOG_H + +#ifdef __OBJC__ +#import +#elif defined __ANDROID__ +#include +#define LOGTAG "PolyvoxFilament" +#else +#include +#include +#endif + +static void Log(const char *fmt, ...) { + va_list args; + va_start(args, fmt); + +#ifdef __ANDROID__ + __android_log_vprint(ANDROID_LOG_DEBUG, LOGTAG, fmt, args); +#elif defined __OBJC__ + NSString *format = [[NSString alloc] initWithUTF8String:fmt]; + NSLogv(format, args); +#else + vprintf(fmt, args); + std::cout << std::endl; +#endif + + va_end(args); +} + +#endif \ No newline at end of file diff --git a/macos/include/PolyvoxFilamentApi.h b/macos/include/PolyvoxFilamentApi.h new file mode 100644 index 00000000..5fe2eca0 --- /dev/null +++ b/macos/include/PolyvoxFilamentApi.h @@ -0,0 +1,103 @@ +#ifndef _POLYVOX_FILAMENT_API_H +#define _POLYVOX_FILAMENT_API_H + +#include "ResourceBuffer.hpp" + +typedef int32_t EntityId; + +const void* create_filament_viewer(const void* const context, const ResourceLoaderWrapper* const loader); +ResourceLoaderWrapper* make_resource_loader(LoadResourceFromOwner loadFn, FreeResourceFromOwner freeFn, void* owner); +void delete_filament_viewer(const void* const viewer); +void* get_asset_manager(const void* const viewer); +void create_render_target(const void* const viewer, intptr_t textureId, uint32_t width, uint32_t height); +void clear_background_image(const void* const viewer); +void set_background_image(const void* const viewer, const char *path); +void set_background_image_position(const void* const viewer, float x, float y, bool clamp); +void set_background_color(const void* const viewer, const float r, const float g, const float b, const float a); +void set_tone_mapping(const void* const viewer, int toneMapping); +void set_bloom(const void* const viewer, float strength); +void load_skybox(const void* const viewer, const char *skyboxPath); +void load_ibl(const void* const viewer, const char *iblPath, float intensity); +void remove_skybox(const void* const viewer); +void remove_ibl(const void* const viewer); +EntityId add_light(const void* const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows); +void remove_light(const void* const viewer, EntityId entityId); +void clear_lights(const void* const viewer); +EntityId load_glb(void *assetManager, const char *assetPath, bool unlit); +EntityId load_gltf(void *assetManager, const char *assetPath, const char *relativePath); +bool set_camera(const void* const viewer, EntityId asset, const char *nodeName); +void render(const void* const viewer, uint64_t frameTimeInNanos); +void create_swap_chain(const void* const viewer, const void* const surface, uint32_t width, uint32_t height); +void destroy_swap_chain(const void* const viewer); +void set_frame_interval(const void* const viewer, float interval); +void update_viewport_and_camera_projection(const void* const viewer, uint32_t width, uint32_t height, float scaleFactor); +void scroll_begin(const void* const viewer); +void scroll_update(const void* const viewer, float x, float y, float z); +void scroll_end(const void* const viewer); +void grab_begin(const void* const viewer, float x, float y, bool pan); +void grab_update(const void* const viewer, float x, float y); +void grab_end(const void* const viewer); +void apply_weights( + void* assetManager, + EntityId asset, + const char *const entityName, + float *const weights, + int count +); +void set_morph_target_weights( + void* assetManager, + EntityId asset, + const char *const entityName, + const float *const morphData, + int numWeights +); +bool set_morph_animation( + void* assetManager, + EntityId asset, + const char *const entityName, + const float *const morphData, + const int* const morphIndices, + int numMorphTargets, + int numFrames, + float frameLengthInMs); + +void set_bone_animation( + void* assetManager, + EntityId asset, + const float* const frameData, + int numFrames, + int numBones, + const char** const boneNames, + const char** const meshName, + int numMeshTargets, + float frameLengthInMs); + +void play_animation(void* assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade); +void set_animation_frame(void* assetManager, EntityId asset, int animationIndex, int animationFrame); +void stop_animation(void* assetManager, EntityId asset, int index); +int get_animation_count(void* assetManager, EntityId asset); +void get_animation_name(void* assetManager, EntityId asset, char *const outPtr, int index); +float get_animation_duration(void* assetManager, EntityId asset, int index); +void get_morph_target_name(void* assetManager, EntityId asset, const char *meshName, char *const outPtr, int index); +int get_morph_target_name_count(void* assetManager, EntityId asset, const char *meshName); +void remove_asset(const void* const viewer, EntityId asset); +void clear_assets(const void* const viewer); +void load_texture(void* assetManager, EntityId asset, const char *assetPath, int renderableIndex); +void set_texture(void* assetManager, EntityId asset); +bool set_material_color(void* assetManager, EntityId asset, const char* meshName, int materialIndex, const float r, const float g, const float b, const float a); +void transform_to_unit_cube(void* assetManager, EntityId asset); +void set_position(void* assetManager, EntityId asset, float x, float y, float z); +void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z); +void set_scale(void* assetManager, EntityId asset, float scale); +void set_camera_exposure(const void* const viewer, float aperture, float shutterSpeed, float sensitivity); +void set_camera_position(const void* const viewer, float x, float y, float z); +void set_camera_rotation(const void* const viewer, float rads, float x, float y, float z); +void set_camera_model_matrix(const void* const viewer, const float *const matrix); +void set_camera_focal_length(const void* const viewer, float focalLength); +void set_camera_focus_distance(const void* const viewer, float focusDistance); +int hide_mesh(void* assetManager, EntityId asset, const char* meshName); +int reveal_mesh(void* assetManager, EntityId asset, const char* meshName); +void ios_dummy(); + + +#endif diff --git a/macos/include/ResourceBuffer.hpp b/macos/include/ResourceBuffer.hpp new file mode 100644 index 00000000..e94145e1 --- /dev/null +++ b/macos/include/ResourceBuffer.hpp @@ -0,0 +1,81 @@ +#ifndef RESOURCE_BUFFER_H +#define RESOURCE_BUFFER_H + +#include +#if defined(__cplusplus) +#include "Log.hpp" +extern "C" { +#endif + // + // Pairs a memory buffer with an ID that can be used to unload the backing asset if needed. + // Use this when you want to load an asset from a resource that requires more than just `free` on the underlying buffer. + // e.g. + // ``` + // uint64_t id = get_next_resource_id(); + // AAsset *asset = AAssetManager_open(am, name, AASSET_MODE_BUFFER); + // off_t length = AAsset_getLength(asset); + // const void * buffer = AAsset_getBuffer(asset); + // uint8_t *buf = new uint8_t[length ]; + // memcpy(buf,buffer, length); + // ResourceBuffer rb(buf, length, id); + // ... + // ... + // (elsewhere) + // AAsset* asset = get_asset_from_id(rb.id); + // AAsset_close(asset); + // free_asset_id(rb.id); + // + struct ResourceBuffer { + #if defined(__cplusplus) + ResourceBuffer(const void* const data, const uint32_t size, const uint32_t id) : data(data), size(size), id(id) {}; + #endif + const void * const data; + const uint32_t size; + const uint32_t id; + }; + + typedef struct ResourceBuffer ResourceBuffer; + typedef ResourceBuffer (*FlutterFilamentLoadResource)(const char* uri); + typedef ResourceBuffer (*LoadResourceFromOwner)(const char* const, void* const owner); + typedef void (*FlutterFilamentFreeResource)(ResourceBuffer); + typedef void (*FreeResourceFromOwner)(ResourceBuffer, void* const owner); + + // this may be compiled as either C or C++, depending on which compiler is being invoked (e.g. binding to Swift will compile as C). + // the former does not allow default initialization to be specified inline), so we need to explicitly set the unused members to nullptr + struct ResourceLoaderWrapper { + #if defined(__cplusplus) + ResourceLoaderWrapper(FlutterFilamentLoadResource loader, FlutterFilamentFreeResource freeResource) : mLoadResource(loader), mFreeResource(freeResource), mLoadResourceFromOwner(nullptr), mFreeResourceFromOwner(nullptr), + mOwner(nullptr) {} + + ResourceLoaderWrapper(LoadResourceFromOwner loader, FreeResourceFromOwner freeResource, void* const owner) : mLoadResource(nullptr), mFreeResource(nullptr), mLoadResourceFromOwner(loader), mFreeResourceFromOwner(freeResource), mOwner(owner) { + + }; + + ResourceBuffer load(const char* uri) const { + if(mLoadResourceFromOwner) { + return mLoadResourceFromOwner(uri, mOwner); + } + return mLoadResource(uri); + } + + void free(ResourceBuffer rb) const { + if(mFreeResourceFromOwner) { + mFreeResourceFromOwner(rb, mOwner); + } else { + mFreeResource(rb); + } + } + #endif + FlutterFilamentLoadResource mLoadResource; + FlutterFilamentFreeResource mFreeResource; + LoadResourceFromOwner mLoadResourceFromOwner; + FreeResourceFromOwner mFreeResourceFromOwner; + void* mOwner; + }; + typedef struct ResourceLoaderWrapper ResourceLoaderWrapper; + + +#if defined(__cplusplus) +} +#endif +#endif diff --git a/macos/include/SceneAsset.hpp b/macos/include/SceneAsset.hpp new file mode 100644 index 00000000..8957fe85 --- /dev/null +++ b/macos/include/SceneAsset.hpp @@ -0,0 +1,110 @@ +#pragma once + +#include "Log.hpp" + +#include +#include +#include +#include +#include +#include + +#include +#include +#include +#include + +#include +#include +#include +#include + +extern "C" { + #include "PolyvoxFilamentApi.h" +} +template class std::vector; +namespace polyvox { + using namespace filament; + using namespace filament::gltfio; + using namespace utils; + using namespace std; + + typedef std::chrono::time_point time_point_t; + + enum AnimationType { + MORPH, BONE, GLTF + }; + + struct AnimationStatus { + time_point_t mStart = time_point_t::max(); + bool mLoop = false; + bool mReverse = false; + float mDuration = 0; + AnimationType type; + int gltfIndex = -1; + }; + + // + // Use this to manually construct a buffer of frame data for morph animations. + // + struct MorphAnimationBuffer { + utils::Entity mMeshTarget; + int mNumFrames = -1; + float mFrameLengthInMs = 0; + vector mFrameData; + vector mMorphIndices; + }; + + // + // Use this to construct a dynamic (i.e. non-glTF embedded) bone animation. + // Only a single animation is supported at any time (i.e you can't blend animations). + // Multiple bones are supported but these must be skinned to a single mesh target. + // + struct BoneAnimationBuffer { + vector mMeshTargets; + vector mBones; + vector mBaseTransforms; + // vector mBaseTranslations; // these are the base transforms for the bones we will animate; the translations/rotations in mFrameData will be relative to this. + // vector mBaseRotations; // these are the base transforms for the bones we will animate; the translations/rotations in mFrameData will be relative to this. + // vector mBaseScales; // these are the base transforms for the bones we will animate; the translations/rotations in mFrameData will be relative to this. + size_t skinIndex = 0; + int mNumFrames = -1; + float mFrameLengthInMs = 0; + vector mFrameData; + }; + + struct SceneAsset { + bool mAnimating = false; + FilamentAsset* mAsset = nullptr; + Animator* mAnimator = nullptr; + + // vector containing AnimationStatus structs for the morph, bone and/or glTF animations. + vector mAnimations; + + // the index of the last active glTF animation, + // used to cross-fade + int fadeGltfAnimationIndex = -1; + float fadeDuration = 0.0f; + float fadeOutAnimationStart = 0.0f; + + MorphAnimationBuffer mMorphAnimationBuffer; + BoneAnimationBuffer mBoneAnimationBuffer; + + // a slot to preload textures + filament::Texture* mTexture = nullptr; + + // initialized to identity + math::mat4f mPosition; + + // initialized to identity + math::mat4f mRotation; + + float mScale = 1; + + SceneAsset( + FilamentAsset* asset + ) : mAsset(asset) { + mAnimator = mAsset->getInstance()->getAnimator(); + } + }; +} diff --git a/macos/include/StreamBufferAdapter.hpp b/macos/include/StreamBufferAdapter.hpp new file mode 100644 index 00000000..f1931bc8 --- /dev/null +++ b/macos/include/StreamBufferAdapter.hpp @@ -0,0 +1,35 @@ +#pragma once + +#include +#include +#include +#include + +namespace polyvox { + + using namespace std; + + // + // A generic adapter to expose any contiguous section of memory as a std::streambuf. + // Mostly for Android/iOS assets which may not be able to be directly loaded as streams. + // + class StreamBufferAdapter : public std::streambuf + { + public: + StreamBufferAdapter(const char *begin, const char *end); + ~StreamBufferAdapter() { + + } + streamsize size(); + + private: + int_type uflow() override; + int_type underflow() override; + int_type pbackfail(int_type ch) override; + streampos seekoff(streamoff off, ios_base::seekdir way, ios_base::openmode which) override; + streampos seekpos(streampos sp, ios_base::openmode which) override; + streamsize showmanyc() override; + + }; + +} \ No newline at end of file diff --git a/macos/include/SwiftPolyvoxFilamentPlugin-Bridging-Header.h b/macos/include/SwiftPolyvoxFilamentPlugin-Bridging-Header.h new file mode 100644 index 00000000..4b996a53 --- /dev/null +++ b/macos/include/SwiftPolyvoxFilamentPlugin-Bridging-Header.h @@ -0,0 +1,7 @@ +#ifndef SwiftPolyvoxFilamentPlugin_Bridging_Header_h +#define SwiftPolyvoxFilamentPlugin_Bridging_Header_h + +#import "PolyvoxFilamentApi.h" + +#endif + diff --git a/macos/include/ThreadPool.hpp b/macos/include/ThreadPool.hpp new file mode 100644 index 00000000..9a8a6f38 --- /dev/null +++ b/macos/include/ThreadPool.hpp @@ -0,0 +1,79 @@ +/* + * This file is licensed under the zlib/libpng license, included in this + * distribution in the file COPYING. + */ + +#include +#include +#include +#include +#include +#include +#include +#include + +#ifndef _THREADPOOL_HPP +#define _THREADPOOL_HPP + +namespace polyvox { + +class ThreadPool { + std::vector pool; + bool stop; + + std::mutex access; + std::condition_variable cond; + std::deque> tasks; + +public: + explicit ThreadPool(int nr = 1) : stop(false) { + while(nr-->0) { + add_worker(); + } + } + ~ThreadPool() { + stop = true; + for(std::thread &t : pool) { + t.join(); + } + pool.clear(); + } + + template + auto add_task(std::packaged_task& pt) -> std::future { + std::unique_lock lock(access); + + auto ret = pt.get_future(); + tasks.push_back([pt=std::make_shared>(std::move(pt))]{ (*pt)();}); + + cond.notify_one(); + + return ret; + } + +private: + void add_worker() { + std::thread t([this]() { + while(!stop) { + std::function task; + { + std::unique_lock lock(access); + if(tasks.empty()) { + cond.wait_for(lock, std::chrono::duration(5)); + continue; + } + task = std::move(tasks.front()); + tasks.pop_front(); + } + task(); + } + }); + pool.push_back(std::move(t)); + } +}; + +} + +#endif//_THREADPOOL_HPP + +// vim: syntax=cpp11 \ No newline at end of file diff --git a/macos/include/TimeIt.hpp b/macos/include/TimeIt.hpp new file mode 100644 index 00000000..33ad998a --- /dev/null +++ b/macos/include/TimeIt.hpp @@ -0,0 +1,32 @@ +#ifndef TIMEIT_H_ +#define TIMEIT_H_ + +#pragma once + +#if __cplusplus <= 199711L + #include +#else + #include +#endif + +class Timer +{ + public: + + Timer() { reset(); } + void reset(); + double elapsed(); + + private: + +#if __cplusplus <= 199711L + timespec beg_, end_; +#else + typedef std::chrono::high_resolution_clock clock_; + typedef std::chrono::duration > second_; + std::chrono::time_point beg_; +#endif + +}; + +#endif // TIMEIT_H_ diff --git a/macos/include/backend/AcquiredImage.h b/macos/include/backend/AcquiredImage.h new file mode 100644 index 00000000..fec27a53 --- /dev/null +++ b/macos/include/backend/AcquiredImage.h @@ -0,0 +1,39 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_BACKEND_PRIVATE_ACQUIREDIMAGE_H +#define TNT_FILAMENT_BACKEND_PRIVATE_ACQUIREDIMAGE_H + +#include + +namespace filament::backend { + +class CallbackHandler; + +// This lightweight POD allows us to bundle the state required to process an ACQUIRED stream. +// Since these types of external images need to be moved around and queued up, an encapsulation is +// very useful. + +struct AcquiredImage { + void* image = nullptr; + backend::StreamCallback callback = nullptr; + void* userData = nullptr; + CallbackHandler* handler = nullptr; +}; + +} // namespace filament::backend + +#endif // TNT_FILAMENT_BACKEND_PRIVATE_ACQUIREDIMAGE_H diff --git a/macos/include/backend/BufferDescriptor.h b/macos/include/backend/BufferDescriptor.h new file mode 100644 index 00000000..80fe182a --- /dev/null +++ b/macos/include/backend/BufferDescriptor.h @@ -0,0 +1,223 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_BACKEND_BUFFERDESCRIPTOR_H +#define TNT_FILAMENT_BACKEND_BUFFERDESCRIPTOR_H + +#include +#include + +#include +#include + +namespace filament::backend { + +class CallbackHandler; + +/** + * A CPU memory-buffer descriptor, typically used to transfer data from the CPU to the GPU. + * + * A BufferDescriptor owns the memory buffer it references, therefore BufferDescriptor cannot + * be copied, but can be moved. + * + * BufferDescriptor releases ownership of the memory-buffer when it's destroyed. + */ +class UTILS_PUBLIC BufferDescriptor { +public: + /** + * Callback used to destroy the buffer data. + * Guarantees: + * Called on the main filament thread. + * + * Limitations: + * Must be lightweight. + * Must not call filament APIs. + */ + using Callback = void(*)(void* buffer, size_t size, void* user); + + //! creates an empty descriptor + BufferDescriptor() noexcept = default; + + //! calls the callback to advertise BufferDescriptor no-longer owns the buffer + ~BufferDescriptor() noexcept { + if (mCallback) { + mCallback(buffer, size, mUser); + } + } + + BufferDescriptor(const BufferDescriptor& rhs) = delete; + BufferDescriptor& operator=(const BufferDescriptor& rhs) = delete; + + BufferDescriptor(BufferDescriptor&& rhs) noexcept + : buffer(rhs.buffer), size(rhs.size), + mCallback(rhs.mCallback), mUser(rhs.mUser), mHandler(rhs.mHandler) { + rhs.buffer = nullptr; + rhs.mCallback = nullptr; + } + + BufferDescriptor& operator=(BufferDescriptor&& rhs) noexcept { + if (this != &rhs) { + buffer = rhs.buffer; + size = rhs.size; + mCallback = rhs.mCallback; + mUser = rhs.mUser; + mHandler = rhs.mHandler; + rhs.buffer = nullptr; + rhs.mCallback = nullptr; + } + return *this; + } + + /** + * Creates a BufferDescriptor that references a CPU memory-buffer + * @param buffer Memory address of the CPU buffer to reference + * @param size Size of the CPU buffer in bytes + * @param callback A callback used to release the CPU buffer from this BufferDescriptor + * @param user An opaque user pointer passed to the callback function when it's called + */ + BufferDescriptor(void const* buffer, size_t size, + Callback callback = nullptr, void* user = nullptr) noexcept + : buffer(const_cast(buffer)), size(size), mCallback(callback), mUser(user) { + } + + /** + * Creates a BufferDescriptor that references a CPU memory-buffer + * @param buffer Memory address of the CPU buffer to reference + * @param size Size of the CPU buffer in bytes + * @param callback A callback used to release the CPU buffer from this BufferDescriptor + * @param user An opaque user pointer passed to the callback function when it's called + */ + BufferDescriptor(void const* buffer, size_t size, + CallbackHandler* handler, Callback callback, void* user = nullptr) noexcept + : buffer(const_cast(buffer)), size(size), + mCallback(callback), mUser(user), mHandler(handler) { + } + + // -------------------------------------------------------------------------------------------- + + /** + * Helper to create a BufferDescriptor that uses a KNOWN method pointer w/ object passed + * by pointer as the callback. e.g.: + * auto bd = BufferDescriptor::make(buffer, size, &Foo::method, foo); + * + * @param buffer Memory address of the CPU buffer to reference + * @param size Size of the CPU buffer in bytes + * @param handler Handler to use to dispatch the callback, or nullptr for the default handler + * @return a new BufferDescriptor + */ + template + static BufferDescriptor make( + void const* buffer, size_t size, T* data, CallbackHandler* handler = nullptr) noexcept { + return { + buffer, size, + handler, [](void* b, size_t s, void* u) { + (*static_cast(u)->*method)(b, s); + }, data + }; + } + + /** + * Helper to create a BufferDescriptor that uses a functor as the callback. + * + * Caveats: + * - DO NOT CALL setCallback() when using this helper. + * - This make a heap allocation + * + * @param buffer Memory address of the CPU buffer to reference + * @param size Size of the CPU buffer in bytes + * @param functor functor of type f(void const* buffer, size_t size) + * @param handler Handler to use to dispatch the callback, or nullptr for the default handler + * @return a new BufferDescriptor + */ + template + static BufferDescriptor make( + void const* buffer, size_t size, T&& functor, CallbackHandler* handler = nullptr) noexcept { + return { + buffer, size, + handler, [](void* b, size_t s, void* u) { + T& that = *static_cast(u); + that(b, s); + delete &that; + }, + new T(std::forward(functor)) + }; + } + + // -------------------------------------------------------------------------------------------- + + /** + * Set or replace the release callback function + * @param callback The new callback function + * @param user An opaque user pointer passed to the callbeck function when it's called + */ + void setCallback(Callback callback, void* user = nullptr) noexcept { + this->mCallback = callback; + this->mUser = user; + this->mHandler = nullptr; + } + + /** + * Set or replace the release callback function + * @param handler The Handler to use to dispatch the callback + * @param callback The new callback function + * @param user An opaque user pointer passed to the callbeck function when it's called + */ + void setCallback(CallbackHandler* handler, Callback callback, void* user = nullptr) noexcept { + mCallback = callback; + mUser = user; + mHandler = handler; + } + + //! Returns whether a release callback is set + bool hasCallback() const noexcept { return mCallback != nullptr; } + + //! Returns the currently set release callback function + Callback getCallback() const noexcept { + return mCallback; + } + + //! Returns the handler for this callback or nullptr if the default handler is to be used. + CallbackHandler* getHandler() const noexcept { + return mHandler; + } + + //! Returns the user opaque pointer associated to this BufferDescriptor + void* getUser() const noexcept { + return mUser; + } + + //! CPU mempry-buffer virtual address + void* buffer = nullptr; + + //! CPU memory-buffer size in bytes + size_t size = 0; + +private: + // callback when the buffer is consumed. + Callback mCallback = nullptr; + void* mUser = nullptr; + CallbackHandler* mHandler = nullptr; +}; + +} // namespace filament::backend + +#if !defined(NDEBUG) +utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::BufferDescriptor& b); +#endif + +#endif // TNT_FILAMENT_BACKEND_BUFFERDESCRIPTOR_H diff --git a/macos/include/backend/CallbackHandler.h b/macos/include/backend/CallbackHandler.h new file mode 100644 index 00000000..dee3aaa2 --- /dev/null +++ b/macos/include/backend/CallbackHandler.h @@ -0,0 +1,74 @@ +/* + * Copyright (C) 2021 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_BACKEND_CALLBACKHANDLER_H +#define TNT_FILAMENT_BACKEND_CALLBACKHANDLER_H + +#include + +namespace filament::backend { + +/** + * A generic interface to dispatch callbacks. + * + * All APIs that take a callback as argument also take a + * CallbackHandler* which is used to dispatch the + * callback: CallbackHandler::post() method is called from a service thread as soon + * as possible (this will NEVER be the main thread), CallbackHandler::post() + * is responsible for scheduling the callback onto the thread the + * user desires. + * + * This is intended to make callbacks interoperate with + * the platform/OS's own messaging system. + * + * CallbackHandler* can always be nullptr in which case the default handler is used. The + * default handler always dispatches callbacks on filament's main thread opportunistically. + * + * Life time: + * --------- + * + * Filament make no attempts to manage the life time of the CallbackHandler* and never takes + * ownership. + * In particular, this means that the CallbackHandler instance must stay valid until all + * pending callbacks are been dispatched. + * + * Similarly, when shutting down filament, care must be taken to ensure that all pending callbacks + * that might access filament's state have been dispatched. Filament can no longer ensure this + * because callback execution is the responsibility of the CallbackHandler, which is external to + * filament. + * Typically, the concrete CallbackHandler would have a mechanism to drain and/or wait for all + * callbacks to be processed. + * + */ +class CallbackHandler { +public: + using Callback = void(*)(void* user); + + /** + * Schedules the callback to be called onto the appropriate thread. + * Typically this will be the application's main thead. + * + * Must be thread-safe. + */ + virtual void post(void* user, Callback callback) = 0; + +protected: + virtual ~CallbackHandler(); +}; + +} // namespace filament::backend + +#endif // TNT_FILAMENT_BACKEND_CALLBACKHANDLER_H diff --git a/macos/include/backend/DriverApiForward.h b/macos/include/backend/DriverApiForward.h new file mode 100644 index 00000000..9cc56c03 --- /dev/null +++ b/macos/include/backend/DriverApiForward.h @@ -0,0 +1,28 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_BACKEND_PRIVATE_DRIVERAPIFORWARD_H +#define TNT_FILAMENT_BACKEND_PRIVATE_DRIVERAPIFORWARD_H + +namespace filament::backend { + +class CommandStream; + +using DriverApi = CommandStream; + +} // namespace filament::backend + +#endif // TNT_FILAMENT_BACKEND_PRIVATE_DRIVERAPIFORWARD_H diff --git a/macos/include/backend/DriverEnums.h b/macos/include/backend/DriverEnums.h new file mode 100644 index 00000000..6e5a142e --- /dev/null +++ b/macos/include/backend/DriverEnums.h @@ -0,0 +1,1192 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_BACKEND_DRIVERENUMS_H +#define TNT_FILAMENT_BACKEND_DRIVERENUMS_H + +#include +#include // Because we define ERROR in the FenceStatus enum. + +#include + +#include + +#include + +#include // FIXME: STL headers are not allowed in public headers + +#include +#include + +/** + * Types and enums used by filament's driver. + * + * Effectively these types are public but should not be used directly. Instead use public classes + * internal redeclaration of these types. + * For e.g. Use Texture::Sampler instead of filament::SamplerType. + */ +namespace filament::backend { + +/** + * Requests a SwapChain with an alpha channel. + */ +static constexpr uint64_t SWAP_CHAIN_CONFIG_TRANSPARENT = 0x1; + +/** + * This flag indicates that the swap chain may be used as a source surface + * for reading back render results. This config flag must be set when creating + * any SwapChain that will be used as the source for a blit operation. + */ +static constexpr uint64_t SWAP_CHAIN_CONFIG_READABLE = 0x2; + +/** + * Indicates that the native X11 window is an XCB window rather than an XLIB window. + * This is ignored on non-Linux platforms and in builds that support only one X11 API. + */ +static constexpr uint64_t SWAP_CHAIN_CONFIG_ENABLE_XCB = 0x4; + +/** + * Indicates that the native window is a CVPixelBufferRef. + * + * This is only supported by the Metal backend. The CVPixelBuffer must be in the + * kCVPixelFormatType_32BGRA format. + * + * It is not necessary to add an additional retain call before passing the pixel buffer to + * Filament. Filament will call CVPixelBufferRetain during Engine::createSwapChain, and + * CVPixelBufferRelease when the swap chain is destroyed. + */ +static constexpr uint64_t SWAP_CHAIN_CONFIG_APPLE_CVPIXELBUFFER = 0x8; + +/** + * Indicates that the SwapChain must automatically perform linear to srgb encoding. + */ +static constexpr uint64_t SWAP_CHAIN_CONFIG_SRGB_COLORSPACE = 0x10; + + +static constexpr size_t MAX_VERTEX_ATTRIBUTE_COUNT = 16; // This is guaranteed by OpenGL ES. +static constexpr size_t MAX_SAMPLER_COUNT = 62; // Maximum needed at feature level 3. +static constexpr size_t MAX_VERTEX_BUFFER_COUNT = 16; // Max number of bound buffer objects. +static constexpr size_t MAX_SSBO_COUNT = 4; // This is guaranteed by OpenGL ES. + +// Per feature level caps +// Use (int)FeatureLevel to index this array +static constexpr struct { + const size_t MAX_VERTEX_SAMPLER_COUNT; + const size_t MAX_FRAGMENT_SAMPLER_COUNT; +} FEATURE_LEVEL_CAPS[4] = { + { 0, 0 }, // do not use + { 16, 16 }, // guaranteed by OpenGL ES, Vulkan and Metal + { 16, 16 }, // guaranteed by OpenGL ES, Vulkan and Metal + { 31, 31 }, // guaranteed by Metal +}; + +static_assert(MAX_VERTEX_BUFFER_COUNT <= MAX_VERTEX_ATTRIBUTE_COUNT, + "The number of buffer objects that can be attached to a VertexBuffer must be " + "less than or equal to the maximum number of vertex attributes."); + +static constexpr size_t CONFIG_UNIFORM_BINDING_COUNT = 10; // This is guaranteed by OpenGL ES. +static constexpr size_t CONFIG_SAMPLER_BINDING_COUNT = 4; // This is guaranteed by OpenGL ES. + +/** + * Defines the backend's feature levels. + */ +enum class FeatureLevel : uint8_t { + FEATURE_LEVEL_0 = 0, //!< OpenGL ES 2.0 features + FEATURE_LEVEL_1, //!< OpenGL ES 3.0 features (default) + FEATURE_LEVEL_2, //!< OpenGL ES 3.1 features + 16 textures units + cubemap arrays + FEATURE_LEVEL_3 //!< OpenGL ES 3.1 features + 31 textures units + cubemap arrays +}; + +/** + * Selects which driver a particular Engine should use. + */ +enum class Backend : uint8_t { + DEFAULT = 0, //!< Automatically selects an appropriate driver for the platform. + OPENGL = 1, //!< Selects the OpenGL/ES driver (default on Android) + VULKAN = 2, //!< Selects the Vulkan driver if the platform supports it (default on Linux/Windows) + METAL = 3, //!< Selects the Metal driver if the platform supports it (default on MacOS/iOS). + NOOP = 4, //!< Selects the no-op driver for testing purposes. +}; + +static constexpr const char* backendToString(Backend backend) { + switch (backend) { + case Backend::NOOP: + return "Noop"; + case Backend::OPENGL: + return "OpenGL"; + case Backend::VULKAN: + return "Vulkan"; + case Backend::METAL: + return "Metal"; + default: + return "Unknown"; + } +} + +/** + * Bitmask for selecting render buffers + */ +enum class TargetBufferFlags : uint32_t { + NONE = 0x0u, //!< No buffer selected. + COLOR0 = 0x00000001u, //!< Color buffer selected. + COLOR1 = 0x00000002u, //!< Color buffer selected. + COLOR2 = 0x00000004u, //!< Color buffer selected. + COLOR3 = 0x00000008u, //!< Color buffer selected. + COLOR4 = 0x00000010u, //!< Color buffer selected. + COLOR5 = 0x00000020u, //!< Color buffer selected. + COLOR6 = 0x00000040u, //!< Color buffer selected. + COLOR7 = 0x00000080u, //!< Color buffer selected. + + COLOR = COLOR0, //!< \deprecated + COLOR_ALL = COLOR0 | COLOR1 | COLOR2 | COLOR3 | COLOR4 | COLOR5 | COLOR6 | COLOR7, + DEPTH = 0x10000000u, //!< Depth buffer selected. + STENCIL = 0x20000000u, //!< Stencil buffer selected. + DEPTH_AND_STENCIL = DEPTH | STENCIL, //!< depth and stencil buffer selected. + ALL = COLOR_ALL | DEPTH | STENCIL //!< Color, depth and stencil buffer selected. +}; + +inline constexpr TargetBufferFlags getTargetBufferFlagsAt(size_t index) noexcept { + if (index == 0u) return TargetBufferFlags::COLOR0; + if (index == 1u) return TargetBufferFlags::COLOR1; + if (index == 2u) return TargetBufferFlags::COLOR2; + if (index == 3u) return TargetBufferFlags::COLOR3; + if (index == 4u) return TargetBufferFlags::COLOR4; + if (index == 5u) return TargetBufferFlags::COLOR5; + if (index == 6u) return TargetBufferFlags::COLOR6; + if (index == 7u) return TargetBufferFlags::COLOR7; + if (index == 8u) return TargetBufferFlags::DEPTH; + if (index == 9u) return TargetBufferFlags::STENCIL; + return TargetBufferFlags::NONE; +} + +/** + * Frequency at which a buffer is expected to be modified and used. This is used as an hint + * for the driver to make better decisions about managing memory internally. + */ +enum class BufferUsage : uint8_t { + STATIC, //!< content modified once, used many times + DYNAMIC, //!< content modified frequently, used many times +}; + +/** + * Defines a viewport, which is the origin and extent of the clip-space. + * All drawing is clipped to the viewport. + */ +struct Viewport { + int32_t left; //!< left coordinate in window space. + int32_t bottom; //!< bottom coordinate in window space. + uint32_t width; //!< width in pixels + uint32_t height; //!< height in pixels + //! get the right coordinate in window space of the viewport + int32_t right() const noexcept { return left + int32_t(width); } + //! get the top coordinate in window space of the viewport + int32_t top() const noexcept { return bottom + int32_t(height); } +}; + +/** + * Specifies the mapping of the near and far clipping plane to window coordinates. + */ +struct DepthRange { + float near = 0.0f; //!< mapping of the near plane to window coordinates. + float far = 1.0f; //!< mapping of the far plane to window coordinates. +}; + +/** + * Error codes for Fence::wait() + * @see Fence, Fence::wait() + */ +enum class FenceStatus : int8_t { + ERROR = -1, //!< An error occurred. The Fence condition is not satisfied. + CONDITION_SATISFIED = 0, //!< The Fence condition is satisfied. + TIMEOUT_EXPIRED = 1, //!< wait()'s timeout expired. The Fence condition is not satisfied. +}; + +/** + * Status codes for sync objects + */ +enum class SyncStatus : int8_t { + ERROR = -1, //!< An error occurred. The Sync is not signaled. + SIGNALED = 0, //!< The Sync is signaled. + NOT_SIGNALED = 1, //!< The Sync is not signaled yet +}; + +static constexpr uint64_t FENCE_WAIT_FOR_EVER = uint64_t(-1); + +/** + * Shader model. + * + * These enumerants are used across all backends and refer to a level of functionality and quality. + * + * For example, the OpenGL backend returns `MOBILE` if it supports OpenGL ES, or `DESKTOP` if it + * supports Desktop OpenGL, this is later used to select the proper shader. + * + * Shader quality vs. performance is also affected by ShaderModel. + */ +enum class ShaderModel : uint8_t { + MOBILE = 1, //!< Mobile level functionality + DESKTOP = 2, //!< Desktop level functionality +}; +static constexpr size_t SHADER_MODEL_COUNT = 2; + +/** + * Primitive types + */ +enum class PrimitiveType : uint8_t { + // don't change the enums values (made to match GL) + POINTS = 0, //!< points + LINES = 1, //!< lines + LINE_STRIP = 3, //!< line strip + TRIANGLES = 4, //!< triangles + TRIANGLE_STRIP = 5 //!< triangle strip +}; + +/** + * Supported uniform types + */ +enum class UniformType : uint8_t { + BOOL, + BOOL2, + BOOL3, + BOOL4, + FLOAT, + FLOAT2, + FLOAT3, + FLOAT4, + INT, + INT2, + INT3, + INT4, + UINT, + UINT2, + UINT3, + UINT4, + MAT3, //!< a 3x3 float matrix + MAT4, //!< a 4x4 float matrix + STRUCT +}; + +/** + * Supported constant parameter types + */ + enum class ConstantType : uint8_t { + INT, + FLOAT, + BOOL +}; + +enum class Precision : uint8_t { + LOW, + MEDIUM, + HIGH, + DEFAULT +}; + +/** + * Shader compiler priority queue + */ +enum class CompilerPriorityQueue : uint8_t { + HIGH, + LOW +}; + +//! Texture sampler type +enum class SamplerType : uint8_t { + SAMPLER_2D, //!< 2D texture + SAMPLER_2D_ARRAY, //!< 2D array texture + SAMPLER_CUBEMAP, //!< Cube map texture + SAMPLER_EXTERNAL, //!< External texture + SAMPLER_3D, //!< 3D texture + SAMPLER_CUBEMAP_ARRAY, //!< Cube map array texture (feature level 2) +}; + +//! Subpass type +enum class SubpassType : uint8_t { + SUBPASS_INPUT +}; + +//! Texture sampler format +enum class SamplerFormat : uint8_t { + INT = 0, //!< signed integer sampler + UINT = 1, //!< unsigned integer sampler + FLOAT = 2, //!< float sampler + SHADOW = 3 //!< shadow sampler (PCF) +}; + +/** + * Supported element types + */ +enum class ElementType : uint8_t { + BYTE, + BYTE2, + BYTE3, + BYTE4, + UBYTE, + UBYTE2, + UBYTE3, + UBYTE4, + SHORT, + SHORT2, + SHORT3, + SHORT4, + USHORT, + USHORT2, + USHORT3, + USHORT4, + INT, + UINT, + FLOAT, + FLOAT2, + FLOAT3, + FLOAT4, + HALF, + HALF2, + HALF3, + HALF4, +}; + +//! Buffer object binding type +enum class BufferObjectBinding : uint8_t { + VERTEX, + UNIFORM, + SHADER_STORAGE +}; + +//! Face culling Mode +enum class CullingMode : uint8_t { + NONE, //!< No culling, front and back faces are visible + FRONT, //!< Front face culling, only back faces are visible + BACK, //!< Back face culling, only front faces are visible + FRONT_AND_BACK //!< Front and Back, geometry is not visible +}; + +//! Pixel Data Format +enum class PixelDataFormat : uint8_t { + R, //!< One Red channel, float + R_INTEGER, //!< One Red channel, integer + RG, //!< Two Red and Green channels, float + RG_INTEGER, //!< Two Red and Green channels, integer + RGB, //!< Three Red, Green and Blue channels, float + RGB_INTEGER, //!< Three Red, Green and Blue channels, integer + RGBA, //!< Four Red, Green, Blue and Alpha channels, float + RGBA_INTEGER, //!< Four Red, Green, Blue and Alpha channels, integer + UNUSED, // used to be rgbm + DEPTH_COMPONENT, //!< Depth, 16-bit or 24-bits usually + DEPTH_STENCIL, //!< Two Depth (24-bits) + Stencil (8-bits) channels + ALPHA //! One Alpha channel, float +}; + +//! Pixel Data Type +enum class PixelDataType : uint8_t { + UBYTE, //!< unsigned byte + BYTE, //!< signed byte + USHORT, //!< unsigned short (16-bit) + SHORT, //!< signed short (16-bit) + UINT, //!< unsigned int (32-bit) + INT, //!< signed int (32-bit) + HALF, //!< half-float (16-bit float) + FLOAT, //!< float (32-bits float) + COMPRESSED, //!< compressed pixels, @see CompressedPixelDataType + UINT_10F_11F_11F_REV, //!< three low precision floating-point numbers + USHORT_565, //!< unsigned int (16-bit), encodes 3 RGB channels + UINT_2_10_10_10_REV, //!< unsigned normalized 10 bits RGB, 2 bits alpha +}; + +//! Compressed pixel data types +enum class CompressedPixelDataType : uint16_t { + // Mandatory in GLES 3.0 and GL 4.3 + EAC_R11, EAC_R11_SIGNED, EAC_RG11, EAC_RG11_SIGNED, + ETC2_RGB8, ETC2_SRGB8, + ETC2_RGB8_A1, ETC2_SRGB8_A1, + ETC2_EAC_RGBA8, ETC2_EAC_SRGBA8, + + // Available everywhere except Android/iOS + DXT1_RGB, DXT1_RGBA, DXT3_RGBA, DXT5_RGBA, + DXT1_SRGB, DXT1_SRGBA, DXT3_SRGBA, DXT5_SRGBA, + + // ASTC formats are available with a GLES extension + RGBA_ASTC_4x4, + RGBA_ASTC_5x4, + RGBA_ASTC_5x5, + RGBA_ASTC_6x5, + RGBA_ASTC_6x6, + RGBA_ASTC_8x5, + RGBA_ASTC_8x6, + RGBA_ASTC_8x8, + RGBA_ASTC_10x5, + RGBA_ASTC_10x6, + RGBA_ASTC_10x8, + RGBA_ASTC_10x10, + RGBA_ASTC_12x10, + RGBA_ASTC_12x12, + SRGB8_ALPHA8_ASTC_4x4, + SRGB8_ALPHA8_ASTC_5x4, + SRGB8_ALPHA8_ASTC_5x5, + SRGB8_ALPHA8_ASTC_6x5, + SRGB8_ALPHA8_ASTC_6x6, + SRGB8_ALPHA8_ASTC_8x5, + SRGB8_ALPHA8_ASTC_8x6, + SRGB8_ALPHA8_ASTC_8x8, + SRGB8_ALPHA8_ASTC_10x5, + SRGB8_ALPHA8_ASTC_10x6, + SRGB8_ALPHA8_ASTC_10x8, + SRGB8_ALPHA8_ASTC_10x10, + SRGB8_ALPHA8_ASTC_12x10, + SRGB8_ALPHA8_ASTC_12x12, + + // RGTC formats available with a GLES extension + RED_RGTC1, // BC4 unsigned + SIGNED_RED_RGTC1, // BC4 signed + RED_GREEN_RGTC2, // BC5 unsigned + SIGNED_RED_GREEN_RGTC2, // BC5 signed + + // BPTC formats available with a GLES extension + RGB_BPTC_SIGNED_FLOAT, // BC6H signed + RGB_BPTC_UNSIGNED_FLOAT,// BC6H unsigned + RGBA_BPTC_UNORM, // BC7 + SRGB_ALPHA_BPTC_UNORM, // BC7 sRGB +}; + +/** Supported texel formats + * These formats are typically used to specify a texture's internal storage format. + * + * Enumerants syntax format + * ======================== + * + * `[components][size][type]` + * + * `components` : List of stored components by this format.\n + * `size` : Size in bit of each component.\n + * `type` : Type this format is stored as.\n + * + * + * Name | Component + * :--------|:------------------------------- + * R | Linear Red + * RG | Linear Red, Green + * RGB | Linear Red, Green, Blue + * RGBA | Linear Red, Green Blue, Alpha + * SRGB | sRGB encoded Red, Green, Blue + * DEPTH | Depth + * STENCIL | Stencil + * + * \n + * Name | Type + * :--------|:--------------------------------------------------- + * (none) | Unsigned Normalized Integer [0, 1] + * _SNORM | Signed Normalized Integer [-1, 1] + * UI | Unsigned Integer @f$ [0, 2^{size}] @f$ + * I | Signed Integer @f$ [-2^{size-1}, 2^{size-1}-1] @f$ + * F | Floating-point + * + * + * Special color formats + * --------------------- + * + * There are a few special color formats that don't follow the convention above: + * + * Name | Format + * :----------------|:-------------------------------------------------------------------------- + * RGB565 | 5-bits for R and B, 6-bits for G. + * RGB5_A1 | 5-bits for R, G and B, 1-bit for A. + * RGB10_A2 | 10-bits for R, G and B, 2-bits for A. + * RGB9_E5 | **Unsigned** floating point. 9-bits mantissa for RGB, 5-bits shared exponent + * R11F_G11F_B10F | **Unsigned** floating point. 6-bits mantissa, for R and G, 5-bits for B. 5-bits exponent. + * SRGB8_A8 | sRGB 8-bits with linear 8-bits alpha. + * DEPTH24_STENCIL8 | 24-bits unsigned normalized integer depth, 8-bits stencil. + * DEPTH32F_STENCIL8| 32-bits floating-point depth, 8-bits stencil. + * + * + * Compressed texture formats + * -------------------------- + * + * Many compressed texture formats are supported as well, which include (but are not limited to) + * the following list: + * + * Name | Format + * :----------------|:-------------------------------------------------------------------------- + * EAC_R11 | Compresses R11UI + * EAC_R11_SIGNED | Compresses R11I + * EAC_RG11 | Compresses RG11UI + * EAC_RG11_SIGNED | Compresses RG11I + * ETC2_RGB8 | Compresses RGB8 + * ETC2_SRGB8 | compresses SRGB8 + * ETC2_EAC_RGBA8 | Compresses RGBA8 + * ETC2_EAC_SRGBA8 | Compresses SRGB8_A8 + * ETC2_RGB8_A1 | Compresses RGB8 with 1-bit alpha + * ETC2_SRGB8_A1 | Compresses sRGB8 with 1-bit alpha + * + * + * @see Texture + */ +enum class TextureFormat : uint16_t { + // 8-bits per element + R8, R8_SNORM, R8UI, R8I, STENCIL8, + + // 16-bits per element + R16F, R16UI, R16I, + RG8, RG8_SNORM, RG8UI, RG8I, + RGB565, + RGB9_E5, // 9995 is actually 32 bpp but it's here for historical reasons. + RGB5_A1, + RGBA4, + DEPTH16, + + // 24-bits per element + RGB8, SRGB8, RGB8_SNORM, RGB8UI, RGB8I, + DEPTH24, + + // 32-bits per element + R32F, R32UI, R32I, + RG16F, RG16UI, RG16I, + R11F_G11F_B10F, + RGBA8, SRGB8_A8,RGBA8_SNORM, + UNUSED, // used to be rgbm + RGB10_A2, RGBA8UI, RGBA8I, + DEPTH32F, DEPTH24_STENCIL8, DEPTH32F_STENCIL8, + + // 48-bits per element + RGB16F, RGB16UI, RGB16I, + + // 64-bits per element + RG32F, RG32UI, RG32I, + RGBA16F, RGBA16UI, RGBA16I, + + // 96-bits per element + RGB32F, RGB32UI, RGB32I, + + // 128-bits per element + RGBA32F, RGBA32UI, RGBA32I, + + // compressed formats + + // Mandatory in GLES 3.0 and GL 4.3 + EAC_R11, EAC_R11_SIGNED, EAC_RG11, EAC_RG11_SIGNED, + ETC2_RGB8, ETC2_SRGB8, + ETC2_RGB8_A1, ETC2_SRGB8_A1, + ETC2_EAC_RGBA8, ETC2_EAC_SRGBA8, + + // Available everywhere except Android/iOS + DXT1_RGB, DXT1_RGBA, DXT3_RGBA, DXT5_RGBA, + DXT1_SRGB, DXT1_SRGBA, DXT3_SRGBA, DXT5_SRGBA, + + // ASTC formats are available with a GLES extension + RGBA_ASTC_4x4, + RGBA_ASTC_5x4, + RGBA_ASTC_5x5, + RGBA_ASTC_6x5, + RGBA_ASTC_6x6, + RGBA_ASTC_8x5, + RGBA_ASTC_8x6, + RGBA_ASTC_8x8, + RGBA_ASTC_10x5, + RGBA_ASTC_10x6, + RGBA_ASTC_10x8, + RGBA_ASTC_10x10, + RGBA_ASTC_12x10, + RGBA_ASTC_12x12, + SRGB8_ALPHA8_ASTC_4x4, + SRGB8_ALPHA8_ASTC_5x4, + SRGB8_ALPHA8_ASTC_5x5, + SRGB8_ALPHA8_ASTC_6x5, + SRGB8_ALPHA8_ASTC_6x6, + SRGB8_ALPHA8_ASTC_8x5, + SRGB8_ALPHA8_ASTC_8x6, + SRGB8_ALPHA8_ASTC_8x8, + SRGB8_ALPHA8_ASTC_10x5, + SRGB8_ALPHA8_ASTC_10x6, + SRGB8_ALPHA8_ASTC_10x8, + SRGB8_ALPHA8_ASTC_10x10, + SRGB8_ALPHA8_ASTC_12x10, + SRGB8_ALPHA8_ASTC_12x12, + + // RGTC formats available with a GLES extension + RED_RGTC1, // BC4 unsigned + SIGNED_RED_RGTC1, // BC4 signed + RED_GREEN_RGTC2, // BC5 unsigned + SIGNED_RED_GREEN_RGTC2, // BC5 signed + + // BPTC formats available with a GLES extension + RGB_BPTC_SIGNED_FLOAT, // BC6H signed + RGB_BPTC_UNSIGNED_FLOAT,// BC6H unsigned + RGBA_BPTC_UNORM, // BC7 + SRGB_ALPHA_BPTC_UNORM, // BC7 sRGB +}; + +//! Bitmask describing the intended Texture Usage +enum class TextureUsage : uint8_t { + NONE = 0x0, + COLOR_ATTACHMENT = 0x1, //!< Texture can be used as a color attachment + DEPTH_ATTACHMENT = 0x2, //!< Texture can be used as a depth attachment + STENCIL_ATTACHMENT = 0x4, //!< Texture can be used as a stencil attachment + UPLOADABLE = 0x8, //!< Data can be uploaded into this texture (default) + SAMPLEABLE = 0x10, //!< Texture can be sampled (default) + SUBPASS_INPUT = 0x20, //!< Texture can be used as a subpass input + DEFAULT = UPLOADABLE | SAMPLEABLE //!< Default texture usage +}; + +//! Texture swizzle +enum class TextureSwizzle : uint8_t { + SUBSTITUTE_ZERO, + SUBSTITUTE_ONE, + CHANNEL_0, + CHANNEL_1, + CHANNEL_2, + CHANNEL_3 +}; + +//! returns whether this format a depth format +static constexpr bool isDepthFormat(TextureFormat format) noexcept { + switch (format) { + case TextureFormat::DEPTH32F: + case TextureFormat::DEPTH24: + case TextureFormat::DEPTH16: + case TextureFormat::DEPTH32F_STENCIL8: + case TextureFormat::DEPTH24_STENCIL8: + return true; + default: + return false; + } +} + +static constexpr bool isUnsignedIntFormat(TextureFormat format) { + switch (format) { + case TextureFormat::R8UI: + case TextureFormat::R16UI: + case TextureFormat::R32UI: + case TextureFormat::RG8UI: + case TextureFormat::RG16UI: + case TextureFormat::RG32UI: + case TextureFormat::RGB8UI: + case TextureFormat::RGB16UI: + case TextureFormat::RGB32UI: + case TextureFormat::RGBA8UI: + case TextureFormat::RGBA16UI: + case TextureFormat::RGBA32UI: + return true; + + default: + return false; + } +} + +static constexpr bool isSignedIntFormat(TextureFormat format) { + switch (format) { + case TextureFormat::R8I: + case TextureFormat::R16I: + case TextureFormat::R32I: + case TextureFormat::RG8I: + case TextureFormat::RG16I: + case TextureFormat::RG32I: + case TextureFormat::RGB8I: + case TextureFormat::RGB16I: + case TextureFormat::RGB32I: + case TextureFormat::RGBA8I: + case TextureFormat::RGBA16I: + case TextureFormat::RGBA32I: + return true; + + default: + return false; + } +} + +//! returns whether this format is a compressed format +static constexpr bool isCompressedFormat(TextureFormat format) noexcept { + return format >= TextureFormat::EAC_R11; +} + +//! returns whether this format is an ETC2 compressed format +static constexpr bool isETC2Compression(TextureFormat format) noexcept { + return format >= TextureFormat::EAC_R11 && format <= TextureFormat::ETC2_EAC_SRGBA8; +} + +//! returns whether this format is an S3TC compressed format +static constexpr bool isS3TCCompression(TextureFormat format) noexcept { + return format >= TextureFormat::DXT1_RGB && format <= TextureFormat::DXT5_SRGBA; +} + +static constexpr bool isS3TCSRGBCompression(TextureFormat format) noexcept { + return format >= TextureFormat::DXT1_SRGB && format <= TextureFormat::DXT5_SRGBA; +} + +//! returns whether this format is an RGTC compressed format +static constexpr bool isRGTCCompression(TextureFormat format) noexcept { + return format >= TextureFormat::RED_RGTC1 && format <= TextureFormat::SIGNED_RED_GREEN_RGTC2; +} + +//! returns whether this format is an BPTC compressed format +static constexpr bool isBPTCCompression(TextureFormat format) noexcept { + return format >= TextureFormat::RGB_BPTC_SIGNED_FLOAT && format <= TextureFormat::SRGB_ALPHA_BPTC_UNORM; +} + +static constexpr bool isASTCCompression(TextureFormat format) noexcept { + return format >= TextureFormat::RGBA_ASTC_4x4 && format <= TextureFormat::SRGB8_ALPHA8_ASTC_12x12; +} + +//! Texture Cubemap Face +enum class TextureCubemapFace : uint8_t { + // don't change the enums values + POSITIVE_X = 0, //!< +x face + NEGATIVE_X = 1, //!< -x face + POSITIVE_Y = 2, //!< +y face + NEGATIVE_Y = 3, //!< -y face + POSITIVE_Z = 4, //!< +z face + NEGATIVE_Z = 5, //!< -z face +}; + +//! Sampler Wrap mode +enum class SamplerWrapMode : uint8_t { + CLAMP_TO_EDGE, //!< clamp-to-edge. The edge of the texture extends to infinity. + REPEAT, //!< repeat. The texture infinitely repeats in the wrap direction. + MIRRORED_REPEAT, //!< mirrored-repeat. The texture infinitely repeats and mirrors in the wrap direction. +}; + +//! Sampler minification filter +enum class SamplerMinFilter : uint8_t { + // don't change the enums values + NEAREST = 0, //!< No filtering. Nearest neighbor is used. + LINEAR = 1, //!< Box filtering. Weighted average of 4 neighbors is used. + NEAREST_MIPMAP_NEAREST = 2, //!< Mip-mapping is activated. But no filtering occurs. + LINEAR_MIPMAP_NEAREST = 3, //!< Box filtering within a mip-map level. + NEAREST_MIPMAP_LINEAR = 4, //!< Mip-map levels are interpolated, but no other filtering occurs. + LINEAR_MIPMAP_LINEAR = 5 //!< Both interpolated Mip-mapping and linear filtering are used. +}; + +//! Sampler magnification filter +enum class SamplerMagFilter : uint8_t { + // don't change the enums values + NEAREST = 0, //!< No filtering. Nearest neighbor is used. + LINEAR = 1, //!< Box filtering. Weighted average of 4 neighbors is used. +}; + +//! Sampler compare mode +enum class SamplerCompareMode : uint8_t { + // don't change the enums values + NONE = 0, + COMPARE_TO_TEXTURE = 1 +}; + +//! comparison function for the depth / stencil sampler +enum class SamplerCompareFunc : uint8_t { + // don't change the enums values + LE = 0, //!< Less or equal + GE, //!< Greater or equal + L, //!< Strictly less than + G, //!< Strictly greater than + E, //!< Equal + NE, //!< Not equal + A, //!< Always. Depth / stencil testing is deactivated. + N //!< Never. The depth / stencil test always fails. +}; + +//! Sampler parameters +struct SamplerParams { // NOLINT + union { + struct { + SamplerMagFilter filterMag : 1; //!< magnification filter (NEAREST) + SamplerMinFilter filterMin : 3; //!< minification filter (NEAREST) + SamplerWrapMode wrapS : 2; //!< s-coordinate wrap mode (CLAMP_TO_EDGE) + SamplerWrapMode wrapT : 2; //!< t-coordinate wrap mode (CLAMP_TO_EDGE) + + SamplerWrapMode wrapR : 2; //!< r-coordinate wrap mode (CLAMP_TO_EDGE) + uint8_t anisotropyLog2 : 3; //!< anisotropy level (0) + SamplerCompareMode compareMode : 1; //!< sampler compare mode (NONE) + uint8_t padding0 : 2; //!< reserved. must be 0. + + SamplerCompareFunc compareFunc : 3; //!< sampler comparison function (LE) + uint8_t padding1 : 5; //!< reserved. must be 0. + + uint8_t padding2 : 8; //!< reserved. must be 0. + }; + uint32_t u; + }; +private: + friend inline bool operator < (SamplerParams lhs, SamplerParams rhs) { + return lhs.u < rhs.u; + } +}; + +static_assert(sizeof(SamplerParams) == sizeof(uint32_t), "SamplerParams must be 32 bits"); + +//! blending equation function +enum class BlendEquation : uint8_t { + ADD, //!< the fragment is added to the color buffer + SUBTRACT, //!< the fragment is subtracted from the color buffer + REVERSE_SUBTRACT, //!< the color buffer is subtracted from the fragment + MIN, //!< the min between the fragment and color buffer + MAX //!< the max between the fragment and color buffer +}; + +//! blending function +enum class BlendFunction : uint8_t { + ZERO, //!< f(src, dst) = 0 + ONE, //!< f(src, dst) = 1 + SRC_COLOR, //!< f(src, dst) = src + ONE_MINUS_SRC_COLOR, //!< f(src, dst) = 1-src + DST_COLOR, //!< f(src, dst) = dst + ONE_MINUS_DST_COLOR, //!< f(src, dst) = 1-dst + SRC_ALPHA, //!< f(src, dst) = src.a + ONE_MINUS_SRC_ALPHA, //!< f(src, dst) = 1-src.a + DST_ALPHA, //!< f(src, dst) = dst.a + ONE_MINUS_DST_ALPHA, //!< f(src, dst) = 1-dst.a + SRC_ALPHA_SATURATE //!< f(src, dst) = (1,1,1) * min(src.a, 1 - dst.a), 1 +}; + +//! stencil operation +enum class StencilOperation : uint8_t { + KEEP, //!< Keeps the current value. + ZERO, //!< Sets the value to 0. + REPLACE, //!< Sets the value to the stencil reference value. + INCR, //!< Increments the current value. Clamps to the maximum representable unsigned value. + INCR_WRAP, //!< Increments the current value. Wraps value to zero when incrementing the maximum representable unsigned value. + DECR, //!< Decrements the current value. Clamps to 0. + DECR_WRAP, //!< Decrements the current value. Wraps value to the maximum representable unsigned value when decrementing a value of zero. + INVERT, //!< Bitwise inverts the current value. +}; + +//! stencil faces +enum class StencilFace : uint8_t { + FRONT = 0x1, //!< Update stencil state for front-facing polygons. + BACK = 0x2, //!< Update stencil state for back-facing polygons. + FRONT_AND_BACK = FRONT | BACK, //!< Update stencil state for all polygons. +}; + +//! Stream for external textures +enum class StreamType { + NATIVE, //!< Not synchronized but copy-free. Good for video. + ACQUIRED, //!< Synchronized, copy-free, and take a release callback. Good for AR but requires API 26+. +}; + +//! Releases an ACQUIRED external texture, guaranteed to be called on the application thread. +using StreamCallback = void(*)(void* image, void* user); + +//! Vertex attribute descriptor +struct Attribute { + //! attribute is normalized (remapped between 0 and 1) + static constexpr uint8_t FLAG_NORMALIZED = 0x1; + //! attribute is an integer + static constexpr uint8_t FLAG_INTEGER_TARGET = 0x2; + static constexpr uint8_t BUFFER_UNUSED = 0xFF; + uint32_t offset = 0; //!< attribute offset in bytes + uint8_t stride = 0; //!< attribute stride in bytes + uint8_t buffer = BUFFER_UNUSED; //!< attribute buffer index + ElementType type = ElementType::BYTE; //!< attribute element type + uint8_t flags = 0x0; //!< attribute flags +}; + +using AttributeArray = std::array; + +//! Raster state descriptor +struct RasterState { + + using CullingMode = backend::CullingMode; + using DepthFunc = backend::SamplerCompareFunc; + using BlendEquation = backend::BlendEquation; + using BlendFunction = backend::BlendFunction; + + RasterState() noexcept { // NOLINT + static_assert(sizeof(RasterState) == sizeof(uint32_t), + "RasterState size not what was intended"); + culling = CullingMode::BACK; + blendEquationRGB = BlendEquation::ADD; + blendEquationAlpha = BlendEquation::ADD; + blendFunctionSrcRGB = BlendFunction::ONE; + blendFunctionSrcAlpha = BlendFunction::ONE; + blendFunctionDstRGB = BlendFunction::ZERO; + blendFunctionDstAlpha = BlendFunction::ZERO; + } + + bool operator == (RasterState rhs) const noexcept { return u == rhs.u; } + bool operator != (RasterState rhs) const noexcept { return u != rhs.u; } + + void disableBlending() noexcept { + blendEquationRGB = BlendEquation::ADD; + blendEquationAlpha = BlendEquation::ADD; + blendFunctionSrcRGB = BlendFunction::ONE; + blendFunctionSrcAlpha = BlendFunction::ONE; + blendFunctionDstRGB = BlendFunction::ZERO; + blendFunctionDstAlpha = BlendFunction::ZERO; + } + + // note: clang reduces this entire function to a simple load/mask/compare + bool hasBlending() const noexcept { + // This is used to decide if blending needs to be enabled in the h/w + return !(blendEquationRGB == BlendEquation::ADD && + blendEquationAlpha == BlendEquation::ADD && + blendFunctionSrcRGB == BlendFunction::ONE && + blendFunctionSrcAlpha == BlendFunction::ONE && + blendFunctionDstRGB == BlendFunction::ZERO && + blendFunctionDstAlpha == BlendFunction::ZERO); + } + + union { + struct { + //! culling mode + CullingMode culling : 2; // 2 + + //! blend equation for the red, green and blue components + BlendEquation blendEquationRGB : 3; // 5 + //! blend equation for the alpha component + BlendEquation blendEquationAlpha : 3; // 8 + + //! blending function for the source color + BlendFunction blendFunctionSrcRGB : 4; // 12 + //! blending function for the source alpha + BlendFunction blendFunctionSrcAlpha : 4; // 16 + //! blending function for the destination color + BlendFunction blendFunctionDstRGB : 4; // 20 + //! blending function for the destination alpha + BlendFunction blendFunctionDstAlpha : 4; // 24 + + //! Whether depth-buffer writes are enabled + bool depthWrite : 1; // 25 + //! Depth test function + DepthFunc depthFunc : 3; // 28 + + //! Whether color-buffer writes are enabled + bool colorWrite : 1; // 29 + + //! use alpha-channel as coverage mask for anti-aliasing + bool alphaToCoverage : 1; // 30 + + //! whether front face winding direction must be inverted + bool inverseFrontFaces : 1; // 31 + + //! padding, must be 0 + uint8_t padding : 1; // 32 + }; + uint32_t u = 0; + }; +}; + +/** + ********************************************************************************************** + * \privatesection + */ + +enum class ShaderStage : uint8_t { + VERTEX = 0, + FRAGMENT = 1, + COMPUTE = 2 +}; + +static constexpr size_t PIPELINE_STAGE_COUNT = 2; +enum class ShaderStageFlags : uint8_t { + NONE = 0, + VERTEX = 0x1, + FRAGMENT = 0x2, + COMPUTE = 0x4, + ALL_SHADER_STAGE_FLAGS = VERTEX | FRAGMENT | COMPUTE +}; + +static inline constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept { + switch (type) { + case ShaderStage::VERTEX: + return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::VERTEX)); + case ShaderStage::FRAGMENT: + return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::FRAGMENT)); + case ShaderStage::COMPUTE: + return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::COMPUTE)); + } +} + +/** + * Selects which buffers to clear at the beginning of the render pass, as well as which buffers + * can be discarded at the beginning and end of the render pass. + * + */ +struct RenderPassFlags { + /** + * bitmask indicating which buffers to clear at the beginning of a render pass. + * This implies discard. + */ + TargetBufferFlags clear; + + /** + * bitmask indicating which buffers to discard at the beginning of a render pass. + * Discarded buffers have uninitialized content, they must be entirely drawn over or cleared. + */ + TargetBufferFlags discardStart; + + /** + * bitmask indicating which buffers to discard at the end of a render pass. + * Discarded buffers' content becomes invalid, they must not be read from again. + */ + TargetBufferFlags discardEnd; +}; + +/** + * Parameters of a render pass. + */ +struct RenderPassParams { + RenderPassFlags flags{}; //!< operations performed on the buffers for this pass + + Viewport viewport{}; //!< viewport for this pass + DepthRange depthRange{}; //!< depth range for this pass + + //! Color to use to clear the COLOR buffer. RenderPassFlags::clear must be set. + math::float4 clearColor = {}; + + //! Depth value to clear the depth buffer with + double clearDepth = 0.0; + + //! Stencil value to clear the stencil buffer with + uint32_t clearStencil = 0; + + /** + * The subpass mask specifies which color attachments are designated for read-back in the second + * subpass. If this is zero, the render pass has only one subpass. The least significant bit + * specifies that the first color attachment in the render target is a subpass input. + * + * For now only 2 subpasses are supported, so only the lower 8 bits are used, one for each color + * attachment (see MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT). + */ + uint16_t subpassMask = 0; + + /** + * This mask makes a promise to the backend about read-only usage of the depth attachment (bit + * 0) and the stencil attachment (bit 1). Some backends need to know if writes are disabled in + * order to allow sampling from the depth attachment. + */ + uint16_t readOnlyDepthStencil = 0; + + static constexpr uint16_t READONLY_DEPTH = 1 << 0; + static constexpr uint16_t READONLY_STENCIL = 1 << 1; +}; + +struct PolygonOffset { + float slope = 0; // factor in GL-speak + float constant = 0; // units in GL-speak +}; + +struct StencilState { + using StencilFunction = SamplerCompareFunc; + + struct StencilOperations { + //! Stencil test function + StencilFunction stencilFunc : 3; // 3 + + //! Stencil operation when stencil test fails + StencilOperation stencilOpStencilFail : 3; // 6 + + uint8_t padding0 : 2; // 8 + + //! Stencil operation when stencil test passes but depth test fails + StencilOperation stencilOpDepthFail : 3; // 11 + + //! Stencil operation when both stencil and depth test pass + StencilOperation stencilOpDepthStencilPass : 3; // 14 + + uint8_t padding1 : 2; // 16 + + //! Reference value for stencil comparison tests and updates + uint8_t ref; // 24 + + //! Masks the bits of the stencil values participating in the stencil comparison test. + uint8_t readMask; // 32 + + //! Masks the bits of the stencil values updated by the stencil test. + uint8_t writeMask; // 40 + }; + + //! Stencil operations for front-facing polygons + StencilOperations front = { + .stencilFunc = StencilFunction::A, .ref = 0, .readMask = 0xff, .writeMask = 0xff }; + + //! Stencil operations for back-facing polygons + StencilOperations back = { + .stencilFunc = StencilFunction::A, .ref = 0, .readMask = 0xff, .writeMask = 0xff }; + + //! Whether stencil-buffer writes are enabled + bool stencilWrite = false; + + uint8_t padding = 0; +}; + +static_assert(sizeof(StencilState::StencilOperations) == 5u, + "StencilOperations size not what was intended"); + +static_assert(sizeof(StencilState) == 12u, + "StencilState size not what was intended"); + +using FrameScheduledCallback = void(*)(PresentCallable callable, void* user); + +using FrameCompletedCallback = void(*)(void* user); + +enum class Workaround : uint16_t { + // The EASU pass must split because shader compiler flattens early-exit branch + SPLIT_EASU, + // Backend allows feedback loop with ancillary buffers (depth/stencil) as long as they're read-only for + // the whole render pass. + ALLOW_READ_ONLY_ANCILLARY_FEEDBACK_LOOP, + // for some uniform arrays, it's needed to do an initialization to avoid crash on adreno gpu + ADRENO_UNIFORM_ARRAY_CRASH, + // Workaround a Metal pipeline compilation error with the message: + // "Could not statically determine the target of a texture". See light_indirect.fs + A8X_STATIC_TEXTURE_TARGET_ERROR, + // Adreno drivers sometimes aren't able to blit into a layer of a texture array. + DISABLE_BLIT_INTO_TEXTURE_ARRAY, +}; + +} // namespace filament::backend + +template<> struct utils::EnableBitMaskOperators + : public std::true_type {}; +template<> struct utils::EnableBitMaskOperators + : public std::true_type {}; +template<> struct utils::EnableBitMaskOperators + : public std::true_type {}; +template<> struct utils::EnableBitMaskOperators + : public std::true_type {}; +template<> struct utils::EnableIntegerOperators + : public std::true_type {}; +template<> struct utils::EnableIntegerOperators + : public std::true_type {}; + +#if !defined(NDEBUG) +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::BufferUsage usage); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::CullingMode mode); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::ElementType type); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::PixelDataFormat format); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::PixelDataType type); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::Precision precision); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::PrimitiveType type); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::TargetBufferFlags f); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::SamplerCompareFunc func); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::SamplerCompareMode mode); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::SamplerFormat format); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::SamplerMagFilter filter); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::SamplerMinFilter filter); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::SamplerParams params); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::SamplerType type); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::SamplerWrapMode wrap); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::ShaderModel model); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::TextureCubemapFace face); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::TextureFormat format); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::TextureUsage usage); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::BufferObjectBinding binding); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::TextureSwizzle swizzle); +utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::AttributeArray& type); +utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::PolygonOffset& po); +utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::RasterState& rs); +utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::RenderPassParams& b); +utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::Viewport& v); +utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::ShaderStageFlags stageFlags); +#endif + +#endif // TNT_FILAMENT_BACKEND_DRIVERENUMS_H diff --git a/macos/include/backend/Handle.h b/macos/include/backend/Handle.h new file mode 100644 index 00000000..04e83809 --- /dev/null +++ b/macos/include/backend/Handle.h @@ -0,0 +1,134 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_BACKEND_HANDLE_H +#define TNT_FILAMENT_BACKEND_HANDLE_H + +#include +#if !defined(NDEBUG) +#include +#endif +#include + +#include + +#include +#include + +namespace filament::backend { + +struct HwBufferObject; +struct HwFence; +struct HwIndexBuffer; +struct HwProgram; +struct HwRenderPrimitive; +struct HwRenderTarget; +struct HwSamplerGroup; +struct HwStream; +struct HwSwapChain; +struct HwTexture; +struct HwTimerQuery; +struct HwVertexBuffer; + +/* + * A handle to a backend resource. HandleBase is for internal use only. + * HandleBase *must* be a trivial for the purposes of calls, that is, it cannot have user-defined + * copy or move constructors. + */ + +//! \privatesection + +class HandleBase { +public: + using HandleId = uint32_t; + static constexpr const HandleId nullid = HandleId{ std::numeric_limits::max() }; + + constexpr HandleBase() noexcept: object(nullid) {} + + // whether this Handle is initialized + explicit operator bool() const noexcept { return object != nullid; } + + // clear the handle, this doesn't free associated resources + void clear() noexcept { object = nullid; } + + // compare handles + bool operator==(const HandleBase& rhs) const noexcept { return object == rhs.object; } + bool operator!=(const HandleBase& rhs) const noexcept { return object != rhs.object; } + bool operator<(const HandleBase& rhs) const noexcept { return object < rhs.object; } + bool operator<=(const HandleBase& rhs) const noexcept { return object <= rhs.object; } + bool operator>(const HandleBase& rhs) const noexcept { return object > rhs.object; } + bool operator>=(const HandleBase& rhs) const noexcept { return object >= rhs.object; } + + // get this handle's handleId + HandleId getId() const noexcept { return object; } + + // initialize a handle, for internal use only. + explicit HandleBase(HandleId id) noexcept : object(id) { + assert_invariant(object != nullid); // usually means an uninitialized handle is used + } + +protected: + HandleBase(HandleBase const& rhs) noexcept = default; + HandleBase& operator=(HandleBase const& rhs) noexcept = default; + +private: + HandleId object; +}; + +/** + * Type-safe handle to backend resources + * @tparam T Type of the resource + */ +template +struct Handle : public HandleBase { + + Handle() noexcept = default; + + Handle(Handle const& rhs) noexcept = default; + + Handle& operator=(Handle const& rhs) noexcept = default; + + explicit Handle(HandleId id) noexcept : HandleBase(id) { } + + // type-safe Handle cast + template::value> > + Handle(Handle const& base) noexcept : HandleBase(base) { } // NOLINT(hicpp-explicit-conversions,google-explicit-constructor) + +private: +#if !defined(NDEBUG) + template + friend utils::io::ostream& operator<<(utils::io::ostream& out, const Handle& h) noexcept; +#endif +}; + +// Types used by the command stream +// (we use this renaming because the macro-system doesn't deal well with "<" and ">") +using BufferObjectHandle = Handle; +using FenceHandle = Handle; +using IndexBufferHandle = Handle; +using ProgramHandle = Handle; +using RenderPrimitiveHandle = Handle; +using RenderTargetHandle = Handle; +using SamplerGroupHandle = Handle; +using StreamHandle = Handle; +using SwapChainHandle = Handle; +using TextureHandle = Handle; +using TimerQueryHandle = Handle; +using VertexBufferHandle = Handle; + +} // namespace filament::backend + +#endif // TNT_FILAMENT_BACKEND_HANDLE_H diff --git a/macos/include/backend/PipelineState.h b/macos/include/backend/PipelineState.h new file mode 100644 index 00000000..8b31c5f3 --- /dev/null +++ b/macos/include/backend/PipelineState.h @@ -0,0 +1,48 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_BACKEND_PIPELINESTATE_H +#define TNT_FILAMENT_BACKEND_PIPELINESTATE_H + +#include +#include + +#include + +#include + +namespace filament::backend { + +//! \privatesection + +struct PipelineState { + Handle program; + RasterState rasterState; + StencilState stencilState; + PolygonOffset polygonOffset; + Viewport scissor{ 0, 0, + (uint32_t)std::numeric_limits::max(), + (uint32_t)std::numeric_limits::max() + }; +}; + +} // namespace filament::backend + +#if !defined(NDEBUG) +utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::PipelineState& ps); +#endif + +#endif //TNT_FILAMENT_BACKEND_PIPELINESTATE_H diff --git a/macos/include/backend/PixelBufferDescriptor.h b/macos/include/backend/PixelBufferDescriptor.h new file mode 100644 index 00000000..1b498032 --- /dev/null +++ b/macos/include/backend/PixelBufferDescriptor.h @@ -0,0 +1,317 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_BACKEND_PIXELBUFFERDESCRIPTOR_H +#define TNT_FILAMENT_BACKEND_PIXELBUFFERDESCRIPTOR_H + +#include +#include + +#include +#include + +#include +#include + +namespace filament::backend { + +/** + * A descriptor to an image in main memory, typically used to transfer image data from the CPU + * to the GPU. + * + * A PixelBufferDescriptor owns the memory buffer it references, therefore PixelBufferDescriptor + * cannot be copied, but can be moved. + * + * PixelBufferDescriptor releases ownership of the memory-buffer when it's destroyed. + */ +class UTILS_PUBLIC PixelBufferDescriptor : public BufferDescriptor { +public: + using PixelDataFormat = backend::PixelDataFormat; + using PixelDataType = backend::PixelDataType; + + PixelBufferDescriptor() = default; + + /** + * Creates a new PixelBufferDescriptor referencing an image in main memory + * + * @param buffer Virtual address of the buffer containing the image + * @param size Size in bytes of the buffer containing the image + * @param format Format of the image pixels + * @param type Type of the image pixels + * @param alignment Alignment in bytes of pixel rows + * @param left Left coordinate in pixels + * @param top Top coordinate in pixels + * @param stride Stride of a row in pixels + * @param handler Handler to dispatch the callback or nullptr for the default handler + * @param callback A callback used to release the CPU buffer + * @param user An opaque user pointer passed to the callback function when it's called + */ + PixelBufferDescriptor(void const* buffer, size_t size, + PixelDataFormat format, PixelDataType type, uint8_t alignment, + uint32_t left, uint32_t top, uint32_t stride, + CallbackHandler* handler, Callback callback, void* user = nullptr) noexcept + : BufferDescriptor(buffer, size, handler, callback, user), + left(left), top(top), stride(stride), + format(format), type(type), alignment(alignment) { + } + + PixelBufferDescriptor(void const* buffer, size_t size, + PixelDataFormat format, PixelDataType type, uint8_t alignment = 1, + uint32_t left = 0, uint32_t top = 0, uint32_t stride = 0, + Callback callback = nullptr, void* user = nullptr) noexcept + : BufferDescriptor(buffer, size, callback, user), + left(left), top(top), stride(stride), + format(format), type(type), alignment(alignment) { + } + + /** + * Creates a new PixelBufferDescriptor referencing an image in main memory + * + * @param buffer Virtual address of the buffer containing the image + * @param size Size in bytes of the buffer containing the image + * @param format Format of the image pixels + * @param type Type of the image pixels + * @param handler Handler to dispatch the callback or nullptr for the default handler + * @param callback A callback used to release the CPU buffer + * @param user An opaque user pointer passed to the callback function when it's called + */ + PixelBufferDescriptor(void const* buffer, size_t size, + PixelDataFormat format, PixelDataType type, + CallbackHandler* handler, Callback callback, void* user = nullptr) noexcept + : BufferDescriptor(buffer, size, handler, callback, user), + stride(0), format(format), type(type), alignment(1) { + } + + PixelBufferDescriptor(void const* buffer, size_t size, + PixelDataFormat format, PixelDataType type, + Callback callback, void* user = nullptr) noexcept + : BufferDescriptor(buffer, size, callback, user), + stride(0), format(format), type(type), alignment(1) { + } + + + /** + * Creates a new PixelBufferDescriptor referencing a compressed image in main memory + * + * @param buffer Virtual address of the buffer containing the image + * @param size Size in bytes of the buffer containing the image + * @param format Compressed format of the image + * @param imageSize Compressed size of the image + * @param handler Handler to dispatch the callback or nullptr for the default handler + * @param callback A callback used to release the CPU buffer + * @param user An opaque user pointer passed to the callback function when it's called + */ + PixelBufferDescriptor(void const* buffer, size_t size, + backend::CompressedPixelDataType format, uint32_t imageSize, + CallbackHandler* handler, Callback callback, void* user = nullptr) noexcept + : BufferDescriptor(buffer, size, handler, callback, user), + imageSize(imageSize), compressedFormat(format), type(PixelDataType::COMPRESSED), + alignment(1) { + } + + PixelBufferDescriptor(void const* buffer, size_t size, + backend::CompressedPixelDataType format, uint32_t imageSize, + Callback callback, void* user = nullptr) noexcept + : BufferDescriptor(buffer, size, callback, user), + imageSize(imageSize), compressedFormat(format), type(PixelDataType::COMPRESSED), + alignment(1) { + } + + // -------------------------------------------------------------------------------------------- + + template + static PixelBufferDescriptor make(void const* buffer, size_t size, + PixelDataFormat format, PixelDataType type, uint8_t alignment, + uint32_t left, uint32_t top, uint32_t stride, T* data, + CallbackHandler* handler = nullptr) noexcept { + return { buffer, size, format, type, alignment, left, top, stride, + handler, [](void* b, size_t s, void* u) { + (*static_cast(u)->*method)(b, s); }, data }; + } + + template + static PixelBufferDescriptor make(void const* buffer, size_t size, + PixelDataFormat format, PixelDataType type, T* data, + CallbackHandler* handler = nullptr) noexcept { + return { buffer, size, format, type, handler, [](void* b, size_t s, void* u) { + (*static_cast(u)->*method)(b, s); }, data }; + } + + template + static PixelBufferDescriptor make(void const* buffer, size_t size, + backend::CompressedPixelDataType format, uint32_t imageSize, T* data, + CallbackHandler* handler = nullptr) noexcept { + return { buffer, size, format, imageSize, handler, [](void* b, size_t s, void* u) { + (*static_cast(u)->*method)(b, s); }, data + }; + } + + template + static PixelBufferDescriptor make(void const* buffer, size_t size, + PixelDataFormat format, PixelDataType type, uint8_t alignment, + uint32_t left, uint32_t top, uint32_t stride, T&& functor, + CallbackHandler* handler = nullptr) noexcept { + return { buffer, size, format, type, alignment, left, top, stride, + handler, [](void* b, size_t s, void* u) { + T& that = *static_cast(u); + that(b, s); + delete &that; + }, new T(std::forward(functor)) + }; + } + + template + static PixelBufferDescriptor make(void const* buffer, size_t size, + PixelDataFormat format, PixelDataType type, T&& functor, + CallbackHandler* handler = nullptr) noexcept { + return { buffer, size, format, type, + handler, [](void* b, size_t s, void* u) { + T& that = *static_cast(u); + that(b, s); + delete &that; + }, new T(std::forward(functor)) + }; + } + + template + static PixelBufferDescriptor make(void const* buffer, size_t size, + backend::CompressedPixelDataType format, uint32_t imageSize, T&& functor, + CallbackHandler* handler = nullptr) noexcept { + return { buffer, size, format, imageSize, + handler, [](void* b, size_t s, void* u) { + T& that = *static_cast(u); + that(b, s); + delete &that; + }, new T(std::forward(functor)) + }; + } + + // -------------------------------------------------------------------------------------------- + + /** + * Computes the size in bytes needed to fit an image of given dimensions and format + * + * @param format Format of the image pixels + * @param type Type of the image pixels + * @param stride Stride of a row in pixels + * @param height Height of the image in rows + * @param alignment Alignment in bytes of pixel rows + * @return The buffer size needed to fit this image in bytes + */ + static constexpr size_t computeDataSize(PixelDataFormat format, PixelDataType type, + size_t stride, size_t height, size_t alignment) noexcept { + assert_invariant(alignment); + + if (type == PixelDataType::COMPRESSED) { + return 0; + } + + size_t n = 0; + switch (format) { + case PixelDataFormat::R: + case PixelDataFormat::R_INTEGER: + case PixelDataFormat::DEPTH_COMPONENT: + case PixelDataFormat::ALPHA: + n = 1; + break; + case PixelDataFormat::RG: + case PixelDataFormat::RG_INTEGER: + case PixelDataFormat::DEPTH_STENCIL: + n = 2; + break; + case PixelDataFormat::RGB: + case PixelDataFormat::RGB_INTEGER: + n = 3; + break; + case PixelDataFormat::UNUSED: // shouldn't happen (used to be rgbm) + case PixelDataFormat::RGBA: + case PixelDataFormat::RGBA_INTEGER: + n = 4; + break; + } + + size_t bpp = n; + switch (type) { + case PixelDataType::COMPRESSED: // Impossible -- to squash the IDE warnings + case PixelDataType::UBYTE: + case PixelDataType::BYTE: + // nothing to do + break; + case PixelDataType::USHORT: + case PixelDataType::SHORT: + case PixelDataType::HALF: + bpp *= 2; + break; + case PixelDataType::UINT: + case PixelDataType::INT: + case PixelDataType::FLOAT: + bpp *= 4; + break; + case PixelDataType::UINT_10F_11F_11F_REV: + // Special case, format must be RGB and uses 4 bytes + assert_invariant(format == PixelDataFormat::RGB); + bpp = 4; + break; + case PixelDataType::UINT_2_10_10_10_REV: + // Special case, format must be RGBA and uses 4 bytes + assert_invariant(format == PixelDataFormat::RGBA); + bpp = 4; + break; + case PixelDataType::USHORT_565: + // Special case, format must be RGB and uses 2 bytes + assert_invariant(format == PixelDataFormat::RGB); + bpp = 2; + break; + } + + size_t const bpr = bpp * stride; + size_t const bprAligned = (bpr + (alignment - 1)) & (~alignment + 1); + return bprAligned * height; + } + + //! left coordinate in pixels + uint32_t left = 0; + //! top coordinate in pixels + uint32_t top = 0; + union { + struct { + //! stride in pixels + uint32_t stride; + //! Pixel data format + PixelDataFormat format; + }; + struct { + //! compressed image size + uint32_t imageSize; + //! compressed image format + backend::CompressedPixelDataType compressedFormat; + }; + }; + //! pixel data type + PixelDataType type : 4; + //! row alignment in bytes + uint8_t alignment : 4; +}; + +} // namespace backend::filament + +#if !defined(NDEBUG) +utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::PixelBufferDescriptor& b); +#endif + +#endif // TNT_FILAMENT_BACKEND_PIXELBUFFERDESCRIPTOR_H diff --git a/macos/include/backend/Platform.h b/macos/include/backend/Platform.h new file mode 100644 index 00000000..1777860f --- /dev/null +++ b/macos/include/backend/Platform.h @@ -0,0 +1,168 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_BACKEND_PLATFORM_H +#define TNT_FILAMENT_BACKEND_PLATFORM_H + +#include + +#include +#include + +namespace filament::backend { + +class Driver; + +/** + * Platform is an interface that abstracts how the backend (also referred to as Driver) is + * created. The backend provides several common Platform concrete implementations, which are + * selected automatically. It is possible however to provide a custom Platform when creating + * the filament Engine. + */ +class UTILS_PUBLIC Platform { +public: + struct SwapChain {}; + struct Fence {}; + struct Stream {}; + + struct DriverConfig { + /* + * size of handle arena in bytes. Setting to 0 indicates default value is to be used. + * Driver clamps to valid values. + */ + size_t handleArenaSize = 0; + }; + + Platform() noexcept; + + virtual ~Platform() noexcept; + + /** + * Queries the underlying OS version. + * @return The OS version. + */ + virtual int getOSVersion() const noexcept = 0; + + /** + * Creates and initializes the low-level API (e.g. an OpenGL context or Vulkan instance), + * then creates the concrete Driver. + * The caller takes ownership of the returned Driver* and must destroy it with delete. + * + * @param sharedContext an optional shared context. This is not meaningful with all graphic + * APIs and platforms. + * For EGL platforms, this is an EGLContext. + * + * @param driverConfig specifies driver initialization parameters + * + * @return nullptr on failure, or a pointer to the newly created driver. + */ + virtual backend::Driver* createDriver(void* sharedContext, + const DriverConfig& driverConfig) noexcept = 0; + + /** + * Processes the platform's event queue when called from its primary event-handling thread. + * + * Internally, Filament might need to call this when waiting on a fence. It is only implemented + * on platforms that need it, such as macOS + OpenGL. Returns false if this is not the main + * thread, or if the platform does not need to perform any special processing. + */ + virtual bool pumpEvents() noexcept; + + /** + * InsertBlobFunc is an Invocable to an application-provided function that a + * backend implementation may use to insert a key/value pair into the + * cache. + */ + using InsertBlobFunc = utils::Invocable< + void(const void* key, size_t keySize, const void* value, size_t valueSize)>; + + /* + * RetrieveBlobFunc is an Invocable to an application-provided function that a + * backend implementation may use to retrieve a cached value from the + * cache. + */ + using RetrieveBlobFunc = utils::Invocable< + size_t(const void* key, size_t keySize, void* value, size_t valueSize)>; + + /** + * Sets the callback functions that the backend can use to interact with caching functionality + * provided by the application. + * + * Cache functions may only be specified once during the lifetime of a + * Platform. The and Invocables may be called at any time and + * from any thread from the time at which setBlobFunc is called until the time that Platform + * is destroyed. Concurrent calls to these functions from different threads is also allowed. + * + * @param insertBlob an Invocable that inserts a new value into the cache and associates + * it with the given key + * @param retrieveBlob an Invocable that retrieves from the cache the value associated with a + * given key + */ + void setBlobFunc(InsertBlobFunc&& insertBlob, RetrieveBlobFunc&& retrieveBlob) noexcept; + + /** + * @return true if setBlobFunc was called. + */ + bool hasBlobFunc() const noexcept; + + /** + * To insert a new binary value into the cache and associate it with a given + * key, the backend implementation can call the application-provided callback + * function insertBlob. + * + * No guarantees are made as to whether a given key/value pair is present in + * the cache after the set call. If a different value has been associated + * with the given key in the past then it is undefined which value, if any, is + * associated with the key after the set call. Note that while there are no + * guarantees, the cache implementation should attempt to cache the most + * recently set value for a given key. + * + * @param key pointer to the beginning of the key data that is to be inserted + * @param keySize specifies the size in byte of the data pointed to by + * @param value pointer to the beginning of the value data that is to be inserted + * @param valueSize specifies the size in byte of the data pointed to by + */ + void insertBlob(const void* key, size_t keySize, const void* value, size_t valueSize); + + /** + * To retrieve the binary value associated with a given key from the cache, a + * the backend implementation can call the application-provided callback + * function retrieveBlob. + * + * If the cache contains a value for the given key and its size in bytes is + * less than or equal to then the value is written to the memory + * pointed to by . Otherwise nothing is written to the memory pointed + * to by . + * + * @param key pointer to the beginning of the key + * @param keySize specifies the size in bytes of the binary key pointed to by + * @param value pointer to a buffer to receive the cached binary data, if it exists + * @param valueSize specifies the size in bytes of the memory pointed to by + * @return If the cache contains a value associated with the given key then the + * size of that binary value in bytes is returned. Otherwise 0 is returned. + */ + size_t retrieveBlob(const void* key, size_t keySize, void* value, size_t valueSize); + +private: + InsertBlobFunc mInsertBlob; + RetrieveBlobFunc mRetrieveBlob; +}; + +} // namespace filament + +#endif // TNT_FILAMENT_BACKEND_PLATFORM_H diff --git a/macos/include/backend/PresentCallable.h b/macos/include/backend/PresentCallable.h new file mode 100644 index 00000000..26579420 --- /dev/null +++ b/macos/include/backend/PresentCallable.h @@ -0,0 +1,104 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_BACKEND_PRESENTCALLABLE +#define TNT_FILAMENT_BACKEND_PRESENTCALLABLE + +#include + +namespace filament { +namespace backend { + +/** + * A PresentCallable is a callable object that, when called, schedules a frame for presentation on + * a SwapChain. + * + * Typically, Filament's backend is responsible scheduling a frame's presentation. However, there + * are certain cases where the application might want to control when a frame is scheduled for + * presentation. + * + * For example, on iOS, UIKit elements can be synchronized to 3D content by scheduling a present + * within a CATransation: + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * void myFrameScheduledCallback(PresentCallable presentCallable, void* user) { + * [CATransaction begin]; + * // Update other UI elements... + * presentCallable(); + * [CATransaction commit]; + * } + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * To obtain a PresentCallable, set a SwapChain::FrameScheduledCallback on a SwapChain with the + * SwapChain::setFrameScheduledCallback method. The callback is called with a PresentCallable object + * and optional user data: + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * swapChain->setFrameScheduledCallback(myFrameScheduledCallback, nullptr); + * if (renderer->beginFrame(swapChain)) { + * renderer->render(view); + * renderer->endFrame(); + * } + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * @remark Only Filament's Metal backend supports PresentCallables and frame callbacks. Other + * backends ignore the callback (which will never be called) and proceed normally. + * + * @remark The SwapChain::FrameScheduledCallback is called on an arbitrary thread. + * + * Applications *must* call each PresentCallable they receive. Each PresentCallable represents a + * frame that is waiting to be presented. If an application fails to call a PresentCallable, a + * memory leak could occur. To "cancel" the presentation of a frame, pass false to the + * PresentCallable, which will cancel the presentation of the frame and release associated memory. + * + * @see Renderer, SwapChain::setFrameScheduledCallback + */ +class UTILS_PUBLIC PresentCallable { +public: + + using PresentFn = void(*)(bool presentFrame, void* user); + + PresentCallable(PresentFn fn, void* user) noexcept; + ~PresentCallable() noexcept = default; + PresentCallable(const PresentCallable& rhs) = default; + PresentCallable& operator=(const PresentCallable& rhs) = default; + + /** + * Call this PresentCallable, scheduling the associated frame for presentation. Pass false for + * presentFrame to effectively "cancel" the presentation of the frame. + * + * @param presentFrame if false, will not present the frame but releases associated memory + */ + void operator()(bool presentFrame = true) noexcept; + +private: + + PresentFn mPresentFn; + void* mUser = nullptr; + +}; + +/** + * @deprecated, FrameFinishedCallback has been renamed to SwapChain::FrameScheduledCallback. + */ +using FrameFinishedCallback UTILS_DEPRECATED = void(*)(PresentCallable callable, void* user); + +} // namespace backend +} // namespace filament + +#endif // TNT_FILAMENT_BACKEND_PRESENTCALLABLE diff --git a/macos/include/backend/Program.h b/macos/include/backend/Program.h new file mode 100644 index 00000000..2a491959 --- /dev/null +++ b/macos/include/backend/Program.h @@ -0,0 +1,162 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_BACKEND_PRIVATE_PROGRAM_H +#define TNT_FILAMENT_BACKEND_PRIVATE_PROGRAM_H + +#include +#include +#include +#include +#include +#include + +#include + +#include +#include + +namespace filament::backend { + +class Program { +public: + + static constexpr size_t SHADER_TYPE_COUNT = 3; + static constexpr size_t UNIFORM_BINDING_COUNT = CONFIG_UNIFORM_BINDING_COUNT; + static constexpr size_t SAMPLER_BINDING_COUNT = CONFIG_SAMPLER_BINDING_COUNT; + + struct Sampler { + utils::CString name = {}; // name of the sampler in the shader + uint32_t binding = 0; // binding point of the sampler in the shader + }; + + struct SamplerGroupData { + utils::FixedCapacityVector samplers; + ShaderStageFlags stageFlags = ShaderStageFlags::ALL_SHADER_STAGE_FLAGS; + }; + + struct Uniform { + utils::CString name; // full qualified name of the uniform field + uint16_t offset; // offset in 'uint32_t' into the uniform buffer + uint8_t size; // >1 for arrays + UniformType type; // uniform type + }; + + using UniformBlockInfo = std::array; + using UniformInfo = utils::FixedCapacityVector; + using SamplerGroupInfo = std::array; + using ShaderBlob = utils::FixedCapacityVector; + using ShaderSource = std::array; + + Program() noexcept; + + Program(const Program& rhs) = delete; + Program& operator=(const Program& rhs) = delete; + + Program(Program&& rhs) noexcept; + Program& operator=(Program&& rhs) noexcept; + + ~Program() noexcept; + + Program& priorityQueue(CompilerPriorityQueue priorityQueue) noexcept; + + // sets the material name and variant for diagnostic purposes only + Program& diagnostics(utils::CString const& name, + utils::Invocable&& logger); + + // sets one of the program's shader (e.g. vertex, fragment) + // string-based shaders are null terminated, consequently the size parameter must include the + // null terminating character. + Program& shader(ShaderStage shader, void const* data, size_t size); + + // Note: This is only needed for GLES3.0 backends, because the layout(binding=) syntax is + // not permitted in glsl. The backend needs a way to associate a uniform block + // to a binding point. + Program& uniformBlockBindings( + utils::FixedCapacityVector> const& uniformBlockBindings) noexcept; + + // Note: This is only needed for GLES2.0, this is used to emulate UBO. This function tells + // the program everything it needs to know about the uniforms at a given binding + Program& uniforms(uint32_t index, UniformInfo const& uniforms) noexcept; + + // Note: This is only needed for GLES2.0. + Program& attributes( + utils::FixedCapacityVector> attributes) noexcept; + + // sets the 'bindingPoint' sampler group descriptor for this program. + // 'samplers' can be destroyed after this call. + // This effectively associates a set of (BindingPoints, index) to a texture unit in the shader. + // Or more precisely, what layout(binding=) is set to in GLSL. + Program& setSamplerGroup(size_t bindingPoint, ShaderStageFlags stageFlags, + Sampler const* samplers, size_t count) noexcept; + + struct SpecializationConstant { + uint32_t id; // id set in glsl + std::variant value; // value and type + }; + + Program& specializationConstants( + utils::FixedCapacityVector specConstants) noexcept; + + Program& cacheId(uint64_t cacheId) noexcept; + + ShaderSource const& getShadersSource() const noexcept { return mShadersSource; } + ShaderSource& getShadersSource() noexcept { return mShadersSource; } + + UniformBlockInfo const& getUniformBlockBindings() const noexcept { return mUniformBlocks; } + UniformBlockInfo& getUniformBlockBindings() noexcept { return mUniformBlocks; } + + SamplerGroupInfo const& getSamplerGroupInfo() const { return mSamplerGroups; } + SamplerGroupInfo& getSamplerGroupInfo() { return mSamplerGroups; } + + auto const& getBindingUniformInfo() const { return mBindingUniformInfo; } + auto& getBindingUniformInfo() { return mBindingUniformInfo; } + + auto const& getAttributes() const { return mAttributes; } + auto& getAttributes() { return mAttributes; } + + utils::CString const& getName() const noexcept { return mName; } + utils::CString& getName() noexcept { return mName; } + + utils::FixedCapacityVector const& getSpecializationConstants() const noexcept { + return mSpecializationConstants; + } + utils::FixedCapacityVector& getSpecializationConstants() noexcept { + return mSpecializationConstants; + } + + uint64_t getCacheId() const noexcept { return mCacheId; } + + CompilerPriorityQueue getPriorityQueue() const noexcept { return mPriorityQueue; } + +private: + friend utils::io::ostream& operator<<(utils::io::ostream& out, const Program& builder); + + UniformBlockInfo mUniformBlocks = {}; + SamplerGroupInfo mSamplerGroups = {}; + ShaderSource mShadersSource; + utils::CString mName; + uint64_t mCacheId{}; + utils::Invocable mLogger; + utils::FixedCapacityVector mSpecializationConstants; + utils::FixedCapacityVector> mAttributes; + std::array mBindingUniformInfo; + CompilerPriorityQueue mPriorityQueue = CompilerPriorityQueue::HIGH; +}; + +} // namespace filament::backend + +#endif // TNT_FILAMENT_BACKEND_PRIVATE_PROGRAM_H diff --git a/macos/include/backend/README.md b/macos/include/backend/README.md new file mode 100644 index 00000000..02268268 --- /dev/null +++ b/macos/include/backend/README.md @@ -0,0 +1,4 @@ +# include/backend Headers + +Headers in `include/backend/` are fully public, in particular they can be included in filament's +public headers. diff --git a/macos/include/backend/SamplerDescriptor.h b/macos/include/backend/SamplerDescriptor.h new file mode 100644 index 00000000..fe78d610 --- /dev/null +++ b/macos/include/backend/SamplerDescriptor.h @@ -0,0 +1,39 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_BACKEND_SAMPLERDESCRIPTOR_H +#define TNT_FILAMENT_BACKEND_SAMPLERDESCRIPTOR_H + +#include +#include + +#include + +#include +#include + +namespace filament::backend { + +struct UTILS_PUBLIC SamplerDescriptor { + Handle t; + SamplerParams s{}; +}; + +} // namespace filament::backend + +#endif // TNT_FILAMENT_BACKEND_SAMPLERDESCRIPTOR_H diff --git a/macos/include/backend/TargetBufferInfo.h b/macos/include/backend/TargetBufferInfo.h new file mode 100644 index 00000000..a2f30d45 --- /dev/null +++ b/macos/include/backend/TargetBufferInfo.h @@ -0,0 +1,92 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_BACKEND_TARGETBUFFERINFO_H +#define TNT_FILAMENT_BACKEND_TARGETBUFFERINFO_H + +#include +#include + +#include + +namespace filament::backend { + +//! \privatesection + +struct TargetBufferInfo { + // texture to be used as render target + Handle handle; + + // level to be used + uint8_t level = 0; + + // for cubemaps and 3D textures. See TextureCubemapFace for the face->layer mapping + uint16_t layer = 0; +}; + +class MRT { +public: + static constexpr uint8_t MIN_SUPPORTED_RENDER_TARGET_COUNT = 4u; + + // When updating this, make sure to also take care of RenderTarget.java + static constexpr uint8_t MAX_SUPPORTED_RENDER_TARGET_COUNT = 8u; + +private: + TargetBufferInfo mInfos[MAX_SUPPORTED_RENDER_TARGET_COUNT]; + +public: + TargetBufferInfo const& operator[](size_t i) const noexcept { + return mInfos[i]; + } + + TargetBufferInfo& operator[](size_t i) noexcept { + return mInfos[i]; + } + + MRT() noexcept = default; + + MRT(TargetBufferInfo const& color) noexcept // NOLINT(hicpp-explicit-conversions) + : mInfos{ color } { + } + + MRT(TargetBufferInfo const& color0, TargetBufferInfo const& color1) noexcept + : mInfos{ color0, color1 } { + } + + MRT(TargetBufferInfo const& color0, TargetBufferInfo const& color1, + TargetBufferInfo const& color2) noexcept + : mInfos{ color0, color1, color2 } { + } + + MRT(TargetBufferInfo const& color0, TargetBufferInfo const& color1, + TargetBufferInfo const& color2, TargetBufferInfo const& color3) noexcept + : mInfos{ color0, color1, color2, color3 } { + } + + // this is here for backward compatibility + MRT(Handle handle, uint8_t level, uint16_t layer) noexcept + : mInfos{{ handle, level, layer }} { + } +}; + +} // namespace filament::backend + +#if !defined(NDEBUG) +utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::TargetBufferInfo& tbi); +utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::MRT& mrt); +#endif + +#endif //TNT_FILAMENT_BACKEND_TARGETBUFFERINFO_H diff --git a/macos/include/backend/platforms/OpenGLPlatform.h b/macos/include/backend/platforms/OpenGLPlatform.h new file mode 100644 index 00000000..c41dce43 --- /dev/null +++ b/macos/include/backend/platforms/OpenGLPlatform.h @@ -0,0 +1,295 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_BACKEND_PRIVATE_OPENGLPLATFORM_H +#define TNT_FILAMENT_BACKEND_PRIVATE_OPENGLPLATFORM_H + +#include +#include + +namespace filament::backend { + +class Driver; + +/** + * A Platform interface that creates an OpenGL backend. + * + * WARNING: None of the methods below are allowed to change the GL state and must restore it + * upon return. + * + */ +class OpenGLPlatform : public Platform { +protected: + + /* + * Derived classes can use this to instantiate the default OpenGLDriver backend. + * This is typically called from your implementation of createDriver() + */ + static Driver* createDefaultDriver(OpenGLPlatform* platform, + void* sharedContext, const DriverConfig& driverConfig); + + ~OpenGLPlatform() noexcept override; + +public: + + struct ExternalTexture { + unsigned int target; // GLenum target + unsigned int id; // GLuint id + }; + + /** + * Called by the driver to destroy the OpenGL context. This should clean up any windows + * or buffers from initialization. This is for instance where `eglDestroyContext` would be + * called. + */ + virtual void terminate() noexcept = 0; + + /** + * Called by the driver to create a SwapChain for this driver. + * + * @param nativeWindow a token representing the native window. See concrete implementation + * for details. + * @param flags extra flags used by the implementation, see filament::SwapChain + * @return The driver's SwapChain object. + * + */ + virtual SwapChain* createSwapChain(void* nativeWindow, uint64_t flags) noexcept = 0; + + /** + * Return whether createSwapChain supports the SWAP_CHAIN_CONFIG_SRGB_COLORSPACE flag. + * The default implementation returns false. + * + * @return true if SWAP_CHAIN_CONFIG_SRGB_COLORSPACE is supported, false otherwise. + */ + virtual bool isSRGBSwapChainSupported() const noexcept; + + /** + * Called by the driver create a headless SwapChain. + * + * @param width width of the buffer + * @param height height of the buffer + * @param flags extra flags used by the implementation, see filament::SwapChain + * @return The driver's SwapChain object. + * + * TODO: we need a more generic way of passing construction parameters + * A void* might be enough. + */ + virtual SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept = 0; + + /** + * Called by the driver to destroys the SwapChain + * @param swapChain SwapChain to be destroyed. + */ + virtual void destroySwapChain(SwapChain* swapChain) noexcept = 0; + + /** + * Returns the set of buffers that must be preserved up to the call to commit(). + * The default value is TargetBufferFlags::NONE. + * The color buffer is always preserved, however ancillary buffers, such as the depth buffer + * are generally discarded. The preserve flags can be used to make sure those ancillary + * buffers are preserved until the call to commit. + * + * @param swapChain + * @return buffer that must be preserved + * @see commit() + */ + virtual TargetBufferFlags getPreservedFlags(SwapChain* swapChain) noexcept; + + /** + * Called by the driver to establish the default FBO. The default implementation returns 0. + * @return a GLuint casted to a uint32_t that is an OpenGL framebuffer object. + */ + virtual uint32_t createDefaultRenderTarget() noexcept; + + /** + * Called by the driver to make the OpenGL context active on the calling thread and bind + * the drawSwapChain to the default render target (FBO) created with createDefaultRenderTarget. + * @param drawSwapChain SwapChain to draw to. It must be bound to the default FBO. + * @param readSwapChain SwapChain to read from (for operation like `glBlitFramebuffer`) + */ + virtual void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept = 0; + + /** + * Called by the driver once the current frame finishes drawing. Typically, this should present + * the drawSwapChain. This is for example where `eglMakeCurrent()` would be called. + * @param swapChain the SwapChain to present. + */ + virtual void commit(SwapChain* swapChain) noexcept = 0; + + /** + * Set the time the next committed buffer should be presented to the user at. + * + * @param presentationTimeInNanosecond time in the future in nanosecond. The clock used depends + * on the concrete platform implementation. + */ + virtual void setPresentationTime(int64_t presentationTimeInNanosecond) noexcept; + + // -------------------------------------------------------------------------------------------- + // Fence support + + /** + * Can this implementation create a Fence. + * @return true if supported, false otherwise. The default implementation returns false. + */ + virtual bool canCreateFence() noexcept; + + /** + * Creates a Fence (e.g. eglCreateSyncKHR). This must be implemented if `canCreateFence` + * returns true. Fences are used for frame pacing. + * + * @return A Fence object. The default implementation returns nullptr. + */ + virtual Fence* createFence() noexcept; + + /** + * Destroys a Fence object. The default implementation does nothing. + * + * @param fence Fence to destroy. + */ + virtual void destroyFence(Fence* fence) noexcept; + + /** + * Waits on a Fence. + * + * @param fence Fence to wait on. + * @param timeout Timeout. + * @return Whether the fence signaled or timed out. See backend::FenceStatus. + * The default implementation always return backend::FenceStatus::ERROR. + */ + virtual backend::FenceStatus waitFence(Fence* fence, uint64_t timeout) noexcept; + + + // -------------------------------------------------------------------------------------------- + // Streaming support + + /** + * Creates a Stream from a native Stream. + * + * WARNING: This is called synchronously from the application thread (NOT the Driver thread) + * + * @param nativeStream The native stream, this parameter depends on the concrete implementation. + * @return A new Stream object. + */ + virtual Stream* createStream(void* nativeStream) noexcept; + + /** + * Destroys a Stream. + * @param stream Stream to destroy. + */ + virtual void destroyStream(Stream* stream) noexcept; + + /** + * The specified stream takes ownership of the texture (tname) object + * Once attached, the texture is automatically updated with the Stream's content, which + * could be a video stream for instance. + * + * @param stream Stream to take ownership of the texture + * @param tname GL texture id to "bind" to the Stream. + */ + virtual void attach(Stream* stream, intptr_t tname) noexcept; + + /** + * Destroys the texture associated to the stream + * @param stream Stream to detach from its texture + */ + virtual void detach(Stream* stream) noexcept; + + /** + * Updates the content of the texture attached to the stream. + * @param stream Stream to update + * @param timestamp Output parameter: Timestamp of the image bound to the texture. + */ + virtual void updateTexImage(Stream* stream, int64_t* timestamp) noexcept; + + + // -------------------------------------------------------------------------------------------- + // External Image support + + /** + * Creates an external texture handle. External textures don't have any parameters because + * these are undefined until setExternalImage() is called. + * @return a pointer to an ExternalTexture structure filled with valid token. However, the + * implementation could just return { 0, GL_TEXTURE_2D } at this point. The actual + * values can be delayed until setExternalImage. + */ + virtual ExternalTexture *createExternalImageTexture() noexcept; + + /** + * Destroys an external texture handle and associated data. + * @param texture a pointer to the handle to destroy. + */ + virtual void destroyExternalImage(ExternalTexture* texture) noexcept; + + // called on the application thread to allow Filament to take ownership of the image + + /** + * Takes ownership of the externalImage. The externalImage parameter depends on the Platform's + * concrete implementation. Ownership is released when destroyExternalImage() is called. + * + * WARNING: This is called synchronously from the application thread (NOT the Driver thread) + * + * @param externalImage A token representing the platform's external image. + * @see destroyExternalImage + */ + virtual void retainExternalImage(void* externalImage) noexcept; + + /** + * Called to bind the platform-specific externalImage to an ExternalTexture. + * ExternalTexture::id is guaranteed to be bound when this method is called and ExternalTexture + * is updated with new values for id/target if necessary. + * + * WARNING: this method is not allowed to change the bound texture, or must restore the previous + * binding upon return. This is to avoid problem with a backend doing state caching. + * + * @param externalImage The platform-specific external image. + * @param texture an in/out pointer to ExternalTexture, id and target can be updated if necessary. + * @return true on success, false on error. + */ + virtual bool setExternalImage(void* externalImage, ExternalTexture* texture) noexcept; + + /** + * The method allows platforms to convert a user-supplied external image object into a new type + * (e.g. HardwareBuffer => EGLImage). The default implementation returns source. + * @param source Image to transform. + * @return Transformed image. + */ + virtual AcquiredImage transformAcquiredImage(AcquiredImage source) noexcept; + + // -------------------------------------------------------------------------------------------- + + /** + * Returns true if additional OpenGL contexts can be created. Default: false. + * @return true if additional OpenGL contexts can be created. + * @see createContext + */ + virtual bool isExtraContextSupported() const noexcept; + + /** + * Creates an OpenGL context with the same configuration than the main context and makes it + * current to the current thread. Must not be called from the main driver thread. + * createContext() is only supported if isExtraContextSupported() returns true. + * These additional contexts will be automatically terminated in terminate. + * + * @param shared whether the new context is shared with the main context. + * @see isExtraContextSupported() + * @see terminate() + */ + virtual void createContext(bool shared); +}; + +} // namespace filament + +#endif // TNT_FILAMENT_BACKEND_PRIVATE_OPENGLPLATFORM_H diff --git a/macos/include/backend/platforms/PlatformCocoaGL.h b/macos/include/backend/platforms/PlatformCocoaGL.h new file mode 100644 index 00000000..df03bcbf --- /dev/null +++ b/macos/include/backend/platforms/PlatformCocoaGL.h @@ -0,0 +1,74 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_GL_H +#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_GL_H + +#include + +#include + +#include + +namespace filament::backend { + +struct PlatformCocoaGLImpl; + +/** + * A concrete implementation of OpenGLPlatform that supports macOS's Cocoa. + */ +class PlatformCocoaGL : public OpenGLPlatform { +public: + PlatformCocoaGL(); + ~PlatformCocoaGL() noexcept override; + +protected: + // -------------------------------------------------------------------------------------------- + // Platform Interface + + Driver* createDriver(void* sharedContext, + const Platform::DriverConfig& driverConfig) noexcept override; + + // Currently returns 0 + int getOSVersion() const noexcept override; + + bool pumpEvents() noexcept override; + + // -------------------------------------------------------------------------------------------- + // OpenGLPlatform Interface + + bool isExtraContextSupported() const noexcept override; + void createContext(bool shared) override; + + void terminate() noexcept override; + + SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override; + SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override; + void destroySwapChain(SwapChain* swapChain) noexcept override; + void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override; + void commit(SwapChain* swapChain) noexcept override; + OpenGLPlatform::ExternalTexture* createExternalImageTexture() noexcept override; + void destroyExternalImage(ExternalTexture* texture) noexcept override; + void retainExternalImage(void* externalImage) noexcept override; + bool setExternalImage(void* externalImage, ExternalTexture* texture) noexcept override; + +private: + PlatformCocoaGLImpl* pImpl = nullptr; +}; + +} // namespace filament::backend + +#endif // TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_GL_H diff --git a/macos/include/backend/platforms/PlatformCocoaTouchGL.h b/macos/include/backend/platforms/PlatformCocoaTouchGL.h new file mode 100644 index 00000000..cbdd6a06 --- /dev/null +++ b/macos/include/backend/platforms/PlatformCocoaTouchGL.h @@ -0,0 +1,72 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_TOUCH_GL_H +#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_TOUCH_GL_H + +#include + +#include + +#include + +namespace filament::backend { + +struct PlatformCocoaTouchGLImpl; + +class PlatformCocoaTouchGL : public OpenGLPlatform { +public: + PlatformCocoaTouchGL(); + ~PlatformCocoaTouchGL() noexcept; + + // -------------------------------------------------------------------------------------------- + // Platform Interface + + Driver* createDriver(void* sharedGLContext, + const Platform::DriverConfig& driverConfig) noexcept override; + + int getOSVersion() const noexcept final { return 0; } + + // -------------------------------------------------------------------------------------------- + // OpenGLPlatform Interface + + void terminate() noexcept override; + + uint32_t createDefaultRenderTarget() noexcept override; + + bool isExtraContextSupported() const noexcept override; + void createContext(bool shared) override; + + SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override; + SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override; + void destroySwapChain(SwapChain* swapChain) noexcept override; + void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override; + void commit(SwapChain* swapChain) noexcept override; + + OpenGLPlatform::ExternalTexture* createExternalImageTexture() noexcept override; + void destroyExternalImage(ExternalTexture* texture) noexcept override; + void retainExternalImage(void* externalImage) noexcept override; + bool setExternalImage(void* externalImage, ExternalTexture* texture) noexcept override; + +private: + PlatformCocoaTouchGLImpl* pImpl = nullptr; +}; + +using ContextManager = PlatformCocoaTouchGL; + +} // namespace filament::backend + +#endif // TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_TOUCH_GL_H diff --git a/macos/include/backend/platforms/PlatformEGL.h b/macos/include/backend/platforms/PlatformEGL.h new file mode 100644 index 00000000..8902f14f --- /dev/null +++ b/macos/include/backend/platforms/PlatformEGL.h @@ -0,0 +1,153 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_H +#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_H + +#include + +#include +#include + +#include + +#include + +#include +#include + +namespace filament::backend { + +/** + * A concrete implementation of OpenGLPlatform that supports EGL. + */ +class PlatformEGL : public OpenGLPlatform { +public: + + PlatformEGL() noexcept; + bool isExtraContextSupported() const noexcept override; + void createContext(bool shared) override; + +protected: + + // -------------------------------------------------------------------------------------------- + // Helper for EGL configs and attributes parameters + + class Config { + public: + Config(); + Config(std::initializer_list> list); + EGLint& operator[](EGLint name); + EGLint operator[](EGLint name) const; + void erase(EGLint name) noexcept; + EGLint const* data() const noexcept { + return reinterpret_cast(mConfig.data()); + } + size_t size() const noexcept { + return mConfig.size(); + } + private: + std::vector> mConfig = {{ EGL_NONE, EGL_NONE }}; + }; + + // -------------------------------------------------------------------------------------------- + // Platform Interface + + /** + * Initializes EGL, creates the OpenGL context and returns a concrete Driver implementation + * that supports OpenGL/OpenGL ES. + */ + Driver* createDriver(void* sharedContext, + const Platform::DriverConfig& driverConfig) noexcept override; + + /** + * This returns zero. This method can be overridden to return something more useful. + * @return zero + */ + int getOSVersion() const noexcept override; + + // -------------------------------------------------------------------------------------------- + // OpenGLPlatform Interface + + void terminate() noexcept override; + + bool isSRGBSwapChainSupported() const noexcept override; + SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override; + SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override; + void destroySwapChain(SwapChain* swapChain) noexcept override; + void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override; + void commit(SwapChain* swapChain) noexcept override; + + bool canCreateFence() noexcept override; + Fence* createFence() noexcept override; + void destroyFence(Fence* fence) noexcept override; + FenceStatus waitFence(Fence* fence, uint64_t timeout) noexcept override; + + OpenGLPlatform::ExternalTexture* createExternalImageTexture() noexcept override; + void destroyExternalImage(ExternalTexture* texture) noexcept override; + bool setExternalImage(void* externalImage, ExternalTexture* texture) noexcept override; + + /** + * Logs glGetError() to slog.e + * @param name a string giving some context on the error. Typically __func__. + */ + static void logEglError(const char* name) noexcept; + static void logEglError(const char* name, EGLint error) noexcept; + static const char* getEglErrorName(EGLint error) noexcept; + + /** + * Calls glGetError() to clear the current error flags. logs a warning to log.w if + * an error was pending. + */ + static void clearGlError() noexcept; + + /** + * Always use this instead of eglMakeCurrent(). + */ + EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) noexcept; + + // TODO: this should probably use getters instead. + EGLDisplay mEGLDisplay = EGL_NO_DISPLAY; + EGLContext mEGLContext = EGL_NO_CONTEXT; + EGLSurface mCurrentDrawSurface = EGL_NO_SURFACE; + EGLSurface mCurrentReadSurface = EGL_NO_SURFACE; + EGLSurface mEGLDummySurface = EGL_NO_SURFACE; + EGLConfig mEGLConfig = EGL_NO_CONFIG_KHR; + Config mContextAttribs; + std::vector mAdditionalContexts; + + // supported extensions detected at runtime + struct { + struct { + bool OES_EGL_image_external_essl3 = false; + } gl; + struct { + bool ANDROID_recordable = false; + bool KHR_create_context = false; + bool KHR_gl_colorspace = false; + bool KHR_no_config_context = false; + } egl; + } ext; + + void initializeGlExtensions() noexcept; + +private: + EGLConfig findSwapChainConfig(uint64_t flags) const; +}; + +} // namespace filament::backend + +#endif // TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_H diff --git a/macos/include/backend/platforms/PlatformEGLAndroid.h b/macos/include/backend/platforms/PlatformEGLAndroid.h new file mode 100644 index 00000000..1c7a4cd7 --- /dev/null +++ b/macos/include/backend/platforms/PlatformEGLAndroid.h @@ -0,0 +1,82 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_ANDROID_H +#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_ANDROID_H + +#include + +namespace filament::backend { + +class ExternalStreamManagerAndroid; + +/** + * A concrete implementation of OpenGLPlatform and subclass of PlatformEGL that supports + * EGL on Android. It adds Android streaming functionality to PlatformEGL. + */ +class PlatformEGLAndroid : public PlatformEGL { +public: + + PlatformEGLAndroid() noexcept; + ~PlatformEGLAndroid() noexcept override; + +protected: + + // -------------------------------------------------------------------------------------------- + // Platform Interface + + /** + * Returns the Android SDK version. + * @return Android SDK version. + */ + int getOSVersion() const noexcept override; + + Driver* createDriver(void* sharedContext, + const Platform::DriverConfig& driverConfig) noexcept override; + + // -------------------------------------------------------------------------------------------- + // OpenGLPlatform Interface + + void terminate() noexcept override; + + /** + * Set the presentation time using `eglPresentationTimeANDROID` + * @param presentationTimeInNanosecond + */ + void setPresentationTime(int64_t presentationTimeInNanosecond) noexcept override; + + + Stream* createStream(void* nativeStream) noexcept override; + void destroyStream(Stream* stream) noexcept override; + void attach(Stream* stream, intptr_t tname) noexcept override; + void detach(Stream* stream) noexcept override; + void updateTexImage(Stream* stream, int64_t* timestamp) noexcept override; + + /** + * Converts a AHardwareBuffer to EGLImage + * @param source source.image is a AHardwareBuffer + * @return source.image contains an EGLImage + */ + AcquiredImage transformAcquiredImage(AcquiredImage source) noexcept override; + +private: + int mOSVersion; + ExternalStreamManagerAndroid& mExternalStreamManager; +}; + +} // namespace filament::backend + +#endif // TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_ANDROID_H diff --git a/macos/include/backend/platforms/PlatformEGLHeadless.h b/macos/include/backend/platforms/PlatformEGLHeadless.h new file mode 100644 index 00000000..13d5fa05 --- /dev/null +++ b/macos/include/backend/platforms/PlatformEGLHeadless.h @@ -0,0 +1,37 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_DRIVER_OPENGL_PLATFORM_EGL_HEADLESS_H +#define TNT_FILAMENT_DRIVER_OPENGL_PLATFORM_EGL_HEADLESS_H + +#include "PlatformEGL.h" + +namespace filament::backend { + +/** + * A concrete implementation of OpenGLPlatform that supports EGL with only headless swapchains. + */ +class PlatformEGLHeadless : public PlatformEGL { +public: + PlatformEGLHeadless() noexcept; + + Driver* createDriver(void* sharedContext, + const Platform::DriverConfig& driverConfig) noexcept override; +}; + +} // namespace filament + +#endif // TNT_FILAMENT_DRIVER_OPENGL_PLATFORM_EGL_HEADLESS_H diff --git a/macos/include/backend/platforms/PlatformGLX.h b/macos/include/backend/platforms/PlatformGLX.h new file mode 100644 index 00000000..b2be5e40 --- /dev/null +++ b/macos/include/backend/platforms/PlatformGLX.h @@ -0,0 +1,67 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_GLX_H +#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_GLX_H + +#include + +#include "bluegl/BlueGL.h" +#include + +#include + +#include + +#include + +namespace filament::backend { + +/** + * A concrete implementation of OpenGLPlatform that supports GLX. + */ +class PlatformGLX : public OpenGLPlatform { +protected: + // -------------------------------------------------------------------------------------------- + // Platform Interface + + Driver* createDriver(void* sharedGLContext, + const DriverConfig& driverConfig) noexcept override; + + int getOSVersion() const noexcept final override { return 0; } + + // -------------------------------------------------------------------------------------------- + // OpenGLPlatform Interface + + void terminate() noexcept override; + + SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override; + SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override; + void destroySwapChain(SwapChain* swapChain) noexcept override; + void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override; + void commit(SwapChain* swapChain) noexcept override; + +private: + Display *mGLXDisplay; + GLXContext mGLXContext; + GLXFBConfig* mGLXConfig; + GLXPbuffer mDummySurface; + std::vector mPBuffers; +}; + +} // namespace filament::backend + +#endif // TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_GLX_H diff --git a/macos/include/backend/platforms/PlatformWGL.h b/macos/include/backend/platforms/PlatformWGL.h new file mode 100644 index 00000000..6c16c305 --- /dev/null +++ b/macos/include/backend/platforms/PlatformWGL.h @@ -0,0 +1,70 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_WGL_H +#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_WGL_H + +#include + +#include +#include "utils/unwindows.h" + +#include +#include + +#include + +namespace filament::backend { + +/** + * A concrete implementation of OpenGLPlatform that supports WGL. + */ +class PlatformWGL : public OpenGLPlatform { +protected: + // -------------------------------------------------------------------------------------------- + // Platform Interface + + Driver* createDriver(void* sharedGLContext, + const Platform::DriverConfig& driverConfig) noexcept override; + + int getOSVersion() const noexcept final override { return 0; } + + // -------------------------------------------------------------------------------------------- + // OpenGLPlatform Interface + + void terminate() noexcept override; + + bool isExtraContextSupported() const noexcept override; + void createContext(bool shared) override; + + SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override; + SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override; + void destroySwapChain(SwapChain* swapChain) noexcept override; + void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override; + void commit(SwapChain* swapChain) noexcept override; + +protected: + HGLRC mContext = NULL; + HWND mHWnd = NULL; + HDC mWhdc = NULL; + PIXELFORMATDESCRIPTOR mPfd = {}; + std::vector mAdditionalContexts; + std::vector mAttribs; +}; + +} // namespace filament::backend + +#endif // TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_GLX_H diff --git a/macos/include/backend/platforms/PlatformWebGL.h b/macos/include/backend/platforms/PlatformWebGL.h new file mode 100644 index 00000000..92bff0c4 --- /dev/null +++ b/macos/include/backend/platforms/PlatformWebGL.h @@ -0,0 +1,55 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_WEBGL_H +#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_WEBGL_H + +#include + +#include + +#include + +namespace filament::backend { + +/** + * A concrete implementation of OpenGLPlatform that supports WebGL. + */ +class PlatformWebGL : public OpenGLPlatform { +protected: + // -------------------------------------------------------------------------------------------- + // Platform Interface + + Driver* createDriver(void* sharedGLContext, + const Platform::DriverConfig& driverConfig) noexcept override; + + int getOSVersion() const noexcept override; + + // -------------------------------------------------------------------------------------------- + // OpenGLPlatform Interface + + void terminate() noexcept override; + + SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override; + SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override; + void destroySwapChain(SwapChain* swapChain) noexcept override; + void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override; + void commit(SwapChain* swapChain) noexcept override; +}; + +} // namespace filament::backend + +#endif // TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_WEBGL_H diff --git a/macos/include/backend/platforms/VulkanPlatform.h b/macos/include/backend/platforms/VulkanPlatform.h new file mode 100644 index 00000000..87ffc44c --- /dev/null +++ b/macos/include/backend/platforms/VulkanPlatform.h @@ -0,0 +1,238 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_BACKEND_PLATFORMS_VULKANPLATFORM_H +#define TNT_FILAMENT_BACKEND_PLATFORMS_VULKANPLATFORM_H + +#include + +#include +#include +#include + +#include +#include + +namespace filament::backend { + +using SwapChain = Platform::SwapChain; + +/** + * Private implementation details for the provided vulkan platform. + */ +struct VulkanPlatformPrivate; + +/** + * A Platform interface that creates a Vulkan backend. + */ +class VulkanPlatform : public Platform, utils::PrivateImplementation { +public: + + /** + * A collection of handles to objects and metadata that comprises a Vulkan context. The client + * can instantiate this struct and pass to Engine::Builder::sharedContext if they wishes to + * share their vulkan context. This is specifically necessary if the client wishes to override + * the swapchain API. + */ + struct VulkanSharedContext { + VkInstance instance = VK_NULL_HANDLE; + VkPhysicalDevice physicalDevice = VK_NULL_HANDLE; + VkDevice logicalDevice = VK_NULL_HANDLE; + uint32_t graphicsQueueFamilyIndex = 0xFFFFFFFF; + // In the usual case, the client needs to allocate at least one more graphics queue + // for Filament, and this index is the param to pass into vkGetDeviceQueue. In the case + // where the gpu only has one graphics queue. Then the client needs to ensure that no + // concurrent access can occur. + uint32_t graphicsQueueIndex = 0xFFFFFFFF; + }; + + /** + * Shorthand for the pointer to the Platform SwapChain struct, we use it also as a handle (i.e. + * identifier for the swapchain). + */ + using SwapChainPtr = Platform::SwapChain*; + + /** + * Collection of images, formats, and extent (width/height) that defines the swapchain. + */ + struct SwapChainBundle { + utils::FixedCapacityVector colors; + VkImage depth = VK_NULL_HANDLE; + VkFormat colorFormat = VK_FORMAT_UNDEFINED; + VkFormat depthFormat = VK_FORMAT_UNDEFINED; + VkExtent2D extent = {0, 0}; + }; + + VulkanPlatform(); + + ~VulkanPlatform() override; + + Driver* createDriver(void* sharedContext, + Platform::DriverConfig const& driverConfig) noexcept override; + + int getOSVersion() const noexcept override { + return 0; + } + + // ---------------------------------------------------- + // ---------- Platform Customization options ---------- + /** + * The client preference can be stored within the struct. We allow for two specification of + * preference: + * 1) A substring to match against `VkPhysicalDeviceProperties.deviceName`. + * 2) Index of the device in the list as returned by vkEnumeratePhysicalDevices. + */ + struct GPUPreference { + std::string deviceName; + int8_t index = -1; + }; + + /** + * Client can provide a preference over the GPU to use in the vulkan instance + * @return `GPUPreference` struct that indicates the client's preference + */ + virtual GPUPreference getPreferredGPU() noexcept { + return {}; + } + // -------- End platform customization options -------- + // ---------------------------------------------------- + + /** + * Returns whether the platform supports sRGB swapchain. This is true by default, and the client + * needs to override this method to specify otherwise. + * @return Whether the platform supports sRGB swapchain. + */ + virtual bool isSRGBSwapChainSupported() const { + return true; + } + + /** + * Get the images handles and format of the memory backing the swapchain. This should be called + * after createSwapChain() or after recreateIfResized(). + * @param swapchain The handle returned by createSwapChain() + * @return An array of VkImages + */ + virtual SwapChainBundle getSwapChainBundle(SwapChainPtr handle); + + /** + * Acquire the next image for rendering. The `index` will be written with an non-negative + * integer that the backend can use to index into the `SwapChainBundle.colors` array. The + * corresponding VkImage will be used as the output color attachment. The client should signal + * the `clientSignal` semaphore when the image is ready to be used by the backend. + * @param handle The handle returned by createSwapChain() + * @param clientSignal The semaphore that the client will signal to indicate that the backend + * may render into the image. + * @param index Pointer to memory that will be filled with the index that corresponding + * to an image in the `SwapChainBundle.colors` array. + * @return Result of acquire + */ + virtual VkResult acquire(SwapChainPtr handle, VkSemaphore clientSignal, uint32_t* index); + + /** + * Present the image corresponding to `index` to the display. The client should wait on + * `finishedDrawing` before presenting. + * @param handle The handle returned by createSwapChain() + * @param index Index that corresponding to an image in the + * `SwapChainBundle.colors` array. + * @param finishedDrawing Backend passes in a semaphore that the client will signal to + * indicate that the client may render into the image. + * @return Result of present + */ + virtual VkResult present(SwapChainPtr handle, uint32_t index, VkSemaphore finishedDrawing); + + /** + * Check if the surface size has changed. + * @param handle The handle returned by createSwapChain() + * @return Whether the swapchain has been resized + */ + virtual bool hasResized(SwapChainPtr handle); + + /** + * Carry out a recreation of the swapchain. + * @param handle The handle returned by createSwapChain() + * @return Result of the recreation + */ + virtual VkResult recreate(SwapChainPtr handle); + + /** + * Create a swapchain given a platform window, or if given a null `nativeWindow`, then we + * try to create a headless swapchain with the given `extent`. + * @param flags Optional parameters passed to the client as defined in + * Filament::SwapChain.h. + * @param extent Optional width and height that indicates the size of the headless swapchain. + * @return Result of the operation + */ + virtual SwapChainPtr createSwapChain(void* nativeWindow, uint64_t flags = 0, + VkExtent2D extent = {0, 0}); + + /** + * Destroy the swapchain. + * @param handle The handle returned by createSwapChain() + */ + virtual void destroy(SwapChainPtr handle); + + /** + * Clean up any resources owned by the Platform. For example, if the Vulkan instance handle was + * generated by the platform, we need to clean it up in this method. + */ + virtual void terminate(); + + /** + * @return The instance (VkInstance) for the Vulkan backend. + */ + VkInstance getInstance() const noexcept; + + /** + * @return The logical device (VkDevice) that was selected as the backend device. + */ + VkDevice getDevice() const noexcept; + + /** + * @return The physical device (i.e gpu) that was selected as the backend physical device. + */ + VkPhysicalDevice getPhysicalDevice() const noexcept; + + /** + * @return The family index of the graphics queue selected for the Vulkan backend. + */ + uint32_t getGraphicsQueueFamilyIndex() const noexcept; + + /** + * @return The index of the graphics queue (if there are multiple graphics queues) + * selected for the Vulkan backend. + */ + uint32_t getGraphicsQueueIndex() const noexcept; + + /** + * @return The queue that was selected for the Vulkan backend. + */ + VkQueue getGraphicsQueue() const noexcept; + +private: + // Platform dependent helper methods + using ExtensionSet = std::unordered_set; + static ExtensionSet getRequiredInstanceExtensions(); + + using SurfaceBundle = std::tuple; + static SurfaceBundle createVkSurfaceKHR(void* nativeWindow, VkInstance instance, + uint64_t flags) noexcept; + + friend struct VulkanPlatformPrivate; +}; + +}// namespace filament::backend + +#endif// TNT_FILAMENT_BACKEND_PLATFORMS_VULKANPLATFORM_H diff --git a/macos/include/bluegl/BlueGL.h b/macos/include/bluegl/BlueGL.h new file mode 100644 index 00000000..538b302c --- /dev/null +++ b/macos/include/bluegl/BlueGL.h @@ -0,0 +1,96 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/********************************************************************************************** + * Generated by bluegl/bluegl-gen.py + * DO NOT EDIT + **********************************************************************************************/ + +#ifndef TNT_FILAMENT_BLUEGL__H +#define TNT_FILAMENT_BLUEGL__H + + +// MSVC includes .../Windows Kits\10\Include\10.0.17763.0\um\GL/gl.h, with gl APIs conflicting with +// bluegl\include\GL/glcorearb.h, causing errors for OpenGL APIs such as: +// error C2375: 'glBindTexture': redefinition; different linkage +#ifndef FILAMENT_PLATFORM_WGL + #define GL_GLEXT_PROTOTYPES 1 +#endif + + +#include +#include + +#if defined(WIN32) + +#ifdef max +#undef max +#endif + +#ifdef min +#undef min +#endif + +#ifdef far +#undef far +#endif + +#ifdef near +#undef near +#endif + +#ifdef ERROR +#undef ERROR +#endif + +#ifdef OPAQUE +#undef OPAQUE +#endif + +#ifdef TRANSPARENT +#undef TRANSPARENT +#endif + +#ifdef PURE +#undef PURE +#endif + +#endif + +namespace bluegl { + +/** + * Looks up and binds all available OpenGL Core functions. + * Every call to this function will increase an internal reference + * counter that can be decreased by calling unbind(). + * + * @return 0 on success or -1 if an error occurred. + */ +int bind(); + +/** + * Unbinds all available OpenGL Core functions. + * Every call to this function will decrease an internal reference + * counter and unbind all OpenGL functions when the counter reaches 0. + * As such you should assume that no OpenGL calls can be made after + * calling this function. + */ +void unbind(); + + +} // namespace bluegl + +#endif // TNT_FILAMENT_BLUEGL__H diff --git a/macos/include/bluegl/BlueGLDefines.h b/macos/include/bluegl/BlueGLDefines.h new file mode 100644 index 00000000..b74c8353 --- /dev/null +++ b/macos/include/bluegl/BlueGLDefines.h @@ -0,0 +1,2600 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/********************************************************************************************** + * Generated by bluegl/bluegl-gen.py + * DO NOT EDIT + **********************************************************************************************/ + +#ifndef TNT_FILAMENT_BLUEGL__DEFINES_H +#define TNT_FILAMENT_BLUEGL__DEFINES_H + +#define glVertexAttrib4dARB bluegl_glVertexAttrib4dARB +#define glMultMatrixxOES bluegl_glMultMatrixxOES +#define glProgramParameters4fvNV bluegl_glProgramParameters4fvNV +#define glGenProgramPipelines bluegl_glGenProgramPipelines +#define glMultiTexCoordP3uiv bluegl_glMultiTexCoordP3uiv +#define glSecondaryColor3usv bluegl_glSecondaryColor3usv +#define glGetHistogramParameteriv bluegl_glGetHistogramParameteriv +#define glRenderbufferStorageEXT bluegl_glRenderbufferStorageEXT +#define glGetPathParameterivNV bluegl_glGetPathParameterivNV +#define glLineWidthxOES bluegl_glLineWidthxOES +#define glGlobalAlphaFactordSUN bluegl_glGlobalAlphaFactordSUN +#define glTexImage2D bluegl_glTexImage2D +#define glGlobalAlphaFactorfSUN bluegl_glGlobalAlphaFactorfSUN +#define glNormalP3uiv bluegl_glNormalP3uiv +#define glColor4fNormal3fVertex3fSUN bluegl_glColor4fNormal3fVertex3fSUN +#define glMapVertexAttrib1fAPPLE bluegl_glMapVertexAttrib1fAPPLE +#define glTexCoord2fNormal3fVertex3fvSUN bluegl_glTexCoord2fNormal3fVertex3fvSUN +#define glVertexArrayVertexBuffers bluegl_glVertexArrayVertexBuffers +#define glShaderSource bluegl_glShaderSource +#define glConvolutionFilter1D bluegl_glConvolutionFilter1D +#define glIsFenceAPPLE bluegl_glIsFenceAPPLE +#define glWindowPos2s bluegl_glWindowPos2s +#define glEvaluateDepthValuesARB bluegl_glEvaluateDepthValuesARB +#define glInterpolatePathsNV bluegl_glInterpolatePathsNV +#define glTextureParameterivEXT bluegl_glTextureParameterivEXT +#define glDeleteOcclusionQueriesNV bluegl_glDeleteOcclusionQueriesNV +#define glMakeTextureHandleResidentARB bluegl_glMakeTextureHandleResidentARB +#define glCopyImageSubDataNV bluegl_glCopyImageSubDataNV +#define glVertexAttribL3d bluegl_glVertexAttribL3d +#define glGetTextureSamplerHandleNV bluegl_glGetTextureSamplerHandleNV +#define glMakeTextureHandleResidentNV bluegl_glMakeTextureHandleResidentNV +#define glPolygonOffsetxOES bluegl_glPolygonOffsetxOES +#define glUniformMatrix2fv bluegl_glUniformMatrix2fv +#define glMultiDrawElementsEXT bluegl_glMultiDrawElementsEXT +#define glVertexAttribI1uiv bluegl_glVertexAttribI1uiv +#define glPathCoordsNV bluegl_glPathCoordsNV +#define glVertexArrayVertexBindingDivisorEXT bluegl_glVertexArrayVertexBindingDivisorEXT +#define glVertexAttrib2dv bluegl_glVertexAttrib2dv +#define glFinish bluegl_glFinish +#define glVertexAttribs2dvNV bluegl_glVertexAttribs2dvNV +#define glVertexAttribI1ivEXT bluegl_glVertexAttribI1ivEXT +#define glVertexAttrib2sNV bluegl_glVertexAttrib2sNV +#define glMultiTexCoord1iv bluegl_glMultiTexCoord1iv +#define glGetnMapiv bluegl_glGetnMapiv +#define glCompressedTexSubImage1DARB bluegl_glCompressedTexSubImage1DARB +#define glFogCoordPointerEXT bluegl_glFogCoordPointerEXT +#define glCompressedMultiTexImage1DEXT bluegl_glCompressedMultiTexImage1DEXT +#define glVertexAttrib3d bluegl_glVertexAttrib3d +#define glLineWidth bluegl_glLineWidth +#define glGetShaderiv bluegl_glGetShaderiv +#define glProgramUniform1dv bluegl_glProgramUniform1dv +#define glGetVertexAttribLui64vNV bluegl_glGetVertexAttribLui64vNV +#define glProgramUniform1ui64vNV bluegl_glProgramUniform1ui64vNV +#define glGetRenderbufferParameteriv bluegl_glGetRenderbufferParameteriv +#define glGetOcclusionQueryivNV bluegl_glGetOcclusionQueryivNV +#define glUniformMatrix2x4dv bluegl_glUniformMatrix2x4dv +#define glGetVertexAttribPointervNV bluegl_glGetVertexAttribPointervNV +#define glUniform2fv bluegl_glUniform2fv +#define glRasterPos2xOES bluegl_glRasterPos2xOES +#define glGetCommandHeaderNV bluegl_glGetCommandHeaderNV +#define glUniformSubroutinesuiv bluegl_glUniformSubroutinesuiv +#define glGetPixelTransformParameterivEXT bluegl_glGetPixelTransformParameterivEXT +#define glGetFragDataLocation bluegl_glGetFragDataLocation +#define glTexCoord2fColor3fVertex3fSUN bluegl_glTexCoord2fColor3fVertex3fSUN +#define glSecondaryColor3uiv bluegl_glSecondaryColor3uiv +#define glEnableVertexArrayAttribEXT bluegl_glEnableVertexArrayAttribEXT +#define glPixelTexGenParameterfvSGIS bluegl_glPixelTexGenParameterfvSGIS +#define glProgramUniformMatrix3x4dvEXT bluegl_glProgramUniformMatrix3x4dvEXT +#define glMultiTexCoord2fvARB bluegl_glMultiTexCoord2fvARB +#define glHistogram bluegl_glHistogram +#define glGetSynciv bluegl_glGetSynciv +#define glBitmapxOES bluegl_glBitmapxOES +#define glGetnColorTable bluegl_glGetnColorTable +#define glGenerateMultiTexMipmapEXT bluegl_glGenerateMultiTexMipmapEXT +#define glVertexStream4fvATI bluegl_glVertexStream4fvATI +#define glSecondaryColorPointerEXT bluegl_glSecondaryColorPointerEXT +#define glVertexAttribIPointerEXT bluegl_glVertexAttribIPointerEXT +#define glEvalCoord2xvOES bluegl_glEvalCoord2xvOES +#define glDeleteFencesNV bluegl_glDeleteFencesNV +#define glAlphaFragmentOp1ATI bluegl_glAlphaFragmentOp1ATI +#define glGetActiveUniformName bluegl_glGetActiveUniformName +#define glGetCompressedTextureSubImage bluegl_glGetCompressedTextureSubImage +#define glGetTextureParameterfvEXT bluegl_glGetTextureParameterfvEXT +#define glDeleteShader bluegl_glDeleteShader +#define glRenderbufferStorageMultisample bluegl_glRenderbufferStorageMultisample +#define glTexCoord2fVertex3fSUN bluegl_glTexCoord2fVertex3fSUN +#define glGetActiveSubroutineUniformName bluegl_glGetActiveSubroutineUniformName +#define glGetVideoCaptureStreamfvNV bluegl_glGetVideoCaptureStreamfvNV +#define glInvalidateSubFramebuffer bluegl_glInvalidateSubFramebuffer +#define glIndexFormatNV bluegl_glIndexFormatNV +#define glMultiTexEnvfvEXT bluegl_glMultiTexEnvfvEXT +#define glUniformBufferEXT bluegl_glUniformBufferEXT +#define glNamedProgramLocalParametersI4uivEXT bluegl_glNamedProgramLocalParametersI4uivEXT +#define glWeightPathsNV bluegl_glWeightPathsNV +#define glGetnHistogram bluegl_glGetnHistogram +#define glTexCoord1bOES bluegl_glTexCoord1bOES +#define glSetFragmentShaderConstantATI bluegl_glSetFragmentShaderConstantATI +#define glRasterPos3xvOES bluegl_glRasterPos3xvOES +#define glCopyConvolutionFilter1DEXT bluegl_glCopyConvolutionFilter1DEXT +#define glArrayElementEXT bluegl_glArrayElementEXT +#define glCopyTextureImage2DEXT bluegl_glCopyTextureImage2DEXT +#define glNamedProgramLocalParameterI4uivEXT bluegl_glNamedProgramLocalParameterI4uivEXT +#define glMultiDrawElementsIndirectBindlessNV bluegl_glMultiDrawElementsIndirectBindlessNV +#define glClearColorIuiEXT bluegl_glClearColorIuiEXT +#define glMultiTexParameterfEXT bluegl_glMultiTexParameterfEXT +#define glVertexArrayVertexAttribIFormatEXT bluegl_glVertexArrayVertexAttribIFormatEXT +#define glVertexAttrib1sv bluegl_glVertexAttrib1sv +#define glVertexStream2dvATI bluegl_glVertexStream2dvATI +#define glUniform4iARB bluegl_glUniform4iARB +#define glVertexAttribs4svNV bluegl_glVertexAttribs4svNV +#define glProgramUniformMatrix3x2dvEXT bluegl_glProgramUniformMatrix3x2dvEXT +#define glProgramUniform1ui bluegl_glProgramUniform1ui +#define glVertexAttribIFormatNV bluegl_glVertexAttribIFormatNV +#define glFragmentLightModelfSGIX bluegl_glFragmentLightModelfSGIX +#define glGetActiveSubroutineName bluegl_glGetActiveSubroutineName +#define glConvolutionParameteri bluegl_glConvolutionParameteri +#define glMultiTexCoord4f bluegl_glMultiTexCoord4f +#define glTexCoord1xvOES bluegl_glTexCoord1xvOES +#define glIsTransformFeedback bluegl_glIsTransformFeedback +#define glBlendBarrierKHR bluegl_glBlendBarrierKHR +#define glBindBufferRangeEXT bluegl_glBindBufferRangeEXT +#define glPathColorGenNV bluegl_glPathColorGenNV +#define glEndQuery bluegl_glEndQuery +#define glUniformMatrix2x4fv bluegl_glUniformMatrix2x4fv +#define glGenRenderbuffers bluegl_glGenRenderbuffers +#define glShaderOp2EXT bluegl_glShaderOp2EXT +#define glDrawTransformFeedback bluegl_glDrawTransformFeedback +#define glProgramUniform3ui64vNV bluegl_glProgramUniform3ui64vNV +#define glNamedBufferStorage bluegl_glNamedBufferStorage +#define glOrthoxOES bluegl_glOrthoxOES +#define glVertexAttrib4ubvARB bluegl_glVertexAttrib4ubvARB +#define glStencilOp bluegl_glStencilOp +#define glProgramLocalParametersI4ivNV bluegl_glProgramLocalParametersI4ivNV +#define glVertexStream2iATI bluegl_glVertexStream2iATI +#define glWeightdvARB bluegl_glWeightdvARB +#define glVertexAttrib1fARB bluegl_glVertexAttrib1fARB +#define glColorFragmentOp2ATI bluegl_glColorFragmentOp2ATI +#define glGetBufferPointervARB bluegl_glGetBufferPointervARB +#define glNamedFramebufferTexture1DEXT bluegl_glNamedFramebufferTexture1DEXT +#define glVertexAttrib2fNV bluegl_glVertexAttrib2fNV +#define glDisableVertexAttribArray bluegl_glDisableVertexAttribArray +#define glTextureParameterf bluegl_glTextureParameterf +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN bluegl_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN +#define glNormal3fVertex3fSUN bluegl_glNormal3fVertex3fSUN +#define glGetTexBumpParameterfvATI bluegl_glGetTexBumpParameterfvATI +#define glMultiTexCoord3fARB bluegl_glMultiTexCoord3fARB +#define glTextureParameterfv bluegl_glTextureParameterfv +#define glTexBumpParameterivATI bluegl_glTexBumpParameterivATI +#define glLockArraysEXT bluegl_glLockArraysEXT +#define glIsEnabledIndexedEXT bluegl_glIsEnabledIndexedEXT +#define glGenerateMipmapEXT bluegl_glGenerateMipmapEXT +#define glVertexP3uiv bluegl_glVertexP3uiv +#define glClearNamedBufferSubData bluegl_glClearNamedBufferSubData +#define glInvalidateTexImage bluegl_glInvalidateTexImage +#define glBindFramebuffer bluegl_glBindFramebuffer +#define glDrawArraysIndirect bluegl_glDrawArraysIndirect +#define glClipPlanexOES bluegl_glClipPlanexOES +#define glGetFloati_v bluegl_glGetFloati_v +#define glTransformFeedbackVaryingsEXT bluegl_glTransformFeedbackVaryingsEXT +#define glGetColorTableParameteriv bluegl_glGetColorTableParameteriv +#define glTexBufferRange bluegl_glTexBufferRange +#define glVertexAttribI1uivEXT bluegl_glVertexAttribI1uivEXT +#define glShaderBinary bluegl_glShaderBinary +#define glGetVertexAttribLi64vNV bluegl_glGetVertexAttribLi64vNV +#define glGetNamedBufferSubDataEXT bluegl_glGetNamedBufferSubDataEXT +#define glUniform3uivEXT bluegl_glUniform3uivEXT +#define glMatrixTranslatefEXT bluegl_glMatrixTranslatefEXT +#define glVertexAttribs2hvNV bluegl_glVertexAttribs2hvNV +#define glClearBufferSubData bluegl_glClearBufferSubData +#define glGenFramebuffers bluegl_glGenFramebuffers +#define glVertexArrayAttribFormat bluegl_glVertexArrayAttribFormat +#define glGetActiveUniformsiv bluegl_glGetActiveUniformsiv +#define glCompressedTextureSubImage1DEXT bluegl_glCompressedTextureSubImage1DEXT +#define glIsRenderbuffer bluegl_glIsRenderbuffer +#define glPresentFrameKeyedNV bluegl_glPresentFrameKeyedNV +#define glProgramUniformMatrix3fvEXT bluegl_glProgramUniformMatrix3fvEXT +#define glVertexAttribL2i64vNV bluegl_glVertexAttribL2i64vNV +#define glFogCoordhvNV bluegl_glFogCoordhvNV +#define glVertexAttrib4ubv bluegl_glVertexAttrib4ubv +#define glPushClientAttribDefaultEXT bluegl_glPushClientAttribDefaultEXT +#define glWindowPos3ivMESA bluegl_glWindowPos3ivMESA +#define glPrimitiveRestartIndexNV bluegl_glPrimitiveRestartIndexNV +#define glCreatePerfQueryINTEL bluegl_glCreatePerfQueryINTEL +#define glGetProgramLocalParameterIuivNV bluegl_glGetProgramLocalParameterIuivNV +#define glResizeBuffersMESA bluegl_glResizeBuffersMESA +#define glVertexStream1fATI bluegl_glVertexStream1fATI +#define glProgramUniform2ui bluegl_glProgramUniform2ui +#define glSecondaryColor3iv bluegl_glSecondaryColor3iv +#define glProgramParameters4dvNV bluegl_glProgramParameters4dvNV +#define glWindowPos3i bluegl_glWindowPos3i +#define glRectxvOES bluegl_glRectxvOES +#define glMultiTexCoord4iARB bluegl_glMultiTexCoord4iARB +#define glBeginConditionalRender bluegl_glBeginConditionalRender +#define glFreeObjectBufferATI bluegl_glFreeObjectBufferATI +#define glGetOcclusionQueryuivNV bluegl_glGetOcclusionQueryuivNV +#define glColorP4ui bluegl_glColorP4ui +#define glGetPathColorGenivNV bluegl_glGetPathColorGenivNV +#define glGetQueryiv bluegl_glGetQueryiv +#define glVertexAttribI2uiv bluegl_glVertexAttribI2uiv +#define glGetVertexArrayPointeri_vEXT bluegl_glGetVertexArrayPointeri_vEXT +#define glSamplerParameteri bluegl_glSamplerParameteri +#define glResumeTransformFeedbackNV bluegl_glResumeTransformFeedbackNV +#define glVertexAttribL1ui64vNV bluegl_glVertexAttribL1ui64vNV +#define glPauseTransformFeedbackNV bluegl_glPauseTransformFeedbackNV +#define glVertexAttribs2fvNV bluegl_glVertexAttribs2fvNV +#define glProgramUniform1iv bluegl_glProgramUniform1iv +#define glGetColorTableSGI bluegl_glGetColorTableSGI +#define glGetActiveAttrib bluegl_glGetActiveAttrib +#define glResetMinmax bluegl_glResetMinmax +#define glBinormal3svEXT bluegl_glBinormal3svEXT +#define glVertexAttrib4fv bluegl_glVertexAttrib4fv +#define glIndexxOES bluegl_glIndexxOES +#define glMatrixMultTransposefEXT bluegl_glMatrixMultTransposefEXT +#define glNamedFramebufferTexture bluegl_glNamedFramebufferTexture +#define glVertexP2uiv bluegl_glVertexP2uiv +#define glMemoryBarrier bluegl_glMemoryBarrier +#define glGetGraphicsResetStatusARB bluegl_glGetGraphicsResetStatusARB +#define glBindAttribLocation bluegl_glBindAttribLocation +#define glVertexBlendEnviATI bluegl_glVertexBlendEnviATI +#define glAttachObjectARB bluegl_glAttachObjectARB +#define glNormalStream3bvATI bluegl_glNormalStream3bvATI +#define glNamedFramebufferTextureFaceEXT bluegl_glNamedFramebufferTextureFaceEXT +#define glGetConvolutionParameterivEXT bluegl_glGetConvolutionParameterivEXT +#define glProgramPathFragmentInputGenNV bluegl_glProgramPathFragmentInputGenNV +#define glIsFramebufferEXT bluegl_glIsFramebufferEXT +#define glIsVertexArray bluegl_glIsVertexArray +#define glGetVertexAttribIivEXT bluegl_glGetVertexAttribIivEXT +#define glTextureParameterIivEXT bluegl_glTextureParameterIivEXT +#define glGetnPixelMapuiv bluegl_glGetnPixelMapuiv +#define glGetInvariantFloatvEXT bluegl_glGetInvariantFloatvEXT +#define glAttachShader bluegl_glAttachShader +#define glSecondaryColor3i bluegl_glSecondaryColor3i +#define glTexCoord4hvNV bluegl_glTexCoord4hvNV +#define glColorTableSGI bluegl_glColorTableSGI +#define glProgramUniform4uivEXT bluegl_glProgramUniform4uivEXT +#define glPointSizexOES bluegl_glPointSizexOES +#define glTrackMatrixNV bluegl_glTrackMatrixNV +#define glMultiTexCoord1fv bluegl_glMultiTexCoord1fv +#define glSecondaryColorPointerListIBM bluegl_glSecondaryColorPointerListIBM +#define glGenBuffersARB bluegl_glGenBuffersARB +#define glTexCoord4fColor4fNormal3fVertex4fSUN bluegl_glTexCoord4fColor4fNormal3fVertex4fSUN +#define glCopyColorTable bluegl_glCopyColorTable +#define glTexPageCommitmentARB bluegl_glTexPageCommitmentARB +#define glSetFenceAPPLE bluegl_glSetFenceAPPLE +#define glMultiTexCoord2dvARB bluegl_glMultiTexCoord2dvARB +#define glVertex4hvNV bluegl_glVertex4hvNV +#define glBindVertexBuffer bluegl_glBindVertexBuffer +#define glVertex3xvOES bluegl_glVertex3xvOES +#define glConvolutionParameterivEXT bluegl_glConvolutionParameterivEXT +#define glProgramUniform3ui64vARB bluegl_glProgramUniform3ui64vARB +#define glProgramUniform2dv bluegl_glProgramUniform2dv +#define glWindowPos4sMESA bluegl_glWindowPos4sMESA +#define glMultiTexImage1DEXT bluegl_glMultiTexImage1DEXT +#define glRenderbufferStorage bluegl_glRenderbufferStorage +#define glConvolutionFilter2D bluegl_glConvolutionFilter2D +#define glBinormal3bEXT bluegl_glBinormal3bEXT +#define glFragmentLightivSGIX bluegl_glFragmentLightivSGIX +#define glProgramUniform3iv bluegl_glProgramUniform3iv +#define glIsQuery bluegl_glIsQuery +#define glVertexStream2sATI bluegl_glVertexStream2sATI +#define glProgramUniform4iEXT bluegl_glProgramUniform4iEXT +#define glGetInvariantBooleanvEXT bluegl_glGetInvariantBooleanvEXT +#define glSecondaryColorFormatNV bluegl_glSecondaryColorFormatNV +#define glVertexAttrib4fNV bluegl_glVertexAttrib4fNV +#define glColorFragmentOp1ATI bluegl_glColorFragmentOp1ATI +#define glTransformFeedbackBufferBase bluegl_glTransformFeedbackBufferBase +#define glGetTexParameteriv bluegl_glGetTexParameteriv +#define glGetVertexAttribIiv bluegl_glGetVertexAttribIiv +#define glEndOcclusionQueryNV bluegl_glEndOcclusionQueryNV +#define glTransformFeedbackStreamAttribsNV bluegl_glTransformFeedbackStreamAttribsNV +#define glGetQueryBufferObjecti64v bluegl_glGetQueryBufferObjecti64v +#define glStencilFillPathInstancedNV bluegl_glStencilFillPathInstancedNV +#define glDrawCommandsStatesNV bluegl_glDrawCommandsStatesNV +#define glGetSamplerParameterfv bluegl_glGetSamplerParameterfv +#define glMultiTexCoord4fARB bluegl_glMultiTexCoord4fARB +#define glUniform3ui64NV bluegl_glUniform3ui64NV +#define glVertexWeighthNV bluegl_glVertexWeighthNV +#define glWindowPos3ivARB bluegl_glWindowPos3ivARB +#define glSecondaryColor3ivEXT bluegl_glSecondaryColor3ivEXT +#define glBindVertexArray bluegl_glBindVertexArray +#define glGetVertexAttribLui64vARB bluegl_glGetVertexAttribLui64vARB +#define glUniform4i64NV bluegl_glUniform4i64NV +#define glBlendBarrierNV bluegl_glBlendBarrierNV +#define glWindowPos3fvARB bluegl_glWindowPos3fvARB +#define glBlendEquationSeparateiARB bluegl_glBlendEquationSeparateiARB +#define glGetVariantFloatvEXT bluegl_glGetVariantFloatvEXT +#define glColorSubTableEXT bluegl_glColorSubTableEXT +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN bluegl_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN +#define glGetProgramResourceiv bluegl_glGetProgramResourceiv +#define glMultiTexCoord1f bluegl_glMultiTexCoord1f +#define glGetNamedFramebufferAttachmentParameteriv bluegl_glGetNamedFramebufferAttachmentParameteriv +#define glDeleteProgramsNV bluegl_glDeleteProgramsNV +#define glGlobalAlphaFactoriSUN bluegl_glGlobalAlphaFactoriSUN +#define glGetFinalCombinerInputParameterfvNV bluegl_glGetFinalCombinerInputParameterfvNV +#define glNormalStream3dATI bluegl_glNormalStream3dATI +#define glMultiTexEnvivEXT bluegl_glMultiTexEnvivEXT +#define glTexCoord4xvOES bluegl_glTexCoord4xvOES +#define glProgramUniform4dvEXT bluegl_glProgramUniform4dvEXT +#define glProgramUniform2ui64vARB bluegl_glProgramUniform2ui64vARB +#define glBindBufferBaseNV bluegl_glBindBufferBaseNV +#define glVertexAttrib4s bluegl_glVertexAttrib4s +#define glTexCoord2fVertex3fvSUN bluegl_glTexCoord2fVertex3fvSUN +#define glMatrixMultdEXT bluegl_glMatrixMultdEXT +#define glGetnMapdvARB bluegl_glGetnMapdvARB +#define glEnableVertexArrayEXT bluegl_glEnableVertexArrayEXT +#define glConvolutionFilter1DEXT bluegl_glConvolutionFilter1DEXT +#define glMemoryBarrierEXT bluegl_glMemoryBarrierEXT +#define glNewObjectBufferATI bluegl_glNewObjectBufferATI +#define glProgramUniform2fv bluegl_glProgramUniform2fv +#define glUniformMatrix4x3fv bluegl_glUniformMatrix4x3fv +#define glGetHistogramParameterfv bluegl_glGetHistogramParameterfv +#define glFrameTerminatorGREMEDY bluegl_glFrameTerminatorGREMEDY +#define glGetProgramLocalParameterfvARB bluegl_glGetProgramLocalParameterfvARB +#define glUnmapNamedBuffer bluegl_glUnmapNamedBuffer +#define glWindowPos2svARB bluegl_glWindowPos2svARB +#define glBindTextureEXT bluegl_glBindTextureEXT +#define glVertexAttrib4svNV bluegl_glVertexAttrib4svNV +#define glPointParameterfSGIS bluegl_glPointParameterfSGIS +#define glSecondaryColor3hvNV bluegl_glSecondaryColor3hvNV +#define glColorTableParameterfv bluegl_glColorTableParameterfv +#define glNamedProgramLocalParameter4fEXT bluegl_glNamedProgramLocalParameter4fEXT +#define glGetTextureParameterivEXT bluegl_glGetTextureParameterivEXT +#define glTestObjectAPPLE bluegl_glTestObjectAPPLE +#define glGetIntegerui64vNV bluegl_glGetIntegerui64vNV +#define glIsVertexAttribEnabledAPPLE bluegl_glIsVertexAttribEnabledAPPLE +#define glActiveTextureARB bluegl_glActiveTextureARB +#define glVertexAttrib3dARB bluegl_glVertexAttrib3dARB +#define glGetTextureHandleARB bluegl_glGetTextureHandleARB +#define glGetColorTableEXT bluegl_glGetColorTableEXT +#define glDrawArraysEXT bluegl_glDrawArraysEXT +#define glImageTransformParameterfHP bluegl_glImageTransformParameterfHP +#define glActiveStencilFaceEXT bluegl_glActiveStencilFaceEXT +#define glUniformMatrix3x4dv bluegl_glUniformMatrix3x4dv +#define glProgramUniform4i64ARB bluegl_glProgramUniform4i64ARB +#define glUniform3iv bluegl_glUniform3iv +#define glGetPerfMonitorCountersAMD bluegl_glGetPerfMonitorCountersAMD +#define glFinishFenceAPPLE bluegl_glFinishFenceAPPLE +#define glUniform4ivARB bluegl_glUniform4ivARB +#define glRenderbufferStorageMultisampleEXT bluegl_glRenderbufferStorageMultisampleEXT +#define glPointParameterfvARB bluegl_glPointParameterfvARB +#define glProgramLocalParameterI4uivNV bluegl_glProgramLocalParameterI4uivNV +#define glDeformSGIX bluegl_glDeformSGIX +#define glProgramUniformHandleui64vNV bluegl_glProgramUniformHandleui64vNV +#define glMultiDrawRangeElementArrayAPPLE bluegl_glMultiDrawRangeElementArrayAPPLE +#define glGetnUniformfvARB bluegl_glGetnUniformfvARB +#define glVertexAttribs3svNV bluegl_glVertexAttribs3svNV +#define glVertexAttrib1dvNV bluegl_glVertexAttrib1dvNV +#define glVertexStream1fvATI bluegl_glVertexStream1fvATI +#define glIsProgramPipeline bluegl_glIsProgramPipeline +#define glGetObjectBufferfvATI bluegl_glGetObjectBufferfvATI +#define glBeginVertexShaderEXT bluegl_glBeginVertexShaderEXT +#define glVertexAttrib4svARB bluegl_glVertexAttrib4svARB +#define glWindowPos2d bluegl_glWindowPos2d +#define glWriteMaskEXT bluegl_glWriteMaskEXT +#define glDrawRangeElements bluegl_glDrawRangeElements +#define glGetFragDataIndex bluegl_glGetFragDataIndex +#define glDeleteTransformFeedbacksNV bluegl_glDeleteTransformFeedbacksNV +#define glProgramUniformMatrix2fvEXT bluegl_glProgramUniformMatrix2fvEXT +#define glProgramUniform3ui bluegl_glProgramUniform3ui +#define glGetTransformFeedbacki_v bluegl_glGetTransformFeedbacki_v +#define glUniformMatrix3x2dv bluegl_glUniformMatrix3x2dv +#define glGetMapxvOES bluegl_glGetMapxvOES +#define glMemoryBarrierByRegion bluegl_glMemoryBarrierByRegion +#define glNamedFramebufferDrawBuffer bluegl_glNamedFramebufferDrawBuffer +#define glIsBufferResidentNV bluegl_glIsBufferResidentNV +#define glStencilOpSeparate bluegl_glStencilOpSeparate +#define glInvalidateNamedFramebufferSubData bluegl_glInvalidateNamedFramebufferSubData +#define glColor3hNV bluegl_glColor3hNV +#define glTextureMaterialEXT bluegl_glTextureMaterialEXT +#define glCompressedTextureSubImage2D bluegl_glCompressedTextureSubImage2D +#define glMultiTexGeniEXT bluegl_glMultiTexGeniEXT +#define glSecondaryColor3usvEXT bluegl_glSecondaryColor3usvEXT +#define glGetProgramResourceName bluegl_glGetProgramResourceName +#define glTextureStorageSparseAMD bluegl_glTextureStorageSparseAMD +#define glPixelStorei bluegl_glPixelStorei +#define glGetBooleani_v bluegl_glGetBooleani_v +#define glGetPathCoordsNV bluegl_glGetPathCoordsNV +#define glVertexAttrib3svNV bluegl_glVertexAttrib3svNV +#define glUniformui64NV bluegl_glUniformui64NV +#define glIsImageHandleResidentNV bluegl_glIsImageHandleResidentNV +#define glBeginConditionalRenderNV bluegl_glBeginConditionalRenderNV +#define glNamedFramebufferParameteriEXT bluegl_glNamedFramebufferParameteriEXT +#define glIsVertexArrayAPPLE bluegl_glIsVertexArrayAPPLE +#define glPointParameterfvEXT bluegl_glPointParameterfvEXT +#define glGetnMapfvARB bluegl_glGetnMapfvARB +#define glCopyColorSubTable bluegl_glCopyColorSubTable +#define glVariantbvEXT bluegl_glVariantbvEXT +#define glTextureParameterIuiv bluegl_glTextureParameterIuiv +#define glPNTrianglesiATI bluegl_glPNTrianglesiATI +#define glBlendFunc bluegl_glBlendFunc +#define glVertexAttrib4uiv bluegl_glVertexAttrib4uiv +#define glUniform2ui bluegl_glUniform2ui +#define glBlendColor bluegl_glBlendColor +#define glViewport bluegl_glViewport +#define glWindowPos2fvARB bluegl_glWindowPos2fvARB +#define glSampleCoverage bluegl_glSampleCoverage +#define glSecondaryColor3ubv bluegl_glSecondaryColor3ubv +#define glColor4xOES bluegl_glColor4xOES +#define glVertexAttribL1dEXT bluegl_glVertexAttribL1dEXT +#define glMultTransposeMatrixf bluegl_glMultTransposeMatrixf +#define glGetVertexArrayIntegeri_vEXT bluegl_glGetVertexArrayIntegeri_vEXT +#define glCullParameterfvEXT bluegl_glCullParameterfvEXT +#define glMapNamedBufferRangeEXT bluegl_glMapNamedBufferRangeEXT +#define glTextureImage3DEXT bluegl_glTextureImage3DEXT +#define glBufferAddressRangeNV bluegl_glBufferAddressRangeNV +#define glGetVertexAttribdv bluegl_glGetVertexAttribdv +#define glNamedFramebufferSampleLocationsfvARB bluegl_glNamedFramebufferSampleLocationsfvARB +#define glMultiTexCoord2i bluegl_glMultiTexCoord2i +#define glBindFramebufferEXT bluegl_glBindFramebufferEXT +#define glTexParameterfv bluegl_glTexParameterfv +#define glGetProgramNamedParameterfvNV bluegl_glGetProgramNamedParameterfvNV +#define glTextureStorage3DEXT bluegl_glTextureStorage3DEXT +#define glGetDebugMessageLogAMD bluegl_glGetDebugMessageLogAMD +#define glTexCoord1hvNV bluegl_glTexCoord1hvNV +#define glRenderbufferStorageMultisampleCoverageNV bluegl_glRenderbufferStorageMultisampleCoverageNV +#define glProgramUniform3i64vARB bluegl_glProgramUniform3i64vARB +#define glFragmentMaterialfvSGIX bluegl_glFragmentMaterialfvSGIX +#define glGetImageHandleARB bluegl_glGetImageHandleARB +#define glVertexAttribs3fvNV bluegl_glVertexAttribs3fvNV +#define glTexSubImage4DSGIS bluegl_glTexSubImage4DSGIS +#define glListParameteriSGIX bluegl_glListParameteriSGIX +#define glPixelTransformParameterfEXT bluegl_glPixelTransformParameterfEXT +#define glMapParameterfvNV bluegl_glMapParameterfvNV +#define glProgramUniform3dv bluegl_glProgramUniform3dv +#define glUniformMatrix3fv bluegl_glUniformMatrix3fv +#define glProgramUniform4fEXT bluegl_glProgramUniform4fEXT +#define glMultiTexCoord2hNV bluegl_glMultiTexCoord2hNV +#define glVertexAttribI4uiv bluegl_glVertexAttribI4uiv +#define glSecondaryColor3b bluegl_glSecondaryColor3b +#define glFogxvOES bluegl_glFogxvOES +#define glGlobalAlphaFactorubSUN bluegl_glGlobalAlphaFactorubSUN +#define glVertexAttribI4svEXT bluegl_glVertexAttribI4svEXT +#define glSecondaryColor3sv bluegl_glSecondaryColor3sv +#define glProgramUniformMatrix2x3dvEXT bluegl_glProgramUniformMatrix2x3dvEXT +#define glTextureBarrier bluegl_glTextureBarrier +#define glCreateSamplers bluegl_glCreateSamplers +#define glVertexAttribP2ui bluegl_glVertexAttribP2ui +#define glGetTexParameterIiv bluegl_glGetTexParameterIiv +#define glConvolutionParameterfvEXT bluegl_glConvolutionParameterfvEXT +#define glPathGlyphIndexArrayNV bluegl_glPathGlyphIndexArrayNV +#define glCopyTexSubImage2D bluegl_glCopyTexSubImage2D +#define glVertexArrayParameteriAPPLE bluegl_glVertexArrayParameteriAPPLE +#define glGetnConvolutionFilterARB bluegl_glGetnConvolutionFilterARB +#define glVariantfvEXT bluegl_glVariantfvEXT +#define glGetMultisamplefvNV bluegl_glGetMultisamplefvNV +#define glQueryObjectParameteruiAMD bluegl_glQueryObjectParameteruiAMD +#define glMatrixIndexPointerARB bluegl_glMatrixIndexPointerARB +#define glGetQueryObjectuivARB bluegl_glGetQueryObjectuivARB +#define glColorFormatNV bluegl_glColorFormatNV +#define glMultiTexGenfvEXT bluegl_glMultiTexGenfvEXT +#define glGetUniformfvARB bluegl_glGetUniformfvARB +#define glTexCoord3hNV bluegl_glTexCoord3hNV +#define glPathGlyphRangeNV bluegl_glPathGlyphRangeNV +#define glCopyTextureSubImage3DEXT bluegl_glCopyTextureSubImage3DEXT +#define glColor3xOES bluegl_glColor3xOES +#define glVertexAttrib4hNV bluegl_glVertexAttrib4hNV +#define glProgramUniformui64NV bluegl_glProgramUniformui64NV +#define glVertexArrayVertexAttribLFormatEXT bluegl_glVertexArrayVertexAttribLFormatEXT +#define glGetMinmaxParameterivEXT bluegl_glGetMinmaxParameterivEXT +#define glWindowPos3iMESA bluegl_glWindowPos3iMESA +#define glVertexAttribLFormat bluegl_glVertexAttribLFormat +#define glGetObjectParameterfvARB bluegl_glGetObjectParameterfvARB +#define glStencilFillPathNV bluegl_glStencilFillPathNV +#define glEvalCoord1xvOES bluegl_glEvalCoord1xvOES +#define glUniform4d bluegl_glUniform4d +#define glGetTextureHandleNV bluegl_glGetTextureHandleNV +#define glGetUniformuivEXT bluegl_glGetUniformuivEXT +#define glIsTextureEXT bluegl_glIsTextureEXT +#define glProgramUniform2d bluegl_glProgramUniform2d +#define glGetnUniformuivARB bluegl_glGetnUniformuivARB +#define glIsShader bluegl_glIsShader +#define glGetVertexArrayIndexed64iv bluegl_glGetVertexArrayIndexed64iv +#define glGetnHistogramARB bluegl_glGetnHistogramARB +#define glTexCoord2fColor4fNormal3fVertex3fvSUN bluegl_glTexCoord2fColor4fNormal3fVertex3fvSUN +#define glVertexAttribI2ivEXT bluegl_glVertexAttribI2ivEXT +#define glTexSubImage2DEXT bluegl_glTexSubImage2DEXT +#define glGetFragmentMaterialivSGIX bluegl_glGetFragmentMaterialivSGIX +#define glClearNamedFramebufferiv bluegl_glClearNamedFramebufferiv +#define glMatrixMult3x3fNV bluegl_glMatrixMult3x3fNV +#define glGetQueryBufferObjectiv bluegl_glGetQueryBufferObjectiv +#define glVideoCaptureStreamParameterfvNV bluegl_glVideoCaptureStreamParameterfvNV +#define glTexImage3DMultisample bluegl_glTexImage3DMultisample +#define glVertexArraySecondaryColorOffsetEXT bluegl_glVertexArraySecondaryColorOffsetEXT +#define glVariantusvEXT bluegl_glVariantusvEXT +#define glDrawArraysInstanced bluegl_glDrawArraysInstanced +#define glProgramUniformMatrix2x4dvEXT bluegl_glProgramUniformMatrix2x4dvEXT +#define glProgramBufferParametersIivNV bluegl_glProgramBufferParametersIivNV +#define glViewportArrayv bluegl_glViewportArrayv +#define glTangent3svEXT bluegl_glTangent3svEXT +#define glReplacementCodeuiVertex3fSUN bluegl_glReplacementCodeuiVertex3fSUN +#define glSharpenTexFuncSGIS bluegl_glSharpenTexFuncSGIS +#define glNormalFormatNV bluegl_glNormalFormatNV +#define glVertexAttribL3dv bluegl_glVertexAttribL3dv +#define glNamedStringARB bluegl_glNamedStringARB +#define glVertexArrayVertexAttribFormatEXT bluegl_glVertexArrayVertexAttribFormatEXT +#define glMultiTexCoordP3ui bluegl_glMultiTexCoordP3ui +#define glMultiTexSubImage3DEXT bluegl_glMultiTexSubImage3DEXT +#define glUniform2fvARB bluegl_glUniform2fvARB +#define glGetPixelMapxv bluegl_glGetPixelMapxv +#define glTangent3ivEXT bluegl_glTangent3ivEXT +#define glGetLocalConstantIntegervEXT bluegl_glGetLocalConstantIntegervEXT +#define glPresentFrameDualFillNV bluegl_glPresentFrameDualFillNV +#define glEndVertexShaderEXT bluegl_glEndVertexShaderEXT +#define glVertexArrayVertexBuffer bluegl_glVertexArrayVertexBuffer +#define glMakeTextureHandleNonResidentNV bluegl_glMakeTextureHandleNonResidentNV +#define glVertexAttribI3uiEXT bluegl_glVertexAttribI3uiEXT +#define glBinormal3bvEXT bluegl_glBinormal3bvEXT +#define glPixelTexGenParameterfSGIS bluegl_glPixelTexGenParameterfSGIS +#define glMultiTexGenivEXT bluegl_glMultiTexGenivEXT +#define glGetVideoivNV bluegl_glGetVideoivNV +#define glMultiTexCoordP2ui bluegl_glMultiTexCoordP2ui +#define glDeletePerfQueryINTEL bluegl_glDeletePerfQueryINTEL +#define glDepthBoundsdNV bluegl_glDepthBoundsdNV +#define glPixelTransferxOES bluegl_glPixelTransferxOES +#define glCombinerOutputNV bluegl_glCombinerOutputNV +#define glCopyTextureSubImage1D bluegl_glCopyTextureSubImage1D +#define glVertexAttribI4iv bluegl_glVertexAttribI4iv +#define glCopyTexImage2DEXT bluegl_glCopyTexImage2DEXT +#define glBindLightParameterEXT bluegl_glBindLightParameterEXT +#define glMultiDrawElementsBaseVertex bluegl_glMultiDrawElementsBaseVertex +#define glProgramUniform2uivEXT bluegl_glProgramUniform2uivEXT +#define glDeletePerfMonitorsAMD bluegl_glDeletePerfMonitorsAMD +#define glCopyImageSubData bluegl_glCopyImageSubData +#define glPathCoverDepthFuncNV bluegl_glPathCoverDepthFuncNV +#define glGetFramebufferAttachmentParameteriv bluegl_glGetFramebufferAttachmentParameteriv +#define glRectxOES bluegl_glRectxOES +#define glTagSampleBufferSGIX bluegl_glTagSampleBufferSGIX +#define glVertexStream3svATI bluegl_glVertexStream3svATI +#define glGetPathTexGenfvNV bluegl_glGetPathTexGenfvNV +#define glOrthofOES bluegl_glOrthofOES +#define glCopyTexImage2D bluegl_glCopyTexImage2D +#define glTexCoord2fColor4ubVertex3fSUN bluegl_glTexCoord2fColor4ubVertex3fSUN +#define glMultTransposeMatrixdARB bluegl_glMultTransposeMatrixdARB +#define glProgramUniform3i bluegl_glProgramUniform3i +#define glArrayObjectATI bluegl_glArrayObjectATI +#define glMatrixRotatedEXT bluegl_glMatrixRotatedEXT +#define glTexCoordP2ui bluegl_glTexCoordP2ui +#define glPassTexCoordATI bluegl_glPassTexCoordATI +#define glIsTexture bluegl_glIsTexture +#define glCompressedTexSubImage3DARB bluegl_glCompressedTexSubImage3DARB +#define glDepthRangexOES bluegl_glDepthRangexOES +#define glImageTransformParameterivHP bluegl_glImageTransformParameterivHP +#define glMultTransposeMatrixfARB bluegl_glMultTransposeMatrixfARB +#define glUniformHandleui64vARB bluegl_glUniformHandleui64vARB +#define glGenTransformFeedbacks bluegl_glGenTransformFeedbacks +#define glTextureStorage1D bluegl_glTextureStorage1D +#define glGetVertexAttribivNV bluegl_glGetVertexAttribivNV +#define glReplacementCodePointerSUN bluegl_glReplacementCodePointerSUN +#define glVertexAttribI3uiv bluegl_glVertexAttribI3uiv +#define glReplacementCodeuiNormal3fVertex3fSUN bluegl_glReplacementCodeuiNormal3fVertex3fSUN +#define glVertexAttribL2dEXT bluegl_glVertexAttribL2dEXT +#define glProgramUniform3ui64NV bluegl_glProgramUniform3ui64NV +#define glProgramUniform3i64NV bluegl_glProgramUniform3i64NV +#define glGetNamedRenderbufferParameterivEXT bluegl_glGetNamedRenderbufferParameterivEXT +#define glTangent3bvEXT bluegl_glTangent3bvEXT +#define glProgramUniform1dvEXT bluegl_glProgramUniform1dvEXT +#define glMatrixLoadTransposedEXT bluegl_glMatrixLoadTransposedEXT +#define glGetVertexAttribLdv bluegl_glGetVertexAttribLdv +#define glVertexStream2dATI bluegl_glVertexStream2dATI +#define glGetFragmentLightivSGIX bluegl_glGetFragmentLightivSGIX +#define glGetMinmaxEXT bluegl_glGetMinmaxEXT +#define glFlushStaticDataIBM bluegl_glFlushStaticDataIBM +#define glShaderOp1EXT bluegl_glShaderOp1EXT +#define glIsStateNV bluegl_glIsStateNV +#define glGetProgramEnvParameterIuivNV bluegl_glGetProgramEnvParameterIuivNV +#define glGetVideoCaptureivNV bluegl_glGetVideoCaptureivNV +#define glPathStringNV bluegl_glPathStringNV +#define glListParameterfSGIX bluegl_glListParameterfSGIX +#define glFeedbackBufferxOES bluegl_glFeedbackBufferxOES +#define glGetNextPerfQueryIdINTEL bluegl_glGetNextPerfQueryIdINTEL +#define glGetVariantArrayObjectfvATI bluegl_glGetVariantArrayObjectfvATI +#define glUniform3d bluegl_glUniform3d +#define glMultiTexParameterfvEXT bluegl_glMultiTexParameterfvEXT +#define glGetLocalConstantFloatvEXT bluegl_glGetLocalConstantFloatvEXT +#define glMultiTexImage3DEXT bluegl_glMultiTexImage3DEXT +#define glWindowPos3fMESA bluegl_glWindowPos3fMESA +#define glCullParameterdvEXT bluegl_glCullParameterdvEXT +#define glGetTrackMatrixivNV bluegl_glGetTrackMatrixivNV +#define glBlendFuncSeparateINGR bluegl_glBlendFuncSeparateINGR +#define glUniformMatrix2fvARB bluegl_glUniformMatrix2fvARB +#define glDrawArraysInstancedEXT bluegl_glDrawArraysInstancedEXT +#define glMultiTexCoord3iARB bluegl_glMultiTexCoord3iARB +#define glGetNamedFramebufferParameterivEXT bluegl_glGetNamedFramebufferParameterivEXT +#define glGenTextures bluegl_glGenTextures +#define glIsPointInStrokePathNV bluegl_glIsPointInStrokePathNV +#define glDrawTransformFeedbackNV bluegl_glDrawTransformFeedbackNV +#define glGetActiveUniformARB bluegl_glGetActiveUniformARB +#define glClearNamedFramebufferfv bluegl_glClearNamedFramebufferfv +#define glBeginVideoCaptureNV bluegl_glBeginVideoCaptureNV +#define glCopyTexImage1D bluegl_glCopyTexImage1D +#define glTexStorage1D bluegl_glTexStorage1D +#define glProgramUniform3ui64ARB bluegl_glProgramUniform3ui64ARB +#define glTextureSubImage2D bluegl_glTextureSubImage2D +#define glMultiTexCoord4bOES bluegl_glMultiTexCoord4bOES +#define glMultiDrawArraysIndirectCountARB bluegl_glMultiDrawArraysIndirectCountARB +#define glProgramUniformMatrix3dvEXT bluegl_glProgramUniformMatrix3dvEXT +#define glVertexAttrib2s bluegl_glVertexAttrib2s +#define glGetDoublev bluegl_glGetDoublev +#define glVertexAttrib3svARB bluegl_glVertexAttrib3svARB +#define glProgramNamedParameter4dvNV bluegl_glProgramNamedParameter4dvNV +#define glTextureBufferRange bluegl_glTextureBufferRange +#define glFramebufferTextureFaceEXT bluegl_glFramebufferTextureFaceEXT +#define glBindBufferRange bluegl_glBindBufferRange +#define glEnablei bluegl_glEnablei +#define glGetTextureParameterIuivEXT bluegl_glGetTextureParameterIuivEXT +#define glGetProgramInterfaceiv bluegl_glGetProgramInterfaceiv +#define glClientAttribDefaultEXT bluegl_glClientAttribDefaultEXT +#define glVertexAttribL3ui64NV bluegl_glVertexAttribL3ui64NV +#define glWindowPos2dARB bluegl_glWindowPos2dARB +#define glVertexAttribI2uiEXT bluegl_glVertexAttribI2uiEXT +#define glBindVertexBuffers bluegl_glBindVertexBuffers +#define glProgramUniformMatrix3x4fv bluegl_glProgramUniformMatrix3x4fv +#define glGetTexLevelParameterxvOES bluegl_glGetTexLevelParameterxvOES +#define glVertexAttribPointer bluegl_glVertexAttribPointer +#define glTextureImage1DEXT bluegl_glTextureImage1DEXT +#define glVertexAttribs4dvNV bluegl_glVertexAttribs4dvNV +#define glSecondaryColor3svEXT bluegl_glSecondaryColor3svEXT +#define glGetQueryivARB bluegl_glGetQueryivARB +#define glTexCoord4bOES bluegl_glTexCoord4bOES +#define glProgramUniform1fEXT bluegl_glProgramUniform1fEXT +#define glVertexP2ui bluegl_glVertexP2ui +#define glSetInvariantEXT bluegl_glSetInvariantEXT +#define glActiveShaderProgram bluegl_glActiveShaderProgram +#define glVertexAttribL1ui64NV bluegl_glVertexAttribL1ui64NV +#define glGetVariantBooleanvEXT bluegl_glGetVariantBooleanvEXT +#define glAreTexturesResidentEXT bluegl_glAreTexturesResidentEXT +#define glMatrixMultTranspose3x3fNV bluegl_glMatrixMultTranspose3x3fNV +#define glProgramUniform2f bluegl_glProgramUniform2f +#define glClearNamedBufferDataEXT bluegl_glClearNamedBufferDataEXT +#define glIsOcclusionQueryNV bluegl_glIsOcclusionQueryNV +#define glVertexAttribI4bv bluegl_glVertexAttribI4bv +#define glTexCoord2xvOES bluegl_glTexCoord2xvOES +#define glVertexAttrib4Nubv bluegl_glVertexAttrib4Nubv +#define glVertexAttrib3hNV bluegl_glVertexAttrib3hNV +#define glMultiTexCoord2xvOES bluegl_glMultiTexCoord2xvOES +#define glFramebufferTextureEXT bluegl_glFramebufferTextureEXT +#define glProgramUniformMatrix3fv bluegl_glProgramUniformMatrix3fv +#define glGetInternalformatSampleivNV bluegl_glGetInternalformatSampleivNV +#define glPathSubCommandsNV bluegl_glPathSubCommandsNV +#define glStencilStrokePathNV bluegl_glStencilStrokePathNV +#define glPathParameterfNV bluegl_glPathParameterfNV +#define glActiveProgramEXT bluegl_glActiveProgramEXT +#define glClampColorARB bluegl_glClampColorARB +#define glVertexAttribI2uivEXT bluegl_glVertexAttribI2uivEXT +#define glVertexAttribL1ui64vARB bluegl_glVertexAttribL1ui64vARB +#define glValidateProgram bluegl_glValidateProgram +#define glMultiTexCoord2xOES bluegl_glMultiTexCoord2xOES +#define glFogCoordf bluegl_glFogCoordf +#define glGetError bluegl_glGetError +#define glSpriteParameterfSGIX bluegl_glSpriteParameterfSGIX +#define glVertexAttrib3dvNV bluegl_glVertexAttrib3dvNV +#define glMultiTexCoord3bOES bluegl_glMultiTexCoord3bOES +#define glGetTexParameterIuivEXT bluegl_glGetTexParameterIuivEXT +#define glIndexMaterialEXT bluegl_glIndexMaterialEXT +#define glUniform1iARB bluegl_glUniform1iARB +#define glVertexAttrib4NivARB bluegl_glVertexAttrib4NivARB +#define glTextureParameteri bluegl_glTextureParameteri +#define glSecondaryColor3d bluegl_glSecondaryColor3d +#define glWindowPos2sv bluegl_glWindowPos2sv +#define glDrawBuffersARB bluegl_glDrawBuffersARB +#define glGetMultiTexParameterIuivEXT bluegl_glGetMultiTexParameterIuivEXT +#define glGetConvolutionFilter bluegl_glGetConvolutionFilter +#define glDisableVertexArrayAttrib bluegl_glDisableVertexArrayAttrib +#define glProgramUniform4i bluegl_glProgramUniform4i +#define glCheckNamedFramebufferStatusEXT bluegl_glCheckNamedFramebufferStatusEXT +#define glMultiTexCoord3xOES bluegl_glMultiTexCoord3xOES +#define glDrawElementsInstancedEXT bluegl_glDrawElementsInstancedEXT +#define glColor4fNormal3fVertex3fvSUN bluegl_glColor4fNormal3fVertex3fvSUN +#define glIsTransformFeedbackNV bluegl_glIsTransformFeedbackNV +#define glDrawTransformFeedbackStreamInstanced bluegl_glDrawTransformFeedbackStreamInstanced +#define glMapNamedBufferEXT bluegl_glMapNamedBufferEXT +#define glVertexArrayIndexOffsetEXT bluegl_glVertexArrayIndexOffsetEXT +#define glPolygonMode bluegl_glPolygonMode +#define glGetDetailTexFuncSGIS bluegl_glGetDetailTexFuncSGIS +#define glMultiTexCoord2iv bluegl_glMultiTexCoord2iv +#define glGetHistogramParameterfvEXT bluegl_glGetHistogramParameterfvEXT +#define glProgramUniform4fvEXT bluegl_glProgramUniform4fvEXT +#define glDetailTexFuncSGIS bluegl_glDetailTexFuncSGIS +#define glTexParameterIivEXT bluegl_glTexParameterIivEXT +#define glNamedFramebufferTextureLayerEXT bluegl_glNamedFramebufferTextureLayerEXT +#define glDisablei bluegl_glDisablei +#define glUniform4fv bluegl_glUniform4fv +#define glVertexAttrib1hNV bluegl_glVertexAttrib1hNV +#define glWeightsvARB bluegl_glWeightsvARB +#define glSampleMaskIndexedNV bluegl_glSampleMaskIndexedNV +#define glVertexAttrib4dvARB bluegl_glVertexAttrib4dvARB +#define glBeginFragmentShaderATI bluegl_glBeginFragmentShaderATI +#define glNamedProgramLocalParameterI4ivEXT bluegl_glNamedProgramLocalParameterI4ivEXT +#define glGetConvolutionParameteriv bluegl_glGetConvolutionParameteriv +#define glClipControl bluegl_glClipControl +#define glBinormal3fEXT bluegl_glBinormal3fEXT +#define glColor4ubVertex2fSUN bluegl_glColor4ubVertex2fSUN +#define glCompressedTexImage3D bluegl_glCompressedTexImage3D +#define glGetTextureSamplerHandleARB bluegl_glGetTextureSamplerHandleARB +#define glUniform3uiv bluegl_glUniform3uiv +#define glGetVertexAttribPointerv bluegl_glGetVertexAttribPointerv +#define glGenBuffers bluegl_glGenBuffers +#define glVertexAttrib3dvARB bluegl_glVertexAttrib3dvARB +#define glFlushVertexArrayRangeNV bluegl_glFlushVertexArrayRangeNV +#define glGetProgramNamedParameterdvNV bluegl_glGetProgramNamedParameterdvNV +#define glConvolutionParameterf bluegl_glConvolutionParameterf +#define glVertex2bOES bluegl_glVertex2bOES +#define glGetObjectPtrLabel bluegl_glGetObjectPtrLabel +#define glBeginTransformFeedbackNV bluegl_glBeginTransformFeedbackNV +#define glGetTextureSubImage bluegl_glGetTextureSubImage +#define glGetFramebufferAttachmentParameterivEXT bluegl_glGetFramebufferAttachmentParameterivEXT +#define glGetInteger64v bluegl_glGetInteger64v +#define glGetUniformLocation bluegl_glGetUniformLocation +#define glMultiTexCoord2fv bluegl_glMultiTexCoord2fv +#define glProgramUniform2uiv bluegl_glProgramUniform2uiv +#define glGetTexParameterIuiv bluegl_glGetTexParameterIuiv +#define glVertexAttribI4ui bluegl_glVertexAttribI4ui +#define glTexGenxvOES bluegl_glTexGenxvOES +#define glVertex4bOES bluegl_glVertex4bOES +#define glCopyTexSubImage2DEXT bluegl_glCopyTexSubImage2DEXT +#define glDrawBuffersATI bluegl_glDrawBuffersATI +#define glPathGlyphsNV bluegl_glPathGlyphsNV +#define glMatrixIndexuivARB bluegl_glMatrixIndexuivARB +#define glNamedProgramLocalParameterI4uiEXT bluegl_glNamedProgramLocalParameterI4uiEXT +#define glWindowPos2iv bluegl_glWindowPos2iv +#define glLightModelxOES bluegl_glLightModelxOES +#define glBindFragmentShaderATI bluegl_glBindFragmentShaderATI +#define glInvalidateTexSubImage bluegl_glInvalidateTexSubImage +#define glVertexAttrib4sARB bluegl_glVertexAttrib4sARB +#define glGetProgramiv bluegl_glGetProgramiv +#define glGetVideoCaptureStreamivNV bluegl_glGetVideoCaptureStreamivNV +#define glTextureParameterfvEXT bluegl_glTextureParameterfvEXT +#define glPNTrianglesfATI bluegl_glPNTrianglesfATI +#define glCheckNamedFramebufferStatus bluegl_glCheckNamedFramebufferStatus +#define glUniform4uiEXT bluegl_glUniform4uiEXT +#define glVertexAttrib2sv bluegl_glVertexAttrib2sv +#define glClearBufferData bluegl_glClearBufferData +#define glShaderSourceARB bluegl_glShaderSourceARB +#define glObjectPurgeableAPPLE bluegl_glObjectPurgeableAPPLE +#define glProgramUniform2iEXT bluegl_glProgramUniform2iEXT +#define glGetStringi bluegl_glGetStringi +#define glTexFilterFuncSGIS bluegl_glTexFilterFuncSGIS +#define glVertexArrayVertexAttribLOffsetEXT bluegl_glVertexArrayVertexAttribLOffsetEXT +#define glProgramLocalParametersI4uivNV bluegl_glProgramLocalParametersI4uivNV +#define glGetHistogramEXT bluegl_glGetHistogramEXT +#define glNamedBufferPageCommitmentARB bluegl_glNamedBufferPageCommitmentARB +#define glMakeBufferResidentNV bluegl_glMakeBufferResidentNV +#define glNamedFramebufferDrawBuffers bluegl_glNamedFramebufferDrawBuffers +#define glVertexPointerListIBM bluegl_glVertexPointerListIBM +#define glGetUniformui64vNV bluegl_glGetUniformui64vNV +#define glClearDepthfOES bluegl_glClearDepthfOES +#define glWindowPos2iMESA bluegl_glWindowPos2iMESA +#define glCopyTextureImage1DEXT bluegl_glCopyTextureImage1DEXT +#define glBeginOcclusionQueryNV bluegl_glBeginOcclusionQueryNV +#define glLoadTransposeMatrixf bluegl_glLoadTransposeMatrixf +#define glNamedRenderbufferStorageMultisampleEXT bluegl_glNamedRenderbufferStorageMultisampleEXT +#define glNormalStream3fATI bluegl_glNormalStream3fATI +#define glNormal3hNV bluegl_glNormal3hNV +#define glUseProgram bluegl_glUseProgram +#define glPushGroupMarkerEXT bluegl_glPushGroupMarkerEXT +#define glMultiTexSubImage2DEXT bluegl_glMultiTexSubImage2DEXT +#define glVertexArrayRangeNV bluegl_glVertexArrayRangeNV +#define glGetMultiTexLevelParameterivEXT bluegl_glGetMultiTexLevelParameterivEXT +#define glMultiDrawArraysEXT bluegl_glMultiDrawArraysEXT +#define glVertexAttribL4ui64NV bluegl_glVertexAttribL4ui64NV +#define glVertexAttrib4Nub bluegl_glVertexAttrib4Nub +#define glFogCoordhNV bluegl_glFogCoordhNV +#define glVertexAttribI3ui bluegl_glVertexAttribI3ui +#define glTexImage3DMultisampleCoverageNV bluegl_glTexImage3DMultisampleCoverageNV +#define glGetUniformBufferSizeEXT bluegl_glGetUniformBufferSizeEXT +#define glCompileCommandListNV bluegl_glCompileCommandListNV +#define glVertexArrayVertexAttribBindingEXT bluegl_glVertexArrayVertexAttribBindingEXT +#define glBlendEquation bluegl_glBlendEquation +#define glBinormal3dvEXT bluegl_glBinormal3dvEXT +#define glVertexFormatNV bluegl_glVertexFormatNV +#define glProgramUniform4fv bluegl_glProgramUniform4fv +#define glTextureStorage2DMultisample bluegl_glTextureStorage2DMultisample +#define glProgramUniform3uiEXT bluegl_glProgramUniform3uiEXT +#define glFramebufferDrawBufferEXT bluegl_glFramebufferDrawBufferEXT +#define glCreateTextures bluegl_glCreateTextures +#define glMatrixPopEXT bluegl_glMatrixPopEXT +#define glProgramUniformui64vNV bluegl_glProgramUniformui64vNV +#define glFramebufferTexture2D bluegl_glFramebufferTexture2D +#define glGetAttribLocation bluegl_glGetAttribLocation +#define glUniform2fARB bluegl_glUniform2fARB +#define glDisableVertexArrayAttribEXT bluegl_glDisableVertexArrayAttribEXT +#define glTexStorage2D bluegl_glTexStorage2D +#define glVertexAttribI1iEXT bluegl_glVertexAttribI1iEXT +#define glUniform4ui bluegl_glUniform4ui +#define glMultiTexCoordP1uiv bluegl_glMultiTexCoordP1uiv +#define glNamedProgramLocalParametersI4ivEXT bluegl_glNamedProgramLocalParametersI4ivEXT +#define glImageTransformParameteriHP bluegl_glImageTransformParameteriHP +#define glIsBuffer bluegl_glIsBuffer +#define glFogCoorddv bluegl_glFogCoorddv +#define glClientActiveTexture bluegl_glClientActiveTexture +#define glUniformHandleui64vNV bluegl_glUniformHandleui64vNV +#define glWindowPos3fARB bluegl_glWindowPos3fARB +#define glGetVertexAttribfvARB bluegl_glGetVertexAttribfvARB +#define glSamplerParameterfv bluegl_glSamplerParameterfv +#define glVertexAttrib4NsvARB bluegl_glVertexAttrib4NsvARB +#define glProgramUniform2ivEXT bluegl_glProgramUniform2ivEXT +#define glNamedProgramStringEXT bluegl_glNamedProgramStringEXT +#define glPointSize bluegl_glPointSize +#define glTexCoord4hNV bluegl_glTexCoord4hNV +#define glGetIntegerIndexedvEXT bluegl_glGetIntegerIndexedvEXT +#define glPrimitiveBoundingBoxARB bluegl_glPrimitiveBoundingBoxARB +#define glDebugMessageInsert bluegl_glDebugMessageInsert +#define glMultiTexCoord3bvOES bluegl_glMultiTexCoord3bvOES +#define glVertexAttribL1i64vNV bluegl_glVertexAttribL1i64vNV +#define glTextureBuffer bluegl_glTextureBuffer +#define glGetTextureParameterIiv bluegl_glGetTextureParameterIiv +#define glFramebufferTexture bluegl_glFramebufferTexture +#define glGetProgramivARB bluegl_glGetProgramivARB +#define glVertexAttribPointerARB bluegl_glVertexAttribPointerARB +#define glIsCommandListNV bluegl_glIsCommandListNV +#define glUniform1uivEXT bluegl_glUniform1uivEXT +#define glProgramUniform2i bluegl_glProgramUniform2i +#define glVertexAttribDivisorARB bluegl_glVertexAttribDivisorARB +#define glGetVertexAttribPointervARB bluegl_glGetVertexAttribPointervARB +#define glTextureImage2DMultisampleNV bluegl_glTextureImage2DMultisampleNV +#define glGetVariantPointervEXT bluegl_glGetVariantPointervEXT +#define glCheckFramebufferStatus bluegl_glCheckFramebufferStatus +#define glMap1xOES bluegl_glMap1xOES +#define glBindSampler bluegl_glBindSampler +#define glPathGlyphIndexRangeNV bluegl_glPathGlyphIndexRangeNV +#define glProgramEnvParameters4fvEXT bluegl_glProgramEnvParameters4fvEXT +#define glVertexAttrib3fNV bluegl_glVertexAttrib3fNV +#define glBindBuffersBase bluegl_glBindBuffersBase +#define glGetNamedProgramLocalParameterIivEXT bluegl_glGetNamedProgramLocalParameterIivEXT +#define glProgramUniform4d bluegl_glProgramUniform4d +#define glMultiTexCoord3f bluegl_glMultiTexCoord3f +#define glDeleteProgram bluegl_glDeleteProgram +#define glReplacementCodeuiVertex3fvSUN bluegl_glReplacementCodeuiVertex3fvSUN +#define glMapNamedBufferRange bluegl_glMapNamedBufferRange +#define glFramebufferSampleLocationsfvARB bluegl_glFramebufferSampleLocationsfvARB +#define glMultiTexCoord1dvARB bluegl_glMultiTexCoord1dvARB +#define glClearBufferuiv bluegl_glClearBufferuiv +#define glDrawRangeElementsEXT bluegl_glDrawRangeElementsEXT +#define glVertexAttrib1hvNV bluegl_glVertexAttrib1hvNV +#define glSecondaryColor3bv bluegl_glSecondaryColor3bv +#define glVDPAUMapSurfacesNV bluegl_glVDPAUMapSurfacesNV +#define glStencilMask bluegl_glStencilMask +#define glGetProgramResourceLocationIndex bluegl_glGetProgramResourceLocationIndex +#define glGetIntegerui64i_vNV bluegl_glGetIntegerui64i_vNV +#define glGetTextureLevelParameterfvEXT bluegl_glGetTextureLevelParameterfvEXT +#define glWindowPos3sv bluegl_glWindowPos3sv +#define glBlendEquationSeparatei bluegl_glBlendEquationSeparatei +#define glGetInfoLogARB bluegl_glGetInfoLogARB +#define glProgramNamedParameter4fNV bluegl_glProgramNamedParameter4fNV +#define glProgramParameter4fNV bluegl_glProgramParameter4fNV +#define glDeleteTextures bluegl_glDeleteTextures +#define glFramebufferDrawBuffersEXT bluegl_glFramebufferDrawBuffersEXT +#define glGetObjectLabelEXT bluegl_glGetObjectLabelEXT +#define glProgramUniform3ivEXT bluegl_glProgramUniform3ivEXT +#define glTextureParameterIiv bluegl_glTextureParameterIiv +#define glGetnUniformuiv bluegl_glGetnUniformuiv +#define glMapObjectBufferATI bluegl_glMapObjectBufferATI +#define glTangent3dvEXT bluegl_glTangent3dvEXT +#define glProgramParameter4dNV bluegl_glProgramParameter4dNV +#define glGenVertexArraysAPPLE bluegl_glGenVertexArraysAPPLE +#define glVertexAttrib4bvARB bluegl_glVertexAttrib4bvARB +#define glVertexStream1dATI bluegl_glVertexStream1dATI +#define glMultiTexCoord2svARB bluegl_glMultiTexCoord2svARB +#define glClearNamedBufferSubDataEXT bluegl_glClearNamedBufferSubDataEXT +#define glCompressedTextureSubImage3D bluegl_glCompressedTextureSubImage3D +#define glVertexAttribI4iEXT bluegl_glVertexAttribI4iEXT +#define glGetnPixelMapfvARB bluegl_glGetnPixelMapfvARB +#define glVertexStream4iATI bluegl_glVertexStream4iATI +#define glMatrixMultTransposedEXT bluegl_glMatrixMultTransposedEXT +#define glDisableVariantClientStateEXT bluegl_glDisableVariantClientStateEXT +#define glPrimitiveRestartNV bluegl_glPrimitiveRestartNV +#define glVertexAttribP4uiv bluegl_glVertexAttribP4uiv +#define glProgramUniformMatrix2fv bluegl_glProgramUniformMatrix2fv +#define glPolygonOffsetEXT bluegl_glPolygonOffsetEXT +#define glUseProgramObjectARB bluegl_glUseProgramObjectARB +#define glMatrixLoadfEXT bluegl_glMatrixLoadfEXT +#define glTextureSubImage1D bluegl_glTextureSubImage1D +#define glHistogramEXT bluegl_glHistogramEXT +#define glProgramUniform1ivEXT bluegl_glProgramUniform1ivEXT +#define glGetBufferParameterivARB bluegl_glGetBufferParameterivARB +#define glStringMarkerGREMEDY bluegl_glStringMarkerGREMEDY +#define glGetnMapfv bluegl_glGetnMapfv +#define glMultiTexCoord3dvARB bluegl_glMultiTexCoord3dvARB +#define glFinishTextureSUNX bluegl_glFinishTextureSUNX +#define glWindowPos3dARB bluegl_glWindowPos3dARB +#define glNamedBufferStorageEXT bluegl_glNamedBufferStorageEXT +#define glIndexPointerListIBM bluegl_glIndexPointerListIBM +#define glColor3fVertex3fSUN bluegl_glColor3fVertex3fSUN +#define glDepthRangefOES bluegl_glDepthRangefOES +#define glVertexBlendEnvfATI bluegl_glVertexBlendEnvfATI +#define glMultiTexCoord1hvNV bluegl_glMultiTexCoord1hvNV +#define glGetPixelTexGenParameterfvSGIS bluegl_glGetPixelTexGenParameterfvSGIS +#define glDisableClientStateIndexedEXT bluegl_glDisableClientStateIndexedEXT +#define glProgramUniform1ui64NV bluegl_glProgramUniform1ui64NV +#define glMultiTexCoord1dv bluegl_glMultiTexCoord1dv +#define glMultiTexCoord1ivARB bluegl_glMultiTexCoord1ivARB +#define glMapVertexAttrib1dAPPLE bluegl_glMapVertexAttrib1dAPPLE +#define glGetPerfQueryIdByNameINTEL bluegl_glGetPerfQueryIdByNameINTEL +#define glUniform2ui64vNV bluegl_glUniform2ui64vNV +#define glGetSharpenTexFuncSGIS bluegl_glGetSharpenTexFuncSGIS +#define glBindImageTexture bluegl_glBindImageTexture +#define glProgramEnvParameter4dvARB bluegl_glProgramEnvParameter4dvARB +#define glDeleteFramebuffers bluegl_glDeleteFramebuffers +#define glVertexArrayVertexOffsetEXT bluegl_glVertexArrayVertexOffsetEXT +#define glProgramLocalParameters4fvEXT bluegl_glProgramLocalParameters4fvEXT +#define glFogCoordFormatNV bluegl_glFogCoordFormatNV +#define glGenQueries bluegl_glGenQueries +#define glVertexAttribL4dEXT bluegl_glVertexAttribL4dEXT +#define glMultiTexCoord4fvARB bluegl_glMultiTexCoord4fvARB +#define glPixelZoomxOES bluegl_glPixelZoomxOES +#define glCopyTexSubImage3D bluegl_glCopyTexSubImage3D +#define glUniform1ui64vARB bluegl_glUniform1ui64vARB +#define glGetMapControlPointsNV bluegl_glGetMapControlPointsNV +#define glLightEnviSGIX bluegl_glLightEnviSGIX +#define glVertexAttrib4Nbv bluegl_glVertexAttrib4Nbv +#define glDrawBuffer bluegl_glDrawBuffer +#define glDrawTransformFeedbackStream bluegl_glDrawTransformFeedbackStream +#define glDisableClientStateiEXT bluegl_glDisableClientStateiEXT +#define glFramebufferTexture3D bluegl_glFramebufferTexture3D +#define glTextureColorMaskSGIS bluegl_glTextureColorMaskSGIS +#define glCullFace bluegl_glCullFace +#define glGetNamedBufferSubData bluegl_glGetNamedBufferSubData +#define glDispatchCompute bluegl_glDispatchCompute +#define glInvalidateFramebuffer bluegl_glInvalidateFramebuffer +#define glDebugMessageControl bluegl_glDebugMessageControl +#define glProgramUniformMatrix3dv bluegl_glProgramUniformMatrix3dv +#define glSecondaryColor3ui bluegl_glSecondaryColor3ui +#define glShaderStorageBlockBinding bluegl_glShaderStorageBlockBinding +#define glUniformMatrix3fvARB bluegl_glUniformMatrix3fvARB +#define glGetUniformOffsetEXT bluegl_glGetUniformOffsetEXT +#define glBinormal3fvEXT bluegl_glBinormal3fvEXT +#define glMultiTexCoordPointerEXT bluegl_glMultiTexCoordPointerEXT +#define glVertexAttrib4sv bluegl_glVertexAttrib4sv +#define glMatrixIndexubvARB bluegl_glMatrixIndexubvARB +#define glProgramUniform4ivEXT bluegl_glProgramUniform4ivEXT +#define glWindowPos4dMESA bluegl_glWindowPos4dMESA +#define glMultiDrawElementsIndirectCountARB bluegl_glMultiDrawElementsIndirectCountARB +#define glUniformMatrix4fvARB bluegl_glUniformMatrix4fvARB +#define glBindImageTextureEXT bluegl_glBindImageTextureEXT +#define glResolveDepthValuesNV bluegl_glResolveDepthValuesNV +#define glColor3fVertex3fvSUN bluegl_glColor3fVertex3fvSUN +#define glCompressedTexImage1D bluegl_glCompressedTexImage1D +#define glGetnUniformdvARB bluegl_glGetnUniformdvARB +#define glUniform1ui64vNV bluegl_glUniform1ui64vNV +#define glProgramEnvParameterI4uiNV bluegl_glProgramEnvParameterI4uiNV +#define glVertexAttrib4ubNV bluegl_glVertexAttrib4ubNV +#define glGenAsyncMarkersSGIX bluegl_glGenAsyncMarkersSGIX +#define glVertexBindingDivisor bluegl_glVertexBindingDivisor +#define glCreateShaderProgramv bluegl_glCreateShaderProgramv +#define glBindBufferARB bluegl_glBindBufferARB +#define glColor4ubVertex2fvSUN bluegl_glColor4ubVertex2fvSUN +#define glResetHistogram bluegl_glResetHistogram +#define glGetProgramResourceLocation bluegl_glGetProgramResourceLocation +#define glBlendFuncSeparateiARB bluegl_glBlendFuncSeparateiARB +#define glBinormalPointerEXT bluegl_glBinormalPointerEXT +#define glVertexAttrib2svNV bluegl_glVertexAttrib2svNV +#define glProgramUniform2i64vNV bluegl_glProgramUniform2i64vNV +#define glTextureNormalEXT bluegl_glTextureNormalEXT +#define glFlushMappedBufferRangeAPPLE bluegl_glFlushMappedBufferRangeAPPLE +#define glSecondaryColor3dv bluegl_glSecondaryColor3dv +#define glColorP3uiv bluegl_glColorP3uiv +#define glUniformMatrix4x2dv bluegl_glUniformMatrix4x2dv +#define glTexCoordP3ui bluegl_glTexCoordP3ui +#define glNamedBufferSubDataEXT bluegl_glNamedBufferSubDataEXT +#define glProvokingVertexEXT bluegl_glProvokingVertexEXT +#define glWeightbvARB bluegl_glWeightbvARB +#define glInvalidateNamedFramebufferData bluegl_glInvalidateNamedFramebufferData +#define glGetArrayObjectfvATI bluegl_glGetArrayObjectfvATI +#define glIsSampler bluegl_glIsSampler +#define glNormalStream3dvATI bluegl_glNormalStream3dvATI +#define glVertexAttribL4i64vNV bluegl_glVertexAttribL4i64vNV +#define glValidateProgramARB bluegl_glValidateProgramARB +#define glUniform3ui bluegl_glUniform3ui +#define glTransformFeedbackVaryingsNV bluegl_glTransformFeedbackVaryingsNV +#define glGetSeparableFilter bluegl_glGetSeparableFilter +#define glGetCompressedTexImageARB bluegl_glGetCompressedTexImageARB +#define glProgramNamedParameter4fvNV bluegl_glProgramNamedParameter4fvNV +#define glTextureBarrierNV bluegl_glTextureBarrierNV +#define glRasterSamplesEXT bluegl_glRasterSamplesEXT +#define glSecondaryColor3dEXT bluegl_glSecondaryColor3dEXT +#define glVertexAttrib1svNV bluegl_glVertexAttrib1svNV +#define glTexImage3D bluegl_glTexImage3D +#define glUniform1i64ARB bluegl_glUniform1i64ARB +#define glVertexAttrib4Nuiv bluegl_glVertexAttrib4Nuiv +#define glGetProgramivNV bluegl_glGetProgramivNV +#define glGetTexGenxvOES bluegl_glGetTexGenxvOES +#define glVertexP4uiv bluegl_glVertexP4uiv +#define glMapGrid1xOES bluegl_glMapGrid1xOES +#define glProgramUniformMatrix2dv bluegl_glProgramUniformMatrix2dv +#define glColorMaski bluegl_glColorMaski +#define glEdgeFlagPointerListIBM bluegl_glEdgeFlagPointerListIBM +#define glGetUniformBlockIndex bluegl_glGetUniformBlockIndex +#define glClearColorxOES bluegl_glClearColorxOES +#define glPixelTransformParameteriEXT bluegl_glPixelTransformParameteriEXT +#define glNamedFramebufferTexture3DEXT bluegl_glNamedFramebufferTexture3DEXT +#define glTexCoord4xOES bluegl_glTexCoord4xOES +#define glGetUniformivARB bluegl_glGetUniformivARB +#define glNamedFramebufferTextureEXT bluegl_glNamedFramebufferTextureEXT +#define glDrawBuffers bluegl_glDrawBuffers +#define glWeightuivARB bluegl_glWeightuivARB +#define glMultiTexCoordP1ui bluegl_glMultiTexCoordP1ui +#define glCopyTexSubImage1DEXT bluegl_glCopyTexSubImage1DEXT +#define glVertexArrayAttribBinding bluegl_glVertexArrayAttribBinding +#define glVertexP4ui bluegl_glVertexP4ui +#define glVertex2hvNV bluegl_glVertex2hvNV +#define glDrawElementsInstancedBaseInstance bluegl_glDrawElementsInstancedBaseInstance +#define glNormalStream3sATI bluegl_glNormalStream3sATI +#define glTexCoord2fColor4fNormal3fVertex3fSUN bluegl_glTexCoord2fColor4fNormal3fVertex3fSUN +#define glBindSamplers bluegl_glBindSamplers +#define glGetCompressedMultiTexImageEXT bluegl_glGetCompressedMultiTexImageEXT +#define glGetRenderbufferParameterivEXT bluegl_glGetRenderbufferParameterivEXT +#define glUniform3dv bluegl_glUniform3dv +#define glFlushRasterSGIX bluegl_glFlushRasterSGIX +#define glVertexAttribs3hvNV bluegl_glVertexAttribs3hvNV +#define glGetnSeparableFilterARB bluegl_glGetnSeparableFilterARB +#define glWindowPos2sARB bluegl_glWindowPos2sARB +#define glPopDebugGroup bluegl_glPopDebugGroup +#define glVideoCaptureNV bluegl_glVideoCaptureNV +#define glTangent3bEXT bluegl_glTangent3bEXT +#define glLinkProgram bluegl_glLinkProgram +#define glFogCoordPointerListIBM bluegl_glFogCoordPointerListIBM +#define glRotatexOES bluegl_glRotatexOES +#define glPathParameterivNV bluegl_glPathParameterivNV +#define glVertexAttribLPointerEXT bluegl_glVertexAttribLPointerEXT +#define glGetInteger64i_v bluegl_glGetInteger64i_v +#define glCompressedMultiTexSubImage1DEXT bluegl_glCompressedMultiTexSubImage1DEXT +#define glConvolutionParameteriEXT bluegl_glConvolutionParameteriEXT +#define glNamedFramebufferTextureLayer bluegl_glNamedFramebufferTextureLayer +#define glWindowPos2sMESA bluegl_glWindowPos2sMESA +#define glCoverStrokePathInstancedNV bluegl_glCoverStrokePathInstancedNV +#define glTexParameteri bluegl_glTexParameteri +#define glUniform1uiv bluegl_glUniform1uiv +#define glMultiTexCoord4fv bluegl_glMultiTexCoord4fv +#define glProgramParameter4fvNV bluegl_glProgramParameter4fvNV +#define glDeformationMap3fSGIX bluegl_glDeformationMap3fSGIX +#define glBlendEquationiARB bluegl_glBlendEquationiARB +#define glStencilFunc bluegl_glStencilFunc +#define glFogCoordd bluegl_glFogCoordd +#define glUniform2iv bluegl_glUniform2iv +#define glUniform1i64NV bluegl_glUniform1i64NV +#define glTextureStorage2D bluegl_glTextureStorage2D +#define glTextureStorage2DMultisampleEXT bluegl_glTextureStorage2DMultisampleEXT +#define glCopyTexSubImage1D bluegl_glCopyTexSubImage1D +#define glSamplerParameterf bluegl_glSamplerParameterf +#define glDrawArraysInstancedBaseInstance bluegl_glDrawArraysInstancedBaseInstance +#define glVertexAttrib4uivARB bluegl_glVertexAttrib4uivARB +#define glVertexAttribFormatNV bluegl_glVertexAttribFormatNV +#define glIsQueryARB bluegl_glIsQueryARB +#define glSampleCoverageARB bluegl_glSampleCoverageARB +#define glGetnCompressedTexImageARB bluegl_glGetnCompressedTexImageARB +#define glTexCoord3xvOES bluegl_glTexCoord3xvOES +#define glTexCoord2fNormal3fVertex3fSUN bluegl_glTexCoord2fNormal3fVertex3fSUN +#define glGetGraphicsResetStatus bluegl_glGetGraphicsResetStatus +#define glProgramVertexLimitNV bluegl_glProgramVertexLimitNV +#define glCopyConvolutionFilter2D bluegl_glCopyConvolutionFilter2D +#define glVertexStream4fATI bluegl_glVertexStream4fATI +#define glSecondaryColor3f bluegl_glSecondaryColor3f +#define glTexCoordP1ui bluegl_glTexCoordP1ui +#define glProgramBufferParametersfvNV bluegl_glProgramBufferParametersfvNV +#define glTexCoord1xOES bluegl_glTexCoord1xOES +#define glFogCoordfv bluegl_glFogCoordfv +#define glMultiDrawElementsIndirectAMD bluegl_glMultiDrawElementsIndirectAMD +#define glGetnMinmaxARB bluegl_glGetnMinmaxARB +#define glSecondaryColor3uivEXT bluegl_glSecondaryColor3uivEXT +#define glColorMask bluegl_glColorMask +#define glTextureImage2DMultisampleCoverageNV bluegl_glTextureImage2DMultisampleCoverageNV +#define glMultiModeDrawElementsIBM bluegl_glMultiModeDrawElementsIBM +#define glVertexArrayAttribLFormat bluegl_glVertexArrayAttribLFormat +#define glBindFragDataLocationIndexed bluegl_glBindFragDataLocationIndexed +#define glGetNamedBufferParameterivEXT bluegl_glGetNamedBufferParameterivEXT +#define glSecondaryColor3bEXT bluegl_glSecondaryColor3bEXT +#define glVertexAttrib1fNV bluegl_glVertexAttrib1fNV +#define glVertexAttribI4uivEXT bluegl_glVertexAttribI4uivEXT +#define glGetQueryObjecti64vEXT bluegl_glGetQueryObjecti64vEXT +#define glNormalStream3bATI bluegl_glNormalStream3bATI +#define glGetObjectParameterivAPPLE bluegl_glGetObjectParameterivAPPLE +#define glProgramUniform3uivEXT bluegl_glProgramUniform3uivEXT +#define glProgramUniformHandleui64ARB bluegl_glProgramUniformHandleui64ARB +#define glGetPointerv bluegl_glGetPointerv +#define glUniformMatrix4x3dv bluegl_glUniformMatrix4x3dv +#define glTexCoordP4uiv bluegl_glTexCoordP4uiv +#define glVertexAttribI4sv bluegl_glVertexAttribI4sv +#define glFlushMappedNamedBufferRangeEXT bluegl_glFlushMappedNamedBufferRangeEXT +#define glDisableVertexArrayEXT bluegl_glDisableVertexArrayEXT +#define glGetPathDashArrayNV bluegl_glGetPathDashArrayNV +#define glProgramUniform2uiEXT bluegl_glProgramUniform2uiEXT +#define glBindImageTextures bluegl_glBindImageTextures +#define glVertexAttrib4sNV bluegl_glVertexAttrib4sNV +#define glReplacementCodeuiNormal3fVertex3fvSUN bluegl_glReplacementCodeuiNormal3fVertex3fvSUN +#define glVertex3hNV bluegl_glVertex3hNV +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN bluegl_glReplacementCodeuiColor4fNormal3fVertex3fSUN +#define glProgramUniform2i64NV bluegl_glProgramUniform2i64NV +#define glBufferData bluegl_glBufferData +#define glGetBufferParameteriv bluegl_glGetBufferParameteriv +#define glIsAsyncMarkerSGIX bluegl_glIsAsyncMarkerSGIX +#define glTexImage4DSGIS bluegl_glTexImage4DSGIS +#define glGetMultiTexEnvivEXT bluegl_glGetMultiTexEnvivEXT +#define glGetClipPlanexOES bluegl_glGetClipPlanexOES +#define glUniform3uiEXT bluegl_glUniform3uiEXT +#define glMultiTexCoord3sv bluegl_glMultiTexCoord3sv +#define glVertexAttribs1hvNV bluegl_glVertexAttribs1hvNV +#define glGetPerfQueryInfoINTEL bluegl_glGetPerfQueryInfoINTEL +#define glGetClipPlanefOES bluegl_glGetClipPlanefOES +#define glSecondaryColor3ubEXT bluegl_glSecondaryColor3ubEXT +#define glSyncTextureINTEL bluegl_glSyncTextureINTEL +#define glProgramUniformMatrix3x2dv bluegl_glProgramUniformMatrix3x2dv +#define glUniformMatrix4x2fv bluegl_glUniformMatrix4x2fv +#define glTextureBufferEXT bluegl_glTextureBufferEXT +#define glVertexPointervINTEL bluegl_glVertexPointervINTEL +#define glGetShaderPrecisionFormat bluegl_glGetShaderPrecisionFormat +#define glGetTextureImage bluegl_glGetTextureImage +#define glUniform3ivARB bluegl_glUniform3ivARB +#define glFramebufferParameteri bluegl_glFramebufferParameteri +#define glPointParameterxvOES bluegl_glPointParameterxvOES +#define glBlendFunci bluegl_glBlendFunci +#define glUniformMatrix2x3dv bluegl_glUniformMatrix2x3dv +#define glUniform2i64ARB bluegl_glUniform2i64ARB +#define glProgramEnvParameterI4ivNV bluegl_glProgramEnvParameterI4ivNV +#define glFragmentLightModelivSGIX bluegl_glFragmentLightModelivSGIX +#define glProgramUniform4ui64vARB bluegl_glProgramUniform4ui64vARB +#define glProgramUniformMatrix2x3fvEXT bluegl_glProgramUniformMatrix2x3fvEXT +#define glStencilClearTagEXT bluegl_glStencilClearTagEXT +#define glMultiTexCoord4s bluegl_glMultiTexCoord4s +#define glProgramUniformMatrix4dvEXT bluegl_glProgramUniformMatrix4dvEXT +#define glGetNamedBufferParameteri64v bluegl_glGetNamedBufferParameteri64v +#define glVertexAttribI3iEXT bluegl_glVertexAttribI3iEXT +#define glReplacementCodeuivSUN bluegl_glReplacementCodeuivSUN +#define glFragmentLightModeliSGIX bluegl_glFragmentLightModeliSGIX +#define glUniform2i64vNV bluegl_glUniform2i64vNV +#define glPointParameterivNV bluegl_glPointParameterivNV +#define glStencilStrokePathInstancedNV bluegl_glStencilStrokePathInstancedNV +#define glInsertComponentEXT bluegl_glInsertComponentEXT +#define glIsEnabled bluegl_glIsEnabled +#define glWindowPos3dMESA bluegl_glWindowPos3dMESA +#define glGetnCompressedTexImage bluegl_glGetnCompressedTexImage +#define glCopyMultiTexSubImage2DEXT bluegl_glCopyMultiTexSubImage2DEXT +#define glDisableIndexedEXT bluegl_glDisableIndexedEXT +#define glWindowPos2dv bluegl_glWindowPos2dv +#define glAlphaFuncxOES bluegl_glAlphaFuncxOES +#define glCreateFramebuffers bluegl_glCreateFramebuffers +#define glGetAttribLocationARB bluegl_glGetAttribLocationARB +#define glVertexAttrib1sARB bluegl_glVertexAttrib1sARB +#define glTexBumpParameterfvATI bluegl_glTexBumpParameterfvATI +#define glGetActiveSubroutineUniformiv bluegl_glGetActiveSubroutineUniformiv +#define glVertexAttrib2fARB bluegl_glVertexAttrib2fARB +#define glGetTransformFeedbacki64_v bluegl_glGetTransformFeedbacki64_v +#define glMultiTexCoord4hvNV bluegl_glMultiTexCoord4hvNV +#define glBlendColorEXT bluegl_glBlendColorEXT +#define glCompressedTexSubImage3D bluegl_glCompressedTexSubImage3D +#define glVertexStream4dvATI bluegl_glVertexStream4dvATI +#define glMaxShaderCompilerThreadsARB bluegl_glMaxShaderCompilerThreadsARB +#define glGlobalAlphaFactorbSUN bluegl_glGlobalAlphaFactorbSUN +#define glGlobalAlphaFactoruiSUN bluegl_glGlobalAlphaFactoruiSUN +#define glClientActiveTextureARB bluegl_glClientActiveTextureARB +#define glGenProgramsARB bluegl_glGenProgramsARB +#define glGetTexParameterPointervAPPLE bluegl_glGetTexParameterPointervAPPLE +#define glGetBooleanv bluegl_glGetBooleanv +#define glDrawElementsBaseVertex bluegl_glDrawElementsBaseVertex +#define glVertexAttribL4ui64vNV bluegl_glVertexAttribL4ui64vNV +#define glSecondaryColor3fvEXT bluegl_glSecondaryColor3fvEXT +#define glMultiTexCoord1s bluegl_glMultiTexCoord1s +#define glDeleteProgramsARB bluegl_glDeleteProgramsARB +#define glDrawElementsInstancedBaseVertex bluegl_glDrawElementsInstancedBaseVertex +#define glProgramUniform4dEXT bluegl_glProgramUniform4dEXT +#define glGetPathMetricRangeNV bluegl_glGetPathMetricRangeNV +#define glProgramUniform3iEXT bluegl_glProgramUniform3iEXT +#define glDeleteBuffers bluegl_glDeleteBuffers +#define glSecondaryColor3usEXT bluegl_glSecondaryColor3usEXT +#define glDepthMask bluegl_glDepthMask +#define glMultiTexCoord2dv bluegl_glMultiTexCoord2dv +#define glCopyConvolutionFilter2DEXT bluegl_glCopyConvolutionFilter2DEXT +#define glLoadTransposeMatrixxOES bluegl_glLoadTransposeMatrixxOES +#define glPixelStoref bluegl_glPixelStoref +#define glStencilOpSeparateATI bluegl_glStencilOpSeparateATI +#define glCopyTextureSubImage1DEXT bluegl_glCopyTextureSubImage1DEXT +#define glMatrixScaledEXT bluegl_glMatrixScaledEXT +#define glProgramUniform2i64ARB bluegl_glProgramUniform2i64ARB +#define glTextureParameterfEXT bluegl_glTextureParameterfEXT +#define glGetProgramLocalParameterIivNV bluegl_glGetProgramLocalParameterIivNV +#define glGetShaderInfoLog bluegl_glGetShaderInfoLog +#define glTexCoordP2uiv bluegl_glTexCoordP2uiv +#define glDebugMessageCallback bluegl_glDebugMessageCallback +#define glLoadTransposeMatrixfARB bluegl_glLoadTransposeMatrixfARB +#define glUniform1ui bluegl_glUniform1ui +#define glVertexAttribL4dvEXT bluegl_glVertexAttribL4dvEXT +#define glVertex3bvOES bluegl_glVertex3bvOES +#define glPassThroughxOES bluegl_glPassThroughxOES +#define glGetFloatIndexedvEXT bluegl_glGetFloatIndexedvEXT +#define glSubpixelPrecisionBiasNV bluegl_glSubpixelPrecisionBiasNV +#define glFinishFenceNV bluegl_glFinishFenceNV +#define glGetProgramBinary bluegl_glGetProgramBinary +#define glBlendFuncSeparateIndexedAMD bluegl_glBlendFuncSeparateIndexedAMD +#define glBlendFuncSeparate bluegl_glBlendFuncSeparate +#define glIndexxvOES bluegl_glIndexxvOES +#define glVertexAttrib4NuivARB bluegl_glVertexAttrib4NuivARB +#define glUniform2ui64ARB bluegl_glUniform2ui64ARB +#define glEndPerfMonitorAMD bluegl_glEndPerfMonitorAMD +#define glReleaseShaderCompiler bluegl_glReleaseShaderCompiler +#define glGenFramebuffersEXT bluegl_glGenFramebuffersEXT +#define glUniform2uiv bluegl_glUniform2uiv +#define glGenSymbolsEXT bluegl_glGenSymbolsEXT +#define glVertexAttribIPointer bluegl_glVertexAttribIPointer +#define glUniformMatrix3x4fv bluegl_glUniformMatrix3x4fv +#define glTexCoord3bOES bluegl_glTexCoord3bOES +#define glVDPAUUnmapSurfacesNV bluegl_glVDPAUUnmapSurfacesNV +#define glProgramUniform4ui64NV bluegl_glProgramUniform4ui64NV +#define glUniformHandleui64NV bluegl_glUniformHandleui64NV +#define glGetStageIndexNV bluegl_glGetStageIndexNV +#define glMultiTexCoord3fvARB bluegl_glMultiTexCoord3fvARB +#define glBindBufferOffsetEXT bluegl_glBindBufferOffsetEXT +#define glVertexAttribL4dv bluegl_glVertexAttribL4dv +#define glClearStencil bluegl_glClearStencil +#define glWindowPos2ivMESA bluegl_glWindowPos2ivMESA +#define glReplacementCodeubvSUN bluegl_glReplacementCodeubvSUN +#define glClipPlanefOES bluegl_glClipPlanefOES +#define glMultiTexCoord1xOES bluegl_glMultiTexCoord1xOES +#define glGetProgramInfoLog bluegl_glGetProgramInfoLog +#define glEndFragmentShaderATI bluegl_glEndFragmentShaderATI +#define glGetTransformFeedbackVaryingNV bluegl_glGetTransformFeedbackVaryingNV +#define glProgramUniformMatrix4x2dv bluegl_glProgramUniformMatrix4x2dv +#define glResetHistogramEXT bluegl_glResetHistogramEXT +#define glUniform1i64vNV bluegl_glUniform1i64vNV +#define glProgramEnvParameter4dARB bluegl_glProgramEnvParameter4dARB +#define glCopyTextureSubImage2DEXT bluegl_glCopyTextureSubImage2DEXT +#define glGetCombinerInputParameterivNV bluegl_glGetCombinerInputParameterivNV +#define glUniformMatrix4fv bluegl_glUniformMatrix4fv +#define glGenQueriesARB bluegl_glGenQueriesARB +#define glGetnSeparableFilter bluegl_glGetnSeparableFilter +#define glUniform3ui64vARB bluegl_glUniform3ui64vARB +#define glMultiTexCoord1i bluegl_glMultiTexCoord1i +#define glColorTable bluegl_glColorTable +#define glVertexAttribs4ubvNV bluegl_glVertexAttribs4ubvNV +#define glProgramUniform3uiv bluegl_glProgramUniform3uiv +#define glProgramUniformMatrix3x2fv bluegl_glProgramUniformMatrix3x2fv +#define glUnmapBuffer bluegl_glUnmapBuffer +#define glBindTextureUnit bluegl_glBindTextureUnit +#define glTextureParameterIuivEXT bluegl_glTextureParameterIuivEXT +#define glVertexAttribDivisor bluegl_glVertexAttribDivisor +#define glSamplerParameterIiv bluegl_glSamplerParameterIiv +#define glGetDebugMessageLog bluegl_glGetDebugMessageLog +#define glSelectPerfMonitorCountersAMD bluegl_glSelectPerfMonitorCountersAMD +#define glVertexAttribI2i bluegl_glVertexAttribI2i +#define glDepthRangedNV bluegl_glDepthRangedNV +#define glTextureRangeAPPLE bluegl_glTextureRangeAPPLE +#define glEvalCoord2xOES bluegl_glEvalCoord2xOES +#define glCallCommandListNV bluegl_glCallCommandListNV +#define glVariantdvEXT bluegl_glVariantdvEXT +#define glBlendColorxOES bluegl_glBlendColorxOES +#define glFramebufferTexture2DEXT bluegl_glFramebufferTexture2DEXT +#define glGetString bluegl_glGetString +#define glVertexStream3iATI bluegl_glVertexStream3iATI +#define glHintPGI bluegl_glHintPGI +#define glGenPerfMonitorsAMD bluegl_glGenPerfMonitorsAMD +#define glTextureSubImage3DEXT bluegl_glTextureSubImage3DEXT +#define glVertexAttrib4usvARB bluegl_glVertexAttrib4usvARB +#define glVertexArrayBindVertexBufferEXT bluegl_glVertexArrayBindVertexBufferEXT +#define glMinSampleShading bluegl_glMinSampleShading +#define glIsPathNV bluegl_glIsPathNV +#define glGetPathTexGenivNV bluegl_glGetPathTexGenivNV +#define glProgramUniform3fv bluegl_glProgramUniform3fv +#define glVertexAttrib3sv bluegl_glVertexAttrib3sv +#define glGetUniformuiv bluegl_glGetUniformuiv +#define glGetPixelTransformParameterfvEXT bluegl_glGetPixelTransformParameterfvEXT +#define glMultiTexCoord3dv bluegl_glMultiTexCoord3dv +#define glVertexAttrib3fvARB bluegl_glVertexAttrib3fvARB +#define glGetProgramResourceIndex bluegl_glGetProgramResourceIndex +#define glGetMinmaxParameteriv bluegl_glGetMinmaxParameteriv +#define glConvolutionParameterfEXT bluegl_glConvolutionParameterfEXT +#define glProgramUniform4i64NV bluegl_glProgramUniform4i64NV +#define glProgramUniformMatrix4fvEXT bluegl_glProgramUniformMatrix4fvEXT +#define glMultiTexCoordP4ui bluegl_glMultiTexCoordP4ui +#define glEnableVertexAttribAPPLE bluegl_glEnableVertexAttribAPPLE +#define glTexCoordP3uiv bluegl_glTexCoordP3uiv +#define glCoverageModulationNV bluegl_glCoverageModulationNV +#define glMultiTexCoord3ivARB bluegl_glMultiTexCoord3ivARB +#define glListParameterfvSGIX bluegl_glListParameterfvSGIX +#define glNormal3fVertex3fvSUN bluegl_glNormal3fVertex3fvSUN +#define glVertexAttrib4bv bluegl_glVertexAttrib4bv +#define glTexParameterIiv bluegl_glTexParameterIiv +#define glNamedFramebufferParameteri bluegl_glNamedFramebufferParameteri +#define glGetFramebufferParameterivEXT bluegl_glGetFramebufferParameterivEXT +#define glReplacementCodeubSUN bluegl_glReplacementCodeubSUN +#define glTexCoord2bvOES bluegl_glTexCoord2bvOES +#define glGetVideoui64vNV bluegl_glGetVideoui64vNV +#define glTexStorage2DMultisample bluegl_glTexStorage2DMultisample +#define glColorTableParameteriv bluegl_glColorTableParameteriv +#define glConvolutionFilter2DEXT bluegl_glConvolutionFilter2DEXT +#define glSampleMaskEXT bluegl_glSampleMaskEXT +#define glGlobalAlphaFactorusSUN bluegl_glGlobalAlphaFactorusSUN +#define glBindRenderbuffer bluegl_glBindRenderbuffer +#define glVertexAttribI1i bluegl_glVertexAttribI1i +#define glProgramLocalParameterI4uiNV bluegl_glProgramLocalParameterI4uiNV +#define glProgramUniform4ui64ARB bluegl_glProgramUniform4ui64ARB +#define glObjectLabel bluegl_glObjectLabel +#define glGetColorTableParameterivEXT bluegl_glGetColorTableParameterivEXT +#define glGetCombinerOutputParameterivNV bluegl_glGetCombinerOutputParameterivNV +#define glDrawElementsInstancedARB bluegl_glDrawElementsInstancedARB +#define glGetMinmaxParameterfv bluegl_glGetMinmaxParameterfv +#define glMatrixPushEXT bluegl_glMatrixPushEXT +#define glMultiTexParameterIivEXT bluegl_glMultiTexParameterIivEXT +#define glGetPathColorGenfvNV bluegl_glGetPathColorGenfvNV +#define glBindProgramNV bluegl_glBindProgramNV +#define glFramebufferReadBufferEXT bluegl_glFramebufferReadBufferEXT +#define glFogCoordfEXT bluegl_glFogCoordfEXT +#define glVertexArrayNormalOffsetEXT bluegl_glVertexArrayNormalOffsetEXT +#define glReplacementCodeuiTexCoord2fVertex3fvSUN bluegl_glReplacementCodeuiTexCoord2fVertex3fvSUN +#define glGetnUniformfv bluegl_glGetnUniformfv +#define glPointParameterfEXT bluegl_glPointParameterfEXT +#define glEndVideoCaptureNV bluegl_glEndVideoCaptureNV +#define glVertexBlendARB bluegl_glVertexBlendARB +#define glVertexAttribL3i64vNV bluegl_glVertexAttribL3i64vNV +#define glSecondaryColor3fEXT bluegl_glSecondaryColor3fEXT +#define glStencilFuncSeparateATI bluegl_glStencilFuncSeparateATI +#define glCompressedMultiTexSubImage2DEXT bluegl_glCompressedMultiTexSubImage2DEXT +#define glTransformPathNV bluegl_glTransformPathNV +#define glIsEnabledi bluegl_glIsEnabledi +#define glExtractComponentEXT bluegl_glExtractComponentEXT +#define glGetFixedvOES bluegl_glGetFixedvOES +#define glDeleteProgramPipelines bluegl_glDeleteProgramPipelines +#define glCopyMultiTexSubImage3DEXT bluegl_glCopyMultiTexSubImage3DEXT +#define glCreateStatesNV bluegl_glCreateStatesNV +#define glSwizzleEXT bluegl_glSwizzleEXT +#define glVertexWeightfvEXT bluegl_glVertexWeightfvEXT +#define glNormalPointerEXT bluegl_glNormalPointerEXT +#define glGetConvolutionFilterEXT bluegl_glGetConvolutionFilterEXT +#define glCurrentPaletteMatrixARB bluegl_glCurrentPaletteMatrixARB +#define glVertexStream4sATI bluegl_glVertexStream4sATI +#define glUniform3ui64ARB bluegl_glUniform3ui64ARB +#define glProgramUniform1uivEXT bluegl_glProgramUniform1uivEXT +#define glVertexAttribs3dvNV bluegl_glVertexAttribs3dvNV +#define glExecuteProgramNV bluegl_glExecuteProgramNV +#define glFrameZoomSGIX bluegl_glFrameZoomSGIX +#define glFragmentMaterialfSGIX bluegl_glFragmentMaterialfSGIX +#define glFramebufferTextureLayerEXT bluegl_glFramebufferTextureLayerEXT +#define glVertexStream1iATI bluegl_glVertexStream1iATI +#define glVertexAttrib3s bluegl_glVertexAttrib3s +#define glFramebufferTextureMultiviewOVR bluegl_glFramebufferTextureMultiviewOVR +#define glElementPointerAPPLE bluegl_glElementPointerAPPLE +#define glWindowPos4ivMESA bluegl_glWindowPos4ivMESA +#define glTexSubImage3D bluegl_glTexSubImage3D +#define glGetFragmentMaterialfvSGIX bluegl_glGetFragmentMaterialfvSGIX +#define glProgramUniform1dEXT bluegl_glProgramUniform1dEXT +#define glGetFragmentLightfvSGIX bluegl_glGetFragmentLightfvSGIX +#define glTexCoord2bOES bluegl_glTexCoord2bOES +#define glVertexAttrib3fv bluegl_glVertexAttrib3fv +#define glMakeNamedBufferNonResidentNV bluegl_glMakeNamedBufferNonResidentNV +#define glIsProgramARB bluegl_glIsProgramARB +#define glScissorArrayv bluegl_glScissorArrayv +#define glMultiDrawElementsIndirect bluegl_glMultiDrawElementsIndirect +#define glGetMultiTexParameterfvEXT bluegl_glGetMultiTexParameterfvEXT +#define glWindowPos2iARB bluegl_glWindowPos2iARB +#define glGetProgramStringNV bluegl_glGetProgramStringNV +#define glTranslatexOES bluegl_glTranslatexOES +#define glMultiTexCoord4d bluegl_glMultiTexCoord4d +#define glColorTableParameterfvSGI bluegl_glColorTableParameterfvSGI +#define glTexCoord3bvOES bluegl_glTexCoord3bvOES +#define glUniform2ui64vARB bluegl_glUniform2ui64vARB +#define glMatrixIndexusvARB bluegl_glMatrixIndexusvARB +#define glGetMultiTexGenfvEXT bluegl_glGetMultiTexGenfvEXT +#define glGenerateTextureMipmapEXT bluegl_glGenerateTextureMipmapEXT +#define glGetMapParameterivNV bluegl_glGetMapParameterivNV +#define glGetConvolutionParameterxvOES bluegl_glGetConvolutionParameterxvOES +#define glVertexAttrib4fvNV bluegl_glVertexAttrib4fvNV +#define glBufferDataARB bluegl_glBufferDataARB +#define glWindowPos4fMESA bluegl_glWindowPos4fMESA +#define glPushDebugGroup bluegl_glPushDebugGroup +#define glProgramUniform2fEXT bluegl_glProgramUniform2fEXT +#define glCopyTexImage1DEXT bluegl_glCopyTexImage1DEXT +#define glCompressedTexSubImage2DARB bluegl_glCompressedTexSubImage2DARB +#define glCopyColorSubTableEXT bluegl_glCopyColorSubTableEXT +#define glTransformFeedbackAttribsNV bluegl_glTransformFeedbackAttribsNV +#define glMatrixFrustumEXT bluegl_glMatrixFrustumEXT +#define glIsBufferARB bluegl_glIsBufferARB +#define glUniform3fvARB bluegl_glUniform3fvARB +#define glMultiTexCoord3dARB bluegl_glMultiTexCoord3dARB +#define glIndexPointerEXT bluegl_glIndexPointerEXT +#define glMatrixLoad3x3fNV bluegl_glMatrixLoad3x3fNV +#define glUnmapNamedBufferEXT bluegl_glUnmapNamedBufferEXT +#define glCreateProgramObjectARB bluegl_glCreateProgramObjectARB +#define glMapGrid2xOES bluegl_glMapGrid2xOES +#define glVertexPointerEXT bluegl_glVertexPointerEXT +#define glVertexStream4svATI bluegl_glVertexStream4svATI +#define glMultiTexCoord2hvNV bluegl_glMultiTexCoord2hvNV +#define glLabelObjectEXT bluegl_glLabelObjectEXT +#define glTextureImage3DMultisampleNV bluegl_glTextureImage3DMultisampleNV +#define glMultTransposeMatrixd bluegl_glMultTransposeMatrixd +#define glMultiTexCoord2fARB bluegl_glMultiTexCoord2fARB +#define glMultiTexCoord2dARB bluegl_glMultiTexCoord2dARB +#define glGetCombinerOutputParameterfvNV bluegl_glGetCombinerOutputParameterfvNV +#define glGetBufferPointerv bluegl_glGetBufferPointerv +#define glVertexAttrib1dNV bluegl_glVertexAttrib1dNV +#define glTextureView bluegl_glTextureView +#define glBlitFramebufferEXT bluegl_glBlitFramebufferEXT +#define glVertexWeightPointerEXT bluegl_glVertexWeightPointerEXT +#define glBindTextures bluegl_glBindTextures +#define glClearBufferiv bluegl_glClearBufferiv +#define glMultiTexCoord4ivARB bluegl_glMultiTexCoord4ivARB +#define glGetImageHandleNV bluegl_glGetImageHandleNV +#define glGetDoublei_vEXT bluegl_glGetDoublei_vEXT +#define glProgramUniform1i64NV bluegl_glProgramUniform1i64NV +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN bluegl_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN +#define glWindowPos3s bluegl_glWindowPos3s +#define glUniform4i64ARB bluegl_glUniform4i64ARB +#define glProgramUniform2dvEXT bluegl_glProgramUniform2dvEXT +#define glMultiTexSubImage1DEXT bluegl_glMultiTexSubImage1DEXT +#define glHint bluegl_glHint +#define glProgramUniformMatrix4fv bluegl_glProgramUniformMatrix4fv +#define glTexCoord4bvOES bluegl_glTexCoord4bvOES +#define glGetQueryObjectiv bluegl_glGetQueryObjectiv +#define glGetQueryIndexediv bluegl_glGetQueryIndexediv +#define glTexCoordP4ui bluegl_glTexCoordP4ui +#define glVertexStream2fvATI bluegl_glVertexStream2fvATI +#define glUniform3fv bluegl_glUniform3fv +#define glUniformMatrix2dv bluegl_glUniformMatrix2dv +#define glIsObjectBufferATI bluegl_glIsObjectBufferATI +#define glVertexAttribP2uiv bluegl_glVertexAttribP2uiv +#define glCompileShader bluegl_glCompileShader +#define glMatrixScalefEXT bluegl_glMatrixScalefEXT +#define glBinormal3ivEXT bluegl_glBinormal3ivEXT +#define glGetMapAttribParameterivNV bluegl_glGetMapAttribParameterivNV +#define glGetnPixelMapusvARB bluegl_glGetnPixelMapusvARB +#define glGetPerfMonitorCounterStringAMD bluegl_glGetPerfMonitorCounterStringAMD +#define glIsTextureHandleResidentNV bluegl_glIsTextureHandleResidentNV +#define glWaitSync bluegl_glWaitSync +#define glGenSamplers bluegl_glGenSamplers +#define glCompressedTextureImage3DEXT bluegl_glCompressedTextureImage3DEXT +#define glGetPerfMonitorCounterInfoAMD bluegl_glGetPerfMonitorCounterInfoAMD +#define glUniform2ivARB bluegl_glUniform2ivARB +#define glVertexAttrib2sARB bluegl_glVertexAttrib2sARB +#define glDrawCommandsAddressNV bluegl_glDrawCommandsAddressNV +#define glTexCoord1hNV bluegl_glTexCoord1hNV +#define glGetFirstPerfQueryIdINTEL bluegl_glGetFirstPerfQueryIdINTEL +#define glFramebufferTexture1D bluegl_glFramebufferTexture1D +#define glGetQueryObjecti64v bluegl_glGetQueryObjecti64v +#define glVertexStream1dvATI bluegl_glVertexStream1dvATI +#define glTexCoordPointerListIBM bluegl_glTexCoordPointerListIBM +#define glTexImage1D bluegl_glTexImage1D +#define glWindowPos2fvMESA bluegl_glWindowPos2fvMESA +#define glIsFenceNV bluegl_glIsFenceNV +#define glVariantsvEXT bluegl_glVariantsvEXT +#define glProgramUniform3dEXT bluegl_glProgramUniform3dEXT +#define glUniform2iARB bluegl_glUniform2iARB +#define glPointParameteri bluegl_glPointParameteri +#define glCreateRenderbuffers bluegl_glCreateRenderbuffers +#define glUniform4i bluegl_glUniform4i +#define glDeleteCommandListsNV bluegl_glDeleteCommandListsNV +#define glRequestResidentProgramsNV bluegl_glRequestResidentProgramsNV +#define glTextureSubImage3D bluegl_glTextureSubImage3D +#define glPixelStorex bluegl_glPixelStorex +#define glVertexAttrib4fARB bluegl_glVertexAttrib4fARB +#define glGetVertexAttribIuiv bluegl_glGetVertexAttribIuiv +#define glVertexAttrib1s bluegl_glVertexAttrib1s +#define glProgramUniformMatrix4x3dv bluegl_glProgramUniformMatrix4x3dv +#define glActiveVaryingNV bluegl_glActiveVaryingNV +#define glTangent3sEXT bluegl_glTangent3sEXT +#define glConvolutionParameteriv bluegl_glConvolutionParameteriv +#define glQueryCounter bluegl_glQueryCounter +#define glProgramUniform3d bluegl_glProgramUniform3d +#define glGetUniformi64vARB bluegl_glGetUniformi64vARB +#define glGetnUniformui64vARB bluegl_glGetnUniformui64vARB +#define glNamedProgramLocalParameters4fvEXT bluegl_glNamedProgramLocalParameters4fvEXT +#define glGetShaderSource bluegl_glGetShaderSource +#define glClearDepthdNV bluegl_glClearDepthdNV +#define glSecondaryColorP3ui bluegl_glSecondaryColorP3ui +#define glMinmax bluegl_glMinmax +#define glVariantubvEXT bluegl_glVariantubvEXT +#define glBinormal3sEXT bluegl_glBinormal3sEXT +#define glVertexAttrib4d bluegl_glVertexAttrib4d +#define glEndTransformFeedbackEXT bluegl_glEndTransformFeedbackEXT +#define glTexImage2DMultisample bluegl_glTexImage2DMultisample +#define glLoadMatrixxOES bluegl_glLoadMatrixxOES +#define glGetUniformfv bluegl_glGetUniformfv +#define glStartInstrumentsSGIX bluegl_glStartInstrumentsSGIX +#define glColor4ubVertex3fvSUN bluegl_glColor4ubVertex3fvSUN +#define glMatrixLoadTransposefEXT bluegl_glMatrixLoadTransposefEXT +#define glGetCompressedTexImage bluegl_glGetCompressedTexImage +#define glGetNamedProgramLocalParameterdvEXT bluegl_glGetNamedProgramLocalParameterdvEXT +#define glColorPointerEXT bluegl_glColorPointerEXT +#define glTangent3fEXT bluegl_glTangent3fEXT +#define glWindowPos2dvARB bluegl_glWindowPos2dvARB +#define glGetInvariantIntegervEXT bluegl_glGetInvariantIntegervEXT +#define glProgramUniform3fEXT bluegl_glProgramUniform3fEXT +#define glPixelTexGenSGIX bluegl_glPixelTexGenSGIX +#define glClampColor bluegl_glClampColor +#define glVertexAttribs4hvNV bluegl_glVertexAttribs4hvNV +#define glGetIntegeri_v bluegl_glGetIntegeri_v +#define glDeleteVertexArraysAPPLE bluegl_glDeleteVertexArraysAPPLE +#define glGetAttachedShaders bluegl_glGetAttachedShaders +#define glEndTransformFeedbackNV bluegl_glEndTransformFeedbackNV +#define glGetColorTableParameterfvSGI bluegl_glGetColorTableParameterfvSGI +#define glBindBufferBase bluegl_glBindBufferBase +#define glDeleteSync bluegl_glDeleteSync +#define glGetTransformFeedbackVarying bluegl_glGetTransformFeedbackVarying +#define glVertexAttrib1svARB bluegl_glVertexAttrib1svARB +#define glCopyPathNV bluegl_glCopyPathNV +#define glBindTransformFeedback bluegl_glBindTransformFeedback +#define glVertexAttrib4usv bluegl_glVertexAttrib4usv +#define glCompressedMultiTexImage3DEXT bluegl_glCompressedMultiTexImage3DEXT +#define glMatrixLoadTranspose3x3fNV bluegl_glMatrixLoadTranspose3x3fNV +#define glVertexStream1sATI bluegl_glVertexStream1sATI +#define glMultiDrawArraysIndirectBindlessNV bluegl_glMultiDrawArraysIndirectBindlessNV +#define glTexParameterIuiv bluegl_glTexParameterIuiv +#define glVDPAUFiniNV bluegl_glVDPAUFiniNV +#define glUniform1iv bluegl_glUniform1iv +#define glStencilThenCoverStrokePathNV bluegl_glStencilThenCoverStrokePathNV +#define glUniform3i64vNV bluegl_glUniform3i64vNV +#define glGetFragDataLocationEXT bluegl_glGetFragDataLocationEXT +#define glProgramUniformMatrix4dv bluegl_glProgramUniformMatrix4dv +#define glGetnUniformiv bluegl_glGetnUniformiv +#define glMapBuffer bluegl_glMapBuffer +#define glScissorIndexed bluegl_glScissorIndexed +#define glUniform3fARB bluegl_glUniform3fARB +#define glGetColorTable bluegl_glGetColorTable +#define glFramebufferTextureFaceARB bluegl_glFramebufferTextureFaceARB +#define glBeginTransformFeedbackEXT bluegl_glBeginTransformFeedbackEXT +#define glGenFencesNV bluegl_glGenFencesNV +#define glMultiTexImage2DEXT bluegl_glMultiTexImage2DEXT +#define glVertexAttrib2hNV bluegl_glVertexAttrib2hNV +#define glFragmentLightfvSGIX bluegl_glFragmentLightfvSGIX +#define glProgramUniform2iv bluegl_glProgramUniform2iv +#define glVertexAttribL4d bluegl_glVertexAttribL4d +#define glMapBufferARB bluegl_glMapBufferARB +#define glBindVideoCaptureStreamTextureNV bluegl_glBindVideoCaptureStreamTextureNV +#define glConvolutionParameterxvOES bluegl_glConvolutionParameterxvOES +#define glTexParameterIuivEXT bluegl_glTexParameterIuivEXT +#define glVertexAttribI4ubv bluegl_glVertexAttribI4ubv +#define glTexSubImage1DEXT bluegl_glTexSubImage1DEXT +#define glTextureStorage2DEXT bluegl_glTextureStorage2DEXT +#define glTexSubImage3DEXT bluegl_glTexSubImage3DEXT +#define glVertex2xvOES bluegl_glVertex2xvOES +#define glGetMultiTexImageEXT bluegl_glGetMultiTexImageEXT +#define glNormalStream3ivATI bluegl_glNormalStream3ivATI +#define glGetNamedBufferPointerv bluegl_glGetNamedBufferPointerv +#define glTexBuffer bluegl_glTexBuffer +#define glCombinerInputNV bluegl_glCombinerInputNV +#define glVertexAttrib1dARB bluegl_glVertexAttrib1dARB +#define glVertexP3ui bluegl_glVertexP3ui +#define glMatrixMult3x2fNV bluegl_glMatrixMult3x2fNV +#define glNamedFramebufferTexture2DEXT bluegl_glNamedFramebufferTexture2DEXT +#define glGetTextureLevelParameteriv bluegl_glGetTextureLevelParameteriv +#define glPixelMapx bluegl_glPixelMapx +#define glBlendFuncSeparatei bluegl_glBlendFuncSeparatei +#define glTessellationModeAMD bluegl_glTessellationModeAMD +#define glProgramEnvParametersI4uivNV bluegl_glProgramEnvParametersI4uivNV +#define glGetColorTableParameterfvEXT bluegl_glGetColorTableParameterfvEXT +#define glVertexAttribI1uiEXT bluegl_glVertexAttribI1uiEXT +#define glPrioritizeTexturesEXT bluegl_glPrioritizeTexturesEXT +#define glProgramUniform1i64vNV bluegl_glProgramUniform1i64vNV +#define glGetTextureParameteriv bluegl_glGetTextureParameteriv +#define glGetTransformFeedbackiv bluegl_glGetTransformFeedbackiv +#define glMultiDrawArraysIndirectBindlessCountNV bluegl_glMultiDrawArraysIndirectBindlessCountNV +#define glUseShaderProgramEXT bluegl_glUseShaderProgramEXT +#define glDeleteTransformFeedbacks bluegl_glDeleteTransformFeedbacks +#define glCoverageModulationTableNV bluegl_glCoverageModulationTableNV +#define glMultiTexCoord1d bluegl_glMultiTexCoord1d +#define glGetTexLevelParameteriv bluegl_glGetTexLevelParameteriv +#define glProgramUniform4ui bluegl_glProgramUniform4ui +#define glProgramUniform4iv bluegl_glProgramUniform4iv +#define glTangent3fvEXT bluegl_glTangent3fvEXT +#define glViewportIndexedfv bluegl_glViewportIndexedfv +#define glSampleMaski bluegl_glSampleMaski +#define glProgramUniformMatrix4x3dvEXT bluegl_glProgramUniformMatrix4x3dvEXT +#define glCompileShaderARB bluegl_glCompileShaderARB +#define glUniform4ui64ARB bluegl_glUniform4ui64ARB +#define glTexCoord3xOES bluegl_glTexCoord3xOES +#define glGetInternalformativ bluegl_glGetInternalformativ +#define glObjectPtrLabel bluegl_glObjectPtrLabel +#define glNormal3hvNV bluegl_glNormal3hvNV +#define glProgramUniform1uiv bluegl_glProgramUniform1uiv +#define glGenFragmentShadersATI bluegl_glGenFragmentShadersATI +#define glTexCoord2hvNV bluegl_glTexCoord2hvNV +#define glFinishAsyncSGIX bluegl_glFinishAsyncSGIX +#define glEnableVertexAttribArrayARB bluegl_glEnableVertexAttribArrayARB +#define glDeleteSamplers bluegl_glDeleteSamplers +#define glVertexAttrib1fvARB bluegl_glVertexAttrib1fvARB +#define glGetnUniformivARB bluegl_glGetnUniformivARB +#define glLoadTransposeMatrixd bluegl_glLoadTransposeMatrixd +#define glProgramParameteri bluegl_glProgramParameteri +#define glCreateShader bluegl_glCreateShader +#define glFragmentCoverageColorNV bluegl_glFragmentCoverageColorNV +#define glVertexStream3dvATI bluegl_glVertexStream3dvATI +#define glUniformHandleui64ARB bluegl_glUniformHandleui64ARB +#define glGetVaryingLocationNV bluegl_glGetVaryingLocationNV +#define glCompressedTextureSubImage2DEXT bluegl_glCompressedTextureSubImage2DEXT +#define glTangent3dEXT bluegl_glTangent3dEXT +#define glGetNamedBufferPointervEXT bluegl_glGetNamedBufferPointervEXT +#define glVertex2bvOES bluegl_glVertex2bvOES +#define glProgramBufferParametersIuivNV bluegl_glProgramBufferParametersIuivNV +#define glGetnTexImageARB bluegl_glGetnTexImageARB +#define glSetFenceNV bluegl_glSetFenceNV +#define glPathParameterfvNV bluegl_glPathParameterfvNV +#define glVertexAttribFormat bluegl_glVertexAttribFormat +#define glConservativeRasterParameterfNV bluegl_glConservativeRasterParameterfNV +#define glGetVertexAttribIuivEXT bluegl_glGetVertexAttribIuivEXT +#define glBindMultiTextureEXT bluegl_glBindMultiTextureEXT +#define glMapControlPointsNV bluegl_glMapControlPointsNV +#define glVertexAttrib4Nsv bluegl_glVertexAttrib4Nsv +#define glCompressedMultiTexImage2DEXT bluegl_glCompressedMultiTexImage2DEXT +#define glIsNamedBufferResidentNV bluegl_glIsNamedBufferResidentNV +#define glLoadProgramNV bluegl_glLoadProgramNV +#define glClearColor bluegl_glClearColor +#define glUniform2uivEXT bluegl_glUniform2uivEXT +#define glMultiTexGenfEXT bluegl_glMultiTexGenfEXT +#define glGetUniformdv bluegl_glGetUniformdv +#define glGenRenderbuffersEXT bluegl_glGenRenderbuffersEXT +#define glGetMultisamplefv bluegl_glGetMultisamplefv +#define glMapNamedBuffer bluegl_glMapNamedBuffer +#define glDeleteFramebuffersEXT bluegl_glDeleteFramebuffersEXT +#define glVertexAttribI4usvEXT bluegl_glVertexAttribI4usvEXT +#define glSecondaryColor3hNV bluegl_glSecondaryColor3hNV +#define glGenerateMipmap bluegl_glGenerateMipmap +#define glProgramEnvParameterI4uivNV bluegl_glProgramEnvParameterI4uivNV +#define glSeparableFilter2D bluegl_glSeparableFilter2D +#define glFogCoorddEXT bluegl_glFogCoorddEXT +#define glGetPerfCounterInfoINTEL bluegl_glGetPerfCounterInfoINTEL +#define glUniform4uiv bluegl_glUniform4uiv +#define glVertexAttribL2dv bluegl_glVertexAttribL2dv +#define glUniform1dv bluegl_glUniform1dv +#define glVertexAttribL1ui64ARB bluegl_glVertexAttribL1ui64ARB +#define glEndPerfQueryINTEL bluegl_glEndPerfQueryINTEL +#define glVertexArrayEdgeFlagOffsetEXT bluegl_glVertexArrayEdgeFlagOffsetEXT +#define glVertexAttrib1dv bluegl_glVertexAttrib1dv +#define glProgramUniformMatrix2dvEXT bluegl_glProgramUniformMatrix2dvEXT +#define glDepthRange bluegl_glDepthRange +#define glCombinerParameterfNV bluegl_glCombinerParameterfNV +#define glVariantArrayObjectATI bluegl_glVariantArrayObjectATI +#define glDeleteBuffersARB bluegl_glDeleteBuffersARB +#define glFragmentLightiSGIX bluegl_glFragmentLightiSGIX +#define glGetSamplerParameterIiv bluegl_glGetSamplerParameterIiv +#define glImportSyncEXT bluegl_glImportSyncEXT +#define glGetVertexAttribivARB bluegl_glGetVertexAttribivARB +#define glVertexAttribI2ui bluegl_glVertexAttribI2ui +#define glGetObjectParameterivARB bluegl_glGetObjectParameterivARB +#define glEnableClientStateiEXT bluegl_glEnableClientStateiEXT +#define glGetnUniformi64vARB bluegl_glGetnUniformi64vARB +#define glDeleteFencesAPPLE bluegl_glDeleteFencesAPPLE +#define glTransformFeedbackBufferRange bluegl_glTransformFeedbackBufferRange +#define glProgramUniform2fvEXT bluegl_glProgramUniform2fvEXT +#define glFramebufferTextureLayerARB bluegl_glFramebufferTextureLayerARB +#define glVertexAttribLFormatNV bluegl_glVertexAttribLFormatNV +#define glVertexAttrib2fvARB bluegl_glVertexAttrib2fvARB +#define glWindowPos4fvMESA bluegl_glWindowPos4fvMESA +#define glMakeNamedBufferResidentNV bluegl_glMakeNamedBufferResidentNV +#define glProgramUniformMatrix3x4fvEXT bluegl_glProgramUniformMatrix3x4fvEXT +#define glSamplePatternSGIS bluegl_glSamplePatternSGIS +#define glVDPAUGetSurfaceivNV bluegl_glVDPAUGetSurfaceivNV +#define glProgramUniformMatrix4x2fvEXT bluegl_glProgramUniformMatrix4x2fvEXT +#define glReplacementCodeuiColor3fVertex3fvSUN bluegl_glReplacementCodeuiColor3fVertex3fvSUN +#define glWindowPos3sMESA bluegl_glWindowPos3sMESA +#define glTexGenxOES bluegl_glTexGenxOES +#define glVertexAttrib4dNV bluegl_glVertexAttrib4dNV +#define glTangentPointerEXT bluegl_glTangentPointerEXT +#define glPixelTransformParameterfvEXT bluegl_glPixelTransformParameterfvEXT +#define glProgramUniform1i bluegl_glProgramUniform1i +#define glMultiTexCoord2bOES bluegl_glMultiTexCoord2bOES +#define glVertexAttribI2iv bluegl_glVertexAttribI2iv +#define glWindowPos4iMESA bluegl_glWindowPos4iMESA +#define glTestFenceNV bluegl_glTestFenceNV +#define glDispatchComputeGroupSizeARB bluegl_glDispatchComputeGroupSizeARB +#define glShaderOp3EXT bluegl_glShaderOp3EXT +#define glSampleMaskSGIS bluegl_glSampleMaskSGIS +#define glMultiTexParameterivEXT bluegl_glMultiTexParameterivEXT +#define glGetnMinmax bluegl_glGetnMinmax +#define glColorP3ui bluegl_glColorP3ui +#define glBeginQueryARB bluegl_glBeginQueryARB +#define glMultiDrawArraysIndirectAMD bluegl_glMultiDrawArraysIndirectAMD +#define glRasterPos4xOES bluegl_glRasterPos4xOES +#define glFogCoordPointer bluegl_glFogCoordPointer +#define glTextureLightEXT bluegl_glTextureLightEXT +#define glGetCombinerInputParameterfvNV bluegl_glGetCombinerInputParameterfvNV +#define glDeleteFragmentShaderATI bluegl_glDeleteFragmentShaderATI +#define glMultiTexCoord2sv bluegl_glMultiTexCoord2sv +#define glMultiTexCoord2s bluegl_glMultiTexCoord2s +#define glLightModelxvOES bluegl_glLightModelxvOES +#define glTessellationFactorAMD bluegl_glTessellationFactorAMD +#define glVariantivEXT bluegl_glVariantivEXT +#define glNamedFramebufferRenderbuffer bluegl_glNamedFramebufferRenderbuffer +#define glWindowPos2ivARB bluegl_glWindowPos2ivARB +#define glVertexArrayFogCoordOffsetEXT bluegl_glVertexArrayFogCoordOffsetEXT +#define glUniform2i bluegl_glUniform2i +#define glGetTexBumpParameterivATI bluegl_glGetTexBumpParameterivATI +#define glSamplerParameterIuiv bluegl_glSamplerParameterIuiv +#define glClearBufferfv bluegl_glClearBufferfv +#define glBindTextureUnitParameterEXT bluegl_glBindTextureUnitParameterEXT +#define glMultiTexCoord3hNV bluegl_glMultiTexCoord3hNV +#define glSecondaryColor3us bluegl_glSecondaryColor3us +#define glReplacementCodeusvSUN bluegl_glReplacementCodeusvSUN +#define glSecondaryColor3bvEXT bluegl_glSecondaryColor3bvEXT +#define glGetProgramPipelineInfoLog bluegl_glGetProgramPipelineInfoLog +#define glGetVideoi64vNV bluegl_glGetVideoi64vNV +#define glMultiTexCoord3iv bluegl_glMultiTexCoord3iv +#define glVertexArrayTexCoordOffsetEXT bluegl_glVertexArrayTexCoordOffsetEXT +#define glNamedRenderbufferStorageMultisampleCoverageEXT bluegl_glNamedRenderbufferStorageMultisampleCoverageEXT +#define glGetSamplerParameterIuiv bluegl_glGetSamplerParameterIuiv +#define glVertexAttrib2dARB bluegl_glVertexAttrib2dARB +#define glNormalStream3svATI bluegl_glNormalStream3svATI +#define glClientActiveVertexStreamATI bluegl_glClientActiveVertexStreamATI +#define glStencilThenCoverFillPathInstancedNV bluegl_glStencilThenCoverFillPathInstancedNV +#define glSecondaryColor3uiEXT bluegl_glSecondaryColor3uiEXT +#define glTexCoord2hNV bluegl_glTexCoord2hNV +#define glVertexAttrib3fARB bluegl_glVertexAttrib3fARB +#define glGetQueryBufferObjectui64v bluegl_glGetQueryBufferObjectui64v +#define glGetMaterialxOES bluegl_glGetMaterialxOES +#define glMultiDrawArrays bluegl_glMultiDrawArrays +#define glSecondaryColor3iEXT bluegl_glSecondaryColor3iEXT +#define glProgramUniform2ui64NV bluegl_glProgramUniform2ui64NV +#define glDeleteQueries bluegl_glDeleteQueries +#define glDeleteRenderbuffers bluegl_glDeleteRenderbuffers +#define glGetProgramLocalParameterdvARB bluegl_glGetProgramLocalParameterdvARB +#define glTexCoord2xOES bluegl_glTexCoord2xOES +#define glBindBuffer bluegl_glBindBuffer +#define glResumeTransformFeedback bluegl_glResumeTransformFeedback +#define glFlushPixelDataRangeNV bluegl_glFlushPixelDataRangeNV +#define glSecondaryColorPointer bluegl_glSecondaryColorPointer +#define glVideoCaptureStreamParameterdvNV bluegl_glVideoCaptureStreamParameterdvNV +#define glTextureSubImage2DEXT bluegl_glTextureSubImage2DEXT +#define glDeletePathsNV bluegl_glDeletePathsNV +#define glGetFloatv bluegl_glGetFloatv +#define glVertexAttribI3uivEXT bluegl_glVertexAttribI3uivEXT +#define glGetVertexAttribdvARB bluegl_glGetVertexAttribdvARB +#define glUniform4ui64NV bluegl_glUniform4ui64NV +#define glGetTextureLevelParameterfv bluegl_glGetTextureLevelParameterfv +#define glWindowPos2i bluegl_glWindowPos2i +#define glReplacementCodeuiColor4ubVertex3fSUN bluegl_glReplacementCodeuiColor4ubVertex3fSUN +#define glCompressedMultiTexSubImage3DEXT bluegl_glCompressedMultiTexSubImage3DEXT +#define glGetTexParameterIivEXT bluegl_glGetTexParameterIivEXT +#define glDebugMessageCallbackARB bluegl_glDebugMessageCallbackARB +#define glWeightPointerARB bluegl_glWeightPointerARB +#define glFogxOES bluegl_glFogxOES +#define glProgramUniformMatrix2x4fvEXT bluegl_glProgramUniformMatrix2x4fvEXT +#define glVertexAttrib4iv bluegl_glVertexAttrib4iv +#define glProgramLocalParameterI4iNV bluegl_glProgramLocalParameterI4iNV +#define glGetnColorTableARB bluegl_glGetnColorTableARB +#define glClearNamedBufferData bluegl_glClearNamedBufferData +#define glColorMaskIndexedEXT bluegl_glColorMaskIndexedEXT +#define glVertexAttribLPointer bluegl_glVertexAttribLPointer +#define glProgramUniform3i64vNV bluegl_glProgramUniform3i64vNV +#define glScissor bluegl_glScissor +#define glSecondaryColor3fv bluegl_glSecondaryColor3fv +#define glCombinerParameterivNV bluegl_glCombinerParameterivNV +#define glGetTexLevelParameterfv bluegl_glGetTexLevelParameterfv +#define glDrawElementArrayATI bluegl_glDrawElementArrayATI +#define glVertexAttrib4Nusv bluegl_glVertexAttrib4Nusv +#define glWindowPos3dvMESA bluegl_glWindowPos3dvMESA +#define glMakeImageHandleResidentARB bluegl_glMakeImageHandleResidentARB +#define glWindowPos3svMESA bluegl_glWindowPos3svMESA +#define glGetMultiTexLevelParameterfvEXT bluegl_glGetMultiTexLevelParameterfvEXT +#define glRasterPos3xOES bluegl_glRasterPos3xOES +#define glBinormal3iEXT bluegl_glBinormal3iEXT +#define glVertexAttribP3uiv bluegl_glVertexAttribP3uiv +#define glProgramUniformMatrix2x3dv bluegl_glProgramUniformMatrix2x3dv +#define glEndConditionalRender bluegl_glEndConditionalRender +#define glBindParameterEXT bluegl_glBindParameterEXT +#define glCompileShaderIncludeARB bluegl_glCompileShaderIncludeARB +#define glTexStorageSparseAMD bluegl_glTexStorageSparseAMD +#define glCreateShaderProgramEXT bluegl_glCreateShaderProgramEXT +#define glUniformMatrix3x2fv bluegl_glUniformMatrix3x2fv +#define glPrimitiveRestartIndex bluegl_glPrimitiveRestartIndex +#define glCreateProgram bluegl_glCreateProgram +#define glMultiTexCoord3d bluegl_glMultiTexCoord3d +#define glGetFenceivNV bluegl_glGetFenceivNV +#define glUniform4dv bluegl_glUniform4dv +#define glUniform3i64ARB bluegl_glUniform3i64ARB +#define glTexturePageCommitmentEXT bluegl_glTexturePageCommitmentEXT +#define glColor4hNV bluegl_glColor4hNV +#define glVertexStream2fATI bluegl_glVertexStream2fATI +#define glDisable bluegl_glDisable +#define glFramebufferRenderbuffer bluegl_glFramebufferRenderbuffer +#define glIsRenderbufferEXT bluegl_glIsRenderbufferEXT +#define glGetMultiTexParameterIivEXT bluegl_glGetMultiTexParameterIivEXT +#define glVertexAttrib2fvNV bluegl_glVertexAttrib2fvNV +#define glReferencePlaneSGIX bluegl_glReferencePlaneSGIX +#define glUniform4fARB bluegl_glUniform4fARB +#define glClearBufferfi bluegl_glClearBufferfi +#define glBindFragDataLocation bluegl_glBindFragDataLocation +#define glGetIntegerv bluegl_glGetIntegerv +#define glGetObjectLabel bluegl_glGetObjectLabel +#define glBufferPageCommitmentARB bluegl_glBufferPageCommitmentARB +#define glBlendFuncIndexedAMD bluegl_glBlendFuncIndexedAMD +#define glGetQueryObjectui64vEXT bluegl_glGetQueryObjectui64vEXT +#define glReplacementCodeuiTexCoord2fVertex3fSUN bluegl_glReplacementCodeuiTexCoord2fVertex3fSUN +#define glBlitFramebuffer bluegl_glBlitFramebuffer +#define glMultiTexCoord2f bluegl_glMultiTexCoord2f +#define glNamedFramebufferRenderbufferEXT bluegl_glNamedFramebufferRenderbufferEXT +#define glUseProgramStages bluegl_glUseProgramStages +#define glGetNamedStringivARB bluegl_glGetNamedStringivARB +#define glMultiTexCoord1iARB bluegl_glMultiTexCoord1iARB +#define glMultiTexCoord4xvOES bluegl_glMultiTexCoord4xvOES +#define glMakeImageHandleResidentNV bluegl_glMakeImageHandleResidentNV +#define glVertexAttrib1fvNV bluegl_glVertexAttrib1fvNV +#define glViewportIndexedf bluegl_glViewportIndexedf +#define glTexStorage3DMultisample bluegl_glTexStorage3DMultisample +#define glCreateShaderObjectARB bluegl_glCreateShaderObjectARB +#define glListDrawCommandsStatesClientNV bluegl_glListDrawCommandsStatesClientNV +#define glUniform1d bluegl_glUniform1d +#define glGetDebugMessageLogARB bluegl_glGetDebugMessageLogARB +#define glBlendParameteriNV bluegl_glBlendParameteriNV +#define glMultiTexCoord4sv bluegl_glMultiTexCoord4sv +#define glUniform1uiEXT bluegl_glUniform1uiEXT +#define glDebugMessageInsertAMD bluegl_glDebugMessageInsertAMD +#define glMultiDrawArraysIndirect bluegl_glMultiDrawArraysIndirect +#define glProgramUniform1d bluegl_glProgramUniform1d +#define glGetListParameterivSGIX bluegl_glGetListParameterivSGIX +#define glPointParameterfv bluegl_glPointParameterfv +#define glCopyBufferSubData bluegl_glCopyBufferSubData +#define glBindProgramARB bluegl_glBindProgramARB +#define glCombinerStageParameterfvNV bluegl_glCombinerStageParameterfvNV +#define glEndConditionalRenderNV bluegl_glEndConditionalRenderNV +#define glVertexAttribL3dEXT bluegl_glVertexAttribL3dEXT +#define glWindowPos3iv bluegl_glWindowPos3iv +#define glGetFogFuncSGIS bluegl_glGetFogFuncSGIS +#define glCompressedTexImage2D bluegl_glCompressedTexImage2D +#define glPixelTexGenParameteriSGIS bluegl_glPixelTexGenParameteriSGIS +#define glDebugMessageControlARB bluegl_glDebugMessageControlARB +#define glMapBufferRange bluegl_glMapBufferRange +#define glProgramUniform1fvEXT bluegl_glProgramUniform1fvEXT +#define glNamedRenderbufferStorageEXT bluegl_glNamedRenderbufferStorageEXT +#define glProgramUniformMatrix4x2fv bluegl_glProgramUniformMatrix4x2fv +#define glNamedProgramLocalParameterI4iEXT bluegl_glNamedProgramLocalParameterI4iEXT +#define glClearDepth bluegl_glClearDepth +#define glVertexAttribs1dvNV bluegl_glVertexAttribs1dvNV +#define glWindowPos3f bluegl_glWindowPos3f +#define glProvokingVertex bluegl_glProvokingVertex +#define glIsNamedStringARB bluegl_glIsNamedStringARB +#define glNamedBufferData bluegl_glNamedBufferData +#define glFragmentLightfSGIX bluegl_glFragmentLightfSGIX +#define glProgramUniform4uiv bluegl_glProgramUniform4uiv +#define glPointParameteriNV bluegl_glPointParameteriNV +#define glNamedFramebufferReadBuffer bluegl_glNamedFramebufferReadBuffer +#define glPatchParameterfv bluegl_glPatchParameterfv +#define glVertexArrayBindingDivisor bluegl_glVertexArrayBindingDivisor +#define glDebugMessageEnableAMD bluegl_glDebugMessageEnableAMD +#define glGetVertexArrayIndexediv bluegl_glGetVertexArrayIndexediv +#define glGetVideoCaptureStreamdvNV bluegl_glGetVideoCaptureStreamdvNV +#define glAlphaFragmentOp2ATI bluegl_glAlphaFragmentOp2ATI +#define glVertex2hNV bluegl_glVertex2hNV +#define glCombinerParameteriNV bluegl_glCombinerParameteriNV +#define glGetNamedFramebufferAttachmentParameterivEXT bluegl_glGetNamedFramebufferAttachmentParameterivEXT +#define glIsVariantEnabledEXT bluegl_glIsVariantEnabledEXT +#define glGetVertexAttribfvNV bluegl_glGetVertexAttribfvNV +#define glGetProgramPipelineiv bluegl_glGetProgramPipelineiv +#define glUnmapBufferARB bluegl_glUnmapBufferARB +#define glVertexAttribPointerNV bluegl_glVertexAttribPointerNV +#define glGetPathSpacingNV bluegl_glGetPathSpacingNV +#define glMaterialxOES bluegl_glMaterialxOES +#define glVertexStream3fvATI bluegl_glVertexStream3fvATI +#define glVertexStream4dATI bluegl_glVertexStream4dATI +#define glVertexAttrib2d bluegl_glVertexAttrib2d +#define glStencilMaskSeparate bluegl_glStencilMaskSeparate +#define glTestFenceAPPLE bluegl_glTestFenceAPPLE +#define glBindMaterialParameterEXT bluegl_glBindMaterialParameterEXT +#define glBlendEquationEXT bluegl_glBlendEquationEXT +#define glMultiTexCoord4hNV bluegl_glMultiTexCoord4hNV +#define glMultiTexCoord1fARB bluegl_glMultiTexCoord1fARB +#define glPrioritizeTexturesxOES bluegl_glPrioritizeTexturesxOES +#define glVertexAttribs1fvNV bluegl_glVertexAttribs1fvNV +#define glGetInternalformati64v bluegl_glGetInternalformati64v +#define glDisableVertexAttribAPPLE bluegl_glDisableVertexAttribAPPLE +#define glVertexStream3sATI bluegl_glVertexStream3sATI +#define glCheckFramebufferStatusEXT bluegl_glCheckFramebufferStatusEXT +#define glGetMinmax bluegl_glGetMinmax +#define glCopyTexSubImage3DEXT bluegl_glCopyTexSubImage3DEXT +#define glUniform1ivARB bluegl_glUniform1ivARB +#define glColorP4uiv bluegl_glColorP4uiv +#define glDisableVertexAttribArrayARB bluegl_glDisableVertexAttribArrayARB +#define glNamedProgramLocalParameter4fvEXT bluegl_glNamedProgramLocalParameter4fvEXT +#define glBlendFuncSeparateEXT bluegl_glBlendFuncSeparateEXT +#define glVertexAttribL3i64NV bluegl_glVertexAttribL3i64NV +#define glBindProgramPipeline bluegl_glBindProgramPipeline +#define glCreateProgramPipelines bluegl_glCreateProgramPipelines +#define glDeleteRenderbuffersEXT bluegl_glDeleteRenderbuffersEXT +#define glEdgeFlagFormatNV bluegl_glEdgeFlagFormatNV +#define glGetActiveUniformBlockiv bluegl_glGetActiveUniformBlockiv +#define glProgramUniform3f bluegl_glProgramUniform3f +#define glDrawCommandsStatesAddressNV bluegl_glDrawCommandsStatesAddressNV +#define glGetVertexAttribfv bluegl_glGetVertexAttribfv +#define glGetVariantArrayObjectivATI bluegl_glGetVariantArrayObjectivATI +#define glNamedProgramLocalParameter4dEXT bluegl_glNamedProgramLocalParameter4dEXT +#define glGenTransformFeedbacksNV bluegl_glGenTransformFeedbacksNV +#define glDrawElementArrayAPPLE bluegl_glDrawElementArrayAPPLE +#define glVertexAttrib4NusvARB bluegl_glVertexAttrib4NusvARB +#define glBindRenderbufferEXT bluegl_glBindRenderbufferEXT +#define glUnmapTexture2DINTEL bluegl_glUnmapTexture2DINTEL +#define glGetProgramEnvParameterfvARB bluegl_glGetProgramEnvParameterfvARB +#define glVertexAttrib4f bluegl_glVertexAttrib4f +#define glGetnPixelMapfv bluegl_glGetnPixelMapfv +#define glVertexAttrib3dv bluegl_glVertexAttrib3dv +#define glFlushMappedBufferRange bluegl_glFlushMappedBufferRange +#define glSecondaryColor3ub bluegl_glSecondaryColor3ub +#define glGetPerfQueryDataINTEL bluegl_glGetPerfQueryDataINTEL +#define glGetnMapivARB bluegl_glGetnMapivARB +#define glSeparableFilter2DEXT bluegl_glSeparableFilter2DEXT +#define glProgramUniformMatrix3x2fvEXT bluegl_glProgramUniformMatrix3x2fvEXT +#define glGenVertexArrays bluegl_glGenVertexArrays +#define glEndQueryARB bluegl_glEndQueryARB +#define glVertexAttrib2fv bluegl_glVertexAttrib2fv +#define glWindowPos2fv bluegl_glWindowPos2fv +#define glCopyConvolutionFilter1D bluegl_glCopyConvolutionFilter1D +#define glTexCoordFormatNV bluegl_glTexCoordFormatNV +#define glMultiTexCoordP2uiv bluegl_glMultiTexCoordP2uiv +#define glProgramUniform1ui64vARB bluegl_glProgramUniform1ui64vARB +#define glColorSubTable bluegl_glColorSubTable +#define glNamedBufferSubData bluegl_glNamedBufferSubData +#define glGetCompressedTextureImage bluegl_glGetCompressedTextureImage +#define glNamedCopyBufferSubDataEXT bluegl_glNamedCopyBufferSubDataEXT +#define glVertexAttribL1i64NV bluegl_glVertexAttribL1i64NV +#define glVertexArrayMultiTexCoordOffsetEXT bluegl_glVertexArrayMultiTexCoordOffsetEXT +#define glGetUniformIndices bluegl_glGetUniformIndices +#define glDrawArraysInstancedARB bluegl_glDrawArraysInstancedARB +#define glGetMultiTexGenivEXT bluegl_glGetMultiTexGenivEXT +#define glGetVertexArrayPointervEXT bluegl_glGetVertexArrayPointervEXT +#define glBeginQuery bluegl_glBeginQuery +#define glDetachObjectARB bluegl_glDetachObjectARB +#define glUniform4iv bluegl_glUniform4iv +#define glGetQueryObjectuiv bluegl_glGetQueryObjectuiv +#define glGetObjectBufferivATI bluegl_glGetObjectBufferivATI +#define glCreateTransformFeedbacks bluegl_glCreateTransformFeedbacks +#define glVertexStream3dATI bluegl_glVertexStream3dATI +#define glEvalMapsNV bluegl_glEvalMapsNV +#define glIsNameAMD bluegl_glIsNameAMD +#define glVertexAttrib4ivARB bluegl_glVertexAttrib4ivARB +#define glGetProgramSubroutineParameteruivNV bluegl_glGetProgramSubroutineParameteruivNV +#define glProgramUniformMatrix2x4dv bluegl_glProgramUniformMatrix2x4dv +#define glBeginPerfQueryINTEL bluegl_glBeginPerfQueryINTEL +#define glPathParameteriNV bluegl_glPathParameteriNV +#define glUniform4i64vNV bluegl_glUniform4i64vNV +#define glStateCaptureNV bluegl_glStateCaptureNV +#define glProgramUniform3fvEXT bluegl_glProgramUniform3fvEXT +#define glVertexAttribL1d bluegl_glVertexAttribL1d +#define glMatrixLoadIdentityEXT bluegl_glMatrixLoadIdentityEXT +#define glBindVertexArrayAPPLE bluegl_glBindVertexArrayAPPLE +#define glRasterPos2xvOES bluegl_glRasterPos2xvOES +#define glCommandListSegmentsNV bluegl_glCommandListSegmentsNV +#define glWindowPos4svMESA bluegl_glWindowPos4svMESA +#define glProgramLocalParameter4dvARB bluegl_glProgramLocalParameter4dvARB +#define glGetnPolygonStipple bluegl_glGetnPolygonStipple +#define glMultiTexCoord1svARB bluegl_glMultiTexCoord1svARB +#define glNamedRenderbufferStorage bluegl_glNamedRenderbufferStorage +#define glProgramEnvParameterI4iNV bluegl_glProgramEnvParameterI4iNV +#define glVertexAttribIFormat bluegl_glVertexAttribIFormat +#define glFogCoordfvEXT bluegl_glFogCoordfvEXT +#define glEnableVertexAttribArray bluegl_glEnableVertexAttribArray +#define glPolygonOffsetClampEXT bluegl_glPolygonOffsetClampEXT +#define glEnable bluegl_glEnable +#define glIndexFuncEXT bluegl_glIndexFuncEXT +#define glDepthRangeArrayv bluegl_glDepthRangeArrayv +#define glRasterPos4xvOES bluegl_glRasterPos4xvOES +#define glSpriteParameterfvSGIX bluegl_glSpriteParameterfvSGIX +#define glGetnUniformdv bluegl_glGetnUniformdv +#define glGetHistogram bluegl_glGetHistogram +#define glClearColorIiEXT bluegl_glClearColorIiEXT +#define glTbufferMask3DFX bluegl_glTbufferMask3DFX +#define glProgramUniform1f bluegl_glProgramUniform1f +#define glVertexAttrib4Niv bluegl_glVertexAttrib4Niv +#define glGetUniformLocationARB bluegl_glGetUniformLocationARB +#define glColor4hvNV bluegl_glColor4hvNV +#define glTextureBufferRangeEXT bluegl_glTextureBufferRangeEXT +#define glGlobalAlphaFactorsSUN bluegl_glGlobalAlphaFactorsSUN +#define glCopyTextureSubImage2D bluegl_glCopyTextureSubImage2D +#define glUniform1i64vARB bluegl_glUniform1i64vARB +#define glVertexAttrib2dNV bluegl_glVertexAttrib2dNV +#define glVertexAttrib4NbvARB bluegl_glVertexAttrib4NbvARB +#define glPatchParameteri bluegl_glPatchParameteri +#define glGetNamedStringARB bluegl_glGetNamedStringARB +#define glGetCombinerStageParameterfvNV bluegl_glGetCombinerStageParameterfvNV +#define glVertexAttrib2svARB bluegl_glVertexAttrib2svARB +#define glApplyFramebufferAttachmentCMAAINTEL bluegl_glApplyFramebufferAttachmentCMAAINTEL +#define glGetVideouivNV bluegl_glGetVideouivNV +#define glMultiTexCoord3s bluegl_glMultiTexCoord3s +#define glMultiTexCoord1sARB bluegl_glMultiTexCoord1sARB +#define glLogicOp bluegl_glLogicOp +#define glFogFuncSGIS bluegl_glFogFuncSGIS +#define glMatrixMultfEXT bluegl_glMatrixMultfEXT +#define glGetTexParameterfv bluegl_glGetTexParameterfv +#define glSecondaryColorP3uiv bluegl_glSecondaryColorP3uiv +#define glMultiTexParameteriEXT bluegl_glMultiTexParameteriEXT +#define glEnableClientStateIndexedEXT bluegl_glEnableClientStateIndexedEXT +#define glGenPathsNV bluegl_glGenPathsNV +#define glGetBufferSubData bluegl_glGetBufferSubData +#define glGetDoublei_v bluegl_glGetDoublei_v +#define glCoverStrokePathNV bluegl_glCoverStrokePathNV +#define glFrontFace bluegl_glFrontFace +#define glScissorIndexedv bluegl_glScissorIndexedv +#define glTextureStorage3D bluegl_glTextureStorage3D +#define glPathFogGenNV bluegl_glPathFogGenNV +#define glPixelTexGenParameterivSGIS bluegl_glPixelTexGenParameterivSGIS +#define glBlendEquationi bluegl_glBlendEquationi +#define glGetHistogramParameterivEXT bluegl_glGetHistogramParameterivEXT +#define glClearNamedFramebufferfi bluegl_glClearNamedFramebufferfi +#define glCopyColorTableSGI bluegl_glCopyColorTableSGI +#define glBinormal3dEXT bluegl_glBinormal3dEXT +#define glGetBufferParameterui64vNV bluegl_glGetBufferParameterui64vNV +#define glTextureImage2DEXT bluegl_glTextureImage2DEXT +#define glTransformFeedbackVaryings bluegl_glTransformFeedbackVaryings +#define glNamedFramebufferSampleLocationsfvNV bluegl_glNamedFramebufferSampleLocationsfvNV +#define glMapTexture2DINTEL bluegl_glMapTexture2DINTEL +#define glMaterialxvOES bluegl_glMaterialxvOES +#define glGenNamesAMD bluegl_glGenNamesAMD +#define glUniform2uiEXT bluegl_glUniform2uiEXT +#define glMultiTexCoord1xvOES bluegl_glMultiTexCoord1xvOES +#define glEnableIndexedEXT bluegl_glEnableIndexedEXT +#define glCompressedTextureImage1DEXT bluegl_glCompressedTextureImage1DEXT +#define glMultiTexCoord3fv bluegl_glMultiTexCoord3fv +#define glGetnPolygonStippleARB bluegl_glGetnPolygonStippleARB +#define glTexCoord2fColor3fVertex3fvSUN bluegl_glTexCoord2fColor3fVertex3fvSUN +#define glBindTransformFeedbackNV bluegl_glBindTransformFeedbackNV +#define glVertexStream2svATI bluegl_glVertexStream2svATI +#define glMultiTexCoord1fvARB bluegl_glMultiTexCoord1fvARB +#define glMultiTexGendvEXT bluegl_glMultiTexGendvEXT +#define glProgramUniform2ui64vNV bluegl_glProgramUniform2ui64vNV +#define glGetNamedRenderbufferParameteriv bluegl_glGetNamedRenderbufferParameteriv +#define glBlendEquationSeparateEXT bluegl_glBlendEquationSeparateEXT +#define glInvalidateBufferData bluegl_glInvalidateBufferData +#define glFragmentLightModelfvSGIX bluegl_glFragmentLightModelfvSGIX +#define glMakeTextureHandleNonResidentARB bluegl_glMakeTextureHandleNonResidentARB +#define glMap2xOES bluegl_glMap2xOES +#define glFramebufferRenderbufferEXT bluegl_glFramebufferRenderbufferEXT +#define glGetMapAttribParameterfvNV bluegl_glGetMapAttribParameterfvNV +#define glVertexAttrib2dvARB bluegl_glVertexAttrib2dvARB +#define glInvalidateBufferSubData bluegl_glInvalidateBufferSubData +#define glVertexAttrib1d bluegl_glVertexAttrib1d +#define glDispatchComputeIndirect bluegl_glDispatchComputeIndirect +#define glStencilFuncSeparate bluegl_glStencilFuncSeparate +#define glMapVertexAttrib2fAPPLE bluegl_glMapVertexAttrib2fAPPLE +#define glProgramUniformMatrix2x4fv bluegl_glProgramUniformMatrix2x4fv +#define glReadPixels bluegl_glReadPixels +#define glVertexArrayAttribIFormat bluegl_glVertexArrayAttribIFormat +#define glCopyMultiTexSubImage1DEXT bluegl_glCopyMultiTexSubImage1DEXT +#define glBlendEquationSeparateIndexedAMD bluegl_glBlendEquationSeparateIndexedAMD +#define glGetTransformFeedbackVaryingEXT bluegl_glGetTransformFeedbackVaryingEXT +#define glProgramUniform2ui64ARB bluegl_glProgramUniform2ui64ARB +#define glProgramUniform1i64vARB bluegl_glProgramUniform1i64vARB +#define glMultiTexCoord4iv bluegl_glMultiTexCoord4iv +#define glLoadIdentityDeformationMapSGIX bluegl_glLoadIdentityDeformationMapSGIX +#define glGetMultiTexGendvEXT bluegl_glGetMultiTexGendvEXT +#define glVertex4xvOES bluegl_glVertex4xvOES +#define glVertexArrayVertexAttribOffsetEXT bluegl_glVertexArrayVertexAttribOffsetEXT +#define glNormalP3ui bluegl_glNormalP3ui +#define glMapParameterivNV bluegl_glMapParameterivNV +#define glColorPointervINTEL bluegl_glColorPointervINTEL +#define glGetQueryObjectui64v bluegl_glGetQueryObjectui64v +#define glGenFencesAPPLE bluegl_glGenFencesAPPLE +#define glNamedBufferPageCommitmentEXT bluegl_glNamedBufferPageCommitmentEXT +#define glGetShaderSourceARB bluegl_glGetShaderSourceARB +#define glClearNamedFramebufferuiv bluegl_glClearNamedFramebufferuiv +#define glVDPAUIsSurfaceNV bluegl_glVDPAUIsSurfaceNV +#define glVertexAttribL2ui64NV bluegl_glVertexAttribL2ui64NV +#define glColor4xvOES bluegl_glColor4xvOES +#define glUniformBlockBinding bluegl_glUniformBlockBinding +#define glListParameterivSGIX bluegl_glListParameterivSGIX +#define glPathSubCoordsNV bluegl_glPathSubCoordsNV +#define glGetProgramStringARB bluegl_glGetProgramStringARB +#define glPathStencilFuncNV bluegl_glPathStencilFuncNV +#define glBindVideoCaptureStreamBufferNV bluegl_glBindVideoCaptureStreamBufferNV +#define glReadnPixelsARB bluegl_glReadnPixelsARB +#define glTexBufferARB bluegl_glTexBufferARB +#define glVertexAttribL2ui64vNV bluegl_glVertexAttribL2ui64vNV +#define glCreateBuffers bluegl_glCreateBuffers +#define glImageTransformParameterfvHP bluegl_glImageTransformParameterfvHP +#define glUniform2d bluegl_glUniform2d +#define glBufferStorage bluegl_glBufferStorage +#define glGetTexFilterFuncSGIS bluegl_glGetTexFilterFuncSGIS +#define glGetHandleARB bluegl_glGetHandleARB +#define glGetHistogramParameterxvOES bluegl_glGetHistogramParameterxvOES +#define glMultiTexCoord2d bluegl_glMultiTexCoord2d +#define glVertex4hNV bluegl_glVertex4hNV +#define glGetPerfMonitorGroupStringAMD bluegl_glGetPerfMonitorGroupStringAMD +#define glCompressedTextureSubImage1D bluegl_glCompressedTextureSubImage1D +#define glIsFramebuffer bluegl_glIsFramebuffer +#define glUniform2dv bluegl_glUniform2dv +#define glVertexAttrib1dvARB bluegl_glVertexAttrib1dvARB +#define glClientWaitSync bluegl_glClientWaitSync +#define glProgramUniform4i64vARB bluegl_glProgramUniform4i64vARB +#define glGetActiveAttribARB bluegl_glGetActiveAttribARB +#define glCompressedTexImage3DARB bluegl_glCompressedTexImage3DARB +#define glVertexAttribI2iEXT bluegl_glVertexAttribI2iEXT +#define glProgramNamedParameter4dNV bluegl_glProgramNamedParameter4dNV +#define glProgramStringARB bluegl_glProgramStringARB +#define glWindowPos3fvMESA bluegl_glWindowPos3fvMESA +#define glBlendFunciARB bluegl_glBlendFunciARB +#define glVertexAttrib4dvNV bluegl_glVertexAttrib4dvNV +#define glWindowPos3dvARB bluegl_glWindowPos3dvARB +#define glMultiTexCoord1bvOES bluegl_glMultiTexCoord1bvOES +#define glVertexAttrib4fvARB bluegl_glVertexAttrib4fvARB +#define glPopGroupMarkerEXT bluegl_glPopGroupMarkerEXT +#define glMultiDrawElements bluegl_glMultiDrawElements +#define glGetInstrumentsSGIX bluegl_glGetInstrumentsSGIX +#define glProgramUniform4dv bluegl_glProgramUniform4dv +#define glColorTableEXT bluegl_glColorTableEXT +#define glTexSubImage1D bluegl_glTexSubImage1D +#define glBeginPerfMonitorAMD bluegl_glBeginPerfMonitorAMD +#define glPointParameterfvSGIS bluegl_glPointParameterfvSGIS +#define glGetImageTransformParameterfvHP bluegl_glGetImageTransformParameterfvHP +#define glVertex3hvNV bluegl_glVertex3hvNV +#define glTexCoord4fVertex4fvSUN bluegl_glTexCoord4fVertex4fvSUN +#define glCompressedTexSubImage1D bluegl_glCompressedTexSubImage1D +#define glWindowPos2dvMESA bluegl_glWindowPos2dvMESA +#define glGetSamplerParameteriv bluegl_glGetSamplerParameteriv +#define glColorPointerListIBM bluegl_glColorPointerListIBM +#define glGetFinalCombinerInputParameterivNV bluegl_glGetFinalCombinerInputParameterivNV +#define glGetVertexAttribiv bluegl_glGetVertexAttribiv +#define glGetTexImage bluegl_glGetTexImage +#define glBufferSubData bluegl_glBufferSubData +#define glVertexAttrib3sARB bluegl_glVertexAttrib3sARB +#define glIsTextureHandleResidentARB bluegl_glIsTextureHandleResidentARB +#define glMultiTexCoord3i bluegl_glMultiTexCoord3i +#define glLinkProgramARB bluegl_glLinkProgramARB +#define glIsProgramNV bluegl_glIsProgramNV +#define glVertexAttribI4i bluegl_glVertexAttribI4i +#define glUniform1i bluegl_glUniform1i +#define glBindAttribLocationARB bluegl_glBindAttribLocationARB +#define glProgramUniform4i64vNV bluegl_glProgramUniform4i64vNV +#define glVertex4xOES bluegl_glVertex4xOES +#define glSetLocalConstantEXT bluegl_glSetLocalConstantEXT +#define glTexSubImage2D bluegl_glTexSubImage2D +#define glWindowPos2f bluegl_glWindowPos2f +#define glVariantPointerEXT bluegl_glVariantPointerEXT +#define glNamedRenderbufferStorageMultisample bluegl_glNamedRenderbufferStorageMultisample +#define glFogCoorddvEXT bluegl_glFogCoorddvEXT +#define glMultiModeDrawArraysIBM bluegl_glMultiModeDrawArraysIBM +#define glMatrixLoaddEXT bluegl_glMatrixLoaddEXT +#define glDeleteQueriesARB bluegl_glDeleteQueriesARB +#define glUniform1fvARB bluegl_glUniform1fvARB +#define glDrawCommandsNV bluegl_glDrawCommandsNV +#define glSecondaryColor3dvEXT bluegl_glSecondaryColor3dvEXT +#define glFlushVertexArrayRangeAPPLE bluegl_glFlushVertexArrayRangeAPPLE +#define glTexEnvxvOES bluegl_glTexEnvxvOES +#define glGetSeparableFilterEXT bluegl_glGetSeparableFilterEXT +#define glVertexAttribI4bvEXT bluegl_glVertexAttribI4bvEXT +#define glUniform3i64NV bluegl_glUniform3i64NV +#define glBlendEquationIndexedAMD bluegl_glBlendEquationIndexedAMD +#define glPointParameterf bluegl_glPointParameterf +#define glVertex4bvOES bluegl_glVertex4bvOES +#define glStencilThenCoverFillPathNV bluegl_glStencilThenCoverFillPathNV +#define glCompressedTextureImage2DEXT bluegl_glCompressedTextureImage2DEXT +#define glBlendEquationSeparate bluegl_glBlendEquationSeparate +#define glGetNamedFramebufferParameteriv bluegl_glGetNamedFramebufferParameteriv +#define glTexImage3DEXT bluegl_glTexImage3DEXT +#define glColorFragmentOp3ATI bluegl_glColorFragmentOp3ATI +#define glNormalPointerListIBM bluegl_glNormalPointerListIBM +#define glTexParameteriv bluegl_glTexParameteriv +#define glCompressedTexSubImage2D bluegl_glCompressedTexSubImage2D +#define glCoverFillPathNV bluegl_glCoverFillPathNV +#define glProgramUniformMatrix4x2dvEXT bluegl_glProgramUniformMatrix4x2dvEXT +#define glVertexAttrib1f bluegl_glVertexAttrib1f +#define glAlphaFragmentOp3ATI bluegl_glAlphaFragmentOp3ATI +#define glBeginQueryIndexed bluegl_glBeginQueryIndexed +#define glProgramUniformMatrix2x3fv bluegl_glProgramUniformMatrix2x3fv +#define glProgramUniform4ui64vNV bluegl_glProgramUniform4ui64vNV +#define glUniform1ui64NV bluegl_glUniform1ui64NV +#define glMultiTexCoord3svARB bluegl_glMultiTexCoord3svARB +#define glWeightivARB bluegl_glWeightivARB +#define glMultiTexCoord4xOES bluegl_glMultiTexCoord4xOES +#define glVertexAttribL2i64NV bluegl_glVertexAttribL2i64NV +#define glProgramUniformMatrix3x4dv bluegl_glProgramUniformMatrix3x4dv +#define glProgramParameteriEXT bluegl_glProgramParameteriEXT +#define glSecondaryColor3sEXT bluegl_glSecondaryColor3sEXT +#define glCompressedTextureSubImage3DEXT bluegl_glCompressedTextureSubImage3DEXT +#define glGetPointervEXT bluegl_glGetPointervEXT +#define glGetMinmaxParameterfvEXT bluegl_glGetMinmaxParameterfvEXT +#define glMultiTexCoord4sARB bluegl_glMultiTexCoord4sARB +#define glDrawElementsInstancedBaseVertexBaseInstance bluegl_glDrawElementsInstancedBaseVertexBaseInstance +#define glVDPAUSurfaceAccessNV bluegl_glVDPAUSurfaceAccessNV +#define glMultiTexCoord2iARB bluegl_glMultiTexCoord2iARB +#define glPathCommandsNV bluegl_glPathCommandsNV +#define glSetMultisamplefvAMD bluegl_glSetMultisamplefvAMD +#define glVertexStream3ivATI bluegl_glVertexStream3ivATI +#define glVDPAUUnregisterSurfaceNV bluegl_glVDPAUUnregisterSurfaceNV +#define glTextureRenderbufferEXT bluegl_glTextureRenderbufferEXT +#define glProgramLocalParameter4dARB bluegl_glProgramLocalParameter4dARB +#define glBindVertexShaderEXT bluegl_glBindVertexShaderEXT +#define glEnableVariantClientStateEXT bluegl_glEnableVariantClientStateEXT +#define glGetPointerIndexedvEXT bluegl_glGetPointerIndexedvEXT +#define glMultiTexEnvfEXT bluegl_glMultiTexEnvfEXT +#define glFrustumxOES bluegl_glFrustumxOES +#define glAreProgramsResidentNV bluegl_glAreProgramsResidentNV +#define glFramebufferSampleLocationsfvNV bluegl_glFramebufferSampleLocationsfvNV +#define glVertexAttrib1sNV bluegl_glVertexAttrib1sNV +#define glGetActiveUniformBlockName bluegl_glGetActiveUniformBlockName +#define glVertex2xOES bluegl_glVertex2xOES +#define glResetMinmaxEXT bluegl_glResetMinmaxEXT +#define glMatrixOrthoEXT bluegl_glMatrixOrthoEXT +#define glUniform4ui64vNV bluegl_glUniform4ui64vNV +#define glProgramUniformMatrix4x3fvEXT bluegl_glProgramUniformMatrix4x3fvEXT +#define glVertexAttribs1svNV bluegl_glVertexAttribs1svNV +#define glDebugMessageCallbackAMD bluegl_glDebugMessageCallbackAMD +#define glProgramUniform1uiEXT bluegl_glProgramUniform1uiEXT +#define glTexBufferEXT bluegl_glTexBufferEXT +#define glUniform4f bluegl_glUniform4f +#define glUpdateObjectBufferATI bluegl_glUpdateObjectBufferATI +#define glProgramUniform1iEXT bluegl_glProgramUniform1iEXT +#define glGetMultiTexEnvfvEXT bluegl_glGetMultiTexEnvfvEXT +#define glVertexAttribL2d bluegl_glVertexAttribL2d +#define glConvolutionParameterxOES bluegl_glConvolutionParameterxOES +#define glGetVertexAttribArrayObjectivATI bluegl_glGetVertexAttribArrayObjectivATI +#define glGetListParameterfvSGIX bluegl_glGetListParameterfvSGIX +#define glInstrumentsBufferSGIX bluegl_glInstrumentsBufferSGIX +#define glDeleteNamesAMD bluegl_glDeleteNamesAMD +#define glGetSubroutineIndex bluegl_glGetSubroutineIndex +#define glVideoCaptureStreamParameterivNV bluegl_glVideoCaptureStreamParameterivNV +#define glMultiTexCoord4i bluegl_glMultiTexCoord4i +#define glGetFramebufferParameteriv bluegl_glGetFramebufferParameteriv +#define glVertexAttrib2hvNV bluegl_glVertexAttrib2hvNV +#define glMakeBufferNonResidentNV bluegl_glMakeBufferNonResidentNV +#define glPixelDataRangeNV bluegl_glPixelDataRangeNV +#define glNamedBufferDataEXT bluegl_glNamedBufferDataEXT +#define glIsImageHandleResidentARB bluegl_glIsImageHandleResidentARB +#define glFrustumfOES bluegl_glFrustumfOES +#define glGetArrayObjectivATI bluegl_glGetArrayObjectivATI +#define glMultiTexParameterIuivEXT bluegl_glMultiTexParameterIuivEXT +#define glGetMapParameterfvNV bluegl_glGetMapParameterfvNV +#define glMultTransposeMatrixxOES bluegl_glMultTransposeMatrixxOES +#define glGetPerfMonitorCounterDataAMD bluegl_glGetPerfMonitorCounterDataAMD +#define glClearDepthxOES bluegl_glClearDepthxOES +#define glColor3xvOES bluegl_glColor3xvOES +#define glVertexAttribI4ivEXT bluegl_glVertexAttribI4ivEXT +#define glMultiTexCoordP4uiv bluegl_glMultiTexCoordP4uiv +#define glVertexAttribI4usv bluegl_glVertexAttribI4usv +#define glGetnTexImage bluegl_glGetnTexImage +#define glReadBuffer bluegl_glReadBuffer +#define glUniform3iARB bluegl_glUniform3iARB +#define glMultiTexBufferEXT bluegl_glMultiTexBufferEXT +#define glNormalStream3fvATI bluegl_glNormalStream3fvATI +#define glDeleteVertexShaderEXT bluegl_glDeleteVertexShaderEXT +#define glVertexAttrib3hvNV bluegl_glVertexAttrib3hvNV +#define glDrawMeshArraysSUN bluegl_glDrawMeshArraysSUN +#define glVertexAttribL3dvEXT bluegl_glVertexAttribL3dvEXT +#define glReplacementCodeuiColor3fVertex3fSUN bluegl_glReplacementCodeuiColor3fVertex3fSUN +#define glProgramUniform1fv bluegl_glProgramUniform1fv +#define glNormal3xvOES bluegl_glNormal3xvOES +#define glGetProgramStageiv bluegl_glGetProgramStageiv +#define glUniform2ui64NV bluegl_glUniform2ui64NV +#define glProgramEnvParameter4fARB bluegl_glProgramEnvParameter4fARB +#define glPixelTransformParameterivEXT bluegl_glPixelTransformParameterivEXT +#define glWindowPos4dvMESA bluegl_glWindowPos4dvMESA +#define glMultiDrawElementsIndirectBindlessCountNV bluegl_glMultiDrawElementsIndirectBindlessCountNV +#define glUniform3i64vARB bluegl_glUniform3i64vARB +#define glTextureStorage3DMultisample bluegl_glTextureStorage3DMultisample +#define glGetNamedBufferParameterui64vNV bluegl_glGetNamedBufferParameterui64vNV +#define glEndTransformFeedback bluegl_glEndTransformFeedback +#define glVertexAttribI3ivEXT bluegl_glVertexAttribI3ivEXT +#define glUniform2f bluegl_glUniform2f +#define glMultiTexCoord1dARB bluegl_glMultiTexCoord1dARB +#define glGetColorTableParameterfv bluegl_glGetColorTableParameterfv +#define glWindowPos3d bluegl_glWindowPos3d +#define glVertexAttribL3ui64vNV bluegl_glVertexAttribL3ui64vNV +#define glReplacementCodeuiSUN bluegl_glReplacementCodeuiSUN +#define glColor4ubVertex3fSUN bluegl_glColor4ubVertex3fSUN +#define glDrawRangeElementsBaseVertex bluegl_glDrawRangeElementsBaseVertex +#define glGetMultiTexParameterivEXT bluegl_glGetMultiTexParameterivEXT +#define glMultiTexCoord3hvNV bluegl_glMultiTexCoord3hvNV +#define glGetQueryBufferObjectuiv bluegl_glGetQueryBufferObjectuiv +#define glGetPerfMonitorGroupsAMD bluegl_glGetPerfMonitorGroupsAMD +#define glUnlockArraysEXT bluegl_glUnlockArraysEXT +#define glPauseTransformFeedback bluegl_glPauseTransformFeedback +#define glGetProgramEnvParameterIivNV bluegl_glGetProgramEnvParameterIivNV +#define glPathTexGenNV bluegl_glPathTexGenNV +#define glVertex3xOES bluegl_glVertex3xOES +#define glEdgeFlagPointerEXT bluegl_glEdgeFlagPointerEXT +#define glVertexAttribBinding bluegl_glVertexAttribBinding +#define glVertexAttrib3f bluegl_glVertexAttrib3f +#define glVertexAttrib4NubARB bluegl_glVertexAttrib4NubARB +#define glWindowPos2svMESA bluegl_glWindowPos2svMESA +#define glGetUniformSubroutineuiv bluegl_glGetUniformSubroutineuiv +#define glMultiTexCoord2ivARB bluegl_glMultiTexCoord2ivARB +#define glFragmentMaterialivSGIX bluegl_glFragmentMaterialivSGIX +#define glSamplerParameteriv bluegl_glSamplerParameteriv +#define glVertexArrayColorOffsetEXT bluegl_glVertexArrayColorOffsetEXT +#define glVertexAttrib3sNV bluegl_glVertexAttrib3sNV +#define glDrawElementsInstanced bluegl_glDrawElementsInstanced +#define glCreateSyncFromCLeventARB bluegl_glCreateSyncFromCLeventARB +#define glInsertEventMarkerEXT bluegl_glInsertEventMarkerEXT +#define glGetTextureParameterfv bluegl_glGetTextureParameterfv +#define glCopyMultiTexImage2DEXT bluegl_glCopyMultiTexImage2DEXT +#define glVertexWeightfEXT bluegl_glVertexWeightfEXT +#define glUniform4i64vARB bluegl_glUniform4i64vARB +#define glGetPathParameterfvNV bluegl_glGetPathParameterfvNV +#define glBlitNamedFramebuffer bluegl_glBlitNamedFramebuffer +#define glTexCoordPointerEXT bluegl_glTexCoordPointerEXT +#define glGetPathMetricsNV bluegl_glGetPathMetricsNV +#define glVertexAttribL2dvEXT bluegl_glVertexAttribL2dvEXT +#define glVariantuivEXT bluegl_glVariantuivEXT +#define glGetVertexAttribdvNV bluegl_glGetVertexAttribdvNV +#define glFenceSync bluegl_glFenceSync +#define glGetTextureParameterIuiv bluegl_glGetTextureParameterIuiv +#define glMultiTexCoord2sARB bluegl_glMultiTexCoord2sARB +#define glUniform2i64NV bluegl_glUniform2i64NV +#define glDeformationMap3dSGIX bluegl_glDeformationMap3dSGIX +#define glDrawRangeElementArrayAPPLE bluegl_glDrawRangeElementArrayAPPLE +#define glDepthFunc bluegl_glDepthFunc +#define glProgramUniform3dvEXT bluegl_glProgramUniform3dvEXT +#define glTexCoord3hvNV bluegl_glTexCoord3hvNV +#define glGetPathLengthNV bluegl_glGetPathLengthNV +#define glUnmapObjectBufferATI bluegl_glUnmapObjectBufferATI +#define glValidateProgramPipeline bluegl_glValidateProgramPipeline +#define glIsProgram bluegl_glIsProgram +#define glVertexAttrib4hvNV bluegl_glVertexAttrib4hvNV +#define glLoadTransposeMatrixdARB bluegl_glLoadTransposeMatrixdARB +#define glMapVertexAttrib2dAPPLE bluegl_glMapVertexAttrib2dAPPLE +#define glProgramBinary bluegl_glProgramBinary +#define glUniform3i bluegl_glUniform3i +#define glProgramUniform2dEXT bluegl_glProgramUniform2dEXT +#define glDepthRangeIndexed bluegl_glDepthRangeIndexed +#define glEvalCoord1xOES bluegl_glEvalCoord1xOES +#define glVertexArrayRangeAPPLE bluegl_glVertexArrayRangeAPPLE +#define glVertexStream1svATI bluegl_glVertexStream1svATI +#define glNormalStream3iATI bluegl_glNormalStream3iATI +#define glProgramUniform4f bluegl_glProgramUniform4f +#define glScalexOES bluegl_glScalexOES +#define glUniform1fv bluegl_glUniform1fv +#define glGetActiveUniform bluegl_glGetActiveUniform +#define glProgramUniformMatrix4x3fv bluegl_glProgramUniformMatrix4x3fv +#define glCreateVertexArrays bluegl_glCreateVertexArrays +#define glWindowPos3dv bluegl_glWindowPos3dv +#define glUniform1fARB bluegl_glUniform1fARB +#define glFragmentMaterialiSGIX bluegl_glFragmentMaterialiSGIX +#define glGetVertexAttribArrayObjectfvATI bluegl_glGetVertexAttribArrayObjectfvATI +#define glClearAccumxOES bluegl_glClearAccumxOES +#define glBindFragDataLocationEXT bluegl_glBindFragDataLocationEXT +#define glMultiTexCoord4dARB bluegl_glMultiTexCoord4dARB +#define glConvolutionParameterfv bluegl_glConvolutionParameterfv +#define glFragmentColorMaterialSGIX bluegl_glFragmentColorMaterialSGIX +#define glUniformMatrix3dv bluegl_glUniformMatrix3dv +#define glGetnPixelMapusv bluegl_glGetnPixelMapusv +#define glFramebufferTextureLayer bluegl_glFramebufferTextureLayer +#define glStencilThenCoverStrokePathInstancedNV bluegl_glStencilThenCoverStrokePathInstancedNV +#define glVDPAURegisterOutputSurfaceNV bluegl_glVDPAURegisterOutputSurfaceNV +#define glMultiTexCoord4dvARB bluegl_glMultiTexCoord4dvARB +#define glCopyTextureSubImage3D bluegl_glCopyTextureSubImage3D +#define glGetVariantIntegervEXT bluegl_glGetVariantIntegervEXT +#define glGetTexEnvxvOES bluegl_glGetTexEnvxvOES +#define glGetFloati_vEXT bluegl_glGetFloati_vEXT +#define glAsyncMarkerSGIX bluegl_glAsyncMarkerSGIX +#define glTexCoord4fColor4fNormal3fVertex4fvSUN bluegl_glTexCoord4fColor4fNormal3fVertex4fvSUN +#define glTexRenderbufferNV bluegl_glTexRenderbufferNV +#define glGetConvolutionParameterfvEXT bluegl_glGetConvolutionParameterfvEXT +#define glLightxvOES bluegl_glLightxvOES +#define glDeleteNamedStringARB bluegl_glDeleteNamedStringARB +#define glColor3hvNV bluegl_glColor3hvNV +#define glUniformMatrix4dv bluegl_glUniformMatrix4dv +#define glCompressedTexImage2DARB bluegl_glCompressedTexImage2DARB +#define glGenTexturesEXT bluegl_glGenTexturesEXT +#define glPathMemoryGlyphIndexArrayNV bluegl_glPathMemoryGlyphIndexArrayNV +#define glGetBufferSubDataARB bluegl_glGetBufferSubDataARB +#define glFinishObjectAPPLE bluegl_glFinishObjectAPPLE +#define glDetachShader bluegl_glDetachShader +#define glBindTexture bluegl_glBindTexture +#define glGetProgramResourcefvNV bluegl_glGetProgramResourcefvNV +#define glTexCoord2fColor4ubVertex3fvSUN bluegl_glTexCoord2fColor4ubVertex3fvSUN +#define glMultiTexCoord4dv bluegl_glMultiTexCoord4dv +#define glIsPointInFillPathNV bluegl_glIsPointInFillPathNV +#define glDrawTransformFeedbackInstanced bluegl_glDrawTransformFeedbackInstanced +#define glProgramParameteriARB bluegl_glProgramParameteriARB +#define glVertexAttrib3fvNV bluegl_glVertexAttrib3fvNV +#define glEnableVertexArrayAttrib bluegl_glEnableVertexArrayAttrib +#define glUniform3ui64vNV bluegl_glUniform3ui64vNV +#define glVertexAttribs4fvNV bluegl_glVertexAttribs4fvNV +#define glGetCompressedTextureImageEXT bluegl_glGetCompressedTextureImageEXT +#define glVertex3bOES bluegl_glVertex3bOES +#define glProgramLocalParameterI4ivNV bluegl_glProgramLocalParameterI4ivNV +#define glWindowPos2fMESA bluegl_glWindowPos2fMESA +#define glWeightusvARB bluegl_glWeightusvARB +#define glGenOcclusionQueriesNV bluegl_glGenOcclusionQueriesNV +#define glTexCoordPointervINTEL bluegl_glTexCoordPointervINTEL +#define glGetTextureParameterIivEXT bluegl_glGetTextureParameterIivEXT +#define glDeleteStatesNV bluegl_glDeleteStatesNV +#define glProgramLocalParameter4fvARB bluegl_glProgramLocalParameter4fvARB +#define glCoverFillPathInstancedNV bluegl_glCoverFillPathInstancedNV +#define glBeginConditionalRenderNVX bluegl_glBeginConditionalRenderNVX +#define glPathDashArrayNV bluegl_glPathDashArrayNV +#define glSpriteParameteriSGIX bluegl_glSpriteParameteriSGIX +#define glGetNamedProgramStringEXT bluegl_glGetNamedProgramStringEXT +#define glCombinerParameterfvNV bluegl_glCombinerParameterfvNV +#define glTexParameterxvOES bluegl_glTexParameterxvOES +#define glVertexArrayVertexAttribDivisorEXT bluegl_glVertexArrayVertexAttribDivisorEXT +#define glProgramSubroutineParametersuivNV bluegl_glProgramSubroutineParametersuivNV +#define glDeleteObjectARB bluegl_glDeleteObjectARB +#define glProgramUniform1i64ARB bluegl_glProgramUniform1i64ARB +#define glFramebufferTextureARB bluegl_glFramebufferTextureARB +#define glElementPointerATI bluegl_glElementPointerATI +#define glUniform2i64vARB bluegl_glUniform2i64vARB +#define glGetBooleanIndexedvEXT bluegl_glGetBooleanIndexedvEXT +#define glVertexAttribP1uiv bluegl_glVertexAttribP1uiv +#define glGetDoubleIndexedvEXT bluegl_glGetDoubleIndexedvEXT +#define glGetUniformiv bluegl_glGetUniformiv +#define glVertexAttribArrayObjectATI bluegl_glVertexAttribArrayObjectATI +#define glBufferSubDataARB bluegl_glBufferSubDataARB +#define glWindowPos2fARB bluegl_glWindowPos2fARB +#define glMultiTexCoord2bvOES bluegl_glMultiTexCoord2bvOES +#define glProgramUniform2i64vARB bluegl_glProgramUniform2i64vARB +#define glTexEnvxOES bluegl_glTexEnvxOES +#define glStencilOpValueAMD bluegl_glStencilOpValueAMD +#define glUniform4ui64vARB bluegl_glUniform4ui64vARB +#define glTangent3iEXT bluegl_glTangent3iEXT +#define glGetVertexAttribLdvEXT bluegl_glGetVertexAttribLdvEXT +#define glGetCoverageModulationTableNV bluegl_glGetCoverageModulationTableNV +#define glVertexWeighthvNV bluegl_glVertexWeighthvNV +#define glWindowPos3iARB bluegl_glWindowPos3iARB +#define glVertexAttribI1iv bluegl_glVertexAttribI1iv +#define glWindowPos3fv bluegl_glWindowPos3fv +#define glVertexStream4ivATI bluegl_glVertexStream4ivATI +#define glTextureImage3DMultisampleCoverageNV bluegl_glTextureImage3DMultisampleCoverageNV +#define glUniform3f bluegl_glUniform3f +#define glAccumxOES bluegl_glAccumxOES +#define glTexStorage3D bluegl_glTexStorage3D +#define glDrawArrays bluegl_glDrawArrays +#define glSamplePatternEXT bluegl_glSamplePatternEXT +#define glNormalPointervINTEL bluegl_glNormalPointervINTEL +#define glWeightubvARB bluegl_glWeightubvARB +#define glGenProgramsNV bluegl_glGenProgramsNV +#define glDepthRangef bluegl_glDepthRangef +#define glGetProgramParameterdvNV bluegl_glGetProgramParameterdvNV +#define glPollInstrumentsSGIX bluegl_glPollInstrumentsSGIX +#define glMultiTexCoord1hNV bluegl_glMultiTexCoord1hNV +#define glSecondaryColor3s bluegl_glSecondaryColor3s +#define glTexCoordP1uiv bluegl_glTexCoordP1uiv +#define glStopInstrumentsSGIX bluegl_glStopInstrumentsSGIX +#define glActiveTexture bluegl_glActiveTexture +#define glVertexAttribs2svNV bluegl_glVertexAttribs2svNV +#define glGetActiveAtomicCounterBufferiv bluegl_glGetActiveAtomicCounterBufferiv +#define glEndConditionalRenderNVX bluegl_glEndConditionalRenderNVX +#define glDrawRangeElementArrayATI bluegl_glDrawRangeElementArrayATI +#define glCopyMultiTexImage1DEXT bluegl_glCopyMultiTexImage1DEXT +#define glReplacementCodeusSUN bluegl_glReplacementCodeusSUN +#define glMultiTexGendEXT bluegl_glMultiTexGendEXT +#define glMatrixRotatefEXT bluegl_glMatrixRotatefEXT +#define glBindBufferOffsetNV bluegl_glBindBufferOffsetNV +#define glVertexAttribI1ui bluegl_glVertexAttribI1ui +#define glMakeImageHandleNonResidentARB bluegl_glMakeImageHandleNonResidentARB +#define glTextureParameteriEXT bluegl_glTextureParameteriEXT +#define glDebugMessageInsertARB bluegl_glDebugMessageInsertARB +#define glVertexAttrib4NubvARB bluegl_glVertexAttrib4NubvARB +#define glDeleteTexturesEXT bluegl_glDeleteTexturesEXT +#define glWindowPos3svARB bluegl_glWindowPos3svARB +#define glTexParameterxOES bluegl_glTexParameterxOES +#define glVertexStream3fATI bluegl_glVertexStream3fATI +#define glNormal3xOES bluegl_glNormal3xOES +#define glMultiTexCoord4bvOES bluegl_glMultiTexCoord4bvOES +#define glVertexAttribL1dv bluegl_glVertexAttribL1dv +#define glGetImageTransformParameterivHP bluegl_glGetImageTransformParameterivHP +#define glGetSubroutineUniformLocation bluegl_glGetSubroutineUniformLocation +#define glProgramEnvParameter4fvARB bluegl_glProgramEnvParameter4fvARB +#define glGetTextureImageEXT bluegl_glGetTextureImageEXT +#define glBindTexGenParameterEXT bluegl_glBindTexGenParameterEXT +#define glMinSampleShadingARB bluegl_glMinSampleShadingARB +#define glGetAttachedObjectsARB bluegl_glGetAttachedObjectsARB +#define glGetVertexArrayiv bluegl_glGetVertexArrayiv +#define glWeightfvARB bluegl_glWeightfvARB +#define glGetPathCommandsNV bluegl_glGetPathCommandsNV +#define glGetColorTableParameterivSGI bluegl_glGetColorTableParameterivSGI +#define glGetNamedProgramivEXT bluegl_glGetNamedProgramivEXT +#define glSecondaryColor3ubvEXT bluegl_glSecondaryColor3ubvEXT +#define glVDPAURegisterVideoSurfaceNV bluegl_glVDPAURegisterVideoSurfaceNV +#define glTexParameterf bluegl_glTexParameterf +#define glVertexAttribL4i64NV bluegl_glVertexAttribL4i64NV +#define glPollAsyncSGIX bluegl_glPollAsyncSGIX +#define glBufferParameteriAPPLE bluegl_glBufferParameteriAPPLE +#define glApplyTextureEXT bluegl_glApplyTextureEXT +#define glGenVertexShadersEXT bluegl_glGenVertexShadersEXT +#define glTexImage2DMultisampleCoverageNV bluegl_glTexImage2DMultisampleCoverageNV +#define glObjectUnpurgeableAPPLE bluegl_glObjectUnpurgeableAPPLE +#define glCopyNamedBufferSubData bluegl_glCopyNamedBufferSubData +#define glVertexAttrib4dv bluegl_glVertexAttrib4dv +#define glClearTexSubImage bluegl_glClearTexSubImage +#define glPointAlongPathNV bluegl_glPointAlongPathNV +#define glFramebufferTexture1DEXT bluegl_glFramebufferTexture1DEXT +#define glMatrixLoad3x2fNV bluegl_glMatrixLoad3x2fNV +#define glGetUniformui64vARB bluegl_glGetUniformui64vARB +#define glTextureStorage3DMultisampleEXT bluegl_glTextureStorage3DMultisampleEXT +#define glTexCoord1bvOES bluegl_glTexCoord1bvOES +#define glGetBufferParameteri64v bluegl_glGetBufferParameteri64v +#define glQueryMatrixxOES bluegl_glQueryMatrixxOES +#define glVertexAttrib1fv bluegl_glVertexAttrib1fv +#define glVertexAttribP3ui bluegl_glVertexAttribP3ui +#define glVDPAUInitNV bluegl_glVDPAUInitNV +#define glPathStencilDepthOffsetNV bluegl_glPathStencilDepthOffsetNV +#define glLightxOES bluegl_glLightxOES +#define glVertexAttribI3i bluegl_glVertexAttribI3i +#define glProgramUniformHandleui64vARB bluegl_glProgramUniformHandleui64vARB +#define glTextureParameteriv bluegl_glTextureParameteriv +#define glProgramUniformHandleui64NV bluegl_glProgramUniformHandleui64NV +#define glGetVertexArrayIntegervEXT bluegl_glGetVertexArrayIntegervEXT +#define glDrawElements bluegl_glDrawElements +#define glProgramUniform3i64ARB bluegl_glProgramUniform3i64ARB +#define glDeleteAsyncMarkersSGIX bluegl_glDeleteAsyncMarkersSGIX +#define glGetLightxOES bluegl_glGetLightxOES +#define glCreateCommandListsNV bluegl_glCreateCommandListsNV +#define glClear bluegl_glClear +#define glUniformui64vNV bluegl_glUniformui64vNV +#define glVertexAttrib2dvNV bluegl_glVertexAttrib2dvNV +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN bluegl_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN +#define glWindowPos3sARB bluegl_glWindowPos3sARB +#define glDrawTextureNV bluegl_glDrawTextureNV +#define glIsSync bluegl_glIsSync +#define glMatrixTranslatedEXT bluegl_glMatrixTranslatedEXT +#define glGetActiveVaryingNV bluegl_glGetActiveVaryingNV +#define glCreateQueries bluegl_glCreateQueries +#define glGetProgramEnvParameterdvARB bluegl_glGetProgramEnvParameterdvARB +#define glVertexArrayVertexAttribIOffsetEXT bluegl_glVertexArrayVertexAttribIOffsetEXT +#define glGetLocalConstantBooleanvEXT bluegl_glGetLocalConstantBooleanvEXT +#define glGetProgramParameterfvNV bluegl_glGetProgramParameterfvNV +#define glSpriteParameterivSGIX bluegl_glSpriteParameterivSGIX +#define glMultiTexCoord3xvOES bluegl_glMultiTexCoord3xvOES +#define glBindBufferRangeNV bluegl_glBindBufferRangeNV +#define glMultiTexCoord1sv bluegl_glMultiTexCoord1sv +#define glVertexStream1ivATI bluegl_glVertexStream1ivATI +#define glGetQueryObjectivARB bluegl_glGetQueryObjectivARB +#define glReplacementCodeuiColor4ubVertex3fvSUN bluegl_glReplacementCodeuiColor4ubVertex3fvSUN +#define glFlushMappedNamedBufferRange bluegl_glFlushMappedNamedBufferRange +#define glPointParameteriv bluegl_glPointParameteriv +#define glGetTextureLevelParameterivEXT bluegl_glGetTextureLevelParameterivEXT +#define glMultiTexEnviEXT bluegl_glMultiTexEnviEXT +#define glPolygonOffset bluegl_glPolygonOffset +#define glUniform1ui64ARB bluegl_glUniform1ui64ARB +#define glDeleteVertexArrays bluegl_glDeleteVertexArrays +#define glGetUniformi64vNV bluegl_glGetUniformi64vNV +#define glVertexAttribI3iv bluegl_glVertexAttribI3iv +#define glEndQueryIndexed bluegl_glEndQueryIndexed +#define glTextureSubImage1DEXT bluegl_glTextureSubImage1DEXT +#define glVertexAttribI4ubvEXT bluegl_glVertexAttribI4ubvEXT +#define glVertexAttribP4ui bluegl_glVertexAttribP4ui +#define glNamedProgramLocalParameter4dvEXT bluegl_glNamedProgramLocalParameter4dvEXT +#define glGetNamedProgramLocalParameterIuivEXT bluegl_glGetNamedProgramLocalParameterIuivEXT +#define glGetPixelTexGenParameterivSGIS bluegl_glGetPixelTexGenParameterivSGIS +#define glGetnMapdv bluegl_glGetnMapdv +#define glMultiTexCoord4svARB bluegl_glMultiTexCoord4svARB +#define glVertexStream2ivATI bluegl_glVertexStream2ivATI +#define glUniform4uivEXT bluegl_glUniform4uivEXT +#define glGetPointeri_vEXT bluegl_glGetPointeri_vEXT +#define glClearTexImage bluegl_glClearTexImage +#define glVertexAttribP1ui bluegl_glVertexAttribP1ui +#define glCompressedTexImage1DARB bluegl_glCompressedTexImage1DARB +#define glTextureStorage1DEXT bluegl_glTextureStorage1DEXT +#define glUniform4fvARB bluegl_glUniform4fvARB +#define glFramebufferTexture3DEXT bluegl_glFramebufferTexture3DEXT +#define glDrawElementsIndirect bluegl_glDrawElementsIndirect +#define glBindBufferBaseEXT bluegl_glBindBufferBaseEXT +#define glIglooInterfaceSGIX bluegl_glIglooInterfaceSGIX +#define glMinmaxEXT bluegl_glMinmaxEXT +#define glClearDepthf bluegl_glClearDepthf +#define glReadnPixels bluegl_glReadnPixels +#define glGenerateTextureMipmap bluegl_glGenerateTextureMipmap +#define glGetnPixelMapuivARB bluegl_glGetnPixelMapuivARB +#define glProgramLocalParameter4fARB bluegl_glProgramLocalParameter4fARB +#define glVertexAttribL1dvEXT bluegl_glVertexAttribL1dvEXT +#define glBeginTransformFeedback bluegl_glBeginTransformFeedback +#define glDepthBoundsEXT bluegl_glDepthBoundsEXT +#define glVertexAttrib2f bluegl_glVertexAttrib2f +#define glProgramEnvParametersI4ivNV bluegl_glProgramEnvParametersI4ivNV +#define glTexCoord4fVertex4fSUN bluegl_glTexCoord4fVertex4fSUN +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN bluegl_glReplacementCodeuiColor4fNormal3fVertex3fvSUN +#define glGetNamedProgramLocalParameterfvEXT bluegl_glGetNamedProgramLocalParameterfvEXT +#define glProgramUniform1ui64ARB bluegl_glProgramUniform1ui64ARB +#define glReadInstrumentsSGIX bluegl_glReadInstrumentsSGIX +#define glVertexAttrib3dNV bluegl_glVertexAttrib3dNV +#define glProgramParameter4dvNV bluegl_glProgramParameter4dvNV +#define glColorTableParameterivSGI bluegl_glColorTableParameterivSGI +#define glUniform1f bluegl_glUniform1f +#define glMultiTexRenderbufferEXT bluegl_glMultiTexRenderbufferEXT +#define glVertexAttribI4uiEXT bluegl_glVertexAttribI4uiEXT +#define glGetConvolutionParameterfv bluegl_glGetConvolutionParameterfv +#define glMultiTexCoord3sARB bluegl_glMultiTexCoord3sARB +#define glGetTexParameterxvOES bluegl_glGetTexParameterxvOES +#define glGetNamedBufferParameteriv bluegl_glGetNamedBufferParameteriv +#define glMultiDrawElementArrayAPPLE bluegl_glMultiDrawElementArrayAPPLE +#define glGetnConvolutionFilter bluegl_glGetnConvolutionFilter +#define glUniformMatrix2x3fv bluegl_glUniformMatrix2x3fv +#define glBindBuffersRange bluegl_glBindBuffersRange +#define glMakeImageHandleNonResidentNV bluegl_glMakeImageHandleNonResidentNV +#define glFinalCombinerInputNV bluegl_glFinalCombinerInputNV +#define glFlush bluegl_glFlush +#define glVertexArrayElementBuffer bluegl_glVertexArrayElementBuffer +#define glProgramUniform4uiEXT bluegl_glProgramUniform4uiEXT +#define glVertexAttrib4ubvNV bluegl_glVertexAttrib4ubvNV +#define glSampleMapATI bluegl_glSampleMapATI +#define glMultiTexCoord1bOES bluegl_glMultiTexCoord1bOES +#define glVertexAttribParameteriAMD bluegl_glVertexAttribParameteriAMD +#define glPointParameterfARB bluegl_glPointParameterfARB +#define glWindowPos2dMESA bluegl_glWindowPos2dMESA + +#endif // TNT_FILAMENT_BLUEGL__DEFINES_H diff --git a/macos/include/bluevk/BlueVK.h b/macos/include/bluevk/BlueVK.h new file mode 100644 index 00000000..a57c528a --- /dev/null +++ b/macos/include/bluevk/BlueVK.h @@ -0,0 +1,994 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/********************************************************************************************** + * Generated by bluevk/bluevk-gen.py + * DO NOT EDIT + **********************************************************************************************/ + + +#ifndef TNT_FILAMENT_BLUEVK_H +#define TNT_FILAMENT_BLUEVK_H + +#define VK_ENABLE_BETA_EXTENSIONS + +// BlueVK dynamically loads all function pointers, so it cannot allow function prototypes, which +// would assume static linking for Vulkan entry points. +#if defined(VULKAN_H_) && !defined(VK_NO_PROTOTYPES) +#error Please do not include vulkan.h when using BlueVK +#endif + +// Even though we don't use function prototypes, we still need to include vulkan.h for all Vulkan +// types, including the PFN_ types. +#ifndef VULKAN_H_ + #ifndef VK_NO_PROTOTYPES + #define VK_NO_PROTOTYPES + #endif + + #if defined(__ANDROID__) + #define VK_USE_PLATFORM_ANDROID_KHR 1 + #elif defined(IOS) + #define VK_USE_PLATFORM_IOS_MVK 1 + #elif defined(__linux__) + #if defined(FILAMENT_SUPPORTS_XCB) + #define VK_USE_PLATFORM_XCB_KHR 1 + #endif + #if defined(FILAMENT_SUPPORTS_XLIB) + #define VK_USE_PLATFORM_XLIB_KHR 1 + #endif + #if defined(FILAMENT_SUPPORTS_WAYLAND) + #define VK_USE_PLATFORM_WAYLAND_KHR 1 + #endif + #elif defined(__APPLE__) + #define VK_USE_PLATFORM_MACOS_MVK 1 + #elif defined(WIN32) + #define VK_USE_PLATFORM_WIN32_KHR 1 + #endif + + #include +#endif + +#include + +namespace bluevk { + + // Returns false if BlueGL could not find the Vulkan shared library. + bool initialize(); + + void bindInstance(VkInstance instance); + +#if defined(VK_VERSION_1_0) +extern PFN_vkAllocateCommandBuffers vkAllocateCommandBuffers; +extern PFN_vkAllocateDescriptorSets vkAllocateDescriptorSets; +extern PFN_vkAllocateMemory vkAllocateMemory; +extern PFN_vkBeginCommandBuffer vkBeginCommandBuffer; +extern PFN_vkBindBufferMemory vkBindBufferMemory; +extern PFN_vkBindImageMemory vkBindImageMemory; +extern PFN_vkCmdBeginQuery vkCmdBeginQuery; +extern PFN_vkCmdBeginRenderPass vkCmdBeginRenderPass; +extern PFN_vkCmdBindDescriptorSets vkCmdBindDescriptorSets; +extern PFN_vkCmdBindIndexBuffer vkCmdBindIndexBuffer; +extern PFN_vkCmdBindPipeline vkCmdBindPipeline; +extern PFN_vkCmdBindVertexBuffers vkCmdBindVertexBuffers; +extern PFN_vkCmdBlitImage vkCmdBlitImage; +extern PFN_vkCmdClearAttachments vkCmdClearAttachments; +extern PFN_vkCmdClearColorImage vkCmdClearColorImage; +extern PFN_vkCmdClearDepthStencilImage vkCmdClearDepthStencilImage; +extern PFN_vkCmdCopyBuffer vkCmdCopyBuffer; +extern PFN_vkCmdCopyBufferToImage vkCmdCopyBufferToImage; +extern PFN_vkCmdCopyImage vkCmdCopyImage; +extern PFN_vkCmdCopyImageToBuffer vkCmdCopyImageToBuffer; +extern PFN_vkCmdCopyQueryPoolResults vkCmdCopyQueryPoolResults; +extern PFN_vkCmdDispatch vkCmdDispatch; +extern PFN_vkCmdDispatchIndirect vkCmdDispatchIndirect; +extern PFN_vkCmdDraw vkCmdDraw; +extern PFN_vkCmdDrawIndexed vkCmdDrawIndexed; +extern PFN_vkCmdDrawIndexedIndirect vkCmdDrawIndexedIndirect; +extern PFN_vkCmdDrawIndirect vkCmdDrawIndirect; +extern PFN_vkCmdEndQuery vkCmdEndQuery; +extern PFN_vkCmdEndRenderPass vkCmdEndRenderPass; +extern PFN_vkCmdExecuteCommands vkCmdExecuteCommands; +extern PFN_vkCmdFillBuffer vkCmdFillBuffer; +extern PFN_vkCmdNextSubpass vkCmdNextSubpass; +extern PFN_vkCmdPipelineBarrier vkCmdPipelineBarrier; +extern PFN_vkCmdPushConstants vkCmdPushConstants; +extern PFN_vkCmdResetEvent vkCmdResetEvent; +extern PFN_vkCmdResetQueryPool vkCmdResetQueryPool; +extern PFN_vkCmdResolveImage vkCmdResolveImage; +extern PFN_vkCmdSetBlendConstants vkCmdSetBlendConstants; +extern PFN_vkCmdSetDepthBias vkCmdSetDepthBias; +extern PFN_vkCmdSetDepthBounds vkCmdSetDepthBounds; +extern PFN_vkCmdSetEvent vkCmdSetEvent; +extern PFN_vkCmdSetLineWidth vkCmdSetLineWidth; +extern PFN_vkCmdSetScissor vkCmdSetScissor; +extern PFN_vkCmdSetStencilCompareMask vkCmdSetStencilCompareMask; +extern PFN_vkCmdSetStencilReference vkCmdSetStencilReference; +extern PFN_vkCmdSetStencilWriteMask vkCmdSetStencilWriteMask; +extern PFN_vkCmdSetViewport vkCmdSetViewport; +extern PFN_vkCmdUpdateBuffer vkCmdUpdateBuffer; +extern PFN_vkCmdWaitEvents vkCmdWaitEvents; +extern PFN_vkCmdWriteTimestamp vkCmdWriteTimestamp; +extern PFN_vkCreateBuffer vkCreateBuffer; +extern PFN_vkCreateBufferView vkCreateBufferView; +extern PFN_vkCreateCommandPool vkCreateCommandPool; +extern PFN_vkCreateComputePipelines vkCreateComputePipelines; +extern PFN_vkCreateDescriptorPool vkCreateDescriptorPool; +extern PFN_vkCreateDescriptorSetLayout vkCreateDescriptorSetLayout; +extern PFN_vkCreateDevice vkCreateDevice; +extern PFN_vkCreateEvent vkCreateEvent; +extern PFN_vkCreateFence vkCreateFence; +extern PFN_vkCreateFramebuffer vkCreateFramebuffer; +extern PFN_vkCreateGraphicsPipelines vkCreateGraphicsPipelines; +extern PFN_vkCreateImage vkCreateImage; +extern PFN_vkCreateImageView vkCreateImageView; +extern PFN_vkCreateInstance vkCreateInstance; +extern PFN_vkCreatePipelineCache vkCreatePipelineCache; +extern PFN_vkCreatePipelineLayout vkCreatePipelineLayout; +extern PFN_vkCreateQueryPool vkCreateQueryPool; +extern PFN_vkCreateRenderPass vkCreateRenderPass; +extern PFN_vkCreateSampler vkCreateSampler; +extern PFN_vkCreateSemaphore vkCreateSemaphore; +extern PFN_vkCreateShaderModule vkCreateShaderModule; +extern PFN_vkDestroyBuffer vkDestroyBuffer; +extern PFN_vkDestroyBufferView vkDestroyBufferView; +extern PFN_vkDestroyCommandPool vkDestroyCommandPool; +extern PFN_vkDestroyDescriptorPool vkDestroyDescriptorPool; +extern PFN_vkDestroyDescriptorSetLayout vkDestroyDescriptorSetLayout; +extern PFN_vkDestroyDevice vkDestroyDevice; +extern PFN_vkDestroyEvent vkDestroyEvent; +extern PFN_vkDestroyFence vkDestroyFence; +extern PFN_vkDestroyFramebuffer vkDestroyFramebuffer; +extern PFN_vkDestroyImage vkDestroyImage; +extern PFN_vkDestroyImageView vkDestroyImageView; +extern PFN_vkDestroyInstance vkDestroyInstance; +extern PFN_vkDestroyPipeline vkDestroyPipeline; +extern PFN_vkDestroyPipelineCache vkDestroyPipelineCache; +extern PFN_vkDestroyPipelineLayout vkDestroyPipelineLayout; +extern PFN_vkDestroyQueryPool vkDestroyQueryPool; +extern PFN_vkDestroyRenderPass vkDestroyRenderPass; +extern PFN_vkDestroySampler vkDestroySampler; +extern PFN_vkDestroySemaphore vkDestroySemaphore; +extern PFN_vkDestroyShaderModule vkDestroyShaderModule; +extern PFN_vkDeviceWaitIdle vkDeviceWaitIdle; +extern PFN_vkEndCommandBuffer vkEndCommandBuffer; +extern PFN_vkEnumerateDeviceExtensionProperties vkEnumerateDeviceExtensionProperties; +extern PFN_vkEnumerateDeviceLayerProperties vkEnumerateDeviceLayerProperties; +extern PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties; +extern PFN_vkEnumerateInstanceLayerProperties vkEnumerateInstanceLayerProperties; +extern PFN_vkEnumeratePhysicalDevices vkEnumeratePhysicalDevices; +extern PFN_vkFlushMappedMemoryRanges vkFlushMappedMemoryRanges; +extern PFN_vkFreeCommandBuffers vkFreeCommandBuffers; +extern PFN_vkFreeDescriptorSets vkFreeDescriptorSets; +extern PFN_vkFreeMemory vkFreeMemory; +extern PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements; +extern PFN_vkGetDeviceMemoryCommitment vkGetDeviceMemoryCommitment; +extern PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr; +extern PFN_vkGetDeviceQueue vkGetDeviceQueue; +extern PFN_vkGetEventStatus vkGetEventStatus; +extern PFN_vkGetFenceStatus vkGetFenceStatus; +extern PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements; +extern PFN_vkGetImageSparseMemoryRequirements vkGetImageSparseMemoryRequirements; +extern PFN_vkGetImageSubresourceLayout vkGetImageSubresourceLayout; +extern PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr; +extern PFN_vkGetPhysicalDeviceFeatures vkGetPhysicalDeviceFeatures; +extern PFN_vkGetPhysicalDeviceFormatProperties vkGetPhysicalDeviceFormatProperties; +extern PFN_vkGetPhysicalDeviceImageFormatProperties vkGetPhysicalDeviceImageFormatProperties; +extern PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties; +extern PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties; +extern PFN_vkGetPhysicalDeviceQueueFamilyProperties vkGetPhysicalDeviceQueueFamilyProperties; +extern PFN_vkGetPhysicalDeviceSparseImageFormatProperties vkGetPhysicalDeviceSparseImageFormatProperties; +extern PFN_vkGetPipelineCacheData vkGetPipelineCacheData; +extern PFN_vkGetQueryPoolResults vkGetQueryPoolResults; +extern PFN_vkGetRenderAreaGranularity vkGetRenderAreaGranularity; +extern PFN_vkInvalidateMappedMemoryRanges vkInvalidateMappedMemoryRanges; +extern PFN_vkMapMemory vkMapMemory; +extern PFN_vkMergePipelineCaches vkMergePipelineCaches; +extern PFN_vkQueueBindSparse vkQueueBindSparse; +extern PFN_vkQueueSubmit vkQueueSubmit; +extern PFN_vkQueueWaitIdle vkQueueWaitIdle; +extern PFN_vkResetCommandBuffer vkResetCommandBuffer; +extern PFN_vkResetCommandPool vkResetCommandPool; +extern PFN_vkResetDescriptorPool vkResetDescriptorPool; +extern PFN_vkResetEvent vkResetEvent; +extern PFN_vkResetFences vkResetFences; +extern PFN_vkSetEvent vkSetEvent; +extern PFN_vkUnmapMemory vkUnmapMemory; +extern PFN_vkUpdateDescriptorSets vkUpdateDescriptorSets; +extern PFN_vkWaitForFences vkWaitForFences; +#endif // defined(VK_VERSION_1_0) +#if defined(VK_VERSION_1_1) +extern PFN_vkBindBufferMemory2 vkBindBufferMemory2; +extern PFN_vkBindImageMemory2 vkBindImageMemory2; +extern PFN_vkCmdDispatchBase vkCmdDispatchBase; +extern PFN_vkCmdSetDeviceMask vkCmdSetDeviceMask; +extern PFN_vkCreateDescriptorUpdateTemplate vkCreateDescriptorUpdateTemplate; +extern PFN_vkCreateSamplerYcbcrConversion vkCreateSamplerYcbcrConversion; +extern PFN_vkDestroyDescriptorUpdateTemplate vkDestroyDescriptorUpdateTemplate; +extern PFN_vkDestroySamplerYcbcrConversion vkDestroySamplerYcbcrConversion; +extern PFN_vkEnumerateInstanceVersion vkEnumerateInstanceVersion; +extern PFN_vkEnumeratePhysicalDeviceGroups vkEnumeratePhysicalDeviceGroups; +extern PFN_vkGetBufferMemoryRequirements2 vkGetBufferMemoryRequirements2; +extern PFN_vkGetDescriptorSetLayoutSupport vkGetDescriptorSetLayoutSupport; +extern PFN_vkGetDeviceGroupPeerMemoryFeatures vkGetDeviceGroupPeerMemoryFeatures; +extern PFN_vkGetDeviceQueue2 vkGetDeviceQueue2; +extern PFN_vkGetImageMemoryRequirements2 vkGetImageMemoryRequirements2; +extern PFN_vkGetImageSparseMemoryRequirements2 vkGetImageSparseMemoryRequirements2; +extern PFN_vkGetPhysicalDeviceExternalBufferProperties vkGetPhysicalDeviceExternalBufferProperties; +extern PFN_vkGetPhysicalDeviceExternalFenceProperties vkGetPhysicalDeviceExternalFenceProperties; +extern PFN_vkGetPhysicalDeviceExternalSemaphoreProperties vkGetPhysicalDeviceExternalSemaphoreProperties; +extern PFN_vkGetPhysicalDeviceFeatures2 vkGetPhysicalDeviceFeatures2; +extern PFN_vkGetPhysicalDeviceFormatProperties2 vkGetPhysicalDeviceFormatProperties2; +extern PFN_vkGetPhysicalDeviceImageFormatProperties2 vkGetPhysicalDeviceImageFormatProperties2; +extern PFN_vkGetPhysicalDeviceMemoryProperties2 vkGetPhysicalDeviceMemoryProperties2; +extern PFN_vkGetPhysicalDeviceProperties2 vkGetPhysicalDeviceProperties2; +extern PFN_vkGetPhysicalDeviceQueueFamilyProperties2 vkGetPhysicalDeviceQueueFamilyProperties2; +extern PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 vkGetPhysicalDeviceSparseImageFormatProperties2; +extern PFN_vkTrimCommandPool vkTrimCommandPool; +extern PFN_vkUpdateDescriptorSetWithTemplate vkUpdateDescriptorSetWithTemplate; +#endif // defined(VK_VERSION_1_1) +#if defined(VK_VERSION_1_2) +extern PFN_vkCmdBeginRenderPass2 vkCmdBeginRenderPass2; +extern PFN_vkCmdDrawIndexedIndirectCount vkCmdDrawIndexedIndirectCount; +extern PFN_vkCmdDrawIndirectCount vkCmdDrawIndirectCount; +extern PFN_vkCmdEndRenderPass2 vkCmdEndRenderPass2; +extern PFN_vkCmdNextSubpass2 vkCmdNextSubpass2; +extern PFN_vkCreateRenderPass2 vkCreateRenderPass2; +extern PFN_vkGetBufferDeviceAddress vkGetBufferDeviceAddress; +extern PFN_vkGetBufferOpaqueCaptureAddress vkGetBufferOpaqueCaptureAddress; +extern PFN_vkGetDeviceMemoryOpaqueCaptureAddress vkGetDeviceMemoryOpaqueCaptureAddress; +extern PFN_vkGetSemaphoreCounterValue vkGetSemaphoreCounterValue; +extern PFN_vkResetQueryPool vkResetQueryPool; +extern PFN_vkSignalSemaphore vkSignalSemaphore; +extern PFN_vkWaitSemaphores vkWaitSemaphores; +#endif // defined(VK_VERSION_1_2) +#if defined(VK_VERSION_1_3) +extern PFN_vkCmdBeginRendering vkCmdBeginRendering; +extern PFN_vkCmdBindVertexBuffers2 vkCmdBindVertexBuffers2; +extern PFN_vkCmdBlitImage2 vkCmdBlitImage2; +extern PFN_vkCmdCopyBuffer2 vkCmdCopyBuffer2; +extern PFN_vkCmdCopyBufferToImage2 vkCmdCopyBufferToImage2; +extern PFN_vkCmdCopyImage2 vkCmdCopyImage2; +extern PFN_vkCmdCopyImageToBuffer2 vkCmdCopyImageToBuffer2; +extern PFN_vkCmdEndRendering vkCmdEndRendering; +extern PFN_vkCmdPipelineBarrier2 vkCmdPipelineBarrier2; +extern PFN_vkCmdResetEvent2 vkCmdResetEvent2; +extern PFN_vkCmdResolveImage2 vkCmdResolveImage2; +extern PFN_vkCmdSetCullMode vkCmdSetCullMode; +extern PFN_vkCmdSetDepthBiasEnable vkCmdSetDepthBiasEnable; +extern PFN_vkCmdSetDepthBoundsTestEnable vkCmdSetDepthBoundsTestEnable; +extern PFN_vkCmdSetDepthCompareOp vkCmdSetDepthCompareOp; +extern PFN_vkCmdSetDepthTestEnable vkCmdSetDepthTestEnable; +extern PFN_vkCmdSetDepthWriteEnable vkCmdSetDepthWriteEnable; +extern PFN_vkCmdSetEvent2 vkCmdSetEvent2; +extern PFN_vkCmdSetFrontFace vkCmdSetFrontFace; +extern PFN_vkCmdSetPrimitiveRestartEnable vkCmdSetPrimitiveRestartEnable; +extern PFN_vkCmdSetPrimitiveTopology vkCmdSetPrimitiveTopology; +extern PFN_vkCmdSetRasterizerDiscardEnable vkCmdSetRasterizerDiscardEnable; +extern PFN_vkCmdSetScissorWithCount vkCmdSetScissorWithCount; +extern PFN_vkCmdSetStencilOp vkCmdSetStencilOp; +extern PFN_vkCmdSetStencilTestEnable vkCmdSetStencilTestEnable; +extern PFN_vkCmdSetViewportWithCount vkCmdSetViewportWithCount; +extern PFN_vkCmdWaitEvents2 vkCmdWaitEvents2; +extern PFN_vkCmdWriteTimestamp2 vkCmdWriteTimestamp2; +extern PFN_vkCreatePrivateDataSlot vkCreatePrivateDataSlot; +extern PFN_vkDestroyPrivateDataSlot vkDestroyPrivateDataSlot; +extern PFN_vkGetDeviceBufferMemoryRequirements vkGetDeviceBufferMemoryRequirements; +extern PFN_vkGetDeviceImageMemoryRequirements vkGetDeviceImageMemoryRequirements; +extern PFN_vkGetDeviceImageSparseMemoryRequirements vkGetDeviceImageSparseMemoryRequirements; +extern PFN_vkGetPhysicalDeviceToolProperties vkGetPhysicalDeviceToolProperties; +extern PFN_vkGetPrivateData vkGetPrivateData; +extern PFN_vkQueueSubmit2 vkQueueSubmit2; +extern PFN_vkSetPrivateData vkSetPrivateData; +#endif // defined(VK_VERSION_1_3) +#if defined(VK_AMD_buffer_marker) +extern PFN_vkCmdWriteBufferMarkerAMD vkCmdWriteBufferMarkerAMD; +#endif // defined(VK_AMD_buffer_marker) +#if defined(VK_AMD_display_native_hdr) +extern PFN_vkSetLocalDimmingAMD vkSetLocalDimmingAMD; +#endif // defined(VK_AMD_display_native_hdr) +#if defined(VK_AMD_draw_indirect_count) +extern PFN_vkCmdDrawIndexedIndirectCountAMD vkCmdDrawIndexedIndirectCountAMD; +extern PFN_vkCmdDrawIndirectCountAMD vkCmdDrawIndirectCountAMD; +#endif // defined(VK_AMD_draw_indirect_count) +#if defined(VK_AMD_shader_info) +extern PFN_vkGetShaderInfoAMD vkGetShaderInfoAMD; +#endif // defined(VK_AMD_shader_info) +#if defined(VK_ANDROID_external_memory_android_hardware_buffer) +extern PFN_vkGetAndroidHardwareBufferPropertiesANDROID vkGetAndroidHardwareBufferPropertiesANDROID; +extern PFN_vkGetMemoryAndroidHardwareBufferANDROID vkGetMemoryAndroidHardwareBufferANDROID; +#endif // defined(VK_ANDROID_external_memory_android_hardware_buffer) +#if defined(VK_ANDROID_native_buffer) +extern PFN_vkAcquireImageANDROID vkAcquireImageANDROID; +extern PFN_vkGetSwapchainGrallocUsage2ANDROID vkGetSwapchainGrallocUsage2ANDROID; +extern PFN_vkGetSwapchainGrallocUsageANDROID vkGetSwapchainGrallocUsageANDROID; +extern PFN_vkQueueSignalReleaseImageANDROID vkQueueSignalReleaseImageANDROID; +#endif // defined(VK_ANDROID_native_buffer) +#if defined(VK_EXT_acquire_drm_display) +extern PFN_vkAcquireDrmDisplayEXT vkAcquireDrmDisplayEXT; +extern PFN_vkGetDrmDisplayEXT vkGetDrmDisplayEXT; +#endif // defined(VK_EXT_acquire_drm_display) +#if defined(VK_EXT_acquire_xlib_display) +extern PFN_vkAcquireXlibDisplayEXT vkAcquireXlibDisplayEXT; +extern PFN_vkGetRandROutputDisplayEXT vkGetRandROutputDisplayEXT; +#endif // defined(VK_EXT_acquire_xlib_display) +#if defined(VK_EXT_buffer_device_address) +extern PFN_vkGetBufferDeviceAddressEXT vkGetBufferDeviceAddressEXT; +#endif // defined(VK_EXT_buffer_device_address) +#if defined(VK_EXT_calibrated_timestamps) +extern PFN_vkGetCalibratedTimestampsEXT vkGetCalibratedTimestampsEXT; +extern PFN_vkGetPhysicalDeviceCalibrateableTimeDomainsEXT vkGetPhysicalDeviceCalibrateableTimeDomainsEXT; +#endif // defined(VK_EXT_calibrated_timestamps) +#if defined(VK_EXT_color_write_enable) +extern PFN_vkCmdSetColorWriteEnableEXT vkCmdSetColorWriteEnableEXT; +#endif // defined(VK_EXT_color_write_enable) +#if defined(VK_EXT_conditional_rendering) +extern PFN_vkCmdBeginConditionalRenderingEXT vkCmdBeginConditionalRenderingEXT; +extern PFN_vkCmdEndConditionalRenderingEXT vkCmdEndConditionalRenderingEXT; +#endif // defined(VK_EXT_conditional_rendering) +#if defined(VK_EXT_debug_marker) +extern PFN_vkCmdDebugMarkerBeginEXT vkCmdDebugMarkerBeginEXT; +extern PFN_vkCmdDebugMarkerEndEXT vkCmdDebugMarkerEndEXT; +extern PFN_vkCmdDebugMarkerInsertEXT vkCmdDebugMarkerInsertEXT; +extern PFN_vkDebugMarkerSetObjectNameEXT vkDebugMarkerSetObjectNameEXT; +extern PFN_vkDebugMarkerSetObjectTagEXT vkDebugMarkerSetObjectTagEXT; +#endif // defined(VK_EXT_debug_marker) +#if defined(VK_EXT_debug_report) +extern PFN_vkCreateDebugReportCallbackEXT vkCreateDebugReportCallbackEXT; +extern PFN_vkDebugReportMessageEXT vkDebugReportMessageEXT; +extern PFN_vkDestroyDebugReportCallbackEXT vkDestroyDebugReportCallbackEXT; +#endif // defined(VK_EXT_debug_report) +#if defined(VK_EXT_debug_utils) +extern PFN_vkCmdBeginDebugUtilsLabelEXT vkCmdBeginDebugUtilsLabelEXT; +extern PFN_vkCmdEndDebugUtilsLabelEXT vkCmdEndDebugUtilsLabelEXT; +extern PFN_vkCmdInsertDebugUtilsLabelEXT vkCmdInsertDebugUtilsLabelEXT; +extern PFN_vkCreateDebugUtilsMessengerEXT vkCreateDebugUtilsMessengerEXT; +extern PFN_vkDestroyDebugUtilsMessengerEXT vkDestroyDebugUtilsMessengerEXT; +extern PFN_vkQueueBeginDebugUtilsLabelEXT vkQueueBeginDebugUtilsLabelEXT; +extern PFN_vkQueueEndDebugUtilsLabelEXT vkQueueEndDebugUtilsLabelEXT; +extern PFN_vkQueueInsertDebugUtilsLabelEXT vkQueueInsertDebugUtilsLabelEXT; +extern PFN_vkSetDebugUtilsObjectNameEXT vkSetDebugUtilsObjectNameEXT; +extern PFN_vkSetDebugUtilsObjectTagEXT vkSetDebugUtilsObjectTagEXT; +extern PFN_vkSubmitDebugUtilsMessageEXT vkSubmitDebugUtilsMessageEXT; +#endif // defined(VK_EXT_debug_utils) +#if defined(VK_EXT_direct_mode_display) +extern PFN_vkReleaseDisplayEXT vkReleaseDisplayEXT; +#endif // defined(VK_EXT_direct_mode_display) +#if defined(VK_EXT_directfb_surface) +extern PFN_vkCreateDirectFBSurfaceEXT vkCreateDirectFBSurfaceEXT; +extern PFN_vkGetPhysicalDeviceDirectFBPresentationSupportEXT vkGetPhysicalDeviceDirectFBPresentationSupportEXT; +#endif // defined(VK_EXT_directfb_surface) +#if defined(VK_EXT_discard_rectangles) +extern PFN_vkCmdSetDiscardRectangleEXT vkCmdSetDiscardRectangleEXT; +#endif // defined(VK_EXT_discard_rectangles) +#if defined(VK_EXT_display_control) +extern PFN_vkDisplayPowerControlEXT vkDisplayPowerControlEXT; +extern PFN_vkGetSwapchainCounterEXT vkGetSwapchainCounterEXT; +extern PFN_vkRegisterDeviceEventEXT vkRegisterDeviceEventEXT; +extern PFN_vkRegisterDisplayEventEXT vkRegisterDisplayEventEXT; +#endif // defined(VK_EXT_display_control) +#if defined(VK_EXT_display_surface_counter) +extern PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT vkGetPhysicalDeviceSurfaceCapabilities2EXT; +#endif // defined(VK_EXT_display_surface_counter) +#if defined(VK_EXT_extended_dynamic_state) +extern PFN_vkCmdBindVertexBuffers2EXT vkCmdBindVertexBuffers2EXT; +extern PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT; +extern PFN_vkCmdSetDepthBoundsTestEnableEXT vkCmdSetDepthBoundsTestEnableEXT; +extern PFN_vkCmdSetDepthCompareOpEXT vkCmdSetDepthCompareOpEXT; +extern PFN_vkCmdSetDepthTestEnableEXT vkCmdSetDepthTestEnableEXT; +extern PFN_vkCmdSetDepthWriteEnableEXT vkCmdSetDepthWriteEnableEXT; +extern PFN_vkCmdSetFrontFaceEXT vkCmdSetFrontFaceEXT; +extern PFN_vkCmdSetPrimitiveTopologyEXT vkCmdSetPrimitiveTopologyEXT; +extern PFN_vkCmdSetScissorWithCountEXT vkCmdSetScissorWithCountEXT; +extern PFN_vkCmdSetStencilOpEXT vkCmdSetStencilOpEXT; +extern PFN_vkCmdSetStencilTestEnableEXT vkCmdSetStencilTestEnableEXT; +extern PFN_vkCmdSetViewportWithCountEXT vkCmdSetViewportWithCountEXT; +#endif // defined(VK_EXT_extended_dynamic_state) +#if defined(VK_EXT_extended_dynamic_state2) +extern PFN_vkCmdSetDepthBiasEnableEXT vkCmdSetDepthBiasEnableEXT; +extern PFN_vkCmdSetLogicOpEXT vkCmdSetLogicOpEXT; +extern PFN_vkCmdSetPatchControlPointsEXT vkCmdSetPatchControlPointsEXT; +extern PFN_vkCmdSetPrimitiveRestartEnableEXT vkCmdSetPrimitiveRestartEnableEXT; +extern PFN_vkCmdSetRasterizerDiscardEnableEXT vkCmdSetRasterizerDiscardEnableEXT; +#endif // defined(VK_EXT_extended_dynamic_state2) +#if defined(VK_EXT_external_memory_host) +extern PFN_vkGetMemoryHostPointerPropertiesEXT vkGetMemoryHostPointerPropertiesEXT; +#endif // defined(VK_EXT_external_memory_host) +#if defined(VK_EXT_full_screen_exclusive) +extern PFN_vkAcquireFullScreenExclusiveModeEXT vkAcquireFullScreenExclusiveModeEXT; +extern PFN_vkGetPhysicalDeviceSurfacePresentModes2EXT vkGetPhysicalDeviceSurfacePresentModes2EXT; +extern PFN_vkReleaseFullScreenExclusiveModeEXT vkReleaseFullScreenExclusiveModeEXT; +#endif // defined(VK_EXT_full_screen_exclusive) +#if defined(VK_EXT_hdr_metadata) +extern PFN_vkSetHdrMetadataEXT vkSetHdrMetadataEXT; +#endif // defined(VK_EXT_hdr_metadata) +#if defined(VK_EXT_headless_surface) +extern PFN_vkCreateHeadlessSurfaceEXT vkCreateHeadlessSurfaceEXT; +#endif // defined(VK_EXT_headless_surface) +#if defined(VK_EXT_host_query_reset) +extern PFN_vkResetQueryPoolEXT vkResetQueryPoolEXT; +#endif // defined(VK_EXT_host_query_reset) +#if defined(VK_EXT_image_compression_control) +extern PFN_vkGetImageSubresourceLayout2EXT vkGetImageSubresourceLayout2EXT; +#endif // defined(VK_EXT_image_compression_control) +#if defined(VK_EXT_image_drm_format_modifier) +extern PFN_vkGetImageDrmFormatModifierPropertiesEXT vkGetImageDrmFormatModifierPropertiesEXT; +#endif // defined(VK_EXT_image_drm_format_modifier) +#if defined(VK_EXT_line_rasterization) +extern PFN_vkCmdSetLineStippleEXT vkCmdSetLineStippleEXT; +#endif // defined(VK_EXT_line_rasterization) +#if defined(VK_EXT_metal_objects) +extern PFN_vkExportMetalObjectsEXT vkExportMetalObjectsEXT; +#endif // defined(VK_EXT_metal_objects) +#if defined(VK_EXT_metal_surface) +extern PFN_vkCreateMetalSurfaceEXT vkCreateMetalSurfaceEXT; +#endif // defined(VK_EXT_metal_surface) +#if defined(VK_EXT_multi_draw) +extern PFN_vkCmdDrawMultiEXT vkCmdDrawMultiEXT; +extern PFN_vkCmdDrawMultiIndexedEXT vkCmdDrawMultiIndexedEXT; +#endif // defined(VK_EXT_multi_draw) +#if defined(VK_EXT_pageable_device_local_memory) +extern PFN_vkSetDeviceMemoryPriorityEXT vkSetDeviceMemoryPriorityEXT; +#endif // defined(VK_EXT_pageable_device_local_memory) +#if defined(VK_EXT_pipeline_properties) +extern PFN_vkGetPipelinePropertiesEXT vkGetPipelinePropertiesEXT; +#endif // defined(VK_EXT_pipeline_properties) +#if defined(VK_EXT_private_data) +extern PFN_vkCreatePrivateDataSlotEXT vkCreatePrivateDataSlotEXT; +extern PFN_vkDestroyPrivateDataSlotEXT vkDestroyPrivateDataSlotEXT; +extern PFN_vkGetPrivateDataEXT vkGetPrivateDataEXT; +extern PFN_vkSetPrivateDataEXT vkSetPrivateDataEXT; +#endif // defined(VK_EXT_private_data) +#if defined(VK_EXT_sample_locations) +extern PFN_vkCmdSetSampleLocationsEXT vkCmdSetSampleLocationsEXT; +extern PFN_vkGetPhysicalDeviceMultisamplePropertiesEXT vkGetPhysicalDeviceMultisamplePropertiesEXT; +#endif // defined(VK_EXT_sample_locations) +#if defined(VK_EXT_tooling_info) +extern PFN_vkGetPhysicalDeviceToolPropertiesEXT vkGetPhysicalDeviceToolPropertiesEXT; +#endif // defined(VK_EXT_tooling_info) +#if defined(VK_EXT_transform_feedback) +extern PFN_vkCmdBeginQueryIndexedEXT vkCmdBeginQueryIndexedEXT; +extern PFN_vkCmdBeginTransformFeedbackEXT vkCmdBeginTransformFeedbackEXT; +extern PFN_vkCmdBindTransformFeedbackBuffersEXT vkCmdBindTransformFeedbackBuffersEXT; +extern PFN_vkCmdDrawIndirectByteCountEXT vkCmdDrawIndirectByteCountEXT; +extern PFN_vkCmdEndQueryIndexedEXT vkCmdEndQueryIndexedEXT; +extern PFN_vkCmdEndTransformFeedbackEXT vkCmdEndTransformFeedbackEXT; +#endif // defined(VK_EXT_transform_feedback) +#if defined(VK_EXT_validation_cache) +extern PFN_vkCreateValidationCacheEXT vkCreateValidationCacheEXT; +extern PFN_vkDestroyValidationCacheEXT vkDestroyValidationCacheEXT; +extern PFN_vkGetValidationCacheDataEXT vkGetValidationCacheDataEXT; +extern PFN_vkMergeValidationCachesEXT vkMergeValidationCachesEXT; +#endif // defined(VK_EXT_validation_cache) +#if defined(VK_EXT_vertex_input_dynamic_state) +extern PFN_vkCmdSetVertexInputEXT vkCmdSetVertexInputEXT; +#endif // defined(VK_EXT_vertex_input_dynamic_state) +#if defined(VK_FUCHSIA_buffer_collection) +extern PFN_vkCreateBufferCollectionFUCHSIA vkCreateBufferCollectionFUCHSIA; +extern PFN_vkDestroyBufferCollectionFUCHSIA vkDestroyBufferCollectionFUCHSIA; +extern PFN_vkGetBufferCollectionPropertiesFUCHSIA vkGetBufferCollectionPropertiesFUCHSIA; +extern PFN_vkSetBufferCollectionBufferConstraintsFUCHSIA vkSetBufferCollectionBufferConstraintsFUCHSIA; +extern PFN_vkSetBufferCollectionImageConstraintsFUCHSIA vkSetBufferCollectionImageConstraintsFUCHSIA; +#endif // defined(VK_FUCHSIA_buffer_collection) +#if defined(VK_FUCHSIA_external_memory) +extern PFN_vkGetMemoryZirconHandleFUCHSIA vkGetMemoryZirconHandleFUCHSIA; +extern PFN_vkGetMemoryZirconHandlePropertiesFUCHSIA vkGetMemoryZirconHandlePropertiesFUCHSIA; +#endif // defined(VK_FUCHSIA_external_memory) +#if defined(VK_FUCHSIA_external_semaphore) +extern PFN_vkGetSemaphoreZirconHandleFUCHSIA vkGetSemaphoreZirconHandleFUCHSIA; +extern PFN_vkImportSemaphoreZirconHandleFUCHSIA vkImportSemaphoreZirconHandleFUCHSIA; +#endif // defined(VK_FUCHSIA_external_semaphore) +#if defined(VK_FUCHSIA_imagepipe_surface) +extern PFN_vkCreateImagePipeSurfaceFUCHSIA vkCreateImagePipeSurfaceFUCHSIA; +#endif // defined(VK_FUCHSIA_imagepipe_surface) +#if defined(VK_GGP_stream_descriptor_surface) +extern PFN_vkCreateStreamDescriptorSurfaceGGP vkCreateStreamDescriptorSurfaceGGP; +#endif // defined(VK_GGP_stream_descriptor_surface) +#if defined(VK_GOOGLE_display_timing) +extern PFN_vkGetPastPresentationTimingGOOGLE vkGetPastPresentationTimingGOOGLE; +extern PFN_vkGetRefreshCycleDurationGOOGLE vkGetRefreshCycleDurationGOOGLE; +#endif // defined(VK_GOOGLE_display_timing) +#if defined(VK_HUAWEI_invocation_mask) +extern PFN_vkCmdBindInvocationMaskHUAWEI vkCmdBindInvocationMaskHUAWEI; +#endif // defined(VK_HUAWEI_invocation_mask) +#if defined(VK_HUAWEI_subpass_shading) +extern PFN_vkCmdSubpassShadingHUAWEI vkCmdSubpassShadingHUAWEI; +extern PFN_vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI; +#endif // defined(VK_HUAWEI_subpass_shading) +#if defined(VK_INTEL_performance_query) +extern PFN_vkAcquirePerformanceConfigurationINTEL vkAcquirePerformanceConfigurationINTEL; +extern PFN_vkCmdSetPerformanceMarkerINTEL vkCmdSetPerformanceMarkerINTEL; +extern PFN_vkCmdSetPerformanceOverrideINTEL vkCmdSetPerformanceOverrideINTEL; +extern PFN_vkCmdSetPerformanceStreamMarkerINTEL vkCmdSetPerformanceStreamMarkerINTEL; +extern PFN_vkGetPerformanceParameterINTEL vkGetPerformanceParameterINTEL; +extern PFN_vkInitializePerformanceApiINTEL vkInitializePerformanceApiINTEL; +extern PFN_vkQueueSetPerformanceConfigurationINTEL vkQueueSetPerformanceConfigurationINTEL; +extern PFN_vkReleasePerformanceConfigurationINTEL vkReleasePerformanceConfigurationINTEL; +extern PFN_vkUninitializePerformanceApiINTEL vkUninitializePerformanceApiINTEL; +#endif // defined(VK_INTEL_performance_query) +#if defined(VK_KHR_acceleration_structure) +extern PFN_vkBuildAccelerationStructuresKHR vkBuildAccelerationStructuresKHR; +extern PFN_vkCmdBuildAccelerationStructuresIndirectKHR vkCmdBuildAccelerationStructuresIndirectKHR; +extern PFN_vkCmdBuildAccelerationStructuresKHR vkCmdBuildAccelerationStructuresKHR; +extern PFN_vkCmdCopyAccelerationStructureKHR vkCmdCopyAccelerationStructureKHR; +extern PFN_vkCmdCopyAccelerationStructureToMemoryKHR vkCmdCopyAccelerationStructureToMemoryKHR; +extern PFN_vkCmdCopyMemoryToAccelerationStructureKHR vkCmdCopyMemoryToAccelerationStructureKHR; +extern PFN_vkCmdWriteAccelerationStructuresPropertiesKHR vkCmdWriteAccelerationStructuresPropertiesKHR; +extern PFN_vkCopyAccelerationStructureKHR vkCopyAccelerationStructureKHR; +extern PFN_vkCopyAccelerationStructureToMemoryKHR vkCopyAccelerationStructureToMemoryKHR; +extern PFN_vkCopyMemoryToAccelerationStructureKHR vkCopyMemoryToAccelerationStructureKHR; +extern PFN_vkCreateAccelerationStructureKHR vkCreateAccelerationStructureKHR; +extern PFN_vkDestroyAccelerationStructureKHR vkDestroyAccelerationStructureKHR; +extern PFN_vkGetAccelerationStructureBuildSizesKHR vkGetAccelerationStructureBuildSizesKHR; +extern PFN_vkGetAccelerationStructureDeviceAddressKHR vkGetAccelerationStructureDeviceAddressKHR; +extern PFN_vkGetDeviceAccelerationStructureCompatibilityKHR vkGetDeviceAccelerationStructureCompatibilityKHR; +extern PFN_vkWriteAccelerationStructuresPropertiesKHR vkWriteAccelerationStructuresPropertiesKHR; +#endif // defined(VK_KHR_acceleration_structure) +#if defined(VK_KHR_android_surface) +extern PFN_vkCreateAndroidSurfaceKHR vkCreateAndroidSurfaceKHR; +#endif // defined(VK_KHR_android_surface) +#if defined(VK_KHR_bind_memory2) +extern PFN_vkBindBufferMemory2KHR vkBindBufferMemory2KHR; +extern PFN_vkBindImageMemory2KHR vkBindImageMemory2KHR; +#endif // defined(VK_KHR_bind_memory2) +#if defined(VK_KHR_buffer_device_address) +extern PFN_vkGetBufferDeviceAddressKHR vkGetBufferDeviceAddressKHR; +extern PFN_vkGetBufferOpaqueCaptureAddressKHR vkGetBufferOpaqueCaptureAddressKHR; +extern PFN_vkGetDeviceMemoryOpaqueCaptureAddressKHR vkGetDeviceMemoryOpaqueCaptureAddressKHR; +#endif // defined(VK_KHR_buffer_device_address) +#if defined(VK_KHR_copy_commands2) +extern PFN_vkCmdBlitImage2KHR vkCmdBlitImage2KHR; +extern PFN_vkCmdCopyBuffer2KHR vkCmdCopyBuffer2KHR; +extern PFN_vkCmdCopyBufferToImage2KHR vkCmdCopyBufferToImage2KHR; +extern PFN_vkCmdCopyImage2KHR vkCmdCopyImage2KHR; +extern PFN_vkCmdCopyImageToBuffer2KHR vkCmdCopyImageToBuffer2KHR; +extern PFN_vkCmdResolveImage2KHR vkCmdResolveImage2KHR; +#endif // defined(VK_KHR_copy_commands2) +#if defined(VK_KHR_create_renderpass2) +extern PFN_vkCmdBeginRenderPass2KHR vkCmdBeginRenderPass2KHR; +extern PFN_vkCmdEndRenderPass2KHR vkCmdEndRenderPass2KHR; +extern PFN_vkCmdNextSubpass2KHR vkCmdNextSubpass2KHR; +extern PFN_vkCreateRenderPass2KHR vkCreateRenderPass2KHR; +#endif // defined(VK_KHR_create_renderpass2) +#if defined(VK_KHR_deferred_host_operations) +extern PFN_vkCreateDeferredOperationKHR vkCreateDeferredOperationKHR; +extern PFN_vkDeferredOperationJoinKHR vkDeferredOperationJoinKHR; +extern PFN_vkDestroyDeferredOperationKHR vkDestroyDeferredOperationKHR; +extern PFN_vkGetDeferredOperationMaxConcurrencyKHR vkGetDeferredOperationMaxConcurrencyKHR; +extern PFN_vkGetDeferredOperationResultKHR vkGetDeferredOperationResultKHR; +#endif // defined(VK_KHR_deferred_host_operations) +#if defined(VK_KHR_descriptor_update_template) +extern PFN_vkCreateDescriptorUpdateTemplateKHR vkCreateDescriptorUpdateTemplateKHR; +extern PFN_vkDestroyDescriptorUpdateTemplateKHR vkDestroyDescriptorUpdateTemplateKHR; +extern PFN_vkUpdateDescriptorSetWithTemplateKHR vkUpdateDescriptorSetWithTemplateKHR; +#endif // defined(VK_KHR_descriptor_update_template) +#if defined(VK_KHR_device_group) +extern PFN_vkCmdDispatchBaseKHR vkCmdDispatchBaseKHR; +extern PFN_vkCmdSetDeviceMaskKHR vkCmdSetDeviceMaskKHR; +extern PFN_vkGetDeviceGroupPeerMemoryFeaturesKHR vkGetDeviceGroupPeerMemoryFeaturesKHR; +#endif // defined(VK_KHR_device_group) +#if defined(VK_KHR_device_group_creation) +extern PFN_vkEnumeratePhysicalDeviceGroupsKHR vkEnumeratePhysicalDeviceGroupsKHR; +#endif // defined(VK_KHR_device_group_creation) +#if defined(VK_KHR_display) +extern PFN_vkCreateDisplayModeKHR vkCreateDisplayModeKHR; +extern PFN_vkCreateDisplayPlaneSurfaceKHR vkCreateDisplayPlaneSurfaceKHR; +extern PFN_vkGetDisplayModePropertiesKHR vkGetDisplayModePropertiesKHR; +extern PFN_vkGetDisplayPlaneCapabilitiesKHR vkGetDisplayPlaneCapabilitiesKHR; +extern PFN_vkGetDisplayPlaneSupportedDisplaysKHR vkGetDisplayPlaneSupportedDisplaysKHR; +extern PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR vkGetPhysicalDeviceDisplayPlanePropertiesKHR; +extern PFN_vkGetPhysicalDeviceDisplayPropertiesKHR vkGetPhysicalDeviceDisplayPropertiesKHR; +#endif // defined(VK_KHR_display) +#if defined(VK_KHR_display_swapchain) +extern PFN_vkCreateSharedSwapchainsKHR vkCreateSharedSwapchainsKHR; +#endif // defined(VK_KHR_display_swapchain) +#if defined(VK_KHR_draw_indirect_count) +extern PFN_vkCmdDrawIndexedIndirectCountKHR vkCmdDrawIndexedIndirectCountKHR; +extern PFN_vkCmdDrawIndirectCountKHR vkCmdDrawIndirectCountKHR; +#endif // defined(VK_KHR_draw_indirect_count) +#if defined(VK_KHR_dynamic_rendering) +extern PFN_vkCmdBeginRenderingKHR vkCmdBeginRenderingKHR; +extern PFN_vkCmdEndRenderingKHR vkCmdEndRenderingKHR; +#endif // defined(VK_KHR_dynamic_rendering) +#if defined(VK_KHR_external_fence_capabilities) +extern PFN_vkGetPhysicalDeviceExternalFencePropertiesKHR vkGetPhysicalDeviceExternalFencePropertiesKHR; +#endif // defined(VK_KHR_external_fence_capabilities) +#if defined(VK_KHR_external_fence_fd) +extern PFN_vkGetFenceFdKHR vkGetFenceFdKHR; +extern PFN_vkImportFenceFdKHR vkImportFenceFdKHR; +#endif // defined(VK_KHR_external_fence_fd) +#if defined(VK_KHR_external_fence_win32) +extern PFN_vkGetFenceWin32HandleKHR vkGetFenceWin32HandleKHR; +extern PFN_vkImportFenceWin32HandleKHR vkImportFenceWin32HandleKHR; +#endif // defined(VK_KHR_external_fence_win32) +#if defined(VK_KHR_external_memory_capabilities) +extern PFN_vkGetPhysicalDeviceExternalBufferPropertiesKHR vkGetPhysicalDeviceExternalBufferPropertiesKHR; +#endif // defined(VK_KHR_external_memory_capabilities) +#if defined(VK_KHR_external_memory_fd) +extern PFN_vkGetMemoryFdKHR vkGetMemoryFdKHR; +extern PFN_vkGetMemoryFdPropertiesKHR vkGetMemoryFdPropertiesKHR; +#endif // defined(VK_KHR_external_memory_fd) +#if defined(VK_KHR_external_memory_win32) +extern PFN_vkGetMemoryWin32HandleKHR vkGetMemoryWin32HandleKHR; +extern PFN_vkGetMemoryWin32HandlePropertiesKHR vkGetMemoryWin32HandlePropertiesKHR; +#endif // defined(VK_KHR_external_memory_win32) +#if defined(VK_KHR_external_semaphore_capabilities) +extern PFN_vkGetPhysicalDeviceExternalSemaphorePropertiesKHR vkGetPhysicalDeviceExternalSemaphorePropertiesKHR; +#endif // defined(VK_KHR_external_semaphore_capabilities) +#if defined(VK_KHR_external_semaphore_fd) +extern PFN_vkGetSemaphoreFdKHR vkGetSemaphoreFdKHR; +extern PFN_vkImportSemaphoreFdKHR vkImportSemaphoreFdKHR; +#endif // defined(VK_KHR_external_semaphore_fd) +#if defined(VK_KHR_external_semaphore_win32) +extern PFN_vkGetSemaphoreWin32HandleKHR vkGetSemaphoreWin32HandleKHR; +extern PFN_vkImportSemaphoreWin32HandleKHR vkImportSemaphoreWin32HandleKHR; +#endif // defined(VK_KHR_external_semaphore_win32) +#if defined(VK_KHR_fragment_shading_rate) +extern PFN_vkCmdSetFragmentShadingRateKHR vkCmdSetFragmentShadingRateKHR; +extern PFN_vkGetPhysicalDeviceFragmentShadingRatesKHR vkGetPhysicalDeviceFragmentShadingRatesKHR; +#endif // defined(VK_KHR_fragment_shading_rate) +#if defined(VK_KHR_get_display_properties2) +extern PFN_vkGetDisplayModeProperties2KHR vkGetDisplayModeProperties2KHR; +extern PFN_vkGetDisplayPlaneCapabilities2KHR vkGetDisplayPlaneCapabilities2KHR; +extern PFN_vkGetPhysicalDeviceDisplayPlaneProperties2KHR vkGetPhysicalDeviceDisplayPlaneProperties2KHR; +extern PFN_vkGetPhysicalDeviceDisplayProperties2KHR vkGetPhysicalDeviceDisplayProperties2KHR; +#endif // defined(VK_KHR_get_display_properties2) +#if defined(VK_KHR_get_memory_requirements2) +extern PFN_vkGetBufferMemoryRequirements2KHR vkGetBufferMemoryRequirements2KHR; +extern PFN_vkGetImageMemoryRequirements2KHR vkGetImageMemoryRequirements2KHR; +extern PFN_vkGetImageSparseMemoryRequirements2KHR vkGetImageSparseMemoryRequirements2KHR; +#endif // defined(VK_KHR_get_memory_requirements2) +#if defined(VK_KHR_get_physical_device_properties2) +extern PFN_vkGetPhysicalDeviceFeatures2KHR vkGetPhysicalDeviceFeatures2KHR; +extern PFN_vkGetPhysicalDeviceFormatProperties2KHR vkGetPhysicalDeviceFormatProperties2KHR; +extern PFN_vkGetPhysicalDeviceImageFormatProperties2KHR vkGetPhysicalDeviceImageFormatProperties2KHR; +extern PFN_vkGetPhysicalDeviceMemoryProperties2KHR vkGetPhysicalDeviceMemoryProperties2KHR; +extern PFN_vkGetPhysicalDeviceProperties2KHR vkGetPhysicalDeviceProperties2KHR; +extern PFN_vkGetPhysicalDeviceQueueFamilyProperties2KHR vkGetPhysicalDeviceQueueFamilyProperties2KHR; +extern PFN_vkGetPhysicalDeviceSparseImageFormatProperties2KHR vkGetPhysicalDeviceSparseImageFormatProperties2KHR; +#endif // defined(VK_KHR_get_physical_device_properties2) +#if defined(VK_KHR_get_surface_capabilities2) +extern PFN_vkGetPhysicalDeviceSurfaceCapabilities2KHR vkGetPhysicalDeviceSurfaceCapabilities2KHR; +extern PFN_vkGetPhysicalDeviceSurfaceFormats2KHR vkGetPhysicalDeviceSurfaceFormats2KHR; +#endif // defined(VK_KHR_get_surface_capabilities2) +#if defined(VK_KHR_maintenance1) +extern PFN_vkTrimCommandPoolKHR vkTrimCommandPoolKHR; +#endif // defined(VK_KHR_maintenance1) +#if defined(VK_KHR_maintenance3) +extern PFN_vkGetDescriptorSetLayoutSupportKHR vkGetDescriptorSetLayoutSupportKHR; +#endif // defined(VK_KHR_maintenance3) +#if defined(VK_KHR_maintenance4) +extern PFN_vkGetDeviceBufferMemoryRequirementsKHR vkGetDeviceBufferMemoryRequirementsKHR; +extern PFN_vkGetDeviceImageMemoryRequirementsKHR vkGetDeviceImageMemoryRequirementsKHR; +extern PFN_vkGetDeviceImageSparseMemoryRequirementsKHR vkGetDeviceImageSparseMemoryRequirementsKHR; +#endif // defined(VK_KHR_maintenance4) +#if defined(VK_KHR_performance_query) +extern PFN_vkAcquireProfilingLockKHR vkAcquireProfilingLockKHR; +extern PFN_vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR; +extern PFN_vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR; +extern PFN_vkReleaseProfilingLockKHR vkReleaseProfilingLockKHR; +#endif // defined(VK_KHR_performance_query) +#if defined(VK_KHR_pipeline_executable_properties) +extern PFN_vkGetPipelineExecutableInternalRepresentationsKHR vkGetPipelineExecutableInternalRepresentationsKHR; +extern PFN_vkGetPipelineExecutablePropertiesKHR vkGetPipelineExecutablePropertiesKHR; +extern PFN_vkGetPipelineExecutableStatisticsKHR vkGetPipelineExecutableStatisticsKHR; +#endif // defined(VK_KHR_pipeline_executable_properties) +#if defined(VK_KHR_present_wait) +extern PFN_vkWaitForPresentKHR vkWaitForPresentKHR; +#endif // defined(VK_KHR_present_wait) +#if defined(VK_KHR_push_descriptor) +extern PFN_vkCmdPushDescriptorSetKHR vkCmdPushDescriptorSetKHR; +#endif // defined(VK_KHR_push_descriptor) +#if (defined(VK_KHR_ray_tracing_maintenance1) && defined(VK_KHR_ray_tracing_pipeline)) +extern PFN_vkCmdTraceRaysIndirect2KHR vkCmdTraceRaysIndirect2KHR; +#endif // (defined(VK_KHR_ray_tracing_maintenance1) && defined(VK_KHR_ray_tracing_pipeline)) +#if defined(VK_KHR_ray_tracing_pipeline) +extern PFN_vkCmdSetRayTracingPipelineStackSizeKHR vkCmdSetRayTracingPipelineStackSizeKHR; +extern PFN_vkCmdTraceRaysIndirectKHR vkCmdTraceRaysIndirectKHR; +extern PFN_vkCmdTraceRaysKHR vkCmdTraceRaysKHR; +extern PFN_vkCreateRayTracingPipelinesKHR vkCreateRayTracingPipelinesKHR; +extern PFN_vkGetRayTracingCaptureReplayShaderGroupHandlesKHR vkGetRayTracingCaptureReplayShaderGroupHandlesKHR; +extern PFN_vkGetRayTracingShaderGroupHandlesKHR vkGetRayTracingShaderGroupHandlesKHR; +extern PFN_vkGetRayTracingShaderGroupStackSizeKHR vkGetRayTracingShaderGroupStackSizeKHR; +#endif // defined(VK_KHR_ray_tracing_pipeline) +#if defined(VK_KHR_sampler_ycbcr_conversion) +extern PFN_vkCreateSamplerYcbcrConversionKHR vkCreateSamplerYcbcrConversionKHR; +extern PFN_vkDestroySamplerYcbcrConversionKHR vkDestroySamplerYcbcrConversionKHR; +#endif // defined(VK_KHR_sampler_ycbcr_conversion) +#if defined(VK_KHR_shared_presentable_image) +extern PFN_vkGetSwapchainStatusKHR vkGetSwapchainStatusKHR; +#endif // defined(VK_KHR_shared_presentable_image) +#if defined(VK_KHR_surface) +extern PFN_vkDestroySurfaceKHR vkDestroySurfaceKHR; +extern PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR vkGetPhysicalDeviceSurfaceCapabilitiesKHR; +extern PFN_vkGetPhysicalDeviceSurfaceFormatsKHR vkGetPhysicalDeviceSurfaceFormatsKHR; +extern PFN_vkGetPhysicalDeviceSurfacePresentModesKHR vkGetPhysicalDeviceSurfacePresentModesKHR; +extern PFN_vkGetPhysicalDeviceSurfaceSupportKHR vkGetPhysicalDeviceSurfaceSupportKHR; +#endif // defined(VK_KHR_surface) +#if defined(VK_KHR_swapchain) +extern PFN_vkAcquireNextImageKHR vkAcquireNextImageKHR; +extern PFN_vkCreateSwapchainKHR vkCreateSwapchainKHR; +extern PFN_vkDestroySwapchainKHR vkDestroySwapchainKHR; +extern PFN_vkGetSwapchainImagesKHR vkGetSwapchainImagesKHR; +extern PFN_vkQueuePresentKHR vkQueuePresentKHR; +#endif // defined(VK_KHR_swapchain) +#if defined(VK_KHR_synchronization2) +extern PFN_vkCmdPipelineBarrier2KHR vkCmdPipelineBarrier2KHR; +extern PFN_vkCmdResetEvent2KHR vkCmdResetEvent2KHR; +extern PFN_vkCmdSetEvent2KHR vkCmdSetEvent2KHR; +extern PFN_vkCmdWaitEvents2KHR vkCmdWaitEvents2KHR; +extern PFN_vkCmdWriteTimestamp2KHR vkCmdWriteTimestamp2KHR; +extern PFN_vkQueueSubmit2KHR vkQueueSubmit2KHR; +#endif // defined(VK_KHR_synchronization2) +#if (defined(VK_KHR_synchronization2) && defined(VK_AMD_buffer_marker)) +extern PFN_vkCmdWriteBufferMarker2AMD vkCmdWriteBufferMarker2AMD; +#endif // (defined(VK_KHR_synchronization2) && defined(VK_AMD_buffer_marker)) +#if (defined(VK_KHR_synchronization2) && defined(VK_NV_device_diagnostic_checkpoints)) +extern PFN_vkGetQueueCheckpointData2NV vkGetQueueCheckpointData2NV; +#endif // (defined(VK_KHR_synchronization2) && defined(VK_NV_device_diagnostic_checkpoints)) +#if defined(VK_KHR_timeline_semaphore) +extern PFN_vkGetSemaphoreCounterValueKHR vkGetSemaphoreCounterValueKHR; +extern PFN_vkSignalSemaphoreKHR vkSignalSemaphoreKHR; +extern PFN_vkWaitSemaphoresKHR vkWaitSemaphoresKHR; +#endif // defined(VK_KHR_timeline_semaphore) +#if defined(VK_KHR_video_decode_queue) +extern PFN_vkCmdDecodeVideoKHR vkCmdDecodeVideoKHR; +#endif // defined(VK_KHR_video_decode_queue) +#if defined(VK_KHR_video_encode_queue) +extern PFN_vkCmdEncodeVideoKHR vkCmdEncodeVideoKHR; +#endif // defined(VK_KHR_video_encode_queue) +#if defined(VK_KHR_video_queue) +extern PFN_vkBindVideoSessionMemoryKHR vkBindVideoSessionMemoryKHR; +extern PFN_vkCmdBeginVideoCodingKHR vkCmdBeginVideoCodingKHR; +extern PFN_vkCmdControlVideoCodingKHR vkCmdControlVideoCodingKHR; +extern PFN_vkCmdEndVideoCodingKHR vkCmdEndVideoCodingKHR; +extern PFN_vkCreateVideoSessionKHR vkCreateVideoSessionKHR; +extern PFN_vkCreateVideoSessionParametersKHR vkCreateVideoSessionParametersKHR; +extern PFN_vkDestroyVideoSessionKHR vkDestroyVideoSessionKHR; +extern PFN_vkDestroyVideoSessionParametersKHR vkDestroyVideoSessionParametersKHR; +extern PFN_vkGetPhysicalDeviceVideoCapabilitiesKHR vkGetPhysicalDeviceVideoCapabilitiesKHR; +extern PFN_vkGetPhysicalDeviceVideoFormatPropertiesKHR vkGetPhysicalDeviceVideoFormatPropertiesKHR; +extern PFN_vkGetVideoSessionMemoryRequirementsKHR vkGetVideoSessionMemoryRequirementsKHR; +extern PFN_vkUpdateVideoSessionParametersKHR vkUpdateVideoSessionParametersKHR; +#endif // defined(VK_KHR_video_queue) +#if defined(VK_KHR_wayland_surface) +extern PFN_vkCreateWaylandSurfaceKHR vkCreateWaylandSurfaceKHR; +extern PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR vkGetPhysicalDeviceWaylandPresentationSupportKHR; +#endif // defined(VK_KHR_wayland_surface) +#if defined(VK_KHR_win32_surface) +extern PFN_vkCreateWin32SurfaceKHR vkCreateWin32SurfaceKHR; +extern PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR vkGetPhysicalDeviceWin32PresentationSupportKHR; +#endif // defined(VK_KHR_win32_surface) +#if defined(VK_KHR_xcb_surface) +extern PFN_vkCreateXcbSurfaceKHR vkCreateXcbSurfaceKHR; +extern PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR vkGetPhysicalDeviceXcbPresentationSupportKHR; +#endif // defined(VK_KHR_xcb_surface) +#if defined(VK_KHR_xlib_surface) +extern PFN_vkCreateXlibSurfaceKHR vkCreateXlibSurfaceKHR; +extern PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR vkGetPhysicalDeviceXlibPresentationSupportKHR; +#endif // defined(VK_KHR_xlib_surface) +#if defined(VK_MVK_ios_surface) +extern PFN_vkCreateIOSSurfaceMVK vkCreateIOSSurfaceMVK; +#endif // defined(VK_MVK_ios_surface) +#if defined(VK_MVK_macos_surface) +extern PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK; +#endif // defined(VK_MVK_macos_surface) +#if defined(VK_NN_vi_surface) +extern PFN_vkCreateViSurfaceNN vkCreateViSurfaceNN; +#endif // defined(VK_NN_vi_surface) +#if defined(VK_NVX_binary_import) +extern PFN_vkCmdCuLaunchKernelNVX vkCmdCuLaunchKernelNVX; +extern PFN_vkCreateCuFunctionNVX vkCreateCuFunctionNVX; +extern PFN_vkCreateCuModuleNVX vkCreateCuModuleNVX; +extern PFN_vkDestroyCuFunctionNVX vkDestroyCuFunctionNVX; +extern PFN_vkDestroyCuModuleNVX vkDestroyCuModuleNVX; +#endif // defined(VK_NVX_binary_import) +#if defined(VK_NVX_image_view_handle) +extern PFN_vkGetImageViewAddressNVX vkGetImageViewAddressNVX; +extern PFN_vkGetImageViewHandleNVX vkGetImageViewHandleNVX; +#endif // defined(VK_NVX_image_view_handle) +#if defined(VK_NV_acquire_winrt_display) +extern PFN_vkAcquireWinrtDisplayNV vkAcquireWinrtDisplayNV; +extern PFN_vkGetWinrtDisplayNV vkGetWinrtDisplayNV; +#endif // defined(VK_NV_acquire_winrt_display) +#if defined(VK_NV_clip_space_w_scaling) +extern PFN_vkCmdSetViewportWScalingNV vkCmdSetViewportWScalingNV; +#endif // defined(VK_NV_clip_space_w_scaling) +#if defined(VK_NV_cooperative_matrix) +extern PFN_vkGetPhysicalDeviceCooperativeMatrixPropertiesNV vkGetPhysicalDeviceCooperativeMatrixPropertiesNV; +#endif // defined(VK_NV_cooperative_matrix) +#if defined(VK_NV_coverage_reduction_mode) +extern PFN_vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV; +#endif // defined(VK_NV_coverage_reduction_mode) +#if defined(VK_NV_device_diagnostic_checkpoints) +extern PFN_vkCmdSetCheckpointNV vkCmdSetCheckpointNV; +extern PFN_vkGetQueueCheckpointDataNV vkGetQueueCheckpointDataNV; +#endif // defined(VK_NV_device_diagnostic_checkpoints) +#if defined(VK_NV_device_generated_commands) +extern PFN_vkCmdBindPipelineShaderGroupNV vkCmdBindPipelineShaderGroupNV; +extern PFN_vkCmdExecuteGeneratedCommandsNV vkCmdExecuteGeneratedCommandsNV; +extern PFN_vkCmdPreprocessGeneratedCommandsNV vkCmdPreprocessGeneratedCommandsNV; +extern PFN_vkCreateIndirectCommandsLayoutNV vkCreateIndirectCommandsLayoutNV; +extern PFN_vkDestroyIndirectCommandsLayoutNV vkDestroyIndirectCommandsLayoutNV; +extern PFN_vkGetGeneratedCommandsMemoryRequirementsNV vkGetGeneratedCommandsMemoryRequirementsNV; +#endif // defined(VK_NV_device_generated_commands) +#if defined(VK_NV_external_memory_capabilities) +extern PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV vkGetPhysicalDeviceExternalImageFormatPropertiesNV; +#endif // defined(VK_NV_external_memory_capabilities) +#if defined(VK_NV_external_memory_rdma) +extern PFN_vkGetMemoryRemoteAddressNV vkGetMemoryRemoteAddressNV; +#endif // defined(VK_NV_external_memory_rdma) +#if defined(VK_NV_external_memory_win32) +extern PFN_vkGetMemoryWin32HandleNV vkGetMemoryWin32HandleNV; +#endif // defined(VK_NV_external_memory_win32) +#if defined(VK_NV_fragment_shading_rate_enums) +extern PFN_vkCmdSetFragmentShadingRateEnumNV vkCmdSetFragmentShadingRateEnumNV; +#endif // defined(VK_NV_fragment_shading_rate_enums) +#if defined(VK_NV_mesh_shader) +extern PFN_vkCmdDrawMeshTasksIndirectCountNV vkCmdDrawMeshTasksIndirectCountNV; +extern PFN_vkCmdDrawMeshTasksIndirectNV vkCmdDrawMeshTasksIndirectNV; +extern PFN_vkCmdDrawMeshTasksNV vkCmdDrawMeshTasksNV; +#endif // defined(VK_NV_mesh_shader) +#if defined(VK_NV_ray_tracing) +extern PFN_vkBindAccelerationStructureMemoryNV vkBindAccelerationStructureMemoryNV; +extern PFN_vkCmdBuildAccelerationStructureNV vkCmdBuildAccelerationStructureNV; +extern PFN_vkCmdCopyAccelerationStructureNV vkCmdCopyAccelerationStructureNV; +extern PFN_vkCmdTraceRaysNV vkCmdTraceRaysNV; +extern PFN_vkCmdWriteAccelerationStructuresPropertiesNV vkCmdWriteAccelerationStructuresPropertiesNV; +extern PFN_vkCompileDeferredNV vkCompileDeferredNV; +extern PFN_vkCreateAccelerationStructureNV vkCreateAccelerationStructureNV; +extern PFN_vkCreateRayTracingPipelinesNV vkCreateRayTracingPipelinesNV; +extern PFN_vkDestroyAccelerationStructureNV vkDestroyAccelerationStructureNV; +extern PFN_vkGetAccelerationStructureHandleNV vkGetAccelerationStructureHandleNV; +extern PFN_vkGetAccelerationStructureMemoryRequirementsNV vkGetAccelerationStructureMemoryRequirementsNV; +extern PFN_vkGetRayTracingShaderGroupHandlesNV vkGetRayTracingShaderGroupHandlesNV; +#endif // defined(VK_NV_ray_tracing) +#if defined(VK_NV_scissor_exclusive) +extern PFN_vkCmdSetExclusiveScissorNV vkCmdSetExclusiveScissorNV; +#endif // defined(VK_NV_scissor_exclusive) +#if defined(VK_NV_shading_rate_image) +extern PFN_vkCmdBindShadingRateImageNV vkCmdBindShadingRateImageNV; +extern PFN_vkCmdSetCoarseSampleOrderNV vkCmdSetCoarseSampleOrderNV; +extern PFN_vkCmdSetViewportShadingRatePaletteNV vkCmdSetViewportShadingRatePaletteNV; +#endif // defined(VK_NV_shading_rate_image) +#if defined(VK_QNX_screen_surface) +extern PFN_vkCreateScreenSurfaceQNX vkCreateScreenSurfaceQNX; +extern PFN_vkGetPhysicalDeviceScreenPresentationSupportQNX vkGetPhysicalDeviceScreenPresentationSupportQNX; +#endif // defined(VK_QNX_screen_surface) +#if defined(VK_VALVE_descriptor_set_host_mapping) +extern PFN_vkGetDescriptorSetHostMappingVALVE vkGetDescriptorSetHostMappingVALVE; +extern PFN_vkGetDescriptorSetLayoutHostMappingInfoVALVE vkGetDescriptorSetLayoutHostMappingInfoVALVE; +#endif // defined(VK_VALVE_descriptor_set_host_mapping) +#if (defined(VK_EXT_full_screen_exclusive) && defined(VK_KHR_device_group)) || (defined(VK_EXT_full_screen_exclusive) && defined(VK_VERSION_1_1)) +extern PFN_vkGetDeviceGroupSurfacePresentModes2EXT vkGetDeviceGroupSurfacePresentModes2EXT; +#endif // (defined(VK_EXT_full_screen_exclusive) && defined(VK_KHR_device_group)) || (defined(VK_EXT_full_screen_exclusive) && defined(VK_VERSION_1_1)) +#if (defined(VK_KHR_descriptor_update_template) && defined(VK_KHR_push_descriptor)) || (defined(VK_KHR_push_descriptor) && defined(VK_VERSION_1_1)) || (defined(VK_KHR_push_descriptor) && defined(VK_KHR_descriptor_update_template)) +extern PFN_vkCmdPushDescriptorSetWithTemplateKHR vkCmdPushDescriptorSetWithTemplateKHR; +#endif // (defined(VK_KHR_descriptor_update_template) && defined(VK_KHR_push_descriptor)) || (defined(VK_KHR_push_descriptor) && defined(VK_VERSION_1_1)) || (defined(VK_KHR_push_descriptor) && defined(VK_KHR_descriptor_update_template)) +#if (defined(VK_KHR_device_group) && defined(VK_KHR_surface)) || (defined(VK_KHR_swapchain) && defined(VK_VERSION_1_1)) +extern PFN_vkGetDeviceGroupPresentCapabilitiesKHR vkGetDeviceGroupPresentCapabilitiesKHR; +extern PFN_vkGetDeviceGroupSurfacePresentModesKHR vkGetDeviceGroupSurfacePresentModesKHR; +extern PFN_vkGetPhysicalDevicePresentRectanglesKHR vkGetPhysicalDevicePresentRectanglesKHR; +#endif // (defined(VK_KHR_device_group) && defined(VK_KHR_surface)) || (defined(VK_KHR_swapchain) && defined(VK_VERSION_1_1)) +#if (defined(VK_KHR_device_group) && defined(VK_KHR_swapchain)) || (defined(VK_KHR_swapchain) && defined(VK_VERSION_1_1)) +extern PFN_vkAcquireNextImage2KHR vkAcquireNextImage2KHR; +#endif // (defined(VK_KHR_device_group) && defined(VK_KHR_swapchain)) || (defined(VK_KHR_swapchain) && defined(VK_VERSION_1_1)) + +} // namespace bluevk + +#if !defined(NDEBUG) +#include +utils::io::ostream& operator<<(utils::io::ostream& out, const VkImageLayout& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkAttachmentLoadOp& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkAttachmentStoreOp& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkImageType& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkImageTiling& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkImageViewType& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkCommandBufferLevel& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkComponentSwizzle& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkDescriptorType& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkQueryType& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkBorderColor& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkPipelineBindPoint& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkPipelineCacheHeaderVersion& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkPrimitiveTopology& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkSharingMode& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkIndexType& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkFilter& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkSamplerMipmapMode& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkSamplerAddressMode& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkCompareOp& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkPolygonMode& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkFrontFace& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkBlendFactor& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkBlendOp& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkStencilOp& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkLogicOp& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkInternalAllocationType& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkSystemAllocationScope& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkPhysicalDeviceType& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkVertexInputRate& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkFormat& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkStructureType& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkSubpassContents& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkResult& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkDynamicState& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkDescriptorUpdateTemplateType& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkObjectType& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkSemaphoreType& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkPresentModeKHR& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkColorSpaceKHR& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkTimeDomainEXT& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkDebugReportObjectTypeEXT& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkDeviceMemoryReportEventTypeEXT& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkRasterizationOrderAMD& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkValidationCheckEXT& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkValidationFeatureEnableEXT& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkValidationFeatureDisableEXT& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkIndirectCommandsTokenTypeNV& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkDisplayPowerStateEXT& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkDeviceEventTypeEXT& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkDisplayEventTypeEXT& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkViewportCoordinateSwizzleNV& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkDiscardRectangleModeEXT& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkPointClippingBehavior& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkSamplerReductionMode& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkTessellationDomainOrigin& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkSamplerYcbcrModelConversion& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkSamplerYcbcrRange& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkChromaLocation& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkBlendOverlapEXT& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkCoverageModulationModeNV& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkCoverageReductionModeNV& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkValidationCacheHeaderVersionEXT& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkShaderInfoTypeAMD& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkQueueGlobalPriorityKHR& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkConservativeRasterizationModeEXT& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkVendorId& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkDriverId& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkShadingRatePaletteEntryNV& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkCoarseSampleOrderTypeNV& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkCopyAccelerationStructureModeKHR& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkBuildAccelerationStructureModeKHR& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkAccelerationStructureTypeKHR& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkGeometryTypeKHR& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkAccelerationStructureMemoryRequirementsTypeNV& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkAccelerationStructureBuildTypeKHR& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkRayTracingShaderGroupTypeKHR& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkAccelerationStructureCompatibilityKHR& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkShaderGroupShaderKHR& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkMemoryOverallocationBehaviorAMD& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkScopeNV& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkComponentTypeNV& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkPerformanceCounterScopeKHR& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkPerformanceCounterUnitKHR& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkPerformanceCounterStorageKHR& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkPerformanceConfigurationTypeINTEL& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkQueryPoolSamplingModeINTEL& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkPerformanceOverrideTypeINTEL& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkPerformanceParameterTypeINTEL& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkPerformanceValueTypeINTEL& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkShaderFloatControlsIndependence& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkPipelineExecutableStatisticFormatKHR& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkLineRasterizationModeEXT& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkFragmentShadingRateCombinerOpKHR& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkFragmentShadingRateNV& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkFragmentShadingRateTypeNV& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkSubpassMergeStatusEXT& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkProvokingVertexModeEXT& value); +utils::io::ostream& operator<<(utils::io::ostream& out, const VkAccelerationStructureMotionInstanceTypeNV& value); +#endif + +#endif // TNT_FILAMENT_BLUEVK_H diff --git a/macos/include/camutils/Bookmark.h b/macos/include/camutils/Bookmark.h new file mode 100644 index 00000000..44ec1d62 --- /dev/null +++ b/macos/include/camutils/Bookmark.h @@ -0,0 +1,85 @@ +/* + * Copyright (C) 2020 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef CAMUTILS_BOOKMARK_H +#define CAMUTILS_BOOKMARK_H + +#include + +#include +#include + +namespace filament { +namespace camutils { + +template class FreeFlightManipulator; +template class OrbitManipulator; +template class MapManipulator; +template class Manipulator; + +enum class Mode { ORBIT, MAP, FREE_FLIGHT }; + +/** + * Opaque memento to a viewing position and orientation (e.g. the "home" camera position). + * + * This little struct is meant to be passed around by value and can be used to track camera + * animation between waypoints. In map mode this implements Van Wijk interpolation. + * + * @see Manipulator::getCurrentBookmark, Manipulator::jumpToBookmark + */ +template +struct CAMUTILS_PUBLIC Bookmark { + /** + * Interpolates between two bookmarks. The t argument must be between 0 and 1 (inclusive), and + * the two endpoints must have the same mode (ORBIT or MAP). + */ + static Bookmark interpolate(Bookmark a, Bookmark b, double t); + + /** + * Recommends a duration for animation between two MAP endpoints. The return value is a unitless + * multiplier. + */ + static double duration(Bookmark a, Bookmark b); + +private: + struct MapParams { + FLOAT extent; + filament::math::vec2 center; + }; + struct OrbitParams { + FLOAT phi; + FLOAT theta; + FLOAT distance; + filament::math::vec3 pivot; + }; + struct FlightParams { + FLOAT pitch; + FLOAT yaw; + filament::math::vec3 position; + }; + Mode mode; + MapParams map; + OrbitParams orbit; + FlightParams flight; + friend class FreeFlightManipulator; + friend class OrbitManipulator; + friend class MapManipulator; +}; + +} // namespace camutils +} // namespace filament + +#endif // CAMUTILS_BOOKMARK_H diff --git a/macos/include/camutils/Manipulator.h b/macos/include/camutils/Manipulator.h new file mode 100644 index 00000000..2cc8a4da --- /dev/null +++ b/macos/include/camutils/Manipulator.h @@ -0,0 +1,298 @@ +/* + * Copyright (C) 2020 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef CAMUTILS_MANIPULATOR_H +#define CAMUTILS_MANIPULATOR_H + +#include +#include + +#include +#include +#include + +#include + +namespace filament { +namespace camutils { + +enum class Fov { VERTICAL, HORIZONTAL }; + +/** + * Helper that enables camera interaction similar to sketchfab or Google Maps. + * + * Clients notify the camera manipulator of various mouse or touch events, then periodically call + * its getLookAt() method so that they can adjust their camera(s). Three modes are supported: ORBIT, + * MAP, and FREE_FLIGHT. To construct a manipulator instance, the desired mode is passed into the + * create method. + * + * Usage example: + * + * using CameraManipulator = camutils::Manipulator; + * CameraManipulator* manip; + * + * void init() { + * manip = CameraManipulator::Builder() + * .viewport(1024, 768) + * .build(camutils::Mode::ORBIT); + * } + * + * void onMouseDown(int x, int y) { + * manip->grabBegin(x, y, false); + * } + * + * void onMouseMove(int x, int y) { + * manip->grabUpdate(x, y); + * } + * + * void onMouseUp(int x, int y) { + * manip->grabEnd(); + * } + * + * void gameLoop() { + * while (true) { + * filament::math::float3 eye, center, up; + * manip->getLookAt(&eye, ¢er, &up); + * camera->lookAt(eye, center, up); + * render(); + * } + * } + * + * @see Bookmark + */ +template +class CAMUTILS_PUBLIC Manipulator { +public: + using vec2 = filament::math::vec2; + using vec3 = filament::math::vec3; + using vec4 = filament::math::vec4; + + /** Opaque handle to a viewing position and orientation to facilitate camera animation. */ + using Bookmark = filament::camutils::Bookmark; + + /** Optional raycasting function to enable perspective-correct panning. */ + typedef bool (*RayCallback)(const vec3& origin, const vec3& dir, FLOAT* t, void* userdata); + + /** Builder state, direct access is allowed but Builder methods are preferred. **/ + struct Config { + int viewport[2]; + vec3 targetPosition; + vec3 upVector; + FLOAT zoomSpeed; + vec3 orbitHomePosition; + vec2 orbitSpeed; + Fov fovDirection; + FLOAT fovDegrees; + FLOAT farPlane; + vec2 mapExtent; + FLOAT mapMinDistance; + vec3 flightStartPosition; + FLOAT flightStartPitch; + FLOAT flightStartYaw; + FLOAT flightMaxSpeed; + FLOAT flightSpeedSteps; + vec2 flightPanSpeed; + FLOAT flightMoveDamping; + vec4 groundPlane; + RayCallback raycastCallback; + void* raycastUserdata; + }; + + struct Builder { + // Common properties + Builder& viewport(int width, int height); //! Width and height of the viewing area + Builder& targetPosition(FLOAT x, FLOAT y, FLOAT z); //! World-space position of interest, defaults to (0,0,0) + Builder& upVector(FLOAT x, FLOAT y, FLOAT z); //! Orientation for the home position, defaults to (0,1,0) + Builder& zoomSpeed(FLOAT val); //! Multiplied with scroll delta, defaults to 0.01 + + // Orbit mode properties + Builder& orbitHomePosition(FLOAT x, FLOAT y, FLOAT z); //! Initial eye position in world space, defaults to (0,0,1) + Builder& orbitSpeed(FLOAT x, FLOAT y); //! Multiplied with viewport delta, defaults to 0.01 + + // Map mode properties + Builder& fovDirection(Fov fov); //! The axis that's held constant when viewport changes + Builder& fovDegrees(FLOAT degrees); //! The full FOV (not the half-angle) + Builder& farPlane(FLOAT distance); //! The distance to the far plane + Builder& mapExtent(FLOAT worldWidth, FLOAT worldHeight); //! The ground size for computing home position + Builder& mapMinDistance(FLOAT mindist); //! Constrains the zoom-in level + + // Free flight properties + Builder& flightStartPosition(FLOAT x, FLOAT y, FLOAT z); //! Initial eye position in world space, defaults to (0,0,0) + Builder& flightStartOrientation(FLOAT pitch, FLOAT yaw); //! Initial orientation in pitch and yaw, defaults to (0,0) + Builder& flightMaxMoveSpeed(FLOAT maxSpeed); //! The maximum camera speed in world units per second, defaults to 10 + Builder& flightSpeedSteps(int steps); //! The number of speed steps adjustable with scroll wheel, defaults to 80 + Builder& flightPanSpeed(FLOAT x, FLOAT y); //! Multiplied with viewport delta, defaults to 0.01,0.01 + Builder& flightMoveDamping(FLOAT damping); //! Applies a deceleration to camera movement, defaults to 0 (no damping) + //! Lower values give slower damping times, a good default is 15 + //! Too high a value may lead to instability + + // Raycast properties + Builder& groundPlane(FLOAT a, FLOAT b, FLOAT c, FLOAT d); //! Plane equation used as a raycast fallback + Builder& raycastCallback(RayCallback cb, void* userdata); //! Raycast function for accurate grab-and-pan + + /** + * Creates a new camera manipulator, either ORBIT, MAP, or FREE_FLIGHT. + * + * Clients can simply use "delete" to destroy the manipulator. + */ + Manipulator* build(Mode mode); + + Config details = {}; + }; + + virtual ~Manipulator() = default; + + /** + * Gets the immutable mode of the manipulator. + */ + Mode getMode() const { return mMode; } + + /** + * Sets the viewport dimensions. The manipulator uses this to process grab events and raycasts. + */ + void setViewport(int width, int height); + + /** + * Gets the current orthonormal basis; this is usually called once per frame. + */ + void getLookAt(vec3* eyePosition, vec3* targetPosition, vec3* upward) const; + + /** + * Given a viewport coordinate, picks a point in the ground plane, or in the actual scene if the + * raycast callback was provided. + */ + bool raycast(int x, int y, vec3* result) const; + + /** + * Given a viewport coordinate, computes a picking ray (origin + direction). + */ + void getRay(int x, int y, vec3* origin, vec3* dir) const; + + /** + * Starts a grabbing session (i.e. the user is dragging around in the viewport). + * + * In MAP mode, this starts a panning session. + * In ORBIT mode, this starts either rotating or strafing. + * In FREE_FLIGHT mode, this starts a nodal panning session. + * + * @param x X-coordinate for point of interest in viewport space + * @param y Y-coordinate for point of interest in viewport space + * @param strafe ORBIT mode only; if true, starts a translation rather than a rotation + */ + virtual void grabBegin(int x, int y, bool strafe) = 0; + + /** + * Updates a grabbing session. + * + * This must be called at least once between grabBegin / grabEnd to dirty the camera. + */ + virtual void grabUpdate(int x, int y) = 0; + + /** + * Ends a grabbing session. + */ + virtual void grabEnd() = 0; + + /** + * Keys used to translate the camera in FREE_FLIGHT mode. + * FORWARD and BACKWARD dolly the camera forwards and backwards. + * LEFT and RIGHT strafe the camera left and right. + * UP and DOWN boom the camera upwards and downwards. + */ + enum class Key { + FORWARD, + LEFT, + BACKWARD, + RIGHT, + UP, + DOWN, + + COUNT + }; + + /** + * Signals that a key is now in the down state. + * + * In FREE_FLIGHT mode, the camera is translated forward and backward and strafed left and right + * depending on the depressed keys. This allows WASD-style movement. + */ + virtual void keyDown(Key key); + + /** + * Signals that a key is now in the up state. + * + * @see keyDown + */ + virtual void keyUp(Key key); + + /** + * In MAP and ORBIT modes, dollys the camera along the viewing direction. + * In FREE_FLIGHT mode, adjusts the move speed of the camera. + * + * @param x X-coordinate for point of interest in viewport space, ignored in FREE_FLIGHT mode + * @param y Y-coordinate for point of interest in viewport space, ignored in FREE_FLIGHT mode + * @param scrolldelta In MAP and ORBIT modes, negative means "zoom in", positive means "zoom out" + * In FREE_FLIGHT mode, negative means "slower", positive means "faster" + */ + virtual void scroll(int x, int y, FLOAT scrolldelta) = 0; + + /** + * Processes input and updates internal state. + * + * This must be called once every frame before getLookAt is valid. + * + * @param deltaTime The amount of time, in seconds, passed since the previous call to update. + */ + virtual void update(FLOAT deltaTime); + + /** + * Gets a handle that can be used to reset the manipulator back to its current position. + * + * @see jumpToBookmark + */ + virtual Bookmark getCurrentBookmark() const = 0; + + /** + * Gets a handle that can be used to reset the manipulator back to its home position. + * + * @see jumpToBookmark + */ + virtual Bookmark getHomeBookmark() const = 0; + + /** + * Sets the manipulator position and orientation back to a stashed state. + * + * @see getCurrentBookmark, getHomeBookmark + */ + virtual void jumpToBookmark(const Bookmark& bookmark) = 0; + +protected: + Manipulator(Mode mode, const Config& props); + + virtual void setProperties(const Config& props); + + vec3 raycastFarPlane(int x, int y) const; + + const Mode mMode; + Config mProps; + vec3 mEye; + vec3 mTarget; +}; + +} // namespace camutils +} // namespace filament + +#endif /* CAMUTILS_MANIPULATOR_H */ diff --git a/macos/include/camutils/compiler.h b/macos/include/camutils/compiler.h new file mode 100644 index 00000000..5e5edf94 --- /dev/null +++ b/macos/include/camutils/compiler.h @@ -0,0 +1,26 @@ +/* + * Copyright (C) 2021 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef CAMUTILS_COMPILER_H +#define CAMUTILS_COMPILER_H + +#if __has_attribute(visibility) +# define CAMUTILS_PUBLIC __attribute__((visibility("default"))) +#else +# define CAMUTILS_PUBLIC +#endif + +#endif // CAMUTILS_COMPILER_H diff --git a/macos/include/cgltf.h b/macos/include/cgltf.h new file mode 100644 index 00000000..8b386b02 --- /dev/null +++ b/macos/include/cgltf.h @@ -0,0 +1,6552 @@ +/** + * cgltf - a single-file glTF 2.0 parser written in C99. + * + * Version: 1.11 + * + * Website: https://github.com/jkuhlmann/cgltf + * + * Distributed under the MIT License, see notice at the end of this file. + * + * Building: + * Include this file where you need the struct and function + * declarations. Have exactly one source file where you define + * `CGLTF_IMPLEMENTATION` before including this file to get the + * function definitions. + * + * Reference: + * `cgltf_result cgltf_parse(const cgltf_options*, const void*, + * cgltf_size, cgltf_data**)` parses both glTF and GLB data. If + * this function returns `cgltf_result_success`, you have to call + * `cgltf_free()` on the created `cgltf_data*` variable. + * Note that contents of external files for buffers and images are not + * automatically loaded. You'll need to read these files yourself using + * URIs in the `cgltf_data` structure. + * + * `cgltf_options` is the struct passed to `cgltf_parse()` to control + * parts of the parsing process. You can use it to force the file type + * and provide memory allocation as well as file operation callbacks. + * Should be zero-initialized to trigger default behavior. + * + * `cgltf_data` is the struct allocated and filled by `cgltf_parse()`. + * It generally mirrors the glTF format as described by the spec (see + * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0). + * + * `void cgltf_free(cgltf_data*)` frees the allocated `cgltf_data` + * variable. + * + * `cgltf_result cgltf_load_buffers(const cgltf_options*, cgltf_data*, + * const char* gltf_path)` can be optionally called to open and read buffer + * files using the `FILE*` APIs. The `gltf_path` argument is the path to + * the original glTF file, which allows the parser to resolve the path to + * buffer files. + * + * `cgltf_result cgltf_load_buffer_base64(const cgltf_options* options, + * cgltf_size size, const char* base64, void** out_data)` decodes + * base64-encoded data content. Used internally by `cgltf_load_buffers()`. + * This is useful when decoding data URIs in images. + * + * `cgltf_result cgltf_parse_file(const cgltf_options* options, const + * char* path, cgltf_data** out_data)` can be used to open the given + * file using `FILE*` APIs and parse the data using `cgltf_parse()`. + * + * `cgltf_result cgltf_validate(cgltf_data*)` can be used to do additional + * checks to make sure the parsed glTF data is valid. + * + * `cgltf_node_transform_local` converts the translation / rotation / scale properties of a node + * into a mat4. + * + * `cgltf_node_transform_world` calls `cgltf_node_transform_local` on every ancestor in order + * to compute the root-to-node transformation. + * + * `cgltf_accessor_unpack_floats` reads in the data from an accessor, applies sparse data (if any), + * and converts them to floating point. Assumes that `cgltf_load_buffers` has already been called. + * By passing null for the output pointer, users can find out how many floats are required in the + * output buffer. + * + * `cgltf_accessor_num_components` is a tiny utility that tells you the dimensionality of + * a certain accessor type. This can be used before `cgltf_accessor_unpack_floats` to help allocate + * the necessary amount of memory. + * + * `cgltf_accessor_read_float` reads a certain element from a non-sparse accessor and converts it to + * floating point, assuming that `cgltf_load_buffers` has already been called. The passed-in element + * size is the number of floats in the output buffer, which should be in the range [1, 16]. Returns + * false if the passed-in element_size is too small, or if the accessor is sparse. + * + * `cgltf_accessor_read_uint` is similar to its floating-point counterpart, but limited to reading + * vector types and does not support matrix types. The passed-in element size is the number of uints + * in the output buffer, which should be in the range [1, 4]. Returns false if the passed-in + * element_size is too small, or if the accessor is sparse. + * + * `cgltf_accessor_read_index` is similar to its floating-point counterpart, but it returns size_t + * and only works with single-component data types. + * + * `cgltf_result cgltf_copy_extras_json(const cgltf_data*, const cgltf_extras*, + * char* dest, cgltf_size* dest_size)` allows users to retrieve the "extras" data that + * can be attached to many glTF objects (which can be arbitrary JSON data). The + * `cgltf_extras` struct stores the offsets of the start and end of the extras JSON data + * as it appears in the complete glTF JSON data. This function copies the extras data + * into the provided buffer. If `dest` is NULL, the length of the data is written into + * `dest_size`. You can then parse this data using your own JSON parser + * or, if you've included the cgltf implementation using the integrated JSMN JSON parser. + */ +#ifndef CGLTF_H_INCLUDED__ +#define CGLTF_H_INCLUDED__ + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef size_t cgltf_size; +typedef float cgltf_float; +typedef int cgltf_int; +typedef unsigned int cgltf_uint; +typedef int cgltf_bool; + +typedef enum cgltf_file_type +{ + cgltf_file_type_invalid, + cgltf_file_type_gltf, + cgltf_file_type_glb, +} cgltf_file_type; + +typedef enum cgltf_result +{ + cgltf_result_success, + cgltf_result_data_too_short, + cgltf_result_unknown_format, + cgltf_result_invalid_json, + cgltf_result_invalid_gltf, + cgltf_result_invalid_options, + cgltf_result_file_not_found, + cgltf_result_io_error, + cgltf_result_out_of_memory, + cgltf_result_legacy_gltf, +} cgltf_result; + +typedef struct cgltf_memory_options +{ + void* (*alloc)(void* user, cgltf_size size); + void (*free) (void* user, void* ptr); + void* user_data; +} cgltf_memory_options; + +typedef struct cgltf_file_options +{ + cgltf_result(*read)(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, const char* path, cgltf_size* size, void** data); + void (*release)(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, void* data); + void* user_data; +} cgltf_file_options; + +typedef struct cgltf_options +{ + cgltf_file_type type; /* invalid == auto detect */ + cgltf_size json_token_count; /* 0 == auto */ + cgltf_memory_options memory; + cgltf_file_options file; +} cgltf_options; + +typedef enum cgltf_buffer_view_type +{ + cgltf_buffer_view_type_invalid, + cgltf_buffer_view_type_indices, + cgltf_buffer_view_type_vertices, +} cgltf_buffer_view_type; + +typedef enum cgltf_attribute_type +{ + cgltf_attribute_type_invalid, + cgltf_attribute_type_position, + cgltf_attribute_type_normal, + cgltf_attribute_type_tangent, + cgltf_attribute_type_texcoord, + cgltf_attribute_type_color, + cgltf_attribute_type_joints, + cgltf_attribute_type_weights, +} cgltf_attribute_type; + +typedef enum cgltf_component_type +{ + cgltf_component_type_invalid, + cgltf_component_type_r_8, /* BYTE */ + cgltf_component_type_r_8u, /* UNSIGNED_BYTE */ + cgltf_component_type_r_16, /* SHORT */ + cgltf_component_type_r_16u, /* UNSIGNED_SHORT */ + cgltf_component_type_r_32u, /* UNSIGNED_INT */ + cgltf_component_type_r_32f, /* FLOAT */ +} cgltf_component_type; + +typedef enum cgltf_type +{ + cgltf_type_invalid, + cgltf_type_scalar, + cgltf_type_vec2, + cgltf_type_vec3, + cgltf_type_vec4, + cgltf_type_mat2, + cgltf_type_mat3, + cgltf_type_mat4, +} cgltf_type; + +typedef enum cgltf_primitive_type +{ + cgltf_primitive_type_points, + cgltf_primitive_type_lines, + cgltf_primitive_type_line_loop, + cgltf_primitive_type_line_strip, + cgltf_primitive_type_triangles, + cgltf_primitive_type_triangle_strip, + cgltf_primitive_type_triangle_fan, +} cgltf_primitive_type; + +typedef enum cgltf_alpha_mode +{ + cgltf_alpha_mode_opaque, + cgltf_alpha_mode_mask, + cgltf_alpha_mode_blend, +} cgltf_alpha_mode; + +typedef enum cgltf_animation_path_type { + cgltf_animation_path_type_invalid, + cgltf_animation_path_type_translation, + cgltf_animation_path_type_rotation, + cgltf_animation_path_type_scale, + cgltf_animation_path_type_weights, +} cgltf_animation_path_type; + +typedef enum cgltf_interpolation_type { + cgltf_interpolation_type_linear, + cgltf_interpolation_type_step, + cgltf_interpolation_type_cubic_spline, +} cgltf_interpolation_type; + +typedef enum cgltf_camera_type { + cgltf_camera_type_invalid, + cgltf_camera_type_perspective, + cgltf_camera_type_orthographic, +} cgltf_camera_type; + +typedef enum cgltf_light_type { + cgltf_light_type_invalid, + cgltf_light_type_directional, + cgltf_light_type_point, + cgltf_light_type_spot, +} cgltf_light_type; + +typedef enum cgltf_data_free_method { + cgltf_data_free_method_none, + cgltf_data_free_method_file_release, + cgltf_data_free_method_memory_free, +} cgltf_data_free_method; + +typedef struct cgltf_extras { + cgltf_size start_offset; + cgltf_size end_offset; +} cgltf_extras; + +typedef struct cgltf_extension { + char* name; + char* data; +} cgltf_extension; + +typedef struct cgltf_buffer +{ + char* name; + cgltf_size size; + char* uri; + void* data; /* loaded by cgltf_load_buffers */ + cgltf_data_free_method data_free_method; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_buffer; + +typedef enum cgltf_meshopt_compression_mode { + cgltf_meshopt_compression_mode_invalid, + cgltf_meshopt_compression_mode_attributes, + cgltf_meshopt_compression_mode_triangles, + cgltf_meshopt_compression_mode_indices, +} cgltf_meshopt_compression_mode; + +typedef enum cgltf_meshopt_compression_filter { + cgltf_meshopt_compression_filter_none, + cgltf_meshopt_compression_filter_octahedral, + cgltf_meshopt_compression_filter_quaternion, + cgltf_meshopt_compression_filter_exponential, +} cgltf_meshopt_compression_filter; + +typedef struct cgltf_meshopt_compression +{ + cgltf_buffer* buffer; + cgltf_size offset; + cgltf_size size; + cgltf_size stride; + cgltf_size count; + cgltf_meshopt_compression_mode mode; + cgltf_meshopt_compression_filter filter; +} cgltf_meshopt_compression; + +typedef struct cgltf_buffer_view +{ + char *name; + cgltf_buffer* buffer; + cgltf_size offset; + cgltf_size size; + cgltf_size stride; /* 0 == automatically determined by accessor */ + cgltf_buffer_view_type type; + void* data; /* overrides buffer->data if present, filled by extensions */ + cgltf_bool has_meshopt_compression; + cgltf_meshopt_compression meshopt_compression; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_buffer_view; + +typedef struct cgltf_accessor_sparse +{ + cgltf_size count; + cgltf_buffer_view* indices_buffer_view; + cgltf_size indices_byte_offset; + cgltf_component_type indices_component_type; + cgltf_buffer_view* values_buffer_view; + cgltf_size values_byte_offset; + cgltf_extras extras; + cgltf_extras indices_extras; + cgltf_extras values_extras; + cgltf_size extensions_count; + cgltf_extension* extensions; + cgltf_size indices_extensions_count; + cgltf_extension* indices_extensions; + cgltf_size values_extensions_count; + cgltf_extension* values_extensions; +} cgltf_accessor_sparse; + +typedef struct cgltf_accessor +{ + char* name; + cgltf_component_type component_type; + cgltf_bool normalized; + cgltf_type type; + cgltf_size offset; + cgltf_size count; + cgltf_size stride; + cgltf_buffer_view* buffer_view; + cgltf_bool has_min; + cgltf_float min[16]; + cgltf_bool has_max; + cgltf_float max[16]; + cgltf_bool is_sparse; + cgltf_accessor_sparse sparse; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_accessor; + +typedef struct cgltf_attribute +{ + char* name; + cgltf_attribute_type type; + cgltf_int index; + cgltf_accessor* data; +} cgltf_attribute; + +typedef struct cgltf_image +{ + char* name; + char* uri; + cgltf_buffer_view* buffer_view; + char* mime_type; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_image; + +typedef struct cgltf_sampler +{ + char* name; + cgltf_int mag_filter; + cgltf_int min_filter; + cgltf_int wrap_s; + cgltf_int wrap_t; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_sampler; + +typedef struct cgltf_texture +{ + char* name; + cgltf_image* image; + cgltf_sampler* sampler; + cgltf_bool has_basisu; + cgltf_image* basisu_image; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_texture; + +typedef struct cgltf_texture_transform +{ + cgltf_float offset[2]; + cgltf_float rotation; + cgltf_float scale[2]; + cgltf_bool has_texcoord; + cgltf_int texcoord; +} cgltf_texture_transform; + +typedef struct cgltf_texture_view +{ + cgltf_texture* texture; + cgltf_int texcoord; + cgltf_float scale; /* equivalent to strength for occlusion_texture */ + cgltf_bool has_transform; + cgltf_texture_transform transform; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_texture_view; + +typedef struct cgltf_pbr_metallic_roughness +{ + cgltf_texture_view base_color_texture; + cgltf_texture_view metallic_roughness_texture; + + cgltf_float base_color_factor[4]; + cgltf_float metallic_factor; + cgltf_float roughness_factor; + + cgltf_extras extras; +} cgltf_pbr_metallic_roughness; + +typedef struct cgltf_pbr_specular_glossiness +{ + cgltf_texture_view diffuse_texture; + cgltf_texture_view specular_glossiness_texture; + + cgltf_float diffuse_factor[4]; + cgltf_float specular_factor[3]; + cgltf_float glossiness_factor; +} cgltf_pbr_specular_glossiness; + +typedef struct cgltf_clearcoat +{ + cgltf_texture_view clearcoat_texture; + cgltf_texture_view clearcoat_roughness_texture; + cgltf_texture_view clearcoat_normal_texture; + + cgltf_float clearcoat_factor; + cgltf_float clearcoat_roughness_factor; +} cgltf_clearcoat; + +typedef struct cgltf_transmission +{ + cgltf_texture_view transmission_texture; + cgltf_float transmission_factor; +} cgltf_transmission; + +typedef struct cgltf_ior +{ + cgltf_float ior; +} cgltf_ior; + +typedef struct cgltf_specular +{ + cgltf_texture_view specular_texture; + cgltf_texture_view specular_color_texture; + cgltf_float specular_color_factor[3]; + cgltf_float specular_factor; +} cgltf_specular; + +typedef struct cgltf_volume +{ + cgltf_texture_view thickness_texture; + cgltf_float thickness_factor; + cgltf_float attenuation_color[3]; + cgltf_float attenuation_distance; +} cgltf_volume; + +typedef struct cgltf_sheen +{ + cgltf_texture_view sheen_color_texture; + cgltf_float sheen_color_factor[3]; + cgltf_texture_view sheen_roughness_texture; + cgltf_float sheen_roughness_factor; +} cgltf_sheen; + +typedef struct cgltf_emissive_strength +{ + cgltf_float emissive_strength; +} cgltf_emissive_strength; + +typedef struct cgltf_material +{ + char* name; + cgltf_bool has_pbr_metallic_roughness; + cgltf_bool has_pbr_specular_glossiness; + cgltf_bool has_clearcoat; + cgltf_bool has_transmission; + cgltf_bool has_volume; + cgltf_bool has_ior; + cgltf_bool has_specular; + cgltf_bool has_sheen; + cgltf_bool has_emissive_strength; + cgltf_pbr_metallic_roughness pbr_metallic_roughness; + cgltf_pbr_specular_glossiness pbr_specular_glossiness; + cgltf_clearcoat clearcoat; + cgltf_ior ior; + cgltf_specular specular; + cgltf_sheen sheen; + cgltf_transmission transmission; + cgltf_volume volume; + cgltf_emissive_strength emissive_strength; + cgltf_texture_view normal_texture; + cgltf_texture_view occlusion_texture; + cgltf_texture_view emissive_texture; + cgltf_float emissive_factor[3]; + cgltf_alpha_mode alpha_mode; + cgltf_float alpha_cutoff; + cgltf_bool double_sided; + cgltf_bool unlit; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_material; + +typedef struct cgltf_material_mapping +{ + cgltf_size variant; + cgltf_material* material; + cgltf_extras extras; +} cgltf_material_mapping; + +typedef struct cgltf_morph_target { + cgltf_attribute* attributes; + cgltf_size attributes_count; +} cgltf_morph_target; + +typedef struct cgltf_draco_mesh_compression { + cgltf_buffer_view* buffer_view; + cgltf_attribute* attributes; + cgltf_size attributes_count; +} cgltf_draco_mesh_compression; + +typedef struct cgltf_primitive { + cgltf_primitive_type type; + cgltf_accessor* indices; + cgltf_material* material; + cgltf_attribute* attributes; + cgltf_size attributes_count; + cgltf_morph_target* targets; + cgltf_size targets_count; + cgltf_extras extras; + cgltf_bool has_draco_mesh_compression; + cgltf_draco_mesh_compression draco_mesh_compression; + cgltf_material_mapping* mappings; + cgltf_size mappings_count; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_primitive; + +typedef struct cgltf_mesh { + char* name; + cgltf_primitive* primitives; + cgltf_size primitives_count; + cgltf_float* weights; + cgltf_size weights_count; + char** target_names; + cgltf_size target_names_count; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_mesh; + +typedef struct cgltf_node cgltf_node; + +typedef struct cgltf_skin { + char* name; + cgltf_node** joints; + cgltf_size joints_count; + cgltf_node* skeleton; + cgltf_accessor* inverse_bind_matrices; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_skin; + +typedef struct cgltf_camera_perspective { + cgltf_bool has_aspect_ratio; + cgltf_float aspect_ratio; + cgltf_float yfov; + cgltf_bool has_zfar; + cgltf_float zfar; + cgltf_float znear; + cgltf_extras extras; +} cgltf_camera_perspective; + +typedef struct cgltf_camera_orthographic { + cgltf_float xmag; + cgltf_float ymag; + cgltf_float zfar; + cgltf_float znear; + cgltf_extras extras; +} cgltf_camera_orthographic; + +typedef struct cgltf_camera { + char* name; + cgltf_camera_type type; + union { + cgltf_camera_perspective perspective; + cgltf_camera_orthographic orthographic; + } data; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_camera; + +typedef struct cgltf_light { + char* name; + cgltf_float color[3]; + cgltf_float intensity; + cgltf_light_type type; + cgltf_float range; + cgltf_float spot_inner_cone_angle; + cgltf_float spot_outer_cone_angle; + cgltf_extras extras; +} cgltf_light; + +struct cgltf_node { + char* name; + cgltf_node* parent; + cgltf_node** children; + cgltf_size children_count; + cgltf_skin* skin; + cgltf_mesh* mesh; + cgltf_camera* camera; + cgltf_light* light; + cgltf_float* weights; + cgltf_size weights_count; + cgltf_bool has_translation; + cgltf_bool has_rotation; + cgltf_bool has_scale; + cgltf_bool has_matrix; + cgltf_float translation[3]; + cgltf_float rotation[4]; + cgltf_float scale[3]; + cgltf_float matrix[16]; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +}; + +typedef struct cgltf_scene { + char* name; + cgltf_node** nodes; + cgltf_size nodes_count; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_scene; + +typedef struct cgltf_animation_sampler { + cgltf_accessor* input; + cgltf_accessor* output; + cgltf_interpolation_type interpolation; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_animation_sampler; + +typedef struct cgltf_animation_channel { + cgltf_animation_sampler* sampler; + cgltf_node* target_node; + cgltf_animation_path_type target_path; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_animation_channel; + +typedef struct cgltf_animation { + char* name; + cgltf_animation_sampler* samplers; + cgltf_size samplers_count; + cgltf_animation_channel* channels; + cgltf_size channels_count; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_animation; + +typedef struct cgltf_material_variant +{ + char* name; + cgltf_extras extras; +} cgltf_material_variant; + +typedef struct cgltf_asset { + char* copyright; + char* generator; + char* version; + char* min_version; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_asset; + +typedef struct cgltf_data +{ + cgltf_file_type file_type; + void* file_data; + + cgltf_asset asset; + + cgltf_mesh* meshes; + cgltf_size meshes_count; + + cgltf_material* materials; + cgltf_size materials_count; + + cgltf_accessor* accessors; + cgltf_size accessors_count; + + cgltf_buffer_view* buffer_views; + cgltf_size buffer_views_count; + + cgltf_buffer* buffers; + cgltf_size buffers_count; + + cgltf_image* images; + cgltf_size images_count; + + cgltf_texture* textures; + cgltf_size textures_count; + + cgltf_sampler* samplers; + cgltf_size samplers_count; + + cgltf_skin* skins; + cgltf_size skins_count; + + cgltf_camera* cameras; + cgltf_size cameras_count; + + cgltf_light* lights; + cgltf_size lights_count; + + cgltf_node* nodes; + cgltf_size nodes_count; + + cgltf_scene* scenes; + cgltf_size scenes_count; + + cgltf_scene* scene; + + cgltf_animation* animations; + cgltf_size animations_count; + + cgltf_material_variant* variants; + cgltf_size variants_count; + + cgltf_extras extras; + + cgltf_size data_extensions_count; + cgltf_extension* data_extensions; + + char** extensions_used; + cgltf_size extensions_used_count; + + char** extensions_required; + cgltf_size extensions_required_count; + + const char* json; + cgltf_size json_size; + + const void* bin; + cgltf_size bin_size; + + cgltf_memory_options memory; + cgltf_file_options file; +} cgltf_data; + +cgltf_result cgltf_parse( + const cgltf_options* options, + const void* data, + cgltf_size size, + cgltf_data** out_data); + +cgltf_result cgltf_parse_file( + const cgltf_options* options, + const char* path, + cgltf_data** out_data); + +cgltf_result cgltf_load_buffers( + const cgltf_options* options, + cgltf_data* data, + const char* gltf_path); + +cgltf_result cgltf_load_buffer_base64(const cgltf_options* options, cgltf_size size, const char* base64, void** out_data); + +cgltf_size cgltf_decode_string(char* string); +cgltf_size cgltf_decode_uri(char* uri); + +cgltf_result cgltf_validate(cgltf_data* data); + +void cgltf_free(cgltf_data* data); + +void cgltf_node_transform_local(const cgltf_node* node, cgltf_float* out_matrix); +void cgltf_node_transform_world(const cgltf_node* node, cgltf_float* out_matrix); + +cgltf_bool cgltf_accessor_read_float(const cgltf_accessor* accessor, cgltf_size index, cgltf_float* out, cgltf_size element_size); +cgltf_bool cgltf_accessor_read_uint(const cgltf_accessor* accessor, cgltf_size index, cgltf_uint* out, cgltf_size element_size); +cgltf_size cgltf_accessor_read_index(const cgltf_accessor* accessor, cgltf_size index); + +cgltf_size cgltf_num_components(cgltf_type type); + +cgltf_size cgltf_accessor_unpack_floats(const cgltf_accessor* accessor, cgltf_float* out, cgltf_size float_count); + +cgltf_result cgltf_copy_extras_json(const cgltf_data* data, const cgltf_extras* extras, char* dest, cgltf_size* dest_size); + +#ifdef __cplusplus +} +#endif + +#endif /* #ifndef CGLTF_H_INCLUDED__ */ + +/* + * + * Stop now, if you are only interested in the API. + * Below, you find the implementation. + * + */ + +#if defined(__INTELLISENSE__) || defined(__JETBRAINS_IDE__) +/* This makes MSVC/CLion intellisense work. */ +#define CGLTF_IMPLEMENTATION +#endif + +#ifdef CGLTF_IMPLEMENTATION + +#include /* For uint8_t, uint32_t */ +#include /* For strncpy */ +#include /* For fopen */ +#include /* For UINT_MAX etc */ +#include /* For FLT_MAX */ + +#if !defined(CGLTF_MALLOC) || !defined(CGLTF_FREE) || !defined(CGLTF_ATOI) || !defined(CGLTF_ATOF) || !defined(CGLTF_ATOLL) +#include /* For malloc, free, atoi, atof */ +#endif + +/* JSMN_PARENT_LINKS is necessary to make parsing large structures linear in input size */ +#define JSMN_PARENT_LINKS + +/* JSMN_STRICT is necessary to reject invalid JSON documents */ +#define JSMN_STRICT + +/* + * -- jsmn.h start -- + * Source: https://github.com/zserge/jsmn + * License: MIT + */ +typedef enum { + JSMN_UNDEFINED = 0, + JSMN_OBJECT = 1, + JSMN_ARRAY = 2, + JSMN_STRING = 3, + JSMN_PRIMITIVE = 4 +} jsmntype_t; +enum jsmnerr { + /* Not enough tokens were provided */ + JSMN_ERROR_NOMEM = -1, + /* Invalid character inside JSON string */ + JSMN_ERROR_INVAL = -2, + /* The string is not a full JSON packet, more bytes expected */ + JSMN_ERROR_PART = -3 +}; +typedef struct { + jsmntype_t type; + int start; + int end; + int size; +#ifdef JSMN_PARENT_LINKS + int parent; +#endif +} jsmntok_t; +typedef struct { + unsigned int pos; /* offset in the JSON string */ + unsigned int toknext; /* next token to allocate */ + int toksuper; /* superior token node, e.g parent object or array */ +} jsmn_parser; +static void jsmn_init(jsmn_parser *parser); +static int jsmn_parse(jsmn_parser *parser, const char *js, size_t len, jsmntok_t *tokens, size_t num_tokens); +/* + * -- jsmn.h end -- + */ + + +static const cgltf_size GlbHeaderSize = 12; +static const cgltf_size GlbChunkHeaderSize = 8; +static const uint32_t GlbVersion = 2; +static const uint32_t GlbMagic = 0x46546C67; +static const uint32_t GlbMagicJsonChunk = 0x4E4F534A; +static const uint32_t GlbMagicBinChunk = 0x004E4942; + +#ifndef CGLTF_MALLOC +#define CGLTF_MALLOC(size) malloc(size) +#endif +#ifndef CGLTF_FREE +#define CGLTF_FREE(ptr) free(ptr) +#endif +#ifndef CGLTF_ATOI +#define CGLTF_ATOI(str) atoi(str) +#endif +#ifndef CGLTF_ATOF +#define CGLTF_ATOF(str) atof(str) +#endif +#ifndef CGLTF_ATOLL +#define CGLTF_ATOLL(str) atoll(str) +#endif +#ifndef CGLTF_VALIDATE_ENABLE_ASSERTS +#define CGLTF_VALIDATE_ENABLE_ASSERTS 0 +#endif + +static void* cgltf_default_alloc(void* user, cgltf_size size) +{ + (void)user; + return CGLTF_MALLOC(size); +} + +static void cgltf_default_free(void* user, void* ptr) +{ + (void)user; + CGLTF_FREE(ptr); +} + +static void* cgltf_calloc(cgltf_options* options, size_t element_size, cgltf_size count) +{ + if (SIZE_MAX / element_size < count) + { + return NULL; + } + void* result = options->memory.alloc(options->memory.user_data, element_size * count); + if (!result) + { + return NULL; + } + memset(result, 0, element_size * count); + return result; +} + +static cgltf_result cgltf_default_file_read(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, const char* path, cgltf_size* size, void** data) +{ + (void)file_options; + void* (*memory_alloc)(void*, cgltf_size) = memory_options->alloc ? memory_options->alloc : &cgltf_default_alloc; + void (*memory_free)(void*, void*) = memory_options->free ? memory_options->free : &cgltf_default_free; + + FILE* file = fopen(path, "rb"); + if (!file) + { + return cgltf_result_file_not_found; + } + + cgltf_size file_size = size ? *size : 0; + + if (file_size == 0) + { + fseek(file, 0, SEEK_END); + +#ifdef _WIN32 + __int64 length = _ftelli64(file); +#else + long length = ftell(file); +#endif + + if (length < 0) + { + fclose(file); + return cgltf_result_io_error; + } + + fseek(file, 0, SEEK_SET); + file_size = (cgltf_size)length; + } + + char* file_data = (char*)memory_alloc(memory_options->user_data, file_size); + if (!file_data) + { + fclose(file); + return cgltf_result_out_of_memory; + } + + cgltf_size read_size = fread(file_data, 1, file_size, file); + + fclose(file); + + if (read_size != file_size) + { + memory_free(memory_options->user_data, file_data); + return cgltf_result_io_error; + } + + if (size) + { + *size = file_size; + } + if (data) + { + *data = file_data; + } + + return cgltf_result_success; +} + +static void cgltf_default_file_release(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, void* data) +{ + (void)file_options; + void (*memfree)(void*, void*) = memory_options->free ? memory_options->free : &cgltf_default_free; + memfree(memory_options->user_data, data); +} + +static cgltf_result cgltf_parse_json(cgltf_options* options, const uint8_t* json_chunk, cgltf_size size, cgltf_data** out_data); + +cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_size size, cgltf_data** out_data) +{ + if (size < GlbHeaderSize) + { + return cgltf_result_data_too_short; + } + + if (options == NULL) + { + return cgltf_result_invalid_options; + } + + cgltf_options fixed_options = *options; + if (fixed_options.memory.alloc == NULL) + { + fixed_options.memory.alloc = &cgltf_default_alloc; + } + if (fixed_options.memory.free == NULL) + { + fixed_options.memory.free = &cgltf_default_free; + } + + uint32_t tmp; + // Magic + memcpy(&tmp, data, 4); + if (tmp != GlbMagic) + { + if (fixed_options.type == cgltf_file_type_invalid) + { + fixed_options.type = cgltf_file_type_gltf; + } + else if (fixed_options.type == cgltf_file_type_glb) + { + return cgltf_result_unknown_format; + } + } + + if (fixed_options.type == cgltf_file_type_gltf) + { + cgltf_result json_result = cgltf_parse_json(&fixed_options, (const uint8_t*)data, size, out_data); + if (json_result != cgltf_result_success) + { + return json_result; + } + + (*out_data)->file_type = cgltf_file_type_gltf; + + return cgltf_result_success; + } + + const uint8_t* ptr = (const uint8_t*)data; + // Version + memcpy(&tmp, ptr + 4, 4); + uint32_t version = tmp; + if (version != GlbVersion) + { + return version < GlbVersion ? cgltf_result_legacy_gltf : cgltf_result_unknown_format; + } + + // Total length + memcpy(&tmp, ptr + 8, 4); + if (tmp > size) + { + return cgltf_result_data_too_short; + } + + const uint8_t* json_chunk = ptr + GlbHeaderSize; + + if (GlbHeaderSize + GlbChunkHeaderSize > size) + { + return cgltf_result_data_too_short; + } + + // JSON chunk: length + uint32_t json_length; + memcpy(&json_length, json_chunk, 4); + if (GlbHeaderSize + GlbChunkHeaderSize + json_length > size) + { + return cgltf_result_data_too_short; + } + + // JSON chunk: magic + memcpy(&tmp, json_chunk + 4, 4); + if (tmp != GlbMagicJsonChunk) + { + return cgltf_result_unknown_format; + } + + json_chunk += GlbChunkHeaderSize; + + const void* bin = 0; + cgltf_size bin_size = 0; + + if (GlbHeaderSize + GlbChunkHeaderSize + json_length + GlbChunkHeaderSize <= size) + { + // We can read another chunk + const uint8_t* bin_chunk = json_chunk + json_length; + + // Bin chunk: length + uint32_t bin_length; + memcpy(&bin_length, bin_chunk, 4); + if (GlbHeaderSize + GlbChunkHeaderSize + json_length + GlbChunkHeaderSize + bin_length > size) + { + return cgltf_result_data_too_short; + } + + // Bin chunk: magic + memcpy(&tmp, bin_chunk + 4, 4); + if (tmp != GlbMagicBinChunk) + { + return cgltf_result_unknown_format; + } + + bin_chunk += GlbChunkHeaderSize; + + bin = bin_chunk; + bin_size = bin_length; + } + + cgltf_result json_result = cgltf_parse_json(&fixed_options, json_chunk, json_length, out_data); + if (json_result != cgltf_result_success) + { + return json_result; + } + + (*out_data)->file_type = cgltf_file_type_glb; + (*out_data)->bin = bin; + (*out_data)->bin_size = bin_size; + + return cgltf_result_success; +} + +cgltf_result cgltf_parse_file(const cgltf_options* options, const char* path, cgltf_data** out_data) +{ + if (options == NULL) + { + return cgltf_result_invalid_options; + } + + cgltf_result (*file_read)(const struct cgltf_memory_options*, const struct cgltf_file_options*, const char*, cgltf_size*, void**) = options->file.read ? options->file.read : &cgltf_default_file_read; + void (*file_release)(const struct cgltf_memory_options*, const struct cgltf_file_options*, void* data) = options->file.release ? options->file.release : cgltf_default_file_release; + + void* file_data = NULL; + cgltf_size file_size = 0; + cgltf_result result = file_read(&options->memory, &options->file, path, &file_size, &file_data); + if (result != cgltf_result_success) + { + return result; + } + + result = cgltf_parse(options, file_data, file_size, out_data); + + if (result != cgltf_result_success) + { + file_release(&options->memory, &options->file, file_data); + return result; + } + + (*out_data)->file_data = file_data; + + return cgltf_result_success; +} + +static void cgltf_combine_paths(char* path, const char* base, const char* uri) +{ + const char* s0 = strrchr(base, '/'); + const char* s1 = strrchr(base, '\\'); + const char* slash = s0 ? (s1 && s1 > s0 ? s1 : s0) : s1; + + if (slash) + { + size_t prefix = slash - base + 1; + + strncpy(path, base, prefix); + strcpy(path + prefix, uri); + } + else + { + strcpy(path, uri); + } +} + +static cgltf_result cgltf_load_buffer_file(const cgltf_options* options, cgltf_size size, const char* uri, const char* gltf_path, void** out_data) +{ + void* (*memory_alloc)(void*, cgltf_size) = options->memory.alloc ? options->memory.alloc : &cgltf_default_alloc; + void (*memory_free)(void*, void*) = options->memory.free ? options->memory.free : &cgltf_default_free; + cgltf_result (*file_read)(const struct cgltf_memory_options*, const struct cgltf_file_options*, const char*, cgltf_size*, void**) = options->file.read ? options->file.read : &cgltf_default_file_read; + + char* path = (char*)memory_alloc(options->memory.user_data, strlen(uri) + strlen(gltf_path) + 1); + if (!path) + { + return cgltf_result_out_of_memory; + } + + cgltf_combine_paths(path, gltf_path, uri); + + // after combining, the tail of the resulting path is a uri; decode_uri converts it into path + cgltf_decode_uri(path + strlen(path) - strlen(uri)); + + void* file_data = NULL; + cgltf_result result = file_read(&options->memory, &options->file, path, &size, &file_data); + + memory_free(options->memory.user_data, path); + + *out_data = (result == cgltf_result_success) ? file_data : NULL; + + return result; +} + +cgltf_result cgltf_load_buffer_base64(const cgltf_options* options, cgltf_size size, const char* base64, void** out_data) +{ + void* (*memory_alloc)(void*, cgltf_size) = options->memory.alloc ? options->memory.alloc : &cgltf_default_alloc; + void (*memory_free)(void*, void*) = options->memory.free ? options->memory.free : &cgltf_default_free; + + unsigned char* data = (unsigned char*)memory_alloc(options->memory.user_data, size); + if (!data) + { + return cgltf_result_out_of_memory; + } + + unsigned int buffer = 0; + unsigned int buffer_bits = 0; + + for (cgltf_size i = 0; i < size; ++i) + { + while (buffer_bits < 8) + { + char ch = *base64++; + + int index = + (unsigned)(ch - 'A') < 26 ? (ch - 'A') : + (unsigned)(ch - 'a') < 26 ? (ch - 'a') + 26 : + (unsigned)(ch - '0') < 10 ? (ch - '0') + 52 : + ch == '+' ? 62 : + ch == '/' ? 63 : + -1; + + if (index < 0) + { + memory_free(options->memory.user_data, data); + return cgltf_result_io_error; + } + + buffer = (buffer << 6) | index; + buffer_bits += 6; + } + + data[i] = (unsigned char)(buffer >> (buffer_bits - 8)); + buffer_bits -= 8; + } + + *out_data = data; + + return cgltf_result_success; +} + +static int cgltf_unhex(char ch) +{ + return + (unsigned)(ch - '0') < 10 ? (ch - '0') : + (unsigned)(ch - 'A') < 6 ? (ch - 'A') + 10 : + (unsigned)(ch - 'a') < 6 ? (ch - 'a') + 10 : + -1; +} + +cgltf_size cgltf_decode_string(char* string) +{ + char* read = string + strcspn(string, "\\"); + if (*read == 0) + { + return read - string; + } + char* write = string; + char* last = string; + + for (;;) + { + // Copy characters since last escaped sequence + cgltf_size written = read - last; + memmove(write, last, written); + write += written; + + if (*read++ == 0) + { + break; + } + + // jsmn already checked that all escape sequences are valid + switch (*read++) + { + case '\"': *write++ = '\"'; break; + case '/': *write++ = '/'; break; + case '\\': *write++ = '\\'; break; + case 'b': *write++ = '\b'; break; + case 'f': *write++ = '\f'; break; + case 'r': *write++ = '\r'; break; + case 'n': *write++ = '\n'; break; + case 't': *write++ = '\t'; break; + case 'u': + { + // UCS-2 codepoint \uXXXX to UTF-8 + int character = 0; + for (cgltf_size i = 0; i < 4; ++i) + { + character = (character << 4) + cgltf_unhex(*read++); + } + + if (character <= 0x7F) + { + *write++ = character & 0xFF; + } + else if (character <= 0x7FF) + { + *write++ = 0xC0 | ((character >> 6) & 0xFF); + *write++ = 0x80 | (character & 0x3F); + } + else + { + *write++ = 0xE0 | ((character >> 12) & 0xFF); + *write++ = 0x80 | ((character >> 6) & 0x3F); + *write++ = 0x80 | (character & 0x3F); + } + break; + } + default: + break; + } + + last = read; + read += strcspn(read, "\\"); + } + + *write = 0; + return write - string; +} + +cgltf_size cgltf_decode_uri(char* uri) +{ + char* write = uri; + char* i = uri; + + while (*i) + { + if (*i == '%') + { + int ch1 = cgltf_unhex(i[1]); + + if (ch1 >= 0) + { + int ch2 = cgltf_unhex(i[2]); + + if (ch2 >= 0) + { + *write++ = (char)(ch1 * 16 + ch2); + i += 3; + continue; + } + } + } + + *write++ = *i++; + } + + *write = 0; + return write - uri; +} + +cgltf_result cgltf_load_buffers(const cgltf_options* options, cgltf_data* data, const char* gltf_path) +{ + if (options == NULL) + { + return cgltf_result_invalid_options; + } + + if (data->buffers_count && data->buffers[0].data == NULL && data->buffers[0].uri == NULL && data->bin) + { + if (data->bin_size < data->buffers[0].size) + { + return cgltf_result_data_too_short; + } + + data->buffers[0].data = (void*)data->bin; + data->buffers[0].data_free_method = cgltf_data_free_method_none; + } + + for (cgltf_size i = 0; i < data->buffers_count; ++i) + { + if (data->buffers[i].data) + { + continue; + } + + const char* uri = data->buffers[i].uri; + + if (uri == NULL) + { + continue; + } + + if (strncmp(uri, "data:", 5) == 0) + { + const char* comma = strchr(uri, ','); + + if (comma && comma - uri >= 7 && strncmp(comma - 7, ";base64", 7) == 0) + { + cgltf_result res = cgltf_load_buffer_base64(options, data->buffers[i].size, comma + 1, &data->buffers[i].data); + data->buffers[i].data_free_method = cgltf_data_free_method_memory_free; + + if (res != cgltf_result_success) + { + return res; + } + } + else + { + return cgltf_result_unknown_format; + } + } + else if (strstr(uri, "://") == NULL && gltf_path) + { + cgltf_result res = cgltf_load_buffer_file(options, data->buffers[i].size, uri, gltf_path, &data->buffers[i].data); + data->buffers[i].data_free_method = cgltf_data_free_method_file_release; + + if (res != cgltf_result_success) + { + return res; + } + } + else + { + return cgltf_result_unknown_format; + } + } + + return cgltf_result_success; +} + +static cgltf_size cgltf_calc_size(cgltf_type type, cgltf_component_type component_type); + +static cgltf_size cgltf_calc_index_bound(cgltf_buffer_view* buffer_view, cgltf_size offset, cgltf_component_type component_type, cgltf_size count) +{ + char* data = (char*)buffer_view->buffer->data + offset + buffer_view->offset; + cgltf_size bound = 0; + + switch (component_type) + { + case cgltf_component_type_r_8u: + for (size_t i = 0; i < count; ++i) + { + cgltf_size v = ((unsigned char*)data)[i]; + bound = bound > v ? bound : v; + } + break; + + case cgltf_component_type_r_16u: + for (size_t i = 0; i < count; ++i) + { + cgltf_size v = ((unsigned short*)data)[i]; + bound = bound > v ? bound : v; + } + break; + + case cgltf_component_type_r_32u: + for (size_t i = 0; i < count; ++i) + { + cgltf_size v = ((unsigned int*)data)[i]; + bound = bound > v ? bound : v; + } + break; + + default: + ; + } + + return bound; +} + +#if CGLTF_VALIDATE_ENABLE_ASSERTS +#define CGLTF_ASSERT_IF(cond, result) assert(!(cond)); if (cond) return result; +#else +#define CGLTF_ASSERT_IF(cond, result) if (cond) return result; +#endif + +cgltf_result cgltf_validate(cgltf_data* data) +{ + for (cgltf_size i = 0; i < data->accessors_count; ++i) + { + cgltf_accessor* accessor = &data->accessors[i]; + + cgltf_size element_size = cgltf_calc_size(accessor->type, accessor->component_type); + + if (accessor->buffer_view) + { + cgltf_size req_size = accessor->offset + accessor->stride * (accessor->count - 1) + element_size; + + CGLTF_ASSERT_IF(accessor->buffer_view->size < req_size, cgltf_result_data_too_short); + } + + if (accessor->is_sparse) + { + cgltf_accessor_sparse* sparse = &accessor->sparse; + + cgltf_size indices_component_size = cgltf_calc_size(cgltf_type_scalar, sparse->indices_component_type); + cgltf_size indices_req_size = sparse->indices_byte_offset + indices_component_size * sparse->count; + cgltf_size values_req_size = sparse->values_byte_offset + element_size * sparse->count; + + CGLTF_ASSERT_IF(sparse->indices_buffer_view->size < indices_req_size || + sparse->values_buffer_view->size < values_req_size, cgltf_result_data_too_short); + + CGLTF_ASSERT_IF(sparse->indices_component_type != cgltf_component_type_r_8u && + sparse->indices_component_type != cgltf_component_type_r_16u && + sparse->indices_component_type != cgltf_component_type_r_32u, cgltf_result_invalid_gltf); + + if (sparse->indices_buffer_view->buffer->data) + { + cgltf_size index_bound = cgltf_calc_index_bound(sparse->indices_buffer_view, sparse->indices_byte_offset, sparse->indices_component_type, sparse->count); + + CGLTF_ASSERT_IF(index_bound >= accessor->count, cgltf_result_data_too_short); + } + } + } + + for (cgltf_size i = 0; i < data->buffer_views_count; ++i) + { + cgltf_size req_size = data->buffer_views[i].offset + data->buffer_views[i].size; + + CGLTF_ASSERT_IF(data->buffer_views[i].buffer && data->buffer_views[i].buffer->size < req_size, cgltf_result_data_too_short); + + if (data->buffer_views[i].has_meshopt_compression) + { + cgltf_meshopt_compression* mc = &data->buffer_views[i].meshopt_compression; + + CGLTF_ASSERT_IF(mc->buffer == NULL || mc->buffer->size < mc->offset + mc->size, cgltf_result_data_too_short); + + CGLTF_ASSERT_IF(data->buffer_views[i].stride && mc->stride != data->buffer_views[i].stride, cgltf_result_invalid_gltf); + + CGLTF_ASSERT_IF(data->buffer_views[i].size != mc->stride * mc->count, cgltf_result_invalid_gltf); + + CGLTF_ASSERT_IF(mc->mode == cgltf_meshopt_compression_mode_invalid, cgltf_result_invalid_gltf); + + CGLTF_ASSERT_IF(mc->mode == cgltf_meshopt_compression_mode_attributes && !(mc->stride % 4 == 0 && mc->stride <= 256), cgltf_result_invalid_gltf); + + CGLTF_ASSERT_IF(mc->mode == cgltf_meshopt_compression_mode_triangles && mc->count % 3 != 0, cgltf_result_invalid_gltf); + + CGLTF_ASSERT_IF((mc->mode == cgltf_meshopt_compression_mode_triangles || mc->mode == cgltf_meshopt_compression_mode_indices) && mc->stride != 2 && mc->stride != 4, cgltf_result_invalid_gltf); + + CGLTF_ASSERT_IF((mc->mode == cgltf_meshopt_compression_mode_triangles || mc->mode == cgltf_meshopt_compression_mode_indices) && mc->filter != cgltf_meshopt_compression_filter_none, cgltf_result_invalid_gltf); + + CGLTF_ASSERT_IF(mc->filter == cgltf_meshopt_compression_filter_octahedral && mc->stride != 4 && mc->stride != 8, cgltf_result_invalid_gltf); + + CGLTF_ASSERT_IF(mc->filter == cgltf_meshopt_compression_filter_quaternion && mc->stride != 8, cgltf_result_invalid_gltf); + } + } + + for (cgltf_size i = 0; i < data->meshes_count; ++i) + { + if (data->meshes[i].weights) + { + CGLTF_ASSERT_IF(data->meshes[i].primitives_count && data->meshes[i].primitives[0].targets_count != data->meshes[i].weights_count, cgltf_result_invalid_gltf); + } + + if (data->meshes[i].target_names) + { + CGLTF_ASSERT_IF(data->meshes[i].primitives_count && data->meshes[i].primitives[0].targets_count != data->meshes[i].target_names_count, cgltf_result_invalid_gltf); + } + + for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j) + { + CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets_count != data->meshes[i].primitives[0].targets_count, cgltf_result_invalid_gltf); + + if (data->meshes[i].primitives[j].attributes_count) + { + cgltf_accessor* first = data->meshes[i].primitives[j].attributes[0].data; + + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k) + { + CGLTF_ASSERT_IF(data->meshes[i].primitives[j].attributes[k].data->count != first->count, cgltf_result_invalid_gltf); + } + + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k) + { + for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m) + { + CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets[k].attributes[m].data->count != first->count, cgltf_result_invalid_gltf); + } + } + + cgltf_accessor* indices = data->meshes[i].primitives[j].indices; + + CGLTF_ASSERT_IF(indices && + indices->component_type != cgltf_component_type_r_8u && + indices->component_type != cgltf_component_type_r_16u && + indices->component_type != cgltf_component_type_r_32u, cgltf_result_invalid_gltf); + + if (indices && indices->buffer_view && indices->buffer_view->buffer->data) + { + cgltf_size index_bound = cgltf_calc_index_bound(indices->buffer_view, indices->offset, indices->component_type, indices->count); + + CGLTF_ASSERT_IF(index_bound >= first->count, cgltf_result_data_too_short); + } + + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].mappings_count; ++k) + { + CGLTF_ASSERT_IF(data->meshes[i].primitives[j].mappings[k].variant >= data->variants_count, cgltf_result_invalid_gltf); + } + } + } + } + + for (cgltf_size i = 0; i < data->nodes_count; ++i) + { + if (data->nodes[i].weights && data->nodes[i].mesh) + { + CGLTF_ASSERT_IF (data->nodes[i].mesh->primitives_count && data->nodes[i].mesh->primitives[0].targets_count != data->nodes[i].weights_count, cgltf_result_invalid_gltf); + } + } + + for (cgltf_size i = 0; i < data->nodes_count; ++i) + { + cgltf_node* p1 = data->nodes[i].parent; + cgltf_node* p2 = p1 ? p1->parent : NULL; + + while (p1 && p2) + { + CGLTF_ASSERT_IF(p1 == p2, cgltf_result_invalid_gltf); + + p1 = p1->parent; + p2 = p2->parent ? p2->parent->parent : NULL; + } + } + + for (cgltf_size i = 0; i < data->scenes_count; ++i) + { + for (cgltf_size j = 0; j < data->scenes[i].nodes_count; ++j) + { + CGLTF_ASSERT_IF(data->scenes[i].nodes[j]->parent, cgltf_result_invalid_gltf); + } + } + + for (cgltf_size i = 0; i < data->animations_count; ++i) + { + for (cgltf_size j = 0; j < data->animations[i].channels_count; ++j) + { + cgltf_animation_channel* channel = &data->animations[i].channels[j]; + + if (!channel->target_node) + { + continue; + } + + cgltf_size components = 1; + + if (channel->target_path == cgltf_animation_path_type_weights) + { + CGLTF_ASSERT_IF(!channel->target_node->mesh || !channel->target_node->mesh->primitives_count, cgltf_result_invalid_gltf); + + components = channel->target_node->mesh->primitives[0].targets_count; + } + + cgltf_size values = channel->sampler->interpolation == cgltf_interpolation_type_cubic_spline ? 3 : 1; + + CGLTF_ASSERT_IF(channel->sampler->input->count * components * values != channel->sampler->output->count, cgltf_result_data_too_short); + } + } + + return cgltf_result_success; +} + +cgltf_result cgltf_copy_extras_json(const cgltf_data* data, const cgltf_extras* extras, char* dest, cgltf_size* dest_size) +{ + cgltf_size json_size = extras->end_offset - extras->start_offset; + + if (!dest) + { + if (dest_size) + { + *dest_size = json_size + 1; + return cgltf_result_success; + } + return cgltf_result_invalid_options; + } + + if (*dest_size + 1 < json_size) + { + strncpy(dest, data->json + extras->start_offset, *dest_size - 1); + dest[*dest_size - 1] = 0; + } + else + { + strncpy(dest, data->json + extras->start_offset, json_size); + dest[json_size] = 0; + } + + return cgltf_result_success; +} + +void cgltf_free_extensions(cgltf_data* data, cgltf_extension* extensions, cgltf_size extensions_count) +{ + for (cgltf_size i = 0; i < extensions_count; ++i) + { + data->memory.free(data->memory.user_data, extensions[i].name); + data->memory.free(data->memory.user_data, extensions[i].data); + } + data->memory.free(data->memory.user_data, extensions); +} + +void cgltf_free(cgltf_data* data) +{ + if (!data) + { + return; + } + + void (*file_release)(const struct cgltf_memory_options*, const struct cgltf_file_options*, void* data) = data->file.release ? data->file.release : cgltf_default_file_release; + + data->memory.free(data->memory.user_data, data->asset.copyright); + data->memory.free(data->memory.user_data, data->asset.generator); + data->memory.free(data->memory.user_data, data->asset.version); + data->memory.free(data->memory.user_data, data->asset.min_version); + + cgltf_free_extensions(data, data->asset.extensions, data->asset.extensions_count); + + for (cgltf_size i = 0; i < data->accessors_count; ++i) + { + data->memory.free(data->memory.user_data, data->accessors[i].name); + + if(data->accessors[i].is_sparse) + { + cgltf_free_extensions(data, data->accessors[i].sparse.extensions, data->accessors[i].sparse.extensions_count); + cgltf_free_extensions(data, data->accessors[i].sparse.indices_extensions, data->accessors[i].sparse.indices_extensions_count); + cgltf_free_extensions(data, data->accessors[i].sparse.values_extensions, data->accessors[i].sparse.values_extensions_count); + } + cgltf_free_extensions(data, data->accessors[i].extensions, data->accessors[i].extensions_count); + } + data->memory.free(data->memory.user_data, data->accessors); + + for (cgltf_size i = 0; i < data->buffer_views_count; ++i) + { + data->memory.free(data->memory.user_data, data->buffer_views[i].name); + data->memory.free(data->memory.user_data, data->buffer_views[i].data); + + cgltf_free_extensions(data, data->buffer_views[i].extensions, data->buffer_views[i].extensions_count); + } + data->memory.free(data->memory.user_data, data->buffer_views); + + for (cgltf_size i = 0; i < data->buffers_count; ++i) + { + data->memory.free(data->memory.user_data, data->buffers[i].name); + + if (data->buffers[i].data_free_method == cgltf_data_free_method_file_release) + { + file_release(&data->memory, &data->file, data->buffers[i].data); + } + else if (data->buffers[i].data_free_method == cgltf_data_free_method_memory_free) + { + data->memory.free(data->memory.user_data, data->buffers[i].data); + } + + data->memory.free(data->memory.user_data, data->buffers[i].uri); + + cgltf_free_extensions(data, data->buffers[i].extensions, data->buffers[i].extensions_count); + } + + data->memory.free(data->memory.user_data, data->buffers); + + for (cgltf_size i = 0; i < data->meshes_count; ++i) + { + data->memory.free(data->memory.user_data, data->meshes[i].name); + + for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j) + { + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k) + { + data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].attributes[k].name); + } + + data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].attributes); + + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k) + { + for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m) + { + data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].targets[k].attributes[m].name); + } + + data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].targets[k].attributes); + } + + data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].targets); + + if (data->meshes[i].primitives[j].has_draco_mesh_compression) + { + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].draco_mesh_compression.attributes_count; ++k) + { + data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].draco_mesh_compression.attributes[k].name); + } + + data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].draco_mesh_compression.attributes); + } + + data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].mappings); + + cgltf_free_extensions(data, data->meshes[i].primitives[j].extensions, data->meshes[i].primitives[j].extensions_count); + } + + data->memory.free(data->memory.user_data, data->meshes[i].primitives); + data->memory.free(data->memory.user_data, data->meshes[i].weights); + + for (cgltf_size j = 0; j < data->meshes[i].target_names_count; ++j) + { + data->memory.free(data->memory.user_data, data->meshes[i].target_names[j]); + } + + cgltf_free_extensions(data, data->meshes[i].extensions, data->meshes[i].extensions_count); + + data->memory.free(data->memory.user_data, data->meshes[i].target_names); + } + + data->memory.free(data->memory.user_data, data->meshes); + + for (cgltf_size i = 0; i < data->materials_count; ++i) + { + data->memory.free(data->memory.user_data, data->materials[i].name); + + if(data->materials[i].has_pbr_metallic_roughness) + { + cgltf_free_extensions(data, data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.extensions, data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.extensions_count); + cgltf_free_extensions(data, data->materials[i].pbr_metallic_roughness.base_color_texture.extensions, data->materials[i].pbr_metallic_roughness.base_color_texture.extensions_count); + } + if(data->materials[i].has_pbr_specular_glossiness) + { + cgltf_free_extensions(data, data->materials[i].pbr_specular_glossiness.diffuse_texture.extensions, data->materials[i].pbr_specular_glossiness.diffuse_texture.extensions_count); + cgltf_free_extensions(data, data->materials[i].pbr_specular_glossiness.specular_glossiness_texture.extensions, data->materials[i].pbr_specular_glossiness.specular_glossiness_texture.extensions_count); + } + if(data->materials[i].has_clearcoat) + { + cgltf_free_extensions(data, data->materials[i].clearcoat.clearcoat_texture.extensions, data->materials[i].clearcoat.clearcoat_texture.extensions_count); + cgltf_free_extensions(data, data->materials[i].clearcoat.clearcoat_roughness_texture.extensions, data->materials[i].clearcoat.clearcoat_roughness_texture.extensions_count); + cgltf_free_extensions(data, data->materials[i].clearcoat.clearcoat_normal_texture.extensions, data->materials[i].clearcoat.clearcoat_normal_texture.extensions_count); + } + if(data->materials[i].has_specular) + { + cgltf_free_extensions(data, data->materials[i].specular.specular_texture.extensions, data->materials[i].specular.specular_texture.extensions_count); + cgltf_free_extensions(data, data->materials[i].specular.specular_color_texture.extensions, data->materials[i].specular.specular_color_texture.extensions_count); + } + if(data->materials[i].has_transmission) + { + cgltf_free_extensions(data, data->materials[i].transmission.transmission_texture.extensions, data->materials[i].transmission.transmission_texture.extensions_count); + } + if (data->materials[i].has_volume) + { + cgltf_free_extensions(data, data->materials[i].volume.thickness_texture.extensions, data->materials[i].volume.thickness_texture.extensions_count); + } + if(data->materials[i].has_sheen) + { + cgltf_free_extensions(data, data->materials[i].sheen.sheen_color_texture.extensions, data->materials[i].sheen.sheen_color_texture.extensions_count); + cgltf_free_extensions(data, data->materials[i].sheen.sheen_roughness_texture.extensions, data->materials[i].sheen.sheen_roughness_texture.extensions_count); + } + + cgltf_free_extensions(data, data->materials[i].normal_texture.extensions, data->materials[i].normal_texture.extensions_count); + cgltf_free_extensions(data, data->materials[i].occlusion_texture.extensions, data->materials[i].occlusion_texture.extensions_count); + cgltf_free_extensions(data, data->materials[i].emissive_texture.extensions, data->materials[i].emissive_texture.extensions_count); + + cgltf_free_extensions(data, data->materials[i].extensions, data->materials[i].extensions_count); + } + + data->memory.free(data->memory.user_data, data->materials); + + for (cgltf_size i = 0; i < data->images_count; ++i) + { + data->memory.free(data->memory.user_data, data->images[i].name); + data->memory.free(data->memory.user_data, data->images[i].uri); + data->memory.free(data->memory.user_data, data->images[i].mime_type); + + cgltf_free_extensions(data, data->images[i].extensions, data->images[i].extensions_count); + } + + data->memory.free(data->memory.user_data, data->images); + + for (cgltf_size i = 0; i < data->textures_count; ++i) + { + data->memory.free(data->memory.user_data, data->textures[i].name); + cgltf_free_extensions(data, data->textures[i].extensions, data->textures[i].extensions_count); + } + + data->memory.free(data->memory.user_data, data->textures); + + for (cgltf_size i = 0; i < data->samplers_count; ++i) + { + data->memory.free(data->memory.user_data, data->samplers[i].name); + cgltf_free_extensions(data, data->samplers[i].extensions, data->samplers[i].extensions_count); + } + + data->memory.free(data->memory.user_data, data->samplers); + + for (cgltf_size i = 0; i < data->skins_count; ++i) + { + data->memory.free(data->memory.user_data, data->skins[i].name); + data->memory.free(data->memory.user_data, data->skins[i].joints); + + cgltf_free_extensions(data, data->skins[i].extensions, data->skins[i].extensions_count); + } + + data->memory.free(data->memory.user_data, data->skins); + + for (cgltf_size i = 0; i < data->cameras_count; ++i) + { + data->memory.free(data->memory.user_data, data->cameras[i].name); + cgltf_free_extensions(data, data->cameras[i].extensions, data->cameras[i].extensions_count); + } + + data->memory.free(data->memory.user_data, data->cameras); + + for (cgltf_size i = 0; i < data->lights_count; ++i) + { + data->memory.free(data->memory.user_data, data->lights[i].name); + } + + data->memory.free(data->memory.user_data, data->lights); + + for (cgltf_size i = 0; i < data->nodes_count; ++i) + { + data->memory.free(data->memory.user_data, data->nodes[i].name); + data->memory.free(data->memory.user_data, data->nodes[i].children); + data->memory.free(data->memory.user_data, data->nodes[i].weights); + cgltf_free_extensions(data, data->nodes[i].extensions, data->nodes[i].extensions_count); + } + + data->memory.free(data->memory.user_data, data->nodes); + + for (cgltf_size i = 0; i < data->scenes_count; ++i) + { + data->memory.free(data->memory.user_data, data->scenes[i].name); + data->memory.free(data->memory.user_data, data->scenes[i].nodes); + + cgltf_free_extensions(data, data->scenes[i].extensions, data->scenes[i].extensions_count); + } + + data->memory.free(data->memory.user_data, data->scenes); + + for (cgltf_size i = 0; i < data->animations_count; ++i) + { + data->memory.free(data->memory.user_data, data->animations[i].name); + for (cgltf_size j = 0; j < data->animations[i].samplers_count; ++j) + { + cgltf_free_extensions(data, data->animations[i].samplers[j].extensions, data->animations[i].samplers[j].extensions_count); + } + data->memory.free(data->memory.user_data, data->animations[i].samplers); + + for (cgltf_size j = 0; j < data->animations[i].channels_count; ++j) + { + cgltf_free_extensions(data, data->animations[i].channels[j].extensions, data->animations[i].channels[j].extensions_count); + } + data->memory.free(data->memory.user_data, data->animations[i].channels); + + cgltf_free_extensions(data, data->animations[i].extensions, data->animations[i].extensions_count); + } + + data->memory.free(data->memory.user_data, data->animations); + + for (cgltf_size i = 0; i < data->variants_count; ++i) + { + data->memory.free(data->memory.user_data, data->variants[i].name); + } + + data->memory.free(data->memory.user_data, data->variants); + + cgltf_free_extensions(data, data->data_extensions, data->data_extensions_count); + + for (cgltf_size i = 0; i < data->extensions_used_count; ++i) + { + data->memory.free(data->memory.user_data, data->extensions_used[i]); + } + + data->memory.free(data->memory.user_data, data->extensions_used); + + for (cgltf_size i = 0; i < data->extensions_required_count; ++i) + { + data->memory.free(data->memory.user_data, data->extensions_required[i]); + } + + data->memory.free(data->memory.user_data, data->extensions_required); + + file_release(&data->memory, &data->file, data->file_data); + + data->memory.free(data->memory.user_data, data); +} + +void cgltf_node_transform_local(const cgltf_node* node, cgltf_float* out_matrix) +{ + cgltf_float* lm = out_matrix; + + if (node->has_matrix) + { + memcpy(lm, node->matrix, sizeof(float) * 16); + } + else + { + float tx = node->translation[0]; + float ty = node->translation[1]; + float tz = node->translation[2]; + + float qx = node->rotation[0]; + float qy = node->rotation[1]; + float qz = node->rotation[2]; + float qw = node->rotation[3]; + + float sx = node->scale[0]; + float sy = node->scale[1]; + float sz = node->scale[2]; + + lm[0] = (1 - 2 * qy*qy - 2 * qz*qz) * sx; + lm[1] = (2 * qx*qy + 2 * qz*qw) * sx; + lm[2] = (2 * qx*qz - 2 * qy*qw) * sx; + lm[3] = 0.f; + + lm[4] = (2 * qx*qy - 2 * qz*qw) * sy; + lm[5] = (1 - 2 * qx*qx - 2 * qz*qz) * sy; + lm[6] = (2 * qy*qz + 2 * qx*qw) * sy; + lm[7] = 0.f; + + lm[8] = (2 * qx*qz + 2 * qy*qw) * sz; + lm[9] = (2 * qy*qz - 2 * qx*qw) * sz; + lm[10] = (1 - 2 * qx*qx - 2 * qy*qy) * sz; + lm[11] = 0.f; + + lm[12] = tx; + lm[13] = ty; + lm[14] = tz; + lm[15] = 1.f; + } +} + +void cgltf_node_transform_world(const cgltf_node* node, cgltf_float* out_matrix) +{ + cgltf_float* lm = out_matrix; + cgltf_node_transform_local(node, lm); + + const cgltf_node* parent = node->parent; + + while (parent) + { + float pm[16]; + cgltf_node_transform_local(parent, pm); + + for (int i = 0; i < 4; ++i) + { + float l0 = lm[i * 4 + 0]; + float l1 = lm[i * 4 + 1]; + float l2 = lm[i * 4 + 2]; + + float r0 = l0 * pm[0] + l1 * pm[4] + l2 * pm[8]; + float r1 = l0 * pm[1] + l1 * pm[5] + l2 * pm[9]; + float r2 = l0 * pm[2] + l1 * pm[6] + l2 * pm[10]; + + lm[i * 4 + 0] = r0; + lm[i * 4 + 1] = r1; + lm[i * 4 + 2] = r2; + } + + lm[12] += pm[12]; + lm[13] += pm[13]; + lm[14] += pm[14]; + + parent = parent->parent; + } +} + +static cgltf_size cgltf_component_read_index(const void* in, cgltf_component_type component_type) +{ + switch (component_type) + { + case cgltf_component_type_r_16: + return *((const int16_t*) in); + case cgltf_component_type_r_16u: + return *((const uint16_t*) in); + case cgltf_component_type_r_32u: + return *((const uint32_t*) in); + case cgltf_component_type_r_32f: + return (cgltf_size)*((const float*) in); + case cgltf_component_type_r_8: + return *((const int8_t*) in); + case cgltf_component_type_r_8u: + return *((const uint8_t*) in); + default: + return 0; + } +} + +static cgltf_float cgltf_component_read_float(const void* in, cgltf_component_type component_type, cgltf_bool normalized) +{ + if (component_type == cgltf_component_type_r_32f) + { + return *((const float*) in); + } + + if (normalized) + { + switch (component_type) + { + // note: glTF spec doesn't currently define normalized conversions for 32-bit integers + case cgltf_component_type_r_16: + return *((const int16_t*) in) / (cgltf_float)32767; + case cgltf_component_type_r_16u: + return *((const uint16_t*) in) / (cgltf_float)65535; + case cgltf_component_type_r_8: + return *((const int8_t*) in) / (cgltf_float)127; + case cgltf_component_type_r_8u: + return *((const uint8_t*) in) / (cgltf_float)255; + default: + return 0; + } + } + + return (cgltf_float)cgltf_component_read_index(in, component_type); +} + +static cgltf_size cgltf_component_size(cgltf_component_type component_type); + +static cgltf_bool cgltf_element_read_float(const uint8_t* element, cgltf_type type, cgltf_component_type component_type, cgltf_bool normalized, cgltf_float* out, cgltf_size element_size) +{ + cgltf_size num_components = cgltf_num_components(type); + + if (element_size < num_components) { + return 0; + } + + // There are three special cases for component extraction, see #data-alignment in the 2.0 spec. + + cgltf_size component_size = cgltf_component_size(component_type); + + if (type == cgltf_type_mat2 && component_size == 1) + { + out[0] = cgltf_component_read_float(element, component_type, normalized); + out[1] = cgltf_component_read_float(element + 1, component_type, normalized); + out[2] = cgltf_component_read_float(element + 4, component_type, normalized); + out[3] = cgltf_component_read_float(element + 5, component_type, normalized); + return 1; + } + + if (type == cgltf_type_mat3 && component_size == 1) + { + out[0] = cgltf_component_read_float(element, component_type, normalized); + out[1] = cgltf_component_read_float(element + 1, component_type, normalized); + out[2] = cgltf_component_read_float(element + 2, component_type, normalized); + out[3] = cgltf_component_read_float(element + 4, component_type, normalized); + out[4] = cgltf_component_read_float(element + 5, component_type, normalized); + out[5] = cgltf_component_read_float(element + 6, component_type, normalized); + out[6] = cgltf_component_read_float(element + 8, component_type, normalized); + out[7] = cgltf_component_read_float(element + 9, component_type, normalized); + out[8] = cgltf_component_read_float(element + 10, component_type, normalized); + return 1; + } + + if (type == cgltf_type_mat3 && component_size == 2) + { + out[0] = cgltf_component_read_float(element, component_type, normalized); + out[1] = cgltf_component_read_float(element + 2, component_type, normalized); + out[2] = cgltf_component_read_float(element + 4, component_type, normalized); + out[3] = cgltf_component_read_float(element + 8, component_type, normalized); + out[4] = cgltf_component_read_float(element + 10, component_type, normalized); + out[5] = cgltf_component_read_float(element + 12, component_type, normalized); + out[6] = cgltf_component_read_float(element + 16, component_type, normalized); + out[7] = cgltf_component_read_float(element + 18, component_type, normalized); + out[8] = cgltf_component_read_float(element + 20, component_type, normalized); + return 1; + } + + for (cgltf_size i = 0; i < num_components; ++i) + { + out[i] = cgltf_component_read_float(element + component_size * i, component_type, normalized); + } + return 1; +} + +const uint8_t* cgltf_buffer_view_data(const cgltf_buffer_view* view) +{ + if (view->data) + return (const uint8_t*)view->data; + + if (!view->buffer->data) + return NULL; + + const uint8_t* result = (const uint8_t*)view->buffer->data; + result += view->offset; + return result; +} + +cgltf_bool cgltf_accessor_read_float(const cgltf_accessor* accessor, cgltf_size index, cgltf_float* out, cgltf_size element_size) +{ + if (accessor->is_sparse) + { + return 0; + } + if (accessor->buffer_view == NULL) + { + memset(out, 0, element_size * sizeof(cgltf_float)); + return 1; + } + const uint8_t* element = cgltf_buffer_view_data(accessor->buffer_view); + if (element == NULL) + { + return 0; + } + element += accessor->offset + accessor->stride * index; + return cgltf_element_read_float(element, accessor->type, accessor->component_type, accessor->normalized, out, element_size); +} + +cgltf_size cgltf_accessor_unpack_floats(const cgltf_accessor* accessor, cgltf_float* out, cgltf_size float_count) +{ + cgltf_size floats_per_element = cgltf_num_components(accessor->type); + cgltf_size available_floats = accessor->count * floats_per_element; + if (out == NULL) + { + return available_floats; + } + + float_count = available_floats < float_count ? available_floats : float_count; + cgltf_size element_count = float_count / floats_per_element; + + // First pass: convert each element in the base accessor. + cgltf_float* dest = out; + cgltf_accessor dense = *accessor; + dense.is_sparse = 0; + for (cgltf_size index = 0; index < element_count; index++, dest += floats_per_element) + { + if (!cgltf_accessor_read_float(&dense, index, dest, floats_per_element)) + { + return 0; + } + } + + // Second pass: write out each element in the sparse accessor. + if (accessor->is_sparse) + { + const cgltf_accessor_sparse* sparse = &dense.sparse; + + const uint8_t* index_data = cgltf_buffer_view_data(sparse->indices_buffer_view); + const uint8_t* reader_head = cgltf_buffer_view_data(sparse->values_buffer_view); + + if (index_data == NULL || reader_head == NULL) + { + return 0; + } + + index_data += sparse->indices_byte_offset; + reader_head += sparse->values_byte_offset; + + cgltf_size index_stride = cgltf_component_size(sparse->indices_component_type); + for (cgltf_size reader_index = 0; reader_index < sparse->count; reader_index++, index_data += index_stride) + { + size_t writer_index = cgltf_component_read_index(index_data, sparse->indices_component_type); + float* writer_head = out + writer_index * floats_per_element; + + if (!cgltf_element_read_float(reader_head, dense.type, dense.component_type, dense.normalized, writer_head, floats_per_element)) + { + return 0; + } + + reader_head += dense.stride; + } + } + + return element_count * floats_per_element; +} + +static cgltf_uint cgltf_component_read_uint(const void* in, cgltf_component_type component_type) +{ + switch (component_type) + { + case cgltf_component_type_r_8: + return *((const int8_t*) in); + + case cgltf_component_type_r_8u: + return *((const uint8_t*) in); + + case cgltf_component_type_r_16: + return *((const int16_t*) in); + + case cgltf_component_type_r_16u: + return *((const uint16_t*) in); + + case cgltf_component_type_r_32u: + return *((const uint32_t*) in); + + default: + return 0; + } +} + +static cgltf_bool cgltf_element_read_uint(const uint8_t* element, cgltf_type type, cgltf_component_type component_type, cgltf_uint* out, cgltf_size element_size) +{ + cgltf_size num_components = cgltf_num_components(type); + + if (element_size < num_components) + { + return 0; + } + + // Reading integer matrices is not a valid use case + if (type == cgltf_type_mat2 || type == cgltf_type_mat3 || type == cgltf_type_mat4) + { + return 0; + } + + cgltf_size component_size = cgltf_component_size(component_type); + + for (cgltf_size i = 0; i < num_components; ++i) + { + out[i] = cgltf_component_read_uint(element + component_size * i, component_type); + } + return 1; +} + +cgltf_bool cgltf_accessor_read_uint(const cgltf_accessor* accessor, cgltf_size index, cgltf_uint* out, cgltf_size element_size) +{ + if (accessor->is_sparse) + { + return 0; + } + if (accessor->buffer_view == NULL) + { + memset(out, 0, element_size * sizeof( cgltf_uint )); + return 1; + } + const uint8_t* element = cgltf_buffer_view_data(accessor->buffer_view); + if (element == NULL) + { + return 0; + } + element += accessor->offset + accessor->stride * index; + return cgltf_element_read_uint(element, accessor->type, accessor->component_type, out, element_size); +} + +cgltf_size cgltf_accessor_read_index(const cgltf_accessor* accessor, cgltf_size index) +{ + if (accessor->is_sparse) + { + return 0; // This is an error case, but we can't communicate the error with existing interface. + } + if (accessor->buffer_view == NULL) + { + return 0; + } + const uint8_t* element = cgltf_buffer_view_data(accessor->buffer_view); + if (element == NULL) + { + return 0; // This is an error case, but we can't communicate the error with existing interface. + } + element += accessor->offset + accessor->stride * index; + return cgltf_component_read_index(element, accessor->component_type); +} + +#define CGLTF_ERROR_JSON -1 +#define CGLTF_ERROR_NOMEM -2 +#define CGLTF_ERROR_LEGACY -3 + +#define CGLTF_CHECK_TOKTYPE(tok_, type_) if ((tok_).type != (type_)) { return CGLTF_ERROR_JSON; } +#define CGLTF_CHECK_TOKTYPE_RETTYPE(tok_, type_, ret_) if ((tok_).type != (type_)) { return (ret_)CGLTF_ERROR_JSON; } +#define CGLTF_CHECK_KEY(tok_) if ((tok_).type != JSMN_STRING || (tok_).size == 0) { return CGLTF_ERROR_JSON; } /* checking size for 0 verifies that a value follows the key */ + +#define CGLTF_PTRINDEX(type, idx) (type*)((cgltf_size)idx + 1) +#define CGLTF_PTRFIXUP(var, data, size) if (var) { if ((cgltf_size)var > size) { return CGLTF_ERROR_JSON; } var = &data[(cgltf_size)var-1]; } +#define CGLTF_PTRFIXUP_REQ(var, data, size) if (!var || (cgltf_size)var > size) { return CGLTF_ERROR_JSON; } var = &data[(cgltf_size)var-1]; + +static int cgltf_json_strcmp(jsmntok_t const* tok, const uint8_t* json_chunk, const char* str) +{ + CGLTF_CHECK_TOKTYPE(*tok, JSMN_STRING); + size_t const str_len = strlen(str); + size_t const name_length = tok->end - tok->start; + return (str_len == name_length) ? strncmp((const char*)json_chunk + tok->start, str, str_len) : 128; +} + +static int cgltf_json_to_int(jsmntok_t const* tok, const uint8_t* json_chunk) +{ + CGLTF_CHECK_TOKTYPE(*tok, JSMN_PRIMITIVE); + char tmp[128]; + int size = (cgltf_size)(tok->end - tok->start) < sizeof(tmp) ? tok->end - tok->start : (int)(sizeof(tmp) - 1); + strncpy(tmp, (const char*)json_chunk + tok->start, size); + tmp[size] = 0; + return CGLTF_ATOI(tmp); +} + +static cgltf_size cgltf_json_to_size(jsmntok_t const* tok, const uint8_t* json_chunk) +{ + CGLTF_CHECK_TOKTYPE_RETTYPE(*tok, JSMN_PRIMITIVE, cgltf_size); + char tmp[128]; + int size = (cgltf_size)(tok->end - tok->start) < sizeof(tmp) ? tok->end - tok->start : (int)(sizeof(tmp) - 1); + strncpy(tmp, (const char*)json_chunk + tok->start, size); + tmp[size] = 0; + return (cgltf_size)CGLTF_ATOLL(tmp); +} + +static cgltf_float cgltf_json_to_float(jsmntok_t const* tok, const uint8_t* json_chunk) +{ + CGLTF_CHECK_TOKTYPE(*tok, JSMN_PRIMITIVE); + char tmp[128]; + int size = (cgltf_size)(tok->end - tok->start) < sizeof(tmp) ? tok->end - tok->start : (int)(sizeof(tmp) - 1); + strncpy(tmp, (const char*)json_chunk + tok->start, size); + tmp[size] = 0; + return (cgltf_float)CGLTF_ATOF(tmp); +} + +static cgltf_bool cgltf_json_to_bool(jsmntok_t const* tok, const uint8_t* json_chunk) +{ + int size = tok->end - tok->start; + return size == 4 && memcmp(json_chunk + tok->start, "true", 4) == 0; +} + +static int cgltf_skip_json(jsmntok_t const* tokens, int i) +{ + int end = i + 1; + + while (i < end) + { + switch (tokens[i].type) + { + case JSMN_OBJECT: + end += tokens[i].size * 2; + break; + + case JSMN_ARRAY: + end += tokens[i].size; + break; + + case JSMN_PRIMITIVE: + case JSMN_STRING: + break; + + default: + return -1; + } + + i++; + } + + return i; +} + +static void cgltf_fill_float_array(float* out_array, int size, float value) +{ + for (int j = 0; j < size; ++j) + { + out_array[j] = value; + } +} + +static int cgltf_parse_json_float_array(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, float* out_array, int size) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_ARRAY); + if (tokens[i].size != size) + { + return CGLTF_ERROR_JSON; + } + ++i; + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE); + out_array[j] = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + return i; +} + +static int cgltf_parse_json_string(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, char** out_string) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_STRING); + if (*out_string) + { + return CGLTF_ERROR_JSON; + } + int size = tokens[i].end - tokens[i].start; + char* result = (char*)options->memory.alloc(options->memory.user_data, size + 1); + if (!result) + { + return CGLTF_ERROR_NOMEM; + } + strncpy(result, (const char*)json_chunk + tokens[i].start, size); + result[size] = 0; + *out_string = result; + return i + 1; +} + +static int cgltf_parse_json_array(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, size_t element_size, void** out_array, cgltf_size* out_size) +{ + (void)json_chunk; + if (tokens[i].type != JSMN_ARRAY) + { + return tokens[i].type == JSMN_OBJECT ? CGLTF_ERROR_LEGACY : CGLTF_ERROR_JSON; + } + if (*out_array) + { + return CGLTF_ERROR_JSON; + } + int size = tokens[i].size; + void* result = cgltf_calloc(options, element_size, size); + if (!result) + { + return CGLTF_ERROR_NOMEM; + } + *out_array = result; + *out_size = size; + return i + 1; +} + +static int cgltf_parse_json_string_array(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, char*** out_array, cgltf_size* out_size) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_ARRAY); + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(char*), (void**)out_array, out_size); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < *out_size; ++j) + { + i = cgltf_parse_json_string(options, tokens, i, json_chunk, j + (*out_array)); + if (i < 0) + { + return i; + } + } + return i; +} + +static void cgltf_parse_attribute_type(const char* name, cgltf_attribute_type* out_type, int* out_index) +{ + const char* us = strchr(name, '_'); + size_t len = us ? (size_t)(us - name) : strlen(name); + + if (len == 8 && strncmp(name, "POSITION", 8) == 0) + { + *out_type = cgltf_attribute_type_position; + } + else if (len == 6 && strncmp(name, "NORMAL", 6) == 0) + { + *out_type = cgltf_attribute_type_normal; + } + else if (len == 7 && strncmp(name, "TANGENT", 7) == 0) + { + *out_type = cgltf_attribute_type_tangent; + } + else if (len == 8 && strncmp(name, "TEXCOORD", 8) == 0) + { + *out_type = cgltf_attribute_type_texcoord; + } + else if (len == 5 && strncmp(name, "COLOR", 5) == 0) + { + *out_type = cgltf_attribute_type_color; + } + else if (len == 6 && strncmp(name, "JOINTS", 6) == 0) + { + *out_type = cgltf_attribute_type_joints; + } + else if (len == 7 && strncmp(name, "WEIGHTS", 7) == 0) + { + *out_type = cgltf_attribute_type_weights; + } + else + { + *out_type = cgltf_attribute_type_invalid; + } + + if (us && *out_type != cgltf_attribute_type_invalid) + { + *out_index = CGLTF_ATOI(us + 1); + } +} + +static int cgltf_parse_json_attribute_list(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_attribute** out_attributes, cgltf_size* out_attributes_count) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + if (*out_attributes) + { + return CGLTF_ERROR_JSON; + } + + *out_attributes_count = tokens[i].size; + *out_attributes = (cgltf_attribute*)cgltf_calloc(options, sizeof(cgltf_attribute), *out_attributes_count); + ++i; + + if (!*out_attributes) + { + return CGLTF_ERROR_NOMEM; + } + + for (cgltf_size j = 0; j < *out_attributes_count; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + i = cgltf_parse_json_string(options, tokens, i, json_chunk, &(*out_attributes)[j].name); + if (i < 0) + { + return CGLTF_ERROR_JSON; + } + + cgltf_parse_attribute_type((*out_attributes)[j].name, &(*out_attributes)[j].type, &(*out_attributes)[j].index); + + (*out_attributes)[j].data = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + + return i; +} + +static int cgltf_parse_json_extras(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_extras* out_extras) +{ + (void)json_chunk; + out_extras->start_offset = tokens[i].start; + out_extras->end_offset = tokens[i].end; + i = cgltf_skip_json(tokens, i); + return i; +} + +static int cgltf_parse_json_unprocessed_extension(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_extension* out_extension) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_STRING); + CGLTF_CHECK_TOKTYPE(tokens[i+1], JSMN_OBJECT); + if (out_extension->name) + { + return CGLTF_ERROR_JSON; + } + + cgltf_size name_length = tokens[i].end - tokens[i].start; + out_extension->name = (char*)options->memory.alloc(options->memory.user_data, name_length + 1); + if (!out_extension->name) + { + return CGLTF_ERROR_NOMEM; + } + strncpy(out_extension->name, (const char*)json_chunk + tokens[i].start, name_length); + out_extension->name[name_length] = 0; + i++; + + size_t start = tokens[i].start; + size_t size = tokens[i].end - start; + out_extension->data = (char*)options->memory.alloc(options->memory.user_data, size + 1); + if (!out_extension->data) + { + return CGLTF_ERROR_NOMEM; + } + strncpy(out_extension->data, (const char*)json_chunk + start, size); + out_extension->data[size] = '\0'; + + i = cgltf_skip_json(tokens, i); + + return i; +} + +static int cgltf_parse_json_unprocessed_extensions(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_size* out_extensions_count, cgltf_extension** out_extensions) +{ + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + if(*out_extensions) + { + return CGLTF_ERROR_JSON; + } + + int extensions_size = tokens[i].size; + *out_extensions_count = 0; + *out_extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size); + + if (!*out_extensions) + { + return CGLTF_ERROR_NOMEM; + } + + ++i; + + for (int j = 0; j < extensions_size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + cgltf_size extension_index = (*out_extensions_count)++; + cgltf_extension* extension = &((*out_extensions)[extension_index]); + i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, extension); + + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_draco_mesh_compression(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_draco_mesh_compression* out_draco_mesh_compression) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "attributes") == 0) + { + i = cgltf_parse_json_attribute_list(options, tokens, i + 1, json_chunk, &out_draco_mesh_compression->attributes, &out_draco_mesh_compression->attributes_count); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "bufferView") == 0) + { + ++i; + out_draco_mesh_compression->buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_material_mapping_data(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_material_mapping* out_mappings, cgltf_size* offset) +{ + (void)options; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_ARRAY); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int obj_size = tokens[i].size; + ++i; + + int material = -1; + int variants_tok = -1; + cgltf_extras extras = {0, 0}; + + for (int k = 0; k < obj_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "material") == 0) + { + ++i; + material = cgltf_json_to_int(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "variants") == 0) + { + variants_tok = i+1; + CGLTF_CHECK_TOKTYPE(tokens[variants_tok], JSMN_ARRAY); + + i = cgltf_skip_json(tokens, i+1); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &extras); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + if (material < 0 || variants_tok < 0) + { + return CGLTF_ERROR_JSON; + } + + if (out_mappings) + { + for (int k = 0; k < tokens[variants_tok].size; ++k) + { + int variant = cgltf_json_to_int(&tokens[variants_tok + 1 + k], json_chunk); + if (variant < 0) + return variant; + + out_mappings[*offset].material = CGLTF_PTRINDEX(cgltf_material, material); + out_mappings[*offset].variant = variant; + out_mappings[*offset].extras = extras; + + (*offset)++; + } + } + else + { + (*offset) += tokens[variants_tok].size; + } + } + + return i; +} + +static int cgltf_parse_json_material_mappings(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_primitive* out_prim) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "mappings") == 0) + { + if (out_prim->mappings) + { + return CGLTF_ERROR_JSON; + } + + cgltf_size mappings_offset = 0; + int k = cgltf_parse_json_material_mapping_data(options, tokens, i + 1, json_chunk, NULL, &mappings_offset); + if (k < 0) + { + return k; + } + + out_prim->mappings_count = mappings_offset; + out_prim->mappings = (cgltf_material_mapping*)cgltf_calloc(options, sizeof(cgltf_material_mapping), out_prim->mappings_count); + + mappings_offset = 0; + i = cgltf_parse_json_material_mapping_data(options, tokens, i + 1, json_chunk, out_prim->mappings, &mappings_offset); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_primitive(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_primitive* out_prim) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + out_prim->type = cgltf_primitive_type_triangles; + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "mode") == 0) + { + ++i; + out_prim->type + = (cgltf_primitive_type) + cgltf_json_to_int(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "indices") == 0) + { + ++i; + out_prim->indices = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "material") == 0) + { + ++i; + out_prim->material = CGLTF_PTRINDEX(cgltf_material, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "attributes") == 0) + { + i = cgltf_parse_json_attribute_list(options, tokens, i + 1, json_chunk, &out_prim->attributes, &out_prim->attributes_count); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "targets") == 0) + { + i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_morph_target), (void**)&out_prim->targets, &out_prim->targets_count); + if (i < 0) + { + return i; + } + + for (cgltf_size k = 0; k < out_prim->targets_count; ++k) + { + i = cgltf_parse_json_attribute_list(options, tokens, i, json_chunk, &out_prim->targets[k].attributes, &out_prim->targets[k].attributes_count); + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_prim->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + if(out_prim->extensions) + { + return CGLTF_ERROR_JSON; + } + + int extensions_size = tokens[i].size; + out_prim->extensions_count = 0; + out_prim->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size); + + if (!out_prim->extensions) + { + return CGLTF_ERROR_NOMEM; + } + + ++i; + for (int k = 0; k < extensions_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_draco_mesh_compression") == 0) + { + out_prim->has_draco_mesh_compression = 1; + i = cgltf_parse_json_draco_mesh_compression(options, tokens, i + 1, json_chunk, &out_prim->draco_mesh_compression); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_variants") == 0) + { + i = cgltf_parse_json_material_mappings(options, tokens, i + 1, json_chunk, out_prim); + } + else + { + i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_prim->extensions[out_prim->extensions_count++])); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_mesh(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_mesh* out_mesh) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_mesh->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "primitives") == 0) + { + i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_primitive), (void**)&out_mesh->primitives, &out_mesh->primitives_count); + if (i < 0) + { + return i; + } + + for (cgltf_size prim_index = 0; prim_index < out_mesh->primitives_count; ++prim_index) + { + i = cgltf_parse_json_primitive(options, tokens, i, json_chunk, &out_mesh->primitives[prim_index]); + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "weights") == 0) + { + i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_float), (void**)&out_mesh->weights, &out_mesh->weights_count); + if (i < 0) + { + return i; + } + + i = cgltf_parse_json_float_array(tokens, i - 1, json_chunk, out_mesh->weights, (int)out_mesh->weights_count); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + ++i; + + out_mesh->extras.start_offset = tokens[i].start; + out_mesh->extras.end_offset = tokens[i].end; + + if (tokens[i].type == JSMN_OBJECT) + { + int extras_size = tokens[i].size; + ++i; + + for (int k = 0; k < extras_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "targetNames") == 0 && tokens[i+1].type == JSMN_ARRAY) + { + i = cgltf_parse_json_string_array(options, tokens, i + 1, json_chunk, &out_mesh->target_names, &out_mesh->target_names_count); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_skip_json(tokens, i); + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_mesh->extensions_count, &out_mesh->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_meshes(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_mesh), (void**)&out_data->meshes, &out_data->meshes_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->meshes_count; ++j) + { + i = cgltf_parse_json_mesh(options, tokens, i, json_chunk, &out_data->meshes[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static cgltf_component_type cgltf_json_to_component_type(jsmntok_t const* tok, const uint8_t* json_chunk) +{ + int type = cgltf_json_to_int(tok, json_chunk); + + switch (type) + { + case 5120: + return cgltf_component_type_r_8; + case 5121: + return cgltf_component_type_r_8u; + case 5122: + return cgltf_component_type_r_16; + case 5123: + return cgltf_component_type_r_16u; + case 5125: + return cgltf_component_type_r_32u; + case 5126: + return cgltf_component_type_r_32f; + default: + return cgltf_component_type_invalid; + } +} + +static int cgltf_parse_json_accessor_sparse(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_accessor_sparse* out_sparse) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0) + { + ++i; + out_sparse->count = cgltf_json_to_int(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "indices") == 0) + { + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int indices_size = tokens[i].size; + ++i; + + for (int k = 0; k < indices_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "bufferView") == 0) + { + ++i; + out_sparse->indices_buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0) + { + ++i; + out_sparse->indices_byte_offset = cgltf_json_to_size(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "componentType") == 0) + { + ++i; + out_sparse->indices_component_type = cgltf_json_to_component_type(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_sparse->indices_extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_sparse->indices_extensions_count, &out_sparse->indices_extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "values") == 0) + { + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int values_size = tokens[i].size; + ++i; + + for (int k = 0; k < values_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "bufferView") == 0) + { + ++i; + out_sparse->values_buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0) + { + ++i; + out_sparse->values_byte_offset = cgltf_json_to_size(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_sparse->values_extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_sparse->values_extensions_count, &out_sparse->values_extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_sparse->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_sparse->extensions_count, &out_sparse->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_accessor(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_accessor* out_accessor) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_accessor->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "bufferView") == 0) + { + ++i; + out_accessor->buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0) + { + ++i; + out_accessor->offset = + cgltf_json_to_size(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "componentType") == 0) + { + ++i; + out_accessor->component_type = cgltf_json_to_component_type(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "normalized") == 0) + { + ++i; + out_accessor->normalized = cgltf_json_to_bool(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0) + { + ++i; + out_accessor->count = + cgltf_json_to_int(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "type") == 0) + { + ++i; + if (cgltf_json_strcmp(tokens+i, json_chunk, "SCALAR") == 0) + { + out_accessor->type = cgltf_type_scalar; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "VEC2") == 0) + { + out_accessor->type = cgltf_type_vec2; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "VEC3") == 0) + { + out_accessor->type = cgltf_type_vec3; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "VEC4") == 0) + { + out_accessor->type = cgltf_type_vec4; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "MAT2") == 0) + { + out_accessor->type = cgltf_type_mat2; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "MAT3") == 0) + { + out_accessor->type = cgltf_type_mat3; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "MAT4") == 0) + { + out_accessor->type = cgltf_type_mat4; + } + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "min") == 0) + { + ++i; + out_accessor->has_min = 1; + // note: we can't parse the precise number of elements since type may not have been computed yet + int min_size = tokens[i].size > 16 ? 16 : tokens[i].size; + i = cgltf_parse_json_float_array(tokens, i, json_chunk, out_accessor->min, min_size); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "max") == 0) + { + ++i; + out_accessor->has_max = 1; + // note: we can't parse the precise number of elements since type may not have been computed yet + int max_size = tokens[i].size > 16 ? 16 : tokens[i].size; + i = cgltf_parse_json_float_array(tokens, i, json_chunk, out_accessor->max, max_size); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "sparse") == 0) + { + out_accessor->is_sparse = 1; + i = cgltf_parse_json_accessor_sparse(options, tokens, i + 1, json_chunk, &out_accessor->sparse); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_accessor->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_accessor->extensions_count, &out_accessor->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_texture_transform(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_texture_transform* out_texture_transform) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "offset") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_texture_transform->offset, 2); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "rotation") == 0) + { + ++i; + out_texture_transform->rotation = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "scale") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_texture_transform->scale, 2); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "texCoord") == 0) + { + ++i; + out_texture_transform->has_texcoord = 1; + out_texture_transform->texcoord = cgltf_json_to_int(tokens + i, json_chunk); + ++i; + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_texture_view(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_texture_view* out_texture_view) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + out_texture_view->scale = 1.0f; + cgltf_fill_float_array(out_texture_view->transform.scale, 2, 1.0f); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "index") == 0) + { + ++i; + out_texture_view->texture = CGLTF_PTRINDEX(cgltf_texture, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "texCoord") == 0) + { + ++i; + out_texture_view->texcoord = cgltf_json_to_int(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "scale") == 0) + { + ++i; + out_texture_view->scale = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "strength") == 0) + { + ++i; + out_texture_view->scale = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_texture_view->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + if(out_texture_view->extensions) + { + return CGLTF_ERROR_JSON; + } + + int extensions_size = tokens[i].size; + out_texture_view->extensions_count = 0; + out_texture_view->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size); + + if (!out_texture_view->extensions) + { + return CGLTF_ERROR_NOMEM; + } + + ++i; + + for (int k = 0; k < extensions_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_texture_transform") == 0) + { + out_texture_view->has_transform = 1; + i = cgltf_parse_json_texture_transform(tokens, i + 1, json_chunk, &out_texture_view->transform); + } + else + { + i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_texture_view->extensions[out_texture_view->extensions_count++])); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_pbr_metallic_roughness(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_pbr_metallic_roughness* out_pbr) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "metallicFactor") == 0) + { + ++i; + out_pbr->metallic_factor = + cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "roughnessFactor") == 0) + { + ++i; + out_pbr->roughness_factor = + cgltf_json_to_float(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "baseColorFactor") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_pbr->base_color_factor, 4); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "baseColorTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, + &out_pbr->base_color_texture); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "metallicRoughnessTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, + &out_pbr->metallic_roughness_texture); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_pbr->extras); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_pbr_specular_glossiness(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_pbr_specular_glossiness* out_pbr) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "diffuseFactor") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_pbr->diffuse_factor, 4); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "specularFactor") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_pbr->specular_factor, 3); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "glossinessFactor") == 0) + { + ++i; + out_pbr->glossiness_factor = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "diffuseTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_pbr->diffuse_texture); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "specularGlossinessTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_pbr->specular_glossiness_texture); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_clearcoat(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_clearcoat* out_clearcoat) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "clearcoatFactor") == 0) + { + ++i; + out_clearcoat->clearcoat_factor = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "clearcoatRoughnessFactor") == 0) + { + ++i; + out_clearcoat->clearcoat_roughness_factor = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "clearcoatTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_clearcoat->clearcoat_texture); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "clearcoatRoughnessTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_clearcoat->clearcoat_roughness_texture); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "clearcoatNormalTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_clearcoat->clearcoat_normal_texture); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_ior(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_ior* out_ior) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + // Default values + out_ior->ior = 1.5f; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "ior") == 0) + { + ++i; + out_ior->ior = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_specular(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_specular* out_specular) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + // Default values + out_specular->specular_factor = 1.0f; + cgltf_fill_float_array(out_specular->specular_color_factor, 3, 1.0f); + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "specularFactor") == 0) + { + ++i; + out_specular->specular_factor = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "specularColorFactor") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_specular->specular_color_factor, 3); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "specularTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_specular->specular_texture); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "specularColorTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_specular->specular_color_texture); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_transmission(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_transmission* out_transmission) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "transmissionFactor") == 0) + { + ++i; + out_transmission->transmission_factor = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "transmissionTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_transmission->transmission_texture); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_volume(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_volume* out_volume) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "thicknessFactor") == 0) + { + ++i; + out_volume->thickness_factor = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "thicknessTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_volume->thickness_texture); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "attenuationColor") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_volume->attenuation_color, 3); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "attenuationDistance") == 0) + { + ++i; + out_volume->attenuation_distance = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_sheen(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_sheen* out_sheen) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "sheenColorFactor") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_sheen->sheen_color_factor, 3); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "sheenColorTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_sheen->sheen_color_texture); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "sheenRoughnessFactor") == 0) + { + ++i; + out_sheen->sheen_roughness_factor = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "sheenRoughnessTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_sheen->sheen_roughness_texture); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_emissive_strength(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_emissive_strength* out_emissive_strength) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + // Default + out_emissive_strength->emissive_strength = 1.f; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "emissiveStrength") == 0) + { + ++i; + out_emissive_strength->emissive_strength = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_image(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_image* out_image) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "uri") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_image->uri); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "bufferView") == 0) + { + ++i; + out_image->buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "mimeType") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_image->mime_type); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_image->name); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_image->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_image->extensions_count, &out_image->extensions); + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_sampler(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_sampler* out_sampler) +{ + (void)options; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + out_sampler->wrap_s = 10497; + out_sampler->wrap_t = 10497; + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_sampler->name); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "magFilter") == 0) + { + ++i; + out_sampler->mag_filter + = cgltf_json_to_int(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "minFilter") == 0) + { + ++i; + out_sampler->min_filter + = cgltf_json_to_int(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapS") == 0) + { + ++i; + out_sampler->wrap_s + = cgltf_json_to_int(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapT") == 0) + { + ++i; + out_sampler->wrap_t + = cgltf_json_to_int(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_sampler->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_sampler->extensions_count, &out_sampler->extensions); + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_texture(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_texture* out_texture) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_texture->name); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "sampler") == 0) + { + ++i; + out_texture->sampler = CGLTF_PTRINDEX(cgltf_sampler, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "source") == 0) + { + ++i; + out_texture->image = CGLTF_PTRINDEX(cgltf_image, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_texture->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + if (out_texture->extensions) + { + return CGLTF_ERROR_JSON; + } + + int extensions_size = tokens[i].size; + ++i; + out_texture->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size); + out_texture->extensions_count = 0; + + if (!out_texture->extensions) + { + return CGLTF_ERROR_NOMEM; + } + + for (int k = 0; k < extensions_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_texture_basisu") == 0) + { + out_texture->has_basisu = 1; + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int num_properties = tokens[i].size; + ++i; + + for (int t = 0; t < num_properties; ++t) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "source") == 0) + { + ++i; + out_texture->basisu_image = CGLTF_PTRINDEX(cgltf_image, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + } + } + else + { + i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_texture->extensions[out_texture->extensions_count++])); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_material(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_material* out_material) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + cgltf_fill_float_array(out_material->pbr_metallic_roughness.base_color_factor, 4, 1.0f); + out_material->pbr_metallic_roughness.metallic_factor = 1.0f; + out_material->pbr_metallic_roughness.roughness_factor = 1.0f; + + cgltf_fill_float_array(out_material->pbr_specular_glossiness.diffuse_factor, 4, 1.0f); + cgltf_fill_float_array(out_material->pbr_specular_glossiness.specular_factor, 3, 1.0f); + out_material->pbr_specular_glossiness.glossiness_factor = 1.0f; + + cgltf_fill_float_array(out_material->volume.attenuation_color, 3, 1.0f); + out_material->volume.attenuation_distance = FLT_MAX; + + out_material->alpha_cutoff = 0.5f; + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_material->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "pbrMetallicRoughness") == 0) + { + out_material->has_pbr_metallic_roughness = 1; + i = cgltf_parse_json_pbr_metallic_roughness(options, tokens, i + 1, json_chunk, &out_material->pbr_metallic_roughness); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "emissiveFactor") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_material->emissive_factor, 3); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "normalTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, + &out_material->normal_texture); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "occlusionTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, + &out_material->occlusion_texture); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "emissiveTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, + &out_material->emissive_texture); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "alphaMode") == 0) + { + ++i; + if (cgltf_json_strcmp(tokens + i, json_chunk, "OPAQUE") == 0) + { + out_material->alpha_mode = cgltf_alpha_mode_opaque; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "MASK") == 0) + { + out_material->alpha_mode = cgltf_alpha_mode_mask; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "BLEND") == 0) + { + out_material->alpha_mode = cgltf_alpha_mode_blend; + } + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "alphaCutoff") == 0) + { + ++i; + out_material->alpha_cutoff = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "doubleSided") == 0) + { + ++i; + out_material->double_sided = + cgltf_json_to_bool(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_material->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + if(out_material->extensions) + { + return CGLTF_ERROR_JSON; + } + + int extensions_size = tokens[i].size; + ++i; + out_material->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size); + out_material->extensions_count= 0; + + if (!out_material->extensions) + { + return CGLTF_ERROR_NOMEM; + } + + for (int k = 0; k < extensions_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_pbrSpecularGlossiness") == 0) + { + out_material->has_pbr_specular_glossiness = 1; + i = cgltf_parse_json_pbr_specular_glossiness(options, tokens, i + 1, json_chunk, &out_material->pbr_specular_glossiness); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_unlit") == 0) + { + out_material->unlit = 1; + i = cgltf_skip_json(tokens, i+1); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_clearcoat") == 0) + { + out_material->has_clearcoat = 1; + i = cgltf_parse_json_clearcoat(options, tokens, i + 1, json_chunk, &out_material->clearcoat); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_ior") == 0) + { + out_material->has_ior = 1; + i = cgltf_parse_json_ior(tokens, i + 1, json_chunk, &out_material->ior); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_specular") == 0) + { + out_material->has_specular = 1; + i = cgltf_parse_json_specular(options, tokens, i + 1, json_chunk, &out_material->specular); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_transmission") == 0) + { + out_material->has_transmission = 1; + i = cgltf_parse_json_transmission(options, tokens, i + 1, json_chunk, &out_material->transmission); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_volume") == 0) + { + out_material->has_volume = 1; + i = cgltf_parse_json_volume(options, tokens, i + 1, json_chunk, &out_material->volume); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_sheen") == 0) + { + out_material->has_sheen = 1; + i = cgltf_parse_json_sheen(options, tokens, i + 1, json_chunk, &out_material->sheen); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_emissive_strength") == 0) + { + out_material->has_emissive_strength = 1; + i = cgltf_parse_json_emissive_strength(tokens, i + 1, json_chunk, &out_material->emissive_strength); + } + else + { + i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_material->extensions[out_material->extensions_count++])); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_accessors(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_accessor), (void**)&out_data->accessors, &out_data->accessors_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->accessors_count; ++j) + { + i = cgltf_parse_json_accessor(options, tokens, i, json_chunk, &out_data->accessors[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_materials(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_material), (void**)&out_data->materials, &out_data->materials_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->materials_count; ++j) + { + i = cgltf_parse_json_material(options, tokens, i, json_chunk, &out_data->materials[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_images(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_image), (void**)&out_data->images, &out_data->images_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->images_count; ++j) + { + i = cgltf_parse_json_image(options, tokens, i, json_chunk, &out_data->images[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_textures(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_texture), (void**)&out_data->textures, &out_data->textures_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->textures_count; ++j) + { + i = cgltf_parse_json_texture(options, tokens, i, json_chunk, &out_data->textures[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_samplers(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_sampler), (void**)&out_data->samplers, &out_data->samplers_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->samplers_count; ++j) + { + i = cgltf_parse_json_sampler(options, tokens, i, json_chunk, &out_data->samplers[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_meshopt_compression(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_meshopt_compression* out_meshopt_compression) +{ + (void)options; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "buffer") == 0) + { + ++i; + out_meshopt_compression->buffer = CGLTF_PTRINDEX(cgltf_buffer, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0) + { + ++i; + out_meshopt_compression->offset = cgltf_json_to_size(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteLength") == 0) + { + ++i; + out_meshopt_compression->size = cgltf_json_to_size(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteStride") == 0) + { + ++i; + out_meshopt_compression->stride = cgltf_json_to_size(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0) + { + ++i; + out_meshopt_compression->count = cgltf_json_to_int(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "mode") == 0) + { + ++i; + if (cgltf_json_strcmp(tokens+i, json_chunk, "ATTRIBUTES") == 0) + { + out_meshopt_compression->mode = cgltf_meshopt_compression_mode_attributes; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "TRIANGLES") == 0) + { + out_meshopt_compression->mode = cgltf_meshopt_compression_mode_triangles; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "INDICES") == 0) + { + out_meshopt_compression->mode = cgltf_meshopt_compression_mode_indices; + } + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "filter") == 0) + { + ++i; + if (cgltf_json_strcmp(tokens+i, json_chunk, "NONE") == 0) + { + out_meshopt_compression->filter = cgltf_meshopt_compression_filter_none; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "OCTAHEDRAL") == 0) + { + out_meshopt_compression->filter = cgltf_meshopt_compression_filter_octahedral; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "QUATERNION") == 0) + { + out_meshopt_compression->filter = cgltf_meshopt_compression_filter_quaternion; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "EXPONENTIAL") == 0) + { + out_meshopt_compression->filter = cgltf_meshopt_compression_filter_exponential; + } + ++i; + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_buffer_view(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_buffer_view* out_buffer_view) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_buffer_view->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "buffer") == 0) + { + ++i; + out_buffer_view->buffer = CGLTF_PTRINDEX(cgltf_buffer, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0) + { + ++i; + out_buffer_view->offset = + cgltf_json_to_size(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteLength") == 0) + { + ++i; + out_buffer_view->size = + cgltf_json_to_size(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteStride") == 0) + { + ++i; + out_buffer_view->stride = + cgltf_json_to_size(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "target") == 0) + { + ++i; + int type = cgltf_json_to_int(tokens+i, json_chunk); + switch (type) + { + case 34962: + type = cgltf_buffer_view_type_vertices; + break; + case 34963: + type = cgltf_buffer_view_type_indices; + break; + default: + type = cgltf_buffer_view_type_invalid; + break; + } + out_buffer_view->type = (cgltf_buffer_view_type)type; + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_buffer_view->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + if(out_buffer_view->extensions) + { + return CGLTF_ERROR_JSON; + } + + int extensions_size = tokens[i].size; + out_buffer_view->extensions_count = 0; + out_buffer_view->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size); + + if (!out_buffer_view->extensions) + { + return CGLTF_ERROR_NOMEM; + } + + ++i; + for (int k = 0; k < extensions_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "EXT_meshopt_compression") == 0) + { + out_buffer_view->has_meshopt_compression = 1; + i = cgltf_parse_json_meshopt_compression(options, tokens, i + 1, json_chunk, &out_buffer_view->meshopt_compression); + } + else + { + i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_buffer_view->extensions[out_buffer_view->extensions_count++])); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_buffer_views(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_buffer_view), (void**)&out_data->buffer_views, &out_data->buffer_views_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->buffer_views_count; ++j) + { + i = cgltf_parse_json_buffer_view(options, tokens, i, json_chunk, &out_data->buffer_views[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_buffer(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_buffer* out_buffer) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_buffer->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteLength") == 0) + { + ++i; + out_buffer->size = + cgltf_json_to_size(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "uri") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_buffer->uri); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_buffer->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_buffer->extensions_count, &out_buffer->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_buffers(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_buffer), (void**)&out_data->buffers, &out_data->buffers_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->buffers_count; ++j) + { + i = cgltf_parse_json_buffer(options, tokens, i, json_chunk, &out_data->buffers[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_skin(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_skin* out_skin) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_skin->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "joints") == 0) + { + i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_node*), (void**)&out_skin->joints, &out_skin->joints_count); + if (i < 0) + { + return i; + } + + for (cgltf_size k = 0; k < out_skin->joints_count; ++k) + { + out_skin->joints[k] = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "skeleton") == 0) + { + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE); + out_skin->skeleton = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "inverseBindMatrices") == 0) + { + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE); + out_skin->inverse_bind_matrices = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_skin->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_skin->extensions_count, &out_skin->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_skins(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_skin), (void**)&out_data->skins, &out_data->skins_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->skins_count; ++j) + { + i = cgltf_parse_json_skin(options, tokens, i, json_chunk, &out_data->skins[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_camera(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_camera* out_camera) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_camera->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "type") == 0) + { + ++i; + if (cgltf_json_strcmp(tokens + i, json_chunk, "perspective") == 0) + { + out_camera->type = cgltf_camera_type_perspective; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "orthographic") == 0) + { + out_camera->type = cgltf_camera_type_orthographic; + } + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "perspective") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int data_size = tokens[i].size; + ++i; + + out_camera->type = cgltf_camera_type_perspective; + + for (int k = 0; k < data_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "aspectRatio") == 0) + { + ++i; + out_camera->data.perspective.has_aspect_ratio = 1; + out_camera->data.perspective.aspect_ratio = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "yfov") == 0) + { + ++i; + out_camera->data.perspective.yfov = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "zfar") == 0) + { + ++i; + out_camera->data.perspective.has_zfar = 1; + out_camera->data.perspective.zfar = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "znear") == 0) + { + ++i; + out_camera->data.perspective.znear = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_camera->data.perspective.extras); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "orthographic") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int data_size = tokens[i].size; + ++i; + + out_camera->type = cgltf_camera_type_orthographic; + + for (int k = 0; k < data_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "xmag") == 0) + { + ++i; + out_camera->data.orthographic.xmag = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "ymag") == 0) + { + ++i; + out_camera->data.orthographic.ymag = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "zfar") == 0) + { + ++i; + out_camera->data.orthographic.zfar = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "znear") == 0) + { + ++i; + out_camera->data.orthographic.znear = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_camera->data.orthographic.extras); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_camera->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_camera->extensions_count, &out_camera->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_cameras(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_camera), (void**)&out_data->cameras, &out_data->cameras_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->cameras_count; ++j) + { + i = cgltf_parse_json_camera(options, tokens, i, json_chunk, &out_data->cameras[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_light(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_light* out_light) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + out_light->color[0] = 1.f; + out_light->color[1] = 1.f; + out_light->color[2] = 1.f; + out_light->intensity = 1.f; + + out_light->spot_inner_cone_angle = 0.f; + out_light->spot_outer_cone_angle = 3.1415926535f / 4.0f; + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_light->name); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "color") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_light->color, 3); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "intensity") == 0) + { + ++i; + out_light->intensity = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "type") == 0) + { + ++i; + if (cgltf_json_strcmp(tokens + i, json_chunk, "directional") == 0) + { + out_light->type = cgltf_light_type_directional; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "point") == 0) + { + out_light->type = cgltf_light_type_point; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "spot") == 0) + { + out_light->type = cgltf_light_type_spot; + } + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "range") == 0) + { + ++i; + out_light->range = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "spot") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int data_size = tokens[i].size; + ++i; + + for (int k = 0; k < data_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "innerConeAngle") == 0) + { + ++i; + out_light->spot_inner_cone_angle = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "outerConeAngle") == 0) + { + ++i; + out_light->spot_outer_cone_angle = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_light->extras); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_lights(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_light), (void**)&out_data->lights, &out_data->lights_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->lights_count; ++j) + { + i = cgltf_parse_json_light(options, tokens, i, json_chunk, &out_data->lights[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_node(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_node* out_node) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + out_node->rotation[3] = 1.0f; + out_node->scale[0] = 1.0f; + out_node->scale[1] = 1.0f; + out_node->scale[2] = 1.0f; + out_node->matrix[0] = 1.0f; + out_node->matrix[5] = 1.0f; + out_node->matrix[10] = 1.0f; + out_node->matrix[15] = 1.0f; + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_node->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "children") == 0) + { + i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_node*), (void**)&out_node->children, &out_node->children_count); + if (i < 0) + { + return i; + } + + for (cgltf_size k = 0; k < out_node->children_count; ++k) + { + out_node->children[k] = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "mesh") == 0) + { + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE); + out_node->mesh = CGLTF_PTRINDEX(cgltf_mesh, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "skin") == 0) + { + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE); + out_node->skin = CGLTF_PTRINDEX(cgltf_skin, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "camera") == 0) + { + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE); + out_node->camera = CGLTF_PTRINDEX(cgltf_camera, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "translation") == 0) + { + out_node->has_translation = 1; + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_node->translation, 3); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "rotation") == 0) + { + out_node->has_rotation = 1; + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_node->rotation, 4); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "scale") == 0) + { + out_node->has_scale = 1; + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_node->scale, 3); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "matrix") == 0) + { + out_node->has_matrix = 1; + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_node->matrix, 16); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "weights") == 0) + { + i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_float), (void**)&out_node->weights, &out_node->weights_count); + if (i < 0) + { + return i; + } + + i = cgltf_parse_json_float_array(tokens, i - 1, json_chunk, out_node->weights, (int)out_node->weights_count); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_node->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + if(out_node->extensions) + { + return CGLTF_ERROR_JSON; + } + + int extensions_size = tokens[i].size; + out_node->extensions_count= 0; + out_node->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size); + + if (!out_node->extensions) + { + return CGLTF_ERROR_NOMEM; + } + + ++i; + + for (int k = 0; k < extensions_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_lights_punctual") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int data_size = tokens[i].size; + ++i; + + for (int m = 0; m < data_size; ++m) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "light") == 0) + { + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE); + out_node->light = CGLTF_PTRINDEX(cgltf_light, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_node->extensions[out_node->extensions_count++])); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_nodes(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_node), (void**)&out_data->nodes, &out_data->nodes_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->nodes_count; ++j) + { + i = cgltf_parse_json_node(options, tokens, i, json_chunk, &out_data->nodes[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_scene(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_scene* out_scene) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_scene->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "nodes") == 0) + { + i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_node*), (void**)&out_scene->nodes, &out_scene->nodes_count); + if (i < 0) + { + return i; + } + + for (cgltf_size k = 0; k < out_scene->nodes_count; ++k) + { + out_scene->nodes[k] = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_scene->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_scene->extensions_count, &out_scene->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_scenes(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_scene), (void**)&out_data->scenes, &out_data->scenes_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->scenes_count; ++j) + { + i = cgltf_parse_json_scene(options, tokens, i, json_chunk, &out_data->scenes[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_animation_sampler(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_animation_sampler* out_sampler) +{ + (void)options; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "input") == 0) + { + ++i; + out_sampler->input = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "output") == 0) + { + ++i; + out_sampler->output = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "interpolation") == 0) + { + ++i; + if (cgltf_json_strcmp(tokens + i, json_chunk, "LINEAR") == 0) + { + out_sampler->interpolation = cgltf_interpolation_type_linear; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "STEP") == 0) + { + out_sampler->interpolation = cgltf_interpolation_type_step; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "CUBICSPLINE") == 0) + { + out_sampler->interpolation = cgltf_interpolation_type_cubic_spline; + } + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_sampler->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_sampler->extensions_count, &out_sampler->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_animation_channel(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_animation_channel* out_channel) +{ + (void)options; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "sampler") == 0) + { + ++i; + out_channel->sampler = CGLTF_PTRINDEX(cgltf_animation_sampler, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "target") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int target_size = tokens[i].size; + ++i; + + for (int k = 0; k < target_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "node") == 0) + { + ++i; + out_channel->target_node = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "path") == 0) + { + ++i; + if (cgltf_json_strcmp(tokens+i, json_chunk, "translation") == 0) + { + out_channel->target_path = cgltf_animation_path_type_translation; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "rotation") == 0) + { + out_channel->target_path = cgltf_animation_path_type_rotation; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "scale") == 0) + { + out_channel->target_path = cgltf_animation_path_type_scale; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "weights") == 0) + { + out_channel->target_path = cgltf_animation_path_type_weights; + } + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_channel->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_channel->extensions_count, &out_channel->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_animation(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_animation* out_animation) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_animation->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "samplers") == 0) + { + i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_animation_sampler), (void**)&out_animation->samplers, &out_animation->samplers_count); + if (i < 0) + { + return i; + } + + for (cgltf_size k = 0; k < out_animation->samplers_count; ++k) + { + i = cgltf_parse_json_animation_sampler(options, tokens, i, json_chunk, &out_animation->samplers[k]); + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "channels") == 0) + { + i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_animation_channel), (void**)&out_animation->channels, &out_animation->channels_count); + if (i < 0) + { + return i; + } + + for (cgltf_size k = 0; k < out_animation->channels_count; ++k) + { + i = cgltf_parse_json_animation_channel(options, tokens, i, json_chunk, &out_animation->channels[k]); + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_animation->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_animation->extensions_count, &out_animation->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_animations(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_animation), (void**)&out_data->animations, &out_data->animations_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->animations_count; ++j) + { + i = cgltf_parse_json_animation(options, tokens, i, json_chunk, &out_data->animations[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_variant(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_material_variant* out_variant) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_variant->name); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_variant->extras); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_variants(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_material_variant), (void**)&out_data->variants, &out_data->variants_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->variants_count; ++j) + { + i = cgltf_parse_json_variant(options, tokens, i, json_chunk, &out_data->variants[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_asset(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_asset* out_asset) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "copyright") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_asset->copyright); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "generator") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_asset->generator); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "version") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_asset->version); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "minVersion") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_asset->min_version); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_asset->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_asset->extensions_count, &out_asset->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + if (out_asset->version && CGLTF_ATOF(out_asset->version) < 2) + { + return CGLTF_ERROR_LEGACY; + } + + return i; +} + +cgltf_size cgltf_num_components(cgltf_type type) { + switch (type) + { + case cgltf_type_vec2: + return 2; + case cgltf_type_vec3: + return 3; + case cgltf_type_vec4: + return 4; + case cgltf_type_mat2: + return 4; + case cgltf_type_mat3: + return 9; + case cgltf_type_mat4: + return 16; + case cgltf_type_invalid: + case cgltf_type_scalar: + default: + return 1; + } +} + +static cgltf_size cgltf_component_size(cgltf_component_type component_type) { + switch (component_type) + { + case cgltf_component_type_r_8: + case cgltf_component_type_r_8u: + return 1; + case cgltf_component_type_r_16: + case cgltf_component_type_r_16u: + return 2; + case cgltf_component_type_r_32u: + case cgltf_component_type_r_32f: + return 4; + case cgltf_component_type_invalid: + default: + return 0; + } +} + +static cgltf_size cgltf_calc_size(cgltf_type type, cgltf_component_type component_type) +{ + cgltf_size component_size = cgltf_component_size(component_type); + if (type == cgltf_type_mat2 && component_size == 1) + { + return 8 * component_size; + } + else if (type == cgltf_type_mat3 && (component_size == 1 || component_size == 2)) + { + return 12 * component_size; + } + return component_size * cgltf_num_components(type); +} + +static int cgltf_fixup_pointers(cgltf_data* out_data); + +static int cgltf_parse_json_root(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "asset") == 0) + { + i = cgltf_parse_json_asset(options, tokens, i + 1, json_chunk, &out_data->asset); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "meshes") == 0) + { + i = cgltf_parse_json_meshes(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "accessors") == 0) + { + i = cgltf_parse_json_accessors(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "bufferViews") == 0) + { + i = cgltf_parse_json_buffer_views(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "buffers") == 0) + { + i = cgltf_parse_json_buffers(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "materials") == 0) + { + i = cgltf_parse_json_materials(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "images") == 0) + { + i = cgltf_parse_json_images(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "textures") == 0) + { + i = cgltf_parse_json_textures(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "samplers") == 0) + { + i = cgltf_parse_json_samplers(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "skins") == 0) + { + i = cgltf_parse_json_skins(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "cameras") == 0) + { + i = cgltf_parse_json_cameras(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "nodes") == 0) + { + i = cgltf_parse_json_nodes(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "scenes") == 0) + { + i = cgltf_parse_json_scenes(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "scene") == 0) + { + ++i; + out_data->scene = CGLTF_PTRINDEX(cgltf_scene, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "animations") == 0) + { + i = cgltf_parse_json_animations(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_data->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + if(out_data->data_extensions) + { + return CGLTF_ERROR_JSON; + } + + int extensions_size = tokens[i].size; + out_data->data_extensions_count = 0; + out_data->data_extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size); + + if (!out_data->data_extensions) + { + return CGLTF_ERROR_NOMEM; + } + + ++i; + + for (int k = 0; k < extensions_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_lights_punctual") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int data_size = tokens[i].size; + ++i; + + for (int m = 0; m < data_size; ++m) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "lights") == 0) + { + i = cgltf_parse_json_lights(options, tokens, i + 1, json_chunk, out_data); + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_variants") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int data_size = tokens[i].size; + ++i; + + for (int m = 0; m < data_size; ++m) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "variants") == 0) + { + i = cgltf_parse_json_variants(options, tokens, i + 1, json_chunk, out_data); + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_data->data_extensions[out_data->data_extensions_count++])); + } + + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensionsUsed") == 0) + { + i = cgltf_parse_json_string_array(options, tokens, i + 1, json_chunk, &out_data->extensions_used, &out_data->extensions_used_count); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensionsRequired") == 0) + { + i = cgltf_parse_json_string_array(options, tokens, i + 1, json_chunk, &out_data->extensions_required, &out_data->extensions_required_count); + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +cgltf_result cgltf_parse_json(cgltf_options* options, const uint8_t* json_chunk, cgltf_size size, cgltf_data** out_data) +{ + jsmn_parser parser = { 0, 0, 0 }; + + if (options->json_token_count == 0) + { + int token_count = jsmn_parse(&parser, (const char*)json_chunk, size, NULL, 0); + + if (token_count <= 0) + { + return cgltf_result_invalid_json; + } + + options->json_token_count = token_count; + } + + jsmntok_t* tokens = (jsmntok_t*)options->memory.alloc(options->memory.user_data, sizeof(jsmntok_t) * (options->json_token_count + 1)); + + if (!tokens) + { + return cgltf_result_out_of_memory; + } + + jsmn_init(&parser); + + int token_count = jsmn_parse(&parser, (const char*)json_chunk, size, tokens, options->json_token_count); + + if (token_count <= 0) + { + options->memory.free(options->memory.user_data, tokens); + return cgltf_result_invalid_json; + } + + // this makes sure that we always have an UNDEFINED token at the end of the stream + // for invalid JSON inputs this makes sure we don't perform out of bound reads of token data + tokens[token_count].type = JSMN_UNDEFINED; + + cgltf_data* data = (cgltf_data*)options->memory.alloc(options->memory.user_data, sizeof(cgltf_data)); + + if (!data) + { + options->memory.free(options->memory.user_data, tokens); + return cgltf_result_out_of_memory; + } + + memset(data, 0, sizeof(cgltf_data)); + data->memory = options->memory; + data->file = options->file; + + int i = cgltf_parse_json_root(options, tokens, 0, json_chunk, data); + + options->memory.free(options->memory.user_data, tokens); + + if (i < 0) + { + cgltf_free(data); + + switch (i) + { + case CGLTF_ERROR_NOMEM: return cgltf_result_out_of_memory; + case CGLTF_ERROR_LEGACY: return cgltf_result_legacy_gltf; + default: return cgltf_result_invalid_gltf; + } + } + + if (cgltf_fixup_pointers(data) < 0) + { + cgltf_free(data); + return cgltf_result_invalid_gltf; + } + + data->json = (const char*)json_chunk; + data->json_size = size; + + *out_data = data; + + return cgltf_result_success; +} + +static int cgltf_fixup_pointers(cgltf_data* data) +{ + for (cgltf_size i = 0; i < data->meshes_count; ++i) + { + for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j) + { + CGLTF_PTRFIXUP(data->meshes[i].primitives[j].indices, data->accessors, data->accessors_count); + CGLTF_PTRFIXUP(data->meshes[i].primitives[j].material, data->materials, data->materials_count); + + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k) + { + CGLTF_PTRFIXUP_REQ(data->meshes[i].primitives[j].attributes[k].data, data->accessors, data->accessors_count); + } + + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k) + { + for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m) + { + CGLTF_PTRFIXUP_REQ(data->meshes[i].primitives[j].targets[k].attributes[m].data, data->accessors, data->accessors_count); + } + } + + if (data->meshes[i].primitives[j].has_draco_mesh_compression) + { + CGLTF_PTRFIXUP_REQ(data->meshes[i].primitives[j].draco_mesh_compression.buffer_view, data->buffer_views, data->buffer_views_count); + for (cgltf_size m = 0; m < data->meshes[i].primitives[j].draco_mesh_compression.attributes_count; ++m) + { + CGLTF_PTRFIXUP_REQ(data->meshes[i].primitives[j].draco_mesh_compression.attributes[m].data, data->accessors, data->accessors_count); + } + } + + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].mappings_count; ++k) + { + CGLTF_PTRFIXUP_REQ(data->meshes[i].primitives[j].mappings[k].material, data->materials, data->materials_count); + } + } + } + + for (cgltf_size i = 0; i < data->accessors_count; ++i) + { + CGLTF_PTRFIXUP(data->accessors[i].buffer_view, data->buffer_views, data->buffer_views_count); + + if (data->accessors[i].is_sparse) + { + CGLTF_PTRFIXUP_REQ(data->accessors[i].sparse.indices_buffer_view, data->buffer_views, data->buffer_views_count); + CGLTF_PTRFIXUP_REQ(data->accessors[i].sparse.values_buffer_view, data->buffer_views, data->buffer_views_count); + } + + if (data->accessors[i].buffer_view) + { + data->accessors[i].stride = data->accessors[i].buffer_view->stride; + } + + if (data->accessors[i].stride == 0) + { + data->accessors[i].stride = cgltf_calc_size(data->accessors[i].type, data->accessors[i].component_type); + } + } + + for (cgltf_size i = 0; i < data->textures_count; ++i) + { + CGLTF_PTRFIXUP(data->textures[i].image, data->images, data->images_count); + CGLTF_PTRFIXUP(data->textures[i].basisu_image, data->images, data->images_count); + CGLTF_PTRFIXUP(data->textures[i].sampler, data->samplers, data->samplers_count); + } + + for (cgltf_size i = 0; i < data->images_count; ++i) + { + CGLTF_PTRFIXUP(data->images[i].buffer_view, data->buffer_views, data->buffer_views_count); + } + + for (cgltf_size i = 0; i < data->materials_count; ++i) + { + CGLTF_PTRFIXUP(data->materials[i].normal_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].emissive_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].occlusion_texture.texture, data->textures, data->textures_count); + + CGLTF_PTRFIXUP(data->materials[i].pbr_metallic_roughness.base_color_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture, data->textures, data->textures_count); + + CGLTF_PTRFIXUP(data->materials[i].pbr_specular_glossiness.diffuse_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].pbr_specular_glossiness.specular_glossiness_texture.texture, data->textures, data->textures_count); + + CGLTF_PTRFIXUP(data->materials[i].clearcoat.clearcoat_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].clearcoat.clearcoat_roughness_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].clearcoat.clearcoat_normal_texture.texture, data->textures, data->textures_count); + + CGLTF_PTRFIXUP(data->materials[i].specular.specular_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].specular.specular_color_texture.texture, data->textures, data->textures_count); + + CGLTF_PTRFIXUP(data->materials[i].transmission.transmission_texture.texture, data->textures, data->textures_count); + + CGLTF_PTRFIXUP(data->materials[i].volume.thickness_texture.texture, data->textures, data->textures_count); + + CGLTF_PTRFIXUP(data->materials[i].sheen.sheen_color_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].sheen.sheen_roughness_texture.texture, data->textures, data->textures_count); + } + + for (cgltf_size i = 0; i < data->buffer_views_count; ++i) + { + CGLTF_PTRFIXUP_REQ(data->buffer_views[i].buffer, data->buffers, data->buffers_count); + + if (data->buffer_views[i].has_meshopt_compression) + { + CGLTF_PTRFIXUP_REQ(data->buffer_views[i].meshopt_compression.buffer, data->buffers, data->buffers_count); + } + } + + for (cgltf_size i = 0; i < data->skins_count; ++i) + { + for (cgltf_size j = 0; j < data->skins[i].joints_count; ++j) + { + CGLTF_PTRFIXUP_REQ(data->skins[i].joints[j], data->nodes, data->nodes_count); + } + + CGLTF_PTRFIXUP(data->skins[i].skeleton, data->nodes, data->nodes_count); + CGLTF_PTRFIXUP(data->skins[i].inverse_bind_matrices, data->accessors, data->accessors_count); + } + + for (cgltf_size i = 0; i < data->nodes_count; ++i) + { + for (cgltf_size j = 0; j < data->nodes[i].children_count; ++j) + { + CGLTF_PTRFIXUP_REQ(data->nodes[i].children[j], data->nodes, data->nodes_count); + + if (data->nodes[i].children[j]->parent) + { + return CGLTF_ERROR_JSON; + } + + data->nodes[i].children[j]->parent = &data->nodes[i]; + } + + CGLTF_PTRFIXUP(data->nodes[i].mesh, data->meshes, data->meshes_count); + CGLTF_PTRFIXUP(data->nodes[i].skin, data->skins, data->skins_count); + CGLTF_PTRFIXUP(data->nodes[i].camera, data->cameras, data->cameras_count); + CGLTF_PTRFIXUP(data->nodes[i].light, data->lights, data->lights_count); + } + + for (cgltf_size i = 0; i < data->scenes_count; ++i) + { + for (cgltf_size j = 0; j < data->scenes[i].nodes_count; ++j) + { + CGLTF_PTRFIXUP_REQ(data->scenes[i].nodes[j], data->nodes, data->nodes_count); + + if (data->scenes[i].nodes[j]->parent) + { + return CGLTF_ERROR_JSON; + } + } + } + + CGLTF_PTRFIXUP(data->scene, data->scenes, data->scenes_count); + + for (cgltf_size i = 0; i < data->animations_count; ++i) + { + for (cgltf_size j = 0; j < data->animations[i].samplers_count; ++j) + { + CGLTF_PTRFIXUP_REQ(data->animations[i].samplers[j].input, data->accessors, data->accessors_count); + CGLTF_PTRFIXUP_REQ(data->animations[i].samplers[j].output, data->accessors, data->accessors_count); + } + + for (cgltf_size j = 0; j < data->animations[i].channels_count; ++j) + { + CGLTF_PTRFIXUP_REQ(data->animations[i].channels[j].sampler, data->animations[i].samplers, data->animations[i].samplers_count); + CGLTF_PTRFIXUP(data->animations[i].channels[j].target_node, data->nodes, data->nodes_count); + } + } + + return 0; +} + +/* + * -- jsmn.c start -- + * Source: https://github.com/zserge/jsmn + * License: MIT + * + * Copyright (c) 2010 Serge A. Zaitsev + + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + */ + +/** + * Allocates a fresh unused token from the token pull. + */ +static jsmntok_t *jsmn_alloc_token(jsmn_parser *parser, + jsmntok_t *tokens, size_t num_tokens) { + jsmntok_t *tok; + if (parser->toknext >= num_tokens) { + return NULL; + } + tok = &tokens[parser->toknext++]; + tok->start = tok->end = -1; + tok->size = 0; +#ifdef JSMN_PARENT_LINKS + tok->parent = -1; +#endif + return tok; +} + +/** + * Fills token type and boundaries. + */ +static void jsmn_fill_token(jsmntok_t *token, jsmntype_t type, + int start, int end) { + token->type = type; + token->start = start; + token->end = end; + token->size = 0; +} + +/** + * Fills next available token with JSON primitive. + */ +static int jsmn_parse_primitive(jsmn_parser *parser, const char *js, + size_t len, jsmntok_t *tokens, size_t num_tokens) { + jsmntok_t *token; + int start; + + start = parser->pos; + + for (; parser->pos < len && js[parser->pos] != '\0'; parser->pos++) { + switch (js[parser->pos]) { +#ifndef JSMN_STRICT + /* In strict mode primitive must be followed by "," or "}" or "]" */ + case ':': +#endif + case '\t' : case '\r' : case '\n' : case ' ' : + case ',' : case ']' : case '}' : + goto found; + } + if (js[parser->pos] < 32 || js[parser->pos] >= 127) { + parser->pos = start; + return JSMN_ERROR_INVAL; + } + } +#ifdef JSMN_STRICT + /* In strict mode primitive must be followed by a comma/object/array */ + parser->pos = start; + return JSMN_ERROR_PART; +#endif + +found: + if (tokens == NULL) { + parser->pos--; + return 0; + } + token = jsmn_alloc_token(parser, tokens, num_tokens); + if (token == NULL) { + parser->pos = start; + return JSMN_ERROR_NOMEM; + } + jsmn_fill_token(token, JSMN_PRIMITIVE, start, parser->pos); +#ifdef JSMN_PARENT_LINKS + token->parent = parser->toksuper; +#endif + parser->pos--; + return 0; +} + +/** + * Fills next token with JSON string. + */ +static int jsmn_parse_string(jsmn_parser *parser, const char *js, + size_t len, jsmntok_t *tokens, size_t num_tokens) { + jsmntok_t *token; + + int start = parser->pos; + + parser->pos++; + + /* Skip starting quote */ + for (; parser->pos < len && js[parser->pos] != '\0'; parser->pos++) { + char c = js[parser->pos]; + + /* Quote: end of string */ + if (c == '\"') { + if (tokens == NULL) { + return 0; + } + token = jsmn_alloc_token(parser, tokens, num_tokens); + if (token == NULL) { + parser->pos = start; + return JSMN_ERROR_NOMEM; + } + jsmn_fill_token(token, JSMN_STRING, start+1, parser->pos); +#ifdef JSMN_PARENT_LINKS + token->parent = parser->toksuper; +#endif + return 0; + } + + /* Backslash: Quoted symbol expected */ + if (c == '\\' && parser->pos + 1 < len) { + int i; + parser->pos++; + switch (js[parser->pos]) { + /* Allowed escaped symbols */ + case '\"': case '/' : case '\\' : case 'b' : + case 'f' : case 'r' : case 'n' : case 't' : + break; + /* Allows escaped symbol \uXXXX */ + case 'u': + parser->pos++; + for(i = 0; i < 4 && parser->pos < len && js[parser->pos] != '\0'; i++) { + /* If it isn't a hex character we have an error */ + if(!((js[parser->pos] >= 48 && js[parser->pos] <= 57) || /* 0-9 */ + (js[parser->pos] >= 65 && js[parser->pos] <= 70) || /* A-F */ + (js[parser->pos] >= 97 && js[parser->pos] <= 102))) { /* a-f */ + parser->pos = start; + return JSMN_ERROR_INVAL; + } + parser->pos++; + } + parser->pos--; + break; + /* Unexpected symbol */ + default: + parser->pos = start; + return JSMN_ERROR_INVAL; + } + } + } + parser->pos = start; + return JSMN_ERROR_PART; +} + +/** + * Parse JSON string and fill tokens. + */ +static int jsmn_parse(jsmn_parser *parser, const char *js, size_t len, + jsmntok_t *tokens, size_t num_tokens) { + int r; + int i; + jsmntok_t *token; + int count = parser->toknext; + + for (; parser->pos < len && js[parser->pos] != '\0'; parser->pos++) { + char c; + jsmntype_t type; + + c = js[parser->pos]; + switch (c) { + case '{': case '[': + count++; + if (tokens == NULL) { + break; + } + token = jsmn_alloc_token(parser, tokens, num_tokens); + if (token == NULL) + return JSMN_ERROR_NOMEM; + if (parser->toksuper != -1) { + tokens[parser->toksuper].size++; +#ifdef JSMN_PARENT_LINKS + token->parent = parser->toksuper; +#endif + } + token->type = (c == '{' ? JSMN_OBJECT : JSMN_ARRAY); + token->start = parser->pos; + parser->toksuper = parser->toknext - 1; + break; + case '}': case ']': + if (tokens == NULL) + break; + type = (c == '}' ? JSMN_OBJECT : JSMN_ARRAY); +#ifdef JSMN_PARENT_LINKS + if (parser->toknext < 1) { + return JSMN_ERROR_INVAL; + } + token = &tokens[parser->toknext - 1]; + for (;;) { + if (token->start != -1 && token->end == -1) { + if (token->type != type) { + return JSMN_ERROR_INVAL; + } + token->end = parser->pos + 1; + parser->toksuper = token->parent; + break; + } + if (token->parent == -1) { + if(token->type != type || parser->toksuper == -1) { + return JSMN_ERROR_INVAL; + } + break; + } + token = &tokens[token->parent]; + } +#else + for (i = parser->toknext - 1; i >= 0; i--) { + token = &tokens[i]; + if (token->start != -1 && token->end == -1) { + if (token->type != type) { + return JSMN_ERROR_INVAL; + } + parser->toksuper = -1; + token->end = parser->pos + 1; + break; + } + } + /* Error if unmatched closing bracket */ + if (i == -1) return JSMN_ERROR_INVAL; + for (; i >= 0; i--) { + token = &tokens[i]; + if (token->start != -1 && token->end == -1) { + parser->toksuper = i; + break; + } + } +#endif + break; + case '\"': + r = jsmn_parse_string(parser, js, len, tokens, num_tokens); + if (r < 0) return r; + count++; + if (parser->toksuper != -1 && tokens != NULL) + tokens[parser->toksuper].size++; + break; + case '\t' : case '\r' : case '\n' : case ' ': + break; + case ':': + parser->toksuper = parser->toknext - 1; + break; + case ',': + if (tokens != NULL && parser->toksuper != -1 && + tokens[parser->toksuper].type != JSMN_ARRAY && + tokens[parser->toksuper].type != JSMN_OBJECT) { +#ifdef JSMN_PARENT_LINKS + parser->toksuper = tokens[parser->toksuper].parent; +#else + for (i = parser->toknext - 1; i >= 0; i--) { + if (tokens[i].type == JSMN_ARRAY || tokens[i].type == JSMN_OBJECT) { + if (tokens[i].start != -1 && tokens[i].end == -1) { + parser->toksuper = i; + break; + } + } + } +#endif + } + break; +#ifdef JSMN_STRICT + /* In strict mode primitives are: numbers and booleans */ + case '-': case '0': case '1' : case '2': case '3' : case '4': + case '5': case '6': case '7' : case '8': case '9': + case 't': case 'f': case 'n' : + /* And they must not be keys of the object */ + if (tokens != NULL && parser->toksuper != -1) { + jsmntok_t *t = &tokens[parser->toksuper]; + if (t->type == JSMN_OBJECT || + (t->type == JSMN_STRING && t->size != 0)) { + return JSMN_ERROR_INVAL; + } + } +#else + /* In non-strict mode every unquoted value is a primitive */ + default: +#endif + r = jsmn_parse_primitive(parser, js, len, tokens, num_tokens); + if (r < 0) return r; + count++; + if (parser->toksuper != -1 && tokens != NULL) + tokens[parser->toksuper].size++; + break; + +#ifdef JSMN_STRICT + /* Unexpected char in strict mode */ + default: + return JSMN_ERROR_INVAL; +#endif + } + } + + if (tokens != NULL) { + for (i = parser->toknext - 1; i >= 0; i--) { + /* Unmatched opened object or array */ + if (tokens[i].start != -1 && tokens[i].end == -1) { + return JSMN_ERROR_PART; + } + } + } + + return count; +} + +/** + * Creates a new parser based over a given buffer with an array of tokens + * available. + */ +static void jsmn_init(jsmn_parser *parser) { + parser->pos = 0; + parser->toknext = 0; + parser->toksuper = -1; +} +/* + * -- jsmn.c end -- + */ + +#endif /* #ifdef CGLTF_IMPLEMENTATION */ + +/* cgltf is distributed under MIT license: + * + * Copyright (c) 2018-2021 Johannes Kuhlmann + + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ diff --git a/macos/include/filaflat/ChunkContainer.h b/macos/include/filaflat/ChunkContainer.h new file mode 100644 index 00000000..95a96ca5 --- /dev/null +++ b/macos/include/filaflat/ChunkContainer.h @@ -0,0 +1,103 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAFLAT_CHUNK_CONTAINER_H +#define TNT_FILAFLAT_CHUNK_CONTAINER_H + + +#include + +#include + +#include + +#include + +namespace filaflat { + +using ShaderContent = utils::FixedCapacityVector; +using BlobDictionary = utils::FixedCapacityVector; + +class Unflattener; + +// Allows to build a map of chunks in a Package and get direct individual access based on chunk ID. +class UTILS_PUBLIC ChunkContainer { +public: + using Type = filamat::ChunkType; + + ChunkContainer(void const* data, size_t size) : mData(data), mSize(size) {} + + ~ChunkContainer() noexcept; + + // Must be called before trying to access any of the chunk. Fails and return false ONLY if + // an incomplete chunk is found or if a chunk with bogus size is found. + bool parse() noexcept; + + typedef struct { + const uint8_t* start; + size_t size; + } ChunkDesc; + + typedef struct { + Type type; + ChunkDesc desc; + } Chunk; + + size_t getChunkCount() const noexcept { + return mChunks.size(); + } + + Chunk getChunk(size_t index) const noexcept { + auto it = mChunks.begin(); + std::advance(it, index); + return { it->first, it->second }; + } + + std::pair getChunkRange(Type type) const noexcept { + ChunkDesc const* pChunkDesc; + bool success = hasChunk(type, &pChunkDesc); + if (success) { + return { pChunkDesc->start, pChunkDesc->start + pChunkDesc->size }; + } + return { nullptr, nullptr }; + } + + bool hasChunk(Type type, ChunkDesc const** pChunkDesc = nullptr) const noexcept { + auto& chunks = mChunks; + auto pos = chunks.find(type); + if (pos != chunks.end()) { + if (pChunkDesc) { + *pChunkDesc = &pos.value(); + } + return true; + } + return false; + } + + void const* getData() const { return mData; } + + size_t getSize() const { return mSize; } + +private: + bool parseChunk(Unflattener& unflattener); + + void const* mData; + size_t mSize; + tsl::robin_map mChunks; +}; + +} // namespace filaflat +#endif diff --git a/macos/include/filaflat/DictionaryReader.h b/macos/include/filaflat/DictionaryReader.h new file mode 100644 index 00000000..df2f73fc --- /dev/null +++ b/macos/include/filaflat/DictionaryReader.h @@ -0,0 +1,32 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAFLAT_DICTIONARY_READER_H +#define TNT_FILAFLAT_DICTIONARY_READER_H + +#include + +namespace filaflat { + +struct DictionaryReader { + static bool unflatten(ChunkContainer const& container, + ChunkContainer::Type dictionaryTag, + BlobDictionary& dictionary); +}; + +} // namespace filaflat + +#endif // TNT_FILAFLAT_DICTIONARY_READER_H diff --git a/macos/include/filaflat/MaterialChunk.h b/macos/include/filaflat/MaterialChunk.h new file mode 100644 index 00000000..fa4f2a54 --- /dev/null +++ b/macos/include/filaflat/MaterialChunk.h @@ -0,0 +1,70 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMAT_MATERIAL_CHUNK_H +#define TNT_FILAMAT_MATERIAL_CHUNK_H + +#include + +#include +#include + +#include + +#include + +namespace filaflat { + +class MaterialChunk { +public: + using Variant = filament::Variant; + + explicit MaterialChunk(ChunkContainer const& container); + ~MaterialChunk() noexcept; + + // call this once after container.parse() has been called + bool initialize(filamat::ChunkType materialTag); + + // call this as many times as needed + // populates "shaderContent" with the requested shader, or returns false on failure. + bool getShader(ShaderContent& shaderContent, BlobDictionary const& dictionary, + uint8_t shaderModel, Variant variant, uint8_t stage); + + // These methods are for debugging purposes only (matdbg) + // @{ + static void decodeKey(uint32_t key, uint8_t* model, Variant::type_t* variant, uint8_t* stage); + const tsl::robin_map& getOffsets() const { return mOffsets; } + // @} + +private: + ChunkContainer const& mContainer; + filamat::ChunkType mMaterialTag = filamat::ChunkType::Unknown; + Unflattener mUnflattener; + const uint8_t* mBase = nullptr; + tsl::robin_map mOffsets; + + bool getTextShader(Unflattener unflattener, + BlobDictionary const& dictionary, ShaderContent& shaderContent, + uint8_t shaderModel, Variant variant, uint8_t stage); + + bool getSpirvShader( + BlobDictionary const& dictionary, ShaderContent& shaderContent, + uint8_t shaderModel, Variant variant, uint8_t stage); +}; + +} // namespace filamat + +#endif // TNT_FILAMAT_MATERIAL_CHUNK_H diff --git a/macos/include/filaflat/Unflattener.h b/macos/include/filaflat/Unflattener.h new file mode 100644 index 00000000..11759aeb --- /dev/null +++ b/macos/include/filaflat/Unflattener.h @@ -0,0 +1,163 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAFLAT_UNFLATTENER_H +#define TNT_FILAFLAT_UNFLATTENER_H + +#include +#include + +#include + +#include + +namespace filaflat { + +// Allow read operation from an Unflattenable. All READ operation MUST go through the Unflattener +// since it checks boundaries before readind. All read operations return values MUST be verified, +// never assume a read will succeed. +class UTILS_PUBLIC Unflattener { +public: + Unflattener() noexcept = default; + + Unflattener(const uint8_t* src, const uint8_t* end) + : mSrc(src), mCursor(src), mEnd(end) { + assert_invariant(src && end); + } + + Unflattener(Unflattener const& rhs) = default; + + ~Unflattener() noexcept = default; + + bool hasData() const noexcept { + return mCursor < mEnd; + } + + inline bool willOverflow(size_t size) const noexcept { + return (mCursor + size) > mEnd; + } + + void skipAlignmentPadding() { + const uint8_t padSize = (8 - (intptr_t(mCursor) % 8)) % 8; + mCursor += padSize; + assert_invariant(0 == (intptr_t(mCursor) % 8)); + } + + bool read(bool* b) noexcept { + if (willOverflow(1)) { + return false; + } + *b = mCursor[0]; + mCursor += 1; + return true; + } + + bool read(uint8_t* i) noexcept { + if (willOverflow(1)) { + return false; + } + *i = mCursor[0]; + mCursor += 1; + return true; + } + + bool read(filament::Variant* v) noexcept { + return read(&v->key); + } + + bool read(uint16_t* i) noexcept { + if (willOverflow(2)) { + return false; + } + *i = 0; + *i |= mCursor[0]; + *i |= mCursor[1] << 8; + mCursor += 2; + return true; + } + + bool read(uint32_t* i) noexcept { + if (willOverflow(4)) { + return false; + } + *i = 0; + *i |= mCursor[0]; + *i |= mCursor[1] << 8; + *i |= mCursor[2] << 16; + *i |= mCursor[3] << 24; + mCursor += 4; + return true; + } + + bool read(uint64_t* i) noexcept { + if (willOverflow(8)) { + return false; + } + *i = 0; + *i |= static_cast(mCursor[0]); + *i |= static_cast(mCursor[1]) << 8; + *i |= static_cast(mCursor[2]) << 16; + *i |= static_cast(mCursor[3]) << 24; + *i |= static_cast(mCursor[4]) << 32; + *i |= static_cast(mCursor[5]) << 40; + *i |= static_cast(mCursor[6]) << 48; + *i |= static_cast(mCursor[7]) << 56; + mCursor += 8; + return true; + } + + bool read(utils::CString* s) noexcept; + + bool read(const char** blob, size_t* size) noexcept; + + bool read(const char** s) noexcept; + + bool read(float* f) noexcept { + if (willOverflow(4)) { + return false; + } + uint32_t i; + i = 0; + i |= mCursor[0]; + i |= mCursor[1] << 8; + i |= mCursor[2] << 16; + i |= mCursor[3] << 24; + *f = reinterpret_cast(i); + mCursor += 4; + return true; + } + + const uint8_t* getCursor() const noexcept { + return mCursor; + } + + void setCursor(const uint8_t* cursor) noexcept { + if (mSrc <= cursor && cursor < mEnd) { + mCursor = cursor; + } else { + mCursor = mEnd; + } + } + +private: + const uint8_t* mSrc = nullptr; + const uint8_t* mCursor = nullptr; + const uint8_t* mEnd = nullptr; +}; + +} //namespace filaflat + +#endif // TNT_FILAFLAT_UNFLATTENER_H diff --git a/macos/include/filagui/ImGuiExtensions.h b/macos/include/filagui/ImGuiExtensions.h new file mode 100644 index 00000000..fb2587f8 --- /dev/null +++ b/macos/include/filagui/ImGuiExtensions.h @@ -0,0 +1,59 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef FILAGUI_IMGUIEXTENSIONS_H +#define FILAGUI_IMGUIEXTENSIONS_H + +#include + +struct ImVec2; + +/** + * Namespace for custom widgets that follow the API conventions used by ImGui. + * For example, the prototype for ImGuiExt::DirectionWidget is similar to ImGui::DragFloat3. + */ +namespace ImGuiExt { + /* + * Draws an arrow widget for manipulating a unit vector (inspired by AntTweakBar). + * + * This adds a draggable 3D arrow widget to the current ImGui window, as well as a label and + * three spin boxes that can be dragged or double-clicked for manual entry. + * + * The widget allow users to enter arbitrary vectors, so clients should copy the UI value + * then normalize it. Clients should not directly normalize the UI value as this would cause + * surprises for users who attempt to type in individual components. + */ + UTILS_PUBLIC + bool DirectionWidget(const char* label, float v[3]); + + /** + * Draws a plot with multiple series. The parameters are the same as for ImGui::ImPlotLines + * except for the following: + * - series_start: called when a new series starts rendering, this can be used to customize + * the series' style for instance + * - series_end: called when a series is done rendering + * - values_getter: the first parameter indicates which series is being rendered + */ + UTILS_PUBLIC + void PlotLinesSeries(const char* label, int series_count, + void (*series_start)(int series), + float (*values_getter)(int series, void* data, int idx), + void (*series_end)(int series), + void* data, int values_count, int values_offset, const char* overlay_text, + float scale_min, float scale_max, ImVec2 graph_size); +} + +#endif // FILAGUI_IMGUIEXTENSIONS_H diff --git a/macos/include/filagui/ImGuiHelper.h b/macos/include/filagui/ImGuiHelper.h new file mode 100644 index 00000000..f953acbc --- /dev/null +++ b/macos/include/filagui/ImGuiHelper.h @@ -0,0 +1,102 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef FILAGUI_IMGUIHELPER_H_ +#define FILAGUI_IMGUIHELPER_H_ + +#include +#include + +#include +#include +#include +#include +#include +#include +#include +#include + +#include +#include + +struct ImDrawData; +struct ImGuiIO; +struct ImGuiContext; + +namespace filagui { + +// Translates ImGui's draw commands into Filament primitives, textures, vertex buffers, etc. +// Creates a UI-specific Scene object and populates it with a Renderable. Does not handle +// event processing; clients can simply call ImGui::GetIO() directly and set the mouse state. +class UTILS_PUBLIC ImGuiHelper { +public: + // Using std::function instead of a vanilla C callback to make it easy for clients to pass in + // lambdas that have captures. + using Callback = std::function; + + // The constructor creates its own Scene and places it in the given View. + ImGuiHelper(filament::Engine* engine, filament::View* view, const utils::Path& fontPath, + ImGuiContext* imGuiContext = nullptr); + ~ImGuiHelper(); + + // Informs ImGui of the current display size, as well as a scaling factor when scissoring. + void setDisplaySize(int width, int height, float scaleX = 1.0f, + float scaleY = 1.0f, bool flipVertical = false); + + // High-level utility method that takes a callback for creating all ImGui windows and widgets. + // Clients are responsible for rendering the View. This should be called on every frame, + // regardless of whether the Renderer wants to skip or not. + void render(float timeStepInSeconds, Callback imguiCommands); + + // Low-level alternative to render() that consumes an ImGui command list and translates it into + // various Filament calls. This includes updating the vertex buffer, setting up material + // instances, and rebuilding the Renderable component that encompasses the entire UI. Since this + // makes Filament calls, it must be called from the main thread. + void processImGuiCommands(ImDrawData* commands, const ImGuiIO& io); + + // Helper method called after resolving fontPath; public so fonts can be added by caller. + void createAtlasTexture(filament::Engine* engine); + + // Returns the client-owned view, useful for drawing 2D overlays. + filament::View* getView() const { return mView; } + + private: + void createBuffers(int numRequiredBuffers); + void populateVertexData(size_t bufferIndex, size_t vbSizeInBytes, void* vbData, + size_t ibSizeInBytes, void* ibData); + void createVertexBuffer(size_t bufferIndex, size_t capacity); + void createIndexBuffer(size_t bufferIndex, size_t capacity); + void syncThreads(); + filament::Engine* mEngine; + filament::View* mView; // The view is owned by the client. + filament::Scene* mScene; + filament::Material* mMaterial = nullptr; + filament::Camera* mCamera = nullptr; + std::vector mVertexBuffers; + std::vector mIndexBuffers; + std::vector mMaterialInstances; + utils::Entity mRenderable; + utils::Entity mCameraEntity; + filament::Texture* mTexture = nullptr; + bool mHasSynced = false; + ImGuiContext* mImGuiContext; + filament::TextureSampler mSampler; + bool mFlipVertical = false; +}; + +} // namespace filagui + +#endif /* FILAGUI_IMGUIHELPER_H_ */ diff --git a/macos/include/filagui/ImGuiMath.h b/macos/include/filagui/ImGuiMath.h new file mode 100644 index 00000000..f94fd099 --- /dev/null +++ b/macos/include/filagui/ImGuiMath.h @@ -0,0 +1,30 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef FILAGUI_IMGUIMATH_H_ +#define FILAGUI_IMGUIMATH_H_ + +#include + +static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { + return { lhs.x+rhs.x, lhs.y+rhs.y }; +} + +static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { + return { lhs.x-rhs.x, lhs.y-rhs.y }; +} + +#endif /* FILAGUI_IMGUIMATH_H_ */ diff --git a/macos/include/filamat/Enums.h b/macos/include/filamat/Enums.h new file mode 100644 index 00000000..04b5ff8b --- /dev/null +++ b/macos/include/filamat/Enums.h @@ -0,0 +1,98 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_ENUMMANAGER_H +#define TNT_ENUMMANAGER_H + +#include +#include +#include + +#include + +namespace filamat { + +using Property = MaterialBuilder::Property; +using UniformType = MaterialBuilder::UniformType; +using SamplerType = MaterialBuilder::SamplerType; +using SubpassType = MaterialBuilder::SubpassType; +using SamplerFormat = MaterialBuilder::SamplerFormat; +using ParameterPrecision = MaterialBuilder::ParameterPrecision; +using OutputTarget = MaterialBuilder::OutputTarget; +using OutputQualifier = MaterialBuilder::VariableQualifier; +using OutputType = MaterialBuilder::OutputType; +using ConstantType = MaterialBuilder::ConstantType; + +// Convenience methods to convert std::string to Enum and also iterate over Enum values. +class Enums { +public: + + // Returns true if string "s" is a valid string representation of an element of enum T. + template + static bool isValid(const std::string& s) noexcept { + std::unordered_map& map = getMap(); + return map.find(s) != map.end(); + } + + // Return enum matching its string representation. Returns undefined if s is not a valid enum T + // value. You should always call isValid() first to validate a string before calling toEnum(). + template + static T toEnum(const std::string& s) noexcept { + std::unordered_map& map = getMap(); + return map.at(s); + } + + template + static std::string toString(T t) noexcept; + + // Return a map of all values in an enum with their string representation. + template + static std::unordered_map& map() noexcept { + std::unordered_map& map = getMap(); + return map; + }; + +private: + template + static std::unordered_map& getMap() noexcept; + + static std::unordered_map mStringToProperty; + static std::unordered_map mStringToUniformType; + static std::unordered_map mStringToSamplerType; + static std::unordered_map mStringToSubpassType; + static std::unordered_map mStringToSamplerFormat; + static std::unordered_map mStringToSamplerPrecision; + static std::unordered_map mStringToOutputTarget; + static std::unordered_map mStringToOutputQualifier; + static std::unordered_map mStringToOutputType; + static std::unordered_map mStringToConstantType; +}; + +template +std::string Enums::toString(T t) noexcept { + std::unordered_map& map = getMap(); + auto result = std::find_if(map.begin(), map.end(), [t](auto& pair) { + return pair.second == t; + }); + if (result != map.end()) { + return result->first; + } + return ""; +} + +} // namespace filamat + +#endif //TNT_ENUMMANAGER_H diff --git a/macos/include/filamat/IncludeCallback.h b/macos/include/filamat/IncludeCallback.h new file mode 100644 index 00000000..659ba289 --- /dev/null +++ b/macos/include/filamat/IncludeCallback.h @@ -0,0 +1,71 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMAT_INCLUDER_H +#define TNT_FILAMAT_INCLUDER_H + +#include + +#include + +namespace filamat { + +struct IncludeResult { + // The include name of the root file, as if it were being included. + // I.e., 'foobar.h' in the case of #include "foobar.h" + const utils::CString includeName; + + // The following fields should be filled out by the IncludeCallback when processing an include, + // or when calling resolveIncludes for the root file. + + // The full contents of the include file. This may contain additional, recursive include + // directives. + utils::CString text; + + // The line number for the first line of text (first line is 0). + size_t lineNumberOffset = 0; + + // The name of the include file. This gets passed as "includerName" for any includes inside of + // source. This field isn't used by the include system; it's up to the callback to give meaning + // to this value and interpret it accordingly. In the case of DirIncluder, this is an empty + // string to represent the root include file, and a canonical path for subsequent included + // files. + utils::CString name; +}; + +/** + * A callback invoked by the include system when an #include "file.h" directive is found. + * + * For example, if a file main.h includes file.h on line 10, then IncludeCallback would be called + * with the following: + * includeCallback("main.h", {.includeName = "file.h" }) + * It's then up to the IncludeCallback to fill out the .text, .name, and (optionally) + * lineNumberOffset fields. + * + * @param includedBy is the value that was given to IncludeResult.name for this source file, or + * the empty string for the root source file. + * @param result is the IncludeResult that the callback should fill out. + * @return true, if the include was resolved successfully, false otherwise. + * + * For an example of implementing this callback, see tools/matc/src/matc/DirIncluder.h. + */ +using IncludeCallback = std::function; + +} // namespace filamat + +#endif diff --git a/macos/include/filamat/MaterialBuilder.h b/macos/include/filamat/MaterialBuilder.h new file mode 100644 index 00000000..c48adb79 --- /dev/null +++ b/macos/include/filamat/MaterialBuilder.h @@ -0,0 +1,886 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMAT_MATERIAL_PACKAGE_BUILDER_H +#define TNT_FILAMAT_MATERIAL_PACKAGE_BUILDER_H + +#include + +#include +#include + +#include +#include + +#include +#include +#include +#include + +#include + +#include +#include +#include +#include +#include +#include + +#include +#include + +namespace utils { +class JobSystem; +} + +namespace filament { +class BufferInterfaceBlock; +} + +namespace filamat { + +struct MaterialInfo; +struct Variant; +class ChunkContainer; + +class UTILS_PUBLIC MaterialBuilderBase { +public: + /** + * High-level hint that works in concert with TargetApi to determine the shader models (used to + * generate GLSL) and final output representations (spirv and/or text). + * When generating the GLSL this is used to differentiate OpenGL from OpenGLES, it is also + * used to make some performance adjustments. + */ + enum class Platform { + DESKTOP, + MOBILE, + ALL + }; + + /** + * TargetApi defines which language after transpilation will be used, it is used to + * account for some differences between these languages when generating the GLSL. + */ + enum class TargetApi : uint8_t { + OPENGL = 0x01u, + VULKAN = 0x02u, + METAL = 0x04u, + ALL = OPENGL | VULKAN | METAL + }; + + /* + * Generally we generate GLSL that will be converted to SPIRV, optimized and then + * transpiled to the backend's language such as MSL, ESSL300, GLSL410 or SPIRV, in this + * case the generated GLSL uses ESSL310 or GLSL450 and has Vulkan semantics and + * TargetLanguage::SPIRV must be used. + * + * However, in some cases (e.g. when no optimization is asked) we generate the *final* GLSL + * directly, this GLSL must be ESSL300 or GLSL410 and cannot use any Vulkan syntax, for this + * situation we use TargetLanguage::GLSL. In this case TargetApi is guaranteed to be OPENGL. + * + * Note that TargetLanguage::GLSL is not the common case, as it is generally not used in + * release builds. + * + * Also note that glslang performs semantics analysis on whichever GLSL ends up being generated. + */ + enum class TargetLanguage { + GLSL, // GLSL with OpenGL 4.1 / OpenGL ES 3.0 semantics + SPIRV // GLSL with Vulkan semantics + }; + + enum class Optimization { + NONE, + PREPROCESSOR, + SIZE, + PERFORMANCE + }; + + /** + * Initialize MaterialBuilder. + * + * init must be called first before building any materials. + */ + static void init(); + + /** + * Release internal MaterialBuilder resources. + * + * Call shutdown when finished building materials to release all internal resources. After + * calling shutdown, another call to MaterialBuilder::init must precede another material build. + */ + static void shutdown(); + +protected: + // Looks at platform and target API, then decides on shader models and output formats. + void prepare(bool vulkanSemantics); + + using ShaderModel = filament::backend::ShaderModel; + Platform mPlatform = Platform::DESKTOP; + TargetApi mTargetApi = (TargetApi) 0; + Optimization mOptimization = Optimization::PERFORMANCE; + bool mPrintShaders = false; + bool mGenerateDebugInfo = false; + utils::bitset32 mShaderModels; + struct CodeGenParams { + ShaderModel shaderModel; + TargetApi targetApi; + TargetLanguage targetLanguage; + }; + std::vector mCodeGenPermutations; + + // Keeps track of how many times MaterialBuilder::init() has been called without a call to + // MaterialBuilder::shutdown(). Internally, glslang does something similar. We keep track for + // ourselves, so we can inform the user if MaterialBuilder::init() hasn't been called before + // attempting to build a material. + static std::atomic materialBuilderClients; +}; + +// Utility function that looks at an Engine backend to determine TargetApi +inline constexpr MaterialBuilderBase::TargetApi targetApiFromBackend( + filament::backend::Backend backend) noexcept { + using filament::backend::Backend; + using TargetApi = MaterialBuilderBase::TargetApi; + switch (backend) { + case Backend::DEFAULT: return TargetApi::ALL; + case Backend::OPENGL: return TargetApi::OPENGL; + case Backend::VULKAN: return TargetApi::VULKAN; + case Backend::METAL: return TargetApi::METAL; + case Backend::NOOP: return TargetApi::OPENGL; + } +} + +/** + * MaterialBuilder builds Filament materials from shader code. + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * #include + * using namespace filamat; + * + * // Must be called before any materials can be built. + * MaterialBuilder::init(); + + * MaterialBuilder builder; + * builder + * .name("My material") + * .material("void material (inout MaterialInputs material) {" + * " prepareMaterial(material);" + * " material.baseColor.rgb = float3(1.0, 0.0, 0.0);" + * "}") + * .shading(MaterialBuilder::Shading::LIT) + * .targetApi(MaterialBuilder::TargetApi::ALL) + * .platform(MaterialBuilder::Platform::ALL); + + * Package package = builder.build(); + * if (package.isValid()) { + * // success! + * } + + * // Call when finished building all materials to release internal + * // MaterialBuilder resources. + * MaterialBuilder::shutdown(); + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * @see filament::Material + */ +class UTILS_PUBLIC MaterialBuilder : public MaterialBuilderBase { +public: + MaterialBuilder(); + ~MaterialBuilder(); + + MaterialBuilder(const MaterialBuilder& rhs) = delete; + MaterialBuilder& operator=(const MaterialBuilder& rhs) = delete; + + MaterialBuilder(MaterialBuilder&& rhs) noexcept = default; + MaterialBuilder& operator=(MaterialBuilder&& rhs) noexcept = default; + + static constexpr size_t MATERIAL_VARIABLES_COUNT = 4; + enum class Variable : uint8_t { + CUSTOM0, + CUSTOM1, + CUSTOM2, + CUSTOM3 + // when adding more variables, make sure to update MATERIAL_VARIABLES_COUNT + }; + + using MaterialDomain = filament::MaterialDomain; + using RefractionMode = filament::RefractionMode; + using RefractionType = filament::RefractionType; + using ReflectionMode = filament::ReflectionMode; + using VertexAttribute = filament::VertexAttribute; + + using ShaderQuality = filament::ShaderQuality; + using BlendingMode = filament::BlendingMode; + using Shading = filament::Shading; + using Interpolation = filament::Interpolation; + using VertexDomain = filament::VertexDomain; + using TransparencyMode = filament::TransparencyMode; + using SpecularAmbientOcclusion = filament::SpecularAmbientOcclusion; + + using AttributeType = filament::backend::UniformType; + using UniformType = filament::backend::UniformType; + using ConstantType = filament::backend::ConstantType; + using SamplerType = filament::backend::SamplerType; + using SubpassType = filament::backend::SubpassType; + using SamplerFormat = filament::backend::SamplerFormat; + using ParameterPrecision = filament::backend::Precision; + using Precision = filament::backend::Precision; + using CullingMode = filament::backend::CullingMode; + using FeatureLevel = filament::backend::FeatureLevel; + + enum class VariableQualifier : uint8_t { + OUT + }; + + enum class OutputTarget : uint8_t { + COLOR, + DEPTH + }; + + enum class OutputType : uint8_t { + FLOAT, + FLOAT2, + FLOAT3, + FLOAT4 + }; + + struct PreprocessorDefine { + std::string name; + std::string value; + + PreprocessorDefine(std::string name, std::string value) : + name(std::move(name)), value(std::move(value)) {} + }; + using PreprocessorDefineList = std::vector; + + + MaterialBuilder& noSamplerValidation(bool enabled) noexcept; + + //! Set the name of this material. + MaterialBuilder& name(const char* name) noexcept; + + //! Set the file name of this material file. Used in error reporting. + MaterialBuilder& fileName(const char* name) noexcept; + + //! Set the shading model. + MaterialBuilder& shading(Shading shading) noexcept; + + //! Set the interpolation mode. + MaterialBuilder& interpolation(Interpolation interpolation) noexcept; + + //! Add a parameter (i.e., a uniform) to this material. + MaterialBuilder& parameter(const char* name, UniformType type, + ParameterPrecision precision = ParameterPrecision::DEFAULT) noexcept; + + //! Add a parameter array to this material. + MaterialBuilder& parameter(const char* name, size_t size, UniformType type, + ParameterPrecision precision = ParameterPrecision::DEFAULT) noexcept; + + //! Add a constant parameter to this material. + template + using is_supported_constant_parameter_t = typename std::enable_if< + std::is_same::value || + std::is_same::value || + std::is_same::value>::type; + template> + MaterialBuilder& constant(const char *name, ConstantType type, T defaultValue = 0); + + /** + * Add a sampler parameter to this material. + * + * When SamplerType::SAMPLER_EXTERNAL is specified, format and precision are ignored. + */ + MaterialBuilder& parameter(const char* name, SamplerType samplerType, + SamplerFormat format = SamplerFormat::FLOAT, + ParameterPrecision precision = ParameterPrecision::DEFAULT) noexcept; + + /// @copydoc parameter(SamplerType, SamplerFormat, ParameterPrecision, const char*) + MaterialBuilder& parameter(const char* name, SamplerType samplerType, + ParameterPrecision precision) noexcept; + + + MaterialBuilder& buffer(filament::BufferInterfaceBlock bib) noexcept; + + //! Custom variables (all float4). + MaterialBuilder& variable(Variable v, const char* name) noexcept; + + /** + * Require a specified attribute. + * + * position is always required and normal depends on the shading model. + */ + MaterialBuilder& require(VertexAttribute attribute) noexcept; + + //! Specify the domain that this material will operate in. + MaterialBuilder& materialDomain(MaterialBuilder::MaterialDomain materialDomain) noexcept; + + /** + * Set the code content of this material. + * + * Surface Domain + * -------------- + * + * Materials in the SURFACE domain must declare a function: + * ~~~~~ + * void material(inout MaterialInputs material) { + * prepareMaterial(material); + * material.baseColor.rgb = float3(1.0, 0.0, 0.0); + * } + * ~~~~~ + * this function *must* call `prepareMaterial(material)` before it returns. + * + * Post-process Domain + * ------------------- + * + * Materials in the POST_PROCESS domain must declare a function: + * ~~~~~ + * void postProcess(inout PostProcessInputs postProcess) { + * postProcess.color = float4(1.0); + * } + * ~~~~~ + * + * @param code The source code of the material. + * @param line The line number offset of the material, where 0 is the first line. Used for error + * reporting + */ + MaterialBuilder& material(const char* code, size_t line = 0) noexcept; + + /** + * Set the callback used for resolving include directives. + * The default is no callback, which disallows all includes. + */ + MaterialBuilder& includeCallback(IncludeCallback callback) noexcept; + + /** + * Set the vertex code content of this material. + * + * Surface Domain + * -------------- + * + * Materials in the SURFACE domain must declare a function: + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * void materialVertex(inout MaterialVertexInputs material) { + * + * } + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * Post-process Domain + * ------------------- + * + * Materials in the POST_PROCESS domain must declare a function: + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * void postProcessVertex(inout PostProcessVertexInputs postProcess) { + * + * } + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + + * @param code The source code of the material. + * @param line The line number offset of the material, where 0 is the first line. Used for error + * reporting + */ + MaterialBuilder& materialVertex(const char* code, size_t line = 0) noexcept; + + + MaterialBuilder& quality(ShaderQuality quality) noexcept; + + MaterialBuilder& featureLevel(FeatureLevel featureLevel) noexcept; + + /** + * Set the blending mode for this material. When set to MASKED, alpha to coverage is turned on. + * You can override this behavior using alphaToCoverage(false). + */ + MaterialBuilder& blending(BlendingMode blending) noexcept; + + /** + * Set the blending mode of the post-lighting color for this material. + * Only OPAQUE, TRANSPARENT and ADD are supported, the default is TRANSPARENT. + * This setting requires the material property "postLightingColor" to be set. + */ + MaterialBuilder& postLightingBlending(BlendingMode blending) noexcept; + + //! Set the vertex domain for this material. + MaterialBuilder& vertexDomain(VertexDomain domain) noexcept; + + /** + * How triangles are culled by default (doesn't affect points or lines, BACK by default). + * Material instances can override this. + */ + MaterialBuilder& culling(CullingMode culling) noexcept; + + //! Enable / disable color-buffer write (enabled by default, material instances can override). + MaterialBuilder& colorWrite(bool enable) noexcept; + + //! Enable / disable depth-buffer write (enabled by default for opaque, disabled for others, material instances can override). + MaterialBuilder& depthWrite(bool enable) noexcept; + + //! Enable / disable depth based culling (enabled by default, material instances can override). + MaterialBuilder& depthCulling(bool enable) noexcept; + + //! Enable / disable instanced primitives (disabled by default). + MaterialBuilder& instanced(bool enable) noexcept; + + /** + * Double-sided materials don't cull faces, equivalent to culling(CullingMode::NONE). + * doubleSided() overrides culling() if called. + * When called with "false", this enables the capability for a run-time toggle. + */ + MaterialBuilder& doubleSided(bool doubleSided) noexcept; + + /** + * Any fragment with an alpha below this threshold is clipped (MASKED blending mode only). + * The mask threshold can also be controlled by using the float material parameter called + * `_maskThreshold`, or by calling + * @ref filament::MaterialInstance::setMaskThreshold "MaterialInstance::setMaskThreshold". + */ + MaterialBuilder& maskThreshold(float threshold) noexcept; + + /** + * Enables or disables alpha-to-coverage. When enabled, the coverage of a fragment is based + * on its alpha value. This parameter is only useful when MSAA is in use. Alpha to coverage + * is enabled automatically when the blend mode is set to MASKED; this behavior can be + * overridden by calling alphaToCoverage(false). + */ + MaterialBuilder& alphaToCoverage(bool enable) noexcept; + + //! The material output is multiplied by the shadowing factor (UNLIT model only). + MaterialBuilder& shadowMultiplier(bool shadowMultiplier) noexcept; + + //! This material casts transparent shadows. The blending mode must be TRANSPARENT or FADE. + MaterialBuilder& transparentShadow(bool transparentShadow) noexcept; + + /** + * Reduces specular aliasing for materials that have low roughness. Turning this feature on also + * helps preserve the shapes of specular highlights as an object moves away from the camera. + * When turned on, two float material parameters are added to control the effect: + * `_specularAAScreenSpaceVariance` and `_specularAAThreshold`. You can also use + * @ref filament::MaterialInstance::setSpecularAntiAliasingVariance + * "MaterialInstance::setSpecularAntiAliasingVariance" and + * @ref filament::MaterialInstance::setSpecularAntiAliasingThreshold + * "setSpecularAntiAliasingThreshold" + * + * Disabled by default. + */ + MaterialBuilder& specularAntiAliasing(bool specularAntiAliasing) noexcept; + + /** + * Sets the screen-space variance of the filter kernel used when applying specular + * anti-aliasing. The default value is set to 0.15. The specified value should be between 0 and + * 1 and will be clamped if necessary. + */ + MaterialBuilder& specularAntiAliasingVariance(float screenSpaceVariance) noexcept; + + /** + * Sets the clamping threshold used to suppress estimation errors when applying specular + * anti-aliasing. The default value is set to 0.2. The specified value should be between 0 and 1 + * and will be clamped if necessary. + */ + MaterialBuilder& specularAntiAliasingThreshold(float threshold) noexcept; + + /** + * Enables or disables the index of refraction (IoR) change caused by the clear coat layer when + * present. When the IoR changes, the base color is darkened. Disabling this feature preserves + * the base color as initially specified. + * + * Enabled by default. + */ + MaterialBuilder& clearCoatIorChange(bool clearCoatIorChange) noexcept; + + //! Enable / disable flipping of the Y coordinate of UV attributes, enabled by default. + MaterialBuilder& flipUV(bool flipUV) noexcept; + + //! Enable / disable multi-bounce ambient occlusion, disabled by default on mobile. + MaterialBuilder& multiBounceAmbientOcclusion(bool multiBounceAO) noexcept; + + //! Set the specular ambient occlusion technique. Disabled by default on mobile. + MaterialBuilder& specularAmbientOcclusion(SpecularAmbientOcclusion specularAO) noexcept; + + //! Specify the refraction + MaterialBuilder& refractionMode(RefractionMode refraction) noexcept; + + //! Specify the refraction type + MaterialBuilder& refractionType(RefractionType refractionType) noexcept; + + //! Specifies how reflections should be rendered (default is DEFAULT). + MaterialBuilder& reflectionMode(ReflectionMode mode) noexcept; + + //! Specifies how transparent objects should be rendered (default is DEFAULT). + MaterialBuilder& transparencyMode(TransparencyMode mode) noexcept; + + /** + * Enable / disable custom surface shading. Custom surface shading requires the LIT + * shading model. In addition, the following function must be defined in the fragment + * block: + * + * ~~~~~ + * vec3 surfaceShading(const MaterialInputs materialInputs, + * const ShadingData shadingData, const LightData lightData) { + * + * return vec3(1.0); // Compute surface shading with custom BRDF, etc. + * } + * ~~~~~ + * + * This function is invoked once per light. Please refer to the materials documentation + * for more information about the different parameters. + * + * @param customSurfaceShading Enables or disables custom surface shading + */ + MaterialBuilder& customSurfaceShading(bool customSurfaceShading) noexcept; + + /** + * Specifies desktop vs mobile; works in concert with TargetApi to determine the shader models + * (used to generate code) and final output representations (spirv and/or text). + */ + MaterialBuilder& platform(Platform platform) noexcept; + + /** + * Specifies OpenGL, Vulkan, or Metal. + * This can be called repeatedly to build for multiple APIs. + * Works in concert with Platform to determine the shader models (used to generate code) and + * final output representations (spirv and/or text). + * If linking against filamat_lite, only `OPENGL` is allowed. + */ + MaterialBuilder& targetApi(TargetApi targetApi) noexcept; + + /** + * Specifies the level of optimization to apply to the shaders (default is PERFORMANCE). + * If linking against filamat_lite, this _must_ be called with Optimization::NONE. + */ + MaterialBuilder& optimization(Optimization optimization) noexcept; + + // TODO: this is present here for matc's "--print" flag, but ideally does not belong inside + // MaterialBuilder. + //! If true, will output the generated GLSL shader code to stdout. + MaterialBuilder& printShaders(bool printShaders) noexcept; + + //! If true, will include debugging information in generated SPIRV. + MaterialBuilder& generateDebugInfo(bool generateDebugInfo) noexcept; + + //! Specifies a list of variants that should be filtered out during code generation. + MaterialBuilder& variantFilter(filament::UserVariantFilterMask variantFilter) noexcept; + + //! Adds a new preprocessor macro definition to the shader code. Can be called repeatedly. + MaterialBuilder& shaderDefine(const char* name, const char* value) noexcept; + + //! Add a new fragment shader output variable. Only valid for materials in the POST_PROCESS domain. + MaterialBuilder& output(VariableQualifier qualifier, OutputTarget target, Precision precision, + OutputType type, const char* name, int location = -1) noexcept; + + MaterialBuilder& enableFramebufferFetch() noexcept; + + MaterialBuilder& vertexDomainDeviceJittered(bool enabled) noexcept; + + /** + * Legacy morphing uses the data in the VertexAttribute slots (\c MORPH_POSITION_0, etc) and is + * limited to 4 morph targets. See filament::RenderableManager::Builder::morphing(). + */ + MaterialBuilder& useLegacyMorphing() noexcept; + + //! specify compute kernel group size + MaterialBuilder& groupSize(filament::math::uint3 groupSize) noexcept; + + /** + * Build the material. If you are using the Filament engine with this library, you should use + * the job system provided by Engine. + */ + Package build(utils::JobSystem& jobSystem) noexcept; + +public: + // The methods and types below are for internal use + /// @cond never + + /** + * Add a subpass parameter to this material. + */ + MaterialBuilder& subpass(SubpassType subpassType, + SamplerFormat format, ParameterPrecision precision, const char* name) noexcept; + MaterialBuilder& subpass(SubpassType subpassType, + SamplerFormat format, const char* name) noexcept; + MaterialBuilder& subpass(SubpassType subpassType, + ParameterPrecision precision, const char* name) noexcept; + MaterialBuilder& subpass(SubpassType subpassType, const char* name) noexcept; + + struct Parameter { + Parameter() noexcept: parameterType(INVALID) {} + + // Sampler + Parameter(const char* paramName, SamplerType t, SamplerFormat f, ParameterPrecision p) + : name(paramName), size(1), precision(p), samplerType(t), format(f), parameterType(SAMPLER) { } + + // Uniform + Parameter(const char* paramName, UniformType t, size_t typeSize, ParameterPrecision p) + : name(paramName), size(typeSize), uniformType(t), precision(p), parameterType(UNIFORM) { } + + // Subpass + Parameter(const char* paramName, SubpassType t, SamplerFormat f, ParameterPrecision p) + : name(paramName), size(1), precision(p), subpassType(t), format(f), parameterType(SUBPASS) { } + + utils::CString name; + size_t size; + UniformType uniformType; + ParameterPrecision precision; + SamplerType samplerType; + SubpassType subpassType; + SamplerFormat format; + enum { + INVALID, + UNIFORM, + SAMPLER, + SUBPASS + } parameterType; + + bool isSampler() const { return parameterType == SAMPLER; } + bool isUniform() const { return parameterType == UNIFORM; } + bool isSubpass() const { return parameterType == SUBPASS; } + }; + + struct Output { + Output() noexcept = default; + Output(const char* outputName, VariableQualifier qualifier, OutputTarget target, + Precision precision, OutputType type, int location) noexcept + : name(outputName), qualifier(qualifier), target(target), precision(precision), + type(type), location(location) { } + + utils::CString name; + VariableQualifier qualifier; + OutputTarget target; + Precision precision; + OutputType type; + int location; + }; + + struct Constant { + utils::CString name; + ConstantType type; + union { + int32_t i; + float f; + bool b; + } defaultValue; + }; + + static constexpr size_t MATERIAL_PROPERTIES_COUNT = filament::MATERIAL_PROPERTIES_COUNT; + using Property = filament::Property; + + using PropertyList = bool[MATERIAL_PROPERTIES_COUNT]; + using VariableList = utils::CString[MATERIAL_VARIABLES_COUNT]; + using OutputList = std::vector; + + static constexpr size_t MAX_COLOR_OUTPUT = filament::backend::MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; + static constexpr size_t MAX_DEPTH_OUTPUT = 1; + static_assert(MAX_COLOR_OUTPUT == 8, + "When updating MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT, manually update post_process_inputs.fs" + " and post_process.fs"); + + // Preview the first shader generated by the given CodeGenParams. + // This is used to run Static Code Analysis before generating a package. + std::string peek(filament::backend::ShaderStage type, + const CodeGenParams& params, const PropertyList& properties) noexcept; + + // Returns true if any of the parameter samplers is of type samplerExternal + bool hasExternalSampler() const noexcept; + + static constexpr size_t MAX_PARAMETERS_COUNT = 48; + static constexpr size_t MAX_SUBPASS_COUNT = 1; + static constexpr size_t MAX_BUFFERS_COUNT = 4; + using ParameterList = Parameter[MAX_PARAMETERS_COUNT]; + using SubpassList = Parameter[MAX_SUBPASS_COUNT]; + using BufferList = std::vector>; + using ConstantList = std::vector; + + // returns the number of parameters declared in this material + uint8_t getParameterCount() const noexcept { return mParameterCount; } + + // returns a list of at least getParameterCount() parameters + const ParameterList& getParameters() const noexcept { return mParameters; } + + // returns the number of parameters declared in this material + uint8_t getSubpassCount() const noexcept { return mSubpassCount; } + + // returns a list of at least getParameterCount() parameters + const SubpassList& getSubPasses() const noexcept { return mSubpasses; } + + filament::UserVariantFilterMask getVariantFilter() const { return mVariantFilter; } + + FeatureLevel getFeatureLevel() const noexcept { return mFeatureLevel; } + /// @endcond + + struct Attribute { + std::string_view name; + AttributeType type; + MaterialBuilder::VertexAttribute location; + std::string getAttributeName() const noexcept { + return "mesh_" + std::string{ name }; + } + std::string getDefineName() const noexcept { + std::string uppercase{ name }; + transform(uppercase.cbegin(), uppercase.cend(), uppercase.begin(), ::toupper); + return "HAS_ATTRIBUTE_" + uppercase; + } + }; + + using AttributeDatabase = std::array; + + static inline AttributeDatabase const& getAttributeDatabase() noexcept { + return sAttributeDatabase; + } + +private: + static const AttributeDatabase sAttributeDatabase; + + void prepareToBuild(MaterialInfo& info) noexcept; + + // Return true if the shader is syntactically and semantically valid. + // This method finds all the properties defined in the fragment and + // vertex shaders of the material. + bool findAllProperties(CodeGenParams const& semanticCodeGenParams) noexcept; + + // Multiple calls to findProperties accumulate the property sets across fragment + // and vertex shaders in mProperties. + bool findProperties(filament::backend::ShaderStage type, + MaterialBuilder::PropertyList& allProperties, + CodeGenParams const& semanticCodeGenParams) noexcept; + + bool runSemanticAnalysis(MaterialInfo const& info, + CodeGenParams const& semanticCodeGenParams) noexcept; + + bool checkLiteRequirements() noexcept; + + bool checkMaterialLevelFeatures(MaterialInfo const& info) const noexcept; + + void writeCommonChunks(ChunkContainer& container, MaterialInfo& info) const noexcept; + void writeSurfaceChunks(ChunkContainer& container) const noexcept; + + bool generateShaders( + utils::JobSystem& jobSystem, + const std::vector& variants, ChunkContainer& container, + const MaterialInfo& info) const noexcept; + + bool hasCustomVaryings() const noexcept; + bool needsStandardDepthProgram() const noexcept; + + bool isLit() const noexcept { return mShading != filament::Shading::UNLIT; } + + utils::CString mMaterialName; + utils::CString mFileName; + + class ShaderCode { + public: + void setLineOffset(size_t offset) noexcept { mLineOffset = offset; } + void setUnresolved(const utils::CString& code) noexcept { + mIncludesResolved = false; + mCode = code; + } + + // Resolve all the #include directives, returns true if successful. + bool resolveIncludes(IncludeCallback callback, const utils::CString& fileName) noexcept; + + const utils::CString& getResolved() const noexcept { + assert(mIncludesResolved); + return mCode; + } + + size_t getLineOffset() const noexcept { return mLineOffset; } + + private: + utils::CString mCode; + size_t mLineOffset = 0; + bool mIncludesResolved = false; + }; + + ShaderCode mMaterialFragmentCode; + ShaderCode mMaterialVertexCode; + + IncludeCallback mIncludeCallback = nullptr; + + PropertyList mProperties; + ParameterList mParameters; + ConstantList mConstants; + SubpassList mSubpasses; + VariableList mVariables; + OutputList mOutputs; + BufferList mBuffers; + + ShaderQuality mShaderQuality = ShaderQuality::DEFAULT; + FeatureLevel mFeatureLevel = FeatureLevel::FEATURE_LEVEL_1; + BlendingMode mBlendingMode = BlendingMode::OPAQUE; + BlendingMode mPostLightingBlendingMode = BlendingMode::TRANSPARENT; + CullingMode mCullingMode = CullingMode::BACK; + Shading mShading = Shading::LIT; + MaterialDomain mMaterialDomain = MaterialDomain::SURFACE; + RefractionMode mRefractionMode = RefractionMode::NONE; + RefractionType mRefractionType = RefractionType::SOLID; + ReflectionMode mReflectionMode = ReflectionMode::DEFAULT; + Interpolation mInterpolation = Interpolation::SMOOTH; + VertexDomain mVertexDomain = VertexDomain::OBJECT; + TransparencyMode mTransparencyMode = TransparencyMode::DEFAULT; + + filament::AttributeBitset mRequiredAttributes; + + float mMaskThreshold = 0.4f; + float mSpecularAntiAliasingVariance = 0.15f; + float mSpecularAntiAliasingThreshold = 0.2f; + + filament::math::uint3 mGroupSize = { 1, 1, 1 }; + + bool mShadowMultiplier = false; + bool mTransparentShadow = false; + + uint8_t mParameterCount = 0; + uint8_t mSubpassCount = 0; + + bool mDoubleSided = false; + bool mDoubleSidedCapability = false; + bool mColorWrite = true; + bool mDepthTest = true; + bool mInstanced = false; + bool mDepthWrite = true; + bool mDepthWriteSet = false; + bool mAlphaToCoverage = false; + bool mAlphaToCoverageSet = false; + + bool mSpecularAntiAliasing = false; + bool mClearCoatIorChange = true; + + bool mFlipUV = true; + + bool mMultiBounceAO = false; + bool mMultiBounceAOSet = false; + + SpecularAmbientOcclusion mSpecularAO = SpecularAmbientOcclusion::NONE; + bool mSpecularAOSet = false; + + bool mCustomSurfaceShading = false; + + bool mEnableFramebufferFetch = false; + + bool mVertexDomainDeviceJittered = false; + + bool mUseLegacyMorphing = false; + + PreprocessorDefineList mDefines; + + filament::UserVariantFilterMask mVariantFilter = {}; + + bool mNoSamplerValidation = false; +}; + +} // namespace filamat + +template<> struct utils::EnableBitMaskOperators + : public std::true_type {}; + +#endif diff --git a/macos/include/filamat/Package.h b/macos/include/filamat/Package.h new file mode 100644 index 00000000..93e74a58 --- /dev/null +++ b/macos/include/filamat/Package.h @@ -0,0 +1,103 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMAT_PACKAGE_H +#define TNT_FILAMAT_PACKAGE_H + +#include +#include +#include + +#include +#include + +#include + +namespace filamat { + +class UTILS_PUBLIC Package { +public: + Package() = default; + + // Regular constructor + explicit Package(size_t size) : mSize(size) { + mPayload = new uint8_t[size]; + } + + Package(const void* src, size_t size) : Package(size) { + memcpy(mPayload, src, size); + } + + // Move Constructor + Package(Package&& other) noexcept : mPayload(other.mPayload), mSize(other.mSize), + mValid(other.mValid) { + other.mPayload = nullptr; + other.mSize = 0; + other.mValid = false; + } + + // Move assignment + Package& operator=(Package&& other) noexcept { + std::swap(mPayload, other.mPayload); + std::swap(mSize, other.mSize); + std::swap(mValid, other.mValid); + return *this; + } + + // Copy assignment operator disallowed. + Package& operator=(const Package& other) = delete; + + // Copy constructor disallowed. + Package(const Package& other) = delete; + + ~Package() { + delete[] mPayload; + } + + uint8_t* getData() const noexcept { + return mPayload; + } + + size_t getSize() const noexcept { + return mSize; + } + + uint8_t* getEnd() const noexcept { + return mPayload + mSize; + } + + void setValid(bool valid) noexcept { + mValid = valid; + } + + bool isValid() const noexcept { + return mValid; + } + + static Package invalidPackage() { + Package package(0); + package.setValid(false); + return package; + } + +private: + uint8_t* mPayload = nullptr; + size_t mSize = 0; + bool mValid = true; +}; + +} // namespace filamat +#endif diff --git a/macos/include/filament-iblprefilter/IBLPrefilterContext.h b/macos/include/filament-iblprefilter/IBLPrefilterContext.h new file mode 100644 index 00000000..815ff613 --- /dev/null +++ b/macos/include/filament-iblprefilter/IBLPrefilterContext.h @@ -0,0 +1,339 @@ +/* + * Copyright (C) 2021 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_IBL_PREFILTER_IBLPREFILTER_H +#define TNT_IBL_PREFILTER_IBLPREFILTER_H + +#include +#include + +#include + +namespace filament { +class Engine; +class View; +class Scene; +class Renderer; +class Material; +class MaterialInstance; +class VertexBuffer; +class IndexBuffer; +class Camera; +class Texture; +} // namespace filament + +/** + * IBLPrefilterContext creates and initializes GPU state common to all environment map filters + * supported. Typically, only one instance per filament Engine of this object needs to exist. + * + * Usage Example: + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * #include + * using namespace filament; + * + * Engine* engine = Engine::create(); + * + * IBLPrefilterContext context(engine); + * IBLPrefilterContext::SpecularFilter filter(context); + * Texture* texture = filter(environment_cubemap); + * + * IndirectLight* indirectLight = IndirectLight::Builder() + * .reflections(texture) + * .build(engine); + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + */ +class UTILS_PUBLIC IBLPrefilterContext { +public: + + enum class Kernel : uint8_t { + D_GGX, // Trowbridge-reitz distribution + }; + + /** + * Creates an IBLPrefilter context. + * @param engine filament engine to use + */ + explicit IBLPrefilterContext(filament::Engine& engine); + + /** + * Destroys all GPU resources created during initialization. + */ + ~IBLPrefilterContext() noexcept; + + // not copyable + IBLPrefilterContext(IBLPrefilterContext const&) = delete; + IBLPrefilterContext& operator=(IBLPrefilterContext const&) = delete; + + // movable + IBLPrefilterContext(IBLPrefilterContext&& rhs) noexcept; + IBLPrefilterContext& operator=(IBLPrefilterContext&& rhs) noexcept; + + // ------------------------------------------------------------------------------------------- + + /** + * EquirectangularToCubemap is use to convert an equirectangluar image to a cubemap. + */ + class EquirectangularToCubemap { + public: + /** + * Creates a EquirectangularToCubemap processor. + * @param context IBLPrefilterContext to use + */ + explicit EquirectangularToCubemap(IBLPrefilterContext& context); + + /** + * Destroys all GPU resources created during initialization. + */ + ~EquirectangularToCubemap() noexcept; + + EquirectangularToCubemap(EquirectangularToCubemap const&) = delete; + EquirectangularToCubemap& operator=(EquirectangularToCubemap const&) = delete; + EquirectangularToCubemap(EquirectangularToCubemap&& rhs) noexcept; + EquirectangularToCubemap& operator=(EquirectangularToCubemap&& rhs) noexcept; + + /** + * Converts an equirectangular image to a cubemap. + * @param equirectangular Texture to convert to a cubemap. + * - Can't be null. + * - Must be a 2d texture + * - Must have equirectangular geometry, that is width == 2*height. + * - Must be allocated with all mip levels. + * - Must be SAMPLEABLE + * @param outCubemap Output cubemap. If null the texture is automatically created + * with default parameters (size of 256 with 9 levels). + * - Must be a cubemap + * - Must have SAMPLEABLE and COLOR_ATTACHMENT usage bits + * @return returns outCubemap + */ + filament::Texture* operator()( + filament::Texture const* equirectangular, + filament::Texture* outCubemap = nullptr); + + private: + IBLPrefilterContext& mContext; + filament::Material* mEquirectMaterial = nullptr; + }; + + /** + * IrradianceFilter is a GPU based implementation of the diffuse probe pre-integration filter. + * An instance of IrradianceFilter is needed per filter configuration. A filter configuration + * contains the filter's kernel and sample count. + */ + class IrradianceFilter { + public: + using Kernel = Kernel; + + /** + * Filter configuration. + */ + struct Config { + uint16_t sampleCount = 1024u; //!< filter sample count (max 2048) + Kernel kernel = Kernel::D_GGX; //!< filter kernel + }; + + /** + * Filtering options for the current environment. + */ + struct Options { + float hdrLinear = 1024.0f; //!< no HDR compression up to this value + float hdrMax = 16384.0f; //!< HDR compression between hdrLinear and hdrMax + float lodOffset = 2.0f; //!< Good values are 2.0 or 3.0. Higher values help with heavily HDR inputs. + bool generateMipmap = true; //!< set to false if the input environment map already has mipmaps + }; + + /** + * Creates a IrradianceFilter processor. + * @param context IBLPrefilterContext to use + * @param config Configuration of the filter + */ + IrradianceFilter(IBLPrefilterContext& context, Config config); + + /** + * Creates a filter with the default configuration. + * @param context IBLPrefilterContext to use + */ + explicit IrradianceFilter(IBLPrefilterContext& context); + + /** + * Destroys all GPU resources created during initialization. + */ + ~IrradianceFilter() noexcept; + + IrradianceFilter(IrradianceFilter const&) = delete; + IrradianceFilter& operator=(IrradianceFilter const&) = delete; + IrradianceFilter(IrradianceFilter&& rhs) noexcept; + IrradianceFilter& operator=(IrradianceFilter&& rhs) noexcept; + + /** + * Generates an irradiance cubemap. Mipmaps are not generated even if present. + * @param options Options for this environment + * @param environmentCubemap Environment cubemap (input). Can't be null. + * This cubemap must be SAMPLEABLE and must have all its + * levels allocated. If Options.generateMipmap is true, + * the mipmap levels will be overwritten, otherwise + * it is assumed that all levels are correctly initialized. + * @param outIrradianceTexture Output irradiance texture or, if null, it is + * automatically created with some default parameters. + * outIrradianceTexture must be a cubemap, it must have + * at least COLOR_ATTACHMENT and SAMPLEABLE usages. + * + * @return returns outIrradianceTexture + */ + filament::Texture* operator()(Options options, + filament::Texture const* environmentCubemap, + filament::Texture* outIrradianceTexture = nullptr); + + /** + * Generates a prefiltered cubemap. + * @param environmentCubemap Environment cubemap (input). Can't be null. + * This cubemap must be SAMPLEABLE and must have all its + * levels allocated. If Options.generateMipmap is true, + * the mipmap levels will be overwritten, otherwise + * it is assumed that all levels are correctly initialized. + * @param outIrradianceTexture Output irradiance texture or, if null, it is + * automatically created with some default parameters. + * outIrradianceTexture must be a cubemap, it must have + * at least COLOR_ATTACHMENT and SAMPLEABLE usages. + * + * @return returns outReflectionsTexture + */ + filament::Texture* operator()( + filament::Texture const* environmentCubemap, + filament::Texture* outIrradianceTexture = nullptr); + + private: + filament::Texture* createIrradianceTexture(); + IBLPrefilterContext& mContext; + filament::Material* mKernelMaterial = nullptr; + filament::Texture* mKernelTexture = nullptr; + uint32_t mSampleCount = 0u; + }; + + /** + * SpecularFilter is a GPU based implementation of the specular probe pre-integration filter. + * An instance of SpecularFilter is needed per filter configuration. A filter configuration + * contains the filter's kernel and sample count. + */ + class SpecularFilter { + public: + using Kernel = Kernel; + + /** + * Filter configuration. + */ + struct Config { + uint16_t sampleCount = 1024u; //!< filter sample count (max 2048) + uint8_t levelCount = 5u; //!< number of roughness levels + Kernel kernel = Kernel::D_GGX; //!< filter kernel + }; + + /** + * Filtering options for the current environment. + */ + struct Options { + float hdrLinear = 1024.0f; //!< no HDR compression up to this value + float hdrMax = 16384.0f; //!< HDR compression between hdrLinear and hdrMax + float lodOffset = 1.0f; //!< Good values are 1.0 or 2.0. Higher values help with heavily HDR inputs. + bool generateMipmap = true; //!< set to false if the input environment map already has mipmaps + }; + + /** + * Creates a SpecularFilter processor. + * @param context IBLPrefilterContext to use + * @param config Configuration of the filter + */ + SpecularFilter(IBLPrefilterContext& context, Config config); + + /** + * Creates a filter with the default configuration. + * @param context IBLPrefilterContext to use + */ + explicit SpecularFilter(IBLPrefilterContext& context); + + /** + * Destroys all GPU resources created during initialization. + */ + ~SpecularFilter() noexcept; + + SpecularFilter(SpecularFilter const&) = delete; + SpecularFilter& operator=(SpecularFilter const&) = delete; + SpecularFilter(SpecularFilter&& rhs) noexcept; + SpecularFilter& operator=(SpecularFilter&& rhs) noexcept; + + /** + * Generates a prefiltered cubemap. + * @param options Options for this environment + * @param environmentCubemap Environment cubemap (input). Can't be null. + * This cubemap must be SAMPLEABLE and must have all its + * levels allocated. If Options.generateMipmap is true, + * the mipmap levels will be overwritten, otherwise + * it is assumed that all levels are correctly initialized. + * @param outReflectionsTexture Output prefiltered texture or, if null, it is + * automatically created with some default parameters. + * outReflectionsTexture must be a cubemap, it must have + * at least COLOR_ATTACHMENT and SAMPLEABLE usages and at + * least the same number of levels than requested by Config. + * @return returns outReflectionsTexture + */ + filament::Texture* operator()(Options options, + filament::Texture const* environmentCubemap, + filament::Texture* outReflectionsTexture = nullptr); + + /** + * Generates a prefiltered cubemap. + * @param environmentCubemap Environment cubemap (input). Can't be null. + * This cubemap must be SAMPLEABLE and must have all its + * levels allocated. All mipmap levels will be overwritten. + * @param outReflectionsTexture Output prefiltered texture or, if null, it is + * automatically created with some default parameters. + * outReflectionsTexture must be a cubemap, it must have + * at least COLOR_ATTACHMENT and SAMPLEABLE usages and at + * least the same number of levels than requested by Config. + * @return returns outReflectionsTexture + */ + filament::Texture* operator()( + filament::Texture const* environmentCubemap, + filament::Texture* outReflectionsTexture = nullptr); + + // TODO: option for progressive filtering + + // TODO: add a callback for when the processing is done? + + private: + filament::Texture* createReflectionsTexture(); + IBLPrefilterContext& mContext; + filament::Material* mKernelMaterial = nullptr; + filament::Texture* mKernelTexture = nullptr; + uint32_t mSampleCount = 0u; + uint8_t mLevelCount = 1u; + }; + +private: + friend class Filter; + filament::Engine& mEngine; + filament::Renderer* mRenderer{}; + filament::Scene* mScene{}; + filament::VertexBuffer* mVertexBuffer{}; + filament::IndexBuffer* mIndexBuffer{}; + filament::Camera* mCamera{}; + utils::Entity mFullScreenQuadEntity{}; + utils::Entity mCameraEntity{}; + filament::View* mView{}; + filament::Material* mIntegrationMaterial{}; + filament::Material* mIrradianceIntegrationMaterial{}; +}; + +#endif //TNT_IBL_PREFILTER_IBLPREFILTER_H diff --git a/macos/include/filament/Box.h b/macos/include/filament/Box.h new file mode 100644 index 00000000..36f19924 --- /dev/null +++ b/macos/include/filament/Box.h @@ -0,0 +1,240 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_BOX_H +#define TNT_FILAMENT_BOX_H + +#include + +#include + +#include +#include + +namespace filament { + +/** + * An axis aligned 3D box represented by its center and half-extent. + */ +class UTILS_PUBLIC Box { +public: + /** Center of the 3D box */ + math::float3 center = {}; + + /** Half extent from the center on all 3 axis */ + math::float3 halfExtent = {}; + + /** + * Whether the box is empty, i.e.: it's volume is null. + * @return true if the volume of the box is null + */ + constexpr bool isEmpty() const noexcept { + return length2(halfExtent) == 0; + } + + /** + * Computes the lowest coordinates corner of the box. + * @return center - halfExtent + */ + constexpr math::float3 getMin() const noexcept { + return center - halfExtent; + } + + /** + * Computes the largest coordinates corner of the box. + * @return center + halfExtent + */ + constexpr math::float3 getMax() const noexcept { + return center + halfExtent; + } + + /** + * Initializes the 3D box from its min / max coordinates on each axis + * @param min lowest coordinates corner of the box + * @param max largest coordinates corner of the box + * @return This bounding box + */ + Box& set(const math::float3& min, const math::float3& max) noexcept { + // float3 ctor needed for visual studio + center = (max + min) * math::float3(0.5f); + halfExtent = (max - min) * math::float3(0.5f); + return *this; + } + + /** + * Computes the bounding box of the union of two boxes + * @param box The box to be combined with + * @return The bounding box of the union of *this and box + */ + Box& unionSelf(const Box& box) noexcept { + set(min(getMin(), box.getMin()), max(getMax(), box.getMax())); + return *this; + } + + /** + * Translates the box *to* a given center position + * @param tr position to translate the box to + * @return A box centered in \p tr with the same extent than *this + */ + constexpr Box translateTo(const math::float3& tr) const noexcept { + return Box{ tr, halfExtent }; + } + + /** + * Computes the smallest bounding sphere of the box. + * @return The smallest sphere defined by its center (.xyz) and radius (.w) that contains *this + */ + math::float4 getBoundingSphere() const noexcept { + return { center, length(halfExtent) }; + } + + /** + * Transform a Box by a linear transform and a translation. + * + * @param m a 3x3 matrix, the linear transform + * @param t a float3, the translation + * @param box the box to transform + * @return the bounding box of the transformed box + */ + static Box transform(const math::mat3f& m, math::float3 const& t, const Box& box) noexcept { + return { m * box.center + t, abs(m) * box.halfExtent }; + } + + /** + * @deprecated Use transform() instead + * @see transform() + */ + friend Box rigidTransform(Box const& box, const math::mat4f& m) noexcept { + return transform(m.upperLeft(), m[3].xyz, box); + } +}; + +/** + * An axis aligned box represented by its min and max coordinates + */ +struct UTILS_PUBLIC Aabb { + + /** min coordinates */ + math::float3 min = std::numeric_limits::max(); + + /** max coordinates */ + math::float3 max = std::numeric_limits::lowest(); + + /** + * Computes the center of the box. + * @return (max + min)/2 + */ + math::float3 center() const noexcept { + // float3 ctor needed for visual studio + return (max + min) * math::float3(0.5f); + } + + /** + * Computes the half-extent of the box. + * @return (max - min)/2 + */ + math::float3 extent() const noexcept { + // float3 ctor needed for visual studio + return (max - min) * math::float3(0.5f); + } + + /** + * Whether the box is empty, i.e.: it's volume is null or negative. + * @return true if min >= max, i.e: the volume of the box is null or negative + */ + bool isEmpty() const noexcept { + return any(greaterThanEqual(min, max)); + } + + struct Corners { + using value_type = math::float3; + value_type const* begin() const { return vertices; } + value_type const* end() const { return vertices + 8; } + value_type * begin() { return vertices; } + value_type * end() { return vertices + 8; } + value_type const* data() const { return vertices; } + value_type * data() { return vertices; } + size_t size() const { return 8; } + value_type vertices[8]; + }; + + /** + * Returns the 8 corner vertices of the AABB. + */ + Corners getCorners() const { + return Aabb::Corners{ .vertices = { + { min.x, min.y, min.z }, + { max.x, min.y, min.z }, + { min.x, max.y, min.z }, + { max.x, max.y, min.z }, + { min.x, min.y, max.z }, + { max.x, min.y, max.z }, + { min.x, max.y, max.z }, + { max.x, max.y, max.z }, + }}; + } + + /** + * Returns whether the box contains a given point. + * + * @param p the point to test + * @return the maximum signed distance to the box. Negative if p is in the box + */ + float contains(math::float3 p) const noexcept { + float d = min.x - p.x; + d = std::max(d, min.y - p.y); + d = std::max(d, min.z - p.z); + d = std::max(d, p.x - max.x); + d = std::max(d, p.y - max.y); + d = std::max(d, p.z - max.z); + return d; + } + + /** + * Applies an affine transformation to the AABB. + * + * @param m the 3x3 transformation to apply + * @param t the translation + * @return the transformed box + */ + static Aabb transform(const math::mat3f& m, math::float3 const& t, const Aabb& box) noexcept { + // Fast AABB transformation per Jim Arvo in Graphics Gems (1990). + Aabb result{ t, t }; + for (size_t col = 0; col < 3; ++col) { + for (size_t row = 0; row < 3; ++row) { + const float a = m[col][row] * box.min[col]; + const float b = m[col][row] * box.max[col]; + result.min[row] += a < b ? a : b; + result.max[row] += a < b ? b : a; + } + } + return result; + } + + /** + * @deprecated Use transform() instead + * @see transform() + */ + Aabb transform(const math::mat4f& m) const noexcept { + return transform(m.upperLeft(), m[3].xyz, *this); + } +}; + +} // namespace filament + +#endif // TNT_FILAMENT_BOX_H diff --git a/macos/include/filament/BufferObject.h b/macos/include/filament/BufferObject.h new file mode 100644 index 00000000..1ede31b8 --- /dev/null +++ b/macos/include/filament/BufferObject.h @@ -0,0 +1,117 @@ +/* + * Copyright (C) 2021 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_BUFFEROBJECT_H +#define TNT_FILAMENT_BUFFEROBJECT_H + +#include + +#include + +#include + +#include + +namespace filament { + +class FBufferObject; + +class Engine; + +/** + * A generic GPU buffer containing data. + * + * Usage of this BufferObject is optional. For simple use cases it is not necessary. It is useful + * only when you need to share data between multiple VertexBuffer instances. It also allows you to + * efficiently swap-out the buffers in VertexBuffer. + * + * NOTE: For now this is only used for vertex data, but in the future we may use it for other things + * (e.g. compute). + * + * @see VertexBuffer + */ +class UTILS_PUBLIC BufferObject : public FilamentAPI { + struct BuilderDetails; + +public: + using BufferDescriptor = backend::BufferDescriptor; + using BindingType = backend::BufferObjectBinding; + + class Builder : public BuilderBase { + friend struct BuilderDetails; + public: + Builder() noexcept; + Builder(Builder const& rhs) noexcept; + Builder(Builder&& rhs) noexcept; + ~Builder() noexcept; + Builder& operator=(Builder const& rhs) noexcept; + Builder& operator=(Builder&& rhs) noexcept; + + /** + * Size of the buffer in bytes. + * @param byteCount Maximum number of bytes the BufferObject can hold. + * @return A reference to this Builder for chaining calls. + */ + Builder& size(uint32_t byteCount) noexcept; + + /** + * The binding type for this buffer object. (defaults to VERTEX) + * @param BindingType Distinguishes between SSBO, VBO, etc. For now this must be VERTEX. + * @return A reference to this Builder for chaining calls. + */ + Builder& bindingType(BindingType bindingType) noexcept; + + /** + * Creates the BufferObject and returns a pointer to it. After creation, the buffer + * object is uninitialized. Use BufferObject::setBuffer() to initialize it. + * + * @param engine Reference to the filament::Engine to associate this BufferObject with. + * + * @return pointer to the newly created object or nullptr if exceptions are disabled and + * an error occurred. + * + * @exception utils::PostConditionPanic if a runtime error occurred, such as running out of + * memory or other resources. + * @exception utils::PreConditionPanic if a parameter to a builder function was invalid. + * + * @see IndexBuffer::setBuffer + */ + BufferObject* build(Engine& engine); + private: + friend class FBufferObject; + }; + + /** + * Asynchronously copy-initializes a region of this BufferObject from the data provided. + * + * @param engine Reference to the filament::Engine associated with this BufferObject. + * @param buffer A BufferDescriptor representing the data used to initialize the BufferObject. + * @param byteOffset Offset in bytes into the BufferObject + */ + void setBuffer(Engine& engine, BufferDescriptor&& buffer, uint32_t byteOffset = 0); + + /** + * Returns the size of this BufferObject in elements. + * @return The maximum capacity of the BufferObject. + */ + size_t getByteCount() const noexcept; +}; + +} // namespace filament + +#endif // TNT_FILAMENT_BUFFEROBJECT_H diff --git a/macos/include/filament/Camera.h b/macos/include/filament/Camera.h new file mode 100644 index 00000000..4b54a8e9 --- /dev/null +++ b/macos/include/filament/Camera.h @@ -0,0 +1,526 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_CAMERA_H +#define TNT_FILAMENT_CAMERA_H + +#include + +#include + +#include +#include +#include + +namespace utils { +class Entity; +} // namespace utils + +namespace filament { + +/** + * Camera represents the eye through which the scene is viewed. + * + * A Camera has a position and orientation and controls the projection and exposure parameters. + * + * Creation and destruction + * ======================== + * + * In Filament, Camera is a component that must be associated with an entity. To do so, + * use Engine::createCamera(Entity). A Camera component is destroyed using + * Engine::destroyCameraComponent(Entity). + * + * ~~~~~~~~~~~{.cpp} + * filament::Engine* engine = filament::Engine::create(); + * + * utils::Entity myCameraEntity = utils::EntityManager::get().create(); + * filament::Camera* myCamera = engine->createCamera(myCameraEntity); + * myCamera->setProjection(45, 16.0/9.0, 0.1, 1.0); + * myCamera->lookAt({0, 1.60, 1}, {0, 0, 0}); + * engine->destroyCameraComponent(myCamera); + * ~~~~~~~~~~~ + * + * + * Coordinate system + * ================= + * + * The camera coordinate system defines the *view space*. The camera points towards its -z axis + * and is oriented such that its top side is in the direction of +y, and its right side in the + * direction of +x. + * + * @note + * Since the *near* and *far* planes are defined by the distance from the camera, + * their respective coordinates are -\p distance(near) and -\p distance(far). + * + * Clipping planes + * =============== + * + * The camera defines six *clipping planes* which together create a *clipping volume*. The + * geometry outside this volume is clipped. + * + * The clipping volume can either be a box or a frustum depending on which projection is used, + * respectively Projection.ORTHO or Projection.PERSPECTIVE. The six planes are specified either + * directly or indirectly using setProjection(). + * + * The six planes are: + * - left + * - right + * - bottom + * - top + * - near + * - far + * + * @note + * To increase the depth-buffer precision, the *far* clipping plane is always assumed to be at + * infinity for rendering. That is, it is not used to clip geometry during rendering. + * However, it is used during the culling phase (objects entirely behind the *far* + * plane are culled). + * + * + * Choosing the *near* plane distance + * ================================== + * + * The *near* plane distance greatly affects the depth-buffer resolution. + * + * Example: Precision at 1m, 10m, 100m and 1Km for various near distances assuming a 32-bit float + * depth-buffer: + * + * near (m) | 1 m | 10 m | 100 m | 1 Km + * -----------:|:------:|:-------:|:--------:|:--------: + * 0.001 | 7.2e-5 | 0.0043 | 0.4624 | 48.58 + * 0.01 | 6.9e-6 | 0.0001 | 0.0430 | 4.62 + * 0.1 | 3.6e-7 | 7.0e-5 | 0.0072 | 0.43 + * 1.0 | 0 | 3.8e-6 | 0.0007 | 0.07 + * + * As can be seen in the table above, the depth-buffer precision drops rapidly with the + * distance to the camera. + * + * Make sure to pick the highest *near* plane distance possible. + * + * On Vulkan and Metal platforms (or OpenGL platforms supporting either EXT_clip_control or + * ARB_clip_control extensions), the depth-buffer precision is much less dependent on the *near* + * plane value: + * + * near (m) | 1 m | 10 m | 100 m | 1 Km + * -----------:|:------:|:-------:|:--------:|:--------: + * 0.001 | 1.2e-7 | 9.5e-7 | 7.6e-6 | 6.1e-5 + * 0.01 | 1.2e-7 | 9.5e-7 | 7.6e-6 | 6.1e-5 + * 0.1 | 5.9e-8 | 9.5e-7 | 1.5e-5 | 1.2e-4 + * 1.0 | 0 | 9.5e-7 | 7.6e-6 | 1.8e-4 + * + * + * Choosing the *far* plane distance + * ================================= + * + * The far plane distance is always set internally to infinity for rendering, however it is used for + * culling and shadowing calculations. It is important to keep a reasonable ratio between + * the near and far plane distances. Typically a ratio in the range 1:100 to 1:100000 is + * commanded. Larger values may causes rendering artifacts or trigger assertions in debug builds. + * + * + * Exposure + * ======== + * + * The Camera is also used to set the scene's exposure, just like with a real camera. The lights + * intensity and the Camera exposure interact to produce the final scene's brightness. + * + * + * + * \see Frustum, View + */ +class UTILS_PUBLIC Camera : public FilamentAPI { +public: + //! Denotes the projection type used by this camera. \see setProjection + enum class Projection : int { + PERSPECTIVE, //!< perspective projection, objects get smaller as they are farther + ORTHO //!< orthonormal projection, preserves distances + }; + + //! Denotes a field-of-view direction. \see setProjection + enum class Fov : int { + VERTICAL, //!< the field-of-view angle is defined on the vertical axis + HORIZONTAL //!< the field-of-view angle is defined on the horizontal axis + }; + + /** Sets the projection matrix from a frustum defined by six planes. + * + * @param projection type of #Projection to use. + * + * @param left distance in world units from the camera to the left plane, + * at the near plane. + * Precondition: \p left != \p right. + * + * @param right distance in world units from the camera to the right plane, + * at the near plane. + * Precondition: \p left != \p right. + * + * @param bottom distance in world units from the camera to the bottom plane, + * at the near plane. + * Precondition: \p bottom != \p top. + * + * @param top distance in world units from the camera to the top plane, + * at the near plane. + * Precondition: \p left != \p right. + * + * @param near distance in world units from the camera to the near plane. The near plane's + * position in view space is z = -\p near. + * Precondition: \p near > 0 for PROJECTION::PERSPECTIVE or + * \p near != far for PROJECTION::ORTHO + * + * @param far distance in world units from the camera to the far plane. The far plane's + * position in view space is z = -\p far. + * Precondition: \p far > near for PROJECTION::PERSPECTIVE or + * \p far != near for PROJECTION::ORTHO + * + * @see Projection, Frustum + */ + void setProjection(Projection projection, + double left, double right, + double bottom, double top, + double near, double far); + + /** Sets the projection matrix from the field-of-view. + * + * @param fovInDegrees full field-of-view in degrees. 0 < \p fov < 180. + * @param aspect aspect ratio \f$ \frac{width}{height} \f$. \p aspect > 0. + * @param near distance in world units from the camera to the near plane. \p near > 0. + * @param far distance in world units from the camera to the far plane. \p far > \p near. + * @param direction direction of the \p fovInDegrees parameter. + * + * @see Fov. + */ + void setProjection(double fovInDegrees, double aspect, double near, double far, + Fov direction = Fov::VERTICAL); + + /** Sets the projection matrix from the focal length. + * + * @param focalLengthInMillimeters lens's focal length in millimeters. \p focalLength > 0. + * @param aspect aspect ratio \f$ \frac{width}{height} \f$. \p aspect > 0. + * @param near distance in world units from the camera to the near plane. \p near > 0. + * @param far distance in world units from the camera to the far plane. \p far > \p near. + */ + void setLensProjection(double focalLengthInMillimeters, + double aspect, double near, double far); + + /** Sets a custom projection matrix. + * + * The projection matrix must be of one of the following form: + * a 0 tx 0 a 0 0 tx + * 0 b ty 0 0 b 0 ty + * 0 0 tz c 0 0 c tz + * 0 0 -1 0 0 0 0 1 + * + * The projection matrix must define an NDC system that must match the OpenGL convention, + * that is all 3 axis are mapped to [-1, 1]. + * + * @param projection custom projection matrix used for rendering and culling + * @param near distance in world units from the camera to the near plane. \p near > 0. + * @param far distance in world units from the camera to the far plane. \p far > \p near. + */ + void setCustomProjection(math::mat4 const& projection, double near, double far) noexcept; + + /** Sets the projection matrix. + * + * The projection matrices must be of one of the following form: + * a 0 tx 0 a 0 0 tx + * 0 b ty 0 0 b 0 ty + * 0 0 tz c 0 0 c tz + * 0 0 -1 0 0 0 0 1 + * + * The projection matrices must define an NDC system that must match the OpenGL convention, + * that is all 3 axis are mapped to [-1, 1]. + * + * @param projection custom projection matrix used for rendering + * @param projectionForCulling custom projection matrix used for culling + * @param near distance in world units from the camera to the near plane. \p near > 0. + * @param far distance in world units from the camera to the far plane. \p far > \p near. + */ + void setCustomProjection(math::mat4 const& projection, math::mat4 const& projectionForCulling, + double near, double far) noexcept; + + /** Sets an additional matrix that scales the projection matrix. + * + * This is useful to adjust the aspect ratio of the camera independent from its projection. + * First, pass an aspect of 1.0 to setProjection. Then set the scaling with the desired aspect + * ratio: + * + * const double aspect = width / height; + * + * // with Fov::HORIZONTAL passed to setProjection: + * camera->setScaling(double4 {1.0, aspect}); + * + * // with Fov::VERTICAL passed to setProjection: + * camera->setScaling(double4 {1.0 / aspect, 1.0}); + * + * + * By default, this is an identity matrix. + * + * @param scaling diagonal of the 2x2 scaling matrix to be applied after the projection matrix. + * + * @see setProjection, setLensProjection, setCustomProjection + */ + void setScaling(math::double2 scaling) noexcept; + + /** + * Sets an additional matrix that shifts the projection matrix. + * By default, this is an identity matrix. + * + * @param shift x and y translation added to the projection matrix, specified in NDC + * coordinates, that is, if the translation must be specified in pixels, + * shift must be scaled by 1.0 / { viewport.width, viewport.height }. + * + * @see setProjection, setLensProjection, setCustomProjection + */ + void setShift(math::double2 shift) noexcept; + + /** Returns the scaling amount used to scale the projection matrix. + * + * @return the diagonal of the scaling matrix applied after the projection matrix. + * + * @see setScaling + */ + math::double4 getScaling() const noexcept; + + /** Returns the shift amount used to translate the projection matrix. + * + * @return the 2D translation x and y offsets applied after the projection matrix. + * + * @see setShift + */ + math::double2 getShift() const noexcept; + + /** Returns the projection matrix used for rendering. + * + * The projection matrix used for rendering always has its far plane set to infinity. This + * is why it may differ from the matrix set through setProjection() or setLensProjection(). + * + * @return The projection matrix used for rendering + * + * @see setProjection, setLensProjection, setCustomProjection, getCullingProjectionMatrix + */ + math::mat4 getProjectionMatrix() const noexcept; + + + /** Returns the projection matrix used for culling (far plane is finite). + * + * @return The projection matrix set by setProjection or setLensProjection. + * + * @see setProjection, setLensProjection, getProjectionMatrix + */ + math::mat4 getCullingProjectionMatrix() const noexcept; + + + //! Returns the frustum's near plane + double getNear() const noexcept; + + //! Returns the frustum's far plane used for culling + double getCullingFar() const noexcept; + + /** Sets the camera's model matrix. + * + * Helper method to set the camera's entity transform component. + * It has the same effect as calling: + * + * ~~~~~~~~~~~{.cpp} + * engine.getTransformManager().setTransform( + * engine.getTransformManager().getInstance(camera->getEntity()), model); + * ~~~~~~~~~~~ + * + * @param model The camera position and orientation provided as a rigid transform matrix. + * + * @note The Camera "looks" towards its -z axis + * + * @warning \p model must be a rigid transform + */ + void setModelMatrix(const math::mat4& model) noexcept; + void setModelMatrix(const math::mat4f& model) noexcept; //!< @overload + + /** Sets the camera's model matrix + * + * @param eye The position of the camera in world space. + * @param center The point in world space the camera is looking at. + * @param up A unit vector denoting the camera's "up" direction. + */ + void lookAt(math::double3 const& eye, + math::double3 const& center, + math::double3 const& up = math::double3{0, 1, 0}) noexcept; + + /** Returns the camera's model matrix + * + * Helper method to return the camera's entity transform component. + * It has the same effect as calling: + * + * ~~~~~~~~~~~{.cpp} + * engine.getTransformManager().getWorldTransform( + * engine.getTransformManager().getInstance(camera->getEntity())); + * ~~~~~~~~~~~ + * + * @return The camera's pose in world space as a rigid transform. Parent transforms, if any, + * are taken into account. + */ + math::mat4 getModelMatrix() const noexcept; + + //! Returns the camera's view matrix (inverse of the model matrix) + math::mat4 getViewMatrix() const noexcept; + + //! Returns the camera's position in world space + math::double3 getPosition() const noexcept; + + //! Returns the camera's normalized left vector + math::float3 getLeftVector() const noexcept; + + //! Returns the camera's normalized up vector + math::float3 getUpVector() const noexcept; + + //! Returns the camera's forward vector + math::float3 getForwardVector() const noexcept; + + //! Returns the camera's field of view in degrees + float getFieldOfViewInDegrees(Fov direction) const noexcept; + + //! Returns the camera's culling Frustum in world space + class Frustum getFrustum() const noexcept; + + //! Returns the entity representing this camera + utils::Entity getEntity() const noexcept; + + /** Sets this camera's exposure (default is f/16, 1/125s, 100 ISO) + * + * The exposure ultimately controls the scene's brightness, just like with a real camera. + * The default values provide adequate exposure for a camera placed outdoors on a sunny day + * with the sun at the zenith. + * + * @param aperture Aperture in f-stops, clamped between 0.5 and 64. + * A lower \p aperture value *increases* the exposure, leading to + * a brighter scene. Realistic values are between 0.95 and 32. + * + * @param shutterSpeed Shutter speed in seconds, clamped between 1/25,000 and 60. + * A lower shutter speed increases the exposure. Realistic values are + * between 1/8000 and 30. + * + * @param sensitivity Sensitivity in ISO, clamped between 10 and 204,800. + * A higher \p sensitivity increases the exposure. Realistic values are + * between 50 and 25600. + * + * @note + * With the default parameters, the scene must contain at least one Light of intensity + * similar to the sun (e.g.: a 100,000 lux directional light). + * + * @see LightManager, Exposure + */ + void setExposure(float aperture, float shutterSpeed, float sensitivity) noexcept; + + /** Sets this camera's exposure directly. Calling this method will set the aperture + * to 1.0, the shutter speed to 1.2 and the sensitivity will be computed to match + * the requested exposure (for a desired exposure of 1.0, the sensitivity will be + * set to 100 ISO). + * + * This method is useful when trying to match the lighting of other engines or tools. + * Many engines/tools use unit-less light intensities, which can be matched by setting + * the exposure manually. This can be typically achieved by setting the exposure to + * 1.0. + */ + void setExposure(float exposure) noexcept { + setExposure(1.0f, 1.2f, 100.0f * (1.0f / exposure)); + } + + //! returns this camera's aperture in f-stops + float getAperture() const noexcept; + + //! returns this camera's shutter speed in seconds + float getShutterSpeed() const noexcept; + + //! returns this camera's sensitivity in ISO + float getSensitivity() const noexcept; + + //! returns the focal length in meters [m] for a 35mm camera + double getFocalLength() const noexcept; + + /** + * Sets the camera focus distance. This is used by the Depth-of-field PostProcessing effect. + * @param distance Distance from the camera to the plane of focus in world units. + * Must be positive and larger than the near clipping plane. + */ + void setFocusDistance(float distance) noexcept; + + //! Returns the focus distance in world units + float getFocusDistance() const noexcept; + + /** + * Returns the inverse of a projection matrix. + * + * \param p the projection matrix to inverse + * \returns the inverse of the projection matrix \p p + * + * \warning the projection matrix to invert must have one of the form below: + * - perspective projection + * + * \f$ + * \left( + * \begin{array}{cccc} + * a & 0 & tx & 0 \\ + * 0 & b & ty & 0 \\ + * 0 & 0 & tz & c \\ + * 0 & 0 & -1 & 0 \\ + * \end{array} + * \right) + * \f$ + * + * - orthographic projection + * + * \f$ + * \left( + * \begin{array}{cccc} + * a & 0 & 0 & tx \\ + * 0 & b & 0 & ty \\ + * 0 & 0 & c & tz \\ + * 0 & 0 & 0 & 1 \\ + * \end{array} + * \right) + * \f$ + */ + static math::mat4 inverseProjection(const math::mat4& p) noexcept; + + /** + * Returns the inverse of a projection matrix. + * @see inverseProjection(const math::mat4&) + */ + static math::mat4f inverseProjection(const math::mat4f& p) noexcept; + + /** + * Helper to compute the effective focal length taking into account the focus distance + * + * @param focalLength focal length in any unit (e.g. [m] or [mm]) + * @param focusDistance focus distance in same unit as focalLength + * @return the effective focal length in same unit as focalLength + */ + static double computeEffectiveFocalLength(double focalLength, double focusDistance) noexcept; + + /** + * Helper to compute the effective field-of-view taking into account the focus distance + * + * @param fovInDegrees full field of view in degrees + * @param focusDistance focus distance in meters [m] + * @return effective full field of view in degrees + */ + static double computeEffectiveFov(double fovInDegrees, double focusDistance) noexcept; +}; + +} // namespace filament + +#endif // TNT_FILAMENT_CAMERA_H diff --git a/macos/include/filament/Color.h b/macos/include/filament/Color.h new file mode 100644 index 00000000..fa03b1e2 --- /dev/null +++ b/macos/include/filament/Color.h @@ -0,0 +1,214 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_COLOR_H +#define TNT_FILAMENT_COLOR_H + +#include + +#include +#include + +namespace filament { + +//! RGB color in linear space +using LinearColor = math::float3; + +//! RGB color in sRGB space +using sRGBColor = math::float3; + +//! RGBA color in linear space, with alpha +using LinearColorA = math::float4; + +//! RGBA color in sRGB space, with alpha +using sRGBColorA = math::float4; + +//! types of RGB colors +enum class RgbType : uint8_t { + sRGB, //!< the color is defined in Rec.709-sRGB-D65 (sRGB) space + LINEAR, //!< the color is defined in Rec.709-Linear-D65 ("linear sRGB") space +}; + +//! types of RGBA colors +enum class RgbaType : uint8_t { + /** + * the color is defined in Rec.709-sRGB-D65 (sRGB) space and the RGB values + * have not been pre-multiplied by the alpha (for instance, a 50% + * transparent red is <1,0,0,0.5>) + */ + sRGB, + /** + * the color is defined in Rec.709-Linear-D65 ("linear sRGB") space and the + * RGB values have not been pre-multiplied by the alpha (for instance, a 50% + * transparent red is <1,0,0,0.5>) + */ + LINEAR, + /** + * the color is defined in Rec.709-sRGB-D65 (sRGB) space and the RGB values + * have been pre-multiplied by the alpha (for instance, a 50% + * transparent red is <0.5,0,0,0.5>) + */ + PREMULTIPLIED_sRGB, + /** + * the color is defined in Rec.709-Linear-D65 ("linear sRGB") space and the + * RGB values have been pre-multiplied by the alpha (for instance, a 50% + * transparent red is <0.5,0,0,0.5>) + */ + PREMULTIPLIED_LINEAR +}; + +//! type of color conversion to use when converting to/from sRGB and linear spaces +enum ColorConversion { + ACCURATE, //!< accurate conversion using the sRGB standard + FAST //!< fast conversion using a simple gamma 2.2 curve +}; + +/** + * Utilities to manipulate and convert colors + */ +class UTILS_PUBLIC Color { +public: + //! converts an RGB color to linear space, the conversion depends on the specified type + static LinearColor toLinear(RgbType type, math::float3 color); + + //! converts an RGBA color to linear space, the conversion depends on the specified type + static LinearColorA toLinear(RgbaType type, math::float4 color); + + //! converts an RGB color in sRGB space to an RGB color in linear space + template + static LinearColor toLinear(sRGBColor const& color); + + /** + * Converts an RGB color in Rec.709-Linear-D65 ("linear sRGB") space to an + * RGB color in Rec.709-sRGB-D65 (sRGB) space. + */ + template + static sRGBColor toSRGB(LinearColor const& color); + + /** + * Converts an RGBA color in Rec.709-sRGB-D65 (sRGB) space to an RGBA color in + * Rec.709-Linear-D65 ("linear sRGB") space the alpha component is left unmodified. + */ + template + static LinearColorA toLinear(sRGBColorA const& color); + + /** + * Converts an RGBA color in Rec.709-Linear-D65 ("linear sRGB") space to + * an RGBA color in Rec.709-sRGB-D65 (sRGB) space the alpha component is + * left unmodified. + */ + template + static sRGBColorA toSRGB(LinearColorA const& color); + + /** + * Converts a correlated color temperature to a linear RGB color in sRGB + * space the temperature must be expressed in kelvin and must be in the + * range 1,000K to 15,000K. + */ + static LinearColor cct(float K); + + /** + * Converts a CIE standard illuminant series D to a linear RGB color in + * sRGB space the temperature must be expressed in kelvin and must be in + * the range 4,000K to 25,000K + */ + static LinearColor illuminantD(float K); + + /** + * Computes the Beer-Lambert absorption coefficients from the specified + * transmittance color and distance. The computed absorption will guarantee + * the white light will become the specified color at the specified distance. + * The output of this function can be used as the absorption parameter of + * materials that use refraction. + * + * @param color the desired linear RGB color in sRGB space + * @param distance the distance at which white light should become the specified color + * + * @return absorption coefficients for the Beer-Lambert law + */ + static math::float3 absorptionAtDistance(LinearColor const& color, float distance); + +private: + static math::float3 sRGBToLinear(math::float3 color) noexcept; + static math::float3 linearToSRGB(math::float3 color) noexcept; +}; + +// Use the default implementation from the header +template<> +inline LinearColor Color::toLinear(sRGBColor const& color) { + return pow(color, 2.2f); +} + +template<> +inline LinearColorA Color::toLinear(sRGBColorA const& color) { + return LinearColorA{pow(color.rgb, 2.2f), color.a}; +} + +template<> +inline LinearColor Color::toLinear(sRGBColor const& color) { + return sRGBToLinear(color); +} + +template<> +inline LinearColorA Color::toLinear(sRGBColorA const& color) { + return LinearColorA{sRGBToLinear(color.rgb), color.a}; +} + +// Use the default implementation from the header +template<> +inline sRGBColor Color::toSRGB(LinearColor const& color) { + return pow(color, 1.0f / 2.2f); +} + +template<> +inline sRGBColorA Color::toSRGB(LinearColorA const& color) { + return sRGBColorA{pow(color.rgb, 1.0f / 2.2f), color.a}; +} + +template<> +inline sRGBColor Color::toSRGB(LinearColor const& color) { + return linearToSRGB(color); +} + +template<> +inline sRGBColorA Color::toSRGB(LinearColorA const& color) { + return sRGBColorA{linearToSRGB(color.rgb), color.a}; +} + +inline LinearColor Color::toLinear(RgbType type, math::float3 color) { + return (type == RgbType::LINEAR) ? color : Color::toLinear(color); +} + +// converts an RGBA color to linear space +// the conversion depends on the specified type +inline LinearColorA Color::toLinear(RgbaType type, math::float4 color) { + switch (type) { + case RgbaType::sRGB: + return Color::toLinear(color) * math::float4{color.a, color.a, color.a, 1.0f}; + case RgbaType::LINEAR: + return color * math::float4{color.a, color.a, color.a, 1.0f}; + case RgbaType::PREMULTIPLIED_sRGB: + return Color::toLinear(color); + case RgbaType::PREMULTIPLIED_LINEAR: + return color; + } +} + +} // namespace filament + +#endif // TNT_FILAMENT_COLOR_H diff --git a/macos/include/filament/ColorGrading.h b/macos/include/filament/ColorGrading.h new file mode 100644 index 00000000..db709600 --- /dev/null +++ b/macos/include/filament/ColorGrading.h @@ -0,0 +1,485 @@ +/* + * Copyright (C) 2020 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_COLORGRADING_H +#define TNT_FILAMENT_COLORGRADING_H + +#include +#include + +#include + +#include + +namespace filament { + +class Engine; +class FColorGrading; + +namespace color { +class ColorSpace; +} + +/** + * ColorGrading is used to transform (either to modify or correct) the colors of the HDR buffer + * rendered by Filament. Color grading transforms are applied after lighting, and after any lens + * effects (bloom for instance), and include tone mapping. + * + * Creation, usage and destruction + * =============================== + * + * A ColorGrading object is created using the ColorGrading::Builder and destroyed by calling + * Engine::destroy(const ColorGrading*). A ColorGrading object is meant to be set on a View. + * + * ~~~~~~~~~~~{.cpp} + * filament::Engine* engine = filament::Engine::create(); + * + * filament::ColorGrading* colorGrading = filament::ColorGrading::Builder() + * .toneMapping(filament::ColorGrading::ToneMapping::ACES) + * .build(*engine); + * + * myView->setColorGrading(colorGrading); + * + * engine->destroy(colorGrading); + * ~~~~~~~~~~~ + * + * Performance + * =========== + * + * Creating a new ColorGrading object may be more expensive than other Filament objects as a + * 3D LUT may need to be generated. The generation of a 3D LUT, if necessary, may happen on + * the CPU. + * + * Ordering + * ======== + * + * The various transforms held by ColorGrading are applied in the following order: + * - Exposure + * - Night adaptation + * - White balance + * - Channel mixer + * - Shadows/mid-tones/highlights + * - Slope/offset/power (CDL) + * - Contrast + * - Vibrance + * - Saturation + * - Curves + * - Tone mapping + * - Luminance scaling + * - Gamut mapping + * + * Defaults + * ======== + * + * Here are the default color grading options: + * - Exposure: 0.0 + * - Night adaptation: 0.0 + * - White balance: temperature 0, and tint 0 + * - Channel mixer: red {1,0,0}, green {0,1,0}, blue {0,0,1} + * - Shadows/mid-tones/highlights: shadows {1,1,1,0}, mid-tones {1,1,1,0}, highlights {1,1,1,0}, + * ranges {0,0.333,0.550,1} + * - Slope/offset/power: slope 1.0, offset 0.0, and power 1.0 + * - Contrast: 1.0 + * - Vibrance: 1.0 + * - Saturation: 1.0 + * - Curves: gamma {1,1,1}, midPoint {1,1,1}, and scale {1,1,1} + * - Tone mapping: ACESLegacyToneMapper + * - Luminance scaling: false + * - Gamut mapping: false + * - Output color space: Rec709-sRGB-D65 + * + * @see View + */ +class UTILS_PUBLIC ColorGrading : public FilamentAPI { + struct BuilderDetails; +public: + + enum class QualityLevel : uint8_t { + LOW, + MEDIUM, + HIGH, + ULTRA + }; + + enum class LutFormat : uint8_t { + INTEGER, //!< 10 bits per component + FLOAT, //!< 16 bits per component (10 bits mantissa precision) + }; + + + /** + * List of available tone-mapping operators. + * + * @deprecated Use Builder::toneMapper(ToneMapper*) instead + */ + enum class UTILS_DEPRECATED ToneMapping : uint8_t { + LINEAR = 0, //!< Linear tone mapping (i.e. no tone mapping) + ACES_LEGACY = 1, //!< ACES tone mapping, with a brightness modifier to match Filament's legacy tone mapper + ACES = 2, //!< ACES tone mapping + FILMIC = 3, //!< Filmic tone mapping, modelled after ACES but applied in sRGB space + DISPLAY_RANGE = 4, //!< Tone mapping used to validate/debug scene exposure + }; + + //! Use Builder to construct a ColorGrading object instance + class Builder : public BuilderBase { + friend struct BuilderDetails; + public: + Builder() noexcept; + Builder(Builder const& rhs) noexcept; + Builder(Builder&& rhs) noexcept; + ~Builder() noexcept; + Builder& operator=(Builder const& rhs) noexcept; + Builder& operator=(Builder&& rhs) noexcept; + + /** + * Sets the quality level of the color grading. When color grading is implemented using + * a 3D LUT, the quality level may impact the resolution and bit depth of the backing + * 3D texture. For instance, a low quality level will use a 16x16x16 10 bit LUT, a medium + * quality level will use a 32x32x32 10 bit LUT, a high quality will use a 32x32x32 16 bit + * LUT, and a ultra quality will use a 64x64x64 16 bit LUT. + * This overrides the values set by format() and dimensions(). + * + * The default quality is medium. + * + * @param qualityLevel The desired quality of the color grading process + * + * @return This Builder, for chaining calls + */ + Builder& quality(QualityLevel qualityLevel) noexcept; + + /** + * When color grading is implemented using a 3D LUT, this sets the texture format of + * of the LUT. This overrides the value set by quality(). + * + * The default is INTEGER + * + * @param format The desired format of the 3D LUT. + * + * @return This Builder, for chaining calls + */ + Builder& format(LutFormat format) noexcept; + + /** + * When color grading is implemented using a 3D LUT, this sets the dimension of the LUT. + * This overrides the value set by quality(). + * + * The default is 32 + * + * @param dim The desired dimension of the LUT. Between 16 and 64. + * + * @return This Builder, for chaining calls + */ + Builder& dimensions(uint8_t dim) noexcept; + + /** + * Selects the tone mapping operator to apply to the HDR color buffer as the last + * operation of the color grading post-processing step. + * + * The default tone mapping operator is ACESLegacyToneMapper. + * + * The specified tone mapper must have a lifecycle that exceeds the lifetime of + * this builder. Since the build(Engine&) method is synchronous, it is safe to + * delete the tone mapper object after that finishes executing. + * + * @param toneMapper The tone mapping operator to apply to the HDR color buffer + * + * @return This Builder, for chaining calls + */ + Builder& toneMapper(const ToneMapper* toneMapper) noexcept; + + /** + * Selects the tone mapping operator to apply to the HDR color buffer as the last + * operation of the color grading post-processing step. + * + * The default tone mapping operator is ACES_LEGACY. + * + * @param toneMapping The tone mapping operator to apply to the HDR color buffer + * + * @return This Builder, for chaining calls + * + * @deprecated Use toneMapper(ToneMapper*) instead + */ + UTILS_DEPRECATED + Builder& toneMapping(ToneMapping toneMapping) noexcept; + + /** + * Enables or disables the luminance scaling component (LICH) from the exposure value + * invariant luminance system (EVILS). When this setting is enabled, pixels with high + * chromatic values will roll-off to white to offer a more natural rendering. This step + * also helps avoid undesirable hue skews caused by out of gamut colors clipped + * to the destination color gamut. + * + * When luminance scaling is enabled, tone mapping is performed on the luminance of each + * pixel instead of per-channel. + * + * @param luminanceScaling Enables or disables luminance scaling post-tone mapping + * + * @return This Builder, for chaining calls + */ + Builder& luminanceScaling(bool luminanceScaling) noexcept; + + /** + * Enables or disables gamut mapping to the destination color space's gamut. When gamut + * mapping is turned off, out-of-gamut colors are clipped to the destination's gamut, + * which may produce hue skews (blue skewing to purple, green to yellow, etc.). When + * gamut mapping is enabled, out-of-gamut colors are brought back in gamut by trying to + * preserve the perceived chroma and lightness of the original values. + * + * @param gamutMapping Enables or disables gamut mapping + * + * @return This Builder, for chaining calls + */ + Builder& gamutMapping(bool gamutMapping) noexcept; + + /** + * Adjusts the exposure of this image. The exposure is specified in stops: + * each stop brightens (positive values) or darkens (negative values) the image by + * a factor of 2. This means that an exposure of 3 will brighten the image 8 times + * more than an exposure of 0 (2^3 = 8 and 2^0 = 1). Contrary to the camera's exposure, + * this setting is applied after all post-processing (bloom, etc.) are applied. + * + * @param exposure Value in EV stops. Can be negative, 0, or positive. + * + * @return This Builder, for chaining calls + */ + Builder& exposure(float exposure) noexcept; + + /** + * Controls the amount of night adaptation to replicate a more natural representation of + * low-light conditions as perceived by the human vision system. In low-light conditions, + * peak luminance sensitivity of the eye shifts toward the blue end of the color spectrum: + * darker tones appear brighter, reducing contrast, and colors are blue shifted (the darker + * the more intense the effect). + * + * @param adaptation Amount of adaptation, between 0 (no adaptation) and 1 (full adaptation). + * + * @return This Builder, for chaining calls + */ + Builder& nightAdaptation(float adaptation) noexcept; + + /** + * Adjusts the while balance of the image. This can be used to remove color casts + * and correct the appearance of the white point in the scene, or to alter the + * overall chromaticity of the image for artistic reasons (to make the image appear + * cooler or warmer for instance). + * + * The while balance adjustment is defined with two values: + * - Temperature, to modify the color temperature. This value will modify the colors + * on a blue/yellow axis. Lower values apply a cool color temperature, and higher + * values apply a warm color temperature. The lowest value, -1.0f, is equivalent to + * a temperature of 50,000K. The highest value, 1.0f, is equivalent to a temperature + * of 2,000K. + * - Tint, to modify the colors on a green/magenta axis. The lowest value, -1.0f, will + * apply a strong green cast, and the highest value, 1.0f, will apply a strong magenta + * cast. + * + * Both values are expected to be in the range [-1.0..+1.0]. Values outside of that + * range will be clipped to that range. + * + * @param temperature Modification on the blue/yellow axis, as a value between -1.0 and +1.0. + * @param tint Modification on the green/magenta axis, as a value between -1.0 and +1.0. + * + * @return This Builder, for chaining calls + */ + Builder& whiteBalance(float temperature, float tint) noexcept; + + /** + * The channel mixer adjustment modifies each output color channel using the specified + * mix of the source color channels. + * + * By default each output color channel is set to use 100% of the corresponding source + * channel and 0% of the other channels. For instance, the output red channel is set to + * {1.0, 0.0, 1.0} or 100% red, 0% green and 0% blue. + * + * Each output channel can add or subtract data from the source channel by using values + * in the range [-2.0..+2.0]. Values outside of that range will be clipped to that range. + * + * Using the channel mixer adjustment you can for instance create a monochrome output + * by setting all 3 output channels to the same mix. For instance: {0.4, 0.4, 0.2} for + * all 3 output channels(40% red, 40% green and 20% blue). + * + * More complex mixes can be used to create more complex effects. For instance, here is + * a mix that creates a sepia tone effect: + * - outRed = {0.255, 0.858, 0.087} + * - outGreen = {0.213, 0.715, 0.072} + * - outBlue = {0.170, 0.572, 0.058} + * + * @param outRed The mix of source RGB for the output red channel, between -2.0 and +2.0 + * @param outGreen The mix of source RGB for the output green channel, between -2.0 and +2.0 + * @param outBlue The mix of source RGB for the output blue channel, between -2.0 and +2.0 + * + * @return This Builder, for chaining calls + */ + Builder& channelMixer( + math::float3 outRed, math::float3 outGreen, math::float3 outBlue) noexcept; + + /** + * Adjusts the colors separately in 3 distinct tonal ranges or zones: shadows, mid-tones, + * and highlights. + * + * The tonal zones are by the ranges parameter: the x and y components define the beginning + * and end of the transition from shadows to mid-tones, and the z and w components define + * the beginning and end of the transition from mid-tones to highlights. + * + * A smooth transition is applied between the zones which means for instance that the + * correction color of the shadows range will partially apply to the mid-tones, and the + * other way around. This ensure smooth visual transitions in the final image. + * + * Each correction color is defined as a linear RGB color and a weight. The weight is a + * value (which may be positive or negative) that is added to the linear RGB color before + * mixing. This can be used to darken or brighten the selected tonal range. + * + * Shadows/mid-tones/highlights adjustment are performed linear space. + * + * @param shadows Linear RGB color (.rgb) and weight (.w) to apply to the shadows + * @param midtones Linear RGB color (.rgb) and weight (.w) to apply to the mid-tones + * @param highlights Linear RGB color (.rgb) and weight (.w) to apply to the highlights + * @param ranges Range of the shadows (x and y), and range of the highlights (z and w) + * + * @return This Builder, for chaining calls + */ + Builder& shadowsMidtonesHighlights( + math::float4 shadows, math::float4 midtones, math::float4 highlights, + math::float4 ranges) noexcept; + + /** + * Applies a slope, offset, and power, as defined by the ASC CDL (American Society of + * Cinematographers Color Decision List) to the image. The CDL can be used to adjust the + * colors of different tonal ranges in the image. + * + * The ASC CDL is similar to the lift/gamma/gain controls found in many color grading tools. + * Lift is equivalent to a combination of offset and slope, gain is equivalent to slope, + * and gamma is equivalent to power. + * + * The slope and power values must be strictly positive. Values less than or equal to 0 will + * be clamped to a small positive value, offset can be any positive or negative value. + * + * Version 1.2 of the ASC CDL adds saturation control, which is here provided as a separate + * API. See the saturation() method for more information. + * + * Slope/offset/power adjustments are performed in log space. + * + * @param slope Multiplier of the input color, must be a strictly positive number + * @param offset Added to the input color, can be a negative or positive number, including 0 + * @param power Power exponent of the input color, must be a strictly positive number + * + * @return This Builder, for chaining calls + */ + Builder& slopeOffsetPower(math::float3 slope, math::float3 offset, math::float3 power) noexcept; + + /** + * Adjusts the contrast of the image. Lower values decrease the contrast of the image + * (the tonal range is narrowed), and higher values increase the contrast of the image + * (the tonal range is widened). A value of 1.0 has no effect. + * + * The contrast is defined as a value in the range [0.0...2.0]. Values outside of that + * range will be clipped to that range. + * + * Contrast adjustment is performed in log space. + * + * @param contrast Contrast expansion, between 0.0 and 2.0. 1.0 leaves contrast unaffected + * + * @return This Builder, for chaining calls + */ + Builder& contrast(float contrast) noexcept; + + /** + * Adjusts the saturation of the image based on the input color's saturation level. + * Colors with a high level of saturation are less affected than colors with low saturation + * levels. + * + * Lower vibrance values decrease intensity of the colors present in the image, and + * higher values increase the intensity of the colors in the image. A value of 1.0 has + * no effect. + * + * The vibrance is defined as a value in the range [0.0...2.0]. Values outside of that + * range will be clipped to that range. + * + * Vibrance adjustment is performed in linear space. + * + * @param vibrance Vibrance, between 0.0 and 2.0. 1.0 leaves vibrance unaffected + * + * @return This Builder, for chaining calls + */ + Builder& vibrance(float vibrance) noexcept; + + /** + * Adjusts the saturation of the image. Lower values decrease intensity of the colors + * present in the image, and higher values increase the intensity of the colors in the + * image. A value of 1.0 has no effect. + * + * The saturation is defined as a value in the range [0.0...2.0]. Values outside of that + * range will be clipped to that range. + * + * Saturation adjustment is performed in linear space. + * + * @param saturation Saturation, between 0.0 and 2.0. 1.0 leaves saturation unaffected + * + * @return This Builder, for chaining calls + */ + Builder& saturation(float saturation) noexcept; + + /** + * Applies a curve to each RGB channel of the image. Each curve is defined by 3 values: + * a gamma value applied to the shadows only, a mid-point indicating where shadows stop + * and highlights start, and a scale factor for the highlights. + * + * The gamma and mid-point must be strictly positive values. If they are not, they will be + * clamped to a small positive value. The scale can be any negative of positive value. + * + * Curves are applied in linear space. + * + * @param shadowGamma Power value to apply to the shadows, must be strictly positive + * @param midPoint Mid-point defining where shadows stop and highlights start, must be strictly positive + * @param highlightScale Scale factor for the highlights, can be any negative or positive value + * + * @return This Builder, for chaining calls + */ + Builder& curves(math::float3 shadowGamma, math::float3 midPoint, math::float3 highlightScale) noexcept; + + /** + * Sets the output color space for this ColorGrading object. After all color grading steps + * have been applied, the final color will be converted in the desired color space. + * + * NOTE: Currently the output color space must be one of Rec709-sRGB-D65 or + * Rec709-Linear-D65. Only the transfer function is taken into account. + * + * @param colorSpace The output color space. + * + * @return This Builder, for chaining calls + */ + Builder& outputColorSpace(const color::ColorSpace& colorSpace) noexcept; + + /** + * Creates the ColorGrading object and returns a pointer to it. + * + * @param engine Reference to the filament::Engine to associate this ColorGrading with. + * + * @return pointer to the newly created object or nullptr if exceptions are disabled and + * an error occurred. + */ + ColorGrading* build(Engine& engine); + + private: + friend class FColorGrading; + }; +}; + +} // namespace filament + +#endif // TNT_FILAMENT_COLORGRADING_H diff --git a/macos/include/filament/ColorSpace.h b/macos/include/filament/ColorSpace.h new file mode 100644 index 00000000..502ac8db --- /dev/null +++ b/macos/include/filament/ColorSpace.h @@ -0,0 +1,256 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_COLOR_SPACE_H +#define TNT_FILAMENT_COLOR_SPACE_H + +#include +#include + +namespace filament::color { + +using namespace math; + +/** + * Holds the chromaticities of a color space's primaries as xy coordinates + * in xyY (Y is assumed to be 1). + */ +struct Primaries { + float2 r; + float2 g; + float2 b; + + bool operator==(const Primaries& rhs) const noexcept { + return r == rhs.r && b == rhs.b && g == rhs.g; + } +}; + +//! Reference white for a color space, defined as the xy coordinates in the xyY space. +using WhitePoint = float2; + +/** + *

Defines the parameters for the ICC parametric curve type 4, as + * defined in ICC.1:2004-10, section 10.15.

+ * + *

The EOTF is of the form:

+ * + * \(\begin{equation} + * Y = \begin{cases}c X + f & X \lt d \\\ + * \left( a X + b \right) ^{g} + e & X \ge d \end{cases} + * \end{equation}\) + * + *

The corresponding OETF is simply the inverse function.

+ * + *

The parameters defined by this class form a valid transfer + * function only if all the following conditions are met:

+ *
    + *
  • No parameter is a NaN
  • + *
  • \(d\) is in the range \([0..1]\)
  • + *
  • The function is not constant
  • + *
  • The function is positive and increasing
  • + *
+ */ +struct TransferFunction { + /** + *

Defines the parameters for the ICC parametric curve type 3, as + * defined in ICC.1:2004-10, section 10.15.

+ * + *

The EOTF is of the form:

+ * + * \(\begin{equation} + * Y = \begin{cases}c X & X \lt d \\\ + * \left( a X + b \right) ^{g} & X \ge d \end{cases} + * \end{equation}\) + * + *

This constructor is equivalent to setting \(e\) and \(f\) to 0.

+ * + * @param a The value of \(a\) in the equation of the EOTF described above + * @param b The value of \(b\) in the equation of the EOTF described above + * @param c The value of \(c\) in the equation of the EOTF described above + * @param d The value of \(d\) in the equation of the EOTF described above + * @param g The value of \(g\) in the equation of the EOTF described above + */ + constexpr TransferFunction( + double a, + double b, + double c, + double d, + double e, + double f, + double g + ) : a(a), + b(b), + c(c), + d(d), + e(e), + f(f), + g(g) { + } + + constexpr TransferFunction( + double a, + double b, + double c, + double d, + double g + ) : TransferFunction(a, b, c, d, 0.0, 0.0, g) { + } + + bool operator==(const TransferFunction& rhs) const noexcept { + return + a == rhs.a && + b == rhs.b && + c == rhs.c && + d == rhs.d && + e == rhs.e && + f == rhs.f && + g == rhs.g; + } + + double a; + double b; + double c; + double d; + double e; + double f; + double g; +}; + +/** + *

A color space in Filament is always an RGB color space. A specific RGB color space + * is defined by the following properties:

+ *
    + *
  • Three chromaticities of the red, green and blue primaries, which + * define the gamut of the color space.
  • + *
  • A white point chromaticity that defines the stimulus to which + * color space values are normalized (also just called "white").
  • + *
  • An opto-electronic transfer function, also called opto-electronic + * conversion function or often, and approximately, gamma function.
  • + *
  • An electro-optical transfer function, also called electo-optical + * conversion function or often, and approximately, gamma function.
  • + *
+ * + *

Primaries and white point chromaticities

+ *

In this implementation, the chromaticity of the primaries and the white + * point of an RGB color space is defined in the CIE xyY color space. This + * color space separates the chromaticity of a color, the x and y components, + * and its luminance, the Y component. Since the primaries and the white + * point have full brightness, the Y component is assumed to be 1 and only + * the x and y components are needed to encode them.

+ * + *

Transfer functions

+ *

A transfer function is a color component conversion function, defined as + * a single variable, monotonic mathematical function. It is applied to each + * individual component of a color. They are used to perform the mapping + * between linear tristimulus values and non-linear electronic signal value.

+ *

The opto-electronic transfer function (OETF or OECF) encodes + * tristimulus values in a scene to a non-linear electronic signal value.

+ */ +class ColorSpace { +public: + constexpr ColorSpace( + const Primaries primaries, + const TransferFunction transferFunction, + const WhitePoint whitePoint + ) : mPrimaries(primaries), + mTransferFunction(transferFunction), + mWhitePoint(whitePoint) { + } + + bool operator==(const ColorSpace& rhs) const noexcept { + return mPrimaries == rhs.mPrimaries && + mTransferFunction == rhs.mTransferFunction && + mWhitePoint == rhs.mWhitePoint; + } + + constexpr const Primaries& getPrimaries() const { return mPrimaries; } + constexpr const TransferFunction& getTransferFunction() const { return mTransferFunction; } + constexpr const WhitePoint& getWhitePoint() const { return mWhitePoint; } + +private: + Primaries mPrimaries; + TransferFunction mTransferFunction; + WhitePoint mWhitePoint; +}; + +/** + * Intermediate class used when building a color space using the "-" syntax: + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * // Declares a "linear sRGB" color space. + * ColorSpace myColorSpace = Rec709-Linear-D65; + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + */ +class PartialColorSpace { +public: + constexpr ColorSpace operator-(const WhitePoint& whitePoint) const { + return { mPrimaries, mTransferFunction, whitePoint }; + } + +private: + constexpr PartialColorSpace( + const Primaries primaries, + const TransferFunction transferFunction + ) : mPrimaries(primaries), + mTransferFunction(transferFunction) { + } + + Primaries mPrimaries; + TransferFunction mTransferFunction; + + friend class Gamut; +}; + +/** + * Defines the chromaticities of the primaries for a color space. The chromaticities + * are expressed as three pairs of xy coordinates (in xyY) for the red, green, and blue + * chromaticities. + */ +class Gamut { +public: + constexpr explicit Gamut(const Primaries primaries) : mPrimaries(primaries) { + } + + constexpr Gamut(float2 r, float2 g, float2 b) : Gamut(Primaries{ r, g, b }) { + } + + constexpr PartialColorSpace operator-(const TransferFunction& transferFunction) const { + return { mPrimaries, transferFunction }; + } + + constexpr const Primaries& getPrimaries() const { return mPrimaries; } + +private: + Primaries mPrimaries; +}; + +//! Rec.709 color gamut, used in the sRGB and DisplayP3 color spaces. +constexpr Gamut Rec709 = {{ 0.640f, 0.330f }, + { 0.300f, 0.600f }, + { 0.150f, 0.060f }}; + +//! Linear transfer function. +constexpr TransferFunction Linear = { 1.0, 0.0, 0.0, 0.0, 1.0 }; + +//! sRGB transfer function. +constexpr TransferFunction sRGB = { 1.0 / 1.055, 0.055 / 1.055, 1.0 / 12.92, 0.04045, 2.4 }; + +//! Standard CIE 1931 2° illuminant D65. This illuminant has a color temperature of 6504K. +constexpr WhitePoint D65 = { 0.31271f, 0.32902f }; + +} // namespace filament::color + +#endif // TNT_FILAMENT_COLOR_SPACE_H diff --git a/macos/include/filament/DebugRegistry.h b/macos/include/filament/DebugRegistry.h new file mode 100644 index 00000000..b5fb8f21 --- /dev/null +++ b/macos/include/filament/DebugRegistry.h @@ -0,0 +1,137 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_DEBUGREGISTRY_H +#define TNT_FILAMENT_DEBUGREGISTRY_H + +#include + +#include + +#include + +#include + +namespace filament { + +/** + * A registry of runtime properties used exclusively for debugging + * + * Filament exposes a few properties that can be queried and set, which control certain debugging + * features of the engine. These properties can be set at runtime at anytime. + * + */ +class UTILS_PUBLIC DebugRegistry : public FilamentAPI { +public: + + /** + * Type of a property + */ + enum Type { + BOOL, INT, FLOAT, FLOAT2, FLOAT3, FLOAT4 + }; + + /** + * Information about a property + */ + struct Property { + const char* name; //!< property name + Type type; //!< property type + }; + + /** + * Queries whether a property exists + * @param name The name of the property to query + * @return true if the property exists, false otherwise + */ + bool hasProperty(const char* name) const noexcept; + + /** + * Queries the address of a property's data from its name + * @param name Name of the property we want the data address of + * @return Address of the data of the \p name property + * @{ + */ + void* getPropertyAddress(const char* name) noexcept; + + template + inline T* getPropertyAddress(const char* name) noexcept { + return static_cast(getPropertyAddress(name)); + } + + template + inline bool getPropertyAddress(const char* name, T** p) noexcept { + *p = getPropertyAddress(name); + return *p != nullptr; + } + /** @}*/ + + /** + * Set the value of a property + * @param name Name of the property to set the value of + * @param v Value to set + * @return true if the operation was successful, false otherwise. + * @{ + */ + bool setProperty(const char* name, bool v) noexcept; + bool setProperty(const char* name, int v) noexcept; + bool setProperty(const char* name, float v) noexcept; + bool setProperty(const char* name, math::float2 v) noexcept; + bool setProperty(const char* name, math::float3 v) noexcept; + bool setProperty(const char* name, math::float4 v) noexcept; + /** @}*/ + + /** + * Get the value of a property + * @param name Name of the property to get the value of + * @param v A pointer to a variable which will hold the result + * @return true if the call was successful and \p v was updated + * @{ + */ + bool getProperty(const char* name, bool* v) const noexcept; + bool getProperty(const char* name, int* v) const noexcept; + bool getProperty(const char* name, float* v) const noexcept; + bool getProperty(const char* name, math::float2* v) const noexcept; + bool getProperty(const char* name, math::float3* v) const noexcept; + bool getProperty(const char* name, math::float4* v) const noexcept; + /** @}*/ + + struct DataSource { + void const* data; + size_t count; + }; + + DataSource getDataSource(const char* name) const noexcept; + + struct FrameHistory { + using duration_ms = float; + duration_ms target{}; + duration_ms targetWithHeadroom{}; + duration_ms frameTime{}; + duration_ms frameTimeDenoised{}; + float scale = 1.0f; + float pid_e = 0.0f; + float pid_i = 0.0f; + float pid_d = 0.0f; + }; +}; + + +} // namespace filament + +#endif /* TNT_FILAMENT_DEBUGREGISTRY_H */ diff --git a/macos/include/filament/Engine.h b/macos/include/filament/Engine.h new file mode 100644 index 00000000..e4d601b3 --- /dev/null +++ b/macos/include/filament/Engine.h @@ -0,0 +1,829 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_ENGINE_H +#define TNT_FILAMENT_ENGINE_H + +#include + +#include + +#include + +namespace utils { +class Entity; +class EntityManager; +class JobSystem; +} // namespace utils + +namespace filament { + +class BufferObject; +class Camera; +class ColorGrading; +class DebugRegistry; +class Fence; +class IndexBuffer; +class SkinningBuffer; +class IndirectLight; +class Material; +class MaterialInstance; +class MorphTargetBuffer; +class Renderer; +class RenderTarget; +class Scene; +class Skybox; +class Stream; +class SwapChain; +class Texture; +class VertexBuffer; +class View; +class InstanceBuffer; + +class LightManager; +class RenderableManager; +class TransformManager; + +#ifndef FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB +# define FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB 3 +#endif + +#ifndef FILAMENT_PER_FRAME_COMMANDS_SIZE_IN_MB +# define FILAMENT_PER_FRAME_COMMANDS_SIZE_IN_MB 2 +#endif + +#ifndef FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB +# define FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB 1 +#endif + +#ifndef FILAMENT_COMMAND_BUFFER_SIZE_IN_MB +# define FILAMENT_COMMAND_BUFFER_SIZE_IN_MB (FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB * 3) +#endif + +/** + * Engine is filament's main entry-point. + * + * An Engine instance main function is to keep track of all resources created by the user and + * manage the rendering thread as well as the hardware renderer. + * + * To use filament, an Engine instance must be created first: + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * #include + * using namespace filament; + * + * Engine* engine = Engine::create(); + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * Engine essentially represents (or is associated to) a hardware context + * (e.g. an OpenGL ES context). + * + * Rendering typically happens in an operating system's window (which can be full screen), such + * window is managed by a filament.Renderer. + * + * A typical filament render loop looks like this: + * + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * #include + * #include + * #include + * #include + * using namespace filament; + * + * Engine* engine = Engine::create(); + * SwapChain* swapChain = engine->createSwapChain(nativeWindow); + * Renderer* renderer = engine->createRenderer(); + * Scene* scene = engine->createScene(); + * View* view = engine->createView(); + * + * view->setScene(scene); + * + * do { + * // typically we wait for VSYNC and user input events + * if (renderer->beginFrame(swapChain)) { + * renderer->render(view); + * renderer->endFrame(); + * } + * } while (!quit); + * + * engine->destroy(view); + * engine->destroy(scene); + * engine->destroy(renderer); + * engine->destroy(swapChain); + * Engine::destroy(&engine); // clears engine* + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * Resource Tracking + * ================= + * + * Each Engine instance keeps track of all objects created by the user, such as vertex and index + * buffers, lights, cameras, etc... + * The user is expected to free those resources, however, leaked resources are freed when the + * engine instance is destroyed and a warning is emitted in the console. + * + * Thread safety + * ============= + * + * An Engine instance is not thread-safe. The implementation makes no attempt to synchronize + * calls to an Engine instance methods. + * If multi-threading is needed, synchronization must be external. + * + * Multi-threading + * =============== + * + * When created, the Engine instance starts a render thread as well as multiple worker threads, + * these threads have an elevated priority appropriate for rendering, based on the platform's + * best practices. The number of worker threads depends on the platform and is automatically + * chosen for best performance. + * + * On platforms with asymmetric cores (e.g. ARM's Big.Little), Engine makes some educated guesses + * as to which cores to use for the render thread and worker threads. For example, it'll try to + * keep an OpenGL ES thread on a Big core. + * + * Swap Chains + * =========== + * + * A swap chain represents an Operating System's *native* renderable surface. Typically it's a window + * or a view. Because a SwapChain is initialized from a native object, it is given to filament + * as a `void*`, which must be of the proper type for each platform filament is running on. + * + * @see SwapChain + * + * + * @see Renderer + */ +class UTILS_PUBLIC Engine { + struct BuilderDetails; +public: + using Platform = backend::Platform; + using Backend = backend::Backend; + using DriverConfig = backend::Platform::DriverConfig; + + /** + * Config is used to define the memory footprint used by the engine, such as the + * command buffer size. Config can be used to customize engine requirements based + * on the applications needs. + * + * .perRenderPassArenaSizeMB (default: 3 MiB) + * +--------------------------+ + * | | + * | .perFrameCommandsSizeMB | + * | (default 2 MiB) | + * | | + * +--------------------------+ + * | (froxel, etc...) | + * +--------------------------+ + * + * + * .commandBufferSizeMB (default 3MiB) + * +--------------------------+ + * | .minCommandBufferSizeMB | + * +--------------------------+ + * | .minCommandBufferSizeMB | + * +--------------------------+ + * | .minCommandBufferSizeMB | + * +--------------------------+ + * : : + * : : + * + */ + struct Config { + /** + * Size in MiB of the low-level command buffer arena. + * + * Each new command buffer is allocated from here. If this buffer is too small the program + * might terminate or rendering errors might occur. + * + * This is typically set to minCommandBufferSizeMB * 3, so that up to 3 frames can be + * batched-up at once. + * + * This value affects the application's memory usage. + */ + uint32_t commandBufferSizeMB = FILAMENT_COMMAND_BUFFER_SIZE_IN_MB; + + + /** + * Size in MiB of the per-frame data arena. + * + * This is the main arena used for allocations when preparing a frame. + * e.g.: Froxel data and high-level commands are allocated from this arena. + * + * If this size is too small, the program will abort on debug builds and have undefined + * behavior otherwise. + * + * This value affects the application's memory usage. + */ + uint32_t perRenderPassArenaSizeMB = FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB; + + + /** + * Size in MiB of the backend's handle arena. + * + * Backends will fallback to slower heap-based allocations when running out of space and + * log this condition. + * + * If 0, then the default value for the given platform is used + * + * This value affects the application's memory usage. + */ + uint32_t driverHandleArenaSizeMB = 0; + + + /** + * Minimum size in MiB of a low-level command buffer. + * + * This is how much space is guaranteed to be available for low-level commands when a new + * buffer is allocated. If this is too small, the engine might have to stall to wait for + * more space to become available, this situation is logged. + * + * This value does not affect the application's memory usage. + */ + uint32_t minCommandBufferSizeMB = FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB; + + + /** + * Size in MiB of the per-frame high level command buffer. + * + * This buffer is related to the number of draw calls achievable within a frame, if it is + * too small, the program will abort on debug builds and have undefined behavior otherwise. + * + * It is allocated from the 'per-render-pass arena' above. Make sure that at least 1 MiB is + * left in the per-render-pass arena when deciding the size of this buffer. + * + * This value does not affect the application's memory usage. + */ + uint32_t perFrameCommandsSizeMB = FILAMENT_PER_FRAME_COMMANDS_SIZE_IN_MB; + }; + + +#if UTILS_HAS_THREADING + using CreateCallback = void(void* user, void* token); +#endif + + /** + * Engine::Builder is used to create a new filament Engine. + */ + class Builder : public BuilderBase { + friend struct BuilderDetails; + friend class FEngine; + public: + Builder() noexcept; + Builder(Builder const& rhs) noexcept; + Builder(Builder&& rhs) noexcept; + ~Builder() noexcept; + Builder& operator=(Builder const& rhs) noexcept; + Builder& operator=(Builder&& rhs) noexcept; + + /** + * @param backend Which driver backend to use + * @return A reference to this Builder for chaining calls. + */ + Builder& backend(Backend backend) noexcept; + + /** + * @param platform A pointer to an object that implements Platform. If this is + * provided, then this object is used to create the hardware context + * and expose platform features to it. + * + * If not provided (or nullptr is used), an appropriate Platform + * is created automatically. + * + * All methods of this interface are called from filament's + * render thread, which is different from the main thread. + * + * The lifetime of \p platform must exceed the lifetime of + * the Engine object. + * + * @return A reference to this Builder for chaining calls. + */ + Builder& platform(Platform* platform) noexcept; + + /** + * @param config A pointer to optional parameters to specify memory size + * configuration options. If nullptr, then defaults used. + * + * @return A reference to this Builder for chaining calls. + */ + Builder& config(const Config* config) noexcept; + + /** + * @param sharedContext A platform-dependant context used as a shared context + * when creating filament's internal context. + * + * @return A reference to this Builder for chaining calls. + */ + Builder& sharedContext(void* sharedContext) noexcept; + +#if UTILS_HAS_THREADING + /** + * Creates the filament Engine asynchronously. + * + * @param callback Callback called once the engine is initialized and it is safe to + * call Engine::getEngine(). + */ + void build(utils::Invocable&& callback) const; +#endif + + /** + * Creates an instance of Engine. + * + * @return A pointer to the newly created Engine, or nullptr if the Engine couldn't be + * created. + * nullptr if the GPU driver couldn't be initialized, for instance if it doesn't + * support the right version of OpenGL or OpenGL ES. + * + * @exception utils::PostConditionPanic can be thrown if there isn't enough memory to + * allocate the command buffer. If exceptions are disabled, this condition if + * fatal and this function will abort. + */ + Engine* build() const; + }; + + /** + * Backward compatibility helper to create an Engine. + * @see Builder + */ + static inline Engine* create(Backend backend = Backend::DEFAULT, + Platform* platform = nullptr, void* sharedContext = nullptr, + const Config* config = nullptr) { + return Engine::Builder() + .backend(backend) + .platform(platform) + .sharedContext(sharedContext) + .config(config) + .build(); + } + + +#if UTILS_HAS_THREADING + /** + * Backward compatibility helper to create an Engine asynchronously. + * @see Builder + */ + static inline void createAsync(CreateCallback callback, void* user, + Backend backend = Backend::DEFAULT, + Platform* platform = nullptr, void* sharedContext = nullptr, + const Config* config = nullptr) { + Engine::Builder() + .backend(backend) + .platform(platform) + .sharedContext(sharedContext) + .config(config) + .build([callback, user](void* token) { + callback(user, token); + }); + } + + /** + * Retrieve an Engine* from createAsync(). This must be called from the same thread than + * Engine::createAsync() was called from. + * + * @param token An opaque token given in the createAsync() callback function. + * + * @return A pointer to the newly created Engine, or nullptr if the Engine couldn't be created. + * + * @exception utils::PostConditionPanic can be thrown if there isn't enough memory to + * allocate the command buffer. If exceptions are disabled, this condition if fatal and + * this function will abort. + */ + static Engine* getEngine(void* token); +#endif + + + /** + * Destroy the Engine instance and all associated resources. + * + * Engine.destroy() should be called last and after all other resources have been destroyed, + * it ensures all filament resources are freed. + * + * Destroy performs the following tasks: + * 1. Destroy all internal software and hardware resources. + * 2. Free all user allocated resources that are not already destroyed and logs a warning. + * This indicates a "leak" in the user's code. + * 3. Terminate the rendering engine's thread. + * + * @param engine A pointer to the filament.Engine* to be destroyed. + * \p engine is cleared upon return. + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * #include + * using namespace filament; + * + * Engine* engine = Engine::create(); + * Engine::destroy(&engine); // clears engine* + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * \remark + * This method is thread-safe. + */ + static void destroy(Engine** engine); + + /** + * Destroy the Engine instance and all associated resources. + * + * Engine.destroy() should be called last and after all other resources have been destroyed, + * it ensures all filament resources are freed. + * + * Destroy performs the following tasks: + * 1. Destroy all internal software and hardware resources. + * 2. Free all user allocated resources that are not already destroyed and logs a warning. + * This indicates a "leak" in the user's code. + * 3. Terminate the rendering engine's thread. + * + * @param engine A pointer to the filament.Engine to be destroyed. + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * #include + * using namespace filament; + * + * Engine* engine = Engine::create(); + * Engine::destroy(engine); + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * \remark + * This method is thread-safe. + */ + static void destroy(Engine* engine); + + using FeatureLevel = backend::FeatureLevel; + + + /** + * Query the feature level supported by the selected backend. + * + * A specific feature level needs to be set before the corresponding features can be used. + * + * @return FeatureLevel supported the selected backend. + * @see setActiveFeatureLevel + */ + FeatureLevel getSupportedFeatureLevel() const noexcept; + + /** + * Activate all features of a given feature level. By default FeatureLevel::FEATURE_LEVEL_1 is + * active. The selected feature level must not be higher than the value returned by + * getActiveFeatureLevel() and it's not possible lower the active feature level. + * + * @param featureLevel the feature level to activate. If featureLevel is lower than + * getActiveFeatureLevel(), the current (higher) feature level is kept. + * If featureLevel is higher than getSupportedFeatureLevel(), an exception + * is thrown, or the program is terminated if exceptions are disabled. + * + * @return the active feature level. + * + * @see getSupportedFeatureLevel + * @see getActiveFeatureLevel + */ + FeatureLevel setActiveFeatureLevel(FeatureLevel featureLevel); + + /** + * Returns the currently active feature level. + * @return currently active feature level + * @see getSupportedFeatureLevel + * @see setActiveFeatureLevel + */ + FeatureLevel getActiveFeatureLevel() const noexcept; + + /** + * Queries the maximum number of GPU instances that Filament creates when automatic instancing + * is enabled. This value is also the limit for the number of transforms that can be stored in + * an InstanceBuffer. This value may depend on the device and platform, but will remain constant + * during the lifetime of this Engine. + * + * This value does not apply when using the instances(size_t) method on + * RenderableManager::Builder. + * + * @return the number of max automatic instances + * @see setAutomaticInstancingEnabled + * @see RenderableManager::Builder::instances(size_t) + * @see RenderableManager::Builder::instances(size_t, InstanceBuffer*) + */ + size_t getMaxAutomaticInstances() const noexcept; + + /** + * @return EntityManager used by filament + */ + utils::EntityManager& getEntityManager() noexcept; + + /** + * @return RenderableManager reference + */ + RenderableManager& getRenderableManager() noexcept; + + /** + * @return LightManager reference + */ + LightManager& getLightManager() noexcept; + + /** + * @return TransformManager reference + */ + TransformManager& getTransformManager() noexcept; + + /** + * Helper to enable accurate translations. + * If you need this Engine to handle a very large world space, one way to achieve this + * automatically is to enable accurate translations in the TransformManager. This helper + * provides a convenient way of doing that. + * This is typically called once just after creating the Engine. + */ + void enableAccurateTranslations() noexcept; + + /** + * Enables or disables automatic instancing of render primitives. Instancing of render + * primitives can greatly reduce CPU overhead but requires the instanced primitives to be + * identical (i.e. use the same geometry) and use the same MaterialInstance. If it is known + * that the scene doesn't contain any identical primitives, automatic instancing can have some + * overhead and it is then best to disable it. + * + * Disabled by default. + * + * @param enable true to enable, false to disable automatic instancing. + * + * @see RenderableManager + * @see MaterialInstance + */ + void setAutomaticInstancingEnabled(bool enable) noexcept; + + /** + * @return true if automatic instancing is enabled, false otherwise. + * @see setAutomaticInstancingEnabled + */ + bool isAutomaticInstancingEnabled() const noexcept; + + /** + * Creates a SwapChain from the given Operating System's native window handle. + * + * @param nativeWindow An opaque native window handle. e.g.: on Android this is an + * `ANativeWindow*`. + * @param flags One or more configuration flags as defined in `SwapChain`. + * + * @return A pointer to the newly created SwapChain or nullptr if it couldn't be created. + * + * @see Renderer.beginFrame() + */ + SwapChain* createSwapChain(void* nativeWindow, uint64_t flags = 0) noexcept; + + + /** + * Creates a headless SwapChain. + * + * @param width Width of the drawing buffer in pixels. + * @param height Height of the drawing buffer in pixels. + * @param flags One or more configuration flags as defined in `SwapChain`. + * + * @return A pointer to the newly created SwapChain or nullptr if it couldn't be created. + * + * @see Renderer.beginFrame() + */ + SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags = 0) noexcept; + + /** + * Creates a renderer associated to this engine. + * + * A Renderer is intended to map to a *window* on screen. + * + * @return A pointer to the newly created Renderer or nullptr if it couldn't be created. + */ + Renderer* createRenderer() noexcept; + + /** + * Creates a View. + * + * @return A pointer to the newly created View or nullptr if it couldn't be created. + */ + View* createView() noexcept; + + /** + * Creates a Scene. + * + * @return A pointer to the newly created Scene or nullptr if it couldn't be created. + */ + Scene* createScene() noexcept; + + /** + * Creates a Camera component. + * + * @param entity Entity to add the camera component to. + * @return A pointer to the newly created Camera or nullptr if it couldn't be created. + */ + Camera* createCamera(utils::Entity entity) noexcept; + + /** + * Returns the Camera component of the given entity. + * + * @param entity An entity. + * @return A pointer to the Camera component for this entity or nullptr if the entity didn't + * have a Camera component. The pointer is valid until destroyCameraComponent() + * is called or the entity itself is destroyed. + */ + Camera* getCameraComponent(utils::Entity entity) noexcept; + + /** + * Destroys the Camera component associated with the given entity. + * + * @param entity An entity. + */ + void destroyCameraComponent(utils::Entity entity) noexcept; + + /** + * Creates a Fence. + * + * @return A pointer to the newly created Fence or nullptr if it couldn't be created. + */ + Fence* createFence() noexcept; + + bool destroy(const BufferObject* p); //!< Destroys a BufferObject object. + bool destroy(const VertexBuffer* p); //!< Destroys an VertexBuffer object. + bool destroy(const Fence* p); //!< Destroys a Fence object. + bool destroy(const IndexBuffer* p); //!< Destroys an IndexBuffer object. + bool destroy(const SkinningBuffer* p); //!< Destroys a SkinningBuffer object. + bool destroy(const MorphTargetBuffer* p); //!< Destroys a MorphTargetBuffer object. + bool destroy(const IndirectLight* p); //!< Destroys an IndirectLight object. + + /** + * Destroys a Material object + * @param p the material object to destroy + * @attention All MaterialInstance of the specified material must be destroyed before + * destroying it. + * @exception utils::PreConditionPanic is thrown if some MaterialInstances remain. + * no-op if exceptions are disabled and some MaterialInstances remain. + */ + bool destroy(const Material* p); + bool destroy(const MaterialInstance* p); //!< Destroys a MaterialInstance object. + bool destroy(const Renderer* p); //!< Destroys a Renderer object. + bool destroy(const Scene* p); //!< Destroys a Scene object. + bool destroy(const Skybox* p); //!< Destroys a SkyBox object. + bool destroy(const ColorGrading* p); //!< Destroys a ColorGrading object. + bool destroy(const SwapChain* p); //!< Destroys a SwapChain object. + bool destroy(const Stream* p); //!< Destroys a Stream object. + bool destroy(const Texture* p); //!< Destroys a Texture object. + bool destroy(const RenderTarget* p); //!< Destroys a RenderTarget object. + bool destroy(const View* p); //!< Destroys a View object. + bool destroy(const InstanceBuffer* p); //!< Destroys an InstanceBuffer object. + void destroy(utils::Entity e); //!< Destroys all filament-known components from this entity + + bool isValid(const BufferObject* p); //!< Tells whether a BufferObject object is valid + bool isValid(const VertexBuffer* p); //!< Tells whether an VertexBuffer object is valid + bool isValid(const Fence* p); //!< Tells whether a Fence object is valid + bool isValid(const IndexBuffer* p); //!< Tells whether an IndexBuffer object is valid + bool isValid(const SkinningBuffer* p); //!< Tells whether a SkinningBuffer object is valid + bool isValid(const MorphTargetBuffer* p); //!< Tells whether a MorphTargetBuffer object is valid + bool isValid(const IndirectLight* p); //!< Tells whether an IndirectLight object is valid + bool isValid(const Material* p); //!< Tells whether an IndirectLight object is valid + bool isValid(const Renderer* p); //!< Tells whether a Renderer object is valid + bool isValid(const Scene* p); //!< Tells whether a Scene object is valid + bool isValid(const Skybox* p); //!< Tells whether a SkyBox object is valid + bool isValid(const ColorGrading* p); //!< Tells whether a ColorGrading object is valid + bool isValid(const SwapChain* p); //!< Tells whether a SwapChain object is valid + bool isValid(const Stream* p); //!< Tells whether a Stream object is valid + bool isValid(const Texture* p); //!< Tells whether a Texture object is valid + bool isValid(const RenderTarget* p); //!< Tells whether a RenderTarget object is valid + bool isValid(const View* p); //!< Tells whether a View object is valid + bool isValid(const InstanceBuffer* p); //!< Tells whether an InstanceBuffer object is valid + + /** + * Kicks the hardware thread (e.g. the OpenGL, Vulkan or Metal thread) and blocks until + * all commands to this point are executed. Note that does guarantee that the + * hardware is actually finished. + * + *

This is typically used right after destroying the SwapChain, + * in cases where a guarantee about the SwapChain destruction is needed in a + * timely fashion, such as when responding to Android's + * android.view.SurfaceHolder.Callback.surfaceDestroyed

+ */ + void flushAndWait(); + + /** + * Kicks the hardware thread (e.g. the OpenGL, Vulkan or Metal thread) but does not wait + * for commands to be either executed or the hardware finished. + * + *

This is typically used after creating a lot of objects to start draining the command + * queue which has a limited size.

+ */ + void flush(); + + /** + * Drains the user callback message queue and immediately execute all pending callbacks. + * + *

Typically this should be called once per frame right after the application's vsync tick, + * and typically just before computing parameters (e.g. object positions) for the next frame. + * This is useful because otherwise callbacks will be executed by filament at a later time, + * which may increase latency in certain applications.

+ */ + void pumpMessageQueues(); + + /** + * Returns the default Material. + * + * The default material is 80% white and uses the Material.Shading.LIT shading. + * + * @return A pointer to the default Material instance (a singleton). + */ + const Material* getDefaultMaterial() const noexcept; + + /** + * Returns the resolved backend. + */ + Backend getBackend() const noexcept; + + /** + * Returns the Platform object that belongs to this Engine. + * + * When Engine::create is called with no platform argument, Filament creates an appropriate + * Platform subclass automatically. The specific subclass created depends on the backend and + * OS. For example, when the OpenGL backend is used, the Platform object will be a descendant of + * OpenGLPlatform. + * + * dynamic_cast should be used to cast the returned Platform object into a specific subclass. + * Note that RTTI must be available to use dynamic_cast. + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * Platform* platform = engine->getPlatform(); + * // static_cast also works, but more dangerous. + * SpecificPlatform* specificPlatform = dynamic_cast(platform); + * specificPlatform->platformSpecificMethod(); + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * When a custom Platform is passed to Engine::create, Filament will use it instead, and this + * method will return it. + * + * @return A pointer to the Platform object that was provided to Engine::create, or the + * Filament-created one. + */ + Platform* getPlatform() const noexcept; + + /** + * Allocate a small amount of memory directly in the command stream. The allocated memory is + * guaranteed to be preserved until the current command buffer is executed + * + * @param size size to allocate in bytes. This should be small (e.g. < 1 KB) + * @param alignment alignment requested + * @return a pointer to the allocated buffer or nullptr if no memory was available. + * + * @note there is no need to destroy this buffer, it will be freed automatically when + * the current command buffer is executed. + */ + void* streamAlloc(size_t size, size_t alignment = alignof(double)) noexcept; + + /** + * Invokes one iteration of the render loop, used only on single-threaded platforms. + * + * This should be called every time the windowing system needs to paint (e.g. at 60 Hz). + */ + void execute(); + + /** + * Retrieves the job system that the Engine has ownership over. + * + * @return JobSystem used by filament + */ + utils::JobSystem& getJobSystem() noexcept; + +#if defined(__EMSCRIPTEN__) + /** + * WebGL only: Tells the driver to reset any internal state tracking if necessary. + * + * This is only useful when integrating an external renderer into Filament on platforms + * like WebGL, where share contexts do not exist. Filament keeps track of the GL + * state it has set (like which texture is bound), and does not re-set that state if + * it does not think it needs to. However, if an external renderer has set different + * state in the mean time, Filament will use that new state unknowingly. + * + * If you are in this situation, call this function - ideally only once per frame, + * immediately after calling Engine::execute(). + */ + void resetBackendState() noexcept; +#endif + + DebugRegistry& getDebugRegistry() noexcept; + +protected: + //! \privatesection + Engine() noexcept = default; + ~Engine() = default; + +public: + //! \privatesection + Engine(Engine const&) = delete; + Engine(Engine&&) = delete; + Engine& operator=(Engine const&) = delete; + Engine& operator=(Engine&&) = delete; +}; + +} // namespace filament + +#endif // TNT_FILAMENT_ENGINE_H diff --git a/macos/include/filament/Exposure.h b/macos/include/filament/Exposure.h new file mode 100644 index 00000000..a1e545f7 --- /dev/null +++ b/macos/include/filament/Exposure.h @@ -0,0 +1,129 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_EXPOSURE_H +#define TNT_FILAMENT_EXPOSURE_H + +#include + +namespace filament { + +class Camera; + +/** + * A series of utilities to compute exposure, exposure value at ISO 100 (EV100), + * luminance and illuminance using a physically-based camera model. + */ +namespace Exposure { + +/** + * Returns the exposure value (EV at ISO 100) of the specified camera. + */ +UTILS_PUBLIC +float ev100(const Camera& camera) noexcept; + +/** + * Returns the exposure value (EV at ISO 100) of the specified exposure parameters. + */ +UTILS_PUBLIC +float ev100(float aperture, float shutterSpeed, float sensitivity) noexcept; + +/** + * Returns the exposure value (EV at ISO 100) for the given average luminance (in @f$ \frac{cd}{m^2} @f$). + */ +UTILS_PUBLIC +float ev100FromLuminance(float luminance) noexcept; + +/** +* Returns the exposure value (EV at ISO 100) for the given illuminance (in lux). +*/ +UTILS_PUBLIC +float ev100FromIlluminance(float illuminance) noexcept; + +/** + * Returns the photometric exposure for the specified camera. + */ +UTILS_PUBLIC +float exposure(const Camera& camera) noexcept; + +/** + * Returns the photometric exposure for the specified exposure parameters. + * This function is equivalent to calling `exposure(ev100(aperture, shutterSpeed, sensitivity))` + * but is slightly faster and offers higher precision. + */ +UTILS_PUBLIC +float exposure(float aperture, float shutterSpeed, float sensitivity) noexcept; + +/** + * Returns the photometric exposure for the given EV100. + */ +UTILS_PUBLIC +float exposure(float ev100) noexcept; + +/** + * Returns the incident luminance in @f$ \frac{cd}{m^2} @f$ for the specified camera acting as a spot meter. + */ +UTILS_PUBLIC +float luminance(const Camera& camera) noexcept; + +/** + * Returns the incident luminance in @f$ \frac{cd}{m^2} @f$ for the specified exposure parameters of + * a camera acting as a spot meter. + * This function is equivalent to calling `luminance(ev100(aperture, shutterSpeed, sensitivity))` + * but is slightly faster and offers higher precision. + */ +UTILS_PUBLIC +float luminance(float aperture, float shutterSpeed, float sensitivity) noexcept; + +/** + * Converts the specified EV100 to luminance in @f$ \frac{cd}{m^2} @f$. + * EV100 is not a measure of luminance, but an EV100 can be used to denote a + * luminance for which a camera would use said EV100 to obtain the nominally + * correct exposure + */ +UTILS_PUBLIC +float luminance(float ev100) noexcept; + +/** + * Returns the illuminance in lux for the specified camera acting as an incident light meter. + */ +UTILS_PUBLIC +float illuminance(const Camera& camera) noexcept; + +/** + * Returns the illuminance in lux for the specified exposure parameters of + * a camera acting as an incident light meter. + * This function is equivalent to calling `illuminance(ev100(aperture, shutterSpeed, sensitivity))` + * but is slightly faster and offers higher precision. + */ +UTILS_PUBLIC +float illuminance(float aperture, float shutterSpeed, float sensitivity) noexcept; + +/** + * Converts the specified EV100 to illuminance in lux. + * EV100 is not a measure of illuminance, but an EV100 can be used to denote an + * illuminance for which a camera would use said EV100 to obtain the nominally + * correct exposure. + */ +UTILS_PUBLIC +float illuminance(float ev100) noexcept; + +} // namespace exposure +} // namespace filament + +#endif // TNT_FILAMENT_EXPOSURE_H diff --git a/macos/include/filament/Fence.h b/macos/include/filament/Fence.h new file mode 100644 index 00000000..f54db873 --- /dev/null +++ b/macos/include/filament/Fence.h @@ -0,0 +1,86 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_FENCE_H +#define TNT_FILAMENT_FENCE_H + +#include + +#include + +#include + +namespace filament { + +/** + * Fence is used to synchronize rendering operations together, with the CPU or with compute. + * + * \note + * Currently Fence only provide client-side synchronization. + * + */ +class UTILS_PUBLIC Fence : public FilamentAPI { +public: + //! Special \p timeout value to disable wait()'s timeout. + static constexpr uint64_t FENCE_WAIT_FOR_EVER = backend::FENCE_WAIT_FOR_EVER; + + //! Error codes for Fence::wait() + using FenceStatus = backend::FenceStatus; + + /** Mode controls the behavior of the command stream when calling wait() + * + * @attention + * It would be unwise to call `wait(..., Mode::DONT_FLUSH)` from the same thread + * the Fence was created, as it would most certainly create a dead-lock. + */ + enum class Mode : uint8_t { + FLUSH, //!< The command stream is flushed + DONT_FLUSH //!< The command stream is not flushed + }; + + /** + * Client-side wait on the Fence. + * + * Blocks the current thread until the Fence signals. + * + * @param mode Whether the command stream is flushed before waiting or not. + * @param timeout Wait time out. Using a \p timeout of 0 is a way to query the state of the fence. + * A \p timeout value of FENCE_WAIT_FOR_EVER is used to disable the timeout. + * @return FenceStatus::CONDITION_SATISFIED on success, + * FenceStatus::TIMEOUT_EXPIRED if the time out expired or + * FenceStatus::ERROR in other cases. + * @see #Mode + */ + FenceStatus wait(Mode mode = Mode::FLUSH, uint64_t timeout = FENCE_WAIT_FOR_EVER); + + /** + * Client-side wait on a Fence and destroy the Fence. + * + * @param fence Fence object to wait on. + * + * @param mode Whether the command stream is flushed before waiting or not. + * + * @return FenceStatus::CONDITION_SATISFIED on success, + * FenceStatus::ERROR otherwise. + */ + static FenceStatus waitAndDestroy(Fence* fence, Mode mode = Mode::FLUSH); +}; + +} // namespace filament + +#endif // TNT_FILAMENT_FENCE_H diff --git a/macos/include/filament/FilamentAPI.h b/macos/include/filament/FilamentAPI.h new file mode 100644 index 00000000..2925aca4 --- /dev/null +++ b/macos/include/filament/FilamentAPI.h @@ -0,0 +1,61 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_FILAMENTAPI_H +#define TNT_FILAMENT_FILAMENTAPI_H + +#include +#include + +#include + +namespace filament { + +/** + * \privatesection + * FilamentAPI is used to define an API in filament. + * It ensures the class defining the API can't be created, destroyed + * or copied by the caller. + */ +class UTILS_PUBLIC FilamentAPI { +protected: + // disallow creation on the stack + FilamentAPI() noexcept = default; + ~FilamentAPI() = default; + +public: + // disallow copy and assignment + FilamentAPI(FilamentAPI const&) = delete; + FilamentAPI(FilamentAPI&&) = delete; + FilamentAPI& operator=(FilamentAPI const&) = delete; + FilamentAPI& operator=(FilamentAPI&&) = delete; + + // allow placement-new allocation, don't use "noexcept", to avoid compiler null check + static void *operator new (size_t, void* p) { return p; } + + // prevent heap allocation + static void *operator new (size_t) = delete; + static void *operator new[] (size_t) = delete; + static void operator delete (void*) = delete; + static void operator delete[](void*) = delete; +}; + +template +using BuilderBase = utils::PrivateImplementation; + +} // namespace filament + +#endif // TNT_FILAMENT_FILAMENTAPI_H diff --git a/macos/include/filament/Frustum.h b/macos/include/filament/Frustum.h new file mode 100644 index 00000000..bfd01b04 --- /dev/null +++ b/macos/include/filament/Frustum.h @@ -0,0 +1,127 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_FRUSTUM_H +#define TNT_FILAMENT_FRUSTUM_H + +#include + +#include +#include + +#include // Because we define NEAR and FAR in the Plane enum. + +namespace filament { + +class Box; +class Culler; + +/** + * A frustum defined by six planes + */ +class UTILS_PUBLIC Frustum { +public: + enum class Plane : uint8_t { + LEFT, + RIGHT, + BOTTOM, + TOP, + FAR, + NEAR + }; + + Frustum() = default; + Frustum(const Frustum& rhs) = default; + Frustum(Frustum&& rhs) noexcept = default; + Frustum& operator=(const Frustum& rhs) = default; + Frustum& operator=(Frustum&& rhs) noexcept = default; + + /** + * Creates a frustum from a projection matrix in GL convention + * (usually the projection * view matrix) + * @param pv a 4x4 projection matrix in GL convention + */ + explicit Frustum(const math::mat4f& pv); + + /** + * Sets the frustum from the given projection matrix + * @param pv a 4x4 projection matrix + */ + void setProjection(const math::mat4f& pv); + + /** + * Returns the plane equation parameters with normalized normals + * @param plane Identifier of the plane to retrieve the equation of + * @return A plane equation encoded a float4 R such as R.x*x + R.y*y + R.z*z + R.w = 0 + */ + math::float4 getNormalizedPlane(Plane plane) const noexcept; + + /** + * Returns a copy of all six frustum planes in left, right, bottom, top, far, near order + * @param planes six plane equations encoded as in getNormalizedPlane() in + * left, right, bottom, top, far, near order + */ + void getNormalizedPlanes(math::float4 planes[6]) const noexcept; + + /** + * Returns all six frustum planes in left, right, bottom, top, far, near order + * @return six plane equations encoded as in getNormalizedPlane() in + * left, right, bottom, top, far, near order + */ + math::float4 const* getNormalizedPlanes() const noexcept { return mPlanes; } + + /** + * Returns whether a box intersects the frustum (i.e. is visible) + * @param box The box to test against the frustum + * @return true if the box may intersects the frustum, false otherwise. In some situations + * a box that doesn't intersect the frustum might be reported as though it does. However, + * a box that does intersect the frustum is always reported correctly (true). + */ + bool intersects(const Box& box) const noexcept; + + /** + * Returns whether a sphere intersects the frustum (i.e. is visible) + * @param sphere A sphere encoded as a center + radius. + * @return true if the sphere may intersects the frustum, false otherwise. In some situations + * a sphere that doesn't intersect the frustum might be reported as though it does. However, + * a sphere that does intersect the frustum is always reported correctly (true). + */ + bool intersects(const math::float4& sphere) const noexcept; + + /** + * Returns whether the frustum contains a given point. + * @param p the point to test + * @return the maximum signed distance to the frustum. Negative if p is inside. + */ + float contains(math::float3 p) const noexcept; + +private: + friend class Culler; + math::float4 mPlanes[6]; +}; + +} // namespace filament + +#if !defined(NDEBUG) +namespace utils::io { +class ostream; +} // namespace utils::io +utils::io::ostream& operator<<(utils::io::ostream& out, filament::Frustum const& frustum); +#endif + +#endif // TNT_FILAMENT_FRUSTUM_H diff --git a/macos/include/filament/IndexBuffer.h b/macos/include/filament/IndexBuffer.h new file mode 100644 index 00000000..09b47929 --- /dev/null +++ b/macos/include/filament/IndexBuffer.h @@ -0,0 +1,125 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_INDEXBUFFER_H +#define TNT_FILAMENT_INDEXBUFFER_H + +#include + +#include + +#include + +#include + +#include + +namespace filament { + +class FIndexBuffer; + +class Engine; + +/** + * A buffer containing vertex indices into a VertexBuffer. Indices can be 16 or 32 bit. + * The buffer itself is a GPU resource, therefore mutating the data can be relatively slow. + * Typically these buffers are constant. + * + * It is possible, and even encouraged, to use a single index buffer for several Renderables. + * + * @see VertexBuffer, RenderableManager + */ +class UTILS_PUBLIC IndexBuffer : public FilamentAPI { + struct BuilderDetails; + +public: + using BufferDescriptor = backend::BufferDescriptor; + + /** + * Type of the index buffer + */ + enum class IndexType : uint8_t { + USHORT = uint8_t(backend::ElementType::USHORT), //!< 16-bit indices + UINT = uint8_t(backend::ElementType::UINT), //!< 32-bit indices + }; + + class Builder : public BuilderBase { + friend struct BuilderDetails; + public: + Builder() noexcept; + Builder(Builder const& rhs) noexcept; + Builder(Builder&& rhs) noexcept; + ~Builder() noexcept; + Builder& operator=(Builder const& rhs) noexcept; + Builder& operator=(Builder&& rhs) noexcept; + + /** + * Size of the index buffer in elements. + * @param indexCount Number of indices the IndexBuffer can hold. + * @return A reference to this Builder for chaining calls. + */ + Builder& indexCount(uint32_t indexCount) noexcept; + + /** + * Type of the index buffer, 16-bit or 32-bit. + * @param indexType Type of indices stored in the IndexBuffer. + * @return A reference to this Builder for chaining calls. + */ + Builder& bufferType(IndexType indexType) noexcept; + + /** + * Creates the IndexBuffer object and returns a pointer to it. After creation, the index + * buffer is uninitialized. Use IndexBuffer::setBuffer() to initialize the IndexBuffer. + * + * @param engine Reference to the filament::Engine to associate this IndexBuffer with. + * + * @return pointer to the newly created object or nullptr if exceptions are disabled and + * an error occurred. + * + * @exception utils::PostConditionPanic if a runtime error occurred, such as running out of + * memory or other resources. + * @exception utils::PreConditionPanic if a parameter to a builder function was invalid. + * + * @see IndexBuffer::setBuffer + */ + IndexBuffer* build(Engine& engine); + private: + friend class FIndexBuffer; + }; + + /** + * Asynchronously copy-initializes a region of this IndexBuffer from the data provided. + * + * @param engine Reference to the filament::Engine to associate this IndexBuffer with. + * @param buffer A BufferDescriptor representing the data used to initialize the IndexBuffer. + * BufferDescriptor points to raw, untyped data that will be interpreted as + * either 16-bit or 32-bits indices based on the Type of this IndexBuffer. + * @param byteOffset Offset in *bytes* into the IndexBuffer + */ + void setBuffer(Engine& engine, BufferDescriptor&& buffer, uint32_t byteOffset = 0); + + /** + * Returns the size of this IndexBuffer in elements. + * @return The number of indices the IndexBuffer holds. + */ + size_t getIndexCount() const noexcept; +}; + +} // namespace filament + +#endif // TNT_FILAMENT_INDEXBUFFER_H diff --git a/macos/include/filament/IndirectLight.h b/macos/include/filament/IndirectLight.h new file mode 100644 index 00000000..70448523 --- /dev/null +++ b/macos/include/filament/IndirectLight.h @@ -0,0 +1,349 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_INDIRECTLIGHT_H +#define TNT_FILAMENT_INDIRECTLIGHT_H + +#include + +#include + +#include + +namespace filament { + +class Engine; +class Texture; + +class FIndirectLight; + +/** + * IndirectLight is used to simulate environment lighting, a form of global illumination. + * + * Environment lighting has a two components: + * 1. irradiance + * 2. reflections (specular component) + * + * Environments are usually captured as high-resolution HDR equirectangular images and processed + * by the **cmgen** tool to generate the data needed by IndirectLight. + * + * @note + * Currently IndirectLight is intended to be used for "distant probes", that is, to represent + * global illumination from a distant (i.e. at infinity) environment, such as the sky or distant + * mountains. Only a single IndirectLight can be used in a Scene. This limitation will be lifted + * in the future. + * + * Creation and destruction + * ======================== + * + * An IndirectLight object is created using the IndirectLight::Builder and destroyed by calling + * Engine::destroy(const IndirectLight*). + * + * ~~~~~~~~~~~{.cpp} + * filament::Engine* engine = filament::Engine::create(); + * + * filament::IndirectLight* environment = filament::IndirectLight::Builder() + * .reflections(cubemap) + * .build(*engine); + * + * engine->destroy(environment); + * ~~~~~~~~~~~ + * + * + * Irradiance + * ========== + * + * The irradiance represents the light that comes from the environment and shines an + * object's surface. + * + * The irradiance is calculated automatically from the Reflections (see below), and generally + * doesn't need to be provided explicitly. However, it can be provided separately from the + * Reflections as + * [spherical harmonics](https://en.wikipedia.org/wiki/Spherical_harmonics) (SH) of 1, 2 or + * 3 bands, respectively 1, 4 or 9 coefficients. + * + * @note + * Use the **cmgen** tool to generate the `SH` for a given environment. + * + * Reflections + * =========== + * + * The reflections on object surfaces (specular component) is calculated from a specially + * filtered cubemap pyramid generated by the **cmgen** tool. + * + * + * @see Scene, Light, Texture, Skybox + */ +class UTILS_PUBLIC IndirectLight : public FilamentAPI { + struct BuilderDetails; + +public: + + //! Use Builder to construct an IndirectLight object instance + class Builder : public BuilderBase { + friend struct BuilderDetails; + public: + Builder() noexcept; + Builder(Builder const& rhs) noexcept; + Builder(Builder&& rhs) noexcept; + ~Builder() noexcept; + Builder& operator=(Builder const& rhs) noexcept; + Builder& operator=(Builder&& rhs) noexcept; + + /** + * Set the reflections cubemap mipmap chain. + * + * @param cubemap A mip-mapped cubemap generated by **cmgen**. Each cubemap level + * encodes a the irradiance for a roughness level. + * + * @return This Builder, for chaining calls. + * + */ + Builder& reflections(Texture const* cubemap) noexcept; + + /** + * Sets the irradiance as Spherical Harmonics. + * + * The irradiance must be pre-convolved by \f$ \langle n \cdot l \rangle \f$ and + * pre-multiplied by the Lambertian diffuse BRDF \f$ \frac{1}{\pi} \f$ and + * specified as Spherical Harmonics coefficients. + * + * Additionally, these Spherical Harmonics coefficients must be pre-scaled by the + * reconstruction factors \f$ A_{l}^{m} \f$ below. + * + * The final coefficients can be generated using the `cmgen` tool. + * + * The index in the \p sh array is given by: + * + * `index(l, m) = l * (l + 1) + m` + * + * \f$ sh[index(l,m)] = L_{l}^{m} \frac{1}{\pi} A_{l}^{m} \hat{C_{l}} \f$ + * + * index | l | m | \f$ A_{l}^{m} \f$ | \f$ \hat{C_{l}} \f$ | \f$ \frac{1}{\pi} A_{l}^{m}\hat{C_{l}} \f$ | + * :-----:|:---:|:---:|:------------------:|:---------------------:|:--------------------------------------------: + * 0 | 0 | 0 | 0.282095 | 3.1415926 | 0.282095 + * 1 | 1 | -1 | -0.488602 | 2.0943951 | -0.325735 + * 2 | ^ | 0 | 0.488602 | ^ | 0.325735 + * 3 | ^ | 1 | -0.488602 | ^ | -0.325735 + * 4 | 2 | -2 | 1.092548 | 0.785398 | 0.273137 + * 5 | ^ | -1 | -1.092548 | ^ | -0.273137 + * 6 | ^ | 0 | 0.315392 | ^ | 0.078848 + * 7 | ^ | 1 | -1.092548 | ^ | -0.273137 + * 8 | ^ | 2 | 0.546274 | ^ | 0.136569 + * + * + * Only 1, 2 or 3 bands are allowed. + * + * @param bands Number of spherical harmonics bands. Must be 1, 2 or 3. + * @param sh Array containing the spherical harmonics coefficients. + * The size of the array must be \f$ bands^{2} \f$. + * (i.e. 1, 4 or 9 coefficients respectively). + * + * @return This Builder, for chaining calls. + * + * @note + * Because the coefficients are pre-scaled, `sh[0]` is the environment's + * average irradiance. + */ + Builder& irradiance(uint8_t bands, math::float3 const* sh) noexcept; + + /** + * Sets the irradiance from the radiance expressed as Spherical Harmonics. + * + * The radiance must be specified as Spherical Harmonics coefficients \f$ L_{l}^{m} \f$ + * + * The index in the \p sh array is given by: + * + * `index(l, m) = l * (l + 1) + m` + * + * \f$ sh[index(l,m)] = L_{l}^{m} \f$ + * + * index | l | m + * :-----:|:---:|:---: + * 0 | 0 | 0 + * 1 | 1 | -1 + * 2 | ^ | 0 + * 3 | ^ | 1 + * 4 | 2 | -2 + * 5 | ^ | -1 + * 6 | ^ | 0 + * 7 | ^ | 1 + * 8 | ^ | 2 + * + * @param bands Number of spherical harmonics bands. Must be 1, 2 or 3. + * @param sh Array containing the spherical harmonics coefficients. + * The size of the array must be \f$ bands^{2} \f$. + * (i.e. 1, 4 or 9 coefficients respectively). + * + * @return This Builder, for chaining calls. + */ + Builder& radiance(uint8_t bands, math::float3 const* sh) noexcept; + + /** + * Sets the irradiance as a cubemap. + * + * The irradiance can alternatively be specified as a cubemap instead of Spherical + * Harmonics coefficients. It may or may not be more efficient, depending on your + * hardware (essentially, it's trading ALU for bandwidth). + * + * @param cubemap Cubemap representing the Irradiance pre-convolved by + * \f$ \langle n \cdot l \rangle \f$. + * + * @return This Builder, for chaining calls. + * + * @note + * This irradiance cubemap can be generated with the **cmgen** tool. + * + * @see irradiance(uint8_t bands, math::float3 const* sh) + */ + Builder& irradiance(Texture const* cubemap) noexcept; + + /** + * (optional) Environment intensity. + * + * Because the environment is encoded usually relative to some reference, the + * range can be adjusted with this method. + * + * @param envIntensity Scale factor applied to the environment and irradiance such that + * the result is in lux, or lumen/m^2 (default = 30000) + * + * @return This Builder, for chaining calls. + */ + Builder& intensity(float envIntensity) noexcept; + + /** + * Specifies the rigid-body transformation to apply to the IBL. + * + * @param rotation 3x3 rotation matrix. Must be a rigid-body transform. + * + * @return This Builder, for chaining calls. + */ + Builder& rotation(math::mat3f const& rotation) noexcept; + + /** + * Creates the IndirectLight object and returns a pointer to it. + * + * @param engine Reference to the filament::Engine to associate this IndirectLight with. + * + * @return pointer to the newly created object or nullptr if exceptions are disabled and + * an error occurred. + * + * @exception utils::PostConditionPanic if a runtime error occurred, such as running out of + * memory or other resources. + * @exception utils::PreConditionPanic if a parameter to a builder function was invalid. + */ + IndirectLight* build(Engine& engine); + + private: + friend class FIndirectLight; + }; + + /** + * Sets the environment's intensity. + * + * Because the environment is encoded usually relative to some reference, the + * range can be adjusted with this method. + * + * @param intensity Scale factor applied to the environment and irradiance such that + * the result is in lux, or lumen/m^2 (default = 30000) + */ + void setIntensity(float intensity) noexcept; + + /** + * Returns the environment's intensity in lux, or lumen/m^2. + */ + float getIntensity() const noexcept; + + /** + * Sets the rigid-body transformation to apply to the IBL. + * + * @param rotation 3x3 rotation matrix. Must be a rigid-body transform. + */ + void setRotation(math::mat3f const& rotation) noexcept; + + /** + * Returns the rigid-body transformation applied to the IBL. + */ + const math::mat3f& getRotation() const noexcept; + + /** + * Returns the associated reflection map, or null if it does not exist. + */ + Texture const* getReflectionsTexture() const noexcept; + + /** + * Returns the associated irradiance map, or null if it does not exist. + */ + Texture const* getIrradianceTexture() const noexcept; + + /** + * Helper to estimate the direction of the dominant light in the environment represented by + * spherical harmonics. + * + * This assumes that there is only a single dominant light (such as the sun in outdoors + * environments), if it's not the case the direction returned will be an average of the + * various lights based on their intensity. + * + * If there are no clear dominant light, as is often the case with low dynamic range (LDR) + * environments, this method may return a wrong or unexpected direction. + * + * The dominant light direction can be used to set a directional light's direction, + * for instance to produce shadows that match the environment. + * + * @param sh 3-band spherical harmonics + * + * @return A unit vector representing the direction of the dominant light + * + * @see LightManager::Builder::direction() + * @see getColorEstimate() + */ + static math::float3 getDirectionEstimate(const math::float3 sh[9]) noexcept; + + /** + * Helper to estimate the color and relative intensity of the environment represented by + * spherical harmonics in a given direction. + * + * This can be used to set the color and intensity of a directional light. In this case + * make sure to multiply this relative intensity by the the intensity of this indirect light. + * + * @param sh 3-band spherical harmonics + * @param direction a unit vector representing the direction of the light to estimate the + * color of. Typically this the value returned by getDirectionEstimate(). + * + * @return A vector of 4 floats where the first 3 components represent the linear color and + * the 4th component represents the intensity of the dominant light + * + * @see LightManager::Builder::color() + * @see LightManager::Builder::intensity() + * @see getDirectionEstimate, getIntensity, setIntensity + */ + static math::float4 getColorEstimate(const math::float3 sh[9], math::float3 direction) noexcept; + + + /** @deprecated use static versions instead */ + UTILS_DEPRECATED + math::float3 getDirectionEstimate() const noexcept; + + /** @deprecated use static versions instead */ + UTILS_DEPRECATED + math::float4 getColorEstimate(math::float3 direction) const noexcept; +}; + +} // namespace filament + +#endif // TNT_FILAMENT_INDIRECTLIGHT_H diff --git a/macos/include/filament/InstanceBuffer.h b/macos/include/filament/InstanceBuffer.h new file mode 100644 index 00000000..d1ad29a9 --- /dev/null +++ b/macos/include/filament/InstanceBuffer.h @@ -0,0 +1,98 @@ +/* +* Copyright (C) 2023 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#ifndef TNT_FILAMENT_INSTANCEBUFFER_H +#define TNT_FILAMENT_INSTANCEBUFFER_H + +#include + +#include + +#include + +namespace filament { + +/** + * InstanceBuffer holds draw (GPU) instance transforms. These can be provided to a renderable to + * "offset" each draw instance. + * + * @see RenderableManager::Builder::instances(size_t, InstanceBuffer*) + */ +class UTILS_PUBLIC InstanceBuffer : public FilamentAPI { + struct BuilderDetails; + +public: + class Builder : public BuilderBase { + friend struct BuilderDetails; + + public: + + /** + * @param instanceCount the number of instances this InstanceBuffer will support, must be + * >= 1 and <= \c Engine::getMaxAutomaticInstances() + * @see Engine::getMaxAutomaticInstances + */ + Builder(size_t instanceCount) noexcept; + + Builder(Builder const& rhs) noexcept; + Builder(Builder&& rhs) noexcept; + ~Builder() noexcept; + Builder& operator=(Builder const& rhs) noexcept; + Builder& operator=(Builder&& rhs) noexcept; + + /** + * Provide an initial local transform for each instance. Each local transform is relative to + * the transform of the associated renderable. This forms a parent-child relationship + * between the renderable and its instances, so adjusting the renderable's transform will +- * affect all instances. + * + * The array of math::mat4f must have length instanceCount, provided when constructing this + * Builder. + * + * @param localTransforms an array of math::mat4f with length instanceCount, must remain + * valid until after build() is called + */ + Builder& localTransforms(math::mat4f const* localTransforms) noexcept; + + /** + * Creates the InstanceBuffer object and returns a pointer to it. + */ + InstanceBuffer* build(Engine& engine); + + private: + friend class FInstanceBuffer; + }; + + /** + * Returns the instance count specified when building this InstanceBuffer. + */ + size_t getInstanceCount() const noexcept; + + /** + * Sets the local transform for each instance. Each local transform is relative to the transform + * of the associated renderable. This forms a parent-child relationship between the renderable + * and its instances, so adjusting the renderable's transform will affect all instances. + * + * @param localTransforms an array of math::mat4f with length count, need not outlive this call + * @param count the number of local transforms + * @param offset index of the first instance to set local transforms + */ + void setLocalTransforms(math::mat4f const* localTransforms, size_t count, size_t offset = 0); +}; + +} // namespace filament + +#endif //TNT_FILAMENT_INSTANCEBUFFER_H diff --git a/macos/include/filament/LightManager.h b/macos/include/filament/LightManager.h new file mode 100644 index 00000000..b764fb6b --- /dev/null +++ b/macos/include/filament/LightManager.h @@ -0,0 +1,964 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_LIGHTMANAGER_H +#define TNT_FILAMENT_LIGHTMANAGER_H + +#include +#include + +#include +#include +#include + +#include + +namespace utils { + class Entity; +} // namespace utils + +namespace filament { + +class Engine; +class FEngine; +class FLightManager; + +/** + * LightManager allows to create a light source in the scene, such as a sun or street lights. + * + * At least one light must be added to a scene in order to see anything + * (unless the Material.Shading.UNLIT is used). + * + * + * Creation and destruction + * ======================== + * + * A Light component is created using the LightManager::Builder and destroyed by calling + * LightManager::destroy(utils::Entity). + * + * ~~~~~~~~~~~{.cpp} + * filament::Engine* engine = filament::Engine::create(); + * utils::Entity sun = utils::EntityManager.get().create(); + * + * filament::LightManager::Builder(Type::SUN) + * .castShadows(true) + * .build(*engine, sun); + * + * engine->getLightManager().destroy(sun); + * ~~~~~~~~~~~ + * + * + * Light types + * =========== + * + * Lights come in three flavors: + * - directional lights + * - point lights + * - spot lights + * + * + * Directional lights + * ------------------ + * + * Directional lights have a direction, but don't have a position. All light rays are + * parallel and come from infinitely far away and from everywhere. Typically a directional light + * is used to simulate the sun. + * + * Directional lights and spot lights are able to cast shadows. + * + * To create a directional light use Type.DIRECTIONAL or Type.SUN, both are similar, but the later + * also draws a sun's disk in the sky and its reflection on glossy objects. + * + * @warning Currently, only a single directional light is supported. If several directional lights + * are added to the scene, the dominant one will be used. + * + * @see Builder.direction(), Builder.sunAngularRadius() + * + * Point lights + * ------------ + * + * Unlike directional lights, point lights have a position but emit light in all directions. + * The intensity of the light diminishes with the inverse square of the distance to the light. + * Builder.falloff() controls distance beyond which the light has no more influence. + * + * A scene can have multiple point lights. + * + * @see Builder.position(), Builder.falloff() + * + * Spot lights + * ----------- + * + * Spot lights are similar to point lights but the light it emits is limited to a cone defined by + * Builder.spotLightCone() and the light's direction. + * + * A spot light is therefore defined by a position, a direction and inner and outer cones. The + * spot light's influence is limited to inside the outer cone. The inner cone defines the light's + * falloff attenuation. + * + * A physically correct spot light is a little difficult to use because changing the outer angle + * of the cone changes the illumination levels, as the same amount of light is spread over a + * changing volume. The coupling of illumination and the outer cone means that an artist cannot + * tweak the influence cone of a spot light without also changing the perceived illumination. + * It therefore makes sense to provide artists with a parameter to disable this coupling. This + * is the difference between Type.FOCUSED_SPOT and Type.SPOT. + * + * @see Builder.position(), Builder.direction(), Builder.falloff(), Builder.spotLightCone() + * + * Performance considerations + * ========================== + * + * Generally, adding lights to the scene hurts performance, however filament is designed to be + * able to handle hundreds of lights in a scene under certain conditions. Here are some tips + * to keep performances high. + * + * 1. Prefer spot lights to point lights and use the smallest outer cone angle possible. + * + * 2. Use the smallest possible falloff distance for point and spot lights. + * Performance is very sensitive to overlapping lights. The falloff distance essentially + * defines a sphere of influence for the light, so try to position point and spot lights + * such that they don't overlap too much. + * + * On the other hand, a scene can contain hundreds of non overlapping lights without + * incurring a significant overhead. + * + */ +class UTILS_PUBLIC LightManager : public FilamentAPI { + struct BuilderDetails; + +public: + using Instance = utils::EntityInstance; + + /** + * Returns the number of component in the LightManager, not that component are not + * guaranteed to be active. Use the EntityManager::isAlive() before use if needed. + * + * @return number of component in the LightManager + */ + size_t getComponentCount() const noexcept; + + /** + * Returns the list of Entity for all components. Use getComponentCount() to know the size + * of the list. + * @return a pointer to Entity + */ + utils::Entity const* getEntities() const noexcept; + + /** + * Returns whether a particular Entity is associated with a component of this LightManager + * @param e An Entity. + * @return true if this Entity has a component associated with this manager. + */ + bool hasComponent(utils::Entity e) const noexcept; + + /** + * Gets an Instance representing the Light component associated with the given Entity. + * @param e An Entity. + * @return An Instance object, which represents the Light component associated with the Entity e. + * @note Use Instance::isValid() to make sure the component exists. + * @see hasComponent() + */ + Instance getInstance(utils::Entity e) const noexcept; + + // destroys this component from the given entity + void destroy(utils::Entity e) noexcept; + + + //! Denotes the type of the light being created. + enum class Type : uint8_t { + SUN, //!< Directional light that also draws a sun's disk in the sky. + DIRECTIONAL, //!< Directional light, emits light in a given direction. + POINT, //!< Point light, emits light from a position, in all directions. + FOCUSED_SPOT, //!< Physically correct spot light. + SPOT, //!< Spot light with coupling of outer cone and illumination disabled. + }; + + /** + * Control the quality / performance of the shadow map associated to this light + */ + struct ShadowOptions { + /** Size of the shadow map in texels. Must be a power-of-two and larger or equal to 8. */ + uint32_t mapSize = 1024; + + /** + * Number of shadow cascades to use for this light. Must be between 1 and 4 (inclusive). + * A value greater than 1 turns on cascaded shadow mapping (CSM). + * Only applicable to Type.SUN or Type.DIRECTIONAL lights. + * + * When using shadow cascades, cascadeSplitPositions must also be set. + * + * @see ShadowOptions::cascadeSplitPositions + */ + uint8_t shadowCascades = 1; + + /** + * The split positions for shadow cascades. + * + * Cascaded shadow mapping (CSM) partitions the camera frustum into cascades. These values + * determine the planes along the camera's Z axis to split the frustum. The camera near + * plane is represented by 0.0f and the far plane represented by 1.0f. + * + * For example, if using 4 cascades, these values would set a uniform split scheme: + * { 0.25f, 0.50f, 0.75f } + * + * For N cascades, N - 1 split positions will be read from this array. + * + * Filament provides utility methods inside LightManager::ShadowCascades to help set these + * values. For example, to use a uniform split scheme: + * + * ~~~~~~~~~~~{.cpp} + * LightManager::ShadowCascades::computeUniformSplits(options.splitPositions, 4); + * ~~~~~~~~~~~ + * + * @see ShadowCascades::computeUniformSplits + * @see ShadowCascades::computeLogSplits + * @see ShadowCascades::computePracticalSplits + */ + float cascadeSplitPositions[3] = { 0.125f, 0.25f, 0.50f }; + + /** Constant bias in world units (e.g. meters) by which shadows are moved away from the + * light. 1mm by default. + * This is ignored when the View's ShadowType is set to VSM. + */ + float constantBias = 0.001f; + + /** Amount by which the maximum sampling error is scaled. The resulting value is used + * to move the shadow away from the fragment normal. Should be 1.0. + * This is ignored when the View's ShadowType is set to VSM. + */ + float normalBias = 1.0f; + + /** Distance from the camera after which shadows are clipped. This is used to clip + * shadows that are too far and wouldn't contribute to the scene much, improving + * performance and quality. This value is always positive. + * Use 0.0f to use the camera far distance. + */ + float shadowFar = 0.0f; + + /** Optimize the quality of shadows from this distance from the camera. Shadows will + * be rendered in front of this distance, but the quality may not be optimal. + * This value is always positive. Use 0.0f to use the camera near distance. + * The default of 1m works well with many scenes. The quality of shadows may drop + * rapidly when this value decreases. + */ + float shadowNearHint = 1.0f; + + /** Optimize the quality of shadows in front of this distance from the camera. Shadows + * will be rendered behind this distance, but the quality may not be optimal. + * This value is always positive. Use std::numerical_limits::infinity() to + * use the camera far distance. + */ + float shadowFarHint = 100.0f; + + /** + * Controls whether the shadow map should be optimized for resolution or stability. + * When set to true, all resolution enhancing features that can affect stability are + * disabling, resulting in significantly lower resolution shadows, albeit stable ones. + * + * Setting this flag to true always disables LiSPSM (see below). + * + * @see lispsm + */ + bool stable = false; + + /** + * LiSPSM, or light-space perspective shadow-mapping is a technique allowing to better + * optimize the use of the shadow-map texture. When enabled the effective resolution of + * shadows is greatly improved and yields result similar to using cascades without the + * extra cost. LiSPSM comes with some drawbacks however, in particular it is incompatible + * with blurring because it effectively affects the blur kernel size. + * + * Blurring is only an issue when using ShadowType::VSM with a large blur or with + * ShadowType::PCSS however. + * + * If these blurring artifacts become problematic, this flag can be used to disable LiSPSM. + * + * @see stable + */ + bool lispsm = true; + + /** + * Constant bias in depth-resolution units by which shadows are moved away from the + * light. The default value of 0.5 is used to round depth values up. + * Generally this value shouldn't be changed or at least be small and positive. + * This is ignored when the View's ShadowType is set to VSM. + */ + float polygonOffsetConstant = 0.5f; + + /** + * Bias based on the change in depth in depth-resolution units by which shadows are moved + * away from the light. The default value of 2.0 works well with SHADOW_SAMPLING_PCF_LOW. + * Generally this value is between 0.5 and the size in texel of the PCF filter. + * Setting this value correctly is essential for LISPSM shadow-maps. + * This is ignored when the View's ShadowType is set to VSM. + */ + float polygonOffsetSlope = 2.0f; + + /** + * Whether screen-space contact shadows are used. This applies regardless of whether a + * Renderable is a shadow caster. + * Screen-space contact shadows are typically useful in large scenes. + * (off by default) + */ + bool screenSpaceContactShadows = false; + + /** + * Number of ray-marching steps for screen-space contact shadows (8 by default). + * + * CAUTION: this parameter is ignored for all lights except the directional/sun light, + * all other lights use the same value set for the directional/sun light. + * + */ + uint8_t stepCount = 8; + + /** + * Maximum shadow-occluder distance for screen-space contact shadows (world units). + * (30 cm by default) + * + * CAUTION: this parameter is ignored for all lights except the directional/sun light, + * all other lights use the same value set for the directional/sun light. + * + */ + float maxShadowDistance = 0.3f; + + /** + * Options available when the View's ShadowType is set to VSM. + * + * @warning This API is still experimental and subject to change. + * @see View::setShadowType + */ + struct Vsm { + /** + * When elvsm is set to true, "Exponential Layered VSM without Layers" are used. It is + * an improvement to the default EVSM which suffers important light leaks. Enabling + * ELVSM for a single shadowmap doubles the memory usage of all shadow maps. + * ELVSM is mostly useful when large blurs are used. + */ + bool elvsm = false; + + /** + * Blur width for the VSM blur. Zero do disable. + * The maximum value is 125. + */ + float blurWidth = 0.0f; + } vsm; + + /** + * Light bulb radius used for soft shadows. Currently this is only used when DPCF or PCSS is + * enabled. (2cm by default). + */ + float shadowBulbRadius = 0.02f; + }; + + struct ShadowCascades { + /** + * Utility method to compute ShadowOptions::cascadeSplitPositions according to a uniform + * split scheme. + * + * @param splitPositions a float array of at least size (cascades - 1) to write the split + * positions into + * @param cascades the number of shadow cascades, at most 4 + */ + static void computeUniformSplits(float* splitPositions, uint8_t cascades); + + /** + * Utility method to compute ShadowOptions::cascadeSplitPositions according to a logarithmic + * split scheme. + * + * @param splitPositions a float array of at least size (cascades - 1) to write the split + * positions into + * @param cascades the number of shadow cascades, at most 4 + * @param near the camera near plane + * @param far the camera far plane + */ + static void computeLogSplits(float* splitPositions, uint8_t cascades, + float near, float far); + + /** + * Utility method to compute ShadowOptions::cascadeSplitPositions according to a practical + * split scheme. + * + * The practical split scheme uses uses a lambda value to interpolate between the logarithmic + * and uniform split schemes. Start with a lambda value of 0.5f and adjust for your scene. + * + * See: Zhang et al 2006, "Parallel-split shadow maps for large-scale virtual environments" + * + * @param splitPositions a float array of at least size (cascades - 1) to write the split + * positions into + * @param cascades the number of shadow cascades, at most 4 + * @param near the camera near plane + * @param far the camera far plane + * @param lambda a float in the range [0, 1] that interpolates between log and + * uniform split schemes + */ + static void computePracticalSplits(float* splitPositions, uint8_t cascades, + float near, float far, float lambda); + }; + + //! Use Builder to construct a Light object instance + class Builder : public BuilderBase { + friend struct BuilderDetails; + public: + /** + * Creates a light builder and set the light's #Type. + * + * @param type #Type of Light object to create. + */ + explicit Builder(Type type) noexcept; + Builder(Builder const& rhs) noexcept; + Builder(Builder&& rhs) noexcept; + ~Builder() noexcept; + Builder& operator=(Builder const& rhs) noexcept; + Builder& operator=(Builder&& rhs) noexcept; + + /** + * Enables or disables a light channel. Light channel 0 is enabled by default. + * + * @param channel Light channel to enable or disable, between 0 and 7. + * @param enable Whether to enable or disable the light channel. + * @return This Builder, for chaining calls. + */ + Builder& lightChannel(unsigned int channel, bool enable = true) noexcept; + + /** + * Whether this Light casts shadows (disabled by default) + * + * @param enable Enables or disables casting shadows from this Light. + * + * @return This Builder, for chaining calls. + */ + Builder& castShadows(bool enable) noexcept; + + /** + * Sets the shadow-map options for this light. + * + * @return This Builder, for chaining calls. + */ + Builder& shadowOptions(const ShadowOptions& options) noexcept; + + /** + * Whether this light casts light (enabled by default) + * + * @param enable Enables or disables lighting from this Light. + * + * @return This Builder, for chaining calls. + * + * @note + * In some situations it can be useful to have a light in the scene that doesn't + * actually emit light, but does cast shadows. + */ + Builder& castLight(bool enable) noexcept; + + /** + * Sets the initial position of the light in world space. + * + * @param position Light's position in world space. The default is at the origin. + * + * @return This Builder, for chaining calls. + * + * @note + * The Light's position is ignored for directional lights (Type.DIRECTIONAL or Type.SUN) + */ + Builder& position(const math::float3& position) noexcept; + + /** + * Sets the initial direction of a light in world space. + * + * @param direction Light's direction in world space. Should be a unit vector. + * The default is {0,-1,0}. + * + * @return This Builder, for chaining calls. + * + * @note + * The Light's direction is ignored for Type.POINT lights. + */ + Builder& direction(const math::float3& direction) noexcept; + + /** + * Sets the initial color of a light. + * + * @param color Color of the light specified in the linear sRGB color-space. + * The default is white {1,1,1}. + * + * @return This Builder, for chaining calls. + */ + Builder& color(const LinearColor& color) noexcept; + + /** + * Sets the initial intensity of a light. + * @param intensity This parameter depends on the Light.Type: + * - For directional lights, it specifies the illuminance in *lux* + * (or *lumen/m^2*). + * - For point lights and spot lights, it specifies the luminous power + * in *lumen*. + * + * @return This Builder, for chaining calls. + * + * For example, the sun's illuminance is about 100,000 lux. + * + * This method overrides any prior calls to intensity or intensityCandela. + * + */ + Builder& intensity(float intensity) noexcept; + + /** + * Sets the initial intensity of a spot or point light in candela. + * + * @param intensity Luminous intensity in *candela*. + * + * @return This Builder, for chaining calls. + * + * @note + * This method is equivalent to calling intensity(float intensity) for directional lights + * (Type.DIRECTIONAL or Type.SUN). + * + * This method overrides any prior calls to intensity or intensityCandela. + */ + Builder& intensityCandela(float intensity) noexcept; + + /** + * Sets the initial intensity of a light in watts. + * + * @param watts Energy consumed by a lightbulb. It is related to the energy produced + * and ultimately the brightness by the \p efficiency parameter. + * This value is often available on the packaging of commercial + * lightbulbs. + * + * @param efficiency Efficiency in percent. This depends on the type of lightbulb used. + * + * Lightbulb type | Efficiency + * ----------------:|-----------: + * Incandescent | 2.2% + * Halogen | 7.0% + * LED | 8.7% + * Fluorescent | 10.7% + * + * @return This Builder, for chaining calls. + * + * + * @note + * This call is equivalent to `Builder::intensity(efficiency * 683 * watts);` + * + * This method overrides any prior calls to intensity or intensityCandela. + */ + Builder& intensity(float watts, float efficiency) noexcept; + + /** + * Set the falloff distance for point lights and spot lights. + * + * At the falloff distance, the light has no more effect on objects. + * + * The falloff distance essentially defines a *sphere of influence* around the light, and + * therefore has an impact on performance. Larger falloffs might reduce performance + * significantly, especially when many lights are used. + * + * Try to avoid having a large number of light's spheres of influence overlap. + * + * @param radius Falloff distance in world units. Default is 1 meter. + * + * @return This Builder, for chaining calls. + * + * @note + * The Light's falloff is ignored for directional lights (Type.DIRECTIONAL or Type.SUN) + */ + Builder& falloff(float radius) noexcept; + + /** + * Defines a spot light'st angular falloff attenuation. + * + * A spot light is defined by a position, a direction and two cones, \p inner and \p outer. + * These two cones are used to define the angular falloff attenuation of the spot light + * and are defined by the angle from the center axis to where the falloff begins (i.e. + * cones are defined by their half-angle). + * + * Both inner and outer are silently clamped to a minimum value of 0.5 degrees + * (~0.00873 radians) to avoid floating-point precision issues during rendering. + * + * @param inner inner cone angle in *radians* between 0.00873 and \p outer + * @param outer outer cone angle in *radians* between 0.00873 inner and @f$ \pi/2 @f$ + * @return This Builder, for chaining calls. + * + * @note + * The spot light cone is ignored for directional and point lights. + * + * @see Type.SPOT, Type.FOCUSED_SPOT + */ + Builder& spotLightCone(float inner, float outer) noexcept; + + /** + * Defines the angular radius of the sun, in degrees, between 0.25° and 20.0° + * + * The Sun as seen from Earth has an angular size of 0.526° to 0.545° + * + * @param angularRadius sun's radius in degree. Default is 0.545°. + * + * @return This Builder, for chaining calls. + */ + Builder& sunAngularRadius(float angularRadius) noexcept; + + /** + * Defines the halo radius of the sun. The radius of the halo is defined as a + * multiplier of the sun angular radius. + * + * @param haloSize radius multiplier. Default is 10.0. + * + * @return This Builder, for chaining calls. + */ + Builder& sunHaloSize(float haloSize) noexcept; + + /** + * Defines the halo falloff of the sun. The falloff is a dimensionless number + * used as an exponent. + * + * @param haloFalloff halo falloff. Default is 80.0. + * + * @return This Builder, for chaining calls. + */ + Builder& sunHaloFalloff(float haloFalloff) noexcept; + + enum Result { Error = -1, Success = 0 }; + + /** + * Adds the Light component to an entity. + * + * @param engine Reference to the filament::Engine to associate this light with. + * @param entity Entity to add the light component to. + * @return Success if the component was created successfully, Error otherwise. + * + * If exceptions are disabled and an error occurs, this function is a no-op. + * Success can be checked by looking at the return value. + * + * If this component already exists on the given entity, it is first destroyed as if + * destroy(utils::Entity e) was called. + * + * @warning + * Currently, only 2048 lights can be created on a given Engine. + * + * @exception utils::PostConditionPanic if a runtime error occurred, such as running out of + * memory or other resources. + * @exception utils::PreConditionPanic if a parameter to a builder function was invalid. + */ + Result build(Engine& engine, utils::Entity entity); + + private: + friend class FEngine; + friend class FLightManager; + }; + + static constexpr float EFFICIENCY_INCANDESCENT = 0.0220f; //!< Typical efficiency of an incandescent light bulb (2.2%) + static constexpr float EFFICIENCY_HALOGEN = 0.0707f; //!< Typical efficiency of an halogen light bulb (7.0%) + static constexpr float EFFICIENCY_FLUORESCENT = 0.0878f; //!< Typical efficiency of a fluorescent light bulb (8.7%) + static constexpr float EFFICIENCY_LED = 0.1171f; //!< Typical efficiency of a LED light bulb (11.7%) + + Type getType(Instance i) const noexcept; + + /** + * Helper function that returns if a light is a directional light + * + * @param i Instance of the component obtained from getInstance(). + * @return true is this light is a type of directional light + */ + inline bool isDirectional(Instance i) const noexcept { + Type type = getType(i); + return type == Type::DIRECTIONAL || type == Type::SUN; + } + + /** + * Helper function that returns if a light is a point light + * + * @param i Instance of the component obtained from getInstance(). + * @return true is this light is a type of point light + */ + inline bool isPointLight(Instance i) const noexcept { + return getType(i) == Type::POINT; + } + + /** + * Helper function that returns if a light is a spot light + * + * @param i Instance of the component obtained from getInstance(). + * @return true is this light is a type of spot light + */ + inline bool isSpotLight(Instance i) const noexcept { + Type type = getType(i); + return type == Type::SPOT || type == Type::FOCUSED_SPOT; + } + + /** + * Enables or disables a light channel. Light channel 0 is enabled by default. + * @param channel light channel to enable or disable, between 0 and 7. + * @param enable whether to enable (true) or disable (false) the specified light channel. + */ + void setLightChannel(Instance i, unsigned int channel, bool enable = true) noexcept; + + /** + * Returns whether a light channel is enabled on a specified light. + * @param i Instance of the component obtained from getInstance(). + * @param channel Light channel to query + * @return true if the light channel is enabled, false otherwise + */ + bool getLightChannel(Instance i, unsigned int channel) const noexcept; + + /** + * Dynamically updates the light's position. + * + * @param i Instance of the component obtained from getInstance(). + * @param position Light's position in world space. The default is at the origin. + * + * @see Builder.position() + */ + void setPosition(Instance i, const math::float3& position) noexcept; + + //! returns the light's position in world space + const math::float3& getPosition(Instance i) const noexcept; + + /** + * Dynamically updates the light's direction + * + * @param i Instance of the component obtained from getInstance(). + * @param direction Light's direction in world space. Should be a unit vector. + * The default is {0,-1,0}. + * + * @see Builder.direction() + */ + void setDirection(Instance i, const math::float3& direction) noexcept; + + //! returns the light's direction in world space + const math::float3& getDirection(Instance i) const noexcept; + + /** + * Dynamically updates the light's hue as linear sRGB + * + * @param i Instance of the component obtained from getInstance(). + * @param color Color of the light specified in the linear sRGB color-space. + * The default is white {1,1,1}. + * + * @see Builder.color(), getInstance() + */ + void setColor(Instance i, const LinearColor& color) noexcept; + + /** + * @param i Instance of the component obtained from getInstance(). + * @return the light's color in linear sRGB + */ + const math::float3& getColor(Instance i) const noexcept; + + /** + * Dynamically updates the light's intensity. The intensity can be negative. + * + * @param i Instance of the component obtained from getInstance(). + * @param intensity This parameter depends on the Light.Type: + * - For directional lights, it specifies the illuminance in *lux* + * (or *lumen/m^2*). + * - For point lights and spot lights, it specifies the luminous power + * in *lumen*. + * + * @see Builder.intensity() + */ + void setIntensity(Instance i, float intensity) noexcept; + + /** + * Dynamically updates the light's intensity. The intensity can be negative. + * + * @param i Instance of the component obtained from getInstance(). + * @param watts Energy consumed by a lightbulb. It is related to the energy produced + * and ultimately the brightness by the \p efficiency parameter. + * This value is often available on the packaging of commercial + * lightbulbs. + * @param efficiency Efficiency in percent. This depends on the type of lightbulb used. + * + * Lightbulb type | Efficiency + * ----------------:|-----------: + * Incandescent | 2.2% + * Halogen | 7.0% + * LED | 8.7% + * Fluorescent | 10.7% + * + * @see Builder.intensity(float watts, float efficiency) + */ + void setIntensity(Instance i, float watts, float efficiency) noexcept { + setIntensity(i, watts * 683.0f * efficiency); + } + + /** + * Dynamically updates the light's intensity in candela. The intensity can be negative. + * + * @param i Instance of the component obtained from getInstance(). + * @param intensity Luminous intensity in *candela*. + * + * @note + * This method is equivalent to calling setIntensity(float intensity) for directional lights + * (Type.DIRECTIONAL or Type.SUN). + * + * @see Builder.intensityCandela(float intensity) + */ + void setIntensityCandela(Instance i, float intensity) noexcept; + + /** + * returns the light's luminous intensity in candela. + * + * @param i Instance of the component obtained from getInstance(). + * + * @note for Type.FOCUSED_SPOT lights, the returned value depends on the \p outer cone angle. + * + * @return luminous intensity in candela. + */ + float getIntensity(Instance i) const noexcept; + + /** + * Set the falloff distance for point lights and spot lights. + * + * @param i Instance of the component obtained from getInstance(). + * @param radius falloff distance in world units. Default is 1 meter. + * + * @see Builder.falloff() + */ + void setFalloff(Instance i, float radius) noexcept; + + /** + * returns the falloff distance of this light. + * @param i Instance of the component obtained from getInstance(). + * @return the falloff distance of this light. + */ + float getFalloff(Instance i) const noexcept; + + /** + * Dynamically updates a spot light's cone as angles + * + * @param i Instance of the component obtained from getInstance(). + * @param inner inner cone angle in *radians* between 0.00873 and outer + * @param outer outer cone angle in *radians* between 0.00873 and pi/2 + * + * @see Builder.spotLightCone() + */ + void setSpotLightCone(Instance i, float inner, float outer) noexcept; + + /** + * returns the outer cone angle in *radians* between inner and pi/2. + * @param i Instance of the component obtained from getInstance(). + * @return the outer cone angle of this light. + */ + float getSpotLightOuterCone(Instance i) const noexcept; + + /** + * returns the inner cone angle in *radians* between 0 and pi/2. + * + * The value is recomputed from the initial values, thus is not precisely + * the same as the one passed to setSpotLightCone() or Builder.spotLightCone(). + * + * @param i Instance of the component obtained from getInstance(). + * @return the inner cone angle of this light. + */ + float getSpotLightInnerCone(Instance i) const noexcept; + + /** + * Dynamically updates the angular radius of a Type.SUN light + * + * The Sun as seen from Earth has an angular size of 0.526° to 0.545° + * + * @param i Instance of the component obtained from getInstance(). + * @param angularRadius sun's radius in degrees. Default is 0.545°. + */ + void setSunAngularRadius(Instance i, float angularRadius) noexcept; + + /** + * returns the angular radius if the sun in degrees. + * @param i Instance of the component obtained from getInstance(). + * @return the angular radius if the sun in degrees. + */ + float getSunAngularRadius(Instance i) const noexcept; + + /** + * Dynamically updates the halo radius of a Type.SUN light. The radius + * of the halo is defined as a multiplier of the sun angular radius. + * + * @param i Instance of the component obtained from getInstance(). + * @param haloSize radius multiplier. Default is 10.0. + */ + void setSunHaloSize(Instance i, float haloSize) noexcept; + + /** + * returns the halo size of a Type.SUN light as a multiplier of the + * sun angular radius. + * @param i Instance of the component obtained from getInstance(). + * @return the halo size + */ + float getSunHaloSize(Instance i) const noexcept; + + /** + * Dynamically updates the halo falloff of a Type.SUN light. The falloff + * is a dimensionless number used as an exponent. + * + * @param i Instance of the component obtained from getInstance(). + * @param haloFalloff halo falloff. Default is 80.0. + */ + void setSunHaloFalloff(Instance i, float haloFalloff) noexcept; + + /** + * returns the halo falloff of a Type.SUN light as a dimensionless value. + * @param i Instance of the component obtained from getInstance(). + * @return the halo falloff + */ + float getSunHaloFalloff(Instance i) const noexcept; + + /** + * returns the shadow-map options for a given light + * @param i Instance of the component obtained from getInstance(). + * @return A ShadowOption structure + */ + ShadowOptions const& getShadowOptions(Instance i) const noexcept; + + /** + * sets the shadow-map options for a given light + * @param i Instance of the component obtained from getInstance(). + * @param options A ShadowOption structure + */ + void setShadowOptions(Instance i, ShadowOptions const& options) noexcept; + + /** + * Whether this Light casts shadows (disabled by default) + * + * @param i Instance of the component obtained from getInstance(). + * @param shadowCaster Enables or disables casting shadows from this Light. + * + * @warning + * - Only a Type.DIRECTIONAL, Type.SUN, Type.SPOT, or Type.FOCUSED_SPOT light can cast shadows + */ + void setShadowCaster(Instance i, bool shadowCaster) noexcept; + + /** + * returns whether this light casts shadows. + * @param i Instance of the component obtained from getInstance(). + */ + bool isShadowCaster(Instance i) const noexcept; + + /** + * Helper to process all components with a given function + * @tparam F a void(Entity entity, Instance instance) + * @param func a function of type F + */ + template + void forEachComponent(F func) noexcept { + utils::Entity const* const pEntity = getEntities(); + for (size_t i = 0, c = getComponentCount(); i < c; i++) { + // Instance 0 is the invalid instance + func(pEntity[i], Instance(i + 1)); + } + } +}; + +} // namespace filament + +#endif // TNT_FILAMENT_LIGHTMANAGER_H diff --git a/macos/include/filament/Material.h b/macos/include/filament/Material.h new file mode 100644 index 00000000..06988983 --- /dev/null +++ b/macos/include/filament/Material.h @@ -0,0 +1,374 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_MATERIAL_H +#define TNT_FILAMENT_MATERIAL_H + +#include +#include +#include +#include + +#include +#include + +#include +#include + +#include + +#include + +namespace utils { + class CString; +} // namespace utils + +namespace filament { + +class Texture; +class TextureSampler; + +class FEngine; +class FMaterial; + +class Engine; + +class UTILS_PUBLIC Material : public FilamentAPI { + struct BuilderDetails; + +public: + using BlendingMode = BlendingMode; + using Shading = Shading; + using Interpolation = Interpolation; + using VertexDomain = VertexDomain; + using TransparencyMode = TransparencyMode; + + using ParameterType = backend::UniformType; + using Precision = backend::Precision; + using SamplerType = backend::SamplerType; + using SamplerFormat = backend::SamplerFormat; + using CullingMode = backend::CullingMode; + using ShaderModel = backend::ShaderModel; + using SubpassType = backend::SubpassType; + + /** + * Holds information about a material parameter. + */ + struct ParameterInfo { + //! Name of the parameter. + const char* name; + //! Whether the parameter is a sampler (texture). + bool isSampler; + //! Whether the parameter is a subpass type. + bool isSubpass; + union { + //! Type of the parameter if the parameter is not a sampler. + ParameterType type; + //! Type of the parameter if the parameter is a sampler. + SamplerType samplerType; + //! Type of the parameter if the parameter is a subpass. + SubpassType subpassType; + }; + //! Size of the parameter when the parameter is an array. + uint32_t count; + //! Requested precision of the parameter. + Precision precision; + }; + + class Builder : public BuilderBase { + friend struct BuilderDetails; + public: + Builder() noexcept; + Builder(Builder const& rhs) noexcept; + Builder(Builder&& rhs) noexcept; + ~Builder() noexcept; + Builder& operator=(Builder const& rhs) noexcept; + Builder& operator=(Builder&& rhs) noexcept; + + /** + * Specifies the material data. The material data is a binary blob produced by + * libfilamat or by matc. + * + * @param payload Pointer to the material data, must stay valid until build() is called. + * @param size Size of the material data pointed to by "payload" in bytes. + */ + Builder& package(const void* payload, size_t size); + + template + using is_supported_constant_parameter_t = typename std::enable_if< + std::is_same::value || + std::is_same::value || + std::is_same::value>::type; + + /** + * Specialize a constant parameter specified in the material definition with a concrete + * value for this material. Once build() is called, this constant cannot be changed. + * Will throw an exception if the name does not match a constant specified in the + * material definition or if the type provided does not match. + * + * @tparam T The type of constant parameter, either int32_t, float, or bool. + * @param name The name of the constant parameter specified in the material definition, such + * as "myConstant". + * @param nameLength Length in `char` of the name parameter. + * @param value The value to use for the constant parameter, must match the type specified + * in the material definition. + */ + template> + Builder& constant(const char* name, size_t nameLength, T value); + + /** inline helper to provide the constant name as a null-terminated C string */ + template> + inline Builder& constant(const char* name, T value) { + return constant(name, strlen(name), value); + } + + /** + * Creates the Material object and returns a pointer to it. + * + * @param engine Reference to the filament::Engine to associate this Material with. + * + * @return pointer to the newly created object or nullptr if exceptions are disabled and + * an error occurred. + * + * @exception utils::PostConditionPanic if a runtime error occurred, such as running out of + * memory or other resources. + * @exception utils::PreConditionPanic if a parameter to a builder function was invalid. + */ + Material* build(Engine& engine); + private: + friend class FMaterial; + }; + + using CompilerPriorityQueue = backend:: CompilerPriorityQueue; + + /** + * Asynchronously ensures that a subset of this Material's variants are compiled. After issuing + * several Material::compile() calls in a row, it is recommended to call Engine::flush() + * such that the backend can start the compilation work as soon as possible. + * The provided callback is guaranteed to be called on the main thread after all specified + * variants of the material are compiled. This can take hundreds of milliseconds. + * + * If all the material's variants are already compiled, the callback will be scheduled as + * soon as possible, but this might take a few dozen millisecond, corresponding to how + * many previous frames are enqueued in the backend. This also varies by backend. Therefore, + * it is recommended to only call this method once per material shortly after creation. + * + * If the same variant is scheduled for compilation multiple times, the first scheduling + * takes precedence; later scheduling are ignored. + * + * caveat: A consequence is that if a variant is scheduled on the low priority queue and later + * scheduled again on the high priority queue, the later scheduling is ignored. + * Therefore, the second callback could be called before the variant is compiled. + * However, the first callback, if specified, will trigger as expected. + * + * The callback is guaranteed to be called. If the engine is destroyed while some material + * variants are still compiling or in the queue, these will be discarded and the corresponding + * callback will be called. In that case however the Material pointer passed to the callback + * is guaranteed to be invalid (either because it's been destroyed by the user already, or, + * because it's been cleaned-up by the Engine). + * + * @param priority Which priority queue to use, LOW or HIGH. + * @param variants Variants to include to the compile command. + * @param handler Handler to dispatch the callback or nullptr for the default handler + * @param callback callback called on the main thread when the compilation is done on + * by backend. + */ + void compile(CompilerPriorityQueue priority, + UserVariantFilterMask variants, + backend::CallbackHandler* handler = nullptr, + utils::Invocable&& callback = {}) noexcept; + + inline void compile(CompilerPriorityQueue priority, + UserVariantFilterBit variants, + backend::CallbackHandler* handler = nullptr, + utils::Invocable&& callback = {}) noexcept { + compile(priority, UserVariantFilterMask(variants), handler, + std::forward>(callback)); + } + + inline void compile(CompilerPriorityQueue priority, + backend::CallbackHandler* handler = nullptr, + utils::Invocable&& callback = {}) noexcept { + compile(priority, UserVariantFilterBit::ALL, handler, + std::forward>(callback)); + } + + /** + * Creates a new instance of this material. Material instances should be freed using + * Engine::destroy(const MaterialInstance*). + * + * @param name Optional name to associate with the given material instance. If this is null, + * then the instance inherits the material's name. + * + * @return A pointer to the new instance. + */ + MaterialInstance* createInstance(const char* name = nullptr) const noexcept; + + //! Returns the name of this material as a null-terminated string. + const char* getName() const noexcept; + + //! Returns the shading model of this material. + Shading getShading() const noexcept; + + //! Returns the interpolation mode of this material. This affects how variables are interpolated. + Interpolation getInterpolation() const noexcept; + + //! Returns the blending mode of this material. + BlendingMode getBlendingMode() const noexcept; + + //! Returns the vertex domain of this material. + VertexDomain getVertexDomain() const noexcept; + + //! Returns the material domain of this material. + //! The material domain determines how the material is used. + MaterialDomain getMaterialDomain() const noexcept; + + //! Returns the default culling mode of this material. + CullingMode getCullingMode() const noexcept; + + //! Returns the transparency mode of this material. + //! This value only makes sense when the blending mode is transparent or fade. + TransparencyMode getTransparencyMode() const noexcept; + + //! Indicates whether instances of this material will, by default, write to the color buffer. + bool isColorWriteEnabled() const noexcept; + + //! Indicates whether instances of this material will, by default, write to the depth buffer. + bool isDepthWriteEnabled() const noexcept; + + //! Indicates whether instances of this material will, by default, use depth testing. + bool isDepthCullingEnabled() const noexcept; + + //! Indicates whether this material is double-sided. + bool isDoubleSided() const noexcept; + + //! Indicates whether this material uses alpha to coverage. + bool isAlphaToCoverageEnabled() const noexcept; + + //! Returns the alpha mask threshold used when the blending mode is set to masked. + float getMaskThreshold() const noexcept; + + //! Indicates whether this material uses the shadowing factor as a color multiplier. + //! This values only makes sense when the shading mode is unlit. + bool hasShadowMultiplier() const noexcept; + + //! Indicates whether this material has specular anti-aliasing enabled + bool hasSpecularAntiAliasing() const noexcept; + + //! Returns the screen-space variance for specular-antialiasing, this value is between 0 and 1. + float getSpecularAntiAliasingVariance() const noexcept; + + //! Returns the clamping threshold for specular-antialiasing, this value is between 0 and 1. + float getSpecularAntiAliasingThreshold() const noexcept; + + //! Returns the list of vertex attributes required by this material. + AttributeBitset getRequiredAttributes() const noexcept; + + //! Returns the refraction mode used by this material. + RefractionMode getRefractionMode() const noexcept; + + //! Return the refraction type used by this material. + RefractionType getRefractionType() const noexcept; + + //! Returns the reflection mode used by this material. + ReflectionMode getReflectionMode() const noexcept; + + /** + * Returns the number of parameters declared by this material. + * The returned value can be 0. + */ + size_t getParameterCount() const noexcept; + + /** + * Gets information about this material's parameters. + * + * @param parameters A pointer to a list of ParameterInfo. + * The list must be at least "count" large + * @param count The number of parameters to retrieve. Must be >= 0 and can be > count. + * + * @return The number of parameters written to the parameters pointer. + */ + size_t getParameters(ParameterInfo* parameters, size_t count) const noexcept; + + //! Indicates whether a parameter of the given name exists on this material. + bool hasParameter(const char* name) const noexcept; + + //! Indicates whether an existing parameter is a sampler or not. + bool isSampler(const char* name) const noexcept; + + /** + * Sets the value of the given parameter on this material's default instance. + * + * @param name The name of the material parameter + * @param value The value of the material parameter + * + * @see getDefaultInstance() + */ + template + void setDefaultParameter(const char* name, T value) noexcept { + getDefaultInstance()->setParameter(name, value); + } + + /** + * Sets a texture and sampler parameters on this material's default instance. + * + * @param name The name of the material texture parameter + * @param texture The texture to set as parameter + * @param sampler The sampler to be used with this texture + * + * @see getDefaultInstance() + */ + void setDefaultParameter(const char* name, Texture const* texture, + TextureSampler const& sampler) noexcept { + getDefaultInstance()->setParameter(name, texture, sampler); + } + + /** + * Sets the color of the given parameter on this material's default instance. + * + * @param name The name of the material color parameter + * @param type Whether the color is specified in the linear or sRGB space + * @param color The color as a floating point red, green, blue tuple + * + * @see getDefaultInstance() + */ + void setDefaultParameter(const char* name, RgbType type, math::float3 color) noexcept { + getDefaultInstance()->setParameter(name, type, color); + } + + /** + * Sets the color of the given parameter on this material's default instance. + * + * @param name The name of the material color parameter + * @param type Whether the color is specified in the linear or sRGB space + * @param color The color as a floating point red, green, blue, alpha tuple + * + * @see getDefaultInstance() + */ + void setDefaultParameter(const char* name, RgbaType type, math::float4 color) noexcept { + getDefaultInstance()->setParameter(name, type, color); + } + + //! Returns this material's default instance. + MaterialInstance* getDefaultInstance() noexcept; + + //! Returns this material's default instance. + MaterialInstance const* getDefaultInstance() const noexcept; +}; + +} // namespace filament + +#endif // TNT_FILAMENT_MATERIAL_H diff --git a/macos/include/filament/MaterialChunkType.h b/macos/include/filament/MaterialChunkType.h new file mode 100644 index 00000000..9e115645 --- /dev/null +++ b/macos/include/filament/MaterialChunkType.h @@ -0,0 +1,97 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMAT_MATERIAL_CHUNK_TYPES_H +#define TNT_FILAMAT_MATERIAL_CHUNK_TYPES_H + +#include + +#include + +namespace filamat { + +// Pack an eight character string into a 64 bit integer. +constexpr inline uint64_t charTo64bitNum(const char str[9]) noexcept { + return + ( (static_cast(str[0]) << 56)) + | ((static_cast(str[1]) << 48) & 0x00FF000000000000U) + | ((static_cast(str[2]) << 40) & 0x0000FF0000000000U) + | ((static_cast(str[3]) << 32) & 0x000000FF00000000U) + | ((static_cast(str[4]) << 24) & 0x00000000FF000000U) + | ((static_cast(str[5]) << 16) & 0x0000000000FF0000U) + | ((static_cast(str[6]) << 8) & 0x000000000000FF00U) + | ( static_cast(str[7]) & 0x00000000000000FFU); +} + +enum UTILS_PUBLIC ChunkType : uint64_t { + Unknown = charTo64bitNum("UNKNOWN "), + MaterialUib = charTo64bitNum("MAT_UIB "), + MaterialSib = charTo64bitNum("MAT_SIB "), + MaterialSubpass = charTo64bitNum("MAT_SUB "), + MaterialGlsl = charTo64bitNum("MAT_GLSL"), + MaterialSpirv = charTo64bitNum("MAT_SPIR"), + MaterialMetal = charTo64bitNum("MAT_METL"), + MaterialShaderModels = charTo64bitNum("MAT_SMDL"), + MaterialSamplerBindings = charTo64bitNum("MAT_SAMP"), + MaterialUniformBindings = charTo64bitNum("MAT_UNIF"), + MaterialBindingUniformInfo = charTo64bitNum("MAT_UFRM"), + MaterialAttributeInfo = charTo64bitNum("MAT_ATTR"), + MaterialProperties = charTo64bitNum("MAT_PROP"), + MaterialConstants = charTo64bitNum("MAT_CONS"), + + MaterialName = charTo64bitNum("MAT_NAME"), + MaterialVersion = charTo64bitNum("MAT_VERS"), + MaterialCacheId = charTo64bitNum("MAT_UUID"), + MaterialFeatureLevel = charTo64bitNum("MAT_FEAT"), + MaterialShading = charTo64bitNum("MAT_SHAD"), + MaterialBlendingMode = charTo64bitNum("MAT_BLEN"), + MaterialTransparencyMode = charTo64bitNum("MAT_TRMD"), + MaterialMaskThreshold = charTo64bitNum("MAT_THRS"), + MaterialShadowMultiplier = charTo64bitNum("MAT_SHML"), + MaterialSpecularAntiAliasing = charTo64bitNum("MAT_SPAA"), + MaterialSpecularAntiAliasingVariance = charTo64bitNum("MAT_SVAR"), + MaterialSpecularAntiAliasingThreshold = charTo64bitNum("MAT_STHR"), + MaterialClearCoatIorChange = charTo64bitNum("MAT_CIOR"), + MaterialDomain = charTo64bitNum("MAT_DOMN"), + MaterialRefraction = charTo64bitNum("MAT_REFM"), + MaterialRefractionType = charTo64bitNum("MAT_REFT"), + MaterialReflectionMode = charTo64bitNum("MAT_REFL"), + + MaterialRequiredAttributes = charTo64bitNum("MAT_REQA"), + MaterialDoubleSidedSet = charTo64bitNum("MAT_DOSS"), + MaterialDoubleSided = charTo64bitNum("MAT_DOSI"), + + MaterialColorWrite = charTo64bitNum("MAT_CWRIT"), + MaterialDepthWriteSet = charTo64bitNum("MAT_DEWS"), + MaterialDepthWrite = charTo64bitNum("MAT_DWRIT"), + MaterialDepthTest = charTo64bitNum("MAT_DTEST"), + MaterialInstanced = charTo64bitNum("MAT_INSTA"), + MaterialCullingMode = charTo64bitNum("MAT_CUMO"), + MaterialAlphaToCoverageSet = charTo64bitNum("MAT_A2CS"), + MaterialAlphaToCoverage = charTo64bitNum("MAT_A2CO"), + + MaterialHasCustomDepthShader =charTo64bitNum("MAT_CSDP"), + + MaterialVertexDomain = charTo64bitNum("MAT_VEDO"), + MaterialInterpolation = charTo64bitNum("MAT_INTR"), + + DictionaryText = charTo64bitNum("DIC_TEXT"), + DictionarySpirv = charTo64bitNum("DIC_SPIR"), +}; + +} // namespace filamat + +#endif // TNT_FILAMAT_MATERIAL_CHUNK_TYPES_H diff --git a/macos/include/filament/MaterialEnums.h b/macos/include/filament/MaterialEnums.h new file mode 100644 index 00000000..3106cbfb --- /dev/null +++ b/macos/include/filament/MaterialEnums.h @@ -0,0 +1,254 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_MATERIAL_ENUM_H +#define TNT_FILAMENT_MATERIAL_ENUM_H + +#include +#include + +#include +#include + +namespace filament { + +// update this when a new version of filament wouldn't work with older materials +static constexpr size_t MATERIAL_VERSION = 41; + +/** + * Supported shading models + */ +enum class Shading : uint8_t { + UNLIT, //!< no lighting applied, emissive possible + LIT, //!< default, standard lighting + SUBSURFACE, //!< subsurface lighting model + CLOTH, //!< cloth lighting model + SPECULAR_GLOSSINESS, //!< legacy lighting model +}; + +/** + * Attribute interpolation types in the fragment shader + */ +enum class Interpolation : uint8_t { + SMOOTH, //!< default, smooth interpolation + FLAT //!< flat interpolation +}; + +/** + * Shader quality, affect some global quality parameters + */ +enum class ShaderQuality : int8_t { + DEFAULT = -1, // LOW on mobile, HIGH on desktop + LOW = 0, // enable optimizations that can slightly affect correctness + NORMAL = 1, // normal quality, correctness honored + HIGH = 2 // higher quality (e.g. better upscaling, etc...) +}; + +/** + * Supported blending modes + */ +enum class BlendingMode : uint8_t { + //! material is opaque + OPAQUE, + //! material is transparent and color is alpha-pre-multiplied, affects diffuse lighting only + TRANSPARENT, + //! material is additive (e.g.: hologram) + ADD, + //! material is masked (i.e. alpha tested) + MASKED, + /** + * material is transparent and color is alpha-pre-multiplied, affects specular lighting + * when adding more entries, change the size of FRenderer::CommandKey::blending + */ + FADE, + //! material darkens what's behind it + MULTIPLY, + //! material brightens what's behind it + SCREEN, +}; + +/** + * How transparent objects are handled + */ +enum class TransparencyMode : uint8_t { + //! the transparent object is drawn honoring the raster state + DEFAULT, + /** + * the transparent object is first drawn in the depth buffer, + * then in the color buffer, honoring the culling mode, but ignoring the depth test function + */ + TWO_PASSES_ONE_SIDE, + + /** + * the transparent object is drawn twice in the color buffer, + * first with back faces only, then with front faces; the culling + * mode is ignored. Can be combined with two-sided lighting + */ + TWO_PASSES_TWO_SIDES +}; + +/** + * Supported types of vertex domains. + */ +enum class VertexDomain : uint8_t { + OBJECT, //!< vertices are in object space, default + WORLD, //!< vertices are in world space + VIEW, //!< vertices are in view space + DEVICE //!< vertices are in normalized device space + // when adding more entries, make sure to update VERTEX_DOMAIN_COUNT +}; + +/** + * Vertex attribute types + */ +enum VertexAttribute : uint8_t { + // Update hasIntegerTarget() in VertexBuffer when adding an attribute that will + // be read as integers in the shaders + + POSITION = 0, //!< XYZ position (float3) + TANGENTS = 1, //!< tangent, bitangent and normal, encoded as a quaternion (float4) + COLOR = 2, //!< vertex color (float4) + UV0 = 3, //!< texture coordinates (float2) + UV1 = 4, //!< texture coordinates (float2) + BONE_INDICES = 5, //!< indices of 4 bones, as unsigned integers (uvec4) + BONE_WEIGHTS = 6, //!< weights of the 4 bones (normalized float4) + // -- we have 1 unused slot here -- + CUSTOM0 = 8, + CUSTOM1 = 9, + CUSTOM2 = 10, + CUSTOM3 = 11, + CUSTOM4 = 12, + CUSTOM5 = 13, + CUSTOM6 = 14, + CUSTOM7 = 15, + + // Aliases for legacy vertex morphing. + // See RenderableManager::Builder::morphing(). + MORPH_POSITION_0 = CUSTOM0, + MORPH_POSITION_1 = CUSTOM1, + MORPH_POSITION_2 = CUSTOM2, + MORPH_POSITION_3 = CUSTOM3, + MORPH_TANGENTS_0 = CUSTOM4, + MORPH_TANGENTS_1 = CUSTOM5, + MORPH_TANGENTS_2 = CUSTOM6, + MORPH_TANGENTS_3 = CUSTOM7, + + // this is limited by driver::MAX_VERTEX_ATTRIBUTE_COUNT +}; + +static constexpr size_t MAX_LEGACY_MORPH_TARGETS = 4; +static constexpr size_t MAX_MORPH_TARGETS = 256; // this is limited by filament::CONFIG_MAX_MORPH_TARGET_COUNT +static constexpr size_t MAX_CUSTOM_ATTRIBUTES = 8; + +/** + * Material domains + */ +enum class MaterialDomain : uint8_t { + SURFACE = 0, //!< shaders applied to renderables + POST_PROCESS = 1, //!< shaders applied to rendered buffers + COMPUTE = 2, //!< compute shader +}; + +/** + * Specular occlusion + */ +enum class SpecularAmbientOcclusion : uint8_t { + NONE = 0, //!< no specular occlusion + SIMPLE = 1, //!< simple specular occlusion + BENT_NORMALS = 2, //!< more accurate specular occlusion, requires bent normals +}; + +/** + * Refraction + */ +enum class RefractionMode : uint8_t { + NONE = 0, //!< no refraction + CUBEMAP = 1, //!< refracted rays go to the ibl cubemap + SCREEN_SPACE = 2, //!< refracted rays go to screen space +}; + +/** + * Refraction type + */ +enum class RefractionType : uint8_t { + SOLID = 0, //!< refraction through solid objects (e.g. a sphere) + THIN = 1, //!< refraction through thin objects (e.g. window) +}; + +/** + * Reflection mode + */ +enum class ReflectionMode : uint8_t { + DEFAULT = 0, //! reflections sample from the scene's IBL only + SCREEN_SPACE = 1, //! reflections sample from screen space, and fallback to the scene's IBL +}; + +// can't really use std::underlying_type::type because the driver takes a uint32_t +using AttributeBitset = utils::bitset32; + +static constexpr size_t MATERIAL_PROPERTIES_COUNT = 26; +enum class Property : uint8_t { + BASE_COLOR, //!< float4, all shading models + ROUGHNESS, //!< float, lit shading models only + METALLIC, //!< float, all shading models, except unlit and cloth + REFLECTANCE, //!< float, all shading models, except unlit and cloth + AMBIENT_OCCLUSION, //!< float, lit shading models only, except subsurface and cloth + CLEAR_COAT, //!< float, lit shading models only, except subsurface and cloth + CLEAR_COAT_ROUGHNESS, //!< float, lit shading models only, except subsurface and cloth + CLEAR_COAT_NORMAL, //!< float, lit shading models only, except subsurface and cloth + ANISOTROPY, //!< float, lit shading models only, except subsurface and cloth + ANISOTROPY_DIRECTION, //!< float3, lit shading models only, except subsurface and cloth + THICKNESS, //!< float, subsurface shading model only + SUBSURFACE_POWER, //!< float, subsurface shading model only + SUBSURFACE_COLOR, //!< float3, subsurface and cloth shading models only + SHEEN_COLOR, //!< float3, lit shading models only, except subsurface + SHEEN_ROUGHNESS, //!< float3, lit shading models only, except subsurface and cloth + SPECULAR_COLOR, //!< float3, specular-glossiness shading model only + GLOSSINESS, //!< float, specular-glossiness shading model only + EMISSIVE, //!< float4, all shading models + NORMAL, //!< float3, all shading models only, except unlit + POST_LIGHTING_COLOR, //!< float4, all shading models + CLIP_SPACE_TRANSFORM, //!< mat4, vertex shader only + ABSORPTION, //!< float3, how much light is absorbed by the material + TRANSMISSION, //!< float, how much light is refracted through the material + IOR, //!< float, material's index of refraction + MICRO_THICKNESS, //!< float, thickness of the thin layer + BENT_NORMAL, //!< float3, all shading models only, except unlit + + // when adding new Properties, make sure to update MATERIAL_PROPERTIES_COUNT +}; + +using UserVariantFilterMask = uint32_t; + +enum class UserVariantFilterBit : UserVariantFilterMask { + DIRECTIONAL_LIGHTING = 0x01, + DYNAMIC_LIGHTING = 0x02, + SHADOW_RECEIVER = 0x04, + SKINNING = 0x08, + FOG = 0x10, + VSM = 0x20, + SSR = 0x40, + ALL = 0x7F, +}; + +} // namespace filament + +template<> struct utils::EnableBitMaskOperators + : public std::true_type {}; + +#endif diff --git a/macos/include/filament/MaterialInstance.h b/macos/include/filament/MaterialInstance.h new file mode 100644 index 00000000..ee7a8e25 --- /dev/null +++ b/macos/include/filament/MaterialInstance.h @@ -0,0 +1,486 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_MATERIALINSTANCE_H +#define TNT_FILAMENT_MATERIALINSTANCE_H + +#include +#include + +#include + +#include + +#include + +#include + +namespace filament { + +class Material; +class Texture; +class TextureSampler; +class UniformBuffer; +class BufferInterfaceBlock; + +class UTILS_PUBLIC MaterialInstance : public FilamentAPI { + template + using StringLiteralHelper = const char[N]; + + struct StringLiteral { + const char* data; + size_t size; + template + StringLiteral(StringLiteralHelper const& s) noexcept // NOLINT(google-explicit-constructor) + : data(s), size(N - 1) { + } + }; + +public: + using CullingMode = filament::backend::CullingMode; + using TransparencyMode = filament::TransparencyMode; + using DepthFunc = filament::backend::SamplerCompareFunc; + using StencilCompareFunc = filament::backend::SamplerCompareFunc; + using StencilOperation = filament::backend::StencilOperation; + using StencilFace = filament::backend::StencilFace; + + template + using is_supported_parameter_t = typename std::enable_if< + std::is_same::value || + std::is_same::value || + std::is_same::value || + std::is_same::value || + std::is_same::value || + std::is_same::value || + std::is_same::value || + std::is_same::value || + std::is_same::value || + std::is_same::value || + std::is_same::value || + std::is_same::value || + std::is_same::value || + // these types are slower as they need a layout conversion + std::is_same::value || + std::is_same::value || + std::is_same::value || + std::is_same::value || + std::is_same::value + >::type; + + /** + * Creates a new MaterialInstance using another MaterialInstance as a template for initialization. + * The new MaterialInstance is an instance of the same Material of the template instance and + * must be destroyed just like any other MaterialInstance. + * + * @param other A MaterialInstance to use as a template for initializing a new instance + * @param name A name for the new MaterialInstance or nullptr to use the template's name + * @return A new MaterialInstance + */ + static MaterialInstance* duplicate(MaterialInstance const* other, const char* name = nullptr) noexcept; + + /** + * @return the Material associated with this instance + */ + Material const* getMaterial() const noexcept; + + /** + * @return the name associated with this instance + */ + const char* getName() const noexcept; + + /** + * Set a uniform by name + * + * @param name Name of the parameter as defined by Material. Cannot be nullptr. + * @param nameLength Length in `char` of the name parameter. + * @param value Value of the parameter to set. + * @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled. + */ + template> + void setParameter(const char* name, size_t nameLength, T const& value); + + /** inline helper to provide the name as a null-terminated string literal */ + template> + inline void setParameter(StringLiteral name, T const& value) { + setParameter(name.data, name.size, value); + } + + /** inline helper to provide the name as a null-terminated C string */ + template> + inline void setParameter(const char* name, T const& value) { + setParameter(name, strlen(name), value); + } + + + /** + * Set a uniform array by name + * + * @param name Name of the parameter array as defined by Material. Cannot be nullptr. + * @param nameLength Length in `char` of the name parameter. + * @param values Array of values to set to the named parameter array. + * @param count Size of the array to set. + * @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled. + */ + template> + void setParameter(const char* name, size_t nameLength, const T* values, size_t count); + + /** inline helper to provide the name as a null-terminated string literal */ + template> + inline void setParameter(StringLiteral name, const T* values, size_t count) { + setParameter(name.data, name.size, values, count); + } + + /** inline helper to provide the name as a null-terminated C string */ + template> + inline void setParameter(const char* name, const T* values, size_t count) { + setParameter(name, strlen(name), values, count); + } + + + /** + * Set a texture as the named parameter + * + * Note: Depth textures can't be sampled with a linear filter unless the comparison mode is set + * to COMPARE_TO_TEXTURE. + * + * @param name Name of the parameter as defined by Material. Cannot be nullptr. + * @param nameLength Length in `char` of the name parameter. + * @param texture Non nullptr Texture object pointer. + * @param sampler Sampler parameters. + * @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled. + */ + void setParameter(const char* name, size_t nameLength, + Texture const* texture, TextureSampler const& sampler); + + /** inline helper to provide the name as a null-terminated string literal */ + inline void setParameter(StringLiteral name, + Texture const* texture, TextureSampler const& sampler) { + setParameter(name.data, name.size, texture, sampler); + } + + /** inline helper to provide the name as a null-terminated C string */ + inline void setParameter(const char* name, + Texture const* texture, TextureSampler const& sampler) { + setParameter(name, strlen(name), texture, sampler); + } + + + /** + * Set an RGB color as the named parameter. + * A conversion might occur depending on the specified type + * + * @param name Name of the parameter as defined by Material. Cannot be nullptr. + * @param nameLength Length in `char` of the name parameter. + * @param type Whether the color value is encoded as Linear or sRGB. + * @param color Array of read, green, blue channels values. + * @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled. + */ + void setParameter(const char* name, size_t nameLength, RgbType type, math::float3 color); + + /** inline helper to provide the name as a null-terminated string literal */ + inline void setParameter(StringLiteral name, RgbType type, math::float3 color) { + setParameter(name.data, name.size, type, color); + } + + /** inline helper to provide the name as a null-terminated C string */ + inline void setParameter(const char* name, RgbType type, math::float3 color) { + setParameter(name, strlen(name), type, color); + } + + + /** + * Set an RGBA color as the named parameter. + * A conversion might occur depending on the specified type + * + * @param name Name of the parameter as defined by Material. Cannot be nullptr. + * @param nameLength Length in `char` of the name parameter. + * @param type Whether the color value is encoded as Linear or sRGB/A. + * @param color Array of read, green, blue and alpha channels values. + * @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled. + */ + void setParameter(const char* name, size_t nameLength, RgbaType type, math::float4 color); + + /** inline helper to provide the name as a null-terminated string literal */ + inline void setParameter(StringLiteral name, RgbaType type, math::float4 color) { + setParameter(name.data, name.size, type, color); + } + + /** inline helper to provide the name as a null-terminated C string */ + inline void setParameter(const char* name, RgbaType type, math::float4 color) { + setParameter(name, strlen(name), type, color); + } + + /** + * Set-up a custom scissor rectangle; by default it is disabled. + * + * The scissor rectangle gets clipped by the View's viewport, in other words, the scissor + * cannot affect fragments outside of the View's Viewport. + * + * Currently the scissor is not compatible with dynamic resolution and should always be + * disabled when dynamic resolution is used. + * + * @param left left coordinate of the scissor box relative to the viewport + * @param bottom bottom coordinate of the scissor box relative to the viewport + * @param width width of the scissor box + * @param height height of the scissor box + * + * @see unsetScissor + * @see View::setViewport + * @see View::setDynamicResolutionOptions + */ + void setScissor(uint32_t left, uint32_t bottom, uint32_t width, uint32_t height) noexcept; + + /** + * Returns the scissor rectangle to its default disabled setting. + * + * Currently the scissor is not compatible with dynamic resolution and should always be + * disabled when dynamic resolution is used. + * + * @see View::setDynamicResolutionOptions + */ + void unsetScissor() noexcept; + + /** + * Sets a polygon offset that will be applied to all renderables drawn with this material + * instance. + * + * The value of the offset is scale * dz + r * constant, where dz is the change in depth + * relative to the screen area of the triangle, and r is the smallest value that is guaranteed + * to produce a resolvable offset for a given implementation. This offset is added before the + * depth test. + * + * @warning using a polygon offset other than zero has a significant negative performance + * impact, as most implementations have to disable early depth culling. DO NOT USE unless + * absolutely necessary. + * + * @param scale scale factor used to create a variable depth offset for each triangle + * @param constant scale factor used to create a constant depth offset for each triangle + */ + void setPolygonOffset(float scale, float constant) noexcept; + + /** + * Overrides the minimum alpha value a fragment must have to not be discarded when the blend + * mode is MASKED. Defaults to 0.4 if it has not been set in the parent Material. The specified + * value should be between 0 and 1 and will be clamped if necessary. + */ + void setMaskThreshold(float threshold) noexcept; + + /** + * Gets the minimum alpha value a fragment must have to not be discarded when the blend + * mode is MASKED + */ + float getMaskThreshold() const noexcept; + + /** + * Sets the screen space variance of the filter kernel used when applying specular + * anti-aliasing. The default value is set to 0.15. The specified value should be between + * 0 and 1 and will be clamped if necessary. + */ + void setSpecularAntiAliasingVariance(float variance) noexcept; + + /** + * Gets the screen space variance of the filter kernel used when applying specular + * anti-aliasing. + */ + float getSpecularAntiAliasingVariance() const noexcept; + + /** + * Sets the clamping threshold used to suppress estimation errors when applying specular + * anti-aliasing. The default value is set to 0.2. The specified value should be between 0 + * and 1 and will be clamped if necessary. + */ + void setSpecularAntiAliasingThreshold(float threshold) noexcept; + + /** + * Gets the clamping threshold used to suppress estimation errors when applying specular + * anti-aliasing. + */ + float getSpecularAntiAliasingThreshold() const noexcept; + + /** + * Enables or disables double-sided lighting if the parent Material has double-sided capability, + * otherwise prints a warning. If double-sided lighting is enabled, backface culling is + * automatically disabled. + */ + void setDoubleSided(bool doubleSided) noexcept; + + /** + * Returns whether double-sided lighting is enabled when the parent Material has double-sided + * capability. + */ + bool isDoubleSided() const noexcept; + + /** + * Specifies how transparent objects should be rendered (default is DEFAULT). + */ + void setTransparencyMode(TransparencyMode mode) noexcept; + + /** + * Returns the transparency mode. + */ + TransparencyMode getTransparencyMode() const noexcept; + + /** + * Overrides the default triangle culling state that was set on the material. + */ + void setCullingMode(CullingMode culling) noexcept; + + /** + * Returns the face culling mode. + */ + CullingMode getCullingMode() const noexcept; + + /** + * Overrides the default color-buffer write state that was set on the material. + */ + void setColorWrite(bool enable) noexcept; + + /** + * Returns whether color write is enabled. + */ + bool isColorWriteEnabled() const noexcept; + + /** + * Overrides the default depth-buffer write state that was set on the material. + */ + void setDepthWrite(bool enable) noexcept; + + /** + * Returns whether depth write is enabled. + */ + bool isDepthWriteEnabled() const noexcept; + + /** + * Overrides the default depth testing state that was set on the material. + */ + void setDepthCulling(bool enable) noexcept; + + /** + * Overrides the default depth function state that was set on the material. + */ + void setDepthFunc(DepthFunc depthFunc) noexcept; + + /** + * Returns the depth function state. + */ + DepthFunc getDepthFunc() const noexcept; + + /** + * Returns whether depth culling is enabled. + */ + bool isDepthCullingEnabled() const noexcept; + + /** + * Overrides the default stencil-buffer write state that was set on the material. + */ + void setStencilWrite(bool enable) noexcept; + + /** + * Returns whether stencil write is enabled. + */ + bool isStencilWriteEnabled() const noexcept; + + /** + * Sets the stencil comparison function (default is StencilCompareFunc::A). + * + * It's possible to set separate stencil comparison functions; one for front-facing polygons, + * and one for back-facing polygons. The face parameter determines the comparison function(s) + * updated by this call. + */ + void setStencilCompareFunction(StencilCompareFunc func, + StencilFace face = StencilFace::FRONT_AND_BACK) noexcept; + + /** + * Sets the stencil fail operation (default is StencilOperation::KEEP). + * + * The stencil fail operation is performed to update values in the stencil buffer when the + * stencil test fails. + * + * It's possible to set separate stencil fail operations; one for front-facing polygons, and one + * for back-facing polygons. The face parameter determines the stencil fail operation(s) updated + * by this call. + */ + void setStencilOpStencilFail(StencilOperation op, + StencilFace face = StencilFace::FRONT_AND_BACK) noexcept; + + /** + * Sets the depth fail operation (default is StencilOperation::KEEP). + * + * The depth fail operation is performed to update values in the stencil buffer when the depth + * test fails. + * + * It's possible to set separate depth fail operations; one for front-facing polygons, and one + * for back-facing polygons. The face parameter determines the depth fail operation(s) updated + * by this call. + */ + void setStencilOpDepthFail(StencilOperation op, + StencilFace face = StencilFace::FRONT_AND_BACK) noexcept; + + /** + * Sets the depth-stencil pass operation (default is StencilOperation::KEEP). + * + * The depth-stencil pass operation is performed to update values in the stencil buffer when + * both the stencil test and depth test pass. + * + * It's possible to set separate depth-stencil pass operations; one for front-facing polygons, + * and one for back-facing polygons. The face parameter determines the depth-stencil pass + * operation(s) updated by this call. + */ + void setStencilOpDepthStencilPass(StencilOperation op, + StencilFace face = StencilFace::FRONT_AND_BACK) noexcept; + + /** + * Sets the stencil reference value (default is 0). + * + * The stencil reference value is the left-hand side for stencil comparison tests. It's also + * used as the replacement stencil value when StencilOperation is REPLACE. + * + * It's possible to set separate stencil reference values; one for front-facing polygons, and + * one for back-facing polygons. The face parameter determines the reference value(s) updated by + * this call. + */ + void setStencilReferenceValue(uint8_t value, + StencilFace face = StencilFace::FRONT_AND_BACK) noexcept; + + /** + * Sets the stencil read mask (default is 0xFF). + * + * The stencil read mask masks the bits of the values participating in the stencil comparison + * test- both the value read from the stencil buffer and the reference value. + * + * It's possible to set separate stencil read masks; one for front-facing polygons, and one for + * back-facing polygons. The face parameter determines the stencil read mask(s) updated by this + * call. + */ + void setStencilReadMask(uint8_t readMask, + StencilFace face = StencilFace::FRONT_AND_BACK) noexcept; + + /** + * Sets the stencil write mask (default is 0xFF). + * + * The stencil write mask masks the bits in the stencil buffer updated by stencil operations. + * + * It's possible to set separate stencil write masks; one for front-facing polygons, and one for + * back-facing polygons. The face parameter determines the stencil write mask(s) updated by this + * call. + */ + void setStencilWriteMask(uint8_t writeMask, + StencilFace face = StencilFace::FRONT_AND_BACK) noexcept; +}; + +} // namespace filament + +#endif // TNT_FILAMENT_MATERIALINSTANCE_H diff --git a/macos/include/filament/MorphTargetBuffer.h b/macos/include/filament/MorphTargetBuffer.h new file mode 100644 index 00000000..d080d0da --- /dev/null +++ b/macos/include/filament/MorphTargetBuffer.h @@ -0,0 +1,143 @@ +/* + * Copyright (C) 2021 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_MORPHTARGETBUFFER_H +#define TNT_FILAMENT_MORPHTARGETBUFFER_H + +#include + +#include + +#include + + +namespace filament { + +/** + * MorphTargetBuffer is used to hold morphing data (positions and tangents). + * + * Both positions and tangents are required. + * + */ +class UTILS_PUBLIC MorphTargetBuffer : public FilamentAPI { + struct BuilderDetails; + +public: + class Builder : public BuilderBase { + friend struct BuilderDetails; + public: + Builder() noexcept; + Builder(Builder const& rhs) noexcept; + Builder(Builder&& rhs) noexcept; + ~Builder() noexcept; + Builder& operator=(Builder const& rhs) noexcept; + Builder& operator=(Builder&& rhs) noexcept; + + /** + * Size of the morph targets in vertex counts. + * @param vertexCount Number of vertex counts the morph targets can hold. + * @return A reference to this Builder for chaining calls. + */ + Builder& vertexCount(size_t vertexCount) noexcept; + + /** + * Size of the morph targets in targets. + * @param count Number of targets the morph targets can hold. + * @return A reference to this Builder for chaining calls. + */ + Builder& count(size_t count) noexcept; + + /** + * Creates the MorphTargetBuffer object and returns a pointer to it. + * + * @param engine Reference to the filament::Engine to associate this MorphTargetBuffer with. + * + * @return pointer to the newly created object or nullptr if exceptions are disabled and + * an error occurred. + * + * @exception utils::PostConditionPanic if a runtime error occurred, such as running out of + * memory or other resources. + * @exception utils::PreConditionPanic if a parameter to a builder function was invalid. + */ + MorphTargetBuffer* build(Engine& engine); + private: + friend class FMorphTargetBuffer; + }; + + /** + * Updates positions for the given morph target. + * + * This is equivalent to the float4 method, but uses 1.0 for the 4th component. + * + * Both positions and tangents must be provided. + * + * @param engine Reference to the filament::Engine associated with this MorphTargetBuffer. + * @param targetIndex the index of morph target to be updated. + * @param positions pointer to at least "count" positions + * @param count number of float3 vectors in positions + * @param offset offset into the target buffer, expressed as a number of float4 vectors + * @see setTangentsAt + */ + void setPositionsAt(Engine& engine, size_t targetIndex, + math::float3 const* positions, size_t count, size_t offset = 0); + + /** + * Updates positions for the given morph target. + * + * Both positions and tangents must be provided. + * + * @param engine Reference to the filament::Engine associated with this MorphTargetBuffer. + * @param targetIndex the index of morph target to be updated. + * @param positions pointer to at least "count" positions + * @param count number of float4 vectors in positions + * @param offset offset into the target buffer, expressed as a number of float4 vectors + * @see setTangentsAt + */ + void setPositionsAt(Engine& engine, size_t targetIndex, + math::float4 const* positions, size_t count, size_t offset = 0); + + /** + * Updates tangents for the given morph target. + * + * These quaternions must be represented as signed shorts, where real numbers in the [-1,+1] + * range multiplied by 32767. + * + * @param engine Reference to the filament::Engine associated with this MorphTargetBuffer. + * @param targetIndex the index of morph target to be updated. + * @param tangents pointer to at least "count" tangents + * @param count number of short4 quaternions in tangents + * @param offset offset into the target buffer, expressed as a number of short4 vectors + * @see setPositionsAt + */ + void setTangentsAt(Engine& engine, size_t targetIndex, + math::short4 const* tangents, size_t count, size_t offset = 0); + + /** + * Returns the vertex count of this MorphTargetBuffer. + * @return The number of vertices the MorphTargetBuffer holds. + */ + size_t getVertexCount() const noexcept; + + /** + * Returns the target count of this MorphTargetBuffer. + * @return The number of targets the MorphTargetBuffer holds. + */ + size_t getCount() const noexcept; +}; + +} // namespace filament + +#endif //TNT_FILAMENT_MORPHTARGETBUFFER_H diff --git a/macos/include/filament/Options.h b/macos/include/filament/Options.h new file mode 100644 index 00000000..327220bb --- /dev/null +++ b/macos/include/filament/Options.h @@ -0,0 +1,546 @@ +/* + * Copyright (C) 2021 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_OPTIONS_H +#define TNT_FILAMENT_OPTIONS_H + +#include + +#include + +#include + +namespace filament { + +class Texture; + +/** + * Generic quality level. + */ +enum class QualityLevel : uint8_t { + LOW, + MEDIUM, + HIGH, + ULTRA +}; + +enum class BlendMode : uint8_t { + OPAQUE, + TRANSLUCENT +}; + +/** + * Dynamic resolution can be used to either reach a desired target frame rate + * by lowering the resolution of a View, or to increase the quality when the + * rendering is faster than the target frame rate. + * + * This structure can be used to specify the minimum scale factor used when + * lowering the resolution of a View, and the maximum scale factor used when + * increasing the resolution for higher quality rendering. The scale factors + * can be controlled on each X and Y axis independently. By default, all scale + * factors are set to 1.0. + * + * enabled: enable or disables dynamic resolution on a View + * + * homogeneousScaling: by default the system scales the major axis first. Set this to true + * to force homogeneous scaling. + * + * minScale: the minimum scale in X and Y this View should use + * + * maxScale: the maximum scale in X and Y this View should use + * + * quality: upscaling quality. + * LOW: 1 bilinear tap, Medium: 4 bilinear taps, High: 9 bilinear taps (tent) + * + * \note + * Dynamic resolution is only supported on platforms where the time to render + * a frame can be measured accurately. Dynamic resolution is currently only + * supported on Android. + * + * @see Renderer::FrameRateOptions + * + */ +struct DynamicResolutionOptions { + math::float2 minScale = {0.5f, 0.5f}; //!< minimum scale factors in x and y %codegen_java_float% + math::float2 maxScale = {1.0f, 1.0f}; //!< maximum scale factors in x and y %codegen_java_float% + float sharpness = 0.9f; //!< sharpness when QualityLevel::MEDIUM or higher is used [0 (disabled), 1 (sharpest)] + bool enabled = false; //!< enable or disable dynamic resolution + bool homogeneousScaling = false; //!< set to true to force homogeneous scaling + + /** + * Upscaling quality + * LOW: bilinear filtered blit. Fastest, poor quality + * MEDIUM: AMD FidelityFX FSR1 w/ mobile optimizations + * HIGH: AMD FidelityFX FSR1 w/ mobile optimizations + * ULTRA: AMD FidelityFX FSR1 + * FSR1 require a well anti-aliased (MSAA or TAA), noise free scene. + * + * The default upscaling quality is set to LOW. + */ + QualityLevel quality = QualityLevel::LOW; +}; + +/** + * Options to control the bloom effect + * + * enabled: Enable or disable the bloom post-processing effect. Disabled by default. + * + * levels: Number of successive blurs to achieve the blur effect, the minimum is 3 and the + * maximum is 12. This value together with resolution influences the spread of the + * blur effect. This value can be silently reduced to accommodate the original + * image size. + * + * resolution: Resolution of bloom's minor axis. The minimum value is 2^levels and the + * the maximum is lower of the original resolution and 4096. This parameter is + * silently clamped to the minimum and maximum. + * It is highly recommended that this value be smaller than the target resolution + * after dynamic resolution is applied (horizontally and vertically). + * + * strength: how much of the bloom is added to the original image. Between 0 and 1. + * + * blendMode: Whether the bloom effect is purely additive (false) or mixed with the original + * image (true). + * + * anamorphism: Bloom's aspect ratio (x/y), for artistic purposes. + * + * threshold: When enabled, a threshold at 1.0 is applied on the source image, this is + * useful for artistic reasons and is usually needed when a dirt texture is used. + * + * dirt: A dirt/scratch/smudges texture (that can be RGB), which gets added to the + * bloom effect. Smudges are visible where bloom occurs. Threshold must be + * enabled for the dirt effect to work properly. + * + * dirtStrength: Strength of the dirt texture. + */ +struct BloomOptions { + enum class BlendMode : uint8_t { + ADD, //!< Bloom is modulated by the strength parameter and added to the scene + INTERPOLATE //!< Bloom is interpolated with the scene using the strength parameter + }; + Texture* dirt = nullptr; //!< user provided dirt texture %codegen_skip_json% %codegen_skip_javascript% + float dirtStrength = 0.2f; //!< strength of the dirt texture %codegen_skip_json% %codegen_skip_javascript% + float strength = 0.10f; //!< bloom's strength between 0.0 and 1.0 + uint32_t resolution = 360; //!< resolution of vertical axis (2^levels to 2048) + float anamorphism = 1.0f; //!< bloom x/y aspect-ratio (1/32 to 32) + uint8_t levels = 6; //!< number of blur levels (3 to 11) + BlendMode blendMode = BlendMode::ADD; //!< how the bloom effect is applied + bool threshold = true; //!< whether to threshold the source + bool enabled = false; //!< enable or disable bloom + float highlight = 1000.0f; //!< limit highlights to this value before bloom [10, +inf] + + bool lensFlare = false; //!< enable screen-space lens flare + bool starburst = true; //!< enable starburst effect on lens flare + float chromaticAberration = 0.005f; //!< amount of chromatic aberration + uint8_t ghostCount = 4; //!< number of flare "ghosts" + float ghostSpacing = 0.6f; //!< spacing of the ghost in screen units [0, 1[ + float ghostThreshold = 10.0f; //!< hdr threshold for the ghosts + float haloThickness = 0.1f; //!< thickness of halo in vertical screen units, 0 to disable + float haloRadius = 0.4f; //!< radius of halo in vertical screen units [0, 0.5] + float haloThreshold = 10.0f; //!< hdr threshold for the halo +}; + +/** + * Options to control large-scale fog in the scene + */ +struct FogOptions { + /** + * Distance in world units [m] from the camera to where the fog starts ( >= 0.0 ) + */ + float distance = 0.0f; + + /** + * Distance in world units [m] after which the fog calculation is disabled. + * This can be used to exclude the skybox, which is desirable if it already contains clouds or + * fog. The default value is +infinity which applies the fog to everything. + * + * Note: The SkyBox is typically at a distance of 1e19 in world space (depending on the near + * plane distance and projection used though). + */ + float cutOffDistance = INFINITY; + + /** + * fog's maximum opacity between 0 and 1 + */ + float maximumOpacity = 1.0f; + + /** + * Fog's floor in world units [m]. This sets the "sea level". + */ + float height = 0.0f; + + /** + * How fast the fog dissipates with altitude. heightFalloff has a unit of [1/m]. + * It can be expressed as 1/H, where H is the altitude change in world units [m] that causes a + * factor 2.78 (e) change in fog density. + * + * A falloff of 0 means the fog density is constant everywhere and may result is slightly + * faster computations. + */ + float heightFalloff = 1.0f; + + /** + * Fog's color is used for ambient light in-scattering, a good value is + * to use the average of the ambient light, possibly tinted towards blue + * for outdoors environments. Color component's values should be between 0 and 1, values + * above one are allowed but could create a non energy-conservative fog (this is dependant + * on the IBL's intensity as well). + * + * We assume that our fog has no absorption and therefore all the light it scatters out + * becomes ambient light in-scattering and has lost all directionality, i.e.: scattering is + * isotropic. This somewhat simulates Rayleigh scattering. + * + * This value is used as a tint instead, when fogColorFromIbl is enabled. + * + * @see fogColorFromIbl + */ + LinearColor color = { 1.0f, 1.0f, 1.0f }; + + /** + * Extinction factor in [1/m] at altitude 'height'. The extinction factor controls how much + * light is absorbed and out-scattered per unit of distance. Each unit of extinction reduces + * the incoming light to 37% of its original value. + * + * Note: The extinction factor is related to the fog density, it's usually some constant K times + * the density at sea level (more specifically at fog height). The constant K depends on + * the composition of the fog/atmosphere. + * + * For historical reason this parameter is called `density`. + */ + float density = 0.1f; + + /** + * Distance in world units [m] from the camera where the Sun in-scattering starts. + */ + float inScatteringStart = 0.0f; + + /** + * Very inaccurately simulates the Sun's in-scattering. That is, the light from the sun that + * is scattered (by the fog) towards the camera. + * Size of the Sun in-scattering (>0 to activate). Good values are >> 1 (e.g. ~10 - 100). + * Smaller values result is a larger scattering size. + */ + float inScatteringSize = -1.0f; + + /** + * The fog color will be sampled from the IBL in the view direction and tinted by `color`. + * Depending on the scene this can produce very convincing results. + * + * This simulates a more anisotropic phase-function. + * + * `fogColorFromIbl` is ignored when skyTexture is specified. + * + * @see skyColor + */ + bool fogColorFromIbl = false; + + /** + * skyTexture must be a mipmapped cubemap. When provided, the fog color will be sampled from + * this texture, higher resolution mip levels will be used for objects at the far clip plane, + * and lower resolution mip levels for objects closer to the camera. The skyTexture should + * typically be heavily blurred; a typical way to produce this texture is to blur the base + * level with a strong gaussian filter or even an irradiance filter and then generate mip + * levels as usual. How blurred the base level is somewhat of an artistic decision. + * + * This simulates a more anisotropic phase-function. + * + * `fogColorFromIbl` is ignored when skyTexture is specified. + * + * @see Texture + * @see fogColorFromIbl + */ + Texture* skyColor = nullptr; //!< %codegen_skip_json% %codegen_skip_javascript% + + /** + * Enable or disable large-scale fog + */ + bool enabled = false; +}; + +/** + * Options to control Depth of Field (DoF) effect in the scene. + * + * cocScale can be used to set the depth of field blur independently from the camera + * aperture, e.g. for artistic reasons. This can be achieved by setting: + * cocScale = cameraAperture / desiredDoFAperture + * + * @see Camera + */ +struct DepthOfFieldOptions { + enum class Filter : uint8_t { + NONE, + UNUSED, + MEDIAN + }; + float cocScale = 1.0f; //!< circle of confusion scale factor (amount of blur) + float maxApertureDiameter = 0.01f; //!< maximum aperture diameter in meters (zero to disable rotation) + bool enabled = false; //!< enable or disable depth of field effect + Filter filter = Filter::MEDIAN; //!< filter to use for filling gaps in the kernel + bool nativeResolution = false; //!< perform DoF processing at native resolution + /** + * Number of of rings used by the gather kernels. The number of rings affects quality + * and performance. The actual number of sample per pixel is defined + * as (ringCount * 2 - 1)^2. Here are a few commonly used values: + * 3 rings : 25 ( 5x 5 grid) + * 4 rings : 49 ( 7x 7 grid) + * 5 rings : 81 ( 9x 9 grid) + * 17 rings : 1089 (33x33 grid) + * + * With a maximum circle-of-confusion of 32, it is never necessary to use more than 17 rings. + * + * Usually all three settings below are set to the same value, however, it is often + * acceptable to use a lower ring count for the "fast tiles", which improves performance. + * Fast tiles are regions of the screen where every pixels have a similar + * circle-of-confusion radius. + * + * A value of 0 means default, which is 5 on desktop and 3 on mobile. + * + * @{ + */ + uint8_t foregroundRingCount = 0; //!< number of kernel rings for foreground tiles + uint8_t backgroundRingCount = 0; //!< number of kernel rings for background tiles + uint8_t fastGatherRingCount = 0; //!< number of kernel rings for fast tiles + /** @}*/ + + /** + * maximum circle-of-confusion in pixels for the foreground, must be in [0, 32] range. + * A value of 0 means default, which is 32 on desktop and 24 on mobile. + */ + uint16_t maxForegroundCOC = 0; + + /** + * maximum circle-of-confusion in pixels for the background, must be in [0, 32] range. + * A value of 0 means default, which is 32 on desktop and 24 on mobile. + */ + uint16_t maxBackgroundCOC = 0; +}; + +/** + * Options to control the vignetting effect. + */ +struct VignetteOptions { + float midPoint = 0.5f; //!< high values restrict the vignette closer to the corners, between 0 and 1 + float roundness = 0.5f; //!< controls the shape of the vignette, from a rounded rectangle (0.0), to an oval (0.5), to a circle (1.0) + float feather = 0.5f; //!< softening amount of the vignette effect, between 0 and 1 + LinearColorA color = {0.0f, 0.0f, 0.0f, 1.0f}; //!< color of the vignette effect, alpha is currently ignored + bool enabled = false; //!< enables or disables the vignette effect +}; + +/** + * Structure used to set the precision of the color buffer and related quality settings. + * + * @see setRenderQuality, getRenderQuality + */ +struct RenderQuality { + /** + * Sets the quality of the HDR color buffer. + * + * A quality of HIGH or ULTRA means using an RGB16F or RGBA16F color buffer. This means + * colors in the LDR range (0..1) have a 10 bit precision. A quality of LOW or MEDIUM means + * using an R11G11B10F opaque color buffer or an RGBA16F transparent color buffer. With + * R11G11B10F colors in the LDR range have a precision of either 6 bits (red and green + * channels) or 5 bits (blue channel). + */ + QualityLevel hdrColorBuffer = QualityLevel::HIGH; +}; + +/** + * Options for screen space Ambient Occlusion (SSAO) and Screen Space Cone Tracing (SSCT) + * @see setAmbientOcclusionOptions() + */ +struct AmbientOcclusionOptions { + float radius = 0.3f; //!< Ambient Occlusion radius in meters, between 0 and ~10. + float power = 1.0f; //!< Controls ambient occlusion's contrast. Must be positive. + float bias = 0.0005f; //!< Self-occlusion bias in meters. Use to avoid self-occlusion. Between 0 and a few mm. + float resolution = 0.5f;//!< How each dimension of the AO buffer is scaled. Must be either 0.5 or 1.0. + float intensity = 1.0f; //!< Strength of the Ambient Occlusion effect. + float bilateralThreshold = 0.05f; //!< depth distance that constitute an edge for filtering + QualityLevel quality = QualityLevel::LOW; //!< affects # of samples used for AO. + QualityLevel lowPassFilter = QualityLevel::MEDIUM; //!< affects AO smoothness + QualityLevel upsampling = QualityLevel::LOW; //!< affects AO buffer upsampling quality + bool enabled = false; //!< enables or disables screen-space ambient occlusion + bool bentNormals = false; //!< enables bent normals computation from AO, and specular AO + float minHorizonAngleRad = 0.0f; //!< min angle in radian to consider + /** + * Screen Space Cone Tracing (SSCT) options + * Ambient shadows from dominant light + */ + struct Ssct { + float lightConeRad = 1.0f; //!< full cone angle in radian, between 0 and pi/2 + float shadowDistance = 0.3f; //!< how far shadows can be cast + float contactDistanceMax = 1.0f; //!< max distance for contact + float intensity = 0.8f; //!< intensity + math::float3 lightDirection = { 0, -1, 0 }; //!< light direction + float depthBias = 0.01f; //!< depth bias in world units (mitigate self shadowing) + float depthSlopeBias = 0.01f; //!< depth slope bias (mitigate self shadowing) + uint8_t sampleCount = 4; //!< tracing sample count, between 1 and 255 + uint8_t rayCount = 1; //!< # of rays to trace, between 1 and 255 + bool enabled = false; //!< enables or disables SSCT + }; + Ssct ssct; // %codegen_skip_javascript% %codegen_java_flatten% +}; + +/** + * Options for Temporal Multi-Sample Anti-aliasing (MSAA) + * @see setMultiSampleAntiAliasingOptions() + */ +struct MultiSampleAntiAliasingOptions { + bool enabled = false; //!< enables or disables msaa + + /** + * sampleCount number of samples to use for multi-sampled anti-aliasing.\n + * 0: treated as 1 + * 1: no anti-aliasing + * n: sample count. Effective sample could be different depending on the + * GPU capabilities. + */ + uint8_t sampleCount = 4; + + /** + * custom resolve improves quality for HDR scenes, but may impact performance. + */ + bool customResolve = false; +}; + +/** + * Options for Temporal Anti-aliasing (TAA) + * @see setTemporalAntiAliasingOptions() + */ +struct TemporalAntiAliasingOptions { + float filterWidth = 1.0f; //!< reconstruction filter width typically between 0 (sharper, aliased) and 1 (smoother) + float feedback = 0.04f; //!< history feedback, between 0 (maximum temporal AA) and 1 (no temporal AA). + bool enabled = false; //!< enables or disables temporal anti-aliasing +}; + +/** + * Options for Screen-space Reflections. + * @see setScreenSpaceReflectionsOptions() + */ +struct ScreenSpaceReflectionsOptions { + float thickness = 0.1f; //!< ray thickness, in world units + float bias = 0.01f; //!< bias, in world units, to prevent self-intersections + float maxDistance = 3.0f; //!< maximum distance, in world units, to raycast + float stride = 2.0f; //!< stride, in texels, for samples along the ray. + bool enabled = false; +}; + +/** + * Options for the screen-space guard band. + * A guard band can be enabled to avoid some artifacts towards the edge of the screen when + * using screen-space effects such as SSAO. Enabling the guard band reduces performance slightly. + * Currently the guard band can only be enabled or disabled. + */ +struct GuardBandOptions { + bool enabled = false; +}; + +/** + * List of available post-processing anti-aliasing techniques. + * @see setAntiAliasing, getAntiAliasing, setSampleCount + */ +enum class AntiAliasing : uint8_t { + NONE, //!< no anti aliasing performed as part of post-processing + FXAA //!< FXAA is a low-quality but very efficient type of anti-aliasing. (default). +}; + +/** + * List of available post-processing dithering techniques. + */ +enum class Dithering : uint8_t { + NONE, //!< No dithering + TEMPORAL //!< Temporal dithering (default) +}; + +/** + * List of available shadow mapping techniques. + * @see setShadowType + */ +enum class ShadowType : uint8_t { + PCF, //!< percentage-closer filtered shadows (default) + VSM, //!< variance shadows + DPCF, //!< PCF with contact hardening simulation + PCSS //!< PCF with soft shadows and contact hardening +}; + +/** + * View-level options for VSM Shadowing. + * @see setVsmShadowOptions() + * @warning This API is still experimental and subject to change. + */ +struct VsmShadowOptions { + /** + * Sets the number of anisotropic samples to use when sampling a VSM shadow map. If greater + * than 0, mipmaps will automatically be generated each frame for all lights. + * + * The number of anisotropic samples = 2 ^ vsmAnisotropy. + */ + uint8_t anisotropy = 0; + + /** + * Whether to generate mipmaps for all VSM shadow maps. + */ + bool mipmapping = false; + + /** + * The number of MSAA samples to use when rendering VSM shadow maps. + * Must be a power-of-two and greater than or equal to 1. A value of 1 effectively turns + * off MSAA. + * Higher values may not be available depending on the underlying hardware. + */ + uint8_t msaaSamples = 1; + + /** + * Whether to use a 32-bits or 16-bits texture format for VSM shadow maps. 32-bits + * precision is rarely needed, but it does reduces light leaks as well as "fading" + * of the shadows in some situations. Setting highPrecision to true for a single + * shadow map will double the memory usage of all shadow maps. + */ + bool highPrecision = false; + + /** + * VSM minimum variance scale, must be positive. + */ + float minVarianceScale = 0.5f; + + /** + * VSM light bleeding reduction amount, between 0 and 1. + */ + float lightBleedReduction = 0.15f; +}; + +/** + * View-level options for DPCF and PCSS Shadowing. + * @see setSoftShadowOptions() + * @warning This API is still experimental and subject to change. + */ +struct SoftShadowOptions { + /** + * Globally scales the penumbra of all DPCF and PCSS shadows + * Acceptable values are greater than 0 + */ + float penumbraScale = 1.0f; + + /** + * Globally scales the computed penumbra ratio of all DPCF and PCSS shadows. + * This effectively controls the strength of contact hardening effect and is useful for + * artistic purposes. Higher values make the shadows become softer faster. + * Acceptable values are equal to or greater than 1. + */ + float penumbraRatioScale = 1.0f; +}; + +} // namespace filament + +#endif //TNT_FILAMENT_OPTIONS_H diff --git a/macos/include/filament/RenderTarget.h b/macos/include/filament/RenderTarget.h new file mode 100644 index 00000000..508e1c24 --- /dev/null +++ b/macos/include/filament/RenderTarget.h @@ -0,0 +1,187 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_RENDERTARGET_H +#define TNT_FILAMENT_RENDERTARGET_H + +#include + +#include +#include + +#include + +namespace filament { + +class FRenderTarget; + +class Engine; +class Texture; + +/** + * An offscreen render target that can be associated with a View and contains + * weak references to a set of attached Texture objects. + * + * RenderTarget is intended to be used with the View's post-processing disabled for the most part. + * especially when a DEPTH attachment is also used (see Builder::texture()). + * + * Custom RenderTarget are ultimately intended to render into textures that might be used during + * the main render pass. + * + * Clients are responsible for the lifetime of all associated Texture attachments. + * + * @see View + */ +class UTILS_PUBLIC RenderTarget : public FilamentAPI { + struct BuilderDetails; + +public: + using CubemapFace = backend::TextureCubemapFace; + + /** Minimum number of color attachment supported */ + static constexpr uint8_t MIN_SUPPORTED_COLOR_ATTACHMENTS_COUNT = + backend::MRT::MIN_SUPPORTED_RENDER_TARGET_COUNT; + + /** Maximum number of color attachment supported */ + static constexpr uint8_t MAX_SUPPORTED_COLOR_ATTACHMENTS_COUNT = + backend::MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; + + /** + * Attachment identifiers + */ + enum class AttachmentPoint : uint8_t { + COLOR0 = 0, //!< identifies the 1st color attachment + COLOR1 = 1, //!< identifies the 2nd color attachment + COLOR2 = 2, //!< identifies the 3rd color attachment + COLOR3 = 3, //!< identifies the 4th color attachment + COLOR4 = 4, //!< identifies the 5th color attachment + COLOR5 = 5, //!< identifies the 6th color attachment + COLOR6 = 6, //!< identifies the 7th color attachment + COLOR7 = 7, //!< identifies the 8th color attachment + DEPTH = MAX_SUPPORTED_COLOR_ATTACHMENTS_COUNT, //!< identifies the depth attachment + COLOR = COLOR0, //!< identifies the 1st color attachment + }; + + //! Use Builder to construct a RenderTarget object instance + class Builder : public BuilderBase { + friend struct BuilderDetails; + public: + Builder() noexcept; + Builder(Builder const& rhs) noexcept; + Builder(Builder&& rhs) noexcept; + ~Builder() noexcept; + Builder& operator=(Builder const& rhs) noexcept; + Builder& operator=(Builder&& rhs) noexcept; + + /** + * Sets a texture to a given attachment point. + * + * When using a DEPTH attachment, it is important to always disable post-processing + * in the View. Failing to do so will cause the DEPTH attachment to be ignored in most + * cases. + * + * When the intention is to keep the content of the DEPTH attachment after rendering, + * Usage::SAMPLEABLE must be set on the DEPTH attachment, otherwise the content of the + * DEPTH buffer may be discarded. + * + * @param attachment The attachment point of the texture. + * @param texture The associated texture object. + * @return A reference to this Builder for chaining calls. + */ + Builder& texture(AttachmentPoint attachment, Texture* texture) noexcept; + + /** + * Sets the mipmap level for a given attachment point. + * + * @param attachment The attachment point of the texture. + * @param level The associated mipmap level, 0 by default. + * @return A reference to this Builder for chaining calls. + */ + Builder& mipLevel(AttachmentPoint attachment, uint8_t level) noexcept; + + /** + * Sets the cubemap face for a given attachment point. + * + * @param attachment The attachment point. + * @param face The associated cubemap face. + * @return A reference to this Builder for chaining calls. + */ + Builder& face(AttachmentPoint attachment, CubemapFace face) noexcept; + + /** + * Sets the layer for a given attachment point (for 3D textures). + * + * @param attachment The attachment point. + * @param layer The associated cubemap layer. + * @return A reference to this Builder for chaining calls. + */ + Builder& layer(AttachmentPoint attachment, uint32_t layer) noexcept; + + /** + * Creates the RenderTarget object and returns a pointer to it. + * + * @return pointer to the newly created object or nullptr if exceptions are disabled and + * an error occurred. + */ + RenderTarget* build(Engine& engine); + + private: + friend class FRenderTarget; + }; + + /** + * Gets the texture set on the given attachment point + * @param attachment Attachment point + * @return A Texture object or nullptr if no texture is set for this attachment point + */ + Texture* getTexture(AttachmentPoint attachment) const noexcept; + + /** + * Returns the mipmap level set on the given attachment point + * @param attachment Attachment point + * @return the mipmap level set on the given attachment point + */ + uint8_t getMipLevel(AttachmentPoint attachment) const noexcept; + + /** + * Returns the face of a cubemap set on the given attachment point + * @param attachment Attachment point + * @return A cubemap face identifier. This is only relevant if the attachment's texture is + * a cubemap. + */ + CubemapFace getFace(AttachmentPoint attachment) const noexcept; + + /** + * Returns the texture-layer set on the given attachment point + * @param attachment Attachment point + * @return A texture layer. This is only relevant if the attachment's texture is a 3D texture. + */ + uint32_t getLayer(AttachmentPoint attachment) const noexcept; + + /** + * Returns the number of color attachments usable by this instance of Engine. This method is + * guaranteed to return at least MIN_SUPPORTED_COLOR_ATTACHMENTS_COUNT and at most + * MAX_SUPPORTED_COLOR_ATTACHMENTS_COUNT. + * @return Number of color attachments usable in a render target. + */ + uint8_t getSupportedColorAttachmentsCount() const noexcept; +}; + +} // namespace filament + +#endif // TNT_FILAMENT_RENDERTARGET_H diff --git a/macos/include/filament/RenderableManager.h b/macos/include/filament/RenderableManager.h new file mode 100644 index 00000000..868375ba --- /dev/null +++ b/macos/include/filament/RenderableManager.h @@ -0,0 +1,810 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_RENDERABLEMANAGER_H +#define TNT_FILAMENT_RENDERABLEMANAGER_H + +#include +#include +#include +#include + +#include + +#include +#include + +#include + +#include + +namespace utils { + class Entity; +} // namespace utils + +namespace filament { + +class BufferObject; +class Engine; +class IndexBuffer; +class MaterialInstance; +class Renderer; +class SkinningBuffer; +class VertexBuffer; +class Texture; +class InstanceBuffer; + +class FEngine; +class FRenderPrimitive; +class FRenderableManager; + +/** + * Factory and manager for \em renderables, which are entities that can be drawn. + * + * Renderables are bundles of \em primitives, each of which has its own geometry and material. All + * primitives in a particular renderable share a set of rendering attributes, such as whether they + * cast shadows or use vertex skinning. + * + * Usage example: + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * auto renderable = utils::EntityManager::get().create(); + * + * RenderableManager::Builder(1) + * .boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }}) + * .material(0, matInstance) + * .geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vertBuffer, indBuffer, 0, 3) + * .receiveShadows(false) + * .build(engine, renderable); + * + * scene->addEntity(renderable); + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * To modify the state of an existing renderable, clients should first use RenderableManager + * to get a temporary handle called an \em instance. The instance can then be used to get or set + * the renderable's state. Please note that instances are ephemeral; clients should store entities, + * not instances. + * + * - For details about constructing renderables, see RenderableManager::Builder. + * - To associate a 4x4 transform with an entity, see TransformManager. + * - To associate a human-readable label with an entity, see utils::NameComponentManager. + */ +class UTILS_PUBLIC RenderableManager : public FilamentAPI { + struct BuilderDetails; + +public: + using Instance = utils::EntityInstance; + using PrimitiveType = backend::PrimitiveType; + + /** + * Checks if the given entity already has a renderable component. + */ + bool hasComponent(utils::Entity e) const noexcept; + + /** + * Gets a temporary handle that can be used to access the renderable state. + * + * @return Non-zero handle if the entity has a renderable component, 0 otherwise. + */ + Instance getInstance(utils::Entity e) const noexcept; + + /** + * The transformation associated with a skinning joint. + * + * Clients can specify bones either using this quat-vec3 pair, or by using 4x4 matrices. + */ + struct Bone { + math::quatf unitQuaternion = { 1.f, 0.f, 0.f, 0.f }; + math::float3 translation = { 0.f, 0.f, 0.f }; + float reserved = 0; + }; + + /** + * Adds renderable components to entities using a builder pattern. + */ + class Builder : public BuilderBase { + friend struct BuilderDetails; + public: + enum Result { Error = -1, Success = 0 }; + + /** + * Default render channel + * @see Builder::channel() + */ + static constexpr uint8_t DEFAULT_CHANNEL = 2u; + + /** + * Creates a builder for renderable components. + * + * @param count the number of primitives that will be supplied to the builder + * + * Note that builders typically do not have a long lifetime since clients should discard + * them after calling build(). For a usage example, see RenderableManager. + */ + explicit Builder(size_t count) noexcept; + + /*! \cond PRIVATE */ + Builder(Builder const& rhs) = delete; + Builder(Builder&& rhs) noexcept; + ~Builder() noexcept; + Builder& operator=(Builder& rhs) = delete; + Builder& operator=(Builder&& rhs) noexcept; + /*! \endcond */ + + /** + * Specifies the geometry data for a primitive. + * + * Filament primitives must have an associated VertexBuffer and IndexBuffer. Typically, each + * primitive is specified with a pair of daisy-chained calls: \c geometry(...) and \c + * material(...). + * + * @param index zero-based index of the primitive, must be less than the count passed to Builder constructor + * @param type specifies the topology of the primitive (e.g., \c RenderableManager::PrimitiveType::TRIANGLES) + * @param vertices specifies the vertex buffer, which in turn specifies a set of attributes + * @param indices specifies the index buffer (either u16 or u32) + * @param offset specifies where in the index buffer to start reading (expressed as a number of indices) + * @param minIndex specifies the minimum index contained in the index buffer + * @param maxIndex specifies the maximum index contained in the index buffer + * @param count number of indices to read (for triangles, this should be a multiple of 3) + */ + Builder& geometry(size_t index, PrimitiveType type, VertexBuffer* vertices, IndexBuffer* indices, size_t offset, size_t minIndex, size_t maxIndex, size_t count) noexcept; + Builder& geometry(size_t index, PrimitiveType type, VertexBuffer* vertices, IndexBuffer* indices, size_t offset, size_t count) noexcept; //!< \overload + Builder& geometry(size_t index, PrimitiveType type, VertexBuffer* vertices, IndexBuffer* indices) noexcept; //!< \overload + + /** + * Binds a material instance to the specified primitive. + * + * If no material is specified for a given primitive, Filament will fall back to a basic + * default material. + * + * The MaterialInstance's material must have a feature level equal or lower to the engine's + * selected feature level. + * + * @param index zero-based index of the primitive, must be less than the count passed to + * Builder constructor + * @param materialInstance the material to bind + * + * @see Engine::setActiveFeatureLevel + */ + Builder& material(size_t index, MaterialInstance const* materialInstance) noexcept; + + /** + * The axis-aligned bounding box of the renderable. + * + * This is an object-space AABB used for frustum culling. For skinning and morphing, this + * should encompass all possible vertex positions. It is mandatory unless culling is + * disabled for the renderable. + * + * \see computeAABB() + */ + Builder& boundingBox(const Box& axisAlignedBoundingBox) noexcept; + + /** + * Sets bits in a visibility mask. By default, this is 0x1. + * + * This feature provides a simple mechanism for hiding and showing groups of renderables + * in a Scene. See View::setVisibleLayers(). + * + * For example, to set bit 1 and reset bits 0 and 2 while leaving all other bits unaffected, + * do: `builder.layerMask(7, 2)`. + * + * To change this at run time, see RenderableManager::setLayerMask. + * + * @param select the set of bits to affect + * @param values the replacement values for the affected bits + */ + Builder& layerMask(uint8_t select, uint8_t values) noexcept; + + /** + * Provides coarse-grained control over draw order. + * + * In general Filament reserves the right to re-order renderables to allow for efficient + * rendering. However clients can control ordering at a coarse level using \em priority. + * The priority is applied separately for opaque and translucent objects, that is, opaque + * objects are always drawn before translucent objects regardless of the priority. + * + * For example, this could be used to draw a semitransparent HUD on top of everything, + * without using a separate View. Note that priority is completely orthogonal to + * Builder::layerMask, which merely controls visibility. + * + * The Skybox always using the lowest priority, so it's drawn last, which may improve + * performance. + * + * @param priority clamped to the range [0..7], defaults to 4; 7 is lowest priority + * (rendered last). + * + * @return Builder reference for chaining calls. + * + * @see Builder::blendOrder() + * @see Builder::channel() + * @see RenderableManager::setPriority() + * @see RenderableManager::setBlendOrderAt() + */ + Builder& priority(uint8_t priority) noexcept; + + /** + * Set the channel this renderable is associated to. There can be 4 channels. + * All renderables in a given channel are rendered together, regardless of anything else. + * They are sorted as usual within a channel. + * Channels work similarly to priorities, except that they enforce the strongest ordering. + * + * Channels 0 and 1 may not have render primitives using a material with `refractionType` + * set to `screenspace`. + * + * @param channel clamped to the range [0..3], defaults to 2. + * + * @return Builder reference for chaining calls. + * + * @see Builder::blendOrder() + * @see Builder::priority() + * @see RenderableManager::setBlendOrderAt() + */ + Builder& channel(uint8_t channel) noexcept; + + /** + * Controls frustum culling, true by default. + * + * \note Do not confuse frustum culling with backface culling. The latter is controlled via + * the material. + */ + Builder& culling(bool enable) noexcept; + + /** + * Enables or disables a light channel. Light channel 0 is enabled by default. + * + * @param channel Light channel to enable or disable, between 0 and 7. + * @param enable Whether to enable or disable the light channel. + */ + Builder& lightChannel(unsigned int channel, bool enable = true) noexcept; + + /** + * Controls if this renderable casts shadows, false by default. + * + * If the View's shadow type is set to ShadowType::VSM, castShadows should only be disabled + * if either is true: + * - receiveShadows is also disabled + * - the object is guaranteed to not cast shadows on itself or other objects (for example, + * a ground plane) + */ + Builder& castShadows(bool enable) noexcept; + + /** + * Controls if this renderable receives shadows, true by default. + */ + Builder& receiveShadows(bool enable) noexcept; + + /** + * Controls if this renderable uses screen-space contact shadows. This is more + * expensive but can improve the quality of shadows, especially in large scenes. + * (off by default). + */ + Builder& screenSpaceContactShadows(bool enable) noexcept; + + /** + * Allows bones to be swapped out and shared using SkinningBuffer. + * + * If skinning buffer mode is enabled, clients must call setSkinningBuffer() rather than + * setBones(). This allows sharing of data between renderables. + * + * @param enabled If true, enables buffer object mode. False by default. + */ + Builder& enableSkinningBuffers(bool enabled = true) noexcept; + + /** + * Controls if this renderable is affected by the large-scale fog. + * @param enabled If true, enables large-scale fog on this object. Disables it otherwise. + * True by default. + * @return A reference to this Builder for chaining calls. + */ + Builder& fog(bool enabled = true) noexcept; + + /** + * Enables GPU vertex skinning for up to 255 bones, 0 by default. + * + * Skinning Buffer mode must be enabled. + * + * Each vertex can be affected by up to 4 bones simultaneously. The attached + * VertexBuffer must provide data in the \c BONE_INDICES slot (uvec4) and the + * \c BONE_WEIGHTS slot (float4). + * + * See also RenderableManager::setSkinningBuffer() or SkinningBuffer::setBones(), + * which can be called on a per-frame basis to advance the animation. + * + * @param skinningBuffer nullptr to disable, otherwise the SkinningBuffer to use + * @param count 0 to disable, otherwise the number of bone transforms (up to 255) + * @param offset offset in the SkinningBuffer + */ + Builder& skinning(SkinningBuffer* skinningBuffer, size_t count, size_t offset) noexcept; + + + /** + * Enables GPU vertex skinning for up to 255 bones, 0 by default. + * + * Skinning Buffer mode must be disabled. + * + * Each vertex can be affected by up to 4 bones simultaneously. The attached + * VertexBuffer must provide data in the \c BONE_INDICES slot (uvec4) and the + * \c BONE_WEIGHTS slot (float4). + * + * See also RenderableManager::setBones(), which can be called on a per-frame basis + * to advance the animation. + * + * @param boneCount 0 to disable, otherwise the number of bone transforms (up to 255) + * @param transforms the initial set of transforms (one for each bone) + */ + Builder& skinning(size_t boneCount, math::mat4f const* transforms) noexcept; + Builder& skinning(size_t boneCount, Bone const* bones) noexcept; //!< \overload + Builder& skinning(size_t boneCount) noexcept; //!< \overload + + /** + * Controls if the renderable has vertex morphing targets, zero by default. This is + * required to enable GPU morphing. + * + * Filament supports two morphing modes: standard (default) and legacy. + * + * For standard morphing, A MorphTargetBuffer must be created and provided via + * RenderableManager::setMorphTargetBufferAt(). Standard morphing supports up to + * \c CONFIG_MAX_MORPH_TARGET_COUNT morph targets. + * + * For legacy morphing, the attached VertexBuffer must provide data in the + * appropriate VertexAttribute slots (\c MORPH_POSITION_0 etc). Legacy morphing only + * supports up to 4 morph targets and will be deprecated in the future. Legacy morphing must + * be enabled on the material definition: either via the legacyMorphing material attribute + * or by calling filamat::MaterialBuilder::useLegacyMorphing(). + * + * See also RenderableManager::setMorphWeights(), which can be called on a per-frame basis + * to advance the animation. + */ + Builder& morphing(size_t targetCount) noexcept; + + /** + * Specifies the morph target buffer for a primitive. + * + * The morph target buffer must have an associated renderable and geometry. Two conditions + * must be met: + * 1. The number of morph targets in the buffer must equal the renderable's morph target + * count. + * 2. The vertex count of each morph target must equal the geometry's vertex count. + * + * @param level the level of detail (lod), only 0 can be specified + * @param primitiveIndex zero-based index of the primitive, must be less than the count passed to Builder constructor + * @param morphTargetBuffer specifies the morph target buffer + * @param offset specifies where in the morph target buffer to start reading (expressed as a number of vertices) + * @param count number of vertices in the morph target buffer to read, must equal the geometry's count (for triangles, this should be a multiple of 3) + */ + Builder& morphing(uint8_t level, size_t primitiveIndex, + MorphTargetBuffer* morphTargetBuffer, size_t offset, size_t count) noexcept; + + inline Builder& morphing(uint8_t level, size_t primitiveIndex, + MorphTargetBuffer* morphTargetBuffer) noexcept; + + /** + * Sets the drawing order for blended primitives. The drawing order is either global or + * local (default) to this Renderable. In either case, the Renderable priority takes + * precedence. + * + * @param primitiveIndex the primitive of interest + * @param order draw order number (0 by default). Only the lowest 15 bits are used. + * + * @return Builder reference for chaining calls. + * + * @see globalBlendOrderEnabled + */ + Builder& blendOrder(size_t primitiveIndex, uint16_t order) noexcept; + + /** + * Sets whether the blend order is global or local to this Renderable (by default). + * + * @param primitiveIndex the primitive of interest + * @param enabled true for global, false for local blend ordering. + * + * @return Builder reference for chaining calls. + * + * @see blendOrder + */ + Builder& globalBlendOrderEnabled(size_t primitiveIndex, bool enabled) noexcept; + + /** + * Specifies the number of draw instances of this renderable. The default is 1 instance and + * the maximum number of instances allowed is 32767. 0 is invalid. + * + * All instances are culled using the same bounding box, so care must be taken to make + * sure all instances render inside the specified bounding box. + * + * The material must set its `instanced` parameter to `true` in order to use + * getInstanceIndex() in the vertex or fragment shader to get the instance index and + * possibly adjust the position or transform. + * + * @param instanceCount the number of instances silently clamped between 1 and 32767. + */ + Builder& instances(size_t instanceCount) noexcept; + + /** + * Specifies the number of draw instances of this renderable and an \c InstanceBuffer + * containing their local transforms. The default is 1 instance and the maximum number of + * instances allowed when supplying transforms is given by + * \c Engine::getMaxAutomaticInstances (64 on most platforms). 0 is invalid. The + * \c InstanceBuffer must not be destroyed before this renderable. + * + * All instances are culled using the same bounding box, so care must be taken to make + * sure all instances render inside the specified bounding box. + * + * The material must set its `instanced` parameter to `true` in order to use + * \c getInstanceIndex() in the vertex or fragment shader to get the instance index. + * + * Only the \c VERTEX_DOMAIN_OBJECT vertex domain is supported. + * + * The local transforms of each instance can be updated with + * \c InstanceBuffer::setLocalTransforms. + * + * \see InstanceBuffer + * \see instances(size_t, * math::mat4f const*) + * @param instanceCount the number of instances, silently clamped between 1 and + * the result of Engine::getMaxAutomaticInstances(). + * @param instanceBuffer an InstanceBuffer containing at least instanceCount transforms + */ + Builder& instances(size_t instanceCount, InstanceBuffer* instanceBuffer) noexcept; + + /** + * Adds the Renderable component to an entity. + * + * @param engine Reference to the filament::Engine to associate this Renderable with. + * @param entity Entity to add the Renderable component to. + * @return Success if the component was created successfully, Error otherwise. + * + * If exceptions are disabled and an error occurs, this function is a no-op. + * Success can be checked by looking at the return value. + * + * If this component already exists on the given entity and the construction is successful, + * it is first destroyed as if destroy(utils::Entity e) was called. In case of error, + * the existing component is unmodified. + * + * @exception utils::PostConditionPanic if a runtime error occurred, such as running out of + * memory or other resources. + * @exception utils::PreConditionPanic if a parameter to a builder function was invalid. + */ + Result build(Engine& engine, utils::Entity entity); + + private: + friend class FEngine; + friend class FRenderPrimitive; + friend class FRenderableManager; + struct Entry { + VertexBuffer* vertices = nullptr; + IndexBuffer* indices = nullptr; + size_t offset = 0; + size_t minIndex = 0; + size_t maxIndex = 0; + size_t count = 0; + MaterialInstance const* materialInstance = nullptr; + PrimitiveType type = PrimitiveType::TRIANGLES; + uint16_t blendOrder = 0; + bool globalBlendOrderEnabled = false; + struct { + MorphTargetBuffer* buffer = nullptr; + size_t offset = 0; + size_t count = 0; + } morphing; + }; + }; + + /** + * Destroys the renderable component in the given entity. + */ + void destroy(utils::Entity e) noexcept; + + /** + * Changes the bounding box used for frustum culling. + * + * \see Builder::boundingBox() + * \see RenderableManager::getAxisAlignedBoundingBox() + */ + void setAxisAlignedBoundingBox(Instance instance, const Box& aabb) noexcept; + + /** + * Changes the visibility bits. + * + * \see Builder::layerMask() + * \see View::setVisibleLayers(). + * \see RenderableManager::getLayerMask() + */ + void setLayerMask(Instance instance, uint8_t select, uint8_t values) noexcept; + + /** + * Changes the coarse-level draw ordering. + * + * \see Builder::priority(). + */ + void setPriority(Instance instance, uint8_t priority) noexcept; + + /** + * Changes the channel a renderable is associated to. + * + * \see Builder::channel(). + */ + void setChannel(Instance instance, uint8_t channel) noexcept; + + /** + * Changes whether or not frustum culling is on. + * + * \see Builder::culling() + */ + void setCulling(Instance instance, bool enable) noexcept; + + /** + * Changes whether or not the large-scale fog is applied to this renderable + * @see Builder::fog() + */ + void setFogEnabled(Instance instance, bool enable) noexcept; + + /** + * Returns whether large-scale fog is enabled for this renderable. + * @return True if fog is enabled for this renderable. + * @see Builder::fog() + */ + bool getFogEnabled(Instance instance) const noexcept; + + /** + * Enables or disables a light channel. + * Light channel 0 is enabled by default. + * + * \see Builder::lightChannel() + */ + void setLightChannel(Instance instance, unsigned int channel, bool enable) noexcept; + + /** + * Returns whether a light channel is enabled on a specified renderable. + * @param instance Instance of the component obtained from getInstance(). + * @param channel Light channel to query + * @return true if the light channel is enabled, false otherwise + */ + bool getLightChannel(Instance instance, unsigned int channel) const noexcept; + + /** + * Changes whether or not the renderable casts shadows. + * + * \see Builder::castShadows() + */ + void setCastShadows(Instance instance, bool enable) noexcept; + + /** + * Changes whether or not the renderable can receive shadows. + * + * \see Builder::receiveShadows() + */ + void setReceiveShadows(Instance instance, bool enable) noexcept; + + /** + * Changes whether or not the renderable can use screen-space contact shadows. + * + * \see Builder::screenSpaceContactShadows() + */ + void setScreenSpaceContactShadows(Instance instance, bool enable) noexcept; + + /** + * Checks if the renderable can cast shadows. + * + * \see Builder::castShadows(). + */ + bool isShadowCaster(Instance instance) const noexcept; + + /** + * Checks if the renderable can receive shadows. + * + * \see Builder::receiveShadows(). + */ + bool isShadowReceiver(Instance instance) const noexcept; + + /** + * Updates the bone transforms in the range [offset, offset + boneCount). + * The bones must be pre-allocated using Builder::skinning(). + */ + void setBones(Instance instance, Bone const* transforms, size_t boneCount = 1, size_t offset = 0); + void setBones(Instance instance, math::mat4f const* transforms, size_t boneCount = 1, size_t offset = 0); //!< \overload + + /** + * Associates a region of a SkinningBuffer to a renderable instance + * + * Note: due to hardware limitations offset + 256 must be smaller or equal to + * skinningBuffer->getBoneCount() + * + * @param instance Instance of the component obtained from getInstance(). + * @param skinningBuffer skinning buffer to associate to the instance + * @param count Size of the region in bones, must be smaller or equal to 256. + * @param offset Start offset of the region in bones + */ + void setSkinningBuffer(Instance instance, SkinningBuffer* skinningBuffer, + size_t count, size_t offset); + + /** + * Updates the vertex morphing weights on a renderable, all zeroes by default. + * + * The renderable must be built with morphing enabled, see Builder::morphing(). In legacy + * morphing mode, only the first 4 weights are considered. + * + * @param instance Instance of the component obtained from getInstance(). + * @param weights Pointer to morph target weights to be update. + * @param count Number of morph target weights. + * @param offset Index of the first morph target weight to set at instance. + */ + void setMorphWeights(Instance instance, + float const* weights, size_t count, size_t offset = 0); + + /** + * Associates a MorphTargetBuffer to the given primitive. + */ + void setMorphTargetBufferAt(Instance instance, uint8_t level, size_t primitiveIndex, + MorphTargetBuffer* morphTargetBuffer, size_t offset, size_t count); + + /** + * Utility method to change a MorphTargetBuffer to the given primitive + */ + inline void setMorphTargetBufferAt(Instance instance, uint8_t level, size_t primitiveIndex, + MorphTargetBuffer* morphTargetBuffer); + + /** + * Get a MorphTargetBuffer to the given primitive or null if it doesn't exist. + */ + MorphTargetBuffer* getMorphTargetBufferAt(Instance instance, uint8_t level, size_t primitiveIndex) const noexcept; + + /** + * Gets the number of morphing in the given entity. + */ + size_t getMorphTargetCount(Instance instance) const noexcept; + + /** + * Gets the bounding box used for frustum culling. + * + * \see Builder::boundingBox() + * \see RenderableManager::setAxisAlignedBoundingBox() + */ + const Box& getAxisAlignedBoundingBox(Instance instance) const noexcept; + + /** + * Get the visibility bits. + * + * \see Builder::layerMask() + * \see View::setVisibleLayers(). + * \see RenderableManager::getLayerMask() + */ + uint8_t getLayerMask(Instance instance) const noexcept; + + /** + * Gets the immutable number of primitives in the given renderable. + */ + size_t getPrimitiveCount(Instance instance) const noexcept; + + /** + * Changes the material instance binding for the given primitive. + * + * The MaterialInstance's material must have a feature level equal or lower to the engine's + * selected feature level. + * + * @exception utils::PreConditionPanic if the engine doesn't support the material's + * feature level. + * + * @see Builder::material() + * @see Engine::setActiveFeatureLevel + */ + void setMaterialInstanceAt(Instance instance, + size_t primitiveIndex, MaterialInstance const* materialInstance); + + /** + * Retrieves the material instance that is bound to the given primitive. + */ + MaterialInstance* getMaterialInstanceAt(Instance instance, size_t primitiveIndex) const noexcept; + + /** + * Changes the geometry for the given primitive. + * + * \see Builder::geometry() + */ + void setGeometryAt(Instance instance, size_t primitiveIndex, + PrimitiveType type, VertexBuffer* vertices, IndexBuffer* indices, + size_t offset, size_t count) noexcept; + + /** + * Changes the drawing order for blended primitives. The drawing order is either global or + * local (default) to this Renderable. In either case, the Renderable priority takes precedence. + * + * @param instance the renderable of interest + * @param primitiveIndex the primitive of interest + * @param order draw order number (0 by default). Only the lowest 15 bits are used. + * + * @see Builder::blendOrder(), setGlobalBlendOrderEnabledAt() + */ + void setBlendOrderAt(Instance instance, size_t primitiveIndex, uint16_t order) noexcept; + + /** + * Changes whether the blend order is global or local to this Renderable (by default). + * + * @param instance the renderable of interest + * @param primitiveIndex the primitive of interest + * @param enabled true for global, false for local blend ordering. + * + * @see Builder::globalBlendOrderEnabled(), setBlendOrderAt() + */ + void setGlobalBlendOrderEnabledAt(Instance instance, size_t primitiveIndex, bool enabled) noexcept; + + /** + * Retrieves the set of enabled attribute slots in the given primitive's VertexBuffer. + */ + AttributeBitset getEnabledAttributesAt(Instance instance, size_t primitiveIndex) const noexcept; + + /*! \cond PRIVATE */ + template + struct is_supported_vector_type { + using type = typename std::enable_if< + std::is_same::value || + std::is_same::value || + std::is_same::value || + std::is_same::value + >::type; + }; + + template + struct is_supported_index_type { + using type = typename std::enable_if< + std::is_same::value || + std::is_same::value + >::type; + }; + /*! \endcond */ + + /** + * Utility method that computes the axis-aligned bounding box from a set of vertices. + * + * - The index type must be \c uint16_t or \c uint32_t. + * - The vertex type must be \c float4, \c half4, \c float3, or \c half3. + * - For 4-component vertices, the w component is ignored (implicitly replaced with 1.0). + */ + template::type, + typename = typename is_supported_index_type::type> + static Box computeAABB(VECTOR const* vertices, INDEX const* indices, size_t count, + size_t stride = sizeof(VECTOR)) noexcept; +}; + +RenderableManager::Builder& RenderableManager::Builder::morphing(uint8_t level, size_t primitiveIndex, + MorphTargetBuffer* morphTargetBuffer) noexcept { + return morphing(level, primitiveIndex, morphTargetBuffer, 0, + morphTargetBuffer->getVertexCount()); +} + +void RenderableManager::setMorphTargetBufferAt(Instance instance, uint8_t level, size_t primitiveIndex, + MorphTargetBuffer* morphTargetBuffer) { + setMorphTargetBufferAt(instance, level, primitiveIndex, morphTargetBuffer, 0, + morphTargetBuffer->getVertexCount()); +} + +template +Box RenderableManager::computeAABB(VECTOR const* vertices, INDEX const* indices, size_t count, + size_t stride) noexcept { + math::float3 bmin(std::numeric_limits::max()); + math::float3 bmax(std::numeric_limits::lowest()); + for (size_t i = 0; i < count; ++i) { + VECTOR const* p = reinterpret_cast( + (char const*)vertices + indices[i] * stride); + const math::float3 v(p->x, p->y, p->z); + bmin = min(bmin, v); + bmax = max(bmax, v); + } + return Box().set(bmin, bmax); +} + +} // namespace filament + +#endif // TNT_FILAMENT_RENDERABLEMANAGER_H diff --git a/macos/include/filament/Renderer.h b/macos/include/filament/Renderer.h new file mode 100644 index 00000000..111026bb --- /dev/null +++ b/macos/include/filament/Renderer.h @@ -0,0 +1,580 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_RENDERER_H +#define TNT_FILAMENT_RENDERER_H + +#include + +#include + +#include +#include + +#include + +#include + +namespace filament { + +class Engine; +class RenderTarget; +class SwapChain; +class View; +class Viewport; + +namespace backend { +class PixelBufferDescriptor; +} // namespace backend + +/** + * A Renderer instance represents an operating system's window. + * + * Typically, applications create a Renderer per window. The Renderer generates drawing commands + * for the render thread and manages frame latency. + * + * A Renderer generates drawing commands from a View, itself containing a Scene description. + * + * Creation and Destruction + * ======================== + * + * A Renderer is created using Engine.createRenderer() and destroyed using + * Engine.destroy(const Renderer*). + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * #include + * #include + * using namespace filament; + * + * Engine* engine = Engine::create(); + * + * Renderer* renderer = engine->createRenderer(); + * engine->destroy(&renderer); + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * @see Engine, View + */ +class UTILS_PUBLIC Renderer : public FilamentAPI { +public: + + /** + * Use DisplayInfo to set important Display properties. This is used to achieve correct + * frame pacing and dynamic resolution scaling. + */ + struct DisplayInfo { + // refresh-rate of the display in Hz. set to 0 for offscreen or turn off frame-pacing. + float refreshRate = 60.0f; + + UTILS_DEPRECATED uint64_t presentationDeadlineNanos = 0; + UTILS_DEPRECATED uint64_t vsyncOffsetNanos = 0; + }; + + /** + * Use FrameRateOptions to set the desired frame rate and control how quickly the system + * reacts to GPU load changes. + * + * interval: desired frame interval in multiple of the refresh period, set in DisplayInfo + * (as 1 / DisplayInfo::refreshRate) + * + * The parameters below are relevant when some Views are using dynamic resolution scaling: + * + * headRoomRatio: additional headroom for the GPU as a ratio of the targetFrameTime. + * Useful for taking into account constant costs like post-processing or + * GPU drivers on different platforms. + * history: History size. higher values, tend to filter more (clamped to 31) + * scaleRate: rate at which the gpu load is adjusted to reach the target frame rate + * This value can be computed as 1 / N, where N is the number of frames + * needed to reach 64% of the target scale factor. + * Higher values make the dynamic resolution react faster. + * + * @see View::DynamicResolutionOptions + * @see Renderer::DisplayInfo + * + */ + struct FrameRateOptions { + float headRoomRatio = 0.0f; //!< additional headroom for the GPU + float scaleRate = 1.0f / 8.0f; //!< rate at which the system reacts to load changes + uint8_t history = 15; //!< history size + uint8_t interval = 1; //!< desired frame interval in unit of 1.0 / DisplayInfo::refreshRate + }; + + /** + * ClearOptions are used at the beginning of a frame to clear or retain the SwapChain content. + */ + struct ClearOptions { + /** + * Color (sRGB linear) to use to clear the RenderTarget (typically the SwapChain). + * + * The RenderTarget is cleared using this color, which won't be tone-mapped since + * tone-mapping is part of View rendering (this is not). + * + * When a View is rendered, there are 3 scenarios to consider: + * - Pixels rendered by the View replace the clear color (or blend with it in + * `BlendMode::TRANSLUCENT` mode). + * + * - With blending mode set to `BlendMode::TRANSLUCENT`, Pixels untouched by the View + * are considered fulling transparent and let the clear color show through. + * + * - With blending mode set to `BlendMode::OPAQUE`, Pixels untouched by the View + * are set to the clear color. However, because it is now used in the context of a View, + * it will go through the post-processing stage, which includes tone-mapping. + * + * For consistency, it is recommended to always use a Skybox to clear an opaque View's + * background, or to use black or fully-transparent (i.e. {0,0,0,0}) as the clear color. + */ + math::float4 clearColor = {}; + + /** Value to clear the stencil buffer */ + uint8_t clearStencil = 0u; + + /** + * Whether the SwapChain should be cleared using the clearColor. Use this if translucent + * View will be drawn, for instance. + */ + bool clear = false; + + /** + * Whether the SwapChain content should be discarded. clear implies discard. Set this + * to false (along with clear to false as well) if the SwapChain already has content that + * needs to be preserved + */ + bool discard = true; + }; + + /** + * Information about the display this Renderer is associated to. This information is needed + * to accurately compute dynamic-resolution scaling and for frame-pacing. + */ + void setDisplayInfo(const DisplayInfo& info) noexcept; + + /** + * Set options controlling the desired frame-rate. + */ + void setFrameRateOptions(FrameRateOptions const& options) noexcept; + + /** + * Set ClearOptions which are used at the beginning of a frame to clear or retain the + * SwapChain content. + */ + void setClearOptions(const ClearOptions& options); + + /** + * Get the Engine that created this Renderer. + * + * @return A pointer to the Engine instance this Renderer is associated to. + */ + Engine* getEngine() noexcept; + + /** + * Get the Engine that created this Renderer. + * + * @return A constant pointer to the Engine instance this Renderer is associated to. + */ + inline Engine const* getEngine() const noexcept { + return const_cast(this)->getEngine(); + } + + /** + * Flags used to configure the behavior of copyFrame(). + * + * @see + * copyFrame() + */ + using CopyFrameFlag = uint32_t; + + /** + * Indicates that the dstSwapChain passed into copyFrame() should be + * committed after the frame has been copied. + * + * @see + * copyFrame() + */ + static constexpr CopyFrameFlag COMMIT = 0x1; + /** + * Indicates that the presentation time should be set on the dstSwapChain + * passed into copyFrame to the monotonic clock time when the frame is + * copied. + * + * @see + * copyFrame() + */ + static constexpr CopyFrameFlag SET_PRESENTATION_TIME = 0x2; + /** + * Indicates that the dstSwapChain passed into copyFrame() should be + * cleared to black before the frame is copied into the specified viewport. + * + * @see + * copyFrame() + */ + static constexpr CopyFrameFlag CLEAR = 0x4; + + + /** + * Set-up a frame for this Renderer. + * + * beginFrame() manages frame pacing, and returns whether or not a frame should be drawn. The + * goal of this is to skip frames when the GPU falls behind in order to keep the frame + * latency low. + * + * If a given frame takes too much time in the GPU, the CPU will get ahead of the GPU. The + * display will draw the same frame twice producing a stutter. At this point, the CPU is + * ahead of the GPU and depending on how many frames are buffered, latency increases. + * + * beginFrame() attempts to detect this situation and returns false in that case, indicating + * to the caller to skip the current frame. + * + * When beginFrame() returns true, it is mandatory to render the frame and call endFrame(). + * However, when beginFrame() returns false, the caller has the choice to either skip the + * frame and not call endFrame(), or proceed as though true was returned. + * + * @param vsyncSteadyClockTimeNano The time in nanosecond of when the current frame started, + * or 0 if unknown. This value should be the timestamp of + * the last h/w vsync. It is expressed in the + * std::chrono::steady_clock time base. + * @param swapChain A pointer to the SwapChain instance to use. + * + * @return + * *false* the current frame should be skipped, + * *true* the current frame must be drawn and endFrame() must be called. + * + * @remark + * When skipping a frame, the whole frame is canceled, and endFrame() must not be called. + * + * @note + * All calls to render() must happen *after* beginFrame(). + * + * @see + * endFrame() + */ + bool beginFrame(SwapChain* swapChain, + uint64_t vsyncSteadyClockTimeNano = 0u); + + /** + * Set the time at which the frame must be presented to the display. + * + * This must be called between beginFrame() and endFrame(). + * + * @param monotonic_clock_ns the time in nanoseconds corresponding to the system monotonic up-time clock. + * the presentation time is typically set in the middle of the period + * of interest. The presentation time cannot be too far in the + * future because it is limited by how many buffers are available in + * the display sub-system. Typically it is set to 1 or 2 vsync periods + * away. + */ + void setPresentationTime(int64_t monotonic_clock_ns); + + /** + * Render a View into this renderer's window. + * + * This is filament main rendering method, most of the CPU-side heavy lifting is performed + * here. render() main function is to generate render commands which are asynchronously + * executed by the Engine's render thread. + * + * render() generates commands for each of the following stages: + * + * 1. Shadow map passes, if needed. + * 2. Depth pre-pass. + * 3. Color pass. + * 4. Post-processing pass. + * + * A typical render loop looks like this: + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * #include + * #include + * using namespace filament; + * + * void renderLoop(Renderer* renderer, SwapChain* swapChain) { + * do { + * // typically we wait for VSYNC and user input events + * if (renderer->beginFrame(swapChain)) { + * renderer->render(mView); + * renderer->endFrame(); + * } + * } while (!quit()); + * } + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * + * @param view A pointer to the view to render. + * + * @attention + * render() must be called *after* beginFrame() and *before* endFrame(). + * + * @note + * render() must be called from the Engine's main thread (or external synchronization + * must be provided). In particular, calls to render() on different Renderer instances + * **must** be synchronized. + * + * @remark + * render() perform potentially heavy computations and cannot be multi-threaded. However, + * internally, render() is highly multi-threaded to both improve performance in mitigate + * the call's latency. + * + * @remark + * render() is typically called once per frame (but not necessarily). + * + * @see + * beginFrame(), endFrame(), View + * + */ + void render(View const* view); + + /** + * Copy the currently rendered view to the indicated swap chain, using the + * indicated source and destination rectangle. + * + * @param dstSwapChain The swap chain into which the frame should be copied. + * @param dstViewport The destination rectangle in which to draw the view. + * @param srcViewport The source rectangle to be copied. + * @param flags One or more CopyFrameFlag behavior configuration flags. + * + * @remark + * copyFrame() should be called after a frame is rendered using render() + * but before endFrame() is called. + */ + void copyFrame(SwapChain* dstSwapChain, Viewport const& dstViewport, + Viewport const& srcViewport, uint32_t flags = 0); + + /** + * Reads back the content of the SwapChain associated with this Renderer. + * + * @param xoffset Left offset of the sub-region to read back. + * @param yoffset Bottom offset of the sub-region to read back. + * @param width Width of the sub-region to read back. + * @param height Height of the sub-region to read back. + * @param buffer Client-side buffer where the read-back will be written. + * + * The following formats are always supported: + * - PixelBufferDescriptor::PixelDataFormat::RGBA + * - PixelBufferDescriptor::PixelDataFormat::RGBA_INTEGER + * + * The following types are always supported: + * - PixelBufferDescriptor::PixelDataType::UBYTE + * - PixelBufferDescriptor::PixelDataType::UINT + * - PixelBufferDescriptor::PixelDataType::INT + * - PixelBufferDescriptor::PixelDataType::FLOAT + * + * Other combinations of format/type may be supported. If a combination is + * not supported, this operation may fail silently. Use a DEBUG build + * to get some logs about the failure. + * + * + * Framebuffer as seen on User buffer (PixelBufferDescriptor&) + * screen + * + * +--------------------+ + * | | .stride .alignment + * | | ----------------------->--> + * | | O----------------------+--+ low addresses + * | | | | | | + * | w | | | .top | | + * | <---------> | | V | | + * | +---------+ | | +---------+ | | + * | | ^ | | ======> | | | | | + * | x | h| | | |.left| | | | + * +------>| v | | +---->| | | | + * | +.........+ | | +.........+ | | + * | ^ | | | | + * | y | | +----------------------+--+ high addresses + * O------------+-------+ + * + * + * readPixels() must be called within a frame, meaning after beginFrame() and before endFrame(). + * Typically, readPixels() will be called after render(). + * + * After issuing this method, the callback associated with `buffer` will be invoked on the + * main thread, indicating that the read-back has completed. Typically, this will happen + * after multiple calls to beginFrame(), render(), endFrame(). + * + * It is also possible to use a Fence to wait for the read-back. + * + * @remark + * readPixels() is intended for debugging and testing. It will impact performance significantly. + * + */ + void readPixels(uint32_t xoffset, uint32_t yoffset, uint32_t width, uint32_t height, + backend::PixelBufferDescriptor&& buffer); + + /** + * Finishes the current frame and schedules it for display. + * + * endFrame() schedules the current frame to be displayed on the Renderer's window. + * + * @note + * All calls to render() must happen *before* endFrame(). endFrame() must be called if + * beginFrame() returned true, otherwise, endFrame() must not be called unless the caller + * ignored beginFrame()'s return value. + * + * @see + * beginFrame() + */ + void endFrame(); + + + /** + * Reads back the content of the provided RenderTarget. + * + * @param renderTarget RenderTarget to read back from. + * @param xoffset Left offset of the sub-region to read back. + * @param yoffset Bottom offset of the sub-region to read back. + * @param width Width of the sub-region to read back. + * @param height Height of the sub-region to read back. + * @param buffer Client-side buffer where the read-back will be written. + * + * The following formats are always supported: + * - PixelBufferDescriptor::PixelDataFormat::RGBA + * - PixelBufferDescriptor::PixelDataFormat::RGBA_INTEGER + * + * The following types are always supported: + * - PixelBufferDescriptor::PixelDataType::UBYTE + * - PixelBufferDescriptor::PixelDataType::UINT + * - PixelBufferDescriptor::PixelDataType::INT + * - PixelBufferDescriptor::PixelDataType::FLOAT + * + * Other combinations of format/type may be supported. If a combination is + * not supported, this operation may fail silently. Use a DEBUG build + * to get some logs about the failure. + * + * + * Framebuffer as seen on User buffer (PixelBufferDescriptor&) + * screen + * + * +--------------------+ + * | | .stride .alignment + * | | ----------------------->--> + * | | O----------------------+--+ low addresses + * | | | | | | + * | w | | | .top | | + * | <---------> | | V | | + * | +---------+ | | +---------+ | | + * | | ^ | | ======> | | | | | + * | x | h| | | |.left| | | | + * +------>| v | | +---->| | | | + * | +.........+ | | +.........+ | | + * | ^ | | | | + * | y | | +----------------------+--+ high addresses + * O------------+-------+ + * + * + * Typically readPixels() will be called after render() and before endFrame(). + * + * After issuing this method, the callback associated with `buffer` will be invoked on the + * main thread, indicating that the read-back has completed. Typically, this will happen + * after multiple calls to beginFrame(), render(), endFrame(). + * + * It is also possible to use a Fence to wait for the read-back. + * + * OpenGL only: if issuing a readPixels on a RenderTarget backed by a Texture that had data + * uploaded to it via setImage, the data returned from readPixels will be y-flipped with respect + * to the setImage call. + * + * @remark + * readPixels() is intended for debugging and testing. It will impact performance significantly. + * + */ + void readPixels(RenderTarget* renderTarget, + uint32_t xoffset, uint32_t yoffset, uint32_t width, uint32_t height, + backend::PixelBufferDescriptor&& buffer); + + /** + * Render a standalone View into its associated RenderTarget + * + * This call is mostly equivalent to calling render(View*) inside a + * beginFrame / endFrame block, but incurs less overhead. It can be used + * as a poor man's compute API. + * + * @param view A pointer to the view to render. This View must have a RenderTarget associated + * to it. + * + * @attention + * renderStandaloneView() must be called outside of beginFrame() / endFrame(). + * + * @note + * renderStandaloneView() must be called from the Engine's main thread + * (or external synchronization must be provided). In particular, calls to + * renderStandaloneView() on different Renderer instances **must** be synchronized. + * + * @remark + * renderStandaloneView() perform potentially heavy computations and cannot be multi-threaded. + * However, internally, renderStandaloneView() is highly multi-threaded to both improve + * performance in mitigate the call's latency. + */ + void renderStandaloneView(View const* view); + + + /** + * Returns the time in second of the last call to beginFrame(). This value is constant for all + * views rendered during a frame. The epoch is set with resetUserTime(). + * + * In materials, this value can be queried using `vec4 getUserTime()`. The value returned + * is a highp vec4 encoded as follows: + * + * time.x = (float)Renderer.getUserTime(); + * time.y = Renderer.getUserTime() - time.x; + * + * It follows that the following invariants are true: + * + * (double)time.x + (double)time.y == Renderer.getUserTime() + * time.x == (float)Renderer.getUserTime() + * + * This encoding allows the shader code to perform high precision (i.e. double) time + * calculations when needed despite the lack of double precision in the shader, for e.g.: + * + * To compute (double)time * vertex in the material, use the following construct: + * + * vec3 result = time.x * vertex + time.y * vertex; + * + * + * Most of the time, high precision computations are not required, but be aware that the + * precision of time.x rapidly diminishes as time passes: + * + * time | precision + * --------+---------- + * 16.7s | us + * 4h39 | ms + * 77h | 1/60s + * + * + * In other words, it only possible to get microsecond accuracy for about 16s or millisecond + * accuracy for just under 5h. + * + * This problem can be mitigated by calling resetUserTime(), or using high precision time as + * described above. + * + * @return The time is seconds since resetUserTime() was last called. + * + * @see + * resetUserTime() + */ + double getUserTime() const; + + /** + * Sets the user time epoch to now, i.e. resets the user time to zero. + * + * Use this method used to keep the precision of time high in materials, in practice it should + * be called at least when the application is paused, e.g. Activity.onPause() in Android. + * + * @see + * getUserTime() + */ + void resetUserTime(); +}; + +} // namespace filament + +#endif // TNT_FILAMENT_RENDERER_H diff --git a/macos/include/filament/Scene.h b/macos/include/filament/Scene.h new file mode 100644 index 00000000..3e6a63c4 --- /dev/null +++ b/macos/include/filament/Scene.h @@ -0,0 +1,175 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_SCENE_H +#define TNT_FILAMENT_SCENE_H + +#include + +#include +#include + +namespace utils { + class Entity; +} // namespace utils + +namespace filament { + +class IndirectLight; +class Skybox; + +/** + * A Scene is a flat container of Renderable and Light instances. + * + * A Scene doesn't provide a hierarchy of Renderable objects, i.e.: it's not a scene-graph. + * However, it manages the list of objects to render and the list of lights. Renderable + * and Light objects can be added or removed from a Scene at any time. + * + * A Renderable *must* be added to a Scene in order to be rendered, and the Scene must be + * provided to a View. + * + * + * Creation and Destruction + * ======================== + * + * A Scene is created using Engine.createScene() and destroyed using + * Engine.destroy(const Scene*). + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * #include + * #include + * using namespace filament; + * + * Engine* engine = Engine::create(); + * + * Scene* scene = engine->createScene(); + * engine->destroy(&scene); + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * @see View, Renderable, Light + */ +class UTILS_PUBLIC Scene : public FilamentAPI { +public: + + /** + * Sets the Skybox. + * + * The Skybox is drawn last and covers all pixels not touched by geometry. + * + * @param skybox The Skybox to use to fill untouched pixels, or nullptr to unset the Skybox. + */ + void setSkybox(Skybox* skybox) noexcept; + + /** + * Returns the Skybox associated with the Scene. + * + * @return The associated Skybox, or nullptr if there is none. + */ + Skybox* getSkybox() const noexcept; + + /** + * Set the IndirectLight to use when rendering the Scene. + * + * Currently, a Scene may only have a single IndirectLight. This call replaces the current + * IndirectLight. + * + * @param ibl The IndirectLight to use when rendering the Scene or nullptr to unset. + * @see getIndirectLight + */ + void setIndirectLight(IndirectLight* ibl) noexcept; + + /** + * Get the IndirectLight or nullptr if none is set. + * + * @return the the IndirectLight or nullptr if none is set + * @see setIndirectLight + */ + IndirectLight* getIndirectLight() const noexcept; + + /** + * Adds an Entity to the Scene. + * + * @param entity The entity is ignored if it doesn't have a Renderable or Light component. + * + * \attention + * A given Entity object can only be added once to a Scene. + * + */ + void addEntity(utils::Entity entity); + + /** + * Adds a list of entities to the Scene. + * + * @param entities Array containing entities to add to the scene. + * @param count Size of the entity array. + */ + void addEntities(const utils::Entity* entities, size_t count); + + /** + * Removes the Renderable from the Scene. + * + * @param entity The Entity to remove from the Scene. If the specified + * \p entity doesn't exist, this call is ignored. + */ + void remove(utils::Entity entity); + + /** + * Removes a list of entities to the Scene. + * + * This is equivalent to calling remove in a loop. + * If any of the specified entities do not exist in the scene, they are skipped. + * + * @param entities Array containing entities to remove from the scene. + * @param count Size of the entity array. + */ + void removeEntities(const utils::Entity* entities, size_t count); + + /** + * Returns the number of Renderable objects in the Scene. + * + * @return number of Renderable objects in the Scene. + */ + size_t getRenderableCount() const noexcept; + + /** + * Returns the total number of Light objects in the Scene. + * + * @return The total number of Light objects in the Scene. + */ + size_t getLightCount() const noexcept; + + /** + * Returns true if the given entity is in the Scene. + * + * @return Whether the given entity is in the Scene. + */ + bool hasEntity(utils::Entity entity) const noexcept; + + /** + * Invokes user functor on each entity in the scene. + * + * It is not allowed to add or remove an entity from the scene within the functor. + * + * @param functor User provided functor called for each entity in the scene + */ + void forEach(utils::Invocable&& functor) const noexcept; +}; + +} // namespace filament + +#endif // TNT_FILAMENT_SCENE_H diff --git a/macos/include/filament/SkinningBuffer.h b/macos/include/filament/SkinningBuffer.h new file mode 100644 index 00000000..007feb85 --- /dev/null +++ b/macos/include/filament/SkinningBuffer.h @@ -0,0 +1,122 @@ +/* + * Copyright (C) 2021 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_SKINNINGBUFFER_H +#define TNT_FILAMENT_SKINNINGBUFFER_H + +#include + +#include + +#include + +#include + +#include + + +namespace filament { + +/** + * SkinningBuffer is used to hold skinning data (bones). It is a simple wraper around + * a structured UBO. + * @see RenderableManager::setSkinningBuffer + */ +class UTILS_PUBLIC SkinningBuffer : public FilamentAPI { + struct BuilderDetails; + +public: + class Builder : public BuilderBase { + friend struct BuilderDetails; + public: + Builder() noexcept; + Builder(Builder const& rhs) noexcept; + Builder(Builder&& rhs) noexcept; + ~Builder() noexcept; + Builder& operator=(Builder const& rhs) noexcept; + Builder& operator=(Builder&& rhs) noexcept; + + /** + * Size of the skinning buffer in bones. + * + * Due to limitation in the GLSL, the SkinningBuffer must always by a multiple of + * 256, this adjustment is done automatically, but can cause + * some memory overhead. This memory overhead can be mitigated by using the same + * SkinningBuffer to store the bone information for multiple RenderPrimitives. + * + * @param boneCount Number of bones the skinning buffer can hold. + * @return A reference to this Builder for chaining calls. + */ + Builder& boneCount(uint32_t boneCount) noexcept; + + /** + * The new buffer is created with identity bones + * @param initialize true to initializing the buffer, false to not. + * @return A reference to this Builder for chaining calls. + */ + Builder& initialize(bool initialize = true) noexcept; + + /** + * Creates the SkinningBuffer object and returns a pointer to it. + * + * @param engine Reference to the filament::Engine to associate this SkinningBuffer with. + * + * @return pointer to the newly created object or nullptr if exceptions are disabled and + * an error occurred. + * + * @exception utils::PostConditionPanic if a runtime error occurred, such as running out of + * memory or other resources. + * @exception utils::PreConditionPanic if a parameter to a builder function was invalid. + * + * @see SkinningBuffer::setBones + */ + SkinningBuffer* build(Engine& engine); + private: + friend class FSkinningBuffer; + }; + + /** + * Updates the bone transforms in the range [offset, offset + count). + * @param engine Reference to the filament::Engine to associate this SkinningBuffer with. + * @param transforms pointer to at least count Bone + * @param count number of Bone elements in transforms + * @param offset offset in elements (not bytes) in the SkinningBuffer (not in transforms) + * @see RenderableManager::setSkinningBuffer + */ + void setBones(Engine& engine, RenderableManager::Bone const* transforms, + size_t count, size_t offset = 0); + + /** + * Updates the bone transforms in the range [offset, offset + count). + * @param engine Reference to the filament::Engine to associate this SkinningBuffer with. + * @param transforms pointer to at least count mat4f + * @param count number of mat4f elements in transforms + * @param offset offset in elements (not bytes) in the SkinningBuffer (not in transforms) + * @see RenderableManager::setSkinningBuffer + */ + void setBones(Engine& engine, math::mat4f const* transforms, + size_t count, size_t offset = 0); + + /** + * Returns the size of this SkinningBuffer in elements. + * @return The number of bones the SkinningBuffer holds. + */ + size_t getBoneCount() const noexcept; +}; + +} // namespace filament + +#endif //TNT_FILAMENT_SKINNINGBUFFER_H diff --git a/macos/include/filament/Skybox.h b/macos/include/filament/Skybox.h new file mode 100644 index 00000000..5e9f2c60 --- /dev/null +++ b/macos/include/filament/Skybox.h @@ -0,0 +1,181 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_SKYBOX_H +#define TNT_FILAMENT_SKYBOX_H + +#include + +#include + +#include +#include + +namespace filament { + +class FSkybox; + +class Engine; +class Texture; + +/** + * Skybox + * + * When added to a Scene, the Skybox fills all untouched pixels. + * + * Creation and destruction + * ======================== + * + * A Skybox object is created using the Skybox::Builder and destroyed by calling + * Engine::destroy(const Skybox*). + * + * ~~~~~~~~~~~{.cpp} + * filament::Engine* engine = filament::Engine::create(); + * + * filament::IndirectLight* skybox = filament::Skybox::Builder() + * .environment(cubemap) + * .build(*engine); + * + * engine->destroy(skybox); + * ~~~~~~~~~~~ + * + * + * @note + * Currently only Texture based sky boxes are supported. + * + * @see Scene, IndirectLight + */ +class UTILS_PUBLIC Skybox : public FilamentAPI { + struct BuilderDetails; + +public: + //! Use Builder to construct an Skybox object instance + class Builder : public BuilderBase { + friend struct BuilderDetails; + public: + Builder() noexcept; + Builder(Builder const& rhs) noexcept; + Builder(Builder&& rhs) noexcept; + ~Builder() noexcept; + Builder& operator=(Builder const& rhs) noexcept; + Builder& operator=(Builder&& rhs) noexcept; + + /** + * Set the environment map (i.e. the skybox content). + * + * The Skybox is rendered as though it were an infinitely large cube with the camera + * inside it. This means that the cubemap which is mapped onto the cube's exterior + * will appear mirrored. This follows the OpenGL conventions. + * + * The cmgen tool generates reflection maps by default which are therefore ideal to use + * as skyboxes. + * + * @param cubemap This Texture must be a cube map. + * + * @return This Builder, for chaining calls. + * + * @see Texture + */ + Builder& environment(Texture* cubemap) noexcept; + + /** + * Indicates whether the sun should be rendered. The sun can only be + * rendered if there is at least one light of type SUN in the scene. + * The default value is false. + * + * @param show True if the sun should be rendered, false otherwise + * + * @return This Builder, for chaining calls. + */ + Builder& showSun(bool show) noexcept; + + /** + * Skybox intensity when no IndirectLight is set on the Scene. + * + * This call is ignored when an IndirectLight is set on the Scene, and the intensity + * of the IndirectLight is used instead. + * + * @param envIntensity Scale factor applied to the skybox texel values such that + * the result is in lux, or lumen/m^2 (default = 30000) + * + * @return This Builder, for chaining calls. + * + * @see IndirectLight::Builder::intensity + */ + Builder& intensity(float envIntensity) noexcept; + + /** + * Sets the skybox to a constant color. Default is opaque black. + * + * Ignored if an environment is set. + * + * @param color the constant color + * + * @return This Builder, for chaining calls. + */ + Builder& color(math::float4 color) noexcept; + + /** + * Creates the Skybox object and returns a pointer to it. + * + * @param engine Reference to the filament::Engine to associate this Skybox with. + * + * @return pointer to the newly created object, or nullptr if the light couldn't be created. + */ + Skybox* build(Engine& engine); + + private: + friend class FSkybox; + }; + + void setColor(math::float4 color) noexcept; + + /** + * Sets bits in a visibility mask. By default, this is 0x1. + * + * This provides a simple mechanism for hiding or showing this Skybox in a Scene. + * + * @see View::setVisibleLayers(). + * + * For example, to set bit 1 and reset bits 0 and 2 while leaving all other bits unaffected, + * call: `setLayerMask(7, 2)`. + * + * @param select the set of bits to affect + * @param values the replacement values for the affected bits + */ + void setLayerMask(uint8_t select, uint8_t values) noexcept; + + /** + * @return the visibility mask bits + */ + uint8_t getLayerMask() const noexcept; + + /** + * Returns the skybox's intensity in lux, or lumen/m^2. + */ + float getIntensity() const noexcept; + + /** + * @return the associated texture, or null if it does not exist + */ + Texture const* getTexture() const noexcept; +}; + +} // namespace filament + +#endif // TNT_FILAMENT_SKYBOX_H diff --git a/macos/include/filament/Stream.h b/macos/include/filament/Stream.h new file mode 100644 index 00000000..7fccecfe --- /dev/null +++ b/macos/include/filament/Stream.h @@ -0,0 +1,214 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_STREAM_H +#define TNT_FILAMENT_STREAM_H + +#include + +#include + +#include +#include + +#include + +namespace filament { + +class FStream; + +class Engine; + +/** + * Stream is used to attach a video stream to a Filament `Texture`. + * + * Note that the `Stream` class is fairly Android centric. It supports two different + * configurations: + * + * - ACQUIRED.....connects to an Android AHardwareBuffer + * - NATIVE.......connects to an Android SurfaceTexture + * + * Before explaining these different configurations, let's review the high-level structure of an AR + * or video application that uses Filament: + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * while (true) { + * + * // Misc application work occurs here, such as: + * // - Writing the image data for a video frame into a Stream + * // - Moving the Filament Camera + * + * if (renderer->beginFrame(swapChain)) { + * renderer->render(view); + * renderer->endFrame(); + * } + * } + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * Let's say that the video image data at the time of a particular invocation of `beginFrame` + * becomes visible to users at time A. The 3D scene state (including the camera) at the time of + * that same invocation becomes apparent to users at time B. + * + * - If time A matches time B, we say that the stream is \em{synchronized}. + * - Filament invokes low-level graphics commands on the \em{driver thread}. + * - The thread that calls `beginFrame` is called the \em{main thread}. + * + * For ACQUIRED streams, there is no need to perform the copy because Filament explictly acquires + * the stream, then releases it later via a callback function. This configuration is especially + * useful when the Vulkan backend is enabled. + * + * For NATIVE streams, Filament does not make any synchronization guarantee. However they are simple + * to use and do not incur a copy. These are often appropriate in video applications. + * + * Please see `sample-stream-test` and `sample-hello-camera` for usage examples. + * + * @see backend::StreamType + * @see Texture#setExternalStream + * @see Engine#destroyStream + */ +class UTILS_PUBLIC Stream : public FilamentAPI { + struct BuilderDetails; + +public: + using Callback = backend::StreamCallback; + using StreamType = backend::StreamType; + + /** + * Constructs a Stream object instance. + * + * By default, Stream objects are ACQUIRED and must have external images pushed to them via + *
Stream::setAcquiredImage
. + * + * To create a NATIVE stream, call the
stream
method on the builder. + */ + class Builder : public BuilderBase { + friend struct BuilderDetails; + public: + Builder() noexcept; + Builder(Builder const& rhs) noexcept; + Builder(Builder&& rhs) noexcept; + ~Builder() noexcept; + Builder& operator=(Builder const& rhs) noexcept; + Builder& operator=(Builder&& rhs) noexcept; + + /** + * Creates a NATIVE stream. Native streams can sample data directly from an + * opaque platform object such as a SurfaceTexture on Android. + * + * @param stream An opaque native stream handle. e.g.: on Android this is an + * `android/graphics/SurfaceTexture` JNI jobject. The wrap mode must + * be CLAMP_TO_EDGE. + * + * @return This Builder, for chaining calls. + */ + Builder& stream(void* stream) noexcept; + + /** + * + * @param width initial width of the incoming stream. Whether this value is used is + * stream dependent. On Android, it must be set when using + * Builder::stream(long externalTextureId). + * + * @return This Builder, for chaining calls. + */ + Builder& width(uint32_t width) noexcept; + + /** + * + * @param height initial height of the incoming stream. Whether this value is used is + * stream dependent. On Android, it must be set when using + * Builder::stream(long externalTextureId). + * + * @return This Builder, for chaining calls. + */ + Builder& height(uint32_t height) noexcept; + + /** + * Creates the Stream object and returns a pointer to it. + * + * @param engine Reference to the filament::Engine to associate this Stream with. + * + * @return pointer to the newly created object, or nullptr if the stream couldn't be created. + */ + Stream* build(Engine& engine); + + private: + friend class FStream; + }; + + /** + * Indicates whether this stream is a NATIVE stream or ACQUIRED stream. + */ + StreamType getStreamType() const noexcept; + + /** + * Updates an ACQUIRED stream with an image that is guaranteed to be used in the next frame. + * + * This method tells Filament to immediately "acquire" the image and trigger a callback + * when it is done with it. This should be called by the user outside of beginFrame / endFrame, + * and should be called only once per frame. If the user pushes images to the same stream + * multiple times in a single frame, only the final image is honored, but all callbacks are + * invoked. + * + * This method should be called on the same thread that calls Renderer::beginFrame, which is + * also where the callback is invoked. This method can only be used for streams that were + * constructed without calling the `stream` method on the builder. + * + * @see Stream for more information about NATIVE and ACQUIRED configurations. + * + * @param image Pointer to AHardwareBuffer, casted to void* since this is a public header. + * @param callback This is triggered by Filament when it wishes to release the image. + * It callback tales two arguments: the AHardwareBuffer and the userdata. + * @param userdata Optional closure data. Filament will pass this into the callback when it + * releases the image. + */ + void setAcquiredImage(void* image, Callback callback, void* userdata) noexcept; + + /** + * @see setAcquiredImage(void*, Callback, void*) + * + * @param image Pointer to AHardwareBuffer, casted to void* since this is a public header. + * @param handler Handler to dispatch the AcquiredImage or nullptr for the default handler. + * @param callback This is triggered by Filament when it wishes to release the image. + * It callback tales two arguments: the AHardwareBuffer and the userdata. + * @param userdata Optional closure data. Filament will pass this into the callback when it + * releases the image. + */ + void setAcquiredImage(void* image, backend::CallbackHandler* handler, Callback callback, void* userdata) noexcept; + + /** + * Updates the size of the incoming stream. Whether this value is used is + * stream dependent. On Android, it must be set when using + * Builder::stream(long externalTextureId). + * + * @param width new width of the incoming stream + * @param height new height of the incoming stream + */ + void setDimensions(uint32_t width, uint32_t height) noexcept; + + /** + * Returns the presentation time of the currently displayed frame in nanosecond. + * + * This value can change at any time. + * + * @return timestamp in nanosecond. + */ + int64_t getTimestamp() const noexcept; +}; + +} // namespace filament + +#endif // TNT_FILAMENT_STREAM_H diff --git a/macos/include/filament/SwapChain.h b/macos/include/filament/SwapChain.h new file mode 100644 index 00000000..9f7a3281 --- /dev/null +++ b/macos/include/filament/SwapChain.h @@ -0,0 +1,259 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_SWAPCHAIN_H +#define TNT_FILAMENT_SWAPCHAIN_H + +#include +#include +#include + +#include + +namespace filament { + +class Engine; + +/** + * A swap chain represents an Operating System's *native* renderable surface. + * + * Typically it's a native window or a view. Because a SwapChain is initialized from a + * native object, it is given to filament as a `void *`, which must be of the proper type + * for each platform filament is running on. + * + * \code + * SwapChain* swapChain = engine->createSwapChain(nativeWindow); + * \endcode + * + * When Engine::create() is used without specifying a Platform, the `nativeWindow` + * parameter above must be of type: + * + * Platform | nativeWindow type + * :---------------|:----------------------------: + * Android | ANativeWindow* + * macOS - OpenGL | NSView* + * macOS - Metal | CAMetalLayer* + * iOS - OpenGL | CAEAGLLayer* + * iOS - Metal | CAMetalLayer* + * X11 | Window + * Windows | HWND + * + * Otherwise, the `nativeWindow` is defined by the concrete implementation of Platform. + * + * + * Examples: + * + * Android + * ------- + * + * On Android, an `ANativeWindow*` can be obtained from a Java `Surface` object using: + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * #include + * // parameters + * // env: JNIEnv* + * // surface: jobject + * ANativeWindow* win = ANativeWindow_fromSurface(env, surface); + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * \warning + * Don't use reflection to access the `mNativeObject` field, it won't work. + * + * A `Surface` can be retrieved from a `SurfaceView` or `SurfaceHolder` easily using + * `SurfaceHolder.getSurface()` and/or `SurfaceView.getHolder()`. + * + * \note + * To use a `TextureView` as a SwapChain, it is necessary to first get its `SurfaceTexture`, + * for instance using `TextureView.SurfaceTextureListener` and then create a `Surface`: + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.java} + * // using a TextureView.SurfaceTextureListener: + * public void onSurfaceTextureAvailable(SurfaceTexture surfaceTexture, int width, int height) { + * mSurface = new Surface(surfaceTexture); + * // mSurface can now be used in JNI to create an ANativeWindow. + * } + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * Linux + * ----- + * + * Example using SDL: + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * SDL_SysWMinfo wmi; + * SDL_VERSION(&wmi.version); + * SDL_GetWindowWMInfo(sdlWindow, &wmi); + * Window nativeWindow = (Window) wmi.info.x11.window; + * + * using namespace filament; + * Engine* engine = Engine::create(); + * SwapChain* swapChain = engine->createSwapChain((void*) nativeWindow); + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * Windows + * ------- + * + * Example using SDL: + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * SDL_SysWMinfo wmi; + * SDL_VERSION(&wmi.version); + * ASSERT_POSTCONDITION(SDL_GetWindowWMInfo(sdlWindow, &wmi), "SDL version unsupported!"); + * HDC nativeWindow = (HDC) wmi.info.win.hdc; + * + * using namespace filament; + * Engine* engine = Engine::create(); + * SwapChain* swapChain = engine->createSwapChain((void*) nativeWindow); + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * OSX + * --- + * + * On OSX, any `NSView` can be used *directly* as a `nativeWindow` with createSwapChain(). + * + * Example using SDL/Objective-C: + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.mm} + * #include + * + * #include + * #include + * + * SDL_SysWMinfo wmi; + * SDL_VERSION(&wmi.version); + * NSWindow* win = (NSWindow*) wmi.info.cocoa.window; + * NSView* view = [win contentView]; + * void* nativeWindow = view; + * + * using namespace filament; + * Engine* engine = Engine::create(); + * SwapChain* swapChain = engine->createSwapChain(nativeWindow); + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * @see Engine + */ +class UTILS_PUBLIC SwapChain : public FilamentAPI { +public: + using FrameScheduledCallback = backend::FrameScheduledCallback; + using FrameCompletedCallback = backend::FrameCompletedCallback; + + /** + * Requests a SwapChain with an alpha channel. + */ + static const uint64_t CONFIG_TRANSPARENT = backend::SWAP_CHAIN_CONFIG_TRANSPARENT; + + /** + * This flag indicates that the swap chain may be used as a source surface + * for reading back render results. This config must be set when creating + * any swap chain that will be used as the source for a blit operation. + * + * @see + * Renderer.copyFrame() + */ + static const uint64_t CONFIG_READABLE = backend::SWAP_CHAIN_CONFIG_READABLE; + + /** + * Indicates that the native X11 window is an XCB window rather than an XLIB window. + * This is ignored on non-Linux platforms and in builds that support only one X11 API. + */ + static const uint64_t CONFIG_ENABLE_XCB = backend::SWAP_CHAIN_CONFIG_ENABLE_XCB; + + /** + * Indicates that the native window is a CVPixelBufferRef. + * + * This is only supported by the Metal backend. The CVPixelBuffer must be in the + * kCVPixelFormatType_32BGRA format. + * + * It is not necessary to add an additional retain call before passing the pixel buffer to + * Filament. Filament will call CVPixelBufferRetain during Engine::createSwapChain, and + * CVPixelBufferRelease when the swap chain is destroyed. + */ + static const uint64_t CONFIG_APPLE_CVPIXELBUFFER = + backend::SWAP_CHAIN_CONFIG_APPLE_CVPIXELBUFFER; + + /** + * Indicates that the SwapChain must automatically perform linear to sRGB encoding. + * + * This flag is ignored if isSRGBSwapChainSupported() is false. + * + * When using this flag, the output colorspace in ColorGrading should be set to + * Rec709-Linear-D65, or post-processing should be disabled. + * + * @see isSRGBSwapChainSupported() + * @see ColorGrading.outputColorSpace() + * @see View.setPostProcessingEnabled() + */ + static constexpr uint64_t CONFIG_SRGB_COLORSPACE = backend::SWAP_CHAIN_CONFIG_SRGB_COLORSPACE; + + /** + * Return whether createSwapChain supports the SWAP_CHAIN_CONFIG_SRGB_COLORSPACE flag. + * The default implementation returns false. + * + * @param engine A pointer to the filament Engine + * @return true if SWAP_CHAIN_CONFIG_SRGB_COLORSPACE is supported, false otherwise. + */ + static bool isSRGBSwapChainSupported(Engine& engine) noexcept; + + void* getNativeWindow() const noexcept; + + /** + * FrameScheduledCallback is a callback function that notifies an application when Filament has + * completed processing a frame and that frame is ready to be scheduled for presentation. + * + * Typically, Filament is responsible for scheduling the frame's presentation to the SwapChain. + * If a SwapChain::FrameScheduledCallback is set, however, the application bares the + * responsibility of scheduling a frame for presentation by calling the backend::PresentCallable + * passed to the callback function. Currently this functionality is only supported by the Metal + * backend. + * + * A FrameScheduledCallback can be set on an individual SwapChain through + * SwapChain::setFrameScheduledCallback. If the callback is set, then the SwapChain will *not* + * automatically schedule itself for presentation. Instead, the application must call the + * PresentCallable passed to the FrameScheduledCallback. + * + * @param callback A callback, or nullptr to unset. + * @param user An optional pointer to user data passed to the callback function. + * + * @remark Only Filament's Metal backend supports PresentCallables and frame callbacks. Other + * backends ignore the callback (which will never be called) and proceed normally. + * + * @remark The SwapChain::FrameScheduledCallback is called on an arbitrary thread. + * + * @see PresentCallable + */ + void setFrameScheduledCallback(FrameScheduledCallback callback, void* user = nullptr); + + /** + * FrameCompletedCallback is a callback function that notifies an application when a frame's + * contents have completed rendering on the GPU. + * + * Use SwapChain::setFrameCompletedCallback to set a callback on an individual SwapChain. Each + * time a frame completes GPU rendering, the callback will be called with optional user data. + * + * The FrameCompletedCallback is guaranteed to be called on the main Filament thread. + * + * @param callback A callback, or nullptr to unset. + * @param user An optional pointer to user data passed to the callback function. + * + * @remark Only Filament's Metal backend supports frame callbacks. Other backends ignore the + * callback (which will never be called) and proceed normally. + */ + void setFrameCompletedCallback(FrameCompletedCallback callback, void* user = nullptr); +}; + +} // namespace filament + +#endif // TNT_FILAMENT_SWAPCHAIN_H diff --git a/macos/include/filament/Texture.h b/macos/include/filament/Texture.h new file mode 100644 index 00000000..c005c2b1 --- /dev/null +++ b/macos/include/filament/Texture.h @@ -0,0 +1,548 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_TEXTURE_H +#define TNT_FILAMENT_TEXTURE_H + +#include +#include +#include + +#include + +#include + +namespace filament { + +class FTexture; + +class Engine; +class Stream; + +/** + * Texture + * + * The Texture class supports: + * - 2D textures + * - 3D textures + * - Cube maps + * - mip mapping + * + * + * Creation and destruction + * ======================== + * + * A Texture object is created using the Texture::Builder and destroyed by calling + * Engine::destroy(const Texture*). + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp} + * filament::Engine* engine = filament::Engine::create(); + * + * filament::Texture* texture = filament::Texture::Builder() + * .width(64) + * .height(64) + * .build(*engine); + * + * engine->destroy(texture); + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + */ +class UTILS_PUBLIC Texture : public FilamentAPI { + struct BuilderDetails; + +public: + static constexpr const size_t BASE_LEVEL = 0; + + //! Face offsets for all faces of a cubemap + struct FaceOffsets; + + using PixelBufferDescriptor = backend::PixelBufferDescriptor; //!< Geometry of a pixel buffer + using Sampler = backend::SamplerType; //!< Type of sampler + using InternalFormat = backend::TextureFormat; //!< Internal texel format + using CubemapFace = backend::TextureCubemapFace; //!< Cube map faces + using Format = backend::PixelDataFormat; //!< Pixel color format + using Type = backend::PixelDataType; //!< Pixel data format + using CompressedType = backend::CompressedPixelDataType; //!< Compressed pixel data format + using Usage = backend::TextureUsage; //!< Usage affects texel layout + using Swizzle = backend::TextureSwizzle; //!< Texture swizzle + + /** @return whether a backend supports a particular format. */ + static bool isTextureFormatSupported(Engine& engine, InternalFormat format) noexcept; + + /** @return whether a backend supports texture swizzling. */ + static bool isTextureSwizzleSupported(Engine& engine) noexcept; + + static size_t computeTextureDataSize(Texture::Format format, Texture::Type type, + size_t stride, size_t height, size_t alignment) noexcept; + + + /** + * Options for environment prefiltering into reflection map + * + * @see generatePrefilterMipmap() + */ + struct PrefilterOptions { + uint16_t sampleCount = 8; //!< sample count used for filtering + bool mirror = true; //!< whether the environment must be mirrored + private: + UTILS_UNUSED uintptr_t reserved[3] = {}; + }; + + + //! Use Builder to construct a Texture object instance + class Builder : public BuilderBase { + friend struct BuilderDetails; + public: + Builder() noexcept; + Builder(Builder const& rhs) noexcept; + Builder(Builder&& rhs) noexcept; + ~Builder() noexcept; + Builder& operator=(Builder const& rhs) noexcept; + Builder& operator=(Builder&& rhs) noexcept; + + /** + * Specifies the width in texels of the texture. Doesn't need to be a power-of-two. + * @param width Width of the texture in texels (default: 1). + * @return This Builder, for chaining calls. + */ + Builder& width(uint32_t width) noexcept; + + /** + * Specifies the height in texels of the texture. Doesn't need to be a power-of-two. + * @param height Height of the texture in texels (default: 1). + * @return This Builder, for chaining calls. + */ + Builder& height(uint32_t height) noexcept; + + /** + * Specifies the depth in texels of the texture. Doesn't need to be a power-of-two. + * The depth controls the number of layers in a 2D array texture. Values greater than 1 + * effectively create a 3D texture. + * @param depth Depth of the texture in texels (default: 1). + * @return This Builder, for chaining calls. + * @attention This Texture instance must use Sampler::SAMPLER_3D or + * Sampler::SAMPLER_2D_ARRAY or it has no effect. + */ + Builder& depth(uint32_t depth) noexcept; + + /** + * Specifies the numbers of mip map levels. + * This creates a mip-map pyramid. The maximum number of levels a texture can have is + * such that max(width, height, level) / 2^MAX_LEVELS = 1 + * @param levels Number of mipmap levels for this texture. + * @return This Builder, for chaining calls. + */ + Builder& levels(uint8_t levels) noexcept; + + /** + * Specifies the type of sampler to use. + * @param target Sampler type + * @return This Builder, for chaining calls. + * @see Sampler + */ + Builder& sampler(Sampler target) noexcept; + + /** + * Specifies the *internal* format of this texture. + * + * The internal format specifies how texels are stored (which may be different from how + * they're specified in setImage()). InternalFormat specifies both the color components + * and the data type used. + * + * @param format Format of the texture's texel. + * @return This Builder, for chaining calls. + * @see InternalFormat, setImage + */ + Builder& format(InternalFormat format) noexcept; + + /** + * Specifies if the texture will be used as a render target attachment. + * + * If the texture is potentially rendered into, it may require a different memory layout, + * which needs to be known during construction. + * + * @param usage Defaults to Texture::Usage::DEFAULT; c.f. Texture::Usage::COLOR_ATTACHMENT. + * @return This Builder, for chaining calls. + */ + Builder& usage(Usage usage) noexcept; + + /** + * Specifies how a texture's channels map to color components + * + * Texture Swizzle is only supported if isTextureSwizzleSupported() returns true. + * + * @param r texture channel for red component + * @param g texture channel for green component + * @param b texture channel for blue component + * @param a texture channel for alpha component + * @return This Builder, for chaining calls. + * @see Texture::isTextureSwizzleSupported() + */ + Builder& swizzle(Swizzle r, Swizzle g, Swizzle b, Swizzle a) noexcept; + + /** + * Creates the Texture object and returns a pointer to it. + * + * @param engine Reference to the filament::Engine to associate this Texture with. + * + * @return pointer to the newly created object or nullptr if exceptions are disabled and + * an error occurred. + * + * @exception utils::PostConditionPanic if a runtime error occurred, such as running out of + * memory or other resources. + * @exception utils::PreConditionPanic if a parameter to a builder function was invalid. + */ + Texture* build(Engine& engine); + + /* no user serviceable parts below */ + + /** + * Specify a native texture to import as a Filament texture. + * + * The texture id is backend-specific: + * - OpenGL: GLuint texture ID + * - Metal: id + * + * With Metal, the id object should be cast to an intptr_t using + * CFBridgingRetain to transfer ownership to Filament. Filament will release ownership of + * the texture object when the Filament texture is destroyed. + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp} + * id metalTexture = ... + * filamentTexture->import((intptr_t) CFBridgingRetain(metalTexture)); + * // free to release metalTexture + * + * // after using texture: + * engine->destroy(filamentTexture); // metalTexture is released + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * @warning This method should be used as a last resort. This API is subject to change or + * removal. + * + * @param id a backend specific texture identifier + * + * @return This Builder, for chaining calls. + */ + Builder& import(intptr_t id) noexcept; + + private: + friend class FTexture; + }; + + /** + * Returns the width of a 2D or 3D texture level + * @param level texture level. + * @return Width in texel of the specified \p level, clamped to 1. + * @attention If this texture is using Sampler::SAMPLER_EXTERNAL, the dimension + * of the texture are unknown and this method always returns whatever was set on the Builder. + */ + size_t getWidth(size_t level = BASE_LEVEL) const noexcept; + + /** + * Returns the height of a 2D or 3D texture level + * @param level texture level. + * @return Height in texel of the specified \p level, clamped to 1. + * @attention If this texture is using Sampler::SAMPLER_EXTERNAL, the dimension + * of the texture are unknown and this method always returns whatever was set on the Builder. + */ + size_t getHeight(size_t level = BASE_LEVEL) const noexcept; + + /** + * Returns the depth of a 3D texture level + * @param level texture level. + * @return Depth in texel of the specified \p level, clamped to 1. + * @attention If this texture is using Sampler::SAMPLER_EXTERNAL, the dimension + * of the texture are unknown and this method always returns whatever was set on the Builder. + */ + size_t getDepth(size_t level = BASE_LEVEL) const noexcept; + + /** + * Returns the maximum number of levels this texture can have. + * @return maximum number of levels this texture can have. + * @attention If this texture is using Sampler::SAMPLER_EXTERNAL, the dimension + * of the texture are unknown and this method always returns whatever was set on the Builder. + */ + size_t getLevels() const noexcept; + + /** + * Return this texture Sampler as set by Builder::sampler(). + * @return this texture Sampler as set by Builder::sampler() + */ + Sampler getTarget() const noexcept; + + /** + * Return this texture InternalFormat as set by Builder::format(). + * @return this texture InternalFormat as set by Builder::format(). + */ + InternalFormat getFormat() const noexcept; + + /** + * Updates a sub-image of a 3D texture or 2D texture array for a level. Cubemaps are treated + * like a 2D array of six layers. + * + * @param engine Engine this texture is associated to. + * @param level Level to set the image for. + * @param xoffset Left offset of the sub-region to update. + * @param yoffset Bottom offset of the sub-region to update. + * @param zoffset Depth offset of the sub-region to update. + * @param width Width of the sub-region to update. + * @param height Height of the sub-region to update. + * @param depth Depth of the sub-region to update. + * @param buffer Client-side buffer containing the image to set. + * + * @attention \p engine must be the instance passed to Builder::build() + * @attention \p level must be less than getLevels(). + * @attention \p buffer's Texture::Format must match that of getFormat(). + * @attention This Texture instance must use Sampler::SAMPLER_3D, Sampler::SAMPLER_2D_ARRAY + * or Sampler::SAMPLER_CUBEMAP. + * + * @see Builder::sampler() + */ + void setImage(Engine& engine, size_t level, + uint32_t xoffset, uint32_t yoffset, uint32_t zoffset, + uint32_t width, uint32_t height, uint32_t depth, + PixelBufferDescriptor&& buffer) const; + + /** + * inline helper to update a 2D texture + * + * @see setImage(Engine& engine, size_t level, + * uint32_t xoffset, uint32_t yoffset, uint32_t zoffset, + * uint32_t width, uint32_t height, uint32_t depth, + * PixelBufferDescriptor&& buffer) + */ + inline void setImage(Engine& engine, size_t level, PixelBufferDescriptor&& buffer) const { + setImage(engine, level, 0, 0, 0, + uint32_t(getWidth(level)), uint32_t(getHeight(level)), 1, std::move(buffer)); + } + + /** + * inline helper to update a 2D texture + * + * @see setImage(Engine& engine, size_t level, + * uint32_t xoffset, uint32_t yoffset, uint32_t zoffset, + * uint32_t width, uint32_t height, uint32_t depth, + * PixelBufferDescriptor&& buffer) + */ + inline void setImage(Engine& engine, size_t level, + uint32_t xoffset, uint32_t yoffset, uint32_t width, uint32_t height, + PixelBufferDescriptor&& buffer) const { + setImage(engine, level, xoffset, yoffset, 0, width, height, 1, std::move(buffer)); + } + + /** + * Specify all six images of a cube map level. + * + * This method follows exactly the OpenGL conventions. + * + * @param engine Engine this texture is associated to. + * @param level Level to set the image for. + * @param buffer Client-side buffer containing the images to set. + * @param faceOffsets Offsets in bytes into \p buffer for all six images. The offsets + * are specified in the following order: +x, -x, +y, -y, +z, -z + * + * @attention \p engine must be the instance passed to Builder::build() + * @attention \p level must be less than getLevels(). + * @attention \p buffer's Texture::Format must match that of getFormat(). + * @attention This Texture instance must use Sampler::SAMPLER_CUBEMAP or it has no effect + * + * @see Texture::CubemapFace, Builder::sampler() + * + * @deprecated Instead, use setImage(Engine& engine, size_t level, + * uint32_t xoffset, uint32_t yoffset, uint32_t zoffset, + * uint32_t width, uint32_t height, uint32_t depth, + * PixelBufferDescriptor&& buffer) + */ + UTILS_DEPRECATED + void setImage(Engine& engine, size_t level, + PixelBufferDescriptor&& buffer, const FaceOffsets& faceOffsets) const; + + + /** + * Specify the external image to associate with this Texture. Typically the external + * image is OS specific, and can be a video or camera frame. + * There are many restrictions when using an external image as a texture, such as: + * - only the level of detail (lod) 0 can be specified + * - only nearest or linear filtering is supported + * - the size and format of the texture is defined by the external image + * - only the CLAMP_TO_EDGE wrap mode is supported + * + * @param engine Engine this texture is associated to. + * @param image An opaque handle to a platform specific image. Supported types are + * eglImageOES on Android and CVPixelBufferRef on iOS. + * + * On iOS the following pixel formats are supported: + * - kCVPixelFormatType_32BGRA + * - kCVPixelFormatType_420YpCbCr8BiPlanarFullRange + * + * @attention \p engine must be the instance passed to Builder::build() + * @attention This Texture instance must use Sampler::SAMPLER_EXTERNAL or it has no effect + * + * @see Builder::sampler() + * + */ + void setExternalImage(Engine& engine, void* image) noexcept; + + /** + * Specify the external image and plane to associate with this Texture. Typically the external + * image is OS specific, and can be a video or camera frame. When using this method, the + * external image must be a planar type (such as a YUV camera frame). The plane parameter + * selects which image plane is bound to this texture. + * + * A single external image can be bound to different Filament textures, with each texture + * associated with a separate plane: + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * textureA->setExternalImage(engine, image, 0); + * textureB->setExternalImage(engine, image, 1); + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * There are many restrictions when using an external image as a texture, such as: + * - only the level of detail (lod) 0 can be specified + * - only nearest or linear filtering is supported + * - the size and format of the texture is defined by the external image + * - only the CLAMP_TO_EDGE wrap mode is supported + * + * @param engine Engine this texture is associated to. + * @param image An opaque handle to a platform specific image. Supported types are + * eglImageOES on Android and CVPixelBufferRef on iOS. + * @param plane The plane index of the external image to associate with this texture. + * + * This method is only meaningful on iOS with + * kCVPixelFormatType_420YpCbCr8BiPlanarFullRange images. On platforms + * other than iOS, this method is a no-op. + */ + void setExternalImage(Engine& engine, void* image, size_t plane) noexcept; + + /** + * Specify the external stream to associate with this Texture. Typically the external + * stream is OS specific, and can be a video or camera stream. + * There are many restrictions when using an external stream as a texture, such as: + * - only the level of detail (lod) 0 can be specified + * - only nearest or linear filtering is supported + * - the size and format of the texture is defined by the external stream + * + * @param engine Engine this texture is associated to. + * @param stream A Stream object + * + * @attention \p engine must be the instance passed to Builder::build() + * @attention This Texture instance must use Sampler::SAMPLER_EXTERNAL or it has no effect + * + * @see Builder::sampler(), Stream + * + */ + void setExternalStream(Engine& engine, Stream* stream) noexcept; + + /** + * Generates all the mipmap levels automatically. This requires the texture to have a + * color-renderable format. + * + * @param engine Engine this texture is associated to. + * + * @attention \p engine must be the instance passed to Builder::build() + * @attention This Texture instance must NOT use Sampler::SAMPLER_CUBEMAP or it has no effect + */ + void generateMipmaps(Engine& engine) const noexcept; + + /** + * Creates a reflection map from an environment map. + * + * This is a utility function that replaces calls to Texture::setImage(). + * The provided environment map is processed and all mipmap levels are populated. The + * processing is similar to the offline tool `cmgen` as a lower quality setting. + * + * This function is intended to be used when the environment cannot be processed offline, + * for instance if it's generated at runtime. + * + * The source data must obey to some constraints: + * - the data type must be PixelDataFormat::RGB + * - the data format must be one of + * - PixelDataType::FLOAT + * - PixelDataType::HALF + * + * The current texture must be a cubemap + * + * The reflections cubemap's internal format cannot be a compressed format. + * + * The reflections cubemap's dimension must be a power-of-two. + * + * @warning This operation is computationally intensive, especially with large environments and + * is currently synchronous. Expect about 1ms for a 16x16 cubemap. + * + * @param engine Reference to the filament::Engine to associate this IndirectLight with. + * @param buffer Client-side buffer containing the images to set. + * @param faceOffsets Offsets in bytes into \p buffer for all six images. The offsets + * are specified in the following order: +x, -x, +y, -y, +z, -z + * @param options Optional parameter to controlling user-specified quality and options. + * + * @exception utils::PreConditionPanic if the source data constraints are not respected. + * + */ + void generatePrefilterMipmap(Engine& engine, + PixelBufferDescriptor&& buffer, const FaceOffsets& faceOffsets, + PrefilterOptions const* options = nullptr); + + + /** @deprecated */ + struct FaceOffsets { + using size_type = size_t; + union { + struct { + size_type px; //!< +x face offset in bytes + size_type nx; //!< -x face offset in bytes + size_type py; //!< +y face offset in bytes + size_type ny; //!< -y face offset in bytes + size_type pz; //!< +z face offset in bytes + size_type nz; //!< -z face offset in bytes + }; + size_type offsets[6]; + }; + size_type operator[](size_t n) const noexcept { return offsets[n]; } + size_type& operator[](size_t n) { return offsets[n]; } + FaceOffsets() noexcept = default; + explicit FaceOffsets(size_type faceSize) noexcept { + px = faceSize * 0; + nx = faceSize * 1; + py = faceSize * 2; + ny = faceSize * 3; + pz = faceSize * 4; + nz = faceSize * 5; + } + FaceOffsets(const FaceOffsets& rhs) noexcept { + px = rhs.px; + nx = rhs.nx; + py = rhs.py; + ny = rhs.ny; + pz = rhs.pz; + nz = rhs.nz; + } + FaceOffsets& operator=(const FaceOffsets& rhs) noexcept { + px = rhs.px; + nx = rhs.nx; + py = rhs.py; + ny = rhs.ny; + pz = rhs.pz; + nz = rhs.nz; + return *this; + } + }; +}; + +} // namespace filament + +#endif // TNT_FILAMENT_TEXTURE_H diff --git a/macos/include/filament/TextureSampler.h b/macos/include/filament/TextureSampler.h new file mode 100644 index 00000000..4a4cb9cb --- /dev/null +++ b/macos/include/filament/TextureSampler.h @@ -0,0 +1,205 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_TEXTURESAMPLER_H +#define TNT_FILAMENT_TEXTURESAMPLER_H + +#include + +#include + +#include + +namespace filament { + +/** + * TextureSampler defines how a texture is accessed. + */ +class UTILS_PUBLIC TextureSampler { +public: + using WrapMode = backend::SamplerWrapMode; + using MinFilter = backend::SamplerMinFilter; + using MagFilter = backend::SamplerMagFilter; + using CompareMode = backend::SamplerCompareMode; + using CompareFunc = backend::SamplerCompareFunc; + + /** + * Creates a default sampler. + * The default parameters are: + * - filterMag : NEAREST + * - filterMin : NEAREST + * - wrapS : CLAMP_TO_EDGE + * - wrapT : CLAMP_TO_EDGE + * - wrapR : CLAMP_TO_EDGE + * - compareMode : NONE + * - compareFunc : Less or equal + * - no anisotropic filtering + */ + TextureSampler() noexcept = default; + + TextureSampler(const TextureSampler& rhs) noexcept = default; + TextureSampler& operator=(const TextureSampler& rhs) noexcept = default; + + /** + * Creates a TextureSampler with the default parameters but setting the filtering and wrap modes. + * @param minMag filtering for both minification and magnification + * @param str wrapping mode for all texture coordinate axes + */ + explicit TextureSampler(MagFilter minMag, WrapMode str = WrapMode::CLAMP_TO_EDGE) noexcept { + mSamplerParams.filterMin = MinFilter(minMag); + mSamplerParams.filterMag = minMag; + mSamplerParams.wrapS = str; + mSamplerParams.wrapT = str; + mSamplerParams.wrapR = str; + } + + /** + * Creates a TextureSampler with the default parameters but setting the filtering and wrap modes. + * @param min filtering for minification + * @param mag filtering for magnification + * @param str wrapping mode for all texture coordinate axes + */ + TextureSampler(MinFilter min, MagFilter mag, WrapMode str = WrapMode::CLAMP_TO_EDGE) noexcept { + mSamplerParams.filterMin = min; + mSamplerParams.filterMag = mag; + mSamplerParams.wrapS = str; + mSamplerParams.wrapT = str; + mSamplerParams.wrapR = str; + } + + /** + * Creates a TextureSampler with the default parameters but setting the filtering and wrap modes. + * @param min filtering for minification + * @param mag filtering for magnification + * @param s wrap mode for the s (horizontal)texture coordinate + * @param t wrap mode for the t (vertical) texture coordinate + * @param r wrap mode for the r (depth) texture coordinate + */ + TextureSampler(MinFilter min, MagFilter mag, WrapMode s, WrapMode t, WrapMode r) noexcept { + mSamplerParams.filterMin = min; + mSamplerParams.filterMag = mag; + mSamplerParams.wrapS = s; + mSamplerParams.wrapT = t; + mSamplerParams.wrapR = r; + } + + /** + * Creates a TextureSampler with the default parameters but setting the compare mode and function + * @param mode Compare mode + * @param func Compare function + */ + explicit TextureSampler(CompareMode mode, CompareFunc func = CompareFunc::LE) noexcept { + mSamplerParams.compareMode = mode; + mSamplerParams.compareFunc = func; + } + + /** + * Sets the minification filter + * @param v Minification filter + */ + void setMinFilter(MinFilter v) noexcept { + mSamplerParams.filterMin = v; + } + + /** + * Sets the magnification filter + * @param v Magnification filter + */ + void setMagFilter(MagFilter v) noexcept { + mSamplerParams.filterMag = v; + } + + /** + * Sets the wrap mode for the s (horizontal) texture coordinate + * @param v wrap mode + */ + void setWrapModeS(WrapMode v) noexcept { + mSamplerParams.wrapS = v; + } + + /** + * Sets the wrap mode for the t (vertical) texture coordinate + * @param v wrap mode + */ + void setWrapModeT(WrapMode v) noexcept { + mSamplerParams.wrapT = v; + } + + /** + * Sets the wrap mode for the r (depth, for 3D textures) texture coordinate + * @param v wrap mode + */ + void setWrapModeR(WrapMode v) noexcept { + mSamplerParams.wrapR = v; + } + + /** + * This controls anisotropic filtering. + * @param anisotropy Amount of anisotropy, should be a power-of-two. The default is 0. + * The maximum permissible value is 7. + */ + void setAnisotropy(float anisotropy) noexcept { + const int log2 = ilogbf(anisotropy > 0 ? anisotropy : -anisotropy); + mSamplerParams.anisotropyLog2 = uint8_t(log2 < 7 ? log2 : 7); + } + + /** + * Sets the compare mode and function. + * @param mode Compare mode + * @param func Compare function + */ + void setCompareMode(CompareMode mode, CompareFunc func = CompareFunc::LE) noexcept { + mSamplerParams.compareMode = mode; + mSamplerParams.compareFunc = func; + } + + //! returns the minification filter value + MinFilter getMinFilter() const noexcept { return mSamplerParams.filterMin; } + + //! returns the magnification filter value + MagFilter getMagFilter() const noexcept { return mSamplerParams.filterMag; } + + //! returns the s-coordinate wrap mode (horizontal) + WrapMode getWrapModeS() const noexcept { return mSamplerParams.wrapS; } + + //! returns the t-coordinate wrap mode (vertical) + WrapMode getWrapModeT() const noexcept { return mSamplerParams.wrapT; } + + //! returns the r-coordinate wrap mode (depth) + WrapMode getWrapModeR() const noexcept { return mSamplerParams.wrapR; } + + //! returns the anisotropy value + float getAnisotropy() const noexcept { return float(1u << mSamplerParams.anisotropyLog2); } + + //! returns the compare mode + CompareMode getCompareMode() const noexcept { return mSamplerParams.compareMode; } + + //! returns the compare function + CompareFunc getCompareFunc() const noexcept { return mSamplerParams.compareFunc; } + + + // no user-serviceable parts below... + backend::SamplerParams getSamplerParams() const noexcept { return mSamplerParams; } + +private: + backend::SamplerParams mSamplerParams{}; +}; + +} // namespace filament + +#endif // TNT_FILAMENT_TEXTURESAMPLER_H diff --git a/macos/include/filament/ToneMapper.h b/macos/include/filament/ToneMapper.h new file mode 100644 index 00000000..8d19c597 --- /dev/null +++ b/macos/include/filament/ToneMapper.h @@ -0,0 +1,227 @@ +/* + * Copyright (C) 2020 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_TONEMAPPER_H +#define TNT_FILAMENT_TONEMAPPER_H + +#include + +#include + +namespace filament { + +/** + * Interface for tone mapping operators. A tone mapping operator, or tone mapper, + * is responsible for compressing the dynamic range of the rendered scene to a + * dynamic range suitable for display. + * + * In Filament, tone mapping is a color grading step. ToneMapper instances are + * created and passed to the ColorGrading::Builder to produce a 3D LUT that will + * be used during post-processing to prepare the final color buffer for display. + * + * Filament provides several default tone mapping operators that fall into three + * categories: + * + * - Configurable tone mapping operators + * - GenericToneMapper + * - Fixed-aesthetic tone mapping operators + * - ACESToneMapper + * - ACESLegacyToneMapper + * - FilmicToneMapper + * - Debug/validation tone mapping operators + * - LinearToneMapper + * - DisplayRangeToneMapper + * + * You can create custom tone mapping operators by subclassing ToneMapper. + */ +struct UTILS_PUBLIC ToneMapper { + ToneMapper() noexcept; + virtual ~ToneMapper() noexcept; + + /** + * Maps an open domain (or "scene referred" values) color value to display + * domain (or "display referred") color value. Both the input and output + * color values are defined in the Rec.2020 color space, with no transfer + * function applied ("linear Rec.2020"). + * + * @param c Input color to tone map, in the Rec.2020 color space with no + * transfer function applied ("linear") + * + * @return A tone mapped color in the Rec.2020 color space, with no transfer + * function applied ("linear") + */ + virtual math::float3 operator()(math::float3 c) const noexcept = 0; +}; + +/** + * Linear tone mapping operator that returns the input color but clamped to + * the 0..1 range. This operator is mostly useful for debugging. + */ +struct UTILS_PUBLIC LinearToneMapper final : public ToneMapper { + LinearToneMapper() noexcept; + ~LinearToneMapper() noexcept final; + + math::float3 operator()(math::float3 c) const noexcept override; +}; + +/** + * ACES tone mapping operator. This operator is an implementation of the + * ACES Reference Rendering Transform (RRT) combined with the Output Device + * Transform (ODT) for sRGB monitors (dim surround, 100 nits). + */ +struct UTILS_PUBLIC ACESToneMapper final : public ToneMapper { + ACESToneMapper() noexcept; + ~ACESToneMapper() noexcept final; + + math::float3 operator()(math::float3 c) const noexcept override; +}; + +/** + * ACES tone mapping operator, modified to match the perceived brightness + * of FilmicToneMapper. This operator is the same as ACESToneMapper but + * applies a brightness multiplier of ~1.6 to the input color value to + * target brighter viewing environments. + */ +struct UTILS_PUBLIC ACESLegacyToneMapper final : public ToneMapper { + ACESLegacyToneMapper() noexcept; + ~ACESLegacyToneMapper() noexcept final; + + math::float3 operator()(math::float3 c) const noexcept override; +}; + +/** + * "Filmic" tone mapping operator. This tone mapper was designed to + * approximate the aesthetics of the ACES RRT + ODT for Rec.709 + * and historically Filament's default tone mapping operator. It exists + * only for backward compatibility purposes and is not otherwise recommended. + */ +struct UTILS_PUBLIC FilmicToneMapper final : public ToneMapper { + FilmicToneMapper() noexcept; + ~FilmicToneMapper() noexcept final; + + math::float3 operator()(math::float3 x) const noexcept override; +}; + +/** + * Generic tone mapping operator that gives control over the tone mapping + * curve. This operator can be used to control the aesthetics of the final + * image. This operator also allows to control the dynamic range of the + * scene referred values. + * + * The tone mapping curve is defined by 5 parameters: + * - contrast: controls the contrast of the curve + * - midGrayIn: sets the input middle gray + * - midGrayOut: sets the output middle gray + * - hdrMax: defines the maximum input value that will be mapped to + * output white + */ +struct UTILS_PUBLIC GenericToneMapper final : public ToneMapper { + /** + * Builds a new generic tone mapper. The default values of the + * constructor parameters approximate an ACES tone mapping curve + * and the maximum input value is set to 10.0. + * + * @param contrast controls the contrast of the curve, must be > 0.0, values + * in the range 0.5..2.0 are recommended. + * @param midGrayIn sets the input middle gray, between 0.0 and 1.0. + * @param midGrayOut sets the output middle gray, between 0.0 and 1.0. + * @param hdrMax defines the maximum input value that will be mapped to + * output white. Must be >= 1.0. + */ + explicit GenericToneMapper( + float contrast = 1.55f, + float midGrayIn = 0.18f, + float midGrayOut = 0.215f, + float hdrMax = 10.0f + ) noexcept; + ~GenericToneMapper() noexcept final; + + GenericToneMapper(GenericToneMapper const&) = delete; + GenericToneMapper& operator=(GenericToneMapper const&) = delete; + GenericToneMapper(GenericToneMapper&& rhs) noexcept; + GenericToneMapper& operator=(GenericToneMapper&& rhs) noexcept; + + math::float3 operator()(math::float3 x) const noexcept override; + + /** Returns the contrast of the curve as a strictly positive value. */ + float getContrast() const noexcept; + + /** Returns how fast scene referred values map to output white as a value between 0.0 and 1.0. */ + float getShoulder() const noexcept; + + /** Returns the middle gray point for input values as a value between 0.0 and 1.0. */ + float getMidGrayIn() const noexcept; + + /** Returns the middle gray point for output values as a value between 0.0 and 1.0. */ + float getMidGrayOut() const noexcept; + + /** Returns the maximum input value that will map to output white, as a value >= 1.0. */ + float getHdrMax() const noexcept; + + /** Sets the contrast of the curve, must be > 0.0, values in the range 0.5..2.0 are recommended. */ + void setContrast(float contrast) noexcept; + + /** Sets the input middle gray, between 0.0 and 1.0. */ + void setMidGrayIn(float midGrayIn) noexcept; + + /** Sets the output middle gray, between 0.0 and 1.0. */ + void setMidGrayOut(float midGrayOut) noexcept; + + /** Defines the maximum input value that will be mapped to output white. Must be >= 1.0. */ + void setHdrMax(float hdrMax) noexcept; + +private: + struct Options; + Options* mOptions; +}; + +/** + * A tone mapper that converts the input HDR RGB color into one of 16 debug colors + * that represent the pixel's exposure. When the output is cyan, the input color + * represents middle gray (18% exposure). Every exposure stop above or below middle + * gray causes a color shift. + * + * The relationship between exposures and colors is: + * + * - -5EV black + * - -4EV darkest blue + * - -3EV darker blue + * - -2EV dark blue + * - -1EV blue + * - OEV cyan + * - +1EV dark green + * - +2EV green + * - +3EV yellow + * - +4EV yellow-orange + * - +5EV orange + * - +6EV bright red + * - +7EV red + * - +8EV magenta + * - +9EV purple + * - +10EV white + * + * This tone mapper is useful to validate and tweak scene lighting. + */ +struct UTILS_PUBLIC DisplayRangeToneMapper final : public ToneMapper { + DisplayRangeToneMapper() noexcept; + ~DisplayRangeToneMapper() noexcept override; + + math::float3 operator()(math::float3 c) const noexcept override; +}; + +} // namespace filament + +#endif // TNT_FILAMENT_TONEMAPPER_H diff --git a/macos/include/filament/TransformManager.h b/macos/include/filament/TransformManager.h new file mode 100644 index 00000000..9afa6897 --- /dev/null +++ b/macos/include/filament/TransformManager.h @@ -0,0 +1,316 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_TRANSFORMMANAGER_H +#define TNT_FILAMENT_TRANSFORMMANAGER_H + +#include + +#include +#include + +#include + +#include + + +namespace utils { +class Entity; +} // namespace utils + +namespace filament { + +class FTransformManager; + +/** + * TransformManager is used to add transform components to entities. + * + * A Transform component gives an entity a position and orientation in space in the coordinate + * space of its parent transform. The TransformManager takes care of computing the world-space + * transform of each component (i.e. its transform relative to the root). + * + * Creation and destruction + * ======================== + * + * A transform component is created using TransformManager::create() and destroyed by calling + * TransformManager::destroy(). + * + * ~~~~~~~~~~~{.cpp} + * filament::Engine* engine = filament::Engine::create(); + * utils::Entity object = utils::EntityManager.get().create(); + * + * auto& tcm = engine->getTransformManager(); + * + * // create the transform component + * tcm.create(object); + * + * // set its transform + * auto i = tcm.getInstance(object); + * tcm.setTransform(i, mat4f::translation({ 0, 0, -1 })); + * + * // destroy the transform component + * tcm.destroy(object); + * ~~~~~~~~~~~ + * + */ +class UTILS_PUBLIC TransformManager : public FilamentAPI { +public: + using Instance = utils::EntityInstance; + + class children_iterator { + friend class FTransformManager; + TransformManager const& mManager; + Instance mInstance; + children_iterator(TransformManager const& mgr, Instance instance) noexcept + : mManager(mgr), mInstance(instance) { } + public: + using value_type = Instance; + using difference_type = ptrdiff_t; + using pointer = Instance*; + using reference = Instance&; + using iterator_category = std::forward_iterator_tag; + + children_iterator& operator++(); + + children_iterator operator++(int) { // NOLINT + children_iterator ret(*this); + ++(*this); + return ret; + } + + bool operator == (const children_iterator& other) const noexcept { + return mInstance == other.mInstance; + } + + bool operator != (const children_iterator& other) const noexcept { + return mInstance != other.mInstance; + } + + value_type operator*() const { return mInstance; } + }; + + /** + * Returns whether a particular Entity is associated with a component of this TransformManager + * @param e An Entity. + * @return true if this Entity has a component associated with this manager. + */ + bool hasComponent(utils::Entity e) const noexcept; + + /** + * Gets an Instance representing the transform component associated with the given Entity. + * @param e An Entity. + * @return An Instance object, which represents the transform component associated with the Entity e. + * @note Use Instance::isValid() to make sure the component exists. + * @see hasComponent() + */ + Instance getInstance(utils::Entity e) const noexcept; + + /** + * Enables or disable the accurate translation mode. Disabled by default. + * + * When accurate translation mode is active, the translation component of all transforms is + * maintained at double precision. This is only useful if the mat4 version of setTransform() + * is used, as well as getTransformAccurate(). + * + * @param enable true to enable the accurate translation mode, false to disable. + * + * @see isAccurateTranslationsEnabled + * @see create(utils::Entity, Instance, const math::mat4&); + * @see setTransform(Instance, const math::mat4&) + * @see getTransformAccurate + * @see getWorldTransformAccurate + */ + void setAccurateTranslationsEnabled(bool enable) noexcept; + + /** + * Returns whether the high precision translation mode is active. + * @return true if accurate translations mode is active, false otherwise + * @see setAccurateTranslationsEnabled + */ + bool isAccurateTranslationsEnabled() const noexcept; + + /** + * Creates a transform component and associate it with the given entity. + * @param entity An Entity to associate a transform component to. + * @param parent The Instance of the parent transform, or Instance{} if no parent. + * @param localTransform The transform to initialize the transform component with. + * This is always relative to the parent. + * + * If this component already exists on the given entity, it is first destroyed as if + * destroy(utils::Entity e) was called. + * + * @see destroy() + */ + void create(utils::Entity entity, Instance parent, const math::mat4f& localTransform); + void create(utils::Entity entity, Instance parent, const math::mat4& localTransform); //!< \overload + void create(utils::Entity entity, Instance parent = {}); //!< \overload + + /** + * Destroys this component from the given entity, children are orphaned. + * @param e An entity. + * + * @note If this transform had children, these are orphaned, which means their local + * transform becomes a world transform. Usually it's nonsensical. It's recommended to make + * sure that a destroyed transform doesn't have children. + * + * @see create() + */ + void destroy(utils::Entity e) noexcept; + + /** + * Re-parents an entity to a new one. + * @param i The instance of the transform component to re-parent + * @param newParent The instance of the new parent transform + * @attention It is an error to re-parent an entity to a descendant and will cause undefined behaviour. + * @see getInstance() + */ + void setParent(Instance i, Instance newParent) noexcept; + + /** + * Returns the parent of a transform component, or the null entity if it is a root. + * @param i The instance of the transform component to query. + */ + utils::Entity getParent(Instance i) const noexcept; + + /** + * Returns the number of children of a transform component. + * @param i The instance of the transform component to query. + * @return The number of children of the queried component. + */ + size_t getChildCount(Instance i) const noexcept; + + /** + * Gets a list of children for a transform component. + * + * @param i The instance of the transform component to query. + * @param children Pointer to array-of-Entity. The array must have at least "count" elements. + * @param count The maximum number of children to retrieve. + * @return The number of children written to the pointer. + */ + size_t getChildren(Instance i, utils::Entity* children, size_t count) const noexcept; + + /** + * Returns an iterator to the Instance of the first child of the given parent. + * + * @param parent Instance of the parent + * @return A forward iterator pointing to the first child of the given parent. + * + * A child_iterator can only safely be dereferenced if it's different from getChildrenEnd(parent) + */ + children_iterator getChildrenBegin(Instance parent) const noexcept; + + /** + * Returns an undreferencable iterator representing the end of the children list + * + * @param parent Instance of the parent + * @return A forward iterator. + * + * This iterator cannot be dereferenced + */ + children_iterator getChildrenEnd(Instance parent) const noexcept; + + /** + * Sets a local transform of a transform component. + * @param ci The instance of the transform component to set the local transform to. + * @param localTransform The local transform (i.e. relative to the parent). + * @see getTransform() + * @attention This operation can be slow if the hierarchy of transform is too deep, and this + * will be particularly bad when updating a lot of transforms. In that case, + * consider using openLocalTransformTransaction() / commitLocalTransformTransaction(). + */ + void setTransform(Instance ci, const math::mat4f& localTransform) noexcept; + + /** + * Sets a local transform of a transform component and keeps double precision translation. + * All other values of the transform are stored at single precision. + * @param ci The instance of the transform component to set the local transform to. + * @param localTransform The local transform (i.e. relative to the parent). + * @see getTransform() + * @attention This operation can be slow if the hierarchy of transform is too deep, and this + * will be particularly bad when updating a lot of transforms. In that case, + * consider using openLocalTransformTransaction() / commitLocalTransformTransaction(). + */ + void setTransform(Instance ci, const math::mat4& localTransform) noexcept; + + /** + * Returns the local transform of a transform component. + * @param ci The instance of the transform component to query the local transform from. + * @return The local transform of the component (i.e. relative to the parent). This always + * returns the value set by setTransform(). + * @see setTransform() + */ + const math::mat4f& getTransform(Instance ci) const noexcept; + + /** + * Returns the local transform of a transform component. + * @param ci The instance of the transform component to query the local transform from. + * @return The local transform of the component (i.e. relative to the parent). This always + * returns the value set by setTransform(). + * @see setTransform() + */ + const math::mat4 getTransformAccurate(Instance ci) const noexcept; + + /** + * Return the world transform of a transform component. + * @param ci The instance of the transform component to query the world transform from. + * @return The world transform of the component (i.e. relative to the root). This is the + * composition of this component's local transform with its parent's world transform. + * @see setTransform() + */ + const math::mat4f& getWorldTransform(Instance ci) const noexcept; + + /** + * Return the world transform of a transform component. + * @param ci The instance of the transform component to query the world transform from. + * @return The world transform of the component (i.e. relative to the root). This is the + * composition of this component's local transform with its parent's world transform. + * @see setTransform() + */ + const math::mat4 getWorldTransformAccurate(Instance ci) const noexcept; + + /** + * Opens a local transform transaction. During a transaction, getWorldTransform() can + * return an invalid transform until commitLocalTransformTransaction() is called. However, + * setTransform() will perform significantly better and in constant time. + * + * This is useful when updating many transforms and the transform hierarchy is deep (say more + * than 4 or 5 levels). + * + * @note If the local transform transaction is already open, this is a no-op. + * + * @see commitLocalTransformTransaction(), setTransform() + */ + void openLocalTransformTransaction() noexcept; + + /** + * Commits the currently open local transform transaction. When this returns, calls + * to getWorldTransform() will return the proper value. + * + * @attention failing to call this method when done updating the local transform will cause + * a lot of rendering problems. The system never closes the transaction + * automatically. + * + * @note If the local transform transaction is not open, this is a no-op. + * + * @see openLocalTransformTransaction(), setTransform() + */ + void commitLocalTransformTransaction() noexcept; +}; + +} // namespace filament + + +#endif // TNT_TRANSFORMMANAGER_H diff --git a/macos/include/filament/VertexBuffer.h b/macos/include/filament/VertexBuffer.h new file mode 100644 index 00000000..9557a541 --- /dev/null +++ b/macos/include/filament/VertexBuffer.h @@ -0,0 +1,201 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_VERTEXBUFFER_H +#define TNT_FILAMENT_VERTEXBUFFER_H + +#include +#include + +#include +#include + +#include + +namespace filament { + +class FVertexBuffer; + +class BufferObject; +class Engine; + +/** + * Holds a set of buffers that define the geometry of a Renderable. + * + * The geometry of the Renderable itself is defined by a set of vertex attributes such as + * position, color, normals, tangents, etc... + * + * There is no need to have a 1-to-1 mapping between attributes and buffer. A buffer can hold the + * data of several attributes -- attributes are then referred as being "interleaved". + * + * The buffers themselves are GPU resources, therefore mutating their data can be relatively slow. + * For this reason, it is best to separate the constant data from the dynamic data into multiple + * buffers. + * + * It is possible, and even encouraged, to use a single vertex buffer for several Renderables. + * + * @see IndexBuffer, RenderableManager + */ +class UTILS_PUBLIC VertexBuffer : public FilamentAPI { + struct BuilderDetails; + +public: + using AttributeType = backend::ElementType; + using BufferDescriptor = backend::BufferDescriptor; + + class Builder : public BuilderBase { + friend struct BuilderDetails; + public: + Builder() noexcept; + Builder(Builder const& rhs) noexcept; + Builder(Builder&& rhs) noexcept; + ~Builder() noexcept; + Builder& operator=(Builder const& rhs) noexcept; + Builder& operator=(Builder&& rhs) noexcept; + + /** + * Defines how many buffers will be created in this vertex buffer set. These buffers are + * later referenced by index from 0 to \p bufferCount - 1. + * + * This call is mandatory. The default is 0. + * + * @param bufferCount Number of buffers in this vertex buffer set. The maximum value is 8. + * @return A reference to this Builder for chaining calls. + */ + Builder& bufferCount(uint8_t bufferCount) noexcept; + + /** + * Size of each buffer in the set in vertex. + * + * @param vertexCount Number of vertices in each buffer in this set. + * @return A reference to this Builder for chaining calls. + */ + Builder& vertexCount(uint32_t vertexCount) noexcept; + + /** + * Allows buffers to be swapped out and shared using BufferObject. + * + * If buffer objects mode is enabled, clients must call setBufferObjectAt rather than + * setBufferAt. This allows sharing of data between VertexBuffer objects, but it may + * slightly increase the memory footprint of Filament's internal bookkeeping. + * + * @param enabled If true, enables buffer object mode. False by default. + */ + Builder& enableBufferObjects(bool enabled = true) noexcept; + + /** + * Sets up an attribute for this vertex buffer set. + * + * Using \p byteOffset and \p byteStride, attributes can be interleaved in the same buffer. + * + * @param attribute The attribute to set up. + * @param bufferIndex The index of the buffer containing the data for this attribute. Must + * be between 0 and bufferCount() - 1. + * @param attributeType The type of the attribute data (e.g. byte, float3, etc...) + * @param byteOffset Offset in *bytes* into the buffer \p bufferIndex + * @param byteStride Stride in *bytes* to the next element of this attribute. When set to + * zero the attribute size, as defined by \p attributeType is used. + * + * @return A reference to this Builder for chaining calls. + * + * @warning VertexAttribute::TANGENTS must be specified as a quaternion and is how normals + * are specified. + * + * @warning Not all backends support 3-component attributes that are not floats. For help + * with conversion, see geometry::Transcoder. + * + * @see VertexAttribute + * + * This is a no-op if the \p attribute is an invalid enum. + * This is a no-op if the \p bufferIndex is out of bounds. + * + */ + Builder& attribute(VertexAttribute attribute, uint8_t bufferIndex, + AttributeType attributeType, + uint32_t byteOffset = 0, uint8_t byteStride = 0) noexcept; + + /** + * Sets whether a given attribute should be normalized. By default attributes are not + * normalized. A normalized attribute is mapped between 0 and 1 in the shader. This applies + * only to integer types. + * + * @param attribute Enum of the attribute to set the normalization flag to. + * @param normalize true to automatically normalize the given attribute. + * @return A reference to this Builder for chaining calls. + * + * This is a no-op if the \p attribute is an invalid enum. + */ + Builder& normalized(VertexAttribute attribute, bool normalize = true) noexcept; + + /** + * Creates the VertexBuffer object and returns a pointer to it. + * + * @param engine Reference to the filament::Engine to associate this VertexBuffer with. + * + * @return pointer to the newly created object or nullptr if exceptions are disabled and + * an error occurred. + * + * @exception utils::PostConditionPanic if a runtime error occurred, such as running out of + * memory or other resources. + * @exception utils::PreConditionPanic if a parameter to a builder function was invalid. + */ + VertexBuffer* build(Engine& engine); + + private: + friend class FVertexBuffer; + }; + + /** + * Returns the vertex count. + * @return Number of vertices in this vertex buffer set. + */ + size_t getVertexCount() const noexcept; + + /** + * Asynchronously copy-initializes the specified buffer from the given buffer data. + * + * Do not use this if you called enableBufferObjects() on the Builder. + * + * @param engine Reference to the filament::Engine to associate this VertexBuffer with. + * @param bufferIndex Index of the buffer to initialize. Must be between 0 + * and Builder::bufferCount() - 1. + * @param buffer A BufferDescriptor representing the data used to initialize the buffer at + * index \p bufferIndex. BufferDescriptor points to raw, untyped data that will + * be copied as-is into the buffer. + * @param byteOffset Offset in *bytes* into the buffer at index \p bufferIndex of this vertex + * buffer set. + */ + void setBufferAt(Engine& engine, uint8_t bufferIndex, BufferDescriptor&& buffer, + uint32_t byteOffset = 0); + + /** + * Swaps in the given buffer object. + * + * To use this, you must first call enableBufferObjects() on the Builder. + * + * @param engine Reference to the filament::Engine to associate this VertexBuffer with. + * @param bufferIndex Index of the buffer to initialize. Must be between 0 + * and Builder::bufferCount() - 1. + * @param bufferObject The handle to the GPU data that will be used in this buffer slot. + */ + void setBufferObjectAt(Engine& engine, uint8_t bufferIndex, BufferObject const* bufferObject); +}; + +} // namespace filament + +#endif // TNT_FILAMENT_VERTEXBUFFER_H diff --git a/macos/include/filament/View.h b/macos/include/filament/View.h new file mode 100644 index 00000000..5e90bc77 --- /dev/null +++ b/macos/include/filament/View.h @@ -0,0 +1,873 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_VIEW_H +#define TNT_FILAMENT_VIEW_H + +#include +#include +#include + +#include + +#include +#include + +#include + +namespace filament { + +namespace backend { +class CallbackHandler; +} // namespace backend + +class Camera; +class ColorGrading; +class MaterialInstance; +class RenderTarget; +class Scene; +class Viewport; + +/** + * A View encompasses all the state needed for rendering a Scene. + * + * Renderer::render() operates on View objects. These View objects specify important parameters + * such as: + * - The Scene + * - The Camera + * - The Viewport + * - Some rendering parameters + * + * \note + * View instances are heavy objects that internally cache a lot of data needed for rendering. + * It is not advised for an application to use many View objects. + * + * For example, in a game, a View could be used for the main scene and another one for the + * game's user interface. More View instances could be used for creating special effects (e.g. + * a View is akin to a rendering pass). + * + * + * @see Renderer, Scene, Camera, RenderTarget + */ +class UTILS_PUBLIC View : public FilamentAPI { +public: + using QualityLevel = QualityLevel; + using BlendMode = BlendMode; + using AntiAliasing = AntiAliasing; + using Dithering = Dithering; + using ShadowType = ShadowType; + + using DynamicResolutionOptions = DynamicResolutionOptions; + using BloomOptions = BloomOptions; + using FogOptions = FogOptions; + using DepthOfFieldOptions = DepthOfFieldOptions; + using VignetteOptions = VignetteOptions; + using RenderQuality = RenderQuality; + using AmbientOcclusionOptions = AmbientOcclusionOptions; + using TemporalAntiAliasingOptions = TemporalAntiAliasingOptions; + using MultiSampleAntiAliasingOptions = MultiSampleAntiAliasingOptions; + using VsmShadowOptions = VsmShadowOptions; + using SoftShadowOptions = SoftShadowOptions; + using ScreenSpaceReflectionsOptions = ScreenSpaceReflectionsOptions; + using GuardBandOptions = GuardBandOptions; + + /** + * Sets the View's name. Only useful for debugging. + * @param name Pointer to the View's name. The string is copied. + */ + void setName(const char* name) noexcept; + + /** + * Returns the View's name + * + * @return a pointer owned by the View instance to the View's name. + * + * @attention Do *not* free the pointer or modify its content. + */ + const char* getName() const noexcept; + + /** + * Set this View instance's Scene. + * + * @param scene Associate the specified Scene to this View. A Scene can be associated to + * several View instances.\n + * \p scene can be nullptr to dissociate the currently set Scene + * from this View.\n + * The View doesn't take ownership of the Scene pointer (which + * acts as a reference). + * + * @note + * There is no reference-counting. + * Make sure to dissociate a Scene from all Views before destroying it. + */ + void setScene(Scene* scene); + + /** + * Returns the Scene currently associated with this View. + * @return A pointer to the Scene associated to this View. nullptr if no Scene is set. + */ + Scene* getScene() noexcept; + + /** + * Returns the Scene currently associated with this View. + * @return A pointer to the Scene associated to this View. nullptr if no Scene is set. + */ + Scene const* getScene() const noexcept { + return const_cast(this)->getScene(); + } + + /** + * Specifies an offscreen render target to render into. + * + * By default, the view's associated render target is nullptr, which corresponds to the + * SwapChain associated with the engine. + * + * A view with a custom render target cannot rely on Renderer::ClearOptions, which only apply + * to the SwapChain. Such view can use a Skybox instead. + * + * @param renderTarget Render target associated with view, or nullptr for the swap chain. + */ + void setRenderTarget(RenderTarget* renderTarget) noexcept; + + /** + * Gets the offscreen render target associated with this view. + * + * Returns nullptr if the render target is the swap chain (which is default). + * + * @see setRenderTarget + */ + RenderTarget* getRenderTarget() const noexcept; + + /** + * Sets the rectangular region to render to. + * + * The viewport specifies where the content of the View (i.e. the Scene) is rendered in + * the render target. The Render target is automatically clipped to the Viewport. + * + * @param viewport The Viewport to render the Scene into. The Viewport is a value-type, it is + * therefore copied. The parameter can be discarded after this call returns. + */ + void setViewport(Viewport const& viewport) noexcept; + + /** + * Returns the rectangular region that gets rendered to. + * @return A constant reference to View's viewport. + */ + Viewport const& getViewport() const noexcept; + + /** + * Sets this View's Camera. + * + * @param camera Associate the specified Camera to this View. A Camera can be associated to + * several View instances.\n + * \p camera can be nullptr to dissociate the currently set Camera from this + * View.\n + * The View doesn't take ownership of the Camera pointer (which + * acts as a reference). + * + * @note + * There is no reference-counting. + * Make sure to dissociate a Camera from all Views before destroying it. + */ + void setCamera(Camera* camera) noexcept; + + /** + * Returns the Camera currently associated with this View. + * @return A reference to the Camera associated to this View. + */ + Camera& getCamera() noexcept; + + /** + * Returns the Camera currently associated with this View. + * @return A reference to the Camera associated to this View. + */ + Camera const& getCamera() const noexcept { + return const_cast(this)->getCamera(); + } + + /** + * Sets the blending mode used to draw the view into the SwapChain. + * + * @param blendMode either BlendMode::OPAQUE or BlendMode::TRANSLUCENT + * @see getBlendMode + */ + void setBlendMode(BlendMode blendMode) noexcept; + + /** + * + * @return blending mode set by setBlendMode + * @see setBlendMode + */ + BlendMode getBlendMode() const noexcept; + + /** + * Sets which layers are visible. + * + * Renderable objects can have one or several layers associated to them. Layers are + * represented with an 8-bits bitmask, where each bit corresponds to a layer. + * + * This call sets which of those layers are visible. Renderables in invisible layers won't be + * rendered. + * + * @param select a bitmask specifying which layer to set or clear using \p values. + * @param values a bitmask where each bit sets the visibility of the corresponding layer + * (1: visible, 0: invisible), only layers in \p select are affected. + * + * @see RenderableManager::setLayerMask(). + * + * @note By default only layer 0 (bitmask 0x01) is visible. + * @note This is a convenient way to quickly show or hide sets of Renderable objects. + */ + void setVisibleLayers(uint8_t select, uint8_t values) noexcept; + + /** + * Helper function to enable or disable a visibility layer. + * @param layer layer between 0 and 7 to enable or disable + * @param enabled true to enable the layer, false to disable it + * @see RenderableManager::setVisibleLayers() + */ + inline void setLayerEnabled(size_t layer, bool enabled) noexcept { + const uint8_t mask = 1u << layer; + setVisibleLayers(mask, enabled ? mask : 0); + } + + /** + * Get the visible layers. + * + * @see View::setVisibleLayers() + */ + uint8_t getVisibleLayers() const noexcept; + + /** + * Enables or disables shadow mapping. Enabled by default. + * + * @param enabled true enables shadow mapping, false disables it. + * + * @see LightManager::Builder::castShadows(), + * RenderableManager::Builder::receiveShadows(), + * RenderableManager::Builder::castShadows(), + */ + void setShadowingEnabled(bool enabled) noexcept; + + /** + * @return whether shadowing is enabled + */ + bool isShadowingEnabled() const noexcept; + + /** + * Enables or disables screen space refraction. Enabled by default. + * + * @param enabled true enables screen space refraction, false disables it. + */ + void setScreenSpaceRefractionEnabled(bool enabled) noexcept; + + /** + * @return whether screen space refraction is enabled + */ + bool isScreenSpaceRefractionEnabled() const noexcept; + + /** + * Sets how many samples are to be used for MSAA in the post-process stage. + * Default is 1 and disables MSAA. + * + * @param count number of samples to use for multi-sampled anti-aliasing.\n + * 0: treated as 1 + * 1: no anti-aliasing + * n: sample count. Effective sample could be different depending on the + * GPU capabilities. + * + * @note Anti-aliasing can also be performed in the post-processing stage, generally at lower + * cost. See setAntialiasing. + * + * @see setAntialiasing + * @deprecated use setMultiSampleAntiAliasingOptions instead + */ + UTILS_DEPRECATED + void setSampleCount(uint8_t count = 1) noexcept; + + /** + * Returns the sample count set by setSampleCount(). Effective sample count could be different. + * A value of 0 or 1 means MSAA is disabled. + * + * @return value set by setSampleCount(). + * @deprecated use getMultiSampleAntiAliasingOptions instead + */ + UTILS_DEPRECATED + uint8_t getSampleCount() const noexcept; + + /** + * Enables or disables anti-aliasing in the post-processing stage. Enabled by default. + * MSAA can be enabled in addition, see setSampleCount(). + * + * @param type FXAA for enabling, NONE for disabling anti-aliasing. + * + * @note For MSAA anti-aliasing, see setSamplerCount(). + * + * @see setSampleCount + */ + void setAntiAliasing(AntiAliasing type) noexcept; + + /** + * Queries whether anti-aliasing is enabled during the post-processing stage. To query + * whether MSAA is enabled, see getSampleCount(). + * + * @return The post-processing anti-aliasing method. + */ + AntiAliasing getAntiAliasing() const noexcept; + + /** + * Enables or disable temporal anti-aliasing (TAA). Disabled by default. + * + * @param options temporal anti-aliasing options + */ + void setTemporalAntiAliasingOptions(TemporalAntiAliasingOptions options) noexcept; + + /** + * Returns temporal anti-aliasing options. + * + * @return temporal anti-aliasing options + */ + TemporalAntiAliasingOptions const& getTemporalAntiAliasingOptions() const noexcept; + + /** + * Enables or disable screen-space reflections. Disabled by default. + * + * @param options screen-space reflections options + */ + void setScreenSpaceReflectionsOptions(ScreenSpaceReflectionsOptions options) noexcept; + + /** + * Returns screen-space reflections options. + * + * @return screen-space reflections options + */ + ScreenSpaceReflectionsOptions const& getScreenSpaceReflectionsOptions() const noexcept; + + /** + * Enables or disable screen-space guard band. Disabled by default. + * + * @param options guard band options + */ + void setGuardBandOptions(GuardBandOptions options) noexcept; + + /** + * Returns screen-space guard band options. + * + * @return guard band options + */ + GuardBandOptions const& getGuardBandOptions() const noexcept; + + /** + * Enables or disable multi-sample anti-aliasing (MSAA). Disabled by default. + * + * @param options multi-sample anti-aliasing options + */ + void setMultiSampleAntiAliasingOptions(MultiSampleAntiAliasingOptions options) noexcept; + + /** + * Returns multi-sample anti-aliasing options. + * + * @return multi-sample anti-aliasing options + */ + MultiSampleAntiAliasingOptions const& getMultiSampleAntiAliasingOptions() const noexcept; + + /** + * Sets this View's color grading transforms. + * + * @param colorGrading Associate the specified ColorGrading to this View. A ColorGrading can be + * associated to several View instances.\n + * \p colorGrading can be nullptr to dissociate the currently set + * ColorGrading from this View. Doing so will revert to the use of the + * default color grading transforms.\n + * The View doesn't take ownership of the ColorGrading pointer (which + * acts as a reference). + * + * @note + * There is no reference-counting. + * Make sure to dissociate a ColorGrading from all Views before destroying it. + */ + void setColorGrading(ColorGrading* colorGrading) noexcept; + + /** + * Returns the color grading transforms currently associated to this view. + * @return A pointer to the ColorGrading associated to this View. + */ + const ColorGrading* getColorGrading() const noexcept; + + /** + * Sets ambient occlusion options. + * + * @param options Options for ambient occlusion. + */ + void setAmbientOcclusionOptions(AmbientOcclusionOptions const& options) noexcept; + + /** + * Gets the ambient occlusion options. + * + * @return ambient occlusion options currently set. + */ + AmbientOcclusionOptions const& getAmbientOcclusionOptions() const noexcept; + + /** + * Enables or disables bloom in the post-processing stage. Disabled by default. + * + * @param options options + */ + void setBloomOptions(BloomOptions options) noexcept; + + /** + * Queries the bloom options. + * + * @return the current bloom options for this view. + */ + BloomOptions getBloomOptions() const noexcept; + + /** + * Enables or disables fog. Disabled by default. + * + * @param options options + */ + void setFogOptions(FogOptions options) noexcept; + + /** + * Queries the fog options. + * + * @return the current fog options for this view. + */ + FogOptions getFogOptions() const noexcept; + + /** + * Enables or disables Depth of Field. Disabled by default. + * + * @param options options + */ + void setDepthOfFieldOptions(DepthOfFieldOptions options) noexcept; + + /** + * Queries the depth of field options. + * + * @return the current depth of field options for this view. + */ + DepthOfFieldOptions getDepthOfFieldOptions() const noexcept; + + /** + * Enables or disables the vignetted effect in the post-processing stage. Disabled by default. + * + * @param options options + */ + void setVignetteOptions(VignetteOptions options) noexcept; + + /** + * Queries the vignette options. + * + * @return the current vignette options for this view. + */ + VignetteOptions getVignetteOptions() const noexcept; + + /** + * Enables or disables dithering in the post-processing stage. Enabled by default. + * + * @param dithering dithering type + */ + void setDithering(Dithering dithering) noexcept; + + /** + * Queries whether dithering is enabled during the post-processing stage. + * + * @return the current dithering type for this view. + */ + Dithering getDithering() const noexcept; + + /** + * Sets the dynamic resolution options for this view. Dynamic resolution options + * controls whether dynamic resolution is enabled, and if it is, how it behaves. + * + * @param options The dynamic resolution options to use on this view + */ + void setDynamicResolutionOptions(DynamicResolutionOptions const& options) noexcept; + + /** + * Returns the dynamic resolution options associated with this view. + * @return value set by setDynamicResolutionOptions(). + */ + DynamicResolutionOptions getDynamicResolutionOptions() const noexcept; + + /** + * Sets the rendering quality for this view. Refer to RenderQuality for more + * information about the different settings available. + * + * @param renderQuality The render quality to use on this view + */ + void setRenderQuality(RenderQuality const& renderQuality) noexcept; + + /** + * Returns the render quality used by this view. + * @return value set by setRenderQuality(). + */ + RenderQuality getRenderQuality() const noexcept; + + /** + * Sets options relative to dynamic lighting for this view. + * + * @param zLightNear Distance from the camera where the lights are expected to shine. + * This parameter can affect performance and is useful because depending + * on the scene, lights that shine close to the camera may not be + * visible -- in this case, using a larger value can improve performance. + * e.g. when standing and looking straight, several meters of the ground + * isn't visible and if lights are expected to shine there, there is no + * point using a short zLightNear. (Default 5m). + * + * @param zLightFar Distance from the camera after which lights are not expected to be visible. + * Similarly to zLightNear, setting this value properly can improve + * performance. (Default 100m). + * + * + * Together zLightNear and zLightFar must be chosen so that the visible influence of lights + * is spread between these two values. + * + */ + void setDynamicLightingOptions(float zLightNear, float zLightFar) noexcept; + + /* + * Set the shadow mapping technique this View uses. + * + * The ShadowType affects all the shadows seen within the View. + * + * ShadowType::VSM imposes a restriction on marking renderables as only shadow receivers (but + * not casters). To ensure correct shadowing with VSM, all shadow participant renderables should + * be marked as both receivers and casters. Objects that are guaranteed to not cast shadows on + * themselves or other objects (such as flat ground planes) can be set to not cast shadows, + * which might improve shadow quality. + * + * @warning This API is still experimental and subject to change. + */ + void setShadowType(ShadowType shadow) noexcept; + + /** + * Sets VSM shadowing options that apply across the entire View. + * + * Additional light-specific VSM options can be set with LightManager::setShadowOptions. + * + * Only applicable when shadow type is set to ShadowType::VSM. + * + * @param options Options for shadowing. + * + * @see setShadowType + * + * @warning This API is still experimental and subject to change. + */ + void setVsmShadowOptions(VsmShadowOptions const& options) noexcept; + + /** + * Returns the VSM shadowing options associated with this View. + * + * @return value set by setVsmShadowOptions(). + */ + VsmShadowOptions getVsmShadowOptions() const noexcept; + + /** + * Sets soft shadowing options that apply across the entire View. + * + * Additional light-specific soft shadow parameters can be set with LightManager::setShadowOptions. + * + * Only applicable when shadow type is set to ShadowType::DPCF or ShadowType::PCSS. + * + * @param options Options for shadowing. + * + * @see setShadowType + * + * @warning This API is still experimental and subject to change. + */ + void setSoftShadowOptions(SoftShadowOptions const& options) noexcept; + + /** + * Returns the soft shadowing options associated with this View. + * + * @return value set by setSoftShadowOptions(). + */ + SoftShadowOptions getSoftShadowOptions() const noexcept; + + /** + * Enables or disables post processing. Enabled by default. + * + * Post-processing includes: + * - Depth-of-field + * - Bloom + * - Vignetting + * - Temporal Anti-aliasing (TAA) + * - Color grading & gamma encoding + * - Dithering + * - FXAA + * - Dynamic scaling + * + * Disabling post-processing forgoes color correctness as well as some anti-aliasing techniques + * and should only be used for debugging, UI overlays or when using custom render targets + * (see RenderTarget). + * + * @param enabled true enables post processing, false disables it. + * + * @see setBloomOptions, setColorGrading, setAntiAliasing, setDithering, setSampleCount + */ + void setPostProcessingEnabled(bool enabled) noexcept; + + //! Returns true if post-processing is enabled. See setPostProcessingEnabled() for more info. + bool isPostProcessingEnabled() const noexcept; + + /** + * Inverts the winding order of front faces. By default front faces use a counter-clockwise + * winding order. When the winding order is inverted, front faces are faces with a clockwise + * winding order. + * + * Changing the winding order will directly affect the culling mode in materials + * (see Material::getCullingMode()). + * + * Inverting the winding order of front faces is useful when rendering mirrored reflections + * (water, mirror surfaces, front camera in AR, etc.). + * + * @param inverted True to invert front faces, false otherwise. + */ + void setFrontFaceWindingInverted(bool inverted) noexcept; + + /** + * Returns true if the winding order of front faces is inverted. + * See setFrontFaceWindingInverted() for more information. + */ + bool isFrontFaceWindingInverted() const noexcept; + + /** + * Enables use of the stencil buffer. + * + * The stencil buffer is an 8-bit, per-fragment unsigned integer stored alongside the depth + * buffer. The stencil buffer is cleared at the beginning of a frame and discarded after the + * color pass. + * + * Each fragment's stencil value is set during rasterization by specifying stencil operations on + * a Material. The stencil buffer can be used as a mask for later rendering by setting a + * Material's stencil comparison function and reference value. Fragments that don't pass the + * stencil test are then discarded. + * + * Post-processing must be enabled in order to use the stencil buffer. + * + * A renderable's priority (see RenderableManager::setPriority) is useful to control the order + * in which primitives are drawn. + * + * @param enabled True to enable the stencil buffer, false disables it (default) + */ + void setStencilBufferEnabled(bool enabled) noexcept; + + /** + * Returns true if the stencil buffer is enabled. + * See setStencilBufferEnabled() for more information. + */ + bool isStencilBufferEnabled() const noexcept; + + // for debugging... + + //! debugging: allows to entirely disable frustum culling. (culling enabled by default). + void setFrustumCullingEnabled(bool culling) noexcept; + + //! debugging: returns whether frustum culling is enabled. + bool isFrustumCullingEnabled() const noexcept; + + //! debugging: sets the Camera used for rendering. It may be different from the culling camera. + void setDebugCamera(Camera* camera) noexcept; + + //! debugging: returns a Camera from the point of view of *the* dominant directional light used for shadowing. + Camera const* getDirectionalLightCamera() const noexcept; + + + /** Result of a picking query */ + struct PickingQueryResult { + utils::Entity renderable{}; //! RenderableManager Entity at the queried coordinates + float depth{}; //! Depth buffer value (1 (near plane) to 0 (infinity)) + uint32_t reserved1{}; + uint32_t reserved2{}; + /** + * screen space coordinates in GL convention, this can be used to compute the view or + * world space position of the picking hit. For e.g.: + * clip_space_position = (fragCoords.xy / viewport.wh, fragCoords.z) * 2.0 - 1.0 + * view_space_position = inverse(projection) * clip_space_position + * world_space_position = model * view_space_position + * + * The viewport, projection and model matrices can be obtained from Camera. Because + * pick() has some latency, it might be more accurate to obtain these values at the + * time the View::pick() call is made. + * + * Note: if the Engine is running at FEATURE_LEVEL_0, the precision or `depth` and + * `fragCoords.z` is only 8-bits. + */ + math::float3 fragCoords; //! screen space coordinates in GL convention + }; + + /** User data for PickingQueryResultCallback */ + struct PickingQuery { + // note: this is enough to store a std::function<> -- just saying... + void* storage[4]; + }; + + /** callback type used for picking queries. */ + using PickingQueryResultCallback = void(*)(PickingQueryResult const& result, PickingQuery* pq); + + /** + * Helper for creating a picking query from Foo::method, by pointer. + * e.g.: pick(x, y, &foo); + * + * @tparam T Class of the method to call (e.g.: Foo) + * @tparam method Method to call on T (e.g.: &Foo::bar) + * @param x Horizontal coordinate to query in the viewport with origin on the left. + * @param y Vertical coordinate to query on the viewport with origin at the bottom. + * @param instance A pointer to an instance of T + * @param handler Handler to dispatch the callback or nullptr for the default handler. + */ + template + void pick(uint32_t x, uint32_t y, T* instance, backend::CallbackHandler* handler = nullptr) noexcept { + PickingQuery& query = pick(x, y, [](PickingQueryResult const& result, PickingQuery* pq) { + void* user = pq->storage; + (*static_cast(user)->*method)(result); + }, handler); + query.storage[0] = instance; + } + + /** + * Helper for creating a picking query from Foo::method, by copy for a small object + * e.g.: pick(x, y, foo); + * + * @tparam T Class of the method to call (e.g.: Foo) + * @tparam method Method to call on T (e.g.: &Foo::bar) + * @param x Horizontal coordinate to query in the viewport with origin on the left. + * @param y Vertical coordinate to query on the viewport with origin at the bottom. + * @param instance An instance of T + * @param handler Handler to dispatch the callback or nullptr for the default handler. + */ + template + void pick(uint32_t x, uint32_t y, T instance, backend::CallbackHandler* handler = nullptr) noexcept { + static_assert(sizeof(instance) <= sizeof(PickingQuery::storage), "user data too large"); + PickingQuery& query = pick(x, y, [](PickingQueryResult const& result, PickingQuery* pq) { + void* user = pq->storage; + T* that = static_cast(user); + (that->*method)(result); + that->~T(); + }, handler); + new(query.storage) T(std::move(instance)); + } + + /** + * Helper for creating a picking query from a small functor + * e.g.: pick(x, y, [](PickingQueryResult const& result){}); + * + * @param x Horizontal coordinate to query in the viewport with origin on the left. + * @param y Vertical coordinate to query on the viewport with origin at the bottom. + * @param functor A functor, typically a lambda function. + * @param handler Handler to dispatch the callback or nullptr for the default handler. + */ + template + void pick(uint32_t x, uint32_t y, T functor, backend::CallbackHandler* handler = nullptr) noexcept { + static_assert(sizeof(functor) <= sizeof(PickingQuery::storage), "functor too large"); + PickingQuery& query = pick(x, y, handler, + (PickingQueryResultCallback)[](PickingQueryResult const& result, PickingQuery* pq) { + void* user = pq->storage; + T& that = *static_cast(user); + that(result); + that.~T(); + }); + new(query.storage) T(std::move(functor)); + } + + /** + * Creates a picking query. Multiple queries can be created (e.g.: multi-touch). + * Picking queries are all executed when Renderer::render() is called on this View. + * The provided callback is guaranteed to be called at some point in the future. + * + * Typically it takes a couple frames to receive the result of a picking query. + * + * @param x Horizontal coordinate to query in the viewport with origin on the left. + * @param y Vertical coordinate to query on the viewport with origin at the bottom. + * @param callback User callback, called when the picking query result is available. + * @param handler Handler to dispatch the callback or nullptr for the default handler. + * @return A reference to a PickingQuery structure, which can be used to store up to + * 8*sizeof(void*) bytes of user data. This user data is later accessible + * in the PickingQueryResultCallback callback 3rd parameter. + */ + PickingQuery& pick(uint32_t x, uint32_t y, backend::CallbackHandler* handler, + PickingQueryResultCallback callback) noexcept; + + /** + * Set the value of material global variables. There are up-to four such variable each of + * type float4. These variables can be read in a user Material with + * `getMaterialGlobal{0|1|2|3}()`. All variable start with a default value of { 0, 0, 0, 1 } + * + * @param index index of the variable to set between 0 and 3. + * @param value new value for the variable. + * @see getMaterialGlobal + */ + void setMaterialGlobal(uint32_t index, math::float4 const& value); + + /** + * Get the value of the material global variables. + * All variable start with a default value of { 0, 0, 0, 1 } + * + * @param index index of the variable to set between 0 and 3. + * @return current value of the variable. + * @see setMaterialGlobal + */ + math::float4 getMaterialGlobal(uint32_t index) const; + + /** + * Get an Entity representing the large scale fog object. + * This entity is always inherited by the View's Scene. + * + * It is for example possible to create a TransformManager component with this + * Entity and apply a transformation globally on the fog. + * + * @return an Entity representing the large scale fog object. + */ + utils::Entity getFogEntity() const noexcept; + + /** + * List of available ambient occlusion techniques + * @deprecated use AmbientOcclusionOptions::enabled instead + */ + enum class UTILS_DEPRECATED AmbientOcclusion : uint8_t { + NONE = 0, //!< No Ambient Occlusion + SSAO = 1 //!< Basic, sampling SSAO + }; + + /** + * Activates or deactivates ambient occlusion. + * @deprecated use setAmbientOcclusionOptions() instead + * @see setAmbientOcclusionOptions + * + * @param ambientOcclusion Type of ambient occlusion to use. + */ + UTILS_DEPRECATED + void setAmbientOcclusion(AmbientOcclusion ambientOcclusion) noexcept; + + /** + * Queries the type of ambient occlusion active for this View. + * @deprecated use getAmbientOcclusionOptions() instead + * @see getAmbientOcclusionOptions + * + * @return ambient occlusion type. + */ + UTILS_DEPRECATED + AmbientOcclusion getAmbientOcclusion() const noexcept; +}; + +} // namespace filament + +#endif // TNT_FILAMENT_VIEW_H diff --git a/macos/include/filament/Viewport.h b/macos/include/filament/Viewport.h new file mode 100644 index 00000000..a641e7ab --- /dev/null +++ b/macos/include/filament/Viewport.h @@ -0,0 +1,91 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//! \file + +#ifndef TNT_FILAMENT_VIEWPORT_H +#define TNT_FILAMENT_VIEWPORT_H + +#include + +#include + +#include +#include + +#include +#include + +namespace filament { + +/** + * Viewport describes a view port in pixel coordinates + * + * A view port is represented by its left-bottom coordinate, width and height in pixels. + */ +class UTILS_PUBLIC Viewport : public backend::Viewport { +public: + /** + * Creates a Viewport of zero width and height at the origin. + */ + Viewport() noexcept : backend::Viewport{} {} + + /** + * Creates a Viewport from its left-bottom coordinates, width and height in pixels + * + * @param left left coordinate in pixel + * @param bottom bottom coordinate in pixel + * @param width width in pixel + * @param height height in pixel + */ + Viewport(int32_t left, int32_t bottom, uint32_t width, uint32_t height) noexcept + : backend::Viewport{ left, bottom, width, height } { + } + + /** + * Returns whether the area of the view port is null. + * + * @return true if either width or height is 0 pixel. + */ + bool empty() const noexcept { return !width || !height; } + +private: + /** + * Compares two Viewports for equality + * @param lhs reference to the left hand side Viewport + * @param rhs reference to the right hand side Viewport + * @return true if \p rhs and \p lhs are identical. + */ + friend bool operator==(Viewport const& lhs, Viewport const& rhs) noexcept { + return (&rhs == &lhs) || + (rhs.left == lhs.left && rhs.bottom == lhs.bottom && + rhs.width == lhs.width && rhs.height == lhs.height); + } + + /** + * Compares two Viewports for inequality + * @param lhs reference to the left hand side Viewport + * @param rhs reference to the right hand side Viewport + * @return true if \p rhs and \p lhs are different. + */ + friend bool operator!=(Viewport const& lhs, Viewport const& rhs) noexcept { + return !(rhs == lhs); + } +}; + +} // namespace filament + +#endif // TNT_FILAMENT_VIEWPORT_H diff --git a/macos/include/filameshio/MeshReader.h b/macos/include/filameshio/MeshReader.h new file mode 100644 index 00000000..22533791 --- /dev/null +++ b/macos/include/filameshio/MeshReader.h @@ -0,0 +1,120 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_FILAMESHIO_MESHREADER_H +#define TNT_FILAMENT_FILAMESHIO_MESHREADER_H + +#include +#include +#include + +namespace filament { + class Engine; + class VertexBuffer; + class IndexBuffer; + class MaterialInstance; +} + +namespace utils { + class Path; +} + +namespace filamesh { + + +/** + * This API can be used to read meshes stored in the "filamesh" format produced + * by the command line tool of the same name. This file format is documented in + * "docs/filamesh.md" in the Filament distribution. + */ +class UTILS_PUBLIC MeshReader { +public: + using Callback = void(*)(void* buffer, size_t size, void* user); + + // Class to track material instances + class MaterialRegistry { + public: + MaterialRegistry(); + MaterialRegistry(const MaterialRegistry& rhs); + MaterialRegistry& operator=(const MaterialRegistry& rhs); + ~MaterialRegistry(); + MaterialRegistry(MaterialRegistry&&); + MaterialRegistry& operator=(MaterialRegistry&&); + + filament::MaterialInstance* getMaterialInstance(const utils::CString& name); + + void registerMaterialInstance(const utils::CString& name, + filament::MaterialInstance* materialInstance); + + void unregisterMaterialInstance(const utils::CString& name); + + void unregisterAll(); + + size_t numRegistered() const noexcept; + + void getRegisteredMaterials(filament::MaterialInstance** materialList, + utils::CString* materialNameList) const; + + void getRegisteredMaterials(filament::MaterialInstance** materialList) const; + + void getRegisteredMaterialNames(utils::CString* materialNameList) const; + + private: + struct MaterialRegistryImpl; + MaterialRegistryImpl* mImpl; + }; + + struct Mesh { + utils::Entity renderable; + filament::VertexBuffer* vertexBuffer = nullptr; + filament::IndexBuffer* indexBuffer = nullptr; + }; + + /** + * Loads a filamesh renderable from the specified file. The material registry + * can be used to provide named materials. If a material found in the filamesh + * file cannot be matched to a material in the registry, a default material is + * used instead. The default material can be overridden by adding a material + * named "DefaultMaterial" to the registry. + */ + static Mesh loadMeshFromFile(filament::Engine* engine, + const utils::Path& path, + MaterialRegistry& materials); + + /** + * Loads a filamesh renderable from an in-memory buffer. The material registry + * can be used to provide named materials. If a material found in the filamesh + * file cannot be matched to a material in the registry, a default material is + * used instead. The default material can be overridden by adding a material + * named "DefaultMaterial" to the registry. + */ + static Mesh loadMeshFromBuffer(filament::Engine* engine, + void const* data, Callback destructor, void* user, + MaterialRegistry& materials); + + /** + * Loads a filamesh renderable from an in-memory buffer. The material registry + * can be used to provide named materials. All the primitives of the decoded + * renderable are assigned the specified default material. + */ + static Mesh loadMeshFromBuffer(filament::Engine* engine, + void const* data, Callback destructor, void* user, + filament::MaterialInstance* defaultMaterial); +}; + +} // namespace filamesh + +#endif // TNT_FILAMENT_FILAMESHIO_MESHREADER_H diff --git a/macos/include/filameshio/filamesh.h b/macos/include/filameshio/filamesh.h new file mode 100644 index 00000000..4b3df701 --- /dev/null +++ b/macos/include/filameshio/filamesh.h @@ -0,0 +1,84 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_FILAMENT_FILAMESHIO_FILAMESH_H +#define TNT_FILAMENT_FILAMESHIO_FILAMESH_H + +#include + +namespace filamesh { + +using Box = filament::Box; + +static const char MAGICID[] { 'F', 'I', 'L', 'A', 'M', 'E', 'S', 'H' }; + +static const uint32_t VERSION = 1; + +enum IndexType : uint32_t { + UI32 = 0, + UI16 = 1, +}; + +enum Flags : uint32_t { + INTERLEAVED = 1 << 0, + TEXCOORD_SNORM16 = 1 << 1, + COMPRESSION = 1 << 2, +}; + +// Each of these fields specifies a number of bytes within the compressed data. This is ignored +// when the INTERLEAVED flag is enabled. +struct CompressionHeader { + uint32_t positions; + uint32_t tangents; + uint32_t colors; + uint32_t uv0; + uint32_t uv1; +}; + +struct Header { + uint32_t version; + uint32_t parts; + Box aabb; + uint32_t flags; + uint32_t offsetPosition; + uint32_t stridePosition; + uint32_t offsetTangents; + uint32_t strideTangents; + uint32_t offsetColor; + uint32_t strideColor; + uint32_t offsetUV0; + uint32_t strideUV0; + uint32_t offsetUV1; + uint32_t strideUV1; + uint32_t vertexCount; + uint32_t vertexSize; + uint32_t indexType; + uint32_t indexCount; + uint32_t indexSize; +}; + +struct Part { + uint32_t offset; + uint32_t indexCount; + uint32_t minIndex; + uint32_t maxIndex; + uint32_t material; + Box aabb; +}; + +} // namespace filamesh + +#endif // TNT_FILAMENT_FILAMESHIO_FILAMESH_H diff --git a/macos/include/geometry/SurfaceOrientation.h b/macos/include/geometry/SurfaceOrientation.h new file mode 100644 index 00000000..e9ad75bb --- /dev/null +++ b/macos/include/geometry/SurfaceOrientation.h @@ -0,0 +1,131 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_GEOMETRY_SURFACEORIENTATION_H +#define TNT_GEOMETRY_SURFACEORIENTATION_H + +#include +#include +#include + +#include + +namespace filament { + +/** + * Mesh-related utilities. + */ +namespace geometry { + +struct OrientationBuilderImpl; +struct OrientationImpl; + +/** + * The surface orientation helper can be used to populate Filament-style TANGENTS buffers. + */ +class UTILS_PUBLIC SurfaceOrientation { +public: + + /** + * The Builder is used to construct an immutable surface orientation helper. + * + * Clients provide pointers into their own data, which is synchronously consumed during build(). + * At a minimum, clients must supply a vertex count. They can supply data in any of the + * following combinations: + * + * 1. normals only ........................... not recommended, selects arbitrary orientation + * 2. normals + tangents ..................... sign of W determines bitangent orientation + * 3. normals + uvs + positions + indices .... selects Lengyel’s Method + * 4. positions + indices .................... generates normals for flat shading only + * + * Additionally, the client-side data has the following type constraints: + * + * - Normals must be float3 + * - Tangents must be float4 + * - UVs must be float2 + * - Positions must be float3 + * - Triangles must be uint3 or ushort3 + * + * Currently, mikktspace is not supported because it requires re-indexing the mesh. Instead + * we use the method described by Eric Lengyel in "Foundations of Game Engine Development" + * (Volume 2, Chapter 7). + */ + class Builder { + public: + Builder() noexcept; + ~Builder() noexcept; + Builder(Builder&& that) noexcept; + Builder& operator=(Builder&& that) noexcept; + + /** + * This attribute is required. + */ + Builder& vertexCount(size_t vertexCount) noexcept; + + Builder& normals(const filament::math::float3*, size_t stride = 0) noexcept; + Builder& tangents(const filament::math::float4*, size_t stride = 0) noexcept; + Builder& uvs(const filament::math::float2*, size_t stride = 0) noexcept; + Builder& positions(const filament::math::float3*, size_t stride = 0) noexcept; + + Builder& triangleCount(size_t triangleCount) noexcept; + Builder& triangles(const filament::math::uint3*) noexcept; + Builder& triangles(const filament::math::ushort3*) noexcept; + + /** + * Generates quats or returns null if the submitted data is an incomplete combination. + */ + SurfaceOrientation* build(); + + private: + OrientationBuilderImpl* mImpl; + Builder(const Builder&) = delete; + Builder& operator=(const Builder&) = delete; + }; + + ~SurfaceOrientation() noexcept; + SurfaceOrientation(SurfaceOrientation&& that) noexcept; + SurfaceOrientation& operator=(SurfaceOrientation&& that) noexcept; + + /** + * Returns the vertex count. + */ + size_t getVertexCount() const noexcept; + + /** + * Converts quaternions into the desired output format and writes up to "quatCount" + * to the given output pointer. Normally quatCount should be equal to the vertex count. + * The optional stride is the desired quat-to-quat stride in bytes. + * @{ + */ + void getQuats(filament::math::quatf* out, size_t quatCount, size_t stride = 0) const noexcept; + void getQuats(filament::math::short4* out, size_t quatCount, size_t stride = 0) const noexcept; + void getQuats(filament::math::quath* out, size_t quatCount, size_t stride = 0) const noexcept; + /** + * @} + */ + +private: + SurfaceOrientation(OrientationImpl*) noexcept; + SurfaceOrientation(const SurfaceOrientation&) = delete; + SurfaceOrientation& operator=(const SurfaceOrientation&) = delete; + OrientationImpl* mImpl; + friend struct OrientationBuilderImpl; +}; + +} // namespace geometry +} // namespace filament + +#endif // TNT_GEOMETRY_SURFACEORIENTATION_H diff --git a/macos/include/geometry/TangentSpaceMesh.h b/macos/include/geometry/TangentSpaceMesh.h new file mode 100644 index 00000000..616245a5 --- /dev/null +++ b/macos/include/geometry/TangentSpaceMesh.h @@ -0,0 +1,334 @@ +/* + * Copyright (C) 2023 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_GEOMETRY_TANGENTSPACEMESH_H +#define TNT_GEOMETRY_TANGENTSPACEMESH_H + +#include +#include +#include + +namespace filament { +namespace geometry { + +struct TangentSpaceMeshInput; +struct TangentSpaceMeshOutput; + + /** + * This class builds Filament-style TANGENTS buffers given an input mesh. + * + * This class enables the client to chose between several algorithms. The client can retrieve the + * result through the `get` methods on the class. If the chosen algorithm did not remesh the input, + * the client is advised to just use the data they provided instead of querying. For example, if + * the chosen method is Algorithm::FRISVAD, then the client should not need to call getPositions(). + * We will simply copy from the input `positions` in that case. + * + * If the client calls getPositions() and positions were not provided as input, we will throw + * and exception. Similar behavior will apply to UVs. + * + * This class supersedes the implementation in SurfaceOrientation.h + */ +class TangentSpaceMesh { +public: + enum class Algorithm : uint8_t { + /** + * default + * + * Tries to select the best possible algorithm given the input. The corresponding algorithms + * are detailed in the corresponding enums. + *
+         *   INPUT                                  ALGORITHM
+         *   -----------------------------------------------------------
+         *   normals                                FRISVAD
+         *   positions + indices                    FLAT_SHADING
+         *   normals + uvs + positions + indices    MIKKTSPACE
+         * 
+ */ + DEFAULT = 0, + + /** + * mikktspace + * + * **Requires**: `normals + uvs + positions + indices`
+ * **Reference**: + * - Mikkelsen, M., 2008. Simulation of wrinkled surfaces revisited. + * - https://github.com/mmikk/MikkTSpace + * - https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview + * + * **Note**: Will remesh + */ + MIKKTSPACE = 1, + + /** + * Lengyel's method + * + * **Requires**: `normals + uvs + positions + indices`
+ * **Reference**: Lengyel, E., 2019. Foundations of Game Engine Development: Rendering. Terathon + * Software LLC.. (Chapter 7) + */ + LENGYEL = 2, + + /** + * Hughes-Moller method + * + * **Requires**: `normals`
+ * **Reference**: + * - Hughes, J.F. and Moller, T., 1999. Building an orthonormal basis from a unit + * vector. journal of graphics tools, 4(4), pp.33-35. + * - Parker, S.G., Bigler, J., Dietrich, A., Friedrich, H., Hoberock, J., Luebke, D., + * McAllister, D., McGuire, M., Morley, K., Robison, A. and Stich, M., 2010. + * Optix: a general purpose ray tracing engine. Acm transactions on graphics (tog), + * 29(4), pp.1-13. + * **Note**: We implement the Optix variant, which is documented in the second reference above. + */ + HUGHES_MOLLER = 3, + + /** + * Frisvad's method + * + * **Requires**: `normals`
+ * **Reference**: + * - Frisvad, J.R., 2012. Building an orthonormal basis from a 3D unit vector without + * normalization. Journal of Graphics Tools, 16(3), pp.151-159. + * - http://people.compute.dtu.dk/jerf/code/hairy/ + */ + FRISVAD = 4, + + /** + * Flat Shading + * + * **Requires**: `positions + indices`
+ * **Note**: Will remesh + */ + FLAT_SHADING = 5 + }; + + /** + * Use this class to provide input to the TangentSpaceMesh computation. **Important**: + * Computation of the tangent space is intended to be synchronous (working on the same thread). + * Client is expected to keep the input immutable and in a good state for the duration of both + * computation *and* query. That is, when querying the result of the tangent spaces, part of the + * result might depend on the input data. + */ + class Builder { + public: + Builder() noexcept; + ~Builder() noexcept; + + /** + * Move constructor + */ + Builder(Builder&& that) noexcept; + + /** + * Move constructor + */ + Builder& operator=(Builder&& that) noexcept; + + Builder(Builder const&) = delete; + Builder& operator=(Builder const&) = delete; + + /** + * Client must provide this parameter + * + * @param vertexCount The input number of vertcies + */ + Builder& vertexCount(size_t vertexCount) noexcept; + + /** + * @param normals The input normals + * @param stride The stride for iterating through `normals` + * @return Builder + */ + Builder& normals(filament::math::float3 const* normals, size_t stride = 0) noexcept; + + /** + * @param tangents The input tangents. The `w` component is for use with + * Algorithm::SIGN_OF_W. + * @param stride The stride for iterating through `tangents` + * @return Builder + */ + Builder& tangents(filament::math::float4 const* tangents, size_t stride = 0) noexcept; + + /** + * @param uvs The input uvs + * @param stride The stride for iterating through `uvs` + * @return Builder + */ + Builder& uvs(filament::math::float2 const* uvs, size_t stride = 0) noexcept; + + /** + * @param positions The input positions + * @param stride The stride for iterating through `positions` + * @return Builder + */ + Builder& positions(filament::math::float3 const* positions, size_t stride = 0) noexcept; + + Builder& triangleCount(size_t triangleCount) noexcept; + Builder& triangles(filament::math::uint3 const* triangles) noexcept; + Builder& triangles(filament::math::ushort3 const* triangles) noexcept; + + Builder& algorithm(Algorithm algorithm) noexcept; + + /** + * Computes the tangent space mesh. The resulting mesh object is owned by the callee. The + * callee must call TangentSpaceMesh::destroy on the object once they are finished with it. + * + * The state of the Builder will be reset after each call to build(). The client needs to + * populate the builder with parameters again if they choose to re-use it. + * + * @return A TangentSpaceMesh + */ + TangentSpaceMesh* build(); + + private: + TangentSpaceMesh* mMesh = nullptr; + }; + + /** + * Destory the mesh object + * @param mesh A pointer to a TangentSpaceMesh ready to be destroyed + */ + static void destroy(TangentSpaceMesh* mesh) noexcept; + + /** + * Move constructor + */ + TangentSpaceMesh(TangentSpaceMesh&& that) noexcept; + + /** + * Move constructor + */ + TangentSpaceMesh& operator=(TangentSpaceMesh&& that) noexcept; + + TangentSpaceMesh(TangentSpaceMesh const&) = delete; + TangentSpaceMesh& operator=(TangentSpaceMesh const&) = delete; + + /** + * Number of output vertices + * + * The number of output vertices can be the same as the input if the selected algorithm did not + * "remesh" the input. + * + * @return The number of vertices + */ + size_t getVertexCount() const noexcept; + + /** + * Get output vertex positions. + * Assumes the `out` param is at least of getVertexCount() length (while accounting for + * `stride`). The output vertices can be the same as the input if the selected algorithm did + * not "remesh" the input. The remeshed vertices are not guarranteed to have correlation in + * order with the input mesh. + * + * @param out Client-allocated array that will be used for copying out positions. + * @param stride Stride for iterating through `out` + */ + void getPositions(filament::math::float3* out, size_t stride = 0) const; + + /** + * Get output UVs. + * Assumes the `out` param is at least of getVertexCount() length (while accounting for + * `stride`). The output uvs can be the same as the input if the selected algorithm did + * not "remesh" the input. The remeshed UVs are not guarranteed to have correlation in order + * with the input mesh. + * + * @param out Client-allocated array that will be used for copying out UVs. + * @param stride Stride for iterating through `out` + */ + void getUVs(filament::math::float2* out, size_t stride = 0) const; + + /** + * Get output tangent space. + * Assumes the `out` param is at least of getVertexCount() length (while accounting for + * `stride`). + * + * @param out Client-allocated array that will be used for copying out tangent space in + * 32-bit floating points. + * @param stride Stride for iterating through `out` + */ + void getQuats(filament::math::quatf* out, size_t stride = 0) const noexcept; + + /** + * Get output tangent space. + * Assumes the `out` param is at least of getVertexCount() length (while accounting for + * `stride`). + * + * @param out Client-allocated array that will be used for copying out tangent space in + * 16-bit signed integers. + * @param stride Stride for iterating through `out` + */ + void getQuats(filament::math::short4* out, size_t stride = 0) const noexcept; + + /** + * Get output tangent space. + * Assumes the `out` param is at least of getVertexCount() length (while accounting for + * `stride`). + * + * @param out Client-allocated array that will be used for copying out tangent space in + * 16-bit floating points. + * @param stride Stride for iterating through `out` + */ + void getQuats(filament::math::quath* out, size_t stride = 0) const noexcept; + + /** + * Get number of output triangles. + * The number of output triangles is the same as the number of input triangles. However, when a + * "remesh" is carried out the output triangles are not guarranteed to have any correlation with + * the input. + * + * @return The number of vertices + */ + size_t getTriangleCount() const noexcept; + + /** + * Get output triangles. + * This method assumes that the `out` param provided by the client is at least of + * getTriangleCount() length. If the client calls getTriangles() and triangles were not + * provided as input, we will throw and exception. + * + * @param out Client's array for the output triangles in unsigned 32-bit indices. + */ + void getTriangles(filament::math::uint3* out) const; + + /** + * Get output triangles. + * This method assumes that the `out` param provided by the client is at least of + * getTriangleCount() length. If the client calls getTriangles() and triangles were not + * provided as input, we will throw and exception. + * + * @param out Client's array for the output triangles in unsigned 16-bit indices. + */ + void getTriangles(filament::math::ushort3* out) const; + + /** + * @return The algorithm used to compute the output mesh. + */ + Algorithm getAlgorithm() const noexcept; + +private: + ~TangentSpaceMesh() noexcept; + TangentSpaceMesh() noexcept; + TangentSpaceMeshInput* mInput; + TangentSpaceMeshOutput* mOutput; + + friend class Builder; +}; + +} // namespace geometry +} // namespace filament + +#endif //TNT_GEOMETRY_TANGENTSPACEMESH_H diff --git a/macos/include/geometry/Transcoder.h b/macos/include/geometry/Transcoder.h new file mode 100644 index 00000000..805c2609 --- /dev/null +++ b/macos/include/geometry/Transcoder.h @@ -0,0 +1,105 @@ +/* + * Copyright (C) 2021 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_GEOMETRY_TRANSCODER_H +#define TNT_GEOMETRY_TRANSCODER_H + +#include + +#include +#include + +namespace filament { +namespace geometry { + +enum class ComponentType { + BYTE, //!< If normalization is enabled, this maps from [-127,127] to [-1,+1] + UBYTE, //!< If normalization is enabled, this maps from [0,255] to [0, +1] + SHORT, //!< If normalization is enabled, this maps from [-32767,32767] to [-1,+1] + USHORT, //!< If normalization is enabled, this maps from [0,65535] to [0, +1] + HALF, //!< 1 sign bit, 5 exponent bits, and 5 mantissa bits. + FLOAT, //!< Standard 32-bit float +}; + +/** + * Creates a function object that can convert vertex attribute data into tightly packed floats. + * + * This is especially useful for 3-component formats which are not supported by all backends. + * e.g. The Vulkan minspec includes float3 but not short3. + * + * Usage Example: + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * using filament::geometry::Transcoder; + * using filament::geometry::ComponentType; + * + * Transcoder transcode({ + * .componentType = ComponentType::BYTE, + * .normalized = true, + * .componentCount = 3, + * .inputStrideBytes = 0 + * }); + * + * transcode(outputPtr, inputPtr, count); + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * The interpretation of signed normalized data is consistent with Vulkan and OpenGL ES 3.0+. + * Note that this slightly differs from earlier versions of OpenGL ES. For example, a signed byte + * value of -127 maps exactly to -1.0f under ES3 and VK rules, but not ES2. + */ +class UTILS_PUBLIC Transcoder { +public: + /** + * Describes the format of all input data that get passed to this transcoder object. + */ + struct Config { + ComponentType componentType; + bool normalized; + uint32_t componentCount; + uint32_t inputStrideBytes = 0; //!< If stride is 0, the transcoder assumes tight packing. + }; + + /** + * Creates an immutable function object with the specified configuration. + * + * The config is not passed by const reference to allow for type inference at the call site. + */ + Transcoder(Config config) noexcept : mConfig(config) {} + + /** + * Converts arbitrary data into tightly packed 32-bit floating point values. + * + * If target is non-null, writes up to "count" items into target and returns the number of bytes + * actually written. + * + * If target is null, returns the number of bytes required. + * + * @param target Client owned area to write into, or null for a size query + * @param source Pointer to the data to read from (does not get retained) + * @param count The maximum number of items to write (i.e. number of float3 values, not bytes) + * @return Number of bytes required to contain "count" items after conversion to packed floats + * + */ + size_t operator()(float* UTILS_RESTRICT target, void const* UTILS_RESTRICT source, + size_t count) const noexcept; + +private: + const Config mConfig; +}; + +} // namespace geometry +} // namespace filament + +#endif // TNT_GEOMETRY_TRANSCODER_H diff --git a/macos/include/gltfio/Animator.h b/macos/include/gltfio/Animator.h new file mode 100644 index 00000000..199555a4 --- /dev/null +++ b/macos/include/gltfio/Animator.h @@ -0,0 +1,120 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef GLTFIO_ANIMATOR_H +#define GLTFIO_ANIMATOR_H + +#include +#include + +namespace filament::gltfio { + +struct FFilamentAsset; +struct FFilamentInstance; +struct AnimatorImpl; + +/** + * \class Animator Animator.h gltfio/Animator.h + * \brief Updates matrices according to glTF \c animation and \c skin definitions. + * + * Animator can be used for two things: + * - Updating matrices in filament::TransformManager components according to glTF \c animation definitions. + * - Updating bone matrices in filament::RenderableManager components according to glTF \c skin definitions. + * + * For a usage example, see the documentation for AssetLoader. + */ +class UTILS_PUBLIC Animator { +public: + /** + * Applies rotation, translation, and scale to entities that have been targeted by the given + * animation definition. Uses filament::TransformManager. + * + * @param animationIndex Zero-based index for the \c animation of interest. + * @param time Elapsed time of interest in seconds. + */ + void applyAnimation(size_t animationIndex, float time) const; + + /** + * Computes root-to-node transforms for all bone nodes, then passes + * the results into filament::RenderableManager::setBones. + * Uses filament::TransformManager and filament::RenderableManager. + * + * NOTE: this operation is independent of \c animation. + */ + void updateBoneMatrices(); + + /** + * Applies a blended transform to the union of nodes affected by two animations. + * Used for cross-fading from a previous skinning-based animation or rigid body animation. + * + * First, this stashes the current transform hierarchy into a transient memory buffer. + * + * Next, this applies previousAnimIndex / previousAnimTime to the actual asset by internally + * calling applyAnimation(). + * + * Finally, the stashed local transforms are lerped (via the scale / translation / rotation + * components) with their live counterparts, and the results are pushed to the asset. + * + * To achieve a cross fade effect with skinned models, clients will typically call animator + * methods in this order: (1) applyAnimation (2) applyCrossFade (3) updateBoneMatrices. The + * animation that clients pass to applyAnimation is the "current" animation corresponding to + * alpha=1, while the "previous" animation passed to applyCrossFade corresponds to alpha=0. + */ + void applyCrossFade(size_t previousAnimIndex, float previousAnimTime, float alpha); + + /** + * Pass the identity matrix into all bone nodes, useful for returning to the T pose. + * + * NOTE: this operation is independent of \c animation. + */ + void resetBoneMatrices(); + + /** Returns the number of \c animation definitions in the glTF asset. */ + size_t getAnimationCount() const; + + /** Returns the duration of the specified glTF \c animation in seconds. */ + float getAnimationDuration(size_t animationIndex) const; + + /** + * Returns a weak reference to the string name of the specified \c animation, or an + * empty string if none was specified. + */ + const char* getAnimationName(size_t animationIndex) const; + + // For internal use only. + void addInstance(FFilamentInstance* instance); + +private: + + /*! \cond PRIVATE */ + friend struct FFilamentAsset; + friend struct FFilamentInstance; + /*! \endcond */ + + // If "instance" is null, then this is the primary animator. + Animator(FFilamentAsset const* asset, FFilamentInstance* instance); + ~Animator(); + + Animator(const Animator& animator) = delete; + Animator(Animator&& animator) = delete; + Animator& operator=(const Animator&) = delete; + + AnimatorImpl* mImpl; +}; + +} // namespace filament::gltfio + +#endif // GLTFIO_ANIMATOR_H diff --git a/macos/include/gltfio/AssetLoader.h b/macos/include/gltfio/AssetLoader.h new file mode 100644 index 00000000..c031850f --- /dev/null +++ b/macos/include/gltfio/AssetLoader.h @@ -0,0 +1,249 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef GLTFIO_ASSETLOADER_H +#define GLTFIO_ASSETLOADER_H + +#include +#include + +#include +#include +#include + +#include + +namespace utils { + class EntityManager; + class NameComponentManager; +} + +/** + * Loader and pipeline for glTF 2.0 assets. + */ +namespace filament::gltfio { + +class NodeManager; + +/** + * \struct AssetConfiguration AssetLoader.h gltfio/AssetLoader.h + * \brief Construction parameters for AssetLoader. + */ +struct AssetConfiguration { + //! The engine that the loader should pass to builder objects (e.g. + //! filament::VertexBuffer::Builder). + class filament::Engine* engine; + + //! Controls whether the loader uses filamat to generate materials on the fly, or loads a small + //! set of precompiled ubershader materials. Deleting the MaterialProvider is the client's + //! responsibility. See createJitShaderProvider() and createUbershaderProvider(). + MaterialProvider* materials; + + //! Optional manager for associating string names with entities in the transform hierarchy. + utils::NameComponentManager* names = nullptr; + + //! Overrides the factory used for creating entities in the transform hierarchy. If this is not + //! specified, AssetLoader will use the singleton EntityManager associated with the current + //! process. + utils::EntityManager* entities = nullptr; + + //! Optional default node name for anonymous nodes + char* defaultNodeName = nullptr; +}; + +/** + * \class AssetLoader AssetLoader.h gltfio/AssetLoader.h + * \brief Consumes glTF content and produces FilamentAsset objects. + * + * AssetLoader consumes a blob of glTF 2.0 content (either JSON or GLB) and produces a FilamentAsset + * object, which is a bundle of Filament textures, vertex buffers, index buffers, etc. An asset is + * composed of 1 or more FilamentInstance objects which contain entities and components. + * + * Clients must use AssetLoader to create and destroy FilamentAsset objects. This is similar to + * how filament::Engine is used to create and destroy core objects like VertexBuffer. + * + * AssetLoader does not fetch external buffer data or create textures on its own. Clients can use + * ResourceLoader for this, which obtains the URI list from the asset. This is demonstrated in the + * code snippet below. + * + * AssetLoader also owns a cache of filament::Material objects that may be re-used across multiple + * loads. + * + * Example usage: + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * auto engine = Engine::create(); + * auto materials = createJitShaderProvider(engine); + * auto decoder = createStbProvider(engine); + * auto loader = AssetLoader::create({engine, materials}); + * + * // Parse the glTF content and create Filament entities. + * std::vector content(...); + * FilamentAsset* asset = loader->createAsset(content.data(), content.size()); + * content.clear(); + * + * // Load buffers and textures from disk. + * ResourceLoader resourceLoader({engine, ".", true}); + * resourceLoader.addTextureProvider("image/png", decoder) + * resourceLoader.addTextureProvider("image/jpeg", decoder) + * resourceLoader.loadResources(asset); + * + * // Free the glTF hierarchy as it is no longer needed. + * asset->releaseSourceData(); + * + * // Add renderables to the scene. + * scene->addEntities(asset->getEntities(), asset->getEntityCount()); + * + * // Extract the animator interface from the FilamentInstance. + * auto animator = asset->getInstance()->getAnimator(); + * + * // Execute the render loop and play the first animation. + * do { + * animator->applyAnimation(0, time); + * animator->updateBoneMatrices(); + * if (renderer->beginFrame(swapChain)) { + * renderer->render(view); + * renderer->endFrame(); + * } + * } while (!quit); + * + * scene->removeEntities(asset->getEntities(), asset->getEntityCount()); + * loader->destroyAsset(asset); + * materials->destroyMaterials(); + * delete materials; + * delete decoder; + * AssetLoader::destroy(&loader); + * Engine::destroy(&engine); + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + */ +class UTILS_PUBLIC AssetLoader { +public: + + /** + * Creates an asset loader for the given configuration, which specifies the Filament engine. + * + * The engine is held weakly, used only for the creation and destruction of Filament objects. + * The optional name component manager can be used to assign names to renderables. + * The material source specifies whether to use filamat to generate materials on the fly, or to + * load a small set of precompiled ubershader materials. + */ + static AssetLoader* create(const AssetConfiguration& config); + + /** + * Frees the loader. + * + * This does not not automatically free the cache of materials, nor + * does it free the entities for created assets (see destroyAsset). + */ + static void destroy(AssetLoader** loader); + + /** + * Takes a pointer to the contents of a GLB or a JSON-based glTF 2.0 file and returns an asset + * with one instance, or null on failure. + */ + FilamentAsset* createAsset(const uint8_t* bytes, uint32_t nbytes); + + /** + * Consumes the contents of a glTF 2.0 file and produces a primary asset with one or more + * instances. The primary asset has ownership over the instances. + * + * The returned instances share their textures, materials, and vertex buffers with the primary + * asset. However each instance has its own unique set of entities, transform components, + * material instances, and renderable components. Instances are freed when the primary asset is + * freed. + * + * Light components are not instanced, they belong only to the primary asset. + * + * Clients must use ResourceLoader to load resources on the primary asset. + * + * The entity accessor and renderable stack API in the primary asset can be used to control the + * union of all instances. The individual FilamentInstance objects can be used to access each + * instance's partition of entities. Similarly, the Animator in the primary asset controls all + * instances. To animate instances individually, use FilamentInstance::getAnimator(). + * + * @param bytes the contents of a glTF 2.0 file (JSON or GLB) + * @param numBytes the number of bytes in "bytes" + * @param instances destination pointer, to be populated by the requested number of instances + * @param numInstances requested number of instances + * @return the primary asset that has ownership over all instances + */ + FilamentAsset* createInstancedAsset(const uint8_t* bytes, uint32_t numBytes, + FilamentInstance** instances, size_t numInstances); + + /** + * Adds a new instance to the asset. + * + * Use this with caution. It is more efficient to pre-allocate a max number of instances, and + * gradually add them to the scene as needed. Instances can also be "recycled" by removing and + * re-adding them to the scene. + * + * NOTE: destroyInstance() does not exist because gltfio favors flat arrays for storage of + * entity lists and instance lists, which would be slow to shift. We also wish to discourage + * create/destroy churn, as noted above. + * + * This cannot be called after FilamentAsset::releaseSourceData(). + * See also AssetLoader::createInstancedAsset(). + */ + FilamentInstance* createInstance(FilamentAsset* primary); + + /** + * Allows clients to enable diagnostic shading on newly-loaded assets. + */ + void enableDiagnostics(bool enable = true); + + /** + * Destroys the given asset, all of its associated Filament objects, and all associated + * FilamentInstance objects. + * + * This destroys entities, components, material instances, vertex buffers, index buffers, + * and textures. This does not necessarily immediately free all source data, since + * texture decoding or GPU uploading might be underway. + */ + void destroyAsset(const FilamentAsset* asset); + + /** + * Gets a weak reference to an array of cached materials, used internally to create material + * instances for assets. + */ + const filament::Material* const* getMaterials() const noexcept; + + /** + * Gets the number of cached materials. + */ + size_t getMaterialsCount() const noexcept; + + utils::NameComponentManager* getNames() const noexcept; + + NodeManager& getNodeManager() noexcept; + + MaterialProvider& getMaterialProvider() noexcept; + + /*! \cond PRIVATE */ +protected: + AssetLoader() noexcept = default; + ~AssetLoader() = default; + +public: + AssetLoader(AssetLoader const&) = delete; + AssetLoader(AssetLoader&&) = delete; + AssetLoader& operator=(AssetLoader const&) = delete; + AssetLoader& operator=(AssetLoader&&) = delete; + /*! \endcond */ +}; + +} // namespace filament::gltfio + +#endif 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/Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=lit -TBLENDING=opaque -o lit_opaque.filamat lit_opaque.mat + +libs/gltfio/sheen.filamat: ../cmake-release/tools/matc/matc +libs/gltfio/sheen.filamat: libs/gltfio/sheen.mat + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_7) "Compiling material sheen" + cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=_ -TBLENDING=_ -o sheen.filamat sheen.mat + +libs/gltfio/specularGlossiness_fade.filamat: ../cmake-release/tools/matc/matc +libs/gltfio/specularGlossiness_fade.filamat: libs/gltfio/specularGlossiness_fade.mat + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_8) "Compiling material specularGlossiness_fade" + cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=specularGlossiness -TBLENDING=fade -o specularGlossiness_fade.filamat specularGlossiness_fade.mat + +libs/gltfio/specularGlossiness_masked.filamat: ../cmake-release/tools/matc/matc +libs/gltfio/specularGlossiness_masked.filamat: libs/gltfio/specularGlossiness_masked.mat + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_9) "Compiling material specularGlossiness_masked" + cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=specularGlossiness -TBLENDING=masked -o specularGlossiness_masked.filamat specularGlossiness_masked.mat + +libs/gltfio/specularGlossiness_opaque.filamat: ../cmake-release/tools/matc/matc 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../cmake-release/tools/matc/matc +libs/gltfio/lit_masked.filamat: libs/gltfio/lit_masked.mat + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_3) "Compiling material lit_masked" + cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=lit -TBLENDING=masked -o lit_masked.filamat lit_masked.mat + +libs/gltfio/lit_opaque.filamat: ../cmake-release/tools/matc/matc +libs/gltfio/lit_opaque.filamat: libs/gltfio/lit_opaque.mat + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_4) "Compiling material lit_opaque" + cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=lit -TBLENDING=opaque -o lit_opaque.filamat lit_opaque.mat + +libs/gltfio/sheen.filamat: ../cmake-release/tools/matc/matc +libs/gltfio/sheen.filamat: libs/gltfio/sheen.mat + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_5) "Compiling material sheen" + cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && 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-TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=specularGlossiness -TBLENDING=fade -o specularGlossiness_fade.filamat specularGlossiness_fade.mat + +libs/gltfio/specularGlossiness_masked.filamat: ../cmake-release/tools/matc/matc +libs/gltfio/specularGlossiness_masked.filamat: libs/gltfio/specularGlossiness_masked.mat + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_7) "Compiling material specularGlossiness_masked" + cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=specularGlossiness -TBLENDING=masked -o specularGlossiness_masked.filamat specularGlossiness_masked.mat + +libs/gltfio/specularGlossiness_opaque.filamat: ../cmake-release/tools/matc/matc +libs/gltfio/specularGlossiness_opaque.filamat: libs/gltfio/specularGlossiness_opaque.mat + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_8) "Compiling material specularGlossiness_opaque" + cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=specularGlossiness -TBLENDING=opaque -o specularGlossiness_opaque.filamat specularGlossiness_opaque.mat + +libs/gltfio/transmission.filamat: ../cmake-release/tools/matc/matc +libs/gltfio/transmission.filamat: libs/gltfio/transmission.mat + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/Users/admin/Documents/filament/out/cmake-ios-release-arm64/CMakeFiles --progress-num=$(CMAKE_PROGRESS_9) "Compiling material transmission" + cd /Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio && /Users/admin/Documents/filament/out/cmake-release/tools/matc/matc -a opengl -a metal -p mobile -TCUSTOM_PARAMS="//\ no\ custom\ params" -TCUSTOM_VERTEX="//\ no\ custom\ vertex" -TCUSTOM_FRAGMENT="//\ no\ custom\ fragment" -TDOUBLESIDED=false -TTRANSPARENCY=default -TSHADINGMODEL=_ -TBLENDING=_ -o transmission.filamat transmission.mat + +libs/gltfio/unlit_fade.filamat: ../cmake-release/tools/matc/matc +libs/gltfio/unlit_fade.filamat: libs/gltfio/unlit_fade.mat + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold 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b/macos/include/gltfio/FilamentAsset.h new file mode 100644 index 00000000..6408b363 --- /dev/null +++ b/macos/include/gltfio/FilamentAsset.h @@ -0,0 +1,303 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef GLTFIO_FILAMENTASSET_H +#define GLTFIO_FILAMENTASSET_H + +#include +#include + +#include + +#include +#include + +namespace filament { + class Camera; + class Engine; + class MaterialInstance; + class Scene; +} + +namespace filament::gltfio { + +class Animator; +class FilamentInstance; + +/** + * \class FilamentAsset FilamentAsset.h gltfio/FilamentAsset.h + * \brief Owns a bundle of Filament objects that have been created by AssetLoader. + * + * For usage instructions, see the documentation for AssetLoader. + * + * This class owns a hierarchy of entities that have been loaded from a glTF asset. Every entity has + * a filament::TransformManager component, and some entities also have \c Name, \c Renderable, + * \c Light, \c Camera, or \c Node components. + * + * In addition to the aforementioned entities, an asset has strong ownership over a list of + * filament::VertexBuffer, filament::IndexBuffer, filament::Texture, + * and, optionally, a simple animation engine (gltfio::Animator). + * + * Clients must use ResourceLoader to create filament::Texture objects, compute tangent quaternions, + * and upload data into vertex buffers and index buffers. + * + * \todo Only the default glTF scene is loaded, other glTF scenes are ignored. + */ +class UTILS_PUBLIC FilamentAsset { +public: + using Entity = utils::Entity; + using SceneMask = NodeManager::SceneMask; + + /** + * Gets the list of entities, one for each glTF node. All of these have a Transform component. + * Some of the returned entities may also have a Renderable component and/or a Light component. + */ + const Entity* getEntities() const noexcept; + + /** + * Gets the number of entities returned by getEntities(). + */ + size_t getEntityCount() const noexcept; + + /** + * Gets the list of entities in the scene representing lights. All of these have a Light component. + */ + const Entity* getLightEntities() const noexcept; + + /** + * Gets the number of entities returned by getLightEntities(). + */ + size_t getLightEntityCount() const noexcept; + + /** + * Gets the list of entities in the asset that have renderable components. + */ + const utils::Entity* getRenderableEntities() const noexcept; + + /** + * Gets the number of entities returned by getRenderableEntities(). + */ + size_t getRenderableEntityCount() const noexcept; + + /** + * Gets the list of entities in the scene representing cameras. All of these have a \c Camera + * component. + * + * Note about aspect ratios: + * gltfio always uses an aspect ratio of 1.0 when setting the projection matrix for perspective + * cameras. gltfio then sets the camera's scaling matrix with the aspect ratio specified in the + * glTF file (if present). + * + * The camera's scaling matrix allows clients to adjust the aspect ratio independently from the + * camera's projection. + * + * To change the aspect ratio of the glTF camera: + * + * camera->setScaling(double4 {1.0 / newAspectRatio, 1.0, 1.0, 1.0}); + * + * @see filament::Camera::setScaling + */ + const Entity* getCameraEntities() const noexcept; + + /** + * Gets the number of entities returned by getCameraEntities(). + */ + size_t getCameraEntityCount() const noexcept; + + /** + * Gets the transform root for the asset, which has no matching glTF node. + * + * This node exists for convenience, allowing users to transform the entire asset. For instanced + * assets, this is a "super root" where each of its children is a root in a particular instance. + * This allows users to transform all instances en masse if they wish to do so. + */ + Entity getRoot() const noexcept; + + /** + * Pops a ready renderable off the queue, or returns 0 if no renderables have become ready. + * + * NOTE: To determine the progress percentage or completion status, please use + * ResourceLoader#asyncGetLoadProgress. To get the number of ready renderables, + * please use popRenderables(). + * + * This method allows clients to progressively add the asset's renderables to the scene as + * textures gradually become ready through asynchronous loading. For example, on every frame + * progressive applications can do something like this: + * + * while (Entity e = popRenderable()) { scene.addEntity(e); } + * + * Progressive reveal is not supported for dynamically added instances. + * + * \see ResourceLoader#asyncBeginLoad + * \see popRenderables() + */ + Entity popRenderable() noexcept; + + /** + * Pops up to "count" ready renderables off the queue, or returns the available number. + * + * The given pointer should either be null or point to memory that can hold up to count + * entities. If the pointer is null, returns the number of available renderables. Otherwise + * returns the number of entities that have been written. + * + * \see ResourceLoader#asyncBeginLoad + */ + size_t popRenderables(Entity* entities, size_t count) noexcept; + + /** Gets resource URIs for all externally-referenced buffers. */ + const char* const* getResourceUris() const noexcept; + + /** Gets the number of resource URIs returned by getResourceUris(). */ + size_t getResourceUriCount() const noexcept; + + /** + * Gets the bounding box computed from the supplied min / max values in glTF accessors. + * + * This does not return a bounding box over all FilamentInstance, it's just a straightforward + * AAAB that can be determined at load time from the asset data. + */ + filament::Aabb getBoundingBox() const noexcept; + + /** Gets the NameComponentManager label for the given entity, if it exists. */ + const char* getName(Entity) const noexcept; + + /** Returns the first entity with the given name, or 0 if none exist. */ + Entity getFirstEntityByName(const char* name) noexcept; + + /** + * Gets a list of entities with the given name. + * + * @param name Null-terminated string to match. + * @param entities Pointer to an array to populate. + * @param maxCount Maximum number of entities to retrieve. + * + * @return If entities is non-null, the number of entities written to the entity pointer. + * Otherwise this returns the number of entities with the given name. + */ + size_t getEntitiesByName(const char* name, Entity* entities, + size_t maxCount) const noexcept; + + /** + * Gets a list of entities whose names start with the given prefix. + * + * @param prefix Null-terminated prefix string to match. + * @param entities Pointer to an array to populate. + * @param maxCount Maximum number of entities to retrieve. + * + * @return If entities is non-null, the number of entities written to the entity pointer. + * Otherwise this returns the number of entities with the given prefix. + */ + size_t getEntitiesByPrefix(const char* prefix, Entity* entities, + size_t maxCount) const noexcept; + + /** Gets the glTF extras string for a specific node, or for the asset, if it exists. */ + const char* getExtras(Entity entity = {}) const noexcept; + + /** + * Gets the morph target name at the given index in the given entity. + */ + const char* getMorphTargetNameAt(Entity entity, size_t targetIndex) const noexcept; + + /** + * Returns the number of morph targets in the given entity. + */ + size_t getMorphTargetCountAt(Entity entity) const noexcept; + + /** + * Lazily creates a single LINES renderable that draws the transformed bounding-box hierarchy + * for diagnostic purposes. The wireframe is owned by the asset so clients should not delete it. + */ + Entity getWireframe() noexcept; + + /** + * Returns the Filament engine associated with the AssetLoader that created this asset. + */ + filament::Engine* getEngine() const noexcept; + + /** + * Reclaims CPU-side memory for URI strings, binding lists, and raw animation data. + * + * This should only be called after ResourceLoader::loadResources(). + * If this is an instanced asset, this prevents creation of new instances. + */ + void releaseSourceData() noexcept; + + /** + * Returns a weak reference to the underlying cgltf hierarchy. This becomes invalid after + * calling releaseSourceData(). + */ + const void* getSourceAsset() noexcept; + + /** + * Returns the number of scenes in the asset. + */ + size_t getSceneCount() const noexcept; + + /** + * Returns the name of the given scene. + * + * Returns null if the given scene does not have a name or is out of bounds. + */ + const char* getSceneName(size_t sceneIndex) const noexcept; + + /** + * Adds entities to a Filament scene only if they belong to at least one of the given glTF + * scenes. + * + * This is just a helper that provides an alternative to directly calling scene->addEntities() + * and provides filtering functionality. + */ + void addEntitiesToScene(filament::Scene& targetScene, const Entity* entities, size_t count, + SceneMask sceneFilter) const; + + /** + * Releases ownership of entities and their Filament components. + * + * This makes the client take responsibility for destroying Filament + * components (e.g. Renderable, TransformManager component) as well as + * the underlying entities. + */ + void detachFilamentComponents() noexcept; + + bool areFilamentComponentsDetached() const noexcept; + + /** + * Convenience function to get the first instance, or null if it doesn't exist. + */ + FilamentInstance* getInstance() noexcept { + return getAssetInstanceCount() > 0 ? getAssetInstances()[0] : nullptr; + } + + /*! \cond PRIVATE */ + + FilamentInstance** getAssetInstances() noexcept; + size_t getAssetInstanceCount() const noexcept; + +protected: + FilamentAsset() noexcept = default; + ~FilamentAsset() = default; + +public: + FilamentAsset(FilamentAsset const&) = delete; + FilamentAsset(FilamentAsset&&) = delete; + FilamentAsset& operator=(FilamentAsset const&) = delete; + FilamentAsset& operator=(FilamentAsset&&) = delete; + /*! \endcond */ +}; + +} // namespace filament::gltfio + +#endif // GLTFIO_FILAMENTASSET_H diff --git a/macos/include/gltfio/FilamentInstance.h b/macos/include/gltfio/FilamentInstance.h new file mode 100644 index 00000000..04199639 --- /dev/null +++ b/macos/include/gltfio/FilamentInstance.h @@ -0,0 +1,174 @@ +/* + * Copyright (C) 2020 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef GLTFIO_FILAMENTINSTANCE_H +#define GLTFIO_FILAMENTINSTANCE_H + +#include +#include + +#include + +namespace filament { +class MaterialInstance; +} + +namespace filament::gltfio { + +class Animator; +class FilamentAsset; + +/** + * \class FilamentInstance FilamentInstance.h gltfio/FilamentInstance.h + * \brief Provides access to a hierarchy of entities that have been instanced from a glTF asset. + * + * Every entity has a TransformManager component, and some entities also have \c Name or + * \c Renderable components. + * + * \see AssetLoader::createInstancedAsset() + */ +class UTILS_PUBLIC FilamentInstance { +public: + /** + * Gets the owner of this instance. + */ + FilamentAsset const* getAsset() const noexcept; + + /** + * Gets the list of entities in this instance, one for each glTF node. All of these have a + * Transform component. Some of the returned entities may also have a Renderable component or + * Name component. + */ + const utils::Entity* getEntities() const noexcept; + + /** + * Gets the number of entities returned by getEntities(). + */ + size_t getEntityCount() const noexcept; + + /** Gets the transform root for the instance, which has no matching glTF node. */ + utils::Entity getRoot() const noexcept; + + /** + * Applies the given material variant to all primitives in this instance. + * + * Ignored if variantIndex is out of bounds. + */ + void applyMaterialVariant(size_t variantIndex) noexcept; + + /** + * Returns the number of material variants in the asset. + */ + size_t getMaterialVariantCount() const noexcept; + + /** + * Returns the name of the given material variant, or null if it is out of bounds. + */ + const char* getMaterialVariantName(size_t variantIndex) const noexcept; + + /** + * Returns the animation engine for the instance. + * + * Note that an animator can be obtained either from an individual instance, or from the + * originating FilamentAsset. In the latter case, the animation frame is shared amongst all + * instances. If individual control is desired, users must obtain the animator from the + * individual instances. + * + * The animator is owned by the asset and should not be manually deleted. + */ + Animator* getAnimator() noexcept; + + /** + * Gets the number of skins. + */ + size_t getSkinCount() const noexcept; + + /** + * Gets the skin name at skin index. + */ + const char* getSkinNameAt(size_t skinIndex) const noexcept; + + /** + * Gets the number of joints at skin index. + */ + size_t getJointCountAt(size_t skinIndex) const noexcept; + + /** + * Gets joints at skin index. + */ + const utils::Entity* getJointsAt(size_t skinIndex) const noexcept; + + /** + * Attaches the given skin to the given node, which must have an associated mesh with + * BONE_INDICES and BONE_WEIGHTS attributes. + * + * This is a no-op if the given skin index or target is invalid. + */ + void attachSkin(size_t skinIndex, utils::Entity target) noexcept; + + /** + * Detaches the given skin from the given node. + * + * This is a no-op if the given skin index or target is invalid. + */ + void detachSkin(size_t skinIndex, utils::Entity target) noexcept; + + /** + * Gets inverse bind matrices for all joints at the given skin index. + * + * See getJointCountAt for determining the number of matrices returned (i.e. the number of joints). + */ + math::mat4f const* getInverseBindMatricesAt(size_t skinIndex) const; + + /** + * Resets the AABB on all renderables by manually computing the bounding box. + * + * THIS IS ONLY USEFUL FOR MALFORMED ASSETS THAT DO NOT HAVE MIN/MAX SET UP CORRECTLY. + * + * Does not affect the return value of getBoundingBox() on the owning asset. + * Cannot be called after releaseSourceData() on the owning asset. + * Can only be called after loadResources() or asyncBeginLoad(). + */ + void recomputeBoundingBoxes(); + + /** + * Gets the axis-aligned bounding box from the supplied min / max values in glTF accessors. + * + * If recomputeBoundingBoxes() has been called, then this returns the recomputed AABB. + */ + Aabb getBoundingBox() const noexcept; + + /** Gets all material instances. These are already bound to renderables. */ + const MaterialInstance* const* getMaterialInstances() const noexcept; + + /** Gets all material instances (non-const). These are already bound to renderables. */ + MaterialInstance* const* getMaterialInstances() noexcept; + + /** Gets the number of materials returned by getMaterialInstances(). */ + size_t getMaterialInstanceCount() const noexcept; + + /** + * Releases ownership of material instances. + * + * This makes the client take responsibility for destroying MaterialInstance + * objects. The getMaterialInstances query becomes invalid after detachment. + */ + void detachMaterialInstances(); +}; + +} // namespace filament::gltfio + +#endif // GLTFIO_FILAMENTINSTANCE_H diff --git a/macos/include/gltfio/Makefile b/macos/include/gltfio/Makefile new file mode 100644 index 00000000..75c0b716 --- /dev/null +++ b/macos/include/gltfio/Makefile @@ -0,0 +1,675 @@ +# CMAKE generated file: DO NOT EDIT! +# Generated by "Unix Makefiles" Generator, CMake Version 3.21 + +# Default target executed when no arguments are given to make. +default_target: all +.PHONY : default_target + +# Allow only one "make -f Makefile2" at a time, but pass parallelism. +.NOTPARALLEL: + +#============================================================================= +# Special targets provided by cmake. + +# Disable implicit rules so canonical targets will work. +.SUFFIXES: + +# Disable VCS-based implicit rules. +% : %,v + +# Disable VCS-based implicit rules. +% : RCS/% + +# Disable VCS-based implicit rules. 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--git a/macos/include/gltfio/MaterialProvider.h b/macos/include/gltfio/MaterialProvider.h new file mode 100644 index 00000000..f62d667b --- /dev/null +++ b/macos/include/gltfio/MaterialProvider.h @@ -0,0 +1,214 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef GLTFIO_MATERIALPROVIDER_H +#define GLTFIO_MATERIALPROVIDER_H + +#include +#include +#include + +#include + +#include +#include + +namespace filament::gltfio { + +enum class AlphaMode : uint8_t { + OPAQUE, + MASK, + BLEND +}; + +// The following struct gets hashed so all padding bits should be explicit. +// Tell the compiler to emit a warning if it adds any padding. +UTILS_WARNING_PUSH +UTILS_WARNING_ENABLE_PADDED + +/** + * \struct MaterialKey MaterialProvider.h gltfio/MaterialProvider.h + * \brief Small POD structure that specifies the requirements for a glTF material. + * \note This key is processed by MurmurHashFn so please make padding explicit. + */ +struct alignas(4) MaterialKey { + // -- 32 bit boundary -- + bool doubleSided : 1; + bool unlit : 1; + bool hasVertexColors : 1; + bool hasBaseColorTexture : 1; + bool hasNormalTexture : 1; + bool hasOcclusionTexture : 1; + bool hasEmissiveTexture : 1; + bool useSpecularGlossiness : 1; + AlphaMode alphaMode : 4; + bool enableDiagnostics : 4; + union { + struct { + bool hasMetallicRoughnessTexture : 1; + uint8_t metallicRoughnessUV : 7; + }; + struct { + bool hasSpecularGlossinessTexture : 1; + uint8_t specularGlossinessUV : 7; + }; + }; + uint8_t baseColorUV; + // -- 32 bit boundary -- + bool hasClearCoatTexture : 1; + uint8_t clearCoatUV : 7; + bool hasClearCoatRoughnessTexture : 1; + uint8_t clearCoatRoughnessUV : 7; + bool hasClearCoatNormalTexture : 1; + uint8_t clearCoatNormalUV : 7; + bool hasClearCoat : 1; + bool hasTransmission : 1; + bool hasTextureTransforms : 6; + // -- 32 bit boundary -- + uint8_t emissiveUV; + uint8_t aoUV; + uint8_t normalUV; + bool hasTransmissionTexture : 1; + uint8_t transmissionUV : 7; + // -- 32 bit boundary -- + bool hasSheenColorTexture : 1; + uint8_t sheenColorUV : 7; + bool hasSheenRoughnessTexture : 1; + uint8_t sheenRoughnessUV : 7; + bool hasVolumeThicknessTexture : 1; + uint8_t volumeThicknessUV : 7; + bool hasSheen : 1; + bool hasIOR : 1; + bool hasVolume : 1; + uint8_t padding : 5; +}; + +static_assert(sizeof(MaterialKey) == 16, "MaterialKey has unexpected size."); + +UTILS_WARNING_POP + +bool operator==(const MaterialKey& k1, const MaterialKey& k2); + +// Define a mapping from a uv set index in the source asset to one of Filament's uv sets. +enum UvSet : uint8_t { UNUSED, UV0, UV1 }; +constexpr int UvMapSize = 8; +using UvMap = std::array; + +inline uint8_t getNumUvSets(const UvMap& uvmap) { + return std::max({ + uvmap[0], uvmap[1], uvmap[2], uvmap[3], + uvmap[4], uvmap[5], uvmap[6], uvmap[7], + }); +}; + +/** + * \class MaterialProvider MaterialProvider.h gltfio/MaterialProvider.h + * \brief Interface to a provider of glTF materials (has two implementations). + * + * - The \c JitShaderProvider implementation generates materials at run time (which can be slow) and + * requires the filamat library, but produces streamlined shaders. See createJitShaderProvider(). + * + * - The \c UbershaderProvider implementation uses a small number of pre-built materials with complex + * fragment shaders, but does not require any run time work or usage of filamat. See + * createUbershaderProvider(). + * + * Both implementations of MaterialProvider maintain a small cache of materials which must be + * explicitly freed using destroyMaterials(). These materials are not freed automatically when the + * MaterialProvider is destroyed, which allows clients to take ownership if desired. + * + */ +class UTILS_PUBLIC MaterialProvider { +public: + virtual ~MaterialProvider() {} + + /** + * Creates or fetches a compiled Filament material, then creates an instance from it. + * + * @param config Specifies requirements; might be mutated due to resource constraints. + * @param uvmap Output argument that gets populated with a small table that maps from a glTF uv + * index to a Filament uv index. + * @param label Optional tag that is not a part of the cache key. + * @param extras Optional extras as stringified JSON (not a part of the cache key). + * Does not store the pointer. + */ + virtual MaterialInstance* createMaterialInstance(MaterialKey* config, UvMap* uvmap, + const char* label = "material", const char* extras = nullptr) = 0; + + /** + * Creates or fetches a compiled Filament material corresponding to the given config. + */ + virtual Material* getMaterial(MaterialKey* config, UvMap* uvmap, + const char* label = "material") { return nullptr; } + + /** + * Gets a weak reference to the array of cached materials. + */ + virtual const Material* const* getMaterials() const noexcept = 0; + + /** + * Gets the number of cached materials. + */ + virtual size_t getMaterialsCount() const noexcept = 0; + + /** + * Destroys all cached materials. + * + * This is not called automatically when MaterialProvider is destroyed, which allows + * clients to take ownership of the cache if desired. + */ + virtual void destroyMaterials() = 0; + + /** + * Returns true if the presence of the given vertex attribute is required. + * + * Some types of providers (e.g. ubershader) require dummy attribute values + * if the glTF model does not provide them. + */ + virtual bool needsDummyData(VertexAttribute attrib) const noexcept = 0; +}; + +void constrainMaterial(MaterialKey* key, UvMap* uvmap); + +void processShaderString(std::string* shader, const UvMap& uvmap, + const MaterialKey& config); + +/** + * Creates a material provider that builds materials on the fly, composing GLSL at run time. + * + * @param optimizeShaders Optimizes shaders, but at significant cost to construction time. + * @return New material provider that can build materials at run time. + * + * Requires \c libfilamat to be linked in. Not available in \c libgltfio_core. + * + * @see createUbershaderProvider + */ +UTILS_PUBLIC +MaterialProvider* createJitShaderProvider(Engine* engine, bool optimizeShaders = false); + +/** + * Creates a material provider that loads a small set of pre-built materials. + * + * @return New material provider that can quickly load a material from a cache. + * + * @see createJitShaderProvider + */ +UTILS_PUBLIC +MaterialProvider* createUbershaderProvider(Engine* engine, const void* archive, + size_t archiveByteCount); + +} // namespace filament::gltfio + +#endif // GLTFIO_MATERIALPROVIDER_H diff --git a/macos/include/gltfio/NodeManager.h b/macos/include/gltfio/NodeManager.h new file mode 100644 index 00000000..04f7bd6d --- /dev/null +++ b/macos/include/gltfio/NodeManager.h @@ -0,0 +1,110 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef GLTFIO_NODEMANAGER_H +#define GLTFIO_NODEMANAGER_H + +#include + +#include +#include +#include +#include +#include + +namespace utils { +class Entity; +} // namespace utils + +namespace filament::gltfio { + +class FNodeManager; + +/** + * NodeManager is used to add annotate entities with glTF-specific information. + * + * Node components are created by gltfio and exposed to users to allow inspection. + * + * Nodes do not store the glTF hierarchy or names; see TransformManager and NameComponentManager. + */ +class UTILS_PUBLIC NodeManager { +public: + using Instance = utils::EntityInstance; + using Entity = utils::Entity; + using CString = utils::CString; + using SceneMask = utils::bitset32; + + static constexpr size_t MAX_SCENE_COUNT = 32; + + /** + * Returns whether a particular Entity is associated with a component of this NodeManager + * @param e An Entity. + * @return true if this Entity has a component associated with this manager. + */ + bool hasComponent(Entity e) const noexcept; + + /** + * Gets an Instance representing the node component associated with the given Entity. + * @param e An Entity. + * @return An Instance object, which represents the node component associated with the Entity e. + * @note Use Instance::isValid() to make sure the component exists. + * @see hasComponent() + */ + Instance getInstance(Entity e) const noexcept; + + /** + * Creates a node component and associates it with the given entity. + * @param entity An Entity to associate a node component with. + * + * If this component already exists on the given entity, it is first destroyed as if + * destroy(Entity e) was called. + * + * @see destroy() + */ + void create(Entity entity); + + /** + * Destroys this component from the given entity. + * @param e An entity. + * + * @see create() + */ + void destroy(Entity e) noexcept; + + void setMorphTargetNames(Instance ci, utils::FixedCapacityVector names) noexcept; + const utils::FixedCapacityVector& getMorphTargetNames(Instance ci) const noexcept; + + void setExtras(Instance ci, CString extras) noexcept; + const CString& getExtras(Instance ci) const noexcept; + + void setSceneMembership(Instance ci, SceneMask scenes) noexcept; + SceneMask getSceneMembership(Instance ci) const noexcept; + +protected: + NodeManager() noexcept = default; + ~NodeManager() = default; + +public: + NodeManager(NodeManager const&) = delete; + NodeManager(NodeManager&&) = delete; + NodeManager& operator=(NodeManager const&) = delete; + NodeManager& operator=(NodeManager&&) = delete; +}; + +} // namespace filament::gltfio + + +#endif // GLTFIO_NODEMANAGER_H diff --git a/macos/include/gltfio/ResourceLoader.h b/macos/include/gltfio/ResourceLoader.h new file mode 100644 index 00000000..ab0a6f10 --- /dev/null +++ b/macos/include/gltfio/ResourceLoader.h @@ -0,0 +1,165 @@ +/* + * Copyright (C) 2020 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef GLTFIO_RESOURCELOADER_H +#define GLTFIO_RESOURCELOADER_H + +#include + +#include + +#include + +namespace filament { + class Engine; +} + +namespace filament::gltfio { + +struct FFilamentAsset; +class AssetPool; +class TextureProvider; + +/** + * \struct ResourceConfiguration ResourceLoader.h gltfio/ResourceLoader.h + * \brief Construction parameters for ResourceLoader. + */ +struct ResourceConfiguration { + //! The engine that the loader should pass to builder objects (e.g. + //! filament::Texture::Builder). + class filament::Engine* engine; + + //! Optional path or URI that points to the base glTF file. This is used solely + //! to resolve relative paths. The string pointer is not retained. + const char* gltfPath; + + //! If true, adjusts skinning weights to sum to 1. Well formed glTF files do not need this, + //! but it is useful for robustness. + bool normalizeSkinningWeights; +}; + +/** + * \class ResourceLoader ResourceLoader.h gltfio/ResourceLoader.h + * \brief Prepares and uploads vertex buffers and textures to the GPU. + * + * For a usage example, see the documentation for AssetLoader. + * + * ResourceLoader must be destroyed on the same thread that calls filament::Renderer::render() + * because it listens to filament::backend::BufferDescriptor callbacks in order to determine when to + * free CPU-side data blobs. + * + * \todo If clients persist their ResourceLoader, Filament textures are currently re-created upon + * subsequent re-loads of the same asset. To fix this, we would need to enable shared ownership + * of Texture objects between ResourceLoader and FilamentAsset. + */ +class UTILS_PUBLIC ResourceLoader { +public: + using BufferDescriptor = filament::backend::BufferDescriptor; + + ResourceLoader(const ResourceConfiguration& config); + ~ResourceLoader(); + + /** + * Feeds the binary content of an external resource into the loader's URI cache. + * + * On some platforms, `ResourceLoader` does not know how to download external resources on its + * own (external resources might come from a filesystem, a database, or the internet) so this + * method allows clients to download external resources and push them to the loader. + * + * Every resource should be passed in before calling #loadResources or #asyncBeginLoad. See + * also FilamentAsset#getResourceUris. + * + * When loading GLB files (as opposed to JSON-based glTF files), clients typically do not + * need to call this method. + */ + void addResourceData(const char* uri, BufferDescriptor&& buffer); + + /** + * Register a plugin that can consume PNG / JPEG content and produce filament::Texture objects. + * + * Destruction of the given provider is the client's responsibility. + */ + void addTextureProvider(const char* mimeType, TextureProvider* provider); + + /** + * Checks if the given resource has already been added to the URI cache. + */ + bool hasResourceData(const char* uri) const; + + /** + * Frees memory by evicting the URI cache that was populated via addResourceData. + * + * This can be called only after a model is fully loaded or after loading has been cancelled. + */ + void evictResourceData(); + + /** + * Loads resources for the given asset from the filesystem or data cache and "finalizes" the + * asset by transforming the vertex data format if necessary, decoding image files, supplying + * tangent data, etc. + * + * Returns false if resources have already been loaded, or if one or more resources could not + * be loaded. + * + * Note: this method is synchronous and blocks until all textures have been decoded. + * For an asynchronous alternative, see #asyncBeginLoad. + */ + bool loadResources(FilamentAsset* asset); + + /** + * Starts an asynchronous resource load. + * + * Returns false if the loading process was unable to start. + * + * This is an alternative to #loadResources and requires periodic calls to #asyncUpdateLoad. + * On multi-threaded systems this creates threads for texture decoding. + */ + bool asyncBeginLoad(FilamentAsset* asset); + + /** + * Gets the status of an asynchronous resource load as a percentage in [0,1]. + */ + float asyncGetLoadProgress() const; + + /** + * Updates an asynchronous load by performing any pending work that must take place + * on the main thread. + * + * Clients must periodically call this until #asyncGetLoadProgress returns 100%. + * After progress reaches 100%, calling this is harmless; it just does nothing. + */ + void asyncUpdateLoad(); + + /** + * Cancels pending decoder jobs, frees all CPU-side texel data, and flushes the Engine. + * + * Calling this is only necessary if the asyncBeginLoad API was used + * and cancellation is required before progress reaches 100%. + */ + void asyncCancelLoad(); + +private: + bool loadResources(FFilamentAsset* asset, bool async); + void normalizeSkinningWeights(FFilamentAsset* asset) const; + AssetPool* mPool; + struct Impl; + Impl* pImpl; +}; + +} // namespace filament::gltfio + +#endif // GLTFIO_RESOURCELOADER_H + diff --git a/macos/include/gltfio/TextureProvider.h b/macos/include/gltfio/TextureProvider.h new file mode 100644 index 00000000..ff497af2 --- /dev/null +++ b/macos/include/gltfio/TextureProvider.h @@ -0,0 +1,187 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef GLTFIO_TEXTUREPROVIDER_H +#define GLTFIO_TEXTUREPROVIDER_H + +#include +#include + +#include +#include + +namespace filament { + class Engine; + class Texture; +} + +namespace filament::gltfio { + +/** + * TextureProvider is an interface that allows clients to implement their own texture decoding + * facility for JPEG, PNG, or KTX2 content. It constructs Filament Texture objects synchronously, + * but populates their miplevels asynchronously. + * + * gltfio calls all public methods from the foreground thread, i.e. the thread that the Filament + * engine was created with. However the implementation may create 0 or more background threads to + * perform decoding work. + * + * The following pseudocode illustrates how this interface could be used, but in practice the only + * client is the gltfio ResourceLoader. + * + * filament::Engine* engine = ...; + * TextureProvider* provider = createStbProvider(engine); + * + * for (auto filename : textureFiles) { + * std::vector buf = readEntireFile(filename); + * Texture* texture = provider->pushTexture(buf.data(), buf.size(), "image/png", 0); + * if (texture == nullptr) { puts(provider->getPushMessage()); exit(1); } + * } + * + * // At this point, the returned textures can be bound to material instances, but none of their + * // miplevel images have been populated yet. + * + * while (provider->getPoppedCount() < provider->getPushedCount()) { + * sleep(200); + * + * // The following call gives the provider an opportunity to reap the results of any + * // background decoder work that has been completed (e.g. by calling Texture::setImage). + * provider->updateQueue(); + * + * // Check for textures that now have all their miplevels initialized. + * while (Texture* texture = provider->popTexture()) { + * printf("%p has all its miplevels ready.\n", texture); + * } + * } + * + * delete provider; + */ +class UTILS_PUBLIC TextureProvider { +public: + using Texture = filament::Texture; + + enum class TextureFlags : uint64_t { + NONE = 0, + sRGB = 1 << 0, + }; + + /** + * Creates a Filament texture and pushes it to the asynchronous decoding queue. + * + * The provider synchronously determines the texture dimensions in order to create a Filament + * texture object, then populates the miplevels asynchronously. + * + * If construction fails, nothing is pushed to the queue and null is returned. The failure + * reason can be obtained with getPushMessage(). The given buffer pointer is not held, so the + * caller can free it immediately. It is also the caller's responsibility to free the returned + * Texture object, but it is only safe to do so after it has been popped from the queue. + */ + virtual Texture* pushTexture(const uint8_t* data, size_t byteCount, + const char* mimeType, TextureFlags flags) = 0; + + /** + * Checks if any texture is ready to be removed from the asynchronous decoding queue, and if so + * pops it off. + * + * Unless an error or cancellation occurred during the decoding process, the returned texture + * should have all its miplevels populated. If the texture is not complete, the reason can be + * obtained with getPopMessage(). + * + * Due to concurrency, textures are not necessarily popped off in the same order they were + * pushed. Returns null if there are no textures that are ready to be popped. + */ + virtual Texture* popTexture() = 0; + + /** + * Polls textures in the queue and uploads mipmap images if any have emerged from the decoder. + * + * This gives the provider an opportunity to call Texture::setImage() on the foreground thread. + * If needed, it can also call Texture::generateMipmaps() here. + * + * Items in the decoding queue can become "poppable" only during this call. + */ + virtual void updateQueue() = 0; + + /** + * Returns a failure message for the most recent call to pushTexture(), or null for success. + * + * Note that this method does not pertain to the decoding process. If decoding fails, clients to + * can pop the incomplete texture off the queue and obtain a failure message using the + * getPopFailure() method. + * + * The returned string is owned by the provider and becomes invalid after the next call to + * pushTexture(). + */ + virtual const char* getPushMessage() const = 0; + + /** + * Returns a failure message for the most recent call to popTexture(), or null for success. + * + * If the most recent call to popTexture() returned null, then no error occurred and this + * returns null. If the most recent call to popTexture() returned a "complete" texture (i.e. + * all miplevels present), then this returns null. This returns non-null only if an error or + * cancellation occurred while decoding the popped texture. + * + * The returned string is owned by the provider and becomes invalid after the next call to + * popTexture(). + */ + virtual const char* getPopMessage() const = 0; + + /** + * Waits for all outstanding decoding jobs to complete. + * + * Clients should call updateQueue() afterwards if they wish to update the push / pop queue. + */ + virtual void waitForCompletion() = 0; + + /** + * Cancels all not-yet-started decoding jobs and waits for all other jobs to complete. + * + * Jobs that have already started cannot be canceled. Textures whose decoding process has + * been cancelled will be made poppable on the subsequent call to updateQueue(). + */ + virtual void cancelDecoding() = 0; + + /** Total number of successful push calls since the provider was created. */ + virtual size_t getPushedCount() const = 0; + + /** Total number of successful pop calls since the provider was created. */ + virtual size_t getPoppedCount() const = 0; + + /** Total number of textures that have become ready-to-pop since the provider was created. */ + virtual size_t getDecodedCount() const = 0; + + virtual ~TextureProvider() = default; +}; + +/** + * Creates a simple decoder based on stb_image that can handle "image/png" and "image/jpeg". + * This works only if your build configuration includes STB. + */ +TextureProvider* createStbProvider(filament::Engine* engine); + +/** + * Creates a decoder that can handle certain types of "image/ktx2" content as specified in + * the KHR_texture_basisu specification. + */ +TextureProvider* createKtx2Provider(filament::Engine* engine); + +} // namespace filament::gltfio + +template<> struct utils::EnableBitMaskOperators + : public std::true_type {}; + +#endif // GLTFIO_TEXTUREPROVIDER_H diff --git a/macos/include/gltfio/cmake_install.cmake b/macos/include/gltfio/cmake_install.cmake new file mode 100644 index 00000000..81f7a8f1 --- /dev/null +++ b/macos/include/gltfio/cmake_install.cmake @@ -0,0 +1,63 @@ +# Install script for directory: /Users/admin/Documents/filament/libs/gltfio + +# Set the install prefix +if(NOT DEFINED CMAKE_INSTALL_PREFIX) + set(CMAKE_INSTALL_PREFIX "/Users/admin/Documents/filament/out/ios-release/filament") +endif() +string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}") + +# Set the install configuration name. +if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME) + if(BUILD_TYPE) + string(REGEX REPLACE "^[^A-Za-z0-9_]+" "" + CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}") + else() + set(CMAKE_INSTALL_CONFIG_NAME "Release") + endif() + message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"") +endif() + +# Set the component getting installed. +if(NOT CMAKE_INSTALL_COMPONENT) + if(COMPONENT) + message(STATUS "Install component: \"${COMPONENT}\"") + set(CMAKE_INSTALL_COMPONENT "${COMPONENT}") + else() + set(CMAKE_INSTALL_COMPONENT) + endif() +endif() + +# Is this installation the result of a crosscompile? +if(NOT DEFINED CMAKE_CROSSCOMPILING) + set(CMAKE_CROSSCOMPILING "TRUE") +endif() + +# Set default install directory permissions. +if(NOT DEFINED CMAKE_OBJDUMP) + set(CMAKE_OBJDUMP "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/objdump") +endif() + +if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xUnspecifiedx" OR NOT CMAKE_INSTALL_COMPONENT) + file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/arm64" TYPE STATIC_LIBRARY FILES "/Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/libgltfio_core.a") + if(EXISTS "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/arm64/libgltfio_core.a" AND + NOT IS_SYMLINK "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/arm64/libgltfio_core.a") + execute_process(COMMAND "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib" "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/arm64/libgltfio_core.a") + endif() +endif() + +if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xUnspecifiedx" OR NOT CMAKE_INSTALL_COMPONENT) + file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/arm64" TYPE STATIC_LIBRARY FILES "/Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/libuberarchive.a") + if(EXISTS "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/arm64/libuberarchive.a" AND + NOT IS_SYMLINK "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/arm64/libuberarchive.a") + execute_process(COMMAND "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib" "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/arm64/libuberarchive.a") + endif() +endif() + +if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xUnspecifiedx" OR NOT CMAKE_INSTALL_COMPONENT) + file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/include" TYPE DIRECTORY FILES "/Users/admin/Documents/filament/libs/gltfio/include/gltfio") +endif() + +if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xUnspecifiedx" OR NOT CMAKE_INSTALL_COMPONENT) + file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/include/gltfio/materials" TYPE FILE FILES "/Users/admin/Documents/filament/out/cmake-ios-release-arm64/libs/gltfio/materials/uberarchive.h") +endif() + diff --git a/macos/include/gltfio/default.uberz b/macos/include/gltfio/default.uberz new file mode 100644 index 00000000..f07be5b8 Binary files /dev/null and b/macos/include/gltfio/default.uberz differ diff --git a/macos/include/gltfio/dummy.c b/macos/include/gltfio/dummy.c new file mode 100644 index 00000000..8337712e --- /dev/null +++ b/macos/include/gltfio/dummy.c @@ -0,0 +1 @@ +// diff --git a/macos/include/gltfio/lit_fade.filamat b/macos/include/gltfio/lit_fade.filamat new file mode 100644 index 00000000..15946580 Binary files /dev/null and b/macos/include/gltfio/lit_fade.filamat differ diff --git a/macos/include/gltfio/lit_fade.mat b/macos/include/gltfio/lit_fade.mat new file mode 100644 index 00000000..da62ce9f --- /dev/null +++ b/macos/include/gltfio/lit_fade.mat @@ -0,0 +1,178 @@ +material { + name : base_${SHADINGMODEL}_${BLENDING}, + requires : [ uv0, uv1, color ], + shadingModel : ${SHADINGMODEL}, + blending : ${BLENDING}, + doubleSided : ${DOUBLESIDED}, + transparency : ${TRANSPARENCY}, + flipUV : false, + specularAmbientOcclusion : simple, + specularAntiAliasing : true, + clearCoatIorChange : false, + reflections : screenspace, + parameters : [ + + { type : float3, name : specularFactor }, + { type : float, name : glossinessFactor }, + + // Base Color + { type : int, name : baseColorIndex }, + { type : float4, name : baseColorFactor }, + { type : sampler2d, name : baseColorMap }, + { type : mat3, name : baseColorUvMatrix, precision: high }, + + // Metallic-Roughness Map + { type : int, name : metallicRoughnessIndex }, + { type : float, name : metallicFactor }, + { type : float, name : roughnessFactor }, + { type : sampler2d, name : metallicRoughnessMap }, + { type : mat3, name : metallicRoughnessUvMatrix, precision: high }, + + // Normal Map + { type : int, name : normalIndex }, + { type : float, name : normalScale }, + { type : sampler2d, name : normalMap }, + { type : mat3, name : normalUvMatrix, precision: high }, + + // Ambient Occlusion + { type : int, name : aoIndex }, + { type : float, name : aoStrength }, + { type : sampler2d, name : occlusionMap }, + { type : mat3, name : occlusionUvMatrix, precision: high }, + + // Emissive Map + { type : int, name : emissiveIndex }, + { type : float3, name : emissiveFactor }, + { type : float, name : emissiveStrength }, + { type : sampler2d, name : emissiveMap }, + { type : mat3, name : emissiveUvMatrix, precision: high }, + + // Clear coat + { type : float, name : clearCoatFactor }, + { type : float, name : clearCoatRoughnessFactor }, + { type : int, name : clearCoatIndex }, + { type : sampler2d, name : clearCoatMap }, + { type : mat3, name : clearCoatUvMatrix, precision: high }, + { type : int, name : clearCoatRoughnessIndex }, + { type : sampler2d, name : clearCoatRoughnessMap }, + { type : mat3, name : clearCoatRoughnessUvMatrix, precision: high }, + { type : int, name : clearCoatNormalIndex }, + { type : sampler2d, name : clearCoatNormalMap }, + { type : mat3, name : clearCoatNormalUvMatrix, precision: high }, + { type : float, name : clearCoatNormalScale }, + + // Reflectance + { type : float, name : reflectance } + + ${CUSTOM_PARAMS} + ], +} + +vertex { + void materialVertex(inout MaterialVertexInputs material) { + ${CUSTOM_VERTEX} + } +} + +fragment { + void material(inout MaterialInputs material) { + highp float2 uvs[2]; + uvs[0] = getUV0(); + uvs[1] = getUV1(); + + #if !defined(SHADING_MODEL_UNLIT) + if (materialParams.normalIndex > -1) { + highp float2 uv = uvs[materialParams.normalIndex]; + uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy; + material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0; + material.normal.xy *= materialParams.normalScale; + } + #if defined(SHADING_MODEL_LIT) + if (materialParams.clearCoatNormalIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatNormalIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatNormalUvMatrix).xy; + material.clearCoatNormal = texture(materialParams_clearCoatNormalMap, uv).xyz * 2.0 - 1.0; + material.clearCoatNormal.xy *= materialParams.clearCoatNormalScale; + } + #endif + #endif + + prepareMaterial(material); + material.baseColor = materialParams.baseColorFactor; + + if (materialParams.baseColorIndex > -1) { + highp float2 uv = uvs[materialParams.baseColorIndex]; + uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy; + material.baseColor *= texture(materialParams_baseColorMap, uv); + } + + #if defined(BLEND_MODE_TRANSPARENT) + material.baseColor.rgb *= material.baseColor.a; + #endif + + material.baseColor *= getColor(); + + #if !defined(SHADING_MODEL_UNLIT) + + #if defined(SHADING_MODEL_LIT) + material.roughness = materialParams.roughnessFactor; + material.metallic = materialParams.metallicFactor; + + // KHR_materials_clearcoat forbids clear coat from + // being applied in the specular/glossiness model + material.clearCoat = materialParams.clearCoatFactor; + material.clearCoatRoughness = materialParams.clearCoatRoughnessFactor; + + if (materialParams.clearCoatIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatUvMatrix).xy; + material.clearCoat *= texture(materialParams_clearCoatMap, uv).r; + } + if (materialParams.clearCoatRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatRoughnessUvMatrix).xy; + material.clearCoatRoughness *= texture(materialParams_clearCoatRoughnessMap, uv).g; + } + #endif + + material.emissive = vec4(materialParams.emissiveStrength * + materialParams.emissiveFactor.rgb, 0.0); + + #if defined(SHADING_MODEL_SPECULAR_GLOSSINESS) + material.glossiness = materialParams.glossinessFactor; + material.specularColor = materialParams.specularFactor; + #else + material.reflectance = materialParams.reflectance; + #endif + + if (materialParams.metallicRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.metallicRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy; + + #if defined(SHADING_MODEL_SPECULAR_GLOSSINESS) + vec4 sg = texture(materialParams_metallicRoughnessMap, uv); + material.specularColor *= sg.rgb; + material.glossiness *= sg.a; + #else + vec4 mr = texture(materialParams_metallicRoughnessMap, uv); + material.roughness *= mr.g; + material.metallic *= mr.b; + #endif + } + + if (materialParams.aoIndex > -1) { + highp float2 uv = uvs[materialParams.aoIndex]; + uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy; + float occlusion = texture(materialParams_occlusionMap, uv).r; + material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0); + } + if (materialParams.emissiveIndex > -1) { + highp float2 uv = uvs[materialParams.emissiveIndex]; + uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy; + material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb; + } + #endif + + ${CUSTOM_FRAGMENT} + } +} diff --git a/macos/include/gltfio/lit_fade.spec b/macos/include/gltfio/lit_fade.spec new file mode 100644 index 00000000..6e6e9375 --- /dev/null +++ b/macos/include/gltfio/lit_fade.spec @@ -0,0 +1,32 @@ +# Required Aspects +ShadingModel = ${SHADINGMODEL} +BlendingMode = ${BLENDING} + +# Core Features +VertexColors = optional +BaseColorTexture = optional +NormalTexture = optional +OcclusionTexture = optional +EmissiveTexture = optional +MetallicRoughnessTexture = optional +TextureTransforms = optional + +# ClearCoat Features +ClearCoat = optional +ClearCoatTexture = optional +ClearCoatRoughnessTexture = optional +ClearCoatNormalTexture = optional + +# Sheen Features +Sheen = unsupported +SheenColorTexture = unsupported +SheenRoughnessTexture = unsupported + +# Transmission and IOR Features +Transmission = unsupported +Ior = unsupported +TransmissionTexture = unsupported + +# Volume Features +Volume = unsupported +VolumeThicknessTexture = unsupported diff --git a/macos/include/gltfio/lit_masked.filamat b/macos/include/gltfio/lit_masked.filamat new file mode 100644 index 00000000..3fa9e764 Binary files /dev/null and b/macos/include/gltfio/lit_masked.filamat differ diff --git a/macos/include/gltfio/lit_masked.mat b/macos/include/gltfio/lit_masked.mat new file mode 100644 index 00000000..da62ce9f --- /dev/null +++ b/macos/include/gltfio/lit_masked.mat @@ -0,0 +1,178 @@ +material { + name : base_${SHADINGMODEL}_${BLENDING}, + requires : [ uv0, uv1, color ], + shadingModel : ${SHADINGMODEL}, + blending : ${BLENDING}, + doubleSided : ${DOUBLESIDED}, + transparency : ${TRANSPARENCY}, + flipUV : false, + specularAmbientOcclusion : simple, + specularAntiAliasing : true, + clearCoatIorChange : false, + reflections : screenspace, + parameters : [ + + { type : float3, name : specularFactor }, + { type : float, name : glossinessFactor }, + + // Base Color + { type : int, name : baseColorIndex }, + { type : float4, name : baseColorFactor }, + { type : sampler2d, name : baseColorMap }, + { type : mat3, name : baseColorUvMatrix, precision: high }, + + // Metallic-Roughness Map + { type : int, name : metallicRoughnessIndex }, + { type : float, name : metallicFactor }, + { type : float, name : roughnessFactor }, + { type : sampler2d, name : metallicRoughnessMap }, + { type : mat3, name : metallicRoughnessUvMatrix, precision: high }, + + // Normal Map + { type : int, name : normalIndex }, + { type : float, name : normalScale }, + { type : sampler2d, name : normalMap }, + { type : mat3, name : normalUvMatrix, precision: high }, + + // Ambient Occlusion + { type : int, name : aoIndex }, + { type : float, name : aoStrength }, + { type : sampler2d, name : occlusionMap }, + { type : mat3, name : occlusionUvMatrix, precision: high }, + + // Emissive Map + { type : int, name : emissiveIndex }, + { type : float3, name : emissiveFactor }, + { type : float, name : emissiveStrength }, + { type : sampler2d, name : emissiveMap }, + { type : mat3, name : emissiveUvMatrix, precision: high }, + + // Clear coat + { type : float, name : clearCoatFactor }, + { type : float, name : clearCoatRoughnessFactor }, + { type : int, name : clearCoatIndex }, + { type : sampler2d, name : clearCoatMap }, + { type : mat3, name : clearCoatUvMatrix, precision: high }, + { type : int, name : clearCoatRoughnessIndex }, + { type : sampler2d, name : clearCoatRoughnessMap }, + { type : mat3, name : clearCoatRoughnessUvMatrix, precision: high }, + { type : int, name : clearCoatNormalIndex }, + { type : sampler2d, name : clearCoatNormalMap }, + { type : mat3, name : clearCoatNormalUvMatrix, precision: high }, + { type : float, name : clearCoatNormalScale }, + + // Reflectance + { type : float, name : reflectance } + + ${CUSTOM_PARAMS} + ], +} + +vertex { + void materialVertex(inout MaterialVertexInputs material) { + ${CUSTOM_VERTEX} + } +} + +fragment { + void material(inout MaterialInputs material) { + highp float2 uvs[2]; + uvs[0] = getUV0(); + uvs[1] = getUV1(); + + #if !defined(SHADING_MODEL_UNLIT) + if (materialParams.normalIndex > -1) { + highp float2 uv = uvs[materialParams.normalIndex]; + uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy; + material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0; + material.normal.xy *= materialParams.normalScale; + } + #if defined(SHADING_MODEL_LIT) + if (materialParams.clearCoatNormalIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatNormalIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatNormalUvMatrix).xy; + material.clearCoatNormal = texture(materialParams_clearCoatNormalMap, uv).xyz * 2.0 - 1.0; + material.clearCoatNormal.xy *= materialParams.clearCoatNormalScale; + } + #endif + #endif + + prepareMaterial(material); + material.baseColor = materialParams.baseColorFactor; + + if (materialParams.baseColorIndex > -1) { + highp float2 uv = uvs[materialParams.baseColorIndex]; + uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy; + material.baseColor *= texture(materialParams_baseColorMap, uv); + } + + #if defined(BLEND_MODE_TRANSPARENT) + material.baseColor.rgb *= material.baseColor.a; + #endif + + material.baseColor *= getColor(); + + #if !defined(SHADING_MODEL_UNLIT) + + #if defined(SHADING_MODEL_LIT) + material.roughness = materialParams.roughnessFactor; + material.metallic = materialParams.metallicFactor; + + // KHR_materials_clearcoat forbids clear coat from + // being applied in the specular/glossiness model + material.clearCoat = materialParams.clearCoatFactor; + material.clearCoatRoughness = materialParams.clearCoatRoughnessFactor; + + if (materialParams.clearCoatIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatUvMatrix).xy; + material.clearCoat *= texture(materialParams_clearCoatMap, uv).r; + } + if (materialParams.clearCoatRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatRoughnessUvMatrix).xy; + material.clearCoatRoughness *= texture(materialParams_clearCoatRoughnessMap, uv).g; + } + #endif + + material.emissive = vec4(materialParams.emissiveStrength * + materialParams.emissiveFactor.rgb, 0.0); + + #if defined(SHADING_MODEL_SPECULAR_GLOSSINESS) + material.glossiness = materialParams.glossinessFactor; + material.specularColor = materialParams.specularFactor; + #else + material.reflectance = materialParams.reflectance; + #endif + + if (materialParams.metallicRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.metallicRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy; + + #if defined(SHADING_MODEL_SPECULAR_GLOSSINESS) + vec4 sg = texture(materialParams_metallicRoughnessMap, uv); + material.specularColor *= sg.rgb; + material.glossiness *= sg.a; + #else + vec4 mr = texture(materialParams_metallicRoughnessMap, uv); + material.roughness *= mr.g; + material.metallic *= mr.b; + #endif + } + + if (materialParams.aoIndex > -1) { + highp float2 uv = uvs[materialParams.aoIndex]; + uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy; + float occlusion = texture(materialParams_occlusionMap, uv).r; + material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0); + } + if (materialParams.emissiveIndex > -1) { + highp float2 uv = uvs[materialParams.emissiveIndex]; + uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy; + material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb; + } + #endif + + ${CUSTOM_FRAGMENT} + } +} diff --git a/macos/include/gltfio/lit_masked.spec b/macos/include/gltfio/lit_masked.spec new file mode 100644 index 00000000..6e6e9375 --- /dev/null +++ b/macos/include/gltfio/lit_masked.spec @@ -0,0 +1,32 @@ +# Required Aspects +ShadingModel = ${SHADINGMODEL} +BlendingMode = ${BLENDING} + +# Core Features +VertexColors = optional +BaseColorTexture = optional +NormalTexture = optional +OcclusionTexture = optional +EmissiveTexture = optional +MetallicRoughnessTexture = optional +TextureTransforms = optional + +# ClearCoat Features +ClearCoat = optional +ClearCoatTexture = optional +ClearCoatRoughnessTexture = optional +ClearCoatNormalTexture = optional + +# Sheen Features +Sheen = unsupported +SheenColorTexture = unsupported +SheenRoughnessTexture = unsupported + +# Transmission and IOR Features +Transmission = unsupported +Ior = unsupported +TransmissionTexture = unsupported + +# Volume Features +Volume = unsupported +VolumeThicknessTexture = unsupported diff --git a/macos/include/gltfio/lit_opaque.filamat b/macos/include/gltfio/lit_opaque.filamat new file mode 100644 index 00000000..a615760a Binary files /dev/null and b/macos/include/gltfio/lit_opaque.filamat differ diff --git a/macos/include/gltfio/lit_opaque.mat b/macos/include/gltfio/lit_opaque.mat new file mode 100644 index 00000000..da62ce9f --- /dev/null +++ b/macos/include/gltfio/lit_opaque.mat @@ -0,0 +1,178 @@ +material { + name : base_${SHADINGMODEL}_${BLENDING}, + requires : [ uv0, uv1, color ], + shadingModel : ${SHADINGMODEL}, + blending : ${BLENDING}, + doubleSided : ${DOUBLESIDED}, + transparency : ${TRANSPARENCY}, + flipUV : false, + specularAmbientOcclusion : simple, + specularAntiAliasing : true, + clearCoatIorChange : false, + reflections : screenspace, + parameters : [ + + { type : float3, name : specularFactor }, + { type : float, name : glossinessFactor }, + + // Base Color + { type : int, name : baseColorIndex }, + { type : float4, name : baseColorFactor }, + { type : sampler2d, name : baseColorMap }, + { type : mat3, name : baseColorUvMatrix, precision: high }, + + // Metallic-Roughness Map + { type : int, name : metallicRoughnessIndex }, + { type : float, name : metallicFactor }, + { type : float, name : roughnessFactor }, + { type : sampler2d, name : metallicRoughnessMap }, + { type : mat3, name : metallicRoughnessUvMatrix, precision: high }, + + // Normal Map + { type : int, name : normalIndex }, + { type : float, name : normalScale }, + { type : sampler2d, name : normalMap }, + { type : mat3, name : normalUvMatrix, precision: high }, + + // Ambient Occlusion + { type : int, name : aoIndex }, + { type : float, name : aoStrength }, + { type : sampler2d, name : occlusionMap }, + { type : mat3, name : occlusionUvMatrix, precision: high }, + + // Emissive Map + { type : int, name : emissiveIndex }, + { type : float3, name : emissiveFactor }, + { type : float, name : emissiveStrength }, + { type : sampler2d, name : emissiveMap }, + { type : mat3, name : emissiveUvMatrix, precision: high }, + + // Clear coat + { type : float, name : clearCoatFactor }, + { type : float, name : clearCoatRoughnessFactor }, + { type : int, name : clearCoatIndex }, + { type : sampler2d, name : clearCoatMap }, + { type : mat3, name : clearCoatUvMatrix, precision: high }, + { type : int, name : clearCoatRoughnessIndex }, + { type : sampler2d, name : clearCoatRoughnessMap }, + { type : mat3, name : clearCoatRoughnessUvMatrix, precision: high }, + { type : int, name : clearCoatNormalIndex }, + { type : sampler2d, name : clearCoatNormalMap }, + { type : mat3, name : clearCoatNormalUvMatrix, precision: high }, + { type : float, name : clearCoatNormalScale }, + + // Reflectance + { type : float, name : reflectance } + + ${CUSTOM_PARAMS} + ], +} + +vertex { + void materialVertex(inout MaterialVertexInputs material) { + ${CUSTOM_VERTEX} + } +} + +fragment { + void material(inout MaterialInputs material) { + highp float2 uvs[2]; + uvs[0] = getUV0(); + uvs[1] = getUV1(); + + #if !defined(SHADING_MODEL_UNLIT) + if (materialParams.normalIndex > -1) { + highp float2 uv = uvs[materialParams.normalIndex]; + uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy; + material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0; + material.normal.xy *= materialParams.normalScale; + } + #if defined(SHADING_MODEL_LIT) + if (materialParams.clearCoatNormalIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatNormalIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatNormalUvMatrix).xy; + material.clearCoatNormal = texture(materialParams_clearCoatNormalMap, uv).xyz * 2.0 - 1.0; + material.clearCoatNormal.xy *= materialParams.clearCoatNormalScale; + } + #endif + #endif + + prepareMaterial(material); + material.baseColor = materialParams.baseColorFactor; + + if (materialParams.baseColorIndex > -1) { + highp float2 uv = uvs[materialParams.baseColorIndex]; + uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy; + material.baseColor *= texture(materialParams_baseColorMap, uv); + } + + #if defined(BLEND_MODE_TRANSPARENT) + material.baseColor.rgb *= material.baseColor.a; + #endif + + material.baseColor *= getColor(); + + #if !defined(SHADING_MODEL_UNLIT) + + #if defined(SHADING_MODEL_LIT) + material.roughness = materialParams.roughnessFactor; + material.metallic = materialParams.metallicFactor; + + // KHR_materials_clearcoat forbids clear coat from + // being applied in the specular/glossiness model + material.clearCoat = materialParams.clearCoatFactor; + material.clearCoatRoughness = materialParams.clearCoatRoughnessFactor; + + if (materialParams.clearCoatIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatUvMatrix).xy; + material.clearCoat *= texture(materialParams_clearCoatMap, uv).r; + } + if (materialParams.clearCoatRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatRoughnessUvMatrix).xy; + material.clearCoatRoughness *= texture(materialParams_clearCoatRoughnessMap, uv).g; + } + #endif + + material.emissive = vec4(materialParams.emissiveStrength * + materialParams.emissiveFactor.rgb, 0.0); + + #if defined(SHADING_MODEL_SPECULAR_GLOSSINESS) + material.glossiness = materialParams.glossinessFactor; + material.specularColor = materialParams.specularFactor; + #else + material.reflectance = materialParams.reflectance; + #endif + + if (materialParams.metallicRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.metallicRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy; + + #if defined(SHADING_MODEL_SPECULAR_GLOSSINESS) + vec4 sg = texture(materialParams_metallicRoughnessMap, uv); + material.specularColor *= sg.rgb; + material.glossiness *= sg.a; + #else + vec4 mr = texture(materialParams_metallicRoughnessMap, uv); + material.roughness *= mr.g; + material.metallic *= mr.b; + #endif + } + + if (materialParams.aoIndex > -1) { + highp float2 uv = uvs[materialParams.aoIndex]; + uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy; + float occlusion = texture(materialParams_occlusionMap, uv).r; + material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0); + } + if (materialParams.emissiveIndex > -1) { + highp float2 uv = uvs[materialParams.emissiveIndex]; + uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy; + material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb; + } + #endif + + ${CUSTOM_FRAGMENT} + } +} diff --git a/macos/include/gltfio/lit_opaque.spec b/macos/include/gltfio/lit_opaque.spec new file mode 100644 index 00000000..6e6e9375 --- /dev/null +++ b/macos/include/gltfio/lit_opaque.spec @@ -0,0 +1,32 @@ +# Required Aspects +ShadingModel = ${SHADINGMODEL} +BlendingMode = ${BLENDING} + +# Core Features +VertexColors = optional +BaseColorTexture = optional +NormalTexture = optional +OcclusionTexture = optional +EmissiveTexture = optional +MetallicRoughnessTexture = optional +TextureTransforms = optional + +# ClearCoat Features +ClearCoat = optional +ClearCoatTexture = optional +ClearCoatRoughnessTexture = optional +ClearCoatNormalTexture = optional + +# Sheen Features +Sheen = unsupported +SheenColorTexture = unsupported +SheenRoughnessTexture = unsupported + +# Transmission and IOR Features +Transmission = unsupported +Ior = unsupported +TransmissionTexture = unsupported + +# Volume Features +Volume = unsupported +VolumeThicknessTexture = unsupported diff --git a/macos/include/gltfio/materials/uberarchive.S b/macos/include/gltfio/materials/uberarchive.S new file mode 100644 index 00000000..7266135c --- /dev/null +++ b/macos/include/gltfio/materials/uberarchive.S @@ -0,0 +1,12 @@ + .global UBERARCHIVE_DEFAULT_OFFSET; + .global UBERARCHIVE_DEFAULT_SIZE; + + .global UBERARCHIVE_PACKAGE + .section .rodata +UBERARCHIVE_PACKAGE: + .incbin "uberarchive.bin" +UBERARCHIVE_DEFAULT_OFFSET: + .int 0 +UBERARCHIVE_DEFAULT_SIZE: + .int 1148763 + diff --git a/macos/include/gltfio/materials/uberarchive.apple.S b/macos/include/gltfio/materials/uberarchive.apple.S new file mode 100644 index 00000000..836a6364 --- /dev/null +++ b/macos/include/gltfio/materials/uberarchive.apple.S @@ -0,0 +1,12 @@ + .global _UBERARCHIVE_DEFAULT_OFFSET; + .global _UBERARCHIVE_DEFAULT_SIZE; + + .global _UBERARCHIVE_PACKAGE + .section __TEXT,__const +_UBERARCHIVE_PACKAGE: + .incbin "uberarchive.bin" +_UBERARCHIVE_DEFAULT_OFFSET: + .int 0 +_UBERARCHIVE_DEFAULT_SIZE: + .int 1148763 + diff --git a/macos/include/gltfio/materials/uberarchive.bin b/macos/include/gltfio/materials/uberarchive.bin new file mode 100644 index 00000000..f07be5b8 Binary files /dev/null and b/macos/include/gltfio/materials/uberarchive.bin differ diff --git a/macos/include/gltfio/materials/uberarchive.h b/macos/include/gltfio/materials/uberarchive.h new file mode 100644 index 00000000..b36ddd36 --- /dev/null +++ b/macos/include/gltfio/materials/uberarchive.h @@ -0,0 +1,13 @@ +#ifndef UBERARCHIVE_H_ +#define UBERARCHIVE_H_ + +#include + +extern "C" { + extern const uint8_t UBERARCHIVE_PACKAGE[]; + extern int UBERARCHIVE_DEFAULT_OFFSET; + extern int UBERARCHIVE_DEFAULT_SIZE; +} +#define UBERARCHIVE_DEFAULT_DATA (UBERARCHIVE_PACKAGE + UBERARCHIVE_DEFAULT_OFFSET) + +#endif diff --git a/macos/include/gltfio/math.h b/macos/include/gltfio/math.h new file mode 100644 index 00000000..dfbe0fca --- /dev/null +++ b/macos/include/gltfio/math.h @@ -0,0 +1,128 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef GLTFIO_MATH_H +#define GLTFIO_MATH_H + +#include +#include +#include +#include +#include + +#include + +namespace filament::gltfio { + +template +UTILS_PUBLIC T cubicSpline(const T& vert0, const T& tang0, const T& vert1, const T& tang1, float t) { + float tt = t * t, ttt = tt * t; + float s2 = -2 * ttt + 3 * tt, s3 = ttt - tt; + float s0 = 1 - s2, s1 = s3 - tt + t; + T p0 = vert0; + T m0 = tang0; + T p1 = vert1; + T m1 = tang1; + return s0 * p0 + s1 * m0 * t + s2 * p1 + s3 * m1 * t; +} + +UTILS_PUBLIC inline void decomposeMatrix(const filament::math::mat4f& mat, filament::math::float3* translation, + filament::math::quatf* rotation, filament::math::float3* scale) { + using namespace filament::math; + + // Extract translation. + *translation = mat[3].xyz; + + // Extract upper-left for determinant computation. + const float a = mat[0][0]; + const float b = mat[0][1]; + const float c = mat[0][2]; + const float d = mat[1][0]; + const float e = mat[1][1]; + const float f = mat[1][2]; + const float g = mat[2][0]; + const float h = mat[2][1]; + const float i = mat[2][2]; + const float A = e * i - f * h; + const float B = f * g - d * i; + const float C = d * h - e * g; + + // Extract scale. + const float det(a * A + b * B + c * C); + float scalex = length(float3({a, b, c})); + float scaley = length(float3({d, e, f})); + float scalez = length(float3({g, h, i})); + float3 s = { scalex, scaley, scalez }; + if (det < 0) { + s = -s; + } + *scale = s; + + // Remove scale from the matrix if it is not close to zero. + mat4f clone = mat; + if (std::abs(det) > std::numeric_limits::epsilon()) { + clone[0] /= s.x; + clone[1] /= s.y; + clone[2] /= s.z; + // Extract rotation + *rotation = clone.toQuaternion(); + } else { + // Set to identity if close to zero + *rotation = quatf(1.0f); + } +} + +UTILS_PUBLIC inline filament::math::mat4f composeMatrix(const filament::math::float3& translation, + const filament::math::quatf& rotation, const filament::math::float3& scale) { + float tx = translation[0]; + float ty = translation[1]; + float tz = translation[2]; + float qx = rotation[0]; + float qy = rotation[1]; + float qz = rotation[2]; + float qw = rotation[3]; + float sx = scale[0]; + float sy = scale[1]; + float sz = scale[2]; + return filament::math::mat4f( + (1 - 2 * qy*qy - 2 * qz*qz) * sx, + (2 * qx*qy + 2 * qz*qw) * sx, + (2 * qx*qz - 2 * qy*qw) * sx, + 0.f, + (2 * qx*qy - 2 * qz*qw) * sy, + (1 - 2 * qx*qx - 2 * qz*qz) * sy, + (2 * qy*qz + 2 * qx*qw) * sy, + 0.f, + (2 * qx*qz + 2 * qy*qw) * sz, + (2 * qy*qz - 2 * qx*qw) * sz, + (1 - 2 * qx*qx - 2 * qy*qy) * sz, + 0.f, tx, ty, tz, 1.f); +} + +inline filament::math::mat3f matrixFromUvTransform(const float offset[2], float rotation, + const float scale[2]) { + float tx = offset[0]; + float ty = offset[1]; + float sx = scale[0]; + float sy = scale[1]; + float c = cos(rotation); + float s = sin(rotation); + return filament::math::mat3f(sx * c, sx * s, tx, -sy * s, sy * c, ty, 0.0f, 0.0f, 1.0f); +}; + +} // namespace filament::gltfio + +#endif // GLTFIO_MATH_H diff --git a/macos/include/gltfio/sheen.filamat b/macos/include/gltfio/sheen.filamat new file mode 100644 index 00000000..202c4c76 Binary files /dev/null and b/macos/include/gltfio/sheen.filamat differ diff --git a/macos/include/gltfio/sheen.mat b/macos/include/gltfio/sheen.mat new file mode 100644 index 00000000..b8682ca3 --- /dev/null +++ b/macos/include/gltfio/sheen.mat @@ -0,0 +1,141 @@ +material { + name : sheen_ubershader, + requires : [ uv0, uv1, color ], + shadingModel : lit, + blending : opaque, + depthWrite : true, + doubleSided : false, + transparency : default, + flipUV : false, + specularAmbientOcclusion : simple, + specularAntiAliasing : true, + reflections : screenspace, + parameters : [ + + // Base Color + { type : int, name : baseColorIndex }, + { type : float4, name : baseColorFactor }, + { type : sampler2d, name : baseColorMap }, + { type : mat3, name : baseColorUvMatrix, precision: high }, + + // Metallic-Roughness Map + { type : int, name : metallicRoughnessIndex }, + { type : float, name : metallicFactor }, + { type : float, name : roughnessFactor }, + { type : sampler2d, name : metallicRoughnessMap }, + { type : mat3, name : metallicRoughnessUvMatrix, precision: high }, + + // Normal Map + { type : int, name : normalIndex }, + { type : float, name : normalScale }, + { type : sampler2d, name : normalMap }, + { type : mat3, name : normalUvMatrix, precision: high }, + + // Ambient Occlusion + { type : int, name : aoIndex }, + { type : float, name : aoStrength }, + { type : sampler2d, name : occlusionMap }, + { type : mat3, name : occlusionUvMatrix, precision: high }, + + // Emissive Map + { type : int, name : emissiveIndex }, + { type : float3, name : emissiveFactor }, + { type : float, name : emissiveStrength }, + { type : sampler2d, name : emissiveMap }, + { type : mat3, name : emissiveUvMatrix, precision: high }, + + // Sheen Map + { type : int, name : sheenColorIndex }, + { type : float3, name : sheenColorFactor }, + { type : sampler2d, name : sheenColorMap }, + { type : mat3, name : sheenColorUvMatrix, precision: high }, + { type : int, name : sheenRoughnessIndex }, + { type : float, name : sheenRoughnessFactor }, + { type : sampler2d, name : sheenRoughnessMap }, + { type : mat3, name : sheenRoughnessUvMatrix, precision: high }, + + // Reflectance + { type : float, name : reflectance } + + ${CUSTOM_PARAMS} + ], +} + +vertex { + void materialVertex(inout MaterialVertexInputs material) { + ${CUSTOM_VERTEX} + } +} + +fragment { + void material(inout MaterialInputs material) { + highp float2 uvs[2]; + uvs[0] = getUV0(); + uvs[1] = getUV1(); + + if (materialParams.normalIndex > -1) { + highp float2 uv = uvs[materialParams.normalIndex]; + uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy; + material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0; + material.normal.xy *= materialParams.normalScale; + } + + prepareMaterial(material); + material.baseColor = materialParams.baseColorFactor; + + if (materialParams.baseColorIndex > -1) { + highp float2 uv = uvs[materialParams.baseColorIndex]; + uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy; + material.baseColor *= texture(materialParams_baseColorMap, uv); + } + + #if defined(BLEND_MODE_TRANSPARENT) + material.baseColor.rgb *= material.baseColor.a; + #endif + + material.baseColor *= getColor(); + + material.roughness = materialParams.roughnessFactor; + material.metallic = materialParams.metallicFactor; + material.sheenColor = materialParams.sheenColorFactor; + material.sheenRoughness = materialParams.sheenRoughnessFactor; + material.reflectance = materialParams.reflectance; + + material.emissive = vec4(materialParams.emissiveStrength * + materialParams.emissiveFactor.rgb, 0.0); + + if (materialParams.sheenColorIndex > -1) { + highp float2 uv = uvs[materialParams.sheenColorIndex]; + uv = (vec3(uv, 1.0) * materialParams.sheenColorUvMatrix).xy; + material.sheenColor *= texture(materialParams_sheenColorMap, uv).rgb; + } + + if (materialParams.sheenRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.sheenRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.sheenRoughnessUvMatrix).xy; + material.sheenRoughness *= texture(materialParams_sheenRoughnessMap, uv).a; + } + + if (materialParams.metallicRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.metallicRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy; + vec4 mr = texture(materialParams_metallicRoughnessMap, uv); + material.roughness *= mr.g; + material.metallic *= mr.b; + } + + if (materialParams.aoIndex > -1) { + highp float2 uv = uvs[materialParams.aoIndex]; + uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy; + float occlusion = texture(materialParams_occlusionMap, uv).r; + material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0); + } + if (materialParams.emissiveIndex > -1) { + highp float2 uv = uvs[materialParams.emissiveIndex]; + uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy; + material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb; + } + + ${CUSTOM_FRAGMENT} + } +} diff --git a/macos/include/gltfio/sheen.spec b/macos/include/gltfio/sheen.spec new file mode 100644 index 00000000..dcd41bf2 --- /dev/null +++ b/macos/include/gltfio/sheen.spec @@ -0,0 +1,19 @@ +ShadingModel=lit +BlendingMode=opaque + +Transmission=unsupported +Volume=unsupported +Ior=unsupported +ClearCoat=unsupported + +VertexColors=optional +BaseColorTexture=optional +NormalTexture=optional +OcclusionTexture=optional +EmissiveTexture=optional +MetallicRoughnessTexture=optional +TextureTransforms=optional + +Sheen=optional +SheenColorTexture=optional +SheenRoughnessTexture=optional diff --git a/macos/include/gltfio/specularGlossiness_fade.filamat b/macos/include/gltfio/specularGlossiness_fade.filamat new file mode 100644 index 00000000..409ccd29 Binary files /dev/null and b/macos/include/gltfio/specularGlossiness_fade.filamat differ diff --git a/macos/include/gltfio/specularGlossiness_fade.mat b/macos/include/gltfio/specularGlossiness_fade.mat new file mode 100644 index 00000000..da62ce9f --- /dev/null +++ b/macos/include/gltfio/specularGlossiness_fade.mat @@ -0,0 +1,178 @@ +material { + name : base_${SHADINGMODEL}_${BLENDING}, + requires : [ uv0, uv1, color ], + shadingModel : ${SHADINGMODEL}, + blending : ${BLENDING}, + doubleSided : ${DOUBLESIDED}, + transparency : ${TRANSPARENCY}, + flipUV : false, + specularAmbientOcclusion : simple, + specularAntiAliasing : true, + clearCoatIorChange : false, + reflections : screenspace, + parameters : [ + + { type : float3, name : specularFactor }, + { type : float, name : glossinessFactor }, + + // Base Color + { type : int, name : baseColorIndex }, + { type : float4, name : baseColorFactor }, + { type : sampler2d, name : baseColorMap }, + { type : mat3, name : baseColorUvMatrix, precision: high }, + + // Metallic-Roughness Map + { type : int, name : metallicRoughnessIndex }, + { type : float, name : metallicFactor }, + { type : float, name : roughnessFactor }, + { type : sampler2d, name : metallicRoughnessMap }, + { type : mat3, name : metallicRoughnessUvMatrix, precision: high }, + + // Normal Map + { type : int, name : normalIndex }, + { type : float, name : normalScale }, + { type : sampler2d, name : normalMap }, + { type : mat3, name : normalUvMatrix, precision: high }, + + // Ambient Occlusion + { type : int, name : aoIndex }, + { type : float, name : aoStrength }, + { type : sampler2d, name : occlusionMap }, + { type : mat3, name : occlusionUvMatrix, precision: high }, + + // Emissive Map + { type : int, name : emissiveIndex }, + { type : float3, name : emissiveFactor }, + { type : float, name : emissiveStrength }, + { type : sampler2d, name : emissiveMap }, + { type : mat3, name : emissiveUvMatrix, precision: high }, + + // Clear coat + { type : float, name : clearCoatFactor }, + { type : float, name : clearCoatRoughnessFactor }, + { type : int, name : clearCoatIndex }, + { type : sampler2d, name : clearCoatMap }, + { type : mat3, name : clearCoatUvMatrix, precision: high }, + { type : int, name : clearCoatRoughnessIndex }, + { type : sampler2d, name : clearCoatRoughnessMap }, + { type : mat3, name : clearCoatRoughnessUvMatrix, precision: high }, + { type : int, name : clearCoatNormalIndex }, + { type : sampler2d, name : clearCoatNormalMap }, + { type : mat3, name : clearCoatNormalUvMatrix, precision: high }, + { type : float, name : clearCoatNormalScale }, + + // Reflectance + { type : float, name : reflectance } + + ${CUSTOM_PARAMS} + ], +} + +vertex { + void materialVertex(inout MaterialVertexInputs material) { + ${CUSTOM_VERTEX} + } +} + +fragment { + void material(inout MaterialInputs material) { + highp float2 uvs[2]; + uvs[0] = getUV0(); + uvs[1] = getUV1(); + + #if !defined(SHADING_MODEL_UNLIT) + if (materialParams.normalIndex > -1) { + highp float2 uv = uvs[materialParams.normalIndex]; + uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy; + material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0; + material.normal.xy *= materialParams.normalScale; + } + #if defined(SHADING_MODEL_LIT) + if (materialParams.clearCoatNormalIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatNormalIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatNormalUvMatrix).xy; + material.clearCoatNormal = texture(materialParams_clearCoatNormalMap, uv).xyz * 2.0 - 1.0; + material.clearCoatNormal.xy *= materialParams.clearCoatNormalScale; + } + #endif + #endif + + prepareMaterial(material); + material.baseColor = materialParams.baseColorFactor; + + if (materialParams.baseColorIndex > -1) { + highp float2 uv = uvs[materialParams.baseColorIndex]; + uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy; + material.baseColor *= texture(materialParams_baseColorMap, uv); + } + + #if defined(BLEND_MODE_TRANSPARENT) + material.baseColor.rgb *= material.baseColor.a; + #endif + + material.baseColor *= getColor(); + + #if !defined(SHADING_MODEL_UNLIT) + + #if defined(SHADING_MODEL_LIT) + material.roughness = materialParams.roughnessFactor; + material.metallic = materialParams.metallicFactor; + + // KHR_materials_clearcoat forbids clear coat from + // being applied in the specular/glossiness model + material.clearCoat = materialParams.clearCoatFactor; + material.clearCoatRoughness = materialParams.clearCoatRoughnessFactor; + + if (materialParams.clearCoatIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatUvMatrix).xy; + material.clearCoat *= texture(materialParams_clearCoatMap, uv).r; + } + if (materialParams.clearCoatRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatRoughnessUvMatrix).xy; + material.clearCoatRoughness *= texture(materialParams_clearCoatRoughnessMap, uv).g; + } + #endif + + material.emissive = vec4(materialParams.emissiveStrength * + materialParams.emissiveFactor.rgb, 0.0); + + #if defined(SHADING_MODEL_SPECULAR_GLOSSINESS) + material.glossiness = materialParams.glossinessFactor; + material.specularColor = materialParams.specularFactor; + #else + material.reflectance = materialParams.reflectance; + #endif + + if (materialParams.metallicRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.metallicRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy; + + #if defined(SHADING_MODEL_SPECULAR_GLOSSINESS) + vec4 sg = texture(materialParams_metallicRoughnessMap, uv); + material.specularColor *= sg.rgb; + material.glossiness *= sg.a; + #else + vec4 mr = texture(materialParams_metallicRoughnessMap, uv); + material.roughness *= mr.g; + material.metallic *= mr.b; + #endif + } + + if (materialParams.aoIndex > -1) { + highp float2 uv = uvs[materialParams.aoIndex]; + uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy; + float occlusion = texture(materialParams_occlusionMap, uv).r; + material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0); + } + if (materialParams.emissiveIndex > -1) { + highp float2 uv = uvs[materialParams.emissiveIndex]; + uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy; + material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb; + } + #endif + + ${CUSTOM_FRAGMENT} + } +} diff --git a/macos/include/gltfio/specularGlossiness_fade.spec b/macos/include/gltfio/specularGlossiness_fade.spec new file mode 100644 index 00000000..6e6e9375 --- /dev/null +++ b/macos/include/gltfio/specularGlossiness_fade.spec @@ -0,0 +1,32 @@ +# Required Aspects +ShadingModel = ${SHADINGMODEL} +BlendingMode = ${BLENDING} + +# Core Features +VertexColors = optional +BaseColorTexture = optional +NormalTexture = optional +OcclusionTexture = optional +EmissiveTexture = optional +MetallicRoughnessTexture = optional +TextureTransforms = optional + +# ClearCoat Features +ClearCoat = optional +ClearCoatTexture = optional +ClearCoatRoughnessTexture = optional +ClearCoatNormalTexture = optional + +# Sheen Features +Sheen = unsupported +SheenColorTexture = unsupported +SheenRoughnessTexture = unsupported + +# Transmission and IOR Features +Transmission = unsupported +Ior = unsupported +TransmissionTexture = unsupported + +# Volume Features +Volume = unsupported +VolumeThicknessTexture = unsupported diff --git a/macos/include/gltfio/specularGlossiness_masked.filamat b/macos/include/gltfio/specularGlossiness_masked.filamat new file mode 100644 index 00000000..2086911e Binary files /dev/null and b/macos/include/gltfio/specularGlossiness_masked.filamat differ diff --git a/macos/include/gltfio/specularGlossiness_masked.mat b/macos/include/gltfio/specularGlossiness_masked.mat new file mode 100644 index 00000000..da62ce9f --- /dev/null +++ b/macos/include/gltfio/specularGlossiness_masked.mat @@ -0,0 +1,178 @@ +material { + name : base_${SHADINGMODEL}_${BLENDING}, + requires : [ uv0, uv1, color ], + shadingModel : ${SHADINGMODEL}, + blending : ${BLENDING}, + doubleSided : ${DOUBLESIDED}, + transparency : ${TRANSPARENCY}, + flipUV : false, + specularAmbientOcclusion : simple, + specularAntiAliasing : true, + clearCoatIorChange : false, + reflections : screenspace, + parameters : [ + + { type : float3, name : specularFactor }, + { type : float, name : glossinessFactor }, + + // Base Color + { type : int, name : baseColorIndex }, + { type : float4, name : baseColorFactor }, + { type : sampler2d, name : baseColorMap }, + { type : mat3, name : baseColorUvMatrix, precision: high }, + + // Metallic-Roughness Map + { type : int, name : metallicRoughnessIndex }, + { type : float, name : metallicFactor }, + { type : float, name : roughnessFactor }, + { type : sampler2d, name : metallicRoughnessMap }, + { type : mat3, name : metallicRoughnessUvMatrix, precision: high }, + + // Normal Map + { type : int, name : normalIndex }, + { type : float, name : normalScale }, + { type : sampler2d, name : normalMap }, + { type : mat3, name : normalUvMatrix, precision: high }, + + // Ambient Occlusion + { type : int, name : aoIndex }, + { type : float, name : aoStrength }, + { type : sampler2d, name : occlusionMap }, + { type : mat3, name : occlusionUvMatrix, precision: high }, + + // Emissive Map + { type : int, name : emissiveIndex }, + { type : float3, name : emissiveFactor }, + { type : float, name : emissiveStrength }, + { type : sampler2d, name : emissiveMap }, + { type : mat3, name : emissiveUvMatrix, precision: high }, + + // Clear coat + { type : float, name : clearCoatFactor }, + { type : float, name : clearCoatRoughnessFactor }, + { type : int, name : clearCoatIndex }, + { type : sampler2d, name : clearCoatMap }, + { type : mat3, name : clearCoatUvMatrix, precision: high }, + { type : int, name : clearCoatRoughnessIndex }, + { type : sampler2d, name : clearCoatRoughnessMap }, + { type : mat3, name : clearCoatRoughnessUvMatrix, precision: high }, + { type : int, name : clearCoatNormalIndex }, + { type : sampler2d, name : clearCoatNormalMap }, + { type : mat3, name : clearCoatNormalUvMatrix, precision: high }, + { type : float, name : clearCoatNormalScale }, + + // Reflectance + { type : float, name : reflectance } + + ${CUSTOM_PARAMS} + ], +} + +vertex { + void materialVertex(inout MaterialVertexInputs material) { + ${CUSTOM_VERTEX} + } +} + +fragment { + void material(inout MaterialInputs material) { + highp float2 uvs[2]; + uvs[0] = getUV0(); + uvs[1] = getUV1(); + + #if !defined(SHADING_MODEL_UNLIT) + if (materialParams.normalIndex > -1) { + highp float2 uv = uvs[materialParams.normalIndex]; + uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy; + material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0; + material.normal.xy *= materialParams.normalScale; + } + #if defined(SHADING_MODEL_LIT) + if (materialParams.clearCoatNormalIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatNormalIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatNormalUvMatrix).xy; + material.clearCoatNormal = texture(materialParams_clearCoatNormalMap, uv).xyz * 2.0 - 1.0; + material.clearCoatNormal.xy *= materialParams.clearCoatNormalScale; + } + #endif + #endif + + prepareMaterial(material); + material.baseColor = materialParams.baseColorFactor; + + if (materialParams.baseColorIndex > -1) { + highp float2 uv = uvs[materialParams.baseColorIndex]; + uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy; + material.baseColor *= texture(materialParams_baseColorMap, uv); + } + + #if defined(BLEND_MODE_TRANSPARENT) + material.baseColor.rgb *= material.baseColor.a; + #endif + + material.baseColor *= getColor(); + + #if !defined(SHADING_MODEL_UNLIT) + + #if defined(SHADING_MODEL_LIT) + material.roughness = materialParams.roughnessFactor; + material.metallic = materialParams.metallicFactor; + + // KHR_materials_clearcoat forbids clear coat from + // being applied in the specular/glossiness model + material.clearCoat = materialParams.clearCoatFactor; + material.clearCoatRoughness = materialParams.clearCoatRoughnessFactor; + + if (materialParams.clearCoatIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatUvMatrix).xy; + material.clearCoat *= texture(materialParams_clearCoatMap, uv).r; + } + if (materialParams.clearCoatRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatRoughnessUvMatrix).xy; + material.clearCoatRoughness *= texture(materialParams_clearCoatRoughnessMap, uv).g; + } + #endif + + material.emissive = vec4(materialParams.emissiveStrength * + materialParams.emissiveFactor.rgb, 0.0); + + #if defined(SHADING_MODEL_SPECULAR_GLOSSINESS) + material.glossiness = materialParams.glossinessFactor; + material.specularColor = materialParams.specularFactor; + #else + material.reflectance = materialParams.reflectance; + #endif + + if (materialParams.metallicRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.metallicRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy; + + #if defined(SHADING_MODEL_SPECULAR_GLOSSINESS) + vec4 sg = texture(materialParams_metallicRoughnessMap, uv); + material.specularColor *= sg.rgb; + material.glossiness *= sg.a; + #else + vec4 mr = texture(materialParams_metallicRoughnessMap, uv); + material.roughness *= mr.g; + material.metallic *= mr.b; + #endif + } + + if (materialParams.aoIndex > -1) { + highp float2 uv = uvs[materialParams.aoIndex]; + uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy; + float occlusion = texture(materialParams_occlusionMap, uv).r; + material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0); + } + if (materialParams.emissiveIndex > -1) { + highp float2 uv = uvs[materialParams.emissiveIndex]; + uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy; + material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb; + } + #endif + + ${CUSTOM_FRAGMENT} + } +} diff --git a/macos/include/gltfio/specularGlossiness_masked.spec b/macos/include/gltfio/specularGlossiness_masked.spec new file mode 100644 index 00000000..6e6e9375 --- /dev/null +++ b/macos/include/gltfio/specularGlossiness_masked.spec @@ -0,0 +1,32 @@ +# Required Aspects +ShadingModel = ${SHADINGMODEL} +BlendingMode = ${BLENDING} + +# Core Features +VertexColors = optional +BaseColorTexture = optional +NormalTexture = optional +OcclusionTexture = optional +EmissiveTexture = optional +MetallicRoughnessTexture = optional +TextureTransforms = optional + +# ClearCoat Features +ClearCoat = optional +ClearCoatTexture = optional +ClearCoatRoughnessTexture = optional +ClearCoatNormalTexture = optional + +# Sheen Features +Sheen = unsupported +SheenColorTexture = unsupported +SheenRoughnessTexture = unsupported + +# Transmission and IOR Features +Transmission = unsupported +Ior = unsupported +TransmissionTexture = unsupported + +# Volume Features +Volume = unsupported +VolumeThicknessTexture = unsupported diff --git a/macos/include/gltfio/specularGlossiness_opaque.filamat b/macos/include/gltfio/specularGlossiness_opaque.filamat new file mode 100644 index 00000000..38e0bd4b Binary files /dev/null and b/macos/include/gltfio/specularGlossiness_opaque.filamat differ diff --git a/macos/include/gltfio/specularGlossiness_opaque.mat b/macos/include/gltfio/specularGlossiness_opaque.mat new file mode 100644 index 00000000..da62ce9f --- /dev/null +++ b/macos/include/gltfio/specularGlossiness_opaque.mat @@ -0,0 +1,178 @@ +material { + name : base_${SHADINGMODEL}_${BLENDING}, + requires : [ uv0, uv1, color ], + shadingModel : ${SHADINGMODEL}, + blending : ${BLENDING}, + doubleSided : ${DOUBLESIDED}, + transparency : ${TRANSPARENCY}, + flipUV : false, + specularAmbientOcclusion : simple, + specularAntiAliasing : true, + clearCoatIorChange : false, + reflections : screenspace, + parameters : [ + + { type : float3, name : specularFactor }, + { type : float, name : glossinessFactor }, + + // Base Color + { type : int, name : baseColorIndex }, + { type : float4, name : baseColorFactor }, + { type : sampler2d, name : baseColorMap }, + { type : mat3, name : baseColorUvMatrix, precision: high }, + + // Metallic-Roughness Map + { type : int, name : metallicRoughnessIndex }, + { type : float, name : metallicFactor }, + { type : float, name : roughnessFactor }, + { type : sampler2d, name : metallicRoughnessMap }, + { type : mat3, name : metallicRoughnessUvMatrix, precision: high }, + + // Normal Map + { type : int, name : normalIndex }, + { type : float, name : normalScale }, + { type : sampler2d, name : normalMap }, + { type : mat3, name : normalUvMatrix, precision: high }, + + // Ambient Occlusion + { type : int, name : aoIndex }, + { type : float, name : aoStrength }, + { type : sampler2d, name : occlusionMap }, + { type : mat3, name : occlusionUvMatrix, precision: high }, + + // Emissive Map + { type : int, name : emissiveIndex }, + { type : float3, name : emissiveFactor }, + { type : float, name : emissiveStrength }, + { type : sampler2d, name : emissiveMap }, + { type : mat3, name : emissiveUvMatrix, precision: high }, + + // Clear coat + { type : float, name : clearCoatFactor }, + { type : float, name : clearCoatRoughnessFactor }, + { type : int, name : clearCoatIndex }, + { type : sampler2d, name : clearCoatMap }, + { type : mat3, name : clearCoatUvMatrix, precision: high }, + { type : int, name : clearCoatRoughnessIndex }, + { type : sampler2d, name : clearCoatRoughnessMap }, + { type : mat3, name : clearCoatRoughnessUvMatrix, precision: high }, + { type : int, name : clearCoatNormalIndex }, + { type : sampler2d, name : clearCoatNormalMap }, + { type : mat3, name : clearCoatNormalUvMatrix, precision: high }, + { type : float, name : clearCoatNormalScale }, + + // Reflectance + { type : float, name : reflectance } + + ${CUSTOM_PARAMS} + ], +} + +vertex { + void materialVertex(inout MaterialVertexInputs material) { + ${CUSTOM_VERTEX} + } +} + +fragment { + void material(inout MaterialInputs material) { + highp float2 uvs[2]; + uvs[0] = getUV0(); + uvs[1] = getUV1(); + + #if !defined(SHADING_MODEL_UNLIT) + if (materialParams.normalIndex > -1) { + highp float2 uv = uvs[materialParams.normalIndex]; + uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy; + material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0; + material.normal.xy *= materialParams.normalScale; + } + #if defined(SHADING_MODEL_LIT) + if (materialParams.clearCoatNormalIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatNormalIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatNormalUvMatrix).xy; + material.clearCoatNormal = texture(materialParams_clearCoatNormalMap, uv).xyz * 2.0 - 1.0; + material.clearCoatNormal.xy *= materialParams.clearCoatNormalScale; + } + #endif + #endif + + prepareMaterial(material); + material.baseColor = materialParams.baseColorFactor; + + if (materialParams.baseColorIndex > -1) { + highp float2 uv = uvs[materialParams.baseColorIndex]; + uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy; + material.baseColor *= texture(materialParams_baseColorMap, uv); + } + + #if defined(BLEND_MODE_TRANSPARENT) + material.baseColor.rgb *= material.baseColor.a; + #endif + + material.baseColor *= getColor(); + + #if !defined(SHADING_MODEL_UNLIT) + + #if defined(SHADING_MODEL_LIT) + material.roughness = materialParams.roughnessFactor; + material.metallic = materialParams.metallicFactor; + + // KHR_materials_clearcoat forbids clear coat from + // being applied in the specular/glossiness model + material.clearCoat = materialParams.clearCoatFactor; + material.clearCoatRoughness = materialParams.clearCoatRoughnessFactor; + + if (materialParams.clearCoatIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatUvMatrix).xy; + material.clearCoat *= texture(materialParams_clearCoatMap, uv).r; + } + if (materialParams.clearCoatRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatRoughnessUvMatrix).xy; + material.clearCoatRoughness *= texture(materialParams_clearCoatRoughnessMap, uv).g; + } + #endif + + material.emissive = vec4(materialParams.emissiveStrength * + materialParams.emissiveFactor.rgb, 0.0); + + #if defined(SHADING_MODEL_SPECULAR_GLOSSINESS) + material.glossiness = materialParams.glossinessFactor; + material.specularColor = materialParams.specularFactor; + #else + material.reflectance = materialParams.reflectance; + #endif + + if (materialParams.metallicRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.metallicRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy; + + #if defined(SHADING_MODEL_SPECULAR_GLOSSINESS) + vec4 sg = texture(materialParams_metallicRoughnessMap, uv); + material.specularColor *= sg.rgb; + material.glossiness *= sg.a; + #else + vec4 mr = texture(materialParams_metallicRoughnessMap, uv); + material.roughness *= mr.g; + material.metallic *= mr.b; + #endif + } + + if (materialParams.aoIndex > -1) { + highp float2 uv = uvs[materialParams.aoIndex]; + uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy; + float occlusion = texture(materialParams_occlusionMap, uv).r; + material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0); + } + if (materialParams.emissiveIndex > -1) { + highp float2 uv = uvs[materialParams.emissiveIndex]; + uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy; + material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb; + } + #endif + + ${CUSTOM_FRAGMENT} + } +} diff --git a/macos/include/gltfio/specularGlossiness_opaque.spec b/macos/include/gltfio/specularGlossiness_opaque.spec new file mode 100644 index 00000000..6e6e9375 --- /dev/null +++ b/macos/include/gltfio/specularGlossiness_opaque.spec @@ -0,0 +1,32 @@ +# Required Aspects +ShadingModel = ${SHADINGMODEL} +BlendingMode = ${BLENDING} + +# Core Features +VertexColors = optional +BaseColorTexture = optional +NormalTexture = optional +OcclusionTexture = optional +EmissiveTexture = optional +MetallicRoughnessTexture = optional +TextureTransforms = optional + +# ClearCoat Features +ClearCoat = optional +ClearCoatTexture = optional +ClearCoatRoughnessTexture = optional +ClearCoatNormalTexture = optional + +# Sheen Features +Sheen = unsupported +SheenColorTexture = unsupported +SheenRoughnessTexture = unsupported + +# Transmission and IOR Features +Transmission = unsupported +Ior = unsupported +TransmissionTexture = unsupported + +# Volume Features +Volume = unsupported +VolumeThicknessTexture = unsupported diff --git a/macos/include/gltfio/transmission.filamat b/macos/include/gltfio/transmission.filamat new file mode 100644 index 00000000..6dfa8a3d Binary files /dev/null and b/macos/include/gltfio/transmission.filamat differ diff --git a/macos/include/gltfio/transmission.mat b/macos/include/gltfio/transmission.mat new file mode 100644 index 00000000..3b1cd228 --- /dev/null +++ b/macos/include/gltfio/transmission.mat @@ -0,0 +1,131 @@ +material { + name : transmission_ubershader, + requires : [ uv0, uv1, color ], + shadingModel : lit, + blending : masked, + doubleSided : false, + transparency : default, + flipUV : false, + specularAmbientOcclusion : simple, + specularAntiAliasing : true, + refractionMode: screenspace, + refractionType: thin, + reflections: screenspace, + parameters : [ + + // Base Color + { type : int, name : baseColorIndex }, + { type : float4, name : baseColorFactor }, + { type : sampler2d, name : baseColorMap }, + { type : mat3, name : baseColorUvMatrix, precision: high }, + + // Metallic-Roughness Map + { type : int, name : metallicRoughnessIndex }, + { type : float, name : metallicFactor }, + { type : float, name : roughnessFactor }, + { type : sampler2d, name : metallicRoughnessMap }, + { type : mat3, name : metallicRoughnessUvMatrix, precision: high }, + + // Normal Map + { type : int, name : normalIndex }, + { type : float, name : normalScale }, + { type : sampler2d, name : normalMap }, + { type : mat3, name : normalUvMatrix, precision: high }, + + // Ambient Occlusion + { type : int, name : aoIndex }, + { type : float, name : aoStrength }, + { type : sampler2d, name : occlusionMap }, + { type : mat3, name : occlusionUvMatrix, precision: high }, + + // Emissive Map + { type : int, name : emissiveIndex }, + { type : float3, name : emissiveFactor }, + { type : float, name : emissiveStrength }, + { type : sampler2d, name : emissiveMap }, + { type : mat3, name : emissiveUvMatrix, precision: high }, + + // Transmission Map + { type : int, name : transmissionIndex }, + { type : float, name : transmissionFactor }, + { type : sampler2d, name : transmissionMap }, + { type : mat3, name : transmissionUvMatrix, precision: high }, + + // IOR + { type : float, name : ior } + + ${CUSTOM_PARAMS} + ], +} + +vertex { + void materialVertex(inout MaterialVertexInputs material) { + ${CUSTOM_VERTEX} + } +} + +fragment { + void material(inout MaterialInputs material) { + highp float2 uvs[2]; + uvs[0] = getUV0(); + uvs[1] = getUV1(); + + if (materialParams.normalIndex > -1) { + highp float2 uv = uvs[materialParams.normalIndex]; + uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy; + material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0; + material.normal.xy *= materialParams.normalScale; + } + + prepareMaterial(material); + material.baseColor = materialParams.baseColorFactor; + + if (materialParams.baseColorIndex > -1) { + highp float2 uv = uvs[materialParams.baseColorIndex]; + uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy; + material.baseColor *= texture(materialParams_baseColorMap, uv); + } + + #if defined(BLEND_MODE_TRANSPARENT) + material.baseColor.rgb *= material.baseColor.a; + #endif + + material.baseColor *= getColor(); + + material.roughness = materialParams.roughnessFactor; + material.metallic = materialParams.metallicFactor; + material.transmission = materialParams.transmissionFactor; + material.ior = materialParams.ior; + + material.emissive = vec4(materialParams.emissiveStrength * + materialParams.emissiveFactor.rgb, 0.0); + + if (materialParams.transmissionIndex > -1) { + highp float2 uv = uvs[materialParams.transmissionIndex]; + uv = (vec3(uv, 1.0) * materialParams.transmissionUvMatrix).xy; + material.transmission *= texture(materialParams_transmissionMap, uv).r; + } + + if (materialParams.metallicRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.metallicRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy; + vec4 mr = texture(materialParams_metallicRoughnessMap, uv); + material.roughness *= mr.g; + material.metallic *= mr.b; + } + + if (materialParams.aoIndex > -1) { + highp float2 uv = uvs[materialParams.aoIndex]; + uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy; + float occlusion = texture(materialParams_occlusionMap, uv).r; + material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0); + } + if (materialParams.emissiveIndex > -1) { + highp float2 uv = uvs[materialParams.emissiveIndex]; + uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy; + material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb; + } + + ${CUSTOM_FRAGMENT} + } +} diff --git a/macos/include/gltfio/transmission.spec b/macos/include/gltfio/transmission.spec new file mode 100644 index 00000000..9c106263 --- /dev/null +++ b/macos/include/gltfio/transmission.spec @@ -0,0 +1,22 @@ +ShadingModel=lit + +# Even though the transmission material actually has its +# blend mode set to "masked", we want the glTF loader to +# think that it is "opaque". +BlendingMode=opaque + +Sheen=unsupported +Volume=unsupported +ClearCoat=unsupported + +VertexColors=optional +BaseColorTexture=optional +NormalTexture=optional +OcclusionTexture=optional +EmissiveTexture=optional +MetallicRoughnessTexture=optional +TextureTransforms=optional + +Transmission=optional +Ior=optional +TransmissionTexture=optional diff --git a/macos/include/gltfio/unlit_fade.filamat b/macos/include/gltfio/unlit_fade.filamat new file mode 100644 index 00000000..24801c66 Binary files /dev/null and b/macos/include/gltfio/unlit_fade.filamat differ diff --git a/macos/include/gltfio/unlit_fade.mat b/macos/include/gltfio/unlit_fade.mat new file mode 100644 index 00000000..da62ce9f --- /dev/null +++ b/macos/include/gltfio/unlit_fade.mat @@ -0,0 +1,178 @@ +material { + name : base_${SHADINGMODEL}_${BLENDING}, + requires : [ uv0, uv1, color ], + shadingModel : ${SHADINGMODEL}, + blending : ${BLENDING}, + doubleSided : ${DOUBLESIDED}, + transparency : ${TRANSPARENCY}, + flipUV : false, + specularAmbientOcclusion : simple, + specularAntiAliasing : true, + clearCoatIorChange : false, + reflections : screenspace, + parameters : [ + + { type : float3, name : specularFactor }, + { type : float, name : glossinessFactor }, + + // Base Color + { type : int, name : baseColorIndex }, + { type : float4, name : baseColorFactor }, + { type : sampler2d, name : baseColorMap }, + { type : mat3, name : baseColorUvMatrix, precision: high }, + + // Metallic-Roughness Map + { type : int, name : metallicRoughnessIndex }, + { type : float, name : metallicFactor }, + { type : float, name : roughnessFactor }, + { type : sampler2d, name : metallicRoughnessMap }, + { type : mat3, name : metallicRoughnessUvMatrix, precision: high }, + + // Normal Map + { type : int, name : normalIndex }, + { type : float, name : normalScale }, + { type : sampler2d, name : normalMap }, + { type : mat3, name : normalUvMatrix, precision: high }, + + // Ambient Occlusion + { type : int, name : aoIndex }, + { type : float, name : aoStrength }, + { type : sampler2d, name : occlusionMap }, + { type : mat3, name : occlusionUvMatrix, precision: high }, + + // Emissive Map + { type : int, name : emissiveIndex }, + { type : float3, name : emissiveFactor }, + { type : float, name : emissiveStrength }, + { type : sampler2d, name : emissiveMap }, + { type : mat3, name : emissiveUvMatrix, precision: high }, + + // Clear coat + { type : float, name : clearCoatFactor }, + { type : float, name : clearCoatRoughnessFactor }, + { type : int, name : clearCoatIndex }, + { type : sampler2d, name : clearCoatMap }, + { type : mat3, name : clearCoatUvMatrix, precision: high }, + { type : int, name : clearCoatRoughnessIndex }, + { type : sampler2d, name : clearCoatRoughnessMap }, + { type : mat3, name : clearCoatRoughnessUvMatrix, precision: high }, + { type : int, name : clearCoatNormalIndex }, + { type : sampler2d, name : clearCoatNormalMap }, + { type : mat3, name : clearCoatNormalUvMatrix, precision: high }, + { type : float, name : clearCoatNormalScale }, + + // Reflectance + { type : float, name : reflectance } + + ${CUSTOM_PARAMS} + ], +} + +vertex { + void materialVertex(inout MaterialVertexInputs material) { + ${CUSTOM_VERTEX} + } +} + +fragment { + void material(inout MaterialInputs material) { + highp float2 uvs[2]; + uvs[0] = getUV0(); + uvs[1] = getUV1(); + + #if !defined(SHADING_MODEL_UNLIT) + if (materialParams.normalIndex > -1) { + highp float2 uv = uvs[materialParams.normalIndex]; + uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy; + material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0; + material.normal.xy *= materialParams.normalScale; + } + #if defined(SHADING_MODEL_LIT) + if (materialParams.clearCoatNormalIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatNormalIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatNormalUvMatrix).xy; + material.clearCoatNormal = texture(materialParams_clearCoatNormalMap, uv).xyz * 2.0 - 1.0; + material.clearCoatNormal.xy *= materialParams.clearCoatNormalScale; + } + #endif + #endif + + prepareMaterial(material); + material.baseColor = materialParams.baseColorFactor; + + if (materialParams.baseColorIndex > -1) { + highp float2 uv = uvs[materialParams.baseColorIndex]; + uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy; + material.baseColor *= texture(materialParams_baseColorMap, uv); + } + + #if defined(BLEND_MODE_TRANSPARENT) + material.baseColor.rgb *= material.baseColor.a; + #endif + + material.baseColor *= getColor(); + + #if !defined(SHADING_MODEL_UNLIT) + + #if defined(SHADING_MODEL_LIT) + material.roughness = materialParams.roughnessFactor; + material.metallic = materialParams.metallicFactor; + + // KHR_materials_clearcoat forbids clear coat from + // being applied in the specular/glossiness model + material.clearCoat = materialParams.clearCoatFactor; + material.clearCoatRoughness = materialParams.clearCoatRoughnessFactor; + + if (materialParams.clearCoatIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatUvMatrix).xy; + material.clearCoat *= texture(materialParams_clearCoatMap, uv).r; + } + if (materialParams.clearCoatRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatRoughnessUvMatrix).xy; + material.clearCoatRoughness *= texture(materialParams_clearCoatRoughnessMap, uv).g; + } + #endif + + material.emissive = vec4(materialParams.emissiveStrength * + materialParams.emissiveFactor.rgb, 0.0); + + #if defined(SHADING_MODEL_SPECULAR_GLOSSINESS) + material.glossiness = materialParams.glossinessFactor; + material.specularColor = materialParams.specularFactor; + #else + material.reflectance = materialParams.reflectance; + #endif + + if (materialParams.metallicRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.metallicRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy; + + #if defined(SHADING_MODEL_SPECULAR_GLOSSINESS) + vec4 sg = texture(materialParams_metallicRoughnessMap, uv); + material.specularColor *= sg.rgb; + material.glossiness *= sg.a; + #else + vec4 mr = texture(materialParams_metallicRoughnessMap, uv); + material.roughness *= mr.g; + material.metallic *= mr.b; + #endif + } + + if (materialParams.aoIndex > -1) { + highp float2 uv = uvs[materialParams.aoIndex]; + uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy; + float occlusion = texture(materialParams_occlusionMap, uv).r; + material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0); + } + if (materialParams.emissiveIndex > -1) { + highp float2 uv = uvs[materialParams.emissiveIndex]; + uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy; + material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb; + } + #endif + + ${CUSTOM_FRAGMENT} + } +} diff --git a/macos/include/gltfio/unlit_fade.spec b/macos/include/gltfio/unlit_fade.spec new file mode 100644 index 00000000..6e6e9375 --- /dev/null +++ b/macos/include/gltfio/unlit_fade.spec @@ -0,0 +1,32 @@ +# Required Aspects +ShadingModel = ${SHADINGMODEL} +BlendingMode = ${BLENDING} + +# Core Features +VertexColors = optional +BaseColorTexture = optional +NormalTexture = optional +OcclusionTexture = optional +EmissiveTexture = optional +MetallicRoughnessTexture = optional +TextureTransforms = optional + +# ClearCoat Features +ClearCoat = optional +ClearCoatTexture = optional +ClearCoatRoughnessTexture = optional +ClearCoatNormalTexture = optional + +# Sheen Features +Sheen = unsupported +SheenColorTexture = unsupported +SheenRoughnessTexture = unsupported + +# Transmission and IOR Features +Transmission = unsupported +Ior = unsupported +TransmissionTexture = unsupported + +# Volume Features +Volume = unsupported +VolumeThicknessTexture = unsupported diff --git a/macos/include/gltfio/unlit_masked.filamat b/macos/include/gltfio/unlit_masked.filamat new file mode 100644 index 00000000..805510d3 Binary files /dev/null and b/macos/include/gltfio/unlit_masked.filamat differ diff --git a/macos/include/gltfio/unlit_masked.mat b/macos/include/gltfio/unlit_masked.mat new file mode 100644 index 00000000..da62ce9f --- /dev/null +++ b/macos/include/gltfio/unlit_masked.mat @@ -0,0 +1,178 @@ +material { + name : base_${SHADINGMODEL}_${BLENDING}, + requires : [ uv0, uv1, color ], + shadingModel : ${SHADINGMODEL}, + blending : ${BLENDING}, + doubleSided : ${DOUBLESIDED}, + transparency : ${TRANSPARENCY}, + flipUV : false, + specularAmbientOcclusion : simple, + specularAntiAliasing : true, + clearCoatIorChange : false, + reflections : screenspace, + parameters : [ + + { type : float3, name : specularFactor }, + { type : float, name : glossinessFactor }, + + // Base Color + { type : int, name : baseColorIndex }, + { type : float4, name : baseColorFactor }, + { type : sampler2d, name : baseColorMap }, + { type : mat3, name : baseColorUvMatrix, precision: high }, + + // Metallic-Roughness Map + { type : int, name : metallicRoughnessIndex }, + { type : float, name : metallicFactor }, + { type : float, name : roughnessFactor }, + { type : sampler2d, name : metallicRoughnessMap }, + { type : mat3, name : metallicRoughnessUvMatrix, precision: high }, + + // Normal Map + { type : int, name : normalIndex }, + { type : float, name : normalScale }, + { type : sampler2d, name : normalMap }, + { type : mat3, name : normalUvMatrix, precision: high }, + + // Ambient Occlusion + { type : int, name : aoIndex }, + { type : float, name : aoStrength }, + { type : sampler2d, name : occlusionMap }, + { type : mat3, name : occlusionUvMatrix, precision: high }, + + // Emissive Map + { type : int, name : emissiveIndex }, + { type : float3, name : emissiveFactor }, + { type : float, name : emissiveStrength }, + { type : sampler2d, name : emissiveMap }, + { type : mat3, name : emissiveUvMatrix, precision: high }, + + // Clear coat + { type : float, name : clearCoatFactor }, + { type : float, name : clearCoatRoughnessFactor }, + { type : int, name : clearCoatIndex }, + { type : sampler2d, name : clearCoatMap }, + { type : mat3, name : clearCoatUvMatrix, precision: high }, + { type : int, name : clearCoatRoughnessIndex }, + { type : sampler2d, name : clearCoatRoughnessMap }, + { type : mat3, name : clearCoatRoughnessUvMatrix, precision: high }, + { type : int, name : clearCoatNormalIndex }, + { type : sampler2d, name : clearCoatNormalMap }, + { type : mat3, name : clearCoatNormalUvMatrix, precision: high }, + { type : float, name : clearCoatNormalScale }, + + // Reflectance + { type : float, name : reflectance } + + ${CUSTOM_PARAMS} + ], +} + +vertex { + void materialVertex(inout MaterialVertexInputs material) { + ${CUSTOM_VERTEX} + } +} + +fragment { + void material(inout MaterialInputs material) { + highp float2 uvs[2]; + uvs[0] = getUV0(); + uvs[1] = getUV1(); + + #if !defined(SHADING_MODEL_UNLIT) + if (materialParams.normalIndex > -1) { + highp float2 uv = uvs[materialParams.normalIndex]; + uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy; + material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0; + material.normal.xy *= materialParams.normalScale; + } + #if defined(SHADING_MODEL_LIT) + if (materialParams.clearCoatNormalIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatNormalIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatNormalUvMatrix).xy; + material.clearCoatNormal = texture(materialParams_clearCoatNormalMap, uv).xyz * 2.0 - 1.0; + material.clearCoatNormal.xy *= materialParams.clearCoatNormalScale; + } + #endif + #endif + + prepareMaterial(material); + material.baseColor = materialParams.baseColorFactor; + + if (materialParams.baseColorIndex > -1) { + highp float2 uv = uvs[materialParams.baseColorIndex]; + uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy; + material.baseColor *= texture(materialParams_baseColorMap, uv); + } + + #if defined(BLEND_MODE_TRANSPARENT) + material.baseColor.rgb *= material.baseColor.a; + #endif + + material.baseColor *= getColor(); + + #if !defined(SHADING_MODEL_UNLIT) + + #if defined(SHADING_MODEL_LIT) + material.roughness = materialParams.roughnessFactor; + material.metallic = materialParams.metallicFactor; + + // KHR_materials_clearcoat forbids clear coat from + // being applied in the specular/glossiness model + material.clearCoat = materialParams.clearCoatFactor; + material.clearCoatRoughness = materialParams.clearCoatRoughnessFactor; + + if (materialParams.clearCoatIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatUvMatrix).xy; + material.clearCoat *= texture(materialParams_clearCoatMap, uv).r; + } + if (materialParams.clearCoatRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatRoughnessUvMatrix).xy; + material.clearCoatRoughness *= texture(materialParams_clearCoatRoughnessMap, uv).g; + } + #endif + + material.emissive = vec4(materialParams.emissiveStrength * + materialParams.emissiveFactor.rgb, 0.0); + + #if defined(SHADING_MODEL_SPECULAR_GLOSSINESS) + material.glossiness = materialParams.glossinessFactor; + material.specularColor = materialParams.specularFactor; + #else + material.reflectance = materialParams.reflectance; + #endif + + if (materialParams.metallicRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.metallicRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy; + + #if defined(SHADING_MODEL_SPECULAR_GLOSSINESS) + vec4 sg = texture(materialParams_metallicRoughnessMap, uv); + material.specularColor *= sg.rgb; + material.glossiness *= sg.a; + #else + vec4 mr = texture(materialParams_metallicRoughnessMap, uv); + material.roughness *= mr.g; + material.metallic *= mr.b; + #endif + } + + if (materialParams.aoIndex > -1) { + highp float2 uv = uvs[materialParams.aoIndex]; + uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy; + float occlusion = texture(materialParams_occlusionMap, uv).r; + material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0); + } + if (materialParams.emissiveIndex > -1) { + highp float2 uv = uvs[materialParams.emissiveIndex]; + uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy; + material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb; + } + #endif + + ${CUSTOM_FRAGMENT} + } +} diff --git a/macos/include/gltfio/unlit_masked.spec b/macos/include/gltfio/unlit_masked.spec new file mode 100644 index 00000000..6e6e9375 --- /dev/null +++ b/macos/include/gltfio/unlit_masked.spec @@ -0,0 +1,32 @@ +# Required Aspects +ShadingModel = ${SHADINGMODEL} +BlendingMode = ${BLENDING} + +# Core Features +VertexColors = optional +BaseColorTexture = optional +NormalTexture = optional +OcclusionTexture = optional +EmissiveTexture = optional +MetallicRoughnessTexture = optional +TextureTransforms = optional + +# ClearCoat Features +ClearCoat = optional +ClearCoatTexture = optional +ClearCoatRoughnessTexture = optional +ClearCoatNormalTexture = optional + +# Sheen Features +Sheen = unsupported +SheenColorTexture = unsupported +SheenRoughnessTexture = unsupported + +# Transmission and IOR Features +Transmission = unsupported +Ior = unsupported +TransmissionTexture = unsupported + +# Volume Features +Volume = unsupported +VolumeThicknessTexture = unsupported diff --git a/macos/include/gltfio/unlit_opaque.filamat b/macos/include/gltfio/unlit_opaque.filamat new file mode 100644 index 00000000..7aa80d27 Binary files /dev/null and b/macos/include/gltfio/unlit_opaque.filamat differ diff --git a/macos/include/gltfio/unlit_opaque.mat b/macos/include/gltfio/unlit_opaque.mat new file mode 100644 index 00000000..da62ce9f --- /dev/null +++ b/macos/include/gltfio/unlit_opaque.mat @@ -0,0 +1,178 @@ +material { + name : base_${SHADINGMODEL}_${BLENDING}, + requires : [ uv0, uv1, color ], + shadingModel : ${SHADINGMODEL}, + blending : ${BLENDING}, + doubleSided : ${DOUBLESIDED}, + transparency : ${TRANSPARENCY}, + flipUV : false, + specularAmbientOcclusion : simple, + specularAntiAliasing : true, + clearCoatIorChange : false, + reflections : screenspace, + parameters : [ + + { type : float3, name : specularFactor }, + { type : float, name : glossinessFactor }, + + // Base Color + { type : int, name : baseColorIndex }, + { type : float4, name : baseColorFactor }, + { type : sampler2d, name : baseColorMap }, + { type : mat3, name : baseColorUvMatrix, precision: high }, + + // Metallic-Roughness Map + { type : int, name : metallicRoughnessIndex }, + { type : float, name : metallicFactor }, + { type : float, name : roughnessFactor }, + { type : sampler2d, name : metallicRoughnessMap }, + { type : mat3, name : metallicRoughnessUvMatrix, precision: high }, + + // Normal Map + { type : int, name : normalIndex }, + { type : float, name : normalScale }, + { type : sampler2d, name : normalMap }, + { type : mat3, name : normalUvMatrix, precision: high }, + + // Ambient Occlusion + { type : int, name : aoIndex }, + { type : float, name : aoStrength }, + { type : sampler2d, name : occlusionMap }, + { type : mat3, name : occlusionUvMatrix, precision: high }, + + // Emissive Map + { type : int, name : emissiveIndex }, + { type : float3, name : emissiveFactor }, + { type : float, name : emissiveStrength }, + { type : sampler2d, name : emissiveMap }, + { type : mat3, name : emissiveUvMatrix, precision: high }, + + // Clear coat + { type : float, name : clearCoatFactor }, + { type : float, name : clearCoatRoughnessFactor }, + { type : int, name : clearCoatIndex }, + { type : sampler2d, name : clearCoatMap }, + { type : mat3, name : clearCoatUvMatrix, precision: high }, + { type : int, name : clearCoatRoughnessIndex }, + { type : sampler2d, name : clearCoatRoughnessMap }, + { type : mat3, name : clearCoatRoughnessUvMatrix, precision: high }, + { type : int, name : clearCoatNormalIndex }, + { type : sampler2d, name : clearCoatNormalMap }, + { type : mat3, name : clearCoatNormalUvMatrix, precision: high }, + { type : float, name : clearCoatNormalScale }, + + // Reflectance + { type : float, name : reflectance } + + ${CUSTOM_PARAMS} + ], +} + +vertex { + void materialVertex(inout MaterialVertexInputs material) { + ${CUSTOM_VERTEX} + } +} + +fragment { + void material(inout MaterialInputs material) { + highp float2 uvs[2]; + uvs[0] = getUV0(); + uvs[1] = getUV1(); + + #if !defined(SHADING_MODEL_UNLIT) + if (materialParams.normalIndex > -1) { + highp float2 uv = uvs[materialParams.normalIndex]; + uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy; + material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0; + material.normal.xy *= materialParams.normalScale; + } + #if defined(SHADING_MODEL_LIT) + if (materialParams.clearCoatNormalIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatNormalIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatNormalUvMatrix).xy; + material.clearCoatNormal = texture(materialParams_clearCoatNormalMap, uv).xyz * 2.0 - 1.0; + material.clearCoatNormal.xy *= materialParams.clearCoatNormalScale; + } + #endif + #endif + + prepareMaterial(material); + material.baseColor = materialParams.baseColorFactor; + + if (materialParams.baseColorIndex > -1) { + highp float2 uv = uvs[materialParams.baseColorIndex]; + uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy; + material.baseColor *= texture(materialParams_baseColorMap, uv); + } + + #if defined(BLEND_MODE_TRANSPARENT) + material.baseColor.rgb *= material.baseColor.a; + #endif + + material.baseColor *= getColor(); + + #if !defined(SHADING_MODEL_UNLIT) + + #if defined(SHADING_MODEL_LIT) + material.roughness = materialParams.roughnessFactor; + material.metallic = materialParams.metallicFactor; + + // KHR_materials_clearcoat forbids clear coat from + // being applied in the specular/glossiness model + material.clearCoat = materialParams.clearCoatFactor; + material.clearCoatRoughness = materialParams.clearCoatRoughnessFactor; + + if (materialParams.clearCoatIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatUvMatrix).xy; + material.clearCoat *= texture(materialParams_clearCoatMap, uv).r; + } + if (materialParams.clearCoatRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.clearCoatRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.clearCoatRoughnessUvMatrix).xy; + material.clearCoatRoughness *= texture(materialParams_clearCoatRoughnessMap, uv).g; + } + #endif + + material.emissive = vec4(materialParams.emissiveStrength * + materialParams.emissiveFactor.rgb, 0.0); + + #if defined(SHADING_MODEL_SPECULAR_GLOSSINESS) + material.glossiness = materialParams.glossinessFactor; + material.specularColor = materialParams.specularFactor; + #else + material.reflectance = materialParams.reflectance; + #endif + + if (materialParams.metallicRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.metallicRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy; + + #if defined(SHADING_MODEL_SPECULAR_GLOSSINESS) + vec4 sg = texture(materialParams_metallicRoughnessMap, uv); + material.specularColor *= sg.rgb; + material.glossiness *= sg.a; + #else + vec4 mr = texture(materialParams_metallicRoughnessMap, uv); + material.roughness *= mr.g; + material.metallic *= mr.b; + #endif + } + + if (materialParams.aoIndex > -1) { + highp float2 uv = uvs[materialParams.aoIndex]; + uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy; + float occlusion = texture(materialParams_occlusionMap, uv).r; + material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0); + } + if (materialParams.emissiveIndex > -1) { + highp float2 uv = uvs[materialParams.emissiveIndex]; + uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy; + material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb; + } + #endif + + ${CUSTOM_FRAGMENT} + } +} diff --git a/macos/include/gltfio/unlit_opaque.spec b/macos/include/gltfio/unlit_opaque.spec new file mode 100644 index 00000000..6e6e9375 --- /dev/null +++ b/macos/include/gltfio/unlit_opaque.spec @@ -0,0 +1,32 @@ +# Required Aspects +ShadingModel = ${SHADINGMODEL} +BlendingMode = ${BLENDING} + +# Core Features +VertexColors = optional +BaseColorTexture = optional +NormalTexture = optional +OcclusionTexture = optional +EmissiveTexture = optional +MetallicRoughnessTexture = optional +TextureTransforms = optional + +# ClearCoat Features +ClearCoat = optional +ClearCoatTexture = optional +ClearCoatRoughnessTexture = optional +ClearCoatNormalTexture = optional + +# Sheen Features +Sheen = unsupported +SheenColorTexture = unsupported +SheenRoughnessTexture = unsupported + +# Transmission and IOR Features +Transmission = unsupported +Ior = unsupported +TransmissionTexture = unsupported + +# Volume Features +Volume = unsupported +VolumeThicknessTexture = unsupported diff --git a/macos/include/gltfio/volume.filamat b/macos/include/gltfio/volume.filamat new file mode 100644 index 00000000..f32f5d3c Binary files /dev/null and b/macos/include/gltfio/volume.filamat differ diff --git a/macos/include/gltfio/volume.mat b/macos/include/gltfio/volume.mat new file mode 100644 index 00000000..364da896 --- /dev/null +++ b/macos/include/gltfio/volume.mat @@ -0,0 +1,147 @@ +material { + name : volume_ubershader, + requires : [ uv0, uv1, color ], + shadingModel : lit, + blending : masked, + doubleSided : false, + transparency : default, + flipUV : false, + specularAmbientOcclusion : simple, + specularAntiAliasing : true, + refractionMode: screenspace, + refractionType: solid, + reflections: screenspace, + parameters : [ + + // Base Color + { type : int, name : baseColorIndex }, + { type : float4, name : baseColorFactor }, + { type : sampler2d, name : baseColorMap }, + { type : mat3, name : baseColorUvMatrix, precision: high }, + + // Metallic-Roughness Map + { type : int, name : metallicRoughnessIndex }, + { type : float, name : metallicFactor }, + { type : float, name : roughnessFactor }, + { type : sampler2d, name : metallicRoughnessMap }, + { type : mat3, name : metallicRoughnessUvMatrix, precision: high }, + + // Normal Map + { type : int, name : normalIndex }, + { type : float, name : normalScale }, + { type : sampler2d, name : normalMap }, + { type : mat3, name : normalUvMatrix, precision: high }, + + // Ambient Occlusion + { type : int, name : aoIndex }, + { type : float, name : aoStrength }, + { type : sampler2d, name : occlusionMap }, + { type : mat3, name : occlusionUvMatrix, precision: high }, + + // Emissive Map + { type : int, name : emissiveIndex }, + { type : float3, name : emissiveFactor }, + { type : float, name : emissiveStrength }, + { type : sampler2d, name : emissiveMap }, + { type : mat3, name : emissiveUvMatrix, precision: high }, + + // Transmission Map + { type : int, name : transmissionIndex }, + { type : float, name : transmissionFactor }, + { type : sampler2d, name : transmissionMap }, + { type : mat3, name : transmissionUvMatrix, precision: high }, + + // Volume Map + { type : float3, name : volumeAbsorption }, + { type : int, name : volumeThicknessIndex }, + { type : float, name : volumeThicknessFactor }, + { type : sampler2d, name : volumeThicknessMap }, + { type : mat3, name : volumeThicknessUvMatrix, precision: high }, + + // IOR + { type : float, name : ior } + + + ${CUSTOM_PARAMS} + ], +} + +vertex { + void materialVertex(inout MaterialVertexInputs material) { + ${CUSTOM_VERTEX} + } +} + +fragment { + void material(inout MaterialInputs material) { + highp float2 uvs[2]; + uvs[0] = getUV0(); + uvs[1] = getUV1(); + + if (materialParams.normalIndex > -1) { + highp float2 uv = uvs[materialParams.normalIndex]; + uv = (vec3(uv, 1.0) * materialParams.normalUvMatrix).xy; + material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0; + material.normal.xy *= materialParams.normalScale; + } + + prepareMaterial(material); + material.baseColor = materialParams.baseColorFactor; + + if (materialParams.baseColorIndex > -1) { + highp float2 uv = uvs[materialParams.baseColorIndex]; + uv = (vec3(uv, 1.0) * materialParams.baseColorUvMatrix).xy; + material.baseColor *= texture(materialParams_baseColorMap, uv); + } + + #if defined(BLEND_MODE_TRANSPARENT) + material.baseColor.rgb *= material.baseColor.a; + #endif + + material.baseColor *= getColor(); + + material.roughness = materialParams.roughnessFactor; + material.metallic = materialParams.metallicFactor; + material.transmission = materialParams.transmissionFactor; + material.absorption = materialParams.volumeAbsorption; + material.thickness = materialParams.volumeThicknessFactor * getObjectUniforms().userData; + material.ior = materialParams.ior; + + material.emissive = vec4(materialParams.emissiveStrength * + materialParams.emissiveFactor.rgb, 0.0); + + if (materialParams.transmissionIndex > -1) { + highp float2 uv = uvs[materialParams.transmissionIndex]; + uv = (vec3(uv, 1.0) * materialParams.transmissionUvMatrix).xy; + material.transmission *= texture(materialParams_transmissionMap, uv).r; + } + + if (materialParams.volumeThicknessIndex > -1) { + highp float2 uv = uvs[materialParams.volumeThicknessIndex]; + uv = (vec3(uv, 1.0) * materialParams.volumeThicknessUvMatrix).xy; + material.thickness *= texture(materialParams_volumeThicknessMap, uv).g; + } + + if (materialParams.metallicRoughnessIndex > -1) { + highp float2 uv = uvs[materialParams.metallicRoughnessIndex]; + uv = (vec3(uv, 1.0) * materialParams.metallicRoughnessUvMatrix).xy; + vec4 mr = texture(materialParams_metallicRoughnessMap, uv); + material.roughness *= mr.g; + material.metallic *= mr.b; + } + + if (materialParams.aoIndex > -1) { + highp float2 uv = uvs[materialParams.aoIndex]; + uv = (vec3(uv, 1.0) * materialParams.occlusionUvMatrix).xy; + float occlusion = texture(materialParams_occlusionMap, uv).r; + material.ambientOcclusion = 1.0 + materialParams.aoStrength * (occlusion - 1.0); + } + if (materialParams.emissiveIndex > -1) { + highp float2 uv = uvs[materialParams.emissiveIndex]; + uv = (vec3(uv, 1.0) * materialParams.emissiveUvMatrix).xy; + material.emissive.rgb *= texture(materialParams_emissiveMap, uv).rgb; + } + + ${CUSTOM_FRAGMENT} + } +} diff --git a/macos/include/gltfio/volume.spec b/macos/include/gltfio/volume.spec new file mode 100644 index 00000000..d77b8148 --- /dev/null +++ b/macos/include/gltfio/volume.spec @@ -0,0 +1,30 @@ +ShadingModel=lit + +# NOTE: this intentionally omits the blending mode spec because +# Filament requires MASKED blending for KHR_materials_volume. + +# Core Features +VertexColors=optional +BaseColorTexture=optional +NormalTexture=optional +OcclusionTexture=optional +EmissiveTexture=optional +MetallicRoughnessTexture=optional +TextureTransforms=optional + +# ClearCoat Features +ClearCoat=unsupported + +# Sheen Features +Sheen=unsupported +SheenColorTexture=unsupported +SheenRoughnessTexture=unsupported + +# Transmission and IOR Features +Transmission=optional +Ior=optional +TransmissionTexture=optional + +# Volume Features +Volume=optional +VolumeThicknessTexture=optional diff --git a/macos/include/ibl/Cubemap.h b/macos/include/ibl/Cubemap.h new file mode 100644 index 00000000..2186bdb0 --- /dev/null +++ b/macos/include/ibl/Cubemap.h @@ -0,0 +1,199 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef IBL_CUBEMAP_H +#define IBL_CUBEMAP_H + +#include + +#include + +#include +#include +#include + +#include + +namespace filament { +namespace ibl { + +/** + * Generic cubemap class. It handles writing / reading into the 6 faces of a cubemap. + * + * Seamless trilinear filtering is handled. + * + * This class doesn't own the face data, it's just a "view" on the 6 images. + * + * @see CubemapUtils + * + */ +class UTILS_PUBLIC Cubemap { +public: + + /** + * Initialize the cubemap with a given size, but no face is set and no memory is allocated. + * + * Usually Cubemaps are created using CubemapUtils. + * + * @see CubemapUtils + */ + explicit Cubemap(size_t dim); + + Cubemap(Cubemap&&) = default; + Cubemap& operator=(Cubemap&&) = default; + + ~Cubemap(); + + + enum class Face : uint8_t { + PX = 0, // left +----+ + NX, // right | PY | + PY, // bottom +----+----+----+----+ + NY, // top | NX | PZ | PX | NZ | + PZ, // back +----+----+----+----+ + NZ // front | NY | + // +----+ + }; + + using Texel = filament::math::float3; + + + //! releases all images and reset the cubemap size + void resetDimensions(size_t dim); + + //! assigns an image to a face. + void setImageForFace(Face face, const Image& image); + + //! retrieves the image attached to a face + inline const Image& getImageForFace(Face face) const; + + //! retrieves the image attached to a face + inline Image& getImageForFace(Face face); + + //! computes the center of a pixel at coordinate x, y + static inline filament::math::float2 center(size_t x, size_t y); + + //! computes a direction vector from a face and a location of the center of pixel in an Image + inline filament::math::float3 getDirectionFor(Face face, size_t x, size_t y) const; + + //! computes a direction vector from a face and a location in pixel in an Image + inline filament::math::float3 getDirectionFor(Face face, float x, float y) const; + + //! samples the cubemap at the given direction using nearest neighbor filtering + inline Texel const& sampleAt(const filament::math::float3& direction) const; + + //! samples the cubemap at the given direction using bilinear filtering + inline Texel filterAt(const filament::math::float3& direction) const; + + //! samples an image at the given location in pixel using bilinear filtering + static Texel filterAt(const Image& image, float x, float y); + static Texel filterAtCenter(const Image& image, size_t x, size_t y); + + //! samples two cubemaps in a given direction and lerps the result by a given lerp factor + static Texel trilinearFilterAt(const Cubemap& c0, const Cubemap& c1, float lerp, + const filament::math::float3& direction); + + //! reads a texel at a given address + inline static const Texel& sampleAt(void const* data) { + return *static_cast(data); + } + + //! writes a texel at a given address + inline static void writeAt(void* data, const Texel& texel) { + *static_cast(data) = texel; + } + + //! returns the size of the cubemap in pixels + size_t getDimensions() const; + + /** + * Prepares a cubemap for seamless access to its faces. + * + * @warning All faces of the cubemap must be backed-up by the same Image, and must already + * be spaced by 2 lines/rows. + */ + void makeSeamless(); + + struct Address { + Face face; + float s = 0; + float t = 0; + }; + + //! returns the face and texture coordinates of the given direction + static Address getAddressFor(const filament::math::float3& direction); + +private: + size_t mDimensions = 0; + float mScale = 1; + float mUpperBound = 0; + Image mFaces[6]; +}; + +// ------------------------------------------------------------------------------------------------ + +inline const Image& Cubemap::getImageForFace(Face face) const { + return mFaces[int(face)]; +} + +inline Image& Cubemap::getImageForFace(Face face) { + return mFaces[int(face)]; +} + +inline filament::math::float2 Cubemap::center(size_t x, size_t y) { + return { x + 0.5f, y + 0.5f }; +} + +inline filament::math::float3 Cubemap::getDirectionFor(Face face, size_t x, size_t y) const { + return getDirectionFor(face, x + 0.5f, y + 0.5f); +} + +inline filament::math::float3 Cubemap::getDirectionFor(Face face, float x, float y) const { + // map [0, dim] to [-1,1] with (-1,-1) at bottom left + float cx = (x * mScale) - 1; + float cy = 1 - (y * mScale); + + filament::math::float3 dir; + const float l = std::sqrt(cx * cx + cy * cy + 1); + switch (face) { + case Face::PX: dir = { 1, cy, -cx }; break; + case Face::NX: dir = { -1, cy, cx }; break; + case Face::PY: dir = { cx, 1, -cy }; break; + case Face::NY: dir = { cx, -1, cy }; break; + case Face::PZ: dir = { cx, cy, 1 }; break; + case Face::NZ: dir = { -cx, cy, -1 }; break; + } + return dir * (1 / l); +} + +inline Cubemap::Texel const& Cubemap::sampleAt(const filament::math::float3& direction) const { + Cubemap::Address addr(getAddressFor(direction)); + const size_t x = std::min(size_t(addr.s * mDimensions), mDimensions - 1); + const size_t y = std::min(size_t(addr.t * mDimensions), mDimensions - 1); + return sampleAt(getImageForFace(addr.face).getPixelRef(x, y)); +} + +inline Cubemap::Texel Cubemap::filterAt(const filament::math::float3& direction) const { + Cubemap::Address addr(getAddressFor(direction)); + addr.s = std::min(addr.s * mDimensions, mUpperBound); + addr.t = std::min(addr.t * mDimensions, mUpperBound); + return filterAt(getImageForFace(addr.face), addr.s, addr.t); +} + +} // namespace ibl +} // namespace filament + +#endif /* IBL_CUBEMAP_H */ diff --git a/macos/include/ibl/CubemapIBL.h b/macos/include/ibl/CubemapIBL.h new file mode 100644 index 00000000..925e27c0 --- /dev/null +++ b/macos/include/ibl/CubemapIBL.h @@ -0,0 +1,91 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef IBL_CUBEMAPIBL_H +#define IBL_CUBEMAPIBL_H + +#include + +#include +#include + +#include + +#include +#include + +namespace utils { +class JobSystem; +} // namespace utils + +namespace filament { +namespace ibl { + +class Cubemap; +class Image; + +/** + * Generates cubemaps for the IBL. + */ +class UTILS_PUBLIC CubemapIBL { +public: + typedef void (*Progress)(size_t, float, void*); + + /** + * Computes a roughness LOD using prefiltered importance sampling GGX + * + * @param dst the destination cubemap + * @param levels a list of prefiltered lods of the source environment + * @param linearRoughness roughness + * @param maxNumSamples number of samples for importance sampling + * @param updater a callback for the caller to track progress + */ + static void roughnessFilter( + utils::JobSystem& js, Cubemap& dst, const utils::Slice& levels, + float linearRoughness, size_t maxNumSamples, math::float3 mirror, bool prefilter, + Progress updater = nullptr, void* userdata = nullptr); + + static void roughnessFilter( + utils::JobSystem& js, Cubemap& dst, const std::vector& levels, + float linearRoughness, size_t maxNumSamples, math::float3 mirror, bool prefilter, + Progress updater = nullptr, void* userdata = nullptr); + + //! Computes the "DFG" term of the "split-sum" approximation and stores it in a 2D image + static void DFG(utils::JobSystem& js, Image& dst, bool multiscatter, bool cloth); + + /** + * Computes the diffuse irradiance using prefiltered importance sampling GGX + * + * @note Usually this is done using spherical harmonics instead. + * + * @param dst the destination cubemap + * @param levels a list of prefiltered lods of the source environment + * @param maxNumSamples number of samples for importance sampling + * @param updater a callback for the caller to track progress + * + * @see CubemapSH + */ + static void diffuseIrradiance(utils::JobSystem& js, Cubemap& dst, const std::vector& levels, + size_t maxNumSamples = 1024, Progress updater = nullptr, void* userdata = nullptr); + + // for debugging. ignore. + static void brdf(utils::JobSystem& js, Cubemap& dst, float linearRoughness); +}; + +} // namespace ibl +} // namespace filament + +#endif /* IBL_CUBEMAPIBL_H */ diff --git a/macos/include/ibl/CubemapSH.h b/macos/include/ibl/CubemapSH.h new file mode 100644 index 00000000..b9297c74 --- /dev/null +++ b/macos/include/ibl/CubemapSH.h @@ -0,0 +1,125 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef IBL_CUBEMAPSH_H +#define IBL_CUBEMAPSH_H + + +#include + +#include +#include + +#include +#include + +namespace utils { +class JobSystem; +} // namespace utils + +namespace filament { +namespace ibl { + +class Cubemap; + +/** + * Computes spherical harmonics + */ +class UTILS_PUBLIC CubemapSH { +public: + /** + * Spherical Harmonics decomposition of the given cubemap + * Optionally calculates irradiance by convolving with truncated cos. + */ + static std::unique_ptr computeSH( + utils::JobSystem& js, const Cubemap& cm, size_t numBands, bool irradiance); + + /** + * Render given spherical harmonics into a cubemap + */ + static void renderSH(utils::JobSystem& js, Cubemap& cm, + const std::unique_ptr& sh, size_t numBands); + + static void windowSH(std::unique_ptr& sh, size_t numBands, float cutoff); + + /** + * Compute spherical harmonics of the irradiance of the given cubemap. + * The SH basis are pre-scaled for easier rendering by the shader. The resulting coefficients + * are not spherical harmonics (as they're scalled by various factors). In particular they + * cannot be rendered with renderSH() above. Instead use renderPreScaledSH3Bands() which + * is exactly the code ran by our shader. + */ + static void preprocessSHForShader(std::unique_ptr& sh); + + /** + * Render pre-scaled irrandiance SH + */ + static void renderPreScaledSH3Bands(utils::JobSystem& js, Cubemap& cm, + const std::unique_ptr& sh); + + static constexpr size_t getShIndex(ssize_t m, size_t l) { + return SHindex(m, l); + } + +private: + class float5 { + float v[5]; + public: + float5() = default; + constexpr float5(float a, float b, float c, float d, float e) : v{ a, b, c, d, e } {} + constexpr float operator[](size_t i) const { return v[i]; } + float& operator[](size_t i) { return v[i]; } + }; + + static inline const float5 multiply(const float5 M[5], float5 x) noexcept { + return float5{ + M[0][0] * x[0] + M[1][0] * x[1] + M[2][0] * x[2] + M[3][0] * x[3] + M[4][0] * x[4], + M[0][1] * x[0] + M[1][1] * x[1] + M[2][1] * x[2] + M[3][1] * x[3] + M[4][1] * x[4], + M[0][2] * x[0] + M[1][2] * x[1] + M[2][2] * x[2] + M[3][2] * x[3] + M[4][2] * x[4], + M[0][3] * x[0] + M[1][3] * x[1] + M[2][3] * x[2] + M[3][3] * x[3] + M[4][3] * x[4], + M[0][4] * x[0] + M[1][4] * x[1] + M[2][4] * x[2] + M[3][4] * x[3] + M[4][4] * x[4] + }; + }; + + + static inline constexpr size_t SHindex(ssize_t m, size_t l) { + return l * (l + 1) + m; + } + + static void computeShBasis(float* SHb, size_t numBands, const math::float3& s); + + static float Kml(ssize_t m, size_t l); + + static std::vector Ki(size_t numBands); + + static constexpr float computeTruncatedCosSh(size_t l); + + static float sincWindow(size_t l, float w); + + static math::float3 rotateShericalHarmonicBand1(math::float3 band1, math::mat3f const& M); + + static float5 rotateShericalHarmonicBand2(float5 const& band2, math::mat3f const& M); + + // debugging only... + static float Legendre(ssize_t l, ssize_t m, float x); + static float TSH(int l, int m, const math::float3& d); + static void printShBase(std::ostream& out, int l, int m); +}; + +} // namespace ibl +} // namespace filament + +#endif /* IBL_CUBEMAPSH_H */ diff --git a/macos/include/ibl/CubemapUtils.h b/macos/include/ibl/CubemapUtils.h new file mode 100644 index 00000000..3b4a3154 --- /dev/null +++ b/macos/include/ibl/CubemapUtils.h @@ -0,0 +1,124 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef IBL_CUBEMAP_UTILS_H +#define IBL_CUBEMAP_UTILS_H + +#include +#include + +#include + +#include + +namespace utils { +class JobSystem; +} // namespace utils + +namespace filament { +namespace ibl { + +class CubemapIBL; + +/** + * Create and convert Cubemap formats + */ +class UTILS_PUBLIC CubemapUtils { +public: + //! Creates a cubemap object and its backing Image + static Cubemap create(Image& image, size_t dim, bool horizontal = true); + + struct EmptyState { + }; + + template + using ScanlineProc = std::function< + void(STATE& state, size_t y, Cubemap::Face f, Cubemap::Texel* data, size_t width)>; + + template + using ReduceProc = std::function; + + //! process the cubemap using multithreading + template + static void process(Cubemap& cm, + utils::JobSystem& js, + ScanlineProc proc, + ReduceProc reduce = [](STATE&) {}, + const STATE& prototype = STATE()); + + //! process the cubemap + template + static void processSingleThreaded(Cubemap& cm, + utils::JobSystem& js, + ScanlineProc proc, + ReduceProc reduce = [](STATE&) {}, + const STATE& prototype = STATE()); + + //! clamps image to acceptable range + static void clamp(Image& src); + + static void highlight(Image& src); + + //! Downsamples a cubemap by helf in x and y using a box filter + static void downsampleCubemapLevelBoxFilter(utils::JobSystem& js, Cubemap& dst, const Cubemap& src); + + //! Return the name of a face (suitable for a file name) + static const char* getFaceName(Cubemap::Face face); + + //! computes the solid angle of a pixel of a face of a cubemap + static float solidAngle(size_t dim, size_t u, size_t v); + + //! Sets a Cubemap faces from a cross image + static void setAllFacesFromCross(Cubemap& cm, const Image& image); + +private: + + //move these into cmgen? + static void setFaceFromCross(Cubemap& cm, Cubemap::Face face, const Image& image); + static Image createCubemapImage(size_t dim, bool horizontal = true); + +#ifndef FILAMENT_IBL_LITE + +public: + + //! Converts horizontal or vertical cross Image to a Cubemap + static void crossToCubemap(utils::JobSystem& js, Cubemap& dst, const Image& src); + + //! Converts equirectangular Image to a Cubemap + static void equirectangularToCubemap(utils::JobSystem& js, Cubemap& dst, const Image& src); + + //! Converts a Cubemap to an equirectangular Image + static void cubemapToEquirectangular(utils::JobSystem& js, Image& dst, const Cubemap& src); + + //! Converts a Cubemap to an octahedron + static void cubemapToOctahedron(utils::JobSystem& js, Image& dst, const Cubemap& src); + + //! mirror the cubemap in the horizontal direction + static void mirrorCubemap(utils::JobSystem& js, Cubemap& dst, const Cubemap& src); + + //! generates a UV grid in the cubemap -- useful for debugging. + static void generateUVGrid(utils::JobSystem& js, Cubemap& cml, size_t gridFrequencyX, size_t gridFrequencyY); + +#endif + + friend class CubemapIBL; +}; + + +} // namespace ibl +} // namespace filament + +#endif /* IBL_CUBEMAP_UTILS_H */ diff --git a/macos/include/ibl/Image.h b/macos/include/ibl/Image.h new file mode 100644 index 00000000..1ebaa62b --- /dev/null +++ b/macos/include/ibl/Image.h @@ -0,0 +1,77 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef IBL_IMAGE_H +#define IBL_IMAGE_H + +#include +#include +#include + +#include + +#include + +namespace filament { +namespace ibl { + +class UTILS_PUBLIC Image { +public: + Image(); + Image(size_t w, size_t h, size_t stride = 0); + + void reset(); + + void set(Image const& image); + + void subset(Image const& image, size_t x, size_t y, size_t w, size_t h); + + bool isValid() const { return mData != nullptr; } + + size_t getWidth() const { return mWidth; } + + size_t getStride() const { return mBpr / getBytesPerPixel(); } + + size_t getHeight() const { return mHeight; } + + size_t getBytesPerRow() const { return mBpr; } + + size_t getBytesPerPixel() const { return sizeof(math::float3); } + + void* getData() const { return mData; } + + size_t getSize() const { return mBpr * mHeight; } + + void* getPixelRef(size_t x, size_t y) const; + + std::unique_ptr detach() { return std::move(mOwnedData); } + +private: + size_t mBpr = 0; + size_t mWidth = 0; + size_t mHeight = 0; + std::unique_ptr mOwnedData; + void* mData = nullptr; +}; + +inline void* Image::getPixelRef(size_t x, size_t y) const { + return static_cast(mData) + y * getBytesPerRow() + x * getBytesPerPixel(); +} + +} // namespace ibl +} // namespace filament + +#endif /* IBL_IMAGE_H */ diff --git a/macos/include/ibl/utilities.h b/macos/include/ibl/utilities.h new file mode 100644 index 00000000..6d40cc03 --- /dev/null +++ b/macos/include/ibl/utilities.h @@ -0,0 +1,57 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef IBL_UTILITIES_H +#define IBL_UTILITIES_H + +#include + +#include +#include + +namespace filament { +namespace ibl { + +template +static inline constexpr T sq(T x) { + return x * x; +} + +template +static inline constexpr T log4(T x) { + // log2(x)/log2(4) + // log2(x)/2 + return std::log2(x) * T(0.5); +} + +inline bool isPOT(size_t x) { + return !(x & (x - 1)); +} + +inline filament::math::float2 hammersley(uint32_t i, float iN) { + constexpr float tof = 0.5f / 0x80000000U; + uint32_t bits = i; + bits = (bits << 16u) | (bits >> 16u); + bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u); + bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u); + bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u); + bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u); + return { i * iN, bits * tof }; +} + +} // namespace ibl +} // namespace filament +#endif /* IBL_UTILITIES_H */ diff --git a/macos/include/image/ColorTransform.h b/macos/include/image/ColorTransform.h new file mode 100644 index 00000000..f5f8f195 --- /dev/null +++ b/macos/include/image/ColorTransform.h @@ -0,0 +1,381 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef IMAGE_COLORTRANSFORM_H_ +#define IMAGE_COLORTRANSFORM_H_ + +#include + +#include + +#include +#include +#include +#include + +#include +#include + +namespace image { + +template +uint32_t linearToRGB_10_11_11_REV(const T& linear) { + using fp11 = filament::math::fp<0, 5, 6>; + using fp10 = filament::math::fp<0, 5, 5>; + // the max value for a RGB_11_11_10 is {65024, 65024, 64512} : (2 - 2^-M) * 2^(E-1) + // we clamp to the min of that + fp11 r = fp11::fromf(std::min(64512.0f, linear[0])); + fp11 g = fp11::fromf(std::min(64512.0f, linear[1])); + fp10 b = fp10::fromf(std::min(64512.0f, linear[2])); + uint32_t ir = r.bits & 0x7FF; + uint32_t ig = g.bits & 0x7FF; + uint32_t ib = b.bits & 0x3FF; + return (ib << 22) | (ig << 11) | ir; +} + +template +inline filament::math::float4 linearToRGBM(const T& linear) { + using filament::math::float4; + + float4 RGBM(linear[0], linear[1], linear[2], 1.0f); + + // Linear to gamma space + RGBM.rgb = sqrt(RGBM.rgb); + // Set the range + RGBM.rgb /= 16.0f; + + float maxComponent = std::max(std::max(RGBM.r, RGBM.g), std::max(RGBM.b, 1e-6f)); + // Don't let M go below 1 in the [0..16] range + RGBM.a = filament::math::clamp(maxComponent, 1.0f / 16.0f, 1.0f); + RGBM.a = std::ceil(RGBM.a * 255.0f) / 255.0f; + + RGBM.rgb = saturate(RGBM.rgb / RGBM.a); + + return RGBM; +} + +template +inline filament::math::float3 RGBMtoLinear(const T& rgbm) { + using filament::math::float3; + + float3 linear(rgbm[0], rgbm[1], rgbm[2]); + linear *= rgbm.a * 16.0f; + // Gamma to linear space + return linear * linear; +} + +template +inline filament::math::float3 linearTosRGB(const T& linear) { + using filament::math::float3; + constexpr float a = 0.055f; + constexpr float a1 = 1.055f; + constexpr float p = 1 / 2.4f; + float3 sRGB; + for (size_t i=0 ; i<3 ; i++) { + if (linear[i] <= 0.0031308f) { + sRGB[i] = linear[i] * 12.92f; + } else { + sRGB[i] = a1 * std::pow(linear[i], p) - a; + } + } + return sRGB; +} + +inline float linearTosRGB(float linear) { + if (linear <= 0.0031308f) { + return linear * 12.92f; + } else { + constexpr float a = 0.055f; + constexpr float a1 = 1.055f; + constexpr float p = 1 / 2.4f; + return a1 * std::pow(linear, p) - a; + } +} + +template +T sRGBToLinear(const T& sRGB); + +template<> +inline filament::math::float3 sRGBToLinear(const filament::math::float3& sRGB) { + using filament::math::float3; + constexpr float a = 0.055f; + constexpr float a1 = 1.055f; + constexpr float p = 2.4f; + float3 linear; + for (size_t i=0 ; i<3 ; i++) { + if (sRGB[i] <= 0.04045f) { + linear[i] = sRGB[i] * (1.0f / 12.92f); + } else { + linear[i] = std::pow((sRGB[i] + a) / a1, p); + } + } + return linear; +} + +template<> +inline filament::math::float4 sRGBToLinear(const filament::math::float4& sRGB) { + using filament::math::float4; + constexpr float a = 0.055f; + constexpr float a1 = 1.055f; + constexpr float p = 2.4f; + float4 linear; + for (size_t i=0 ; i<3 ; i++) { + if (sRGB[i] <= 0.04045f) { + linear[i] = sRGB[i] * (1.0f / 12.92f); + } else { + linear[i] = std::pow((sRGB[i] + a) / a1, p); + } + } + linear[3] = sRGB[3]; + return linear; +} + +template +T linearToSRGB(const T& color); + +template<> +inline filament::math::float3 linearToSRGB(const filament::math::float3& color) { + using filament::math::float3; + float3 sRGBColor{color}; + UTILS_NOUNROLL + for (size_t i = 0; i < sRGBColor.size(); i++) { + sRGBColor[i] = (sRGBColor[i] <= 0.0031308f) ? + sRGBColor[i] * 12.92f : (powf(sRGBColor[i], 1.0f / 2.4f) * 1.055f) - 0.055f; + } + return sRGBColor; +} + +// Creates a N-channel sRGB image from a linear floating-point image. +// The source image can have more than N channels, but only the first 3 are converted to sRGB. +template +std::unique_ptr fromLinearTosRGB(const LinearImage& image) { + const size_t w = image.getWidth(); + const size_t h = image.getHeight(); + const size_t nchan = image.getChannels(); + assert(nchan >= N); + std::unique_ptr dst(new uint8_t[w * h * N * sizeof(T)]); + T* d = reinterpret_cast(dst.get()); + for (size_t y = 0; y < h; ++y) { + float const* p = image.getPixelRef(0, y); + for (size_t x = 0; x < w; ++x, p += nchan, d += N) { + for (int n = 0; n < N; n++) { + float source = n < 3 ? linearTosRGB(p[n]) : p[n]; + float target = filament::math::saturate(source) * std::numeric_limits::max() + 0.5f; + d[n] = T(target); + } + } + } + return dst; +} + +// Creates a N-channel RGB u8 image from a f32 image. +template +std::unique_ptr fromLinearToRGB(const LinearImage& image) { + size_t w = image.getWidth(); + size_t h = image.getHeight(); + size_t channels = image.getChannels(); + assert(channels >= N); + std::unique_ptr dst(new uint8_t[w * h * N * sizeof(T)]); + T* d = reinterpret_cast(dst.get()); + for (size_t y = 0; y < h; ++y) { + float const* p = image.getPixelRef(0, y); + for (size_t x = 0; x < w; ++x, p += channels, d += N) { + for (int n = 0; n < N; n++) { + float target = filament::math::saturate(p[n]) * std::numeric_limits::max() + 0.5f; + d[n] = T(target); + } + } + } + return dst; +} + +// Creates a 4-channel RGBM u8 image from a f32 image. +// The source image can have three or more channels, but only the first three are honored. +template +std::unique_ptr fromLinearToRGBM(const LinearImage& image) { + using namespace filament::math; + size_t w = image.getWidth(); + size_t h = image.getHeight(); + UTILS_UNUSED_IN_RELEASE size_t channels = image.getChannels(); + assert(channels >= 3); + std::unique_ptr dst(new uint8_t[w * h * 4 * sizeof(T)]); + T* d = reinterpret_cast(dst.get()); + for (size_t y = 0; y < h; ++y) { + for (size_t x = 0; x < w; ++x, d += 4) { + auto src = image.get((uint32_t) x, (uint32_t) y); + float4 l(linearToRGBM(*src) * std::numeric_limits::max() + 0.5f); + for (size_t i = 0; i < 4; i++) { + d[i] = T(l[i]); + } + } + } + return dst; +} + +// Creates a 3-channel RGB_10_11_11_REV image from a f32 image. +// The source image can have three or more channels, but only the first three are honored. +inline std::unique_ptr fromLinearToRGB_10_11_11_REV(const LinearImage& image) { + using namespace filament::math; + size_t w = image.getWidth(); + size_t h = image.getHeight(); + UTILS_UNUSED_IN_RELEASE size_t channels = image.getChannels(); + assert(channels >= 3); + std::unique_ptr dst(new uint8_t[w * h * sizeof(uint32_t)]); + uint8_t* d = dst.get(); + for (size_t y = 0; y < h; ++y) { + for (size_t x = 0; x < w; ++x, d += sizeof(uint32_t)) { + auto src = image.get((uint32_t)x, (uint32_t)y); + uint32_t v = linearToRGB_10_11_11_REV(*src); + *reinterpret_cast(d) = v; + } + } + return dst; +} + +// Creates a packed single-channel integer-based image from a floating-point image. +// For example if T is uint8_t, then this performs a transformation from [0,1] to [0,255]. +template +std::unique_ptr fromLinearToGrayscale(const LinearImage& image) { + const size_t w = image.getWidth(); + const size_t h = image.getHeight(); + assert(image.getChannels() == 1); + std::unique_ptr dst(new uint8_t[w * h * sizeof(T)]); + T* d = reinterpret_cast(dst.get()); + for (size_t y = 0; y < h; ++y) { + float const* p = image.getPixelRef(0, y); + for (size_t x = 0; x < w; ++x, ++p, ++d) { + const float gray = filament::math::saturate(*p) * std::numeric_limits::max() + 0.5f; + d[0] = T(gray); + } + } + return dst; +} + +// Constructs a 3-channel LinearImage from an untyped data blob. +// The "proc" lambda converts a single color component into a float. +// The "transform" lambda performs an arbitrary float-to-float transformation. +template +static LinearImage toLinear(size_t w, size_t h, size_t bpr, + const uint8_t* src, PROCESS proc, TRANSFORM transform) { + LinearImage result((uint32_t) w, (uint32_t) h, 3); + auto d = result.get< filament::math::float3>(); + for (size_t y = 0; y < h; ++y) { + T const* p = reinterpret_cast(src + y * bpr); + for (size_t x = 0; x < w; ++x, p += 3) { + filament::math::float3 sRGB(proc(p[0]), proc(p[1]), proc(p[2])); + sRGB /= std::numeric_limits::max(); + *d++ = transform(sRGB); + } + } + return result; +} + +// Constructs a 3-channel LinearImage from an untyped data blob. +// The "proc" lambda converts a single color component into a float. +// The "transform" lambda performs an arbitrary float-to-float transformation. +template +static LinearImage toLinear(size_t w, size_t h, size_t bpr, + const std::unique_ptr& src, PROCESS proc, TRANSFORM transform) { + return toLinear(w, h, bpr, src.get(), proc, transform); +} + +// Constructs a 4-channel LinearImage from an untyped data blob. +// The "proc" lambda converts a single color component into a float. +// the "transform" lambda performs an arbitrary float-to-float transformation. +template +static LinearImage toLinearWithAlpha(size_t w, size_t h, size_t bpr, + const uint8_t* src, PROCESS proc, TRANSFORM transform) { + LinearImage result((uint32_t) w, (uint32_t) h, 4); + auto d = result.get< filament::math::float4>(); + for (size_t y = 0; y < h; ++y) { + T const* p = reinterpret_cast(src + y * bpr); + for (size_t x = 0; x < w; ++x, p += 4) { + filament::math::float4 sRGB(proc(p[0]), proc(p[1]), proc(p[2]), proc(p[3])); + sRGB /= std::numeric_limits::max(); + *d++ = transform(sRGB); + } + } + return result; +} + +// Constructs a 4-channel LinearImage from an untyped data blob. +// The "proc" lambda converts a single color component into a float. +// the "transform" lambda performs an arbitrary float-to-float transformation. +template +static LinearImage toLinearWithAlpha(size_t w, size_t h, size_t bpr, + const std::unique_ptr& src, PROCESS proc, TRANSFORM transform) { + return toLinearWithAlpha(w, h, bpr, src.get(), proc, transform); +} + +// Constructs a 3-channel LinearImage from RGBM data. +inline LinearImage toLinearFromRGBM( filament::math::float4 const* src, uint32_t w, uint32_t h) { + LinearImage result(w, h, 3); + auto dst = result.get< filament::math::float3>(); + for (uint32_t row = 0; row < h; ++row) { + for (uint32_t col = 0; col < w; ++col, ++src, ++dst) { + *dst = RGBMtoLinear(*src); + } + } + return result; +} + +inline LinearImage fromLinearToRGBM(const LinearImage& image) { + assert(image.getChannels() == 3); + const uint32_t w = image.getWidth(), h = image.getHeight(); + LinearImage result(w, h, 4); + auto src = image.get< filament::math::float3>(); + auto dst = result.get< filament::math::float4>(); + for (uint32_t row = 0; row < h; ++row) { + for (uint32_t col = 0; col < w; ++col, ++src, ++dst) { + *dst = linearToRGBM(*src); + } + } + return result; +} + +template +static LinearImage toLinearWithAlpha(size_t w, size_t h, size_t bpr, const uint8_t* src) { + LinearImage result(w, h, 4); + filament::math::float4* d = reinterpret_cast(result.getPixelRef(0, 0)); + for (size_t y = 0; y < h; ++y) { + T const* p = reinterpret_cast(src + y * bpr); + for (size_t x = 0; x < w; ++x, p += 4) { + filament::math::float3 sRGB(p[0], p[1], p[2]); + sRGB /= std::numeric_limits::max(); + *d++ = filament::math::float4(sRGBToLinear(sRGB), 1.0f); + } + } + return result; +} + +template +static LinearImage toLinear(size_t w, size_t h, size_t bpr, const uint8_t* src) { + LinearImage result(w, h, 3); + filament::math::float3* d = reinterpret_cast(result.getPixelRef(0, 0)); + for (size_t y = 0; y < h; ++y) { + T const* p = reinterpret_cast(src + y * bpr); + for (size_t x = 0; x < w; ++x, p += 3) { + filament::math::float3 sRGB(p[0], p[1], p[2]); + sRGB /= std::numeric_limits::max(); + *d++ = sRGBToLinear(sRGB); + } + } + return result; +} + +} // namespace Image + +#endif // IMAGE_COLORTRANSFORM_H_ diff --git a/macos/include/image/ImageOps.h b/macos/include/image/ImageOps.h new file mode 100644 index 00000000..50adc90e --- /dev/null +++ b/macos/include/image/ImageOps.h @@ -0,0 +1,91 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef IMAGE_IMAGEOPS_H +#define IMAGE_IMAGEOPS_H + +#include + +#include + +#include +#include + +namespace image { + +// Concatenates images horizontally to create a filmstrip atlas, similar to numpy's hstack. +UTILS_PUBLIC LinearImage horizontalStack(std::initializer_list images); +UTILS_PUBLIC LinearImage horizontalStack(LinearImage const* img, size_t count); + +// Concatenates images vertically to create a filmstrip atlas, similar to numpy's vstack. +UTILS_PUBLIC LinearImage verticalStack(std::initializer_list images); +UTILS_PUBLIC LinearImage verticalStack(LinearImage const* img, size_t count); + +// Horizontally or vertically mirror the given image. +UTILS_PUBLIC LinearImage horizontalFlip(const LinearImage& image); +UTILS_PUBLIC LinearImage verticalFlip(const LinearImage& image); + +// Transforms normals (components live in [-1,+1]) into colors (components live in [0,+1]). +UTILS_PUBLIC LinearImage vectorsToColors(const LinearImage& image); +UTILS_PUBLIC LinearImage colorsToVectors(const LinearImage& image); + +// Creates a single-channel image by extracting the selected channel. +UTILS_PUBLIC LinearImage extractChannel(const LinearImage& image, uint32_t channel); + +// Constructs a multi-channel image by copying data from a sequence of single-channel images. +UTILS_PUBLIC LinearImage combineChannels(std::initializer_list images); +UTILS_PUBLIC LinearImage combineChannels(LinearImage const* img, size_t count); + +// Generates a new image with rows & columns swapped. +UTILS_PUBLIC LinearImage transpose(const LinearImage& image); + +// Extracts pixels by specifying a crop window where (0,0) is the top-left corner of the image. +// The boundary is specified as Left Top Right Bottom. +UTILS_PUBLIC +LinearImage cropRegion(const LinearImage& image, uint32_t l, uint32_t t, uint32_t r, uint32_t b); + +// Lexicographically compares two images, similar to memcmp. +UTILS_PUBLIC int compare(const LinearImage& a, const LinearImage& b, float epsilon = 0.0f); + +// Sets all pixels in all channels to the given value. +UTILS_PUBLIC void clearToValue(LinearImage& img, float value); + +// Called by the coordinate field generator to query if a pixel is within the region of interest. +using PresenceCallback = bool(*)(const LinearImage& img, uint32_t col, uint32_t row, void* user); + +// Generates a two-channel field of non-normalized coordinates that indicate the nearest pixel +// whose presence function returns true. This is the first step before generating a distance +// field or generalized Voronoi map. +UTILS_PUBLIC +LinearImage computeCoordField(const LinearImage& src, PresenceCallback presence, void* user); + +// Generates a single-channel Euclidean distance field with positive values outside the region +// of interest in the source image, and zero values inside. If sqrt is false, the computed +// distances are squared. If signed distance (SDF) is desired, this function can be called a second +// time using an inverted source field. +UTILS_PUBLIC LinearImage edtFromCoordField(const LinearImage& coordField, bool sqrt); + +// Dereferences the given coordinate field. Useful for creating Voronoi diagrams or dilated images. +UTILS_PUBLIC +LinearImage voronoiFromCoordField(const LinearImage& coordField, const LinearImage& src); + +// Copies content of a source image into a target image. Requires width/height/channels to match. +UTILS_PUBLIC void blitImage(LinearImage& target, const LinearImage& source); + +} // namespace image + + +#endif /* IMAGE_LINEARIMAGE_H */ diff --git a/macos/include/image/ImageSampler.h b/macos/include/image/ImageSampler.h new file mode 100644 index 00000000..e01da45e --- /dev/null +++ b/macos/include/image/ImageSampler.h @@ -0,0 +1,164 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef IMAGE_IMAGESAMPLER_H +#define IMAGE_IMAGESAMPLER_H + +#include + +#include + +namespace image { + +/** + * Value of a single point sample, allocated according to the number of image channels. + */ +struct UTILS_PUBLIC SingleSample { + float& operator[](int index) { return *(data + index); } + float* data = nullptr; + ~SingleSample(); +}; + +/** + * Controls the weighted average used across a window of source samples. + */ +enum class Filter { + DEFAULT, // Selects MITCHELL or LANCZOS dynamically. + BOX, // Computes the un-weighted average over the filter radius. + NEAREST, // Copies the source sample nearest to the center of the filter. + HERMITE, // Also known as "smoothstep", has some nice properties. + GAUSSIAN_SCALARS, // Standard Gaussian filter with sigma = 0.5 + GAUSSIAN_NORMALS, // Same as GAUSSIAN_SCALARS, but interpolates unitized vectors. + MITCHELL, // Cubic resampling per Mitchell-Netravali, default for magnification. + LANCZOS, // Popular sinc-based filter, default for minification. + MINIMUM // Takes a min val rather than avg, perhaps useful for depth maps and SDF's. +}; + +/** + * Defines a viewport inside the texture such that (0,0) is at the top-left corner of the top-left + * pixel, and (1,1) is at the bottom-right corner of the bottom-corner pixel. + */ +struct Region { + float left; + float top; + float right; + float bottom; +}; + +/** + * Transforms the texel fetching operation when sampling from adjacent images. + */ +enum class Orientation { + STANDARD = 0, + FLIP_X = 1 << 0, + FLIP_Y = 1 << 1, + FLIP_XY = FLIP_X | FLIP_Y +}; + +/** + * Specifies how to generate samples that lie outside the boundaries of the source region. + */ +struct Boundary { + enum { + EXCLUDE, // Ignore the samples and renormalize the filter. This is probably what you want. + REGION, // Keep samples that are outside sourceRegion if they are still within the image. + CLAMP, // Pretend the edge pixel is repeated forever. Gives edge pixels more weight. + REPEAT, // Resample from the region, wrapping back to the front of the row or column. + MIRROR, // Resample from the region but assume that it has been flipped. + COLOR, // Use the specified constant color. + NEIGHBOR // Sample from an adjacent image. + } mode = EXCLUDE; + SingleSample color; // Used only if mode = COLOR + LinearImage* neighbor = nullptr; // Used only if mode = NEIGHBOR + Orientation orientation; // Used only if mode = NEIGHBOR +}; + +/** + * Configuration for the resampleImage function. Provides reasonable defaults. + */ +struct ImageSampler { + Filter horizontalFilter = Filter::DEFAULT; + Filter verticalFilter = Filter::DEFAULT; + Region sourceRegion = {0, 0, 1, 1}; + float filterRadiusMultiplier = 1; + Boundary east; + Boundary north; + Boundary west; + Boundary south; +}; + +/** + * Resizes or blurs the given linear image, producing a new linear image with the given dimensions. + */ +UTILS_PUBLIC +LinearImage resampleImage(const LinearImage& source, uint32_t width, uint32_t height, + const ImageSampler& sampler); + +/** + * Resizes the given linear image using a simplified API that takes target dimensions and filter. + */ +UTILS_PUBLIC +LinearImage resampleImage(const LinearImage& source, uint32_t width, uint32_t height, + Filter filter = Filter::DEFAULT); + +/** + * Computes a single sample for the given texture coordinate and writes the resulting color + * components into the given output holder. + * + * For decent performance, do not call this across the entire image, instead call resampleImage. + * On the first call, pass in a default SingleSample to allocate the result holder. For example: + * + * SingleSample result; + * computeSingleSample(img, 0.5f, 0.5f, &result); + * printf("r g b = %f %f %f\n", result[0], result[1], result[2]); + * computeSingleSample(img, 0.9f, 0.1f, &result); + * printf("r g b = %f %f %f\n", result[0], result[1], result[2]); + * + * The x y coordinates live in "texture space" such that (0.0f, 0.0f) is the upper-left boundary of + * the top-left pixel and (+1.0f, +1.0f) is the lower-right boundary of the bottom-right pixel. + */ +UTILS_PUBLIC +void computeSingleSample(const LinearImage& source, float x, float y, SingleSample* result, + Filter filter = Filter::BOX); + +/** + * Generates a sequence of miplevels using the requested filter. To determine the number of mips + * it would take to get down to 1x1, see getMipmapCount. + * + * Source image need not be power-of-two. In the result vector, the half-size image is returned at + * index 0, the quarter-size image is at index 1, etc. Please note that the original-sized image is + * not included. + */ +UTILS_PUBLIC +void generateMipmaps(const LinearImage& source, Filter, LinearImage* result, uint32_t mipCount); + +/** + * Returns the number of miplevels it would take to downsample the given image down to 1x1. This + * number does not include the original image (i.e. mip 0). + */ +UTILS_PUBLIC +uint32_t getMipmapCount(const LinearImage& source); + +/** + * Given the string name of a filter, converts it to uppercase and returns the corresponding + * enum value. If no corresponding enumerant exists, returns DEFAULT. + */ +UTILS_PUBLIC +Filter filterFromString(const char* name); + +} // namespace image + +#endif /* IMAGE_IMAGESAMPLER_H */ diff --git a/macos/include/image/Ktx1Bundle.h b/macos/include/image/Ktx1Bundle.h new file mode 100644 index 00000000..430f92be --- /dev/null +++ b/macos/include/image/Ktx1Bundle.h @@ -0,0 +1,289 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef IMAGE_KTX1BUNDLE_H +#define IMAGE_KTX1BUNDLE_H + +#include + +#include + +#include +#include + +namespace image { + +struct KtxInfo { + uint32_t endianness; + uint32_t glType; + uint32_t glTypeSize; + uint32_t glFormat; + uint32_t glInternalFormat; + uint32_t glBaseInternalFormat; + uint32_t pixelWidth; + uint32_t pixelHeight; + uint32_t pixelDepth; +}; + +struct KtxBlobIndex { + uint32_t mipLevel; + uint32_t arrayIndex; + uint32_t cubeFace; +}; + +struct KtxBlobList; +struct KtxMetadata; + +/** + * Ktx1Bundle is a structured set of opaque data blobs that can be passed straight to the GPU, such + * that a single bundle corresponds to a single texture object. It is well suited for storing + * block-compressed texture data. + * + * One bundle may be comprised of several mipmap levels, cubemap faces, and array elements. The + * number of blobs is immutable, and is determined as follows. + * + * blob_count = mip_count * array_length * (cubemap ? 6 : 1) + * + * Bundles can be quickly serialized to a certain file format (see below link), but this class lives + * in the image lib rather than imageio because it has no dependencies, and does not support CPU + * decoding. + * + * https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/ + */ +class UTILS_PUBLIC Ktx1Bundle { +public: + + ~Ktx1Bundle(); + + /** + * Creates a hierarchy of empty texture blobs, to be filled later via setBlob(). + */ + Ktx1Bundle(uint32_t numMipLevels, uint32_t arrayLength, bool isCubemap); + + /** + * Creates a new bundle by deserializing the given data. + * + * Typically, this constructor is used to consume the contents of a KTX file. + */ + Ktx1Bundle(uint8_t const* bytes, uint32_t nbytes); + + /** + * Serializes the bundle into the given target memory. Returns false if there's not enough + * memory. + * + * Typically, this method is used to write out the contents of a KTX file. + */ + bool serialize(uint8_t* destination, uint32_t numBytes) const; + + /** + * Computes the size (in bytes) of the serialized bundle. + */ + uint32_t getSerializedLength() const; + + /** + * Gets or sets information about the texture object, such as format and type. + */ + KtxInfo const& getInfo() const { return mInfo; } + KtxInfo& info() { return mInfo; } + + /** + * Gets or sets key/value metadata. + */ + const char* getMetadata(const char* key, size_t* valueSize = nullptr) const; + void setMetadata(const char* key, const char* value); + + /** + * Parses the key="sh" metadata and returns 3 bands of data. + * + * Assumes 3 bands for a total of 9 RGB coefficients. + * Returns true if successful. + */ + bool getSphericalHarmonics(filament::math::float3* result); + + /** + * Gets the number of miplevels (this is never zero). + */ + uint32_t getNumMipLevels() const { return mNumMipLevels; } + + /** + * Gets the number of array elements (this is never zero). + */ + uint32_t getArrayLength() const { return mArrayLength; } + + /** + * Returns whether or not this is a cubemap. + */ + bool isCubemap() const { return mNumCubeFaces > 1; } + + /** + * Retrieves a weak reference to a given data blob. Returns false if the given blob index is out + * of bounds, or if the blob at the given index is empty. + */ + bool getBlob(KtxBlobIndex index, uint8_t** data, uint32_t* size) const; + + /** + * Copies the given data into the blob at the given index, replacing whatever is already there. + * Returns false if the given blob index is out of bounds. + */ + bool setBlob(KtxBlobIndex index, uint8_t const* data, uint32_t size); + + /** + * Allocates the blob at the given index to the given number of bytes. This allows subsequent + * calls to setBlob to be thread-safe. + */ + bool allocateBlob(KtxBlobIndex index, uint32_t size); + + // The following constants help clients populate the "info" struct. Most of them have corollary + // constants in the OpenGL headers. + + static constexpr uint32_t R8 = 0x8229; + static constexpr uint32_t R8_SNORM = 0x8F94; + static constexpr uint32_t R8UI = 0x8232; + static constexpr uint32_t R8I = 0x8231; + static constexpr uint32_t STENCIL_INDEX8 = 0x8D48; + static constexpr uint32_t R16F = 0x822D; + static constexpr uint32_t R16UI = 0x8234; + static constexpr uint32_t R16I = 0x8233; + static constexpr uint32_t RG8 = 0x822B; + static constexpr uint32_t RG8_SNORM = 0x8F95; + static constexpr uint32_t RG8UI = 0x8238; + static constexpr uint32_t RG8I = 0x8237; + static constexpr uint32_t RGB565 = 0x8D62; + static constexpr uint32_t RGB5_A1 = 0x8057; + static constexpr uint32_t RGBA4 = 0x8056; + static constexpr uint32_t DEPTH_COMPONENT16 = 0x81A5; + static constexpr uint32_t RGB8 = 0x8051; + static constexpr uint32_t SRGB8 = 0x8C41; + static constexpr uint32_t RGB8_SNORM = 0x8F96; + static constexpr uint32_t RGB8UI = 0x8D7D; + static constexpr uint32_t RGB8I = 0x8D8F; + static constexpr uint32_t DEPTH_COMPONENT24 = 0x81A6; + static constexpr uint32_t R32F = 0x822E; + static constexpr uint32_t R32UI = 0x8236; + static constexpr uint32_t R32I = 0x8235; + static constexpr uint32_t RG16F = 0x822F; + static constexpr uint32_t RG16UI = 0x823A; + static constexpr uint32_t RG16I = 0x8239; + static constexpr uint32_t R11F_G11F_B10F = 0x8C3A; + static constexpr uint32_t RGB9_E5 = 0x8C3D; + static constexpr uint32_t RGBA8 = 0x8058; + static constexpr uint32_t SRGB8_ALPHA8 = 0x8C43; + static constexpr uint32_t RGBA8_SNORM = 0x8F97; + static constexpr uint32_t RGB10_A2 = 0x8059; + static constexpr uint32_t RGBA8UI = 0x8D7C; + static constexpr uint32_t RGBA8I = 0x8D8E; + static constexpr uint32_t DEPTH_COMPONENT32F = 0x8CAC; + static constexpr uint32_t DEPTH24_STENCIL8 = 0x88F0; + static constexpr uint32_t DEPTH32F_STENCIL8 = 0x8CAD; + static constexpr uint32_t RGB16F = 0x881B; + static constexpr uint32_t RGB16UI = 0x8D77; + static constexpr uint32_t RGB16I = 0x8D89; + static constexpr uint32_t RG32F = 0x8230; + static constexpr uint32_t RG32UI = 0x823C; + static constexpr uint32_t RG32I = 0x823B; + static constexpr uint32_t RGBA16F = 0x881A; + static constexpr uint32_t RGBA16UI = 0x8D76; + static constexpr uint32_t RGBA16I = 0x8D88; + static constexpr uint32_t RGB32F = 0x8815; + static constexpr uint32_t RGB32UI = 0x8D71; + static constexpr uint32_t RGB32I = 0x8D83; + static constexpr uint32_t RGBA32F = 0x8814; + static constexpr uint32_t RGBA32UI = 0x8D70; + static constexpr uint32_t RGBA32I = 0x8D82; + + static constexpr uint32_t RED = 0x1903; + static constexpr uint32_t RG = 0x8227; + static constexpr uint32_t RGB = 0x1907; + static constexpr uint32_t RGBA = 0x1908; + static constexpr uint32_t BGR = 0x80E0; + static constexpr uint32_t BGRA = 0x80E1; + static constexpr uint32_t LUMINANCE = 0x1909; + static constexpr uint32_t LUMINANCE_ALPHA = 0x190A; + + static constexpr uint32_t UNSIGNED_BYTE = 0x1401; + static constexpr uint32_t UNSIGNED_SHORT = 0x1403; + static constexpr uint32_t HALF_FLOAT = 0x140B; + static constexpr uint32_t FLOAT = 0x1406; + + static constexpr uint32_t ENDIAN_DEFAULT = 0x04030201; + + static constexpr uint32_t RGB_S3TC_DXT1 = 0x83F0; + static constexpr uint32_t RGBA_S3TC_DXT1 = 0x83F1; + static constexpr uint32_t RGBA_S3TC_DXT3 = 0x83F2; + static constexpr uint32_t RGBA_S3TC_DXT5 = 0x83F3; + + static constexpr uint32_t R_RGTC_BC4_UNORM = 0x8DBB; + static constexpr uint32_t R_RGTC_BC4_SNORM = 0x8DBC; + static constexpr uint32_t RG_RGTC_BC5_UNORM = 0x8DBD; + static constexpr uint32_t RG_RGTC_BC5_SNORM = 0x8DBE; + + static constexpr uint32_t RGBA_BPTC_BC7 = 0x8E8C; + static constexpr uint32_t SRGB8_ALPHA8_BPTC_BC7 = 0x8E8D; + static constexpr uint32_t RGB_BPTC_BC6H_SNORM = 0x8E8E; + static constexpr uint32_t RGB_BPTC_BC6H_UNORM = 0x8E8F; + + static constexpr uint32_t RGBA_ASTC_4x4 = 0x93B0; + static constexpr uint32_t RGBA_ASTC_5x4 = 0x93B1; + static constexpr uint32_t RGBA_ASTC_5x5 = 0x93B2; + static constexpr uint32_t RGBA_ASTC_6x5 = 0x93B3; + static constexpr uint32_t RGBA_ASTC_6x6 = 0x93B4; + static constexpr uint32_t RGBA_ASTC_8x5 = 0x93B5; + static constexpr uint32_t RGBA_ASTC_8x6 = 0x93B6; + static constexpr uint32_t RGBA_ASTC_8x8 = 0x93B7; + static constexpr uint32_t RGBA_ASTC_10x5 = 0x93B8; + static constexpr uint32_t RGBA_ASTC_10x6 = 0x93B9; + static constexpr uint32_t RGBA_ASTC_10x8 = 0x93BA; + static constexpr uint32_t RGBA_ASTC_10x10 = 0x93BB; + static constexpr uint32_t RGBA_ASTC_12x10 = 0x93BC; + static constexpr uint32_t RGBA_ASTC_12x12 = 0x93BD; + static constexpr uint32_t SRGB8_ALPHA8_ASTC_4x4 = 0x93D0; + static constexpr uint32_t SRGB8_ALPHA8_ASTC_5x4 = 0x93D1; + static constexpr uint32_t SRGB8_ALPHA8_ASTC_5x5 = 0x93D2; + static constexpr uint32_t SRGB8_ALPHA8_ASTC_6x5 = 0x93D3; + static constexpr uint32_t SRGB8_ALPHA8_ASTC_6x6 = 0x93D4; + static constexpr uint32_t SRGB8_ALPHA8_ASTC_8x5 = 0x93D5; + static constexpr uint32_t SRGB8_ALPHA8_ASTC_8x6 = 0x93D6; + static constexpr uint32_t SRGB8_ALPHA8_ASTC_8x8 = 0x93D7; + static constexpr uint32_t SRGB8_ALPHA8_ASTC_10x5 = 0x93D8; + static constexpr uint32_t SRGB8_ALPHA8_ASTC_10x6 = 0x93D9; + static constexpr uint32_t SRGB8_ALPHA8_ASTC_10x8 = 0x93DA; + static constexpr uint32_t SRGB8_ALPHA8_ASTC_10x10 = 0x93DB; + static constexpr uint32_t SRGB8_ALPHA8_ASTC_12x10 = 0x93DC; + static constexpr uint32_t SRGB8_ALPHA8_ASTC_12x12 = 0x93DD; + + static constexpr uint32_t R11_EAC = 0x9270; + static constexpr uint32_t SIGNED_R11_EAC = 0x9271; + static constexpr uint32_t RG11_EAC = 0x9272; + static constexpr uint32_t SIGNED_RG11_EAC = 0x9273; + static constexpr uint32_t RGB8_ETC2 = 0x9274; + static constexpr uint32_t SRGB8_ETC2 = 0x9275; + static constexpr uint32_t RGB8_ALPHA1_ETC2 = 0x9276; + static constexpr uint32_t SRGB8_ALPHA1_ETC = 0x9277; + static constexpr uint32_t RGBA8_ETC2_EAC = 0x9278; + static constexpr uint32_t SRGB8_ALPHA8_ETC2_EAC = 0x9279; + +private: + image::KtxInfo mInfo = {}; + uint32_t mNumMipLevels; + uint32_t mArrayLength; + uint32_t mNumCubeFaces; + std::unique_ptr mBlobs; + std::unique_ptr mMetadata; +}; + +} // namespace image + +#endif /* IMAGE_Ktx1Bundle_H */ diff --git a/macos/include/image/LinearImage.h b/macos/include/image/LinearImage.h new file mode 100644 index 00000000..de46a787 --- /dev/null +++ b/macos/include/image/LinearImage.h @@ -0,0 +1,121 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef IMAGE_LINEARIMAGE_H +#define IMAGE_LINEARIMAGE_H + +#include + +#include + +/** + * Types and free functions for the Filament core imaging library, primarily used for offline tools, + * but with minimal dependencies to support potential use by the renderer. + */ +namespace image { + +/** + * LinearImage is a handle to packed floating point data arranged into a row-major grid. + * + * We use this object as input/output for core algorithms that wish to be agnostic of source and + * destination formats. The number of channels is arbitrary (1 or more) but we often use 3-channel + * images to represent color data. + * + * The underlying pixel data has shared ownership semantics to allow clients to easily pass around + * the image object without incurring a deep copy. Shared access to pixels is not thread safe. + * + * By convention, we do not use channel major order (i.e. planar). However we provide a free + * function in ImageOps to combine planar data. Pixels are stored such that the row stride is simply + * width * channels * sizeof(float). + */ +class UTILS_PUBLIC LinearImage { +public: + + ~LinearImage(); + + /** + * Allocates a zeroed-out image. + */ + LinearImage(uint32_t width, uint32_t height, uint32_t channels); + + /** + * Makes a shallow copy with shared pixel data. + */ + LinearImage(const LinearImage& that); + LinearImage& operator=(const LinearImage& that); + + /** + * Creates an empty (invalid) image. + */ + LinearImage() : mDataRef(nullptr), mData(nullptr), mWidth(0), mHeight(0), mChannels(0) {} + operator bool() const { return mData != nullptr; } + + /** + * Gets a pointer to the underlying pixel data. + */ + float* getPixelRef() { return mData; } + template T* get() { return reinterpret_cast(mData); } + + /** + * Gets a pointer to immutable pixel data. + */ + float const* getPixelRef() const { return mData; } + template T const* get() const { return reinterpret_cast(mData); } + + /** + * Gets a pointer to the pixel data at the given column and row. (not bounds checked) + */ + float* getPixelRef(uint32_t column, uint32_t row) { + return mData + (column + row * mWidth) * mChannels; + } + + template + T* get(uint32_t column, uint32_t row) { + return reinterpret_cast(getPixelRef(column, row)); + } + + /** + * Gets a pointer to the immutable pixel data at the given column and row. (not bounds checked) + */ + float const* getPixelRef(uint32_t column, uint32_t row) const { + return mData + (column + row * mWidth) * mChannels; + } + + template + T const* get(uint32_t column, uint32_t row) const { + return reinterpret_cast(getPixelRef(column, row)); + } + + uint32_t getWidth() const { return mWidth; } + uint32_t getHeight() const { return mHeight; } + uint32_t getChannels() const { return mChannels; } + void reset() { *this = LinearImage(); } + bool isValid() const { return mData; } + +private: + + struct SharedReference; + SharedReference* mDataRef = nullptr; + + float* mData; + uint32_t mWidth; + uint32_t mHeight; + uint32_t mChannels; +}; + +} // namespace image + +#endif /* IMAGE_LINEARIMAGE_H */ diff --git a/macos/include/imageio/BasisEncoder.h b/macos/include/imageio/BasisEncoder.h new file mode 100644 index 00000000..cc1f14c8 --- /dev/null +++ b/macos/include/imageio/BasisEncoder.h @@ -0,0 +1,170 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef IMAGE_BASISENCODER_H_ +#define IMAGE_BASISENCODER_H_ + +#include +#include +#include + +#include + +namespace image { + +struct BasisEncoderBuilderImpl; +struct BasisEncoderImpl; + +class UTILS_PUBLIC BasisEncoder { +public: + enum class IntermediateFormat { + UASTC, + ETC1S, + }; + + class Builder { + public: + /** + * Constructs a Ktx2 builder with a fixed number of miplevels and layers. + * + * The number of mips and layers is required up front to allow pre-allocation of the + * appropriate BasisU input vectors. + * + * @param mipCount number of mipmap levels, including the base; must be at least 1. + * @param layerCount either 1 or the number of layers in an array texture. + * + * For cubemaps and cubemap arrays, multiply the layer count by 6 and pack the faces in + * standard GL order. + */ + Builder(size_t mipCount, size_t layerCount) noexcept; + + ~Builder() noexcept; + Builder(Builder&& that) noexcept; + Builder& operator=(Builder&& that) noexcept; + + /** + * Enables the linear flag. (default value: FALSE) + * + * This does two things: + * (1) Specifies that the image should be encoded without a transfer function. + * (2) Adds a tag to the ktx file that tells the loader that no transfer function was used. + * + * Note that the tag does not actually affect the compression process, it's basically just a + * hint to the reader. At the time of this writing, BasisU does not make a distinction + * between sRGB targets and linear targets. + */ + Builder& linear(bool enabled) noexcept; + + /** + * Enables cubemap or cubemap array mode. (default value: FALSE) + * + * When this is enabled the number of layers should be divisible by 6. + */ + Builder& cubemap(bool enabled) noexcept; + + /** + * Chooses the intermediate format as described in the BasisU docs. (default value: UASTC) + * + * For highest quality, use UASTC. + */ + Builder& intermediateFormat(IntermediateFormat format) noexcept; + + /** + * Specifies that only the first component of the incoming LinearImage should be honored. + * + * default value: FALSE + */ + Builder& grayscale(bool enabled) noexcept; + + /** + * Specifies that the incoming image should be transfored from [-1, +1] to [0, 1] before it + * passed to the Basis encoder. + * + * default value: FALSE + */ + Builder& normals(bool enabled) noexcept; + + /** + * Initializes the basis encoder with the given number of jobs. + * + * default value: 4 + */ + Builder& jobs(size_t count) noexcept; + + /** + * Supresses status messages. + * + * default value: FALSE + */ + Builder& quiet(bool enabled) noexcept; + + /** + * Submits image data in linear floating-point format. + * + * This must be called for every miplevel. + */ + Builder& miplevel(size_t mipIndex, size_t layerIndex, const LinearImage& image) noexcept; + + /** + * Creates a BasisU encoder and returns null if an error occurred. + */ + BasisEncoder* build(); + + private: + BasisEncoderBuilderImpl* mImpl; + Builder(const Builder&) = delete; + Builder& operator=(const Builder&) = delete; + }; + + ~BasisEncoder() noexcept; + BasisEncoder(BasisEncoder&& that) noexcept; + BasisEncoder& operator=(BasisEncoder&& that) noexcept; + + /** + * Triggers compression of all miplevels and waits until all jobs are done. + * + * The resulting KTX2 contents can be retrieved using the getters below. + * + * @returns false if an error occurred. + */ + bool encode(); + + /** + * Gets the number of bytes in the generated KTX2 file. + * + * This can only be called if encode() is successfully called first. + */ + size_t getKtx2ByteCount() const noexcept; + + /** + * Gets the content of the generated KTX2 file. + * + * This memory is owned by BasisEncoder and is freed when the encoder is freed. + * This can only be called if encode() is successfully called first. + */ + uint8_t const* getKtx2Data() const noexcept; + +private: + BasisEncoder(BasisEncoderImpl*) noexcept; + BasisEncoder(const BasisEncoder&) = delete; + BasisEncoder& operator=(const BasisEncoder&) = delete; + BasisEncoderImpl* mImpl; + friend struct BasisEncoderBuilderImpl; +}; + +} // namespace image + +#endif // IMAGE_BASISENCODER_H_ diff --git a/macos/include/imageio/HDRDecoder.h b/macos/include/imageio/HDRDecoder.h new file mode 100644 index 00000000..bb7519ee --- /dev/null +++ b/macos/include/imageio/HDRDecoder.h @@ -0,0 +1,47 @@ +/* + * Copyright (C) 2021 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef IMAGE_HDRDECODER_H_ +#define IMAGE_HDRDECODER_H_ + +#include + +namespace image { + +class HDRDecoder : public ImageDecoder::Decoder { +public: + static HDRDecoder* create(std::istream& stream); + static bool checkSignature(char const* buf); + + HDRDecoder(const HDRDecoder&) = delete; + HDRDecoder& operator=(const HDRDecoder&) = delete; + +private: + explicit HDRDecoder(std::istream& stream); + ~HDRDecoder() override; + + // ImageDecoder::Decoder interface + LinearImage decode() override; + + static const char sigRadiance[]; + static const char sigRGBE[]; + std::istream& mStream; + std::streampos mStreamStartPos; +}; + +} // namespace image + +#endif /* IMAGE_IMAGEDECODER_H_ */ diff --git a/macos/include/imageio/ImageDecoder.h b/macos/include/imageio/ImageDecoder.h new file mode 100644 index 00000000..cd341c49 --- /dev/null +++ b/macos/include/imageio/ImageDecoder.h @@ -0,0 +1,69 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef IMAGE_IMAGEDECODER_H_ +#define IMAGE_IMAGEDECODER_H_ + +#include +#include + +#include + +#include + +namespace image { + +class UTILS_PUBLIC ImageDecoder { +public: + enum class ColorSpace { + LINEAR, + SRGB + }; + + // Returns linear floating-point data, or a non-valid image if an error occured. + static LinearImage decode(std::istream& stream, const std::string& sourceName, + ColorSpace sourceSpace = ColorSpace::SRGB); + + class Decoder { + public: + virtual LinearImage decode() = 0; + virtual ~Decoder() = default; + + ColorSpace getColorSpace() const noexcept { + return mColorSpace; + } + + void setColorSpace(ColorSpace colorSpace) noexcept { + mColorSpace = colorSpace; + } + + private: + ColorSpace mColorSpace = ColorSpace::SRGB; + }; + +private: + enum class Format { + NONE, + PNG, + HDR, + PSD, + EXR + }; +}; + +} // namespace image + +#endif /* IMAGE_IMAGEDECODER_H_ */ diff --git a/macos/include/imageio/ImageDiffer.h b/macos/include/imageio/ImageDiffer.h new file mode 100644 index 00000000..c3c752e3 --- /dev/null +++ b/macos/include/imageio/ImageDiffer.h @@ -0,0 +1,34 @@ +/* + * Copyright 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include + +#include + +namespace image { + +enum class ComparisonMode { + SKIP, + COMPARE, + UPDATE, +}; + +// Saves an image to disk or does a load-and-compare, depending on comparison mode. +// This makes it easy for unit tests to have compare / update commands. +// The passed-in image is the "result image" and the expected image is the "golden image". +void updateOrCompare(LinearImage result, const utils::Path& golden, ComparisonMode, float epsilon); + +} // namespace image diff --git a/macos/include/imageio/ImageEncoder.h b/macos/include/imageio/ImageEncoder.h new file mode 100644 index 00000000..7cd4bd8f --- /dev/null +++ b/macos/include/imageio/ImageEncoder.h @@ -0,0 +1,64 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef IMAGE_IMAGEENCODER_H_ +#define IMAGE_IMAGEENCODER_H_ + +#include +#include + +#include + +#include + +namespace image { + +class UTILS_PUBLIC ImageEncoder { +public: + enum class Format { + PNG, // 8-bit sRGB, 1 or 3 channels + PNG_LINEAR, // 8-bit linear RGB, 1 or 3 channels + HDR, // 8-bit linear RGBE, 3 channels only + RGBM, // 8-bit RGBM, as PNG, 3 channels only + PSD, // 16-bit sRGB or 32-bit linear RGB, 3 channels only + // Default: 16 bit + EXR, // 16-bit linear RGB (half-float), 3 channels only + // Default: PIZ compression + DDS, // 8-bit sRGB, 1, 2 or 3 channels; + // 16-bit or 32-bit linear RGB, 1, 2 or 3 channels + // Default: 16 bit + DDS_LINEAR, // 8-bit, 16-bit or 32-bit linear RGB, 1, 2 or 3 channels + // Default: 16 bit + RGB_10_11_11_REV, // RGBA PNG file, but containing 11_11_10 data + }; + + // Consumes linear floating-point data, returns false if unable to encode. + static bool encode(std::ostream& stream, Format format, const LinearImage& image, + const std::string& compression, const std::string& destName); + + static Format chooseFormat(const std::string& name, bool forceLinear = false); + static std::string chooseExtension(Format format); + + class Encoder { + public: + virtual bool encode(const LinearImage& image) = 0; + virtual ~Encoder() = default; + }; +}; + +} // namespace image + +#endif /* IMAGE_IMAGEENCODER_H_ */ diff --git a/macos/include/ktxreader/Ktx1Reader.h b/macos/include/ktxreader/Ktx1Reader.h new file mode 100644 index 00000000..ca980c1c --- /dev/null +++ b/macos/include/ktxreader/Ktx1Reader.h @@ -0,0 +1,149 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef KTXREADER_KTX1READER_H +#define KTXREADER_KTX1READER_H + +#include + +#include + +namespace filament { + class Engine; +} + +namespace ktxreader { + +using KtxInfo = image::KtxInfo; +using Ktx1Bundle = image::Ktx1Bundle; + +/** + * Allows clients to create Filament textures from Ktx1Bundle objects. + */ +namespace Ktx1Reader { + + using Texture = filament::Texture; + using Engine = filament::Engine; + + using TextureFormat = Texture::InternalFormat; + using CompressedPixelDataType = Texture::CompressedType; + using PixelDataType = Texture::Type; + using PixelDataFormat = Texture::Format; + using PixelBufferDescriptor = Texture::PixelBufferDescriptor; + + using Callback = void(*)(void* userdata); + + CompressedPixelDataType toCompressedPixelDataType(const KtxInfo& info); + PixelDataType toPixelDataType(const KtxInfo& info); + PixelDataFormat toPixelDataFormat(const KtxInfo& info); + bool isCompressed(const KtxInfo& info); + TextureFormat toTextureFormat(const KtxInfo& info); + + template + T toCompressedFilamentEnum(uint32_t format) { + switch (format) { + case Ktx1Bundle::RGB_S3TC_DXT1: return T::DXT1_RGB; + case Ktx1Bundle::RGBA_S3TC_DXT1: return T::DXT1_RGBA; + case Ktx1Bundle::RGBA_S3TC_DXT3: return T::DXT3_RGBA; + case Ktx1Bundle::RGBA_S3TC_DXT5: return T::DXT5_RGBA; + case Ktx1Bundle::R_RGTC_BC4_UNORM: return T::RED_RGTC1; + case Ktx1Bundle::R_RGTC_BC4_SNORM: return T::SIGNED_RED_RGTC1; + case Ktx1Bundle::RG_RGTC_BC5_UNORM: return T::RED_GREEN_RGTC2; + case Ktx1Bundle::RG_RGTC_BC5_SNORM: return T::SIGNED_RED_GREEN_RGTC2; + case Ktx1Bundle::RGBA_BPTC_BC7: return T::RGBA_BPTC_UNORM; + case Ktx1Bundle::SRGB8_ALPHA8_BPTC_BC7: return T::SRGB_ALPHA_BPTC_UNORM; + case Ktx1Bundle::RGB_BPTC_BC6H_SNORM: return T::RGB_BPTC_SIGNED_FLOAT; + case Ktx1Bundle::RGB_BPTC_BC6H_UNORM: return T::RGB_BPTC_UNSIGNED_FLOAT; + case Ktx1Bundle::RGBA_ASTC_4x4: return T::RGBA_ASTC_4x4; + case Ktx1Bundle::RGBA_ASTC_5x4: return T::RGBA_ASTC_5x4; + case Ktx1Bundle::RGBA_ASTC_5x5: return T::RGBA_ASTC_5x5; + case Ktx1Bundle::RGBA_ASTC_6x5: return T::RGBA_ASTC_6x5; + case Ktx1Bundle::RGBA_ASTC_6x6: return T::RGBA_ASTC_6x6; + case Ktx1Bundle::RGBA_ASTC_8x5: return T::RGBA_ASTC_8x5; + case Ktx1Bundle::RGBA_ASTC_8x6: return T::RGBA_ASTC_8x6; + case Ktx1Bundle::RGBA_ASTC_8x8: return T::RGBA_ASTC_8x8; + case Ktx1Bundle::RGBA_ASTC_10x5: return T::RGBA_ASTC_10x5; + case Ktx1Bundle::RGBA_ASTC_10x6: return T::RGBA_ASTC_10x6; + case Ktx1Bundle::RGBA_ASTC_10x8: return T::RGBA_ASTC_10x8; + case Ktx1Bundle::RGBA_ASTC_10x10: return T::RGBA_ASTC_10x10; + case Ktx1Bundle::RGBA_ASTC_12x10: return T::RGBA_ASTC_12x10; + case Ktx1Bundle::RGBA_ASTC_12x12: return T::RGBA_ASTC_12x12; + case Ktx1Bundle::SRGB8_ALPHA8_ASTC_4x4: return T::SRGB8_ALPHA8_ASTC_4x4; + case Ktx1Bundle::SRGB8_ALPHA8_ASTC_5x4: return T::SRGB8_ALPHA8_ASTC_5x4; + case Ktx1Bundle::SRGB8_ALPHA8_ASTC_5x5: return T::SRGB8_ALPHA8_ASTC_5x5; + case Ktx1Bundle::SRGB8_ALPHA8_ASTC_6x5: return T::SRGB8_ALPHA8_ASTC_6x5; + case Ktx1Bundle::SRGB8_ALPHA8_ASTC_6x6: return T::SRGB8_ALPHA8_ASTC_6x6; + case Ktx1Bundle::SRGB8_ALPHA8_ASTC_8x5: return T::SRGB8_ALPHA8_ASTC_8x5; + case Ktx1Bundle::SRGB8_ALPHA8_ASTC_8x6: return T::SRGB8_ALPHA8_ASTC_8x6; + case Ktx1Bundle::SRGB8_ALPHA8_ASTC_8x8: return T::SRGB8_ALPHA8_ASTC_8x8; + case Ktx1Bundle::SRGB8_ALPHA8_ASTC_10x5: return T::SRGB8_ALPHA8_ASTC_10x5; + case Ktx1Bundle::SRGB8_ALPHA8_ASTC_10x6: return T::SRGB8_ALPHA8_ASTC_10x6; + case Ktx1Bundle::SRGB8_ALPHA8_ASTC_10x8: return T::SRGB8_ALPHA8_ASTC_10x8; + case Ktx1Bundle::SRGB8_ALPHA8_ASTC_10x10: return T::SRGB8_ALPHA8_ASTC_10x10; + case Ktx1Bundle::SRGB8_ALPHA8_ASTC_12x10: return T::SRGB8_ALPHA8_ASTC_12x10; + case Ktx1Bundle::SRGB8_ALPHA8_ASTC_12x12: return T::SRGB8_ALPHA8_ASTC_12x12; + case Ktx1Bundle::R11_EAC: return T::EAC_R11; + case Ktx1Bundle::SIGNED_R11_EAC: return T::EAC_R11_SIGNED; + case Ktx1Bundle::RG11_EAC: return T::EAC_RG11; + case Ktx1Bundle::SIGNED_RG11_EAC: return T::EAC_RG11_SIGNED; + case Ktx1Bundle::RGB8_ETC2: return T::ETC2_RGB8; + case Ktx1Bundle::SRGB8_ETC2: return T::ETC2_SRGB8; + case Ktx1Bundle::RGB8_ALPHA1_ETC2: return T::ETC2_RGB8_A1; + case Ktx1Bundle::SRGB8_ALPHA1_ETC: return T::ETC2_SRGB8_A1; + case Ktx1Bundle::RGBA8_ETC2_EAC: return T::ETC2_EAC_RGBA8; + case Ktx1Bundle::SRGB8_ALPHA8_ETC2_EAC: return T::ETC2_EAC_SRGBA8; + } + return (T) 0xffff; + } + + /** + * Creates a Texture object from a KTX file and populates all of its faces and miplevels. + * + * @param engine Used to create the Filament Texture + * @param ktx In-memory representation of a KTX file + * @param srgb Requests an sRGB format from the KTX file + * @param callback Gets called after all texture data has been uploaded to the GPU + * @param userdata Passed into the callback + */ + Texture* createTexture(Engine* engine, const Ktx1Bundle& ktx, bool srgb, + Callback callback, void* userdata); + + /** + * Creates a Texture object from a KTX bundle, populates all of its faces and miplevels, + * and automatically destroys the bundle after all the texture data has been uploaded. + * + * @param engine Used to create the Filament Texture + * @param ktx In-memory representation of a KTX file + * @param srgb Requests an sRGB format from the KTX file + */ + Texture* createTexture(Engine* engine, Ktx1Bundle* ktx, bool srgb); + + CompressedPixelDataType toCompressedPixelDataType(const KtxInfo& info); + + PixelDataType toPixelDataType(const KtxInfo& info); + + PixelDataFormat toPixelDataFormat(const KtxInfo& info); + + bool isCompressed(const KtxInfo& info); + + bool isSrgbTextureFormat(TextureFormat format); + + TextureFormat toTextureFormat(const KtxInfo& info); + +} // namespace Ktx1Reader +} // namespace ktxreader + +#endif diff --git a/macos/include/ktxreader/Ktx2Reader.h b/macos/include/ktxreader/Ktx2Reader.h new file mode 100644 index 00000000..0994a5e2 --- /dev/null +++ b/macos/include/ktxreader/Ktx2Reader.h @@ -0,0 +1,203 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef KTXREADER_KTX2READER_H +#define KTXREADER_KTX2READER_H + +#include +#include + +#include + +#include + +namespace filament { + class Engine; +} + +namespace basist { + class ktx2_transcoder; +} + +namespace ktxreader { + +class Ktx2Reader { + public: + using Engine = filament::Engine; + using Texture = filament::Texture; + enum class TransferFunction { LINEAR, sRGB }; + + enum class Result { + SUCCESS, + COMPRESSED_TRANSCODE_FAILURE, + UNCOMPRESSED_TRANSCODE_FAILURE, + FORMAT_UNSUPPORTED, + FORMAT_ALREADY_REQUESTED, + }; + + Ktx2Reader(Engine& engine, bool quiet = false); + ~Ktx2Reader(); + + /** + * Requests that the reader constructs Filament textures with given internal format. + * + * This MUST be called at least once before calling load(). + * + * As a reminder, a basis-encoded KTX2 can be quickly transcoded to any number of formats, + * so you need to tell it what formats your hw supports. That's why this method exists. + * + * Call requestFormat as many times as needed; formats that are submitted early are + * considered higher priority. + * + * If BasisU knows a priori that the given format is not available (e.g. if the build has + * disabled it), the format is not added and FORMAT_UNSUPPORTED is returned. + * + * Returns FORMAT_ALREADY_REQUESTED if the given format has already been requested. + * + * Hint: BasisU supports the following uncompressed formats: RGBA8, RGB565, RGBA4. + */ + Result requestFormat(Texture::InternalFormat format) noexcept; + + /** + * Removes the given format from the list, or does nothing if it hasn't been requested. + */ + void unrequestFormat(Texture::InternalFormat format) noexcept; + + /** + * Attempts to create and load a Filament texture from the given KTX2 blob. + * + * If none of the requested formats can be extracted from the data, this returns null. + * + * This method iterates through the requested format list, checking each one against the + * platform's capabilities and its availability from the transcoder. When a suitable format + * is determined, it then performs lossless decompression (zstd) before transcoding the data + * into the final format. + * + * The transfer function specified here is used in two ways: + * 1) It is checked against the transfer function that was specified as metadata + * in the KTX2 blob. If they do not match, this method fails. + * 2) It is used as a filter when determining the final internal format. + */ + Texture* load(const void* data, size_t size, TransferFunction transfer); + + /** + * Asynchronous Interface + * ====================== + * + * Alternative API suitable for asynchronous transcoding of mipmap levels. + * If unsure that you need to use this, then don't, just call load() instead. + * Usage pseudocode: + * + * auto async = reader->asyncCreate(data, size, TransferFunction::LINEAR); + * mTexture = async->getTexture(); + * auto backgroundThread = spawnThread({ async->doTranscoding(); }) + * backgroundThread.wait(); + * async->uploadImages(); + * reader->asyncDestroy(async); + * + * In the documentation comments, "foreground thread" refers to the thread that the + * Filament Engine was created on. + */ + class Async { + public: + /** + * Retrieves the Texture object. + * + * The texture is available immediately, but does not have its miplevels ready until + * after doTranscoding() and the subsequent uploadImages() have been completed. The + * caller has ownership over this texture and is responsible for freeing it after all + * miplevels have been uploaded. + */ + Texture* getTexture() const noexcept; + + /** + * Loads all mipmaps from the KTX2 file and transcodes them to the resolved format. + * + * This does not return until all mipmaps have been transcoded. This is typically + * called from a background thread. + */ + Result doTranscoding(); + + /** + * Uploads pending mipmaps to the texture. + * + * This can safely be called while doTranscoding() is still working in another thread. + * Since this calls Texture::setImage(), it should be called from the foreground thread; + * see "Thread safety" in the documentation for filament::Engine. + */ + void uploadImages(); + + protected: + Async() noexcept = default; + virtual ~Async(); + + public: + Async(Async const&) = delete; + Async(Async&&) = delete; + Async& operator=(Async const&) = delete; + Async& operator=(Async&&) = delete; + + friend class Ktx2Reader; + }; + + /** + * Creates a texture without starting the transcode process. + * + * This method is an alternative to load() that allows users to populate mipmap levels + * asynchronously. The texture object however is still created synchronously. + * + * - For a usage example, see the documentation for the Async object. + * - Creates a copy of the given buffer, allowing clients to free it immediately. + * - Returns null if none of the requested formats can be extracted from the data. + * + * This method iterates through the requested format list, checking each one against the + * platform's capabilities and its availability from the transcoder. When a suitable format + * is determined, it then performs lossless decompression (zstd) before transcoding the data + * into the final format. + * + * The transfer function specified here is used in two ways: + * 1) It is checked against the transfer function that was specified as metadata + * in the KTX2 blob. If they do not match, this method fails. + * 2) It is used as a filter when determining the final internal format. + */ + Async* asyncCreate(const void* data, size_t size, TransferFunction transfer); + + /** + * Frees the given async object and sets it to null. + * + * This frees the original source data (i.e. the raw content of the KTX2 file) but does not + * free the associated Texture object. This can be done after transcoding has finished. + */ + void asyncDestroy(Async** async); + + private: + Ktx2Reader(const Ktx2Reader&) = delete; + Ktx2Reader& operator=(const Ktx2Reader&) = delete; + Ktx2Reader(Ktx2Reader&& that) noexcept = delete; + Ktx2Reader& operator=(Ktx2Reader&& that) noexcept = delete; + + Texture* createTexture(basist::ktx2_transcoder* transcoder, const void* data, + size_t size, TransferFunction transfer); + + Engine& mEngine; + basist::ktx2_transcoder* const mTranscoder; + utils::FixedCapacityVector mRequestedFormats; + bool mQuiet; +}; + +} // namespace ktxreader + +#endif diff --git a/macos/include/matdbg/DebugServer.h b/macos/include/matdbg/DebugServer.h new file mode 100644 index 00000000..fa1ef0fc --- /dev/null +++ b/macos/include/matdbg/DebugServer.h @@ -0,0 +1,123 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef MATDBG_DEBUGSERVER_H +#define MATDBG_DEBUGSERVER_H + +#include + +#include + +#include + +#include + +class CivetServer; + +namespace filament { +namespace matdbg { + +using MaterialKey = uint32_t; + +/** + * Server-side material debugger. + * + * This class manages an HTTP server and a WebSockets server that listen on a secondary thread. It + * receives material packages from the Filament C++ engine or from a standalone tool such as + * matinfo. + */ +class DebugServer { +public: + DebugServer(backend::Backend backend, int port); + ~DebugServer(); + + /** + * Notifies the debugger that the given material package is being loaded into the engine + * and returns a unique identifier for the material. + */ + MaterialKey addMaterial(const utils::CString& name, const void* data, size_t size, + void* userdata = nullptr); + + /** + * Notifies the debugger that the given material has been deleted. + */ + void removeMaterial(MaterialKey key); + + using EditCallback = void(*)(void* userdata, const utils::CString& name, const void*, size_t); + using QueryCallback = void(*)(void* userdata, VariantList* variants); + + /** + * Sets up a callback that allows the Filament engine to listen for shader edits. The callback + * might be triggered from a secondary thread. + */ + void setEditCallback(EditCallback callback) { mEditCallback = callback; } + + /** + * Sets up a callback that can ask the Filament engine which shader variants are active. The + * callback might be triggered from a secondary thread. + */ + void setQueryCallback(QueryCallback callback) { mQueryCallback = callback; } + + bool isReady() const { return mServer; } + +private: + struct MaterialRecord { + void* userdata; + const uint8_t* package; + size_t packageSize; + utils::CString name; + MaterialKey key; + VariantList activeVariants; + }; + + const MaterialRecord* getRecord(const MaterialKey& key) const; + + void updateActiveVariants(); + + /** + * Replaces the entire content of a particular shader variant. The given shader index uses the + * same ordering that the variants have within the package. + */ + bool handleEditCommand(const MaterialKey& mat, backend::Backend api, int shaderIndex, + const char* newShaderContent, size_t newShaderLength); + + const backend::Backend mBackend; + + CivetServer* mServer; + tsl::robin_map mMaterialRecords; + utils::CString mHtml; + utils::CString mJavascript; + utils::CString mCss; + + utils::CString mChunkedMessage; + size_t mChunkedMessageRemaining = 0; + + EditCallback mEditCallback = nullptr; + QueryCallback mQueryCallback = nullptr; + + class FileRequestHandler* mFileHandler = nullptr; + class RestRequestHandler* mRestHandler = nullptr; + class WebSocketHandler* mWebSocketHandler = nullptr; + + friend class FileRequestHandler; + friend class RestRequestHandler; + friend class WebSocketHandler; +}; + +} // namespace matdbg +} // namespace filament + +#endif // MATDBG_DEBUGSERVER_H diff --git a/macos/include/matdbg/JsonWriter.h b/macos/include/matdbg/JsonWriter.h new file mode 100644 index 00000000..8cfbebd1 --- /dev/null +++ b/macos/include/matdbg/JsonWriter.h @@ -0,0 +1,59 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef MATDBG_JSONWRITER_H +#define MATDBG_JSONWRITER_H + +#include + +#include + +#include + +#include + +namespace filament { +namespace matdbg { + +// This class generates portions of JSON messages that are sent to the web client. +// Note that some portions of these JSON strings are generated by directly in DebugServer, +// as well as CommonWriter. +class JsonWriter { +public: + + // Retrieves the most recently generated string. + const char* getJsonString() const; + size_t getJsonSize() const; + + // Generates a JSON string describing the given material. + bool writeMaterialInfo(const filaflat::ChunkContainer& package); + + // Generates a JSON string describing the currently active variants. + // + // The array is of the form [ backend, shaderIndex0, shaderIndex1, ... ] where each + // shader index is an active variant. Each bit in the activeVariants bitmask + // represents one of the possible variant combinations. + bool writeActiveInfo(const filaflat::ChunkContainer& package, backend::Backend backend, + VariantList activeVariants); + +private: + utils::CString mJsonString; +}; + +} // namespace matdbg +} // namespace filament + +#endif // MATDBG_JSONWRITER_H diff --git a/macos/include/matdbg/ShaderExtractor.h b/macos/include/matdbg/ShaderExtractor.h new file mode 100644 index 00000000..76503c42 --- /dev/null +++ b/macos/include/matdbg/ShaderExtractor.h @@ -0,0 +1,53 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef MATDBG_SHADEREXTRACTOR_H +#define MATDBG_SHADEREXTRACTOR_H + +#include +#include + +#include + +#include + +namespace filament { +namespace matdbg { + +// ShaderExtractor is a utility class for extracting shader source from a material package. It works +// in a manner similar to ShaderReplacer. +class ShaderExtractor { +public: + ShaderExtractor(backend::Backend backend, const void* data, size_t size); + bool parse() noexcept; + bool getShader(backend::ShaderModel shaderModel, + Variant variant, backend::ShaderStage stage, filaflat::ShaderContent& shader) noexcept; + bool getDictionary(filaflat::BlobDictionary& dictionary) noexcept; + + static utils::CString spirvToGLSL(const uint32_t* data, size_t wordCount); + static utils::CString spirvToText(const uint32_t* data, size_t wordCount); + +private: + filaflat::ChunkContainer mChunkContainer; + filaflat::MaterialChunk mMaterialChunk; + filamat::ChunkType mMaterialTag = filamat::ChunkType::Unknown; + filamat::ChunkType mDictionaryTag = filamat::ChunkType::Unknown; +}; + +} // namespace matdbg +} // namespace filament + +#endif // MATDBG_SHADEREXTRACTOR_H diff --git a/macos/include/matdbg/ShaderInfo.h b/macos/include/matdbg/ShaderInfo.h new file mode 100644 index 00000000..fc571c73 --- /dev/null +++ b/macos/include/matdbg/ShaderInfo.h @@ -0,0 +1,45 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef MATDBG_SHADERINFO_H +#define MATDBG_SHADERINFO_H + +#include + +#include +#include + +#include + +namespace filament { +namespace matdbg { + +struct ShaderInfo { + backend::ShaderModel shaderModel; + Variant variant; + backend::ShaderStage pipelineStage; + uint32_t offset; +}; + +size_t getShaderCount(const filaflat::ChunkContainer& container, filamat::ChunkType type); +bool getMetalShaderInfo(const filaflat::ChunkContainer& container, ShaderInfo* info); +bool getGlShaderInfo(const filaflat::ChunkContainer& container, ShaderInfo* info); +bool getVkShaderInfo(const filaflat::ChunkContainer& container, ShaderInfo* info); + +} // namespace matdbg +} // namespace filament + +#endif // MATDBG_SHADERINFO_H diff --git a/macos/include/matdbg/ShaderReplacer.h b/macos/include/matdbg/ShaderReplacer.h new file mode 100644 index 00000000..36b0c536 --- /dev/null +++ b/macos/include/matdbg/ShaderReplacer.h @@ -0,0 +1,51 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef MATDBG_SHADERREPLACER_H +#define MATDBG_SHADERREPLACER_H + +#include + +#include +#include "private/filament/Variant.h" + +namespace filament { +namespace matdbg { + +// ShaderReplacer is a utility class for replacing shader source within a material package. It works +// in a manner similar to ShaderExtractor. +class ShaderReplacer { +public: + ShaderReplacer(backend::Backend backend, const void* data, size_t size); + ~ShaderReplacer(); + bool replaceShaderSource(backend::ShaderModel shaderModel, Variant variant, + backend::ShaderStage stage, const char* sourceString, size_t stringLength); + const uint8_t* getEditedPackage() const; + size_t getEditedSize() const; +private: + bool replaceSpirv(backend::ShaderModel shaderModel, Variant variant, + backend::ShaderStage stage, const char* source, size_t sourceLength); + const backend::Backend mBackend; + filaflat::ChunkContainer mOriginalPackage; + filaflat::ChunkContainer* mEditedPackage = nullptr; + filamat::ChunkType mMaterialTag = filamat::ChunkType::Unknown; + filamat::ChunkType mDictionaryTag = filamat::ChunkType::Unknown; +}; + +} // namespace matdbg +} // namespace filament + +#endif // MATDBG_SHADERREPLACER_H diff --git a/macos/include/matdbg/TextWriter.h b/macos/include/matdbg/TextWriter.h new file mode 100644 index 00000000..6ab6e57d --- /dev/null +++ b/macos/include/matdbg/TextWriter.h @@ -0,0 +1,39 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef MATDBG_TEXTWRITER_H +#define MATDBG_TEXTWRITER_H + +#include + +#include + +namespace filament { +namespace matdbg { + +class TextWriter { +public: + bool writeMaterialInfo(const filaflat::ChunkContainer& package); + const char* getString() const; + size_t getSize() const; +private: + utils::CString mTextString; +}; + +} // namespace matdbg +} // namespace filament + +#endif // MATDBG_TEXTWRITER_H diff --git a/macos/include/material/FileMaterialProvider.hpp b/macos/include/material/FileMaterialProvider.hpp new file mode 100644 index 00000000..606028a1 --- /dev/null +++ b/macos/include/material/FileMaterialProvider.hpp @@ -0,0 +1,92 @@ +#ifndef FILE_MATERIAL_PROVIDER +#define FILE_MATERIAL_PROVIDER + +#include +#include +#include +#include +#include +#include +#include + +namespace polyvox { + class FileMaterialProvider : public MaterialProvider { + + Material* _m; + const Material* _ms[1]; + Texture* mDummyTexture = nullptr; + + + public: + FileMaterialProvider(Engine* engine, const void* const data, const size_t size) { + _m = Material::Builder() + .package(data, size) + .build(*engine); + _ms[0] = _m; + unsigned char texels[4] = {}; + mDummyTexture = Texture::Builder() + .width(1).height(1) + .format(Texture::InternalFormat::RGBA8) + .build(*engine); + Texture::PixelBufferDescriptor pbd(texels, sizeof(texels), Texture::Format::RGBA, + Texture::Type::UBYTE); + mDummyTexture->setImage(*engine, 0, std::move(pbd)); + } + + filament::MaterialInstance* createMaterialInstance(MaterialKey* config, UvMap* uvmap, + const char* label = "material", const char* extras = nullptr) { + + auto getUvIndex = [uvmap](uint8_t srcIndex, bool hasTexture) -> int { + return hasTexture ? int(uvmap->at(srcIndex)) - 1 : -1; + }; + + auto instance = _m->createInstance(); + math::mat3f identity; + instance->setParameter("baseColorUvMatrix", identity); + instance->setParameter("normalUvMatrix", identity); + + instance->setParameter("baseColorIndex", getUvIndex(config->baseColorUV, config->hasBaseColorTexture)); + instance->setParameter("normalIndex", getUvIndex(config->normalUV, config->hasNormalTexture)); + if(config->hasNormalTexture) { + Log("HAS NORMAL TEXTURE"); + } else { + Log("NO NORMAL TEXTURE?"); + } + // TextureSampler sampler; + // instance->setParameter("normalMap", mDummyTexture, sampler); + // instance->setParameter("baseColorMap", mDummyTexture, sampler); + return instance; + } + + /** + * Creates or fetches a compiled Filament material corresponding to the given config. + */ + virtual Material* getMaterial(MaterialKey* config, UvMap* uvmap, const char* label = "material") { + return _m; + } + + /** + * Gets a weak reference to the array of cached materials. + */ + const filament::Material* const* getMaterials() const noexcept { + return _ms; + } + + /** + * Gets the number of cached materials. + */ + size_t getMaterialsCount() const noexcept { + return (size_t)1; + } + + void destroyMaterials() { + + } + + bool needsDummyData(filament::VertexAttribute attrib) const noexcept { + return true; + } + }; +} + +#endif \ No newline at end of file diff --git a/macos/include/material/StandardMaterialProvider.hpp b/macos/include/material/StandardMaterialProvider.hpp new file mode 100644 index 00000000..c19d5abb --- /dev/null +++ b/macos/include/material/StandardMaterialProvider.hpp @@ -0,0 +1,53 @@ +#ifndef UNLIT_MATERIAL_PROVIDER +#define UNLIT_MATERIAL_PROVIDER + +#include "material/standard.h" + +namespace polyvox { + class StandardMaterialProvider : public MaterialProvider { + + const Material* _m; + const Material* _ms[1]; + + const Engine* _engine; + + public: + StandardMaterialProvider(Engine* engine) { + _engine = engine; + _m = Material::Builder() + .package( STANDARD_STANDARD_DATA, STANDARD_STANDARD_SIZE) + .build(*engine); + _ms[0] = _m; + } + + filament::MaterialInstance* createMaterialInstance(MaterialKey* config, UvMap* uvmap, + const char* label = "material", const char* extras = nullptr) { + MaterialInstance* d = (MaterialInstance*)_m->getDefaultInstance(); + return d; + } + + /** + * Gets a weak reference to the array of cached materials. + */ + const filament::Material* const* getMaterials() const noexcept { + return _ms; + } + + /** + * Gets the number of cached materials. + */ + size_t getMaterialsCount() const noexcept { + return (size_t)1; + } + + void destroyMaterials() { + // TODO - do we need to do anything here? + } + + bool needsDummyData(filament::VertexAttribute attrib) const noexcept { + return false; + } + }; +} + +#endif \ No newline at end of file diff --git a/macos/include/material/UnlitMaterialProvider.hpp b/macos/include/material/UnlitMaterialProvider.hpp new file mode 100644 index 00000000..c2d7d4fe --- /dev/null +++ b/macos/include/material/UnlitMaterialProvider.hpp @@ -0,0 +1,53 @@ +#ifndef UNLIT_MATERIAL_PROVIDER +#define UNLIT_MATERIAL_PROVIDER + +#include "material/unlit_opaque.h" + +namespace polyvox { + class UnlitMaterialProvider : public MaterialProvider { + + const Material* _m; + const Material* _ms[1]; + + const Engine* _engine; + + public: + UnlitMaterialProvider(Engine* engine) { + _engine = engine; + _m = Material::Builder() + .package( UNLIT_OPAQUE_UNLIT_OPAQUE_DATA, UNLIT_OPAQUE_UNLIT_OPAQUE_SIZE) + .build(*engine); + _ms[0] = _m; + } + + filament::MaterialInstance* createMaterialInstance(MaterialKey* config, UvMap* uvmap, + const char* label = "material", const char* extras = nullptr) { + MaterialInstance* d = (MaterialInstance*)_m->getDefaultInstance(); + return d; + } + + /** + * Gets a weak reference to the array of cached materials. + */ + const filament::Material* const* getMaterials() const noexcept { + return _ms; + } + + /** + * Gets the number of cached materials. + */ + size_t getMaterialsCount() const noexcept { + return (size_t)1; + } + + void destroyMaterials() { + // TODO - do we need to do anything here? + } + + bool needsDummyData(filament::VertexAttribute attrib) const noexcept { + return false; + } + }; +} + +#endif \ No newline at end of file diff --git a/macos/include/material/image.S b/macos/include/material/image.S new file mode 100644 index 00000000..55383d3e --- /dev/null +++ b/macos/include/material/image.S @@ -0,0 +1,12 @@ + .global IMAGE_IMAGE_OFFSET; + .global IMAGE_IMAGE_SIZE; + + .global IMAGE_PACKAGE + .section .rodata +IMAGE_PACKAGE: + .incbin "image.bin" +IMAGE_IMAGE_OFFSET: + .int 0 +IMAGE_IMAGE_SIZE: + .int 30655 + diff --git a/macos/include/material/image.apple.S b/macos/include/material/image.apple.S new file mode 100644 index 00000000..ce99e5c8 --- /dev/null +++ b/macos/include/material/image.apple.S @@ -0,0 +1,12 @@ + .global _IMAGE_IMAGE_OFFSET; + .global _IMAGE_IMAGE_SIZE; + + .global _IMAGE_PACKAGE + .section __TEXT,__const +_IMAGE_PACKAGE: + .incbin "image.bin" +_IMAGE_IMAGE_OFFSET: + .int 0 +_IMAGE_IMAGE_SIZE: + .int 30655 + diff --git a/macos/include/material/image.bin b/macos/include/material/image.bin new file mode 100644 index 00000000..189835ac Binary files /dev/null and b/macos/include/material/image.bin differ diff --git a/macos/include/material/image.c b/macos/include/material/image.c new file mode 100644 index 00000000..9d9f7728 --- /dev/null +++ b/macos/include/material/image.c @@ -0,0 +1,1542 @@ +#include + +const uint8_t IMAGE_PACKAGE[] = { +// IMAGE +0x53, 0x52, 0x45, 0x56, 0x5f, 0x54, 0x41, 0x4d, 0x04, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x54, 0x41, 0x45, 0x46, +0x5f, 0x54, 0x41, 0x4d, 0x01, 0x00, 0x00, 0x00, 0x01, 0x45, 0x4d, 0x41, 0x4e, 0x5f, 0x54, 0x41, 0x4d, 0x06, 0x00, 0x00, +0x00, 0x49, 0x6d, 0x61, 0x67, 0x65, 0x00, 0x4c, 0x44, 0x4d, 0x53, 0x5f, 0x54, 0x41, 0x4d, 0x04, 0x00, 0x00, 0x00, 0x06, +0x00, 0x00, 0x00, 0x4e, 0x4d, 0x4f, 0x44, 0x5f, 0x54, 0x41, 0x4d, 0x01, 0x00, 0x00, 0x00, 0x00, 0x46, 0x49, 0x4e, 0x55, +0x5f, 0x54, 0x41, 0x4d, 0x98, 0x00, 0x00, 0x00, 0x09, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, +0x6d, 0x73, 0x00, 0x00, 0x4f, 0x62, 0x6a, 0x65, 0x63, 0x74, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x73, 0x00, 0x01, +0x4c, 0x69, 0x67, 0x68, 0x74, 0x73, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x73, 0x00, 0x04, 0x53, 0x68, 0x61, 0x64, +0x6f, 0x77, 0x55, 0x6e, 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a/macos/include/material/image.filamat b/macos/include/material/image.filamat new file mode 100644 index 00000000..cea5fa9a Binary files /dev/null and b/macos/include/material/image.filamat differ diff --git a/macos/include/material/image.h b/macos/include/material/image.h new file mode 100644 index 00000000..a3d5b42b --- /dev/null +++ b/macos/include/material/image.h @@ -0,0 +1,13 @@ +#ifndef IMAGE_H_ +#define IMAGE_H_ + +#include + +extern "C" { + extern const uint8_t IMAGE_PACKAGE[]; + extern int IMAGE_IMAGE_OFFSET; + extern int IMAGE_IMAGE_SIZE; +} +#define IMAGE_IMAGE_DATA (IMAGE_PACKAGE + IMAGE_IMAGE_OFFSET) + +#endif diff --git a/macos/include/material/standard.S b/macos/include/material/standard.S new file mode 100644 index 00000000..dd9a11c4 --- /dev/null +++ b/macos/include/material/standard.S @@ -0,0 +1,12 @@ + .global STANDARD_STANDARD_OFFSET; + .global STANDARD_STANDARD_SIZE; + + .global STANDARD_PACKAGE + .section .rodata +STANDARD_PACKAGE: + .incbin "standard.bin" +STANDARD_STANDARD_OFFSET: + .int 0 +STANDARD_STANDARD_SIZE: + .int 1031374 + diff --git a/macos/include/material/standard.apple.S b/macos/include/material/standard.apple.S new file mode 100644 index 00000000..84bab681 --- /dev/null +++ b/macos/include/material/standard.apple.S @@ -0,0 +1,12 @@ + .global _STANDARD_STANDARD_OFFSET; + .global _STANDARD_STANDARD_SIZE; + + .global _STANDARD_PACKAGE + .section __TEXT,__const +_STANDARD_PACKAGE: + .incbin "standard.bin" +_STANDARD_STANDARD_OFFSET: + .int 0 +_STANDARD_STANDARD_SIZE: + .int 1031374 + diff --git a/macos/include/material/standard.bin b/macos/include/material/standard.bin new file mode 100644 index 00000000..3742f76a Binary files /dev/null and b/macos/include/material/standard.bin differ diff --git a/macos/include/material/standard.c b/macos/include/material/standard.c new file mode 100644 index 00000000..2279ff6e --- /dev/null +++ b/macos/include/material/standard.c @@ -0,0 +1,51578 @@ +#include + +const uint8_t STANDARD_PACKAGE[] = { +// STANDARD +0x53, 0x52, 0x45, 0x56, 0x5f, 0x54, 0x41, 0x4d, 0x04, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x54, 0x41, 0x45, 0x46, +0x5f, 0x54, 0x41, 0x4d, 0x01, 0x00, 0x00, 0x00, 0x01, 0x45, 0x4d, 0x41, 0x4e, 0x5f, 0x54, 0x41, 0x4d, 0x0d, 0x00, 0x00, +0x00, 0x75, 0x6e, 0x6c, 0x69, 0x74, 0x5f, 0x6f, 0x70, 0x61, 0x71, 0x75, 0x65, 0x00, 0x4c, 0x44, 0x4d, 0x53, 0x5f, 0x54, +0x41, 0x4d, 0x04, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x4e, 0x4d, 0x4f, 0x44, 0x5f, 0x54, 0x41, 0x4d, 0x01, 0x00, +0x00, 0x00, 0x00, 0x46, 0x49, 0x4e, 0x55, 0x5f, 0x54, 0x41, 0x4d, 0x98, 0x00, 0x00, 0x00, 0x09, 0x46, 0x72, 0x61, 0x6d, +0x65, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x73, 0x00, 0x00, 0x4f, 0x62, 0x6a, 0x65, 0x63, 0x74, 0x55, 0x6e, 0x69, +0x66, 0x6f, 0x72, 0x6d, 0x73, 0x00, 0x01, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x73, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, +0x73, 0x00, 0x04, 0x53, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x73, 0x00, 0x05, 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/dev/null +++ b/macos/include/material/standard.h @@ -0,0 +1,13 @@ +#ifndef STANDARD_H_ +#define STANDARD_H_ + +#include + +extern "C" { + extern const uint8_t STANDARD_PACKAGE[]; + extern int STANDARD_STANDARD_OFFSET; + extern int STANDARD_STANDARD_SIZE; +} +#define STANDARD_STANDARD_DATA (STANDARD_PACKAGE + STANDARD_STANDARD_OFFSET) + +#endif diff --git a/macos/include/material/unlit_opaque.S b/macos/include/material/unlit_opaque.S new file mode 100644 index 00000000..e9a86486 --- /dev/null +++ b/macos/include/material/unlit_opaque.S @@ -0,0 +1,12 @@ + .global UNLIT_OPAQUE_UNLIT_OPAQUE_OFFSET; + .global UNLIT_OPAQUE_UNLIT_OPAQUE_SIZE; + + .global UNLIT_OPAQUE_PACKAGE + .section .rodata +UNLIT_OPAQUE_PACKAGE: + .incbin "unlit_opaque.bin" +UNLIT_OPAQUE_UNLIT_OPAQUE_OFFSET: + .int 0 +UNLIT_OPAQUE_UNLIT_OPAQUE_SIZE: + .int 78806 + diff --git a/macos/include/material/unlit_opaque.apple.S b/macos/include/material/unlit_opaque.apple.S new file mode 100644 index 00000000..7eab8572 --- /dev/null +++ b/macos/include/material/unlit_opaque.apple.S @@ -0,0 +1,12 @@ + .global _UNLIT_OPAQUE_UNLIT_OPAQUE_OFFSET; + .global _UNLIT_OPAQUE_UNLIT_OPAQUE_SIZE; + + .global _UNLIT_OPAQUE_PACKAGE + .section __TEXT,__const +_UNLIT_OPAQUE_PACKAGE: + .incbin "unlit_opaque.bin" +_UNLIT_OPAQUE_UNLIT_OPAQUE_OFFSET: + .int 0 +_UNLIT_OPAQUE_UNLIT_OPAQUE_SIZE: + .int 78806 + diff --git a/macos/include/material/unlit_opaque.bin b/macos/include/material/unlit_opaque.bin new file mode 100644 index 00000000..5b614cd7 Binary files /dev/null and b/macos/include/material/unlit_opaque.bin differ diff --git a/macos/include/material/unlit_opaque.c b/macos/include/material/unlit_opaque.c new file mode 100644 index 00000000..17175af3 --- /dev/null +++ b/macos/include/material/unlit_opaque.c @@ -0,0 +1,3950 @@ +#include + +const uint8_t UNLIT_OPAQUE_PACKAGE[] = { +// UNLIT_OPAQUE +0x53, 0x52, 0x45, 0x56, 0x5f, 0x54, 0x41, 0x4d, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x54, 0x41, 0x45, 0x46, 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b/macos/include/material/unlit_opaque.h @@ -0,0 +1,13 @@ +#ifndef UNLIT_OPAQUE_H_ +#define UNLIT_OPAQUE_H_ + +#include + +extern "C" { + extern const uint8_t UNLIT_OPAQUE_PACKAGE[]; + extern int UNLIT_OPAQUE_UNLIT_OPAQUE_OFFSET; + extern int UNLIT_OPAQUE_UNLIT_OPAQUE_SIZE; +} +#define UNLIT_OPAQUE_UNLIT_OPAQUE_DATA (UNLIT_OPAQUE_PACKAGE + UNLIT_OPAQUE_UNLIT_OPAQUE_OFFSET) + +#endif diff --git a/macos/include/math/TMatHelpers.h b/macos/include/math/TMatHelpers.h new file mode 100644 index 00000000..ec66650c --- /dev/null +++ b/macos/include/math/TMatHelpers.h @@ -0,0 +1,807 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_MATH_TMATHELPERS_H +#define TNT_MATH_TMATHELPERS_H + +#include +#include +#include + +#include // for std::swap and std::min +#include // for std:: namespace + +#include +#include +#include + +namespace filament { +namespace math { +namespace details { +// ------------------------------------------------------------------------------------- + +/* + * No user serviceable parts here. + * + * Don't use this file directly, instead include math/mat*.h + */ + + +/* + * Matrix utilities + */ + +namespace matrix { + +/* + * Matrix inversion + */ +template +constexpr MATRIX MATH_PURE gaussJordanInverse(MATRIX src) { + typedef typename MATRIX::value_type T; + constexpr unsigned int N = MATRIX::NUM_ROWS; + MATRIX inverted; + + for (size_t i = 0; i < N; ++i) { + // look for largest element in i'th column + size_t swap = i; + T t = src[i][i] < 0 ? -src[i][i] : src[i][i]; + for (size_t j = i + 1; j < N; ++j) { + const T t2 = src[j][i] < 0 ? -src[j][i] : src[j][i]; + if (t2 > t) { + swap = j; + t = t2; + } + } + + if (swap != i) { + // swap columns. + std::swap(src[i], src[swap]); + std::swap(inverted[i], inverted[swap]); + } + + const T denom(src[i][i]); + for (size_t k = 0; k < N; ++k) { + src[i][k] /= denom; + inverted[i][k] /= denom; + } + + // Factor out the lower triangle + for (size_t j = 0; j < N; ++j) { + if (j != i) { + const T t = src[j][i]; + for (size_t k = 0; k < N; ++k) { + src[j][k] -= src[i][k] * t; + inverted[j][k] -= inverted[i][k] * t; + } + } + } + } + + return inverted; +} + +//------------------------------------------------------------------------------ +// 2x2 matrix inverse is easy. +template +constexpr MATRIX MATH_PURE fastInverse2(const MATRIX& x) { + typedef typename MATRIX::value_type T; + + // Assuming the input matrix is: + // | a b | + // | c d | + // + // The analytic inverse is + // | d -b | + // | -c a | / (a d - b c) + // + // Importantly, our matrices are column-major! + + MATRIX inverted{}; + + const T a = x[0][0]; + const T c = x[0][1]; + const T b = x[1][0]; + const T d = x[1][1]; + + const T det((a * d) - (b * c)); + inverted[0][0] = d / det; + inverted[0][1] = -c / det; + inverted[1][0] = -b / det; + inverted[1][1] = a / det; + return inverted; +} + +//------------------------------------------------------------------------------ +// From the Wikipedia article on matrix inversion's section on fast 3x3 +// matrix inversion: +// http://en.wikipedia.org/wiki/Invertible_matrix#Inversion_of_3.C3.973_matrices +template +constexpr MATRIX MATH_PURE fastInverse3(const MATRIX& x) { + typedef typename MATRIX::value_type T; + + // Assuming the input matrix is: + // | a b c | + // | d e f | + // | g h i | + // + // The analytic inverse is + // | A B C |^T + // | D E F | + // | G H I | / determinant + // + // Which is + // | A D G | + // | B E H | + // | C F I | / determinant + // + // Where: + // A = (ei - fh), B = (fg - di), C = (dh - eg) + // D = (ch - bi), E = (ai - cg), F = (bg - ah) + // G = (bf - ce), H = (cd - af), I = (ae - bd) + // + // and the determinant is a*A + b*B + c*C (The rule of Sarrus) + // + // Importantly, our matrices are column-major! + + MATRIX inverted{}; + + const T a = x[0][0]; + const T b = x[1][0]; + const T c = x[2][0]; + const T d = x[0][1]; + const T e = x[1][1]; + const T f = x[2][1]; + const T g = x[0][2]; + const T h = x[1][2]; + const T i = x[2][2]; + + // Do the full analytic inverse + const T A = e * i - f * h; + const T B = f * g - d * i; + const T C = d * h - e * g; + inverted[0][0] = A; // A + inverted[0][1] = B; // B + inverted[0][2] = C; // C + inverted[1][0] = c * h - b * i; // D + inverted[1][1] = a * i - c * g; // E + inverted[1][2] = b * g - a * h; // F + inverted[2][0] = b * f - c * e; // G + inverted[2][1] = c * d - a * f; // H + inverted[2][2] = a * e - b * d; // I + + const T det(a * A + b * B + c * C); + for (size_t col = 0; col < 3; ++col) { + for (size_t row = 0; row < 3; ++row) { + inverted[col][row] /= det; + } + } + + return inverted; +} + + +//------------------------------------------------------------------------------ +// Determinant and cofactor + +// this is just a dummy matrix helper +template +class Matrix { + T m[ORDER][ORDER]; +public: + constexpr auto operator[](size_t i) const noexcept { return m[i]; } + + constexpr auto& operator[](size_t i) noexcept { return m[i]; } + + static constexpr Matrix submatrix(Matrix in, size_t row, size_t col) noexcept { + size_t colCount = 0, rowCount = 0; + Matrix dest{}; + for (size_t i = 0; i < ORDER; i++) { + if (i != row) { + colCount = 0; + for (size_t j = 0; j < ORDER; j++) { + if (j != col) { + dest[rowCount][colCount] = in[i][j]; + colCount++; + } + } + rowCount++; + } + } + return dest; + } +}; + +template +struct Determinant { + static constexpr T determinant(Matrix in) { + T det = {}; + for (size_t i = 0; i < O; i++) { + T m = Determinant::determinant(Matrix::submatrix(in, 0, i)); + T factor = (i % 2 == 1) ? T(-1) : T(1); + det += factor * in[0][i] * m; + } + return det; + } +}; + +template +struct Determinant { + static constexpr T determinant(Matrix in) { + return + in[0][0] * in[1][1] * in[2][2] + + in[1][0] * in[2][1] * in[0][2] + + in[2][0] * in[0][1] * in[1][2] - + in[2][0] * in[1][1] * in[0][2] - + in[1][0] * in[0][1] * in[2][2] - + in[0][0] * in[2][1] * in[1][2]; + } +}; + +template +struct Determinant { + static constexpr T determinant(Matrix in) { + return in[0][0] * in[1][1] - in[0][1] * in[1][0]; + } +}; + +template +struct Determinant { + static constexpr T determinant(Matrix in) { return in[0][0]; } +}; + +template +constexpr MATRIX MATH_PURE cofactor(const MATRIX& m) { + typedef typename MATRIX::value_type T; + + MATRIX out; + constexpr size_t order = MATRIX::NUM_COLS; + + Matrix in{}; + for (size_t i = 0; i < order; i++) { + for (size_t j = 0; j < order; j++) { + in[i][j] = m[i][j]; + } + } + + for (size_t i = 0; i < order; i++) { + for (size_t j = 0; j < order; j++) { + T factor = ((i + j) % 2 == 1) ? T(-1) : T(1); + out[i][j] = Determinant::determinant( + Matrix::submatrix(in, i, j)) * factor; + } + } + return out; +} + +template +constexpr MATRIX MATH_PURE fastCofactor2(const MATRIX& m) { + typedef typename MATRIX::value_type T; + + // Assuming the input matrix is: + // | a b | + // | c d | + // + // The cofactor are + // | d -c | + // | -b a | + // + // Importantly, our matrices are column-major! + + MATRIX cof{}; + + const T a = m[0][0]; + const T c = m[0][1]; + const T b = m[1][0]; + const T d = m[1][1]; + + cof[0][0] = d; + cof[0][1] = -b; + cof[1][0] = -c; + cof[1][1] = a; + return cof; +} + +template +constexpr MATRIX MATH_PURE fastCofactor3(const MATRIX& m) { + typedef typename MATRIX::value_type T; + + // Assuming the input matrix is: + // | a b c | + // | d e f | + // | g h i | + // + // The cofactor are + // | A B C | + // | D E F | + // | G H I | + + // Where: + // A = (ei - fh), B = (fg - di), C = (dh - eg) + // D = (ch - bi), E = (ai - cg), F = (bg - ah) + // G = (bf - ce), H = (cd - af), I = (ae - bd) + + // Importantly, our matrices are column-major! + + MATRIX cof{}; + + const T a = m[0][0]; + const T b = m[1][0]; + const T c = m[2][0]; + const T d = m[0][1]; + const T e = m[1][1]; + const T f = m[2][1]; + const T g = m[0][2]; + const T h = m[1][2]; + const T i = m[2][2]; + + cof[0][0] = e * i - f * h; // A + cof[0][1] = c * h - b * i; // D + cof[0][2] = b * f - c * e; // G + cof[1][0] = f * g - d * i; // B + cof[1][1] = a * i - c * g; // E + cof[1][2] = c * d - a * f; // H + cof[2][0] = d * h - e * g; // C + cof[2][1] = b * g - a * h; // F + cof[2][2] = a * e - b * d; // I + + return cof; +} + + +/** + * Cofactor function which switches on the matrix size. + */ +template> +inline constexpr MATRIX MATH_PURE cof(const MATRIX& matrix) { + return (MATRIX::NUM_ROWS == 2) ? fastCofactor2(matrix) : + ((MATRIX::NUM_ROWS == 3) ? fastCofactor3(matrix) : + cofactor(matrix)); +} + +/** + * Determinant of a matrix + */ +template> +inline constexpr typename MATRIX::value_type MATH_PURE det(const MATRIX& matrix) { + typedef typename MATRIX::value_type T; + constexpr unsigned int N = MATRIX::NUM_ROWS; + Matrix in{}; + for (size_t i = 0; i < N; i++) { + for (size_t j = 0; j < N; j++) { + in[i][j] = matrix[i][j]; + } + } + return Determinant::determinant(in); +} + +/** + * Inversion function which switches on the matrix size. + * @warning This function assumes the matrix is invertible. The result is + * undefined if it is not. It is the responsibility of the caller to + * make sure the matrix is not singular. + */ +template> +inline constexpr MATRIX MATH_PURE inverse(const MATRIX& matrix) { + return (MATRIX::NUM_ROWS == 2) ? fastInverse2(matrix) : + ((MATRIX::NUM_ROWS == 3) ? fastInverse3(matrix) : + gaussJordanInverse(matrix)); +} + +template> +constexpr MATRIX_R MATH_PURE multiply(MATRIX_A lhs, MATRIX_B rhs) { + // pre-requisite: + // lhs : D columns, R rows + // rhs : C columns, D rows + // res : C columns, R rows + MATRIX_R res{}; + for (size_t col = 0; col < MATRIX_R::NUM_COLS; ++col) { + res[col] = lhs * rhs[col]; + } + return res; +} + +template> +inline constexpr MATRIX MATH_PURE transpose(MATRIX m) { + // for now we only handle square matrix transpose + MATRIX result{}; + for (size_t col = 0; col < MATRIX::NUM_COLS; ++col) { + for (size_t row = 0; row < MATRIX::NUM_ROWS; ++row) { + result[col][row] = m[row][col]; + } + } + return result; +} + +template> +inline constexpr typename MATRIX::value_type MATH_PURE trace(MATRIX m) { + typename MATRIX::value_type result{}; + for (size_t col = 0; col < MATRIX::NUM_COLS; ++col) { + result += m[col][col]; + } + return result; +} + +template> +inline constexpr typename MATRIX::col_type MATH_PURE diag(MATRIX m) { + typename MATRIX::col_type result{}; + for (size_t col = 0; col < MATRIX::NUM_COLS; ++col) { + result[col] = m[col][col]; + } + return result; +} + +//------------------------------------------------------------------------------ +// This is taken from the Imath MatrixAlgo code, and is identical to Eigen. +template +TQuaternion extractQuat(const MATRIX& mat) { + typedef typename MATRIX::value_type T; + + TQuaternion quat(TQuaternion::NO_INIT); + + // Compute the trace to see if it is positive or not. + const T trace = mat[0][0] + mat[1][1] + mat[2][2]; + + // check the sign of the trace + if (MATH_LIKELY(trace > 0)) { + // trace is positive + T s = std::sqrt(trace + 1); + quat.w = T(0.5) * s; + s = T(0.5) / s; + quat.x = (mat[1][2] - mat[2][1]) * s; + quat.y = (mat[2][0] - mat[0][2]) * s; + quat.z = (mat[0][1] - mat[1][0]) * s; + } else { + // trace is negative + + // Find the index of the greatest diagonal + size_t i = 0; + if (mat[1][1] > mat[0][0]) { i = 1; } + if (mat[2][2] > mat[i][i]) { i = 2; } + + // Get the next indices: (n+1)%3 + static constexpr size_t next_ijk[3] = { 1, 2, 0 }; + size_t j = next_ijk[i]; + size_t k = next_ijk[j]; + T s = std::sqrt((mat[i][i] - (mat[j][j] + mat[k][k])) + 1); + quat[i] = T(0.5) * s; + if (s != 0) { + s = T(0.5) / s; + } + quat.w = (mat[j][k] - mat[k][j]) * s; + quat[j] = (mat[i][j] + mat[j][i]) * s; + quat[k] = (mat[i][k] + mat[k][i]) * s; + } + return quat; +} + +} // namespace matrix + +// ------------------------------------------------------------------------------------- + +/* + * TMatProductOperators implements basic arithmetic and basic compound assignments + * operators on a vector of type BASE. + * + * BASE only needs to implement operator[] and size(). + * By simply inheriting from TMatProductOperators BASE will automatically + * get all the functionality here. + */ + +template class BASE, typename T, + template class VEC> +class TMatProductOperators { +public: + // matrix *= matrix + template + constexpr BASE& operator*=(const BASE& rhs) { + BASE& lhs(static_cast< BASE& >(*this)); + lhs = matrix::multiply>(lhs, rhs); + return lhs; + } + + // matrix *= scalar + template> + constexpr BASE& operator*=(U v) { + BASE& lhs(static_cast< BASE& >(*this)); + for (size_t col = 0; col < BASE::NUM_COLS; ++col) { + lhs[col] *= v; + } + return lhs; + } + + // matrix /= scalar + template> + constexpr BASE& operator/=(U v) { + BASE& lhs(static_cast< BASE& >(*this)); + for (size_t col = 0; col < BASE::NUM_COLS; ++col) { + lhs[col] /= v; + } + return lhs; + } + +private: + /* + * NOTE: the functions below ARE NOT member methods. They are friend functions + * with they definition inlined with their declaration. This makes these + * template functions available to the compiler when (and only when) this class + * is instantiated, at which point they're only templated on the 2nd parameter + * (the first one, BASE being known). + */ + + // matrix * matrix + template + friend inline constexpr BASE> MATH_PURE + operator*(BASE lhs, BASE rhs) { + return matrix::multiply>>(lhs, rhs); + } + + // matrix * vector + template + friend inline constexpr typename BASE>::col_type MATH_PURE + operator*(const BASE& lhs, const VEC& rhs) { + typename BASE>::col_type result{}; + for (size_t col = 0; col < BASE::NUM_COLS; ++col) { + result += lhs[col] * rhs[col]; + } + return result; + } + + // row-vector * matrix + template + friend inline constexpr typename BASE>::row_type MATH_PURE + operator*(const VEC& lhs, const BASE& rhs) { + typename BASE>::row_type result{}; + for (size_t col = 0; col < BASE::NUM_COLS; ++col) { + result[col] = dot(lhs, rhs[col]); + } + return result; + } + + // matrix * scalar + template> + friend inline constexpr BASE> MATH_PURE + operator*(const BASE& lhs, U rhs) { + BASE> result{}; + for (size_t col = 0; col < BASE::NUM_COLS; ++col) { + result[col] = lhs[col] * rhs; + } + return result; + } + + // scalar * matrix + template> + friend inline constexpr BASE> MATH_PURE + operator*(U rhs, const BASE& lhs) { + return lhs * rhs; + } + + // matrix / scalar + template> + friend inline constexpr BASE> MATH_PURE + operator/(const BASE& lhs, U rhs) { + BASE> result{}; + for (size_t col = 0; col < BASE::NUM_COLS; ++col) { + result[col] = lhs[col] / rhs; + } + return result; + } +}; + +/* + * TMatSquareFunctions implements functions on a matrix of type BASE. + * + * BASE only needs to implement: + * - operator[] + * - col_type + * - row_type + * - COL_SIZE + * - ROW_SIZE + * + * By simply inheriting from TMatSquareFunctions BASE will automatically + * get all the functionality here. + */ + +template class BASE, typename T> +class TMatSquareFunctions { +private: + /* + * NOTE: the functions below ARE NOT member methods. They are friend functions + * with they definition inlined with their declaration. This makes these + * template functions available to the compiler when (and only when) this class + * is instantiated, at which point they're only templated on the 2nd parameter + * (the first one, BASE being known). + */ + friend inline constexpr BASE MATH_PURE inverse(const BASE& matrix) { + return matrix::inverse(matrix); + } + + friend inline constexpr BASE MATH_PURE cof(const BASE& matrix) { + return matrix::cof(matrix); + } + + friend inline constexpr BASE MATH_PURE transpose(BASE m) { + return matrix::transpose(m); + } + + friend inline constexpr T MATH_PURE trace(BASE m) { + return matrix::trace(m); + } + + friend inline constexpr T MATH_PURE det(const BASE& m) { + return matrix::det(m); + } + + // unclear why we have to use 'auto' here. 'typename BASE::col_type' produces + // error: no type named 'col_type' in 'filament::math::details::TMat44' + friend inline constexpr auto MATH_PURE diag(const BASE& m) { + return matrix::diag(m); + } +}; + +template class BASE, typename T> +class TMatHelpers { +public: + constexpr inline size_t getColumnSize() const { return BASE::COL_SIZE; } + constexpr inline size_t getRowSize() const { return BASE::ROW_SIZE; } + constexpr inline size_t getColumnCount() const { return BASE::NUM_COLS; } + constexpr inline size_t getRowCount() const { return BASE::NUM_ROWS; } + constexpr inline size_t size() const { return BASE::ROW_SIZE; } // for TVec*<> + + // array access + constexpr T const* asArray() const { + return &static_cast const &>(*this)[0][0]; + } + + // element access + inline constexpr T const& operator()(size_t row, size_t col) const { + return static_cast const &>(*this)[col][row]; + } + + inline T& operator()(size_t row, size_t col) { + return static_cast&>(*this)[col][row]; + } + +private: + constexpr friend inline BASE MATH_PURE abs(BASE m) { + for (size_t col = 0; col < BASE::NUM_COLS; ++col) { + m[col] = abs(m[col]); + } + return m; + } +}; + +// functions for 3x3 and 4x4 matrices +template class BASE, typename T> +class TMatTransform { +public: + inline constexpr TMatTransform() { + static_assert(BASE::NUM_ROWS == 3 || BASE::NUM_ROWS == 4, "3x3 or 4x4 matrices only"); + } + + template> + static BASE rotation(A radian, VEC about) { + BASE r; + T c = std::cos(radian); + T s = std::sin(radian); + if (about[0] == 1 && about[1] == 0 && about[2] == 0) { + r[1][1] = c; r[2][2] = c; + r[1][2] = s; r[2][1] = -s; + } else if (about[0] == 0 && about[1] == 1 && about[2] == 0) { + r[0][0] = c; r[2][2] = c; + r[2][0] = s; r[0][2] = -s; + } else if (about[0] == 0 && about[1] == 0 && about[2] == 1) { + r[0][0] = c; r[1][1] = c; + r[0][1] = s; r[1][0] = -s; + } else { + VEC nabout = normalize(about); + typename VEC::value_type x = nabout[0]; + typename VEC::value_type y = nabout[1]; + typename VEC::value_type z = nabout[2]; + T nc = 1 - c; + T xy = x * y; + T yz = y * z; + T zx = z * x; + T xs = x * s; + T ys = y * s; + T zs = z * s; + r[0][0] = x*x*nc + c; r[1][0] = xy*nc - zs; r[2][0] = zx*nc + ys; + r[0][1] = xy*nc + zs; r[1][1] = y*y*nc + c; r[2][1] = yz*nc - xs; + r[0][2] = zx*nc - ys; r[1][2] = yz*nc + xs; r[2][2] = z*z*nc + c; + + // Clamp results to -1, 1. + for (size_t col = 0; col < 3; ++col) { + for (size_t row = 0; row < 3; ++row) { + r[col][row] = std::min(std::max(r[col][row], T(-1)), T(1)); + } + } + } + return r; + } + + /** + * Create a matrix from euler angles using YPR around YXZ respectively + * @param yaw about Y axis + * @param pitch about X axis + * @param roll about Z axis + */ + template> + static BASE eulerYXZ(Y yaw, P pitch, R roll) { + return eulerZYX(roll, pitch, yaw); + } + + /** + * Create a matrix from euler angles using YPR around ZYX respectively + * @param roll about X axis + * @param pitch about Y axis + * @param yaw about Z axis + * + * The euler angles are applied in ZYX order. i.e: a vector is first rotated + * about X (roll) then Y (pitch) and then Z (yaw). + */ + template> + static BASE eulerZYX(Y yaw, P pitch, R roll) { + BASE r; + T cy = std::cos(yaw); + T sy = std::sin(yaw); + T cp = std::cos(pitch); + T sp = std::sin(pitch); + T cr = std::cos(roll); + T sr = std::sin(roll); + T cc = cr * cy; + T cs = cr * sy; + T sc = sr * cy; + T ss = sr * sy; + r[0][0] = cp * cy; + r[0][1] = cp * sy; + r[0][2] = -sp; + r[1][0] = sp * sc - cs; + r[1][1] = sp * ss + cc; + r[1][2] = cp * sr; + r[2][0] = sp * cc + ss; + r[2][1] = sp * cs - sc; + r[2][2] = cp * cr; + + // Clamp results to -1, 1. + for (size_t col = 0; col < 3; ++col) { + for (size_t row = 0; row < 3; ++row) { + r[col][row] = std::min(std::max(r[col][row], T(-1)), T(1)); + } + } + return r; + } + + TQuaternion toQuaternion() const { + return matrix::extractQuat(static_cast&>(*this)); + } +}; + +// ------------------------------------------------------------------------------------- +} // namespace details +} // namespace math +} // namespace filament + +#endif // TNT_MATH_TMATHELPERS_H diff --git a/macos/include/math/TQuatHelpers.h b/macos/include/math/TQuatHelpers.h new file mode 100644 index 00000000..81e06a09 --- /dev/null +++ b/macos/include/math/TQuatHelpers.h @@ -0,0 +1,291 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_MATH_TQUATHELPERS_H +#define TNT_MATH_TQUATHELPERS_H + +#include +#include +#include + +#include +#include +#include + +namespace filament { +namespace math { +namespace details { +// ------------------------------------------------------------------------------------- + +/* + * No user serviceable parts here. + * + * Don't use this file directly, instead include math/quat.h + */ + + +/* + * TQuatProductOperators implements basic arithmetic and basic compound assignment + * operators on a quaternion of type BASE. + * + * BASE only needs to implement operator[] and size(). + * By simply inheriting from TQuatProductOperators BASE will automatically + * get all the functionality here. + */ + +template class QUATERNION, typename T> +class TQuatProductOperators { +public: + /* compound assignment from a another quaternion of the same size but different + * element type. + */ + template + constexpr QUATERNION& operator*=(const QUATERNION& r) { + QUATERNION& q = static_cast&>(*this); + q = q * r; + return q; + } + + /* compound assignment products by a scalar + */ + constexpr QUATERNION& operator*=(T v) { + QUATERNION& lhs = static_cast&>(*this); + for (size_t i = 0; i < QUATERNION::size(); i++) { + lhs[i] *= v; + } + return lhs; + } + + constexpr QUATERNION& operator/=(T v) { + QUATERNION& lhs = static_cast&>(*this); + for (size_t i = 0; i < QUATERNION::size(); i++) { + lhs[i] /= v; + } + return lhs; + } + + /* + * NOTE: the functions below ARE NOT member methods. They are friend functions + * with they definition inlined with their declaration. This makes these + * template functions available to the compiler when (and only when) this class + * is instantiated, at which point they're only templated on the 2nd parameter + * (the first one, BASE being known). + */ + + /* The operators below handle operation between quaternion of the same size + * but of a different element type. + */ + template + friend inline + constexpr QUATERNION MATH_PURE operator*(const QUATERNION& q, const QUATERNION& r) { + // could be written as: + // return QUATERNION( + // q.w*r.w - dot(q.xyz, r.xyz), + // q.w*r.xyz + r.w*q.xyz + cross(q.xyz, r.xyz)); + + return QUATERNION( + q.w * r.w - q.x * r.x - q.y * r.y - q.z * r.z, + q.w * r.x + q.x * r.w + q.y * r.z - q.z * r.y, + q.w * r.y - q.x * r.z + q.y * r.w + q.z * r.x, + q.w * r.z + q.x * r.y - q.y * r.x + q.z * r.w); + } + + template + friend inline + constexpr TVec3 MATH_PURE operator*(const QUATERNION& q, const TVec3& v) { + // note: if q is known to be a unit quaternion, then this simplifies to: + // TVec3 t = 2 * cross(q.xyz, v) + // return v + (q.w * t) + cross(q.xyz, t) + return imaginary(q * QUATERNION(v, 0) * inverse(q)); + } + + + /* For quaternions, we use explicit "by a scalar" products because it's much faster + * than going (implicitly) through the quaternion multiplication. + * For reference: we could use the code below instead, but it would be a lot slower. + * friend inline + * constexpr BASE MATH_PURE operator *(const BASE& q, const BASE& r) { + * return BASE( + * q.w*r.w - q.x*r.x - q.y*r.y - q.z*r.z, + * q.w*r.x + q.x*r.w + q.y*r.z - q.z*r.y, + * q.w*r.y - q.x*r.z + q.y*r.w + q.z*r.x, + * q.w*r.z + q.x*r.y - q.y*r.x + q.z*r.w); + * + */ + friend inline + constexpr QUATERNION MATH_PURE operator*(QUATERNION q, T scalar) { + // don't pass q by reference because we need a copy anyways + return q *= scalar; + } + + friend inline + constexpr QUATERNION MATH_PURE operator*(T scalar, QUATERNION q) { + // don't pass q by reference because we need a copy anyways + return q *= scalar; + } + + friend inline + constexpr QUATERNION MATH_PURE operator/(QUATERNION q, T scalar) { + // don't pass q by reference because we need a copy anyways + return q /= scalar; + } +}; + + +/* + * TQuatFunctions implements functions on a quaternion of type BASE. + * + * BASE only needs to implement operator[] and size(). + * By simply inheriting from TQuatFunctions BASE will automatically + * get all the functionality here. + */ +template class QUATERNION, typename T> +class TQuatFunctions { +public: + /* + * NOTE: the functions below ARE NOT member methods. They are friend functions + * with they definition inlined with their declaration. This makes these + * template functions available to the compiler when (and only when) this class + * is instantiated, at which point they're only templated on the 2nd parameter + * (the first one, BASE being known). + */ + + template + friend inline + constexpr T MATH_PURE dot(const QUATERNION& p, const QUATERNION& q) { + return p.x * q.x + + p.y * q.y + + p.z * q.z + + p.w * q.w; + } + + friend inline + T MATH_PURE norm(const QUATERNION& q) { + return std::sqrt(dot(q, q)); + } + + friend inline + T MATH_PURE length(const QUATERNION& q) { + return norm(q); + } + + friend inline + constexpr T MATH_PURE length2(const QUATERNION& q) { + return dot(q, q); + } + + friend inline + QUATERNION MATH_PURE normalize(const QUATERNION& q) { + return length(q) ? q / length(q) : QUATERNION(static_cast(1)); + } + + friend inline + constexpr QUATERNION MATH_PURE conj(const QUATERNION& q) { + return QUATERNION(q.w, -q.x, -q.y, -q.z); + } + + friend inline + constexpr QUATERNION MATH_PURE inverse(const QUATERNION& q) { + return conj(q) * (1 / dot(q, q)); + } + + friend inline + constexpr T MATH_PURE real(const QUATERNION& q) { + return q.w; + } + + friend inline + constexpr TVec3 MATH_PURE imaginary(const QUATERNION& q) { + return q.xyz; + } + + friend inline + constexpr QUATERNION MATH_PURE unreal(const QUATERNION& q) { + return QUATERNION(q.xyz, 0); + } + + friend inline + constexpr QUATERNION MATH_PURE cross(const QUATERNION& p, const QUATERNION& q) { + return unreal(p * q); + } + + friend inline + QUATERNION MATH_PURE exp(const QUATERNION& q) { + const T nq(norm(q.xyz)); + return std::exp(q.w) * QUATERNION((sin(nq) / nq) * q.xyz, cos(nq)); + } + + friend inline + QUATERNION MATH_PURE log(const QUATERNION& q) { + const T nq(norm(q)); + return QUATERNION((std::acos(q.w / nq) / norm(q.xyz)) * q.xyz, std::log(nq)); + } + + friend inline + QUATERNION MATH_PURE pow(const QUATERNION& q, T a) { + // could also be computed as: exp(a*log(q)); + const T nq(norm(q)); + const T theta(a * std::acos(q.w / nq)); + return std::pow(nq, a) * QUATERNION(normalize(q.xyz) * std::sin(theta), std::cos(theta)); + } + + friend inline + QUATERNION MATH_PURE slerp(const QUATERNION& p, const QUATERNION& q, T t) { + // could also be computed as: pow(q * inverse(p), t) * p; + const T d = dot(p, q); + const T absd = std::abs(d); + static constexpr T value_eps = T(10) * std::numeric_limits::epsilon(); + // Prevent blowing up when slerping between two quaternions that are very near each other. + if ((T(1) - absd) < value_eps) { + return normalize(lerp(d < 0 ? -p : p, q, t)); + } + const T npq = std::sqrt(dot(p, p) * dot(q, q)); // ||p|| * ||q|| + const T a = std::acos(filament::math::clamp(absd / npq, T(-1), T(1))); + const T a0 = a * (1 - t); + const T a1 = a * t; + const T sina = sin(a); + if (sina < value_eps) { + return normalize(lerp(p, q, t)); + } + const T isina = 1 / sina; + const T s0 = std::sin(a0) * isina; + const T s1 = std::sin(a1) * isina; + // ensure we're taking the "short" side + return normalize(s0 * p + ((d < 0) ? (-s1) : (s1)) * q); + } + + friend inline + constexpr QUATERNION MATH_PURE lerp(const QUATERNION& p, const QUATERNION& q, T t) { + return ((1 - t) * p) + (t * q); + } + + friend inline + constexpr QUATERNION MATH_PURE nlerp(const QUATERNION& p, const QUATERNION& q, T t) { + return normalize(lerp(p, q, t)); + } + + friend inline + constexpr QUATERNION MATH_PURE positive(const QUATERNION& q) { + return q.w < 0 ? -q : q; + } +}; + +// ------------------------------------------------------------------------------------- +} // namespace details +} // namespace math +} // namespace filament + +#endif // TNT_MATH_TQUATHELPERS_H diff --git a/macos/include/math/TVecHelpers.h b/macos/include/math/TVecHelpers.h new file mode 100644 index 00000000..a43c2a47 --- /dev/null +++ b/macos/include/math/TVecHelpers.h @@ -0,0 +1,623 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_MATH_TVECHELPERS_H +#define TNT_MATH_TVECHELPERS_H + +#include + +#include // for std:: namespace + +#include +#include + +namespace filament::math::details { + +template +inline constexpr U min(U a, U b) noexcept { + return a < b ? a : b; +} + +template +inline constexpr U max(U a, U b) noexcept { + return a > b ? a : b; +} + +template +struct arithmetic_result { + using type = decltype(std::declval() + std::declval()); +}; + +template +using arithmetic_result_t = typename arithmetic_result::type; + +template +using enable_if_arithmetic_t = std::enable_if_t< + is_arithmetic::value && + is_arithmetic::value && + is_arithmetic::value && + is_arithmetic::value>; + +/* + * No user serviceable parts here. + * + * Don't use this file directly, instead include math/vec{2|3|4}.h + */ + +/* + * TVec{Add|Product}Operators implements basic arithmetic and basic compound assignments + * operators on a vector of type BASE. + * + * BASE only needs to implement operator[] and size(). + * By simply inheriting from TVec{Add|Product}Operators BASE will automatically + * get all the functionality here. + */ + +template class VECTOR, typename T> +class TVecAddOperators { +public: + /* compound assignment from a another vector of the same size but different + * element type. + */ + template + constexpr VECTOR& operator+=(const VECTOR& v) { + VECTOR& lhs = static_cast&>(*this); + for (size_t i = 0; i < lhs.size(); i++) { + lhs[i] += v[i]; + } + return lhs; + } + + template> + constexpr VECTOR& operator+=(U v) { + return operator+=(VECTOR(v)); + } + + template + constexpr VECTOR& operator-=(const VECTOR& v) { + VECTOR& lhs = static_cast&>(*this); + for (size_t i = 0; i < lhs.size(); i++) { + lhs[i] -= v[i]; + } + return lhs; + } + + template> + constexpr VECTOR& operator-=(U v) { + return operator-=(VECTOR(v)); + } + +private: + /* + * NOTE: the functions below ARE NOT member methods. They are friend functions + * with they definition inlined with their declaration. This makes these + * template functions available to the compiler when (and only when) this class + * is instantiated, at which point they're only templated on the 2nd parameter + * (the first one, BASE being known). + */ + + template + friend inline constexpr + VECTOR> MATH_PURE operator+(const VECTOR& lv, const VECTOR& rv) { + VECTOR> res(lv); + res += rv; + return res; + } + + template> + friend inline constexpr + VECTOR> MATH_PURE operator+(const VECTOR& lv, U rv) { + return lv + VECTOR(rv); + } + + template> + friend inline constexpr + VECTOR> MATH_PURE operator+(U lv, const VECTOR& rv) { + return VECTOR(lv) + rv; + } + + template + friend inline constexpr + VECTOR> MATH_PURE operator-(const VECTOR& lv, const VECTOR& rv) { + VECTOR> res(lv); + res -= rv; + return res; + } + + template> + friend inline constexpr + VECTOR> MATH_PURE operator-(const VECTOR& lv, U rv) { + return lv - VECTOR(rv); + } + + template> + friend inline constexpr + VECTOR> MATH_PURE operator-(U lv, const VECTOR& rv) { + return VECTOR(lv) - rv; + } +}; + +template class VECTOR, typename T> +class TVecProductOperators { +public: + /* compound assignment from a another vector of the same size but different + * element type. + */ + template + constexpr VECTOR& operator*=(const VECTOR& v) { + VECTOR& lhs = static_cast&>(*this); + for (size_t i = 0; i < lhs.size(); i++) { + lhs[i] *= v[i]; + } + return lhs; + } + + template> + constexpr VECTOR& operator*=(U v) { + return operator*=(VECTOR(v)); + } + + template + constexpr VECTOR& operator/=(const VECTOR& v) { + VECTOR& lhs = static_cast&>(*this); + for (size_t i = 0; i < lhs.size(); i++) { + lhs[i] /= v[i]; + } + return lhs; + } + + template> + constexpr VECTOR& operator/=(U v) { + return operator/=(VECTOR(v)); + } + +private: + /* + * NOTE: the functions below ARE NOT member methods. They are friend functions + * with they definition inlined with their declaration. This makes these + * template functions available to the compiler when (and only when) this class + * is instantiated, at which point they're only templated on the 2nd parameter + * (the first one, BASE being known). + */ + + template + friend inline constexpr + VECTOR> MATH_PURE operator*(const VECTOR& lv, const VECTOR& rv) { + VECTOR> res(lv); + res *= rv; + return res; + } + + template> + friend inline constexpr + VECTOR> MATH_PURE operator*(const VECTOR& lv, U rv) { + return lv * VECTOR(rv); + } + + template> + friend inline constexpr + VECTOR> MATH_PURE operator*(U lv, const VECTOR& rv) { + return VECTOR(lv) * rv; + } + + template + friend inline constexpr + VECTOR> MATH_PURE operator/(const VECTOR& lv, const VECTOR& rv) { + VECTOR> res(lv); + res /= rv; + return res; + } + + template> + friend inline constexpr + VECTOR> MATH_PURE operator/(const VECTOR& lv, U rv) { + return lv / VECTOR(rv); + } + + template> + friend inline constexpr + VECTOR> MATH_PURE operator/(U lv, const VECTOR& rv) { + return VECTOR(lv) / rv; + } +}; + +/* + * TVecUnaryOperators implements unary operators on a vector of type BASE. + * + * BASE only needs to implement operator[] and size(). + * By simply inheriting from TVecUnaryOperators BASE will automatically + * get all the functionality here. + * + * These operators are implemented as friend functions of TVecUnaryOperators + */ +template class VECTOR, typename T> +class TVecUnaryOperators { +public: + constexpr VECTOR operator-() const { + VECTOR r{}; + VECTOR const& rv(static_cast const&>(*this)); + for (size_t i = 0; i < r.size(); i++) { + r[i] = -rv[i]; + } + return r; + } +}; + +/* + * TVecComparisonOperators implements relational/comparison operators + * on a vector of type BASE. + * + * BASE only needs to implement operator[] and size(). + * By simply inheriting from TVecComparisonOperators BASE will automatically + * get all the functionality here. + */ +template class VECTOR, typename T> +class TVecComparisonOperators { +private: + /* + * NOTE: the functions below ARE NOT member methods. They are friend functions + * with they definition inlined with their declaration. This makes these + * template functions available to the compiler when (and only when) this class + * is instantiated, at which point they're only templated on the 2nd parameter + * (the first one, BASE being known). + */ + template + friend inline constexpr + bool MATH_PURE operator==(const VECTOR& lv, const VECTOR& rv) { + for (size_t i = 0; i < lv.size(); i++) { + if (lv[i] != rv[i]) { + return false; + } + } + return true; + } + + template + friend inline constexpr + bool MATH_PURE operator!=(const VECTOR& lv, const VECTOR& rv) { + return !operator==(lv, rv); + } + + template + friend inline constexpr + VECTOR MATH_PURE equal(const VECTOR& lv, const VECTOR& rv) { + VECTOR r{}; + for (size_t i = 0; i < lv.size(); i++) { + r[i] = lv[i] == rv[i]; + } + return r; + } + + template + friend inline constexpr + VECTOR MATH_PURE notEqual(const VECTOR& lv, const VECTOR& rv) { + VECTOR r{}; + for (size_t i = 0; i < lv.size(); i++) { + r[i] = lv[i] != rv[i]; + } + return r; + } + + template + friend inline constexpr + VECTOR MATH_PURE lessThan(const VECTOR& lv, const VECTOR& rv) { + VECTOR r{}; + for (size_t i = 0; i < lv.size(); i++) { + r[i] = lv[i] < rv[i]; + } + return r; + } + + template + friend inline constexpr + VECTOR MATH_PURE lessThanEqual(const VECTOR& lv, const VECTOR& rv) { + VECTOR r{}; + for (size_t i = 0; i < lv.size(); i++) { + r[i] = lv[i] <= rv[i]; + } + return r; + } + + template + friend inline constexpr + VECTOR MATH_PURE greaterThan(const VECTOR& lv, const VECTOR& rv) { + VECTOR r; + for (size_t i = 0; i < lv.size(); i++) { + r[i] = lv[i] > rv[i]; + } + return r; + } + + template + friend inline + VECTOR MATH_PURE greaterThanEqual(const VECTOR& lv, const VECTOR& rv) { + VECTOR r{}; + for (size_t i = 0; i < lv.size(); i++) { + r[i] = lv[i] >= rv[i]; + } + return r; + } +}; + +/* + * TVecFunctions implements functions on a vector of type BASE. + * + * BASE only needs to implement operator[] and size(). + * By simply inheriting from TVecFunctions BASE will automatically + * get all the functionality here. + */ +template class VECTOR, typename T> +class TVecFunctions { +private: + /* + * NOTE: the functions below ARE NOT member methods. They are friend functions + * with they definition inlined with their declaration. This makes these + * template functions available to the compiler when (and only when) this class + * is instantiated, at which point they're only templated on the 2nd parameter + * (the first one, BASE being known). + */ + template + friend constexpr inline + arithmetic_result_t MATH_PURE dot(const VECTOR& lv, const VECTOR& rv) { + arithmetic_result_t r{}; + for (size_t i = 0; i < lv.size(); i++) { + r += lv[i] * rv[i]; + } + return r; + } + + friend inline T MATH_PURE norm(const VECTOR& lv) { + return std::sqrt(dot(lv, lv)); + } + + friend inline T MATH_PURE length(const VECTOR& lv) { + return norm(lv); + } + + friend inline constexpr T MATH_PURE norm2(const VECTOR& lv) { + return dot(lv, lv); + } + + friend inline constexpr T MATH_PURE length2(const VECTOR& lv) { + return norm2(lv); + } + + template + friend inline constexpr + arithmetic_result_t MATH_PURE distance(const VECTOR& lv, const VECTOR& rv) { + return length(rv - lv); + } + + template + friend inline constexpr + arithmetic_result_t MATH_PURE distance2(const VECTOR& lv, const VECTOR& rv) { + return length2(rv - lv); + } + + friend inline VECTOR MATH_PURE normalize(const VECTOR& lv) { + return lv * (T(1) / length(lv)); + } + + friend inline VECTOR MATH_PURE rcp(VECTOR v) { + return T(1) / v; + } + + friend inline constexpr VECTOR MATH_PURE abs(VECTOR v) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = v[i] < 0 ? -v[i] : v[i]; + } + return v; + } + + friend inline VECTOR MATH_PURE floor(VECTOR v) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = std::floor(v[i]); + } + return v; + } + + friend inline VECTOR MATH_PURE ceil(VECTOR v) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = std::ceil(v[i]); + } + return v; + } + + friend inline VECTOR MATH_PURE round(VECTOR v) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = std::round(v[i]); + } + return v; + } + + friend inline VECTOR MATH_PURE inversesqrt(VECTOR v) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = T(1) / std::sqrt(v[i]); + } + return v; + } + + friend inline VECTOR MATH_PURE sqrt(VECTOR v) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = std::sqrt(v[i]); + } + return v; + } + + friend inline VECTOR MATH_PURE cbrt(VECTOR v) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = std::cbrt(v[i]); + } + return v; + } + + friend inline VECTOR MATH_PURE exp(VECTOR v) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = std::exp(v[i]); + } + return v; + } + + friend inline VECTOR MATH_PURE sign(VECTOR v) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = std::copysign(T(1), v[i]); + } + return v; + } + + friend inline VECTOR MATH_PURE pow(VECTOR v, T p) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = std::pow(v[i], p); + } + return v; + } + + friend inline VECTOR MATH_PURE pow(T v, VECTOR p) { + for (size_t i = 0; i < p.size(); i++) { + p[i] = std::pow(v, p[i]); + } + return p; + } + + friend inline VECTOR MATH_PURE pow(VECTOR v, VECTOR p) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = std::pow(v[i], p[i]); + } + return v; + } + + friend inline VECTOR MATH_PURE log(VECTOR v) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = std::log(v[i]); + } + return v; + } + + friend inline VECTOR MATH_PURE log10(VECTOR v) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = std::log10(v[i]); + } + return v; + } + + friend inline VECTOR MATH_PURE log2(VECTOR v) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = std::log2(v[i]); + } + return v; + } + + friend inline constexpr VECTOR MATH_PURE saturate(const VECTOR& lv) { + return clamp(lv, T(0), T(1)); + } + + friend inline constexpr VECTOR MATH_PURE clamp(VECTOR v, T min, T max) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = details::min(max, details::max(min, v[i])); + } + return v; + } + + friend inline constexpr VECTOR MATH_PURE clamp(VECTOR v, VECTOR min, VECTOR max) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = details::min(max[i], details::max(min[i], v[i])); + } + return v; + } + + friend inline constexpr VECTOR MATH_PURE fma(const VECTOR& lv, const VECTOR& rv, + VECTOR a) { + for (size_t i = 0; i < lv.size(); i++) { + a[i] += (lv[i] * rv[i]); + } + return a; + } + + friend inline constexpr VECTOR MATH_PURE min(const VECTOR& u, VECTOR v) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = details::min(u[i], v[i]); + } + return v; + } + + friend inline constexpr VECTOR MATH_PURE max(const VECTOR& u, VECTOR v) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = details::max(u[i], v[i]); + } + return v; + } + + friend inline constexpr T MATH_PURE max(const VECTOR& v) { + T r(v[0]); + for (size_t i = 1; i < v.size(); i++) { + r = max(r, v[i]); + } + return r; + } + + friend inline constexpr T MATH_PURE min(const VECTOR& v) { + T r(v[0]); + for (size_t i = 1; i < v.size(); i++) { + r = min(r, v[i]); + } + return r; + } + + friend inline constexpr VECTOR MATH_PURE mix(const VECTOR& u, VECTOR v, T a) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = u[i] * (T(1) - a) + v[i] * a; + } + return v; + } + + friend inline constexpr VECTOR MATH_PURE smoothstep(T edge0, T edge1, VECTOR v) { + VECTOR t = saturate((v - edge0) / (edge1 - edge0)); + return t * t * (T(3) - T(2) * t); + } + + friend inline constexpr VECTOR MATH_PURE step(T edge, VECTOR v) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = v[i] < edge ? T(0) : T(1); + } + return v; + } + + friend inline constexpr VECTOR MATH_PURE step(VECTOR edge, VECTOR v) { + for (size_t i = 0; i < v.size(); i++) { + v[i] = v[i] < edge[i] ? T(0) : T(1); + } + return v; + } + + friend inline constexpr bool MATH_PURE any(const VECTOR& v) { + for (size_t i = 0; i < v.size(); i++) { + if (v[i] != T(0)) return true; + } + return false; + } + + friend inline constexpr bool MATH_PURE all(const VECTOR& v) { + bool result = true; + for (size_t i = 0; i < v.size(); i++) { + result &= (v[i] != T(0)); + } + return result; + } +}; + +} // namespace filament::math::details + +#endif // TNT_MATH_TVECHELPERS_H diff --git a/macos/include/math/compiler.h b/macos/include/math/compiler.h new file mode 100644 index 00000000..634e2077 --- /dev/null +++ b/macos/include/math/compiler.h @@ -0,0 +1,127 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_MATH_COMPILER_H +#define TNT_MATH_COMPILER_H + +#include + +#if defined (WIN32) + +#ifdef max +#undef max +#endif + +#ifdef min +#undef min +#endif + +#ifdef far +#undef far +#endif + +#ifdef near +#undef near +#endif + +#endif + +// compatibility with non-clang compilers... +#ifndef __has_attribute +#define __has_attribute(x) 0 +#endif +#ifndef __has_builtin +#define __has_builtin(x) 0 +#endif + +#if __has_builtin(__builtin_expect) +# ifdef __cplusplus +# define MATH_LIKELY( exp ) (__builtin_expect( !!(exp), true )) +# define MATH_UNLIKELY( exp ) (__builtin_expect( !!(exp), false )) +# else +# define MATH_LIKELY( exp ) (__builtin_expect( !!(exp), 1 )) +# define MATH_UNLIKELY( exp ) (__builtin_expect( !!(exp), 0 )) +# endif +#else +# define MATH_LIKELY( exp ) (exp) +# define MATH_UNLIKELY( exp ) (exp) +#endif + +#if __has_attribute(unused) +# define MATH_UNUSED __attribute__((unused)) +#else +# define MATH_UNUSED +#endif + +#if __has_attribute(pure) +# define MATH_PURE __attribute__((pure)) +#else +# define MATH_PURE +#endif + +#ifdef _MSC_VER +# define MATH_EMPTY_BASES __declspec(empty_bases) + +// MSVC does not support loop unrolling hints +# define MATH_NOUNROLL + +// Sadly, MSVC does not support __builtin_constant_p +# ifndef MAKE_CONSTEXPR +# define MAKE_CONSTEXPR(e) (e) +# endif + +// About value initialization, the C++ standard says: +// if T is a class type with a default constructor that is neither user-provided nor deleted +// (that is, it may be a class with an implicitly-defined or defaulted default constructor), +// the object is zero-initialized and then it is default-initialized +// if it has a non-trivial default constructor; +// Unfortunately, MSVC always calls the default constructor, even if it is trivial, which +// breaks constexpr-ness. To workaround this, we're always zero-initializing TVecN<> +# define MATH_CONSTEXPR_INIT {} +# define MATH_DEFAULT_CTOR {} +# define MATH_DEFAULT_CTOR_CONSTEXPR constexpr +# define CONSTEXPR_IF_NOT_MSVC // when declared constexpr, msvc fails with "failure was caused by cast of object of dynamic type" + +#else // _MSC_VER + +# define MATH_EMPTY_BASES +// C++11 allows pragmas to be specified as part of defines using the _Pragma syntax. +# define MATH_NOUNROLL _Pragma("nounroll") + +# ifndef MAKE_CONSTEXPR +# define MAKE_CONSTEXPR(e) __builtin_constant_p(e) ? (e) : (e) +# endif + +# define MATH_CONSTEXPR_INIT +# define MATH_DEFAULT_CTOR = default; +# define MATH_DEFAULT_CTOR_CONSTEXPR +# define CONSTEXPR_IF_NOT_MSVC constexpr + +#endif // _MSC_VER + +namespace filament::math { + +// MSVC 2019 16.4 doesn't seem to like it when we specialize std::is_arithmetic for +// filament::math::half, so we're forced to create our own is_arithmetic here and specialize it +// inside of half.h. +template +struct is_arithmetic : std::integral_constant::value || std::is_floating_point::value> { +}; + +} // filament::math + +#endif // TNT_MATH_COMPILER_H diff --git a/macos/include/math/fast.h b/macos/include/math/fast.h new file mode 100644 index 00000000..85b990d2 --- /dev/null +++ b/macos/include/math/fast.h @@ -0,0 +1,175 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_MATH_FAST_H +#define TNT_MATH_FAST_H + +#include +#include + +#include +#include + +#include + +#ifdef __ARM_NEON +#include +#endif + +namespace filament { +namespace math { +namespace fast { + +// fast cos(x), ~8 cycles (vs. 66 cycles on ARM) +// can be vectorized +// x between -pi and pi +template::value>> +constexpr T MATH_PURE cos(T x) noexcept { + x *= T(F_1_PI / 2); + x -= T(0.25) + std::floor(x + T(0.25)); + x *= T(16.0) * std::abs(x) - T(8.0); + x += T(0.225) * x * (std::abs(x) - T(1.0)); + return x; +} + +// fast sin(x), ~8 cycles (vs. 66 cycles on ARM) +// can be vectorized +// x between -pi and pi +template::value>> +constexpr T MATH_PURE sin(T x) noexcept { + return filament::math::fast::cos(x - T(F_PI_2)); +} + +constexpr inline float MATH_PURE ilog2(float x) noexcept { + union { + float val; + int32_t x; + } u = { x }; + return float(((u.x >> 23) & 0xff) - 127); +} + +constexpr inline float MATH_PURE log2(float x) noexcept { + union { + float val; + int32_t x; + } u = { x }; + float ilog2 = float(((u.x >> 23) & 0xff) - 128); + u.x = (u.x & 0x007fffff) | 0x3f800000; + return ilog2 + (-0.34484843f * u.val + 2.02466578f) * u.val - 0.67487759f; +} + +// fast 1/sqrt(), on ARMv8 this is 5 cycles vs. 7 cycles, so maybe not worth it. +// we keep this mostly for reference and benchmarking. +inline float MATH_PURE isqrt(float x) noexcept { +#if defined(__ARM_NEON) && defined(__aarch64__) + float y = vrsqrtes_f32(x); + return y * vrsqrtss_f32(x, y * y); +#else + return 1 / std::sqrt(x); +#endif +} + +inline double MATH_PURE isqrt(double x) noexcept { +#if defined(__ARM_NEON) && defined(__aarch64__) + double y = vrsqrted_f64(x); + return y * vrsqrtsd_f64(x, y * y); +#else + return 1 / std::sqrt(x); +#endif +} + +inline int signbit(float x) noexcept { +#if __has_builtin(__builtin_signbitf) + // Note: on Android NDK, signbit() is a function call -- not what we want. + return __builtin_signbitf(x); +#else + return std::signbit(x); +#endif +} + +/* + * constexpr exp(), pow(), factorial() + */ + +constexpr double pow(double x, unsigned int y) noexcept { + return y == 0 ? 1.0 : x * pow(x, y - 1); +} + +constexpr unsigned int factorial(unsigned int x) noexcept { + return x == 0 ? 1 : x * factorial(x - 1); +} + +constexpr double exp(double x) noexcept { + return 1.0 + x + pow(x, 2) / factorial(2) + pow(x, 3) / factorial(3) + + pow(x, 4) / factorial(4) + pow(x, 5) / factorial(5) + + pow(x, 6) / factorial(6) + pow(x, 7) / factorial(7) + + pow(x, 8) / factorial(8) + pow(x, 9) / factorial(9); +} + +constexpr float exp(float x) noexcept { + return float(exp(double(x))); +} + +/* + * unsigned saturated arithmetic + */ + +#if defined(__ARM_NEON) && defined(__aarch64__) +inline uint8_t MATH_PURE qadd(uint8_t a, uint8_t b) noexcept { return vuqaddb_s8(a, b); } +inline uint16_t MATH_PURE qadd(uint16_t a, uint16_t b) noexcept { return vuqaddh_s16(a, b); } +inline uint32_t MATH_PURE qadd(uint32_t a, uint32_t b) noexcept { return vuqadds_s32(a, b); } + +inline uint8_t MATH_PURE qsub(uint8_t a, uint8_t b) noexcept { return vqsubb_s8(a, b); } +inline uint16_t MATH_PURE qsub(uint16_t a, uint16_t b) noexcept { return vqsubh_s16(a, b); } +inline uint32_t MATH_PURE qsub(uint32_t a, uint32_t b) noexcept { return vqsubs_s32(a, b); } +#else + +template::value || + std::is_same::value || + std::is_same::value>> +inline T MATH_PURE qadd(T a, T b) noexcept { + T r = a + b; + return r | -T(r < a); +} + +template::value || + std::is_same::value || + std::is_same::value>> +inline T MATH_PURE qsub(T a, T b) noexcept { + T r = a - b; + return r & -T(r <= a); +} + +#endif + +template +inline T MATH_PURE qinc(T a) noexcept { + return qadd(a, T(1)); +} + +template +inline T MATH_PURE qdec(T a) noexcept { + return qsub(a, T(1)); +} + + +} // namespace fast +} // namespace math +} // namespace filament + +#endif // TNT_MATH_FAST_H diff --git a/macos/include/math/half.h b/macos/include/math/half.h new file mode 100644 index 00000000..779bdbe4 --- /dev/null +++ b/macos/include/math/half.h @@ -0,0 +1,224 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_MATH_HALF_H +#define TNT_MATH_HALF_H + +#include + +#include +#include + +#include +#include + +namespace filament { +namespace math { + +template +class fp { + static_assert(S + E + M <= 16, "we only support 16-bits max custom floats"); + + using TYPE = uint16_t; // this should be dynamic + + static constexpr unsigned S_SHIFT = E + M; + static constexpr unsigned E_SHIFT = M; + static constexpr unsigned M_SHIFT = 0; + static constexpr unsigned S_MASK = ((1u << S) - 1u) << S_SHIFT; + static constexpr unsigned E_MASK = ((1u << E) - 1u) << E_SHIFT; + static constexpr unsigned M_MASK = ((1u << M) - 1u) << M_SHIFT; + + struct fp32 { + explicit constexpr fp32(float f) noexcept : fp(f) { } // NOLINT + explicit constexpr fp32(uint32_t b) noexcept : bits(b) { } // NOLINT + constexpr void setS(unsigned int s) noexcept { + bits = uint32_t((bits & 0x7FFFFFFFu) | (s << 31u)); + } + constexpr unsigned int getS() const noexcept { return bits >> 31u; } + constexpr unsigned int getE() const noexcept { return (bits >> 23u) & 0xFFu; } + constexpr unsigned int getM() const noexcept { return bits & 0x7FFFFFu; } + union { + uint32_t bits; + float fp; + }; + }; + +public: + static constexpr fp fromf(float f) noexcept { + fp out; + if (S == 0 && f < 0.0f) { + return out; + } + + fp32 in(f); + unsigned int sign = in.getS(); + in.setS(0); + if (MATH_UNLIKELY(in.getE() == 0xFF)) { // inf or nan + out.setE((1u << E) - 1u); + out.setM(in.getM() ? (1u << (M - 1u)) : 0); + } else { + constexpr fp32 infinity(((1u << E) - 1u) << 23u); // fp infinity in fp32 position + constexpr fp32 magic(((1u << (E - 1u)) - 1u) << 23u); // exponent offset + in.bits &= ~((1u << (22 - M)) - 1u); // erase extra mantissa bits + in.bits += 1u << (22 - M); // rounding + in.fp *= magic.fp; // add exponent offset + in.bits = in.bits < infinity.bits ? in.bits : infinity.bits; + out.bits = uint16_t(in.bits >> (23 - M)); + } + out.setS(sign); + return out; + } + + static constexpr float tof(fp in) noexcept { + constexpr fp32 magic ((0xFE - ((1u << (E - 1u)) - 1u)) << 23u); + constexpr fp32 infnan((0x80 + ((1u << (E - 1u)) - 1u)) << 23u); + fp32 out((in.bits & ((1u << (E + M)) - 1u)) << (23u - M)); + out.fp *= magic.fp; + if (out.fp >= infnan.fp) { + out.bits |= 0xFFu << 23u; + } + out.bits |= (in.bits & S_MASK) << (31u - S_SHIFT); + return out.fp; + } + + TYPE bits{}; + static constexpr size_t getBitCount() noexcept { return S + E + M; } + constexpr fp() noexcept = default; + explicit constexpr fp(TYPE bits) noexcept : bits(bits) { } + constexpr void setS(unsigned int s) noexcept { bits = TYPE((bits & ~S_MASK) | (s << S_SHIFT)); } + constexpr void setE(unsigned int s) noexcept { bits = TYPE((bits & ~E_MASK) | (s << E_SHIFT)); } + constexpr void setM(unsigned int s) noexcept { bits = TYPE((bits & ~M_MASK) | (s << M_SHIFT)); } + constexpr unsigned int getS() const noexcept { return (bits & S_MASK) >> S_SHIFT; } + constexpr unsigned int getE() const noexcept { return (bits & E_MASK) >> E_SHIFT; } + constexpr unsigned int getM() const noexcept { return (bits & M_MASK) >> M_SHIFT; } +}; + +/* + * half-float + * + * 1 5 10 + * +-+------+------------+ + * |s|eee.ee|mm.mmmm.mmmm| + * +-+------+------------+ + * + * minimum (denormal) value: 2^-24 = 5.96e-8 + * minimum (normal) value: 2^-14 = 6.10e-5 + * maximum value: (2 - 2^-10) * 2^15 = 65504 + * + * Integers between 0 and 2048 can be represented exactly + */ + +#ifdef __ARM_NEON + +using half = __fp16; + +inline constexpr uint16_t getBits(half const& h) noexcept { + return MAKE_CONSTEXPR(reinterpret_cast(h)); +} + +inline constexpr half makeHalf(uint16_t bits) noexcept { + return MAKE_CONSTEXPR(reinterpret_cast(bits)); +} + +#else + +class half { + using fp16 = fp<1, 5, 10>; + +public: + half() = default; + constexpr half(float v) noexcept : mBits(fp16::fromf(v)) { } // NOLINT + constexpr operator float() const noexcept { return fp16::tof(mBits); } // NOLINT + +private: + // these are friends, not members (and they're not "private") + friend constexpr uint16_t getBits(half const& h) noexcept { return h.mBits.bits; } + friend constexpr inline half makeHalf(uint16_t bits) noexcept; + + enum Binary { binary }; + explicit constexpr half(Binary, uint16_t bits) noexcept : mBits(bits) { } + + fp16 mBits; +}; + +constexpr inline half makeHalf(uint16_t bits) noexcept { + return half(half::binary, bits); +} + +#endif // __ARM_NEON + +inline constexpr half operator "" _h(long double v) { + return half( static_cast(v) ); +} + +template<> struct is_arithmetic : public std::true_type {}; + +} // namespace math +} // namespace filament + +namespace std { + +template<> struct is_floating_point : public std::true_type {}; + +// note: this shouldn't be needed (is_floating_point<> is enough) but some version of msvc need it +// This stopped working with MSVC 2019 16.4, so we specialize our own version of is_arithmetic in +// the math::filament namespace (see above). +template<> struct is_arithmetic : public std::true_type {}; + +template<> +class numeric_limits { +public: + typedef filament::math::half type; + + static constexpr const bool is_specialized = true; + static constexpr const bool is_signed = true; + static constexpr const bool is_integer = false; + static constexpr const bool is_exact = false; + static constexpr const bool has_infinity = true; + static constexpr const bool has_quiet_NaN = true; + static constexpr const bool has_signaling_NaN = false; + static constexpr const float_denorm_style has_denorm = denorm_absent; + static constexpr const bool has_denorm_loss = true; + static constexpr const bool is_iec559 = false; + static constexpr const bool is_bounded = true; + static constexpr const bool is_modulo = false; + static constexpr const bool traps = false; + static constexpr const bool tinyness_before = false; + static constexpr const float_round_style round_style = round_indeterminate; + + static constexpr const int digits = 11; + static constexpr const int digits10 = 3; + static constexpr const int max_digits10 = 5; + static constexpr const int radix = 2; + static constexpr const int min_exponent = -13; + static constexpr const int min_exponent10 = -4; + static constexpr const int max_exponent = 16; + static constexpr const int max_exponent10 = 4; + + inline static constexpr type round_error() noexcept { return filament::math::makeHalf(0x3800); } + inline static constexpr type min() noexcept { return filament::math::makeHalf(0x0400); } + inline static constexpr type max() noexcept { return filament::math::makeHalf(0x7bff); } + inline static constexpr type lowest() noexcept { return filament::math::makeHalf(0xfbff); } + inline static constexpr type epsilon() noexcept { return filament::math::makeHalf(0x1400); } + inline static constexpr type infinity() noexcept { return filament::math::makeHalf(0x7c00); } + inline static constexpr type quiet_NaN() noexcept { return filament::math::makeHalf(0x7fff); } + inline static constexpr type denorm_min() noexcept { return filament::math::makeHalf(0x0001); } + inline static constexpr type signaling_NaN() noexcept { return filament::math::makeHalf(0x7dff); } +}; + +} // namespace std + +#endif // TNT_MATH_HALF_H diff --git a/macos/include/math/mat2.h b/macos/include/math/mat2.h new file mode 100644 index 00000000..551fe445 --- /dev/null +++ b/macos/include/math/mat2.h @@ -0,0 +1,364 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_MATH_MAT2_H +#define TNT_MATH_MAT2_H + +#include +#include +#include + +#include +#include + +namespace filament { +namespace math { +// ------------------------------------------------------------------------------------- +namespace details { + +/** + * A 2x2 column-major matrix class. + * + * Conceptually a 2x2 matrix is a an array of 2 column vec2: + * + * mat2 m = + * \f$ + * \left( + * \begin{array}{cc} + * m[0] & m[1] \\ + * \end{array} + * \right) + * \f$ + * = + * \f$ + * \left( + * \begin{array}{cc} + * m[0][0] & m[1][0] \\ + * m[0][1] & m[1][1] \\ + * \end{array} + * \right) + * \f$ + * = + * \f$ + * \left( + * \begin{array}{cc} + * m(0,0) & m(0,1) \\ + * m(1,0) & m(1,1) \\ + * \end{array} + * \right) + * \f$ + * + * m[n] is the \f$ n^{th} \f$ column of the matrix and is a vec2. + * + */ +template +class MATH_EMPTY_BASES TMat22 : + public TVecUnaryOperators, + public TVecComparisonOperators, + public TVecAddOperators, + public TMatProductOperators, + public TMatSquareFunctions, + public TMatHelpers { +public: + enum no_init { + NO_INIT + }; + typedef T value_type; + typedef T& reference; + typedef T const& const_reference; + typedef size_t size_type; + typedef TVec2 col_type; + typedef TVec2 row_type; + + static constexpr size_t COL_SIZE = col_type::SIZE; // size of a column (i.e.: number of rows) + static constexpr size_t ROW_SIZE = row_type::SIZE; // size of a row (i.e.: number of columns) + static constexpr size_t NUM_ROWS = COL_SIZE; + static constexpr size_t NUM_COLS = ROW_SIZE; + +private: + /* + * <-- N columns --> + * + * a[0][0] a[1][0] a[2][0] ... a[N][0] ^ + * a[0][1] a[1][1] a[2][1] ... a[N][1] | + * a[0][2] a[1][2] a[2][2] ... a[N][2] M rows + * ... | + * a[0][M] a[1][M] a[2][M] ... a[N][M] v + * + * COL_SIZE = M + * ROW_SIZE = N + * m[0] = [ a[0][0] a[0][1] a[0][2] ... a[0][M] ] + */ + + col_type m_value[NUM_COLS]; + +public: + // array access + inline constexpr col_type const& operator[](size_t column) const noexcept { + assert(column < NUM_COLS); + return m_value[column]; + } + + inline constexpr col_type& operator[](size_t column) noexcept { + assert(column < NUM_COLS); + return m_value[column]; + } + + /** + * constructors + */ + + /** + * leaves object uninitialized. use with caution. + */ + constexpr explicit TMat22(no_init) noexcept {} + + + /** + * initialize to identity. + * + * \f$ + * \left( + * \begin{array}{cc} + * 1 & 0 \\ + * 0 & 1 \\ + * \end{array} + * \right) + * \f$ + */ + constexpr TMat22() noexcept ; + + /** + * initialize to Identity*scalar. + * + * \f$ + * \left( + * \begin{array}{cc} + * v & 0 \\ + * 0 & v \\ + * \end{array} + * \right) + * \f$ + */ + template + constexpr explicit TMat22(U v) noexcept; + + /** + * sets the diagonal to a vector. + * + * \f$ + * \left( + * \begin{array}{cc} + * v[0] & 0 \\ + * 0 & v[1] \\ + * \end{array} + * \right) + * \f$ + */ + template + constexpr explicit TMat22(const TVec2& v) noexcept; + + /** + * construct from another matrix of the same size + */ + template + constexpr explicit TMat22(const TMat22& rhs) noexcept; + + /** + * construct from 2 column vectors. + * + * \f$ + * \left( + * \begin{array}{cc} + * v0 & v1 \\ + * \end{array} + * \right) + * \f$ + */ + template + constexpr TMat22(const TVec2& v0, const TVec2& v1) noexcept; + + /** construct from 4 elements in column-major form. + * + * \f$ + * \left( + * \begin{array}{cc} + * m[0][0] & m[1][0] \\ + * m[0][1] & m[1][1] \\ + * \end{array} + * \right) + * \f$ + */ + template< + typename A, typename B, + typename C, typename D> + constexpr explicit TMat22(A m00, B m01, C m10, D m11) noexcept ; + + + struct row_major_init { + template + constexpr explicit row_major_init(A m00, B m01, C m10, D m11) noexcept + : m(m00, m10, m01, m11) {} + + private: + friend TMat22; + TMat22 m; + }; + + constexpr explicit TMat22(row_major_init c) noexcept : TMat22(std::move(c.m)) {} + + /** + * Rotate by radians in the 2D plane + */ + static TMat22 rotate(T radian) noexcept { + TMat22 r(TMat22::NO_INIT); + T c = std::cos(radian); + T s = std::sin(radian); + r[0][0] = c; + r[1][1] = c; + r[0][1] = s; + r[1][0] = -s; + return r; + } + + // returns false if the two matrices are different. May return false if they're the + // same, with some elements only differing by +0 or -0. Behaviour is undefined with NaNs. + static constexpr bool fuzzyEqual(TMat22 l, TMat22 r) noexcept { + uint64_t const* const li = reinterpret_cast(&l); + uint64_t const* const ri = reinterpret_cast(&r); + uint64_t result = 0; + // For some reason clang is not able to vectoize this loop when the number of iteration + // is known and constant (!?!?!). Still this is better than operator==. +#if defined(__clang__) +#pragma clang loop vectorize_width(2) +#endif + for (size_t i = 0; i < sizeof(TMat22) / sizeof(uint64_t); i++) { + result |= li[i] ^ ri[i]; + } + return result != 0; + } + + template + static constexpr TMat22 translation(const TVec2& t) noexcept { + TMat22 r; + r[2] = t; + return r; + } + + template + static constexpr TMat22 scaling(const TVec2& s) noexcept { + return TMat22{ s }; + } + + template + static constexpr TMat22 scaling(A s) noexcept { + return TMat22{ TVec2{ s, s }}; + } +}; + +// ---------------------------------------------------------------------------------------- +// Constructors +// ---------------------------------------------------------------------------------------- + +// Since the matrix code could become pretty big quickly, we don't inline most +// operations. + +template +constexpr TMat22::TMat22() noexcept + : m_value{ col_type(1, 0), col_type(0, 1) } { +} + +template +template +constexpr TMat22::TMat22(U v) noexcept + : m_value{ col_type(v, 0), col_type(0, v) } { +} + +template +template +constexpr TMat22::TMat22(const TVec2& v) noexcept + : m_value{ col_type(v[0], 0), col_type(0, v[1]) } { +} + +// construct from 4 scalars. Note that the arrangement +// of values in the constructor is the transpose of the matrix +// notation. +template +template +constexpr TMat22::TMat22(A m00, B m01, C m10, D m11) noexcept + : m_value{ col_type(m00, m01), col_type(m10, m11) } { +} + +template +template +constexpr TMat22::TMat22(const TMat22& rhs) noexcept { + for (size_t col = 0; col < NUM_COLS; ++col) { + m_value[col] = col_type(rhs[col]); + } +} + +// Construct from 2 column vectors. +template +template +constexpr TMat22::TMat22(const TVec2& v0, const TVec2& v1) noexcept + : m_value{ v0, v1 } { +} + +} // namespace details + +// ---------------------------------------------------------------------------------------- + +typedef details::TMat22 mat2; +typedef details::TMat22 mat2f; + +// ---------------------------------------------------------------------------------------- +} // namespace math +} // namespace filament + +namespace std { +template +constexpr void swap(filament::math::details::TMat22& lhs, + filament::math::details::TMat22& rhs) noexcept { + // This generates much better code than the default implementation + // It's unclear why, I believe this is due to an optimization bug in the clang. + // + // filament::math::details::TMat22 t(lhs); + // lhs = rhs; + // rhs = t; + // + // clang always copy lhs on the stack, even if it's never using it (it's using the + // copy it has in registers). + + const T t00 = lhs[0][0]; + const T t01 = lhs[0][1]; + const T t10 = lhs[1][0]; + const T t11 = lhs[1][1]; + + lhs[0][0] = rhs[0][0]; + lhs[0][1] = rhs[0][1]; + lhs[1][0] = rhs[1][0]; + lhs[1][1] = rhs[1][1]; + + rhs[0][0] = t00; + rhs[0][1] = t01; + rhs[1][0] = t10; + rhs[1][1] = t11; +} +} + +#endif // TNT_MATH_MAT2_H diff --git a/macos/include/math/mat3.h b/macos/include/math/mat3.h new file mode 100644 index 00000000..8ebb93df --- /dev/null +++ b/macos/include/math/mat3.h @@ -0,0 +1,503 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_MATH_MAT3_H +#define TNT_MATH_MAT3_H + +#include +#include +#include +#include + +#include +#include +#include + +namespace filament { +namespace math { +// ------------------------------------------------------------------------------------- +namespace details { + +/** + * A 3x3 column-major matrix class. + * + * Conceptually a 3x3 matrix is a an array of 3 column vec3: + * + * mat3 m = + * \f$ + * \left( + * \begin{array}{ccc} + * m[0] & m[1] & m[2] \\ + * \end{array} + * \right) + * \f$ + * = + * \f$ + * \left( + * \begin{array}{ccc} + * m[0][0] & m[1][0] & m[2][0] \\ + * m[0][1] & m[1][1] & m[2][1] \\ + * m[0][2] & m[1][2] & m[2][2] \\ + * \end{array} + * \right) + * \f$ + * = + * \f$ + * \left( + * \begin{array}{ccc} + * m(0,0) & m(0,1) & m(0,2) \\ + * m(1,0) & m(1,1) & m(1,2) \\ + * m(2,0) & m(2,1) & m(2,2) \\ + * \end{array} + * \right) + * \f$ + * + * m[n] is the \f$ n^{th} \f$ column of the matrix and is a vec3. + * + */ +template +class MATH_EMPTY_BASES TMat33 : + public TVecUnaryOperators, + public TVecComparisonOperators, + public TVecAddOperators, + public TMatProductOperators, + public TMatSquareFunctions, + public TMatTransform, + public TMatHelpers { +public: + enum no_init { + NO_INIT + }; + typedef T value_type; + typedef T& reference; + typedef T const& const_reference; + typedef size_t size_type; + typedef TVec3 col_type; + typedef TVec3 row_type; + + static constexpr size_t COL_SIZE = col_type::SIZE; // size of a column (i.e.: number of rows) + static constexpr size_t ROW_SIZE = row_type::SIZE; // size of a row (i.e.: number of columns) + static constexpr size_t NUM_ROWS = COL_SIZE; + static constexpr size_t NUM_COLS = ROW_SIZE; + +private: + /* + * <-- N columns --> + * + * a[0][0] a[1][0] a[2][0] ... a[N][0] ^ + * a[0][1] a[1][1] a[2][1] ... a[N][1] | + * a[0][2] a[1][2] a[2][2] ... a[N][2] M rows + * ... | + * a[0][M] a[1][M] a[2][M] ... a[N][M] v + * + * COL_SIZE = M + * ROW_SIZE = N + * m[0] = [ a[0][0] a[0][1] a[0][2] ... a[0][M] ] + */ + + col_type m_value[NUM_COLS]; + +public: + // array access + inline constexpr col_type const& operator[](size_t column) const noexcept { + assert(column < NUM_COLS); + return m_value[column]; + } + + inline constexpr col_type& operator[](size_t column) noexcept { + assert(column < NUM_COLS); + return m_value[column]; + } + + /** + * constructors + */ + + /** + * leaves object uninitialized. use with caution. + */ + constexpr explicit TMat33(no_init) noexcept {} + + + /** + * initialize to identity. + * + * \f$ + * \left( + * \begin{array}{ccc} + * 1 & 0 & 0 \\ + * 0 & 1 & 0 \\ + * 0 & 0 & 1 \\ + * \end{array} + * \right) + * \f$ + */ + constexpr TMat33() noexcept; + + /** + * initialize to Identity*scalar. + * + * \f$ + * \left( + * \begin{array}{ccc} + * v & 0 & 0 \\ + * 0 & v & 0 \\ + * 0 & 0 & v \\ + * \end{array} + * \right) + * \f$ + */ + template + constexpr explicit TMat33(U v) noexcept; + + /** + * sets the diagonal to a vector. + * + * \f$ + * \left( + * \begin{array}{ccc} + * v[0] & 0 & 0 \\ + * 0 & v[1] & 0 \\ + * 0 & 0 & v[2] \\ + * \end{array} + * \right) + * \f$ + */ + template + constexpr explicit TMat33(const TVec3& v) noexcept; + + /** + * construct from another matrix of the same size + */ + template + constexpr explicit TMat33(const TMat33& rhs) noexcept; + + /** + * construct from 3 column vectors. + * + * \f$ + * \left( + * \begin{array}{ccc} + * v0 & v1 & v2 \\ + * \end{array} + * \right) + * \f$ + */ + template + constexpr TMat33(const TVec3& v0, const TVec3& v1, const TVec3& v2) noexcept; + + /** construct from 9 elements in column-major form. + * + * \f$ + * \left( + * \begin{array}{ccc} + * m[0][0] & m[1][0] & m[2][0] \\ + * m[0][1] & m[1][1] & m[2][1] \\ + * m[0][2] & m[1][2] & m[2][2] \\ + * \end{array} + * \right) + * \f$ + */ + template< + typename A, typename B, typename C, + typename D, typename E, typename F, + typename G, typename H, typename I> + constexpr explicit TMat33(A m00, B m01, C m02, + D m10, E m11, F m12, + G m20, H m21, I m22) noexcept; + + + struct row_major_init { + template< + typename A, typename B, typename C, + typename D, typename E, typename F, + typename G, typename H, typename I> + constexpr explicit row_major_init(A m00, B m01, C m02, + D m10, E m11, F m12, + G m20, H m21, I m22) noexcept + : m(m00, m10, m20, + m01, m11, m21, + m02, m12, m22) {} + + private: + friend TMat33; + TMat33 m; + }; + + constexpr explicit TMat33(row_major_init c) noexcept : TMat33(std::move(c.m)) {} + + /** + * construct from a quaternion + */ + template + constexpr explicit TMat33(const TQuaternion& q) noexcept; + + /** + * orthogonalize only works on matrices of size 3x3 + */ + friend inline + constexpr TMat33 orthogonalize(const TMat33& m) noexcept { + TMat33 ret(TMat33::NO_INIT); + ret[0] = normalize(m[0]); + ret[2] = normalize(cross(ret[0], m[1])); + ret[1] = normalize(cross(ret[2], ret[0])); + return ret; + } + + /** + * Returns a matrix suitable for transforming normals + * + * Note that the inverse-transpose of a matrix is equal to its cofactor matrix divided by its + * determinant: + * + * transpose(inverse(M)) = cof(M) / det(M) + * + * The cofactor matrix is faster to compute than the inverse-transpose, and it can be argued + * that it is a more correct way of transforming normals anyway. Some references from Dale + * Weiler, Nathan Reed, Inigo Quilez, and Eric Lengyel: + * + * - https://github.com/graphitemaster/normals_revisited + * - http://www.reedbeta.com/blog/normals-inverse-transpose-part-1/ + * - https://www.shadertoy.com/view/3s33zj + * - FGED Volume 1, section 1.7.5 "Inverses of Small Matrices" + * - FGED Volume 1, section 3.2.2 "Transforming Normal Vectors" + * + * In "Transforming Normal Vectors", Lengyel notes that there are two types of transformed + * normals: one that uses the transposed adjugate (aka cofactor matrix) and one that uses the + * transposed inverse. He goes on to say that this difference is inconsequential, except when + * mirroring is involved. + * + * @param m the transform applied to vertices + * @return a matrix to apply to normals + * + * @warning normals transformed by this matrix must be normalized + */ + static constexpr TMat33 getTransformForNormals(const TMat33& m) noexcept { + return matrix::cof(m); + } + + /** + * Packs the tangent frame represented by the specified matrix into a quaternion. + * Reflection is preserved by encoding it as the sign of the w component in the + * resulting quaternion. Since -0 cannot always be represented on the GPU, this + * function computes a bias to ensure values are always either positive or negative, + * never 0. The bias is computed based on the specified storageSize, which defaults + * to 2 bytes, making the resulting quaternion suitable for storage into an SNORM16 + * vector. + */ + static constexpr TQuaternion packTangentFrame( + const TMat33& m, size_t storageSize = sizeof(int16_t)) noexcept; + + template + static constexpr TMat33 translation(const TVec3& t) noexcept { + TMat33 r; + r[2] = t; + return r; + } + + template + static constexpr TMat33 scaling(const TVec3& s) noexcept { + return TMat33{ s }; + } + + template + static constexpr TMat33 scaling(A s) noexcept { + return TMat33{ TVec3{ s }}; + } +}; + +// ---------------------------------------------------------------------------------------- +// Constructors +// ---------------------------------------------------------------------------------------- + +// Since the matrix code could become pretty big quickly, we don't inline most +// operations. + +template +constexpr TMat33::TMat33() noexcept + : m_value{ + col_type(1, 0, 0), + col_type(0, 1, 0), + col_type(0, 0, 1) } { +} + +template +template +constexpr TMat33::TMat33(U v) noexcept + : m_value{ + col_type(v, 0, 0), + col_type(0, v, 0), + col_type(0, 0, v) } { +} + +template +template +constexpr TMat33::TMat33(const TVec3& v) noexcept + : m_value{ + col_type(v[0], 0, 0), + col_type(0, v[1], 0), + col_type(0, 0, v[2]) } { +} + +// construct from 16 scalars. Note that the arrangement +// of values in the constructor is the transpose of the matrix +// notation. +template +template< + typename A, typename B, typename C, + typename D, typename E, typename F, + typename G, typename H, typename I> +constexpr TMat33::TMat33(A m00, B m01, C m02, + D m10, E m11, F m12, + G m20, H m21, I m22) noexcept + : m_value{ + col_type(m00, m01, m02), + col_type(m10, m11, m12), + col_type(m20, m21, m22) } { +} + +template +template +constexpr TMat33::TMat33(const TMat33& rhs) noexcept { + for (size_t col = 0; col < NUM_COLS; ++col) { + m_value[col] = col_type(rhs[col]); + } +} + +// Construct from 3 column vectors. +template +template +constexpr TMat33::TMat33(const TVec3& v0, const TVec3& v1, const TVec3& v2) noexcept + : m_value{ v0, v1, v2 } { +} + +template +template +constexpr TMat33::TMat33(const TQuaternion& q) noexcept : m_value{} { + const U n = q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w; + const U s = n > 0 ? 2 / n : 0; + const U x = s * q.x; + const U y = s * q.y; + const U z = s * q.z; + const U xx = x * q.x; + const U xy = x * q.y; + const U xz = x * q.z; + const U xw = x * q.w; + const U yy = y * q.y; + const U yz = y * q.z; + const U yw = y * q.w; + const U zz = z * q.z; + const U zw = z * q.w; + m_value[0] = col_type(1 - yy - zz, xy + zw, xz - yw); // NOLINT + m_value[1] = col_type(xy - zw, 1 - xx - zz, yz + xw); // NOLINT + m_value[2] = col_type(xz + yw, yz - xw, 1 - xx - yy); // NOLINT +} + +//------------------------------------------------------------------------------ +template +constexpr TQuaternion TMat33::packTangentFrame(const TMat33& m, size_t storageSize) noexcept { + TQuaternion q = TMat33{ m[0], cross(m[2], m[0]), m[2] }.toQuaternion(); + q = positive(normalize(q)); + + // Ensure w is never 0.0 + // Bias is 2^(nb_bits - 1) - 1 + const T bias = T(1.0) / T((1 << (storageSize * CHAR_BIT - 1)) - 1); + if (q.w < bias) { + q.w = bias; + + const T factor = (T)(std::sqrt(1.0 - (double)bias * (double)bias)); + q.xyz *= factor; + } + + // If there's a reflection ((n x t) . b <= 0), make sure w is negative + if (dot(cross(m[0], m[2]), m[1]) < T(0)) { + q = -q; + } + + return q; +} + + +} // namespace details + +/** + * Pre-scale a matrix m by the inverse of the largest scale factor to avoid large post-transform + * magnitudes in the shader. This is useful for normal transformations, to avoid large + * post-transform magnitudes in the shader, especially in the fragment shader, where we use + * medium precision. + */ +template +constexpr details::TMat33 prescaleForNormals(const details::TMat33& m) noexcept { + return m * details::TMat33( + 1.0 / std::sqrt(max(float3{length2(m[0]), length2(m[1]), length2(m[2])}))); +} + +// ---------------------------------------------------------------------------------------- + +typedef details::TMat33 mat3; +typedef details::TMat33 mat3f; + +// ---------------------------------------------------------------------------------------- +} // namespace math +} // namespace filament + +namespace std { +template +constexpr void swap(filament::math::details::TMat33& lhs, + filament::math::details::TMat33& rhs) noexcept { + // This generates much better code than the default implementation + // It's unclear why, I believe this is due to an optimization bug in the clang. + // + // filament::math::details::TMat33 t(lhs); + // lhs = rhs; + // rhs = t; + // + // clang always copy lhs on the stack, even if it's never using it (it's using the + // copy it has in registers). + + const T t00 = lhs[0][0]; + const T t01 = lhs[0][1]; + const T t02 = lhs[0][2]; + const T t10 = lhs[1][0]; + const T t11 = lhs[1][1]; + const T t12 = lhs[1][2]; + const T t20 = lhs[2][0]; + const T t21 = lhs[2][1]; + const T t22 = lhs[2][2]; + + lhs[0][0] = rhs[0][0]; + lhs[0][1] = rhs[0][1]; + lhs[0][2] = rhs[0][2]; + lhs[1][0] = rhs[1][0]; + lhs[1][1] = rhs[1][1]; + lhs[1][2] = rhs[1][2]; + lhs[2][0] = rhs[2][0]; + lhs[2][1] = rhs[2][1]; + lhs[2][2] = rhs[2][2]; + + rhs[0][0] = t00; + rhs[0][1] = t01; + rhs[0][2] = t02; + rhs[1][0] = t10; + rhs[1][1] = t11; + rhs[1][2] = t12; + rhs[2][0] = t20; + rhs[2][1] = t21; + rhs[2][2] = t22; +} +} + +#endif // TNT_MATH_MAT3_H diff --git a/macos/include/math/mat4.h b/macos/include/math/mat4.h new file mode 100644 index 00000000..fa5301ad --- /dev/null +++ b/macos/include/math/mat4.h @@ -0,0 +1,682 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_MATH_MAT4_H +#define TNT_MATH_MAT4_H + +#include +#include +#include +#include +#include +#include +#include + +#include +#include +#include + +namespace filament { +namespace math { +// ------------------------------------------------------------------------------------- +namespace details { + +template +class TQuaternion; + +/** + * A 4x4 column-major matrix class. + * + * Conceptually a 4x4 matrix is a an array of 4 column double4: + * + * mat4 m = + * \f$ + * \left( + * \begin{array}{cccc} + * m[0] & m[1] & m[2] & m[3] \\ + * \end{array} + * \right) + * \f$ + * = + * \f$ + * \left( + * \begin{array}{cccc} + * m[0][0] & m[1][0] & m[2][0] & m[3][0] \\ + * m[0][1] & m[1][1] & m[2][1] & m[3][1] \\ + * m[0][2] & m[1][2] & m[2][2] & m[3][2] \\ + * m[0][3] & m[1][3] & m[2][3] & m[3][3] \\ + * \end{array} + * \right) + * \f$ + * = + * \f$ + * \left( + * \begin{array}{cccc} + * m(0,0) & m(0,1) & m(0,2) & m(0,3) \\ + * m(1,0) & m(1,1) & m(1,2) & m(1,3) \\ + * m(2,0) & m(2,1) & m(2,2) & m(2,3) \\ + * m(3,0) & m(3,1) & m(3,2) & m(3,3) \\ + * \end{array} + * \right) + * \f$ + * + * m[n] is the \f$ n^{th} \f$ column of the matrix and is a double4. + * + */ +template +class MATH_EMPTY_BASES TMat44 : + public TVecUnaryOperators, + public TVecComparisonOperators, + public TVecAddOperators, + public TMatProductOperators, + public TMatSquareFunctions, + public TMatTransform, + public TMatHelpers { +public: + enum no_init { + NO_INIT + }; + typedef T value_type; + typedef T& reference; + typedef T const& const_reference; + typedef size_t size_type; + typedef TVec4 col_type; + typedef TVec4 row_type; + + static constexpr size_t COL_SIZE = col_type::SIZE; // size of a column (i.e.: number of rows) + static constexpr size_t ROW_SIZE = row_type::SIZE; // size of a row (i.e.: number of columns) + static constexpr size_t NUM_ROWS = COL_SIZE; + static constexpr size_t NUM_COLS = ROW_SIZE; + +private: + /* + * <-- N columns --> + * + * a[0][0] a[1][0] a[2][0] ... a[N][0] ^ + * a[0][1] a[1][1] a[2][1] ... a[N][1] | + * a[0][2] a[1][2] a[2][2] ... a[N][2] M rows + * ... | + * a[0][M] a[1][M] a[2][M] ... a[N][M] v + * + * COL_SIZE = M + * ROW_SIZE = N + * m[0] = [ a[0][0] a[0][1] a[0][2] ... a[0][M] ] + */ + + col_type m_value[NUM_COLS]; + +public: + // array access + inline constexpr col_type const& operator[](size_t column) const noexcept { + assert(column < NUM_COLS); + return m_value[column]; + } + + inline constexpr col_type& operator[](size_t column) noexcept { + assert(column < NUM_COLS); + return m_value[column]; + } + + /* + * constructors + */ + + // leaves object uninitialized. use with caution. + constexpr explicit TMat44(no_init) noexcept {} + + /** initialize to identity. + * + * \f$ + * \left( + * \begin{array}{cccc} + * 1 & 0 & 0 & 0 \\ + * 0 & 1 & 0 & 0 \\ + * 0 & 0 & 1 & 0 \\ + * 0 & 0 & 0 & 1 \\ + * \end{array} + * \right) + * \f$ + */ + constexpr TMat44() noexcept; + + /** initialize to Identity*scalar. + * + * \f$ + * \left( + * \begin{array}{cccc} + * v & 0 & 0 & 0 \\ + * 0 & v & 0 & 0 \\ + * 0 & 0 & v & 0 \\ + * 0 & 0 & 0 & v \\ + * \end{array} + * \right) + * \f$ + */ + template + constexpr explicit TMat44(U v) noexcept; + + /** sets the diagonal to a vector. + * + * \f$ + * \left( + * \begin{array}{cccc} + * v[0] & 0 & 0 & 0 \\ + * 0 & v[1] & 0 & 0 \\ + * 0 & 0 & v[2] & 0 \\ + * 0 & 0 & 0 & v[3] \\ + * \end{array} + * \right) + * \f$ + */ + template + constexpr explicit TMat44(const TVec4& v) noexcept; + + // construct from another matrix of the same size + template + constexpr explicit TMat44(const TMat44& rhs) noexcept; + + /** construct from 4 column vectors. + * + * \f$ + * \left( + * \begin{array}{cccc} + * v0 & v1 & v2 & v3 \\ + * \end{array} + * \right) + * \f$ + */ + template + constexpr TMat44(const TVec4& v0, const TVec4& v1, const TVec4& v2, + const TVec4& v3) noexcept; + + /** construct from 16 elements in column-major form. + * + * \f$ + * \left( + * \begin{array}{cccc} + * m[0][0] & m[1][0] & m[2][0] & m[3][0] \\ + * m[0][1] & m[1][1] & m[2][1] & m[3][1] \\ + * m[0][2] & m[1][2] & m[2][2] & m[3][2] \\ + * m[0][3] & m[1][3] & m[2][3] & m[3][3] \\ + * \end{array} + * \right) + * \f$ + */ + template< + typename A, typename B, typename C, typename D, + typename E, typename F, typename G, typename H, + typename I, typename J, typename K, typename L, + typename M, typename N, typename O, typename P> + constexpr explicit TMat44(A m00, B m01, C m02, D m03, + E m10, F m11, G m12, H m13, + I m20, J m21, K m22, L m23, + M m30, N m31, O m32, P m33) noexcept; + + + struct row_major_init { + template< + typename A, typename B, typename C, typename D, + typename E, typename F, typename G, typename H, + typename I, typename J, typename K, typename L, + typename M, typename N, typename O, typename P> + constexpr explicit row_major_init(A m00, B m01, C m02, D m03, + E m10, F m11, G m12, H m13, + I m20, J m21, K m22, L m23, + M m30, N m31, O m32, P m33) noexcept + : m(m00, m10, m20, m30, + m01, m11, m21, m31, + m02, m12, m22, m32, + m03, m13, m23, m33) {} + + private: + friend TMat44; + TMat44 m; + }; + + constexpr explicit TMat44(row_major_init c) noexcept : TMat44(std::move(c.m)) {} + + /** + * construct from a quaternion + */ + template + constexpr explicit TMat44(const TQuaternion& q) noexcept; + + /** + * construct from a 3x3 matrix + */ + template + constexpr explicit TMat44(const TMat33& matrix) noexcept; + + /** + * construct from a 3x3 matrix and 3d translation + */ + template + constexpr TMat44(const TMat33& matrix, const TVec3& translation) noexcept; + + /** + * construct from a 3x3 matrix and 4d last column. + */ + template + constexpr TMat44(const TMat33& matrix, const TVec4& column3) noexcept; + + /* + * helpers + */ + + // returns false if the two matrices are different. May return false if they're the + // same, with some elements only differing by +0 or -0. Behaviour is undefined with NaNs. + static constexpr bool fuzzyEqual(TMat44 const& l, TMat44 const& r) noexcept { + uint64_t const* const li = reinterpret_cast(&l); + uint64_t const* const ri = reinterpret_cast(&r); + uint64_t result = 0; + // For some reason clang is not able to vectorize this loop when the number of iteration + // is known and constant (!?!?!). Still this is better than operator==. + for (size_t i = 0; i < sizeof(TMat44) / sizeof(uint64_t); i++) { + result |= li[i] ^ ri[i]; + } + return result != 0; + } + + static constexpr TMat44 ortho(T left, T right, T bottom, T top, T near, T far) noexcept; + + static constexpr TMat44 frustum(T left, T right, T bottom, T top, T near, T far) noexcept; + + enum class Fov { + HORIZONTAL, + VERTICAL + }; + static TMat44 perspective(T fov, T aspect, T near, T far, Fov direction = Fov::VERTICAL) noexcept; + + template + static TMat44 lookAt(const TVec3& eye, const TVec3& center, const TVec3& up) noexcept; + + template + static constexpr TVec3 project(const TMat44& projectionMatrix, TVec3 vertice) noexcept{ + TVec4 r = projectionMatrix * TVec4{ vertice, 1 }; + return TVec3{ r[0], r[1], r[2] } * (1 / r[3]); + } + + template + static constexpr TVec4 project(const TMat44& projectionMatrix, TVec4 vertice) noexcept{ + vertice = projectionMatrix * vertice; + return { TVec3{ vertice[0], vertice[1], vertice[2] } * (1 / vertice[3]), 1 }; + } + + /** + * Constructs a 3x3 matrix from the upper-left corner of this 4x4 matrix + */ + inline constexpr TMat33 upperLeft() const noexcept { + const TVec3 v0 = { m_value[0][0], m_value[0][1], m_value[0][2] }; + const TVec3 v1 = { m_value[1][0], m_value[1][1], m_value[1][2] }; + const TVec3 v2 = { m_value[2][0], m_value[2][1], m_value[2][2] }; + return TMat33(v0, v1, v2); + } + + template + static constexpr TMat44 translation(const TVec3& t) noexcept { + TMat44 r; + r[3] = TVec4{ t, 1 }; + return r; + } + + template + static constexpr TMat44 scaling(const TVec3& s) noexcept { + return TMat44{ TVec4{ s, 1 }}; + } + + template + static constexpr TMat44 scaling(A s) noexcept { + return TMat44{ TVec4{ s, s, s, 1 }}; + } +}; + +// ---------------------------------------------------------------------------------------- +// Constructors +// ---------------------------------------------------------------------------------------- + +// Since the matrix code could become pretty big quickly, we don't inline most +// operations. + +template +constexpr TMat44::TMat44() noexcept + : m_value{ + col_type(1, 0, 0, 0), + col_type(0, 1, 0, 0), + col_type(0, 0, 1, 0), + col_type(0, 0, 0, 1) } { +} + +template +template +constexpr TMat44::TMat44(U v) noexcept + : m_value{ + col_type(v, 0, 0, 0), + col_type(0, v, 0, 0), + col_type(0, 0, v, 0), + col_type(0, 0, 0, v) } { +} + +template +template +constexpr TMat44::TMat44(const TVec4& v) noexcept + : m_value{ + col_type(v[0], 0, 0, 0), + col_type(0, v[1], 0, 0), + col_type(0, 0, v[2], 0), + col_type(0, 0, 0, v[3]) } { +} + + +// construct from 16 scalars +template +template< + typename A, typename B, typename C, typename D, + typename E, typename F, typename G, typename H, + typename I, typename J, typename K, typename L, + typename M, typename N, typename O, typename P> +constexpr TMat44::TMat44(A m00, B m01, C m02, D m03, + E m10, F m11, G m12, H m13, + I m20, J m21, K m22, L m23, + M m30, N m31, O m32, P m33) noexcept + : m_value{ + col_type(m00, m01, m02, m03), + col_type(m10, m11, m12, m13), + col_type(m20, m21, m22, m23), + col_type(m30, m31, m32, m33) } { +} + +template +template +constexpr TMat44::TMat44(const TMat44& rhs) noexcept { + for (size_t col = 0; col < NUM_COLS; ++col) { + m_value[col] = col_type(rhs[col]); + } +} + +// Construct from 4 column vectors. +template +template +constexpr TMat44::TMat44(const TVec4& v0, const TVec4& v1, + const TVec4& v2, const TVec4& v3) noexcept + : m_value{ v0, v1, v2, v3 } { +} + +template +template +constexpr TMat44::TMat44(const TQuaternion& q) noexcept : m_value{} { + const U n = q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w; + const U s = n > 0 ? 2 / n : 0; + const U x = s * q.x; + const U y = s * q.y; + const U z = s * q.z; + const U xx = x * q.x; + const U xy = x * q.y; + const U xz = x * q.z; + const U xw = x * q.w; + const U yy = y * q.y; + const U yz = y * q.z; + const U yw = y * q.w; + const U zz = z * q.z; + const U zw = z * q.w; + m_value[0] = col_type(1 - yy - zz, xy + zw, xz - yw, 0); + m_value[1] = col_type(xy - zw, 1 - xx - zz, yz + xw, 0); // NOLINT + m_value[2] = col_type(xz + yw, yz - xw, 1 - xx - yy, 0); // NOLINT + m_value[3] = col_type(0, 0, 0, 1); // NOLINT +} + +template +template +constexpr TMat44::TMat44(const TMat33& m) noexcept + : m_value{ + col_type(m[0][0], m[0][1], m[0][2], 0), + col_type(m[1][0], m[1][1], m[1][2], 0), + col_type(m[2][0], m[2][1], m[2][2], 0), + col_type(0, 0, 0, 1) } // NOLINT +{ +} + +template +template +constexpr TMat44::TMat44(const TMat33& m, const TVec3& v) noexcept + : m_value{ + col_type(m[0][0], m[0][1], m[0][2], 0), + col_type(m[1][0], m[1][1], m[1][2], 0), + col_type(m[2][0], m[2][1], m[2][2], 0), + col_type(v[0], v[1], v[2], 1) } // NOLINT +{ +} + +template +template +constexpr TMat44::TMat44(const TMat33& m, const TVec4& v) noexcept + : m_value{ + col_type(m[0][0], m[0][1], m[0][2], 0), + col_type(m[1][0], m[1][1], m[1][2], 0), + col_type(m[2][0], m[2][1], m[2][2], 0), + col_type(v[0], v[1], v[2], v[3]) } // NOLINT +{ +} + + +// ---------------------------------------------------------------------------------------- +// Helpers +// ---------------------------------------------------------------------------------------- + +template +constexpr TMat44 TMat44::ortho(T left, T right, T bottom, T top, T near, T far) noexcept { + TMat44 m; + m[0][0] = 2 / (right - left); + m[1][1] = 2 / (top - bottom); + m[2][2] = -2 / (far - near); + m[3][0] = -(right + left) / (right - left); + m[3][1] = -(top + bottom) / (top - bottom); + m[3][2] = -(far + near) / (far - near); + return m; +} + +template +constexpr TMat44 TMat44::frustum(T left, T right, T bottom, T top, T near, T far) noexcept { + TMat44 m; + m[0][0] = (2 * near) / (right - left); + // 0 + // 0 + // 0 + + // 0 + m[1][1] = (2 * near) / (top - bottom); + // 0 + // 0 + + m[2][0] = (right + left) / (right - left); + m[2][1] = (top + bottom) / (top - bottom); + m[2][2] = -(far + near) / (far - near); + m[2][3] = -1; + + // 0 + // 0 + m[3][2] = -(2 * far * near) / (far - near); + m[3][3] = 0; + return m; +} + +template +TMat44 TMat44::perspective(T fov, T aspect, T near, T far, TMat44::Fov direction) noexcept { + T h, w; + + if (direction == TMat44::Fov::VERTICAL) { + h = std::tan(fov * F_PI / 360.0f) * near; + w = h * aspect; + } else { + w = std::tan(fov * F_PI / 360.0f) * near; + h = w / aspect; + } + return frustum(-w, w, -h, h, near, far); +} + +/* + * Returns a matrix representing the pose of a virtual camera looking towards -Z in its + * local Y-up coordinate system. "eye" is where the camera is located, "center" is the point it's + * looking at and "up" defines where the Y axis of the camera's local coordinate system is. + */ +template +template +TMat44 TMat44::lookAt(const TVec3& eye, const TVec3& center, + const TVec3& up) noexcept { + TVec3 z_axis(normalize(center - eye)); + TVec3 norm_up(normalize(up)); + if (std::abs(dot(z_axis, norm_up)) > T(0.999)) { + // Fix up vector if we're degenerate (looking straight up, basically) + norm_up = { norm_up.z, norm_up.x, norm_up.y }; + } + TVec3 x_axis(normalize(cross(z_axis, norm_up))); + TVec3 y_axis(cross(x_axis, z_axis)); + return TMat44( + TVec4(x_axis, 0), + TVec4(y_axis, 0), + TVec4(-z_axis, 0), + TVec4(eye, 1)); +} + +// ---------------------------------------------------------------------------------------- +// Arithmetic operators outside of class +// ---------------------------------------------------------------------------------------- + +// mat44 * vec3, result is vec3( mat44 * {vec3, 1} ) +template +constexpr typename TMat44::col_type MATH_PURE operator*(const TMat44& lhs, + const TVec3& rhs) noexcept { + return lhs * TVec4{ rhs, 1 }; +} + +} // namespace details + +// ---------------------------------------------------------------------------------------- + +typedef details::TMat44 mat4; +typedef details::TMat44 mat4f; + +// mat4 * float4, with double precision intermediates +constexpr float4 highPrecisionMultiply(mat4f const& lhs, float4 const& rhs) noexcept { + double4 result{}; + result += lhs[0] * rhs[0]; + result += lhs[1] * rhs[1]; + result += lhs[2] * rhs[2]; + result += lhs[3] * rhs[3]; + return float4{ result }; +} + +// mat4 * mat4, with double precision intermediates +constexpr mat4f highPrecisionMultiply(mat4f const& lhs, mat4f const& rhs) noexcept { + return { + highPrecisionMultiply(lhs, rhs[0]), + highPrecisionMultiply(lhs, rhs[1]), + highPrecisionMultiply(lhs, rhs[2]), + highPrecisionMultiply(lhs, rhs[3]) + }; +} + +// mat4 * float4, with double precision intermediates +constexpr double4 highPrecisionMultiplyd(mat4f const& lhs, float4 const& rhs) noexcept { + double4 result{}; + result += lhs[0] * rhs[0]; + result += lhs[1] * rhs[1]; + result += lhs[2] * rhs[2]; + result += lhs[3] * rhs[3]; + return result; +} + +// mat4 * mat4, with double precision intermediates +constexpr mat4 highPrecisionMultiplyd(mat4f const& lhs, mat4f const& rhs) noexcept { + return { + highPrecisionMultiplyd(lhs, rhs[0]), + highPrecisionMultiplyd(lhs, rhs[1]), + highPrecisionMultiplyd(lhs, rhs[2]), + highPrecisionMultiplyd(lhs, rhs[3]) + }; +} + +// ---------------------------------------------------------------------------------------- +} // namespace math +} // namespace filament + +namespace std { +template +constexpr void swap(filament::math::details::TMat44& lhs, + filament::math::details::TMat44& rhs) noexcept { + // This generates much better code than the default implementation + // It's unclear why, I believe this is due to an optimization bug in the clang. + // + // filament::math::details::TMat44 t(lhs); + // lhs = rhs; + // rhs = t; + // + // clang always copy lhs on the stack, even if it's never using it (it's using the + // copy it has in registers). + + const T t00 = lhs[0][0]; + const T t01 = lhs[0][1]; + const T t02 = lhs[0][2]; + const T t03 = lhs[0][3]; + const T t10 = lhs[1][0]; + const T t11 = lhs[1][1]; + const T t12 = lhs[1][2]; + const T t13 = lhs[1][3]; + const T t20 = lhs[2][0]; + const T t21 = lhs[2][1]; + const T t22 = lhs[2][2]; + const T t23 = lhs[2][3]; + const T t30 = lhs[3][0]; + const T t31 = lhs[3][1]; + const T t32 = lhs[3][2]; + const T t33 = lhs[3][3]; + + lhs[0][0] = rhs[0][0]; + lhs[0][1] = rhs[0][1]; + lhs[0][2] = rhs[0][2]; + lhs[0][3] = rhs[0][3]; + lhs[1][0] = rhs[1][0]; + lhs[1][1] = rhs[1][1]; + lhs[1][2] = rhs[1][2]; + lhs[1][3] = rhs[1][3]; + lhs[2][0] = rhs[2][0]; + lhs[2][1] = rhs[2][1]; + lhs[2][2] = rhs[2][2]; + lhs[2][3] = rhs[2][3]; + lhs[3][0] = rhs[3][0]; + lhs[3][1] = rhs[3][1]; + lhs[3][2] = rhs[3][2]; + lhs[3][3] = rhs[3][3]; + + rhs[0][0] = t00; + rhs[0][1] = t01; + rhs[0][2] = t02; + rhs[0][3] = t03; + rhs[1][0] = t10; + rhs[1][1] = t11; + rhs[1][2] = t12; + rhs[1][3] = t13; + rhs[2][0] = t20; + rhs[2][1] = t21; + rhs[2][2] = t22; + rhs[2][3] = t23; + rhs[3][0] = t30; + rhs[3][1] = t31; + rhs[3][2] = t32; + rhs[3][3] = t33; +} +} + +#endif // TNT_MATH_MAT4_H diff --git a/macos/include/math/mathfwd.h b/macos/include/math/mathfwd.h new file mode 100644 index 00000000..c5eecfab --- /dev/null +++ b/macos/include/math/mathfwd.h @@ -0,0 +1,94 @@ +/* + * Copyright (C) 2020 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_MATH_MATHFWD_H +#define TNT_MATH_MATHFWD_H + +#ifdef _MSC_VER + +// MSVC cannot compute the size of math types correctly when this file is included before the +// actual implementations. +// See github.com/google/filament/issues/2190. +#include +#include +#include +#include +#include +#include + +#else + +#include + +namespace filament { +namespace math { +namespace details { + +template class TVec2; +template class TVec3; +template class TVec4; + +template class TMat22; +template class TMat33; +template class TMat44; + +} // namespace details + +using double2 = details::TVec2; +using float2 = details::TVec2; +using int2 = details::TVec2; +using uint2 = details::TVec2; +using short2 = details::TVec2; +using ushort2 = details::TVec2; +using byte2 = details::TVec2; +using ubyte2 = details::TVec2; +using bool2 = details::TVec2; + +using double3 = details::TVec3; +using float3 = details::TVec3; +using int3 = details::TVec3; +using uint3 = details::TVec3; +using short3 = details::TVec3; +using ushort3 = details::TVec3; +using byte3 = details::TVec3; +using ubyte3 = details::TVec3; +using bool3 = details::TVec3; + +using double4 = details::TVec4; +using float4 = details::TVec4; +using int4 = details::TVec4; +using uint4 = details::TVec4; +using short4 = details::TVec4; +using ushort4 = details::TVec4; +using byte4 = details::TVec4; +using ubyte4 = details::TVec4; +using bool4 = details::TVec4; + +using mat2 = details::TMat22; +using mat2f = details::TMat22; + +using mat3 = details::TMat33; +using mat3f = details::TMat33; + +using mat4 = details::TMat44; +using mat4f = details::TMat44; + +} // namespace math +} // namespace filament + +#endif // _MSC_VER + +#endif // TNT_MATH_MATHFWD_H diff --git a/macos/include/math/norm.h b/macos/include/math/norm.h new file mode 100644 index 00000000..d4d99ba8 --- /dev/null +++ b/macos/include/math/norm.h @@ -0,0 +1,100 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_MATH_NORM_H +#define TNT_MATH_NORM_H + +#include +#include + +#include +#include + +namespace filament { +namespace math { + +inline uint16_t packUnorm16(float v) noexcept { + return static_cast(std::round(clamp(v, 0.0f, 1.0f) * 65535.0f)); +} + +inline ushort4 packUnorm16(float4 v) noexcept { + return ushort4{ packUnorm16(v.x), packUnorm16(v.y), packUnorm16(v.z), packUnorm16(v.w) }; +} + +inline int16_t packSnorm16(float v) noexcept { + return static_cast(std::round(clamp(v, -1.0f, 1.0f) * 32767.0f)); +} + +inline short2 packSnorm16(float2 v) noexcept { + return short2{ packSnorm16(v.x), packSnorm16(v.y) }; +} + +inline short4 packSnorm16(float4 v) noexcept { + return short4{ packSnorm16(v.x), packSnorm16(v.y), packSnorm16(v.z), packSnorm16(v.w) }; +} + +inline float unpackUnorm16(uint16_t v) noexcept { + return v / 65535.0f; +} + +inline float4 unpackUnorm16(ushort4 v) noexcept { + return float4{ unpackUnorm16(v.x), unpackUnorm16(v.y), unpackUnorm16(v.z), unpackUnorm16(v.w) }; +} + +inline float unpackSnorm16(int16_t v) noexcept { + return clamp(v / 32767.0f, -1.0f, 1.0f); +} + +inline float4 unpackSnorm16(short4 v) noexcept { + return float4{ unpackSnorm16(v.x), unpackSnorm16(v.y), unpackSnorm16(v.z), unpackSnorm16(v.w) }; +} + +inline uint8_t packUnorm8(float v) noexcept { + return static_cast(std::round(clamp(v, 0.0f, 1.0f) * 255.0)); +} + +inline ubyte4 packUnorm8(float4 v) noexcept { + return ubyte4{ packUnorm8(v.x), packUnorm8(v.y), packUnorm8(v.z), packUnorm8(v.w) }; +} + +inline int8_t packSnorm8(float v) noexcept { + return static_cast(std::round(clamp(v, -1.0f, 1.0f) * 127.0)); +} + +inline byte4 packSnorm8(float4 v) noexcept { + return byte4{ packSnorm8(v.x), packSnorm8(v.y), packSnorm8(v.z), packSnorm8(v.w) }; +} + +inline float unpackUnorm8(uint8_t v) noexcept { + return v / 255.0f; +} + +inline float4 unpackUnorm8(ubyte4 v) noexcept { + return float4{ unpackUnorm8(v.x), unpackUnorm8(v.y), unpackUnorm8(v.z), unpackUnorm8(v.w) }; +} + +inline float unpackSnorm8(int8_t v) noexcept { + return clamp(v / 127.0f, -1.0f, 1.0f); +} + +inline float4 unpackSnorm8(byte4 v) noexcept { + return float4{ unpackSnorm8(v.x), unpackSnorm8(v.y), unpackSnorm8(v.z), unpackSnorm8(v.w) }; +} + +} // namespace math +} // namespace filament + +#endif // TNT_MATH_NORM_H diff --git a/macos/include/math/quat.h b/macos/include/math/quat.h new file mode 100644 index 00000000..91e1ab6d --- /dev/null +++ b/macos/include/math/quat.h @@ -0,0 +1,205 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_MATH_QUAT_H +#define TNT_MATH_QUAT_H + +#include +#include +#include +#include +#include + +#include +#include + +namespace filament { +namespace math { +// ------------------------------------------------------------------------------------- + +namespace details { + +template +class MATH_EMPTY_BASES TQuaternion : + public TVecAddOperators, + public TVecUnaryOperators, + public TVecComparisonOperators, + public TQuatProductOperators, + public TQuatFunctions { +public: + enum no_init { + NO_INIT + }; + typedef T value_type; + typedef T& reference; + typedef T const& const_reference; + typedef size_t size_type; + + /* + * quaternion internals stored as: + * + * q = w + xi + yj + zk + * + * q[0] = x; + * q[1] = y; + * q[2] = z; + * q[3] = w; + * + */ + union { + struct { T x, y, z, w; }; + TVec4 xyzw; + TVec3 xyz; + TVec2 xy; + }; + + enum { SIZE = 4 }; + inline constexpr static size_type size() { return SIZE; } + + // array access + inline constexpr T const& operator[](size_t i) const { + // only possible in C++0x14 with constexpr + assert(i < SIZE); + return (&x)[i]; + } + + inline constexpr T& operator[](size_t i) { + assert(i < SIZE); + return (&x)[i]; + } + + // ----------------------------------------------------------------------- + // we want the compiler generated versions for these... + TQuaternion(const TQuaternion&) = default; + ~TQuaternion() = default; + TQuaternion& operator=(const TQuaternion&) = default; + + // constructors + + // leaves object uninitialized. use with caution. + explicit constexpr TQuaternion(no_init) {} + + // default constructor. sets all values to zero. + constexpr TQuaternion() : x(0), y(0), z(0), w(0) {} + + // handles implicit conversion to a quat. must not be explicit. + template> + constexpr TQuaternion(A w) : x(0), y(0), z(0), w(w) {} + + // initialize from 4 values to w + xi + yj + zk + template> + constexpr TQuaternion(A w, B x, C y, D z) : x(x), y(y), z(z), w(w) {} + + // initialize from a vec3 + a value to : v.xi + v.yj + v.zk + w + template> + constexpr TQuaternion(const TVec3& v, B w) : x(v.x), y(v.y), z(v.z), w(w) {} + + // initialize from a vec4 + template> + constexpr explicit TQuaternion(const TVec4& v) : x(v.x), y(v.y), z(v.z), w(v.w) {} + + // initialize from a quaternion of a different type + template> + constexpr explicit TQuaternion(const TQuaternion& v) : x(v.x), y(v.y), z(v.z), w(v.w) {} + + // conjugate operator + constexpr TQuaternion operator~() const { + return conj(*this); + } + + // constructs a quaternion from an axis and angle + template> + constexpr static TQuaternion MATH_PURE fromAxisAngle(const TVec3& axis, B angle) { + return TQuaternion(std::sin(angle * 0.5) * normalize(axis), std::cos(angle * 0.5)); + } + + // constructs a quaternion from orig to dest. + // it returns the shortest arc and `from` and `to` must be normalized. + template> + constexpr static TQuaternion MATH_PURE fromDirectedRotation(const TVec3& from, const TVec3& to) { + // see the implementation of glm/gtx/quaternion.hpp + T cosTheta = dot(from, to); + TVec3 rotationAxis; + + if (cosTheta >= T(1) - std::numeric_limits::epsilon()) { + // orig and dest point in the same direction + return TQuaternion(1, 0, 0, 0); + } + + if (cosTheta < T(-1) + std::numeric_limits::epsilon()) { + // special case when vectors in opposite directions : + // there is no "ideal" rotation axis + // So guess one; any will do as long as it's perpendicular to start + // This implementation favors a rotation around the Up axis (Y), + // since it's often what you want to do. + rotationAxis = cross(TVec3(0, 0, 1), from); + + if (length2(rotationAxis) < std::numeric_limits::epsilon()) { + // bad luck, they were parallel, try again! + rotationAxis = cross(TVec3(1, 0, 0), from); + } + + rotationAxis = normalize(rotationAxis); + return fromAxisAngle(rotationAxis, F_PI); + } + + // implementation from Stan Melax's Game Programming Gems 1 article + rotationAxis = cross(from, to); + + const T s = std::sqrt((T(1) + cosTheta) * T(2)); + return TQuaternion(s * T(0.5), + rotationAxis.x / s, rotationAxis.y / s, rotationAxis.z / s); + } +}; + +} // namespace details + +// ---------------------------------------------------------------------------------------- + +typedef details::TQuaternion quat; +typedef details::TQuaternion quatf; +typedef details::TQuaternion quath; + +constexpr inline quat operator "" _i(long double v) { + return quat(0.0, double(v), 0.0, 0.0); +} + +constexpr inline quat operator "" _j(long double v) { + return quat(0.0, 0.0, double(v), 0.0); +} + +constexpr inline quat operator "" _k(long double v) { + return quat(0.0, 0.0, 0.0, double(v)); +} + +constexpr inline quat operator "" _i(unsigned long long v) { + return quat(0.0, double(v), 0.0, 0.0); +} + +constexpr inline quat operator "" _j(unsigned long long v) { + return quat(0.0, 0.0, double(v), 0.0); +} + +constexpr inline quat operator "" _k(unsigned long long v) { + return quat(0.0, 0.0, 0.0, double(v)); +} + +// ---------------------------------------------------------------------------------------- +} // namespace math +} // namespace filament + +#endif // TNT_MATH_QUAT_H diff --git a/macos/include/math/scalar.h b/macos/include/math/scalar.h new file mode 100644 index 00000000..1de77d24 --- /dev/null +++ b/macos/include/math/scalar.h @@ -0,0 +1,124 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_MATH_SCALAR_H +#define TNT_MATH_SCALAR_H + +#include +#include + +namespace filament { +namespace math { + +constexpr const double F_E = 2.71828182845904523536028747135266250; +constexpr const double F_LOG2E = 1.44269504088896340735992468100189214; +constexpr const double F_LOG10E = 0.434294481903251827651128918916605082; +constexpr const double F_LN2 = 0.693147180559945309417232121458176568; +constexpr const double F_LN10 = 2.30258509299404568401799145468436421; +constexpr const double F_PI = 3.14159265358979323846264338327950288; +constexpr const double F_PI_2 = 1.57079632679489661923132169163975144; +constexpr const double F_PI_4 = 0.785398163397448309615660845819875721; +constexpr const double F_1_PI = 0.318309886183790671537767526745028724; +constexpr const double F_2_PI = 0.636619772367581343075535053490057448; +constexpr const double F_2_SQRTPI = 1.12837916709551257389615890312154517; +constexpr const double F_SQRT2 = 1.41421356237309504880168872420969808; +constexpr const double F_SQRT1_2 = 0.707106781186547524400844362104849039; +constexpr const double F_TAU = 2.0 * F_PI; + +namespace d { +constexpr const double E = F_E; +constexpr const double LOG2E = F_LOG2E; +constexpr const double LOG10E = F_LOG10E; +constexpr const double LN2 = F_LN2; +constexpr const double LN10 = F_LN10; +constexpr const double PI = F_PI; +constexpr const double PI_2 = F_PI_2; +constexpr const double PI_4 = F_PI_4; +constexpr const double ONE_OVER_PI = F_1_PI; +constexpr const double TWO_OVER_PI = F_2_PI; +constexpr const double TWO_OVER_SQRTPI = F_2_SQRTPI; +constexpr const double SQRT2 = F_SQRT2; +constexpr const double SQRT1_2 = F_SQRT1_2; +constexpr const double TAU = F_TAU; +constexpr const double DEG_TO_RAD = F_PI / 180.0; +constexpr const double RAD_TO_DEG = 180.0 / F_PI; +} // namespace d + +namespace f { +constexpr const float E = (float)d::E; +constexpr const float LOG2E = (float)d::LOG2E; +constexpr const float LOG10E = (float)d::LOG10E; +constexpr const float LN2 = (float)d::LN2; +constexpr const float LN10 = (float)d::LN10; +constexpr const float PI = (float)d::PI; +constexpr const float PI_2 = (float)d::PI_2; +constexpr const float PI_4 = (float)d::PI_4; +constexpr const float ONE_OVER_PI = (float)d::ONE_OVER_PI; +constexpr const float TWO_OVER_PI = (float)d::TWO_OVER_PI; +constexpr const float TWO_OVER_SQRTPI = (float)d::TWO_OVER_SQRTPI; +constexpr const float SQRT2 = (float)d::SQRT2; +constexpr const float SQRT1_2 = (float)d::SQRT1_2; +constexpr const float TAU = (float)d::TAU; +constexpr const float DEG_TO_RAD = (float)d::DEG_TO_RAD; +constexpr const float RAD_TO_DEG = (float)d::RAD_TO_DEG; +} // namespace f + +template +inline constexpr T MATH_PURE min(T a, T b) noexcept { + return a < b ? a : b; +} + +template +inline constexpr T MATH_PURE max(T a, T b) noexcept { + return a > b ? a : b; +} + +template +inline constexpr T MATH_PURE clamp(T v, T min, T max) noexcept { + assert(min <= max); + return T(math::min(max, math::max(min, v))); +} + +template +inline constexpr T MATH_PURE saturate(T v) noexcept { + return clamp(v, T(0), T(1)); +} + +template +inline constexpr T MATH_PURE mix(T x, T y, T a) noexcept { + return x * (T(1) - a) + y * a; +} + +template +inline constexpr T MATH_PURE lerp(T x, T y, T a) noexcept { + return mix(x, y, a); +} + +template +inline constexpr T MATH_PURE smoothstep(T e0, T e1, T x) noexcept { + T t = clamp((x - e0) / (e1 - e0), T(0), T(1)); + return t * t * (T(3) - T(2) * t); +} + +template +inline constexpr T sign(T x) noexcept { + return x < T(0) ? T(-1) : T(1); +} + +} // namespace math +} // namespace filament + +#endif // TNT_MATH_SCALAR_H diff --git a/macos/include/math/vec2.h b/macos/include/math/vec2.h new file mode 100644 index 00000000..16c11858 --- /dev/null +++ b/macos/include/math/vec2.h @@ -0,0 +1,114 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_MATH_VEC2_H +#define TNT_MATH_VEC2_H + +#include +#include + +#include + +#include +#include +#include + +namespace filament { +namespace math { +// ------------------------------------------------------------------------------------- + +namespace details { + +template +class MATH_EMPTY_BASES TVec2 : + public TVecProductOperators, + public TVecAddOperators, + public TVecUnaryOperators, + public TVecComparisonOperators, + public TVecFunctions { +public: + typedef T value_type; + typedef T& reference; + typedef T const& const_reference; + typedef size_t size_type; + static constexpr size_t SIZE = 2; + + union { + T v[SIZE] MATH_CONSTEXPR_INIT; + struct { T x, y; }; + struct { T s, t; }; + struct { T r, g; }; + }; + + inline constexpr size_type size() const { return SIZE; } + + // array access + inline constexpr T const& operator[](size_t i) const noexcept { + assert(i < SIZE); + return v[i]; + } + + inline constexpr T& operator[](size_t i) noexcept { + assert(i < SIZE); + return v[i]; + } + + // constructors + + // default constructor + MATH_DEFAULT_CTOR_CONSTEXPR TVec2() MATH_DEFAULT_CTOR + + // handles implicit conversion to a tvec4. must not be explicit. + template> + constexpr TVec2(A v) noexcept : v{ T(v), T(v) } {} + + template> + constexpr TVec2(A x, B y) noexcept : v{ T(x), T(y) } {} + + template> + constexpr TVec2(const TVec2& v) noexcept : v{ T(v[0]), T(v[1]) } {} + + // cross product works only on vectors of size 2 or 3 + template + friend inline constexpr + arithmetic_result_t cross(const TVec2& u, const TVec2& v) noexcept { + return u[0] * v[1] - u[1] * v[0]; + } +}; + +} // namespace details + +// ---------------------------------------------------------------------------------------- + +template> +using vec2 = details::TVec2; + +using double2 = vec2; +using float2 = vec2; +using half2 = vec2; +using int2 = vec2; +using uint2 = vec2; +using short2 = vec2; +using ushort2 = vec2; +using byte2 = vec2; +using ubyte2 = vec2; +using bool2 = vec2; + +// ---------------------------------------------------------------------------------------- +} // namespace math +} // namespace filament + +#endif // TNT_MATH_VEC2_H diff --git a/macos/include/math/vec3.h b/macos/include/math/vec3.h new file mode 100644 index 00000000..fc856ede --- /dev/null +++ b/macos/include/math/vec3.h @@ -0,0 +1,133 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_MATH_VEC3_H +#define TNT_MATH_VEC3_H + +#include +#include + +#include +#include + +namespace filament { +namespace math { +// ------------------------------------------------------------------------------------- + +namespace details { + +template +class MATH_EMPTY_BASES TVec3 : + public TVecProductOperators, + public TVecAddOperators, + public TVecUnaryOperators, + public TVecComparisonOperators, + public TVecFunctions { +public: + typedef T value_type; + typedef T& reference; + typedef T const& const_reference; + typedef size_t size_type; + static constexpr size_t SIZE = 3; + + union { + T v[SIZE] MATH_CONSTEXPR_INIT; + TVec2 xy; + TVec2 st; + TVec2 rg; + struct { + union { + T x; + T s; + T r; + }; + union { + struct { T y, z; }; + struct { T t, p; }; + struct { T g, b; }; + TVec2 yz; + TVec2 tp; + TVec2 gb; + }; + }; + }; + + inline constexpr size_type size() const { return SIZE; } + + // array access + inline constexpr T const& operator[](size_t i) const noexcept { + assert(i < SIZE); + return v[i]; + } + + inline constexpr T& operator[](size_t i) noexcept { + assert(i < SIZE); + return v[i]; + } + + // constructors + + // default constructor + MATH_DEFAULT_CTOR_CONSTEXPR TVec3() noexcept MATH_DEFAULT_CTOR + + // handles implicit conversion to a tvec3. must not be explicit. + template> + constexpr TVec3(A v) noexcept : v{ T(v), T(v), T(v) } {} + + template> + constexpr TVec3(A x, B y, C z) noexcept : v{ T(x), T(y), T(z) } {} + + template> + constexpr TVec3(const TVec2& v, B z) noexcept : v{ T(v[0]), T(v[1]), T(z) } {} + + template> + constexpr TVec3(const TVec3& v) noexcept : v{ T(v[0]), T(v[1]), T(v[2]) } {} + + // cross product works only on vectors of size 3 + template + friend inline constexpr + TVec3> cross(const TVec3& u, const TVec3& v) noexcept { + return { + u[1] * v[2] - u[2] * v[1], + u[2] * v[0] - u[0] * v[2], + u[0] * v[1] - u[1] * v[0] }; + } +}; + +} // namespace details + +// ---------------------------------------------------------------------------------------- + +template> +using vec3 = details::TVec3; + +using double3 = vec3; +using float3 = vec3; +using half3 = vec3; +using int3 = vec3; +using uint3 = vec3; +using short3 = vec3; +using ushort3 = vec3; +using byte3 = vec3; +using ubyte3 = vec3; +using bool3 = vec3; + +// ---------------------------------------------------------------------------------------- +} // namespace math +} // namespace filament + +#endif // TNT_MATH_VEC3_H diff --git a/macos/include/math/vec4.h b/macos/include/math/vec4.h new file mode 100644 index 00000000..77877d5d --- /dev/null +++ b/macos/include/math/vec4.h @@ -0,0 +1,133 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_MATH_VEC4_H +#define TNT_MATH_VEC4_H + +#include +#include + +#include +#include + + +namespace filament { +namespace math { +// ------------------------------------------------------------------------------------- + +namespace details { + +template +class MATH_EMPTY_BASES TVec4 : + public TVecProductOperators, + public TVecAddOperators, + public TVecUnaryOperators, + public TVecComparisonOperators, + public TVecFunctions { +public: + typedef T value_type; + typedef T& reference; + typedef T const& const_reference; + typedef size_t size_type; + static constexpr size_t SIZE = 4; + + union { + T v[SIZE] MATH_CONSTEXPR_INIT; + TVec2 xy, st, rg; + TVec3 xyz, stp, rgb; + struct { + union { T x, s, r; }; + union { + TVec2 yz, tp, gb; + TVec3 yzw, tpq, gba; + struct { + union { T y, t, g; }; + union { + TVec2 zw, pq, ba; + struct { T z, w; }; + struct { T p, q; }; + struct { T b, a; }; + }; + }; + }; + }; + }; + + inline constexpr size_type size() const { return SIZE; } + + // array access + inline constexpr T const& operator[](size_t i) const noexcept { + assert(i < SIZE); + return v[i]; + } + + inline constexpr T& operator[](size_t i) noexcept { + assert(i < SIZE); + return v[i]; + } + + // constructors + + // default constructor + MATH_DEFAULT_CTOR_CONSTEXPR TVec4() noexcept MATH_DEFAULT_CTOR + + // handles implicit conversion to a tvec4. must not be explicit. + template> + constexpr TVec4(A v) noexcept : v{ T(v), T(v), T(v), T(v) } {} + + template> + constexpr TVec4(A x, B y, C z, D w) noexcept : v{ T(x), T(y), T(z), T(w) } {} + + template> + constexpr TVec4(const TVec2& v, B z, C w) noexcept : v{ T(v[0]), T(v[1]), T(z), T(w) } {} + + template> + constexpr TVec4(const TVec2& v, const TVec2& w) noexcept : v{ + T(v[0]), T(v[1]), T(w[0]), T(w[1]) } {} + + template> + constexpr TVec4(const TVec3& v, B w) noexcept : v{ T(v[0]), T(v[1]), T(v[2]), T(w) } {} + + template> + constexpr TVec4(const TVec4& v) noexcept : v{ T(v[0]), T(v[1]), T(v[2]), T(v[3]) } {} +}; + +} // namespace details + +// ---------------------------------------------------------------------------------------- + +template> +using vec4 = details::TVec4; + +using double4 = vec4; +using float4 = vec4; +using half4 = vec4; +using int4 = vec4; +using uint4 = vec4; +using short4 = vec4; +using ushort4 = vec4; +using byte4 = vec4; +using ubyte4 = vec4; +using bool4 = vec4; + + +// ---------------------------------------------------------------------------------------- +} // namespace math +} // namespace filament + +#endif // TNT_MATH_VEC4_H diff --git a/macos/include/mathio/ostream.h b/macos/include/mathio/ostream.h new file mode 100644 index 00000000..5628e7c8 --- /dev/null +++ b/macos/include/mathio/ostream.h @@ -0,0 +1,58 @@ +/* + * Copyright (C) 2020 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include +#include + +#if __has_attribute(visibility) +# define MATHIO_PUBLIC __attribute__((visibility("default"))) +#else +# define MATHIO_PUBLIC +#endif + +namespace filament::math::details { + +template class TQuaternion; + +template +MATHIO_PUBLIC +std::ostream& operator<<(std::ostream& out, const TVec2& v) noexcept; + +template +MATHIO_PUBLIC +std::ostream& operator<<(std::ostream& out, const TVec3& v) noexcept; + +template +MATHIO_PUBLIC +std::ostream& operator<<(std::ostream& out, const TVec4& v) noexcept; + +template +MATHIO_PUBLIC +std::ostream& operator<<(std::ostream& out, const TMat22& v) noexcept; + +template +MATHIO_PUBLIC +std::ostream& operator<<(std::ostream& out, const TMat33& v) noexcept; + +template +MATHIO_PUBLIC +std::ostream& operator<<(std::ostream& out, const TMat44& v) noexcept; + +template +MATHIO_PUBLIC +std::ostream& operator<<(std::ostream& out, const TQuaternion& v) noexcept; + +} // namespace filament::math::details diff --git a/macos/include/mikktspace/mikktspace.h b/macos/include/mikktspace/mikktspace.h new file mode 100644 index 00000000..52c44a71 --- /dev/null +++ b/macos/include/mikktspace/mikktspace.h @@ -0,0 +1,145 @@ +/** \file mikktspace/mikktspace.h + * \ingroup mikktspace + */ +/** + * Copyright (C) 2011 by Morten S. Mikkelsen + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * 3. This notice may not be removed or altered from any source distribution. + */ + +#ifndef __MIKKTSPACE_H__ +#define __MIKKTSPACE_H__ + + +#ifdef __cplusplus +extern "C" { +#endif + +/* Author: Morten S. Mikkelsen + * Version: 1.0 + * + * The files mikktspace.h and mikktspace.c are designed to be + * stand-alone files and it is important that they are kept this way. + * Not having dependencies on structures/classes/libraries specific + * to the program, in which they are used, allows them to be copied + * and used as is into any tool, program or plugin. + * The code is designed to consistently generate the same + * tangent spaces, for a given mesh, in any tool in which it is used. + * This is done by performing an internal welding step and subsequently an order-independent evaluation + * of tangent space for meshes consisting of triangles and quads. + * This means faces can be received in any order and the same is true for + * the order of vertices of each face. The generated result will not be affected + * by such reordering. Additionally, whether degenerate (vertices or texture coordinates) + * primitives are present or not will not affect the generated results either. + * Once tangent space calculation is done the vertices of degenerate primitives will simply + * inherit tangent space from neighboring non degenerate primitives. + * The analysis behind this implementation can be found in my master's thesis + * which is available for download --> http://image.diku.dk/projects/media/morten.mikkelsen.08.pdf + * Note that though the tangent spaces at the vertices are generated in an order-independent way, + * by this implementation, the interpolated tangent space is still affected by which diagonal is + * chosen to split each quad. A sensible solution is to have your tools pipeline always + * split quads by the shortest diagonal. This choice is order-independent and works with mirroring. + * If these have the same length then compare the diagonals defined by the texture coordinates. + * XNormal which is a tool for baking normal maps allows you to write your own tangent space plugin + * and also quad triangulator plugin. + */ + + +typedef int tbool; +typedef struct SMikkTSpaceContext SMikkTSpaceContext; + +typedef struct { + // Returns the number of faces (triangles/quads) on the mesh to be processed. + int (*m_getNumFaces)(const SMikkTSpaceContext * pContext); + + // Returns the number of vertices on face number iFace + // iFace is a number in the range {0, 1, ..., getNumFaces()-1} + int (*m_getNumVerticesOfFace)(const SMikkTSpaceContext * pContext, const int iFace); + + // returns the position/normal/texcoord of the referenced face of vertex number iVert. + // iVert is in the range {0,1,2} for triangles and {0,1,2,3} for quads. + void (*m_getPosition)(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert); + void (*m_getNormal)(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert); + void (*m_getTexCoord)(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert); + + // either (or both) of the two setTSpace callbacks can be set. + // The call-back m_setTSpaceBasic() is sufficient for basic normal mapping. + + // This function is used to return the tangent and fSign to the application. + // fvTangent is a unit length vector. + // For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level. + // bitangent = fSign * cross(vN, tangent); + // Note that the results are returned unindexed. It is possible to generate a new index list + // But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results. + // DO NOT! use an already existing index list. + void (*m_setTSpaceBasic)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert); + + // This function is used to return tangent space results to the application. + // fvTangent and fvBiTangent are unit length vectors and fMagS and fMagT are their + // true magnitudes which can be used for relief mapping effects. + // fvBiTangent is the "real" bitangent and thus may not be perpendicular to fvTangent. + // However, both are perpendicular to the vertex normal. + // For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level. + // fSign = bIsOrientationPreserving ? 1.0f : (-1.0f); + // bitangent = fSign * cross(vN, tangent); + // Note that the results are returned unindexed. It is possible to generate a new index list + // But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results. + // DO NOT! use an already existing index list. + void (*m_setTSpace)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT, + const tbool bIsOrientationPreserving, const int iFace, const int iVert); +} SMikkTSpaceInterface; + +struct SMikkTSpaceContext +{ + SMikkTSpaceInterface * m_pInterface; // initialized with callback functions + void * m_pUserData; // pointer to client side mesh data etc. (passed as the first parameter with every interface call) +}; + +// these are both thread safe! +tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext); // Default (recommended) fAngularThreshold is 180 degrees (which means threshold disabled) +tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold); + + +// To avoid visual errors (distortions/unwanted hard edges in lighting), when using sampled normal maps, the +// normal map sampler must use the exact inverse of the pixel shader transformation. +// The most efficient transformation we can possibly do in the pixel shader is +// achieved by using, directly, the "unnormalized" interpolated tangent, bitangent and vertex normal: vT, vB and vN. +// pixel shader (fast transform out) +// vNout = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN ); +// where vNt is the tangent space normal. The normal map sampler must likewise use the +// interpolated and "unnormalized" tangent, bitangent and vertex normal to be compliant with the pixel shader. +// sampler does (exact inverse of pixel shader): +// float3 row0 = cross(vB, vN); +// float3 row1 = cross(vN, vT); +// float3 row2 = cross(vT, vB); +// float fSign = dot(vT, row0)<0 ? -1 : 1; +// vNt = normalize( fSign * float3(dot(vNout,row0), dot(vNout,row1), dot(vNout,row2)) ); +// where vNout is the sampled normal in some chosen 3D space. +// +// Should you choose to reconstruct the bitangent in the pixel shader instead +// of the vertex shader, as explained earlier, then be sure to do this in the normal map sampler also. +// Finally, beware of quad triangulations. If the normal map sampler doesn't use the same triangulation of +// quads as your renderer then problems will occur since the interpolated tangent spaces will differ +// eventhough the vertex level tangent spaces match. This can be solved either by triangulating before +// sampling/exporting or by using the order-independent choice of diagonal for splitting quads suggested earlier. +// However, this must be used both by the sampler and your tools/rendering pipeline. + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/tsl/array-hash/array_growth_policy.h b/macos/include/tsl/array-hash/array_growth_policy.h new file mode 100644 index 00000000..641e0cb7 --- /dev/null +++ b/macos/include/tsl/array-hash/array_growth_policy.h @@ -0,0 +1,307 @@ +/** + * MIT License + * + * Copyright (c) 2017 Thibaut Goetghebuer-Planchon + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ +#ifndef TSL_ARRAY_GROWTH_POLICY_H +#define TSL_ARRAY_GROWTH_POLICY_H + + +#include +#include +#include +#include +#include +#include +#include +#include +#include + + +#ifdef __EXCEPTIONS +# define THROW(_e, _m) throw _e(_m) +#else +# include +# ifndef NDEBUG +# define THROW(_e, _m) do { fprintf(stderr, _m); std::terminate(); } while(0) +# else +# define THROW(_e, _m) std::terminate() +# endif +#endif + + +namespace tsl { +namespace ah { + +/** + * Grow the hash table by a factor of GrowthFactor keeping the bucket count to a power of two. It allows + * the table to use a mask operation instead of a modulo operation to map a hash to a bucket. + * + * GrowthFactor must be a power of two >= 2. + */ +template +class power_of_two_growth_policy { +public: + /** + * Called on the hash table creation and on rehash. The number of buckets for the table is passed in parameter. + * This number is a minimum, the policy may update this value with a higher value if needed (but not lower). + * + * If 0 is given, min_bucket_count_in_out must still be 0 after the policy creation and + * bucket_for_hash must always return 0 in this case. + */ + explicit power_of_two_growth_policy(std::size_t& min_bucket_count_in_out) { + if(min_bucket_count_in_out > max_bucket_count()) { + THROW(std::length_error, "The hash table exceeds its maximum size."); + } + + if(min_bucket_count_in_out > 0) { + min_bucket_count_in_out = round_up_to_power_of_two(min_bucket_count_in_out); + m_mask = min_bucket_count_in_out - 1; + } + else { + m_mask = 0; + } + } + + /** + * Return the bucket [0, bucket_count()) to which the hash belongs. + * If bucket_count() is 0, it must always return 0. + */ + std::size_t bucket_for_hash(std::size_t hash) const noexcept { + return hash & m_mask; + } + + /** + * Return the number of buckets that should be used on next growth. + */ + std::size_t next_bucket_count() const { + if((m_mask + 1) > max_bucket_count() / GrowthFactor) { + THROW(std::length_error, "The hash table exceeds its maximum size."); + } + + return (m_mask + 1) * GrowthFactor; + } + + /** + * Return the maximum number of buckets supported by the policy. + */ + std::size_t max_bucket_count() const { + // Largest power of two. + return (std::numeric_limits::max() / 2) + 1; + } + + /** + * Reset the growth policy as if it was created with a bucket count of 0. + * After a clear, the policy must always return 0 when bucket_for_hash is called. + */ + void clear() noexcept { + m_mask = 0; + } + +private: + static std::size_t round_up_to_power_of_two(std::size_t value) { + if(is_power_of_two(value)) { + return value; + } + + if(value == 0) { + return 1; + } + + --value; + for(std::size_t i = 1; i < sizeof(std::size_t) * CHAR_BIT; i *= 2) { + value |= value >> i; + } + + return value + 1; + } + + static constexpr bool is_power_of_two(std::size_t value) { + return value != 0 && (value & (value - 1)) == 0; + } + +protected: + static_assert(is_power_of_two(GrowthFactor) && GrowthFactor >= 2, "GrowthFactor must be a power of two >= 2."); + + std::size_t m_mask; +}; + + +/** + * Grow the hash table by GrowthFactor::num / GrowthFactor::den and use a modulo to map a hash + * to a bucket. Slower but it can be useful if you want a slower growth. + */ +template> +class mod_growth_policy { +public: + explicit mod_growth_policy(std::size_t& min_bucket_count_in_out) { + if(min_bucket_count_in_out > max_bucket_count()) { + THROW(std::length_error, "The hash table exceeds its maximum size."); + } + + if(min_bucket_count_in_out > 0) { + m_mod = min_bucket_count_in_out; + } + else { + m_mod = 1; + } + } + + std::size_t bucket_for_hash(std::size_t hash) const noexcept { + return hash % m_mod; + } + + std::size_t next_bucket_count() const { + if(m_mod == max_bucket_count()) { + THROW(std::length_error, "The hash table exceeds its maximum size."); + } + + const double next_bucket_count = std::ceil(double(m_mod) * REHASH_SIZE_MULTIPLICATION_FACTOR); + if(!std::isnormal(next_bucket_count)) { + THROW(std::length_error, "The hash table exceeds its maximum size."); + } + + if(next_bucket_count > double(max_bucket_count())) { + return max_bucket_count(); + } + else { + return std::size_t(next_bucket_count); + } + } + + std::size_t max_bucket_count() const { + return MAX_BUCKET_COUNT; + } + + void clear() noexcept { + m_mod = 1; + } + +private: + static constexpr double REHASH_SIZE_MULTIPLICATION_FACTOR = 1.0 * GrowthFactor::num / GrowthFactor::den; + static const std::size_t MAX_BUCKET_COUNT = + std::size_t(double( + std::numeric_limits::max() / REHASH_SIZE_MULTIPLICATION_FACTOR + )); + + static_assert(REHASH_SIZE_MULTIPLICATION_FACTOR >= 1.1, "Growth factor should be >= 1.1."); + + std::size_t m_mod; +}; + + + +namespace detail { + +static constexpr const std::array PRIMES = {{ + 1ul, 5ul, 17ul, 29ul, 37ul, 53ul, 67ul, 79ul, 97ul, 131ul, 193ul, 257ul, 389ul, 521ul, 769ul, 1031ul, + 1543ul, 2053ul, 3079ul, 6151ul, 12289ul, 24593ul, 49157ul, 98317ul, 196613ul, 393241ul, 786433ul, + 1572869ul, 3145739ul, 6291469ul, 12582917ul, 25165843ul, 50331653ul, 100663319ul, 201326611ul, + 402653189ul, 805306457ul, 1610612741ul, 3221225473ul, 4294967291ul +}}; + +template +static constexpr std::size_t mod(std::size_t hash) { return hash % PRIMES[IPrime]; } + +// MOD_PRIME[iprime](hash) returns hash % PRIMES[iprime]. This table allows for faster modulo as the +// compiler can optimize the modulo code better with a constant known at the compilation. +static constexpr const std::array MOD_PRIME = {{ + &mod<0>, &mod<1>, &mod<2>, &mod<3>, &mod<4>, &mod<5>, &mod<6>, &mod<7>, &mod<8>, &mod<9>, &mod<10>, + &mod<11>, &mod<12>, &mod<13>, &mod<14>, &mod<15>, &mod<16>, &mod<17>, &mod<18>, &mod<19>, &mod<20>, + &mod<21>, &mod<22>, &mod<23>, &mod<24>, &mod<25>, &mod<26>, &mod<27>, &mod<28>, &mod<29>, &mod<30>, + &mod<31>, &mod<32>, &mod<33>, &mod<34>, &mod<35>, &mod<36>, &mod<37> , &mod<38>, &mod<39> +}}; + +} + +/** + * Grow the hash table by using prime numbers as bucket count. Slower than tsl::ah::power_of_two_growth_policy in + * general but will probably distribute the values around better in the buckets with a poor hash function. + * + * To allow the compiler to optimize the modulo operation, a lookup table is used with constant primes numbers. + * + * With a switch the code would look like: + * \code + * switch(iprime) { // iprime is the current prime of the hash table + * case 0: hash % 5ul; + * break; + * case 1: hash % 17ul; + * break; + * case 2: hash % 29ul; + * break; + * ... + * } + * \endcode + * + * Due to the constant variable in the modulo the compiler is able to optimize the operation + * by a series of multiplications, substractions and shifts. + * + * The 'hash % 5' could become something like 'hash - (hash * 0xCCCCCCCD) >> 34) * 5' in a 64 bits environment. + */ +class prime_growth_policy { +public: + explicit prime_growth_policy(std::size_t& min_bucket_count_in_out) { + auto it_prime = std::lower_bound(detail::PRIMES.begin(), + detail::PRIMES.end(), min_bucket_count_in_out); + if(it_prime == detail::PRIMES.end()) { + THROW(std::length_error, "The hash table exceeds its maximum size."); + } + + m_iprime = static_cast(std::distance(detail::PRIMES.begin(), it_prime)); + if(min_bucket_count_in_out > 0) { + min_bucket_count_in_out = *it_prime; + } + else { + min_bucket_count_in_out = 0; + } + } + + std::size_t bucket_for_hash(std::size_t hash) const noexcept { + return detail::MOD_PRIME[m_iprime](hash); + } + + std::size_t next_bucket_count() const { + if(m_iprime + 1 >= detail::PRIMES.size()) { + THROW(std::length_error, "The hash table exceeds its maximum size."); + } + + return detail::PRIMES[m_iprime + 1]; + } + + std::size_t max_bucket_count() const { + return detail::PRIMES.back(); + } + + void clear() noexcept { + m_iprime = 0; + } + +private: + unsigned int m_iprime; + + static_assert(std::numeric_limits::max() >= detail::PRIMES.size(), + "The type of m_iprime is not big enough."); +}; + +} +} + +#endif diff --git a/macos/include/tsl/array-hash/array_hash.h b/macos/include/tsl/array-hash/array_hash.h new file mode 100644 index 00000000..ccb204ca --- /dev/null +++ b/macos/include/tsl/array-hash/array_hash.h @@ -0,0 +1,1766 @@ +/** + * MIT License + * + * Copyright (c) 2017 Thibaut Goetghebuer-Planchon + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ +#ifndef TSL_ARRAY_HASH_H +#define TSL_ARRAY_HASH_H + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include "array_growth_policy.h" + + +/* + * __has_include is a bit useless (https://gcc.gnu.org/bugzilla/show_bug.cgi?id=79433), + * check also __cplusplus version. + */ +#ifdef __has_include +# if __has_include() && __cplusplus >= 201703L +# define TSL_AH_HAS_STRING_VIEW +# endif +#endif + + +#ifdef TSL_AH_HAS_STRING_VIEW +# include +#endif + + +#ifdef TSL_DEBUG +# define tsl_ah_assert(expr) assert(expr) +#else +# define tsl_ah_assert(expr) (static_cast(0)) +#endif + + + +/** + * Implementation of the array hash structure described in the + * "Cache-conscious collision resolution in string hash tables." (Askitis Nikolas and Justin Zobel, 2005) paper. + */ +namespace tsl { + +namespace ah { + +template +struct str_hash { +#ifdef TSL_AH_HAS_STRING_VIEW + std::size_t operator()(const CharT* key, std::size_t key_size) const { + return std::hash>()(std::basic_string_view(key, key_size)); + } +#else + /** + * FNV-1a hash + */ + std::size_t operator()(const CharT* key, std::size_t key_size) const { + static const std::size_t init = std::size_t((sizeof(std::size_t) == 8)?0xcbf29ce484222325:0x811c9dc5); + static const std::size_t multiplier = std::size_t((sizeof(std::size_t) == 8)?0x100000001b3:0x1000193); + + std::size_t hash = init; + for (std::size_t i = 0; i < key_size; ++i) { + hash ^= key[i]; + hash *= multiplier; + } + + return hash; + } +#endif +}; + +template +struct str_equal { + bool operator()(const CharT* key_lhs, std::size_t key_size_lhs, + const CharT* key_rhs, std::size_t key_size_rhs) const + { + if(key_size_lhs != key_size_rhs) { + return false; + } + else { + return std::memcmp(key_lhs, key_rhs, key_size_lhs * sizeof(CharT)) == 0; + } + } +}; +} + + +namespace detail_array_hash { + +template +struct is_iterator: std::false_type { +}; + +template +struct is_iterator::iterator_category, void>::value>::type>: std::true_type { +}; + +static constexpr bool is_power_of_two(std::size_t value) { + return value != 0 && (value & (value - 1)) == 0; +} + +template +static T numeric_cast(U value, const char* error_message = "numeric_cast() failed.") { + T ret = static_cast(value); + if(static_cast(ret) != value) { + THROW(std::runtime_error, error_message); + } + + const bool is_same_signedness = (std::is_unsigned::value && std::is_unsigned::value) || + (std::is_signed::value && std::is_signed::value); + if(!is_same_signedness && (ret < T{}) != (value < U{})) { + THROW(std::runtime_error, error_message); + } + + return ret; +} + + + +/** + * Fixed size type used to represent size_type values on serialization. Need to be big enough + * to represent a std::size_t on 32 and 64 bits platforms, and must be the same size on both platforms. + */ +using slz_size_type = std::uint64_t; + +template +static T deserialize_value(Deserializer& deserializer) { + // MSVC < 2017 is not conformant, circumvent the problem by removing the template keyword +#if defined (_MSC_VER) && _MSC_VER < 1910 + return deserializer.Deserializer::operator()(); +#else + return deserializer.Deserializer::template operator()(); +#endif +} + +/** + * For each string in the bucket, store the size of the string, the chars of the string + * and T, if it's not void. T should be either void or an unsigned type. + * + * End the buffer with END_OF_BUCKET flag. END_OF_BUCKET has the same type as the string size variable. + * + * m_buffer (CharT*): + * | size of str1 (KeySizeT) | str1 (const CharT*) | value (T if T != void) | ... | + * | size of strN (KeySizeT) | strN (const CharT*) | value (T if T != void) | END_OF_BUCKET (KeySizeT) | + * + * m_buffer is null if there is no string in the bucket. + * + * KeySizeT and T are extended to be a multiple of CharT when stored in the buffer. + * + * Use std::malloc and std::free instead of new and delete so we can have access to std::realloc. + */ +template +class array_bucket { + template + using has_mapped_type = typename std::integral_constant::value>; + + static_assert(!has_mapped_type::value || std::is_unsigned::value, + "T should be either void or an unsigned type."); + + static_assert(std::is_unsigned::value, "KeySizeT should be an unsigned type."); + +public: + template + class array_bucket_iterator; + + using char_type = CharT; + using key_size_type = KeySizeT; + using mapped_type = T; + using size_type = std::size_t; + using key_equal = KeyEqual; + using iterator = array_bucket_iterator; + using const_iterator = array_bucket_iterator; + + static_assert(sizeof(KeySizeT) <= sizeof(size_type), "sizeof(KeySizeT) should be <= sizeof(std::size_t;)"); + static_assert(std::is_unsigned::value, ""); + +private: + /** + * Return how much space in bytes the type U will take when stored in the buffer. + * As the buffer is of type CharT, U may take more space than sizeof(U). + * + * Example: sizeof(CharT) = 4, sizeof(U) = 2 => U will take 4 bytes in the buffer instead of 2. + */ + template + static constexpr size_type sizeof_in_buff() noexcept { + static_assert(is_power_of_two(sizeof(U)), "sizeof(U) should be a power of two."); + static_assert(is_power_of_two(sizeof(CharT)), "sizeof(CharT) should be a power of two."); + + return std::max(sizeof(U), sizeof(CharT)); + } + + /** + * Same as sizeof_in_buff, but instead of returning the size in bytes return it in term of sizeof(CharT). + */ + template + static constexpr size_type size_as_char_t() noexcept { + return sizeof_in_buff() / sizeof(CharT); + } + + static key_size_type read_key_size(const CharT* buffer) noexcept { + key_size_type key_size; + std::memcpy(&key_size, buffer, sizeof(key_size)); + + return key_size; + } + + static mapped_type read_value(const CharT* buffer) noexcept { + mapped_type value; + std::memcpy(&value, buffer, sizeof(value)); + + return value; + } + + static bool is_end_of_bucket(const CharT* buffer) noexcept { + return read_key_size(buffer) == END_OF_BUCKET; + } + +public: + /** + * Return the size required for an entry with a key of size 'key_size'. + */ + template::value>::type* = nullptr> + static size_type entry_required_bytes(size_type key_size) noexcept { + return sizeof_in_buff() + (key_size + KEY_EXTRA_SIZE) * sizeof(CharT); + } + + template::value>::type* = nullptr> + static size_type entry_required_bytes(size_type key_size) noexcept { + return sizeof_in_buff() + (key_size + KEY_EXTRA_SIZE) * sizeof(CharT) + + sizeof_in_buff(); + } + +private: + /** + * Return the size of the current entry in buffer. + */ + static size_type entry_size_bytes(const CharT* buffer) noexcept { + return entry_required_bytes(read_key_size(buffer)); + } + +public: + template + class array_bucket_iterator { + friend class array_bucket; + + using buffer_type = typename std::conditional::type; + + explicit array_bucket_iterator(buffer_type* position) noexcept: m_position(position) { + } + + public: + using iterator_category = std::forward_iterator_tag; + using value_type = void; + using difference_type = std::ptrdiff_t; + using reference = void; + using pointer = void; + + public: + array_bucket_iterator() noexcept: m_position(nullptr) { + } + + const CharT* key() const { + return m_position + size_as_char_t(); + } + + size_type key_size() const { + return read_key_size(m_position); + } + + template::value>::type* = nullptr> + U value() const { + return read_value(m_position + size_as_char_t() + key_size() + KEY_EXTRA_SIZE); + } + + + template::value && !IsConst && std::is_same::value>::type* = nullptr> + void set_value(U value) noexcept { + std::memcpy(m_position + size_as_char_t() + key_size() + KEY_EXTRA_SIZE, + &value, sizeof(value)); + } + + array_bucket_iterator& operator++() { + m_position += entry_size_bytes(m_position)/sizeof(CharT); + if(is_end_of_bucket(m_position)) { + m_position = nullptr; + } + + return *this; + } + + array_bucket_iterator operator++(int) { + array_bucket_iterator tmp(*this); + ++*this; + + return tmp; + } + + friend bool operator==(const array_bucket_iterator& lhs, const array_bucket_iterator& rhs) { + return lhs.m_position == rhs.m_position; + } + + friend bool operator!=(const array_bucket_iterator& lhs, const array_bucket_iterator& rhs) { + return !(lhs == rhs); + } + + private: + buffer_type* m_position; + }; + + + + static iterator end_it() noexcept { + return iterator(nullptr); + } + + static const_iterator cend_it() noexcept { + return const_iterator(nullptr); + } + +public: + array_bucket(): m_buffer(nullptr) { + } + + /** + * Reserve 'size' in the buffer of the bucket. The created bucket is empty. + */ + array_bucket(std::size_t size): m_buffer(nullptr) { + if(size == 0) { + return; + } + + m_buffer = static_cast(std::malloc(size*sizeof(CharT) + sizeof_in_buff())); + if(m_buffer == nullptr) { + THROW(std::runtime_error, "Out of memory"); + } + + const auto end_of_bucket = END_OF_BUCKET; + std::memcpy(m_buffer, &end_of_bucket, sizeof(end_of_bucket)); + } + + ~array_bucket() { + clear(); + } + + array_bucket(const array_bucket& other) { + if(other.m_buffer == nullptr) { + m_buffer = nullptr; + return; + } + + const size_type other_buffer_size = other.size(); + m_buffer = static_cast(std::malloc(other_buffer_size*sizeof(CharT) + sizeof_in_buff())); + if(m_buffer == nullptr) { + THROW(std::runtime_error, "Out of memory"); + } + + std::memcpy(m_buffer, other.m_buffer, other_buffer_size*sizeof(CharT)); + + const auto end_of_bucket = END_OF_BUCKET; + std::memcpy(m_buffer + other_buffer_size, &end_of_bucket, sizeof(end_of_bucket)); + } + + array_bucket(array_bucket&& other) noexcept: m_buffer(other.m_buffer) { + other.m_buffer = nullptr; + } + + array_bucket& operator=(array_bucket other) noexcept { + other.swap(*this); + + return *this; + } + + void swap(array_bucket& other) noexcept { + std::swap(m_buffer, other.m_buffer); + } + + iterator begin() noexcept { return iterator(m_buffer); } + iterator end() noexcept { return iterator(nullptr); } + const_iterator begin() const noexcept { return cbegin(); } + const_iterator end() const noexcept { return cend(); } + const_iterator cbegin() const noexcept { return const_iterator(m_buffer); } + const_iterator cend() const noexcept { return const_iterator(nullptr); } + + /** + * Return an iterator pointing to the key entry if presents or, if not there, to the position + * past the last element of the bucket. Return end() if the bucket has not be initialized yet. + * + * The boolean of the pair is set to true if the key is there, false otherwise. + */ + std::pair find_or_end_of_bucket(const CharT* key, size_type key_size) const noexcept { + if(m_buffer == nullptr) { + return std::make_pair(cend(), false); + } + + const CharT* buffer_ptr_in_out = m_buffer; + const bool found = find_or_end_of_bucket_impl(key, key_size, buffer_ptr_in_out); + + return std::make_pair(const_iterator(buffer_ptr_in_out), found); + } + + /** + * Append the element 'key' with its potential value at the end of the bucket. + * 'end_of_bucket' should point past the end of the last element in the bucket, end() if the bucket + * was not initialized yet. You usually get this value from find_or_end_of_bucket. + * + * Return the position where the element was actually inserted. + */ + template + const_iterator append(const_iterator end_of_bucket, const CharT* key, size_type key_size, + ValueArgs&&... value) + { + const key_size_type key_sz = as_key_size_type(key_size); + + if(end_of_bucket == cend()) { + tsl_ah_assert(m_buffer == nullptr); + + const size_type buffer_size = entry_required_bytes(key_sz) + sizeof_in_buff(); + + m_buffer = static_cast(std::malloc(buffer_size)); + if(m_buffer == nullptr) { + THROW(std::runtime_error, "Out of memory"); + } + + append_impl(key, key_sz, m_buffer, std::forward(value)...); + + return const_iterator(m_buffer); + } + else { + tsl_ah_assert(is_end_of_bucket(end_of_bucket.m_position)); + + const size_type current_size = ((end_of_bucket.m_position + size_as_char_t()) - + m_buffer) * sizeof(CharT); + const size_type new_size = current_size + entry_required_bytes(key_sz); + + + CharT* new_buffer = static_cast(std::realloc(m_buffer, new_size)); + if(new_buffer == nullptr) { + THROW(std::runtime_error, "Out of memory"); + } + m_buffer = new_buffer; + + + CharT* buffer_append_pos = m_buffer + current_size / sizeof(CharT) - + size_as_char_t(); + append_impl(key, key_sz, buffer_append_pos, std::forward(value)...); + + return const_iterator(buffer_append_pos); + } + + } + + const_iterator erase(const_iterator position) noexcept { + tsl_ah_assert(position.m_position != nullptr && !is_end_of_bucket(position.m_position)); + + // get mutable pointers + CharT* start_entry = m_buffer + (position.m_position - m_buffer); + CharT* start_next_entry = start_entry + entry_size_bytes(start_entry) / sizeof(CharT); + + + CharT* end_buffer_ptr = start_next_entry; + while(!is_end_of_bucket(end_buffer_ptr)) { + end_buffer_ptr += entry_size_bytes(end_buffer_ptr) / sizeof(CharT); + } + end_buffer_ptr += size_as_char_t(); + + + const size_type size_to_move = (end_buffer_ptr - start_next_entry) * sizeof(CharT); + std::memmove(start_entry, start_next_entry, size_to_move); + + + if(is_end_of_bucket(m_buffer)) { + clear(); + return cend(); + } + else if(is_end_of_bucket(start_entry)) { + return cend(); + } + else { + return const_iterator(start_entry); + } + } + + /** + * Return true if an element has been erased + */ + bool erase(const CharT* key, size_type key_size) noexcept { + if(m_buffer == nullptr) { + return false; + } + + const CharT* entry_buffer_ptr_in_out = m_buffer; + bool found = find_or_end_of_bucket_impl(key, key_size, entry_buffer_ptr_in_out); + if(found) { + erase(const_iterator(entry_buffer_ptr_in_out)); + + return true; + } + else { + return false; + } + } + + /** + * Bucket should be big enough and there is no check to see if the key already exists. + * No check on key_size. + */ + template + void append_in_reserved_bucket_no_check(const CharT* key, size_type key_size, ValueArgs&&... value) noexcept { + CharT* buffer_ptr = m_buffer; + while(!is_end_of_bucket(buffer_ptr)) { + buffer_ptr += entry_size_bytes(buffer_ptr)/sizeof(CharT); + } + + append_impl(key, key_size_type(key_size), buffer_ptr, std::forward(value)...); + } + + bool empty() const noexcept { + return m_buffer == nullptr || is_end_of_bucket(m_buffer); + } + + void clear() noexcept { + std::free(m_buffer); + m_buffer = nullptr; + } + + iterator mutable_iterator(const_iterator pos) noexcept { + return iterator(m_buffer + (pos.m_position - m_buffer)); + } + + template + void serialize(Serializer& serializer) const { + const slz_size_type bucket_size = size(); + tsl_ah_assert(m_buffer != nullptr || bucket_size == 0); + + serializer(bucket_size); + serializer(m_buffer, bucket_size); + } + + template + static array_bucket deserialize(Deserializer& deserializer) { + array_bucket bucket; + const slz_size_type bucket_size_ds = deserialize_value(deserializer); + + if(bucket_size_ds == 0) { + return bucket; + } + + const std::size_t bucket_size = numeric_cast(bucket_size_ds, "Deserialized bucket_size is too big."); + bucket.m_buffer = static_cast(std::malloc(bucket_size*sizeof(CharT) + sizeof_in_buff())); + if(bucket.m_buffer == nullptr) { + THROW(std::runtime_error, "Out of memory"); + } + + + deserializer(bucket.m_buffer, bucket_size); + + const auto end_of_bucket = END_OF_BUCKET; + std::memcpy(bucket.m_buffer + bucket_size, &end_of_bucket, sizeof(end_of_bucket)); + + + tsl_ah_assert(bucket.size() == bucket_size); + return bucket; + } + +private: + key_size_type as_key_size_type(size_type key_size) const { + if(key_size > MAX_KEY_SIZE) { + THROW(std::length_error, "Key is too long."); + } + + return key_size_type(key_size); + } + + /* + * Return true if found, false otherwise. + * If true, buffer_ptr_in_out points to the start of the entry matching 'key'. + * If false, buffer_ptr_in_out points to where the 'key' should be inserted. + * + * Start search from buffer_ptr_in_out. + */ + bool find_or_end_of_bucket_impl(const CharT* key, size_type key_size, + const CharT* & buffer_ptr_in_out) const noexcept + { + while(!is_end_of_bucket(buffer_ptr_in_out)) { + const key_size_type buffer_key_size = read_key_size(buffer_ptr_in_out); + const CharT* buffer_str = buffer_ptr_in_out + size_as_char_t(); + if(KeyEqual()(buffer_str, buffer_key_size, key, key_size)) { + return true; + } + + buffer_ptr_in_out += entry_size_bytes(buffer_ptr_in_out)/sizeof(CharT); + } + + return false; + } + + template::value>::type* = nullptr> + void append_impl(const CharT* key, key_size_type key_size, CharT* buffer_append_pos) noexcept { + std::memcpy(buffer_append_pos, &key_size, sizeof(key_size)); + buffer_append_pos += size_as_char_t(); + + std::memcpy(buffer_append_pos, key, key_size * sizeof(CharT)); + buffer_append_pos += key_size; + + const CharT zero = 0; + std::memcpy(buffer_append_pos, &zero, KEY_EXTRA_SIZE * sizeof(CharT)); + buffer_append_pos += KEY_EXTRA_SIZE; + + const auto end_of_bucket = END_OF_BUCKET; + std::memcpy(buffer_append_pos, &end_of_bucket, sizeof(end_of_bucket)); + } + + template::value>::type* = nullptr> + void append_impl(const CharT* key, key_size_type key_size, CharT* buffer_append_pos, + typename array_bucket::mapped_type value) noexcept + { + std::memcpy(buffer_append_pos, &key_size, sizeof(key_size)); + buffer_append_pos += size_as_char_t(); + + std::memcpy(buffer_append_pos, key, key_size * sizeof(CharT)); + buffer_append_pos += key_size; + + const CharT zero = 0; + std::memcpy(buffer_append_pos, &zero, KEY_EXTRA_SIZE * sizeof(CharT)); + buffer_append_pos += KEY_EXTRA_SIZE; + + std::memcpy(buffer_append_pos, &value, sizeof(value)); + buffer_append_pos += size_as_char_t(); + + const auto end_of_bucket = END_OF_BUCKET; + std::memcpy(buffer_append_pos, &end_of_bucket, sizeof(end_of_bucket)); + } + + /** + * Return the number of CharT in m_buffer. As the size of the buffer is not stored to gain some space, + * the method need to find the EOF marker and is thus in O(n). + */ + size_type size() const noexcept { + if(m_buffer == nullptr) { + return 0; + } + + CharT* buffer_ptr = m_buffer; + while(!is_end_of_bucket(buffer_ptr)) { + buffer_ptr += entry_size_bytes(buffer_ptr)/sizeof(CharT); + } + + return buffer_ptr - m_buffer; + } + +private: + static const key_size_type END_OF_BUCKET = std::numeric_limits::max(); + static const key_size_type KEY_EXTRA_SIZE = StoreNullTerminator?1:0; + + CharT* m_buffer; + +public: + static const key_size_type MAX_KEY_SIZE = + // -1 for END_OF_BUCKET + key_size_type(std::numeric_limits::max() - KEY_EXTRA_SIZE - 1); +}; + + +template +class value_container { +public: + void clear() noexcept { + m_values.clear(); + } + + void reserve(std::size_t new_cap) { + m_values.reserve(new_cap); + } + + void shrink_to_fit() { + m_values.shrink_to_fit(); + } + + friend void swap(value_container& lhs, value_container& rhs) { + lhs.m_values.swap(rhs.m_values); + } + +protected: + static constexpr float VECTOR_GROWTH_RATE = 1.5f; + + // TODO use a sparse array? or a std::deque + std::vector m_values; +}; + +template<> +class value_container { +public: + void clear() noexcept { + } + + void shrink_to_fit() { + } + + void reserve(std::size_t /*new_cap*/) { + } +}; + + + +/** + * If there is no value in the array_hash (in the case of a set for example), T should be void. + * + * The size of a key string is limited to std::numeric_limits::max() - 1. + * + * The number of elements in the map is limited to std::numeric_limits::max(). + */ +template +class array_hash: private value_container, private Hash, private GrowthPolicy { +private: + template + using has_mapped_type = typename std::integral_constant::value>; + + /** + * If there is a mapped type in array_hash, we store the values in m_values of value_container class + * and we store an index to m_values in the bucket. The index is of type IndexSizeT. + */ + using array_bucket = tsl::detail_array_hash::array_bucket::value, + IndexSizeT, + void>::type, + KeyEqual, KeySizeT, StoreNullTerminator>; + +public: + template + class array_hash_iterator; + + using char_type = CharT; + using key_size_type = KeySizeT; + using index_size_type = IndexSizeT; + using size_type = std::size_t; + using hasher = Hash; + using key_equal = KeyEqual; + using iterator = array_hash_iterator; + using const_iterator = array_hash_iterator; + + +/* + * Iterator classes + */ +public: + template + class array_hash_iterator { + friend class array_hash; + + private: + using iterator_array_bucket = typename array_bucket::const_iterator; + + using iterator_buckets = typename std::conditional::const_iterator, + typename std::vector::iterator>::type; + + using array_hash_ptr = typename std::conditional::type; + + public: + using iterator_category = std::forward_iterator_tag; + using value_type = typename std::conditional::value, T, void>::type; + using difference_type = std::ptrdiff_t; + using reference = typename std::conditional::value, + typename std::conditional< + IsConst, + typename std::add_lvalue_reference::type, + typename std::add_lvalue_reference::type>::type, + void>::type; + using pointer = typename std::conditional::value, + typename std::conditional::type, + void>::type; + + + private: + array_hash_iterator(iterator_buckets buckets_iterator, iterator_array_bucket array_bucket_iterator, + array_hash_ptr array_hash_p) noexcept: + m_buckets_iterator(buckets_iterator), + m_array_bucket_iterator(array_bucket_iterator), + m_array_hash(array_hash_p) + { + tsl_ah_assert(m_array_hash != nullptr); + } + + public: + array_hash_iterator() noexcept: m_array_hash(nullptr) { + } + + template::type* = nullptr> + array_hash_iterator(const array_hash_iterator& other) noexcept : + m_buckets_iterator(other.m_buckets_iterator), + m_array_bucket_iterator(other.m_array_bucket_iterator), + m_array_hash(other.m_array_hash) + { + } + + array_hash_iterator(const array_hash_iterator& other) = default; + array_hash_iterator(array_hash_iterator&& other) = default; + array_hash_iterator& operator=(const array_hash_iterator& other) = default; + array_hash_iterator& operator=(array_hash_iterator&& other) = default; + + const CharT* key() const { + return m_array_bucket_iterator.key(); + } + + size_type key_size() const { + return m_array_bucket_iterator.key_size(); + } + +#ifdef TSL_AH_HAS_STRING_VIEW + std::basic_string_view key_sv() const { + return std::basic_string_view(key(), key_size()); + } +#endif + + template::value>::type* = nullptr> + reference value() const { + return this->m_array_hash->m_values[value_position()]; + } + + template::value>::type* = nullptr> + reference operator*() const { + return value(); + } + + template::value>::type* = nullptr> + pointer operator->() const { + return std::addressof(value()); + } + + array_hash_iterator& operator++() { + tsl_ah_assert(m_buckets_iterator != m_array_hash->m_buckets_data.end()); + tsl_ah_assert(m_array_bucket_iterator != m_buckets_iterator->cend()); + + ++m_array_bucket_iterator; + if(m_array_bucket_iterator == m_buckets_iterator->cend()) { + do { + ++m_buckets_iterator; + } while(m_buckets_iterator != m_array_hash->m_buckets_data.end() && + m_buckets_iterator->empty()); + + if(m_buckets_iterator != m_array_hash->m_buckets_data.end()) { + m_array_bucket_iterator = m_buckets_iterator->cbegin(); + } + } + + return *this; + } + + array_hash_iterator operator++(int) { + array_hash_iterator tmp(*this); + ++*this; + + return tmp; + } + + friend bool operator==(const array_hash_iterator& lhs, const array_hash_iterator& rhs) { + return lhs.m_buckets_iterator == rhs.m_buckets_iterator && + lhs.m_array_bucket_iterator == rhs.m_array_bucket_iterator && + lhs.m_array_hash == rhs.m_array_hash; + } + + friend bool operator!=(const array_hash_iterator& lhs, const array_hash_iterator& rhs) { + return !(lhs == rhs); + } + + private: + template::value>::type* = nullptr> + IndexSizeT value_position() const { + return this->m_array_bucket_iterator.value(); + } + + private: + iterator_buckets m_buckets_iterator; + iterator_array_bucket m_array_bucket_iterator; + + array_hash_ptr m_array_hash; + }; + + + +public: + array_hash(size_type bucket_count, + const Hash& hash, + float max_load_factor): value_container(), + Hash(hash), + GrowthPolicy(bucket_count), + m_buckets_data(bucket_count > max_bucket_count()? + max_bucket_count(): + bucket_count), + m_buckets(m_buckets_data.empty()?static_empty_bucket_ptr():m_buckets_data.data()), + m_nb_elements(0) + { + this->max_load_factor(max_load_factor); + } + + array_hash(const array_hash& other): value_container(other), + Hash(other), + GrowthPolicy(other), + m_buckets_data(other.m_buckets_data), + m_buckets(m_buckets_data.empty()?static_empty_bucket_ptr():m_buckets_data.data()), + m_nb_elements(other.m_nb_elements), + m_max_load_factor(other.m_max_load_factor), + m_load_threshold(other.m_load_threshold) + { + } + + array_hash(array_hash&& other) noexcept(std::is_nothrow_move_constructible>::value && + std::is_nothrow_move_constructible::value && + std::is_nothrow_move_constructible::value && + std::is_nothrow_move_constructible>::value) + : value_container(std::move(other)), + Hash(std::move(other)), + GrowthPolicy(std::move(other)), + m_buckets_data(std::move(other.m_buckets_data)), + m_buckets(m_buckets_data.empty()?static_empty_bucket_ptr():m_buckets_data.data()), + m_nb_elements(other.m_nb_elements), + m_max_load_factor(other.m_max_load_factor), + m_load_threshold(other.m_load_threshold) + { + other.value_container::clear(); + other.GrowthPolicy::clear(); + other.m_buckets_data.clear(); + other.m_buckets = static_empty_bucket_ptr(); + other.m_nb_elements = 0; + other.m_load_threshold = 0; + } + + array_hash& operator=(const array_hash& other) { + if(&other != this) { + value_container::operator=(other); + Hash::operator=(other); + GrowthPolicy::operator=(other); + + m_buckets_data = other.m_buckets_data; + m_buckets = m_buckets_data.empty()?static_empty_bucket_ptr(): + m_buckets_data.data(); + m_nb_elements = other.m_nb_elements; + m_max_load_factor = other.m_max_load_factor; + m_load_threshold = other.m_load_threshold; + } + + return *this; + } + + array_hash& operator=(array_hash&& other) { + other.swap(*this); + other.clear(); + + return *this; + } + + + /* + * Iterators + */ + iterator begin() noexcept { + auto begin = m_buckets_data.begin(); + while(begin != m_buckets_data.end() && begin->empty()) { + ++begin; + } + + return (begin != m_buckets_data.end())?iterator(begin, begin->cbegin(), this):end(); + } + + const_iterator begin() const noexcept { + return cbegin(); + } + + const_iterator cbegin() const noexcept { + auto begin = m_buckets_data.cbegin(); + while(begin != m_buckets_data.cend() && begin->empty()) { + ++begin; + } + + return (begin != m_buckets_data.cend())?const_iterator(begin, begin->cbegin(), this):cend(); + } + + iterator end() noexcept { + return iterator(m_buckets_data.end(), array_bucket::cend_it(), this); + } + + const_iterator end() const noexcept { + return cend(); + } + + const_iterator cend() const noexcept { + return const_iterator(m_buckets_data.end(), array_bucket::cend_it(), this); + } + + + /* + * Capacity + */ + bool empty() const noexcept { + return m_nb_elements == 0; + } + + size_type size() const noexcept { + return m_nb_elements; + } + + size_type max_size() const noexcept { + return std::numeric_limits::max(); + } + + size_type max_key_size() const noexcept { + return MAX_KEY_SIZE; + } + + void shrink_to_fit() { + clear_old_erased_values(); + value_container::shrink_to_fit(); + + rehash_impl(size_type(std::ceil(float(size())/max_load_factor()))); + } + + /* + * Modifiers + */ + void clear() noexcept { + value_container::clear(); + + for(auto& bucket: m_buckets_data) { + bucket.clear(); + } + + m_nb_elements = 0; + } + + + + template + std::pair emplace(const CharT* key, size_type key_size, ValueArgs&&... value_args) { + const std::size_t hash = hash_key(key, key_size); + std::size_t ibucket = bucket_for_hash(hash); + + auto it_find = m_buckets[ibucket].find_or_end_of_bucket(key, key_size); + if(it_find.second) { + return std::make_pair(iterator(m_buckets_data.begin() + ibucket, it_find.first, this), false); + } + + if(grow_on_high_load()) { + ibucket = bucket_for_hash(hash); + it_find = m_buckets[ibucket].find_or_end_of_bucket(key, key_size); + } + + return emplace_impl(ibucket, it_find.first, key, key_size, std::forward(value_args)...); + } + + template + std::pair insert_or_assign(const CharT* key, size_type key_size, M&& obj) { + auto it = emplace(key, key_size, std::forward(obj)); + if(!it.second) { + it.first.value() = std::forward(obj); + } + + return it; + } + + + + iterator erase(const_iterator pos) { + if(should_clear_old_erased_values()) { + clear_old_erased_values(); + } + + return erase_from_bucket(mutable_iterator(pos)); + } + + iterator erase(const_iterator first, const_iterator last) { + if(first == last) { + return mutable_iterator(first); + } + + /** + * When erasing an element from a bucket with erase_from_bucket, it invalidates all the iterators + * in the array bucket of the element (m_array_bucket_iterator) but not the iterators of the buckets + * itself (m_buckets_iterator). + * + * So first erase all the values between first and last which are not part of the bucket of last, + * and then erase carefully the values in last's bucket. + */ + auto to_delete = mutable_iterator(first); + while(to_delete.m_buckets_iterator != last.m_buckets_iterator) { + to_delete = erase_from_bucket(to_delete); + } + + std::size_t nb_elements_until_last = std::distance(to_delete.m_array_bucket_iterator, + last.m_array_bucket_iterator); + while(nb_elements_until_last > 0) { + to_delete = erase_from_bucket(to_delete); + nb_elements_until_last--; + } + + if(should_clear_old_erased_values()) { + clear_old_erased_values(); + } + + return to_delete; + } + + + + size_type erase(const CharT* key, size_type key_size) { + return erase(key, key_size, hash_key(key, key_size)); + } + + size_type erase(const CharT* key, size_type key_size, std::size_t hash) { + if(should_clear_old_erased_values()) { + clear_old_erased_values(); + } + + const std::size_t ibucket = bucket_for_hash(hash); + if(m_buckets[ibucket].erase(key, key_size)) { + m_nb_elements--; + return 1; + } + else { + return 0; + } + } + + + + void swap(array_hash& other) { + using std::swap; + + swap(static_cast&>(*this), static_cast&>(other)); + swap(static_cast(*this), static_cast(other)); + swap(static_cast(*this), static_cast(other)); + swap(m_buckets_data, other.m_buckets_data); + swap(m_buckets, other.m_buckets); + swap(m_nb_elements, other.m_nb_elements); + swap(m_max_load_factor, other.m_max_load_factor); + swap(m_load_threshold, other.m_load_threshold); + } + + /* + * Lookup + */ + template::value>::type* = nullptr> + U& at(const CharT* key, size_type key_size) { + return at(key, key_size, hash_key(key, key_size)); + } + + template::value>::type* = nullptr> + const U& at(const CharT* key, size_type key_size) const { + return at(key, key_size, hash_key(key, key_size)); + } + + template::value>::type* = nullptr> + U& at(const CharT* key, size_type key_size, std::size_t hash) { + return const_cast(static_cast(this)->at(key, key_size, hash)); + } + + template::value>::type* = nullptr> + const U& at(const CharT* key, size_type key_size, std::size_t hash) const { + const std::size_t ibucket = bucket_for_hash(hash); + + auto it_find = m_buckets[ibucket].find_or_end_of_bucket(key, key_size); + if(it_find.second) { + return this->m_values[it_find.first.value()]; + } + else { + THROW(std::out_of_range, "Couldn't find key."); + } + } + + + + template::value>::type* = nullptr> + U& access_operator(const CharT* key, size_type key_size) { + const std::size_t hash = hash_key(key, key_size); + std::size_t ibucket = bucket_for_hash(hash); + + auto it_find = m_buckets[ibucket].find_or_end_of_bucket(key, key_size); + if(it_find.second) { + return this->m_values[it_find.first.value()]; + } + else { + if(grow_on_high_load()) { + ibucket = bucket_for_hash(hash); + it_find = m_buckets[ibucket].find_or_end_of_bucket(key, key_size); + } + + return emplace_impl(ibucket, it_find.first, key, key_size, U{}).first.value(); + } + } + + + + size_type count(const CharT* key, size_type key_size) const { + return count(key, key_size, hash_key(key, key_size)); + } + + size_type count(const CharT* key, size_type key_size, std::size_t hash) const { + const std::size_t ibucket = bucket_for_hash(hash); + + auto it_find = m_buckets[ibucket].find_or_end_of_bucket(key, key_size); + if(it_find.second) { + return 1; + } + else { + return 0; + } + } + + + + iterator find(const CharT* key, size_type key_size) { + return find(key, key_size, hash_key(key, key_size)); + } + + const_iterator find(const CharT* key, size_type key_size) const { + return find(key, key_size, hash_key(key, key_size)); + } + + iterator find(const CharT* key, size_type key_size, std::size_t hash) { + const std::size_t ibucket = bucket_for_hash(hash); + + auto it_find = m_buckets[ibucket].find_or_end_of_bucket(key, key_size); + if(it_find.second) { + return iterator(m_buckets_data.begin() + ibucket, it_find.first, this); + } + else { + return end(); + } + } + + const_iterator find(const CharT* key, size_type key_size, std::size_t hash) const { + const std::size_t ibucket = bucket_for_hash(hash); + + auto it_find = m_buckets[ibucket].find_or_end_of_bucket(key, key_size); + if(it_find.second) { + return const_iterator(m_buckets_data.cbegin() + ibucket, it_find.first, this); + } + else { + return cend(); + } + } + + + + std::pair equal_range(const CharT* key, size_type key_size) { + return equal_range(key, key_size, hash_key(key, key_size)); + } + + std::pair equal_range(const CharT* key, size_type key_size) const { + return equal_range(key, key_size, hash_key(key, key_size)); + } + + std::pair equal_range(const CharT* key, size_type key_size, std::size_t hash) { + iterator it = find(key, key_size, hash); + return std::make_pair(it, (it == end())?it:std::next(it)); + } + + std::pair equal_range(const CharT* key, size_type key_size, + std::size_t hash) const + { + const_iterator it = find(key, key_size, hash); + return std::make_pair(it, (it == cend())?it:std::next(it)); + } + + /* + * Bucket interface + */ + size_type bucket_count() const { + return m_buckets_data.size(); + } + + size_type max_bucket_count() const { + return std::min(GrowthPolicy::max_bucket_count(), m_buckets_data.max_size()); + } + + + /* + * Hash policy + */ + float load_factor() const { + if(bucket_count() == 0) { + return 0; + } + + return float(m_nb_elements) / float(bucket_count()); + } + + float max_load_factor() const { + return m_max_load_factor; + } + + void max_load_factor(float ml) { + m_max_load_factor = std::max(0.1f, ml); + m_load_threshold = size_type(float(bucket_count())*m_max_load_factor); + } + + void rehash(size_type count) { + count = std::max(count, size_type(std::ceil(float(size())/max_load_factor()))); + rehash_impl(count); + } + + void reserve(size_type count) { + rehash(size_type(std::ceil(float(count)/max_load_factor()))); + } + + /* + * Observers + */ + hasher hash_function() const { + return static_cast(*this); + } + + // TODO add support for statefull KeyEqual + key_equal key_eq() const { + return KeyEqual(); + } + + /* + * Other + */ + iterator mutable_iterator(const_iterator it) noexcept { + auto it_bucket = m_buckets_data.begin() + std::distance(m_buckets_data.cbegin(), it.m_buckets_iterator); + return iterator(it_bucket, it.m_array_bucket_iterator, this); + } + + template + void serialize(Serializer& serializer) const { + serialize_impl(serializer); + } + + template + void deserialize(Deserializer& deserializer, bool hash_compatible) { + deserialize_impl(deserializer, hash_compatible); + } + +private: + std::size_t hash_key(const CharT* key, size_type key_size) const { + return Hash::operator()(key, key_size); + } + + std::size_t bucket_for_hash(std::size_t hash) const { + return GrowthPolicy::bucket_for_hash(hash); + } + + /** + * If there is a mapped_type, the mapped value in m_values is not erased now. + * It will be erased when the ratio between the size of the map and + * the size of the map + the number of deleted values still stored is low enough (see clear_old_erased_values). + */ + iterator erase_from_bucket(iterator pos) noexcept { + auto array_bucket_next_it = pos.m_buckets_iterator->erase(pos.m_array_bucket_iterator); + m_nb_elements--; + + if(array_bucket_next_it != pos.m_buckets_iterator->cend()) { + return iterator(pos.m_buckets_iterator, array_bucket_next_it, this); + } + else { + do { + ++pos.m_buckets_iterator; + } while(pos.m_buckets_iterator != m_buckets_data.end() && pos.m_buckets_iterator->empty()); + + if(pos.m_buckets_iterator != m_buckets_data.end()) { + return iterator(pos.m_buckets_iterator, pos.m_buckets_iterator->cbegin(), this); + } + else { + return end(); + } + } + } + + + template::value>::type* = nullptr> + bool should_clear_old_erased_values(float /*threshold*/ = DEFAULT_CLEAR_OLD_ERASED_VALUE_THRESHOLD) const { + return false; + } + + template::value>::type* = nullptr> + bool should_clear_old_erased_values(float threshold = DEFAULT_CLEAR_OLD_ERASED_VALUE_THRESHOLD) const { + if(this->m_values.size() == 0) { + return false; + } + + return float(m_nb_elements)/float(this->m_values.size()) < threshold; + } + + template::value>::type* = nullptr> + void clear_old_erased_values() { + } + + template::value>::type* = nullptr> + void clear_old_erased_values() { + static_assert(std::is_nothrow_move_constructible::value || + std::is_copy_constructible::value, + "mapped_value must be either copy constructible or nothrow move constructible."); + + if(m_nb_elements == this->m_values.size()) { + return; + } + + std::vector new_values; + new_values.reserve(size()); + + for(auto it = begin(); it != end(); ++it) { + new_values.push_back(std::move_if_noexcept(it.value())); + } + + + IndexSizeT ivalue = 0; + for(auto it = begin(); it != end(); ++it) { + auto it_array_bucket = it.m_buckets_iterator->mutable_iterator(it.m_array_bucket_iterator); + it_array_bucket.set_value(ivalue); + ivalue++; + } + + new_values.swap(this->m_values); + tsl_ah_assert(m_nb_elements == this->m_values.size()); + } + + /** + * Return true if a rehash occurred. + */ + bool grow_on_high_load() { + if(size() >= m_load_threshold) { + rehash_impl(GrowthPolicy::next_bucket_count()); + return true; + } + + return false; + } + + template::value>::type* = nullptr> + std::pair emplace_impl(std::size_t ibucket, typename array_bucket::const_iterator end_of_bucket, + const CharT* key, size_type key_size, ValueArgs&&... value_args) + { + if(this->m_values.size() >= max_size()) { + // Try to clear old erased values lingering in m_values. Throw if it doesn't change anything. + clear_old_erased_values(); + if(this->m_values.size() >= max_size()) { + THROW(std::length_error, "Can't insert value, too much values in the map."); + } + } + + if(this->m_values.size() == this->m_values.capacity()) { + this->m_values.reserve(std::size_t(float(this->m_values.size()) * value_container::VECTOR_GROWTH_RATE)); + } + + + this->m_values.emplace_back(std::forward(value_args)...); + + auto it = m_buckets[ibucket].append(end_of_bucket, key, key_size, IndexSizeT(this->m_values.size() - 1)); + m_nb_elements++; + + return std::make_pair(iterator(m_buckets_data.begin() + ibucket, it, this), true); + } + + template::value>::type* = nullptr> + std::pair emplace_impl(std::size_t ibucket, typename array_bucket::const_iterator end_of_bucket, + const CharT* key, size_type key_size) + { + if(m_nb_elements >= max_size()) { + THROW(std::length_error, "Can't insert value, too much values in the map."); + } + + auto it = m_buckets[ibucket].append(end_of_bucket, key, key_size); + m_nb_elements++; + + return std::make_pair(iterator(m_buckets_data.begin() + ibucket, it, this), true); + } + + void rehash_impl(size_type bucket_count) { + GrowthPolicy new_growth_policy(bucket_count); + if(bucket_count == this->bucket_count()) { + return; + } + + + if(should_clear_old_erased_values(REHASH_CLEAR_OLD_ERASED_VALUE_THRESHOLD)) { + clear_old_erased_values(); + } + + + std::vector required_size_for_bucket(bucket_count, 0); + std::vector bucket_for_ivalue(size(), 0); + + std::size_t ivalue = 0; + for(auto it = begin(); it != end(); ++it) { + const std::size_t hash = hash_key(it.key(), it.key_size()); + const std::size_t ibucket = new_growth_policy.bucket_for_hash(hash); + + bucket_for_ivalue[ivalue] = ibucket; + required_size_for_bucket[ibucket] += array_bucket::entry_required_bytes(it.key_size()); + ivalue++; + } + + + + + std::vector new_buckets; + new_buckets.reserve(bucket_count); + for(std::size_t ibucket = 0; ibucket < bucket_count; ibucket++) { + new_buckets.emplace_back(required_size_for_bucket[ibucket]); + } + + + ivalue = 0; + for(auto it = begin(); it != end(); ++it) { + const std::size_t ibucket = bucket_for_ivalue[ivalue]; + append_iterator_in_reserved_bucket_no_check(new_buckets[ibucket], it); + + ivalue++; + } + + + using std::swap; + swap(static_cast(*this), new_growth_policy); + + m_buckets_data.swap(new_buckets); + m_buckets = !m_buckets_data.empty()?m_buckets_data.data(): + static_empty_bucket_ptr(); + + // Call max_load_factor to change m_load_threshold + max_load_factor(m_max_load_factor); + } + + template::value>::type* = nullptr> + void append_iterator_in_reserved_bucket_no_check(array_bucket& bucket, iterator it) { + bucket.append_in_reserved_bucket_no_check(it.key(), it.key_size()); + } + + template::value>::type* = nullptr> + void append_iterator_in_reserved_bucket_no_check(array_bucket& bucket, iterator it) { + bucket.append_in_reserved_bucket_no_check(it.key(), it.key_size(), it.value_position()); + } + + + + /** + * On serialization the values of each bucket (if has_mapped_type is true) are serialized + * next to the bucket. The potential old erased values in value_container are thus not serialized. + * + * On deserialization, when hash_compatible is true, we reaffect the value index (IndexSizeT) of each + * bucket with set_value as the position of each value is no more the same in value_container compared + * to when they were serialized. + * + * It's done this way as we can't call clear_old_erased_values() because we want the serialize + * method to remain const and we don't want to serialize/deserialize old erased values. As we may + * not serialize all the values in value_container, the values we keep can change of index. + * We thus have to modify the value indexes in the buckets. + */ + template + void serialize_impl(Serializer& serializer) const { + const slz_size_type version = SERIALIZATION_PROTOCOL_VERSION; + serializer(version); + + const slz_size_type bucket_count = m_buckets_data.size(); + serializer(bucket_count); + + const slz_size_type nb_elements = m_nb_elements; + serializer(nb_elements); + + const float max_load_factor = m_max_load_factor; + serializer(max_load_factor); + + for(const array_bucket& bucket: m_buckets_data) { + bucket.serialize(serializer); + serialize_bucket_values(serializer, bucket); + } + } + + template::value>::type* = nullptr> + void serialize_bucket_values(Serializer& /*serializer*/, const array_bucket& /*bucket*/) const { + } + + template::value>::type* = nullptr> + void serialize_bucket_values(Serializer& serializer, const array_bucket& bucket) const { + for(auto it = bucket.begin(); it != bucket.end(); ++it) { + serializer(this->m_values[it.value()]); + } + } + + template + void deserialize_impl(Deserializer& deserializer, bool hash_compatible) { + tsl_ah_assert(m_buckets_data.empty()); // Current hash table must be empty + + const slz_size_type version = deserialize_value(deserializer); + // For now we only have one version of the serialization protocol. + // If it doesn't match there is a problem with the file. + if(version != SERIALIZATION_PROTOCOL_VERSION) { + THROW(std::runtime_error, "Can't deserialize the array_map/set. The protocol version header is invalid."); + } + + const slz_size_type bucket_count_ds = deserialize_value(deserializer); + const slz_size_type nb_elements = deserialize_value(deserializer); + const float max_load_factor = deserialize_value(deserializer); + + + m_nb_elements = numeric_cast(nb_elements, "Deserialized nb_elements is too big."); + + size_type bucket_count = numeric_cast(bucket_count_ds, "Deserialized bucket_count is too big."); + GrowthPolicy::operator=(GrowthPolicy(bucket_count)); + + + this->max_load_factor(max_load_factor); + value_container::reserve(m_nb_elements); + + + if(hash_compatible) { + if(bucket_count != bucket_count_ds) { + THROW(std::runtime_error, "The GrowthPolicy is not the same even though hash_compatible is true."); + } + + m_buckets_data.reserve(bucket_count); + for(size_type i = 0; i < bucket_count; i++) { + m_buckets_data.push_back(array_bucket::deserialize(deserializer)); + deserialize_bucket_values(deserializer, m_buckets_data.back()); + } + } + else { + m_buckets_data.resize(bucket_count); + for(size_type i = 0; i < bucket_count; i++) { + // TODO use buffer to avoid reallocation on each deserialization. + array_bucket bucket = array_bucket::deserialize(deserializer); + deserialize_bucket_values(deserializer, bucket); + + for(auto it_val = bucket.cbegin(); it_val != bucket.cend(); ++it_val) { + const std::size_t ibucket = bucket_for_hash(hash_key(it_val.key(), it_val.key_size())); + + auto it_find = m_buckets_data[ibucket].find_or_end_of_bucket(it_val.key(), it_val.key_size()); + if(it_find.second) { + THROW(std::runtime_error, "Error on deserialization, the same key is presents multiple times."); + } + + append_array_bucket_iterator_in_bucket(m_buckets_data[ibucket], it_find.first, it_val); + } + } + } + + m_buckets = m_buckets_data.data(); + + + if(load_factor() > this->max_load_factor()) { + THROW(std::runtime_error, "Invalid max_load_factor. Check that the serializer and deserializer support " + "floats correctly as they can be converted implicitely to ints."); + } + } + + template::value>::type* = nullptr> + void deserialize_bucket_values(Deserializer& /*deserializer*/, array_bucket& /*bucket*/) { + } + + template::value>::type* = nullptr> + void deserialize_bucket_values(Deserializer& deserializer, array_bucket& bucket) { + for(auto it = bucket.begin(); it != bucket.end(); ++it) { + this->m_values.emplace_back(deserialize_value(deserializer)); + + tsl_ah_assert(this->m_values.size() - 1 <= std::numeric_limits::max()); + it.set_value(static_cast(this->m_values.size() - 1)); + } + } + + template::value>::type* = nullptr> + void append_array_bucket_iterator_in_bucket(array_bucket& bucket, + typename array_bucket::const_iterator end_of_bucket, + typename array_bucket::const_iterator it_val) + { + bucket.append(end_of_bucket, it_val.key(), it_val.key_size()); + } + + template::value>::type* = nullptr> + void append_array_bucket_iterator_in_bucket(array_bucket& bucket, + typename array_bucket::const_iterator end_of_bucket, + typename array_bucket::const_iterator it_val) + { + bucket.append(end_of_bucket, it_val.key(), it_val.key_size(), it_val.value()); + } + +public: + static const size_type DEFAULT_INIT_BUCKET_COUNT = 0; + static constexpr float DEFAULT_MAX_LOAD_FACTOR = 2.0f; + static const size_type MAX_KEY_SIZE = array_bucket::MAX_KEY_SIZE; + +private: + /** + * Protocol version currenlty used for serialization. + */ + static const slz_size_type SERIALIZATION_PROTOCOL_VERSION = 1; + + + static constexpr float DEFAULT_CLEAR_OLD_ERASED_VALUE_THRESHOLD = 0.6f; + static constexpr float REHASH_CLEAR_OLD_ERASED_VALUE_THRESHOLD = 0.9f; + + + /** + * Return an always valid pointer to a static empty array_bucket. + */ + array_bucket* static_empty_bucket_ptr() { + static array_bucket empty_bucket; + return &empty_bucket; + } + +private: + std::vector m_buckets_data; + + /** + * Points to m_buckets_data.data() if !m_buckets_data.empty() otherwise points to static_empty_bucket_ptr. + * This variable is useful to avoid the cost of checking if m_buckets_data is empty when trying + * to find an element. + * + * TODO Remove m_buckets_data and only use a pointer+size instead of a pointer+vector to save some space in the array_hash object. + */ + array_bucket* m_buckets; + + IndexSizeT m_nb_elements; + float m_max_load_factor; + size_type m_load_threshold; +}; + +} // end namespace detail_array_hash +} //end namespace tsl + +#endif diff --git a/macos/include/tsl/array-hash/array_map.h b/macos/include/tsl/array-hash/array_map.h new file mode 100644 index 00000000..bc534bf2 --- /dev/null +++ b/macos/include/tsl/array-hash/array_map.h @@ -0,0 +1,863 @@ +/** + * MIT License + * + * Copyright (c) 2017 Thibaut Goetghebuer-Planchon + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ +#ifndef TSL_ARRAY_MAP_H +#define TSL_ARRAY_MAP_H + +#include +#include +#include +#include +#include +#include +#include +#include "array_hash.h" + +namespace tsl { + + +/** + * Implementation of a cache-conscious string hash map. + * + * The map stores the strings as `const CharT*`. If `StoreNullTerminator` is true, + * the strings are stored with the a null-terminator (the `key()` method of the iterators + * will return a pointer to this null-terminated string). Otherwise the null character + * is not stored (which allow an economy of 1 byte per string). + * + * The value `T` must be either nothrow move-constructible, copy-constructible or both. + * + * The size of a key string is limited to `std::numeric_limits::max() - 1`. + * That is 65 535 characters by default, but can be raised with the `KeySizeT` template parameter. + * See `max_key_size()` for an easy access to this limit. + * + * The number of elements in the map is limited to `std::numeric_limits::max()`. + * That is 4 294 967 296 elements, but can be raised with the `IndexSizeT` template parameter. + * See `max_size()` for an easy access to this limit. + * + * Iterators invalidation: + * - clear, operator=: always invalidate the iterators. + * - insert, emplace, operator[]: always invalidate the iterators. + * - erase: always invalidate the iterators. + * - shrink_to_fit: always invalidate the iterators. + */ +template, + class KeyEqual = tsl::ah::str_equal, + bool StoreNullTerminator = true, + class KeySizeT = std::uint16_t, + class IndexSizeT = std::uint32_t, + class GrowthPolicy = tsl::ah::power_of_two_growth_policy<2>> +class array_map { +private: + template + using is_iterator = tsl::detail_array_hash::is_iterator; + + using ht = tsl::detail_array_hash::array_hash; + +public: + using char_type = typename ht::char_type; + using mapped_type = T; + using key_size_type = typename ht::key_size_type; + using index_size_type = typename ht::index_size_type; + using size_type = typename ht::size_type; + using hasher = typename ht::hasher; + using key_equal = typename ht::key_equal; + using iterator = typename ht::iterator; + using const_iterator = typename ht::const_iterator; + +public: + array_map(): array_map(ht::DEFAULT_INIT_BUCKET_COUNT) { + } + + explicit array_map(size_type bucket_count, + const Hash& hash = Hash()): m_ht(bucket_count, hash, ht::DEFAULT_MAX_LOAD_FACTOR) + { + } + + template::value>::type* = nullptr> + array_map(InputIt first, InputIt last, + size_type bucket_count = ht::DEFAULT_INIT_BUCKET_COUNT, + const Hash& hash = Hash()): array_map(bucket_count, hash) + { + insert(first, last); + } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + array_map(std::initializer_list, T>> init, + size_type bucket_count = ht::DEFAULT_INIT_BUCKET_COUNT, + const Hash& hash = Hash()): array_map(bucket_count, hash) + { + insert(init); + } +#else + array_map(std::initializer_list> init, + size_type bucket_count = ht::DEFAULT_INIT_BUCKET_COUNT, + const Hash& hash = Hash()): array_map(bucket_count, hash) + { + insert(init); + } +#endif + + + +#ifdef TSL_AH_HAS_STRING_VIEW + array_map& operator=(std::initializer_list, T>> ilist) { + clear(); + + reserve(ilist.size()); + insert(ilist); + + return *this; + } +#else + array_map& operator=(std::initializer_list> ilist) { + clear(); + + reserve(ilist.size()); + insert(ilist); + + return *this; + } +#endif + + + + /* + * Iterators + */ + iterator begin() noexcept { return m_ht.begin(); } + const_iterator begin() const noexcept { return m_ht.begin(); } + const_iterator cbegin() const noexcept { return m_ht.cbegin(); } + + iterator end() noexcept { return m_ht.end(); } + const_iterator end() const noexcept { return m_ht.end(); } + const_iterator cend() const noexcept { return m_ht.cend(); } + + + + /* + * Capacity + */ + bool empty() const noexcept { return m_ht.empty(); } + size_type size() const noexcept { return m_ht.size(); } + size_type max_size() const noexcept { return m_ht.max_size(); } + size_type max_key_size() const noexcept { return m_ht.max_key_size(); } + void shrink_to_fit() { m_ht.shrink_to_fit(); } + + + + /* + * Modifiers + */ + void clear() noexcept { m_ht.clear(); } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + std::pair insert(const std::basic_string_view& key, const T& value) { + return m_ht.emplace(key.data(), key.size(), value); + } +#else + std::pair insert(const CharT* key, const T& value) { + return m_ht.emplace(key, std::char_traits::length(key), value); + } + + std::pair insert(const std::basic_string& key, const T& value) { + return m_ht.emplace(key.data(), key.size(), value); + } +#endif + std::pair insert_ks(const CharT* key, size_type key_size, const T& value) { + return m_ht.emplace(key, key_size, value); + } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + std::pair insert(const std::basic_string_view& key, T&& value) { + return m_ht.emplace(key.data(), key.size(), std::move(value)); + } +#else + std::pair insert(const CharT* key, T&& value) { + return m_ht.emplace(key, std::char_traits::length(key), std::move(value)); + } + + std::pair insert(const std::basic_string& key, T&& value) { + return m_ht.emplace(key.data(), key.size(), std::move(value)); + } +#endif + std::pair insert_ks(const CharT* key, size_type key_size, T&& value) { + return m_ht.emplace(key, key_size, std::move(value)); + } + + + + template::value>::type* = nullptr> + void insert(InputIt first, InputIt last) { + if(std::is_base_of::iterator_category>::value) + { + const auto nb_elements_insert = std::distance(first, last); + const std::size_t nb_free_buckets = std::size_t(float(bucket_count())*max_load_factor()) - size(); + + if(nb_elements_insert > 0 && nb_free_buckets < std::size_t(nb_elements_insert)) { + reserve(size() + std::size_t(nb_elements_insert)); + } + } + + for(auto it = first; it != last; ++it) { + insert_pair(*it); + } + } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + void insert(std::initializer_list, T>> ilist) { + insert(ilist.begin(), ilist.end()); + } +#else + void insert(std::initializer_list> ilist) { + insert(ilist.begin(), ilist.end()); + } +#endif + + + +#ifdef TSL_AH_HAS_STRING_VIEW + template + std::pair insert_or_assign(const std::basic_string_view& key, M&& obj) { + return m_ht.insert_or_assign(key.data(), key.size(), std::forward(obj)); + } +#else + template + std::pair insert_or_assign(const CharT* key, M&& obj) { + return m_ht.insert_or_assign(key, std::char_traits::length(key), std::forward(obj)); + } + + template + std::pair insert_or_assign(const std::basic_string& key, M&& obj) { + return m_ht.insert_or_assign(key.data(), key.size(), std::forward(obj)); + } +#endif + template + std::pair insert_or_assign_ks(const CharT* key, size_type key_size, M&& obj) { + return m_ht.insert_or_assign(key, key_size, std::forward(obj)); + } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + template + std::pair emplace(const std::basic_string_view& key, Args&&... args) { + return m_ht.emplace(key.data(), key.size(), std::forward(args)...); + } +#else + template + std::pair emplace(const CharT* key, Args&&... args) { + return m_ht.emplace(key, std::char_traits::length(key), std::forward(args)...); + } + + template + std::pair emplace(const std::basic_string& key, Args&&... args) { + return m_ht.emplace(key.data(), key.size(), std::forward(args)...); + } +#endif + template + std::pair emplace_ks(const CharT* key, size_type key_size, Args&&... args) { + return m_ht.emplace(key, key_size, std::forward(args)...); + } + + + + /** + * Erase has an amortized O(1) runtime complexity, but even if it removes the key immediately, + * it doesn't do the same for the associated value T. + * + * T will only be removed when the ratio between the size of the map and + * the size of the map + the number of deleted values still stored is low enough. + * + * To force the deletion you can call shrink_to_fit. + */ + iterator erase(const_iterator pos) { return m_ht.erase(pos); } + + /** + * @copydoc erase(const_iterator pos) + */ + iterator erase(const_iterator first, const_iterator last) { return m_ht.erase(first, last); } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + /** + * @copydoc erase(const_iterator pos) + */ + size_type erase(const std::basic_string_view& key) { + return m_ht.erase(key.data(), key.size()); + } +#else + /** + * @copydoc erase(const_iterator pos) + */ + size_type erase(const CharT* key) { + return m_ht.erase(key, std::char_traits::length(key)); + } + + /** + * @copydoc erase(const_iterator pos) + */ + size_type erase(const std::basic_string& key) { + return m_ht.erase(key.data(), key.size()); + } +#endif + /** + * @copydoc erase(const_iterator pos) + */ + size_type erase_ks(const CharT* key, size_type key_size) { + return m_ht.erase(key, key_size); + } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + /** + * @copydoc erase_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + size_type erase(const std::basic_string_view& key, std::size_t precalculated_hash) { + return m_ht.erase(key.data(), key.size(), precalculated_hash); + } +#else + /** + * @copydoc erase_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + size_type erase(const CharT* key, std::size_t precalculated_hash) { + return m_ht.erase(key, std::char_traits::length(key), precalculated_hash); + } + + /** + * @copydoc erase_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + size_type erase(const std::basic_string& key, std::size_t precalculated_hash) { + return m_ht.erase(key.data(), key.size(), precalculated_hash); + } +#endif + /** + * @copydoc erase(const_iterator pos) + * + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Useful to speed-up the lookup to the value if you already have the hash. + */ + size_type erase_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) { + return m_ht.erase(key, key_size, precalculated_hash); + } + + + + void swap(array_map& other) { other.m_ht.swap(m_ht); } + + + + /* + * Lookup + */ +#ifdef TSL_AH_HAS_STRING_VIEW + T& at(const std::basic_string_view& key) { + return m_ht.at(key.data(), key.size()); + } + + const T& at(const std::basic_string_view& key) const { + return m_ht.at(key.data(), key.size()); + } +#else + T& at(const CharT* key) { + return m_ht.at(key, std::char_traits::length(key)); + } + + const T& at(const CharT* key) const { + return m_ht.at(key, std::char_traits::length(key)); + } + + T& at(const std::basic_string& key) { + return m_ht.at(key.data(), key.size()); + } + + const T& at(const std::basic_string& key) const { + return m_ht.at(key.data(), key.size()); + } +#endif + T& at_ks(const CharT* key, size_type key_size) { + return m_ht.at(key, key_size); + } + + const T& at_ks(const CharT* key, size_type key_size) const { + return m_ht.at(key, key_size); + } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + /** + * @copydoc at_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + T& at(const std::basic_string_view& key, std::size_t precalculated_hash) { + return m_ht.at(key.data(), key.size(), precalculated_hash); + } + + /** + * @copydoc at_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + const T& at(const std::basic_string_view& key, std::size_t precalculated_hash) const { + return m_ht.at(key.data(), key.size(), precalculated_hash); + } +#else + /** + * @copydoc at_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + T& at(const CharT* key, std::size_t precalculated_hash) { + return m_ht.at(key, std::char_traits::length(key), precalculated_hash); + } + + /** + * @copydoc at_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + const T& at(const CharT* key, std::size_t precalculated_hash) const { + return m_ht.at(key, std::char_traits::length(key), precalculated_hash); + } + + /** + * @copydoc at_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + T& at(const std::basic_string& key, std::size_t precalculated_hash) { + return m_ht.at(key.data(), key.size(), precalculated_hash); + } + + /** + * @copydoc at_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + const T& at(const std::basic_string& key, std::size_t precalculated_hash) const { + return m_ht.at(key.data(), key.size(), precalculated_hash); + } +#endif + /** + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Useful to speed-up the lookup to the value if you already have the hash. + */ + T& at_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) { + return m_ht.at(key, key_size, precalculated_hash); + } + + /** + * @copydoc at_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + const T& at_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) const { + return m_ht.at(key, key_size, precalculated_hash); + } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + T& operator[](const std::basic_string_view& key) { return m_ht.access_operator(key.data(), key.size()); } +#else + T& operator[](const CharT* key) { return m_ht.access_operator(key, std::char_traits::length(key)); } + T& operator[](const std::basic_string& key) { return m_ht.access_operator(key.data(), key.size()); } +#endif + + + +#ifdef TSL_AH_HAS_STRING_VIEW + size_type count(const std::basic_string_view& key) const { + return m_ht.count(key.data(), key.size()); + } +#else + size_type count(const CharT* key) const { + return m_ht.count(key, std::char_traits::length(key)); + } + + size_type count(const std::basic_string& key) const { + return m_ht.count(key.data(), key.size()); + } +#endif + size_type count_ks(const CharT* key, size_type key_size) const { + return m_ht.count(key, key_size); + } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + /** + * @copydoc count_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) const + */ + size_type count(const std::basic_string_view& key, std::size_t precalculated_hash) const { + return m_ht.count(key.data(), key.size(), precalculated_hash); + } +#else + /** + * @copydoc count_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) const + */ + size_type count(const CharT* key, std::size_t precalculated_hash) const { + return m_ht.count(key, std::char_traits::length(key), precalculated_hash); + } + + /** + * @copydoc count_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) const + */ + size_type count(const std::basic_string& key, std::size_t precalculated_hash) const { + return m_ht.count(key.data(), key.size(), precalculated_hash); + } +#endif + /** + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Useful to speed-up the lookup to the value if you already have the hash. + */ + size_type count_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) const { + return m_ht.count(key, key_size, precalculated_hash); + } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + iterator find(const std::basic_string_view& key) { + return m_ht.find(key.data(), key.size()); + } + + const_iterator find(const std::basic_string_view& key) const { + return m_ht.find(key.data(), key.size()); + } +#else + iterator find(const CharT* key) { + return m_ht.find(key, std::char_traits::length(key)); + } + + const_iterator find(const CharT* key) const { + return m_ht.find(key, std::char_traits::length(key)); + } + + iterator find(const std::basic_string& key) { + return m_ht.find(key.data(), key.size()); + } + + const_iterator find(const std::basic_string& key) const { + return m_ht.find(key.data(), key.size()); + } +#endif + iterator find_ks(const CharT* key, size_type key_size) { + return m_ht.find(key, key_size); + } + + const_iterator find_ks(const CharT* key, size_type key_size) const { + return m_ht.find(key, key_size); + } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + /** + * @copydoc find_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + iterator find(const std::basic_string_view& key, std::size_t precalculated_hash) { + return m_ht.find(key.data(), key.size(), precalculated_hash); + } + + /** + * @copydoc find_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + const_iterator find(const std::basic_string_view& key, std::size_t precalculated_hash) const { + return m_ht.find(key.data(), key.size(), precalculated_hash); + } +#else + /** + * @copydoc find_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + iterator find(const CharT* key, std::size_t precalculated_hash) { + return m_ht.find(key, std::char_traits::length(key), precalculated_hash); + } + + /** + * @copydoc find_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + const_iterator find(const CharT* key, std::size_t precalculated_hash) const { + return m_ht.find(key, std::char_traits::length(key), precalculated_hash); + } + + /** + * @copydoc find_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + iterator find(const std::basic_string& key, std::size_t precalculated_hash) { + return m_ht.find(key.data(), key.size(), precalculated_hash); + } + + /** + * @copydoc find_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + const_iterator find(const std::basic_string& key, std::size_t precalculated_hash) const { + return m_ht.find(key.data(), key.size(), precalculated_hash); + } +#endif + /** + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Useful to speed-up the lookup to the value if you already have the hash. + */ + iterator find_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) { + return m_ht.find(key, key_size, precalculated_hash); + } + + /** + * @copydoc find_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + const_iterator find_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) const { + return m_ht.find(key, key_size, precalculated_hash); + } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + std::pair equal_range(const std::basic_string_view& key) { + return m_ht.equal_range(key.data(), key.size()); + } + + std::pair equal_range(const std::basic_string_view& key) const { + return m_ht.equal_range(key.data(), key.size()); + } +#else + std::pair equal_range(const CharT* key) { + return m_ht.equal_range(key, std::char_traits::length(key)); + } + + std::pair equal_range(const CharT* key) const { + return m_ht.equal_range(key, std::char_traits::length(key)); + } + + std::pair equal_range(const std::basic_string& key) { + return m_ht.equal_range(key.data(), key.size()); + } + + std::pair equal_range(const std::basic_string& key) const { + return m_ht.equal_range(key.data(), key.size()); + } +#endif + std::pair equal_range_ks(const CharT* key, size_type key_size) { + return m_ht.equal_range(key, key_size); + } + + std::pair equal_range_ks(const CharT* key, size_type key_size) const { + return m_ht.equal_range(key, key_size); + } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + /** + * @copydoc equal_range_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + std::pair equal_range(const std::basic_string_view& key, std::size_t precalculated_hash) { + return m_ht.equal_range(key.data(), key.size(), precalculated_hash); + } + + /** + * @copydoc equal_range_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + std::pair equal_range(const std::basic_string_view& key, std::size_t precalculated_hash) const { + return m_ht.equal_range(key.data(), key.size(), precalculated_hash); + } +#else + /** + * @copydoc equal_range_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + std::pair equal_range(const CharT* key, std::size_t precalculated_hash) { + return m_ht.equal_range(key, std::char_traits::length(key), precalculated_hash); + } + + /** + * @copydoc equal_range_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + std::pair equal_range(const CharT* key, std::size_t precalculated_hash) const { + return m_ht.equal_range(key, std::char_traits::length(key), precalculated_hash); + } + + /** + * @copydoc equal_range_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + std::pair equal_range(const std::basic_string& key, std::size_t precalculated_hash) { + return m_ht.equal_range(key.data(), key.size(), precalculated_hash); + } + + /** + * @copydoc equal_range_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + std::pair equal_range(const std::basic_string& key, std::size_t precalculated_hash) const { + return m_ht.equal_range(key.data(), key.size(), precalculated_hash); + } +#endif + /** + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Useful to speed-up the lookup to the value if you already have the hash. + */ + std::pair equal_range_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) { + return m_ht.equal_range(key, key_size, precalculated_hash); + } + + /** + * @copydoc equal_range_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + std::pair equal_range_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) const { + return m_ht.equal_range(key, key_size, precalculated_hash); + } + + + + /* + * Bucket interface + */ + size_type bucket_count() const { return m_ht.bucket_count(); } + size_type max_bucket_count() const { return m_ht.max_bucket_count(); } + + + /* + * Hash policy + */ + float load_factor() const { return m_ht.load_factor(); } + float max_load_factor() const { return m_ht.max_load_factor(); } + void max_load_factor(float ml) { m_ht.max_load_factor(ml); } + + void rehash(size_type count) { m_ht.rehash(count); } + void reserve(size_type count) { m_ht.reserve(count); } + + + /* + * Observers + */ + hasher hash_function() const { return m_ht.hash_function(); } + key_equal key_eq() const { return m_ht.key_eq(); } + + + /* + * Other + */ + /** + * Return the `const_iterator it` as an `iterator`. + */ + iterator mutable_iterator(const_iterator it) noexcept { return m_ht.mutable_iterator(it); } + + /** + * Serialize the map through the `serializer` parameter. + * + * The `serializer` parameter must be a function object that supports the following calls: + * - `template void operator()(const U& value);` where the types `std::uint64_t`, `float` and `T` must be supported for U. + * - `void operator()(const CharT* value, std::size_t value_size);` + * + * The implementation leaves binary compatibility (endianness, IEEE 754 for floats, ...) of the types it serializes + * in the hands of the `Serializer` function object if compatibility is required. + */ + template + void serialize(Serializer& serializer) const { + m_ht.serialize(serializer); + } + + /** + * Deserialize a previously serialized map through the `deserializer` parameter. + * + * The `deserializer` parameter must be a function object that supports the following calls: + * - `template U operator()();` where the types `std::uint64_t`, `float` and `T` must be supported for U. + * - `void operator()(CharT* value_out, std::size_t value_size);` + * + * If the deserialized hash map type is hash compatible with the serialized map, the deserialization process can be + * sped up by setting `hash_compatible` to true. To be hash compatible, the Hash (take care of the 32-bits vs 64 bits), + * KeyEqual, GrowthPolicy, StoreNullTerminator, KeySizeT and IndexSizeT must behave the same than the ones used on the + * serialized map. Otherwise the behaviour is undefined with `hash_compatible` sets to true. + * + * The behaviour is undefined if the type `CharT` and `T` of the `array_map` are not the same as the + * types used during serialization. + * + * The implementation leaves binary compatibility (endianness, IEEE 754 for floats, size of int, ...) of the types it + * deserializes in the hands of the `Deserializer` function object if compatibility is required. + */ + template + static array_map deserialize(Deserializer& deserializer, bool hash_compatible = false) { + array_map map(0); + map.m_ht.deserialize(deserializer, hash_compatible); + + return map; + } + + friend bool operator==(const array_map& lhs, const array_map& rhs) { + if(lhs.size() != rhs.size()) { + return false; + } + + for(auto it = lhs.cbegin(); it != lhs.cend(); ++it) { + const auto it_element_rhs = rhs.find_ks(it.key(), it.key_size()); + if(it_element_rhs == rhs.cend() || it.value() != it_element_rhs.value()) { + return false; + } + } + + return true; + } + + friend bool operator!=(const array_map& lhs, const array_map& rhs) { + return !operator==(lhs, rhs); + } + + friend void swap(array_map& lhs, array_map& rhs) { + lhs.swap(rhs); + } + +private: + template + void insert_pair(const std::pair& value) { + insert(value.first, value.second); + } + + template + void insert_pair(std::pair&& value) { + insert(value.first, std::move(value.second)); + } + +public: + static const size_type MAX_KEY_SIZE = ht::MAX_KEY_SIZE; + +private: + ht m_ht; +}; + + +/** + * Same as + * `tsl::array_map`. + */ +template, + class KeyEqual = tsl::ah::str_equal, + bool StoreNullTerminator = true, + class KeySizeT = std::uint16_t, + class IndexSizeT = std::uint32_t> +using array_pg_map = array_map; + +} //end namespace tsl + +#endif diff --git a/macos/include/tsl/array-hash/array_set.h b/macos/include/tsl/array-hash/array_set.h new file mode 100644 index 00000000..0322bcd0 --- /dev/null +++ b/macos/include/tsl/array-hash/array_set.h @@ -0,0 +1,664 @@ +/** + * MIT License + * + * Copyright (c) 2017 Thibaut Goetghebuer-Planchon + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ +#ifndef TSL_ARRAY_SET_H +#define TSL_ARRAY_SET_H + +#include +#include +#include +#include +#include +#include +#include +#include "array_hash.h" + +namespace tsl { + +/** + * Implementation of a cache-conscious string hash set. + * + * The set stores the strings as `const CharT*`. If `StoreNullTerminator` is true, + * the strings are stored with the a null-terminator (the `key()` method of the iterators + * will return a pointer to this null-terminated string). Otherwise the null character + * is not stored (which allow an economy of 1 byte per string). + * + * The size of a key string is limited to `std::numeric_limits::max() - 1`. + * That is 65 535 characters by default, but can be raised with the `KeySizeT` template parameter. + * See `max_key_size()` for an easy access to this limit. + * + * The number of elements in the set is limited to `std::numeric_limits::max()`. + * That is 4 294 967 296 elements, but can be raised with the `IndexSizeT` template parameter. + * See `max_size()` for an easy access to this limit. + * + * Iterators invalidation: + * - clear, operator=: always invalidate the iterators. + * - insert, emplace, operator[]: always invalidate the iterators. + * - erase: always invalidate the iterators. + * - shrink_to_fit: always invalidate the iterators. + */ +template, + class KeyEqual = tsl::ah::str_equal, + bool StoreNullTerminator = true, + class KeySizeT = std::uint16_t, + class IndexSizeT = std::uint32_t, + class GrowthPolicy = tsl::ah::power_of_two_growth_policy<2>> +class array_set { +private: + template + using is_iterator = tsl::detail_array_hash::is_iterator; + + using ht = tsl::detail_array_hash::array_hash; + +public: + using char_type = typename ht::char_type; + using key_size_type = typename ht::key_size_type; + using index_size_type = typename ht::index_size_type; + using size_type = typename ht::size_type; + using hasher = typename ht::hasher; + using key_equal = typename ht::key_equal; + using iterator = typename ht::iterator; + using const_iterator = typename ht::const_iterator; + + array_set(): array_set(ht::DEFAULT_INIT_BUCKET_COUNT) { + } + + explicit array_set(size_type bucket_count, + const Hash& hash = Hash()): m_ht(bucket_count, hash, ht::DEFAULT_MAX_LOAD_FACTOR) + { + } + + template::value>::type* = nullptr> + array_set(InputIt first, InputIt last, + size_type bucket_count = ht::DEFAULT_INIT_BUCKET_COUNT, + const Hash& hash = Hash()): array_set(bucket_count, hash) + { + insert(first, last); + } + + +#ifdef TSL_AH_HAS_STRING_VIEW + array_set(std::initializer_list> init, + size_type bucket_count = ht::DEFAULT_INIT_BUCKET_COUNT, + const Hash& hash = Hash()): array_set(bucket_count, hash) + { + insert(init); + } +#else + array_set(std::initializer_list init, + size_type bucket_count = ht::DEFAULT_INIT_BUCKET_COUNT, + const Hash& hash = Hash()): array_set(bucket_count, hash) + { + insert(init); + } +#endif + + + +#ifdef TSL_AH_HAS_STRING_VIEW + array_set& operator=(std::initializer_list> ilist) { + clear(); + + reserve(ilist.size()); + insert(ilist); + + return *this; + } +#else + array_set& operator=(std::initializer_list ilist) { + clear(); + + reserve(ilist.size()); + insert(ilist); + + return *this; + } +#endif + + /* + * Iterators + */ + iterator begin() noexcept { return m_ht.begin(); } + const_iterator begin() const noexcept { return m_ht.begin(); } + const_iterator cbegin() const noexcept { return m_ht.cbegin(); } + + iterator end() noexcept { return m_ht.end(); } + const_iterator end() const noexcept { return m_ht.end(); } + const_iterator cend() const noexcept { return m_ht.cend(); } + + + /* + * Capacity + */ + bool empty() const noexcept { return m_ht.empty(); } + size_type size() const noexcept { return m_ht.size(); } + size_type max_size() const noexcept { return m_ht.max_size(); } + size_type max_key_size() const noexcept { return m_ht.max_key_size(); } + void shrink_to_fit() { m_ht.shrink_to_fit(); } + + + /* + * Modifiers + */ + void clear() noexcept { m_ht.clear(); } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + std::pair insert(const std::basic_string_view& key) { + return m_ht.emplace(key.data(), key.size()); + } +#else + std::pair insert(const CharT* key) { + return m_ht.emplace(key, std::char_traits::length(key)); + } + + std::pair insert(const std::basic_string& key) { + return m_ht.emplace(key.data(), key.size()); + } +#endif + std::pair insert_ks(const CharT* key, size_type key_size) { + return m_ht.emplace(key, key_size); + } + + + + template::value>::type* = nullptr> + void insert(InputIt first, InputIt last) { + if(std::is_base_of::iterator_category>::value) + { + const auto nb_elements_insert = std::distance(first, last); + const std::size_t nb_free_buckets = std::size_t(float(bucket_count())*max_load_factor()) - size(); + + if(nb_elements_insert > 0 && nb_free_buckets < std::size_t(nb_elements_insert)) { + reserve(size() + std::size_t(nb_elements_insert)); + } + } + + for(auto it = first; it != last; ++it) { + insert(*it); + } + } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + void insert(std::initializer_list> ilist) { + insert(ilist.begin(), ilist.end()); + } +#else + void insert(std::initializer_list ilist) { + insert(ilist.begin(), ilist.end()); + } +#endif + + + +#ifdef TSL_AH_HAS_STRING_VIEW + /** + * @copydoc emplace_ks(const CharT* key, size_type key_size) + */ + std::pair emplace(const std::basic_string_view& key) { + return m_ht.emplace(key.data(), key.size()); + } +#else + /** + * @copydoc emplace_ks(const CharT* key, size_type key_size) + */ + std::pair emplace(const CharT* key) { + return m_ht.emplace(key, std::char_traits::length(key)); + } + + /** + * @copydoc emplace_ks(const CharT* key, size_type key_size) + */ + std::pair emplace(const std::basic_string& key) { + return m_ht.emplace(key.data(), key.size()); + } +#endif + /** + * No difference compared to the insert method. Mainly here for coherence with array_map. + */ + std::pair emplace_ks(const CharT* key, size_type key_size) { + return m_ht.emplace(key, key_size); + } + + + + iterator erase(const_iterator pos) { return m_ht.erase(pos); } + iterator erase(const_iterator first, const_iterator last) { return m_ht.erase(first, last); } + +#ifdef TSL_AH_HAS_STRING_VIEW + size_type erase(const std::basic_string_view& key) { + return m_ht.erase(key.data(), key.size()); + } +#else + size_type erase(const CharT* key) { + return m_ht.erase(key, std::char_traits::length(key)); + } + + size_type erase(const std::basic_string& key) { + return m_ht.erase(key.data(), key.size()); + } +#endif + size_type erase_ks(const CharT* key, size_type key_size) { + return m_ht.erase(key, key_size); + } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + /** + * @copydoc erase_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + size_type erase(const std::basic_string_view& key, std::size_t precalculated_hash) { + return m_ht.erase(key.data(), key.size(), precalculated_hash); + } +#else + /** + * @copydoc erase_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + size_type erase(const CharT* key, std::size_t precalculated_hash) { + return m_ht.erase(key, std::char_traits::length(key), precalculated_hash); + } + + /** + * @copydoc erase_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + size_type erase(const std::basic_string& key, std::size_t precalculated_hash) { + return m_ht.erase(key.data(), key.size(), precalculated_hash); + } +#endif + /** + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Useful to speed-up the lookup to the value if you already have the hash. + */ + size_type erase_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) { + return m_ht.erase(key, key_size, precalculated_hash); + } + + + + void swap(array_set& other) { other.m_ht.swap(m_ht); } + + + + /* + * Lookup + */ +#ifdef TSL_AH_HAS_STRING_VIEW + size_type count(const std::basic_string_view& key) const { return m_ht.count(key.data(), key.size()); } +#else + size_type count(const CharT* key) const { return m_ht.count(key, std::char_traits::length(key)); } + size_type count(const std::basic_string& key) const { return m_ht.count(key.data(), key.size()); } +#endif + size_type count_ks(const CharT* key, size_type key_size) const { return m_ht.count(key, key_size); } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + /** + * @copydoc count_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) const + */ + size_type count(const std::basic_string_view& key, std::size_t precalculated_hash) const { + return m_ht.count(key.data(), key.size(), precalculated_hash); + } +#else + /** + * @copydoc count_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) const + */ + size_type count(const CharT* key, std::size_t precalculated_hash) const { + return m_ht.count(key, std::char_traits::length(key), precalculated_hash); + } + + /** + * @copydoc count_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) const + */ + size_type count(const std::basic_string& key, std::size_t precalculated_hash) const { + return m_ht.count(key.data(), key.size(), precalculated_hash); + } +#endif + /** + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Useful to speed-up the lookup to the value if you already have the hash. + */ + size_type count_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) const { + return m_ht.count(key, key_size, precalculated_hash); + } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + iterator find(const std::basic_string_view& key) { + return m_ht.find(key.data(), key.size()); + } + + const_iterator find(const std::basic_string_view& key) const { + return m_ht.find(key.data(), key.size()); + } +#else + iterator find(const CharT* key) { + return m_ht.find(key, std::char_traits::length(key)); + } + + const_iterator find(const CharT* key) const { + return m_ht.find(key, std::char_traits::length(key)); + } + + iterator find(const std::basic_string& key) { + return m_ht.find(key.data(), key.size()); + } + + const_iterator find(const std::basic_string& key) const { + return m_ht.find(key.data(), key.size()); + } +#endif + iterator find_ks(const CharT* key, size_type key_size) { + return m_ht.find(key, key_size); + } + + const_iterator find_ks(const CharT* key, size_type key_size) const { + return m_ht.find(key, key_size); + } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + /** + * @copydoc find_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + iterator find(const std::basic_string_view& key, std::size_t precalculated_hash) { + return m_ht.find(key.data(), key.size(), precalculated_hash); + } + + /** + * @copydoc find_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + const_iterator find(const std::basic_string_view& key, std::size_t precalculated_hash) const { + return m_ht.find(key.data(), key.size(), precalculated_hash); + } +#else + /** + * @copydoc find_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + iterator find(const CharT* key, std::size_t precalculated_hash) { + return m_ht.find(key, std::char_traits::length(key), precalculated_hash); + } + + /** + * @copydoc find_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + const_iterator find(const CharT* key, std::size_t precalculated_hash) const { + return m_ht.find(key, std::char_traits::length(key), precalculated_hash); + } + + /** + * @copydoc find_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + iterator find(const std::basic_string& key, std::size_t precalculated_hash) { + return m_ht.find(key.data(), key.size(), precalculated_hash); + } + + /** + * @copydoc find_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + const_iterator find(const std::basic_string& key, std::size_t precalculated_hash) const { + return m_ht.find(key.data(), key.size(), precalculated_hash); + } +#endif + /** + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Useful to speed-up the lookup to the value if you already have the hash. + */ + iterator find_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) { + return m_ht.find(key, key_size, precalculated_hash); + } + + /** + * @copydoc find_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + const_iterator find_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) const { + return m_ht.find(key, key_size, precalculated_hash); + } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + std::pair equal_range(const std::basic_string_view& key) { + return m_ht.equal_range(key.data(), key.size()); + } + + std::pair equal_range(const std::basic_string_view& key) const { + return m_ht.equal_range(key.data(), key.size()); + } +#else + std::pair equal_range(const CharT* key) { + return m_ht.equal_range(key, std::char_traits::length(key)); + } + + std::pair equal_range(const CharT* key) const { + return m_ht.equal_range(key, std::char_traits::length(key)); + } + + std::pair equal_range(const std::basic_string& key) { + return m_ht.equal_range(key.data(), key.size()); + } + + std::pair equal_range(const std::basic_string& key) const { + return m_ht.equal_range(key.data(), key.size()); + } +#endif + std::pair equal_range_ks(const CharT* key, size_type key_size) { + return m_ht.equal_range(key, key_size); + } + + std::pair equal_range_ks(const CharT* key, size_type key_size) const { + return m_ht.equal_range(key, key_size); + } + + + +#ifdef TSL_AH_HAS_STRING_VIEW + /** + * @copydoc equal_range_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + std::pair equal_range(const std::basic_string_view& key, std::size_t precalculated_hash) { + return m_ht.equal_range(key.data(), key.size(), precalculated_hash); + } + + /** + * @copydoc equal_range_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + std::pair equal_range(const std::basic_string_view& key, std::size_t precalculated_hash) const { + return m_ht.equal_range(key.data(), key.size(), precalculated_hash); + } +#else + /** + * @copydoc equal_range_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + std::pair equal_range(const CharT* key, std::size_t precalculated_hash) { + return m_ht.equal_range(key, std::char_traits::length(key), precalculated_hash); + } + + /** + * @copydoc equal_range_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + std::pair equal_range(const CharT* key, std::size_t precalculated_hash) const { + return m_ht.equal_range(key, std::char_traits::length(key), precalculated_hash); + } + + /** + * @copydoc equal_range_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + std::pair equal_range(const std::basic_string& key, std::size_t precalculated_hash) { + return m_ht.equal_range(key.data(), key.size(), precalculated_hash); + } + + /** + * @copydoc equal_range_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + std::pair equal_range(const std::basic_string& key, std::size_t precalculated_hash) const { + return m_ht.equal_range(key.data(), key.size(), precalculated_hash); + } +#endif + /** + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Useful to speed-up the lookup to the value if you already have the hash. + */ + std::pair equal_range_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) { + return m_ht.equal_range(key, key_size, precalculated_hash); + } + + /** + * @copydoc equal_range_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) + */ + std::pair equal_range_ks(const CharT* key, size_type key_size, std::size_t precalculated_hash) const { + return m_ht.equal_range(key, key_size, precalculated_hash); + } + + + + /* + * Bucket interface + */ + size_type bucket_count() const { return m_ht.bucket_count(); } + size_type max_bucket_count() const { return m_ht.max_bucket_count(); } + + + /* + * Hash policy + */ + float load_factor() const { return m_ht.load_factor(); } + float max_load_factor() const { return m_ht.max_load_factor(); } + void max_load_factor(float ml) { m_ht.max_load_factor(ml); } + + void rehash(size_type count) { m_ht.rehash(count); } + void reserve(size_type count) { m_ht.reserve(count); } + + + /* + * Observers + */ + hasher hash_function() const { return m_ht.hash_function(); } + key_equal key_eq() const { return m_ht.key_eq(); } + + + /* + * Other + */ + /** + * Return the `const_iterator it` as an `iterator`. + */ + iterator mutable_iterator(const_iterator it) noexcept { return m_ht.mutable_iterator(it); } + + /** + * Serialize the set through the `serializer` parameter. + * + * The `serializer` parameter must be a function object that supports the following calls: + * - `template void operator()(const U& value);` where the types `std::uint64_t` and `float` must be supported for U. + * - `void operator()(const CharT* value, std::size_t value_size);` + * + * The implementation leaves binary compatibility (endianness, IEEE 754 for floats, ...) of the types it serializes + * in the hands of the `Serializer` function object if compatibility is required. + */ + template + void serialize(Serializer& serializer) const { + m_ht.serialize(serializer); + } + + /** + * Deserialize a previously serialized set through the `deserializer` parameter. + * + * The `deserializer` parameter must be a function object that supports the following calls: + * - `template U operator()();` where the types `std::uint64_t` and `float` must be supported for U. + * - `void operator()(CharT* value_out, std::size_t value_size);` + * + * If the deserialized hash set type is hash compatible with the serialized set, the deserialization process can be + * sped up by setting `hash_compatible` to true. To be hash compatible, the Hash (take care of the 32-bits vs 64 bits), + * KeyEqual, GrowthPolicy, StoreNullTerminator, KeySizeT and IndexSizeT must behave the same than the ones used on the + * serialized set. Otherwise the behaviour is undefined with `hash_compatible` sets to true. + * + * The behaviour is undefined if the type `CharT` of the `array_set` is not the same as the + * type used during serialization. + * + * The implementation leaves binary compatibility (endianness, IEEE 754 for floats, size of int, ...) of the types it + * deserializes in the hands of the `Deserializer` function object if compatibility is required. + */ + template + static array_set deserialize(Deserializer& deserializer, bool hash_compatible = false) { + array_set set(0); + set.m_ht.deserialize(deserializer, hash_compatible); + + return set; + } + + friend bool operator==(const array_set& lhs, const array_set& rhs) { + if(lhs.size() != rhs.size()) { + return false; + } + + for(auto it = lhs.cbegin(); it != lhs.cend(); ++it) { + const auto it_element_rhs = rhs.find_ks(it.key(), it.key_size()); + if(it_element_rhs == rhs.cend()) { + return false; + } + } + + return true; + } + + friend bool operator!=(const array_set& lhs, const array_set& rhs) { + return !operator==(lhs, rhs); + } + + friend void swap(array_set& lhs, array_set& rhs) { + lhs.swap(rhs); + } + +public: + static const size_type MAX_KEY_SIZE = ht::MAX_KEY_SIZE; + +private: + ht m_ht; +}; + + +/** + * Same as + * `tsl::array_set`. + */ +template, + class KeyEqual = tsl::ah::str_equal, + bool StoreNullTerminator = true, + class KeySizeT = std::uint16_t, + class IndexSizeT = std::uint32_t> +using array_pg_set = array_set; + +} //end namespace tsl + +#endif diff --git a/macos/include/tsl/htrie_hash.h b/macos/include/tsl/htrie_hash.h new file mode 100644 index 00000000..99ee0724 --- /dev/null +++ b/macos/include/tsl/htrie_hash.h @@ -0,0 +1,2090 @@ +/** + * MIT License + * + * Copyright (c) 2017 Thibaut Goetghebuer-Planchon + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ +#ifndef TSL_HTRIE_HASH_H +#define TSL_HTRIE_HASH_H + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include "array-hash/array_map.h" +#include "array-hash/array_set.h" + + +/* + * __has_include is a bit useless (https://gcc.gnu.org/bugzilla/show_bug.cgi?id=79433), + * check also __cplusplus version. + */ +#ifdef __has_include +# if __has_include() && __cplusplus >= 201703L +# define TSL_HT_HAS_STRING_VIEW +# endif +#endif + + +#ifdef TSL_HT_HAS_STRING_VIEW +# include +#endif + + +#ifdef TSL_DEBUG +# define tsl_ht_assert(expr) assert(expr) +#else +# define tsl_ht_assert(expr) (static_cast(0)) +#endif + + +namespace tsl { + +namespace detail_htrie_hash { + +template +struct is_iterator: std::false_type { +}; + +template +struct is_iterator::iterator_category, void>::value>::type>: std::true_type { +}; + +template +struct is_related: std::false_type {}; + +template +struct is_related: std::is_same::type>::type, + typename std::remove_cv::type>::type> {}; + +template +static T numeric_cast(U value, const char* error_message = "numeric_cast() failed.") { + T ret = static_cast(value); + if(static_cast(ret) != value) { + THROW(std::runtime_error, error_message); + } + + const bool is_same_signedness = (std::is_unsigned::value && std::is_unsigned::value) || + (std::is_signed::value && std::is_signed::value); + if(!is_same_signedness && (ret < T{}) != (value < U{})) { + THROW(std::runtime_error, error_message); + } + + return ret; +} + + +template +struct value_node { + /* + * Avoid conflict with copy constructor 'value_node(const value_node&)'. If we call the copy constructor + * with a mutable reference 'value_node(value_node&)', we don't want the forward constructor to be called. + */ + template::value>::type* = nullptr> + value_node(Args&&... args): m_value(std::forward(args)...) { + } + + T m_value; +}; + +template<> +struct value_node { +}; + + +/** + * T should be void if there is no value associated to a key (in a set for example). + */ +template +class htrie_hash { +private: + template + using has_value = typename std::integral_constant::value>; + + static_assert(std::is_same::value, "char is the only supported CharT type for now."); + + static const std::size_t ALPHABET_SIZE = + std::numeric_limits::type>::max() + 1; + + +public: + template + class htrie_hash_iterator; + + + using char_type = CharT; + using key_size_type = KeySizeT; + using size_type = std::size_t; + using hasher = Hash; + using iterator = htrie_hash_iterator; + using const_iterator = htrie_hash_iterator; + using prefix_iterator = htrie_hash_iterator; + using const_prefix_iterator = htrie_hash_iterator; + + +private: + using array_hash_type = + typename std::conditional< + has_value::value, + tsl::array_map, false, + KeySizeT, std::uint16_t, tsl::ah::power_of_two_growth_policy<4>>, + tsl::array_set, false, + KeySizeT, std::uint16_t, tsl::ah::power_of_two_growth_policy<4>>>::type; + + +private: + /* + * The tree is mainly composed of two nodes types: trie_node and hash_node which both have anode as base class. + * Each child is either a hash_node or a trie_node. + * + * A hash_node is always a leaf node, it doesn't have any child. + * + * Example: + * | ... | a |.. ..................... | f | ... | trie_node_1 + * \ \ + * hash_node_1 |array_hash = {"dd"}| |...| a | ... | trie_node_2 + * / + * |array_hash = {"ble", "bric", "lse"}| hash_node_2 + * + * + * Each trie_node may also have a value node, which contains a value T, if the trie_node marks + * the end of a string value. + * + * A trie node should at least have one child or a value node. There can't be a trie node without + * any child and no value node. + */ + + using value_node = tsl::detail_htrie_hash::value_node; + + + class trie_node; + class hash_node; + + // TODO better encapsulate operations modifying the tree. + class anode { + friend class trie_node; + + public: + /* + * TODO Avoid the virtual to economize 8 bytes. We could use a custom deleter in the std::unique_ptr + * we use (as we know if an anode is a trie_node or hash_node). + */ + virtual ~anode() = default; + + bool is_trie_node() const noexcept { + return m_node_type == node_type::TRIE_NODE; + } + + bool is_hash_node() const noexcept { + return m_node_type == node_type::HASH_NODE; + } + + trie_node& as_trie_node() noexcept { + tsl_ht_assert(is_trie_node()); + return static_cast(*this); + } + + hash_node& as_hash_node() noexcept { + tsl_ht_assert(is_hash_node()); + return static_cast(*this); + } + + const trie_node& as_trie_node() const noexcept { + tsl_ht_assert(is_trie_node()); + return static_cast(*this); + } + + const hash_node& as_hash_node() const noexcept { + tsl_ht_assert(is_hash_node()); + return static_cast(*this); + } + + /** + * @see m_child_of_char + */ + CharT child_of_char() const noexcept { + tsl_ht_assert(parent() != nullptr); + return m_child_of_char; + } + + /** + * Return nullptr if none. + */ + trie_node* parent() noexcept { + return m_parent_node; + } + + const trie_node* parent() const noexcept { + return m_parent_node; + } + + protected: + enum class node_type: unsigned char { + HASH_NODE, + TRIE_NODE + }; + + anode(node_type node_type_): m_node_type(node_type_), m_child_of_char(0), + m_parent_node(nullptr) + { + } + + anode(node_type node_type_, CharT child_of_char): m_node_type(node_type_), + m_child_of_char(child_of_char), + m_parent_node(nullptr) + { + } + + + protected: + node_type m_node_type; + + /** + * If the node has a parent, then it's a descendant of some char. + * + * Example: + * | ... | a | b | ... | trie_node_1 + * \ + * |...| a | ... | trie_node_2 + * / + * |array_hash| hash_node_1 + * + * trie_node_2 is a child of trie_node_1 through 'b', it will have 'b' as m_child_of_char. + * hash_node_1 is a child of trie_node_2 through 'a', it will have 'a' as m_child_of_char. + * + * trie_node_1 has no parent, its m_child_of_char is undefined. + */ + CharT m_child_of_char; + trie_node* m_parent_node; + }; + + // Give the position in trie_node::m_children corresponding to the character c + static std::size_t as_position(CharT c) noexcept { + return static_cast(static_cast::type>(c)); + } + + class trie_node: public anode { + public: + trie_node(): anode(anode::node_type::TRIE_NODE), + m_value_node(nullptr), m_children() + { + } + + trie_node(const trie_node& other): anode(anode::node_type::TRIE_NODE, other.m_child_of_char), + m_value_node(nullptr), m_children() + { + if(other.m_value_node != nullptr) { + m_value_node = make_unique(*other.m_value_node); + } + + // TODO avoid recursion + for(std::size_t ichild = 0; ichild < other.m_children.size(); ichild++) { + if(other.m_children[ichild] != nullptr) { + if(other.m_children[ichild]->is_hash_node()) { + m_children[ichild] = make_unique(other.m_children[ichild]->as_hash_node()); + } + else { + m_children[ichild] = make_unique(other.m_children[ichild]->as_trie_node()); + } + + m_children[ichild]->m_parent_node = this; + } + } + } + + trie_node(trie_node&& other) = delete; + trie_node& operator=(const trie_node& other) = delete; + trie_node& operator=(trie_node&& other) = delete; + + /** + * Return nullptr if none. + */ + anode* first_child() noexcept { + return const_cast(static_cast(this)->first_child()); + } + + const anode* first_child() const noexcept { + for(std::size_t ichild = 0; ichild < m_children.size(); ichild++) { + if(m_children[ichild] != nullptr) { + return m_children[ichild].get(); + } + } + + return nullptr; + } + + + /** + * Get the next_child that come after current_child. Return nullptr if no next child. + */ + anode* next_child(const anode& current_child) noexcept { + return const_cast(static_cast(this)->next_child(current_child)); + } + + const anode* next_child(const anode& current_child) const noexcept { + tsl_ht_assert(current_child.parent() == this); + + for(std::size_t ichild = as_position(current_child.child_of_char()) + 1; + ichild < m_children.size(); + ichild++) + { + if(m_children[ichild] != nullptr) { + return m_children[ichild].get(); + } + } + + return nullptr; + } + + + /** + * Return the first left-descendant trie node with an m_value_node. If none return the most left trie node. + */ + trie_node& most_left_descendant_value_trie_node() noexcept { + return const_cast(static_cast(this)->most_left_descendant_value_trie_node()); + } + + const trie_node& most_left_descendant_value_trie_node() const noexcept { + const trie_node* current_node = this; + while(true) { + if(current_node->m_value_node != nullptr) { + return *current_node; + } + + const anode* first_child = current_node->first_child(); + tsl_ht_assert(first_child != nullptr); // a trie_node must either have a value_node or at least one child. + if(first_child->is_hash_node()) { + return *current_node; + } + + current_node = &first_child->as_trie_node(); + } + } + + + + size_type nb_children() const noexcept { + return std::count_if(m_children.cbegin(), m_children.cend(), + [](const std::unique_ptr& n) { return n != nullptr; }); + } + + bool empty() const noexcept { + return std::all_of(m_children.cbegin(), m_children.cend(), + [](const std::unique_ptr& n) { return n == nullptr; }); + } + + std::unique_ptr& child(CharT for_char) noexcept { + return m_children[as_position(for_char)]; + } + + const std::unique_ptr& child(CharT for_char) const noexcept { + return m_children[as_position(for_char)]; + } + + typename std::array, ALPHABET_SIZE>::iterator begin() noexcept { + return m_children.begin(); + } + + typename std::array, ALPHABET_SIZE>::iterator end() noexcept { + return m_children.end(); + } + + void set_child(CharT for_char, std::unique_ptr child) noexcept { + if(child != nullptr) { + child->m_child_of_char = for_char; + child->m_parent_node = this; + } + + m_children[as_position(for_char)] = std::move(child); + } + + std::unique_ptr& val_node() noexcept { + return m_value_node; + } + + const std::unique_ptr& val_node() const noexcept { + return m_value_node; + } + + private: + // TODO Avoid storing a value_node when has_value::value is false + std::unique_ptr m_value_node; + + /** + * Each character CharT corresponds to one position in the array. To convert a character + * to a position use the as_position method. + * + * TODO Try to reduce the size of m_children with a hash map, linear/binary search on array, ... + * TODO Store number of non-null values in m_children. Check if we can store this value in the alignment + * space as we don't want the node to get bigger (empty() and nb_children() are rarely used so it is + * not an important variable). + */ + std::array, ALPHABET_SIZE> m_children; + }; + + + class hash_node: public anode { + public: + hash_node(const Hash& hash, float max_load_factor): + hash_node(HASH_NODE_DEFAULT_INIT_BUCKETS_COUNT, hash, max_load_factor) + { + } + + hash_node(size_type bucket_count, const Hash& hash, float max_load_factor): + anode(anode::node_type::HASH_NODE), m_array_hash(bucket_count, hash) + { + m_array_hash.max_load_factor(max_load_factor); + } + + hash_node(array_hash_type&& array_hash) noexcept(std::is_nothrow_move_constructible::value): + anode(anode::node_type::HASH_NODE), m_array_hash(std::move(array_hash)) + { + } + + hash_node(const hash_node& other) = default; + + hash_node(hash_node&& other) = delete; + hash_node& operator=(const hash_node& other) = delete; + hash_node& operator=(hash_node&& other) = delete; + + + array_hash_type& array_hash() noexcept { + return m_array_hash; + } + + const array_hash_type& array_hash() const noexcept { + return m_array_hash; + } + + private: + array_hash_type m_array_hash; + }; + + + +public: + template + class htrie_hash_iterator { + friend class htrie_hash; + + private: + using anode_type = typename std::conditional::type; + using trie_node_type = typename std::conditional::type; + using hash_node_type = typename std::conditional::type; + + using array_hash_iterator_type = + typename std::conditional::type; + + public: + using iterator_category = std::forward_iterator_tag; + using value_type = typename std::conditional::value, T, void>::type; + using difference_type = std::ptrdiff_t; + using reference = typename std::conditional< + has_value::value, + typename std::conditional::type, + typename std::add_lvalue_reference::type>::type, + void>::type; + using pointer = typename std::conditional< + has_value::value, + typename std::conditional::type, + void>::type; + + private: + /** + * Start reading from start_hash_node->array_hash().begin(). + */ + htrie_hash_iterator(hash_node_type& start_hash_node) noexcept: + htrie_hash_iterator(start_hash_node, start_hash_node.array_hash().begin()) + { + } + + /** + * Start reading from iterator begin in start_hash_node->array_hash(). + */ + htrie_hash_iterator(hash_node_type& start_hash_node, array_hash_iterator_type begin) noexcept: + m_current_trie_node(start_hash_node.parent()), m_current_hash_node(&start_hash_node), + m_array_hash_iterator(begin), + m_array_hash_end_iterator(start_hash_node.array_hash().end()), + m_read_trie_node_value(false) + { + tsl_ht_assert(!m_current_hash_node->array_hash().empty()); + } + + /** + * Start reading from the value in start_trie_node. start_trie_node->val_node() should be non-null. + */ + htrie_hash_iterator(trie_node_type& start_trie_node) noexcept: + m_current_trie_node(&start_trie_node), m_current_hash_node(nullptr), + m_read_trie_node_value(true) + { + tsl_ht_assert(m_current_trie_node->val_node() != nullptr); + } + + template::type* = nullptr> + htrie_hash_iterator(trie_node_type* tnode, hash_node_type* hnode, + array_hash_iterator_type begin, array_hash_iterator_type end, + bool read_trie_node_value) noexcept: + m_current_trie_node(tnode), m_current_hash_node(hnode), + m_array_hash_iterator(begin), m_array_hash_end_iterator(end), + m_read_trie_node_value(read_trie_node_value) + { + } + + template::type* = nullptr> + htrie_hash_iterator(trie_node_type* tnode, hash_node_type* hnode, + array_hash_iterator_type begin, array_hash_iterator_type end, + bool read_trie_node_value, std::basic_string prefix_filter) noexcept: + m_current_trie_node(tnode), m_current_hash_node(hnode), + m_array_hash_iterator(begin), m_array_hash_end_iterator(end), + m_read_trie_node_value(read_trie_node_value), m_prefix_filter(std::move(prefix_filter)) + { + } + + public: + htrie_hash_iterator() noexcept { + } + + // Copy constructor from iterator to const_iterator. + template::type* = nullptr> + htrie_hash_iterator(const htrie_hash_iterator& other) noexcept: + m_current_trie_node(other.m_current_trie_node), m_current_hash_node(other.m_current_hash_node), + m_array_hash_iterator(other.m_array_hash_iterator), + m_array_hash_end_iterator(other.m_array_hash_end_iterator), + m_read_trie_node_value(other.m_read_trie_node_value) + { + } + + // Copy constructor from iterator to const_iterator. + template::type* = nullptr> + htrie_hash_iterator(const htrie_hash_iterator& other) noexcept: + m_current_trie_node(other.m_current_trie_node), m_current_hash_node(other.m_current_hash_node), + m_array_hash_iterator(other.m_array_hash_iterator), + m_array_hash_end_iterator(other.m_array_hash_end_iterator), + m_read_trie_node_value(other.m_read_trie_node_value), m_prefix_filter(other.m_prefix_filter) + { + } + + htrie_hash_iterator(const htrie_hash_iterator& other) = default; + htrie_hash_iterator(htrie_hash_iterator&& other) = default; + htrie_hash_iterator& operator=(const htrie_hash_iterator& other) = default; + htrie_hash_iterator& operator=(htrie_hash_iterator&& other) = default; + + void key(std::basic_string& key_buffer_out) const { + key_buffer_out.clear(); + + trie_node_type* tnode = m_current_trie_node; + while(tnode != nullptr && tnode->parent() != nullptr) { + key_buffer_out.push_back(tnode->child_of_char()); + tnode = tnode->parent(); + } + + std::reverse(key_buffer_out.begin(), key_buffer_out.end()); + + if(!m_read_trie_node_value) { + tsl_ht_assert(m_current_hash_node != nullptr); + if(m_current_hash_node->parent() != nullptr) { + key_buffer_out.push_back(m_current_hash_node->child_of_char()); + } + + key_buffer_out.append(m_array_hash_iterator.key(), m_array_hash_iterator.key_size()); + } + } + + std::basic_string key() const { + std::basic_string key_buffer; + key(key_buffer); + + return key_buffer; + } + + template::value>::type* = nullptr> + reference value() const { + if(this->m_read_trie_node_value) { + tsl_ht_assert(this->m_current_trie_node != nullptr); + tsl_ht_assert(this->m_current_trie_node->val_node() != nullptr); + + return this->m_current_trie_node->val_node()->m_value; + } + else { + return this->m_array_hash_iterator.value(); + } + } + + template::value>::type* = nullptr> + reference operator*() const { + return value(); + } + + template::value>::type* = nullptr> + pointer operator->() const { + return std::addressof(value()); + } + + htrie_hash_iterator& operator++() { + if(m_read_trie_node_value) { + tsl_ht_assert(m_current_trie_node != nullptr); + + m_read_trie_node_value = false; + + anode_type* child = m_current_trie_node->first_child(); + if(child != nullptr) { + set_most_left_descendant_as_next_node(*child); + } + else if(m_current_trie_node->parent() != nullptr) { + trie_node_type* current_node_child = m_current_trie_node; + m_current_trie_node = m_current_trie_node->parent(); + + set_next_node_ascending(*current_node_child); + } + else { + set_as_end_iterator(); + } + } + else { + ++m_array_hash_iterator; + if(m_array_hash_iterator != m_array_hash_end_iterator) { + filter_prefix(); + } + // End of the road, set the iterator as an end node. + else if(m_current_trie_node == nullptr) { + set_as_end_iterator(); + } + else { + tsl_ht_assert(m_current_hash_node != nullptr); + set_next_node_ascending(*m_current_hash_node); + } + } + + + return *this; + } + + htrie_hash_iterator operator++(int) { + htrie_hash_iterator tmp(*this); + ++*this; + + return tmp; + } + + friend bool operator==(const htrie_hash_iterator& lhs, const htrie_hash_iterator& rhs) { + if(lhs.m_current_trie_node != rhs.m_current_trie_node || + lhs.m_read_trie_node_value != rhs.m_read_trie_node_value) + { + return false; + } + else if(lhs.m_read_trie_node_value) { + return true; + } + else { + if(lhs.m_current_hash_node != rhs.m_current_hash_node) { + return false; + } + else if(lhs.m_current_hash_node == nullptr) { + return true; + } + else { + return lhs.m_array_hash_iterator == rhs.m_array_hash_iterator && + lhs.m_array_hash_end_iterator == rhs.m_array_hash_end_iterator; + } + } + } + + friend bool operator!=(const htrie_hash_iterator& lhs, const htrie_hash_iterator& rhs) { + return !(lhs == rhs); + } + + private: + void hash_node_prefix(std::basic_string& key_buffer_out) const { + tsl_ht_assert(!m_read_trie_node_value); + key_buffer_out.clear(); + + trie_node_type* tnode = m_current_trie_node; + while(tnode != nullptr && tnode->parent() != nullptr) { + key_buffer_out.push_back(tnode->child_of_char()); + tnode = tnode->parent(); + } + + std::reverse(key_buffer_out.begin(), key_buffer_out.end()); + + tsl_ht_assert(m_current_hash_node != nullptr); + if(m_current_hash_node->parent() != nullptr) { + key_buffer_out.push_back(m_current_hash_node->child_of_char()); + } + } + + template::type* = nullptr> + void filter_prefix() { + } + + template::type* = nullptr> + void filter_prefix() { + tsl_ht_assert(m_array_hash_iterator != m_array_hash_end_iterator); + tsl_ht_assert(!m_read_trie_node_value && m_current_hash_node != nullptr); + + if(m_prefix_filter.empty()) { + return; + } + + while((m_prefix_filter.size() > m_array_hash_iterator.key_size() || + m_prefix_filter.compare(0, m_prefix_filter.size(), + m_array_hash_iterator.key(), m_prefix_filter.size()) != 0)) + { + ++m_array_hash_iterator; + if(m_array_hash_iterator == m_array_hash_end_iterator) { + if(m_current_trie_node == nullptr) { + set_as_end_iterator(); + } + else { + tsl_ht_assert(m_current_hash_node != nullptr); + set_next_node_ascending(*m_current_hash_node); + } + + return; + } + } + } + + /** + * Go back up in the tree to get the current_trie_node_child sibling. + * If none, try to go back up more in the tree to check the siblings of the ancestors. + */ + void set_next_node_ascending(anode_type& current_trie_node_child) { + tsl_ht_assert(m_current_trie_node != nullptr); + tsl_ht_assert(current_trie_node_child.parent() == m_current_trie_node); + + anode_type* next_node = m_current_trie_node->next_child(current_trie_node_child); + while(next_node == nullptr && m_current_trie_node->parent() != nullptr) { + anode_type* current_child = m_current_trie_node; + m_current_trie_node = m_current_trie_node->parent(); + next_node = m_current_trie_node->next_child(*current_child); + } + + // End of the road, set the iterator as an end node. + if(next_node == nullptr) { + set_as_end_iterator(); + } + else { + set_most_left_descendant_as_next_node(*next_node); + } + } + + void set_most_left_descendant_as_next_node(anode_type& search_start) { + if(search_start.is_hash_node()) { + set_current_hash_node(search_start.as_hash_node()); + } + else { + m_current_trie_node = &search_start.as_trie_node().most_left_descendant_value_trie_node(); + if(m_current_trie_node->val_node() != nullptr) { + m_read_trie_node_value = true; + } + else { + anode_type* first_child = m_current_trie_node->first_child(); + // a trie_node must either have a value_node or at least one child. + tsl_ht_assert(first_child != nullptr); + + set_current_hash_node(first_child->as_hash_node()); + } + } + } + + void set_current_hash_node(hash_node_type& hnode) { + tsl_ht_assert(!hnode.array_hash().empty()); + + m_current_hash_node = &hnode; + m_array_hash_iterator = m_current_hash_node->array_hash().begin(); + m_array_hash_end_iterator = m_current_hash_node->array_hash().end(); + } + + void set_as_end_iterator() { + m_current_trie_node = nullptr; + m_current_hash_node = nullptr; + m_read_trie_node_value = false; + } + + void skip_hash_node() { + tsl_ht_assert(!m_read_trie_node_value && m_current_hash_node != nullptr); + if(m_current_trie_node == nullptr) { + set_as_end_iterator(); + } + else { + tsl_ht_assert(m_current_hash_node != nullptr); + set_next_node_ascending(*m_current_hash_node); + } + } + + private: + trie_node_type* m_current_trie_node; + hash_node_type* m_current_hash_node; + + array_hash_iterator_type m_array_hash_iterator; + array_hash_iterator_type m_array_hash_end_iterator; + + bool m_read_trie_node_value; + // TODO can't have void if !IsPrefixIterator, use inheritance + typename std::conditional, bool>::type m_prefix_filter; + }; + + + +public: + htrie_hash(const Hash& hash, float max_load_factor, size_type burst_threshold): + m_root(nullptr), m_nb_elements(0), + m_hash(hash), m_max_load_factor(max_load_factor) + { + this->burst_threshold(burst_threshold); + } + + htrie_hash(const htrie_hash& other): m_root(nullptr), m_nb_elements(other.m_nb_elements), + m_hash(other.m_hash), m_max_load_factor(other.m_max_load_factor), + m_burst_threshold(other.m_burst_threshold) + { + if(other.m_root != nullptr) { + if(other.m_root->is_hash_node()) { + m_root = make_unique(other.m_root->as_hash_node()); + } + else { + m_root = make_unique(other.m_root->as_trie_node()); + } + } + } + + htrie_hash(htrie_hash&& other) noexcept(std::is_nothrow_move_constructible::value) + : m_root(std::move(other.m_root)), + m_nb_elements(other.m_nb_elements), + m_hash(std::move(other.m_hash)), + m_max_load_factor(other.m_max_load_factor), + m_burst_threshold(other.m_burst_threshold) + { + other.clear(); + } + + htrie_hash& operator=(const htrie_hash& other) { + if(&other != this) { + std::unique_ptr new_root = nullptr; + if(other.m_root != nullptr) { + if(other.m_root->is_hash_node()) { + new_root = make_unique(other.m_root->as_hash_node()); + } + else { + new_root = make_unique(other.m_root->as_trie_node()); + } + } + + m_hash = other.m_hash; + m_root = std::move(new_root); + m_nb_elements = other.m_nb_elements; + m_max_load_factor = other.m_max_load_factor; + m_burst_threshold = other.m_burst_threshold; + } + + return *this; + } + + htrie_hash& operator=(htrie_hash&& other) { + other.swap(*this); + other.clear(); + + return *this; + } + + /* + * Iterators + */ + iterator begin() noexcept { + return mutable_iterator(cbegin()); + } + + const_iterator begin() const noexcept { + return cbegin(); + } + + const_iterator cbegin() const noexcept { + if(empty()) { + return cend(); + } + + return cbegin(*m_root); + } + + iterator end() noexcept { + iterator it; + it.set_as_end_iterator(); + + return it; + } + + const_iterator end() const noexcept { + return cend(); + } + + const_iterator cend() const noexcept { + const_iterator it; + it.set_as_end_iterator(); + + return it; + } + + + /* + * Capacity + */ + bool empty() const noexcept { + return m_nb_elements == 0; + } + + size_type size() const noexcept { + return m_nb_elements; + } + + size_type max_size() const noexcept { + return std::numeric_limits::max(); + } + + size_type max_key_size() const noexcept { + return array_hash_type::MAX_KEY_SIZE; + } + + void shrink_to_fit() { + auto first = begin(); + auto last = end(); + + while(first != last) { + if(first.m_read_trie_node_value) { + ++first; + } + else { + /* + * shrink_to_fit on array_hash will invalidate the iterators of array_hash. + * Save pointer to array_hash, skip the array_hash_node and then call + * shrink_to_fit on the saved pointer. + */ + hash_node* hnode = first.m_current_hash_node; + first.skip_hash_node(); + + tsl_ht_assert(hnode != nullptr); + hnode->array_hash().shrink_to_fit(); + } + } + } + + + /* + * Modifiers + */ + void clear() noexcept { + m_root.reset(nullptr); + m_nb_elements = 0; + } + + template + std::pair insert(const CharT* key, size_type key_size, ValueArgs&&... value_args) { + if(key_size > max_key_size()) { + THROW(std::length_error, "Key is too long."); + } + + if(m_root == nullptr) { + m_root = make_unique(m_hash, m_max_load_factor); + } + + return insert_impl(*m_root, key, key_size, std::forward(value_args)...); + } + + iterator erase(const_iterator pos) { + return erase(mutable_iterator(pos)); + } + + iterator erase(const_iterator first, const_iterator last) { + // TODO Optimize, could avoid the call to std::distance + const std::size_t nb_to_erase = std::size_t(std::distance(first, last)); + auto to_delete = mutable_iterator(first); + for(std::size_t i = 0; i < nb_to_erase; i++) { + to_delete = erase(to_delete); + } + + return to_delete; + } + + size_type erase(const CharT* key, size_type key_size) { + auto it = find(key, key_size); + if(it != end()) { + erase(it); + return 1; + } + else { + return 0; + } + + } + + size_type erase_prefix(const CharT* prefix, size_type prefix_size) { + if(m_root == nullptr) { + return 0; + } + + anode* current_node = m_root.get(); + for(size_type iprefix = 0; iprefix < prefix_size; iprefix++) { + if(current_node->is_trie_node()) { + trie_node* tnode = ¤t_node->as_trie_node(); + + if(tnode->child(prefix[iprefix]) == nullptr) { + return 0; + } + else { + current_node = tnode->child(prefix[iprefix]).get(); + } + } + else { + hash_node& hnode = current_node->as_hash_node(); + return erase_prefix_hash_node(hnode, prefix + iprefix, prefix_size - iprefix); + } + } + + + if(current_node->is_trie_node()) { + trie_node* parent = current_node->parent(); + + if(parent != nullptr) { + const size_type nb_erased = size_descendants(current_node->as_trie_node()); + + parent->set_child(current_node->child_of_char(), nullptr); + m_nb_elements -= nb_erased; + + if(parent->empty()) { + clear_empty_nodes(*parent); + } + + return nb_erased; + } + else { + const size_type nb_erased = m_nb_elements; + m_root.reset(nullptr); + m_nb_elements = 0; + + return nb_erased; + } + } + else { + const size_type nb_erased = current_node->as_hash_node().array_hash().size(); + + current_node->as_hash_node().array_hash().clear(); + m_nb_elements -= nb_erased; + + clear_empty_nodes(current_node->as_hash_node()); + + return nb_erased; + } + } + + void swap(htrie_hash& other) { + using std::swap; + + swap(m_hash, other.m_hash); + swap(m_root, other.m_root); + swap(m_nb_elements, other.m_nb_elements); + swap(m_max_load_factor, other.m_max_load_factor); + swap(m_burst_threshold, other.m_burst_threshold); + } + + /* + * Lookup + */ + template::value>::type* = nullptr> + U& at(const CharT* key, size_type key_size) { + return const_cast(static_cast(this)->at(key, key_size)); + } + + template::value>::type* = nullptr> + const U& at(const CharT* key, size_type key_size) const { + auto it_find = find(key, key_size); + if(it_find != cend()) { + return it_find.value(); + } + else { + THROW(std::out_of_range, "Couldn't find key."); + } + } + + //TODO optimize + template::value>::type* = nullptr> + U& access_operator(const CharT* key, size_type key_size) { + auto it_find = find(key, key_size); + if(it_find != cend()) { + return it_find.value(); + } + else { + return insert(key, key_size, U{}).first.value(); + } + } + + size_type count(const CharT* key, size_type key_size) const { + if(find(key, key_size) != cend()) { + return 1; + } + else { + return 0; + } + } + + iterator find(const CharT* key, size_type key_size) { + if(m_root == nullptr) { + return end(); + } + + return find_impl(*m_root, key, key_size); + } + + const_iterator find(const CharT* key, size_type key_size) const { + if(m_root == nullptr) { + return cend(); + } + + return find_impl(*m_root, key, key_size); + } + + std::pair equal_range(const CharT* key, size_type key_size) { + iterator it = find(key, key_size); + return std::make_pair(it, (it == end())?it:std::next(it)); + } + + std::pair equal_range(const CharT* key, size_type key_size) const { + const_iterator it = find(key, key_size); + return std::make_pair(it, (it == cend())?it:std::next(it)); + } + + std::pair equal_prefix_range(const CharT* prefix, size_type prefix_size) { + if(m_root == nullptr) { + return std::make_pair(prefix_end(), prefix_end()); + } + + return equal_prefix_range_impl(*m_root, prefix, prefix_size); + } + + std::pair equal_prefix_range(const CharT* prefix, + size_type prefix_size) const + { + if(m_root == nullptr) { + return std::make_pair(prefix_cend(), prefix_cend()); + } + + return equal_prefix_range_impl(*m_root, prefix, prefix_size); + } + + iterator longest_prefix(const CharT* key, size_type key_size) { + if(m_root == nullptr) { + return end(); + } + + return longest_prefix_impl(*m_root, key, key_size); + } + + const_iterator longest_prefix(const CharT* key, size_type key_size) const { + if(m_root == nullptr) { + return cend(); + } + + return longest_prefix_impl(*m_root, key, key_size); + } + + + /* + * Hash policy + */ + float max_load_factor() const { + return m_max_load_factor; + } + + void max_load_factor(float ml) { + m_max_load_factor = ml; + } + + /* + * Burst policy + */ + size_type burst_threshold() const { + return m_burst_threshold; + } + + void burst_threshold(size_type threshold) { + const size_type min_burst_threshold = MIN_BURST_THRESHOLD; + m_burst_threshold = std::max(min_burst_threshold, threshold); + } + + /* + * Observers + */ + hasher hash_function() const { + return m_hash; + } + + /* + * Other + */ + template + void serialize(Serializer& serializer) const { + serialize_impl(serializer); + } + + template + void deserialize(Deserializer& deserializer, bool hash_compatible) { + deserialize_impl(deserializer, hash_compatible); + } + +private: + /** + * Get the begin iterator by searching for the most left descendant node starting at search_start_node. + */ + template + Iterator cbegin(const anode& search_start_node) const noexcept { + if(search_start_node.is_hash_node()) { + return Iterator(search_start_node.as_hash_node()); + } + + const trie_node& tnode = search_start_node.as_trie_node().most_left_descendant_value_trie_node(); + if(tnode.val_node() != nullptr) { + return Iterator(tnode); + } + else { + const anode* first_child = tnode.first_child(); + tsl_ht_assert(first_child != nullptr); + + return Iterator(first_child->as_hash_node()); + } + } + + /** + * Get an iterator to the node that come just after the last descendant of search_start_node. + */ + template + Iterator cend(const anode& search_start_node) const noexcept { + if(search_start_node.parent() == nullptr) { + Iterator it; + it.set_as_end_iterator(); + + return it; + } + + const trie_node* current_trie_node = search_start_node.parent(); + const anode* next_node = current_trie_node->next_child(search_start_node); + + while(next_node == nullptr && current_trie_node->parent() != nullptr) { + const anode* current_child = current_trie_node; + current_trie_node = current_trie_node->parent(); + next_node = current_trie_node->next_child(*current_child); + } + + if(next_node == nullptr) { + Iterator it; + it.set_as_end_iterator(); + + return it; + } + else { + return cbegin(*next_node); + } + } + + prefix_iterator prefix_end() noexcept { + prefix_iterator it; + it.set_as_end_iterator(); + + return it; + } + + const_prefix_iterator prefix_cend() const noexcept { + const_prefix_iterator it; + it.set_as_end_iterator(); + + return it; + } + + size_type size_descendants(const anode& start_node) const { + auto first = cbegin(start_node); + auto last = cend(start_node); + + size_type nb_elements = 0; + while(first != last) { + if(first.m_read_trie_node_value) { + nb_elements++; + ++first; + } + else { + nb_elements += first.m_current_hash_node->array_hash().size(); + first.skip_hash_node(); + } + } + + return nb_elements; + } + + template + std::pair insert_impl(anode& search_start_node, + const CharT* key, size_type key_size, ValueArgs&&... value_args) + { + anode* current_node = &search_start_node; + + for(size_type ikey = 0; ikey < key_size; ikey++) { + if(current_node->is_trie_node()) { + trie_node& tnode = current_node->as_trie_node(); + + if(tnode.child(key[ikey]) != nullptr) { + current_node = tnode.child(key[ikey]).get(); + } + else { + auto hnode = make_unique(m_hash, m_max_load_factor); + auto insert_it = hnode->array_hash().emplace_ks(key + ikey + 1, key_size - ikey - 1, + std::forward(value_args)...); + + tnode.set_child(key[ikey], std::move(hnode)); + m_nb_elements++; + + + return std::make_pair(iterator(tnode.child(key[ikey])->as_hash_node(), + insert_it.first), true); + } + } + else { + return insert_in_hash_node(current_node->as_hash_node(), + key + ikey, key_size - ikey, std::forward(value_args)...); + } + } + + + if(current_node->is_trie_node()) { + trie_node& tnode = current_node->as_trie_node(); + if(tnode.val_node() != nullptr) { + return std::make_pair(iterator(tnode), false); + } + else { + tnode.val_node() = make_unique(std::forward(value_args)...); + m_nb_elements++; + + return std::make_pair(iterator(tnode), true); + } + } + else { + return insert_in_hash_node(current_node->as_hash_node(), + "", 0, std::forward(value_args)...); + } + } + + template + std::pair insert_in_hash_node(hash_node& hnode, + const CharT* key, size_type key_size, ValueArgs&&... value_args) + { + if(need_burst(hnode)) { + std::unique_ptr new_node = burst(hnode); + if(hnode.parent() == nullptr) { + tsl_ht_assert(m_root.get() == &hnode); + + m_root = std::move(new_node); + return insert_impl(*m_root, key, key_size, std::forward(value_args)...); + } + else { + trie_node* parent = hnode.parent(); + const CharT child_of_char = hnode.child_of_char(); + + parent->set_child(child_of_char, std::move(new_node)); + + return insert_impl(*parent->child(child_of_char), + key, key_size, std::forward(value_args)...); + } + } + else { + auto it_insert = hnode.array_hash().emplace_ks(key, key_size, + std::forward(value_args)...); + if(it_insert.second) { + m_nb_elements++; + } + + return std::make_pair(iterator(hnode, it_insert.first), it_insert.second); + } + } + + + iterator erase(iterator pos) { + iterator next_pos = std::next(pos); + + if(pos.m_read_trie_node_value) { + tsl_ht_assert(pos.m_current_trie_node != nullptr && pos.m_current_trie_node->val_node() != nullptr); + + pos.m_current_trie_node->val_node().reset(nullptr); + m_nb_elements--; + + if(pos.m_current_trie_node->empty()) { + clear_empty_nodes(*pos.m_current_trie_node); + } + + return next_pos; + } + else { + tsl_ht_assert(pos.m_current_hash_node != nullptr); + auto next_array_hash_it = pos.m_current_hash_node->array_hash().erase(pos.m_array_hash_iterator); + m_nb_elements--; + + if(next_array_hash_it != pos.m_current_hash_node->array_hash().end()) { + // The erase on array_hash invalidated the next_pos iterator, return the right one. + return iterator(*pos.m_current_hash_node, next_array_hash_it); + } + else { + if(pos.m_current_hash_node->array_hash().empty()) { + clear_empty_nodes(*pos.m_current_hash_node); + } + + return next_pos; + } + } + } + + /** + * Clear all the empty nodes from the tree starting from empty_node (empty for a hash_node means that + * the array hash is empty, for a trie_node it means the node doesn't have any child or value_node + * associated to it). + */ + void clear_empty_nodes(anode& empty_node) noexcept { + tsl_ht_assert(!empty_node.is_trie_node() || + (empty_node.as_trie_node().empty() && empty_node.as_trie_node().val_node() == nullptr)); + tsl_ht_assert(!empty_node.is_hash_node() || empty_node.as_hash_node().array_hash().empty()); + + + trie_node* parent = empty_node.parent(); + if(parent == nullptr) { + tsl_ht_assert(m_root.get() == &empty_node); + tsl_ht_assert(m_nb_elements == 0); + m_root.reset(nullptr); + } + else if(parent->val_node() != nullptr || parent->nb_children() > 1) { + parent->child(empty_node.child_of_char()).reset(nullptr); + } + else if(parent->parent() == nullptr) { + tsl_ht_assert(m_root.get() == empty_node.parent()); + tsl_ht_assert(m_nb_elements == 0); + m_root.reset(nullptr); + } + else { + /** + * Parent is empty if we remove its empty_node child. + * Put empty_node as new child of the grand parent instead of parent (move hnode up, + * and delete the parent). And recurse. + * + * We can't just set grand_parent->child(parent->child_of_char()) to nullptr as + * the grand_parent may also become empty. We don't want empty trie_node with no value_node + * in the tree. + */ + trie_node* grand_parent = parent->parent(); + grand_parent->set_child(parent->child_of_char(), + std::move(parent->child(empty_node.child_of_char()))); + + + clear_empty_nodes(empty_node); + } + } + + + + + iterator find_impl(const anode& search_start_node, const CharT* key, size_type key_size) { + return mutable_iterator(static_cast(this)->find_impl(search_start_node, key, key_size)); + } + + const_iterator find_impl(const anode& search_start_node, const CharT* key, size_type key_size) const { + const anode* current_node = &search_start_node; + + for(size_type ikey = 0; ikey < key_size; ikey++) { + if(current_node->is_trie_node()) { + const trie_node* tnode = ¤t_node->as_trie_node(); + + if(tnode->child(key[ikey]) == nullptr) { + return cend(); + } + else { + current_node = tnode->child(key[ikey]).get(); + } + } + else { + return find_in_hash_node(current_node->as_hash_node(), + key + ikey, key_size - ikey); + } + } + + + if(current_node->is_trie_node()) { + const trie_node& tnode = current_node->as_trie_node(); + return (tnode.val_node() != nullptr)?const_iterator(tnode):cend(); + } + else { + return find_in_hash_node(current_node->as_hash_node(), "", 0); + } + } + + const_iterator find_in_hash_node(const hash_node& hnode, + const CharT* key, size_type key_size) const + { + auto it = hnode.array_hash().find_ks(key, key_size); + if(it != hnode.array_hash().end()) { + return const_iterator(hnode, it); + } + else { + return cend(); + } + } + + + iterator longest_prefix_impl(const anode& search_start_node, + const CharT* value, size_type value_size) + { + return mutable_iterator(static_cast(this)->longest_prefix_impl(search_start_node, + value, value_size)); + } + + const_iterator longest_prefix_impl(const anode& search_start_node, + const CharT* value, size_type value_size) const + { + const anode* current_node = &search_start_node; + const_iterator longest_found_prefix = cend(); + + for(size_type ivalue = 0; ivalue < value_size; ivalue++) { + if(current_node->is_trie_node()) { + const trie_node& tnode = current_node->as_trie_node(); + + if(tnode.val_node() != nullptr) { + longest_found_prefix = const_iterator(tnode); + } + + if(tnode.child(value[ivalue]) == nullptr) { + return longest_found_prefix; + } + else { + current_node = tnode.child(value[ivalue]).get(); + } + } + else { + const hash_node& hnode = current_node->as_hash_node(); + + /** + * Test the presence in the hash node of each substring from the + * remaining [ivalue, value_size) string starting from the longest. + * Also test the empty string. + */ + for(std::size_t i = ivalue; i <= value_size; i++) { + auto it = hnode.array_hash().find_ks(value + ivalue, (value_size - i)); + if(it != hnode.array_hash().end()) { + return const_iterator(hnode, it); + } + } + + return longest_found_prefix; + } + } + + if(current_node->is_trie_node()) { + const trie_node& tnode = current_node->as_trie_node(); + + if(tnode.val_node() != nullptr) { + longest_found_prefix = const_iterator(tnode); + } + } + else { + const hash_node& hnode = current_node->as_hash_node(); + + auto it = hnode.array_hash().find_ks("", 0); + if(it != hnode.array_hash().end()) { + longest_found_prefix = const_iterator(hnode, it); + } + } + + return longest_found_prefix; + } + + + std::pair equal_prefix_range_impl( + anode& search_start_node, + const CharT* prefix, size_type prefix_size) + { + auto range = static_cast(this)->equal_prefix_range_impl(search_start_node, + prefix, prefix_size); + return std::make_pair(mutable_iterator(range.first), mutable_iterator(range.second)); + } + + std::pair equal_prefix_range_impl( + const anode& search_start_node, + const CharT* prefix, size_type prefix_size) const + { + const anode* current_node = &search_start_node; + + for(size_type iprefix = 0; iprefix < prefix_size; iprefix++) { + if(current_node->is_trie_node()) { + const trie_node* tnode = ¤t_node->as_trie_node(); + + if(tnode->child(prefix[iprefix]) == nullptr) { + return std::make_pair(prefix_cend(), prefix_cend()); + } + else { + current_node = tnode->child(prefix[iprefix]).get(); + } + } + else { + const hash_node& hnode = current_node->as_hash_node(); + const_prefix_iterator begin(hnode.parent(), &hnode, + hnode.array_hash().begin(), hnode.array_hash().end(), + false, std::basic_string(prefix + iprefix, prefix_size - iprefix)); + begin.filter_prefix(); + + const_prefix_iterator end = cend(*current_node); + + return std::make_pair(begin, end); + } + } + + + const_prefix_iterator begin = cbegin(*current_node); + const_prefix_iterator end = cend(*current_node); + + return std::make_pair(begin, end); + } + + size_type erase_prefix_hash_node(hash_node& hnode, const CharT* prefix, size_type prefix_size) { + size_type nb_erased = 0; + + auto it = hnode.array_hash().begin(); + while(it != hnode.array_hash().end()) { + if(it.key_size() >= prefix_size && + std::memcmp(prefix, it.key(), prefix_size * sizeof(CharT)) == 0) + { + it = hnode.array_hash().erase(it); + ++nb_erased; + --m_nb_elements; + } + else { + ++it; + } + } + + return nb_erased; + } + + + /* + * Burst + */ + bool need_burst(hash_node& node) const { + return node.array_hash().size() >= m_burst_threshold; + } + + + /** + * Burst the node and use the copy constructor instead of move constructor for the values. + * Also use this method for trivial value types like int, int*, ... as it requires + * less book-keeping (thus faster) than the burst using move constructors. + */ + template::value && + std::is_copy_constructible::value && + (!std::is_nothrow_move_constructible::value || + !std::is_nothrow_move_assignable::value || + std::is_arithmetic::value || + std::is_pointer::value)>::type* = nullptr> + std::unique_ptr burst(hash_node& node) { + const std::array first_char_count = + get_first_char_count(node.array_hash().cbegin(), + node.array_hash().cend()); + + + auto new_node = make_unique(); + for(auto it = node.array_hash().cbegin(); it != node.array_hash().cend(); ++it) { + if(it.key_size() == 0) { + new_node->val_node() = make_unique(it.value()); + } + else { + hash_node& hnode = get_hash_node_for_char(first_char_count, *new_node, it.key()[0]); + hnode.array_hash().insert_ks(it.key() + 1, it.key_size() - 1, it.value()); + } + } + + + tsl_ht_assert(new_node->val_node() != nullptr || !new_node->empty()); + return new_node; + } + + /** + * Burst the node and use the move constructor and move assign operator + */ + template::value && + std::is_nothrow_move_constructible::value && + std::is_nothrow_move_assignable::value && + !std::is_arithmetic::value && + !std::is_pointer::value>::type* = nullptr> + std::unique_ptr burst(hash_node& node) { + /** + * We burst the node->array_hash() into multiple arrays hash. While doing so, we move each value in + * the node->array_hash() into the new arrays hash. After each move, we save a pointer to where the value + * has been moved. In case of exception, we rollback these values into the original node->array_hash(). + */ + std::vector moved_values_rollback; + moved_values_rollback.reserve(node.array_hash().size()); + + const std::array first_char_count = + get_first_char_count(node.array_hash().cbegin(), node.array_hash().cend()); + + + auto new_node = make_unique(); + for(auto it = node.array_hash().begin(); it != node.array_hash().end(); ++it) { + if(it.key_size() == 0) { + new_node->val_node() = make_unique(std::move(it.value())); + moved_values_rollback.push_back(std::addressof(new_node->val_node()->m_value)); + } + else { + hash_node& hnode = get_hash_node_for_char(first_char_count, *new_node, it.key()[0]); + auto it_insert = hnode.array_hash().insert_ks(it.key() + 1, it.key_size() - 1, + std::move(it.value())); + moved_values_rollback.push_back(std::addressof(it_insert.first.value())); + } + } + + + tsl_ht_assert(new_node->val_node() != nullptr || !new_node->empty()); + return new_node; + } + + template::value>::type* = nullptr> + std::unique_ptr burst(hash_node& node) { + const std::array first_char_count = + get_first_char_count(node.array_hash().begin(), node.array_hash().end()); + + + auto new_node = make_unique(); + for(auto it = node.array_hash().cbegin(); it != node.array_hash().cend(); ++it) { + if(it.key_size() == 0) { + new_node->val_node() = make_unique(); + } + else { + hash_node& hnode = get_hash_node_for_char(first_char_count, *new_node, it.key()[0]); + hnode.array_hash().insert_ks(it.key() + 1, it.key_size() - 1); + } + } + + + tsl_ht_assert(new_node->val_node() != nullptr || !new_node->empty()); + return new_node; + } + + std::array get_first_char_count(typename array_hash_type::const_iterator begin, + typename array_hash_type::const_iterator end) const + { + std::array count{{}}; + for(auto it = begin; it != end; ++it) { + if(it.key_size() == 0) { + continue; + } + + count[as_position(it.key()[0])]++; + } + + return count; + } + + + hash_node& get_hash_node_for_char(const std::array& first_char_count, + trie_node& tnode, CharT for_char) + { + if(tnode.child(for_char) == nullptr) { + const size_type nb_buckets = + size_type( + std::ceil(float(first_char_count[as_position(for_char)] + + HASH_NODE_DEFAULT_INIT_BUCKETS_COUNT/2) + / m_max_load_factor + )); + + tnode.set_child(for_char, + make_unique(nb_buckets, m_hash, m_max_load_factor)); + } + + return tnode.child(for_char)->as_hash_node(); + } + + iterator mutable_iterator(const_iterator it) noexcept { + // end iterator or reading from a trie node value + if(it.m_current_hash_node == nullptr || it.m_read_trie_node_value) { + typename array_hash_type::iterator default_it; + + return iterator(const_cast(it.m_current_trie_node), nullptr, + default_it, default_it, it.m_read_trie_node_value); + } + else { + hash_node* hnode = const_cast(it.m_current_hash_node); + return iterator(const_cast(it.m_current_trie_node), hnode, + hnode->array_hash().mutable_iterator(it.m_array_hash_iterator), + hnode->array_hash().mutable_iterator(it.m_array_hash_end_iterator), + it.m_read_trie_node_value); + } + } + + prefix_iterator mutable_iterator(const_prefix_iterator it) noexcept { + // end iterator or reading from a trie node value + if(it.m_current_hash_node == nullptr || it.m_read_trie_node_value) { + typename array_hash_type::iterator default_it; + + return prefix_iterator(const_cast(it.m_current_trie_node), nullptr, + default_it, default_it, it.m_read_trie_node_value, ""); + } + else { + hash_node* hnode = const_cast(it.m_current_hash_node); + return prefix_iterator(const_cast(it.m_current_trie_node), hnode, + hnode->array_hash().mutable_iterator(it.m_array_hash_iterator), + hnode->array_hash().mutable_iterator(it.m_array_hash_end_iterator), + it.m_read_trie_node_value, it.m_prefix_filter); + } + } + + template + void serialize_impl(Serializer& serializer) const { + const slz_size_type version = SERIALIZATION_PROTOCOL_VERSION; + serializer(version); + + const slz_size_type nb_elements = m_nb_elements; + serializer(nb_elements); + + const float max_load_factor = m_max_load_factor; + serializer(max_load_factor); + + const slz_size_type burst_threshold = m_burst_threshold; + serializer(burst_threshold); + + + std::basic_string str_buffer; + + auto it = begin(); + auto last = end(); + + while(it != last) { + // Serialize trie node value + if(it.m_read_trie_node_value) { + const CharT node_type = static_cast::type>(slz_node_type::TRIE_NODE); + serializer(&node_type, 1); + + it.key(str_buffer); + + const slz_size_type str_size = str_buffer.size(); + serializer(str_size); + serializer(str_buffer.data(), str_buffer.size()); + serialize_value(serializer, it); + + + ++it; + } + // Serialize hash node values + else { + const CharT node_type = static_cast::type>(slz_node_type::HASH_NODE); + serializer(&node_type, 1); + + it.hash_node_prefix(str_buffer); + + const slz_size_type str_size = str_buffer.size(); + serializer(str_size); + serializer(str_buffer.data(), str_buffer.size()); + + const hash_node* hnode = it.m_current_hash_node; + tsl_ht_assert(hnode != nullptr); + hnode->array_hash().serialize(serializer); + + + it.skip_hash_node(); + } + } + } + + template::value>::type* = nullptr> + void serialize_value(Serializer& /*serializer*/, const_iterator /*it*/) const { + } + + template::value>::type* = nullptr> + void serialize_value(Serializer& serializer, const_iterator it) const { + serializer(it.value()); + } + + template + void deserialize_impl(Deserializer& deserializer, bool hash_compatible) { + tsl_ht_assert(m_nb_elements == 0 && m_root == nullptr); // Current trie must be empty + + const slz_size_type version = deserialize_value(deserializer); + // For now we only have one version of the serialization protocol. + // If it doesn't match there is a problem with the file. + if(version != SERIALIZATION_PROTOCOL_VERSION) { + THROW(std::runtime_error, "Can't deserialize the htrie_map/set. The protocol version header is invalid."); + } + + + const slz_size_type nb_elements = deserialize_value(deserializer); + const float max_load_factor = deserialize_value(deserializer); + const slz_size_type burst_threshold = deserialize_value(deserializer); + + this->burst_threshold(numeric_cast(burst_threshold, "Deserialized burst_threshold is too big.")); + this->max_load_factor(max_load_factor); + + + std::vector str_buffer; + while(m_nb_elements < nb_elements) { + CharT node_type_marker; + deserializer(&node_type_marker, 1); + + static_assert(std::is_same::type>::value, ""); + const slz_node_type node_type = static_cast(node_type_marker); + if(node_type == slz_node_type::TRIE_NODE) { + const std::size_t str_size = numeric_cast(deserialize_value(deserializer), + "Deserialized str_size is too big."); + + str_buffer.resize(str_size); + deserializer(str_buffer.data(), str_size); + + + trie_node* current_node = insert_prefix_trie_nodes(str_buffer.data(), str_size); + deserialize_value_node(deserializer, current_node); + m_nb_elements++; + } + else if(node_type == slz_node_type::HASH_NODE) { + const std::size_t str_size = numeric_cast(deserialize_value(deserializer), + "Deserialized str_size is too big."); + + if(str_size == 0) { + tsl_ht_assert(m_nb_elements == 0 && !m_root); + + m_root = make_unique(array_hash_type::deserialize(deserializer, hash_compatible)); + m_nb_elements += m_root->as_hash_node().array_hash().size(); + + tsl_ht_assert(m_nb_elements == nb_elements); + } + else { + str_buffer.resize(str_size); + deserializer(str_buffer.data(), str_size); + + + auto hnode = make_unique(array_hash_type::deserialize(deserializer, hash_compatible)); + m_nb_elements += hnode->array_hash().size(); + + trie_node* current_node = insert_prefix_trie_nodes(str_buffer.data(), str_size - 1); + current_node->set_child(str_buffer[str_size - 1], std::move(hnode)); + } + } + else { + THROW(std::runtime_error, "Unknown deserialized node type."); + } + } + + tsl_ht_assert(m_nb_elements == nb_elements); + } + + trie_node* insert_prefix_trie_nodes(const CharT* prefix, std::size_t prefix_size) { + if(m_root == nullptr) { + m_root = make_unique(); + } + + trie_node* current_node = &m_root->as_trie_node(); + for(std::size_t iprefix = 0; iprefix < prefix_size; iprefix++) { + if(current_node->child(prefix[iprefix]) == nullptr) { + current_node->set_child(prefix[iprefix], make_unique()); + } + + current_node = ¤t_node->child(prefix[iprefix])->as_trie_node(); + } + + return current_node; + } + + template::value>::type* = nullptr> + void deserialize_value_node(Deserializer& /*deserializer*/, trie_node* current_node) { + tsl_ht_assert(!current_node->val_node()); + current_node->val_node() = make_unique(); + } + + template::value>::type* = nullptr> + void deserialize_value_node(Deserializer& deserializer, trie_node* current_node) { + tsl_ht_assert(!current_node->val_node()); + current_node->val_node() = make_unique(deserialize_value(deserializer)); + } + + template + static U deserialize_value(Deserializer& deserializer) { + // MSVC < 2017 is not conformant, circumvent the problem by removing the template keyword + #if defined (_MSC_VER) && _MSC_VER < 1910 + return deserializer.Deserializer::operator()(); + #else + return deserializer.Deserializer::template operator()(); + #endif + } + + // Same as std::make_unique for non-array types which is only available in C++14 (we need to support C++11). + template + static std::unique_ptr make_unique(Args&&... args) { + return std::unique_ptr(new U(std::forward(args)...)); + } + +public: + static constexpr float HASH_NODE_DEFAULT_MAX_LOAD_FACTOR = 8.0f; + static const size_type DEFAULT_BURST_THRESHOLD = 16384; + +private: + + /** + * Fixed size type used to represent size_type values on serialization. Need to be big enough + * to represent a std::size_t on 32 and 64 bits platforms, and must be the same size on both platforms. + */ + using slz_size_type = std::uint64_t; + enum class slz_node_type: CharT { TRIE_NODE = 0, HASH_NODE = 1 }; + + /** + * Protocol version currenlty used for serialization. + */ + static const slz_size_type SERIALIZATION_PROTOCOL_VERSION = 1; + + static const size_type HASH_NODE_DEFAULT_INIT_BUCKETS_COUNT = 32; + static const size_type MIN_BURST_THRESHOLD = 4; + + std::unique_ptr m_root; + size_type m_nb_elements; + Hash m_hash; + float m_max_load_factor; + size_type m_burst_threshold; + +}; + +} // end namespace detail_htrie_hash +} // end namespace tsl + +#endif diff --git a/macos/include/tsl/htrie_map.h b/macos/include/tsl/htrie_map.h new file mode 100644 index 00000000..59712c5e --- /dev/null +++ b/macos/include/tsl/htrie_map.h @@ -0,0 +1,647 @@ +/** + * MIT License + * + * Copyright (c) 2017 Thibaut Goetghebuer-Planchon + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ +#ifndef TSL_HTRIE_MAP_H +#define TSL_HTRIE_MAP_H + +#include +#include +#include +#include +#include +#include "htrie_hash.h" + +namespace tsl { + +/** + * Implementation of a hat-trie map. + * + * The value T must be either nothrow move-constructible/assignable, copy-constructible or both. + * + * The size of a key string is limited to std::numeric_limits::max() - 1. + * That is 65 535 characters by default, but can be raised with the KeySizeT template parameter. + * See max_key_size() for an easy access to this limit. + * + * Iterators invalidation: + * - clear, operator=: always invalidate the iterators. + * - insert, emplace, operator[]: always invalidate the iterators. + * - erase: always invalidate the iterators. + */ +template, + class KeySizeT = std::uint16_t> +class htrie_map { +private: + template + using is_iterator = tsl::detail_array_hash::is_iterator; + + using ht = tsl::detail_htrie_hash::htrie_hash; + +public: + using char_type = typename ht::char_type; + using mapped_type = T; + using key_size_type = typename ht::key_size_type; + using size_type = typename ht::size_type; + using hasher = typename ht::hasher; + using iterator = typename ht::iterator; + using const_iterator = typename ht::const_iterator; + using prefix_iterator = typename ht::prefix_iterator; + using const_prefix_iterator = typename ht::const_prefix_iterator; + +public: + explicit htrie_map(const Hash& hash = Hash()): m_ht(hash, ht::HASH_NODE_DEFAULT_MAX_LOAD_FACTOR, + ht::DEFAULT_BURST_THRESHOLD) + { + } + + explicit htrie_map(size_type burst_threshold, + const Hash& hash = Hash()): m_ht(hash, ht::HASH_NODE_DEFAULT_MAX_LOAD_FACTOR, + burst_threshold) + { + } + + template::value>::type* = nullptr> + htrie_map(InputIt first, InputIt last, + const Hash& hash = Hash()): htrie_map(hash) + { + insert(first, last); + } + + + +#ifdef TSL_HT_HAS_STRING_VIEW + htrie_map(std::initializer_list, T>> init, + const Hash& hash = Hash()): htrie_map(hash) + { + insert(init); + } +#else + htrie_map(std::initializer_list> init, + const Hash& hash = Hash()): htrie_map(hash) + { + insert(init); + } +#endif + + + +#ifdef TSL_HT_HAS_STRING_VIEW + htrie_map& operator=(std::initializer_list, T>> ilist) { + clear(); + insert(ilist); + + return *this; + } +#else + htrie_map& operator=(std::initializer_list> ilist) { + clear(); + insert(ilist); + + return *this; + } +#endif + + + + /* + * Iterators + */ + iterator begin() noexcept { return m_ht.begin(); } + const_iterator begin() const noexcept { return m_ht.begin(); } + const_iterator cbegin() const noexcept { return m_ht.cbegin(); } + + iterator end() noexcept { return m_ht.end(); } + const_iterator end() const noexcept { return m_ht.end(); } + const_iterator cend() const noexcept { return m_ht.cend(); } + + + /* + * Capacity + */ + bool empty() const noexcept { return m_ht.empty(); } + size_type size() const noexcept { return m_ht.size(); } + size_type max_size() const noexcept { return m_ht.max_size(); } + size_type max_key_size() const noexcept { return m_ht.max_key_size(); } + + /** + * Call shrink_to_fit() on each hash node of the hat-trie to reduce its size. + */ + void shrink_to_fit() { m_ht.shrink_to_fit(); } + + + /* + * Modifiers + */ + void clear() noexcept { m_ht.clear(); } + + + + std::pair insert_ks(const CharT* key, size_type key_size, const T& value) { + return m_ht.insert(key, key_size, value); + } +#ifdef TSL_HT_HAS_STRING_VIEW + std::pair insert(const std::basic_string_view& key, const T& value) { + return m_ht.insert(key.data(), key.size(), value); + } +#else + std::pair insert(const CharT* key, const T& value) { + return m_ht.insert(key, std::strlen(key), value); + } + + std::pair insert(const std::basic_string& key, const T& value) { + return m_ht.insert(key.data(), key.size(), value); + } +#endif + + + + std::pair insert_ks(const CharT* key, size_type key_size, T&& value) { + return m_ht.insert(key, key_size, std::move(value)); + } +#ifdef TSL_HT_HAS_STRING_VIEW + std::pair insert(const std::basic_string_view& key, T&& value) { + return m_ht.insert(key.data(), key.size(), std::move(value)); + } +#else + std::pair insert(const CharT* key, T&& value) { + return m_ht.insert(key, std::strlen(key), std::move(value)); + } + + std::pair insert(const std::basic_string& key, T&& value) { + return m_ht.insert(key.data(), key.size(), std::move(value)); + } +#endif + + + + template::value>::type* = nullptr> + void insert(InputIt first, InputIt last) { + for(auto it = first; it != last; ++it) { + insert_pair(*it); + } + } + + + +#ifdef TSL_HT_HAS_STRING_VIEW + void insert(std::initializer_list, T>> ilist) { + insert(ilist.begin(), ilist.end()); + } +#else + void insert(std::initializer_list> ilist) { + insert(ilist.begin(), ilist.end()); + } +#endif + + + + template + std::pair emplace_ks(const CharT* key, size_type key_size, Args&&... args) { + return m_ht.insert(key, key_size, std::forward(args)...); + } +#ifdef TSL_HT_HAS_STRING_VIEW + template + std::pair emplace(const std::basic_string_view& key, Args&&... args) { + return m_ht.insert(key.data(), key.size(), std::forward(args)...); + } +#else + template + std::pair emplace(const CharT* key, Args&&... args) { + return m_ht.insert(key, std::strlen(key), std::forward(args)...); + } + + template + std::pair emplace(const std::basic_string& key, Args&&... args) { + return m_ht.insert(key.data(), key.size(), std::forward(args)...); + } +#endif + + + + iterator erase(const_iterator pos) { return m_ht.erase(pos); } + iterator erase(const_iterator first, const_iterator last) { return m_ht.erase(first, last); } + + + + size_type erase_ks(const CharT* key, size_type key_size) { + return m_ht.erase(key, key_size); + } +#ifdef TSL_HT_HAS_STRING_VIEW + size_type erase(const std::basic_string_view& key) { + return m_ht.erase(key.data(), key.size()); + } +#else + size_type erase(const CharT* key) { + return m_ht.erase(key, std::strlen(key)); + } + + size_type erase(const std::basic_string& key) { + return m_ht.erase(key.data(), key.size()); + } +#endif + + + + /** + * Erase all the elements which have 'prefix' as prefix. Return the number of erase elements. + */ + size_type erase_prefix_ks(const CharT* prefix, size_type prefix_size) { + return m_ht.erase_prefix(prefix, prefix_size); + } +#ifdef TSL_HT_HAS_STRING_VIEW + /** + * @copydoc erase_prefix_ks(const CharT* prefix, size_type prefix_size) + */ + size_type erase_prefix(const std::basic_string_view& prefix) { + return m_ht.erase_prefix(prefix.data(), prefix.size()); + } +#else + /** + * @copydoc erase_prefix_ks(const CharT* prefix, size_type prefix_size) + */ + size_type erase_prefix(const CharT* prefix) { + return m_ht.erase_prefix(prefix, std::strlen(prefix)); + } + + /** + * @copydoc erase_prefix_ks(const CharT* prefix, size_type prefix_size) + */ + size_type erase_prefix(const std::basic_string& prefix) { + return m_ht.erase_prefix(prefix.data(), prefix.size()); + } +#endif + + + + void swap(htrie_map& other) { other.m_ht.swap(m_ht); } + + /* + * Lookup + */ + T& at_ks(const CharT* key, size_type key_size) { return m_ht.at(key, key_size); } + const T& at_ks(const CharT* key, size_type key_size) const { return m_ht.at(key, key_size); } + +#ifdef TSL_HT_HAS_STRING_VIEW + T& at(const std::basic_string_view& key) { return m_ht.at(key.data(), key.size()); } + const T& at(const std::basic_string_view& key) const { return m_ht.at(key.data(), key.size()); } +#else + T& at(const CharT* key) { return m_ht.at(key, std::strlen(key)); } + const T& at(const CharT* key) const { return m_ht.at(key, std::strlen(key)); } + + T& at(const std::basic_string& key) { return m_ht.at(key.data(), key.size()); } + const T& at(const std::basic_string& key) const { return m_ht.at(key.data(), key.size()); } +#endif + + + +#ifdef TSL_HT_HAS_STRING_VIEW + T& operator[](const std::basic_string_view& key) { return m_ht.access_operator(key.data(), key.size()); } +#else + T& operator[](const CharT* key) { return m_ht.access_operator(key, std::strlen(key)); } + T& operator[](const std::basic_string& key) { return m_ht.access_operator(key.data(), key.size()); } +#endif + + + + size_type count_ks(const CharT* key, size_type key_size) const { return m_ht.count(key, key_size); } +#ifdef TSL_HT_HAS_STRING_VIEW + size_type count(const std::basic_string_view& key) const { return m_ht.count(key.data(), key.size()); } +#else + size_type count(const CharT* key) const { return m_ht.count(key, std::strlen(key)); } + size_type count(const std::basic_string& key) const { return m_ht.count(key.data(), key.size()); } +#endif + + + + iterator find_ks(const CharT* key, size_type key_size) { + return m_ht.find(key, key_size); + } + + const_iterator find_ks(const CharT* key, size_type key_size) const { + return m_ht.find(key, key_size); + } +#ifdef TSL_HT_HAS_STRING_VIEW + iterator find(const std::basic_string_view& key) { + return m_ht.find(key.data(), key.size()); + } + + const_iterator find(const std::basic_string_view& key) const { + return m_ht.find(key.data(), key.size()); + } +#else + iterator find(const CharT* key) { + return m_ht.find(key, std::strlen(key)); + } + + const_iterator find(const CharT* key) const { + return m_ht.find(key, std::strlen(key)); + } + + iterator find(const std::basic_string& key) { + return m_ht.find(key.data(), key.size()); + } + + const_iterator find(const std::basic_string& key) const { + return m_ht.find(key.data(), key.size()); + } +#endif + + + + std::pair equal_range_ks(const CharT* key, size_type key_size) { + return m_ht.equal_range(key, key_size); + } + + std::pair equal_range_ks(const CharT* key, size_type key_size) const { + return m_ht.equal_range(key, key_size); + } +#ifdef TSL_HT_HAS_STRING_VIEW + std::pair equal_range(const std::basic_string_view& key) { + return m_ht.equal_range(key.data(), key.size()); + } + + std::pair equal_range(const std::basic_string_view& key) const { + return m_ht.equal_range(key.data(), key.size()); + } +#else + std::pair equal_range(const CharT* key) { + return m_ht.equal_range(key, std::strlen(key)); + } + + std::pair equal_range(const CharT* key) const { + return m_ht.equal_range(key, std::strlen(key)); + } + + std::pair equal_range(const std::basic_string& key) { + return m_ht.equal_range(key.data(), key.size()); + } + + std::pair equal_range(const std::basic_string& key) const { + return m_ht.equal_range(key.data(), key.size()); + } +#endif + + + /** + * Return a range containing all the elements which have 'prefix' as prefix. The range is defined by a pair + * of iterator, the first being the begin iterator and the second being the end iterator. + */ + std::pair equal_prefix_range_ks(const CharT* prefix, size_type prefix_size) { + return m_ht.equal_prefix_range(prefix, prefix_size); + } + + /** + * @copydoc equal_prefix_range_ks(const CharT* prefix, size_type prefix_size) + */ + std::pair equal_prefix_range_ks(const CharT* prefix, size_type prefix_size) const { + return m_ht.equal_prefix_range(prefix, prefix_size); + } +#ifdef TSL_HT_HAS_STRING_VIEW + /** + * @copydoc equal_prefix_range_ks(const CharT* prefix, size_type prefix_size) + */ + std::pair equal_prefix_range(const std::basic_string_view& prefix) { + return m_ht.equal_prefix_range(prefix.data(), prefix.size()); + } + + /** + * @copydoc equal_prefix_range_ks(const CharT* prefix, size_type prefix_size) + */ + std::pair equal_prefix_range(const std::basic_string_view& prefix) const { + return m_ht.equal_prefix_range(prefix.data(), prefix.size()); + } +#else + /** + * @copydoc equal_prefix_range_ks(const CharT* prefix, size_type prefix_size) + */ + std::pair equal_prefix_range(const CharT* prefix) { + return m_ht.equal_prefix_range(prefix, std::strlen(prefix)); + } + + /** + * @copydoc equal_prefix_range_ks(const CharT* prefix, size_type prefix_size) + */ + std::pair equal_prefix_range(const CharT* prefix) const { + return m_ht.equal_prefix_range(prefix, std::strlen(prefix)); + } + + /** + * @copydoc equal_prefix_range_ks(const CharT* prefix, size_type prefix_size) + */ + std::pair equal_prefix_range(const std::basic_string& prefix) { + return m_ht.equal_prefix_range(prefix.data(), prefix.size()); + } + + /** + * @copydoc equal_prefix_range_ks(const CharT* prefix, size_type prefix_size) + */ + std::pair equal_prefix_range(const std::basic_string& prefix) const { + return m_ht.equal_prefix_range(prefix.data(), prefix.size()); + } +#endif + + + + /** + * Return the element in the trie which is the longest prefix of `key`. If no + * element in the trie is a prefix of `key`, the end iterator is returned. + * + * Example: + * + * tsl::htrie_map map = {{"/foo", 1}, {"/foo/bar", 1}}; + * + * map.longest_prefix("/foo"); // returns {"/foo", 1} + * map.longest_prefix("/foo/baz"); // returns {"/foo", 1} + * map.longest_prefix("/foo/bar/baz"); // returns {"/foo/bar", 1} + * map.longest_prefix("/foo/bar/"); // returns {"/foo/bar", 1} + * map.longest_prefix("/bar"); // returns end() + * map.longest_prefix(""); // returns end() + */ + iterator longest_prefix_ks(const CharT* key, size_type key_size) { + return m_ht.longest_prefix(key, key_size); + } + + /** + * @copydoc longest_prefix_ks(const CharT* key, size_type key_size) + */ + const_iterator longest_prefix_ks(const CharT* key, size_type key_size) const { + return m_ht.longest_prefix(key, key_size); + } +#ifdef TSL_HT_HAS_STRING_VIEW + /** + * @copydoc longest_prefix_ks(const CharT* key, size_type key_size) + */ + iterator longest_prefix(const std::basic_string_view& key) { + return m_ht.longest_prefix(key.data(), key.size()); + } + + /** + * @copydoc longest_prefix_ks(const CharT* key, size_type key_size) + */ + const_iterator longest_prefix(const std::basic_string_view& key) const { + return m_ht.longest_prefix(key.data(), key.size()); + } +#else + /** + * @copydoc longest_prefix_ks(const CharT* key, size_type key_size) + */ + iterator longest_prefix(const CharT* key) { + return m_ht.longest_prefix(key, std::strlen(key)); + } + + /** + * @copydoc longest_prefix_ks(const CharT* key, size_type key_size) + */ + const_iterator longest_prefix(const CharT* key) const { + return m_ht.longest_prefix(key, std::strlen(key)); + } + + /** + * @copydoc longest_prefix_ks(const CharT* key, size_type key_size) + */ + iterator longest_prefix(const std::basic_string& key) { + return m_ht.longest_prefix(key.data(), key.size()); + } + + /** + * @copydoc longest_prefix_ks(const CharT* key, size_type key_size) + */ + const_iterator longest_prefix(const std::basic_string& key) const { + return m_ht.longest_prefix(key.data(), key.size()); + } +#endif + + + + /* + * Hash policy + */ + float max_load_factor() const { return m_ht.max_load_factor(); } + void max_load_factor(float ml) { m_ht.max_load_factor(ml); } + + + /* + * Burst policy + */ + size_type burst_threshold() const { return m_ht.burst_threshold(); } + void burst_threshold(size_type threshold) { m_ht.burst_threshold(threshold); } + + + /* + * Observers + */ + hasher hash_function() const { return m_ht.hash_function(); } + + + + /* + * Other + */ + + /** + * Serialize the map through the `serializer` parameter. + * + * The `serializer` parameter must be a function object that supports the following calls: + * - `void operator()(const U& value);` where the types `std::uint64_t`, `float` and `T` must be supported for U. + * - `void operator()(const CharT* value, std::size_t value_size);` + * + * The implementation leaves binary compatibility (endianness, IEEE 754 for floats, ...) of the types it serializes + * in the hands of the `Serializer` function object if compatibility is required. + */ + template + void serialize(Serializer& serializer) const { + m_ht.serialize(serializer); + } + + + /** + * Deserialize a previously serialized map through the `deserializer` parameter. + * + * The `deserializer` parameter must be a function object that supports the following calls: + * - `template U operator()();` where the types `std::uint64_t`, `float` and `T` must be supported for U. + * - `void operator()(CharT* value_out, std::size_t value_size);` + * + * If the deserialized hash map part of the hat-trie is hash compatible with the serialized map, the deserialization process + * can be sped up by setting `hash_compatible` to true. To be hash compatible, the Hash (take care of the 32-bits vs 64 bits), + * and KeySizeT must behave the same than the ones used in the serialized map. Otherwise the behaviour is undefined + * with `hash_compatible` sets to true. + * + * The behaviour is undefined if the type `CharT` and `T` of the `htrie_map` are not the same as the + * types used during serialization. + * + * The implementation leaves binary compatibility (endianness, IEEE 754 for floats, size of int, ...) of the types it + * deserializes in the hands of the `Deserializer` function object if compatibility is required. + */ + template + static htrie_map deserialize(Deserializer& deserializer, bool hash_compatible = false) { + htrie_map map; + map.m_ht.deserialize(deserializer, hash_compatible); + + return map; + } + + friend bool operator==(const htrie_map& lhs, const htrie_map& rhs) { + if(lhs.size() != rhs.size()) { + return false; + } + + std::string key_buffer; + for(auto it = lhs.cbegin(); it != lhs.cend(); ++it) { + it.key(key_buffer); + + const auto it_element_rhs = rhs.find(key_buffer); + if(it_element_rhs == rhs.cend() || it.value() != it_element_rhs.value()) { + return false; + } + } + + return true; + } + + friend bool operator!=(const htrie_map& lhs, const htrie_map& rhs) { + return !operator==(lhs, rhs); + } + + friend void swap(htrie_map& lhs, htrie_map& rhs) { + lhs.swap(rhs); + } + +private: + template + void insert_pair(const std::pair& value) { + insert(value.first, value.second); + } + + template + void insert_pair(std::pair&& value) { + insert(value.first, std::move(value.second)); + } + +private: + ht m_ht; +}; + +} // end namespace tsl + +#endif diff --git a/macos/include/tsl/htrie_set.h b/macos/include/tsl/htrie_set.h new file mode 100644 index 00000000..e2f40adc --- /dev/null +++ b/macos/include/tsl/htrie_set.h @@ -0,0 +1,586 @@ +/** + * MIT License + * + * Copyright (c) 2017 Thibaut Goetghebuer-Planchon + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ +#ifndef TSL_HTRIE_SET_H +#define TSL_HTRIE_SET_H + +#include +#include +#include +#include +#include +#include "htrie_hash.h" + +namespace tsl { + +/** + * Implementation of a hat-trie set. + * + * The size of a key string is limited to std::numeric_limits::max() - 1. + * That is 65 535 characters by default, but can be raised with the KeySizeT template parameter. + * See max_key_size() for an easy access to this limit. + * + * Iterators invalidation: + * - clear, operator=: always invalidate the iterators. + * - insert: always invalidate the iterators. + * - erase: always invalidate the iterators. + */ +template, + class KeySizeT = std::uint16_t> +class htrie_set { +private: + template + using is_iterator = tsl::detail_array_hash::is_iterator; + + using ht = tsl::detail_htrie_hash::htrie_hash; + +public: + using char_type = typename ht::char_type; + using key_size_type = typename ht::key_size_type; + using size_type = typename ht::size_type; + using hasher = typename ht::hasher; + using iterator = typename ht::iterator; + using const_iterator = typename ht::const_iterator; + using prefix_iterator = typename ht::prefix_iterator; + using const_prefix_iterator = typename ht::const_prefix_iterator; + +public: + explicit htrie_set(const Hash& hash = Hash()): m_ht(hash, ht::HASH_NODE_DEFAULT_MAX_LOAD_FACTOR, + ht::DEFAULT_BURST_THRESHOLD) + { + } + + explicit htrie_set(size_type burst_threshold, + const Hash& hash = Hash()): m_ht(hash, ht::HASH_NODE_DEFAULT_MAX_LOAD_FACTOR, + burst_threshold) + { + } + + template::value>::type* = nullptr> + htrie_set(InputIt first, InputIt last, + const Hash& hash = Hash()): htrie_set(hash) + { + insert(first, last); + } + + + +#ifdef TSL_HT_HAS_STRING_VIEW + htrie_set(std::initializer_list> init, + const Hash& hash = Hash()): htrie_set(hash) + { + insert(init); + } +#else + htrie_set(std::initializer_list init, + const Hash& hash = Hash()): htrie_set(hash) + { + insert(init); + } +#endif + + + +#ifdef TSL_HT_HAS_STRING_VIEW + htrie_set& operator=(std::initializer_list> ilist) { + clear(); + insert(ilist); + + return *this; + } +#else + htrie_set& operator=(std::initializer_list ilist) { + clear(); + insert(ilist); + + return *this; + } +#endif + + + + /* + * Iterators + */ + iterator begin() noexcept { return m_ht.begin(); } + const_iterator begin() const noexcept { return m_ht.begin(); } + const_iterator cbegin() const noexcept { return m_ht.cbegin(); } + + iterator end() noexcept { return m_ht.end(); } + const_iterator end() const noexcept { return m_ht.end(); } + const_iterator cend() const noexcept { return m_ht.cend(); } + + + /* + * Capacity + */ + bool empty() const noexcept { return m_ht.empty(); } + size_type size() const noexcept { return m_ht.size(); } + size_type max_size() const noexcept { return m_ht.max_size(); } + size_type max_key_size() const noexcept { return m_ht.max_key_size(); } + + /** + * Call shrink_to_fit() on each hash node of the hat-trie to reduce its size. + */ + void shrink_to_fit() { m_ht.shrink_to_fit(); } + + + /* + * Modifiers + */ + void clear() noexcept { m_ht.clear(); } + + + + std::pair insert_ks(const CharT* key, size_type key_size) { + return m_ht.insert(key, key_size); + } +#ifdef TSL_HT_HAS_STRING_VIEW + std::pair insert(const std::basic_string_view& key) { + return m_ht.insert(key.data(), key.size()); + } +#else + std::pair insert(const CharT* key) { + return m_ht.insert(key, std::strlen(key)); + } + + std::pair insert(const std::basic_string& key) { + return m_ht.insert(key.data(), key.size()); + } +#endif + + + + template::value>::type* = nullptr> + void insert(InputIt first, InputIt last) { + for(auto it = first; it != last; ++it) { + insert(*it); + } + } + + + +#ifdef TSL_HT_HAS_STRING_VIEW + void insert(std::initializer_list> ilist) { + insert(ilist.begin(), ilist.end()); + } +#else + void insert(std::initializer_list ilist) { + insert(ilist.begin(), ilist.end()); + } +#endif + + + + std::pair emplace_ks(const CharT* key, size_type key_size) { + return m_ht.insert(key, key_size); + } +#ifdef TSL_HT_HAS_STRING_VIEW + std::pair emplace(const std::basic_string_view& key) { + return m_ht.insert(key.data(), key.size()); + } +#else + std::pair emplace(const CharT* key) { + return m_ht.insert(key, std::strlen(key)); + } + + std::pair emplace(const std::basic_string& key) { + return m_ht.insert(key.data(), key.size()); + } +#endif + + + + iterator erase(const_iterator pos) { return m_ht.erase(pos); } + iterator erase(const_iterator first, const_iterator last) { return m_ht.erase(first, last); } + + + + size_type erase_ks(const CharT* key, size_type key_size) { + return m_ht.erase(key, key_size); + } +#ifdef TSL_HT_HAS_STRING_VIEW + size_type erase(const std::basic_string_view& key) { + return m_ht.erase(key.data(), key.size()); + } +#else + size_type erase(const CharT* key) { + return m_ht.erase(key, std::strlen(key)); + } + + size_type erase(const std::basic_string& key) { + return m_ht.erase(key.data(), key.size()); + } +#endif + + + + /** + * Erase all the elements which have 'prefix' as prefix. Return the number of erase elements. + */ + size_type erase_prefix_ks(const CharT* prefix, size_type prefix_size) { + return m_ht.erase_prefix(prefix, prefix_size); + } +#ifdef TSL_HT_HAS_STRING_VIEW + /** + * @copydoc erase_prefix_ks(const CharT* prefix, size_type prefix_size) + */ + size_type erase_prefix(const std::basic_string_view& prefix) { + return m_ht.erase_prefix(prefix.data(), prefix.size()); + } +#else + /** + * @copydoc erase_prefix_ks(const CharT* prefix, size_type prefix_size) + */ + size_type erase_prefix(const CharT* prefix) { + return m_ht.erase_prefix(prefix, std::strlen(prefix)); + } + + /** + * @copydoc erase_prefix_ks(const CharT* prefix, size_type prefix_size) + */ + size_type erase_prefix(const std::basic_string& prefix) { + return m_ht.erase_prefix(prefix.data(), prefix.size()); + } +#endif + + + + void swap(htrie_set& other) { other.m_ht.swap(m_ht); } + + + /* + * Lookup + */ + size_type count_ks(const CharT* key, size_type key_size) const { return m_ht.count(key, key_size); } +#ifdef TSL_HT_HAS_STRING_VIEW + size_type count(const std::basic_string_view& key) const { return m_ht.count(key.data(), key.size()); } +#else + size_type count(const CharT* key) const { return m_ht.count(key, std::strlen(key)); } + size_type count(const std::basic_string& key) const { return m_ht.count(key.data(), key.size()); } +#endif + + + + iterator find_ks(const CharT* key, size_type key_size) { + return m_ht.find(key, key_size); + } + + const_iterator find_ks(const CharT* key, size_type key_size) const { + return m_ht.find(key, key_size); + } +#ifdef TSL_HT_HAS_STRING_VIEW + iterator find(const std::basic_string_view& key) { + return m_ht.find(key.data(), key.size()); + } + + const_iterator find(const std::basic_string_view& key) const { + return m_ht.find(key.data(), key.size()); + } +#else + iterator find(const CharT* key) { + return m_ht.find(key, std::strlen(key)); + } + + const_iterator find(const CharT* key) const { + return m_ht.find(key, std::strlen(key)); + } + + iterator find(const std::basic_string& key) { + return m_ht.find(key.data(), key.size()); + } + + const_iterator find(const std::basic_string& key) const { + return m_ht.find(key.data(), key.size()); + } +#endif + + + + std::pair equal_range_ks(const CharT* key, size_type key_size) { + return m_ht.equal_range(key, key_size); + } + + std::pair equal_range_ks(const CharT* key, size_type key_size) const { + return m_ht.equal_range(key, key_size); + } +#ifdef TSL_HT_HAS_STRING_VIEW + std::pair equal_range(const std::basic_string_view& key) { + return m_ht.equal_range(key.data(), key.size()); + } + + std::pair equal_range(const std::basic_string_view& key) const { + return m_ht.equal_range(key.data(), key.size()); + } +#else + std::pair equal_range(const CharT* key) { + return m_ht.equal_range(key, std::strlen(key)); + } + + std::pair equal_range(const CharT* key) const { + return m_ht.equal_range(key, std::strlen(key)); + } + + std::pair equal_range(const std::basic_string& key) { + return m_ht.equal_range(key.data(), key.size()); + } + + std::pair equal_range(const std::basic_string& key) const { + return m_ht.equal_range(key.data(), key.size()); + } +#endif + + + + /** + * Return a range containing all the elements which have 'prefix' as prefix. The range is defined by a pair + * of iterator, the first being the begin iterator and the second being the end iterator. + */ + std::pair equal_prefix_range_ks(const CharT* prefix, size_type prefix_size) { + return m_ht.equal_prefix_range(prefix, prefix_size); + } + + /** + * @copydoc equal_prefix_range_ks(const CharT* prefix, size_type prefix_size) + */ + std::pair equal_prefix_range_ks(const CharT* prefix, size_type prefix_size) const { + return m_ht.equal_prefix_range(prefix, prefix_size); + } +#ifdef TSL_HT_HAS_STRING_VIEW + /** + * @copydoc equal_prefix_range_ks(const CharT* prefix, size_type prefix_size) + */ + std::pair equal_prefix_range(const std::basic_string_view& prefix) { + return m_ht.equal_prefix_range(prefix.data(), prefix.size()); + } + + /** + * @copydoc equal_prefix_range_ks(const CharT* prefix, size_type prefix_size) + */ + std::pair equal_prefix_range(const std::basic_string_view& prefix) const { + return m_ht.equal_prefix_range(prefix.data(), prefix.size()); + } +#else + /** + * @copydoc equal_prefix_range_ks(const CharT* prefix, size_type prefix_size) + */ + std::pair equal_prefix_range(const CharT* prefix) { + return m_ht.equal_prefix_range(prefix, std::strlen(prefix)); + } + + /** + * @copydoc equal_prefix_range_ks(const CharT* prefix, size_type prefix_size) + */ + std::pair equal_prefix_range(const CharT* prefix) const { + return m_ht.equal_prefix_range(prefix, std::strlen(prefix)); + } + + /** + * @copydoc equal_prefix_range_ks(const CharT* prefix, size_type prefix_size) + */ + std::pair equal_prefix_range(const std::basic_string& prefix) { + return m_ht.equal_prefix_range(prefix.data(), prefix.size()); + } + + /** + * @copydoc equal_prefix_range_ks(const CharT* prefix, size_type prefix_size) + */ + std::pair equal_prefix_range(const std::basic_string& prefix) const { + return m_ht.equal_prefix_range(prefix.data(), prefix.size()); + } +#endif + + + + /** + * Return the element in the trie which is the longest prefix of `key`. If no + * element in the trie is a prefix of `key`, the end iterator is returned. + * + * Example: + * + * tsl::htrie_set set = {"/foo", "/foo/bar"}; + * + * set.longest_prefix("/foo"); // returns "/foo" + * set.longest_prefix("/foo/baz"); // returns "/foo" + * set.longest_prefix("/foo/bar/baz"); // returns "/foo/bar" + * set.longest_prefix("/foo/bar/"); // returns "/foo/bar" + * set.longest_prefix("/bar"); // returns end() + * set.longest_prefix(""); // returns end() + */ + iterator longest_prefix_ks(const CharT* key, size_type key_size) { + return m_ht.longest_prefix(key, key_size); + } + + /** + * @copydoc longest_prefix_ks(const CharT* key, size_type key_size) + */ + const_iterator longest_prefix_ks(const CharT* key, size_type key_size) const { + return m_ht.longest_prefix(key, key_size); + } +#ifdef TSL_HT_HAS_STRING_VIEW + /** + * @copydoc longest_prefix_ks(const CharT* key, size_type key_size) + */ + iterator longest_prefix(const std::basic_string_view& key) { + return m_ht.longest_prefix(key.data(), key.size()); + } + + /** + * @copydoc longest_prefix_ks(const CharT* key, size_type key_size) + */ + const_iterator longest_prefix(const std::basic_string_view& key) const { + return m_ht.longest_prefix(key.data(), key.size()); + } +#else + /** + * @copydoc longest_prefix_ks(const CharT* key, size_type key_size) + */ + iterator longest_prefix(const CharT* key) { + return m_ht.longest_prefix(key, std::strlen(key)); + } + + /** + * @copydoc longest_prefix_ks(const CharT* key, size_type key_size) + */ + const_iterator longest_prefix(const CharT* key) const { + return m_ht.longest_prefix(key, std::strlen(key)); + } + + /** + * @copydoc longest_prefix_ks(const CharT* key, size_type key_size) + */ + iterator longest_prefix(const std::basic_string& key) { + return m_ht.longest_prefix(key.data(), key.size()); + } + + /** + * @copydoc longest_prefix_ks(const CharT* key, size_type key_size) + */ + const_iterator longest_prefix(const std::basic_string& key) const { + return m_ht.longest_prefix(key.data(), key.size()); + } +#endif + + + + /* + * Hash policy + */ + float max_load_factor() const { return m_ht.max_load_factor(); } + void max_load_factor(float ml) { m_ht.max_load_factor(ml); } + + + /* + * Burst policy + */ + size_type burst_threshold() const { return m_ht.burst_threshold(); } + void burst_threshold(size_type threshold) { m_ht.burst_threshold(threshold); } + + + /* + * Observers + */ + hasher hash_function() const { return m_ht.hash_function(); } + + + + /* + * Other + */ + + /** + * Serialize the set through the `serializer` parameter. + * + * The `serializer` parameter must be a function object that supports the following calls: + * - `void operator()(const U& value);` where the types `std::uint64_t` and `float` must be supported for U. + * - `void operator()(const CharT* value, std::size_t value_size);` + * + * The implementation leaves binary compatibility (endianness, IEEE 754 for floats, ...) of the types it serializes + * in the hands of the `Serializer` function object if compatibility is required. + */ + template + void serialize(Serializer& serializer) const { + m_ht.serialize(serializer); + } + + + /** + * Deserialize a previously serialized set through the `deserializer` parameter. + * + * The `deserializer` parameter must be a function object that supports the following calls: + * - `template U operator()();` where the types `std::uint64_t` and `float` must be supported for U. + * - `void operator()(CharT* value_out, std::size_t value_size);` + * + * If the deserialized hash set part of the hat-trie is hash compatible with the serialized set, the deserialization process + * can be sped up by setting `hash_compatible` to true. To be hash compatible, the Hash (take care of the 32-bits vs 64 bits), + * and KeySizeT must behave the same than the ones used in the serialized set. Otherwise the behaviour is undefined + * with `hash_compatible` sets to true. + * + * The behaviour is undefined if the type `CharT` of the `htrie_set` is not the same as the + * type used during serialization. + * + * The implementation leaves binary compatibility (endianness, IEEE 754 for floats, size of int, ...) of the types it + * deserializes in the hands of the `Deserializer` function object if compatibility is required. + */ + template + static htrie_set deserialize(Deserializer& deserializer, bool hash_compatible = false) { + htrie_set set; + set.m_ht.deserialize(deserializer, hash_compatible); + + return set; + } + + friend bool operator==(const htrie_set& lhs, const htrie_set& rhs) { + if(lhs.size() != rhs.size()) { + return false; + } + + std::string key_buffer; + for(auto it = lhs.cbegin(); it != lhs.cend(); ++it) { + it.key(key_buffer); + + const auto it_element_rhs = rhs.find(key_buffer); + if(it_element_rhs == rhs.cend()) { + return false; + } + } + + return true; + } + + friend bool operator!=(const htrie_set& lhs, const htrie_set& rhs) { + return !operator==(lhs, rhs); + } + + friend void swap(htrie_set& lhs, htrie_set& rhs) { + lhs.swap(rhs); + } + +private: + ht m_ht; +}; + +} // end namespace tsl + +#endif diff --git a/macos/include/tsl/robin_growth_policy.h b/macos/include/tsl/robin_growth_policy.h new file mode 100644 index 00000000..daf6bf56 --- /dev/null +++ b/macos/include/tsl/robin_growth_policy.h @@ -0,0 +1,290 @@ +/** + * MIT License + * + * Copyright (c) 2017 Tessil + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ +#ifndef TSL_ROBIN_GROWTH_POLICY_H +#define TSL_ROBIN_GROWTH_POLICY_H + + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#ifdef __EXCEPTIONS +# define THROW(_e, _m) throw _e(_m) +#else +# include +# ifndef NDEBUG +# define THROW(_e, _m) do { fprintf(stderr, _m); std::terminate(); } while(0) +# else +# define THROW(_e, _m) std::terminate() +# endif +#endif + +#ifndef __has_builtin +#define __has_builtin(x) 0 +#endif + +#if __has_builtin(__builtin_expect) +# define TSL_LIKELY( exp ) (__builtin_expect( !!(exp), true )) +#else +# define TSL_LIKELY( exp ) (exp) +#endif + +namespace tsl { +namespace rh { + +/** + * Grow the hash table by a factor of GrowthFactor keeping the bucket count to a power of two. It allows + * the table to use a mask operation instead of a modulo operation to map a hash to a bucket. + * + * GrowthFactor must be a power of two >= 2. + */ +template +class power_of_two_growth_policy { +public: + /** + * Called on the hash table creation and on rehash. The number of buckets for the table is passed in parameter. + * This number is a minimum, the policy may update this value with a higher value if needed (but not lower). + */ + power_of_two_growth_policy(std::size_t& min_bucket_count_in_out) { + if(min_bucket_count_in_out > max_bucket_count()) { + THROW(std::length_error, "The hash table exceeds its maxmimum size."); + } + + static_assert(MIN_BUCKETS_SIZE > 0, "MIN_BUCKETS_SIZE must be > 0."); + const std::size_t min_bucket_count = MIN_BUCKETS_SIZE; + + min_bucket_count_in_out = std::max(min_bucket_count, min_bucket_count_in_out); + min_bucket_count_in_out = round_up_to_power_of_two(min_bucket_count_in_out); + m_mask = min_bucket_count_in_out - 1; + } + + /** + * Return the bucket [0, bucket_count()) to which the hash belongs. + */ + std::size_t bucket_for_hash(std::size_t hash) const noexcept { + return hash & m_mask; + } + + /** + * Return the bucket count to use when the bucket array grows on rehash. + */ + std::size_t next_bucket_count() const { + if((m_mask + 1) > max_bucket_count() / GrowthFactor) { + THROW(std::length_error, "The hash table exceeds its maxmimum size."); + } + + return (m_mask + 1) * GrowthFactor; + } + + /** + * Return the maximum number of buckets supported by the policy. + */ + std::size_t max_bucket_count() const { + // Largest power of two. + return (std::numeric_limits::max() / 2) + 1; + } + +private: + static std::size_t round_up_to_power_of_two(std::size_t value) { + if(is_power_of_two(value)) { + return value; + } + + if(value == 0) { + return 1; + } + + --value; + for(std::size_t i = 1; i < sizeof(std::size_t) * CHAR_BIT; i *= 2) { + value |= value >> i; + } + + return value + 1; + } + + static constexpr bool is_power_of_two(std::size_t value) { + return value != 0 && (value & (value - 1)) == 0; + } + +protected: + static const std::size_t MIN_BUCKETS_SIZE = 2; + static_assert(is_power_of_two(GrowthFactor) && GrowthFactor >= 2, "GrowthFactor must be a power of two >= 2."); + + std::size_t m_mask; +}; + + +/** + * Grow the hash table by GrowthFactor::num / GrowthFactor::den and use a modulo to map a hash + * to a bucket. Slower but it can be usefull if you want a slower growth. + */ +template> +class mod_growth_policy { +public: + mod_growth_policy(std::size_t& min_bucket_count_in_out) { + if(min_bucket_count_in_out > max_bucket_count()) { + THROW(std::length_error, "The hash table exceeds its maxmimum size."); + } + + static_assert(MIN_BUCKETS_SIZE > 0, "MIN_BUCKETS_SIZE must be > 0."); + const std::size_t min_bucket_count = MIN_BUCKETS_SIZE; + + min_bucket_count_in_out = std::max(min_bucket_count, min_bucket_count_in_out); + m_bucket_count = min_bucket_count_in_out; + } + + std::size_t bucket_for_hash(std::size_t hash) const noexcept { + return hash % m_bucket_count; + } + + std::size_t next_bucket_count() const { + if(m_bucket_count == max_bucket_count()) { + THROW(std::length_error, "The hash table exceeds its maxmimum size."); + } + + const double next_bucket_count = std::ceil(double(m_bucket_count) * REHASH_SIZE_MULTIPLICATION_FACTOR); + if(!std::isnormal(next_bucket_count)) { + THROW(std::length_error, "The hash table exceeds its maxmimum size."); + } + + if(next_bucket_count > double(max_bucket_count())) { + return max_bucket_count(); + } + else { + return std::size_t(next_bucket_count); + } + } + + std::size_t max_bucket_count() const { + return MAX_BUCKET_COUNT; + } + +private: + static const std::size_t MIN_BUCKETS_SIZE = 2; + static constexpr double REHASH_SIZE_MULTIPLICATION_FACTOR = 1.0 * GrowthFactor::num / GrowthFactor::den; + static const std::size_t MAX_BUCKET_COUNT = + std::size_t(double( + std::numeric_limits::max() / REHASH_SIZE_MULTIPLICATION_FACTOR + )); + + static_assert(REHASH_SIZE_MULTIPLICATION_FACTOR >= 1.1, "Growth factor should be >= 1.1."); + + std::size_t m_bucket_count; +}; + + + +namespace detail { + +static constexpr const std::array PRIMES = {{ + 5ul, 17ul, 29ul, 37ul, 53ul, 67ul, 79ul, 97ul, 131ul, 193ul, 257ul, 389ul, 521ul, 769ul, 1031ul, 1543ul, 2053ul, + 3079ul, 6151ul, 12289ul, 24593ul, 49157ul, 98317ul, 196613ul, 393241ul, 786433ul, 1572869ul, 3145739ul, + 6291469ul, 12582917ul, 25165843ul, 50331653ul, 100663319ul, 201326611ul, 402653189ul, 805306457ul, + 1610612741ul, 3221225473ul, 4294967291ul +}}; + +template +static constexpr std::size_t mod(std::size_t hash) { return hash % PRIMES[IPrime]; } + +// MOD_PRIME[iprime](hash) returns hash % PRIMES[iprime]. This table allows for faster modulo as the +// compiler can optimize the modulo code better with a constant known at the compilation. +static constexpr const std::array MOD_PRIME = {{ + &mod<0>, &mod<1>, &mod<2>, &mod<3>, &mod<4>, &mod<5>, &mod<6>, &mod<7>, &mod<8>, &mod<9>, &mod<10>, + &mod<11>, &mod<12>, &mod<13>, &mod<14>, &mod<15>, &mod<16>, &mod<17>, &mod<18>, &mod<19>, &mod<20>, + &mod<21>, &mod<22>, &mod<23>, &mod<24>, &mod<25>, &mod<26>, &mod<27>, &mod<28>, &mod<29>, &mod<30>, + &mod<31>, &mod<32>, &mod<33>, &mod<34>, &mod<35>, &mod<36>, &mod<37> , &mod<38> +}}; + +} + +/** + * Grow the hash table by using prime numbers as bucket count. Slower than tsl::rh::power_of_two_growth_policy in + * general but will probably distribute the values around better in the buckets with a poor hash function. + * + * To allow the compiler to optimize the modulo operation, a lookup table is used with constant primes numbers. + * + * With a switch the code would look like: + * \code + * switch(iprime) { // iprime is the current prime of the hash table + * case 0: hash % 5ul; + * break; + * case 1: hash % 17ul; + * break; + * case 2: hash % 29ul; + * break; + * ... + * } + * \endcode + * + * Due to the constant variable in the modulo the compiler is able to optimize the operation + * by a series of multiplications, substractions and shifts. + * + * The 'hash % 5' could become something like 'hash - (hash * 0xCCCCCCCD) >> 34) * 5' in a 64 bits environement. + */ +class prime_growth_policy { +public: + prime_growth_policy(std::size_t& min_bucket_count_in_out) { + auto it_prime = std::lower_bound(detail::PRIMES.begin(), + detail::PRIMES.end(), min_bucket_count_in_out); + if(it_prime == detail::PRIMES.end()) { + THROW(std::length_error, "The hash table exceeds its maxmimum size."); + } + + m_iprime = static_cast(std::distance(detail::PRIMES.begin(), it_prime)); + min_bucket_count_in_out = *it_prime; + } + + std::size_t bucket_for_hash(std::size_t hash) const noexcept { + return detail::MOD_PRIME[m_iprime](hash); + } + + std::size_t next_bucket_count() const { + if(m_iprime + 1 >= detail::PRIMES.size()) { + THROW(std::length_error, "The hash table exceeds its maxmimum size."); + } + + return detail::PRIMES[m_iprime + 1]; + } + + std::size_t max_bucket_count() const { + return detail::PRIMES.back(); + } + +private: + unsigned int m_iprime; + + static_assert(std::numeric_limits::max() >= detail::PRIMES.size(), + "The type of m_iprime is not big enough."); +}; + +} +} + +#endif diff --git a/macos/include/tsl/robin_hash.h b/macos/include/tsl/robin_hash.h new file mode 100644 index 00000000..0f94a07a --- /dev/null +++ b/macos/include/tsl/robin_hash.h @@ -0,0 +1,1252 @@ +/** + * MIT License + * + * Copyright (c) 2017 Tessil + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ +#ifndef TSL_ROBIN_HASH_H +#define TSL_ROBIN_HASH_H + + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include "robin_growth_policy.h" + + + +#ifndef tsl_assert + #ifdef TSL_DEBUG + #define tsl_assert(expr) assert(expr) + #else + #define tsl_assert(expr) (static_cast(0)) + #endif +#endif + + + +namespace tsl { + +namespace detail_robin_hash { + +template +struct make_void { + using type = void; +}; + +template +struct has_is_transparent: std::false_type { +}; + +template +struct has_is_transparent::type>: std::true_type { +}; + +template +struct is_power_of_two_policy: std::false_type { +}; + +template +struct is_power_of_two_policy>: std::true_type { +}; + + + +using truncated_hash_type = std::uint_least32_t; + +/** + * Helper class that store a truncated hash if StoreHash is true and nothing otherwise. + */ +template +class bucket_entry_hash { +public: + bool bucket_hash_equal(std::size_t /*hash*/) const noexcept { + return true; + } + + truncated_hash_type truncated_hash() const noexcept { + return 0; + } + +protected: + void set_hash(truncated_hash_type /*hash*/) noexcept { + } +}; + +template<> +class bucket_entry_hash { +public: + bool bucket_hash_equal(std::size_t hash) const noexcept { + return m_hash == truncated_hash_type(hash); + } + + truncated_hash_type truncated_hash() const noexcept { + return m_hash; + } + +protected: + void set_hash(truncated_hash_type hash) noexcept { + m_hash = truncated_hash_type(hash); + } + +private: + truncated_hash_type m_hash; +}; + + +/** + * Each bucket entry has: + * - A value of type `ValueType`. + * - An integer to store how far the value of the bucket, if any, is from its ideal bucket + * (ex: if the current bucket 5 has the value 'foo' and `hash('foo') % nb_buckets` == 3, + * `dist_from_ideal_bucket()` will return 2 as the current value of the bucket is two + * buckets away from its ideal bucket) + * If there is no value in the bucket (i.e. `empty()` is true) `dist_from_ideal_bucket()` will be < 0. + * - A marker which tells us if the bucket is the last bucket of the bucket array (useful for the + * iterator of the hash table). + * - If `StoreHash` is true, 32 bits of the hash of the value, if any, are also stored in the bucket. + * If the size of the hash is more than 32 bits, it is truncated. We don't store the full hash + * as storing the hash is a potential opportunity to use the unused space due to the alignement + * of the bucket_entry structure. We can thus potentially store the hash without any extra space + * (which would not be possible with 64 bits of the hash). + */ +template +class bucket_entry: public bucket_entry_hash { + using bucket_hash = bucket_entry_hash; + +public: + using value_type = ValueType; + using distance_type = std::int_least16_t; + + + bucket_entry() noexcept: bucket_hash(), m_dist_from_ideal_bucket(EMPTY_MARKER_DIST_FROM_IDEAL_BUCKET), + m_last_bucket(false) + { + tsl_assert(empty()); + } + + bucket_entry(const bucket_entry& other) noexcept(std::is_nothrow_copy_constructible::value): + bucket_hash(other), + m_dist_from_ideal_bucket(EMPTY_MARKER_DIST_FROM_IDEAL_BUCKET), + m_last_bucket(other.m_last_bucket) + { + if(!other.empty()) { + ::new (static_cast(std::addressof(m_value))) value_type(other.value()); + m_dist_from_ideal_bucket = other.m_dist_from_ideal_bucket; + } + } + + /** + * Never really used, but still necessary as we must call resize on an empty `std::vector`. + * and we need to support move-only types. See robin_hash constructor for details. + */ + bucket_entry(bucket_entry&& other) noexcept(std::is_nothrow_move_constructible::value): + bucket_hash(std::move(other)), + m_dist_from_ideal_bucket(EMPTY_MARKER_DIST_FROM_IDEAL_BUCKET), + m_last_bucket(other.m_last_bucket) + { + if(!other.empty()) { + ::new (static_cast(std::addressof(m_value))) value_type(std::move(other.value())); + m_dist_from_ideal_bucket = other.m_dist_from_ideal_bucket; + } + } + + bucket_entry& operator=(const bucket_entry& other) + noexcept(std::is_nothrow_copy_constructible::value) + { + if(this != &other) { + clear(); + + bucket_hash::operator=(other); + if(!other.empty()) { + ::new (static_cast(std::addressof(m_value))) value_type(other.value()); + } + + m_dist_from_ideal_bucket = other.m_dist_from_ideal_bucket; + m_last_bucket = other.m_last_bucket; + } + + return *this; + } + + bucket_entry& operator=(bucket_entry&& ) = delete; + + ~bucket_entry() noexcept { + clear(); + } + + void clear() noexcept { + if(!empty()) { + destroy_value(); + m_dist_from_ideal_bucket = EMPTY_MARKER_DIST_FROM_IDEAL_BUCKET; + } + } + + bool empty() const noexcept { + return m_dist_from_ideal_bucket == EMPTY_MARKER_DIST_FROM_IDEAL_BUCKET; + } + + value_type& value() noexcept { + tsl_assert(!empty()); + return *reinterpret_cast(std::addressof(m_value)); + } + + const value_type& value() const noexcept { + tsl_assert(!empty()); + return *reinterpret_cast(std::addressof(m_value)); + } + + distance_type dist_from_ideal_bucket() const noexcept { + return m_dist_from_ideal_bucket; + } + + bool last_bucket() const noexcept { + return m_last_bucket; + } + + void set_as_last_bucket() noexcept { + m_last_bucket = true; + } + + template + void set_value_of_empty_bucket(distance_type dist_from_ideal_bucket, + truncated_hash_type hash, Args&&... value_type_args) + { + tsl_assert(dist_from_ideal_bucket >= 0); + tsl_assert(empty()); + + ::new (static_cast(std::addressof(m_value))) value_type(std::forward(value_type_args)...); + this->set_hash(hash); + m_dist_from_ideal_bucket = dist_from_ideal_bucket; + + tsl_assert(!empty()); + } + + void swap_with_value_in_bucket(distance_type& dist_from_ideal_bucket, + truncated_hash_type& hash, value_type& value) + { + tsl_assert(!empty()); + + using std::swap; + swap(value, this->value()); + swap(dist_from_ideal_bucket, m_dist_from_ideal_bucket); + + // Avoid warning of unused variable if StoreHash is false + (void) hash; + if(StoreHash) { + const truncated_hash_type tmp_hash = this->truncated_hash(); + this->set_hash(hash); + hash = tmp_hash; + } + } + + static truncated_hash_type truncate_hash(std::size_t hash) noexcept { + return truncated_hash_type(hash); + } + +private: + void destroy_value() noexcept { + tsl_assert(!empty()); + value().~value_type(); + } + +private: + using storage = typename std::aligned_storage::type; + + static const distance_type EMPTY_MARKER_DIST_FROM_IDEAL_BUCKET = -1; + + distance_type m_dist_from_ideal_bucket; + bool m_last_bucket; + storage m_value; +}; + + + +/** + * Internal common class used by `robin_map` and `robin_set`. + * + * ValueType is what will be stored by `robin_hash` (usually `std::pair` for map and `Key` for set). + * + * `KeySelect` should be a `FunctionObject` which takes a `ValueType` in parameter and returns a + * reference to the key. + * + * `ValueSelect` should be a `FunctionObject` which takes a `ValueType` in parameter and returns a + * reference to the value. `ValueSelect` should be void if there is no value (in a set for example). + * + * The strong exception guarantee only holds if the expression + * `std::is_nothrow_swappable::value && std::is_nothrow_move_constructible::value` is true. + * + * Behaviour is undefined if the destructor of `ValueType` throws. + */ +template +class robin_hash: private Hash, private KeyEqual, private GrowthPolicy { +private: + template + using has_mapped_type = typename std::integral_constant::value>; + + +public: + template + class robin_iterator; + + using key_type = typename KeySelect::key_type; + using value_type = ValueType; + using size_type = std::size_t; + using difference_type = std::ptrdiff_t; + using hasher = Hash; + using key_equal = KeyEqual; + using allocator_type = Allocator; + using reference = value_type&; + using const_reference = const value_type&; + using pointer = value_type*; + using const_pointer = const value_type*; + using iterator = robin_iterator; + using const_iterator = robin_iterator; + + +private: + /** + * Either store the hash because we are asked by the `StoreHash` template parameter + * or store the hash because it doesn't cost us anything in size and can be used to speed up rehash. + */ + static constexpr bool STORE_HASH = StoreHash || + ( + (sizeof(tsl::detail_robin_hash::bucket_entry) == + sizeof(tsl::detail_robin_hash::bucket_entry)) + && + (sizeof(std::size_t) == sizeof(truncated_hash_type) || + is_power_of_two_policy::value) + && + // Don't store the hash for primitive types with default hash. + (!std::is_arithmetic::value || + !std::is_same>::value) + ); + + /** + * Only use the stored hash on lookup if we are explictly asked. We are not sure how slow + * the KeyEqual operation is. An extra comparison may slow things down with a fast KeyEqual. + */ + static constexpr bool USE_STORED_HASH_ON_LOOKUP = StoreHash; + + /** + * We can only use the hash on rehash if the size of the hash type is the same as the stored one or + * if we use a power of two modulo. In the case of the power of two modulo, we just mask + * the least significant bytes, we just have to check that the truncated_hash_type didn't truncated + * more bytes. + */ + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wunknown-pragmas" +#pragma clang diagnostic ignored "-Wunknown-warning-option" +#pragma clang diagnostic ignored "-Wtautological-constant-compare" +#endif + + static bool USE_STORED_HASH_ON_REHASH(size_type bucket_count) { + (void) bucket_count; + if(STORE_HASH && sizeof(std::size_t) == sizeof(truncated_hash_type)) { + return true; + } + else if(STORE_HASH && is_power_of_two_policy::value) { + tsl_assert(bucket_count > 0); + return (bucket_count - 1) <= std::numeric_limits::max(); + } + else { + return false; + } + } + +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + + using bucket_entry = tsl::detail_robin_hash::bucket_entry; + using distance_type = typename bucket_entry::distance_type; + + using buckets_allocator = typename std::allocator_traits::template rebind_alloc; + using buckets_container_type = std::vector; + + +public: + /** + * The 'operator*()' and 'operator->()' methods return a const reference and const pointer respectively to the + * stored value type. + * + * In case of a map, to get a mutable reference to the value associated to a key (the '.second' in the + * stored pair), you have to call 'value()'. + * + * The main reason for this is that if we returned a `std::pair&` instead + * of a `const std::pair&`, the user may modify the key which will put the map in a undefined state. + */ + template + class robin_iterator { + friend class robin_hash; + + private: + using iterator_bucket = typename std::conditional::type; + + + robin_iterator(iterator_bucket it) noexcept: m_iterator(it) { + } + + public: + using iterator_category = std::forward_iterator_tag; + using value_type = const typename robin_hash::value_type; + using difference_type = std::ptrdiff_t; + using reference = value_type&; + using pointer = value_type*; + + + robin_iterator() noexcept { + } + + robin_iterator(const robin_iterator& other) noexcept: m_iterator(other.m_iterator) { + } + + const typename robin_hash::key_type& key() const { + return KeySelect()(m_iterator->value()); + } + + template::value && IsConst>::type* = nullptr> + const typename U::value_type& value() const { + return U()(m_iterator->value()); + } + + template::value && !IsConst>::type* = nullptr> + typename U::value_type& value() { + return U()(m_iterator->value()); + } + + reference operator*() const { + return m_iterator->value(); + } + + pointer operator->() const { + return std::addressof(m_iterator->value()); + } + + robin_iterator& operator++() { + while(true) { + if(m_iterator->last_bucket()) { + ++m_iterator; + return *this; + } + + ++m_iterator; + if(!m_iterator->empty()) { + return *this; + } + } + } + + robin_iterator operator++(int) { + robin_iterator tmp(*this); + ++*this; + + return tmp; + } + + friend bool operator==(const robin_iterator& lhs, const robin_iterator& rhs) { + return lhs.m_iterator == rhs.m_iterator; + } + + friend bool operator!=(const robin_iterator& lhs, const robin_iterator& rhs) { + return !(lhs == rhs); + } + + private: + iterator_bucket m_iterator; + }; + + +public: + robin_hash(size_type bucket_count, + const Hash& hash, + const KeyEqual& equal, + const Allocator& alloc, + float max_load_factor): Hash(hash), KeyEqual(equal), + // We need a non-zero bucket_count + GrowthPolicy(bucket_count == 0?++bucket_count:bucket_count), + m_buckets(alloc), + m_bucket_count(bucket_count), + m_nb_elements(0), + m_grow_on_next_insert(false) + { + if(bucket_count > max_bucket_count()) { + THROW(std::length_error, "The map exceeds its maxmimum size."); + } + + /* + * We can't use the `vector(size_type count, const Allocator& alloc)` constructor + * as it's only available in C++14 and we need to support C++11. We thus must resize after using + * the `vector(const Allocator& alloc)` constructor. + * + * We can't use `vector(size_type count, const T& value, const Allocator& alloc)` as it requires the + * value T to be copyable. + */ + m_buckets.resize(m_bucket_count); + + tsl_assert(!m_buckets.empty()); + m_buckets.back().set_as_last_bucket(); + + + this->max_load_factor(max_load_factor); + } + + robin_hash(const robin_hash& other) = default; + + robin_hash(robin_hash&& other) noexcept(std::is_nothrow_move_constructible::value && + std::is_nothrow_move_constructible::value && + std::is_nothrow_move_constructible::value && + std::is_nothrow_move_constructible::value) + : Hash(std::move(static_cast(other))), + KeyEqual(std::move(static_cast(other))), + GrowthPolicy(std::move(static_cast(other))), + m_buckets(std::move(other.m_buckets)), + m_bucket_count(other.m_bucket_count), + m_nb_elements(other.m_nb_elements), + m_load_threshold(other.m_load_threshold), + m_max_load_factor(other.m_max_load_factor), + m_grow_on_next_insert(other.m_grow_on_next_insert) + { + other.clear(); + } + + robin_hash& operator=(const robin_hash& other) = default; + + robin_hash& operator=(robin_hash&& other) { + other.swap(*this); + other.clear(); + + return *this; + } + + allocator_type get_allocator() const { + return m_buckets.get_allocator(); + } + + + /* + * Iterators + */ + iterator begin() noexcept { + auto begin = m_buckets.begin(); + while(begin != m_buckets.end() && begin->empty()) { + ++begin; + } + + return iterator(begin); + } + + const_iterator begin() const noexcept { + return cbegin(); + } + + const_iterator cbegin() const noexcept { + auto begin = m_buckets.cbegin(); + while(begin != m_buckets.cend() && begin->empty()) { + ++begin; + } + + return const_iterator(begin); + } + + iterator end() noexcept { + return iterator(m_buckets.end()); + } + + const_iterator end() const noexcept { + return cend(); + } + + const_iterator cend() const noexcept { + return const_iterator(m_buckets.cend()); + } + + + /* + * Capacity + */ + bool empty() const noexcept { + return m_nb_elements == 0; + } + + size_type size() const noexcept { + return m_nb_elements; + } + + size_type max_size() const noexcept { + return m_buckets.max_size(); + } + + /* + * Modifiers + */ + void clear() noexcept { + for(auto& bucket: m_buckets) { + bucket.clear(); + } + + m_nb_elements = 0; + m_grow_on_next_insert = false; + } + + + + template + std::pair insert(P&& value) { + return insert_impl(KeySelect()(value), std::forward

(value)); + } + + template + iterator insert(const_iterator hint, P&& value) { + if(hint != cend() && compare_keys(KeySelect()(*hint), KeySelect()(value))) { + return mutable_iterator(hint); + } + + return insert(std::forward

(value)).first; + } + + template + void insert(InputIt first, InputIt last) { + if(std::is_base_of::iterator_category>::value) + { + const auto nb_elements_insert = std::distance(first, last); + const size_type nb_free_buckets = m_load_threshold - size(); + tsl_assert(m_load_threshold >= size()); + + if(nb_elements_insert > 0 && nb_free_buckets < size_type(nb_elements_insert)) { + reserve(size() + size_type(nb_elements_insert)); + } + } + + for(; first != last; ++first) { + insert(*first); + } + } + + + + template + std::pair insert_or_assign(K&& key, M&& obj) { + auto it = try_emplace(std::forward(key), std::forward(obj)); + if(!it.second) { + it.first.value() = std::forward(obj); + } + + return it; + } + + template + iterator insert_or_assign(const_iterator hint, K&& key, M&& obj) { + if(hint != cend() && compare_keys(KeySelect()(*hint), key)) { + auto it = mutable_iterator(hint); + it.value() = std::forward(obj); + + return it; + } + + return insert_or_assign(std::forward(key), std::forward(obj)).first; + } + + + template + std::pair emplace(Args&&... args) { + return insert(value_type(std::forward(args)...)); + } + + template + iterator emplace_hint(const_iterator hint, Args&&... args) { + return insert(hint, value_type(std::forward(args)...)); + } + + + + template + std::pair try_emplace(K&& key, Args&&... args) { + return insert_impl(key, std::piecewise_construct, + std::forward_as_tuple(std::forward(key)), + std::forward_as_tuple(std::forward(args)...)); + } + + template + iterator try_emplace(const_iterator hint, K&& key, Args&&... args) { + if(hint != cend() && compare_keys(KeySelect()(*hint), key)) { + return mutable_iterator(hint); + } + + return try_emplace(std::forward(key), std::forward(args)...).first; + } + + /** + * Here to avoid `template size_type erase(const K& key)` being used when + * we use a iterator instead of a const_iterator. + */ + iterator erase(iterator pos) { + erase_from_bucket(pos); + + /** + * Erase bucket used a backward shift after clearing the bucket. + * Check if there is a new value in the bucket, if not get the next non-empty. + */ + if(pos.m_iterator->empty()) { + ++pos; + } + + return pos; + } + + iterator erase(const_iterator pos) { + return erase(mutable_iterator(pos)); + } + + iterator erase(const_iterator first, const_iterator last) { + if(first == last) { + return mutable_iterator(first); + } + + auto first_mutable = mutable_iterator(first); + auto last_mutable = mutable_iterator(last); + for(auto it = first_mutable.m_iterator; it != last_mutable.m_iterator; ++it) { + if(!it->empty()) { + it->clear(); + m_nb_elements--; + } + } + + if(last_mutable == end()) { + return end(); + } + + + /* + * Backward shift on the values which come after the deleted values. + * We try to move the values closer to their ideal bucket. + */ + std::size_t icloser_bucket = std::size_t(std::distance(m_buckets.begin(), first_mutable.m_iterator)); + std::size_t ito_move_closer_value = std::size_t(std::distance(m_buckets.begin(), last_mutable.m_iterator)); + tsl_assert(ito_move_closer_value > icloser_bucket); + + const std::size_t ireturn_bucket = ito_move_closer_value - + std::min(ito_move_closer_value - icloser_bucket, + std::size_t(m_buckets[ito_move_closer_value].dist_from_ideal_bucket())); + + while(ito_move_closer_value < m_buckets.size() && m_buckets[ito_move_closer_value].dist_from_ideal_bucket() > 0) { + icloser_bucket = ito_move_closer_value - + std::min(ito_move_closer_value - icloser_bucket, + std::size_t(m_buckets[ito_move_closer_value].dist_from_ideal_bucket())); + + + tsl_assert(m_buckets[icloser_bucket].empty()); + const distance_type new_distance = distance_type(m_buckets[ito_move_closer_value].dist_from_ideal_bucket() - + (ito_move_closer_value - icloser_bucket)); + m_buckets[icloser_bucket].set_value_of_empty_bucket(new_distance, + m_buckets[ito_move_closer_value].truncated_hash(), + std::move(m_buckets[ito_move_closer_value].value())); + m_buckets[ito_move_closer_value].clear(); + + + ++icloser_bucket; + ++ito_move_closer_value; + } + + + return iterator(m_buckets.begin() + ireturn_bucket); + } + + + template + size_type erase(const K& key) { + return erase(key, hash_key(key)); + } + + template + size_type erase(const K& key, std::size_t hash) { + auto it = find(key, hash); + if(it != end()) { + erase_from_bucket(it); + + return 1; + } + else { + return 0; + } + } + + + + + + void swap(robin_hash& other) { + using std::swap; + + swap(static_cast(*this), static_cast(other)); + swap(static_cast(*this), static_cast(other)); + swap(static_cast(*this), static_cast(other)); + swap(m_buckets, other.m_buckets); + swap(m_bucket_count, other.m_bucket_count); + swap(m_nb_elements, other.m_nb_elements); + swap(m_load_threshold, other.m_load_threshold); + swap(m_max_load_factor, other.m_max_load_factor); + swap(m_grow_on_next_insert, other.m_grow_on_next_insert); + } + + + /* + * Lookup + */ + template::value>::type* = nullptr> + typename U::value_type& at(const K& key) { + return at(key, hash_key(key)); + } + + template::value>::type* = nullptr> + typename U::value_type& at(const K& key, std::size_t hash) { + return const_cast(static_cast(this)->at(key, hash)); + } + + + template::value>::type* = nullptr> + const typename U::value_type& at(const K& key) const { + return at(key, hash_key(key)); + } + + template::value>::type* = nullptr> + const typename U::value_type& at(const K& key, std::size_t hash) const { + auto it = find(key, hash); + if(it != cend()) { + return it.value(); + } + else { + THROW(std::out_of_range, "Couldn't find key."); + } + } + + template::value>::type* = nullptr> + typename U::value_type& operator[](K&& key) { + return try_emplace(std::forward(key)).first.value(); + } + + + template + size_type count(const K& key) const { + return count(key, hash_key(key)); + } + + template + size_type count(const K& key, std::size_t hash) const { + if(find(key, hash) != cend()) { + return 1; + } + else { + return 0; + } + } + + + template + iterator find(const K& key) { + return find_impl(key, hash_key(key)); + } + + template + iterator find(const K& key, std::size_t hash) { + return find_impl(key, hash); + } + + + template + const_iterator find(const K& key) const { + return find_impl(key, hash_key(key)); + } + + template + const_iterator find(const K& key, std::size_t hash) const { + return find_impl(key, hash); + } + + + template + std::pair equal_range(const K& key) { + return equal_range(key, hash_key(key)); + } + + template + std::pair equal_range(const K& key, std::size_t hash) { + iterator it = find(key, hash); + return std::make_pair(it, (it == end())?it:std::next(it)); + } + + + template + std::pair equal_range(const K& key) const { + return equal_range(key, hash_key(key)); + } + + template + std::pair equal_range(const K& key, std::size_t hash) const { + const_iterator it = find(key, hash); + return std::make_pair(it, (it == cend())?it:std::next(it)); + } + + /* + * Bucket interface + */ + size_type bucket_count() const { + return m_bucket_count; + } + + size_type max_bucket_count() const { + return std::min(GrowthPolicy::max_bucket_count(), m_buckets.max_size()); + } + + /* + * Hash policy + */ + float load_factor() const { + return float(m_nb_elements)/float(bucket_count()); + } + + float max_load_factor() const { + return m_max_load_factor; + } + + void max_load_factor(float ml) { + m_max_load_factor = std::max(0.1f, std::min(ml, 0.95f)); + m_load_threshold = size_type(float(bucket_count())*m_max_load_factor); + } + + void rehash(size_type count) { + count = std::max(count, size_type(std::ceil(float(size())/max_load_factor()))); + rehash_impl(count); + } + + void reserve(size_type count) { + rehash(size_type(std::ceil(float(count)/max_load_factor()))); + } + + /* + * Observers + */ + hasher hash_function() const { + return static_cast(*this); + } + + key_equal key_eq() const { + return static_cast(*this); + } + + + /* + * Other + */ + iterator mutable_iterator(const_iterator pos) { + return iterator(m_buckets.begin() + std::distance(m_buckets.cbegin(), pos.m_iterator)); + } + +private: + template + std::size_t hash_key(const K& key) const { + return Hash::operator()(key); + } + + template + bool compare_keys(const K1& key1, const K2& key2) const { + return KeyEqual::operator()(key1, key2); + } + + std::size_t bucket_for_hash(std::size_t hash) const { + return GrowthPolicy::bucket_for_hash(hash); + } + + template::value>::type* = nullptr> + std::size_t next_bucket(std::size_t index) const noexcept { + tsl_assert(index < bucket_count()); + + return (index + 1) & this->m_mask; + } + + template::value>::type* = nullptr> + std::size_t next_bucket(std::size_t index) const noexcept { + tsl_assert(index < bucket_count()); + + index++; + return (index != bucket_count())?index:0; + } + + + + template + iterator find_impl(const K& key, std::size_t hash) { + return mutable_iterator(static_cast(this)->find(key, hash)); + } + + template + const_iterator find_impl(const K& key, std::size_t hash) const { + std::size_t ibucket = bucket_for_hash(hash); + distance_type dist_from_ideal_bucket = 0; + + while(dist_from_ideal_bucket <= m_buckets[ibucket].dist_from_ideal_bucket()) { + if (TSL_LIKELY((!USE_STORED_HASH_ON_LOOKUP || m_buckets[ibucket].bucket_hash_equal(hash)) && + compare_keys(KeySelect()(m_buckets[ibucket].value()), key))) + { + return const_iterator(m_buckets.begin() + ibucket); + } + + ibucket = next_bucket(ibucket); + dist_from_ideal_bucket++; + } + + return cend(); + } + + void erase_from_bucket(iterator pos) { + pos.m_iterator->clear(); + m_nb_elements--; + + /** + * Backward shift, swap the empty bucket, previous_ibucket, with the values on its right, ibucket, + * until we cross another empty bucket or if the other bucket has a distance_from_ideal_bucket == 0. + * + * We try to move the values closer to their ideal bucket. + */ + std::size_t previous_ibucket = std::size_t(std::distance(m_buckets.begin(), pos.m_iterator)); + std::size_t ibucket = next_bucket(previous_ibucket); + + while(m_buckets[ibucket].dist_from_ideal_bucket() > 0) { + tsl_assert(m_buckets[previous_ibucket].empty()); + + const distance_type new_distance = distance_type(m_buckets[ibucket].dist_from_ideal_bucket() - 1); + m_buckets[previous_ibucket].set_value_of_empty_bucket(new_distance, m_buckets[ibucket].truncated_hash(), + std::move(m_buckets[ibucket].value())); + m_buckets[ibucket].clear(); + + previous_ibucket = ibucket; + ibucket = next_bucket(ibucket); + } + } + + template + std::pair insert_impl(const K& key, Args&&... value_type_args) { + const std::size_t hash = hash_key(key); + + std::size_t ibucket = bucket_for_hash(hash); + distance_type dist_from_ideal_bucket = 0; + + while(dist_from_ideal_bucket <= m_buckets[ibucket].dist_from_ideal_bucket()) { + if((!USE_STORED_HASH_ON_LOOKUP || m_buckets[ibucket].bucket_hash_equal(hash)) && + compare_keys(KeySelect()(m_buckets[ibucket].value()), key)) + { + return std::make_pair(iterator(m_buckets.begin() + ibucket), false); + } + + ibucket = next_bucket(ibucket); + dist_from_ideal_bucket++; + } + + if(grow_on_high_load()) { + ibucket = bucket_for_hash(hash); + dist_from_ideal_bucket = 0; + + while(dist_from_ideal_bucket <= m_buckets[ibucket].dist_from_ideal_bucket()) { + ibucket = next_bucket(ibucket); + dist_from_ideal_bucket++; + } + } + + + if(m_buckets[ibucket].empty()) { + m_buckets[ibucket].set_value_of_empty_bucket(dist_from_ideal_bucket, bucket_entry::truncate_hash(hash), + std::forward(value_type_args)...); + } + else { + insert_value(ibucket, dist_from_ideal_bucket, bucket_entry::truncate_hash(hash), + std::forward(value_type_args)...); + } + + + m_nb_elements++; + /* + * The value will be inserted in ibucket in any case, either because it was + * empty or by stealing the bucket (robin hood). + */ + return std::make_pair(iterator(m_buckets.begin() + ibucket), true); + } + + + template + void insert_value(std::size_t ibucket, distance_type dist_from_ideal_bucket, + truncated_hash_type hash, Args&&... value_type_args) + { + value_type value(std::forward(value_type_args)...); + insert_value_impl(ibucket, dist_from_ideal_bucket, hash, value); + } + + // fix issue #6 (see https://github.com/Tessil/robin-map/commit/965dacd191502d310f053cc00551ea8fc2f6c7f0) + void insert_value(std::size_t ibucket, distance_type dist_from_ideal_bucket, + truncated_hash_type hash, value_type&& value) + { + insert_value_impl(ibucket, dist_from_ideal_bucket, hash, value); + } + + /* + * We don't use `value_type&& value` as last argument due to a bug in MSVC when `value_type` is a pointer, + * The compiler is not able to see the difference between `std::string*` and `std::string*&&` resulting in + * compile error. + * + * The `value` will be in a moved state at the end of the function. + */ + void insert_value_impl(std::size_t ibucket, distance_type dist_from_ideal_bucket, + truncated_hash_type hash, value_type& value) + { + m_buckets[ibucket].swap_with_value_in_bucket(dist_from_ideal_bucket, hash, value); + ibucket = next_bucket(ibucket); + dist_from_ideal_bucket++; + + while(!m_buckets[ibucket].empty()) { + if(dist_from_ideal_bucket > m_buckets[ibucket].dist_from_ideal_bucket()) { + if(dist_from_ideal_bucket >= REHASH_ON_HIGH_NB_PROBES__NPROBES && + load_factor() >= REHASH_ON_HIGH_NB_PROBES__MIN_LOAD_FACTOR) + { + /** + * The number of probes is really high, rehash the map on the next insert. + * Difficult to do now as rehash may throw. + */ + m_grow_on_next_insert = true; + } + + m_buckets[ibucket].swap_with_value_in_bucket(dist_from_ideal_bucket, hash, value); + } + + ibucket = next_bucket(ibucket); + dist_from_ideal_bucket++; + } + + m_buckets[ibucket].set_value_of_empty_bucket(dist_from_ideal_bucket, hash, std::move(value)); + } + + + void rehash_impl(size_type count) { + robin_hash new_table(count, static_cast(*this), static_cast(*this), + get_allocator(), m_max_load_factor); + + const bool use_stored_hash = USE_STORED_HASH_ON_REHASH(new_table.bucket_count()); + for(auto& bucket: m_buckets) { + if(bucket.empty()) { + continue; + } + + const std::size_t hash = use_stored_hash?bucket.truncated_hash(): + new_table.hash_key(KeySelect()(bucket.value())); + + new_table.insert_value_on_rehash(new_table.bucket_for_hash(hash), 0, + bucket_entry::truncate_hash(hash), std::move(bucket.value())); + } + + new_table.m_nb_elements = m_nb_elements; + new_table.swap(*this); + } + + void insert_value_on_rehash(std::size_t ibucket, distance_type dist_from_ideal_bucket, + truncated_hash_type hash, value_type&& value) + { + while(true) { + if(dist_from_ideal_bucket > m_buckets[ibucket].dist_from_ideal_bucket()) { + if(m_buckets[ibucket].empty()) { + m_buckets[ibucket].set_value_of_empty_bucket(dist_from_ideal_bucket, hash, std::move(value)); + return; + } + else { + m_buckets[ibucket].swap_with_value_in_bucket(dist_from_ideal_bucket, hash, value); + } + } + + dist_from_ideal_bucket++; + ibucket = next_bucket(ibucket); + } + } + + + + /** + * Return true if the map has been rehashed. + */ + bool grow_on_high_load() { + if(m_grow_on_next_insert || size() >= m_load_threshold) { + rehash_impl(GrowthPolicy::next_bucket_count()); + m_grow_on_next_insert = false; + + return true; + } + + return false; + } + + +public: + static const size_type DEFAULT_INIT_BUCKETS_SIZE = 16; + static constexpr float DEFAULT_MAX_LOAD_FACTOR = 0.5f; + +private: + static const distance_type REHASH_ON_HIGH_NB_PROBES__NPROBES = 128; + static constexpr float REHASH_ON_HIGH_NB_PROBES__MIN_LOAD_FACTOR = 0.15f; + +private: + buckets_container_type m_buckets; + + /** + * Used a lot in find, avoid the call to m_buckets.size() which is a bit slower. + */ + size_type m_bucket_count; + + size_type m_nb_elements; + + size_type m_load_threshold; + float m_max_load_factor; + + bool m_grow_on_next_insert; +}; + +} + +} + +#endif diff --git a/macos/include/tsl/robin_map.h b/macos/include/tsl/robin_map.h new file mode 100644 index 00000000..5958e70f --- /dev/null +++ b/macos/include/tsl/robin_map.h @@ -0,0 +1,668 @@ +/** + * MIT License + * + * Copyright (c) 2017 Tessil + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ +#ifndef TSL_ROBIN_MAP_H +#define TSL_ROBIN_MAP_H + + +#include +#include +#include +#include +#include +#include +#include "robin_hash.h" + + +namespace tsl { + + +/** + * Implementation of a hash map using open-adressing and the robin hood hashing algorithm with backward shift deletion. + * + * For operations modifying the hash map (insert, erase, rehash, ...), the strong exception guarantee + * is only guaranteed when the expression `std::is_nothrow_swappable>::value && + * std::is_nothrow_move_constructible>::value` is true, otherwise if an exception + * is thrown during the swap or the move, the hash map may end up in a undefined state. Per the standard + * a `Key` or `T` with a noexcept copy constructor and no move constructor also satisfies the + * `std::is_nothrow_move_constructible>::value` criterion (and will thus guarantee the + * strong exception for the map). + * + * When `StoreHash` is true, 32 bits of the hash are stored alongside the values. It can improve + * the performance during lookups if the `KeyEqual` function takes time (if it engenders a cache-miss for example) + * as we then compare the stored hashes before comparing the keys. When `tsl::rh::power_of_two_growth_policy` is used + * as `GrowthPolicy`, it may also speed-up the rehash process as we can avoid to recalculate the hash. + * When it is detected that storing the hash will not incur any memory penality due to alignement (i.e. + * `sizeof(tsl::detail_robin_hash::bucket_entry) == + * sizeof(tsl::detail_robin_hash::bucket_entry)`) and `tsl::rh::power_of_two_growth_policy` is + * used, the hash will be stored even if `StoreHash` is false so that we can speed-up the rehash (but it will + * not be used on lookups unless `StoreHash` is true). + * + * `GrowthPolicy` defines how the map grows and consequently how a hash value is mapped to a bucket. + * By default the map uses `tsl::rh::power_of_two_growth_policy`. This policy keeps the number of buckets + * to a power of two and uses a mask to map the hash to a bucket instead of the slow modulo. + * Other growth policies are available and you may define your own growth policy, + * check `tsl::rh::power_of_two_growth_policy` for the interface. + * + * If the destructor of `Key` or `T` throws an exception, the behaviour of the class is undefined. + * + * Iterators invalidation: + * - clear, operator=, reserve, rehash: always invalidate the iterators. + * - insert, emplace, emplace_hint, operator[]: if there is an effective insert, invalidate the iterators. + * - erase: always invalidate the iterators. + */ +template, + class KeyEqual = std::equal_to, + class Allocator = std::allocator>, + bool StoreHash = false, + class GrowthPolicy = tsl::rh::power_of_two_growth_policy<2>> +class robin_map { +private: + template + using has_is_transparent = tsl::detail_robin_hash::has_is_transparent; + + class KeySelect { + public: + using key_type = Key; + + const key_type& operator()(const std::pair& key_value) const noexcept { + return key_value.first; + } + + key_type& operator()(std::pair& key_value) noexcept { + return key_value.first; + } + }; + + class ValueSelect { + public: + using value_type = T; + + const value_type& operator()(const std::pair& key_value) const noexcept { + return key_value.second; + } + + value_type& operator()(std::pair& key_value) noexcept { + return key_value.second; + } + }; + + using ht = detail_robin_hash::robin_hash, KeySelect, ValueSelect, + Hash, KeyEqual, Allocator, StoreHash, GrowthPolicy>; + +public: + using key_type = typename ht::key_type; + using mapped_type = T; + using value_type = typename ht::value_type; + using size_type = typename ht::size_type; + using difference_type = typename ht::difference_type; + using hasher = typename ht::hasher; + using key_equal = typename ht::key_equal; + using allocator_type = typename ht::allocator_type; + using reference = typename ht::reference; + using const_reference = typename ht::const_reference; + using pointer = typename ht::pointer; + using const_pointer = typename ht::const_pointer; + using iterator = typename ht::iterator; + using const_iterator = typename ht::const_iterator; + + +public: + /* + * Constructors + */ + robin_map(): robin_map(ht::DEFAULT_INIT_BUCKETS_SIZE) { + } + + explicit robin_map(size_type bucket_count, + const Hash& hash = Hash(), + const KeyEqual& equal = KeyEqual(), + const Allocator& alloc = Allocator()): + m_ht(bucket_count, hash, equal, alloc, ht::DEFAULT_MAX_LOAD_FACTOR) + { + } + + robin_map(size_type bucket_count, + const Allocator& alloc): robin_map(bucket_count, Hash(), KeyEqual(), alloc) + { + } + + robin_map(size_type bucket_count, + const Hash& hash, + const Allocator& alloc): robin_map(bucket_count, hash, KeyEqual(), alloc) + { + } + + explicit robin_map(const Allocator& alloc): robin_map(ht::DEFAULT_INIT_BUCKETS_SIZE, alloc) { + } + + template + robin_map(InputIt first, InputIt last, + size_type bucket_count = ht::DEFAULT_INIT_BUCKETS_SIZE, + const Hash& hash = Hash(), + const KeyEqual& equal = KeyEqual(), + const Allocator& alloc = Allocator()): robin_map(bucket_count, hash, equal, alloc) + { + insert(first, last); + } + + template + robin_map(InputIt first, InputIt last, + size_type bucket_count, + const Allocator& alloc): robin_map(first, last, bucket_count, Hash(), KeyEqual(), alloc) + { + } + + template + robin_map(InputIt first, InputIt last, + size_type bucket_count, + const Hash& hash, + const Allocator& alloc): robin_map(first, last, bucket_count, hash, KeyEqual(), alloc) + { + } + + robin_map(std::initializer_list init, + size_type bucket_count = ht::DEFAULT_INIT_BUCKETS_SIZE, + const Hash& hash = Hash(), + const KeyEqual& equal = KeyEqual(), + const Allocator& alloc = Allocator()): + robin_map(init.begin(), init.end(), bucket_count, hash, equal, alloc) + { + } + + robin_map(std::initializer_list init, + size_type bucket_count, + const Allocator& alloc): + robin_map(init.begin(), init.end(), bucket_count, Hash(), KeyEqual(), alloc) + { + } + + robin_map(std::initializer_list init, + size_type bucket_count, + const Hash& hash, + const Allocator& alloc): + robin_map(init.begin(), init.end(), bucket_count, hash, KeyEqual(), alloc) + { + } + + robin_map& operator=(std::initializer_list ilist) { + m_ht.clear(); + + m_ht.reserve(ilist.size()); + m_ht.insert(ilist.begin(), ilist.end()); + + return *this; + } + + allocator_type get_allocator() const { return m_ht.get_allocator(); } + + + /* + * Iterators + */ + iterator begin() noexcept { return m_ht.begin(); } + const_iterator begin() const noexcept { return m_ht.begin(); } + const_iterator cbegin() const noexcept { return m_ht.cbegin(); } + + iterator end() noexcept { return m_ht.end(); } + const_iterator end() const noexcept { return m_ht.end(); } + const_iterator cend() const noexcept { return m_ht.cend(); } + + + /* + * Capacity + */ + bool empty() const noexcept { return m_ht.empty(); } + size_type size() const noexcept { return m_ht.size(); } + size_type max_size() const noexcept { return m_ht.max_size(); } + + /* + * Modifiers + */ + void clear() noexcept { m_ht.clear(); } + + + + std::pair insert(const value_type& value) { + return m_ht.insert(value); + } + + template::value>::type* = nullptr> + std::pair insert(P&& value) { + return m_ht.emplace(std::forward

(value)); + } + + std::pair insert(value_type&& value) { + return m_ht.insert(std::move(value)); + } + + + iterator insert(const_iterator hint, const value_type& value) { + return m_ht.insert(hint, value); + } + + template::value>::type* = nullptr> + iterator insert(const_iterator hint, P&& value) { + return m_ht.emplace_hint(hint, std::forward

(value)); + } + + iterator insert(const_iterator hint, value_type&& value) { + return m_ht.insert(hint, std::move(value)); + } + + + template + void insert(InputIt first, InputIt last) { + m_ht.insert(first, last); + } + + void insert(std::initializer_list ilist) { + m_ht.insert(ilist.begin(), ilist.end()); + } + + + + + template + std::pair insert_or_assign(const key_type& k, M&& obj) { + return m_ht.insert_or_assign(k, std::forward(obj)); + } + + template + std::pair insert_or_assign(key_type&& k, M&& obj) { + return m_ht.insert_or_assign(std::move(k), std::forward(obj)); + } + + template + iterator insert_or_assign(const_iterator hint, const key_type& k, M&& obj) { + return m_ht.insert_or_assign(hint, k, std::forward(obj)); + } + + template + iterator insert_or_assign(const_iterator hint, key_type&& k, M&& obj) { + return m_ht.insert_or_assign(hint, std::move(k), std::forward(obj)); + } + + + + /** + * Due to the way elements are stored, emplace will need to move or copy the key-value once. + * The method is equivalent to insert(value_type(std::forward(args)...)); + * + * Mainly here for compatibility with the std::unordered_map interface. + */ + template + std::pair emplace(Args&&... args) { + return m_ht.emplace(std::forward(args)...); + } + + + + /** + * Due to the way elements are stored, emplace_hint will need to move or copy the key-value once. + * The method is equivalent to insert(hint, value_type(std::forward(args)...)); + * + * Mainly here for compatibility with the std::unordered_map interface. + */ + template + iterator emplace_hint(const_iterator hint, Args&&... args) { + return m_ht.emplace_hint(hint, std::forward(args)...); + } + + + + + template + std::pair try_emplace(const key_type& k, Args&&... args) { + return m_ht.try_emplace(k, std::forward(args)...); + } + + template + std::pair try_emplace(key_type&& k, Args&&... args) { + return m_ht.try_emplace(std::move(k), std::forward(args)...); + } + + template + iterator try_emplace(const_iterator hint, const key_type& k, Args&&... args) { + return m_ht.try_emplace(hint, k, std::forward(args)...); + } + + template + iterator try_emplace(const_iterator hint, key_type&& k, Args&&... args) { + return m_ht.try_emplace(hint, std::move(k), std::forward(args)...); + } + + + + + iterator erase(iterator pos) { return m_ht.erase(pos); } + iterator erase(const_iterator pos) { return m_ht.erase(pos); } + iterator erase(const_iterator first, const_iterator last) { return m_ht.erase(first, last); } + size_type erase(const key_type& key) { return m_ht.erase(key); } + + /** + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup to the value if you already have the hash. + */ + size_type erase(const key_type& key, std::size_t precalculated_hash) { + return m_ht.erase(key, precalculated_hash); + } + + /** + * This overload only participates in the overload resolution if the typedef KeyEqual::is_transparent exists. + * If so, K must be hashable and comparable to Key. + */ + template::value>::type* = nullptr> + size_type erase(const K& key) { return m_ht.erase(key); } + + /** + * @copydoc erase(const K& key) + * + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup to the value if you already have the hash. + */ + template::value>::type* = nullptr> + size_type erase(const K& key, std::size_t precalculated_hash) { + return m_ht.erase(key, precalculated_hash); + } + + + + void swap(robin_map& other) { other.m_ht.swap(m_ht); } + + + + /* + * Lookup + */ + T& at(const Key& key) { return m_ht.at(key); } + + /** + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup if you already have the hash. + */ + T& at(const Key& key, std::size_t precalculated_hash) { return m_ht.at(key, precalculated_hash); } + + + const T& at(const Key& key) const { return m_ht.at(key); } + + /** + * @copydoc at(const Key& key, std::size_t precalculated_hash) + */ + const T& at(const Key& key, std::size_t precalculated_hash) const { return m_ht.at(key, precalculated_hash); } + + + /** + * This overload only participates in the overload resolution if the typedef KeyEqual::is_transparent exists. + * If so, K must be hashable and comparable to Key. + */ + template::value>::type* = nullptr> + T& at(const K& key) { return m_ht.at(key); } + + /** + * @copydoc at(const K& key) + * + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup if you already have the hash. + */ + template::value>::type* = nullptr> + T& at(const K& key, std::size_t precalculated_hash) { return m_ht.at(key, precalculated_hash); } + + + /** + * @copydoc at(const K& key) + */ + template::value>::type* = nullptr> + const T& at(const K& key) const { return m_ht.at(key); } + + /** + * @copydoc at(const K& key, std::size_t precalculated_hash) + */ + template::value>::type* = nullptr> + const T& at(const K& key, std::size_t precalculated_hash) const { return m_ht.at(key, precalculated_hash); } + + + + + T& operator[](const Key& key) { return m_ht[key]; } + T& operator[](Key&& key) { return m_ht[std::move(key)]; } + + + + + size_type count(const Key& key) const { return m_ht.count(key); } + + /** + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup if you already have the hash. + */ + size_type count(const Key& key, std::size_t precalculated_hash) const { + return m_ht.count(key, precalculated_hash); + } + + /** + * This overload only participates in the overload resolution if the typedef KeyEqual::is_transparent exists. + * If so, K must be hashable and comparable to Key. + */ + template::value>::type* = nullptr> + size_type count(const K& key) const { return m_ht.count(key); } + + /** + * @copydoc count(const K& key) const + * + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup if you already have the hash. + */ + template::value>::type* = nullptr> + size_type count(const K& key, std::size_t precalculated_hash) const { return m_ht.count(key, precalculated_hash); } + + + + + iterator find(const Key& key) { return m_ht.find(key); } + + /** + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup if you already have the hash. + */ + iterator find(const Key& key, std::size_t precalculated_hash) { return m_ht.find(key, precalculated_hash); } + + const_iterator find(const Key& key) const { return m_ht.find(key); } + + /** + * @copydoc find(const Key& key, std::size_t precalculated_hash) + */ + const_iterator find(const Key& key, std::size_t precalculated_hash) const { + return m_ht.find(key, precalculated_hash); + } + + /** + * This overload only participates in the overload resolution if the typedef KeyEqual::is_transparent exists. + * If so, K must be hashable and comparable to Key. + */ + template::value>::type* = nullptr> + iterator find(const K& key) { return m_ht.find(key); } + + /** + * @copydoc find(const K& key) + * + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup if you already have the hash. + */ + template::value>::type* = nullptr> + iterator find(const K& key, std::size_t precalculated_hash) { return m_ht.find(key, precalculated_hash); } + + /** + * @copydoc find(const K& key) + */ + template::value>::type* = nullptr> + const_iterator find(const K& key) const { return m_ht.find(key); } + + /** + * @copydoc find(const K& key) + * + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup if you already have the hash. + */ + template::value>::type* = nullptr> + const_iterator find(const K& key, std::size_t precalculated_hash) const { + return m_ht.find(key, precalculated_hash); + } + + + + + std::pair equal_range(const Key& key) { return m_ht.equal_range(key); } + + /** + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup if you already have the hash. + */ + std::pair equal_range(const Key& key, std::size_t precalculated_hash) { + return m_ht.equal_range(key, precalculated_hash); + } + + std::pair equal_range(const Key& key) const { return m_ht.equal_range(key); } + + /** + * @copydoc equal_range(const Key& key, std::size_t precalculated_hash) + */ + std::pair equal_range(const Key& key, std::size_t precalculated_hash) const { + return m_ht.equal_range(key, precalculated_hash); + } + + /** + * This overload only participates in the overload resolution if the typedef KeyEqual::is_transparent exists. + * If so, K must be hashable and comparable to Key. + */ + template::value>::type* = nullptr> + std::pair equal_range(const K& key) { return m_ht.equal_range(key); } + + + /** + * @copydoc equal_range(const K& key) + * + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup if you already have the hash. + */ + template::value>::type* = nullptr> + std::pair equal_range(const K& key, std::size_t precalculated_hash) { + return m_ht.equal_range(key, precalculated_hash); + } + + /** + * @copydoc equal_range(const K& key) + */ + template::value>::type* = nullptr> + std::pair equal_range(const K& key) const { return m_ht.equal_range(key); } + + /** + * @copydoc equal_range(const K& key, std::size_t precalculated_hash) + */ + template::value>::type* = nullptr> + std::pair equal_range(const K& key, std::size_t precalculated_hash) const { + return m_ht.equal_range(key, precalculated_hash); + } + + + + + /* + * Bucket interface + */ + size_type bucket_count() const { return m_ht.bucket_count(); } + size_type max_bucket_count() const { return m_ht.max_bucket_count(); } + + + /* + * Hash policy + */ + float load_factor() const { return m_ht.load_factor(); } + float max_load_factor() const { return m_ht.max_load_factor(); } + void max_load_factor(float ml) { m_ht.max_load_factor(ml); } + + void rehash(size_type count) { m_ht.rehash(count); } + void reserve(size_type count) { m_ht.reserve(count); } + + + /* + * Observers + */ + hasher hash_function() const { return m_ht.hash_function(); } + key_equal key_eq() const { return m_ht.key_eq(); } + + /* + * Other + */ + + /** + * Convert a const_iterator to an iterator. + */ + iterator mutable_iterator(const_iterator pos) { + return m_ht.mutable_iterator(pos); + } + + friend bool operator==(const robin_map& lhs, const robin_map& rhs) { + if(lhs.size() != rhs.size()) { + return false; + } + + for(const auto& element_lhs: lhs) { + const auto it_element_rhs = rhs.find(element_lhs.first); + if(it_element_rhs == rhs.cend() || element_lhs.second != it_element_rhs->second) { + return false; + } + } + + return true; + } + + friend bool operator!=(const robin_map& lhs, const robin_map& rhs) { + return !operator==(lhs, rhs); + } + + friend void swap(robin_map& lhs, robin_map& rhs) { + lhs.swap(rhs); + } + +private: + ht m_ht; +}; + + +/** + * Same as `tsl::robin_map`. + */ +template, + class KeyEqual = std::equal_to, + class Allocator = std::allocator>, + bool StoreHash = false> +using robin_pg_map = robin_map; + +} // end namespace tsl + +#endif diff --git a/macos/include/tsl/robin_set.h b/macos/include/tsl/robin_set.h new file mode 100644 index 00000000..4e4667e2 --- /dev/null +++ b/macos/include/tsl/robin_set.h @@ -0,0 +1,535 @@ +/** + * MIT License + * + * Copyright (c) 2017 Tessil + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ +#ifndef TSL_ROBIN_SET_H +#define TSL_ROBIN_SET_H + + +#include +#include +#include +#include +#include +#include +#include "robin_hash.h" + + +namespace tsl { + + +/** + * Implementation of a hash set using open-adressing and the robin hood hashing algorithm with backward shift deletion. + * + * For operations modifying the hash set (insert, erase, rehash, ...), the strong exception guarantee + * is only guaranteed when the expression `std::is_nothrow_swappable::value && + * std::is_nothrow_move_constructible::value` is true, otherwise if an exception + * is thrown during the swap or the move, the hash set may end up in a undefined state. Per the standard + * a `Key` with a noexcept copy constructor and no move constructor also satisfies the + * `std::is_nothrow_move_constructible::value` criterion (and will thus guarantee the + * strong exception for the set). + * + * When `StoreHash` is true, 32 bits of the hash are stored alongside the values. It can improve + * the performance during lookups if the `KeyEqual` function takes time (or engenders a cache-miss for example) + * as we then compare the stored hashes before comparing the keys. When `tsl::rh::power_of_two_growth_policy` is used + * as `GrowthPolicy`, it may also speed-up the rehash process as we can avoid to recalculate the hash. + * When it is detected that storing the hash will not incur any memory penality due to alignement (i.e. + * `sizeof(tsl::detail_robin_hash::bucket_entry) == + * sizeof(tsl::detail_robin_hash::bucket_entry)`) and `tsl::rh::power_of_two_growth_policy` is + * used, the hash will be stored even if `StoreHash` is false so that we can speed-up the rehash (but it will + * not be used on lookups unless `StoreHash` is true). + * + * `GrowthPolicy` defines how the set grows and consequently how a hash value is mapped to a bucket. + * By default the set uses `tsl::rh::power_of_two_growth_policy`. This policy keeps the number of buckets + * to a power of two and uses a mask to set the hash to a bucket instead of the slow modulo. + * Other growth policies are available and you may define your own growth policy, + * check `tsl::rh::power_of_two_growth_policy` for the interface. + * + * If the destructor of `Key` throws an exception, the behaviour of the class is undefined. + * + * Iterators invalidation: + * - clear, operator=, reserve, rehash: always invalidate the iterators. + * - insert, emplace, emplace_hint, operator[]: if there is an effective insert, invalidate the iterators. + * - erase: always invalidate the iterators. + */ +template, + class KeyEqual = std::equal_to, + class Allocator = std::allocator, + bool StoreHash = false, + class GrowthPolicy = tsl::rh::power_of_two_growth_policy<2>> +class robin_set { +private: + template + using has_is_transparent = tsl::detail_robin_hash::has_is_transparent; + + class KeySelect { + public: + using key_type = Key; + + const key_type& operator()(const Key& key) const noexcept { + return key; + } + + key_type& operator()(Key& key) noexcept { + return key; + } + }; + + using ht = detail_robin_hash::robin_hash; + +public: + using key_type = typename ht::key_type; + using value_type = typename ht::value_type; + using size_type = typename ht::size_type; + using difference_type = typename ht::difference_type; + using hasher = typename ht::hasher; + using key_equal = typename ht::key_equal; + using allocator_type = typename ht::allocator_type; + using reference = typename ht::reference; + using const_reference = typename ht::const_reference; + using pointer = typename ht::pointer; + using const_pointer = typename ht::const_pointer; + using iterator = typename ht::iterator; + using const_iterator = typename ht::const_iterator; + + + /* + * Constructors + */ + robin_set(): robin_set(ht::DEFAULT_INIT_BUCKETS_SIZE) { + } + + explicit robin_set(size_type bucket_count, + const Hash& hash = Hash(), + const KeyEqual& equal = KeyEqual(), + const Allocator& alloc = Allocator()): + m_ht(bucket_count, hash, equal, alloc, ht::DEFAULT_MAX_LOAD_FACTOR) + { + } + + robin_set(size_type bucket_count, + const Allocator& alloc): robin_set(bucket_count, Hash(), KeyEqual(), alloc) + { + } + + robin_set(size_type bucket_count, + const Hash& hash, + const Allocator& alloc): robin_set(bucket_count, hash, KeyEqual(), alloc) + { + } + + explicit robin_set(const Allocator& alloc): robin_set(ht::DEFAULT_INIT_BUCKETS_SIZE, alloc) { + } + + template + robin_set(InputIt first, InputIt last, + size_type bucket_count = ht::DEFAULT_INIT_BUCKETS_SIZE, + const Hash& hash = Hash(), + const KeyEqual& equal = KeyEqual(), + const Allocator& alloc = Allocator()): robin_set(bucket_count, hash, equal, alloc) + { + insert(first, last); + } + + template + robin_set(InputIt first, InputIt last, + size_type bucket_count, + const Allocator& alloc): robin_set(first, last, bucket_count, Hash(), KeyEqual(), alloc) + { + } + + template + robin_set(InputIt first, InputIt last, + size_type bucket_count, + const Hash& hash, + const Allocator& alloc): robin_set(first, last, bucket_count, hash, KeyEqual(), alloc) + { + } + + robin_set(std::initializer_list init, + size_type bucket_count = ht::DEFAULT_INIT_BUCKETS_SIZE, + const Hash& hash = Hash(), + const KeyEqual& equal = KeyEqual(), + const Allocator& alloc = Allocator()): + robin_set(init.begin(), init.end(), bucket_count, hash, equal, alloc) + { + } + + robin_set(std::initializer_list init, + size_type bucket_count, + const Allocator& alloc): + robin_set(init.begin(), init.end(), bucket_count, Hash(), KeyEqual(), alloc) + { + } + + robin_set(std::initializer_list init, + size_type bucket_count, + const Hash& hash, + const Allocator& alloc): + robin_set(init.begin(), init.end(), bucket_count, hash, KeyEqual(), alloc) + { + } + + + robin_set& operator=(std::initializer_list ilist) { + m_ht.clear(); + + m_ht.reserve(ilist.size()); + m_ht.insert(ilist.begin(), ilist.end()); + + return *this; + } + + allocator_type get_allocator() const { return m_ht.get_allocator(); } + + + /* + * Iterators + */ + iterator begin() noexcept { return m_ht.begin(); } + const_iterator begin() const noexcept { return m_ht.begin(); } + const_iterator cbegin() const noexcept { return m_ht.cbegin(); } + + iterator end() noexcept { return m_ht.end(); } + const_iterator end() const noexcept { return m_ht.end(); } + const_iterator cend() const noexcept { return m_ht.cend(); } + + + /* + * Capacity + */ + bool empty() const noexcept { return m_ht.empty(); } + size_type size() const noexcept { return m_ht.size(); } + size_type max_size() const noexcept { return m_ht.max_size(); } + + /* + * Modifiers + */ + void clear() noexcept { m_ht.clear(); } + + + + + std::pair insert(const value_type& value) { + return m_ht.insert(value); + } + + std::pair insert(value_type&& value) { + return m_ht.insert(std::move(value)); + } + + iterator insert(const_iterator hint, const value_type& value) { + return m_ht.insert(hint, value); + } + + iterator insert(const_iterator hint, value_type&& value) { + return m_ht.insert(hint, std::move(value)); + } + + template + void insert(InputIt first, InputIt last) { + m_ht.insert(first, last); + } + + void insert(std::initializer_list ilist) { + m_ht.insert(ilist.begin(), ilist.end()); + } + + + + + /** + * Due to the way elements are stored, emplace will need to move or copy the key-value once. + * The method is equivalent to insert(value_type(std::forward(args)...)); + * + * Mainly here for compatibility with the std::unordered_map interface. + */ + template + std::pair emplace(Args&&... args) { + return m_ht.emplace(std::forward(args)...); + } + + + + /** + * Due to the way elements are stored, emplace_hint will need to move or copy the key-value once. + * The method is equivalent to insert(hint, value_type(std::forward(args)...)); + * + * Mainly here for compatibility with the std::unordered_map interface. + */ + template + iterator emplace_hint(const_iterator hint, Args&&... args) { + return m_ht.emplace_hint(hint, std::forward(args)...); + } + + + + iterator erase(iterator pos) { return m_ht.erase(pos); } + iterator erase(const_iterator pos) { return m_ht.erase(pos); } + iterator erase(const_iterator first, const_iterator last) { return m_ht.erase(first, last); } + size_type erase(const key_type& key) { return m_ht.erase(key); } + + /** + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup to the value if you already have the hash. + */ + size_type erase(const key_type& key, std::size_t precalculated_hash) { + return m_ht.erase(key, precalculated_hash); + } + + /** + * This overload only participates in the overload resolution if the typedef KeyEqual::is_transparent exists. + * If so, K must be hashable and comparable to Key. + */ + template::value>::type* = nullptr> + size_type erase(const K& key) { return m_ht.erase(key); } + + /** + * @copydoc erase(const K& key) + * + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup to the value if you already have the hash. + */ + template::value>::type* = nullptr> + size_type erase(const K& key, std::size_t precalculated_hash) { + return m_ht.erase(key, precalculated_hash); + } + + + + void swap(robin_set& other) { other.m_ht.swap(m_ht); } + + + + /* + * Lookup + */ + size_type count(const Key& key) const { return m_ht.count(key); } + + /** + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup if you already have the hash. + */ + size_type count(const Key& key, std::size_t precalculated_hash) const { return m_ht.count(key, precalculated_hash); } + + /** + * This overload only participates in the overload resolution if the typedef KeyEqual::is_transparent exists. + * If so, K must be hashable and comparable to Key. + */ + template::value>::type* = nullptr> + size_type count(const K& key) const { return m_ht.count(key); } + + /** + * @copydoc count(const K& key) const + * + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup if you already have the hash. + */ + template::value>::type* = nullptr> + size_type count(const K& key, std::size_t precalculated_hash) const { return m_ht.count(key, precalculated_hash); } + + + + + iterator find(const Key& key) { return m_ht.find(key); } + + /** + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup if you already have the hash. + */ + iterator find(const Key& key, std::size_t precalculated_hash) { return m_ht.find(key, precalculated_hash); } + + const_iterator find(const Key& key) const { return m_ht.find(key); } + + /** + * @copydoc find(const Key& key, std::size_t precalculated_hash) + */ + const_iterator find(const Key& key, std::size_t precalculated_hash) const { return m_ht.find(key, precalculated_hash); } + + /** + * This overload only participates in the overload resolution if the typedef KeyEqual::is_transparent exists. + * If so, K must be hashable and comparable to Key. + */ + template::value>::type* = nullptr> + iterator find(const K& key) { return m_ht.find(key); } + + /** + * @copydoc find(const K& key) + * + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup if you already have the hash. + */ + template::value>::type* = nullptr> + iterator find(const K& key, std::size_t precalculated_hash) { return m_ht.find(key, precalculated_hash); } + + /** + * @copydoc find(const K& key) + */ + template::value>::type* = nullptr> + const_iterator find(const K& key) const { return m_ht.find(key); } + + /** + * @copydoc find(const K& key) + * + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup if you already have the hash. + */ + template::value>::type* = nullptr> + const_iterator find(const K& key, std::size_t precalculated_hash) const { return m_ht.find(key, precalculated_hash); } + + + + + std::pair equal_range(const Key& key) { return m_ht.equal_range(key); } + + /** + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup if you already have the hash. + */ + std::pair equal_range(const Key& key, std::size_t precalculated_hash) { + return m_ht.equal_range(key, precalculated_hash); + } + + std::pair equal_range(const Key& key) const { return m_ht.equal_range(key); } + + /** + * @copydoc equal_range(const Key& key, std::size_t precalculated_hash) + */ + std::pair equal_range(const Key& key, std::size_t precalculated_hash) const { + return m_ht.equal_range(key, precalculated_hash); + } + + /** + * This overload only participates in the overload resolution if the typedef KeyEqual::is_transparent exists. + * If so, K must be hashable and comparable to Key. + */ + template::value>::type* = nullptr> + std::pair equal_range(const K& key) { return m_ht.equal_range(key); } + + /** + * @copydoc equal_range(const K& key) + * + * Use the hash value 'precalculated_hash' instead of hashing the key. The hash value should be the same + * as hash_function()(key). Usefull to speed-up the lookup if you already have the hash. + */ + template::value>::type* = nullptr> + std::pair equal_range(const K& key, std::size_t precalculated_hash) { + return m_ht.equal_range(key, precalculated_hash); + } + + /** + * @copydoc equal_range(const K& key) + */ + template::value>::type* = nullptr> + std::pair equal_range(const K& key) const { return m_ht.equal_range(key); } + + /** + * @copydoc equal_range(const K& key, std::size_t precalculated_hash) + */ + template::value>::type* = nullptr> + std::pair equal_range(const K& key, std::size_t precalculated_hash) const { + return m_ht.equal_range(key, precalculated_hash); + } + + + + + /* + * Bucket interface + */ + size_type bucket_count() const { return m_ht.bucket_count(); } + size_type max_bucket_count() const { return m_ht.max_bucket_count(); } + + + /* + * Hash policy + */ + float load_factor() const { return m_ht.load_factor(); } + float max_load_factor() const { return m_ht.max_load_factor(); } + void max_load_factor(float ml) { m_ht.max_load_factor(ml); } + + void rehash(size_type count) { m_ht.rehash(count); } + void reserve(size_type count) { m_ht.reserve(count); } + + + /* + * Observers + */ + hasher hash_function() const { return m_ht.hash_function(); } + key_equal key_eq() const { return m_ht.key_eq(); } + + + /* + * Other + */ + + /** + * Convert a const_iterator to an iterator. + */ + iterator mutable_iterator(const_iterator pos) { + return m_ht.mutable_iterator(pos); + } + + friend bool operator==(const robin_set& lhs, const robin_set& rhs) { + if(lhs.size() != rhs.size()) { + return false; + } + + for(const auto& element_lhs: lhs) { + const auto it_element_rhs = rhs.find(element_lhs); + if(it_element_rhs == rhs.cend()) { + return false; + } + } + + return true; + } + + friend bool operator!=(const robin_set& lhs, const robin_set& rhs) { + return !operator==(lhs, rhs); + } + + friend void swap(robin_set& lhs, robin_set& rhs) { + lhs.swap(rhs); + } + +private: + ht m_ht; +}; + + +/** + * Same as `tsl::robin_set`. + */ +template, + class KeyEqual = std::equal_to, + class Allocator = std::allocator, + bool StoreHash = false> +using robin_pg_set = robin_set; + +} // end namespace tsl + +#endif + diff --git a/macos/include/uberz/ArchiveEnums.h b/macos/include/uberz/ArchiveEnums.h new file mode 100644 index 00000000..b2741be9 --- /dev/null +++ b/macos/include/uberz/ArchiveEnums.h @@ -0,0 +1,32 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef UBERZ_ARCHIVE_ENUMS_H +#define UBERZ_ARCHIVE_ENUMS_H + +#include + +namespace filament::uberz { + + enum class ArchiveFeature : uint64_t { + UNSUPPORTED, + OPTIONAL, + REQUIRED, + }; + +} // namespace filament::uberz + +#endif // UBERZ_ARCHIVE_ENUMS_H diff --git a/macos/include/uberz/ReadableArchive.h b/macos/include/uberz/ReadableArchive.h new file mode 100644 index 00000000..5d78cb26 --- /dev/null +++ b/macos/include/uberz/ReadableArchive.h @@ -0,0 +1,79 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef UBERZ_READABLE_ARCHIVE_H +#define UBERZ_READABLE_ARCHIVE_H + +#include + +#include + +#include + +namespace filament::uberz { + +// ArchiveSpec is a parse-free binary format. The client simply casts a word-aligned content blob +// into a ReadableArchive struct pointer, then calls the following function to convert all the +// offset fields into pointers. +void convertOffsetsToPointers(struct ReadableArchive* archive); + +UTILS_WARNING_PUSH +UTILS_WARNING_ENABLE_PADDED + +// Precompiled set of materials bundled with a list of features flags that each material supports. +// This is the readable counterpart to WriteableArchive. +// Used by gltfio; users do not need to access this class directly. +struct ReadableArchive { + uint32_t magic; + uint32_t version; + uint64_t specsCount; + union { + struct ArchiveSpec* specs; + uint64_t specsOffset; + }; +}; + +static constexpr Shading INVALID_SHADING_MODEL = (Shading) 0xff; +static constexpr BlendingMode INVALID_BLENDING = (BlendingMode) 0xff; + +struct ArchiveSpec { + Shading shadingModel; + BlendingMode blendingMode; + uint16_t flagsCount; + uint32_t packageByteCount; + union { + struct ArchiveFlag* flags; + uint64_t flagsOffset; + }; + union { + uint8_t* package; + uint64_t packageOffset; + }; +}; + +struct ArchiveFlag { + union { + const char* name; + uint64_t nameOffset; + }; + ArchiveFeature value; +}; + +UTILS_WARNING_POP + +} // namespace filament::uberz + +#endif // UBERZ_READABLE_ARCHIVE_H diff --git a/macos/include/uberz/WritableArchive.h b/macos/include/uberz/WritableArchive.h new file mode 100644 index 00000000..e511d95f --- /dev/null +++ b/macos/include/uberz/WritableArchive.h @@ -0,0 +1,67 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef UBERZ_WRITABLE_ARCHIVE_H +#define UBERZ_WRITABLE_ARCHIVE_H + +#include + +#include +#include +#include + +#include + +#include + +namespace filament::uberz { + +// Precompiled set of materials bundled with a list of features flags that each material supports. +// This is the writeable counterpart to ReadableArchive. +// Users do not need to access this class directly, they should go through gltfio. +class WritableArchive { +public: + WritableArchive(size_t materialCount) : mMaterials(uint32_t(materialCount)) { + assert(materialCount <= UINT_MAX); + } + + void addMaterial(const char* name, const uint8_t* package, size_t packageSize); + void addSpecLine(std::string_view line); + utils::FixedCapacityVector serialize() const; + + // Low-level alternatives to addSpecLine that do not involve parsing: + void setShadingModel(Shading sm); + void setBlendingModel(BlendingMode bm); + void setFeatureFlag(const char* key, ArchiveFeature value); + +private: + size_t mLineNumber = 1; + ssize_t mMaterialIndex = -1; + + struct Material { + utils::CString name; + utils::FixedCapacityVector package; + Shading shadingModel; + BlendingMode blendingMode; + tsl::robin_map flags; + }; + + utils::FixedCapacityVector mMaterials; +}; + +} // namespace filament::uberz + +#endif // UBERZ_WRITABLE_ARCHIVE_H diff --git a/macos/include/utils/Allocator.h b/macos/include/utils/Allocator.h new file mode 100644 index 00000000..82d1d1cc --- /dev/null +++ b/macos/include/utils/Allocator.h @@ -0,0 +1,840 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_ALLOCATOR_H +#define TNT_UTILS_ALLOCATOR_H + + +#include +#include +#include +#include +#include + +#include +#include +#include +#include + +#include +#include + +namespace utils { + +namespace pointermath { + +template +static inline P* add(P* a, T b) noexcept { + return (P*)(uintptr_t(a) + uintptr_t(b)); +} + +template +static inline P* align(P* p, size_t alignment) noexcept { + // alignment must be a power-of-two + assert(alignment && !(alignment & alignment-1)); + return (P*)((uintptr_t(p) + alignment - 1) & ~(alignment - 1)); +} + +template +static inline P* align(P* p, size_t alignment, size_t offset) noexcept { + P* const r = align(add(p, offset), alignment); + assert(r >= add(p, offset)); + return r; +} + +} + +/* ------------------------------------------------------------------------------------------------ + * LinearAllocator + * + * + Allocates blocks linearly + * + Cannot free individual blocks + * + Can free top of memory back up to a specified point + * + Doesn't call destructors + * ------------------------------------------------------------------------------------------------ + */ + +class LinearAllocator { +public: + // use memory area provided + LinearAllocator(void* begin, void* end) noexcept; + + template + explicit LinearAllocator(const AREA& area) : LinearAllocator(area.begin(), area.end()) { } + + // Allocators can't be copied + LinearAllocator(const LinearAllocator& rhs) = delete; + LinearAllocator& operator=(const LinearAllocator& rhs) = delete; + + // Allocators can be moved + LinearAllocator(LinearAllocator&& rhs) noexcept; + LinearAllocator& operator=(LinearAllocator&& rhs) noexcept; + + ~LinearAllocator() noexcept = default; + + // our allocator concept + void* alloc(size_t size, size_t alignment = alignof(std::max_align_t), size_t extra = 0) UTILS_RESTRICT { + // branch-less allocation + void* const p = pointermath::align(current(), alignment, extra); + void* const c = pointermath::add(p, size); + bool success = c <= end(); + set_current(success ? c : current()); + return success ? p : nullptr; + } + + // API specific to this allocator + + void *getCurrent() UTILS_RESTRICT noexcept { + return current(); + } + + // free memory back to the specified point + void rewind(void* p) UTILS_RESTRICT noexcept { + assert(p>=mBegin && p + explicit HeapAllocator(const AREA&) { } + + // our allocator concept + void* alloc(size_t size, size_t alignment = alignof(std::max_align_t), size_t extra = 0) { + // this allocator doesn't support 'extra' + assert(extra == 0); + return aligned_alloc(size, alignment); + } + + void free(void* p) noexcept { + aligned_free(p); + } + + void free(void* p, size_t) noexcept { + this->free(p); + } + + ~HeapAllocator() noexcept = default; + + void swap(HeapAllocator&) noexcept { } +}; + +// ------------------------------------------------------------------------------------------------ + +class FreeList { +public: + FreeList() noexcept = default; + FreeList(void* begin, void* end, size_t elementSize, size_t alignment, size_t extra) noexcept; + FreeList(const FreeList& rhs) = delete; + FreeList& operator=(const FreeList& rhs) = delete; + FreeList(FreeList&& rhs) noexcept = default; + FreeList& operator=(FreeList&& rhs) noexcept = default; + + void* pop() noexcept { + Node* const head = mHead; + mHead = head ? head->next : nullptr; + // this could indicate a use after free + assert(!mHead || mHead >= mBegin && mHead < mEnd); + return head; + } + + void push(void* p) noexcept { + assert(p); + assert(p >= mBegin && p < mEnd); + // TODO: assert this is one of our pointer (i.e.: it's address match one of ours) + Node* const head = static_cast(p); + head->next = mHead; + mHead = head; + } + + void *getFirst() noexcept { + return mHead; + } + +private: + struct Node { + Node* next; + }; + + static Node* init(void* begin, void* end, + size_t elementSize, size_t alignment, size_t extra) noexcept; + + Node* mHead = nullptr; + +#ifndef NDEBUG + // These are needed only for debugging... + void* mBegin = nullptr; + void* mEnd = nullptr; +#endif +}; + +class AtomicFreeList { +public: + AtomicFreeList() noexcept = default; + AtomicFreeList(void* begin, void* end, + size_t elementSize, size_t alignment, size_t extra) noexcept; + AtomicFreeList(const FreeList& rhs) = delete; + AtomicFreeList& operator=(const FreeList& rhs) = delete; + + void* pop() noexcept { + Node* const storage = mStorage; + + HeadPtr currentHead = mHead.load(); + while (currentHead.offset >= 0) { + // The value of "next" we load here might already contain application data if another + // thread raced ahead of us. But in that case, the computed "newHead" will be discarded + // since compare_exchange_weak fails. Then this thread will loop with the updated + // value of currentHead, and try again. + Node* const next = storage[currentHead.offset].next.load(std::memory_order_relaxed); + const HeadPtr newHead{ next ? int32_t(next - storage) : -1, currentHead.tag + 1 }; + // In the rare case that the other thread that raced ahead of us already returned the + // same mHead we just loaded, but it now has a different "next" value, the tag field will not + // match, and compare_exchange_weak will fail and prevent that particular race condition. + if (mHead.compare_exchange_weak(currentHead, newHead)) { + // This assert needs to occur after we have validated that there was no race condition + // Otherwise, next might already contain application data, if another thread + // raced ahead of us after we loaded mHead, but before we loaded mHead->next. + assert(!next || next >= storage); + break; + } + } + void* p = (currentHead.offset >= 0) ? (storage + currentHead.offset) : nullptr; + assert(!p || p >= storage); + return p; + } + + void push(void* p) noexcept { + Node* const storage = mStorage; + assert(p && p >= storage); + Node* const node = static_cast(p); + HeadPtr currentHead = mHead.load(); + HeadPtr newHead = { int32_t(node - storage), currentHead.tag + 1 }; + do { + newHead.tag = currentHead.tag + 1; + Node* const n = (currentHead.offset >= 0) ? (storage + currentHead.offset) : nullptr; + node->next.store(n, std::memory_order_relaxed); + } while(!mHead.compare_exchange_weak(currentHead, newHead)); + } + + void* getFirst() noexcept { + return mStorage + mHead.load(std::memory_order_relaxed).offset; + } + +private: + struct Node { + // This should be a regular (non-atomic) pointer, but this causes TSAN to complain + // about a data-race that exists but is benin. We always use this atomic<> in + // relaxed mode. + // The data race TSAN complains about is when a pop() is interrupted by a + // pop() + push() just after mHead->next is read -- it appears as though it is written + // without synchronization (by the push), however in that case, the pop's CAS will fail + // and things will auto-correct. + // + // Pop() | + // | | + // read head->next | + // | pop() + // | | + // | read head->next + // | CAS, tag++ + // | | + // | push() + // | | + // [TSAN: data-race here] write head->next + // | CAS, tag++ + // CAS fails + // | + // read head->next + // | + // CAS, tag++ + // + std::atomic next; + }; + + // This struct is using a 32-bit offset into the arena rather than + // a direct pointer, because together with the 32-bit tag, it needs to + // fit into 8 bytes. If it was any larger, it would not be possible to + // access it atomically. + struct alignas(8) HeadPtr { + int32_t offset; + uint32_t tag; + }; + + std::atomic mHead{}; + + Node* mStorage = nullptr; +}; + +// ------------------------------------------------------------------------------------------------ + +template < + size_t ELEMENT_SIZE, + size_t ALIGNMENT = alignof(std::max_align_t), + size_t OFFSET = 0, + typename FREELIST = FreeList> +class PoolAllocator { + static_assert(ELEMENT_SIZE >= sizeof(void*), "ELEMENT_SIZE must accommodate at least a pointer"); +public: + // our allocator concept + void* alloc(size_t size = ELEMENT_SIZE, + size_t alignment = ALIGNMENT, size_t offset = OFFSET) noexcept { + assert(size <= ELEMENT_SIZE); + assert(alignment <= ALIGNMENT); + assert(offset == OFFSET); + return mFreeList.pop(); + } + + void free(void* p, size_t = ELEMENT_SIZE) noexcept { + mFreeList.push(p); + } + + constexpr size_t getSize() const noexcept { return ELEMENT_SIZE; } + + PoolAllocator(void* begin, void* end) noexcept + : mFreeList(begin, end, ELEMENT_SIZE, ALIGNMENT, OFFSET) { + } + + template + explicit PoolAllocator(const AREA& area) noexcept + : PoolAllocator(area.begin(), area.end()) { + } + + // Allocators can't be copied + PoolAllocator(const PoolAllocator& rhs) = delete; + PoolAllocator& operator=(const PoolAllocator& rhs) = delete; + + // Allocators can be moved + PoolAllocator(PoolAllocator&& rhs) = default; + PoolAllocator& operator=(PoolAllocator&& rhs) = default; + + PoolAllocator() noexcept = default; + ~PoolAllocator() noexcept = default; + + // API specific to this allocator + + void *getCurrent() noexcept { + return mFreeList.getFirst(); + } + +private: + FREELIST mFreeList; +}; + +#define UTILS_MAX(a,b) ((a) > (b) ? (a) : (b)) + +template +using ObjectPoolAllocator = PoolAllocator; + +template +using ThreadSafeObjectPoolAllocator = PoolAllocator; + + +// ------------------------------------------------------------------------------------------------ +// Areas +// ------------------------------------------------------------------------------------------------ + +namespace AreaPolicy { + +class StaticArea { +public: + StaticArea() noexcept = default; + + StaticArea(void* b, void* e) noexcept + : mBegin(b), mEnd(e) { + } + + ~StaticArea() noexcept = default; + + StaticArea(const StaticArea& rhs) = default; + StaticArea& operator=(const StaticArea& rhs) = default; + StaticArea(StaticArea&& rhs) noexcept = default; + StaticArea& operator=(StaticArea&& rhs) noexcept = default; + + void* data() const noexcept { return mBegin; } + void* begin() const noexcept { return mBegin; } + void* end() const noexcept { return mEnd; } + size_t size() const noexcept { return uintptr_t(mEnd) - uintptr_t(mBegin); } + + friend void swap(StaticArea& lhs, StaticArea& rhs) noexcept { + using std::swap; + swap(lhs.mBegin, rhs.mBegin); + swap(lhs.mEnd, rhs.mEnd); + } + +private: + void* mBegin = nullptr; + void* mEnd = nullptr; +}; + +class HeapArea { +public: + HeapArea() noexcept = default; + + explicit HeapArea(size_t size) { + if (size) { + // TODO: policy committing memory + mBegin = malloc(size); + mEnd = pointermath::add(mBegin, size); + } + } + + ~HeapArea() noexcept { + // TODO: policy for returning memory to system + free(mBegin); + } + + HeapArea(const HeapArea& rhs) = delete; + HeapArea& operator=(const HeapArea& rhs) = delete; + HeapArea(HeapArea&& rhs) noexcept = delete; + HeapArea& operator=(HeapArea&& rhs) noexcept = delete; + + void* data() const noexcept { return mBegin; } + void* begin() const noexcept { return mBegin; } + void* end() const noexcept { return mEnd; } + size_t size() const noexcept { return uintptr_t(mEnd) - uintptr_t(mBegin); } + + friend void swap(HeapArea& lhs, HeapArea& rhs) noexcept { + using std::swap; + swap(lhs.mBegin, rhs.mBegin); + swap(lhs.mEnd, rhs.mEnd); + } + +private: + void* mBegin = nullptr; + void* mEnd = nullptr; +}; + +class NullArea { +public: + void* data() const noexcept { return nullptr; } + size_t size() const noexcept { return 0; } +}; + +} // namespace AreaPolicy + +// ------------------------------------------------------------------------------------------------ +// Policies +// ------------------------------------------------------------------------------------------------ + +namespace LockingPolicy { + +struct NoLock { + void lock() noexcept { } + void unlock() noexcept { } +}; + +using SpinLock = utils::SpinLock; +using Mutex = utils::Mutex; + +} // namespace LockingPolicy + + +namespace TrackingPolicy { + +// default no-op tracker +struct Untracked { + Untracked() noexcept = default; + Untracked(const char* name, void* base, size_t size) noexcept { + (void)name, void(base), (void)size; + } + void onAlloc(void* p, size_t size, size_t alignment, size_t extra) noexcept { + (void)p, (void)size, (void)alignment, (void)extra; + } + void onFree(void* p, size_t = 0) noexcept { (void)p; } + void onReset() noexcept { } + void onRewind(void* addr) noexcept { (void)addr; } +}; + +// This just track the max memory usage and logs it in the destructor +struct HighWatermark { + HighWatermark() noexcept = default; + HighWatermark(const char* name, void* base, size_t size) noexcept + : mName(name), mBase(base), mSize(uint32_t(size)) { } + ~HighWatermark() noexcept; + void onAlloc(void* p, size_t size, size_t alignment, size_t extra) noexcept; + void onFree(void* p, size_t size) noexcept; + void onReset() noexcept; + void onRewind(void const* addr) noexcept; + uint32_t getHighWatermark() const noexcept { return mHighWaterMark; } +protected: + const char* mName = nullptr; + void* mBase = nullptr; + uint32_t mSize = 0; + uint32_t mCurrent = 0; + uint32_t mHighWaterMark = 0; +}; + +// This just fills buffers with known values to help catch uninitialized access and use after free. +struct Debug { + Debug() noexcept = default; + Debug(const char* name, void* base, size_t size) noexcept + : mName(name), mBase(base), mSize(uint32_t(size)) { } + void onAlloc(void* p, size_t size, size_t alignment, size_t extra) noexcept; + void onFree(void* p, size_t size) noexcept; + void onReset() noexcept; + void onRewind(void* addr) noexcept; +protected: + const char* mName = nullptr; + void* mBase = nullptr; + uint32_t mSize = 0; +}; + +struct DebugAndHighWatermark : protected HighWatermark, protected Debug { + DebugAndHighWatermark() noexcept = default; + DebugAndHighWatermark(const char* name, void* base, size_t size) noexcept + : HighWatermark(name, base, size), Debug(name, base, size) { } + void onAlloc(void* p, size_t size, size_t alignment, size_t extra) noexcept { + HighWatermark::onAlloc(p, size, alignment, extra); + Debug::onAlloc(p, size, alignment, extra); + } + void onFree(void* p, size_t size) noexcept { + HighWatermark::onFree(p, size); + Debug::onFree(p, size); + } + void onReset() noexcept { + HighWatermark::onReset(); + Debug::onReset(); + } + void onRewind(void* addr) noexcept { + HighWatermark::onRewind(addr); + Debug::onRewind(addr); + } +}; + +} // namespace TrackingPolicy + +// ------------------------------------------------------------------------------------------------ +// Arenas +// ------------------------------------------------------------------------------------------------ + +template +class Arena { +public: + + Arena() = default; + + // construct an arena with a name and forward argument to its allocator + template + Arena(const char* name, size_t size, ARGS&& ... args) + : mArenaName(name), + mArea(size), + mAllocator(mArea, std::forward(args) ... ), + mListener(name, mArea.data(), mArea.size()) { + } + + template + Arena(const char* name, AreaPolicy&& area, ARGS&& ... args) + : mArenaName(name), + mArea(std::forward(area)), + mAllocator(mArea, std::forward(args) ... ), + mListener(name, mArea.data(), mArea.size()) { + } + + // allocate memory from arena with given size and alignment + // (acceptable size/alignment may depend on the allocator provided) + void* alloc(size_t size, size_t alignment = alignof(std::max_align_t), size_t extra = 0) noexcept { + std::lock_guard guard(mLock); + void* p = mAllocator.alloc(size, alignment, extra); + mListener.onAlloc(p, size, alignment, extra); + return p; + } + + // Allocate an array of trivially destructible objects + // for safety, we disable the object-based alloc method if the object type is not + // trivially destructible, since free() won't call the destructor and this is allocating + // an array. + template ::value>::type> + T* alloc(size_t count, size_t alignment = alignof(T), size_t extra = 0) noexcept { + return (T*)alloc(count * sizeof(T), alignment, extra); + } + + // return memory pointed by p to the arena + // (actual behaviour may depend on allocator provided) + void free(void* p) noexcept { + if (p) { + std::lock_guard guard(mLock); + mListener.onFree(p); + mAllocator.free(p); + } + } + + // some allocators require the size of the allocation for free + void free(void* p, size_t size) noexcept { + if (p) { + std::lock_guard guard(mLock); + mListener.onFree(p, size); + mAllocator.free(p, size); + } + } + + // some allocators don't have a free() call, but a single reset() or rewind() instead + void reset() noexcept { + std::lock_guard guard(mLock); + mListener.onReset(); + mAllocator.reset(); + } + + void* getCurrent() noexcept { return mAllocator.getCurrent(); } + + void rewind(void *addr) noexcept { + std::lock_guard guard(mLock); + mListener.onRewind(addr); + mAllocator.rewind(addr); + } + + // Allocate and construct an object + template + T* make(ARGS&& ... args) noexcept { + void* const p = this->alloc(sizeof(T), ALIGN); + return p ? new(p) T(std::forward(args)...) : nullptr; + } + + // destroys an object created with make() above, and frees associated memory + template + void destroy(T* p) noexcept { + if (p) { + p->~T(); + this->free((void*)p, sizeof(T)); + } + } + + char const* getName() const noexcept { return mArenaName; } + + AllocatorPolicy& getAllocator() noexcept { return mAllocator; } + AllocatorPolicy const& getAllocator() const noexcept { return mAllocator; } + + TrackingPolicy& getListener() noexcept { return mListener; } + TrackingPolicy const& getListener() const noexcept { return mListener; } + + AreaPolicy& getArea() noexcept { return mArea; } + AreaPolicy const& getArea() const noexcept { return mArea; } + + void setListener(TrackingPolicy listener) noexcept { + std::swap(mListener, listener); + } + + template + void emplaceListener(ARGS&& ... args) noexcept { + mListener.~TrackingPolicy(); + new (&mListener) TrackingPolicy(std::forward(args)...); + } + + // An arena can't be copied + Arena(Arena const& rhs) noexcept = delete; + Arena& operator=(Arena const& rhs) noexcept = delete; + + friend void swap(Arena& lhs, Arena& rhs) noexcept { + using std::swap; + swap(lhs.mArea, rhs.mArea); + swap(lhs.mAllocator, rhs.mAllocator); + swap(lhs.mLock, rhs.mLock); + swap(lhs.mListener, rhs.mListener); + swap(lhs.mArenaName, rhs.mArenaName); + } + +private: + char const* mArenaName = nullptr; + AreaPolicy mArea; + // note: we should use something like compressed_pair for the members below + AllocatorPolicy mAllocator; + LockingPolicy mLock; + TrackingPolicy mListener; +}; + +// ------------------------------------------------------------------------------------------------ + +template +using HeapArena = Arena; + +// ------------------------------------------------------------------------------------------------ + +// This doesn't implement our allocator concept, because it's too risky to use this as an allocator +// in particular, doing ArenaScope. +template +class ArenaScope { + + struct Finalizer { + void (*finalizer)(void* p) = nullptr; + Finalizer* next = nullptr; + }; + + template + static void destruct(void* p) noexcept { + static_cast(p)->~T(); + } + +public: + explicit ArenaScope(ARENA& allocator) + : mArena(allocator), mRewind(allocator.getCurrent()) { + } + + ArenaScope& operator=(const ArenaScope& rhs) = delete; + ArenaScope(ArenaScope&& rhs) noexcept = delete; + ArenaScope& operator=(ArenaScope&& rhs) noexcept = delete; + + ~ArenaScope() { + // run the finalizer chain + Finalizer* head = mFinalizerHead; + while (head) { + void* p = pointermath::add(head, sizeof(Finalizer)); + head->finalizer(p); + head = head->next; + } + // ArenaScope works only with Arena that implements rewind() + mArena.rewind(mRewind); + } + + template + T* make(ARGS&& ... args) noexcept { + T* o = nullptr; + if (std::is_trivially_destructible::value) { + o = mArena.template make(std::forward(args)...); + } else { + void* const p = (Finalizer*)mArena.alloc(sizeof(T), ALIGN, sizeof(Finalizer)); + if (p != nullptr) { + Finalizer* const f = static_cast(p) - 1; + // constructor must be called before adding the dtor to the list + // so that the ctor can allocate objects in a nested scope and have the + // finalizers called in reverse order. + o = new(p) T(std::forward(args)...); + f->finalizer = &destruct; + f->next = mFinalizerHead; + mFinalizerHead = f; + } + } + return o; + } + + void* allocate(size_t size, size_t alignment = 1) noexcept { + return mArena.template alloc(size, alignment, 0); + } + + template + T* allocate(size_t size, size_t alignment = alignof(T), size_t extra = 0) noexcept { + return mArena.template alloc(size, alignment, extra); + } + + // use with caution + ARENA& getAllocator() noexcept { return mArena; } + +private: + ARENA& mArena; + void* mRewind = nullptr; + Finalizer* mFinalizerHead = nullptr; +}; + + +template +class STLAllocator { +public: + using value_type = TYPE; + using pointer = TYPE*; + using const_pointer = const TYPE*; + using reference = TYPE&; + using const_reference = const TYPE&; + using size_type = std::size_t; + using difference_type = std::ptrdiff_t; + using propagate_on_container_move_assignment = std::true_type; + using is_always_equal = std::true_type; + + template + struct rebind { using other = STLAllocator; }; + +public: + // we don't make this explicit, so that we can initialize a vector using a STLAllocator + // from an Arena, avoiding to have to repeat the vector type. + STLAllocator(ARENA& arena) : mArena(arena) { } // NOLINT(google-explicit-constructor) + + template + explicit STLAllocator(STLAllocator const& rhs) : mArena(rhs.mArena) { } + + TYPE* allocate(std::size_t n) { + auto p = static_cast(mArena.alloc(n * sizeof(TYPE), alignof(TYPE))); + assert_invariant(p); + return p; + } + + void deallocate(TYPE* p, std::size_t n) { + mArena.free(p, n * sizeof(TYPE)); + } + + // these should be out-of-class friends, but this doesn't seem to work with some compilers + // which complain about multiple definition each time a STLAllocator<> is instantiated. + template + bool operator==(const STLAllocator& rhs) const noexcept { + return std::addressof(mArena) == std::addressof(rhs.mArena); + } + + template + bool operator!=(const STLAllocator& rhs) const noexcept { + return !operator==(rhs); + } + +private: + template + friend class STLAllocator; + + ARENA& mArena; +}; + +} // namespace utils + +#endif // TNT_UTILS_ALLOCATOR_H diff --git a/macos/include/utils/BinaryTreeArray.h b/macos/include/utils/BinaryTreeArray.h new file mode 100644 index 00000000..b4e2b191 --- /dev/null +++ b/macos/include/utils/BinaryTreeArray.h @@ -0,0 +1,116 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_BINARYTREEARRAY_H +#define TNT_UTILS_BINARYTREEARRAY_H + +#include + +#include + +#include +#include +#include + +namespace utils { + +class BinaryTreeArray { + + // Simple fixed capacity stack + template::value>::type> + class stack { + TYPE mElements[CAPACITY]; + size_t mSize = 0; + public: + bool empty() const noexcept { return mSize == 0; } + void push(TYPE const& v) noexcept { + assert(mSize < CAPACITY); + mElements[mSize++] = v; + } + void pop() noexcept { + assert(mSize > 0); + --mSize; + } + const TYPE& back() const noexcept { + return mElements[mSize - 1]; + } + }; + +public: + static size_t count(size_t height) noexcept { return (1u << height) - 1; } + static size_t left(size_t i, size_t /*height*/) noexcept { return i + 1; } + static size_t right(size_t i, size_t height) noexcept { + return i + (size_t(1) << (height - 1)); + } + + // this builds the depth-first binary tree array top down (post-order) + template + static void traverse(size_t height, Leaf leaf, Node node) noexcept { + + struct TNode { + uint32_t index; + uint32_t col; + uint32_t height; + uint32_t next; + + bool isLeaf() const noexcept { return height == 1; } + size_t left() const noexcept { return BinaryTreeArray::left(index, height); } + size_t right() const noexcept { return BinaryTreeArray::right(index, height); } + }; + + stack stack; + stack.push(TNode{ 0, 0, (uint32_t)height, (uint32_t)count(height) }); + + uint32_t prevLeft = 0; + uint32_t prevRight = 0; + uint32_t prevIndex = 0; + while (!stack.empty()) { + TNode const* const UTILS_RESTRICT curr = &stack.back(); + const bool isLeaf = curr->isLeaf(); + const uint32_t index = curr->index; + const uint32_t l = (uint32_t)curr->left(); + const uint32_t r = (uint32_t)curr->right(); + + if (prevLeft == index || prevRight == index) { + if (!isLeaf) { + // the 'next' node of our left node's right descendants is our right child + stack.push({ l, 2 * curr->col, curr->height - 1, r }); + } + } else if (l == prevIndex) { + if (!isLeaf) { + // the 'next' node of our right child is our own 'next' sibling + stack.push({ r, 2 * curr->col + 1, curr->height - 1, curr->next }); + } + } else { + if (!isLeaf) { + node(index, l, r, curr->next); + } else { + leaf(index, curr->col, curr->next); + } + stack.pop(); + } + + prevLeft = l; + prevRight = r; + prevIndex = index; + } + } +}; + +} // namespace utils + +#endif //TNT_UTILS_BINARYTREEARRAY_H diff --git a/macos/include/utils/BitmaskEnum.h b/macos/include/utils/BitmaskEnum.h new file mode 100644 index 00000000..56354956 --- /dev/null +++ b/macos/include/utils/BitmaskEnum.h @@ -0,0 +1,144 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_BITMASKENUM_H +#define TNT_UTILS_BITMASKENUM_H + +#include + +#include // for std::false_type + +#include +#include +#include + +namespace utils { + +template +struct EnableBitMaskOperators : public std::false_type { }; + +template +struct EnableIntegerOperators : public std::false_type { }; + +namespace Enum { + +template +size_t count(); + +} // namespace enum +} // namespace utils + +// ------------------------------------------------------------------------------------------------ + +template::value && utils::EnableIntegerOperators::value, int> = 0> +inline constexpr int operator+(Enum value) noexcept { + return int(value); +} + +template::value && utils::EnableIntegerOperators::value, int> = 0> +inline constexpr bool operator==(Enum lhs, size_t rhs) noexcept { + using underlying_t = std::underlying_type_t; + return underlying_t(lhs) == rhs; +} + +template::value && utils::EnableIntegerOperators::value, int> = 0> +inline constexpr bool operator==(size_t lhs, Enum rhs) noexcept { + return rhs == lhs; +} + +template::value && utils::EnableIntegerOperators::value, int> = 0> +inline constexpr bool operator!=(Enum lhs, size_t rhs) noexcept { + return !(rhs == lhs); +} + +template::value && utils::EnableIntegerOperators::value, int> = 0> +inline constexpr bool operator!=(size_t lhs, Enum rhs) noexcept { + return rhs != lhs; +} + +// ------------------------------------------------------------------------------------------------ + +template::value && utils::EnableBitMaskOperators::value, int> = 0> +inline constexpr bool operator!(Enum rhs) noexcept { + using underlying = std::underlying_type_t; + return underlying(rhs) == 0; +} + +template::value && utils::EnableBitMaskOperators::value, int> = 0> +inline constexpr Enum operator~(Enum rhs) noexcept { + using underlying = std::underlying_type_t; + return Enum(~underlying(rhs)); +} + +template::value && utils::EnableBitMaskOperators::value, int> = 0> +inline constexpr Enum operator|(Enum lhs, Enum rhs) noexcept { + using underlying = std::underlying_type_t; + return Enum(underlying(lhs) | underlying(rhs)); +} + +template::value && utils::EnableBitMaskOperators::value, int> = 0> +inline constexpr Enum operator&(Enum lhs, Enum rhs) noexcept { + using underlying = std::underlying_type_t; + return Enum(underlying(lhs) & underlying(rhs)); +} + +template::value && utils::EnableBitMaskOperators::value, int> = 0> +inline constexpr Enum operator^(Enum lhs, Enum rhs) noexcept { + using underlying = std::underlying_type_t; + return Enum(underlying(lhs) ^ underlying(rhs)); +} + +template::value && utils::EnableBitMaskOperators::value, int> = 0> +inline constexpr Enum operator|=(Enum& lhs, Enum rhs) noexcept { + return lhs = lhs | rhs; +} + +template::value && utils::EnableBitMaskOperators::value, int> = 0> +inline constexpr Enum operator&=(Enum& lhs, Enum rhs) noexcept { + return lhs = lhs & rhs; +} + +template::value && utils::EnableBitMaskOperators::value, int> = 0> +inline constexpr Enum operator^=(Enum& lhs, Enum rhs) noexcept { + return lhs = lhs ^ rhs; +} + +template::value && utils::EnableBitMaskOperators::value, int> = 0> +inline constexpr bool none(Enum lhs) noexcept { + return !lhs; +} + +template::value && utils::EnableBitMaskOperators::value, int> = 0> +inline constexpr bool any(Enum lhs) noexcept { + return !none(lhs); +} + +#endif // TNT_UTILS_BITMASKENUM_H diff --git a/macos/include/utils/CString.h b/macos/include/utils/CString.h new file mode 100644 index 00000000..46a823b4 --- /dev/null +++ b/macos/include/utils/CString.h @@ -0,0 +1,230 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_CSTRING_H +#define TNT_UTILS_CSTRING_H + +// NOTE: this header should not include STL headers + +#include + +#include +#include +#include +#include +#include + +namespace utils { + +//! \privatesection +struct hashCStrings { + typedef const char* argument_type; + typedef size_t result_type; + result_type operator()(argument_type cstr) const noexcept { + size_t hash = 5381; + while (int c = *cstr++) { + hash = (hash * 33u) ^ size_t(c); + } + return hash; + } +}; + +template +using StringLiteral = const char[N]; + + +// ------------------------------------------------------------------------------------------------ + +class UTILS_PUBLIC CString { +public: + using value_type = char; + using size_type = uint32_t; + using difference_type = int32_t; + using reference = value_type&; + using const_reference = const value_type&; + using pointer = value_type*; + using const_pointer = const value_type*; + using iterator = value_type*; + using const_iterator = const value_type*; + + CString() noexcept {} // NOLINT(modernize-use-equals-default), Ubuntu compiler bug + + // Allocates memory and appends a null. This constructor can be used to hold arbitrary data + // inside the string (i.e. it can contain nulls or non-ASCII encodings). + CString(const char* cstr, size_t length); + + // Allocates memory for a string of size length plus space for the null terminating character. + // Also initializes the memory to 0. This constructor can be used to hold arbitrary data + // inside the string. + explicit CString(size_t length); + + // Allocates memory and copies traditional C string content. Unlike the above constructor, this + // does not allow embedded nulls. This is explicit because this operation is costly. + explicit CString(const char* cstr); + + template + CString(StringLiteral const& other) noexcept // NOLINT(google-explicit-constructor) + : CString(other, N - 1) { + } + + CString(const CString& rhs); + + CString(CString&& rhs) noexcept { + this->swap(rhs); + } + + + CString& operator=(const CString& rhs); + + CString& operator=(CString&& rhs) noexcept { + this->swap(rhs); + return *this; + } + + ~CString() noexcept { + if (mData) { + free(mData - 1); + } + } + + void swap(CString& other) noexcept { + // don't use std::swap(), we don't want an STL dependency in this file + auto *temp = mCStr; + mCStr = other.mCStr; + other.mCStr = temp; + } + + const_pointer c_str() const noexcept { return mCStr; } + pointer c_str() noexcept { return mCStr; } + const_pointer c_str_safe() const noexcept { return mData ? c_str() : ""; } + const_pointer data() const noexcept { return c_str(); } + pointer data() noexcept { return c_str(); } + size_type size() const noexcept { return mData ? mData[-1].length : 0; } + size_type length() const noexcept { return size(); } + bool empty() const noexcept { return size() == 0; } + + iterator begin() noexcept { return mCStr; } + iterator end() noexcept { return begin() + length(); } + const_iterator begin() const noexcept { return data(); } + const_iterator end() const noexcept { return begin() + length(); } + const_iterator cbegin() const noexcept { return begin(); } + const_iterator cend() const noexcept { return end(); } + + CString& replace(size_type pos, size_type len, const CString& str) noexcept; + CString& insert(size_type pos, const CString& str) noexcept { return replace(pos, 0, str); } + + const_reference operator[](size_type pos) const noexcept { + assert(pos < size()); + return begin()[pos]; + } + + reference operator[](size_type pos) noexcept { + assert(pos < size()); + return begin()[pos]; + } + + const_reference at(size_type pos) const noexcept { + assert(pos < size()); + return begin()[pos]; + } + + reference at(size_type pos) noexcept { + assert(pos < size()); + return begin()[pos]; + } + + reference front() noexcept { + assert(size()); + return begin()[0]; + } + + const_reference front() const noexcept { + assert(size()); + return begin()[0]; + } + + reference back() noexcept { + assert(size()); + return begin()[size() - 1]; + } + + const_reference back() const noexcept { + assert(size()); + return begin()[size() - 1]; + } + + // placement new declared as "throw" to avoid the compiler's null-check + inline void* operator new(size_t, void* ptr) { + assert(ptr); + return ptr; + } + + struct Hasher : private hashCStrings { + typedef CString argument_type; + typedef size_t result_type; + result_type operator()(const argument_type& s) const noexcept { + return hashCStrings::operator()(s.c_str()); + } + }; + +private: + struct Data { + size_type length; + }; + + // mCStr points to the C-string or nullptr. if non-null, mCStr is preceded by the string's size + union { + value_type *mCStr = nullptr; + Data* mData; // Data is stored at mData[-1] + }; + + int compare(const CString& rhs) const noexcept { + size_type lhs_size = size(); + size_type rhs_size = rhs.size(); + if (lhs_size < rhs_size) return -1; + if (lhs_size > rhs_size) return 1; + return strncmp(data(), rhs.data(), size()); + } + + friend bool operator==(CString const& lhs, CString const& rhs) noexcept { + return (lhs.data() == rhs.data()) || + ((lhs.size() == rhs.size()) && !strncmp(lhs.data(), rhs.data(), lhs.size())); + } + friend bool operator!=(CString const& lhs, CString const& rhs) noexcept { + return !(lhs == rhs); + } + friend bool operator<(CString const& lhs, CString const& rhs) noexcept { + return lhs.compare(rhs) < 0; + } + friend bool operator>(CString const& lhs, CString const& rhs) noexcept { + return lhs.compare(rhs) > 0; + } + friend bool operator>=(CString const& lhs, CString const& rhs) noexcept { + return !(lhs < rhs); + } + friend bool operator<=(CString const& lhs, CString const& rhs) noexcept { + return !(lhs > rhs); + } +}; + +// implement this for your type for automatic conversion to CString. Failing to do so leads +// to a compile-time failure. +template +CString to_string(T value) noexcept; + +} // namespace utils + +#endif // TNT_UTILS_CSTRING_H diff --git a/macos/include/utils/CallStack.h b/macos/include/utils/CallStack.h new file mode 100644 index 00000000..291a748c --- /dev/null +++ b/macos/include/utils/CallStack.h @@ -0,0 +1,127 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef UTILS_CALLSTACK_H +#define UTILS_CALLSTACK_H + +#include +#include +#include + +#include +#include + +namespace utils { + +/** + * CallStack captures the current's thread call stack. + */ +class CallStack { +public: + /** + * Creates an empty call stack + * @see CallStack::capture() + */ + CallStack() = default; + CallStack(const CallStack&) = default; + ~CallStack() = default; + + /** + * A convenience method to create and capture the stack trace in one go. + * @param ignore number frames to ignore at the top of the stack. + * @return A CallStack object + */ + static CallStack unwind(size_t ignore = 0) noexcept; + + /** + * Capture the current thread's stack and replaces the existing one if any. + * @param ignore number frames to ignore at the top of the stack. + */ + void update(size_t ignore = 0) noexcept; + + /** + * Get the number of stack frames this object has recorded. + * @return How many stack frames are accessible through operator[] + */ + size_t getFrameCount() const noexcept; + + /** + * Return the program-counter of each stack frame captured + * @param index of the frame between 0 and getFrameCount()-1 + * @return the program-counter of the stack-frame recorded at index \p index + * @throw std::out_of_range if the index is out of range + */ + intptr_t operator [](size_t index) const; + + /** Demangles a C++ type name */ + static utils::CString demangleTypeName(const char* mangled); + + template + static utils::CString typeName() { +#if UTILS_HAS_RTTI + return demangleTypeName(typeid(T).name()); +#else + return CString(""); +#endif + } + + /** + * Outputs a CallStack into a stream. + * This will print, when possible, the demangled names of functions corresponding to the + * program-counter recorded. + */ + friend utils::io::ostream& operator <<(utils::io::ostream& stream, const CallStack& callstack); + + bool operator <(const CallStack& rhs) const; + + inline bool operator >(const CallStack& rhs) const { + return rhs < *this; + } + + inline bool operator !=(const CallStack& rhs) const { + return *this < rhs || rhs < *this; + } + + inline bool operator >=(const CallStack& rhs) const { + return !operator <(rhs); + } + + inline bool operator <=(const CallStack& rhs) const { + return !operator >(rhs); + } + + inline bool operator ==(const CallStack& rhs) const { + return !operator !=(rhs); + } + +private: + void update_gcc(size_t ignore) noexcept; + + static utils::CString demangle(const char* mangled); + + static constexpr size_t NUM_FRAMES = 20; + + struct StackFrameInfo { + intptr_t pc; + }; + + size_t m_frame_count = 0; + StackFrameInfo m_stack[NUM_FRAMES]; +}; + +} // namespace utils + +#endif // UTILS_CALLSTACK_H diff --git a/macos/include/utils/Condition.h b/macos/include/utils/Condition.h new file mode 100644 index 00000000..da699a4f --- /dev/null +++ b/macos/include/utils/Condition.h @@ -0,0 +1,26 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_CONDITION_H +#define TNT_UTILS_CONDITION_H + +#if defined(__ANDROID__) +#include +#else +#include +#endif + +#endif // TNT_UTILS_CONDITION_H diff --git a/macos/include/utils/CountDownLatch.h b/macos/include/utils/CountDownLatch.h new file mode 100644 index 00000000..6367fffc --- /dev/null +++ b/macos/include/utils/CountDownLatch.h @@ -0,0 +1,91 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_COUNTDOWNLATCH_H +#define TNT_UTILS_COUNTDOWNLATCH_H + +#include + +// note: we use our version of mutex/condition to keep this public header STL free +#include +#include + +namespace utils { + +/** + * A count down latch is used to block one or several threads until the latch is signaled + * a certain number of times. + * + * Threads entering the latch are blocked until the latch is signaled enough times. + * + * @see CyclicBarrier + */ +class CountDownLatch { +public: + /** + * Creates a count down latch with a specified count. The minimum useful value is 1. + * @param count the latch counter initial value + */ + explicit CountDownLatch(size_t count) noexcept; + ~CountDownLatch() = default; + + /** + * Blocks until latch() is called \p count times. + * @see CountDownLatch(size_t count) + */ + void await() noexcept; + + /** + * Releases threads blocked in await() when called \p count times. Calling latch() more than + * \p count times has no effect. + * @see reset() + */ + void latch() noexcept; + + /** + * Resets the count-down latch to the given value. + * + * @param new_count New latch count. A value of zero will immediately unblock all waiting + * threads. + * + * @warning Use with caution. It's only safe to reset the latch count when you're sure + * that no threads are waiting in await(). This can be guaranteed in various ways, for + * instance, if you have a single thread calling await(), you could call reset() from that + * thread, or you could use a CyclicBarrier to make sure all threads using the CountDownLatch + * are at a known place (i.e.: not in await()) when reset() is called. + */ + void reset(size_t new_count) noexcept; + + /** + * @return the number of times latch() has been called since construction or reset. + * @see reset(), CountDownLatch(size_t count) + */ + size_t getCount() const noexcept; + + CountDownLatch() = delete; + CountDownLatch(const CountDownLatch&) = delete; + CountDownLatch& operator=(const CountDownLatch&) = delete; + +private: + uint32_t m_initial_count; + uint32_t m_remaining_count; + mutable Mutex m_lock; + mutable Condition m_cv; +}; + +} // namespace utils + +#endif // TNT_UTILS_COUNTDOWNLATCH_H diff --git a/macos/include/utils/CyclicBarrier.h b/macos/include/utils/CyclicBarrier.h new file mode 100644 index 00000000..dae118e8 --- /dev/null +++ b/macos/include/utils/CyclicBarrier.h @@ -0,0 +1,84 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_CYCLIC_BARRIER_H +#define TNT_UTILS_CYCLIC_BARRIER_H + +#include + +// note: we use our version of mutex/condition to keep this public header STL free +#include +#include + +namespace utils { + +/** + * A cyclic barrier is used to synchronize several threads to a particular execution point. + * + * Threads entering the barrier are halted until all threads reach the barrier. + * + * @see CountDownLatch + */ +class CyclicBarrier { +public: + /** + * Creates a cyclic barrier with a specified number of threads to synchronize. The minimum + * useful value is 2. A value of 0 is invalid and is silently changed to 1. + * @param num_threads Number of threads to synchronize. + */ + explicit CyclicBarrier(size_t num_threads) noexcept; + + /** + * @return The number of thread that are synchronized. + */ + size_t getThreadCount() const noexcept; + + /** + * @return Number of threads currently waiting on the barrier. + */ + size_t getWaitingThreadCount() const noexcept; + + /** + * Blocks until getThreadCount()-1 other threads reach await(). + */ + void await() noexcept; + + /** + * Resets the cyclic barrier to its original state and releases all waiting threads. + */ + void reset() noexcept; + + CyclicBarrier() = delete; + CyclicBarrier(const CyclicBarrier&) = delete; + CyclicBarrier& operator=(const CyclicBarrier&) = delete; + +private: + enum class State { + TRAP, RELEASE + }; + + const size_t m_num_threads; + mutable Mutex m_lock; + mutable Condition m_cv; + + State m_state = State::TRAP; + size_t m_trapped_threads = 0; + size_t m_released_threads = 0; +}; + +} // namespace utils + +#endif // TNT_UTILS_CYCLIC_BARRIER_H diff --git a/macos/include/utils/Entity.h b/macos/include/utils/Entity.h new file mode 100644 index 00000000..58fdf606 --- /dev/null +++ b/macos/include/utils/Entity.h @@ -0,0 +1,88 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_ENTITY_H +#define TNT_UTILS_ENTITY_H + +#include + +#include +#include + +namespace utils { + +class UTILS_PUBLIC Entity { +public: + // this can be used to create an array of to-be-filled entities (see create()) + Entity() noexcept { } // NOLINT(modernize-use-equals-default), Ubuntu compiler bug + + // Entities can be copied + Entity(const Entity& e) noexcept = default; + Entity(Entity&& e) noexcept = default; + Entity& operator=(const Entity& e) noexcept = default; + Entity& operator=(Entity&& e) noexcept = default; + + // Entities can be compared + bool operator==(Entity e) const { return e.mIdentity == mIdentity; } + bool operator!=(Entity e) const { return e.mIdentity != mIdentity; } + + // Entities can be sorted + bool operator<(Entity e) const { return e.mIdentity < mIdentity; } + + bool isNull() const noexcept { + return mIdentity == 0; + } + + // an id that can be used for debugging/printing + uint32_t getId() const noexcept { + return mIdentity; + } + + explicit operator bool() const noexcept { return !isNull(); } + + void clear() noexcept { mIdentity = 0; } + + // Exports an entity to an int32_t which can be used "as is" in the Java programing language. + static int32_t smuggle(Entity entity) noexcept { + return int32_t(entity.getId()); + } + + // Imports an entity from an int32_t generated by smuggle() above. + static Entity import(int32_t identity) noexcept { + return Entity{ Type(identity) }; + } + + struct Hasher { + typedef Entity argument_type; + typedef size_t result_type; + result_type operator()(argument_type const& e) const { + return e.getId(); + } + }; + +private: + friend class EntityManager; + friend class EntityManagerImpl; + using Type = uint32_t; + + explicit Entity(Type identity) noexcept : mIdentity(identity) { } + + Type mIdentity = 0; +}; + +} // namespace utils + +#endif // TNT_UTILS_ENTITY_H diff --git a/macos/include/utils/EntityInstance.h b/macos/include/utils/EntityInstance.h new file mode 100644 index 00000000..b164ed3f --- /dev/null +++ b/macos/include/utils/EntityInstance.h @@ -0,0 +1,89 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_ENTITYINSTANCE_H +#define TNT_UTILS_ENTITYINSTANCE_H + +#include + +#include + +#include + + +namespace utils { + +class UTILS_PUBLIC EntityInstanceBase { +public: + using Type = uint32_t; +protected: + Type mInstance = 0; +}; + +template +class UTILS_PUBLIC EntityInstance : public EntityInstanceBase { +public: + // default Instance is invalid + constexpr EntityInstance() noexcept = default; + + // check if this Instance is valid + constexpr bool isValid() const noexcept { return mInstance != 0; } + + // Instances of same type can be copied/assigned + constexpr EntityInstance(EntityInstance const& other) noexcept = default; + constexpr EntityInstance& operator=(EntityInstance const& other) noexcept = default; + + // EDIT instances can be converted to "read" Instances of same type + template > + constexpr explicit EntityInstance(EntityInstance const& other) noexcept { + mInstance = other.asValue(); + } + template > + EntityInstance& operator=(EntityInstance const& other) noexcept { + mInstance = other.asValue(); + return *this; + } + + // Instances can be compared + constexpr bool operator!=(EntityInstance e) const { return mInstance != e.mInstance; } + constexpr bool operator==(EntityInstance e) const { return mInstance == e.mInstance; } + + // Instances can be sorted + constexpr bool operator<(EntityInstance e) const { return mInstance < e.mInstance; } + constexpr bool operator<=(EntityInstance e) const { return mInstance <= e.mInstance; } + constexpr bool operator>(EntityInstance e) const { return mInstance > e.mInstance; } + constexpr bool operator>=(EntityInstance e) const { return mInstance >= e.mInstance; } + + // and we can iterate + constexpr EntityInstance& operator++() noexcept { ++mInstance; return *this; } + constexpr EntityInstance& operator--() noexcept { --mInstance; return *this; } + constexpr const EntityInstance operator++(int) const noexcept { return EntityInstance{ mInstance + 1 }; } + constexpr const EntityInstance operator--(int) const noexcept { return EntityInstance{ mInstance - 1 }; } + + + // return a value for this Instance (mostly needed for debugging + constexpr uint32_t asValue() const noexcept { return mInstance; } + + // auto convert to Type so it can be used as an index + constexpr operator Type() const noexcept { return mInstance; } // NOLINT(google-explicit-constructor) + + // conversion from Type so we can initialize from an index + constexpr EntityInstance(Type value) noexcept { mInstance = value; } // NOLINT(google-explicit-constructor) +}; + +} // namespace utils + +#endif // TNT_UTILS_ENTITYINSTANCE_H diff --git a/macos/include/utils/EntityManager.h b/macos/include/utils/EntityManager.h new file mode 100644 index 00000000..9674cac2 --- /dev/null +++ b/macos/include/utils/EntityManager.h @@ -0,0 +1,133 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_ENTITYMANAGER_H +#define TNT_UTILS_ENTITYMANAGER_H + +#include +#include + +#include +#include + +#ifndef FILAMENT_UTILS_TRACK_ENTITIES +#define FILAMENT_UTILS_TRACK_ENTITIES false +#endif + +#if FILAMENT_UTILS_TRACK_ENTITIES +#include +#include +#endif + +namespace utils { + +class UTILS_PUBLIC EntityManager { +public: + // Get the global EntityManager. It is recommended to cache this value. + // Thread Safe. + static EntityManager& get() noexcept; + + class Listener { + public: + virtual void onEntitiesDestroyed(size_t n, Entity const* entities) noexcept = 0; + protected: + ~Listener() noexcept; + }; + + + // maximum number of entities that can exist at the same time + static size_t getMaxEntityCount() noexcept { + // because index 0 is reserved, we only have 2^GENERATION_SHIFT - 1 valid indices + return RAW_INDEX_COUNT - 1; + } + + // create n entities. Thread safe. + void create(size_t n, Entity* entities); + + // destroys n entities. Thread safe. + void destroy(size_t n, Entity* entities) noexcept; + + // create a new Entity. Thread safe. + // Return Entity.isNull() if the entity cannot be allocated. + Entity create() { + Entity e; + create(1, &e); + return e; + } + + // destroys an Entity. Thread safe. + void destroy(Entity e) noexcept { + destroy(1, &e); + } + + // return whether the given Entity has been destroyed (false) or not (true). + // Thread safe. + bool isAlive(Entity e) const noexcept { + assert(getIndex(e) < RAW_INDEX_COUNT); + return (!e.isNull()) && (getGeneration(e) == mGens[getIndex(e)]); + } + + // registers a listener to be called when an entity is destroyed. thread safe. + // if the listener is already register, this method has no effect. + void registerListener(Listener* l) noexcept; + + // unregisters a listener. + void unregisterListener(Listener* l) noexcept; + + + /* no user serviceable parts below */ + + // current generation of the given index. Use for debugging and testing. + uint8_t getGenerationForIndex(size_t index) const noexcept { + return mGens[index]; + } + // singleton, can't be copied + EntityManager(const EntityManager& rhs) = delete; + EntityManager& operator=(const EntityManager& rhs) = delete; + +#if FILAMENT_UTILS_TRACK_ENTITIES + std::vector getActiveEntities() const; + void dumpActiveEntities(utils::io::ostream& out) const; +#endif + +private: + friend class EntityManagerImpl; + EntityManager(); + ~EntityManager(); + + // GENERATION_SHIFT determines how many simultaneous Entities are available, the + // minimum memory requirement is 2^GENERATION_SHIFT bytes. + static constexpr const int GENERATION_SHIFT = 17; + static constexpr const size_t RAW_INDEX_COUNT = (1 << GENERATION_SHIFT); + static constexpr const Entity::Type INDEX_MASK = (1 << GENERATION_SHIFT) - 1u; + + static inline Entity::Type getGeneration(Entity e) noexcept { + return e.getId() >> GENERATION_SHIFT; + } + static inline Entity::Type getIndex(Entity e) noexcept { + return e.getId() & INDEX_MASK; + } + static inline Entity::Type makeIdentity(Entity::Type g, Entity::Type i) noexcept { + return (g << GENERATION_SHIFT) | (i & INDEX_MASK); + } + + // stores the generation of each index. + uint8_t * const mGens; +}; + +} // namespace utils + +#endif // TNT_UTILS_ENTITYMANAGER_H diff --git a/macos/include/utils/FixedCapacityVector.h b/macos/include/utils/FixedCapacityVector.h new file mode 100644 index 00000000..540b42b2 --- /dev/null +++ b/macos/include/utils/FixedCapacityVector.h @@ -0,0 +1,420 @@ +/* + * Copyright (C) 2021 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_FIXEDCAPACITYVECTOR_H +#define TNT_UTILS_FIXEDCAPACITYVECTOR_H + +#include +#include + +#include +#include +#include +#include +#include +#include // TODO: is this necessary? + +#include +#include + +#ifndef NDEBUG +#define FILAMENT_FORCE_CAPACITY_CHECK true +#else +#define FILAMENT_FORCE_CAPACITY_CHECK false +#endif + +namespace utils { + +/** + * FixedCapacityVector is (almost) a drop-in replacement for std::vector<> except it has a + * fixed capacity decided at runtime. The vector storage is never reallocated unless reserve() + * is called. Operations that add elements to the vector can fail if there is not enough + * capacity. + * + * An empty vector with a given capacity is created with + * FixedCapacityVector::with_capacity( capacity ); + * + * NOTE: When passing an initial size into the FixedCapacityVector constructor, default construction + * of the elements is skipped when their construction is trivial. This behavior is different from + * std::vector. e.g., std::vector(4) constructs 4 zeros while FixedCapacityVector(4) + * allocates 4 uninitialized values. Note that zero initialization is easily achieved by passing in + * the optional value argument, e.g. FixedCapacityVector(4, 0) or foo.resize(4, 0). + */ +template, bool CapacityCheck = true> +class UTILS_PUBLIC FixedCapacityVector { +public: + using allocator_type = A; + using value_type = T; + using reference = T&; + using const_reference = T const&; + using size_type = uint32_t; + using difference_type = int32_t; + using pointer = T*; + using const_pointer = T const*; + using iterator = pointer; + using const_iterator = const_pointer; + using reverse_iterator = std::reverse_iterator; + using const_reverse_iterator = std::reverse_iterator; + +private: + using storage_traits = std::allocator_traits; + +public: + /** returns an empty vector with the specified capacity */ + static FixedCapacityVector with_capacity( + size_type capacity, const allocator_type& allocator = allocator_type()) { + return FixedCapacityVector(construct_with_capacity, capacity, allocator); + } + + FixedCapacityVector() = default; + + explicit FixedCapacityVector(const allocator_type& allocator) noexcept + : mCapacityAllocator({}, allocator) { + } + + explicit FixedCapacityVector(size_type size, const allocator_type& allocator = allocator_type()) + : mSize(size), + mCapacityAllocator(size, allocator) { + mData = this->allocator().allocate(this->capacity()); + construct(begin(), end()); + } + + FixedCapacityVector(std::initializer_list list, + const allocator_type& alloc = allocator_type()) + : mSize(list.size()), + mCapacityAllocator(list.size(), alloc) { + mData = this->allocator().allocate(this->capacity()); + std::uninitialized_copy(list.begin(), list.end(), begin()); + } + + FixedCapacityVector(size_type size, const_reference value, + const allocator_type& alloc = allocator_type()) + : mSize(size), + mCapacityAllocator(size, alloc) { + mData = this->allocator().allocate(this->capacity()); + construct(begin(), end(), value); + } + + FixedCapacityVector(FixedCapacityVector const& rhs) + : mSize(rhs.mSize), + mCapacityAllocator(rhs.capacity(), + storage_traits::select_on_container_copy_construction(rhs.allocator())) { + mData = allocator().allocate(capacity()); + std::uninitialized_copy(rhs.begin(), rhs.end(), begin()); + } + + FixedCapacityVector(FixedCapacityVector&& rhs) noexcept { + this->swap(rhs); + } + + ~FixedCapacityVector() noexcept { + destroy(begin(), end()); + allocator().deallocate(data(), capacity()); + } + + FixedCapacityVector& operator=(FixedCapacityVector const& rhs) { + if (this != &rhs) { + FixedCapacityVector t(rhs); + this->swap(t); + } + return *this; + } + + FixedCapacityVector& operator=(FixedCapacityVector&& rhs) noexcept { + this->swap(rhs); + return *this; + } + + allocator_type get_allocator() const noexcept { + return mCapacityAllocator.second(); + } + + // -------------------------------------------------------------------------------------------- + + iterator begin() noexcept { return data(); } + iterator end() noexcept { return data() + size(); } + const_iterator begin() const noexcept { return data(); } + const_iterator end() const noexcept { return data() + size(); } + reverse_iterator rbegin() noexcept { return reverse_iterator(end()); } + const_reverse_iterator rbegin() const noexcept { return const_reverse_iterator(end()); } + reverse_iterator rend() noexcept { return reverse_iterator(begin()); } + const_reverse_iterator rend() const noexcept { return const_reverse_iterator(begin()); } + const_iterator cbegin() const noexcept { return begin(); } + const_iterator cend() const noexcept { return end(); } + const_reverse_iterator crbegin() const noexcept { return rbegin(); } + const_reverse_iterator crend() const noexcept { return rend(); } + + // -------------------------------------------------------------------------------------------- + + size_type size() const noexcept { return mSize; } + size_type capacity() const noexcept { return mCapacityAllocator.first(); } + bool empty() const noexcept { return size() == 0; } + size_type max_size() const noexcept { + return std::min(storage_traits::max_size(allocator()), + std::numeric_limits::max()); + } + + // -------------------------------------------------------------------------------------------- + + reference operator[](size_type n) noexcept { + assert(n < size()); + return *(begin() + n); + } + + const_reference operator[](size_type n) const noexcept { + assert(n < size()); + return *(begin() + n); + } + + reference front() noexcept { return *begin(); } + const_reference front() const noexcept { return *begin(); } + reference back() noexcept { return *(end() - 1); } + const_reference back() const noexcept { return *(end() - 1); } + value_type* data() noexcept { return mData; } + const value_type* data() const noexcept { return mData; } + + // -------------------------------------------------------------------------------------------- + + void push_back(const_reference v) { + auto pos = assertCapacityForSize(size() + 1); + ++mSize; + storage_traits::construct(allocator(), pos, v); + } + + void push_back(value_type&& v) { + auto pos = assertCapacityForSize(size() + 1); + ++mSize; + storage_traits::construct(allocator(), pos, std::move(v)); + } + + template + reference emplace_back(ARGS&& ... args) { + auto pos = assertCapacityForSize(size() + 1); + ++mSize; + storage_traits::construct(allocator(), pos, std::forward(args)...); + return *pos; + } + + void pop_back() { + assert(!empty()); + --mSize; + destroy(end(), end() + 1); + } + + iterator insert(const_iterator position, const_reference v) { + if (position == end()) { + push_back(v); + } else { + assertCapacityForSize(size() + 1); + pointer p = const_cast(position); + move_range(p, end(), p + 1); + ++mSize; + // here we handle inserting an element of this vector! + const_pointer pv = std::addressof(v); + if (p <= pv && pv < end()) { + *p = *(pv + 1); + } else { + *p = v; + } + } + return const_cast(position); + } + + iterator insert(const_iterator position, value_type&& v) { + if (position == end()) { + push_back(std::move(v)); + } else { + assertCapacityForSize(size() + 1); + pointer p = const_cast(position); + move_range(p, end(), p + 1); + ++mSize; + *p = std::move(v); + } + return const_cast(position); + } + + iterator erase(const_iterator pos) { + assert(pos != end()); + return erase(pos, pos + 1); + } + + iterator erase(const_iterator first, const_iterator last) { + assert(first <= last); + auto e = std::move(const_cast(last), end(), const_cast(first)); + destroy(e, end()); + mSize -= std::distance(first, last); + return const_cast(first); + } + + void clear() noexcept { + destroy(begin(), end()); + mSize = 0; + } + + void resize(size_type count) { + assertCapacityForSize(count); + if constexpr(std::is_trivially_constructible_v && + std::is_trivially_destructible_v) { + // we check for triviality here so that the implementation could be non-inline + mSize = count; + } else { + resize_non_trivial(count); + } + } + + void resize(size_type count, const_reference v) { + assertCapacityForSize(count); + resize_non_trivial(count, v); + } + + void swap(FixedCapacityVector& other) { + using std::swap; + swap(mData, other.mData); + swap(mSize, other.mSize); + mCapacityAllocator.swap(other.mCapacityAllocator); + } + + UTILS_NOINLINE + void reserve(size_type c) { + if (c > capacity()) { + FixedCapacityVector t(construct_with_capacity, c, allocator()); + t.mSize = size(); + std::uninitialized_move(begin(), end(), t.begin()); + this->swap(t); + } + } + +private: + enum construct_with_capacity_tag{ construct_with_capacity }; + + FixedCapacityVector(construct_with_capacity_tag, + size_type capacity, const allocator_type& allocator = allocator_type()) + : mCapacityAllocator(capacity, allocator) { + mData = this->allocator().allocate(this->capacity()); + } + + allocator_type& allocator() noexcept { + return mCapacityAllocator.second(); + } + + allocator_type const& allocator() const noexcept { + return mCapacityAllocator.second(); + } + + iterator assertCapacityForSize(size_type s) { + if constexpr(CapacityCheck || FILAMENT_FORCE_CAPACITY_CHECK) { + ASSERT_PRECONDITION(capacity() >= s, + "capacity exceeded: requested size %lu, available capacity %lu.", + (unsigned long)s, (unsigned long)capacity()); + } + return end(); + } + + inline void construct(iterator first, iterator last) noexcept { + // we check for triviality here so that the implementation could be non-inline + if constexpr(!std::is_trivially_constructible_v) { + construct_non_trivial(first, last); + } + } + + void construct(iterator first, iterator last, const_reference proto) noexcept { + UTILS_NOUNROLL + while (first != last) { + storage_traits::construct(allocator(), first++, proto); + } + } + + // should this be NOINLINE? + void construct_non_trivial(iterator first, iterator last) noexcept { + UTILS_NOUNROLL + while (first != last) { + storage_traits::construct(allocator(), first++); + } + } + + + inline void destroy(iterator first, iterator last) noexcept { + // we check for triviality here so that the implementation could be non-inline + if constexpr(!std::is_trivially_destructible_v) { + destroy_non_trivial(first, last); + } + } + + // should this be NOINLINE? + void destroy_non_trivial(iterator first, iterator last) noexcept { + UTILS_NOUNROLL + while (first != last) { + storage_traits::destroy(allocator(), --last); + } + } + + // should this be NOINLINE? + void resize_non_trivial(size_type count) { + if (count > size()) { + construct(end(), begin() + count); + } else if (count < size()) { + destroy(begin() + count, end()); + } + mSize = count; + } + + // should this be NOINLINE? + void resize_non_trivial(size_type count, const_reference v) { + if (count > size()) { + construct(end(), begin() + count, v); + } else if (count < size()) { + destroy(begin() + count, end()); + } + mSize = count; + } + + // should this be NOINLINE? + void move_range(pointer s, pointer e, pointer to) { + if constexpr(std::is_trivially_copy_assignable_v + && std::is_trivially_destructible_v) { + // this generates memmove -- which doesn't happen otherwise + std::move_backward(s, e, to + std::distance(s, e)); + } else { + pointer our_end = end(); + difference_type n = our_end - to; // nb of elements to move by operator= + pointer i = s + n; // 1st element to move by move ctor + for (pointer d = our_end ; i < our_end ; ++i, ++d) { + storage_traits::construct(allocator(), d, std::move(*i)); + } + std::move_backward(s, s + n, our_end); + } + } + + template + class SizeTypeWrapper { + TYPE value{}; + public: + SizeTypeWrapper() noexcept = default; + SizeTypeWrapper(SizeTypeWrapper const& rhs) noexcept = default; + explicit SizeTypeWrapper(TYPE value) noexcept : value(value) { } + SizeTypeWrapper& operator=(TYPE rhs) noexcept { value = rhs; return *this; } + SizeTypeWrapper& operator=(SizeTypeWrapper& rhs) noexcept = delete; + operator TYPE() const noexcept { return value; } + }; + + pointer mData{}; + size_type mSize{}; + compressed_pair, allocator_type> mCapacityAllocator{}; +}; + +} // namespace utils + +#endif // TNT_UTILS_FIXEDCAPACITYVECTOR_H diff --git a/macos/include/utils/Hash.h b/macos/include/utils/Hash.h new file mode 100644 index 00000000..f17dfc86 --- /dev/null +++ b/macos/include/utils/Hash.h @@ -0,0 +1,103 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_HASH_H +#define TNT_UTILS_HASH_H + +#include // for std::hash + +#include +#include + +namespace utils::hash { + +// Hash function that takes an arbitrary swath of word-aligned data. +inline uint32_t murmur3(const uint32_t* key, size_t wordCount, uint32_t seed) noexcept { + uint32_t h = seed; + size_t i = wordCount; + do { + uint32_t k = *key++; + k *= 0xcc9e2d51u; + k = (k << 15u) | (k >> 17u); + k *= 0x1b873593u; + h ^= k; + h = (h << 13u) | (h >> 19u); + h = (h * 5u) + 0xe6546b64u; + } while (--i); + h ^= wordCount; + h ^= h >> 16u; + h *= 0x85ebca6bu; + h ^= h >> 13u; + h *= 0xc2b2ae35u; + h ^= h >> 16u; + return h; +} + +// The hash yields the same result for a given byte sequence regardless of alignment. +inline uint32_t murmurSlow(const uint8_t* key, size_t byteCount, uint32_t seed) noexcept { + const size_t wordCount = (byteCount + 3) / 4; + const uint8_t* const last = key + byteCount; + + // The remainder is identical to murmur3() except an inner loop safely "reads" an entire word. + uint32_t h = seed; + size_t i = wordCount; + do { + uint32_t k = 0; + for (int i = 0; i < 4 && key < last; ++i, ++key) { + k >>= 8; + k |= uint32_t(*key) << 24; + } + k *= 0xcc9e2d51u; + k = (k << 15u) | (k >> 17u); + k *= 0x1b873593u; + h ^= k; + h = (h << 13u) | (h >> 19u); + h = (h * 5u) + 0xe6546b64u; + } while (--i); + h ^= wordCount; + h ^= h >> 16u; + h *= 0x85ebca6bu; + h ^= h >> 13u; + h *= 0xc2b2ae35u; + h ^= h >> 16u; + return h; +} + +template +struct MurmurHashFn { + uint32_t operator()(const T& key) const noexcept { + static_assert(0 == (sizeof(key) & 3u), "Hashing requires a size that is a multiple of 4."); + return murmur3((const uint32_t*) &key, sizeof(key) / 4, 0); + } +}; + +// combines two hashes together +template +inline void combine(size_t& seed, const T& v) noexcept { + std::hash hasher; + seed ^= hasher(v) + 0x9e3779b9u + (seed << 6u) + (seed >> 2u); +} + +// combines two hashes together, faster but less good +template +inline void combine_fast(size_t& seed, const T& v) noexcept { + std::hash hasher; + seed ^= hasher(v) << 1u; +} + +} // namespace utils::hash + +#endif // TNT_UTILS_HASH_H diff --git a/macos/include/utils/Invocable.h b/macos/include/utils/Invocable.h new file mode 100644 index 00000000..49b43071 --- /dev/null +++ b/macos/include/utils/Invocable.h @@ -0,0 +1,152 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_INVOKABLE_H +#define TNT_UTILS_INVOKABLE_H + +#include +#include + +#include + +namespace utils { + +/* + * Invocable is a move-only general purpose function wrapper. Instances can + * store and invoke lambda expressions and other function objects. + * + * It is similar to std::function, with the following differences: + * - Invocable is move only. + * - Invocable can capture move only types. + * - No conversion between 'compatible' functions. + * - No small buffer optimization + */ + +// Helper for enabling methods if Fn matches the function signature +// requirements of the Invocable type. +#if __cplusplus >= 201703L +// only available on C++17 and up +template +using EnableIfFnMatchesInvocable = + std::enable_if_t && + std::is_same_v>, int>; +#else +template +using EnableIfFnMatchesInvocable = std::enable_if_t; +#endif + +template +class Invocable; + +template +class Invocable { +public: + // Creates an Invocable that does not contain a functor. + // Will evaluate to false. + Invocable() = default; + + ~Invocable() noexcept; + + // Creates an Invocable from the functor passed in. + template = 0> + Invocable(Fn&& fn) noexcept; // NOLINT(google-explicit-constructor) + + Invocable(const Invocable&) = delete; + Invocable(Invocable&& rhs) noexcept; + + Invocable& operator=(const Invocable&) = delete; + Invocable& operator=(Invocable&& rhs) noexcept; + + // Invokes the invocable with the args passed in. + // If the Invocable is empty, this will assert. + template + R operator()(OperatorArgs&& ... args); + template + R operator()(OperatorArgs&& ... args) const; + + // Evaluates to true if Invocable contains a functor, false otherwise. + explicit operator bool() const noexcept; + +private: + void* mInvocable = nullptr; + void (*mDeleter)(void*) = nullptr; + R (* mInvoker)(void*, Args...) = nullptr; +}; + +template +template> +Invocable::Invocable(Fn&& fn) noexcept + : mInvocable(new Fn(std::forward>(fn))), + mDeleter(+[](void* erased_invocable) { + auto typed_invocable = static_cast(erased_invocable); + delete typed_invocable; + }), + mInvoker(+[](void* erased_invocable, Args... args) -> R { + auto typed_invocable = static_cast(erased_invocable); + return (*typed_invocable)(std::forward(args)...); + }) +{ +} + +template +Invocable::~Invocable() noexcept { + if (mDeleter) { + mDeleter(mInvocable); + } +} + +template +Invocable::Invocable(Invocable&& rhs) noexcept + : mInvocable(rhs.mInvocable), + mDeleter(rhs.mDeleter), + mInvoker(rhs.mInvoker) { + rhs.mInvocable = nullptr; + rhs.mDeleter = nullptr; + rhs.mInvoker = nullptr; +} + +template +Invocable& Invocable::operator=(Invocable&& rhs) noexcept { + if (this != &rhs) { + std::swap(mInvocable, rhs.mInvocable); + std::swap(mDeleter, rhs.mDeleter); + std::swap(mInvoker, rhs.mInvoker); + } + return *this; +} + +template +template +R Invocable::operator()(OperatorArgs&& ... args) { + assert(mInvoker && mInvocable); + return mInvoker(mInvocable, std::forward(args)...); +} + +template +template +R Invocable::operator()(OperatorArgs&& ... args) const { + assert(mInvoker && mInvocable); + return mInvoker(mInvocable, std::forward(args)...); +} + +template +Invocable::operator bool() const noexcept { + return mInvoker != nullptr && mInvocable != nullptr; +} + +} // namespace utils + +#endif // TNT_UTILS_INVOKABLE_H diff --git a/macos/include/utils/JobSystem.h b/macos/include/utils/JobSystem.h new file mode 100644 index 00000000..e935f32a --- /dev/null +++ b/macos/include/utils/JobSystem.h @@ -0,0 +1,532 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_JOBSYSTEM_H +#define TNT_UTILS_JOBSYSTEM_H + +#include + +#include +#include +#include +#include + +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +namespace utils { + +class JobSystem { + static constexpr size_t MAX_JOB_COUNT = 16384; + static_assert(MAX_JOB_COUNT <= 0x7FFE, "MAX_JOB_COUNT must be <= 0x7FFE"); + using WorkQueue = WorkStealingDequeue; + +public: + class Job; + + using JobFunc = void(*)(void*, JobSystem&, Job*); + + class alignas(CACHELINE_SIZE) Job { + public: + Job() noexcept {} /* = default; */ /* clang bug */ // NOLINT(modernize-use-equals-default,cppcoreguidelines-pro-type-member-init) + Job(const Job&) = delete; + Job(Job&&) = delete; + + private: + friend class JobSystem; + + // Size is chosen so that we can store at least std::function<> + // the alignas() qualifier ensures we're multiple of a cache-line. + static constexpr size_t JOB_STORAGE_SIZE_BYTES = + sizeof(std::function) > 48 ? sizeof(std::function) : 48; + static constexpr size_t JOB_STORAGE_SIZE_WORDS = + (JOB_STORAGE_SIZE_BYTES + sizeof(void*) - 1) / sizeof(void*); + + // keep it first, so it's correctly aligned with all architectures + // this is where we store the job's data, typically a std::function<> + // v7 | v8 + void* storage[JOB_STORAGE_SIZE_WORDS]; // 48 | 48 + JobFunc function; // 4 | 8 + uint16_t parent; // 2 | 2 + std::atomic runningJobCount = { 1 }; // 2 | 2 + mutable std::atomic refCount = { 1 }; // 2 | 2 + // 6 | 2 (padding) + // 64 | 64 + }; + + explicit JobSystem(size_t threadCount = 0, size_t adoptableThreadsCount = 1) noexcept; + + ~JobSystem(); + + // Make the current thread part of the thread pool. + void adopt(); + + // Remove this adopted thread from the parent. This is intended to be used for + // shutting down a JobSystem. In particular, this doesn't allow the parent to + // adopt more thread. + void emancipate(); + + + // If a parent is not specified when creating a job, that job will automatically take the + // root job as a parent. + // The root job is reset when waited on. + Job* setRootJob(Job* job) noexcept { return mRootJob = job; } + + // use setRootJob() instead + UTILS_DEPRECATED + Job* setMasterJob(Job* job) noexcept { return setRootJob(job); } + + + Job* create(Job* parent, JobFunc func) noexcept; + + // NOTE: All methods below must be called from the same thread and that thread must be + // owned by JobSystem's thread pool. + + /* + * Job creation examples: + * ---------------------- + * + * struct Functor { + * uintptr_t storage[6]; + * void operator()(JobSystem&, Jobsystem::Job*); + * } functor; + * + * struct Foo { + * uintptr_t storage[6]; + * void method(JobSystem&, Jobsystem::Job*); + * } foo; + * + * Functor and Foo size muse be <= uintptr_t[6] + * + * createJob() + * createJob(parent) + * createJob(parent, &foo) + * createJob(parent, foo) + * createJob(parent, std::ref(foo)) + * createJob(parent, functor) + * createJob(parent, std::ref(functor)) + * createJob(parent, [ up-to 6 uintptr_t ](JobSystem*, Jobsystem::Job*){ }) + * + * Utility functions: + * ------------------ + * These are less efficient, but handle any size objects using the heap if needed. + * (internally uses std::function<>), and don't require the callee to take + * a (JobSystem&, Jobsystem::Job*) as parameter. + * + * struct BigFoo { + * uintptr_t large[16]; + * void operator()(); + * void method(int answerToEverything); + * static void exec(BigFoo&) { } + * } bigFoo; + * + * jobs::createJob(js, parent, [ any-capture ](int answerToEverything){}, 42); + * jobs::createJob(js, parent, &BigFoo::method, &bigFoo, 42); + * jobs::createJob(js, parent, &BigFoo::exec, std::ref(bigFoo)); + * jobs::createJob(js, parent, bigFoo); + * jobs::createJob(js, parent, std::ref(bigFoo)); + * etc... + * + * struct SmallFunctor { + * uintptr_t storage[3]; + * void operator()(T* data, size_t count); + * } smallFunctor; + * + * jobs::parallel_for(js, data, count, [ up-to 3 uintptr_t ](T* data, size_t count) { }); + * jobs::parallel_for(js, data, count, smallFunctor); + * jobs::parallel_for(js, data, count, std::ref(smallFunctor)); + * + */ + + // creates an empty (no-op) job with an optional parent + Job* createJob(Job* parent = nullptr) noexcept { + return create(parent, nullptr); + } + + // creates a job from a KNOWN method pointer w/ object passed by pointer + // the caller must ensure the object will outlive the Job + template + Job* createJob(Job* parent, T* data) noexcept { + Job* job = create(parent, [](void* user, JobSystem& js, Job* job) { + (*static_cast(user)->*method)(js, job); + }); + if (job) { + job->storage[0] = data; + } + return job; + } + + // creates a job from a KNOWN method pointer w/ object passed by value + template + Job* createJob(Job* parent, T data) noexcept { + static_assert(sizeof(data) <= sizeof(Job::storage), "user data too large"); + Job* job = create(parent, [](void* user, JobSystem& js, Job* job) { + T* that = static_cast(user); + (that->*method)(js, job); + that->~T(); + }); + if (job) { + new(job->storage) T(std::move(data)); + } + return job; + } + + // creates a job from a functor passed by value + template + Job* createJob(Job* parent, T functor) noexcept { + static_assert(sizeof(functor) <= sizeof(Job::storage), "functor too large"); + Job* job = create(parent, [](void* user, JobSystem& js, Job* job){ + T& that = *static_cast(user); + that(js, job); + that.~T(); + }); + if (job) { + new(job->storage) T(std::move(functor)); + } + return job; + } + + + /* + * Jobs are normally finished automatically, this can be used to cancel a job before it is run. + * + * Never use this once a flavor of run() has been called. + */ + void cancel(Job*& job) noexcept; + + /* + * Adds a reference to a Job. + * + * This allows the caller to waitAndRelease() on this job from multiple threads. + * Use runAndWait() if waiting from multiple threads is not needed. + * + * This job MUST BE waited on with waitAndRelease(), or released with release(). + */ + Job* retain(Job* job) noexcept; + + /* + * Releases a reference from a Job obtained with runAndRetain() or a call to retain(). + * + * The job can't be used after this call. + */ + void release(Job*& job) noexcept; + void release(Job*&& job) noexcept { + Job* p = job; + release(p); + } + + /* + * Add job to this thread's execution queue. It's reference will drop automatically. + * Current thread must be owned by JobSystem's thread pool. See adopt(). + * + * The job can't be used after this call. + */ + void run(Job*& job) noexcept; + void run(Job*&& job) noexcept { // allows run(createJob(...)); + Job* p = job; + run(p); + } + + void signal() noexcept; + + /* + * Add job to this thread's execution queue and and keep a reference to it. + * Current thread must be owned by JobSystem's thread pool. See adopt(). + * + * This job MUST BE waited on with wait(), or released with release(). + */ + Job* runAndRetain(Job* job) noexcept; + + /* + * Wait on a job and destroys it. + * Current thread must be owned by JobSystem's thread pool. See adopt(). + * + * The job must first be obtained from runAndRetain() or retain(). + * The job can't be used after this call. + */ + void waitAndRelease(Job*& job) noexcept; + + /* + * Runs and wait for a job. This is equivalent to calling + * runAndRetain(job); + * wait(job); + * + * The job can't be used after this call. + */ + void runAndWait(Job*& job) noexcept; + void runAndWait(Job*&& job) noexcept { // allows runAndWait(createJob(...)); + Job* p = job; + runAndWait(p); + } + + // for debugging + friend utils::io::ostream& operator << (utils::io::ostream& out, JobSystem const& js); + + + // utility functions... + + // set the name of the current thread (on OSes that support it) + static void setThreadName(const char* threadName) noexcept; + + enum class Priority { + NORMAL, + DISPLAY, + URGENT_DISPLAY + }; + + static void setThreadPriority(Priority priority) noexcept; + static void setThreadAffinityById(size_t id) noexcept; + + size_t getParallelSplitCount() const noexcept { + return mParallelSplitCount; + } + + size_t getThreadCount() const { return mThreadCount; } + +private: + // this is just to avoid using std::default_random_engine, since we're in a public header. + class default_random_engine { + static constexpr uint32_t m = 0x7fffffffu; + uint32_t mState; // must be 0 < seed < 0x7fffffff + public: + inline constexpr explicit default_random_engine(uint32_t seed = 1u) noexcept + : mState(((seed % m) == 0u) ? 1u : seed % m) { + } + inline uint32_t operator()() noexcept { + return mState = uint32_t((uint64_t(mState) * 48271u) % m); + } + }; + + struct alignas(CACHELINE_SIZE) ThreadState { // this causes 40-bytes padding + // make sure storage is cache-line aligned + WorkQueue workQueue; + + // these are not accessed by the worker threads + alignas(CACHELINE_SIZE) // this causes 56-bytes padding + JobSystem* js; + std::thread thread; + default_random_engine rndGen; + uint32_t id; + }; + + static_assert(sizeof(ThreadState) % CACHELINE_SIZE == 0, + "ThreadState doesn't align to a cache line"); + + ThreadState& getState() noexcept; + + void incRef(Job const* job) noexcept; + void decRef(Job const* job) noexcept; + + Job* allocateJob() noexcept; + JobSystem::ThreadState* getStateToStealFrom(JobSystem::ThreadState& state) noexcept; + bool hasJobCompleted(Job const* job) noexcept; + + void requestExit() noexcept; + bool exitRequested() const noexcept; + bool hasActiveJobs() const noexcept; + + void loop(ThreadState* state) noexcept; + bool execute(JobSystem::ThreadState& state) noexcept; + Job* steal(JobSystem::ThreadState& state) noexcept; + void finish(Job* job) noexcept; + + void put(WorkQueue& workQueue, Job* job) noexcept; + Job* pop(WorkQueue& workQueue) noexcept; + Job* steal(WorkQueue& workQueue) noexcept; + + void wait(std::unique_lock& lock, Job* job = nullptr) noexcept; + void wakeAll() noexcept; + void wakeOne() noexcept; + + // these have thread contention, keep them together + utils::Mutex mWaiterLock; + utils::Condition mWaiterCondition; + + std::atomic mActiveJobs = { 0 }; + utils::Arena, LockingPolicy::NoLock> mJobPool; + + template + using aligned_vector = std::vector>; + + // these are essentially const, make sure they're on a different cache-lines than the + // read-write atomics. + // We can't use "alignas(CACHELINE_SIZE)" because the standard allocator can't make this + // guarantee. + char padding[CACHELINE_SIZE]; + + alignas(16) // at least we align to half (or quarter) cache-line + aligned_vector mThreadStates; // actual data is stored offline + std::atomic mExitRequested = { false }; // this one is almost never written + std::atomic mAdoptedThreads = { 0 }; // this one is almost never written + Job* const mJobStorageBase; // Base for conversion to indices + uint16_t mThreadCount = 0; // total # of threads in the pool + uint8_t mParallelSplitCount = 0; // # of split allowable in parallel_for + Job* mRootJob = nullptr; + + utils::SpinLock mThreadMapLock; // this should have very little contention + tsl::robin_map mThreadMap; +}; + +// ------------------------------------------------------------------------------------------------- +// Utility functions built on top of JobSystem + +namespace jobs { + +// These are convenience C++11 style job creation methods that support lambdas +// +// IMPORTANT: these are less efficient to call and may perform heap allocation +// depending on the capture and parameters +// +template +JobSystem::Job* createJob(JobSystem& js, JobSystem::Job* parent, + CALLABLE&& func, ARGS&&... args) noexcept { + struct Data { + std::function f; + // Renaming the method below could cause an Arrested Development. + void gob(JobSystem&, JobSystem::Job*) noexcept { f(); } + } user{ std::bind(std::forward(func), + std::forward(args)...) }; + return js.createJob(parent, std::move(user)); +} + +template::type>::value + >::type +> +JobSystem::Job* createJob(JobSystem& js, JobSystem::Job* parent, + CALLABLE&& func, T&& o, ARGS&&... args) noexcept { + struct Data { + std::function f; + // Renaming the method below could cause an Arrested Development. + void gob(JobSystem&, JobSystem::Job*) noexcept { f(); } + } user{ std::bind(std::forward(func), std::forward(o), + std::forward(args)...) }; + return js.createJob(parent, std::move(user)); +} + + +namespace details { + +template +struct ParallelForJobData { + using SplitterType = S; + using Functor = F; + using JobData = ParallelForJobData; + using size_type = uint32_t; + + ParallelForJobData(size_type start, size_type count, uint8_t splits, + Functor functor, + const SplitterType& splitter) noexcept + : start(start), count(count), + functor(std::move(functor)), + splits(splits), + splitter(splitter) { + } + + void parallelWithJobs(JobSystem& js, JobSystem::Job* parent) noexcept { + assert(parent); + + // this branch is often miss-predicted (it both sides happen 50% of the calls) +right_side: + if (splitter.split(splits, count)) { + const size_type lc = count / 2; + JobData ld(start, lc, splits + uint8_t(1), functor, splitter); + JobSystem::Job* l = js.createJob(parent, std::move(ld)); + if (UTILS_UNLIKELY(l == nullptr)) { + // couldn't create a job, just pretend we're done splitting + goto execute; + } + + // start the left side before attempting the right side, so we parallelize in case + // of job creation failure -- rare, but still. + js.run(l); + + // don't spawn a job for the right side, just reuse us -- spawning jobs is more + // costly than we'd like. + start += lc; + count -= lc; + ++splits; + goto right_side; + + } else { +execute: + // we're done splitting, do the real work here! + functor(start, count); + } + } + +private: + size_type start; // 4 + size_type count; // 4 + Functor functor; // ? + uint8_t splits; // 1 + SplitterType splitter; // 1 +}; + +} // namespace details + + +// parallel jobs with start/count indices +template +JobSystem::Job* parallel_for(JobSystem& js, JobSystem::Job* parent, + uint32_t start, uint32_t count, F functor, const S& splitter) noexcept { + using JobData = details::ParallelForJobData; + JobData jobData(start, count, 0, std::move(functor), splitter); + return js.createJob(parent, std::move(jobData)); +} + +// parallel jobs with pointer/count +template +JobSystem::Job* parallel_for(JobSystem& js, JobSystem::Job* parent, + T* data, uint32_t count, F functor, const S& splitter) noexcept { + auto user = [data, f = std::move(functor)](uint32_t s, uint32_t c) { + f(data + s, c); + }; + using JobData = details::ParallelForJobData; + JobData jobData(0, count, 0, std::move(user), splitter); + return js.createJob(parent, std::move(jobData)); +} + +// parallel jobs on a Slice<> +template +JobSystem::Job* parallel_for(JobSystem& js, JobSystem::Job* parent, + utils::Slice slice, F functor, const S& splitter) noexcept { + return parallel_for(js, parent, slice.data(), slice.size(), functor, splitter); +} + + +template +class CountSplitter { +public: + bool split(size_t splits, size_t count) const noexcept { + return (splits < MAX_SPLITS && count >= COUNT * 2); + } +}; + +} // namespace jobs +} // namespace utils + +#endif // TNT_UTILS_JOBSYSTEM_H diff --git a/macos/include/utils/Log.h b/macos/include/utils/Log.h new file mode 100644 index 00000000..77886426 --- /dev/null +++ b/macos/include/utils/Log.h @@ -0,0 +1,46 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_LOG_H +#define TNT_UTILS_LOG_H + +#include +#include + +namespace utils { + +struct UTILS_PUBLIC Loggers { + // DEBUG level logging stream + io::ostream& d; + + // ERROR level logging stream + io::ostream& e; + + // WARNING level logging stream + io::ostream& w; + + // INFORMATION level logging stream + io::ostream& i; + + // VERBOSE level logging stream + io::ostream& v; +}; + +extern UTILS_PUBLIC Loggers const slog; + +} // namespace utils + +#endif // TNT_UTILS_LOG_H diff --git a/macos/include/utils/Mutex.h b/macos/include/utils/Mutex.h new file mode 100644 index 00000000..1de6257f --- /dev/null +++ b/macos/include/utils/Mutex.h @@ -0,0 +1,26 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_MUTEX_H +#define TNT_UTILS_MUTEX_H + +#if defined(__ANDROID__) +#include +#else +#include +#endif + +#endif // TNT_UTILS_MUTEX_H diff --git a/macos/include/utils/NameComponentManager.h b/macos/include/utils/NameComponentManager.h new file mode 100644 index 00000000..9e31e461 --- /dev/null +++ b/macos/include/utils/NameComponentManager.h @@ -0,0 +1,112 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_NAMECOMPONENTMANAGER_H +#define TNT_UTILS_NAMECOMPONENTMANAGER_H + +#include +#include +#include +#include +#include + +#include +#include + +namespace utils { + +class EntityManager; + +/** + * \class NameComponentManager NameComponentManager.h utils/NameComponentManager.h + * \brief Allows clients to associate string labels with entities. + * + * To access the name of an existing entity, clients should first use NameComponentManager to get a + * temporary handle called an \em instance. Please note that instances are ephemeral; clients should + * store entities, not instances. + * + * Usage example: + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * auto names = new NameComponentManager(EntityManager::get()); + * names->addComponent(myEntity); + * names->setName(names->getInstance(myEntity), "Jeanne d'Arc"); + * ... + * printf("%s\n", names->getName(names->getInstance(myEntity)); + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + */ +class UTILS_PUBLIC NameComponentManager : public SingleInstanceComponentManager { +public: + using Instance = EntityInstance; + + /** + * Creates a new name manager associated with the given entity manager. + * + * Note that multiple string labels could be associated with each entity simply by + * creating multiple instances of NameComponentManager. + */ + explicit NameComponentManager(EntityManager& em); + ~NameComponentManager(); + + /** + * Checks if the given entity already has a name component. + */ + using SingleInstanceComponentManager::hasComponent; + + /** + * Gets a temporary handle that can be used to access the name. + * + * @return Non-zero handle if the entity has a name component, 0 otherwise. + */ + Instance getInstance(Entity e) const noexcept { + return { SingleInstanceComponentManager::getInstance(e) }; + } + + /*! \cond PRIVATE */ + // these are implemented in SingleInstanceComponentManager<>, but we need to + // reimplement them in each manager, to ensure they are generated in an implementation file + // for backward binary compatibility reasons. + size_t getComponentCount() const noexcept; + Entity const* getEntities() const noexcept; + void gc(const EntityManager& em, size_t ratio = 4) noexcept; + /*! \endcond */ + + /** + * Adds a name component to the given entity if it doesn't already exist. + */ + void addComponent(Entity e); + + /** + * Removes the name component to the given entity if it exists. + */ + void removeComponent(Entity e); + + /** + * Stores a copy of the given string and associates it with the given instance. + */ + void setName(Instance instance, const char* name) noexcept; + + /** + * Retrieves the string associated with the given instance, or nullptr if none exists. + * + * @return pointer to the copy that was made during setName() + */ + const char* getName(Instance instance) const noexcept; +}; + +} // namespace utils + +#endif // TNT_UTILS_NAMECOMPONENTMANAGER_H diff --git a/macos/include/utils/Panic.h b/macos/include/utils/Panic.h new file mode 100644 index 00000000..df24cac2 --- /dev/null +++ b/macos/include/utils/Panic.h @@ -0,0 +1,563 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_PANIC_H +#define TNT_UTILS_PANIC_H + +#include + +#include +#include + +#ifdef __EXCEPTIONS +# define UTILS_EXCEPTIONS 1 +#else +#endif + +/** + * @defgroup errors Handling Catastrophic Failures (Panics) + * + * @brief Failure detection and reporting facilities + * + * ## What's a Panic? ## + * + * In the context of this document, a _panic_ is a type of error due to a _contract violation_, + * it shouldn't be confused with a _result_ or _status_ code. The POSIX API for instance, + * unfortunately often conflates the two. + * @see + * + * + * Here we give the following definition of a _panic_: + * + * 1. Failures to meet a function's own **postconditions**\n + * The function cannot establish one of its own postconditions, such as (but not limited to) + * producing a valid return value object. + * + * Often these failures are only detectable at runtime, for instance they can be caused by + * arithmetic errors, as it was the case for the Ariane 5 rocket. Ariane 5 crashed because it + * reused an inertial module from Ariane 4, which didn't account for the greater horizontal + * acceleration of Ariane 5 and caused an overflow in the computations. Ariane 4's module + * wasn't per-say buggy, but was improperly used and failed to meet, obviously, certain + * postconditions. + * @see + * + * 2. Failures to meet the **preconditions** of any of a function's callees\n + * The function cannot meet a precondition of another function it must call, such as a + * restriction on a parameter. + * + * Not to be confused with the case where the preconditions of a function are already + * violated upon entry, which indicates a programming error from the caller. + * + * Typically these failures can be avoided and arise because of programming errors. + * + * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * ## Failure reporting vs. handling ## + * + * Very often when a panic, as defined above, is detected, the program has little other choice + * but to terminate.\n + * Typically these situations can be handled by _assert()_. However, _assert()_ also conflates two + * very different concepts: detecting and handling failures.\n + * The place where a failure is detected is rarely the place where there is enough + * context to decide what to do. _assert()_ terminates the program which, may or may not be + * appropriate. At the very least the failure must be logged (which _assert()_ does in a crude way), + * but some other actions might need to happen, such as:\n + * + * - logging the failure in the system-wide logger + * - providing enough information in development builds to analyze/debug the problem + * - cleanly releasing some resources, such as communication channels with other processes\n + * e.g.: to avoid their pre- or postconditions from being violated as well. + * + * In some _rare_ cases, the failure might even be ignored altogether because it doesn't matter in + * the context where it happened. This decision clearly doesn't always lie at the failure-site. + * + * It is therefore important to separate failure detection from handling. + * + * + * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * ## Failure detection and handling facilities ## + * + * Clearly, catastrophic failures should be **rare**; in fact they should + * never happen, except possibly for "failures to meet a function's own postconditions", which + * may depend on external factors and should still be very rare. Yet, when a failure happens, it + * must be detected and handled appropriately.\n + * Since panics are rare, it is desirable that the handling mechanism be as unobtrusive + * as possible, without allowing such failures to go unnoticed or swallowed by mistake. Ideally, the + * programmer using an API should have nothing special to do to handle that API's failure + * conditions.\n\n + * + * An important feature of the Panic Handling facilities here is that **panics are not part of + * the API of a function or method**\n\n + * + * + * The panic handling facility has the following benefits: + * - provides an easy way to detect and report failure + * - separates failure detection from handling + * - makes it hard for detected failures to be ignored (i.e.: not handled) + * - doesn't add burden on the API design + * - doesn't add overhead (visual or otherwise) at call sites + * - has very little performance overhead for failure detection + * - has little to no performance impact for failure handling in the common (success) case + * - is flexible and extensible + * + * Since we have established that failures are **rare**, **exceptional** situations, it would be + * appropriate to handle them with an _assert_ mechanism and that's what the API below + * provides. However, under-the-hood it uses C++ exceptions as a means to separate + * _reporting_ from _handling_. + * + * \note On devices where exceptions are not supported or appropriate, these APIs can be turned + * into a regular _std::terminate()_. + * + * + * ASSERT_PRECONDITION(condition, format, ...) + * ASSERT_POSTCONDITION(condition, format, ...) + * ASSERT_ARITHMETIC(condition, format, ...) + * ASSERT_DESTRUCTOR(condition, format, ...) + * + * + * @see ASSERT_PRECONDITION, ASSERT_POSTCONDITION, ASSERT_ARITHMETIC + * @see ASSERT_DESTRUCTOR + * + * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * ## Writing code that can assert ## + * + * Because we've separated failure reporting from failure handling, there are some considerations + * that need to be thought about when writing code that calls the macros above (i.e.: the program + * won't terminate at the point where the failure is detected).\n\n + * + * + * ### Panic guarantees ### + * + * After the failure condition is reported by a function, additional guarantees may be provided + * with regards to the state of the program. The following four levels of guarantee are + * generally recognized, each of which is a strict superset of its successors: + * + * 1. Nothrow exception guarantee\n + * The function never asserts. e.g.: This should always be the case with destructors.\n\n + * + * 2. Strong exception guarantee\n + * If the function asserts, the state of the program is rolled back to the state just before + * the function call.\n\n + * + * 3. Basic exception guarantee\n + * If the function asserts, the program is in a valid state. It may require cleanup, + * but all invariants are intact.\n\n + * + * 4. No exception guarantee\n + * If the function asserts, the program may not be in a valid state: resource leaks, memory + * corruption, or other invariant-destroying failures may have occurred. + * + * In each function, give the **strongest** safety guarantee that won't penalize callers who + * don't need it, but **always give at least the basic guarantee**. The RAII (Resource + * Acquisition Is Initialization) pattern can help with achieving these guarantees. + * + * @see [RAII](http://en.wikipedia.org/wiki/Resource_Acquisition_Is_Initialization) + * + * ### Special considerations for Constructors ### + * + * Constructors are a bit special because if a failure occurs during their execution, the + * destructor won't be called (how could it? since the object wasn't constructed!). This can lead + * to leaked resources allocated in the constructor prior to the failure. Thankfully there is + * a nice C++ syntax to handle this case: + * + * @code + * Foo::Foo(size_t s) try : m_size(s), m_buf(new uint32_t[s]) { + * ASSERT_POSTCONDITION(s&0xF==0, + * "object size is %u, but must be multiple of 16", s); + * } catch (...) { + * delete [] m_buf; + * // the exception will be automatically re-thrown + * } + * @endcode + * + * Unfortunately, this usage leaks the underlying, exception-based, implementation of the + * panic handling macros. For this reason, it is best to keep constructors simple and guarantee + * they can't fail. An _init()_ function with a factory can be used for actual initialization. + * + * + * ### Special considerations for Destructors ### + * + * In C++ destructors cannot throw exceptions and since the above macros internally use exceptions + * they cannot be used in destructors. Doing so will result in immediate termination of the + * program by _std::terminate()_.\n + * It is therefore best to always guarantee that destructors won't fail. In case of such a + * failure in a destructor the ASSERT_DESTRUCTOR() macro can be used instead, it + * will log the failure but won't terminate the program, instead it'll proceed as if nothing + * happened. Generally this will result in some resource leak which, eventually, will cause + * another failure (typically a postcondition violation).\n\n + * + * Rationale for this behavior: There are fundamentally no way to report a failure from a + * destructor in C++, violently terminating the process is inadequate because it again conflates + * failure reporting and failure handling; for instance a failure in glDeleteTextures() shouldn't + * be necessarily fatal (certainly not without saving the user's data first). The alternative + * would be for the caller to swallow the failure entirely, but that's not great either because the + * failure would go unnoticed. The solution retained here is a compromise. + * + * @see ASSERT_DESTRUCTOR + * + * ### Testing Code that Uses Panics ### + * + * Since panics use exceptions for their underlying implementation, you can test code that uses + * panics with EXPECT_THROW by doing the following things: + * \li Set panic mode to THROW (default is TERMINATE) + * \li Pass Panic to EXPECT_THROW as the exception type + * + * Example code for your test file: + * + * @code + * #include // since your code uses panics, this should include utils/Panic.hpp + * + * using utils::Panic; + * + * TEST(MyClassTest, value_that_causes_panic) { + * EXPECT_THROW(MyClass::function(value_that_causes_panic), Panic); + * } + * + * // ... other tests ... + * + * int main(int argc, char** argv) { + * ::testing::InitGoogleTest(&argc, argv); + * Panic::setMode(Panic::Mode::THROW); + * return RUN_ALL_TESTS(); + * } + * @endcode + * + */ + +namespace utils { + +// ----------------------------------------------------------------------------------------------- + +/** + * @ingroup errors + * + * \brief Base class of all exceptions thrown by all the ASSERT macros + * + * The Panic class provides the std::exception protocol, it is the base exception object + * used for all thrown exceptions. + */ +class UTILS_PUBLIC Panic { +public: + virtual ~Panic() noexcept; + + /** + * @return a detailed description of the error + * @see std::exception + */ + virtual const char* what() const noexcept = 0; + + /** + * Get the function name where the panic was detected + * @return a C string containing the function name where the panic was detected + */ + virtual const char* getFunction() const noexcept = 0; + + /** + * Get the file name where the panic was detected + * @return a C string containing the file name where the panic was detected + */ + virtual const char* getFile() const noexcept = 0; + + /** + * Get the line number in the file where the panic was detected + * @return an integer containing the line number in the file where the panic was detected + */ + virtual int getLine() const noexcept = 0; + + /** + * Logs this exception to the system-log + */ + virtual void log() const noexcept = 0; + + /** + * Get the CallStack when the panic was detected + * @return the CallStack when the panic was detected + */ + virtual const CallStack& getCallStack() const noexcept = 0; +}; + +// ----------------------------------------------------------------------------------------------- + +/** + * @ingroup errors + * + * \brief Concrete implementation of the Panic interface. + * + * The TPanic<> class implements the std::exception protocol as well as the Panic + * interface common to all exceptions thrown by the framework. + */ +template +class UTILS_PUBLIC TPanic : public Panic { +public: + // std::exception protocol + const char* what() const noexcept override; + + // Panic interface + const char* getFunction() const noexcept override; + const char* getFile() const noexcept override; + int getLine() const noexcept override; + const CallStack& getCallStack() const noexcept override; + void log() const noexcept override; + + /** + * Depending on the mode set, either throws an exception of type T with the given reason plus + * extra information about the error-site, or logs the error and calls std::terminate(). + * This function never returns. + * @param function the name of the function where the error was detected + * @param file the file where the above function in implemented + * @param line the line in the above file where the error was detected + * @param format printf style string describing the error + * @see ASSERT_PRECONDITION, ASSERT_POSTCONDITION, ASSERT_ARITHMETIC + * @see PANIC_PRECONDITION, PANIC_POSTCONDITION, PANIC_ARITHMETIC + * @see setMode() + */ + static void panic(char const* function, char const* file, int line, const char* format, ...) + UTILS_NORETURN; + + /** + * Depending on the mode set, either throws an exception of type T with the given reason plus + * extra information about the error-site, or logs the error and calls std::terminate(). + * This function never returns. + * @param function the name of the function where the error was detected + * @param file the file where the above function in implemented + * @param line the line in the above file where the error was detected + * @param s std::string describing the error + * @see ASSERT_PRECONDITION, ASSERT_POSTCONDITION, ASSERT_ARITHMETIC + * @see PANIC_PRECONDITION, PANIC_POSTCONDITION, PANIC_ARITHMETIC + * @see setMode() + */ + static inline void panic(char const* function, char const* file, int line, const std::string& s) + UTILS_NORETURN { + panic(function, file, line, s.c_str()); + } + +protected: + /** + * Creates a Panic. + * @param reason a description of the cause of the error + */ + explicit TPanic(std::string reason); + + /** + * Creates a Panic with extra information about the error-site. + * @param function the name of the function where the error was detected + * @param file the file where the above function in implemented + * @param line the line in the above file where the error was detected + * @param reason a description of the cause of the error + */ + TPanic(char const* function, char const* file, int line, std::string reason); + + ~TPanic() override; + +private: + void buildMessage(); + + CallStack m_callstack; + std::string m_reason; + char const* const m_function = nullptr; + char const* const m_file = nullptr; + const int m_line = -1; + mutable std::string m_msg; +}; + +namespace details { +// these are private, don't use +void panicLog( + char const* function, char const* file, int line, const char* format, ...) noexcept; +} // namespace details + +// ----------------------------------------------------------------------------------------------- + +/** + * @ingroup errors + * + * ASSERT_PRECONDITION uses this Panic to report a precondition failure. + * @see ASSERT_PRECONDITION + */ +class UTILS_PUBLIC PreconditionPanic : public TPanic { + // Programming error, can be avoided + // e.g.: invalid arguments + using TPanic::TPanic; + friend class TPanic; +}; + +/** + * @ingroup errors + * + * ASSERT_POSTCONDITION uses this Panic to report a postcondition failure. + * @see ASSERT_POSTCONDITION + */ +class UTILS_PUBLIC PostconditionPanic : public TPanic { + // Usually only detectable at runtime + // e.g.: dead-lock would occur, arithmetic errors + using TPanic::TPanic; + friend class TPanic; +}; + +/** + * @ingroup errors + * + * ASSERT_ARITHMETIC uses this Panic to report an arithmetic (postcondition) failure. + * @see ASSERT_ARITHMETIC + */ +class UTILS_PUBLIC ArithmeticPanic : public TPanic { + // A common case of post-condition error + // e.g.: underflow, overflow, internal computations errors + using TPanic::TPanic; + friend class TPanic; +}; + +// ----------------------------------------------------------------------------------------------- +} // namespace utils + +#ifndef NDEBUG +# define PANIC_FILE(F) (F) +# define PANIC_FUNCTION __PRETTY_FUNCTION__ +#else +# define PANIC_FILE(F) "" +# define PANIC_FUNCTION __func__ +#endif + +/** + * PANIC_PRECONDITION is a macro that reports a PreconditionPanic + * @param format printf-style string describing the error in more details + */ +#define PANIC_PRECONDITION(format, ...) \ + ::utils::PreconditionPanic::panic(PANIC_FUNCTION, \ + PANIC_FILE(__FILE__), __LINE__, format, ##__VA_ARGS__) + +/** + * PANIC_POSTCONDITION is a macro that reports a PostconditionPanic + * @param format printf-style string describing the error in more details + */ +#define PANIC_POSTCONDITION(format, ...) \ + ::utils::PostconditionPanic::panic(PANIC_FUNCTION, \ + PANIC_FILE(__FILE__), __LINE__, format, ##__VA_ARGS__) + +/** + * PANIC_ARITHMETIC is a macro that reports a ArithmeticPanic + * @param format printf-style string describing the error in more details + */ +#define PANIC_ARITHMETIC(format, ...) \ + ::utils::ArithmeticPanic::panic(PANIC_FUNCTION, \ + PANIC_FILE(__FILE__), __LINE__, format, ##__VA_ARGS__) + +/** + * PANIC_LOG is a macro that logs a Panic, and continues as usual. + * @param format printf-style string describing the error in more details + */ +#define PANIC_LOG(format, ...) \ + ::utils::details::panicLog(PANIC_FUNCTION, \ + PANIC_FILE(__FILE__), __LINE__, format, ##__VA_ARGS__) + +/** + * @ingroup errors + * + * ASSERT_PRECONDITION is a macro that checks the given condition and reports a PreconditionPanic + * if it evaluates to false. + * @param cond a boolean expression + * @param format printf-style string describing the error in more details + */ +#define ASSERT_PRECONDITION(cond, format, ...) \ + (!UTILS_LIKELY(cond) ? PANIC_PRECONDITION(format, ##__VA_ARGS__) : (void)0) + +#if defined(UTILS_EXCEPTIONS) || !defined(NDEBUG) +#define ASSERT_PRECONDITION_NON_FATAL(cond, format, ...) \ + (!UTILS_LIKELY(cond) ? PANIC_PRECONDITION(format, ##__VA_ARGS__), false : true) +#else +#define ASSERT_PRECONDITION_NON_FATAL(cond, format, ...) \ + (!UTILS_LIKELY(cond) ? PANIC_LOG(format, ##__VA_ARGS__), false : true) +#endif + + +/** + * @ingroup errors + * + * ASSERT_POSTCONDITION is a macro that checks the given condition and reports a PostconditionPanic + * if it evaluates to false. + * @param cond a boolean expression + * @param format printf-style string describing the error in more details + * + * Example: + * @code + * int& Foo::operator[](size_t index) { + * ASSERT_POSTCONDITION(index=0 && v<65536, "overflow occurred"); + * return uint32_t(v); + * } + * @endcode + */ +#define ASSERT_ARITHMETIC(cond, format, ...) \ + (!(cond) ? PANIC_ARITHMETIC(format, ##__VA_ARGS__) : (void)0) + +#if defined(UTILS_EXCEPTIONS) || !defined(NDEBUG) +#define ASSERT_ARITHMETIC_NON_FATAL(cond, format, ...) \ + (!UTILS_LIKELY(cond) ? PANIC_ARITHMETIC(format, ##__VA_ARGS__), false : true) +#else +#define ASSERT_ARITHMETIC_NON_FATAL(cond, format, ...) \ + (!UTILS_LIKELY(cond) ? PANIC_LOG(format, ##__VA_ARGS__), false : true) +#endif + +/** + * @ingroup errors + * + * ASSERT_DESTRUCTOR is a macro that checks the given condition and logs an error + * if it evaluates to false. + * @param cond a boolean expression + * @param format printf-style string describing the error in more details + * + * @warning Use this macro if a destructor can fail, which should be avoided at all costs. + * Unlike the other ASSERT macros, this will never result in the process termination. Instead, + * the error will be logged and the program will continue as if nothing happened. + * + * Example: + * @code + * Foo::~Foo() { + * glDeleteTextures(1, &m_texture); + * GLint err = glGetError(); + * ASSERT_DESTRUCTOR(err == GL_NO_ERROR, "cannot free GL resource!"); + * } + * @endcode + */ +#define ASSERT_DESTRUCTOR(cond, format, ...) (!(cond) ? PANIC_LOG(format, ##__VA_ARGS__) : (void)0) + +#endif // TNT_UTILS_PANIC_H diff --git a/macos/include/utils/Path.h b/macos/include/utils/Path.h new file mode 100644 index 00000000..48195b26 --- /dev/null +++ b/macos/include/utils/Path.h @@ -0,0 +1,303 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_PATH_H +#define TNT_UTILS_PATH_H + +#include + +#include +#include +#include + +namespace utils { + +/** + * An abstract representation of file and directory paths. + */ +class UTILS_PUBLIC Path { +public: + /** + * Creates a new empty path. + */ + Path() = default; + ~Path() = default; + + /** + * Creates a new path with the specified pathname. + * + * @param pathname a non-null pathname string + */ + Path(const char* pathname); + + /** + * Creates a new path with the specified pathname. + * + * @param pathname a pathname string view + */ + Path(std::string_view pathname); + + /** + * Creates a new path with the specified pathname. + * + * @param pathname a pathname string + */ + Path(const std::string& pathname); + + /** + * Tests whether the file or directory denoted by this abstract + * pathname exists. + * + * @return true if the file or directory denoted by this + * abstract pathname exists, false otherwise + */ + bool exists() const; + + /** + * Tests whether this abstract pathname represents a regular file. + * This method can only return true if the path exists. + * + * @return true if this pathname represents an existing file, + * false if the path doesn't exist or represents something + * else (directory, symlink, etc.) + */ + bool isFile() const; + + /** + * Tests whether this abstract pathname represents a directory. + * This method can only return true if the path exists. + * + * @return true if this pathname represents an existing directory, + * false if the path doesn't exist or represents a file + */ + bool isDirectory() const; + + /** + * Tests whether this path is empty. An empty path does not + * exist. + * + * @return true if the underlying abstract pathname is empty, + * false otherwise + */ + bool isEmpty() const { return m_path.empty(); } + + const char* c_str() const { return m_path.c_str(); } + + /** + * Replaces the abstract pathname of this object with the + * specified pathname. + * + * @param pathname a pathname string + */ + void setPath(const std::string& pathname) { + m_path = getCanonicalPath(pathname); + } + + /** + * @return the canonical pathname this path represents + */ + const std::string& getPath() const { return m_path; } + + /** + * Returns the parent of this path as Path. + * @return a new path containing the parent of this path + */ + Path getParent() const; + + /** + * Returns ancestor path where "0" is the immediate parent. + * @return a new path containing the ancestor of this path + */ + Path getAncestor(int n) const; + + /** + * Returns the name of the file or directory represented by + * this abstract pathname. + * + * @return the name of the file or directory represented by + * this abstract pathname, or an empty string if + * this path is empty + */ + std::string getName() const; + + /** + * Returns the name of the file or directory represented by + * this abstract pathname without its extension. + * + * @return the name of the file or directory represented by + * this abstract pathname, or an empty string if + * this path is empty + */ + std::string getNameWithoutExtension() const; + + /** + * Returns the file extension (after the ".") if one is present. + * Returns the empty string if no filename is present or if the + * path is a directory. + * + * @return the file extension (if one is present and + * this is not a directory), else the empty string. + */ + std::string getExtension() const; + + /** + * Returns the absolute representation of this path. + * If this path's pathname starts with a leading '/', + * the returned path is equal to this path. Otherwise, + * this path's pathname is concatenated with the current + * working directory and the result is returned. + * + * @return a new path containing the absolute representation + * of this path + */ + Path getAbsolutePath() const; + + /** + * @return true if this abstract pathname is not empty + * and starts with a leading '/', false otherwise + */ + bool isAbsolute() const; + + /** + * Splits this object's abstract pathname in a vector of file + * and directory name. If the underlying abstract pathname + * starts with a '/', the returned vector's first element + * will be the string "/". + * + * @return a vector of strings, empty if this path is empty + */ + std::vector split() const; + + /** + * Concatenates the specified path with this path in a new + * path object. + * + * @note if the pathname to concatenate with starts with + * a leading '/' then that pathname is returned without + * being concatenated to this object's pathname. + * + * @param path the path to concatenate with + * + * @return the concatenation of the two paths + */ + Path concat(const Path& path) const; + + /** + * Concatenates the specified path with this path and + * stores the result in this path. + * + * @note if the pathname to concatenate with starts with + * a leading '/' then that pathname replaces this object's + * pathname. + * + * @param path the path to concatenate with + */ + void concatToSelf(const Path& path); + + operator std::string const&() const { return m_path; } + + Path operator+(const Path& rhs) const { return concat(rhs); } + Path& operator+=(const Path& rhs) { + concatToSelf(rhs); + return *this; + } + + bool operator==(const Path& rhs) const { return m_path == rhs.m_path; } + bool operator!=(const Path& rhs) const { return m_path != rhs.m_path; } + + bool operator<(const Path& rhs) const { return m_path < rhs.m_path; } + bool operator>(const Path& rhs) const { return m_path > rhs.m_path; } + + friend std::ostream& operator<<(std::ostream& os, const Path& path); + + /** + * Returns a canonical copy of the specified pathname by removing + * unnecessary path segments such as ".", ".." and "/". + * + * @param pathname a pathname string + * + * @return the canonical representation of the specified pathname + */ + static std::string getCanonicalPath(const std::string& pathname); + + /** + * This method is equivalent to calling root.concat(leaf). + */ + static Path concat(const std::string& root, const std::string& leaf); + + /** + * @return a path representing the current working directory + */ + static Path getCurrentDirectory(); + + /** + * @return a path representing the current executable + */ + static Path getCurrentExecutable(); + + /** + * @return a path representing a directory where temporary files can be stored + */ + static Path getTemporaryDirectory(); + + /** + * @return a path representing a directory where settings files can be stored, + * it is recommended to append an app specific folder name to that path + */ + static Path getUserSettingsDirectory(); + + /** + * Creates a directory denoted by the given path. + * This is not recursive and doesn't create intermediate directories. + * + * @return True if directory was successfully created. + * When false, errno should have details on actual error. + */ + bool mkdir() const; + + /** + * Creates a directory denoted by the given path. + * This is recursive and parent directories will be created if they do not + * exist. + * + * @return True if directory was successfully created or already exists. + * When false, errno should have details on actual error. + */ + bool mkdirRecursive() const; + + /** + * Deletes this file. + * + * @return True if file was successfully deleted. + * When false, errno should have details on actual error. + */ + bool unlinkFile(); + + /** + * Lists the contents of this directory, skipping hidden files. + * + * @return A vector of paths of the contents of the directory. If the path points to a file, + * nonexistent directory, or empty directory, an empty vector is returned. + */ + std::vector listContents() const; + +private: + std::string m_path; +}; + +} // namespace utils + +#endif // TNT_UTILS_PATH_H diff --git a/macos/include/utils/PrivateImplementation-impl.h b/macos/include/utils/PrivateImplementation-impl.h new file mode 100644 index 00000000..3488b5ae --- /dev/null +++ b/macos/include/utils/PrivateImplementation-impl.h @@ -0,0 +1,66 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef UTILS_PRIVATEIMPLEMENTATION_IMPL_H +#define UTILS_PRIVATEIMPLEMENTATION_IMPL_H + +/* + * This looks like a header file, but really it acts as a .cpp, because it's used to + * explicitly instantiate the methods of PrivateImplementation<> + */ + +#include + +#include + +namespace utils { + +template +PrivateImplementation::PrivateImplementation() noexcept + : mImpl(new T) { +} + +template +template +PrivateImplementation::PrivateImplementation(ARGS&& ... args) noexcept + : mImpl(new T(std::forward(args)...)) { +} + +template +PrivateImplementation::~PrivateImplementation() noexcept { + delete mImpl; +} + +#ifndef UTILS_PRIVATE_IMPLEMENTATION_NON_COPYABLE + +template +PrivateImplementation::PrivateImplementation(PrivateImplementation const& rhs) noexcept + : mImpl(new T(*rhs.mImpl)) { +} + +template +PrivateImplementation& PrivateImplementation::operator=(PrivateImplementation const& rhs) noexcept { + if (this != &rhs) { + *mImpl = *rhs.mImpl; + } + return *this; +} + +#endif + +} // namespace utils + +#endif // UTILS_PRIVATEIMPLEMENTATION_IMPL_H diff --git a/macos/include/utils/PrivateImplementation.h b/macos/include/utils/PrivateImplementation.h new file mode 100644 index 00000000..7cb510fa --- /dev/null +++ b/macos/include/utils/PrivateImplementation.h @@ -0,0 +1,61 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef UTILS_PRIVATEIMPLEMENTATION_H +#define UTILS_PRIVATEIMPLEMENTATION_H + +#include + +#include + +namespace utils { + +/** + * \privatesection + * PrivateImplementation is used to hide the implementation details of a class and ensure a higher + * level of backward binary compatibility. + * The actual implementation is in src/PrivateImplementation-impl.h" + */ +template +class PrivateImplementation { +public: + // none of these methods must be implemented inline because it's important that their + // implementation be hidden from the public headers. + template + explicit PrivateImplementation(ARGS&& ...) noexcept; + PrivateImplementation() noexcept; + ~PrivateImplementation() noexcept; + PrivateImplementation(PrivateImplementation const& rhs) noexcept; + PrivateImplementation& operator = (PrivateImplementation const& rhs) noexcept; + + // move ctor and copy operator can be implemented inline and don't need to be exported + PrivateImplementation(PrivateImplementation&& rhs) noexcept : mImpl(rhs.mImpl) { rhs.mImpl = nullptr; } + PrivateImplementation& operator = (PrivateImplementation&& rhs) noexcept { + auto temp = mImpl; + mImpl = rhs.mImpl; + rhs.mImpl = temp; + return *this; + } + +protected: + T* mImpl = nullptr; + inline T* operator->() noexcept { return mImpl; } + inline T const* operator->() const noexcept { return mImpl; } +}; + +} // namespace utils + +#endif // UTILS_PRIVATEIMPLEMENTATION_H diff --git a/macos/include/utils/Profiler.h b/macos/include/utils/Profiler.h new file mode 100644 index 00000000..f41bd1e9 --- /dev/null +++ b/macos/include/utils/Profiler.h @@ -0,0 +1,212 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_PROFILER_H +#define TNT_UTILS_PROFILER_H + +#include +#include +#include + +#include // note: This is safe (only used inline) + +#if defined(__linux__) +# include +# include +# include +#endif + +#include + +namespace utils { + +class Profiler { +public: + enum { + INSTRUCTIONS = 0, // must be zero + CPU_CYCLES = 1, + DCACHE_REFS = 2, + DCACHE_MISSES = 3, + BRANCHES = 4, + BRANCH_MISSES = 5, + ICACHE_REFS = 6, + ICACHE_MISSES = 7, + + // Must be last one + EVENT_COUNT + }; + + enum { + EV_CPU_CYCLES = 1u << CPU_CYCLES, + EV_L1D_REFS = 1u << DCACHE_REFS, + EV_L1D_MISSES = 1u << DCACHE_MISSES, + EV_BPU_REFS = 1u << BRANCHES, + EV_BPU_MISSES = 1u << BRANCH_MISSES, + EV_L1I_REFS = 1u << ICACHE_REFS, + EV_L1I_MISSES = 1u << ICACHE_MISSES, + // helpers + EV_L1D_RATES = EV_L1D_REFS | EV_L1D_MISSES, + EV_L1I_RATES = EV_L1I_REFS | EV_L1I_MISSES, + EV_BPU_RATES = EV_BPU_REFS | EV_BPU_MISSES, + }; + + Profiler() noexcept; // must call resetEvents() + explicit Profiler(uint32_t eventMask) noexcept; + ~Profiler() noexcept; + + Profiler(const Profiler& rhs) = delete; + Profiler(Profiler&& rhs) = delete; + Profiler& operator=(const Profiler& rhs) = delete; + Profiler& operator=(Profiler&& rhs) = delete; + + // selects which events are enabled. + uint32_t resetEvents(uint32_t eventMask) noexcept; + + uint32_t getEnabledEvents() const noexcept { return mEnabledEvents; } + + // could return false if performance counters are not supported/enabled + bool isValid() const { return mCountersFd[0] >= 0; } + + class Counters { + friend class Profiler; + uint64_t nr; + uint64_t time_enabled; + uint64_t time_running; + struct { + uint64_t value; + uint64_t id; + } counters[Profiler::EVENT_COUNT]; + + friend Counters operator-(Counters lhs, const Counters& rhs) noexcept { + lhs.nr -= rhs.nr; + lhs.time_enabled -= rhs.time_enabled; + lhs.time_running -= rhs.time_running; + for (size_t i = 0; i < EVENT_COUNT; ++i) { + lhs.counters[i].value -= rhs.counters[i].value; + } + return lhs; + } + + public: + uint64_t getInstructions() const { return counters[INSTRUCTIONS].value; } + uint64_t getCpuCycles() const { return counters[CPU_CYCLES].value; } + uint64_t getL1DReferences() const { return counters[DCACHE_REFS].value; } + uint64_t getL1DMisses() const { return counters[DCACHE_MISSES].value; } + uint64_t getL1IReferences() const { return counters[ICACHE_REFS].value; } + uint64_t getL1IMisses() const { return counters[ICACHE_MISSES].value; } + uint64_t getBranchInstructions() const { return counters[BRANCHES].value; } + uint64_t getBranchMisses() const { return counters[BRANCH_MISSES].value; } + + std::chrono::duration getWallTime() const { + return std::chrono::duration(time_enabled); + } + + std::chrono::duration getRunningTime() const { + return std::chrono::duration(time_running); + } + + double getIPC() const noexcept { + uint64_t cpuCycles = getCpuCycles(); + uint64_t instructions = getInstructions(); + return double(instructions) / double(cpuCycles); + } + + double getCPI() const noexcept { + uint64_t cpuCycles = getCpuCycles(); + uint64_t instructions = getInstructions(); + return double(cpuCycles) / double(instructions); + } + + double getL1DMissRate() const noexcept { + uint64_t cacheReferences = getL1DReferences(); + uint64_t cacheMisses = getL1DMisses(); + return double(cacheMisses) / double(cacheReferences); + } + + double getL1DHitRate() const noexcept { + return 1.0 - getL1DMissRate(); + } + + double getL1IMissRate() const noexcept { + uint64_t cacheReferences = getL1IReferences(); + uint64_t cacheMisses = getL1IMisses(); + return double(cacheMisses) / double(cacheReferences); + } + + double getL1IHitRate() const noexcept { + return 1.0 - getL1IMissRate(); + } + + double getBranchMissRate() const noexcept { + uint64_t branchReferences = getBranchInstructions(); + uint64_t branchMisses = getBranchMisses(); + return double(branchMisses) / double(branchReferences); + } + + double getBranchHitRate() const noexcept { + return 1.0 - getBranchMissRate(); + } + + double getMPKI(uint64_t misses) const noexcept { + return (misses * 1000.0) / getInstructions(); + } + }; + +#if defined(__linux__) + + void reset() noexcept { + int fd = mCountersFd[0]; + ioctl(fd, PERF_EVENT_IOC_RESET, PERF_IOC_FLAG_GROUP); + } + + void start() noexcept { + int fd = mCountersFd[0]; + ioctl(fd, PERF_EVENT_IOC_ENABLE, PERF_IOC_FLAG_GROUP); + } + + void stop() noexcept { + int fd = mCountersFd[0]; + ioctl(fd, PERF_EVENT_IOC_DISABLE, PERF_IOC_FLAG_GROUP); + } + + Counters readCounters() noexcept; + +#else // !__linux__ + + void reset() noexcept { } + void start() noexcept { } + void stop() noexcept { } + Counters readCounters() noexcept { return {}; } + +#endif // __linux__ + + bool hasBranchRates() const noexcept { + return (mCountersFd[BRANCHES] >= 0) && (mCountersFd[BRANCH_MISSES] >= 0); + } + + bool hasICacheRates() const noexcept { + return (mCountersFd[ICACHE_REFS] >= 0) && (mCountersFd[ICACHE_MISSES] >= 0); + } + +private: + UTILS_UNUSED uint8_t mIds[EVENT_COUNT] = {}; + int mCountersFd[EVENT_COUNT]; + uint32_t mEnabledEvents = 0; +}; + +} // namespace utils + +#endif // TNT_UTILS_PROFILER_H diff --git a/macos/include/utils/QuadTree.h b/macos/include/utils/QuadTree.h new file mode 100644 index 00000000..0e139539 --- /dev/null +++ b/macos/include/utils/QuadTree.h @@ -0,0 +1,180 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_QUADTREE_H +#define TNT_UTILS_QUADTREE_H + +#include +#include + +#include +#include + +#include +#include +#include + +namespace utils { + +namespace QuadTreeUtils { + +/** + * 16-bits morton encoding + * @param x 8-bits horizontal coordinate + * @param y 8-bits vertical coordinate + * @return morton encoding of (x,y) + */ +static inline constexpr uint16_t morton(uint8_t x, uint8_t y) noexcept { + uint32_t r = x | (uint32_t(y) << 16); + r = (r | (r << 4u)) & 0x0f0f0f0fu; + r = (r | (r << 2u)) & 0x33333333u; + r = (r | (r << 1u)) & 0x55555555u; + return uint16_t(r | (r >> 15u)); +} + +/** + * size of a quad-tree of height `height` + * @param height height of the Quad-tree + * @return the number of elements in the tree + */ +static inline constexpr size_t size(size_t height) noexcept { + return QuadTreeUtils::morton(uint8_t((1u << height) - 1u), 0u); +} + +/** + * Index in the QuadTreeArray of a Quad-tree node referenced by its height and code + * @param l height of the node + * @param code morton code of the node + * @return index in the QuadTreeArray of this node + */ +static inline constexpr size_t index(size_t l, size_t code) noexcept { + return size(l) + code; +} + +/** + * Index in the QuadTreeArray of the parent of the specified node + * @param l height of the node + * @param code morton code of the node + * @return index in the QuadTreeArray of this node's parent + */ +static inline constexpr size_t parent(size_t l, size_t code) noexcept { + assert_invariant(l > 0); + return index(l - 1u, code >> 2u); +} + +// integrated unit-tests! +static_assert(size(0) == 0); +static_assert(size(1) == 1); +static_assert(size(2) == 5); +static_assert(size(3) == 21); +static_assert(size(4) == 85); + +} // namespace QuadTreeUtils + +/** + * A Quad-tree encoded as an array. + * @tparam T Type of the quad-tree nodes + * @tparam HEIGHT Height of the quad-tree, muse be <= 4 + */ +template +class QuadTreeArray : public std::array { + static_assert(HEIGHT <= 4, "QuadTreeArray height must be <= 4"); + + // Simple fixed capacity stack + template::value>::type> + class stack { + TYPE mElements[CAPACITY]; + size_t mSize = 0; + public: + bool empty() const noexcept { return mSize == 0; } + void push(TYPE const& v) noexcept { + assert_invariant(mSize < CAPACITY); + mElements[mSize++] = v; + } + void pop() noexcept { + assert_invariant(mSize > 0); + --mSize; + } + const TYPE& back() const noexcept { + return mElements[mSize - 1]; + } + }; + +public: + using code_t = uint8_t; + + struct NodeId { + int8_t l; // height of the node or -1 if invalid + code_t code; // morton code of the node + }; + + enum class TraversalResult { + EXIT, // end traversal + RECURSE, // proceed with the children + SKIP_CHILDREN // skip children + }; + + static inline constexpr size_t height() noexcept { + return HEIGHT; + } + + /** + * non-recursive depth-first traversal + * + * @tparam Process closure to process each visited node + * @param l height of the node to start with + * @param code code of the node to start with + * @param h maximum height to visit, must be < height() + * @param process closure to process each visited node + */ + template>::type> + static void traverse(int8_t l, code_t code, size_t maxHeight, Process&& process) noexcept { + assert_invariant(maxHeight < height()); + const int8_t h = int8_t(maxHeight); + stack stack; + stack.push({ l, code }); + while (!stack.empty()) { + NodeId curr = stack.back(); + stack.pop(); + TraversalResult r = process(curr); + if (r == TraversalResult::EXIT) { + break; + } + if (r == TraversalResult::RECURSE && curr.l < h) { + for (size_t c = 0; c < 4; c++) { + stack.push({ + int8_t(curr.l + 1u), + code_t((curr.code << 2u) | (3u - c)) + }); + } + } + } + } + + template>::type> + static void traverse(int8_t l, code_t code, Node&& process) noexcept { + traverse(l, code, height() - 1, std::forward(process)); + } +}; + +} // namespace utils + +#endif //TNT_UTILS_QUADTREE_H diff --git a/macos/include/utils/Range.h b/macos/include/utils/Range.h new file mode 100644 index 00000000..019ef6fa --- /dev/null +++ b/macos/include/utils/Range.h @@ -0,0 +1,88 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_RANGE_H +#define TNT_UTILS_RANGE_H + +#include + +#include + +namespace utils { + +template +struct Range { + using value_type = T; + T first = 0; + T last = 0; // this actually refers to one past the last + + size_t size() const noexcept { return last - first; } + bool empty() const noexcept { return !size(); } + bool contains(const T& t) const noexcept { return first <= t && t < last; } + + bool overlaps(const Range& that) const noexcept { + return that.first < this->last && that.last > this->first; + } + + class const_iterator { + friend struct Range; + T value = {}; + + public: + const_iterator() noexcept = default; + explicit const_iterator(T value) noexcept : value(value) {} + + using value_type = T; + using pointer = value_type*; + using difference_type = ptrdiff_t; + using iterator_category = std::random_access_iterator_tag; + + + const value_type operator*() const { return value; } + const value_type operator[](size_t n) const { return value + n; } + + const_iterator& operator++() { ++value; return *this; } + const_iterator& operator--() { --value; return *this; } + + const const_iterator operator++(int) { const_iterator t(value); value++; return t; } + const const_iterator operator--(int) { const_iterator t(value); value--; return t; } + + const_iterator operator+(size_t rhs) const { return { value + rhs }; } + const_iterator operator+(size_t rhs) { return { value + rhs }; } + const_iterator operator-(size_t rhs) const { return { value - rhs }; } + + difference_type operator-(const_iterator const& rhs) const { return value - rhs.value; } + + bool operator==(const_iterator const& rhs) const { return (value == rhs.value); } + bool operator!=(const_iterator const& rhs) const { return (value != rhs.value); } + bool operator>=(const_iterator const& rhs) const { return (value >= rhs.value); } + bool operator> (const_iterator const& rhs) const { return (value > rhs.value); } + bool operator<=(const_iterator const& rhs) const { return (value <= rhs.value); } + bool operator< (const_iterator const& rhs) const { return (value < rhs.value); } + }; + + const_iterator begin() noexcept { return const_iterator{ first }; } + const_iterator end() noexcept { return const_iterator{ last }; } + const_iterator begin() const noexcept { return const_iterator{ first }; } + const_iterator end() const noexcept { return const_iterator{ last }; } + + const_iterator front() const noexcept { return const_iterator{ first }; } + const_iterator back() const noexcept { return const_iterator{ last - 1 }; } +}; + +} // namespace utils + +#endif // TNT_UTILS_RANGE_H diff --git a/macos/include/utils/RangeMap.h b/macos/include/utils/RangeMap.h new file mode 100644 index 00000000..32b59f25 --- /dev/null +++ b/macos/include/utils/RangeMap.h @@ -0,0 +1,308 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_RANGEMAP_H +#define TNT_UTILS_RANGEMAP_H + +#include +#include +#include + +#include + +namespace utils { + +/** + * Sparse container for a series of ordered non-overlapping intervals. + * + * RangeMap has a low memory footprint if it contains fairly homogeneous data. Internally, the + * intervals are automatically split and merged as elements are added or removed. + * + * Each interval maps to an instance of ValueType, which should support cheap equality checks + * and copy assignment. (simple concrete types are ideal) + * + * KeyType should support operator< because intervals are internally sorted using std::map. + */ +template +class RangeMap { +public: + /** + * Replaces all slots between first (inclusive) and last (exclusive). + */ + void add(KeyType first, KeyType last, const ValueType& value) noexcept { + // First check if an existing range contains "first". + Iterator iter = findRange(first); + if (iter != end()) { + const Range existing = getRange(iter); + // Check if the existing range be extended. + if (getValue(iter) == value) { + if (existing.last < last) { + wipe(existing.last, last); + iter = shrink(iter, existing.first, last); + mergeRight(iter); + } + return; + } + // Split the existing range into two ranges. + if (last < existing.last && first > existing.first) { + iter = shrink(iter, existing.first, first); + insert(first, last, value); + insert(last, existing.last, getValue(iter)); + return; + } + clear(first, last); + insert(first, last, value); + return; + } + + // Check if an existing range contains the end of the new range. + KeyType back = last; + iter = findRange(--back); + if (iter == end()) { + wipe(first, last); + insert(first, last, value); + return; + } + const Range existing = getRange(iter); + + // Check if the existing range be extended. + if (getValue(iter) == value) { + if (existing.first > first) { + wipe(first, existing.first); + iter = shrink(iter, first, existing.last); + mergeLeft(iter); + } + return; + } + + // Clip the beginning of the existing range and potentially remove it. + if (last < existing.last) { + shrink(iter, last, existing.last); + } + wipe(first, last); + insert(first, last, value); + } + + /** + * Shorthand for the "add" method that inserts a single element. + */ + void set(KeyType key, const ValueType& value) noexcept { + KeyType begin = key; + add(begin, ++key, value); + } + + /** + * Checks if a range exists that encompasses the given key. + */ + bool has(KeyType key) const noexcept { + return findRange(key) != mMap.end(); + } + + /** + * Retrieves the element at the given location, panics if no element exists. + */ + const ValueType& get(KeyType key) const { + ConstIterator iter = findRange(key); + ASSERT_PRECONDITION(iter != end(), "RangeMap: No element exists at the given key."); + return getValue(iter); + } + + /** + * Removes all elements between begin (inclusive) and end (exclusive). + */ + void clear(KeyType first, KeyType last) noexcept { + // Check if an existing range contains "first". + Iterator iter = findRange(first); + if (iter != end()) { + const Range existing = getRange(iter); + // Split the existing range into two ranges. + if (last < existing.last && first > existing.first) { + iter = shrink(iter, existing.first, first); + insert(last, existing.last, getValue(iter)); + return; + } + // Clip one of the ends of the existing range or remove it. + if (first > existing.first) { + shrink(iter, existing.first, first); + } else if (last < existing.last) { + shrink(iter, last, existing.last); + } else { + wipe(first, last); + } + // There might be another range that intersects the cleared range, so try again. + clear(first, last); + return; + } + + // Check if an existing range contains the end of the new range. + KeyType back = last; + iter = findRange(--back); + if (iter == end()) { + wipe(first, last); + return; + } + const Range existing = getRange(iter); + + // Clip the beginning of the existing range and potentially remove it. + if (last < existing.last) { + shrink(iter, last, existing.last); + } + wipe(first, last); + } + + /** + * Shorthand for the "clear" method that clears a single element. + */ + void reset(KeyType key) noexcept { + KeyType begin = key; + clear(begin, ++key); + } + + /** + * Returns the number of internal interval objects (rarely used). + */ + size_t rangeCount() const noexcept { return mMap.size(); } + +private: + + using Map = std::map, ValueType>>; + using Iterator = typename Map::iterator; + using ConstIterator = typename Map::const_iterator; + + ConstIterator begin() const noexcept { return mMap.begin(); } + ConstIterator end() const noexcept { return mMap.end(); } + + Iterator begin() noexcept { return mMap.begin(); } + Iterator end() noexcept { return mMap.end(); } + + Range& getRange(Iterator iter) const { return iter->second.first; } + ValueType& getValue(Iterator iter) const { return iter->second.second; } + + const Range& getRange(ConstIterator iter) const { return iter->second.first; } + const ValueType& getValue(ConstIterator iter) const { return iter->second.second; } + + // Private helper that assumes there is no existing range that overlaps the given range. + void insert(KeyType first, KeyType last, const ValueType& value) noexcept { + assert_invariant(!has(first)); + assert_invariant(!has(last - 1)); + + // Check if there is an adjacent range to the left than can be extended. + KeyType previous = first; + if (Iterator iter = findRange(--previous); iter != end() && getValue(iter) == value) { + getRange(iter).last = last; + mergeRight(iter); + return; + } + + // Check if there is an adjacent range to the right than can be extended. + if (Iterator iter = findRange(last); iter != end() && getValue(iter) == value) { + getRange(iter).first = first; + return; + } + + mMap[first] = {Range { first, last }, value}; + } + + // Private helper that erases all intervals that are wholly contained within the given range. + // Note that this is quite different from the public "clear" method. + void wipe(KeyType first, KeyType last) noexcept { + // Find the first range whose beginning is greater than or equal to "first". + Iterator iter = mMap.lower_bound(first); + while (iter != end() && getRange(iter).first < last) { + KeyType existing_last = getRange(iter).last; + if (existing_last > last) { + break; + } + iter = mMap.erase(iter); + } + } + + // Checks if there is range to the right that touches the given range. + // If so, erases it, extends the given range rightwards, and returns true. + bool mergeRight(Iterator iter) { + Iterator next = iter; + if (++next == end() || getValue(next) != getValue(iter)) { + return false; + } + if (getRange(next).first != getRange(iter).last) { + return false; + } + getRange(iter).last = getRange(next).last; + mMap.erase(next); + return true; + } + + // Checks if there is range to the left that touches the given range. + // If so, erases it, extends the given range leftwards, and returns true. + bool mergeLeft(Iterator iter) { + Iterator prev = iter; + if (--prev == end() || getValue(prev) != getValue(iter)) { + return false; + } + if (getRange(prev).last != getRange(iter).first) { + return false; + } + getRange(iter).first = getRange(prev).first; + mMap.erase(prev); + return true; + } + + // Private helper that clips one end of an existing range. + Iterator shrink(Iterator iter, KeyType first, KeyType last) { + assert_invariant(first < last); + assert_invariant(getRange(iter).first == first || getRange(iter).last == last); + std::pair, ValueType> value = {{first, last}, iter->second.second}; + mMap.erase(iter); + return mMap.insert({first, value}).first; + } + + // If the given key is encompassed by an existing range, returns an iterator for that range. + // If no encompassing range exists, returns end(). + ConstIterator findRange(KeyType key) const noexcept { + return findRangeT(*this, key); + } + + // If the given key is encompassed by an existing range, returns an iterator for that range. + // If no encompassing range exists, returns end(). + Iterator findRange(KeyType key) noexcept { + return findRangeT(*this, key); + } + + // This template method allows us to avoid code duplication for const and non-const variants of + // findRange. C++17 has "std::as_const()" but that would not be helpful here, as we would still + // need to convert a const iterator to a non-const iterator. + template + static IteratorType findRangeT(SelfType& instance, KeyType key) noexcept { + // Find the first range whose beginning is greater than or equal to the given key. + IteratorType iter = instance.mMap.lower_bound(key); + if (iter != instance.end() && instance.getRange(iter).contains(key)) { + return iter; + } + // If that was the first range, or if the map is empty, return false. + if (iter == instance.begin()) { + return instance.end(); + } + // Check the range immediately previous to the one that was found. + return instance.getRange(--iter).contains(key) ? iter : instance.end(); + } + + // This maps from the start value of each range to the range itself. + Map mMap; +}; + +} // namespace utils + +#endif // TNT_UTILS_RANGEMAP_H diff --git a/macos/include/utils/SingleInstanceComponentManager.h b/macos/include/utils/SingleInstanceComponentManager.h new file mode 100644 index 00000000..c03ec5f1 --- /dev/null +++ b/macos/include/utils/SingleInstanceComponentManager.h @@ -0,0 +1,318 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_SINGLEINSTANCECOMPONENTMANAGER_H +#define TNT_UTILS_SINGLEINSTANCECOMPONENTMANAGER_H + +#include +#include +#include +#include +#include + +#include + +#include +#include +#include + +namespace utils { + +class EntityManager; + +/* + * Helper class to create single instance component managers. + * + * This handles the component's storage as a structure-of-arrays, as well + * as the garbage collection. + * + * This is intended to be used as base class for a real component manager. When doing so, + * and the real component manager is a public API, make sure to forward the public methods + * to the implementation. + * + */ +template +class UTILS_PUBLIC SingleInstanceComponentManager { +private: + + // this is just to avoid using std::default_random_engine, since we're in a public header. + class default_random_engine { + uint32_t mState = 1u; // must be 0 < seed < 0x7fffffff + public: + inline uint32_t operator()() noexcept { + return mState = uint32_t((uint64_t(mState) * 48271u) % 0x7fffffffu); + } + }; + +protected: + static constexpr size_t ENTITY_INDEX = sizeof ... (Elements); + + +public: + using SoA = StructureOfArrays; + + using Structure = typename SoA::Structure; + + using Instance = EntityInstanceBase::Type; + + SingleInstanceComponentManager() noexcept { + // We always start with a dummy entry because index=0 is reserved. The component + // at index = 0, is guaranteed to be default-initialized. + // Sub-classes can use this to their advantage. + mData.push_back(Structure{}); + } + + SingleInstanceComponentManager(SingleInstanceComponentManager&&) noexcept {/* = default */} + SingleInstanceComponentManager& operator=(SingleInstanceComponentManager&&) noexcept {/* = default */} + ~SingleInstanceComponentManager() noexcept = default; + + // not copyable + SingleInstanceComponentManager(SingleInstanceComponentManager const& rhs) = delete; + SingleInstanceComponentManager& operator=(SingleInstanceComponentManager const& rhs) = delete; + + + // returns true if the given Entity has a component of this Manager + bool hasComponent(Entity e) const noexcept { + return getInstance(e) != 0; + } + + // Get instance of this Entity to be used to retrieve components + UTILS_NOINLINE + Instance getInstance(Entity e) const noexcept { + auto const& map = mInstanceMap; + // find() generates quite a bit of code + auto pos = map.find(e); + return pos != map.end() ? pos->second : 0; + } + + // returns the number of components (i.e. size of each arrays) + size_t getComponentCount() const noexcept { + // The array as an extra dummy component at index 0, so the visible count is 1 less. + return mData.size() - 1; + } + + bool empty() const noexcept { + return getComponentCount() == 0; + } + + // returns a pointer to the Entity array. This is basically the list + // of entities this component manager handles. + // The pointer becomes invalid when adding or removing a component. + Entity const* getEntities() const noexcept { + return begin(); + } + + Entity getEntity(Instance i) const noexcept { + return elementAt(i); + } + + // Add a component to the given Entity. If the entity already has a component from this + // manager, this function is a no-op. + // This invalidates all pointers components. + inline Instance addComponent(Entity e); + + // Removes a component from the given entity. + // This invalidates all pointers components. + inline Instance removeComponent(Entity e); + + // trigger one round of garbage collection. this is intended to be called on a regular + // basis. This gc gives up after it cannot randomly free 'ratio' component in a row. + void gc(const EntityManager& em, size_t ratio = 4) noexcept { + gc(em, ratio, [this](Entity e) { + removeComponent(e); + }); + } + + // return the first instance + Instance begin() const noexcept { return 1u; } + + // return the past-the-last instance + Instance end() const noexcept { return Instance(begin() + getComponentCount()); } + + // return a pointer to the first element of the ElementIndex'th array + template + typename SoA::template TypeAt* begin() noexcept { + return mData.template data() + 1; + } + + template + typename SoA::template TypeAt const* begin() const noexcept { + return mData.template data() + 1; + } + + // return a pointer to the past-the-end element of the ElementIndex'th array + template + typename SoA::template TypeAt* end() noexcept { + return begin() + getComponentCount(); + } + + template + typename SoA::template TypeAt const* end() const noexcept { + return begin() + getComponentCount(); + } + + // return a Slice<> + template + Slice> slice() noexcept { + return { begin(), end() }; + } + + template + Slice> slice() const noexcept { + return { begin(), end() }; + } + + // return a reference to the index'th element of the ElementIndex'th array + template + typename SoA::template TypeAt& elementAt(Instance index) noexcept { + assert(index); + return data()[index]; + } + + template + typename SoA::template TypeAt const& elementAt(Instance index) const noexcept { + assert(index); + return data()[index]; + } + + // returns a pointer to the RAW ARRAY of components including the first dummy component + // Use with caution. + template + typename SoA::template TypeAt const* raw_array() const noexcept { + return data(); + } + + // We need our own version of Field because mData is private + template + struct Field : public SoA::template Field { + Field(SingleInstanceComponentManager& soa, EntityInstanceBase::Type i) noexcept + : SoA::template Field{ soa.mData, i } { + } + using SoA::template Field::operator =; + }; + +protected: + template + typename SoA::template TypeAt* data() noexcept { + return mData.template data(); + } + + template + typename SoA::template TypeAt const* data() const noexcept { + return mData.template data(); + } + + // swap only internals + void swap(Instance i, Instance j) noexcept { + assert(i); + assert(j); + if (i && j) { + // update the index map + auto& map = mInstanceMap; + Entity& ei = elementAt(i); + Entity& ej = elementAt(j); + std::swap(ei, ej); + if (ei) { + map[ei] = i; + } + if (ej) { + map[ej] = j; + } + } + } + + template + void gc(const EntityManager& em, size_t ratio, + REMOVE removeComponent) noexcept { + Entity const* entities = getEntities(); + size_t count = getComponentCount(); + size_t aliveInARow = 0; + default_random_engine& rng = mRng; + UTILS_NOUNROLL + while (count && aliveInARow < ratio) { + // note: using the modulo favorizes lower number + size_t i = rng() % count; + if (UTILS_LIKELY(em.isAlive(entities[i]))) { + ++aliveInARow; + continue; + } + aliveInARow = 0; + count--; + removeComponent(entities[i]); + } + } + +protected: + SoA mData; + +private: + // maps an entity to an instance index + tsl::robin_map mInstanceMap; + default_random_engine mRng; +}; + +// Keep these outside of the class because CLion has trouble parsing them +template +typename SingleInstanceComponentManager::Instance +SingleInstanceComponentManager::addComponent(Entity e) { + Instance ci = 0; + if (!e.isNull()) { + if (!hasComponent(e)) { + // this is like a push_back(e); + mData.push_back(Structure{}).template back() = e; + // index 0 is used when the component doesn't exist + ci = Instance(mData.size() - 1); + mInstanceMap[e] = ci; + } else { + // if the entity already has this component, just return its instance + ci = mInstanceMap[e]; + } + } + assert(ci != 0); + return ci; +} + +// Keep these outside of the class because CLion has trouble parsing them +template +typename SingleInstanceComponentManager::Instance +SingleInstanceComponentManager::removeComponent(Entity e) { + auto& map = mInstanceMap; + auto pos = map.find(e); + if (UTILS_LIKELY(pos != map.end())) { + size_t index = pos->second; + assert(index != 0); + size_t last = mData.size() - 1; + if (last != index) { + // move the last item to where we removed this component, as to keep + // the array tightly packed. + mData.forEach([index, last](auto* p) { + p[index] = std::move(p[last]); + }); + + Entity lastEntity = mData.template elementAt(index); + map[lastEntity] = index; + } + mData.pop_back(); + map.erase(pos); + return last; + } + return 0; +} + + +} // namespace filament + +#endif // TNT_UTILS_SINGLEINSTANCECOMPONENTMANAGER_H diff --git a/macos/include/utils/Slice.h b/macos/include/utils/Slice.h new file mode 100644 index 00000000..444a3b27 --- /dev/null +++ b/macos/include/utils/Slice.h @@ -0,0 +1,148 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_SLICE_H +#define TNT_UTILS_SLICE_H + +#include + +#include + +#include +#include + +namespace utils { + +/* + * A fixed-size slice of a container + */ +template +class Slice { +public: + using iterator = T*; + using const_iterator = T const*; + using value_type = T; + using reference = T&; + using const_reference = T const&; + using pointer = T*; + using const_pointer = T const*; + using size_type = size_t; + + Slice() noexcept = default; + + Slice(const_iterator begin, const_iterator end) noexcept + : mBegin(const_cast(begin)), + mEnd(const_cast(end)) { + } + + Slice(const_pointer begin, size_type count) noexcept + : mBegin(const_cast(begin)), + mEnd(mBegin + count) { + } + + Slice(Slice const& rhs) noexcept = default; + Slice(Slice&& rhs) noexcept = default; + Slice& operator=(Slice const& rhs) noexcept = default; + Slice& operator=(Slice&& rhs) noexcept = default; + + void set(pointer begin, size_type count) UTILS_RESTRICT noexcept { + mBegin = begin; + mEnd = begin + count; + } + + void set(iterator begin, iterator end) UTILS_RESTRICT noexcept { + mBegin = begin; + mEnd = end; + } + + void swap(Slice& rhs) UTILS_RESTRICT noexcept { + std::swap(mBegin, rhs.mBegin); + std::swap(mEnd, rhs.mEnd); + } + + void clear() UTILS_RESTRICT noexcept { + mBegin = nullptr; + mEnd = nullptr; + } + + // size + size_t size() const UTILS_RESTRICT noexcept { return mEnd - mBegin; } + size_t sizeInBytes() const UTILS_RESTRICT noexcept { return size() * sizeof(T); } + bool empty() const UTILS_RESTRICT noexcept { return size() == 0; } + + // iterators + iterator begin() UTILS_RESTRICT noexcept { return mBegin; } + const_iterator begin() const UTILS_RESTRICT noexcept { return mBegin; } + const_iterator cbegin() const UTILS_RESTRICT noexcept { return this->begin(); } + iterator end() UTILS_RESTRICT noexcept { return mEnd; } + const_iterator end() const UTILS_RESTRICT noexcept { return mEnd; } + const_iterator cend() const UTILS_RESTRICT noexcept { return this->end(); } + + // data access + reference operator[](size_t n) UTILS_RESTRICT noexcept { + assert(n < size()); + return mBegin[n]; + } + + const_reference operator[](size_t n) const UTILS_RESTRICT noexcept { + assert(n < size()); + return mBegin[n]; + } + + reference at(size_t n) UTILS_RESTRICT noexcept { + return operator[](n); + } + + const_reference at(size_t n) const UTILS_RESTRICT noexcept { + return operator[](n); + } + + reference front() UTILS_RESTRICT noexcept { + assert(!empty()); + return *mBegin; + } + + const_reference front() const UTILS_RESTRICT noexcept { + assert(!empty()); + return *mBegin; + } + + reference back() UTILS_RESTRICT noexcept { + assert(!empty()); + return *(this->end() - 1); + } + + const_reference back() const UTILS_RESTRICT noexcept { + assert(!empty()); + return *(this->end() - 1); + } + + pointer data() UTILS_RESTRICT noexcept { + return this->begin(); + } + + const_pointer data() const UTILS_RESTRICT noexcept { + return this->begin(); + } + +protected: + iterator mBegin = nullptr; + iterator mEnd = nullptr; +}; + +} // namespace utils + +#endif // TNT_UTILS_SLICE_H diff --git a/macos/include/utils/SpinLock.h b/macos/include/utils/SpinLock.h new file mode 100644 index 00000000..e7ce00af --- /dev/null +++ b/macos/include/utils/SpinLock.h @@ -0,0 +1,90 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_SPINLOCK_H +#define TNT_UTILS_SPINLOCK_H + +#include + +#include + +#include +#include + +#include +#include + +namespace utils { +namespace details { + +class SpinLock { + std::atomic_flag mLock = ATOMIC_FLAG_INIT; + +public: + void lock() noexcept { + UTILS_PREFETCHW(&mLock); +#ifdef __ARM_ACLE + // we signal an event on this CPU, so that the first yield() will be a no-op, + // and falls through the test_and_set(). This is more efficient than a while { } + // construct. + UTILS_SIGNAL_EVENT(); + do { + yield(); + } while (mLock.test_and_set(std::memory_order_acquire)); +#else + goto start; + do { + yield(); +start: ; + } while (mLock.test_and_set(std::memory_order_acquire)); +#endif + } + + void unlock() noexcept { + mLock.clear(std::memory_order_release); +#ifdef __ARM_ARCH_7A__ + // on ARMv7a SEL is needed + UTILS_SIGNAL_EVENT(); + // as well as a memory barrier is needed + __dsb(0xA); // ISHST = 0xA (b1010) +#else + // on ARMv8 we could avoid the call to SE, but we'd need to write the + // test_and_set() above by hand, so the WFE only happens without a STRX first. + UTILS_BROADCAST_EVENT(); +#endif + } + +private: + inline void yield() noexcept { + // on x86 call pause instruction, on ARM call WFE + UTILS_WAIT_FOR_EVENT(); + } +}; +} // namespace details + +#if UTILS_HAS_SANITIZE_THREAD +// Active spins with atomics slow down execution too much under ThreadSanitizer. +using SpinLock = Mutex; +#elif defined(__ARM_ARCH_7A__) +// We've had problems with "wfe" on some ARM-V7 devices, causing spurious SIGILL +using SpinLock = Mutex; +#else +using SpinLock = details::SpinLock; +#endif + +} // namespace utils + +#endif // TNT_UTILS_SPINLOCK_H diff --git a/macos/include/utils/Stopwatch.h b/macos/include/utils/Stopwatch.h new file mode 100644 index 00000000..fcd30512 --- /dev/null +++ b/macos/include/utils/Stopwatch.h @@ -0,0 +1,103 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_STOPWATCH_H +#define TNT_UTILS_STOPWATCH_H + +#include + +#include +#include + +#include + +namespace utils { + +/* + * A very basic Stopwatch class + */ + +template +class Stopwatch { +public: + using duration = typename Clock::duration; + using time_point = typename Clock::time_point; + +private: + time_point mStart; + duration mMinLap = std::numeric_limits::max(); + duration mMaxLap{}; + std::chrono::duration mAvgLap{}; + size_t mCount = 0; + const char* mName = nullptr; + +public: + // Create a Stopwatch with a name and clock + explicit Stopwatch(const char* name) noexcept: mName(name) {} + + // Logs min/avg/max lap time + ~Stopwatch() noexcept; + + // start the stopwatch + inline void start() noexcept { + mStart = Clock::now(); + } + + // stop the stopwatch + inline void stop() noexcept { + auto d = Clock::now() - mStart; + mMinLap = std::min(mMinLap, d); + mMaxLap = std::max(mMaxLap, d); + mAvgLap = (mAvgLap * mCount + d) / (mCount + 1); + mCount++; + } + + // get the minimum lap time recorded + duration getMinLapTime() const noexcept { return mMinLap; } + + // get the maximum lap time recorded + duration getMaxLapTime() const noexcept { return mMaxLap; } + + // get the average lap time + duration getAverageLapTime() const noexcept { return mAvgLap; } +}; + +template +Stopwatch::~Stopwatch() noexcept { + slog.d << "Stopwatch \"" << mName << "\" : [" + << mMinLap.count() << ", " + << std::chrono::duration_cast(mAvgLap).count() << ", " + << mMaxLap.count() << "] ns" << io::endl; +} + +/* + * AutoStopwatch can be used to start and stop a Stopwatch automatically + * when entering and exiting a scope. + */ +template +class AutoStopwatch { + Stopwatch& stopwatch; +public: + inline explicit AutoStopwatch(Stopwatch& stopwatch) noexcept: stopwatch(stopwatch) { + stopwatch.start(); + } + + inline ~AutoStopwatch() noexcept { stopwatch.stop(); } +}; + +} // namespace utils + +#endif // TNT_UTILS_STOPWATCH_H diff --git a/macos/include/utils/StructureOfArrays.h b/macos/include/utils/StructureOfArrays.h new file mode 100644 index 00000000..b6ea3bfb --- /dev/null +++ b/macos/include/utils/StructureOfArrays.h @@ -0,0 +1,691 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_STRUCTUREOFARRAYS_H +#define TNT_UTILS_STRUCTUREOFARRAYS_H + +#include +#include +#include + +#include +#include +#include +#include + +#include +#include // note: this is safe, see how std::array is used below (inline / private) +#include +#include // for std::random_access_iterator_tag +#include +#include + +namespace utils { + +template +class StructureOfArraysBase { + // number of elements + static constexpr const size_t kArrayCount = sizeof...(Elements); + +public: + using SoA = StructureOfArraysBase; + + using Structure = std::tuple; + + // Type of the Nth array + template + using TypeAt = typename std::tuple_element_t; + + // Number of arrays + static constexpr size_t getArrayCount() noexcept { return kArrayCount; } + + // Size needed to store "size" array elements + static size_t getNeededSize(size_t size) noexcept { + return getOffset(kArrayCount - 1, size) + sizeof(TypeAt) * size; + } + + // -------------------------------------------------------------------------------------------- + + class IteratorValue; + template class Iterator; + using iterator = Iterator; + using const_iterator = Iterator; + using size_type = size_t; + using difference_type = ptrdiff_t; + + /* + * An object that represents a reference to the type dereferenced by iterator. + * In other words, it's the return type of iterator::operator*(), and since it + * cannot be a C++ reference (&), it's an object that acts like it. + */ + class IteratorValueRef { + friend class IteratorValue; + friend iterator; + friend const_iterator; + StructureOfArraysBase* const UTILS_RESTRICT soa; + size_t const index; + + IteratorValueRef(StructureOfArraysBase* soa, size_t index) : soa(soa), index(index) { } + + // assigns a value_type to a reference (i.e. assigns to what's pointed to by the reference) + template + IteratorValueRef& assign(IteratorValue const& rhs, std::index_sequence); + + // assigns a value_type to a reference (i.e. assigns to what's pointed to by the reference) + template + IteratorValueRef& assign(IteratorValue&& rhs, std::index_sequence) noexcept; + + // objects pointed to by reference can be swapped, so provide the special swap() function. + friend void swap(IteratorValueRef lhs, IteratorValueRef rhs) { + lhs.soa->swap(lhs.index, rhs.index); + } + + public: + // references can be created by copy-assignment only + IteratorValueRef(IteratorValueRef const& rhs) noexcept : soa(rhs.soa), index(rhs.index) { } + + // copy the content of a reference to the content of this one + IteratorValueRef& operator=(IteratorValueRef const& rhs); + + // move the content of a reference to the content of this one + IteratorValueRef& operator=(IteratorValueRef&& rhs) noexcept; + + // copy a value_type to the content of this reference + IteratorValueRef& operator=(IteratorValue const& rhs) { + return assign(rhs, std::make_index_sequence()); + } + + // move a value_type to the content of this reference + IteratorValueRef& operator=(IteratorValue&& rhs) noexcept { + return assign(rhs, std::make_index_sequence()); + } + + // access the elements of this reference (i.e. the "fields" of the structure) + template TypeAt const& get() const { return soa->elementAt(index); } + template TypeAt& get() { return soa->elementAt(index); } + }; + + + /* + * The value_type of iterator. This is basically the "structure" of the SoA. + * Internally we're using a tuple<> to store the data. + * This object is not trivial to construct, as it copies an entry of the SoA. + */ + class IteratorValue { + friend class IteratorValueRef; + friend iterator; + friend const_iterator; + using Type = std::tuple::type...>; + Type elements; + + template + static Type init(IteratorValueRef const& rhs, std::index_sequence) { + return Type{ rhs.soa->template elementAt(rhs.index)... }; + } + + template + static Type init(IteratorValueRef&& rhs, std::index_sequence) noexcept { + return Type{ std::move(rhs.soa->template elementAt(rhs.index))... }; + } + + public: + IteratorValue(IteratorValue const& rhs) = default; + IteratorValue(IteratorValue&& rhs) noexcept = default; + IteratorValue& operator=(IteratorValue const& rhs) = default; + IteratorValue& operator=(IteratorValue&& rhs) noexcept = default; + + // initialize and assign from a StructureRef + IteratorValue(IteratorValueRef const& rhs) + : elements(init(rhs, std::make_index_sequence())) {} + IteratorValue(IteratorValueRef&& rhs) noexcept + : elements(init(rhs, std::make_index_sequence())) {} + IteratorValue& operator=(IteratorValueRef const& rhs) { return operator=(IteratorValue(rhs)); } + IteratorValue& operator=(IteratorValueRef&& rhs) noexcept { return operator=(IteratorValue(rhs)); } + + // access the elements of this value_Type (i.e. the "fields" of the structure) + template TypeAt const& get() const { return std::get(elements); } + template TypeAt& get() { return std::get(elements); } + }; + + + /* + * An iterator to the SoA. This is only intended to be used with STL's algorithm, e.g.: sort(). + * Normally, SoA is not iterated globally, but rather an array at a time. + * Iterating itself is not too costly, as well as dereferencing by reference. However, + * dereferencing by value is. + */ + template + class Iterator { + friend class StructureOfArraysBase; + CVQualifiedSOAPointer soa; // don't use restrict, can have aliases if multiple iterators are created + size_t index; + + Iterator(CVQualifiedSOAPointer soa, size_t index) : soa(soa), index(index) {} + + public: + using value_type = IteratorValue; + using reference = IteratorValueRef; + using pointer = IteratorValueRef*; // FIXME: this should be a StructurePtr type + using difference_type = ptrdiff_t; + using iterator_category = std::random_access_iterator_tag; + + Iterator(Iterator const& rhs) noexcept = default; + Iterator& operator=(Iterator const& rhs) = default; + + reference operator*() const { return { soa, index }; } + reference operator*() { return { soa, index }; } + reference operator[](size_t n) { return *(*this + n); } + + template TypeAt const& get() const { return soa->template elementAt(index); } + template TypeAt& get() { return soa->template elementAt(index); } + + Iterator& operator++() { ++index; return *this; } + Iterator& operator--() { --index; return *this; } + Iterator& operator+=(size_t n) { index += n; return *this; } + Iterator& operator-=(size_t n) { index -= n; return *this; } + Iterator operator+(size_t n) const { return { soa, index + n }; } + Iterator operator-(size_t n) const { return { soa, index - n }; } + difference_type operator-(Iterator const& rhs) const { return index - rhs.index; } + bool operator==(Iterator const& rhs) const { return (index == rhs.index); } + bool operator!=(Iterator const& rhs) const { return (index != rhs.index); } + bool operator>=(Iterator const& rhs) const { return (index >= rhs.index); } + bool operator> (Iterator const& rhs) const { return (index > rhs.index); } + bool operator<=(Iterator const& rhs) const { return (index <= rhs.index); } + bool operator< (Iterator const& rhs) const { return (index < rhs.index); } + + // Postfix operator needed by Microsoft STL. + const Iterator operator++(int) { Iterator it(*this); index++; return it; } + const Iterator operator--(int) { Iterator it(*this); index--; return it; } + }; + + iterator begin() noexcept { return { this, 0u }; } + iterator end() noexcept { return { this, mSize }; } + const_iterator begin() const noexcept { return { this, 0u }; } + const_iterator end() const noexcept { return { this, mSize }; } + + // -------------------------------------------------------------------------------------------- + + StructureOfArraysBase() = default; + + explicit StructureOfArraysBase(size_t capacity) { + setCapacity(capacity); + } + + // not copyable for now + StructureOfArraysBase(StructureOfArraysBase const& rhs) = delete; + StructureOfArraysBase& operator=(StructureOfArraysBase const& rhs) = delete; + + // movability is trivial, so support it + StructureOfArraysBase(StructureOfArraysBase&& rhs) noexcept { + using std::swap; + swap(mCapacity, rhs.mCapacity); + swap(mSize, rhs.mSize); + swap(mArrays, rhs.mArrays); + swap(mAllocator, rhs.mAllocator); + } + + StructureOfArraysBase& operator=(StructureOfArraysBase&& rhs) noexcept { + if (this != &rhs) { + using std::swap; + swap(mCapacity, rhs.mCapacity); + swap(mSize, rhs.mSize); + swap(mArrays, rhs.mArrays); + swap(mAllocator, rhs.mAllocator); + } + return *this; + } + + ~StructureOfArraysBase() { + destroy_each(0, mSize); + mAllocator.free(std::get<0>(mArrays)); + } + + // -------------------------------------------------------------------------------------------- + + // return the size the array + size_t size() const noexcept { + return mSize; + } + + // return the capacity of the array + size_t capacity() const noexcept { + return mCapacity; + } + + // set the capacity of the array. the capacity cannot be smaller than the current size, + // the call is a no-op in that case. + UTILS_NOINLINE + void setCapacity(size_t capacity) { + // allocate enough space for "capacity" elements of each array + // capacity cannot change when optional storage is specified + if (capacity >= mSize) { + // TODO: not entirely sure if "max" of all alignments is always correct + constexpr size_t align = std::max({ std::max(alignof(std::max_align_t), alignof(Elements))... }); + const size_t sizeNeeded = getNeededSize(capacity); + void* buffer = mAllocator.alloc(sizeNeeded, align); + auto const oldBuffer = std::get<0>(mArrays); + + // move all the items (one array at a time) from the old allocation to the new + // this also update the array pointers + move_each(buffer, capacity); + + // free the old buffer + mAllocator.free(oldBuffer); + + // and make sure to update the capacity + mCapacity = capacity; + } + } + + void ensureCapacity(size_t needed) { + if (UTILS_UNLIKELY(needed > mCapacity)) { + // not enough space, increase the capacity + const size_t capacity = (needed * 3 + 1) / 2; + setCapacity(capacity); + } + } + + // grow or shrink the array to the given size. When growing, new elements are constructed + // with their default constructor. when shrinking, discarded elements are destroyed. + // If the arrays don't have enough capacity, the capacity is increased accordingly + // (the capacity is set to 3/2 of the asked size). + UTILS_NOINLINE + void resize(size_t needed) { + ensureCapacity(needed); + resizeNoCheck(needed); + if (needed <= mCapacity) { + // TODO: see if we should shrink the arrays + } + } + + void clear() noexcept { + resizeNoCheck(0); + } + + + inline void swap(size_t i, size_t j) noexcept { + forEach([i, j](auto p) { + using std::swap; + swap(p[i], p[j]); + }); + } + + // remove and destroy the last element of each array + inline void pop_back() noexcept { + if (mSize) { + destroy_each(mSize - 1, mSize); + mSize--; + } + } + + // create an element at the end of each array + StructureOfArraysBase& push_back() noexcept { + resize(mSize + 1); + return *this; + } + + StructureOfArraysBase& push_back(Structure&& args) noexcept { + ensureCapacity(mSize + 1); + return push_back_unsafe(std::forward(args)); + } + + StructureOfArraysBase& push_back(Elements const& ... args) noexcept { + ensureCapacity(mSize + 1); + return push_back_unsafe(args...); + } + + StructureOfArraysBase& push_back(Elements&& ... args) noexcept { + ensureCapacity(mSize + 1); + return push_back_unsafe(std::forward(args)...); + } + + // in C++20 we could use a lambda with explicit template parameter instead + struct PushBackUnsafeClosure { + size_t last; + std::tuple args; + inline explicit PushBackUnsafeClosure(size_t last, Structure&& args) + : last(last), args(std::forward(args)) {} + template + inline void operator()(TypeAt* p) { + new(p + last) TypeAt{ std::get(args) }; + } + }; + + StructureOfArraysBase& push_back_unsafe(Structure&& args) noexcept { + for_each_index(mArrays, + PushBackUnsafeClosure{ mSize++, std::forward(args) }); + return *this; + } + + StructureOfArraysBase& push_back_unsafe(Elements const& ... args) noexcept { + for_each_index(mArrays, + PushBackUnsafeClosure{ mSize++, { args... } }); + return *this; + } + + StructureOfArraysBase& push_back_unsafe(Elements&& ... args) noexcept { + for_each_index(mArrays, + PushBackUnsafeClosure{ mSize++, { std::forward(args)... }}); + return *this; + } + + template + void forEach(F&& f, ARGS&& ... args) { + for_each(mArrays, [&](size_t, auto* p) { + f(p, std::forward(args)...); + }); + } + + // return a pointer to the first element of the ElementIndex]th array + template + TypeAt* data() noexcept { + return std::get(mArrays); + } + + template + TypeAt const* data() const noexcept { + return std::get(mArrays); + } + + template + TypeAt* begin() noexcept { + return std::get(mArrays); + } + + template + TypeAt const* begin() const noexcept { + return std::get(mArrays); + } + + template + TypeAt* end() noexcept { + return std::get(mArrays) + size(); + } + + template + TypeAt const* end() const noexcept { + return std::get(mArrays) + size(); + } + + template + Slice> slice() noexcept { + return { begin(), end() }; + } + + template + Slice> slice() const noexcept { + return { begin(), end() }; + } + + // return a reference to the index'th element of the ElementIndex'th array + template + TypeAt& elementAt(size_t index) noexcept { + return data()[index]; + } + + template + TypeAt const& elementAt(size_t index) const noexcept { + return data()[index]; + } + + // return a reference to the last element of the ElementIndex'th array + template + TypeAt& back() noexcept { + return data()[size() - 1]; + } + + template + TypeAt const& back() const noexcept { + return data()[size() - 1]; + } + + template + struct Field { + SoA& soa; + IndexType i; + using Type = typename SoA::template TypeAt; + + UTILS_ALWAYS_INLINE Field& operator = (Field&& rhs) noexcept { + soa.elementAt(i) = soa.elementAt(rhs.i); + return *this; + } + + // auto-conversion to the field's type + UTILS_ALWAYS_INLINE operator Type&() noexcept { + return soa.elementAt(i); + } + UTILS_ALWAYS_INLINE operator Type const&() const noexcept { + return soa.elementAt(i); + } + // dereferencing the selected field + UTILS_ALWAYS_INLINE Type& operator ->() noexcept { + return soa.elementAt(i); + } + UTILS_ALWAYS_INLINE Type const& operator ->() const noexcept { + return soa.elementAt(i); + } + // address-of the selected field + UTILS_ALWAYS_INLINE Type* operator &() noexcept { + return &soa.elementAt(i); + } + UTILS_ALWAYS_INLINE Type const* operator &() const noexcept { + return &soa.elementAt(i); + } + // assignment to the field + UTILS_ALWAYS_INLINE Type const& operator = (Type const& other) noexcept { + return (soa.elementAt(i) = other); + } + UTILS_ALWAYS_INLINE Type const& operator = (Type&& other) noexcept { + return (soa.elementAt(i) = other); + } + // comparisons + UTILS_ALWAYS_INLINE bool operator==(Type const& other) const { + return (soa.elementAt(i) == other); + } + UTILS_ALWAYS_INLINE bool operator!=(Type const& other) const { + return (soa.elementAt(i) != other); + } + // calling the field + template + UTILS_ALWAYS_INLINE decltype(auto) operator()(ARGS&& ... args) noexcept { + return soa.elementAt(i)(std::forward(args)...); + } + template + UTILS_ALWAYS_INLINE decltype(auto) operator()(ARGS&& ... args) const noexcept { + return soa.elementAt(i)(std::forward(args)...); + } + }; + +private: + template + inline typename std::enable_if::type + for_each(std::tuple&, FuncT) {} + + template + inline typename std::enable_if::type + for_each(std::tuple& t, FuncT f) { + f(I, std::get(t)); + for_each(t, f); + } + + template + inline typename std::enable_if::type + for_each_index(std::tuple&, FuncT) {} + + template + inline typename std::enable_if::type + for_each_index(std::tuple& t, FuncT f) { + f.template operator()(std::get(t)); + for_each_index(t, f); + } + + inline void resizeNoCheck(size_t needed) noexcept { + assert(mCapacity >= needed); + if (needed < mSize) { + // we shrink the arrays + destroy_each(needed, mSize); + } else if (needed > mSize) { + // we grow the arrays + construct_each(mSize, needed); + } + // record the new size of the arrays + mSize = needed; + } + + // this calculates the offset adjusted for all data alignment of a given array + static inline size_t getOffset(size_t index, size_t capacity) noexcept { + auto offsets = getOffsets(capacity); + return offsets[index]; + } + + static inline std::array getOffsets(size_t capacity) noexcept { + // compute the required size of each array + const size_t sizes[] = { (sizeof(Elements) * capacity)... }; + + // we align each array to at least the same alignment guaranteed by malloc + constexpr size_t const alignments[] = { std::max(alignof(std::max_align_t), alignof(Elements))... }; + + // hopefully most of this gets unrolled and inlined + std::array offsets; + offsets[0] = 0; + UTILS_UNROLL + for (size_t i = 1; i < kArrayCount; i++) { + size_t unalignment = (offsets[i - 1] + sizes[i - 1]) % alignments[i]; + size_t alignment = unalignment ? (alignments[i] - unalignment) : 0; + offsets[i] = offsets[i - 1] + (sizes[i - 1] + alignment); + assert_invariant(offsets[i] % alignments[i] == 0); + } + return offsets; + } + + void construct_each(size_t from, size_t to) noexcept { + forEach([from, to](auto p) { + using T = typename std::decay::type; + // note: scalar types like int/float get initialized to zero + if constexpr (!std::is_trivially_default_constructible_v) { + for (size_t i = from; i < to; i++) { + new(p + i) T(); + } + } + }); + } + + void destroy_each(size_t from, size_t to) noexcept { + forEach([from, to](auto p) { + using T = typename std::decay::type; + if constexpr (!std::is_trivially_destructible_v) { + for (size_t i = from; i < to; i++) { + p[i].~T(); + } + } + }); + } + + void move_each(void* buffer, size_t capacity) noexcept { + auto offsets = getOffsets(capacity); + size_t index = 0; + if (mSize) { + auto size = mSize; // placate a compiler warning + forEach([buffer, &index, &offsets, size](auto p) { + using T = typename std::decay::type; + T* UTILS_RESTRICT b = static_cast(buffer); + + // go through each element and move them from the old array to the new + // then destroy them from the old array + T* UTILS_RESTRICT const arrayPointer = + reinterpret_cast(uintptr_t(b) + offsets[index]); + + // for trivial cases, just call memcpy() + if constexpr (std::is_trivially_copyable_v && + std::is_trivially_destructible_v) { + memcpy(arrayPointer, p, size * sizeof(T)); + } else { + for (size_t i = 0; i < size; i++) { + // we move an element by using the in-place move-constructor + new(arrayPointer + i) T(std::move(p[i])); + if constexpr (!std::is_trivially_destructible_v) { + // and delete them by calling the destructor directly + p[i].~T(); + } + } + } + index++; + }); + } + + // update the pointers + for_each(mArrays, [buffer, &offsets](size_t i, auto&& p) { + using Type = std::remove_reference_t; + p = Type((char*)buffer + offsets[i]); + }); + } + + // capacity in array elements + size_t mCapacity = 0; + // size in array elements + size_t mSize = 0; + // N pointers to each arrays + std::tuple...> mArrays{}; + Allocator mAllocator; +}; + + +template +inline +typename StructureOfArraysBase::IteratorValueRef& +StructureOfArraysBase::IteratorValueRef::operator=( + StructureOfArraysBase::IteratorValueRef const& rhs) { + return operator=(IteratorValue(rhs)); +} + +template +inline +typename StructureOfArraysBase::IteratorValueRef& +StructureOfArraysBase::IteratorValueRef::operator=( + StructureOfArraysBase::IteratorValueRef&& rhs) noexcept { + return operator=(IteratorValue(rhs)); +} + +template +template +inline +typename StructureOfArraysBase::IteratorValueRef& +StructureOfArraysBase::IteratorValueRef::assign( + StructureOfArraysBase::IteratorValue const& rhs, std::index_sequence) { + // implements IteratorValueRef& IteratorValueRef::operator=(IteratorValue const& rhs) + auto UTILS_UNUSED l = { (soa->elementAt(index) = std::get(rhs.elements), 0)... }; + return *this; +} + +template +template +inline +typename StructureOfArraysBase::IteratorValueRef& +StructureOfArraysBase::IteratorValueRef::assign( + StructureOfArraysBase::IteratorValue&& rhs, std::index_sequence) noexcept { + // implements IteratorValueRef& IteratorValueRef::operator=(IteratorValue&& rhs) noexcept + auto UTILS_UNUSED l = { + (soa->elementAt(index) = std::move(std::get(rhs.elements)), 0)... }; + return *this; +} + +template +using StructureOfArrays = StructureOfArraysBase, Elements ...>; + +} // namespace utils + +#endif // TNT_UTILS_STRUCTUREOFARRAYS_H + diff --git a/macos/include/utils/Systrace.h b/macos/include/utils/Systrace.h new file mode 100644 index 00000000..67553f77 --- /dev/null +++ b/macos/include/utils/Systrace.h @@ -0,0 +1,278 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_SYSTRACE_H +#define TNT_UTILS_SYSTRACE_H + + +#define SYSTRACE_TAG_NEVER (0) +#define SYSTRACE_TAG_ALWAYS (1<<0) +#define SYSTRACE_TAG_FILAMENT (1<<1) // don't change, used in makefiles +#define SYSTRACE_TAG_JOBSYSTEM (1<<2) + + +#if defined(__ANDROID__) + +#include + +#include +#include +#include + +#include + +/* + * The SYSTRACE_ macros use SYSTRACE_TAG as a the TAG, which should be defined + * before this file is included. If not, the SYSTRACE_TAG_ALWAYS tag will be used. + */ + +#ifndef SYSTRACE_TAG +#define SYSTRACE_TAG (SYSTRACE_TAG_ALWAYS) +#endif + +// enable tracing +#define SYSTRACE_ENABLE() ::utils::details::Systrace::enable(SYSTRACE_TAG) + +// disable tracing +#define SYSTRACE_DISABLE() ::utils::details::Systrace::disable(SYSTRACE_TAG) + + +/** + * Creates a Systrace context in the current scope. needed for calling all other systrace + * commands below. + */ +#define SYSTRACE_CONTEXT() ::utils::details::Systrace ___tracer(SYSTRACE_TAG) + + +// SYSTRACE_NAME traces the beginning and end of the current scope. To trace +// the correct start and end times this macro should be declared first in the +// scope body. +// It also automatically creates a Systrace context +#define SYSTRACE_NAME(name) ::utils::details::ScopedTrace ___tracer(SYSTRACE_TAG, name) + +// SYSTRACE_CALL is an SYSTRACE_NAME that uses the current function name. +#define SYSTRACE_CALL() SYSTRACE_NAME(__FUNCTION__) + +#define SYSTRACE_NAME_BEGIN(name) \ + ___tracer.traceBegin(SYSTRACE_TAG, name) + +#define SYSTRACE_NAME_END() \ + ___tracer.traceEnd(SYSTRACE_TAG) + + +/** + * Trace the beginning of an asynchronous event. Unlike ATRACE_BEGIN/ATRACE_END + * contexts, asynchronous events do not need to be nested. The name describes + * the event, and the cookie provides a unique identifier for distinguishing + * simultaneous events. The name and cookie used to begin an event must be + * used to end it. + */ +#define SYSTRACE_ASYNC_BEGIN(name, cookie) \ + ___tracer.asyncBegin(SYSTRACE_TAG, name, cookie) + +/** + * Trace the end of an asynchronous event. + * This should have a corresponding SYSTRACE_ASYNC_BEGIN. + */ +#define SYSTRACE_ASYNC_END(name, cookie) \ + ___tracer.asyncEnd(SYSTRACE_TAG, name, cookie) + +/** + * Traces an integer counter value. name is used to identify the counter. + * This can be used to track how a value changes over time. + */ +#define SYSTRACE_VALUE32(name, val) \ + ___tracer.value(SYSTRACE_TAG, name, int32_t(val)) + +#define SYSTRACE_VALUE64(name, val) \ + ___tracer.value(SYSTRACE_TAG, name, int64_t(val)) + +// ------------------------------------------------------------------------------------------------ +// No user serviceable code below... +// ------------------------------------------------------------------------------------------------ + +namespace utils { +namespace details { + +class Systrace { +public: + + enum tags { + NEVER = SYSTRACE_TAG_NEVER, + ALWAYS = SYSTRACE_TAG_ALWAYS, + FILAMENT = SYSTRACE_TAG_FILAMENT, + JOBSYSTEM = SYSTRACE_TAG_JOBSYSTEM + // we could define more TAGS here, as we need them. + }; + + Systrace(uint32_t tag) noexcept { + if (tag) init(tag); + } + + static void enable(uint32_t tags) noexcept; + static void disable(uint32_t tags) noexcept; + + + inline void traceBegin(uint32_t tag, const char* name) noexcept { + if (tag && UTILS_UNLIKELY(mIsTracingEnabled)) { + beginSection(this, name); + } + } + + inline void traceEnd(uint32_t tag) noexcept { + if (tag && UTILS_UNLIKELY(mIsTracingEnabled)) { + endSection(this); + } + } + + inline void asyncBegin(uint32_t tag, const char* name, int32_t cookie) noexcept { + if (tag && UTILS_UNLIKELY(mIsTracingEnabled)) { + beginAsyncSection(this, name, cookie); + } + } + + inline void asyncEnd(uint32_t tag, const char* name, int32_t cookie) noexcept { + if (tag && UTILS_UNLIKELY(mIsTracingEnabled)) { + endAsyncSection(this, name, cookie); + } + } + + inline void value(uint32_t tag, const char* name, int32_t value) noexcept { + if (tag && UTILS_UNLIKELY(mIsTracingEnabled)) { + setCounter(this, name, value); + } + } + + inline void value(uint32_t tag, const char* name, int64_t value) noexcept { + if (tag && UTILS_UNLIKELY(mIsTracingEnabled)) { + setCounter(this, name, value); + } + } + +private: + friend class ScopedTrace; + + // whether tracing is supported at all by the platform + + using ATrace_isEnabled_t = bool (*)(void); + using ATrace_beginSection_t = void (*)(const char* sectionName); + using ATrace_endSection_t = void (*)(void); + using ATrace_beginAsyncSection_t = void (*)(const char* sectionName, int32_t cookie); + using ATrace_endAsyncSection_t = void (*)(const char* sectionName, int32_t cookie); + using ATrace_setCounter_t = void (*)(const char* counterName, int64_t counterValue); + + struct GlobalState { + bool isTracingAvailable; + std::atomic isTracingEnabled; + int markerFd; + + ATrace_isEnabled_t ATrace_isEnabled; + ATrace_beginSection_t ATrace_beginSection; + ATrace_endSection_t ATrace_endSection; + ATrace_beginAsyncSection_t ATrace_beginAsyncSection; + ATrace_endAsyncSection_t ATrace_endAsyncSection; + ATrace_setCounter_t ATrace_setCounter; + + void (*beginSection)(Systrace* that, const char* name); + void (*endSection)(Systrace* that); + void (*beginAsyncSection)(Systrace* that, const char* name, int32_t cookie); + void (*endAsyncSection)(Systrace* that, const char* name, int32_t cookie); + void (*setCounter)(Systrace* that, const char* name, int64_t value); + }; + + static GlobalState sGlobalState; + + + // per-instance versions for better performance + ATrace_isEnabled_t ATrace_isEnabled; + ATrace_beginSection_t ATrace_beginSection; + ATrace_endSection_t ATrace_endSection; + ATrace_beginAsyncSection_t ATrace_beginAsyncSection; + ATrace_endAsyncSection_t ATrace_endAsyncSection; + ATrace_setCounter_t ATrace_setCounter; + + void (*beginSection)(Systrace* that, const char* name); + void (*endSection)(Systrace* that); + void (*beginAsyncSection)(Systrace* that, const char* name, int32_t cookie); + void (*endAsyncSection)(Systrace* that, const char* name, int32_t cookie); + void (*setCounter)(Systrace* that, const char* name, int64_t value); + + void init(uint32_t tag) noexcept; + + // cached values for faster access, no need to be initialized + bool mIsTracingEnabled; + int mMarkerFd = -1; + pid_t mPid; + + static void setup() noexcept; + static void init_once() noexcept; + static bool isTracingEnabled(uint32_t tag) noexcept; + + static void begin_body(int fd, int pid, const char* name) noexcept; + static void end_body(int fd, int pid) noexcept; + static void async_begin_body(int fd, int pid, const char* name, int32_t cookie) noexcept; + static void async_end_body(int fd, int pid, const char* name, int32_t cookie) noexcept; + static void int64_body(int fd, int pid, const char* name, int64_t value) noexcept; +}; + +// ------------------------------------------------------------------------------------------------ + +class ScopedTrace { +public: + // we don't inline this because it's relatively heavy due to a global check + ScopedTrace(uint32_t tag, const char* name) noexcept : mTrace(tag), mTag(tag) { + mTrace.traceBegin(tag, name); + } + + inline ~ScopedTrace() noexcept { + mTrace.traceEnd(mTag); + } + + inline void value(uint32_t tag, const char* name, int32_t v) noexcept { + mTrace.value(tag, name, v); + } + + inline void value(uint32_t tag, const char* name, int64_t v) noexcept { + mTrace.value(tag, name, v); + } + +private: + Systrace mTrace; + const uint32_t mTag; +}; + +} // namespace details +} // namespace utils + +// ------------------------------------------------------------------------------------------------ +#else // !ANDROID +// ------------------------------------------------------------------------------------------------ + +#define SYSTRACE_ENABLE() +#define SYSTRACE_DISABLE() +#define SYSTRACE_CONTEXT() +#define SYSTRACE_NAME(name) +#define SYSTRACE_NAME_BEGIN(name) +#define SYSTRACE_NAME_END() +#define SYSTRACE_CALL() +#define SYSTRACE_ASYNC_BEGIN(name, cookie) +#define SYSTRACE_ASYNC_END(name, cookie) +#define SYSTRACE_VALUE32(name, val) +#define SYSTRACE_VALUE64(name, val) + +#endif // ANDROID + +#endif // TNT_UTILS_SYSTRACE_H diff --git a/macos/include/utils/ThermalManager.h b/macos/include/utils/ThermalManager.h new file mode 100644 index 00000000..fc38d88e --- /dev/null +++ b/macos/include/utils/ThermalManager.h @@ -0,0 +1,26 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_THERMALMANAGER_H +#define TNT_UTILS_THERMALMANAGER_H + +#if defined(__ANDROID__) +#include +#else +#include +#endif + +#endif // TNT_UTILS_THERMALMANAGER_H diff --git a/macos/include/utils/ThreadUtils.h b/macos/include/utils/ThreadUtils.h new file mode 100644 index 00000000..5f855b66 --- /dev/null +++ b/macos/include/utils/ThreadUtils.h @@ -0,0 +1,32 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_THREADUTILS_H +#define TNT_UTILS_THREADUTILS_H + +#include + +namespace utils { + +class ThreadUtils { +public: + static std::thread::id getThreadId() noexcept; + static bool isThisThread(std::thread::id id) noexcept; +}; + +} // namespace utils + +#endif // TNT_UTILS_THREADUTILS_H diff --git a/macos/include/utils/WorkStealingDequeue.h b/macos/include/utils/WorkStealingDequeue.h new file mode 100644 index 00000000..73b1ce6e --- /dev/null +++ b/macos/include/utils/WorkStealingDequeue.h @@ -0,0 +1,202 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_WORKSTEALINGDEQUEUE_H +#define TNT_UTILS_WORKSTEALINGDEQUEUE_H + +#include + +#include +#include + +namespace utils { + +/* + * A templated, lockless, fixed-size work-stealing dequeue + * + * + * top bottom + * v v + * |----|----|----|----|----|----| + * steal() push(), pop() + * any thread main thread + * + * + */ +template +class WorkStealingDequeue { + static_assert(!(COUNT & (COUNT - 1)), "COUNT must be a power of two"); + static constexpr size_t MASK = COUNT - 1; + + // mTop and mBottom must be signed integers. We use 64-bits atomics so we don't have + // to worry about wrapping around. + using index_t = int64_t; + + std::atomic mTop = { 0 }; // written/read in pop()/steal() + std::atomic mBottom = { 0 }; // written only in pop(), read in push(), steal() + + TYPE mItems[COUNT]; + + // NOTE: it's not safe to return a reference because getItemAt() can be called + // concurrently and the caller could std::move() the item unsafely. + TYPE getItemAt(index_t index) noexcept { return mItems[index & MASK]; } + + void setItemAt(index_t index, TYPE item) noexcept { mItems[index & MASK] = item; } + +public: + using value_type = TYPE; + + inline void push(TYPE item) noexcept; + inline TYPE pop() noexcept; + inline TYPE steal() noexcept; + + size_t getSize() const noexcept { return COUNT; } + + // for debugging only... + size_t getCount() const noexcept { + index_t bottom = mBottom.load(std::memory_order_relaxed); + index_t top = mTop.load(std::memory_order_relaxed); + return bottom - top; + } +}; + +/* + * Adds an item at the BOTTOM of the queue. + * + * Must be called from the main thread. + */ +template +void WorkStealingDequeue::push(TYPE item) noexcept { + // std::memory_order_relaxed is sufficient because this load doesn't acquire anything from + // another thread. mBottom is only written in pop() which cannot be concurrent with push() + index_t bottom = mBottom.load(std::memory_order_relaxed); + setItemAt(bottom, item); + + // std::memory_order_release is used because we release the item we just pushed to other + // threads which are calling steal(). + mBottom.store(bottom + 1, std::memory_order_release); +} + +/* + * Removes an item from the BOTTOM of the queue. + * + * Must be called from the main thread. + */ +template +TYPE WorkStealingDequeue::pop() noexcept { + // std::memory_order_seq_cst is needed to guarantee ordering in steal() + // Note however that this is not a typical acquire/release operation: + // - not acquire because mBottom is only written in push() which is not concurrent + // - not release because we're not publishing anything to steal() here + // + // QUESTION: does this prevent mTop load below to be reordered before the "store" part of + // fetch_sub()? Hopefully it does. If not we'd need a full memory barrier. + // + index_t bottom = mBottom.fetch_sub(1, std::memory_order_seq_cst) - 1; + + // bottom could be -1 if we tried to pop() from an empty queue. This will be corrected below. + assert( bottom >= -1 ); + + // std::memory_order_seq_cst is needed to guarantee ordering in steal() + // Note however that this is not a typical acquire operation + // (i.e. other thread's writes of mTop don't publish data) + index_t top = mTop.load(std::memory_order_seq_cst); + + if (top < bottom) { + // Queue isn't empty and it's not the last item, just return it, this is the common case. + return getItemAt(bottom); + } + + TYPE item{}; + if (top == bottom) { + // we just took the last item + item = getItemAt(bottom); + + // Because we know we took the last item, we could be racing with steal() -- the last + // item being both at the top and bottom of the queue. + // We resolve this potential race by also stealing that item from ourselves. + if (mTop.compare_exchange_strong(top, top + 1, + std::memory_order_seq_cst, + std::memory_order_relaxed)) { + // success: we stole our last item from ourself, meaning that a concurrent steal() + // would have failed. + // mTop now equals top + 1, we adjust top to make the queue empty. + top++; + } else { + // failure: mTop was not equal to top, which means the item was stolen under our feet. + // top now equals to mTop. Simply discard the item we just popped. + // The queue is now empty. + item = TYPE(); + } + } else { + // We could be here if the item was stolen just before we read mTop, we'll adjust + // mBottom below. + assert(top - bottom == 1); + } + + // std::memory_order_relaxed used because we're not publishing any data. + // no concurrent writes to mBottom possible, it's always safe to write mBottom. + mBottom.store(top, std::memory_order_relaxed); + return item; +} + +/* + * Steals an item from the TOP of another thread's queue. + * + * This can be called concurrently with steal(), push() or pop() + * + * steal() never fails, either there is an item and it atomically takes it, or there isn't and + * it returns an empty item. + */ +template +TYPE WorkStealingDequeue::steal() noexcept { + while (true) { + /* + * Note: A Key component of this algorithm is that mTop is read before mBottom here + * (and observed as such in other threads) + */ + + // std::memory_order_seq_cst is needed to guarantee ordering in pop() + // Note however that this is not a typical acquire operation + // (i.e. other thread's writes of mTop don't publish data) + index_t top = mTop.load(std::memory_order_seq_cst); + + // std::memory_order_acquire is needed because we're acquiring items published in push(). + // std::memory_order_seq_cst is needed to guarantee ordering in pop() + index_t bottom = mBottom.load(std::memory_order_seq_cst); + + if (top >= bottom) { + // queue is empty + return TYPE(); + } + + // The queue isn't empty + TYPE item(getItemAt(top)); + if (mTop.compare_exchange_strong(top, top + 1, + std::memory_order_seq_cst, + std::memory_order_relaxed)) { + // success: we stole an item, just return it. + return item; + } + // failure: the item we just tried to steal was pop()'ed under our feet, + // simply discard it; nothing to do -- it's okay to try again. + } +} + + +} // namespace utils + +#endif // TNT_UTILS_WORKSTEALINGDEQUEUE_H diff --git a/macos/include/utils/Zip2Iterator.h b/macos/include/utils/Zip2Iterator.h new file mode 100644 index 00000000..7b9f552a --- /dev/null +++ b/macos/include/utils/Zip2Iterator.h @@ -0,0 +1,122 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_ZIP2ITERATOR_H +#define TNT_UTILS_ZIP2ITERATOR_H + +#include +#include + +#include + +namespace utils { + +/* + * A random access iterator that wraps two other random access iterators. + * This mostly exists so that one can sort an array using values from another. + */ + +template +class Zip2Iterator { + std::pair mIt; + using Ref1 = typename std::iterator_traits::reference; + using Ref2 = typename std::iterator_traits::reference; + using Val1 = typename std::iterator_traits::value_type; + using Val2 = typename std::iterator_traits::value_type; + +public: + struct Ref : public std::pair { + using std::pair::pair; + using std::pair::operator=; + private: + friend void swap(Ref lhs, Ref rhs) { + using std::swap; + swap(lhs.first, rhs.first); + swap(lhs.second, rhs.second); + } + }; + + using value_type = std::pair; + using reference = Ref; + using pointer = value_type*; + using difference_type = ptrdiff_t; + using iterator_category = std::random_access_iterator_tag; + + Zip2Iterator() = default; + Zip2Iterator(It1 first, It2 second) : mIt({first, second}) {} + Zip2Iterator(Zip2Iterator const& rhs) noexcept = default; + Zip2Iterator& operator=(Zip2Iterator const& rhs) = default; + + reference operator*() const { return { *mIt.first, *mIt.second }; } + + reference operator[](size_t n) const { return *(*this + n); } + + Zip2Iterator& operator++() { + ++mIt.first; + ++mIt.second; + return *this; + } + + Zip2Iterator& operator--() { + --mIt.first; + --mIt.second; + return *this; + } + + // Postfix operator needed by Microsoft C++ + const Zip2Iterator operator++(int) { + Zip2Iterator t(*this); + mIt.first++; + mIt.second++; + return t; + } + + const Zip2Iterator operator--(int) { + Zip2Iterator t(*this); + mIt.first--; + mIt.second--; + return t; + } + + Zip2Iterator& operator+=(size_t v) { + mIt.first += v; + mIt.second += v; + return *this; + } + + Zip2Iterator& operator-=(size_t v) { + mIt.first -= v; + mIt.second -= v; + return *this; + } + + Zip2Iterator operator+(size_t rhs) const { return { mIt.first + rhs, mIt.second + rhs }; } + Zip2Iterator operator+(size_t rhs) { return { mIt.first + rhs, mIt.second + rhs }; } + Zip2Iterator operator-(size_t rhs) const { return { mIt.first - rhs, mIt.second - rhs }; } + + difference_type operator-(Zip2Iterator const& rhs) const { return mIt.first - rhs.mIt.first; } + + bool operator==(Zip2Iterator const& rhs) const { return (mIt.first == rhs.mIt.first); } + bool operator!=(Zip2Iterator const& rhs) const { return (mIt.first != rhs.mIt.first); } + bool operator>=(Zip2Iterator const& rhs) const { return (mIt.first >= rhs.mIt.first); } + bool operator> (Zip2Iterator const& rhs) const { return (mIt.first > rhs.mIt.first); } + bool operator<=(Zip2Iterator const& rhs) const { return (mIt.first <= rhs.mIt.first); } + bool operator< (Zip2Iterator const& rhs) const { return (mIt.first < rhs.mIt.first); } +}; + +} // namespace utils + +#endif // TNT_UTILS_ZIP2ITERATOR_H diff --git a/macos/include/utils/algorithm.h b/macos/include/utils/algorithm.h new file mode 100644 index 00000000..d92555cc --- /dev/null +++ b/macos/include/utils/algorithm.h @@ -0,0 +1,214 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_ALGORITHM_H +#define TNT_UTILS_ALGORITHM_H + +#include + +#include // for std::enable_if + +#include +#include + +namespace utils { + +namespace details { + +template +constexpr inline T popcount(T v) noexcept { + static_assert(sizeof(T) * CHAR_BIT <= 128, "details::popcount() only support up to 128 bits"); + constexpr T ONES = ~T(0); + v = v - ((v >> 1u) & ONES / 3); + v = (v & ONES / 15 * 3) + ((v >> 2u) & ONES / 15 * 3); + v = (v + (v >> 4u)) & ONES / 255 * 15; + return (T) (v * (ONES / 255)) >> (sizeof(T) - 1) * CHAR_BIT; +} + +template::value>> +constexpr inline T clz(T x) noexcept { + static_assert(sizeof(T) * CHAR_BIT <= 128, "details::clz() only support up to 128 bits"); + x |= (x >> 1u); + x |= (x >> 2u); + x |= (x >> 4u); + x |= (x >> 8u); + x |= (x >> 16u); + if constexpr (sizeof(T) * CHAR_BIT >= 64) { // just to silence compiler warning + x |= (x >> 32u); + } + if constexpr (sizeof(T) * CHAR_BIT >= 128) { // just to silence compiler warning + x |= (x >> 64u); + } + return T(sizeof(T) * CHAR_BIT) - details::popcount(x); +} + +template::value>> +constexpr inline T ctz(T x) noexcept { + static_assert(sizeof(T) * CHAR_BIT <= 64, "details::ctz() only support up to 64 bits"); + T c = sizeof(T) * CHAR_BIT; +#if defined(_MSC_VER) + // equivalent to x & -x, but MSVC yield a warning for using unary minus operator on unsigned types + x &= (~x + 1); +#else + // equivalent to x & (~x + 1), but some compilers generate a better sequence on ARM + x &= -x; +#endif + if (x) c--; + if (sizeof(T) * CHAR_BIT >= 64) { + if (x & T(0x00000000FFFFFFFF)) c -= 32; + } + if (x & T(0x0000FFFF0000FFFF)) c -= 16; + if (x & T(0x00FF00FF00FF00FF)) c -= 8; + if (x & T(0x0F0F0F0F0F0F0F0F)) c -= 4; + if (x & T(0x3333333333333333)) c -= 2; + if (x & T(0x5555555555555555)) c -= 1; + return c; +} + +} // namespace details + +constexpr inline UTILS_PUBLIC UTILS_PURE +unsigned int UTILS_ALWAYS_INLINE clz(unsigned int x) noexcept { +#if __has_builtin(__builtin_clz) + return __builtin_clz(x); +#else + return details::clz(x); +#endif +} + +constexpr inline UTILS_PUBLIC UTILS_PURE +unsigned long UTILS_ALWAYS_INLINE clz(unsigned long x) noexcept { +#if __has_builtin(__builtin_clzl) + return __builtin_clzl(x); +#else + return details::clz(x); +#endif +} + +constexpr inline UTILS_PUBLIC UTILS_PURE +unsigned long long UTILS_ALWAYS_INLINE clz(unsigned long long x) noexcept { +#if __has_builtin(__builtin_clzll) + return __builtin_clzll(x); +#else + return details::clz(x); +#endif +} + +constexpr inline UTILS_PUBLIC UTILS_PURE +unsigned int UTILS_ALWAYS_INLINE ctz(unsigned int x) noexcept { +#if __has_builtin(__builtin_ctz) + return __builtin_ctz(x); +#else + return details::ctz(x); +#endif +} + +constexpr inline UTILS_PUBLIC UTILS_PURE +unsigned long UTILS_ALWAYS_INLINE ctz(unsigned long x) noexcept { +#if __has_builtin(__builtin_ctzl) + return __builtin_ctzl(x); +#else + return details::ctz(x); +#endif +} + +constexpr inline UTILS_PUBLIC UTILS_PURE +unsigned long long UTILS_ALWAYS_INLINE ctz(unsigned long long x) noexcept { +#if __has_builtin(__builtin_ctzll) + return __builtin_ctzll(x); +#else + return details::ctz(x); +#endif +} + +constexpr inline UTILS_PUBLIC UTILS_PURE +unsigned int UTILS_ALWAYS_INLINE popcount(unsigned int x) noexcept { +#if __has_builtin(__builtin_popcount) + return __builtin_popcount(x); +#else + return details::popcount(x); +#endif +} + +constexpr inline UTILS_PUBLIC UTILS_PURE +unsigned long UTILS_ALWAYS_INLINE popcount(unsigned long x) noexcept { +#if __has_builtin(__builtin_popcountl) + return __builtin_popcountl(x); +#else + return details::popcount(x); +#endif +} + +constexpr inline UTILS_PUBLIC UTILS_PURE +unsigned long long UTILS_ALWAYS_INLINE popcount(unsigned long long x) noexcept { +#if __has_builtin(__builtin_popcountll) + return __builtin_popcountll(x); +#else + return details::popcount(x); +#endif +} + +constexpr inline UTILS_PUBLIC UTILS_PURE +uint8_t UTILS_ALWAYS_INLINE popcount(uint8_t x) noexcept { + return (uint8_t)popcount((unsigned int)x); +} + +template::value && std::is_unsigned::value>> +constexpr inline UTILS_PUBLIC UTILS_PURE +T log2i(T x) noexcept { + return (sizeof(x) * 8 - 1u) - clz(x); +} + +template +inline UTILS_PUBLIC +RandomAccessIterator partition_point( + RandomAccessIterator first, RandomAccessIterator last, COMPARE pred, + bool assume_power_of_two = false) { + size_t len = last - first; + + if (!assume_power_of_two) { + // handle non power-of-two sized arrays. If it's POT, the next line is a no-op + // and gets optimized out if the size is known at compile time. + len = 1u << (31 - clz(uint32_t(len))); // next power of two length / 2 + size_t difference = (last - first) - len; + first += !difference || pred(first[len]) ? difference : 0; + } + + while (len) { + // The number of repetitions here doesn't affect the result. We manually unroll the loop + // twice, to guarantee we have at least two iterations without branches (for the case + // where the size is not known at compile time + first += pred(first[len>>=1u]) ? len : 0; + first += pred(first[len>>=1u]) ? len : 0; + } + first += pred(*first); + return first; +} + +template +typename std::enable_if_t< + (sizeof(To) == sizeof(From)) && + std::is_trivially_copyable::value, + To> +// constexpr support needs compiler magic +bit_cast(const From &src) noexcept { + return reinterpret_cast(src); +} + +} // namespace utils + +#endif // TNT_UTILS_ALGORITHM_H diff --git a/macos/include/utils/android/ThermalManager.h b/macos/include/utils/android/ThermalManager.h new file mode 100644 index 00000000..6c303b04 --- /dev/null +++ b/macos/include/utils/android/ThermalManager.h @@ -0,0 +1,60 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_ANDROID_THERMALMANAGER_H +#define TNT_UTILS_ANDROID_THERMALMANAGER_H + +#include + +#include + +struct AThermalManager; + +namespace utils { + +class ThermalManager { +public: + enum class ThermalStatus : int8_t { + ERROR = -1, + NONE, + LIGHT, + MODERATE, + SEVERE, + CRITICAL, + EMERGENCY, + SHUTDOWN + }; + + ThermalManager(); + ~ThermalManager(); + + // Movable + ThermalManager(ThermalManager&& rhs) noexcept; + ThermalManager& operator=(ThermalManager&& rhs) noexcept; + + // not copiable + ThermalManager(ThermalManager const& rhs) = delete; + ThermalManager& operator=(ThermalManager const& rhs) = delete; + + ThermalStatus getCurrentThermalStatus() const noexcept; + +private: + AThermalManager* mThermalManager = nullptr; +}; + +} // namespace utils + +#endif // TNT_UTILS_ANDROID_THERMALMANAGER_H diff --git a/macos/include/utils/api_level.h b/macos/include/utils/api_level.h new file mode 100644 index 00000000..0d2ec830 --- /dev/null +++ b/macos/include/utils/api_level.h @@ -0,0 +1,34 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_APILEVEL_H +#define TNT_UTILS_APILEVEL_H + +#include + +namespace utils { + +/** + * Returns this platform's API level. On Android this function will return + * the API level as defined by the SDK API level version. If a platform does + * not have an API level, this function returns 0. + */ +UTILS_PUBLIC +int api_level(); + +} // namespace utils + +#endif // TNT_UTILS_APILEVEL_H diff --git a/macos/include/utils/architecture.h b/macos/include/utils/architecture.h new file mode 100644 index 00000000..83b11794 --- /dev/null +++ b/macos/include/utils/architecture.h @@ -0,0 +1,28 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_ARCHITECTURE_H +#define TNT_UTILS_ARCHITECTURE_H + +#include + +namespace utils { + +constexpr size_t CACHELINE_SIZE = 64; + +} // namespace utils + +#endif // TNT_UTILS_ARCHITECTURE_H diff --git a/macos/include/utils/ashmem.h b/macos/include/utils/ashmem.h new file mode 100644 index 00000000..c9ca9e3e --- /dev/null +++ b/macos/include/utils/ashmem.h @@ -0,0 +1,28 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_ASHMEM_H +#define TNT_UTILS_ASHMEM_H + +#include + +namespace utils { + +int ashmem_create_region(const char *name, size_t size); + +} // namespace utils + +#endif // TNT_UTILS_ASHMEM_H diff --git a/macos/include/utils/bitset.h b/macos/include/utils/bitset.h new file mode 100644 index 00000000..281e5dfc --- /dev/null +++ b/macos/include/utils/bitset.h @@ -0,0 +1,330 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_BITSET_H +#define TNT_UTILS_BITSET_H + +#include +#include +#include + +#include +#include +#include + +#include // for std::fill +#include +#include + +#if defined(__ARM_NEON) +# if defined(__ARM_ACLE) && defined(__aarch64__) +# include +# define TNT_UTILS_BITSET_USE_NEON 1 +# endif +#endif + +namespace utils { + +/* + * This bitset<> class is different from std::bitset<> in that it allows us to control + * the exact storage size. This is useful for small bitset (e.g. < 64, on 64-bits machines). + * It also allows for lexicographical compares (i.e. sorting). + */ + +template::value && + std::is_unsigned::value>::type> +class UTILS_PUBLIC bitset { + T storage[N]; + +public: + static constexpr T BITS_PER_WORD = sizeof(T) * 8; + static constexpr T BIT_COUNT = BITS_PER_WORD * N; + static constexpr T WORLD_COUNT = N; + using container_type = T; + + bitset() noexcept { + std::fill(std::begin(storage), std::end(storage), 0); + } + + T getBitsAt(size_t n) const noexcept { + assert_invariant(n + void forEachSetBit(F exec) const noexcept { + for (size_t i = 0; i < N; i++) { + T v = storage[i]; + while (v) { + T k = utils::ctz(v); + v &= ~(T(1) << k); + exec(size_t(k + BITS_PER_WORD * i)); + } + } + } + + size_t size() const noexcept { return N * BITS_PER_WORD; } + + bool test(size_t bit) const noexcept { return operator[](bit); } + + void set(size_t b) noexcept { + assert_invariant(b / BITS_PER_WORD < N); + storage[b / BITS_PER_WORD] |= T(1) << (b % BITS_PER_WORD); + } + + void set(size_t b, bool value) noexcept { + assert_invariant(b / BITS_PER_WORD < N); + storage[b / BITS_PER_WORD] &= ~(T(1) << (b % BITS_PER_WORD)); + storage[b / BITS_PER_WORD] |= T(value) << (b % BITS_PER_WORD); + } + + void unset(size_t b) noexcept { + assert_invariant(b / BITS_PER_WORD < N); + storage[b / BITS_PER_WORD] &= ~(T(1) << (b % BITS_PER_WORD)); + } + + void flip(size_t b) noexcept { + assert_invariant(b / BITS_PER_WORD < N); + storage[b / BITS_PER_WORD] ^= T(1) << (b % BITS_PER_WORD); + } + + + void reset() noexcept { + std::fill(std::begin(storage), std::end(storage), 0); + } + + bool operator[](size_t b) const noexcept { + assert_invariant(b / BITS_PER_WORD < N); + return bool(storage[b / BITS_PER_WORD] & (T(1) << (b % BITS_PER_WORD))); + } + + size_t count() const noexcept { +#if defined(TNT_UTILS_BITSET_USE_NEON) + if (BIT_COUNT % 128 == 0 && BIT_COUNT / 128 < 31) { + // Use NEON for bitset multiple of 128 bits. + // The intermediate computation can't handle more than 31*128 bits because + // intermediate counts must be 8 bits. + uint8x16_t const* const p = (uint8x16_t const*) storage; + uint8x16_t counts = vcntq_u8(p[0]); + for (size_t i = 1; i < BIT_COUNT / 128; ++i) { + counts += vcntq_u8(p[i]); + } + return vaddlvq_u8(counts); + } else +#endif + { + T r = utils::popcount(storage[0]); + for (size_t i = 1; i < N; ++i) { + r += utils::popcount(storage[i]); + } + return r; + } + } + + bool any() const noexcept { +#if defined(TNT_UTILS_BITSET_USE_NEON) + if (BIT_COUNT % 128 == 0) { + uint64x2_t const* const p = (uint64x2_t const*) storage; + uint64x2_t r = p[0]; + for (size_t i = 1; i < BIT_COUNT / 128; ++i) { + r |= p[i]; + } + return bool(r[0] | r[1]); + } else +#endif + { + T r = storage[0]; + for (size_t i = 1; i < N; ++i) { + r |= storage[i]; + } + return bool(r); + } + } + + bool none() const noexcept { + return !any(); + } + + bool all() const noexcept { +#if defined(TNT_UTILS_BITSET_USE_NEON) + if (BIT_COUNT % 128 == 0) { + uint64x2_t const* const p = (uint64x2_t const*) storage; + uint64x2_t r = p[0]; + for (size_t i = 1; i < BIT_COUNT / 128; ++i) { + r &= p[i]; + } + return T(~(r[0] & r[1])) == T(0); + } else +#endif + { + T r = storage[0]; + for (size_t i = 1; i < N; ++i) { + r &= storage[i]; + } + return T(~r) == T(0); + } + } + + bool operator!=(const bitset& b) const noexcept { +#if defined(TNT_UTILS_BITSET_USE_NEON) + if (BIT_COUNT % 128 == 0) { + bitset temp(*this ^ b); + uint64x2_t const* const p = (uint64x2_t const*) temp.storage; + uint64x2_t r = p[0]; + for (size_t i = 1; i < BIT_COUNT / 128; ++i) { + r |= p[i]; + } + return bool(r[0] | r[1]); + } else +#endif + { + T r = storage[0] ^ b.storage[0]; + for (size_t i = 1; i < N; ++i) { + r |= storage[i] ^ b.storage[i]; + } + return bool(r); + } + } + + bool operator==(const bitset& b) const noexcept { + return !operator!=(b); + } + + bitset& operator&=(const bitset& b) noexcept { +#if defined(TNT_UTILS_BITSET_USE_NEON) + if (BIT_COUNT % 128 == 0) { + uint8x16_t* const p = (uint8x16_t*) storage; + uint8x16_t const* const q = (uint8x16_t const*) b.storage; + for (size_t i = 0; i < BIT_COUNT / 128; ++i) { + p[i] &= q[i]; + } + } else +#endif + { + for (size_t i = 0; i < N; ++i) { + storage[i] &= b.storage[i]; + } + } + return *this; + } + + bitset& operator|=(const bitset& b) noexcept { +#if defined(TNT_UTILS_BITSET_USE_NEON) + if (BIT_COUNT % 128 == 0) { + uint8x16_t* const p = (uint8x16_t*) storage; + uint8x16_t const* const q = (uint8x16_t const*) b.storage; + for (size_t i = 0; i < BIT_COUNT / 128; ++i) { + p[i] |= q[i]; + } + } else +#endif + { + for (size_t i = 0; i < N; ++i) { + storage[i] |= b.storage[i]; + } + } + return *this; + } + + bitset& operator^=(const bitset& b) noexcept { +#if defined(TNT_UTILS_BITSET_USE_NEON) + if (BIT_COUNT % 128 == 0) { + uint8x16_t* const p = (uint8x16_t*) storage; + uint8x16_t const* const q = (uint8x16_t const*) b.storage; + for (size_t i = 0; i < BIT_COUNT / 128; ++i) { + p[i] ^= q[i]; + } + } else +#endif + { + for (size_t i = 0; i < N; ++i) { + storage[i] ^= b.storage[i]; + } + } + return *this; + } + + bitset operator~() const noexcept { + bitset r; +#if defined(TNT_UTILS_BITSET_USE_NEON) + if (BIT_COUNT % 128 == 0) { + uint8x16_t* const p = (uint8x16_t*) r.storage; + uint8x16_t const* const q = (uint8x16_t const*) storage; + for (size_t i = 0; i < BIT_COUNT / 128; ++i) { + p[i] = ~q[i]; + } + } else +#endif + { + for (size_t i = 0; i < N; ++i) { + r.storage[i] = ~storage[i]; + } + } + return r; + } + +private: + friend bool operator<(bitset const& lhs, bitset const& rhs) noexcept { + return std::lexicographical_compare( + std::begin(lhs.storage), std::end(lhs.storage), + std::begin(rhs.storage), std::end(rhs.storage) + ); + } + + friend bitset operator&(const bitset& lhs, const bitset& rhs) noexcept { + return bitset(lhs) &= rhs; + } + + friend bitset operator|(const bitset& lhs, const bitset& rhs) noexcept { + return bitset(lhs) |= rhs; + } + + friend bitset operator^(const bitset& lhs, const bitset& rhs) noexcept { + return bitset(lhs) ^= rhs; + } +}; + +using bitset8 = bitset; +using bitset32 = bitset; +using bitset64 = bitset; +using bitset128 = bitset; +using bitset256 = bitset; + +static_assert(sizeof(bitset8) == 1, "bitset8 isn't 8 bits!"); +static_assert(sizeof(bitset32) == 4, "bitset32 isn't 32 bits!"); +static_assert(sizeof(bitset64) == 8, "bitset64 isn't 64 bits!"); +static_assert(sizeof(bitset128) == 16, "bitset128 isn't 128 bits!"); +static_assert(sizeof(bitset256) == 32, "bitset256 isn't 256 bits!"); + +} // namespace utils + +#endif // TNT_UTILS_BITSET_H diff --git a/macos/include/utils/compiler.h b/macos/include/utils/compiler.h new file mode 100644 index 00000000..7d62a389 --- /dev/null +++ b/macos/include/utils/compiler.h @@ -0,0 +1,263 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_COMPILER_H +#define TNT_UTILS_COMPILER_H + +// compatibility with non-clang compilers... +#ifndef __has_attribute +#define __has_attribute(x) 0 +#endif + +#ifndef __has_feature +#define __has_feature(x) 0 +#endif + +#ifndef __has_builtin +#define __has_builtin(x) 0 +#endif + +#if __has_attribute(visibility) +# define UTILS_PUBLIC __attribute__((visibility("default"))) +#else +# define UTILS_PUBLIC +#endif + +#if __has_attribute(deprecated) +# define UTILS_DEPRECATED [[deprecated]] +#else +# define UTILS_DEPRECATED +#endif + +#if __has_attribute(packed) +# define UTILS_PACKED __attribute__((packed)) +#else +# define UTILS_PACKED +#endif + +#if __has_attribute(noreturn) +# define UTILS_NORETURN __attribute__((noreturn)) +#else +# define UTILS_NORETURN +#endif + +#if __has_attribute(fallthrough) +# define UTILS_FALLTHROUGH [[fallthrough]] +#else +# define UTILS_FALLTHROUGH +#endif + +#if __has_attribute(visibility) +# ifndef TNT_DEV +# define UTILS_PRIVATE __attribute__((visibility("hidden"))) +# else +# define UTILS_PRIVATE +# endif +#else +# define UTILS_PRIVATE +#endif + +#define UTILS_NO_SANITIZE_THREAD +#if __has_feature(thread_sanitizer) +#undef UTILS_NO_SANITIZE_THREAD +#define UTILS_NO_SANITIZE_THREAD __attribute__((no_sanitize("thread"))) +#endif + +#define UTILS_HAS_SANITIZE_THREAD 0 +#if __has_feature(thread_sanitizer) || defined(__SANITIZE_THREAD__) +#undef UTILS_HAS_SANITIZE_THREAD +#define UTILS_HAS_SANITIZE_THREAD 1 +#endif + +#define UTILS_HAS_SANITIZE_MEMORY 0 +#if __has_feature(memory_sanitizer) +#undef UTILS_HAS_SANITIZE_MEMORY +#define UTILS_HAS_SANITIZE_MEMORY 1 +#endif + +/* + * helps the compiler's optimizer predicting branches + */ +#if __has_builtin(__builtin_expect) +# ifdef __cplusplus +# define UTILS_LIKELY( exp ) (__builtin_expect( !!(exp), true )) +# define UTILS_UNLIKELY( exp ) (__builtin_expect( !!(exp), false )) +# else +# define UTILS_LIKELY( exp ) (__builtin_expect( !!(exp), 1 )) +# define UTILS_UNLIKELY( exp ) (__builtin_expect( !!(exp), 0 )) +# endif +#else +# define UTILS_LIKELY( exp ) (!!(exp)) +# define UTILS_UNLIKELY( exp ) (!!(exp)) +#endif + +#if __has_builtin(__builtin_prefetch) +# define UTILS_PREFETCH( exp ) (__builtin_prefetch(exp)) +#else +# define UTILS_PREFETCH( exp ) +#endif + +#if __has_builtin(__builtin_assume) +# define UTILS_ASSUME( exp ) (__builtin_assume(exp)) +#else +# define UTILS_ASSUME( exp ) +#endif + +#if (defined(__i386__) || defined(__x86_64__)) +# define UTILS_HAS_HYPER_THREADING 1 // on x86 we assume we have hyper-threading. +#else +# define UTILS_HAS_HYPER_THREADING 0 +#endif + +#if defined(FILAMENT_SINGLE_THREADED) +# define UTILS_HAS_THREADING 0 +#elif defined(__EMSCRIPTEN__) +# if defined(__EMSCRIPTEN_PTHREADS__) && defined(FILAMENT_WASM_THREADS) +# define UTILS_HAS_THREADING 1 +# else +# define UTILS_HAS_THREADING 0 +# endif +#else +# define UTILS_HAS_THREADING 1 +#endif + +#if __has_attribute(noinline) +#define UTILS_NOINLINE __attribute__((noinline)) +#else +#define UTILS_NOINLINE +#endif + +#if __has_attribute(always_inline) +#define UTILS_ALWAYS_INLINE __attribute__((always_inline)) +#else +#define UTILS_ALWAYS_INLINE +#endif + +#if __has_attribute(pure) +#define UTILS_PURE __attribute__((pure)) +#else +#define UTILS_PURE +#endif + +#if __has_attribute(maybe_unused) || (defined(_MSC_VER) && _MSC_VER >= 1911) +#define UTILS_UNUSED [[maybe_unused]] +#define UTILS_UNUSED_IN_RELEASE [[maybe_unused]] +#elif __has_attribute(unused) +#define UTILS_UNUSED __attribute__((unused)) +#define UTILS_UNUSED_IN_RELEASE __attribute__((unused)) +#else +#define UTILS_UNUSED +#define UTILS_UNUSED_IN_RELEASE +#endif + +#if defined(_MSC_VER) && _MSC_VER >= 1900 +# define UTILS_RESTRICT __restrict +#elif (defined(__clang__) || defined(__GNUC__)) +# define UTILS_RESTRICT __restrict__ +#else +# define UTILS_RESTRICT +#endif + +#if defined(_MSC_VER) && _MSC_VER >= 1900 +# define UTILS_HAS_FEATURE_CXX_THREAD_LOCAL 1 +#elif __has_feature(cxx_thread_local) +# define UTILS_HAS_FEATURE_CXX_THREAD_LOCAL 1 +#else +# define UTILS_HAS_FEATURE_CXX_THREAD_LOCAL 0 +#endif + +#if defined(_MSC_VER) +// MSVC does not support loop unrolling hints +# define UTILS_UNROLL +# define UTILS_NOUNROLL +#else +// C++11 allows pragmas to be specified as part of defines using the _Pragma syntax. +# define UTILS_UNROLL _Pragma("unroll") +# define UTILS_NOUNROLL _Pragma("nounroll") +#endif + +#if __has_feature(cxx_rtti) || defined(_CPPRTTI) +# define UTILS_HAS_RTTI 1 +#else +# define UTILS_HAS_RTTI 0 +#endif + +#ifdef __ARM_ACLE +# include +# define UTILS_WAIT_FOR_INTERRUPT() __wfi() +# define UTILS_WAIT_FOR_EVENT() __wfe() +# define UTILS_BROADCAST_EVENT() __sev() +# define UTILS_SIGNAL_EVENT() __sevl() +# define UTILS_PAUSE() __yield() +# define UTILS_PREFETCHW(addr) __pldx(1, 0, 0, addr) +#else // !__ARM_ACLE +# if (defined(__i386__) || defined(__x86_64__)) +# define UTILS_X86_PAUSE {__asm__ __volatile__( "rep; nop" : : : "memory" );} +# define UTILS_WAIT_FOR_INTERRUPT() UTILS_X86_PAUSE +# define UTILS_WAIT_FOR_EVENT() UTILS_X86_PAUSE +# define UTILS_BROADCAST_EVENT() +# define UTILS_SIGNAL_EVENT() +# define UTILS_PAUSE() UTILS_X86_PAUSE +# define UTILS_PREFETCHW(addr) UTILS_PREFETCH(addr) +# else // !x86 +# define UTILS_WAIT_FOR_INTERRUPT() +# define UTILS_WAIT_FOR_EVENT() +# define UTILS_BROADCAST_EVENT() +# define UTILS_SIGNAL_EVENT() +# define UTILS_PAUSE() +# define UTILS_PREFETCHW(addr) UTILS_PREFETCH(addr) +# endif // x86 +#endif // __ARM_ACLE + + +// ssize_t is a POSIX type. +#if defined(WIN32) || defined(_WIN32) +#include +typedef SSIZE_T ssize_t; +#endif + +#ifdef _MSC_VER +# define UTILS_EMPTY_BASES __declspec(empty_bases) +#else +# define UTILS_EMPTY_BASES +#endif + +#if defined(WIN32) || defined(_WIN32) + #define IMPORTSYMB __declspec(dllimport) +#else + #define IMPORTSYMB +#endif + +#if defined(_MSC_VER) && !defined(__PRETTY_FUNCTION__) +# define __PRETTY_FUNCTION__ __FUNCSIG__ +#endif + + +#if defined(_MSC_VER) +# define UTILS_WARNING_PUSH _Pragma("warning( push )") +# define UTILS_WARNING_POP _Pragma("warning( pop )") +# define UTILS_WARNING_ENABLE_PADDED _Pragma("warning(1: 4324)") +#elif defined(__clang__) +# define UTILS_WARNING_PUSH _Pragma("clang diagnostic push") +# define UTILS_WARNING_POP _Pragma("clang diagnostic pop") +# define UTILS_WARNING_ENABLE_PADDED _Pragma("clang diagnostic warning \"-Wpadded\"") +#else +# define UTILS_WARNING_PUSH +# define UTILS_WARNING_POP +# define UTILS_WARNING_ENABLE_PADDED +#endif + +#endif // TNT_UTILS_COMPILER_H diff --git a/macos/include/utils/compressed_pair.h b/macos/include/utils/compressed_pair.h new file mode 100644 index 00000000..62bf2de4 --- /dev/null +++ b/macos/include/utils/compressed_pair.h @@ -0,0 +1,68 @@ +/* + * Copyright (C) 2021 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_COMPRESSED_PAIR_H +#define TNT_UTILS_COMPRESSED_PAIR_H + +#include +#include + +namespace utils { + +template +struct dependent_type : public T { +}; + +template, bool> = true> +struct compressed_pair : private T1, private T2 { + + template, Dummy>::value && + dependent_type, Dummy>::value>> + compressed_pair() : T1(), T2() {} + + template + compressed_pair(U1&& other1, U2&& other2) + : T1(std::forward(other1)), + T2(std::forward(other2)) {} + + T1& first() noexcept { + return static_cast(*this); + } + + T2& second() noexcept { + return static_cast(*this); + } + + T1 const& first() const noexcept { + return static_cast(*this); + } + + T2 const& second() const noexcept { + return static_cast(*this); + } + + void swap(compressed_pair& other) noexcept { + using std::swap; + swap(first(), other.first()); + swap(second(), other.second()); + } +}; + +} // namespace utils + +#endif // TNT_UTILS_COMPRESSED_PAIR_H diff --git a/macos/include/utils/debug.h b/macos/include/utils/debug.h new file mode 100644 index 00000000..4c118725 --- /dev/null +++ b/macos/include/utils/debug.h @@ -0,0 +1,33 @@ +/* + * Copyright (C) 2021 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_DEBUG_H +#define TNT_UTILS_DEBUG_H + +#include + +namespace utils { +void panic(const char *func, const char * file, int line, const char *assertion) noexcept; +} // namespace filament + +#ifdef NDEBUG +# define assert_invariant(e) ((void)0) +#else +# define assert_invariant(e) \ + (UTILS_LIKELY(e) ? ((void)0) : utils::panic(__func__, __FILE__, __LINE__, #e)) +#endif // NDEBUG + +#endif // TNT_UTILS_DEBUG_H diff --git a/macos/include/utils/generic/Condition.h b/macos/include/utils/generic/Condition.h new file mode 100644 index 00000000..accde2be --- /dev/null +++ b/macos/include/utils/generic/Condition.h @@ -0,0 +1,39 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_GENERIC_CONDITION_H +#define TNT_UTILS_GENERIC_CONDITION_H + +#include + +namespace utils { + +class Condition : public std::condition_variable { +public: + using std::condition_variable::condition_variable; + + inline void notify_n(size_t n) noexcept { + if (n == 1) { + notify_one(); + } else if (n > 1) { + notify_all(); + } + } +}; + +} // namespace utils + +#endif // TNT_UTILS_GENERIC_CONDITION_H diff --git a/macos/include/utils/generic/Mutex.h b/macos/include/utils/generic/Mutex.h new file mode 100644 index 00000000..d5976d04 --- /dev/null +++ b/macos/include/utils/generic/Mutex.h @@ -0,0 +1,28 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_GENERIC_MUTEX_H +#define TNT_UTILS_GENERIC_MUTEX_H + +#include + +namespace utils { + +using Mutex = std::mutex; + +} // namespace utils + +#endif // TNT_UTILS_GENERIC_MUTEX_H diff --git a/macos/include/utils/generic/ThermalManager.h b/macos/include/utils/generic/ThermalManager.h new file mode 100644 index 00000000..2d0088e5 --- /dev/null +++ b/macos/include/utils/generic/ThermalManager.h @@ -0,0 +1,56 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_GENERIC_THERMALMANAGER_H +#define TNT_UTILS_GENERIC_THERMALMANAGER_H + +#include + +#include + +namespace utils { + +class ThermalManager { +public: + enum class ThermalStatus : int8_t { + ERROR = -1, + NONE, + LIGHT, + MODERATE, + SEVERE, + CRITICAL, + EMERGENCY, + SHUTDOWN + }; + + ThermalManager() = default; + + // Movable + ThermalManager(ThermalManager&& rhs) noexcept = default; + ThermalManager& operator=(ThermalManager&& rhs) noexcept = default; + + // not copiable + ThermalManager(ThermalManager const& rhs) = delete; + ThermalManager& operator=(ThermalManager const& rhs) = delete; + + ThermalStatus getCurrentThermalStatus() const noexcept { + return ThermalStatus::NONE; + } +}; + +} // namespace utils + +#endif // TNT_UTILS_GENERIC_THERMALMANAGER_H diff --git a/macos/include/utils/linux/Condition.h b/macos/include/utils/linux/Condition.h new file mode 100644 index 00000000..c2ff21f8 --- /dev/null +++ b/macos/include/utils/linux/Condition.h @@ -0,0 +1,123 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_LINUX_CONDITION_H +#define TNT_UTILS_LINUX_CONDITION_H + +#include +#include +#include // for cv_status +#include +#include // for unique_lock + +#include + +#include + +namespace utils { + +/* + * A very simple condition variable class that can be used as an (almost) drop-in replacement + * for std::condition_variable (doesn't have the timed wait() though). + * It is very low overhead as most of it is inlined. + */ + +class Condition { +public: + Condition() noexcept = default; + Condition(const Condition&) = delete; + Condition& operator=(const Condition&) = delete; + + void notify_all() noexcept { + pulse(std::numeric_limits::max()); + } + + void notify_one() noexcept { + pulse(1); + } + + void notify_n(size_t n) noexcept { + if (n > 0) pulse(n); + } + + void wait(std::unique_lock& lock) noexcept { + wait_until(lock.mutex(), false, nullptr); + } + + template + void wait(std::unique_lock& lock, P predicate) { + while (!predicate()) { + wait(lock); + } + } + + template + std::cv_status wait_until(std::unique_lock& lock, + const std::chrono::time_point& timeout_time) noexcept { + // convert to nanoseconds + uint64_t ns = std::chrono::duration(timeout_time.time_since_epoch()).count(); + using sec_t = decltype(timespec::tv_sec); + using nsec_t = decltype(timespec::tv_nsec); + timespec ts{ sec_t(ns / 1000000000), nsec_t(ns % 1000000000) }; + return wait_until(lock.mutex(), false, &ts); + } + + template + std::cv_status wait_until(std::unique_lock& lock, + const std::chrono::time_point& timeout_time) noexcept { + // convert to nanoseconds + uint64_t ns = std::chrono::duration(timeout_time.time_since_epoch()).count(); + using sec_t = decltype(timespec::tv_sec); + using nsec_t = decltype(timespec::tv_nsec); + timespec ts{ sec_t(ns / 1000000000), nsec_t(ns % 1000000000) }; + return wait_until(lock.mutex(), true, &ts); + } + + template + bool wait_until(std::unique_lock& lock, + const std::chrono::time_point& timeout_time, P predicate) noexcept { + while (!predicate()) { + if (wait_until(lock, timeout_time) == std::cv_status::timeout) { + return predicate(); + } + } + return true; + } + + template + std::cv_status wait_for(std::unique_lock& lock, + const std::chrono::duration& rel_time) noexcept { + return wait_until(lock, std::chrono::steady_clock::now() + rel_time); + } + + template + bool wait_for(std::unique_lock& lock, + const std::chrono::duration& rel_time, P pred) noexcept { + return wait_until(lock, std::chrono::steady_clock::now() + rel_time, std::move(pred)); + } + +private: + std::atomic mState = { 0 }; + + void pulse(int threadCount) noexcept; + + std::cv_status wait_until(Mutex* lock, + bool realtimeClock, timespec* ts) noexcept; +}; + +} // namespace utils + +#endif // TNT_UTILS_LINUX_CONDITION_H diff --git a/macos/include/utils/linux/Mutex.h b/macos/include/utils/linux/Mutex.h new file mode 100644 index 00000000..2dcc7ebc --- /dev/null +++ b/macos/include/utils/linux/Mutex.h @@ -0,0 +1,64 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_LINUX_MUTEX_H +#define TNT_UTILS_LINUX_MUTEX_H + +#include + +#include + +namespace utils { + +/* + * A very simple mutex class that can be used as an (almost) drop-in replacement + * for std::mutex. + * It is very low overhead as most of it is inlined. + */ + +class Mutex { +public: + constexpr Mutex() noexcept = default; + Mutex(const Mutex&) = delete; + Mutex& operator=(const Mutex&) = delete; + + void lock() noexcept { + uint32_t old_state = UNLOCKED; + if (UTILS_UNLIKELY(!mState.compare_exchange_strong(old_state, + LOCKED, std::memory_order_acquire, std::memory_order_relaxed))) { + wait(); + } + } + + void unlock() noexcept { + if (UTILS_UNLIKELY(mState.exchange(UNLOCKED, std::memory_order_release) == LOCKED_CONTENDED)) { + wake(); + } + } + +private: + enum { + UNLOCKED = 0, LOCKED = 1, LOCKED_CONTENDED = 2 + }; + std::atomic mState = { UNLOCKED }; + + void wait() noexcept; + void wake() noexcept; +}; + +} // namespace utils + +#endif // TNT_UTILS_LINUX_MUTEX_H diff --git a/macos/include/utils/memalign.h b/macos/include/utils/memalign.h new file mode 100644 index 00000000..4c048bff --- /dev/null +++ b/macos/include/utils/memalign.h @@ -0,0 +1,113 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_MEMALIGN_H +#define TNT_UTILS_MEMALIGN_H + +#include + +#include +#include +#include + +#if defined(WIN32) +#include +#endif + +namespace utils { + +inline void* aligned_alloc(size_t size, size_t align) noexcept { + // 'align' must be a power of two and a multiple of sizeof(void*) + align = (align < sizeof(void*)) ? sizeof(void*) : align; + assert(align && !(align & align - 1)); + assert((align % sizeof(void*)) == 0); + + void* p = nullptr; + +#if defined(WIN32) + p = ::_aligned_malloc(size, align); +#else + ::posix_memalign(&p, align, size); +#endif + return p; +} + +inline void aligned_free(void* p) noexcept { +#if defined(WIN32) + ::_aligned_free(p); +#else + ::free(p); +#endif +} + +/* + * This allocator can be used with std::vector for instance to ensure all items are aligned + * to their alignof(). e.g. + * + * template + * using aligned_vector = std::vector>; + * + * aligned_vector foos; + * + */ +template +class STLAlignedAllocator { + static_assert(!(alignof(TYPE) & (alignof(TYPE) - 1)), "alignof(T) must be a power of two"); + +public: + using value_type = TYPE; + using pointer = TYPE*; + using const_pointer = const TYPE*; + using reference = TYPE&; + using const_reference = const TYPE&; + using size_type = std::size_t; + using difference_type = std::ptrdiff_t; + using propagate_on_container_move_assignment = std::true_type; + using is_always_equal = std::true_type; + + template + struct rebind { using other = STLAlignedAllocator; }; + + inline STLAlignedAllocator() noexcept = default; + + template + inline explicit STLAlignedAllocator(const STLAlignedAllocator&) noexcept {} + + inline ~STLAlignedAllocator() noexcept = default; + + inline pointer allocate(size_type n) noexcept { + return (pointer)aligned_alloc(n * sizeof(value_type), alignof(TYPE)); + } + + inline void deallocate(pointer p, size_type) { + aligned_free(p); + } + + // stateless allocators are always equal + template + bool operator==(const STLAlignedAllocator&) const noexcept { + return true; + } + + template + bool operator!=(const STLAlignedAllocator&) const noexcept { + return false; + } +}; + +} // namespace utils + +#endif // TNT_UTILS_MEMALIGN_H diff --git a/macos/include/utils/ostream.h b/macos/include/utils/ostream.h new file mode 100644 index 00000000..cc4df031 --- /dev/null +++ b/macos/include/utils/ostream.h @@ -0,0 +1,140 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_OSTREAM_H +#define TNT_UTILS_OSTREAM_H + +#include +#include +#include + +#include +#include +#include + +namespace utils::io { + +struct ostream_; + +class UTILS_PUBLIC ostream : protected utils::PrivateImplementation { + friend struct ostream_; + +public: + virtual ~ostream(); + + ostream& operator<<(short value) noexcept; + ostream& operator<<(unsigned short value) noexcept; + + ostream& operator<<(char value) noexcept; + ostream& operator<<(unsigned char value) noexcept; + + ostream& operator<<(int value) noexcept; + ostream& operator<<(unsigned int value) noexcept; + + ostream& operator<<(long value) noexcept; + ostream& operator<<(unsigned long value) noexcept; + + ostream& operator<<(long long value) noexcept; + ostream& operator<<(unsigned long long value) noexcept; + + ostream& operator<<(float value) noexcept; + ostream& operator<<(double value) noexcept; + ostream& operator<<(long double value) noexcept; + + ostream& operator<<(bool value) noexcept; + + ostream& operator<<(const void* value) noexcept; + + ostream& operator<<(const char* string) noexcept; + ostream& operator<<(const unsigned char* string) noexcept; + + ostream& operator<<(std::string const& s) noexcept; + ostream& operator<<(std::string_view const& s) noexcept; + + ostream& operator<<(ostream& (* f)(ostream&)) noexcept { return f(*this); } + + ostream& dec() noexcept; + ostream& hex() noexcept; + +protected: + ostream& print(const char* format, ...) noexcept; + + class Buffer { + public: + Buffer() noexcept; + ~Buffer() noexcept; + + Buffer(const Buffer&) = delete; + Buffer& operator=(const Buffer&) = delete; + + const char* get() const noexcept { return buffer; } + + std::pair grow(size_t s) noexcept; + void advance(ssize_t n) noexcept; + void reset() noexcept; + + private: + void reserve(size_t newSize) noexcept; + + char* buffer = nullptr; // buffer address + char* curr = nullptr; // current pointer + size_t size = 0; // size remaining + size_t capacity = 0; // total capacity of the buffer + }; + + Buffer& getBuffer() noexcept; + Buffer const& getBuffer() const noexcept; + +private: + virtual ostream& flush() noexcept = 0; + + friend ostream& hex(ostream& s) noexcept; + friend ostream& dec(ostream& s) noexcept; + friend ostream& endl(ostream& s) noexcept; + friend ostream& flush(ostream& s) noexcept; + + enum type { + SHORT, USHORT, CHAR, UCHAR, INT, UINT, LONG, ULONG, LONG_LONG, ULONG_LONG, FLOAT, DOUBLE, + LONG_DOUBLE + }; + + const char* getFormat(type t) const noexcept; +}; + +// handles utils::bitset +inline ostream& operator << (ostream& o, utils::bitset32 const& s) noexcept { + return o << (void*)uintptr_t(s.getValue()); +} + +// handles vectors from libmath (but we do this generically, without needing a dependency on libmath) +template class VECTOR, typename T> +inline ostream& operator<<(ostream& stream, const VECTOR& v) { + stream << "< "; + for (size_t i = 0; i < v.size() - 1; i++) { + stream << v[i] << ", "; + } + stream << v[v.size() - 1] << " >"; + return stream; +} + +inline ostream& hex(ostream& s) noexcept { return s.hex(); } +inline ostream& dec(ostream& s) noexcept { return s.dec(); } +inline ostream& endl(ostream& s) noexcept { s << '\n'; return s.flush(); } +inline ostream& flush(ostream& s) noexcept { return s.flush(); } + +} // namespace utils::io + +#endif // TNT_UTILS_OSTREAM_H diff --git a/macos/include/utils/sstream.h b/macos/include/utils/sstream.h new file mode 100644 index 00000000..8b0c4b4a --- /dev/null +++ b/macos/include/utils/sstream.h @@ -0,0 +1,32 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_SSTREAM_H +#define TNT_UTILS_SSTREAM_H + +#include + +namespace utils::io { + +class sstream : public ostream { +public: + ostream& flush() noexcept override; + const char* c_str() const noexcept; +}; + +} // namespace utils::io + +#endif // TNT_UTILS_SSTREAM_H diff --git a/macos/include/utils/string.h b/macos/include/utils/string.h new file mode 100644 index 00000000..040044c0 --- /dev/null +++ b/macos/include/utils/string.h @@ -0,0 +1,28 @@ +/* + * Copyright (C) 2021 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_STRING_H +#define TNT_UTILS_STRING_H + +#include + +namespace utils { + +float strtof_c(const char* start, char** end); + +} // namespace utils + +#endif // TNT_UTILS_STRING_H diff --git a/macos/include/utils/trap.h b/macos/include/utils/trap.h new file mode 100644 index 00000000..aedc3ddb --- /dev/null +++ b/macos/include/utils/trap.h @@ -0,0 +1,40 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_TRAP_H +#define TNT_UTILS_TRAP_H + +#include + +#if defined(WIN32) +#include +#include +#endif + +namespace utils { + +// This can be used as a programmatic breakpoint. +inline void debug_trap() noexcept { +#if defined(WIN32) + DebugBreak(); +#else + std::raise(SIGINT); +#endif +} + +} // namespace utils + +#endif // TNT_UTILS_TRAP_H diff --git a/macos/include/utils/unwindows.h b/macos/include/utils/unwindows.h new file mode 100644 index 00000000..328ba4dd --- /dev/null +++ b/macos/include/utils/unwindows.h @@ -0,0 +1,51 @@ +/* + * Copyright (C) 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#if defined (WIN32) + +#ifdef max +#undef max +#endif + +#ifdef min +#undef min +#endif + +#ifdef far +#undef far +#endif + +#ifdef near +#undef near +#endif + +#ifdef ERROR +#undef ERROR +#endif + +#ifdef OPAQUE +#undef OPAQUE +#endif + +#ifdef TRANSPARENT +#undef TRANSPARENT +#endif + +#ifdef PURE +#undef PURE +#endif + +#endif diff --git a/macos/include/utils/vector.h b/macos/include/utils/vector.h new file mode 100644 index 00000000..96f144c2 --- /dev/null +++ b/macos/include/utils/vector.h @@ -0,0 +1,61 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TNT_UTILS_VECTOR_H +#define TNT_UTILS_VECTOR_H + +#include +#include + +namespace utils { + +/** + * Inserts the specified item in the vector at its sorted position. + */ +template +static inline void insert_sorted(std::vector& v, T item) { + auto pos = std::lower_bound(v.begin(), v.end(), item); + v.insert(pos, std::move(item)); +} + +/** + * Inserts the specified item in the vector at its sorted position. + * The item type must implement the < operator. If the specified + * item is already present in the vector, this method returns without + * inserting the item again. + * + * @return True if the item was inserted at is sorted position, false + * if the item already exists in the vector. + */ +template +static inline bool insert_sorted_unique(std::vector& v, T item) { + if (UTILS_LIKELY(v.size() == 0 || v.back() < item)) { + v.push_back(item); + return true; + } + + auto pos = std::lower_bound(v.begin(), v.end(), item); + if (UTILS_LIKELY(pos == v.end() || item < *pos)) { + v.insert(pos, std::move(item)); + return true; + } + + return false; +} + +} // end utils namespace + +#endif // TNT_UTILS_VECTOR_H diff --git a/macos/include/utils/win32/stdtypes.h b/macos/include/utils/win32/stdtypes.h new file mode 100644 index 00000000..f593d8cb --- /dev/null +++ b/macos/include/utils/win32/stdtypes.h @@ -0,0 +1,33 @@ +/* +* Copyright (C) 2018 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#ifndef TNT_UTILS_WIN32_STDTYPES_H +#define TNT_UTILS_WIN32_STDTYPES_H + +#if defined(WIN32) +#include + +// Copied from linux libc sys/stat.h: +#define S_ISREG(m) (((m) & S_IFMT) == S_IFREG) +#define S_ISDIR(m) (((m) & S_IFMT) == S_IFDIR) +#define PATH_MAX (MAX_PATH) + +// For getcwd +#include +#define getcwd _getcwd + +#endif +#endif // TNT_UTILS_WIN32_STDTYPES_H diff --git a/macos/include/viewer/AutomationEngine.h b/macos/include/viewer/AutomationEngine.h new file mode 100644 index 00000000..8747f59d --- /dev/null +++ b/macos/include/viewer/AutomationEngine.h @@ -0,0 +1,264 @@ +/* + * Copyright (C) 2020 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef VIEWER_AUTOMATION_ENGINE_H +#define VIEWER_AUTOMATION_ENGINE_H + +#include + +namespace filament { + +class ColorGrading; +class Engine; +class LightManager; +class MaterialInstance; +class Renderer; +class View; + +namespace viewer { + +/** + * The AutomationEngine makes it easy to push a bag of settings values to Filament. + * It can also be used to iterate through settings permutations for testing purposes. + * + * When creating an automation engine for testing purposes, clients give it an immutable reference + * to an AutomationSpec. It is always in one of two states: running or idle. The running state can + * be entered immediately (startRunning) or by requesting batch mode (startBatchMode). + * + * When executing a test, clients should call tick() after each frame is rendered, which gives + * automation an opportunity to push settings to Filament, increment the current test index (if + * enough time has elapsed), and request an asynchronous screenshot. + * + * The time to sleep between tests is configurable and can be set to zero. Automation also waits a + * specified minimum number of frames between tests. + * + * Batch mode is meant for non-interactive applications. In batch mode, automation defers applying + * the first test case until the client unblocks it via signalBatchMode(). This is useful when + * waiting for a large model file to become fully loaded. Batch mode also offers a query + * (shouldClose) that is triggered after the last test has been invoked. + */ +class UTILS_PUBLIC AutomationEngine { +public: + /** + * Allows users to toggle screenshots, change the sleep duration between tests, etc. + */ + struct Options { + /** + * Minimum time that automation waits between applying a settings object and advancing + * to the next test case. Specified in seconds. + */ + float sleepDuration = 0.2f; + + /** + * Similar to sleepDuration, but expressed as a frame count. Both the minimum sleep time + * and the minimum frame count must be elapsed before automation advances to the next test. + */ + int minFrameCount = 2; + + /** + * If true, test progress is dumped to the utils Log (info priority). + */ + bool verbose = true; + + /** + * If true, the tick function writes out a screenshot before advancing to the next test. + */ + bool exportScreenshots = false; + + /** + * If true, the tick function writes out a settings JSON file before advancing. + */ + bool exportSettings = false; + }; + + /** + * Collection of Filament objects that can be modified by the automation engine. + */ + struct ViewerContent { + View* view; + Renderer* renderer; + MaterialInstance* const* materials; + size_t materialCount; + LightManager* lightManager; + Scene* scene; + IndirectLight* indirectLight; + utils::Entity sunlight; + utils::Entity* assetLights; + size_t assetLightCount; + }; + + /** + * Creates an automation engine and places it in an idle state. + * + * @param spec Specifies a set of settings permutations (owned by the client). + * @param settings Client-owned settings object. This not only supplies the initial + * state, it also receives changes during tick(). This is useful when + * building automation into an application that has a settings UI. + * + * @see setOptions + * @see startRunning + */ + AutomationEngine(const AutomationSpec* spec, Settings* settings) : + mSpec(spec), mSettings(settings) {} + + /** + * Shortcut constructor that creates an automation engine from a JSON string. + * + * This constructor can be used if the user does not need to monitor how the settings + * change over time and does not need ownership over the AutomationSpec. + * + * An example of a JSON spec can be found by searching the repo for DEFAULT_AUTOMATION. + * This is documented using a JSON schema (look for viewer/schemas/automation.json). + * + * @param jsonSpec Valid JSON string that conforms to the automation schema. + * @param size Number of characters in the JSON string. + * @return Automation engine or null if unable to read the JSON. + */ + static AutomationEngine* createFromJSON(const char* jsonSpec, size_t size); + + /** + * Creates an automation engine for the sole purpose of pushing settings, or for executing + * the default test sequence. + * + * To see how the default test sequence is generated, search for DEFAULT_AUTOMATION. + */ + static AutomationEngine* createDefault(); + + /** + * Activates the automation test. During the subsequent call to tick(), the first test is + * applied and automation enters the running state. + */ + void startRunning(); + + /** + * Activates the automation test, but enters a paused state until the user calls + * signalBatchMode(). + */ + void startBatchMode(); + + /** + * Notifies the automation engine that time has passed, a new frame has been rendered. + * + * This is when settings get applied, screenshots are (optionally) exported, and the internal + * test counter is potentially incremented. + * + * @param content Contains the Filament View, Materials, and Renderer that get modified. + * @param deltaTime The amount of time that has passed since the previous tick in seconds. + */ + void tick(Engine* engine, const ViewerContent& content, float deltaTime); + + /** + * Mutates a set of client-owned Filament objects according to a JSON string. + * + * This method is an alternative to tick(). It allows clients to use the automation engine as a + * remote control, as opposed to iterating through a predetermined test sequence. + * + * This updates the stashed Settings object, then pushes those settings to the given + * Filament objects. Clients can optionally call getColorGrading() after calling this method. + * + * @param json Contains the JSON string with a set of changes that need to be pushed. + * @param jsonLength Number of characters in the json string. + * @param content Contains a set of Filament objects that you want to mutate. + */ + void applySettings(Engine* engine, const char* json, size_t jsonLength, const ViewerContent& content); + + /** + * Gets a color grading object that corresponds to the latest settings. + * + * This method either returns a cached instance, or it destroys the cached instance and creates + * a new one. + */ + ColorGrading* getColorGrading(Engine* engine); + + /** + * Gets the current viewer options. + * + * NOTE: Focal length here might be different from the user-specified value, due to DoF options. + */ + ViewerOptions getViewerOptions() const; + + /** + * Signals that batch mode can begin. Call this after all meshes and textures finish loading. + */ + void signalBatchMode() { mBatchModeAllowed = true; } + + /** + * Cancels an in-progress automation session. + */ + void stopRunning() { mIsRunning = false; } + + /** + * Signals that the application is closing, so all pending screenshots should be cancelled. + */ + void terminate(); + + /** + * Configures the automation engine for users who wish to set up a custom sleep time + * between tests, etc. + */ + void setOptions(Options options) { mOptions = options; } + + /** + * Returns true if automation is in batch mode and all tests have finished. + */ + bool shouldClose() const { return mShouldClose; } + + /** + * Convenience function that writes out a JSON file to disk containing all settings. + * + * @param Settings State vector to serialize. + * @param filename Desired JSON filename. + */ + static void exportSettings(const Settings& settings, const char* filename); + + Options getOptions() const { return mOptions; } + bool isRunning() const { return mIsRunning; } + size_t currentTest() const { return mCurrentTest; } + size_t testCount() const { return mSpec->size(); } + bool isBatchModeEnabled() const { return mBatchModeEnabled; } + const char* getStatusMessage() const; + ~AutomationEngine(); + +private: + AutomationSpec const * const mSpec; + Settings * const mSettings; + Options mOptions; + + Engine* mColorGradingEngine = nullptr; + ColorGrading* mColorGrading = nullptr; + ColorGradingSettings mColorGradingSettings = {}; + + size_t mCurrentTest; + float mElapsedTime; + int mElapsedFrames; + bool mIsRunning = false; + bool mBatchModeEnabled = false; + bool mRequestStart = false; + bool mShouldClose = false; + bool mBatchModeAllowed = false; + bool mTerminated = false; + bool mOwnsSettings = false; + +public: + // For internal use from a screenshot callback. + void requestClose() { mShouldClose = true; } + bool isTerminated() const { return mTerminated; } +}; + +} // namespace viewer +} // namespace filament + +#endif // VIEWER_AUTOMATION_ENGINE_H diff --git a/macos/include/viewer/AutomationSpec.h b/macos/include/viewer/AutomationSpec.h new file mode 100644 index 00000000..49e16854 --- /dev/null +++ b/macos/include/viewer/AutomationSpec.h @@ -0,0 +1,86 @@ +/* + * Copyright (C) 2020 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef VIEWER_AUTOMATION_SPEC_H +#define VIEWER_AUTOMATION_SPEC_H + +#include + +#include + +namespace filament { +namespace viewer { + +/** + * Immutable list of Settings objects generated from a JSON spec. + * + * Each top-level item in the JSON spec is an object with "name", "base" and "permute". + * The "base" object specifies a single set of changes to apply to default settings. + * The optional "permute" object specifies a cross product of changes to apply to the base. + * + * The following example generates a total of 5 test cases. + * [{ + * "name": "simple", + * "base": { + * "view.dof.cocScale": 1.0, + * "view.bloom.strength": 0.5 + * }, + * "permute": { + * "view.bloom.enabled": [false, true], + * "view.dof.enabled": [false, true] + * } + * }, + * { + * "name": "ppoff", + * "base": { + * "view.postProcessingEnabled": false + * } + * }] + */ +class UTILS_PUBLIC AutomationSpec { +public: + + // Parses a JSON spec, then generates a list of Settings objects. + // Returns null on failure (see utils log for warnings and errors). + // Clients should release memory using "delete". + static AutomationSpec* generate(const char* jsonSpec, size_t size); + + // Generates a list of Settings objects using an embedded JSON spec. + static AutomationSpec* generateDefaultTestCases(); + + // Returns the number of generated Settings objects. + size_t size() const; + + // Gets a generated Settings object and copies it out. + // Returns false if the given index is out of bounds. + bool get(size_t index, Settings* out) const; + + // Returns the name of the JSON group for a given Settings object. + char const* getName(size_t index) const; + + // Frees all Settings objects and name strings. + ~AutomationSpec(); + +private: + struct Impl; + AutomationSpec(Impl*); + Impl* mImpl; +}; + +} // namespace viewer +} // namespace filament + +#endif // VIEWER_AUTOMATION_SPEC_H diff --git a/macos/include/viewer/RemoteServer.h b/macos/include/viewer/RemoteServer.h new file mode 100644 index 00000000..6272b872 --- /dev/null +++ b/macos/include/viewer/RemoteServer.h @@ -0,0 +1,102 @@ +/* + * Copyright (C) 2021 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef VIEWER_REMOTE_SERVER_H +#define VIEWER_REMOTE_SERVER_H + +#include + +#include + +#include +#include + +class CivetServer; + +namespace filament { +namespace viewer { + +class MessageSender; +class MessageReceiver; + +/** + * Encapsulates a message sent from the web client. + * + * All instances of ReceivedMessage and their data / strings are owned by RemoteServer. + * These can be freed via RemoteServer::releaseReceivedMessage(). + */ +struct ReceivedMessage { + char* label; + char* buffer; + size_t bufferByteCount; + size_t messageUid; +}; + +/** + * Manages a tiny WebSocket server that can receive model data and viewer settings. + * + * Client apps can call peekReceivedMessage to check for new data, or acquireReceivedMessage + * to pop it off the small internal queue. When they are done examining the message contents + * they should call releaseReceivedMessage. + */ +class UTILS_PUBLIC RemoteServer { +public: + RemoteServer(int port = 8082); + ~RemoteServer(); + bool isValid() const { return mMessageSender; } + + /** + * Checks if a download is currently in progress and returns its label. + * Returns null if nothing is being downloaded. + */ + char const* peekIncomingLabel() const; + + /** + * Pops a message off the incoming queue or returns null if there are no unread messages. + * + * After examining its contents, users should free the message with releaseReceivedMessage. + */ + ReceivedMessage const* acquireReceivedMessage(); + + /** + * Frees the memory that holds the contents of a received message. + */ + void releaseReceivedMessage(ReceivedMessage const* message); + + void sendMessage(const Settings& settings); + void sendMessage(const char* label, const char* buffer, size_t bufsize); + + // For internal use (makes JNI simpler) + ReceivedMessage const* peekReceivedMessage() const; + +private: + void enqueueReceivedMessage(ReceivedMessage* message); + void setIncomingMessage(ReceivedMessage* message); + MessageSender* mMessageSender = nullptr; + MessageReceiver* mMessageReceiver = nullptr; + size_t mNextMessageUid = 0; + static const size_t kMessageCapacity = 4; + ReceivedMessage* mReceivedMessages[kMessageCapacity] = {}; + ReceivedMessage* mIncomingMessage = nullptr; + JsonSerializer mSerializer; + mutable std::mutex mReceivedMessagesMutex; + friend class MessageReceiver; +}; + +} // namespace viewer +} // namespace filament + +#endif // VIEWER_REMOTE_SERVER_H diff --git a/macos/include/viewer/Settings.h b/macos/include/viewer/Settings.h new file mode 100644 index 00000000..eeb62e2a --- /dev/null +++ b/macos/include/viewer/Settings.h @@ -0,0 +1,247 @@ +/* + * Copyright (C) 2020 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef VIEWER_SETTINGS_H +#define VIEWER_SETTINGS_H + +#include +#include +#include +#include +#include +#include +#include + +#include + +#include +#include + +#include +#include + +#include + +namespace filament { + +using namespace color; + +class Skybox; +class Renderer; + +namespace viewer { + +struct ColorGradingSettings; +struct DynamicLightingSettings; +struct MaterialSettings; +struct Settings; +struct ViewSettings; +struct LightSettings; +struct ViewerOptions; + +enum class ToneMapping : uint8_t { + LINEAR = 0, + ACES_LEGACY = 1, + ACES = 2, + FILMIC = 3, + GENERIC = 4, + DISPLAY_RANGE = 5, +}; + +using AmbientOcclusionOptions = filament::View::AmbientOcclusionOptions; +using ScreenSpaceReflectionsOptions = filament::View::ScreenSpaceReflectionsOptions; +using AntiAliasing = filament::View::AntiAliasing; +using BloomOptions = filament::View::BloomOptions; +using DepthOfFieldOptions = filament::View::DepthOfFieldOptions; +using Dithering = filament::View::Dithering; +using FogOptions = filament::View::FogOptions; +using RenderQuality = filament::View::RenderQuality; +using ShadowType = filament::View::ShadowType; +using DynamicResolutionOptions = filament::View::DynamicResolutionOptions; +using MultiSampleAntiAliasingOptions = filament::View::MultiSampleAntiAliasingOptions; +using TemporalAntiAliasingOptions = filament::View::TemporalAntiAliasingOptions; +using VignetteOptions = filament::View::VignetteOptions; +using VsmShadowOptions = filament::View::VsmShadowOptions; +using GuardBandOptions = filament::View::GuardBandOptions; +using LightManager = filament::LightManager; + +// These functions push all editable property values to their respective Filament objects. +void applySettings(Engine* engine, const ViewSettings& settings, View* dest); +void applySettings(Engine* engine, const MaterialSettings& settings, MaterialInstance* dest); +void applySettings(Engine* engine, const LightSettings& settings, IndirectLight* ibl, utils::Entity sunlight, + const utils::Entity* sceneLights, size_t sceneLightCount, LightManager* lm, Scene* scene, View* view); +void applySettings(Engine* engine, const ViewerOptions& settings, Camera* camera, Skybox* skybox, + Renderer* renderer); + +// Creates a new ColorGrading object based on the given settings. +UTILS_PUBLIC +ColorGrading* createColorGrading(const ColorGradingSettings& settings, Engine* engine); + +class UTILS_PUBLIC JsonSerializer { +public: + JsonSerializer(); + ~JsonSerializer(); + + // Writes a human-readable JSON string into an internal buffer and returns the result. + const std::string& writeJson(const Settings& in); + + // Reads the given JSON blob and updates the corresponding fields in the given Settings object. + // - The given JSON blob need not specify all settings. + // - Returns true if successful. + // - This function writes warnings and error messages into the utils log. + bool readJson(const char* jsonChunk, size_t size, Settings* out); + +private: + class Context; + Context* context; +}; + +struct GenericToneMapperSettings { + float contrast = 1.55f; + float midGrayIn = 0.18f; + float midGrayOut = 0.215f; + float hdrMax = 10.0f; + bool operator!=(const GenericToneMapperSettings &rhs) const { return !(rhs == *this); } + bool operator==(const GenericToneMapperSettings &rhs) const; +}; + +struct ColorGradingSettings { + // fields are ordered to avoid padding + bool enabled = true; + bool linkedCurves = false; + bool luminanceScaling = false; + bool gamutMapping = false; + filament::ColorGrading::QualityLevel quality = filament::ColorGrading::QualityLevel::MEDIUM; + ToneMapping toneMapping = ToneMapping::ACES_LEGACY; + bool padding0{}; + bool padding1{}; + color::ColorSpace colorspace = Rec709-sRGB-D65; + GenericToneMapperSettings genericToneMapper; + math::float4 shadows{1.0f, 1.0f, 1.0f, 0.0f}; + math::float4 midtones{1.0f, 1.0f, 1.0f, 0.0f}; + math::float4 highlights{1.0f, 1.0f, 1.0f, 0.0f}; + math::float4 ranges{0.0f, 0.333f, 0.550f, 1.0f}; + math::float3 outRed{1.0f, 0.0f, 0.0f}; + math::float3 outGreen{0.0f, 1.0f, 0.0f}; + math::float3 outBlue{0.0f, 0.0f, 1.0f}; + math::float3 slope{1.0f}; + math::float3 offset{0.0f}; + math::float3 power{1.0f}; + math::float3 gamma{1.0f}; + math::float3 midPoint{1.0f}; + math::float3 scale{1.0f}; + float exposure = 0.0f; + float nightAdaptation = 0.0f; + float temperature = 0.0f; + float tint = 0.0f; + float contrast = 1.0f; + float vibrance = 1.0f; + float saturation = 1.0f; + + bool operator!=(const ColorGradingSettings &rhs) const { return !(rhs == *this); } + bool operator==(const ColorGradingSettings &rhs) const; +}; + +struct DynamicLightingSettings { + float zLightNear = 5; + float zLightFar = 100; +}; + +struct FogSettings { + Texture* fogColorTexture = nullptr; +}; + +// This defines fields in the same order as the setter methods in filament::View. +struct ViewSettings { + // standalone View settings + AntiAliasing antiAliasing = AntiAliasing::FXAA; + Dithering dithering = Dithering::TEMPORAL; + ShadowType shadowType = ShadowType::PCF; + bool postProcessingEnabled = true; + + // View Options (sorted) + AmbientOcclusionOptions ssao; + ScreenSpaceReflectionsOptions screenSpaceReflections; + BloomOptions bloom; + DepthOfFieldOptions dof; + DynamicResolutionOptions dsr; + FogOptions fog; + MultiSampleAntiAliasingOptions msaa; + RenderQuality renderQuality; + TemporalAntiAliasingOptions taa; + VignetteOptions vignette; + VsmShadowOptions vsmShadowOptions; + GuardBandOptions guardBand; + + // Custom View Options + ColorGradingSettings colorGrading; + DynamicLightingSettings dynamicLighting; + FogSettings fogSettings; +}; + +template +struct MaterialProperty { std::string name; T value; }; + +// This struct has a fixed size for simplicity. Each non-empty property name is an override. +struct MaterialSettings { + static constexpr size_t MAX_COUNT = 4; + MaterialProperty scalar[MAX_COUNT]; + MaterialProperty float3[MAX_COUNT]; + MaterialProperty float4[MAX_COUNT]; +}; + +struct LightSettings { + bool enableShadows = true; + bool enableSunlight = true; + LightManager::ShadowOptions shadowOptions; + SoftShadowOptions softShadowOptions; + float sunlightIntensity = 100000.0f; + float sunlightHaloSize = 10.0f; + float sunlightHaloFalloff = 80.0f; + float sunlightAngularRadius = 1.9f; + math::float3 sunlightDirection = {0.6, -1.0, -0.8}; + math::float3 sunlightColor = filament::Color::toLinear({ 0.98, 0.92, 0.89}); + float iblIntensity = 30000.0f; + float iblRotation = 0.0f; +}; + +struct ViewerOptions { + float cameraAperture = 16.0f; + float cameraSpeed = 125.0f; + float cameraISO = 100.0f; + float cameraNear = 0.1f; + float cameraFar = 100.0f; + float groundShadowStrength = 0.75f; + bool groundPlaneEnabled = false; + bool skyboxEnabled = true; + sRGBColor backgroundColor = { 0.0f }; + float cameraFocalLength = 28.0f; + float cameraFocusDistance = 10.0f; + bool autoScaleEnabled = true; + bool autoInstancingEnabled = false; +}; + +struct Settings { + ViewSettings view; + MaterialSettings material; + LightSettings lighting; + ViewerOptions viewer; +}; + +} // namespace viewer +} // namespace filament + +#endif // VIEWER_SETTINGS_H diff --git a/macos/include/viewer/ViewerGui.h b/macos/include/viewer/ViewerGui.h new file mode 100644 index 00000000..76b5f3a4 --- /dev/null +++ b/macos/include/viewer/ViewerGui.h @@ -0,0 +1,291 @@ +/* + * Copyright (C) 2020 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef VIEWER_VIEWERGUI_H +#define VIEWER_VIEWERGUI_H + +#include +#include +#include +#include +#include +#include + +#include +#include +#include + +#include + +#include +#include + +#include +#include + +#include +#include + +namespace filagui { + class ImGuiHelper; +} + +namespace filament { +namespace viewer { + +/** + * \class ViewerGui ViewerGui.h viewer/ViewerGui.h + * \brief Builds ImGui widgets for a simple glTF viewer and manages the associated state. + * + * This is a utility that can be used across multiple platforms, including web. + * + * \note If you don't need ImGui controls, there is no need to use this class, just use AssetLoader + * instead. + */ +class UTILS_PUBLIC ViewerGui { +public: + using Animator = gltfio::Animator; + using FilamentAsset = gltfio::FilamentAsset; + using FilamentInstance = gltfio::FilamentInstance; + + static constexpr int DEFAULT_SIDEBAR_WIDTH = 350; + + /** + * Constructs a ViewerGui that has a fixed association with the given Filament objects. + * + * Upon construction, the simple viewer may create some additional Filament objects (such as + * light sources) that it owns. + */ + ViewerGui(Engine* engine, Scene* scene, View* view, + int sidebarWidth = DEFAULT_SIDEBAR_WIDTH); + + /** + * Destroys the ViewerGui and any Filament entities that it owns. + */ + ~ViewerGui(); + + /** + * Sets the viewer's current asset and instance. + * + * The viewer does not claim ownership over the asset or its entities. Clients should use + * AssetLoader and ResourceLoader to load an asset before passing it in. + * + * This method does not add renderables to the scene; see populateScene(). + * + * @param instance The asset to view. + * @param instance The instance to view. + */ + void setAsset(FilamentAsset* asset, FilamentInstance* instance); + + /** + * Adds the asset's ready-to-render entities into the scene. + * + * This is used for asychronous loading. It can be called once per frame to gradually add + * entities into the scene as their textures are loaded. + */ + void populateScene(); + + /** + * Removes the current asset from the viewer. + * + * This removes all the asset entities from the Scene, but does not destroy them. + */ + void removeAsset(); + + /** + * Sets or changes the current scene's IBL to allow the UI manipulate it. + */ + void setIndirectLight(IndirectLight* ibl, math::float3 const* sh3); + + /** + * Applies the currently-selected glTF animation to the transformation hierarchy and updates + * the bone matrices on all renderables. + * + * If an instance is provided, animation is applied to it rather than the "set" instance. + */ + void applyAnimation(double currentTime, FilamentInstance* instance = nullptr); + + /** + * Constructs ImGui controls for the current frame and responds to everything that the user has + * changed since the previous frame. + * + * If desired this can be used in conjunction with the filagui library, which allows clients to + * render ImGui controls with Filament. + */ + void updateUserInterface(); + + /** + * Alternative to updateUserInterface that uses an internal instance of ImGuiHelper. + * + * This utility method is designed for clients that do not want to manage their own instance of + * ImGuiHelper (e.g., JavaScript clients). + * + * Behind the scenes this simply calls ImGuiHelper->render() and passes updateUserInterface into + * its callback. Note that the first call might be slower since it requires the creation of the + * internal ImGuiHelper instance. + */ + void renderUserInterface(float timeStepInSeconds, View* guiView, float pixelRatio); + + /** + * Event-passing methods, useful only when ViewerGui manages its own instance of ImGuiHelper. + * The key codes used in these methods are just normal ASCII/ANSI codes. + * @{ + */ + void mouseEvent(float mouseX, float mouseY, bool mouseButton, float mouseWheelY, bool control); + void keyDownEvent(int keyCode); + void keyUpEvent(int keyCode); + void keyPressEvent(int charCode); + /** @}*/ + + /** + * Retrieves the current width of the ImGui "window" which we are using as a sidebar. + * Clients can monitor this value to adjust the size of the view. + */ + int getSidebarWidth() const { return mSidebarWidth; } + + /** + * Allows clients to inject custom UI. + */ + void setUiCallback(std::function callback) { mCustomUI = callback; } + + /** + * Draws the bounding box of each renderable. + * Defaults to false. + */ + void enableWireframe(bool b) { mEnableWireframe = b; } + + /** + * Enables a built-in light source (useful for creating shadows). + * Defaults to true. + */ + void enableSunlight(bool b) { mSettings.lighting.enableSunlight = b; } + + /** + * Enables dithering on the view. + * Defaults to true. + */ + void enableDithering(bool b) { + mSettings.view.dithering = b ? Dithering::TEMPORAL : Dithering::NONE; + } + + /** + * Enables FXAA antialiasing in the post-process pipeline. + * Defaults to true. + */ + void enableFxaa(bool b) { + mSettings.view.antiAliasing = b ? AntiAliasing::FXAA : AntiAliasing::NONE; + } + + /** + * Enables hardware-based MSAA antialiasing. + * Defaults to true. + */ + void enableMsaa(bool b) { + mSettings.view.msaa.sampleCount = 4; + mSettings.view.msaa.enabled = b; + } + + /** + * Enables screen-space ambient occlusion in the post-process pipeline. + * Defaults to true. + */ + void enableSSAO(bool b) { mSettings.view.ssao.enabled = b; } + + /** + * Enables Bloom. + * Defaults to true. + */ + void enableBloom(bool bloom) { mSettings.view.bloom.enabled = bloom; } + + /** + * Adjusts the intensity of the IBL. + * See also IndirectLight::setIntensity(). + * Defaults to 30000.0. + */ + void setIBLIntensity(float brightness) { mSettings.lighting.iblIntensity = brightness; } + + /** + * Updates the transform at the root node according to the autoScaleEnabled setting. + */ + void updateRootTransform(); + + /** + * Gets a modifiable reference to stashed state. + */ + Settings& getSettings() { return mSettings; } + + void stopAnimation() { mCurrentAnimation = 0; } + + int getCurrentCamera() const { return mCurrentCamera; } + +private: + using SceneMask = gltfio::NodeManager::SceneMask; + + bool isRemoteMode() const { return mAsset == nullptr; } + + void sceneSelectionUI(); + + // Immutable properties set from the constructor. + Engine* const mEngine; + Scene* const mScene; + View* const mView; + const utils::Entity mSunlight; + + // Lazily instantiated fields. + filagui::ImGuiHelper* mImGuiHelper = nullptr; + + // Properties that can be changed from the application. + FilamentAsset* mAsset = nullptr; + FilamentInstance* mInstance = nullptr; + IndirectLight* mIndirectLight = nullptr; + std::function mCustomUI; + + // Properties that can be changed from the UI. + int mCurrentAnimation = 1; // It is a 1-based index and 0 means not playing animation + int mCurrentVariant = 0; + bool mEnableWireframe = false; + int mVsmMsaaSamplesLog2 = 1; + Settings mSettings; + int mSidebarWidth; + uint32_t mFlags; + utils::Entity mCurrentMorphingEntity; + std::vector mMorphWeights; + SceneMask mVisibleScenes; + bool mShowingRestPose = false; + + // 0 is the default "free camera". Additional cameras come from the gltf file (1-based index). + int mCurrentCamera = 0; + + // Cross fade animation parameters. + float mCrossFadeDuration = 0.5f; // number of seconds to transition between animations + int mPreviousAnimation = 0; // one-based index of the previous animation + double mCurrentStartTime = 0.0f; // start time of most recent cross-fade (seconds) + double mPreviousStartTime = 0.0f; // start time of previous cross-fade (seconds) + bool mResetAnimation = true; // set when building ImGui widgets, honored in applyAnimation + + // Color grading UI state. + float mToneMapPlot[1024]; + float mRangePlot[1024 * 3]; + float mCurvePlot[1024 * 3]; +}; + +UTILS_PUBLIC +math::mat4f fitIntoUnitCube(const Aabb& bounds, float zoffset); + +} // namespace viewer +} // namespace filament + +#endif // VIEWER_VIEWERGUI_H diff --git a/macos/include/vk_video/vulkan_video_codec_h264std.h b/macos/include/vk_video/vulkan_video_codec_h264std.h new file mode 100644 index 00000000..d3ebec6a --- /dev/null +++ b/macos/include/vk_video/vulkan_video_codec_h264std.h @@ -0,0 +1,310 @@ +#ifndef VULKAN_VIDEO_CODEC_H264STD_H_ +#define VULKAN_VIDEO_CODEC_H264STD_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define vulkan_video_codec_h264std 1 +#include +#define STD_VIDEO_H264_CPB_CNT_LIST_SIZE 32 +#define STD_VIDEO_H264_SCALING_LIST_4X4_NUM_LISTS 6 +#define STD_VIDEO_H264_SCALING_LIST_4X4_NUM_ELEMENTS 16 +#define STD_VIDEO_H264_SCALING_LIST_8X8_NUM_LISTS 6 +#define STD_VIDEO_H264_SCALING_LIST_8X8_NUM_ELEMENTS 64 +#define STD_VIDEO_H264_MAX_NUM_LIST_REF 32 +#define STD_VIDEO_H264_MAX_CHROMA_PLANES 2 + +typedef enum StdVideoH264ChromaFormatIdc { + STD_VIDEO_H264_CHROMA_FORMAT_IDC_MONOCHROME = 0, + STD_VIDEO_H264_CHROMA_FORMAT_IDC_420 = 1, + STD_VIDEO_H264_CHROMA_FORMAT_IDC_422 = 2, + STD_VIDEO_H264_CHROMA_FORMAT_IDC_444 = 3, + STD_VIDEO_H264_CHROMA_FORMAT_IDC_INVALID = 0x7FFFFFFF, + STD_VIDEO_H264_CHROMA_FORMAT_IDC_MAX_ENUM = 0x7FFFFFFF +} StdVideoH264ChromaFormatIdc; + +typedef enum StdVideoH264ProfileIdc { + STD_VIDEO_H264_PROFILE_IDC_BASELINE = 66, + STD_VIDEO_H264_PROFILE_IDC_MAIN = 77, + STD_VIDEO_H264_PROFILE_IDC_HIGH = 100, + STD_VIDEO_H264_PROFILE_IDC_HIGH_444_PREDICTIVE = 244, + STD_VIDEO_H264_PROFILE_IDC_INVALID = 0x7FFFFFFF, + STD_VIDEO_H264_PROFILE_IDC_MAX_ENUM = 0x7FFFFFFF +} StdVideoH264ProfileIdc; + +typedef enum StdVideoH264LevelIdc { + STD_VIDEO_H264_LEVEL_IDC_1_0 = 0, + STD_VIDEO_H264_LEVEL_IDC_1_1 = 1, + STD_VIDEO_H264_LEVEL_IDC_1_2 = 2, + STD_VIDEO_H264_LEVEL_IDC_1_3 = 3, + STD_VIDEO_H264_LEVEL_IDC_2_0 = 4, + STD_VIDEO_H264_LEVEL_IDC_2_1 = 5, + STD_VIDEO_H264_LEVEL_IDC_2_2 = 6, + STD_VIDEO_H264_LEVEL_IDC_3_0 = 7, + STD_VIDEO_H264_LEVEL_IDC_3_1 = 8, + STD_VIDEO_H264_LEVEL_IDC_3_2 = 9, + STD_VIDEO_H264_LEVEL_IDC_4_0 = 10, + STD_VIDEO_H264_LEVEL_IDC_4_1 = 11, + STD_VIDEO_H264_LEVEL_IDC_4_2 = 12, + STD_VIDEO_H264_LEVEL_IDC_5_0 = 13, + STD_VIDEO_H264_LEVEL_IDC_5_1 = 14, + STD_VIDEO_H264_LEVEL_IDC_5_2 = 15, + STD_VIDEO_H264_LEVEL_IDC_6_0 = 16, + STD_VIDEO_H264_LEVEL_IDC_6_1 = 17, + STD_VIDEO_H264_LEVEL_IDC_6_2 = 18, + STD_VIDEO_H264_LEVEL_IDC_INVALID = 0x7FFFFFFF, + STD_VIDEO_H264_LEVEL_IDC_MAX_ENUM = 0x7FFFFFFF +} StdVideoH264LevelIdc; + +typedef enum StdVideoH264PocType { + STD_VIDEO_H264_POC_TYPE_0 = 0, + STD_VIDEO_H264_POC_TYPE_1 = 1, + STD_VIDEO_H264_POC_TYPE_2 = 2, + STD_VIDEO_H264_POC_TYPE_INVALID = 0x7FFFFFFF, + STD_VIDEO_H264_POC_TYPE_MAX_ENUM = 0x7FFFFFFF +} StdVideoH264PocType; + +typedef enum StdVideoH264AspectRatioIdc { + STD_VIDEO_H264_ASPECT_RATIO_IDC_UNSPECIFIED = 0, + STD_VIDEO_H264_ASPECT_RATIO_IDC_SQUARE = 1, + STD_VIDEO_H264_ASPECT_RATIO_IDC_12_11 = 2, + STD_VIDEO_H264_ASPECT_RATIO_IDC_10_11 = 3, + STD_VIDEO_H264_ASPECT_RATIO_IDC_16_11 = 4, + STD_VIDEO_H264_ASPECT_RATIO_IDC_40_33 = 5, + STD_VIDEO_H264_ASPECT_RATIO_IDC_24_11 = 6, + STD_VIDEO_H264_ASPECT_RATIO_IDC_20_11 = 7, + STD_VIDEO_H264_ASPECT_RATIO_IDC_32_11 = 8, + STD_VIDEO_H264_ASPECT_RATIO_IDC_80_33 = 9, + STD_VIDEO_H264_ASPECT_RATIO_IDC_18_11 = 10, + STD_VIDEO_H264_ASPECT_RATIO_IDC_15_11 = 11, + STD_VIDEO_H264_ASPECT_RATIO_IDC_64_33 = 12, + STD_VIDEO_H264_ASPECT_RATIO_IDC_160_99 = 13, + STD_VIDEO_H264_ASPECT_RATIO_IDC_4_3 = 14, + STD_VIDEO_H264_ASPECT_RATIO_IDC_3_2 = 15, + STD_VIDEO_H264_ASPECT_RATIO_IDC_2_1 = 16, + STD_VIDEO_H264_ASPECT_RATIO_IDC_EXTENDED_SAR = 255, + STD_VIDEO_H264_ASPECT_RATIO_IDC_INVALID = 0x7FFFFFFF, + STD_VIDEO_H264_ASPECT_RATIO_IDC_MAX_ENUM = 0x7FFFFFFF +} StdVideoH264AspectRatioIdc; + +typedef enum StdVideoH264WeightedBipredIdc { + STD_VIDEO_H264_WEIGHTED_BIPRED_IDC_DEFAULT = 0, + STD_VIDEO_H264_WEIGHTED_BIPRED_IDC_EXPLICIT = 1, + STD_VIDEO_H264_WEIGHTED_BIPRED_IDC_IMPLICIT = 2, + STD_VIDEO_H264_WEIGHTED_BIPRED_IDC_INVALID = 0x7FFFFFFF, + STD_VIDEO_H264_WEIGHTED_BIPRED_IDC_MAX_ENUM = 0x7FFFFFFF +} StdVideoH264WeightedBipredIdc; + +typedef enum StdVideoH264ModificationOfPicNumsIdc { + STD_VIDEO_H264_MODIFICATION_OF_PIC_NUMS_IDC_SHORT_TERM_SUBTRACT = 0, + STD_VIDEO_H264_MODIFICATION_OF_PIC_NUMS_IDC_SHORT_TERM_ADD = 1, + STD_VIDEO_H264_MODIFICATION_OF_PIC_NUMS_IDC_LONG_TERM = 2, + STD_VIDEO_H264_MODIFICATION_OF_PIC_NUMS_IDC_END = 3, + STD_VIDEO_H264_MODIFICATION_OF_PIC_NUMS_IDC_INVALID = 0x7FFFFFFF, + STD_VIDEO_H264_MODIFICATION_OF_PIC_NUMS_IDC_MAX_ENUM = 0x7FFFFFFF +} StdVideoH264ModificationOfPicNumsIdc; + +typedef enum StdVideoH264MemMgmtControlOp { + STD_VIDEO_H264_MEM_MGMT_CONTROL_OP_END = 0, + STD_VIDEO_H264_MEM_MGMT_CONTROL_OP_UNMARK_SHORT_TERM = 1, + STD_VIDEO_H264_MEM_MGMT_CONTROL_OP_UNMARK_LONG_TERM = 2, + STD_VIDEO_H264_MEM_MGMT_CONTROL_OP_MARK_LONG_TERM = 3, + STD_VIDEO_H264_MEM_MGMT_CONTROL_OP_SET_MAX_LONG_TERM_INDEX = 4, + STD_VIDEO_H264_MEM_MGMT_CONTROL_OP_UNMARK_ALL = 5, + STD_VIDEO_H264_MEM_MGMT_CONTROL_OP_MARK_CURRENT_AS_LONG_TERM = 6, + STD_VIDEO_H264_MEM_MGMT_CONTROL_OP_INVALID = 0x7FFFFFFF, + STD_VIDEO_H264_MEM_MGMT_CONTROL_OP_MAX_ENUM = 0x7FFFFFFF +} StdVideoH264MemMgmtControlOp; + +typedef enum StdVideoH264CabacInitIdc { + STD_VIDEO_H264_CABAC_INIT_IDC_0 = 0, + STD_VIDEO_H264_CABAC_INIT_IDC_1 = 1, + STD_VIDEO_H264_CABAC_INIT_IDC_2 = 2, + STD_VIDEO_H264_CABAC_INIT_IDC_INVALID = 0x7FFFFFFF, + STD_VIDEO_H264_CABAC_INIT_IDC_MAX_ENUM = 0x7FFFFFFF +} StdVideoH264CabacInitIdc; + +typedef enum StdVideoH264DisableDeblockingFilterIdc { + STD_VIDEO_H264_DISABLE_DEBLOCKING_FILTER_IDC_DISABLED = 0, + STD_VIDEO_H264_DISABLE_DEBLOCKING_FILTER_IDC_ENABLED = 1, + STD_VIDEO_H264_DISABLE_DEBLOCKING_FILTER_IDC_PARTIAL = 2, + STD_VIDEO_H264_DISABLE_DEBLOCKING_FILTER_IDC_INVALID = 0x7FFFFFFF, + STD_VIDEO_H264_DISABLE_DEBLOCKING_FILTER_IDC_MAX_ENUM = 0x7FFFFFFF +} StdVideoH264DisableDeblockingFilterIdc; + +typedef enum StdVideoH264SliceType { + STD_VIDEO_H264_SLICE_TYPE_P = 0, + STD_VIDEO_H264_SLICE_TYPE_B = 1, + STD_VIDEO_H264_SLICE_TYPE_I = 2, + STD_VIDEO_H264_SLICE_TYPE_INVALID = 0x7FFFFFFF, + STD_VIDEO_H264_SLICE_TYPE_MAX_ENUM = 0x7FFFFFFF +} StdVideoH264SliceType; + +typedef enum StdVideoH264PictureType { + STD_VIDEO_H264_PICTURE_TYPE_P = 0, + STD_VIDEO_H264_PICTURE_TYPE_B = 1, + STD_VIDEO_H264_PICTURE_TYPE_I = 2, + STD_VIDEO_H264_PICTURE_TYPE_IDR = 5, + STD_VIDEO_H264_PICTURE_TYPE_INVALID = 0x7FFFFFFF, + STD_VIDEO_H264_PICTURE_TYPE_MAX_ENUM = 0x7FFFFFFF +} StdVideoH264PictureType; + +typedef enum StdVideoH264NonVclNaluType { + STD_VIDEO_H264_NON_VCL_NALU_TYPE_SPS = 0, + STD_VIDEO_H264_NON_VCL_NALU_TYPE_PPS = 1, + STD_VIDEO_H264_NON_VCL_NALU_TYPE_AUD = 2, + STD_VIDEO_H264_NON_VCL_NALU_TYPE_PREFIX = 3, + STD_VIDEO_H264_NON_VCL_NALU_TYPE_END_OF_SEQUENCE = 4, + STD_VIDEO_H264_NON_VCL_NALU_TYPE_END_OF_STREAM = 5, + STD_VIDEO_H264_NON_VCL_NALU_TYPE_PRECODED = 6, + STD_VIDEO_H264_NON_VCL_NALU_TYPE_INVALID = 0x7FFFFFFF, + STD_VIDEO_H264_NON_VCL_NALU_TYPE_MAX_ENUM = 0x7FFFFFFF +} StdVideoH264NonVclNaluType; +typedef struct StdVideoH264SpsVuiFlags { + uint32_t aspect_ratio_info_present_flag : 1; + uint32_t overscan_info_present_flag : 1; + uint32_t overscan_appropriate_flag : 1; + uint32_t video_signal_type_present_flag : 1; + uint32_t video_full_range_flag : 1; + uint32_t color_description_present_flag : 1; + uint32_t chroma_loc_info_present_flag : 1; + uint32_t timing_info_present_flag : 1; + uint32_t fixed_frame_rate_flag : 1; + uint32_t bitstream_restriction_flag : 1; + uint32_t nal_hrd_parameters_present_flag : 1; + uint32_t vcl_hrd_parameters_present_flag : 1; +} StdVideoH264SpsVuiFlags; + +typedef struct StdVideoH264HrdParameters { + uint8_t cpb_cnt_minus1; + uint8_t bit_rate_scale; + uint8_t cpb_size_scale; + uint8_t reserved1; + uint32_t bit_rate_value_minus1[STD_VIDEO_H264_CPB_CNT_LIST_SIZE]; + uint32_t cpb_size_value_minus1[STD_VIDEO_H264_CPB_CNT_LIST_SIZE]; + uint8_t cbr_flag[STD_VIDEO_H264_CPB_CNT_LIST_SIZE]; + uint32_t initial_cpb_removal_delay_length_minus1; + uint32_t cpb_removal_delay_length_minus1; + uint32_t dpb_output_delay_length_minus1; + uint32_t time_offset_length; +} StdVideoH264HrdParameters; + +typedef struct StdVideoH264SequenceParameterSetVui { + StdVideoH264SpsVuiFlags flags; + StdVideoH264AspectRatioIdc aspect_ratio_idc; + uint16_t sar_width; + uint16_t sar_height; + uint8_t video_format; + uint8_t colour_primaries; + uint8_t transfer_characteristics; + uint8_t matrix_coefficients; + uint32_t num_units_in_tick; + uint32_t time_scale; + uint8_t max_num_reorder_frames; + uint8_t max_dec_frame_buffering; + uint8_t chroma_sample_loc_type_top_field; + uint8_t chroma_sample_loc_type_bottom_field; + uint32_t reserved1; + const StdVideoH264HrdParameters* pHrdParameters; +} StdVideoH264SequenceParameterSetVui; + +typedef struct StdVideoH264SpsFlags { + uint32_t constraint_set0_flag : 1; + uint32_t constraint_set1_flag : 1; + uint32_t constraint_set2_flag : 1; + uint32_t constraint_set3_flag : 1; + uint32_t constraint_set4_flag : 1; + uint32_t constraint_set5_flag : 1; + uint32_t direct_8x8_inference_flag : 1; + uint32_t mb_adaptive_frame_field_flag : 1; + uint32_t frame_mbs_only_flag : 1; + uint32_t delta_pic_order_always_zero_flag : 1; + uint32_t separate_colour_plane_flag : 1; + uint32_t gaps_in_frame_num_value_allowed_flag : 1; + uint32_t qpprime_y_zero_transform_bypass_flag : 1; + uint32_t frame_cropping_flag : 1; + uint32_t seq_scaling_matrix_present_flag : 1; + uint32_t vui_parameters_present_flag : 1; +} StdVideoH264SpsFlags; + +typedef struct StdVideoH264ScalingLists { + uint16_t scaling_list_present_mask; + uint16_t use_default_scaling_matrix_mask; + uint8_t ScalingList4x4[STD_VIDEO_H264_SCALING_LIST_4X4_NUM_LISTS][STD_VIDEO_H264_SCALING_LIST_4X4_NUM_ELEMENTS]; + uint8_t ScalingList8x8[STD_VIDEO_H264_SCALING_LIST_8X8_NUM_LISTS][STD_VIDEO_H264_SCALING_LIST_8X8_NUM_ELEMENTS]; +} StdVideoH264ScalingLists; + +typedef struct StdVideoH264SequenceParameterSet { + StdVideoH264SpsFlags flags; + StdVideoH264ProfileIdc profile_idc; + StdVideoH264LevelIdc level_idc; + StdVideoH264ChromaFormatIdc chroma_format_idc; + uint8_t seq_parameter_set_id; + uint8_t bit_depth_luma_minus8; + uint8_t bit_depth_chroma_minus8; + uint8_t log2_max_frame_num_minus4; + StdVideoH264PocType pic_order_cnt_type; + int32_t offset_for_non_ref_pic; + int32_t offset_for_top_to_bottom_field; + uint8_t log2_max_pic_order_cnt_lsb_minus4; + uint8_t num_ref_frames_in_pic_order_cnt_cycle; + uint8_t max_num_ref_frames; + uint8_t reserved1; + uint32_t pic_width_in_mbs_minus1; + uint32_t pic_height_in_map_units_minus1; + uint32_t frame_crop_left_offset; + uint32_t frame_crop_right_offset; + uint32_t frame_crop_top_offset; + uint32_t frame_crop_bottom_offset; + uint32_t reserved2; + const int32_t* pOffsetForRefFrame; + const StdVideoH264ScalingLists* pScalingLists; + const StdVideoH264SequenceParameterSetVui* pSequenceParameterSetVui; +} StdVideoH264SequenceParameterSet; + +typedef struct StdVideoH264PpsFlags { + uint32_t transform_8x8_mode_flag : 1; + uint32_t redundant_pic_cnt_present_flag : 1; + uint32_t constrained_intra_pred_flag : 1; + uint32_t deblocking_filter_control_present_flag : 1; + uint32_t weighted_pred_flag : 1; + uint32_t bottom_field_pic_order_in_frame_present_flag : 1; + uint32_t entropy_coding_mode_flag : 1; + uint32_t pic_scaling_matrix_present_flag : 1; +} StdVideoH264PpsFlags; + +typedef struct StdVideoH264PictureParameterSet { + StdVideoH264PpsFlags flags; + uint8_t seq_parameter_set_id; + uint8_t pic_parameter_set_id; + uint8_t num_ref_idx_l0_default_active_minus1; + uint8_t num_ref_idx_l1_default_active_minus1; + StdVideoH264WeightedBipredIdc weighted_bipred_idc; + int8_t pic_init_qp_minus26; + int8_t pic_init_qs_minus26; + int8_t chroma_qp_index_offset; + int8_t second_chroma_qp_index_offset; + const StdVideoH264ScalingLists* pScalingLists; +} StdVideoH264PictureParameterSet; + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vk_video/vulkan_video_codec_h264std_decode.h b/macos/include/vk_video/vulkan_video_codec_h264std_decode.h new file mode 100644 index 00000000..98744f67 --- /dev/null +++ b/macos/include/vk_video/vulkan_video_codec_h264std_decode.h @@ -0,0 +1,75 @@ +#ifndef VULKAN_VIDEO_CODEC_H264STD_DECODE_H_ +#define VULKAN_VIDEO_CODEC_H264STD_DECODE_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define vulkan_video_codec_h264std_decode 1 +// Vulkan 0.9 provisional Vulkan video H.264 decode std specification version number +#define VK_STD_VULKAN_VIDEO_CODEC_H264_DECODE_API_VERSION_0_9_8 VK_MAKE_VIDEO_STD_VERSION(0, 9, 8) // Patch version should always be set to 0 + +#define STD_VIDEO_DECODE_H264_FIELD_ORDER_COUNT_LIST_SIZE 2 +#define VK_STD_VULKAN_VIDEO_CODEC_H264_DECODE_SPEC_VERSION VK_STD_VULKAN_VIDEO_CODEC_H264_DECODE_API_VERSION_0_9_8 +#define VK_STD_VULKAN_VIDEO_CODEC_H264_DECODE_EXTENSION_NAME "VK_STD_vulkan_video_codec_h264_decode" + +typedef enum StdVideoDecodeH264FieldOrderCount { + STD_VIDEO_DECODE_H264_FIELD_ORDER_COUNT_TOP = 0, + STD_VIDEO_DECODE_H264_FIELD_ORDER_COUNT_BOTTOM = 1, + STD_VIDEO_DECODE_H264_FIELD_ORDER_COUNT_INVALID = 0x7FFFFFFF, + STD_VIDEO_DECODE_H264_FIELD_ORDER_COUNT_MAX_ENUM = 0x7FFFFFFF +} StdVideoDecodeH264FieldOrderCount; +typedef struct StdVideoDecodeH264PictureInfoFlags { + uint32_t field_pic_flag : 1; + uint32_t is_intra : 1; + uint32_t IdrPicFlag : 1; + uint32_t bottom_field_flag : 1; + uint32_t is_reference : 1; + uint32_t complementary_field_pair : 1; +} StdVideoDecodeH264PictureInfoFlags; + +typedef struct StdVideoDecodeH264PictureInfo { + StdVideoDecodeH264PictureInfoFlags flags; + uint8_t seq_parameter_set_id; + uint8_t pic_parameter_set_id; + uint8_t reserved1; + uint8_t reserved2; + uint16_t frame_num; + uint16_t idr_pic_id; + int32_t PicOrderCnt[STD_VIDEO_DECODE_H264_FIELD_ORDER_COUNT_LIST_SIZE]; +} StdVideoDecodeH264PictureInfo; + +typedef struct StdVideoDecodeH264ReferenceInfoFlags { + uint32_t top_field_flag : 1; + uint32_t bottom_field_flag : 1; + uint32_t used_for_long_term_reference : 1; + uint32_t is_non_existing : 1; +} StdVideoDecodeH264ReferenceInfoFlags; + +typedef struct StdVideoDecodeH264ReferenceInfo { + StdVideoDecodeH264ReferenceInfoFlags flags; + uint16_t FrameNum; + uint16_t reserved; + int32_t PicOrderCnt[STD_VIDEO_DECODE_H264_FIELD_ORDER_COUNT_LIST_SIZE]; +} StdVideoDecodeH264ReferenceInfo; + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vk_video/vulkan_video_codec_h264std_encode.h b/macos/include/vk_video/vulkan_video_codec_h264std_encode.h new file mode 100644 index 00000000..76f03eb7 --- /dev/null +++ b/macos/include/vk_video/vulkan_video_codec_h264std_encode.h @@ -0,0 +1,132 @@ +#ifndef VULKAN_VIDEO_CODEC_H264STD_ENCODE_H_ +#define VULKAN_VIDEO_CODEC_H264STD_ENCODE_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define vulkan_video_codec_h264std_encode 1 +// Vulkan 0.9 provisional Vulkan video H.264 encode std specification version number +#define VK_STD_VULKAN_VIDEO_CODEC_H264_ENCODE_API_VERSION_0_9_8 VK_MAKE_VIDEO_STD_VERSION(0, 9, 8) // Patch version should always be set to 0 + +#define VK_STD_VULKAN_VIDEO_CODEC_H264_ENCODE_SPEC_VERSION VK_STD_VULKAN_VIDEO_CODEC_H264_ENCODE_API_VERSION_0_9_8 +#define VK_STD_VULKAN_VIDEO_CODEC_H264_ENCODE_EXTENSION_NAME "VK_STD_vulkan_video_codec_h264_encode" +typedef struct StdVideoEncodeH264WeightTableFlags { + uint32_t luma_weight_l0_flag; + uint32_t chroma_weight_l0_flag; + uint32_t luma_weight_l1_flag; + uint32_t chroma_weight_l1_flag; +} StdVideoEncodeH264WeightTableFlags; + +typedef struct StdVideoEncodeH264WeightTable { + StdVideoEncodeH264WeightTableFlags flags; + uint8_t luma_log2_weight_denom; + uint8_t chroma_log2_weight_denom; + int8_t luma_weight_l0[STD_VIDEO_H264_MAX_NUM_LIST_REF]; + int8_t luma_offset_l0[STD_VIDEO_H264_MAX_NUM_LIST_REF]; + int8_t chroma_weight_l0[STD_VIDEO_H264_MAX_NUM_LIST_REF][STD_VIDEO_H264_MAX_CHROMA_PLANES]; + int8_t chroma_offset_l0[STD_VIDEO_H264_MAX_NUM_LIST_REF][STD_VIDEO_H264_MAX_CHROMA_PLANES]; + int8_t luma_weight_l1[STD_VIDEO_H264_MAX_NUM_LIST_REF]; + int8_t luma_offset_l1[STD_VIDEO_H264_MAX_NUM_LIST_REF]; + int8_t chroma_weight_l1[STD_VIDEO_H264_MAX_NUM_LIST_REF][STD_VIDEO_H264_MAX_CHROMA_PLANES]; + int8_t chroma_offset_l1[STD_VIDEO_H264_MAX_NUM_LIST_REF][STD_VIDEO_H264_MAX_CHROMA_PLANES]; +} StdVideoEncodeH264WeightTable; + +typedef struct StdVideoEncodeH264SliceHeaderFlags { + uint32_t direct_spatial_mv_pred_flag : 1; + uint32_t num_ref_idx_active_override_flag : 1; + uint32_t no_output_of_prior_pics_flag : 1; + uint32_t adaptive_ref_pic_marking_mode_flag : 1; + uint32_t no_prior_references_available_flag : 1; +} StdVideoEncodeH264SliceHeaderFlags; + +typedef struct StdVideoEncodeH264PictureInfoFlags { + uint32_t idr_flag : 1; + uint32_t is_reference_flag : 1; + uint32_t used_for_long_term_reference : 1; +} StdVideoEncodeH264PictureInfoFlags; + +typedef struct StdVideoEncodeH264ReferenceInfoFlags { + uint32_t used_for_long_term_reference : 1; +} StdVideoEncodeH264ReferenceInfoFlags; + +typedef struct StdVideoEncodeH264RefMgmtFlags { + uint32_t ref_pic_list_modification_l0_flag : 1; + uint32_t ref_pic_list_modification_l1_flag : 1; +} StdVideoEncodeH264RefMgmtFlags; + +typedef struct StdVideoEncodeH264RefListModEntry { + StdVideoH264ModificationOfPicNumsIdc modification_of_pic_nums_idc; + uint16_t abs_diff_pic_num_minus1; + uint16_t long_term_pic_num; +} StdVideoEncodeH264RefListModEntry; + +typedef struct StdVideoEncodeH264RefPicMarkingEntry { + StdVideoH264MemMgmtControlOp operation; + uint16_t difference_of_pic_nums_minus1; + uint16_t long_term_pic_num; + uint16_t long_term_frame_idx; + uint16_t max_long_term_frame_idx_plus1; +} StdVideoEncodeH264RefPicMarkingEntry; + +typedef struct StdVideoEncodeH264RefMemMgmtCtrlOperations { + StdVideoEncodeH264RefMgmtFlags flags; + uint8_t refList0ModOpCount; + const StdVideoEncodeH264RefListModEntry* pRefList0ModOperations; + uint8_t refList1ModOpCount; + const StdVideoEncodeH264RefListModEntry* pRefList1ModOperations; + uint8_t refPicMarkingOpCount; + const StdVideoEncodeH264RefPicMarkingEntry* pRefPicMarkingOperations; +} StdVideoEncodeH264RefMemMgmtCtrlOperations; + +typedef struct StdVideoEncodeH264PictureInfo { + StdVideoEncodeH264PictureInfoFlags flags; + uint8_t seq_parameter_set_id; + uint8_t pic_parameter_set_id; + StdVideoH264PictureType pictureType; + uint32_t frame_num; + int32_t PicOrderCnt; +} StdVideoEncodeH264PictureInfo; + +typedef struct StdVideoEncodeH264ReferenceInfo { + StdVideoEncodeH264ReferenceInfoFlags flags; + uint32_t FrameNum; + int32_t PicOrderCnt; + uint16_t long_term_pic_num; + uint16_t long_term_frame_idx; +} StdVideoEncodeH264ReferenceInfo; + +typedef struct StdVideoEncodeH264SliceHeader { + StdVideoEncodeH264SliceHeaderFlags flags; + uint32_t first_mb_in_slice; + StdVideoH264SliceType slice_type; + uint16_t idr_pic_id; + uint8_t num_ref_idx_l0_active_minus1; + uint8_t num_ref_idx_l1_active_minus1; + StdVideoH264CabacInitIdc cabac_init_idc; + StdVideoH264DisableDeblockingFilterIdc disable_deblocking_filter_idc; + int8_t slice_alpha_c0_offset_div2; + int8_t slice_beta_offset_div2; + const StdVideoEncodeH264WeightTable* pWeightTable; +} StdVideoEncodeH264SliceHeader; + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vk_video/vulkan_video_codec_h265std.h b/macos/include/vk_video/vulkan_video_codec_h265std.h new file mode 100644 index 00000000..862f8817 --- /dev/null +++ b/macos/include/vk_video/vulkan_video_codec_h265std.h @@ -0,0 +1,443 @@ +#ifndef VULKAN_VIDEO_CODEC_H265STD_H_ +#define VULKAN_VIDEO_CODEC_H265STD_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define vulkan_video_codec_h265std 1 +#define STD_VIDEO_H265_SUBLAYERS_LIST_SIZE 7 +#define STD_VIDEO_H265_CPB_CNT_LIST_SIZE 32 +#define STD_VIDEO_H265_SCALING_LIST_4X4_NUM_LISTS 6 +#define STD_VIDEO_H265_SCALING_LIST_4X4_NUM_ELEMENTS 16 +#define STD_VIDEO_H265_SCALING_LIST_8X8_NUM_LISTS 6 +#define STD_VIDEO_H265_SCALING_LIST_8X8_NUM_ELEMENTS 64 +#define STD_VIDEO_H265_SCALING_LIST_16X16_NUM_LISTS 6 +#define STD_VIDEO_H265_SCALING_LIST_16X16_NUM_ELEMENTS 64 +#define STD_VIDEO_H265_SCALING_LIST_32X32_NUM_LISTS 2 +#define STD_VIDEO_H265_SCALING_LIST_32X32_NUM_ELEMENTS 64 +#define STD_VIDEO_H265_PREDICTOR_PALETTE_COMPONENTS_LIST_SIZE 3 +#define STD_VIDEO_H265_PREDICTOR_PALETTE_COMP_ENTRIES_LIST_SIZE 128 +#define STD_VIDEO_H265_MAX_DPB_SIZE 16 +#define STD_VIDEO_H265_MAX_LONG_TERM_REF_PICS_SPS 32 +#define STD_VIDEO_H265_CHROMA_QP_OFFSET_LIST_SIZE 6 +#define STD_VIDEO_H265_CHROMA_QP_OFFSET_TILE_COLS_LIST_SIZE 19 +#define STD_VIDEO_H265_CHROMA_QP_OFFSET_TILE_ROWS_LIST_SIZE 21 +#define STD_VIDEO_H265_MAX_NUM_LIST_REF 15 +#define STD_VIDEO_H265_MAX_CHROMA_PLANES 2 +#define STD_VIDEO_H265_MAX_SHORT_TERM_REF_PIC_SETS 64 +#define STD_VIDEO_H265_MAX_LONG_TERM_PICS 16 +#define STD_VIDEO_H265_MAX_DELTA_POC 48 + +typedef enum StdVideoH265ChromaFormatIdc { + STD_VIDEO_H265_CHROMA_FORMAT_IDC_MONOCHROME = 0, + STD_VIDEO_H265_CHROMA_FORMAT_IDC_420 = 1, + STD_VIDEO_H265_CHROMA_FORMAT_IDC_422 = 2, + STD_VIDEO_H265_CHROMA_FORMAT_IDC_444 = 3, + STD_VIDEO_H265_CHROMA_FORMAT_IDC_INVALID = 0x7FFFFFFF, + STD_VIDEO_H265_CHROMA_FORMAT_IDC_MAX_ENUM = 0x7FFFFFFF +} StdVideoH265ChromaFormatIdc; + +typedef enum StdVideoH265ProfileIdc { + STD_VIDEO_H265_PROFILE_IDC_MAIN = 1, + STD_VIDEO_H265_PROFILE_IDC_MAIN_10 = 2, + STD_VIDEO_H265_PROFILE_IDC_MAIN_STILL_PICTURE = 3, + STD_VIDEO_H265_PROFILE_IDC_FORMAT_RANGE_EXTENSIONS = 4, + STD_VIDEO_H265_PROFILE_IDC_SCC_EXTENSIONS = 9, + STD_VIDEO_H265_PROFILE_IDC_INVALID = 0x7FFFFFFF, + STD_VIDEO_H265_PROFILE_IDC_MAX_ENUM = 0x7FFFFFFF +} StdVideoH265ProfileIdc; + +typedef enum StdVideoH265LevelIdc { + STD_VIDEO_H265_LEVEL_IDC_1_0 = 0, + STD_VIDEO_H265_LEVEL_IDC_2_0 = 1, + STD_VIDEO_H265_LEVEL_IDC_2_1 = 2, + STD_VIDEO_H265_LEVEL_IDC_3_0 = 3, + STD_VIDEO_H265_LEVEL_IDC_3_1 = 4, + STD_VIDEO_H265_LEVEL_IDC_4_0 = 5, + STD_VIDEO_H265_LEVEL_IDC_4_1 = 6, + STD_VIDEO_H265_LEVEL_IDC_5_0 = 7, + STD_VIDEO_H265_LEVEL_IDC_5_1 = 8, + STD_VIDEO_H265_LEVEL_IDC_5_2 = 9, + STD_VIDEO_H265_LEVEL_IDC_6_0 = 10, + STD_VIDEO_H265_LEVEL_IDC_6_1 = 11, + STD_VIDEO_H265_LEVEL_IDC_6_2 = 12, + STD_VIDEO_H265_LEVEL_IDC_INVALID = 0x7FFFFFFF, + STD_VIDEO_H265_LEVEL_IDC_MAX_ENUM = 0x7FFFFFFF +} StdVideoH265LevelIdc; + +typedef enum StdVideoH265SliceType { + STD_VIDEO_H265_SLICE_TYPE_B = 0, + STD_VIDEO_H265_SLICE_TYPE_P = 1, + STD_VIDEO_H265_SLICE_TYPE_I = 2, + STD_VIDEO_H265_SLICE_TYPE_INVALID = 0x7FFFFFFF, + STD_VIDEO_H265_SLICE_TYPE_MAX_ENUM = 0x7FFFFFFF +} StdVideoH265SliceType; + +typedef enum StdVideoH265PictureType { + STD_VIDEO_H265_PICTURE_TYPE_P = 0, + STD_VIDEO_H265_PICTURE_TYPE_B = 1, + STD_VIDEO_H265_PICTURE_TYPE_I = 2, + STD_VIDEO_H265_PICTURE_TYPE_IDR = 3, + STD_VIDEO_H265_PICTURE_TYPE_INVALID = 0x7FFFFFFF, + STD_VIDEO_H265_PICTURE_TYPE_MAX_ENUM = 0x7FFFFFFF +} StdVideoH265PictureType; + +typedef enum StdVideoH265AspectRatioIdc { + STD_VIDEO_H265_ASPECT_RATIO_IDC_UNSPECIFIED = 0, + STD_VIDEO_H265_ASPECT_RATIO_IDC_SQUARE = 1, + STD_VIDEO_H265_ASPECT_RATIO_IDC_12_11 = 2, + STD_VIDEO_H265_ASPECT_RATIO_IDC_10_11 = 3, + STD_VIDEO_H265_ASPECT_RATIO_IDC_16_11 = 4, + STD_VIDEO_H265_ASPECT_RATIO_IDC_40_33 = 5, + STD_VIDEO_H265_ASPECT_RATIO_IDC_24_11 = 6, + STD_VIDEO_H265_ASPECT_RATIO_IDC_20_11 = 7, + STD_VIDEO_H265_ASPECT_RATIO_IDC_32_11 = 8, + STD_VIDEO_H265_ASPECT_RATIO_IDC_80_33 = 9, + STD_VIDEO_H265_ASPECT_RATIO_IDC_18_11 = 10, + STD_VIDEO_H265_ASPECT_RATIO_IDC_15_11 = 11, + STD_VIDEO_H265_ASPECT_RATIO_IDC_64_33 = 12, + STD_VIDEO_H265_ASPECT_RATIO_IDC_160_99 = 13, + STD_VIDEO_H265_ASPECT_RATIO_IDC_4_3 = 14, + STD_VIDEO_H265_ASPECT_RATIO_IDC_3_2 = 15, + STD_VIDEO_H265_ASPECT_RATIO_IDC_2_1 = 16, + STD_VIDEO_H265_ASPECT_RATIO_IDC_EXTENDED_SAR = 255, + STD_VIDEO_H265_ASPECT_RATIO_IDC_INVALID = 0x7FFFFFFF, + STD_VIDEO_H265_ASPECT_RATIO_IDC_MAX_ENUM = 0x7FFFFFFF +} StdVideoH265AspectRatioIdc; +typedef struct StdVideoH265DecPicBufMgr { + uint32_t max_latency_increase_plus1[STD_VIDEO_H265_SUBLAYERS_LIST_SIZE]; + uint8_t max_dec_pic_buffering_minus1[STD_VIDEO_H265_SUBLAYERS_LIST_SIZE]; + uint8_t max_num_reorder_pics[STD_VIDEO_H265_SUBLAYERS_LIST_SIZE]; +} StdVideoH265DecPicBufMgr; + +typedef struct StdVideoH265SubLayerHrdParameters { + uint32_t bit_rate_value_minus1[STD_VIDEO_H265_CPB_CNT_LIST_SIZE]; + uint32_t cpb_size_value_minus1[STD_VIDEO_H265_CPB_CNT_LIST_SIZE]; + uint32_t cpb_size_du_value_minus1[STD_VIDEO_H265_CPB_CNT_LIST_SIZE]; + uint32_t bit_rate_du_value_minus1[STD_VIDEO_H265_CPB_CNT_LIST_SIZE]; + uint32_t cbr_flag; +} StdVideoH265SubLayerHrdParameters; + +typedef struct StdVideoH265HrdFlags { + uint32_t nal_hrd_parameters_present_flag : 1; + uint32_t vcl_hrd_parameters_present_flag : 1; + uint32_t sub_pic_hrd_params_present_flag : 1; + uint32_t sub_pic_cpb_params_in_pic_timing_sei_flag : 1; + uint32_t fixed_pic_rate_general_flag : 8; + uint32_t fixed_pic_rate_within_cvs_flag : 8; + uint32_t low_delay_hrd_flag : 8; +} StdVideoH265HrdFlags; + +typedef struct StdVideoH265HrdParameters { + StdVideoH265HrdFlags flags; + uint8_t tick_divisor_minus2; + uint8_t du_cpb_removal_delay_increment_length_minus1; + uint8_t dpb_output_delay_du_length_minus1; + uint8_t bit_rate_scale; + uint8_t cpb_size_scale; + uint8_t cpb_size_du_scale; + uint8_t initial_cpb_removal_delay_length_minus1; + uint8_t au_cpb_removal_delay_length_minus1; + uint8_t dpb_output_delay_length_minus1; + uint8_t cpb_cnt_minus1[STD_VIDEO_H265_SUBLAYERS_LIST_SIZE]; + uint16_t elemental_duration_in_tc_minus1[STD_VIDEO_H265_SUBLAYERS_LIST_SIZE]; + uint16_t reserved[3]; + const StdVideoH265SubLayerHrdParameters* pSubLayerHrdParametersNal; + const StdVideoH265SubLayerHrdParameters* pSubLayerHrdParametersVcl; +} StdVideoH265HrdParameters; + +typedef struct StdVideoH265VpsFlags { + uint32_t vps_temporal_id_nesting_flag : 1; + uint32_t vps_sub_layer_ordering_info_present_flag : 1; + uint32_t vps_timing_info_present_flag : 1; + uint32_t vps_poc_proportional_to_timing_flag : 1; +} StdVideoH265VpsFlags; + +typedef struct StdVideoH265ProfileTierLevelFlags { + uint32_t general_tier_flag : 1; + uint32_t general_progressive_source_flag : 1; + uint32_t general_interlaced_source_flag : 1; + uint32_t general_non_packed_constraint_flag : 1; + uint32_t general_frame_only_constraint_flag : 1; +} StdVideoH265ProfileTierLevelFlags; + +typedef struct StdVideoH265ProfileTierLevel { + StdVideoH265ProfileTierLevelFlags flags; + StdVideoH265ProfileIdc general_profile_idc; + StdVideoH265LevelIdc general_level_idc; +} StdVideoH265ProfileTierLevel; + +typedef struct StdVideoH265VideoParameterSet { + StdVideoH265VpsFlags flags; + uint8_t vps_video_parameter_set_id; + uint8_t vps_max_sub_layers_minus1; + uint8_t reserved1; + uint8_t reserved2; + uint32_t vps_num_units_in_tick; + uint32_t vps_time_scale; + uint32_t vps_num_ticks_poc_diff_one_minus1; + uint32_t reserved3; + const StdVideoH265DecPicBufMgr* pDecPicBufMgr; + const StdVideoH265HrdParameters* pHrdParameters; + const StdVideoH265ProfileTierLevel* pProfileTierLevel; +} StdVideoH265VideoParameterSet; + +typedef struct StdVideoH265ScalingLists { + uint8_t ScalingList4x4[STD_VIDEO_H265_SCALING_LIST_4X4_NUM_LISTS][STD_VIDEO_H265_SCALING_LIST_4X4_NUM_ELEMENTS]; + uint8_t ScalingList8x8[STD_VIDEO_H265_SCALING_LIST_8X8_NUM_LISTS][STD_VIDEO_H265_SCALING_LIST_8X8_NUM_ELEMENTS]; + uint8_t ScalingList16x16[STD_VIDEO_H265_SCALING_LIST_16X16_NUM_LISTS][STD_VIDEO_H265_SCALING_LIST_16X16_NUM_ELEMENTS]; + uint8_t ScalingList32x32[STD_VIDEO_H265_SCALING_LIST_32X32_NUM_LISTS][STD_VIDEO_H265_SCALING_LIST_32X32_NUM_ELEMENTS]; + uint8_t ScalingListDCCoef16x16[STD_VIDEO_H265_SCALING_LIST_16X16_NUM_LISTS]; + uint8_t ScalingListDCCoef32x32[STD_VIDEO_H265_SCALING_LIST_32X32_NUM_LISTS]; +} StdVideoH265ScalingLists; + +typedef struct StdVideoH265SpsVuiFlags { + uint32_t aspect_ratio_info_present_flag : 1; + uint32_t overscan_info_present_flag : 1; + uint32_t overscan_appropriate_flag : 1; + uint32_t video_signal_type_present_flag : 1; + uint32_t video_full_range_flag : 1; + uint32_t colour_description_present_flag : 1; + uint32_t chroma_loc_info_present_flag : 1; + uint32_t neutral_chroma_indication_flag : 1; + uint32_t field_seq_flag : 1; + uint32_t frame_field_info_present_flag : 1; + uint32_t default_display_window_flag : 1; + uint32_t vui_timing_info_present_flag : 1; + uint32_t vui_poc_proportional_to_timing_flag : 1; + uint32_t vui_hrd_parameters_present_flag : 1; + uint32_t bitstream_restriction_flag : 1; + uint32_t tiles_fixed_structure_flag : 1; + uint32_t motion_vectors_over_pic_boundaries_flag : 1; + uint32_t restricted_ref_pic_lists_flag : 1; +} StdVideoH265SpsVuiFlags; + +typedef struct StdVideoH265SequenceParameterSetVui { + StdVideoH265SpsVuiFlags flags; + StdVideoH265AspectRatioIdc aspect_ratio_idc; + uint16_t sar_width; + uint16_t sar_height; + uint8_t video_format; + uint8_t colour_primaries; + uint8_t transfer_characteristics; + uint8_t matrix_coeffs; + uint8_t chroma_sample_loc_type_top_field; + uint8_t chroma_sample_loc_type_bottom_field; + uint8_t reserved1; + uint8_t reserved2; + uint16_t def_disp_win_left_offset; + uint16_t def_disp_win_right_offset; + uint16_t def_disp_win_top_offset; + uint16_t def_disp_win_bottom_offset; + uint32_t vui_num_units_in_tick; + uint32_t vui_time_scale; + uint32_t vui_num_ticks_poc_diff_one_minus1; + uint16_t min_spatial_segmentation_idc; + uint16_t reserved3; + uint8_t max_bytes_per_pic_denom; + uint8_t max_bits_per_min_cu_denom; + uint8_t log2_max_mv_length_horizontal; + uint8_t log2_max_mv_length_vertical; + const StdVideoH265HrdParameters* pHrdParameters; +} StdVideoH265SequenceParameterSetVui; + +typedef struct StdVideoH265PredictorPaletteEntries { + uint16_t PredictorPaletteEntries[STD_VIDEO_H265_PREDICTOR_PALETTE_COMPONENTS_LIST_SIZE][STD_VIDEO_H265_PREDICTOR_PALETTE_COMP_ENTRIES_LIST_SIZE]; +} StdVideoH265PredictorPaletteEntries; + +typedef struct StdVideoH265SpsFlags { + uint32_t sps_temporal_id_nesting_flag : 1; + uint32_t separate_colour_plane_flag : 1; + uint32_t conformance_window_flag : 1; + uint32_t sps_sub_layer_ordering_info_present_flag : 1; + uint32_t scaling_list_enabled_flag : 1; + uint32_t sps_scaling_list_data_present_flag : 1; + uint32_t amp_enabled_flag : 1; + uint32_t sample_adaptive_offset_enabled_flag : 1; + uint32_t pcm_enabled_flag : 1; + uint32_t pcm_loop_filter_disabled_flag : 1; + uint32_t long_term_ref_pics_present_flag : 1; + uint32_t sps_temporal_mvp_enabled_flag : 1; + uint32_t strong_intra_smoothing_enabled_flag : 1; + uint32_t vui_parameters_present_flag : 1; + uint32_t sps_extension_present_flag : 1; + uint32_t sps_range_extension_flag : 1; + uint32_t transform_skip_rotation_enabled_flag : 1; + uint32_t transform_skip_context_enabled_flag : 1; + uint32_t implicit_rdpcm_enabled_flag : 1; + uint32_t explicit_rdpcm_enabled_flag : 1; + uint32_t extended_precision_processing_flag : 1; + uint32_t intra_smoothing_disabled_flag : 1; + uint32_t high_precision_offsets_enabled_flag : 1; + uint32_t persistent_rice_adaptation_enabled_flag : 1; + uint32_t cabac_bypass_alignment_enabled_flag : 1; + uint32_t sps_scc_extension_flag : 1; + uint32_t sps_curr_pic_ref_enabled_flag : 1; + uint32_t palette_mode_enabled_flag : 1; + uint32_t sps_palette_predictor_initializers_present_flag : 1; + uint32_t intra_boundary_filtering_disabled_flag : 1; +} StdVideoH265SpsFlags; + +typedef struct StdVideoH265ShortTermRefPicSetFlags { + uint32_t inter_ref_pic_set_prediction_flag : 1; + uint32_t delta_rps_sign : 1; +} StdVideoH265ShortTermRefPicSetFlags; + +typedef struct StdVideoH265ShortTermRefPicSet { + StdVideoH265ShortTermRefPicSetFlags flags; + uint32_t delta_idx_minus1; + uint16_t use_delta_flag; + uint16_t abs_delta_rps_minus1; + uint16_t used_by_curr_pic_flag; + uint16_t used_by_curr_pic_s0_flag; + uint16_t used_by_curr_pic_s1_flag; + uint16_t reserved1; + uint8_t reserved2; + uint8_t reserved3; + uint8_t num_negative_pics; + uint8_t num_positive_pics; + uint16_t delta_poc_s0_minus1[STD_VIDEO_H265_MAX_DPB_SIZE]; + uint16_t delta_poc_s1_minus1[STD_VIDEO_H265_MAX_DPB_SIZE]; +} StdVideoH265ShortTermRefPicSet; + +typedef struct StdVideoH265LongTermRefPicsSps { + uint32_t used_by_curr_pic_lt_sps_flag; + uint32_t lt_ref_pic_poc_lsb_sps[STD_VIDEO_H265_MAX_LONG_TERM_REF_PICS_SPS]; +} StdVideoH265LongTermRefPicsSps; + +typedef struct StdVideoH265SequenceParameterSet { + StdVideoH265SpsFlags flags; + StdVideoH265ChromaFormatIdc chroma_format_idc; + uint32_t pic_width_in_luma_samples; + uint32_t pic_height_in_luma_samples; + uint8_t sps_video_parameter_set_id; + uint8_t sps_max_sub_layers_minus1; + uint8_t sps_seq_parameter_set_id; + uint8_t bit_depth_luma_minus8; + uint8_t bit_depth_chroma_minus8; + uint8_t log2_max_pic_order_cnt_lsb_minus4; + uint8_t log2_min_luma_coding_block_size_minus3; + uint8_t log2_diff_max_min_luma_coding_block_size; + uint8_t log2_min_luma_transform_block_size_minus2; + uint8_t log2_diff_max_min_luma_transform_block_size; + uint8_t max_transform_hierarchy_depth_inter; + uint8_t max_transform_hierarchy_depth_intra; + uint8_t num_short_term_ref_pic_sets; + uint8_t num_long_term_ref_pics_sps; + uint8_t pcm_sample_bit_depth_luma_minus1; + uint8_t pcm_sample_bit_depth_chroma_minus1; + uint8_t log2_min_pcm_luma_coding_block_size_minus3; + uint8_t log2_diff_max_min_pcm_luma_coding_block_size; + uint8_t reserved1; + uint8_t reserved2; + uint8_t palette_max_size; + uint8_t delta_palette_max_predictor_size; + uint8_t motion_vector_resolution_control_idc; + uint8_t sps_num_palette_predictor_initializers_minus1; + uint32_t conf_win_left_offset; + uint32_t conf_win_right_offset; + uint32_t conf_win_top_offset; + uint32_t conf_win_bottom_offset; + const StdVideoH265ProfileTierLevel* pProfileTierLevel; + const StdVideoH265DecPicBufMgr* pDecPicBufMgr; + const StdVideoH265ScalingLists* pScalingLists; + const StdVideoH265ShortTermRefPicSet* pShortTermRefPicSet; + const StdVideoH265LongTermRefPicsSps* pLongTermRefPicsSps; + const StdVideoH265SequenceParameterSetVui* pSequenceParameterSetVui; + const StdVideoH265PredictorPaletteEntries* pPredictorPaletteEntries; +} StdVideoH265SequenceParameterSet; + +typedef struct StdVideoH265PpsFlags { + uint32_t dependent_slice_segments_enabled_flag : 1; + uint32_t output_flag_present_flag : 1; + uint32_t sign_data_hiding_enabled_flag : 1; + uint32_t cabac_init_present_flag : 1; + uint32_t constrained_intra_pred_flag : 1; + uint32_t transform_skip_enabled_flag : 1; + uint32_t cu_qp_delta_enabled_flag : 1; + uint32_t pps_slice_chroma_qp_offsets_present_flag : 1; + uint32_t weighted_pred_flag : 1; + uint32_t weighted_bipred_flag : 1; + uint32_t transquant_bypass_enabled_flag : 1; + uint32_t tiles_enabled_flag : 1; + uint32_t entropy_coding_sync_enabled_flag : 1; + uint32_t uniform_spacing_flag : 1; + uint32_t loop_filter_across_tiles_enabled_flag : 1; + uint32_t pps_loop_filter_across_slices_enabled_flag : 1; + uint32_t deblocking_filter_control_present_flag : 1; + uint32_t deblocking_filter_override_enabled_flag : 1; + uint32_t pps_deblocking_filter_disabled_flag : 1; + uint32_t pps_scaling_list_data_present_flag : 1; + uint32_t lists_modification_present_flag : 1; + uint32_t slice_segment_header_extension_present_flag : 1; + uint32_t pps_extension_present_flag : 1; + uint32_t cross_component_prediction_enabled_flag : 1; + uint32_t chroma_qp_offset_list_enabled_flag : 1; + uint32_t pps_curr_pic_ref_enabled_flag : 1; + uint32_t residual_adaptive_colour_transform_enabled_flag : 1; + uint32_t pps_slice_act_qp_offsets_present_flag : 1; + uint32_t pps_palette_predictor_initializers_present_flag : 1; + uint32_t monochrome_palette_flag : 1; + uint32_t pps_range_extension_flag : 1; +} StdVideoH265PpsFlags; + +typedef struct StdVideoH265PictureParameterSet { + StdVideoH265PpsFlags flags; + uint8_t pps_pic_parameter_set_id; + uint8_t pps_seq_parameter_set_id; + uint8_t sps_video_parameter_set_id; + uint8_t num_extra_slice_header_bits; + uint8_t num_ref_idx_l0_default_active_minus1; + uint8_t num_ref_idx_l1_default_active_minus1; + int8_t init_qp_minus26; + uint8_t diff_cu_qp_delta_depth; + int8_t pps_cb_qp_offset; + int8_t pps_cr_qp_offset; + int8_t pps_beta_offset_div2; + int8_t pps_tc_offset_div2; + uint8_t log2_parallel_merge_level_minus2; + uint8_t log2_max_transform_skip_block_size_minus2; + uint8_t diff_cu_chroma_qp_offset_depth; + uint8_t chroma_qp_offset_list_len_minus1; + int8_t cb_qp_offset_list[STD_VIDEO_H265_CHROMA_QP_OFFSET_LIST_SIZE]; + int8_t cr_qp_offset_list[STD_VIDEO_H265_CHROMA_QP_OFFSET_LIST_SIZE]; + uint8_t log2_sao_offset_scale_luma; + uint8_t log2_sao_offset_scale_chroma; + int8_t pps_act_y_qp_offset_plus5; + int8_t pps_act_cb_qp_offset_plus5; + int8_t pps_act_cr_qp_offset_plus3; + uint8_t pps_num_palette_predictor_initializers; + uint8_t luma_bit_depth_entry_minus8; + uint8_t chroma_bit_depth_entry_minus8; + uint8_t num_tile_columns_minus1; + uint8_t num_tile_rows_minus1; + uint8_t reserved1; + uint8_t reserved2; + uint16_t column_width_minus1[STD_VIDEO_H265_CHROMA_QP_OFFSET_TILE_COLS_LIST_SIZE]; + uint16_t row_height_minus1[STD_VIDEO_H265_CHROMA_QP_OFFSET_TILE_ROWS_LIST_SIZE]; + uint32_t reserved3; + const StdVideoH265ScalingLists* pScalingLists; + const StdVideoH265PredictorPaletteEntries* pPredictorPaletteEntries; +} StdVideoH265PictureParameterSet; + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vk_video/vulkan_video_codec_h265std_decode.h b/macos/include/vk_video/vulkan_video_codec_h265std_decode.h new file mode 100644 index 00000000..831c41bc --- /dev/null +++ b/macos/include/vk_video/vulkan_video_codec_h265std_decode.h @@ -0,0 +1,65 @@ +#ifndef VULKAN_VIDEO_CODEC_H265STD_DECODE_H_ +#define VULKAN_VIDEO_CODEC_H265STD_DECODE_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define vulkan_video_codec_h265std_decode 1 +// Vulkan 0.9 provisional Vulkan video H.265 decode std specification version number +#define VK_STD_VULKAN_VIDEO_CODEC_H265_DECODE_API_VERSION_0_9_9 VK_MAKE_VIDEO_STD_VERSION(0, 9, 9) // Patch version should always be set to 0 + +#define STD_VIDEO_DECODE_H265_REF_PIC_SET_LIST_SIZE 8 +#define VK_STD_VULKAN_VIDEO_CODEC_H265_DECODE_SPEC_VERSION VK_STD_VULKAN_VIDEO_CODEC_H265_DECODE_API_VERSION_0_9_9 +#define VK_STD_VULKAN_VIDEO_CODEC_H265_DECODE_EXTENSION_NAME "VK_STD_vulkan_video_codec_h265_decode" +typedef struct StdVideoDecodeH265PictureInfoFlags { + uint32_t IrapPicFlag : 1; + uint32_t IdrPicFlag : 1; + uint32_t IsReference : 1; + uint32_t short_term_ref_pic_set_sps_flag : 1; +} StdVideoDecodeH265PictureInfoFlags; + +typedef struct StdVideoDecodeH265PictureInfo { + StdVideoDecodeH265PictureInfoFlags flags; + uint8_t sps_video_parameter_set_id; + uint8_t pps_seq_parameter_set_id; + uint8_t pps_pic_parameter_set_id; + uint8_t NumDeltaPocsOfRefRpsIdx; + int32_t PicOrderCntVal; + uint16_t NumBitsForSTRefPicSetInSlice; + uint16_t reserved; + uint8_t RefPicSetStCurrBefore[STD_VIDEO_DECODE_H265_REF_PIC_SET_LIST_SIZE]; + uint8_t RefPicSetStCurrAfter[STD_VIDEO_DECODE_H265_REF_PIC_SET_LIST_SIZE]; + uint8_t RefPicSetLtCurr[STD_VIDEO_DECODE_H265_REF_PIC_SET_LIST_SIZE]; +} StdVideoDecodeH265PictureInfo; + +typedef struct StdVideoDecodeH265ReferenceInfoFlags { + uint32_t used_for_long_term_reference : 1; + uint32_t unused_for_reference : 1; +} StdVideoDecodeH265ReferenceInfoFlags; + +typedef struct StdVideoDecodeH265ReferenceInfo { + StdVideoDecodeH265ReferenceInfoFlags flags; + int32_t PicOrderCntVal; +} StdVideoDecodeH265ReferenceInfo; + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vk_video/vulkan_video_codec_h265std_encode.h b/macos/include/vk_video/vulkan_video_codec_h265std_encode.h new file mode 100644 index 00000000..84e34e54 --- /dev/null +++ b/macos/include/vk_video/vulkan_video_codec_h265std_encode.h @@ -0,0 +1,146 @@ +#ifndef VULKAN_VIDEO_CODEC_H265STD_ENCODE_H_ +#define VULKAN_VIDEO_CODEC_H265STD_ENCODE_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define vulkan_video_codec_h265std_encode 1 +// Vulkan 0.9 provisional Vulkan video H.265 encode std specification version number +#define VK_STD_VULKAN_VIDEO_CODEC_H265_ENCODE_API_VERSION_0_9_9 VK_MAKE_VIDEO_STD_VERSION(0, 9, 9) // Patch version should always be set to 0 + +#define VK_STD_VULKAN_VIDEO_CODEC_H265_ENCODE_SPEC_VERSION VK_STD_VULKAN_VIDEO_CODEC_H265_ENCODE_API_VERSION_0_9_9 +#define VK_STD_VULKAN_VIDEO_CODEC_H265_ENCODE_EXTENSION_NAME "VK_STD_vulkan_video_codec_h265_encode" +typedef struct StdVideoEncodeH265WeightTableFlags { + uint16_t luma_weight_l0_flag; + uint16_t chroma_weight_l0_flag; + uint16_t luma_weight_l1_flag; + uint16_t chroma_weight_l1_flag; +} StdVideoEncodeH265WeightTableFlags; + +typedef struct StdVideoEncodeH265WeightTable { + StdVideoEncodeH265WeightTableFlags flags; + uint8_t luma_log2_weight_denom; + int8_t delta_chroma_log2_weight_denom; + int8_t delta_luma_weight_l0[STD_VIDEO_H265_MAX_NUM_LIST_REF]; + int8_t luma_offset_l0[STD_VIDEO_H265_MAX_NUM_LIST_REF]; + int8_t delta_chroma_weight_l0[STD_VIDEO_H265_MAX_NUM_LIST_REF][STD_VIDEO_H265_MAX_CHROMA_PLANES]; + int8_t delta_chroma_offset_l0[STD_VIDEO_H265_MAX_NUM_LIST_REF][STD_VIDEO_H265_MAX_CHROMA_PLANES]; + int8_t delta_luma_weight_l1[STD_VIDEO_H265_MAX_NUM_LIST_REF]; + int8_t luma_offset_l1[STD_VIDEO_H265_MAX_NUM_LIST_REF]; + int8_t delta_chroma_weight_l1[STD_VIDEO_H265_MAX_NUM_LIST_REF][STD_VIDEO_H265_MAX_CHROMA_PLANES]; + int8_t delta_chroma_offset_l1[STD_VIDEO_H265_MAX_NUM_LIST_REF][STD_VIDEO_H265_MAX_CHROMA_PLANES]; +} StdVideoEncodeH265WeightTable; + +typedef struct StdVideoEncodeH265SliceSegmentHeaderFlags { + uint32_t first_slice_segment_in_pic_flag : 1; + uint32_t no_output_of_prior_pics_flag : 1; + uint32_t dependent_slice_segment_flag : 1; + uint32_t pic_output_flag : 1; + uint32_t short_term_ref_pic_set_sps_flag : 1; + uint32_t slice_temporal_mvp_enable_flag : 1; + uint32_t slice_sao_luma_flag : 1; + uint32_t slice_sao_chroma_flag : 1; + uint32_t num_ref_idx_active_override_flag : 1; + uint32_t mvd_l1_zero_flag : 1; + uint32_t cabac_init_flag : 1; + uint32_t cu_chroma_qp_offset_enabled_flag : 1; + uint32_t deblocking_filter_override_flag : 1; + uint32_t slice_deblocking_filter_disabled_flag : 1; + uint32_t collocated_from_l0_flag : 1; + uint32_t slice_loop_filter_across_slices_enabled_flag : 1; +} StdVideoEncodeH265SliceSegmentHeaderFlags; + +typedef struct StdVideoEncodeH265SliceSegmentLongTermRefPics { + uint8_t num_long_term_sps; + uint8_t num_long_term_pics; + uint8_t lt_idx_sps[STD_VIDEO_H265_MAX_LONG_TERM_REF_PICS_SPS]; + uint8_t poc_lsb_lt[STD_VIDEO_H265_MAX_LONG_TERM_PICS]; + uint16_t used_by_curr_pic_lt_flag; + uint8_t delta_poc_msb_present_flag[STD_VIDEO_H265_MAX_DELTA_POC]; + uint8_t delta_poc_msb_cycle_lt[STD_VIDEO_H265_MAX_DELTA_POC]; +} StdVideoEncodeH265SliceSegmentLongTermRefPics; + +typedef struct StdVideoEncodeH265SliceSegmentHeader { + StdVideoEncodeH265SliceSegmentHeaderFlags flags; + StdVideoH265SliceType slice_type; + uint32_t slice_segment_address; + uint8_t short_term_ref_pic_set_idx; + uint8_t collocated_ref_idx; + uint8_t num_ref_idx_l0_active_minus1; + uint8_t num_ref_idx_l1_active_minus1; + uint8_t MaxNumMergeCand; + int8_t slice_cb_qp_offset; + int8_t slice_cr_qp_offset; + int8_t slice_beta_offset_div2; + int8_t slice_tc_offset_div2; + int8_t slice_act_y_qp_offset; + int8_t slice_act_cb_qp_offset; + int8_t slice_act_cr_qp_offset; + const StdVideoH265ShortTermRefPicSet* pShortTermRefPicSet; + const StdVideoEncodeH265SliceSegmentLongTermRefPics* pLongTermRefPics; + const StdVideoEncodeH265WeightTable* pWeightTable; +} StdVideoEncodeH265SliceSegmentHeader; + +typedef struct StdVideoEncodeH265ReferenceModificationFlags { + uint32_t ref_pic_list_modification_flag_l0 : 1; + uint32_t ref_pic_list_modification_flag_l1 : 1; +} StdVideoEncodeH265ReferenceModificationFlags; + +typedef struct StdVideoEncodeH265ReferenceModifications { + StdVideoEncodeH265ReferenceModificationFlags flags; + uint8_t referenceList0ModificationsCount; + const uint8_t* pReferenceList0Modifications; + uint8_t referenceList1ModificationsCount; + const uint8_t* pReferenceList1Modifications; +} StdVideoEncodeH265ReferenceModifications; + +typedef struct StdVideoEncodeH265PictureInfoFlags { + uint32_t is_reference_flag : 1; + uint32_t IrapPicFlag : 1; + uint32_t long_term_flag : 1; + uint32_t discardable_flag : 1; + uint32_t cross_layer_bla_flag : 1; +} StdVideoEncodeH265PictureInfoFlags; + +typedef struct StdVideoEncodeH265PictureInfo { + StdVideoEncodeH265PictureInfoFlags flags; + StdVideoH265PictureType PictureType; + uint8_t sps_video_parameter_set_id; + uint8_t pps_seq_parameter_set_id; + uint8_t pps_pic_parameter_set_id; + int32_t PicOrderCntVal; + uint8_t TemporalId; +} StdVideoEncodeH265PictureInfo; + +typedef struct StdVideoEncodeH265ReferenceInfoFlags { + uint32_t used_for_long_term_reference : 1; + uint32_t unused_for_reference : 1; +} StdVideoEncodeH265ReferenceInfoFlags; + +typedef struct StdVideoEncodeH265ReferenceInfo { + StdVideoEncodeH265ReferenceInfoFlags flags; + int32_t PicOrderCntVal; + uint8_t TemporalId; +} StdVideoEncodeH265ReferenceInfo; + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vk_video/vulkan_video_codecs_common.h b/macos/include/vk_video/vulkan_video_codecs_common.h new file mode 100644 index 00000000..1e498265 --- /dev/null +++ b/macos/include/vk_video/vulkan_video_codecs_common.h @@ -0,0 +1,31 @@ +#ifndef VULKAN_VIDEO_CODECS_COMMON_H_ +#define VULKAN_VIDEO_CODECS_COMMON_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define vulkan_video_codecs_common 1 +#define VK_MAKE_VIDEO_STD_VERSION(major, minor, patch) \ + ((((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch))) + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vulkan/vk_icd.h b/macos/include/vulkan/vk_icd.h new file mode 100644 index 00000000..41989ee3 --- /dev/null +++ b/macos/include/vulkan/vk_icd.h @@ -0,0 +1,245 @@ +// +// File: vk_icd.h +// +/* + * Copyright (c) 2015-2016 The Khronos Group Inc. + * Copyright (c) 2015-2016 Valve Corporation + * Copyright (c) 2015-2016 LunarG, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +#ifndef VKICD_H +#define VKICD_H + +#include "vulkan.h" +#include + +// Loader-ICD version negotiation API. Versions add the following features: +// Version 0 - Initial. Doesn't support vk_icdGetInstanceProcAddr +// or vk_icdNegotiateLoaderICDInterfaceVersion. +// Version 1 - Add support for vk_icdGetInstanceProcAddr. +// Version 2 - Add Loader/ICD Interface version negotiation +// via vk_icdNegotiateLoaderICDInterfaceVersion. +// Version 3 - Add ICD creation/destruction of KHR_surface objects. +// Version 4 - Add unknown physical device extension querying via +// vk_icdGetPhysicalDeviceProcAddr. +// Version 5 - Tells ICDs that the loader is now paying attention to the +// application version of Vulkan passed into the ApplicationInfo +// structure during vkCreateInstance. This will tell the ICD +// that if the loader is older, it should automatically fail a +// call for any API version > 1.0. Otherwise, the loader will +// manually determine if it can support the expected version. +// Version 6 - Add support for vk_icdEnumerateAdapterPhysicalDevices. +#define CURRENT_LOADER_ICD_INTERFACE_VERSION 6 +#define MIN_SUPPORTED_LOADER_ICD_INTERFACE_VERSION 0 +#define MIN_PHYS_DEV_EXTENSION_ICD_INTERFACE_VERSION 4 + +// Old typedefs that don't follow a proper naming convention but are preserved for compatibility +typedef VkResult(VKAPI_PTR *PFN_vkNegotiateLoaderICDInterfaceVersion)(uint32_t *pVersion); +// This is defined in vk_layer.h which will be found by the loader, but if an ICD is building against this +// file directly, it won't be found. +#ifndef PFN_GetPhysicalDeviceProcAddr +typedef PFN_vkVoidFunction(VKAPI_PTR *PFN_GetPhysicalDeviceProcAddr)(VkInstance instance, const char *pName); +#endif + +// Typedefs for loader/ICD interface +typedef VkResult (VKAPI_PTR *PFN_vk_icdNegotiateLoaderICDInterfaceVersion)(uint32_t* pVersion); +typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vk_icdGetInstanceProcAddr)(VkInstance instance, const char* pName); +typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vk_icdGetPhysicalDeviceProcAddr)(VkInstance instance, const char* pName); +#if defined(VK_USE_PLATFORM_WIN32_KHR) +typedef VkResult (VKAPI_PTR *PFN_vk_icdEnumerateAdapterPhysicalDevices)(VkInstance instance, LUID adapterLUID, + uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices); +#endif + +// Prototypes for loader/ICD interface +#if !defined(VK_NO_PROTOTYPES) +#ifdef __cplusplus +extern "C" { +#endif + VKAPI_ATTR VkResult VKAPI_CALL vk_icdNegotiateLoaderICDInterfaceVersion(uint32_t* pVersion); + VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vk_icdGetInstanceProcAddr(VkInstance instance, const char* pName); + VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vk_icdGetPhysicalDeviceProcAddr(VkInstance isntance, const char* pName); +#if defined(VK_USE_PLATFORM_WIN32_KHR) + VKAPI_ATTR VkResult VKAPI_CALL vk_icdEnumerateAdapterPhysicalDevices(VkInstance instance, LUID adapterLUID, + uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices); +#endif +#ifdef __cplusplus +} +#endif +#endif + +/* + * The ICD must reserve space for a pointer for the loader's dispatch + * table, at the start of . + * The ICD must initialize this variable using the SET_LOADER_MAGIC_VALUE macro. + */ + +#define ICD_LOADER_MAGIC 0x01CDC0DE + +typedef union { + uintptr_t loaderMagic; + void *loaderData; +} VK_LOADER_DATA; + +static inline void set_loader_magic_value(void *pNewObject) { + VK_LOADER_DATA *loader_info = (VK_LOADER_DATA *)pNewObject; + loader_info->loaderMagic = ICD_LOADER_MAGIC; +} + +static inline bool valid_loader_magic_value(void *pNewObject) { + const VK_LOADER_DATA *loader_info = (VK_LOADER_DATA *)pNewObject; + return (loader_info->loaderMagic & 0xffffffff) == ICD_LOADER_MAGIC; +} + +/* + * Windows and Linux ICDs will treat VkSurfaceKHR as a pointer to a struct that + * contains the platform-specific connection and surface information. + */ +typedef enum { + VK_ICD_WSI_PLATFORM_MIR, + VK_ICD_WSI_PLATFORM_WAYLAND, + VK_ICD_WSI_PLATFORM_WIN32, + VK_ICD_WSI_PLATFORM_XCB, + VK_ICD_WSI_PLATFORM_XLIB, + VK_ICD_WSI_PLATFORM_ANDROID, + VK_ICD_WSI_PLATFORM_MACOS, + VK_ICD_WSI_PLATFORM_IOS, + VK_ICD_WSI_PLATFORM_DISPLAY, + VK_ICD_WSI_PLATFORM_HEADLESS, + VK_ICD_WSI_PLATFORM_METAL, + VK_ICD_WSI_PLATFORM_DIRECTFB, + VK_ICD_WSI_PLATFORM_VI, + VK_ICD_WSI_PLATFORM_GGP, + VK_ICD_WSI_PLATFORM_SCREEN, +} VkIcdWsiPlatform; + +typedef struct { + VkIcdWsiPlatform platform; +} VkIcdSurfaceBase; + +#ifdef VK_USE_PLATFORM_MIR_KHR +typedef struct { + VkIcdSurfaceBase base; + MirConnection *connection; + MirSurface *mirSurface; +} VkIcdSurfaceMir; +#endif // VK_USE_PLATFORM_MIR_KHR + +#ifdef VK_USE_PLATFORM_WAYLAND_KHR +typedef struct { + VkIcdSurfaceBase base; + struct wl_display *display; + struct wl_surface *surface; +} VkIcdSurfaceWayland; +#endif // VK_USE_PLATFORM_WAYLAND_KHR + +#ifdef VK_USE_PLATFORM_WIN32_KHR +typedef struct { + VkIcdSurfaceBase base; + HINSTANCE hinstance; + HWND hwnd; +} VkIcdSurfaceWin32; +#endif // VK_USE_PLATFORM_WIN32_KHR + +#ifdef VK_USE_PLATFORM_XCB_KHR +typedef struct { + VkIcdSurfaceBase base; + xcb_connection_t *connection; + xcb_window_t window; +} VkIcdSurfaceXcb; +#endif // VK_USE_PLATFORM_XCB_KHR + +#ifdef VK_USE_PLATFORM_XLIB_KHR +typedef struct { + VkIcdSurfaceBase base; + Display *dpy; + Window window; +} VkIcdSurfaceXlib; +#endif // VK_USE_PLATFORM_XLIB_KHR + +#ifdef VK_USE_PLATFORM_DIRECTFB_EXT +typedef struct { + VkIcdSurfaceBase base; + IDirectFB *dfb; + IDirectFBSurface *surface; +} VkIcdSurfaceDirectFB; +#endif // VK_USE_PLATFORM_DIRECTFB_EXT + +#ifdef VK_USE_PLATFORM_ANDROID_KHR +typedef struct { + VkIcdSurfaceBase base; + struct ANativeWindow *window; +} VkIcdSurfaceAndroid; +#endif // VK_USE_PLATFORM_ANDROID_KHR + +#ifdef VK_USE_PLATFORM_MACOS_MVK +typedef struct { + VkIcdSurfaceBase base; + const void *pView; +} VkIcdSurfaceMacOS; +#endif // VK_USE_PLATFORM_MACOS_MVK + +#ifdef VK_USE_PLATFORM_IOS_MVK +typedef struct { + VkIcdSurfaceBase base; + const void *pView; +} VkIcdSurfaceIOS; +#endif // VK_USE_PLATFORM_IOS_MVK + +#ifdef VK_USE_PLATFORM_GGP +typedef struct { + VkIcdSurfaceBase base; + GgpStreamDescriptor streamDescriptor; +} VkIcdSurfaceGgp; +#endif // VK_USE_PLATFORM_GGP + +typedef struct { + VkIcdSurfaceBase base; + VkDisplayModeKHR displayMode; + uint32_t planeIndex; + uint32_t planeStackIndex; + VkSurfaceTransformFlagBitsKHR transform; + float globalAlpha; + VkDisplayPlaneAlphaFlagBitsKHR alphaMode; + VkExtent2D imageExtent; +} VkIcdSurfaceDisplay; + +typedef struct { + VkIcdSurfaceBase base; +} VkIcdSurfaceHeadless; + +#ifdef VK_USE_PLATFORM_METAL_EXT +typedef struct { + VkIcdSurfaceBase base; + const CAMetalLayer *pLayer; +} VkIcdSurfaceMetal; +#endif // VK_USE_PLATFORM_METAL_EXT + +#ifdef VK_USE_PLATFORM_VI_NN +typedef struct { + VkIcdSurfaceBase base; + void *window; +} VkIcdSurfaceVi; +#endif // VK_USE_PLATFORM_VI_NN + +#ifdef VK_USE_PLATFORM_SCREEN_QNX +typedef struct { + VkIcdSurfaceBase base; + struct _screen_context *context; + struct _screen_window *window; +} VkIcdSurfaceScreen; +#endif // VK_USE_PLATFORM_SCREEN_QNX + +#endif // VKICD_H diff --git a/macos/include/vulkan/vk_layer.h b/macos/include/vulkan/vk_layer.h new file mode 100644 index 00000000..0651870c --- /dev/null +++ b/macos/include/vulkan/vk_layer.h @@ -0,0 +1,210 @@ +// +// File: vk_layer.h +// +/* + * Copyright (c) 2015-2017 The Khronos Group Inc. + * Copyright (c) 2015-2017 Valve Corporation + * Copyright (c) 2015-2017 LunarG, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +/* Need to define dispatch table + * Core struct can then have ptr to dispatch table at the top + * Along with object ptrs for current and next OBJ + */ +#pragma once + +#include "vulkan.h" +#if defined(__GNUC__) && __GNUC__ >= 4 +#define VK_LAYER_EXPORT __attribute__((visibility("default"))) +#elif defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590) +#define VK_LAYER_EXPORT __attribute__((visibility("default"))) +#else +#define VK_LAYER_EXPORT +#endif + +#define MAX_NUM_UNKNOWN_EXTS 250 + + // Loader-Layer version negotiation API. Versions add the following features: + // Versions 0/1 - Initial. Doesn't support vk_layerGetPhysicalDeviceProcAddr + // or vk_icdNegotiateLoaderLayerInterfaceVersion. + // Version 2 - Add support for vk_layerGetPhysicalDeviceProcAddr and + // vk_icdNegotiateLoaderLayerInterfaceVersion. +#define CURRENT_LOADER_LAYER_INTERFACE_VERSION 2 +#define MIN_SUPPORTED_LOADER_LAYER_INTERFACE_VERSION 1 + +#define VK_CURRENT_CHAIN_VERSION 1 + +// Typedef for use in the interfaces below +typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_GetPhysicalDeviceProcAddr)(VkInstance instance, const char* pName); + +// Version negotiation values +typedef enum VkNegotiateLayerStructType { + LAYER_NEGOTIATE_UNINTIALIZED = 0, + LAYER_NEGOTIATE_INTERFACE_STRUCT = 1, +} VkNegotiateLayerStructType; + +// Version negotiation structures +typedef struct VkNegotiateLayerInterface { + VkNegotiateLayerStructType sType; + void *pNext; + uint32_t loaderLayerInterfaceVersion; + PFN_vkGetInstanceProcAddr pfnGetInstanceProcAddr; + PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr; + PFN_GetPhysicalDeviceProcAddr pfnGetPhysicalDeviceProcAddr; +} VkNegotiateLayerInterface; + +// Version negotiation functions +typedef VkResult (VKAPI_PTR *PFN_vkNegotiateLoaderLayerInterfaceVersion)(VkNegotiateLayerInterface *pVersionStruct); + +// Function prototype for unknown physical device extension command +typedef VkResult(VKAPI_PTR *PFN_PhysDevExt)(VkPhysicalDevice phys_device); + +// ------------------------------------------------------------------------------------------------ +// CreateInstance and CreateDevice support structures + +/* Sub type of structure for instance and device loader ext of CreateInfo. + * When sType == VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO + * or sType == VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO + * then VkLayerFunction indicates struct type pointed to by pNext + */ +typedef enum VkLayerFunction_ { + VK_LAYER_LINK_INFO = 0, + VK_LOADER_DATA_CALLBACK = 1, + VK_LOADER_LAYER_CREATE_DEVICE_CALLBACK = 2, + VK_LOADER_FEATURES = 3, +} VkLayerFunction; + +typedef struct VkLayerInstanceLink_ { + struct VkLayerInstanceLink_ *pNext; + PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr; + PFN_GetPhysicalDeviceProcAddr pfnNextGetPhysicalDeviceProcAddr; +} VkLayerInstanceLink; + +/* + * When creating the device chain the loader needs to pass + * down information about it's device structure needed at + * the end of the chain. Passing the data via the + * VkLayerDeviceInfo avoids issues with finding the + * exact instance being used. + */ +typedef struct VkLayerDeviceInfo_ { + void *device_info; + PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr; +} VkLayerDeviceInfo; + +typedef VkResult (VKAPI_PTR *PFN_vkSetInstanceLoaderData)(VkInstance instance, + void *object); +typedef VkResult (VKAPI_PTR *PFN_vkSetDeviceLoaderData)(VkDevice device, + void *object); +typedef VkResult (VKAPI_PTR *PFN_vkLayerCreateDevice)(VkInstance instance, VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo *pCreateInfo, + const VkAllocationCallbacks *pAllocator, VkDevice *pDevice, PFN_vkGetInstanceProcAddr layerGIPA, PFN_vkGetDeviceProcAddr *nextGDPA); +typedef void (VKAPI_PTR *PFN_vkLayerDestroyDevice)(VkDevice physicalDevice, const VkAllocationCallbacks *pAllocator, PFN_vkDestroyDevice destroyFunction); + +typedef enum VkLoaderFeastureFlagBits { + VK_LOADER_FEATURE_PHYSICAL_DEVICE_SORTING = 0x00000001, +} VkLoaderFlagBits; +typedef VkFlags VkLoaderFeatureFlags; + +typedef struct { + VkStructureType sType; // VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO + const void *pNext; + VkLayerFunction function; + union { + VkLayerInstanceLink *pLayerInfo; + PFN_vkSetInstanceLoaderData pfnSetInstanceLoaderData; + struct { + PFN_vkLayerCreateDevice pfnLayerCreateDevice; + PFN_vkLayerDestroyDevice pfnLayerDestroyDevice; + } layerDevice; + VkLoaderFeatureFlags loaderFeatures; + } u; +} VkLayerInstanceCreateInfo; + +typedef struct VkLayerDeviceLink_ { + struct VkLayerDeviceLink_ *pNext; + PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr; + PFN_vkGetDeviceProcAddr pfnNextGetDeviceProcAddr; +} VkLayerDeviceLink; + +typedef struct { + VkStructureType sType; // VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO + const void *pNext; + VkLayerFunction function; + union { + VkLayerDeviceLink *pLayerInfo; + PFN_vkSetDeviceLoaderData pfnSetDeviceLoaderData; + } u; +} VkLayerDeviceCreateInfo; + +#ifdef __cplusplus +extern "C" { +#endif + +VKAPI_ATTR VkResult VKAPI_CALL vkNegotiateLoaderLayerInterfaceVersion(VkNegotiateLayerInterface *pVersionStruct); + +typedef enum VkChainType { + VK_CHAIN_TYPE_UNKNOWN = 0, + VK_CHAIN_TYPE_ENUMERATE_INSTANCE_EXTENSION_PROPERTIES = 1, + VK_CHAIN_TYPE_ENUMERATE_INSTANCE_LAYER_PROPERTIES = 2, + VK_CHAIN_TYPE_ENUMERATE_INSTANCE_VERSION = 3, +} VkChainType; + +typedef struct VkChainHeader { + VkChainType type; + uint32_t version; + uint32_t size; +} VkChainHeader; + +typedef struct VkEnumerateInstanceExtensionPropertiesChain { + VkChainHeader header; + VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceExtensionPropertiesChain *, const char *, uint32_t *, + VkExtensionProperties *); + const struct VkEnumerateInstanceExtensionPropertiesChain *pNextLink; + +#if defined(__cplusplus) + inline VkResult CallDown(const char *pLayerName, uint32_t *pPropertyCount, VkExtensionProperties *pProperties) const { + return pfnNextLayer(pNextLink, pLayerName, pPropertyCount, pProperties); + } +#endif +} VkEnumerateInstanceExtensionPropertiesChain; + +typedef struct VkEnumerateInstanceLayerPropertiesChain { + VkChainHeader header; + VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceLayerPropertiesChain *, uint32_t *, VkLayerProperties *); + const struct VkEnumerateInstanceLayerPropertiesChain *pNextLink; + +#if defined(__cplusplus) + inline VkResult CallDown(uint32_t *pPropertyCount, VkLayerProperties *pProperties) const { + return pfnNextLayer(pNextLink, pPropertyCount, pProperties); + } +#endif +} VkEnumerateInstanceLayerPropertiesChain; + +typedef struct VkEnumerateInstanceVersionChain { + VkChainHeader header; + VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceVersionChain *, uint32_t *); + const struct VkEnumerateInstanceVersionChain *pNextLink; + +#if defined(__cplusplus) + inline VkResult CallDown(uint32_t *pApiVersion) const { + return pfnNextLayer(pNextLink, pApiVersion); + } +#endif +} VkEnumerateInstanceVersionChain; + +#ifdef __cplusplus +} +#endif diff --git a/macos/include/vulkan/vk_platform.h b/macos/include/vulkan/vk_platform.h new file mode 100644 index 00000000..3ff8c5d1 --- /dev/null +++ b/macos/include/vulkan/vk_platform.h @@ -0,0 +1,84 @@ +// +// File: vk_platform.h +// +/* +** Copyright 2014-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + + +#ifndef VK_PLATFORM_H_ +#define VK_PLATFORM_H_ + +#ifdef __cplusplus +extern "C" +{ +#endif // __cplusplus + +/* +*************************************************************************************************** +* Platform-specific directives and type declarations +*************************************************************************************************** +*/ + +/* Platform-specific calling convention macros. + * + * Platforms should define these so that Vulkan clients call Vulkan commands + * with the same calling conventions that the Vulkan implementation expects. + * + * VKAPI_ATTR - Placed before the return type in function declarations. + * Useful for C++11 and GCC/Clang-style function attribute syntax. + * VKAPI_CALL - Placed after the return type in function declarations. + * Useful for MSVC-style calling convention syntax. + * VKAPI_PTR - Placed between the '(' and '*' in function pointer types. + * + * Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void); + * Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void); + */ +#if defined(_WIN32) + // On Windows, Vulkan commands use the stdcall convention + #define VKAPI_ATTR + #define VKAPI_CALL __stdcall + #define VKAPI_PTR VKAPI_CALL +#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7 + #error "Vulkan is not supported for the 'armeabi' NDK ABI" +#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE) + // On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" + // calling convention, i.e. float parameters are passed in registers. This + // is true even if the rest of the application passes floats on the stack, + // as it does by default when compiling for the armeabi-v7a NDK ABI. + #define VKAPI_ATTR __attribute__((pcs("aapcs-vfp"))) + #define VKAPI_CALL + #define VKAPI_PTR VKAPI_ATTR +#else + // On other platforms, use the default calling convention + #define VKAPI_ATTR + #define VKAPI_CALL + #define VKAPI_PTR +#endif + +#if !defined(VK_NO_STDDEF_H) + #include +#endif // !defined(VK_NO_STDDEF_H) + +#if !defined(VK_NO_STDINT_H) + #if defined(_MSC_VER) && (_MSC_VER < 1600) + typedef signed __int8 int8_t; + typedef unsigned __int8 uint8_t; + typedef signed __int16 int16_t; + typedef unsigned __int16 uint16_t; + typedef signed __int32 int32_t; + typedef unsigned __int32 uint32_t; + typedef signed __int64 int64_t; + typedef unsigned __int64 uint64_t; + #else + #include + #endif +#endif // !defined(VK_NO_STDINT_H) + +#ifdef __cplusplus +} // extern "C" +#endif // __cplusplus + +#endif diff --git a/macos/include/vulkan/vk_sdk_platform.h b/macos/include/vulkan/vk_sdk_platform.h new file mode 100644 index 00000000..96d86769 --- /dev/null +++ b/macos/include/vulkan/vk_sdk_platform.h @@ -0,0 +1,69 @@ +// +// File: vk_sdk_platform.h +// +/* + * Copyright (c) 2015-2016 The Khronos Group Inc. + * Copyright (c) 2015-2016 Valve Corporation + * Copyright (c) 2015-2016 LunarG, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef VK_SDK_PLATFORM_H +#define VK_SDK_PLATFORM_H + +#if defined(_WIN32) +#define NOMINMAX +#ifndef __cplusplus +#undef inline +#define inline __inline +#endif // __cplusplus + +#if (defined(_MSC_VER) && _MSC_VER < 1900 /*vs2015*/) +// C99: +// Microsoft didn't implement C99 in Visual Studio; but started adding it with +// VS2013. However, VS2013 still didn't have snprintf(). The following is a +// work-around (Note: The _CRT_SECURE_NO_WARNINGS macro must be set in the +// "CMakeLists.txt" file). +// NOTE: This is fixed in Visual Studio 2015. +#define snprintf _snprintf +#endif + +#define strdup _strdup + +#endif // _WIN32 + +// Check for noexcept support using clang, with fallback to Windows or GCC version numbers +#ifndef NOEXCEPT +#if defined(__clang__) +#if __has_feature(cxx_noexcept) +#define HAS_NOEXCEPT +#endif +#else +#if defined(__GXX_EXPERIMENTAL_CXX0X__) && __GNUC__ * 10 + __GNUC_MINOR__ >= 46 +#define HAS_NOEXCEPT +#else +#if defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023026 && defined(_HAS_EXCEPTIONS) && _HAS_EXCEPTIONS +#define HAS_NOEXCEPT +#endif +#endif +#endif + +#ifdef HAS_NOEXCEPT +#define NOEXCEPT noexcept +#else +#define NOEXCEPT +#endif +#endif + +#endif // VK_SDK_PLATFORM_H diff --git a/macos/include/vulkan/vulkan.h b/macos/include/vulkan/vulkan.h new file mode 100644 index 00000000..3510ac91 --- /dev/null +++ b/macos/include/vulkan/vulkan.h @@ -0,0 +1,91 @@ +#ifndef VULKAN_H_ +#define VULKAN_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +#include "vk_platform.h" +#include "vulkan_core.h" + +#ifdef VK_USE_PLATFORM_ANDROID_KHR +#include "vulkan_android.h" +#endif + +#ifdef VK_USE_PLATFORM_FUCHSIA +#include +#include "vulkan_fuchsia.h" +#endif + +#ifdef VK_USE_PLATFORM_IOS_MVK +#include "vulkan_ios.h" +#endif + + +#ifdef VK_USE_PLATFORM_MACOS_MVK +#include "vulkan_macos.h" +#endif + +#ifdef VK_USE_PLATFORM_METAL_EXT +#include "vulkan_metal.h" +#endif + +#ifdef VK_USE_PLATFORM_VI_NN +#include "vulkan_vi.h" +#endif + + +#ifdef VK_USE_PLATFORM_WAYLAND_KHR +#include "vulkan_wayland.h" +#endif + + +#ifdef VK_USE_PLATFORM_WIN32_KHR +#include +#include "vulkan_win32.h" +#endif + + +#ifdef VK_USE_PLATFORM_XCB_KHR +#include +#include "vulkan_xcb.h" +#endif + + +#ifdef VK_USE_PLATFORM_XLIB_KHR +#include +#include "vulkan_xlib.h" +#endif + + +#ifdef VK_USE_PLATFORM_DIRECTFB_EXT +#include +#include "vulkan_directfb.h" +#endif + + +#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT +#include +#include +#include "vulkan_xlib_xrandr.h" +#endif + + +#ifdef VK_USE_PLATFORM_GGP +#include +#include "vulkan_ggp.h" +#endif + + +#ifdef VK_USE_PLATFORM_SCREEN_QNX +#include +#include "vulkan_screen.h" +#endif + +#ifdef VK_ENABLE_BETA_EXTENSIONS +#include "vulkan_beta.h" +#endif + +#endif // VULKAN_H_ diff --git a/macos/include/vulkan/vulkan_android.h b/macos/include/vulkan/vulkan_android.h new file mode 100644 index 00000000..11f53979 --- /dev/null +++ b/macos/include/vulkan/vulkan_android.h @@ -0,0 +1,125 @@ +#ifndef VULKAN_ANDROID_H_ +#define VULKAN_ANDROID_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define VK_KHR_android_surface 1 +struct ANativeWindow; +#define VK_KHR_ANDROID_SURFACE_SPEC_VERSION 6 +#define VK_KHR_ANDROID_SURFACE_EXTENSION_NAME "VK_KHR_android_surface" +typedef VkFlags VkAndroidSurfaceCreateFlagsKHR; +typedef struct VkAndroidSurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkAndroidSurfaceCreateFlagsKHR flags; + struct ANativeWindow* window; +} VkAndroidSurfaceCreateInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateAndroidSurfaceKHR)(VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateAndroidSurfaceKHR( + VkInstance instance, + const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + + +#define VK_ANDROID_external_memory_android_hardware_buffer 1 +struct AHardwareBuffer; +#define VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_SPEC_VERSION 5 +#define VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME "VK_ANDROID_external_memory_android_hardware_buffer" +typedef struct VkAndroidHardwareBufferUsageANDROID { + VkStructureType sType; + void* pNext; + uint64_t androidHardwareBufferUsage; +} VkAndroidHardwareBufferUsageANDROID; + +typedef struct VkAndroidHardwareBufferPropertiesANDROID { + VkStructureType sType; + void* pNext; + VkDeviceSize allocationSize; + uint32_t memoryTypeBits; +} VkAndroidHardwareBufferPropertiesANDROID; + +typedef struct VkAndroidHardwareBufferFormatPropertiesANDROID { + VkStructureType sType; + void* pNext; + VkFormat format; + uint64_t externalFormat; + VkFormatFeatureFlags formatFeatures; + VkComponentMapping samplerYcbcrConversionComponents; + VkSamplerYcbcrModelConversion suggestedYcbcrModel; + VkSamplerYcbcrRange suggestedYcbcrRange; + VkChromaLocation suggestedXChromaOffset; + VkChromaLocation suggestedYChromaOffset; +} VkAndroidHardwareBufferFormatPropertiesANDROID; + +typedef struct VkImportAndroidHardwareBufferInfoANDROID { + VkStructureType sType; + const void* pNext; + struct AHardwareBuffer* buffer; +} VkImportAndroidHardwareBufferInfoANDROID; + +typedef struct VkMemoryGetAndroidHardwareBufferInfoANDROID { + VkStructureType sType; + const void* pNext; + VkDeviceMemory memory; +} VkMemoryGetAndroidHardwareBufferInfoANDROID; + +typedef struct VkExternalFormatANDROID { + VkStructureType sType; + void* pNext; + uint64_t externalFormat; +} VkExternalFormatANDROID; + +typedef struct VkAndroidHardwareBufferFormatProperties2ANDROID { + VkStructureType sType; + void* pNext; + VkFormat format; + uint64_t externalFormat; + VkFormatFeatureFlags2 formatFeatures; + VkComponentMapping samplerYcbcrConversionComponents; + VkSamplerYcbcrModelConversion suggestedYcbcrModel; + VkSamplerYcbcrRange suggestedYcbcrRange; + VkChromaLocation suggestedXChromaOffset; + VkChromaLocation suggestedYChromaOffset; +} VkAndroidHardwareBufferFormatProperties2ANDROID; + +typedef VkResult (VKAPI_PTR *PFN_vkGetAndroidHardwareBufferPropertiesANDROID)(VkDevice device, const struct AHardwareBuffer* buffer, VkAndroidHardwareBufferPropertiesANDROID* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryAndroidHardwareBufferANDROID)(VkDevice device, const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo, struct AHardwareBuffer** pBuffer); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetAndroidHardwareBufferPropertiesANDROID( + VkDevice device, + const struct AHardwareBuffer* buffer, + VkAndroidHardwareBufferPropertiesANDROID* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryAndroidHardwareBufferANDROID( + VkDevice device, + const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo, + struct AHardwareBuffer** pBuffer); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vulkan/vulkan_beta.h b/macos/include/vulkan/vulkan_beta.h new file mode 100644 index 00000000..db511024 --- /dev/null +++ b/macos/include/vulkan/vulkan_beta.h @@ -0,0 +1,1014 @@ +#ifndef VULKAN_BETA_H_ +#define VULKAN_BETA_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define VK_KHR_video_queue 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkVideoSessionKHR) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkVideoSessionParametersKHR) +#define VK_KHR_VIDEO_QUEUE_SPEC_VERSION 7 +#define VK_KHR_VIDEO_QUEUE_EXTENSION_NAME "VK_KHR_video_queue" + +typedef enum VkQueryResultStatusKHR { + VK_QUERY_RESULT_STATUS_ERROR_KHR = -1, + VK_QUERY_RESULT_STATUS_NOT_READY_KHR = 0, + VK_QUERY_RESULT_STATUS_COMPLETE_KHR = 1, + VK_QUERY_RESULT_STATUS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkQueryResultStatusKHR; + +typedef enum VkVideoCodecOperationFlagBitsKHR { + VK_VIDEO_CODEC_OPERATION_NONE_KHR = 0, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_VIDEO_CODEC_OPERATION_ENCODE_H264_BIT_EXT = 0x00010000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_VIDEO_CODEC_OPERATION_ENCODE_H265_BIT_EXT = 0x00020000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_VIDEO_CODEC_OPERATION_DECODE_H264_BIT_EXT = 0x00000001, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_VIDEO_CODEC_OPERATION_DECODE_H265_BIT_EXT = 0x00000002, +#endif + VK_VIDEO_CODEC_OPERATION_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkVideoCodecOperationFlagBitsKHR; +typedef VkFlags VkVideoCodecOperationFlagsKHR; + +typedef enum VkVideoChromaSubsamplingFlagBitsKHR { + VK_VIDEO_CHROMA_SUBSAMPLING_INVALID_KHR = 0, + VK_VIDEO_CHROMA_SUBSAMPLING_MONOCHROME_BIT_KHR = 0x00000001, + VK_VIDEO_CHROMA_SUBSAMPLING_420_BIT_KHR = 0x00000002, + VK_VIDEO_CHROMA_SUBSAMPLING_422_BIT_KHR = 0x00000004, + VK_VIDEO_CHROMA_SUBSAMPLING_444_BIT_KHR = 0x00000008, + VK_VIDEO_CHROMA_SUBSAMPLING_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkVideoChromaSubsamplingFlagBitsKHR; +typedef VkFlags VkVideoChromaSubsamplingFlagsKHR; + +typedef enum VkVideoComponentBitDepthFlagBitsKHR { + VK_VIDEO_COMPONENT_BIT_DEPTH_INVALID_KHR = 0, + VK_VIDEO_COMPONENT_BIT_DEPTH_8_BIT_KHR = 0x00000001, + VK_VIDEO_COMPONENT_BIT_DEPTH_10_BIT_KHR = 0x00000004, + VK_VIDEO_COMPONENT_BIT_DEPTH_12_BIT_KHR = 0x00000010, + VK_VIDEO_COMPONENT_BIT_DEPTH_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkVideoComponentBitDepthFlagBitsKHR; +typedef VkFlags VkVideoComponentBitDepthFlagsKHR; + +typedef enum VkVideoCapabilityFlagBitsKHR { + VK_VIDEO_CAPABILITY_PROTECTED_CONTENT_BIT_KHR = 0x00000001, + VK_VIDEO_CAPABILITY_SEPARATE_REFERENCE_IMAGES_BIT_KHR = 0x00000002, + VK_VIDEO_CAPABILITY_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkVideoCapabilityFlagBitsKHR; +typedef VkFlags VkVideoCapabilityFlagsKHR; + +typedef enum VkVideoSessionCreateFlagBitsKHR { + VK_VIDEO_SESSION_CREATE_PROTECTED_CONTENT_BIT_KHR = 0x00000001, + VK_VIDEO_SESSION_CREATE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkVideoSessionCreateFlagBitsKHR; +typedef VkFlags VkVideoSessionCreateFlagsKHR; +typedef VkFlags VkVideoSessionParametersCreateFlagsKHR; +typedef VkFlags VkVideoBeginCodingFlagsKHR; +typedef VkFlags VkVideoEndCodingFlagsKHR; + +typedef enum VkVideoCodingControlFlagBitsKHR { + VK_VIDEO_CODING_CONTROL_RESET_BIT_KHR = 0x00000001, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_VIDEO_CODING_CONTROL_ENCODE_RATE_CONTROL_BIT_KHR = 0x00000002, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_VIDEO_CODING_CONTROL_ENCODE_RATE_CONTROL_LAYER_BIT_KHR = 0x00000004, +#endif + VK_VIDEO_CODING_CONTROL_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkVideoCodingControlFlagBitsKHR; +typedef VkFlags VkVideoCodingControlFlagsKHR; +typedef struct VkQueueFamilyQueryResultStatusPropertiesKHR { + VkStructureType sType; + void* pNext; + VkBool32 queryResultStatusSupport; +} VkQueueFamilyQueryResultStatusPropertiesKHR; + +typedef struct VkQueueFamilyVideoPropertiesKHR { + VkStructureType sType; + void* pNext; + VkVideoCodecOperationFlagsKHR videoCodecOperations; +} VkQueueFamilyVideoPropertiesKHR; + +typedef struct VkVideoProfileInfoKHR { + VkStructureType sType; + const void* pNext; + VkVideoCodecOperationFlagBitsKHR videoCodecOperation; + VkVideoChromaSubsamplingFlagsKHR chromaSubsampling; + VkVideoComponentBitDepthFlagsKHR lumaBitDepth; + VkVideoComponentBitDepthFlagsKHR chromaBitDepth; +} VkVideoProfileInfoKHR; + +typedef struct VkVideoProfileListInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t profileCount; + const VkVideoProfileInfoKHR* pProfiles; +} VkVideoProfileListInfoKHR; + +typedef struct VkVideoCapabilitiesKHR { + VkStructureType sType; + void* pNext; + VkVideoCapabilityFlagsKHR flags; + VkDeviceSize minBitstreamBufferOffsetAlignment; + VkDeviceSize minBitstreamBufferSizeAlignment; + VkExtent2D pictureAccessGranularity; + VkExtent2D minCodedExtent; + VkExtent2D maxCodedExtent; + uint32_t maxDpbSlots; + uint32_t maxActiveReferencePictures; + VkExtensionProperties stdHeaderVersion; +} VkVideoCapabilitiesKHR; + +typedef struct VkPhysicalDeviceVideoFormatInfoKHR { + VkStructureType sType; + const void* pNext; + VkImageUsageFlags imageUsage; +} VkPhysicalDeviceVideoFormatInfoKHR; + +typedef struct VkVideoFormatPropertiesKHR { + VkStructureType sType; + void* pNext; + VkFormat format; + VkComponentMapping componentMapping; + VkImageCreateFlags imageCreateFlags; + VkImageType imageType; + VkImageTiling imageTiling; + VkImageUsageFlags imageUsageFlags; +} VkVideoFormatPropertiesKHR; + +typedef struct VkVideoPictureResourceInfoKHR { + VkStructureType sType; + const void* pNext; + VkOffset2D codedOffset; + VkExtent2D codedExtent; + uint32_t baseArrayLayer; + VkImageView imageViewBinding; +} VkVideoPictureResourceInfoKHR; + +typedef struct VkVideoReferenceSlotInfoKHR { + VkStructureType sType; + const void* pNext; + int32_t slotIndex; + const VkVideoPictureResourceInfoKHR* pPictureResource; +} VkVideoReferenceSlotInfoKHR; + +typedef struct VkVideoSessionMemoryRequirementsKHR { + VkStructureType sType; + void* pNext; + uint32_t memoryBindIndex; + VkMemoryRequirements memoryRequirements; +} VkVideoSessionMemoryRequirementsKHR; + +typedef struct VkBindVideoSessionMemoryInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t memoryBindIndex; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; + VkDeviceSize memorySize; +} VkBindVideoSessionMemoryInfoKHR; + +typedef struct VkVideoSessionCreateInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t queueFamilyIndex; + VkVideoSessionCreateFlagsKHR flags; + const VkVideoProfileInfoKHR* pVideoProfile; + VkFormat pictureFormat; + VkExtent2D maxCodedExtent; + VkFormat referencePictureFormat; + uint32_t maxDpbSlots; + uint32_t maxActiveReferencePictures; + const VkExtensionProperties* pStdHeaderVersion; +} VkVideoSessionCreateInfoKHR; + +typedef struct VkVideoSessionParametersCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkVideoSessionParametersCreateFlagsKHR flags; + VkVideoSessionParametersKHR videoSessionParametersTemplate; + VkVideoSessionKHR videoSession; +} VkVideoSessionParametersCreateInfoKHR; + +typedef struct VkVideoSessionParametersUpdateInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t updateSequenceCount; +} VkVideoSessionParametersUpdateInfoKHR; + +typedef struct VkVideoBeginCodingInfoKHR { + VkStructureType sType; + const void* pNext; + VkVideoBeginCodingFlagsKHR flags; + VkVideoSessionKHR videoSession; + VkVideoSessionParametersKHR videoSessionParameters; + uint32_t referenceSlotCount; + const VkVideoReferenceSlotInfoKHR* pReferenceSlots; +} VkVideoBeginCodingInfoKHR; + +typedef struct VkVideoEndCodingInfoKHR { + VkStructureType sType; + const void* pNext; + VkVideoEndCodingFlagsKHR flags; +} VkVideoEndCodingInfoKHR; + +typedef struct VkVideoCodingControlInfoKHR { + VkStructureType sType; + const void* pNext; + VkVideoCodingControlFlagsKHR flags; +} VkVideoCodingControlInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceVideoCapabilitiesKHR)(VkPhysicalDevice physicalDevice, const VkVideoProfileInfoKHR* pVideoProfile, VkVideoCapabilitiesKHR* pCapabilities); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceVideoFormatPropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceVideoFormatInfoKHR* pVideoFormatInfo, uint32_t* pVideoFormatPropertyCount, VkVideoFormatPropertiesKHR* pVideoFormatProperties); +typedef VkResult (VKAPI_PTR *PFN_vkCreateVideoSessionKHR)(VkDevice device, const VkVideoSessionCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkVideoSessionKHR* pVideoSession); +typedef void (VKAPI_PTR *PFN_vkDestroyVideoSessionKHR)(VkDevice device, VkVideoSessionKHR videoSession, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkGetVideoSessionMemoryRequirementsKHR)(VkDevice device, VkVideoSessionKHR videoSession, uint32_t* pMemoryRequirementsCount, VkVideoSessionMemoryRequirementsKHR* pMemoryRequirements); +typedef VkResult (VKAPI_PTR *PFN_vkBindVideoSessionMemoryKHR)(VkDevice device, VkVideoSessionKHR videoSession, uint32_t bindSessionMemoryInfoCount, const VkBindVideoSessionMemoryInfoKHR* pBindSessionMemoryInfos); +typedef VkResult (VKAPI_PTR *PFN_vkCreateVideoSessionParametersKHR)(VkDevice device, const VkVideoSessionParametersCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkVideoSessionParametersKHR* pVideoSessionParameters); +typedef VkResult (VKAPI_PTR *PFN_vkUpdateVideoSessionParametersKHR)(VkDevice device, VkVideoSessionParametersKHR videoSessionParameters, const VkVideoSessionParametersUpdateInfoKHR* pUpdateInfo); +typedef void (VKAPI_PTR *PFN_vkDestroyVideoSessionParametersKHR)(VkDevice device, VkVideoSessionParametersKHR videoSessionParameters, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkCmdBeginVideoCodingKHR)(VkCommandBuffer commandBuffer, const VkVideoBeginCodingInfoKHR* pBeginInfo); +typedef void (VKAPI_PTR *PFN_vkCmdEndVideoCodingKHR)(VkCommandBuffer commandBuffer, const VkVideoEndCodingInfoKHR* pEndCodingInfo); +typedef void (VKAPI_PTR *PFN_vkCmdControlVideoCodingKHR)(VkCommandBuffer commandBuffer, const VkVideoCodingControlInfoKHR* pCodingControlInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceVideoCapabilitiesKHR( + VkPhysicalDevice physicalDevice, + const VkVideoProfileInfoKHR* pVideoProfile, + VkVideoCapabilitiesKHR* pCapabilities); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceVideoFormatPropertiesKHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceVideoFormatInfoKHR* pVideoFormatInfo, + uint32_t* pVideoFormatPropertyCount, + VkVideoFormatPropertiesKHR* pVideoFormatProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateVideoSessionKHR( + VkDevice device, + const VkVideoSessionCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkVideoSessionKHR* pVideoSession); + +VKAPI_ATTR void VKAPI_CALL vkDestroyVideoSessionKHR( + VkDevice device, + VkVideoSessionKHR videoSession, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetVideoSessionMemoryRequirementsKHR( + VkDevice device, + VkVideoSessionKHR videoSession, + uint32_t* pMemoryRequirementsCount, + VkVideoSessionMemoryRequirementsKHR* pMemoryRequirements); + +VKAPI_ATTR VkResult VKAPI_CALL vkBindVideoSessionMemoryKHR( + VkDevice device, + VkVideoSessionKHR videoSession, + uint32_t bindSessionMemoryInfoCount, + const VkBindVideoSessionMemoryInfoKHR* pBindSessionMemoryInfos); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateVideoSessionParametersKHR( + VkDevice device, + const VkVideoSessionParametersCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkVideoSessionParametersKHR* pVideoSessionParameters); + +VKAPI_ATTR VkResult VKAPI_CALL vkUpdateVideoSessionParametersKHR( + VkDevice device, + VkVideoSessionParametersKHR videoSessionParameters, + const VkVideoSessionParametersUpdateInfoKHR* pUpdateInfo); + +VKAPI_ATTR void VKAPI_CALL vkDestroyVideoSessionParametersKHR( + VkDevice device, + VkVideoSessionParametersKHR videoSessionParameters, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkCmdBeginVideoCodingKHR( + VkCommandBuffer commandBuffer, + const VkVideoBeginCodingInfoKHR* pBeginInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndVideoCodingKHR( + VkCommandBuffer commandBuffer, + const VkVideoEndCodingInfoKHR* pEndCodingInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdControlVideoCodingKHR( + VkCommandBuffer commandBuffer, + const VkVideoCodingControlInfoKHR* pCodingControlInfo); +#endif + + +#define VK_KHR_video_decode_queue 1 +#define VK_KHR_VIDEO_DECODE_QUEUE_SPEC_VERSION 6 +#define VK_KHR_VIDEO_DECODE_QUEUE_EXTENSION_NAME "VK_KHR_video_decode_queue" + +typedef enum VkVideoDecodeCapabilityFlagBitsKHR { + VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_COINCIDE_BIT_KHR = 0x00000001, + VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_DISTINCT_BIT_KHR = 0x00000002, + VK_VIDEO_DECODE_CAPABILITY_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkVideoDecodeCapabilityFlagBitsKHR; +typedef VkFlags VkVideoDecodeCapabilityFlagsKHR; + +typedef enum VkVideoDecodeUsageFlagBitsKHR { + VK_VIDEO_DECODE_USAGE_DEFAULT_KHR = 0, + VK_VIDEO_DECODE_USAGE_TRANSCODING_BIT_KHR = 0x00000001, + VK_VIDEO_DECODE_USAGE_OFFLINE_BIT_KHR = 0x00000002, + VK_VIDEO_DECODE_USAGE_STREAMING_BIT_KHR = 0x00000004, + VK_VIDEO_DECODE_USAGE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkVideoDecodeUsageFlagBitsKHR; +typedef VkFlags VkVideoDecodeUsageFlagsKHR; +typedef VkFlags VkVideoDecodeFlagsKHR; +typedef struct VkVideoDecodeCapabilitiesKHR { + VkStructureType sType; + void* pNext; + VkVideoDecodeCapabilityFlagsKHR flags; +} VkVideoDecodeCapabilitiesKHR; + +typedef struct VkVideoDecodeUsageInfoKHR { + VkStructureType sType; + const void* pNext; + VkVideoDecodeUsageFlagsKHR videoUsageHints; +} VkVideoDecodeUsageInfoKHR; + +typedef struct VkVideoDecodeInfoKHR { + VkStructureType sType; + const void* pNext; + VkVideoDecodeFlagsKHR flags; + VkBuffer srcBuffer; + VkDeviceSize srcBufferOffset; + VkDeviceSize srcBufferRange; + VkVideoPictureResourceInfoKHR dstPictureResource; + const VkVideoReferenceSlotInfoKHR* pSetupReferenceSlot; + uint32_t referenceSlotCount; + const VkVideoReferenceSlotInfoKHR* pReferenceSlots; +} VkVideoDecodeInfoKHR; + +typedef void (VKAPI_PTR *PFN_vkCmdDecodeVideoKHR)(VkCommandBuffer commandBuffer, const VkVideoDecodeInfoKHR* pDecodeInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdDecodeVideoKHR( + VkCommandBuffer commandBuffer, + const VkVideoDecodeInfoKHR* pDecodeInfo); +#endif + + +#define VK_KHR_portability_subset 1 +#define VK_KHR_PORTABILITY_SUBSET_SPEC_VERSION 1 +#define VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME "VK_KHR_portability_subset" +typedef struct VkPhysicalDevicePortabilitySubsetFeaturesKHR { + VkStructureType sType; + void* pNext; + VkBool32 constantAlphaColorBlendFactors; + VkBool32 events; + VkBool32 imageViewFormatReinterpretation; + VkBool32 imageViewFormatSwizzle; + VkBool32 imageView2DOn3DImage; + VkBool32 multisampleArrayImage; + VkBool32 mutableComparisonSamplers; + VkBool32 pointPolygons; + VkBool32 samplerMipLodBias; + VkBool32 separateStencilMaskRef; + VkBool32 shaderSampleRateInterpolationFunctions; + VkBool32 tessellationIsolines; + VkBool32 tessellationPointMode; + VkBool32 triangleFans; + VkBool32 vertexAttributeAccessBeyondStride; +} VkPhysicalDevicePortabilitySubsetFeaturesKHR; + +typedef struct VkPhysicalDevicePortabilitySubsetPropertiesKHR { + VkStructureType sType; + void* pNext; + uint32_t minVertexInputBindingStrideAlignment; +} VkPhysicalDevicePortabilitySubsetPropertiesKHR; + + + +#define VK_KHR_video_encode_queue 1 +#define VK_KHR_VIDEO_ENCODE_QUEUE_SPEC_VERSION 7 +#define VK_KHR_VIDEO_ENCODE_QUEUE_EXTENSION_NAME "VK_KHR_video_encode_queue" + +typedef enum VkVideoEncodeTuningModeKHR { + VK_VIDEO_ENCODE_TUNING_MODE_DEFAULT_KHR = 0, + VK_VIDEO_ENCODE_TUNING_MODE_HIGH_QUALITY_KHR = 1, + VK_VIDEO_ENCODE_TUNING_MODE_LOW_LATENCY_KHR = 2, + VK_VIDEO_ENCODE_TUNING_MODE_ULTRA_LOW_LATENCY_KHR = 3, + VK_VIDEO_ENCODE_TUNING_MODE_LOSSLESS_KHR = 4, + VK_VIDEO_ENCODE_TUNING_MODE_MAX_ENUM_KHR = 0x7FFFFFFF +} VkVideoEncodeTuningModeKHR; +typedef VkFlags VkVideoEncodeFlagsKHR; + +typedef enum VkVideoEncodeCapabilityFlagBitsKHR { + VK_VIDEO_ENCODE_CAPABILITY_PRECEDING_EXTERNALLY_ENCODED_BYTES_BIT_KHR = 0x00000001, + VK_VIDEO_ENCODE_CAPABILITY_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkVideoEncodeCapabilityFlagBitsKHR; +typedef VkFlags VkVideoEncodeCapabilityFlagsKHR; + +typedef enum VkVideoEncodeRateControlModeFlagBitsKHR { + VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR = 0, + VK_VIDEO_ENCODE_RATE_CONTROL_MODE_CBR_BIT_KHR = 1, + VK_VIDEO_ENCODE_RATE_CONTROL_MODE_VBR_BIT_KHR = 2, + VK_VIDEO_ENCODE_RATE_CONTROL_MODE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkVideoEncodeRateControlModeFlagBitsKHR; +typedef VkFlags VkVideoEncodeRateControlModeFlagsKHR; + +typedef enum VkVideoEncodeUsageFlagBitsKHR { + VK_VIDEO_ENCODE_USAGE_DEFAULT_KHR = 0, + VK_VIDEO_ENCODE_USAGE_TRANSCODING_BIT_KHR = 0x00000001, + VK_VIDEO_ENCODE_USAGE_STREAMING_BIT_KHR = 0x00000002, + VK_VIDEO_ENCODE_USAGE_RECORDING_BIT_KHR = 0x00000004, + VK_VIDEO_ENCODE_USAGE_CONFERENCING_BIT_KHR = 0x00000008, + VK_VIDEO_ENCODE_USAGE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkVideoEncodeUsageFlagBitsKHR; +typedef VkFlags VkVideoEncodeUsageFlagsKHR; + +typedef enum VkVideoEncodeContentFlagBitsKHR { + VK_VIDEO_ENCODE_CONTENT_DEFAULT_KHR = 0, + VK_VIDEO_ENCODE_CONTENT_CAMERA_BIT_KHR = 0x00000001, + VK_VIDEO_ENCODE_CONTENT_DESKTOP_BIT_KHR = 0x00000002, + VK_VIDEO_ENCODE_CONTENT_RENDERED_BIT_KHR = 0x00000004, + VK_VIDEO_ENCODE_CONTENT_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkVideoEncodeContentFlagBitsKHR; +typedef VkFlags VkVideoEncodeContentFlagsKHR; +typedef VkFlags VkVideoEncodeRateControlFlagsKHR; +typedef struct VkVideoEncodeInfoKHR { + VkStructureType sType; + const void* pNext; + VkVideoEncodeFlagsKHR flags; + uint32_t qualityLevel; + VkBuffer dstBitstreamBuffer; + VkDeviceSize dstBitstreamBufferOffset; + VkDeviceSize dstBitstreamBufferMaxRange; + VkVideoPictureResourceInfoKHR srcPictureResource; + const VkVideoReferenceSlotInfoKHR* pSetupReferenceSlot; + uint32_t referenceSlotCount; + const VkVideoReferenceSlotInfoKHR* pReferenceSlots; + uint32_t precedingExternallyEncodedBytes; +} VkVideoEncodeInfoKHR; + +typedef struct VkVideoEncodeCapabilitiesKHR { + VkStructureType sType; + void* pNext; + VkVideoEncodeCapabilityFlagsKHR flags; + VkVideoEncodeRateControlModeFlagsKHR rateControlModes; + uint8_t rateControlLayerCount; + uint8_t qualityLevelCount; + VkExtent2D inputImageDataFillAlignment; +} VkVideoEncodeCapabilitiesKHR; + +typedef struct VkVideoEncodeUsageInfoKHR { + VkStructureType sType; + const void* pNext; + VkVideoEncodeUsageFlagsKHR videoUsageHints; + VkVideoEncodeContentFlagsKHR videoContentHints; + VkVideoEncodeTuningModeKHR tuningMode; +} VkVideoEncodeUsageInfoKHR; + +typedef struct VkVideoEncodeRateControlLayerInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t averageBitrate; + uint32_t maxBitrate; + uint32_t frameRateNumerator; + uint32_t frameRateDenominator; + uint32_t virtualBufferSizeInMs; + uint32_t initialVirtualBufferSizeInMs; +} VkVideoEncodeRateControlLayerInfoKHR; + +typedef struct VkVideoEncodeRateControlInfoKHR { + VkStructureType sType; + const void* pNext; + VkVideoEncodeRateControlFlagsKHR flags; + VkVideoEncodeRateControlModeFlagBitsKHR rateControlMode; + uint8_t layerCount; + const VkVideoEncodeRateControlLayerInfoKHR* pLayerConfigs; +} VkVideoEncodeRateControlInfoKHR; + +typedef void (VKAPI_PTR *PFN_vkCmdEncodeVideoKHR)(VkCommandBuffer commandBuffer, const VkVideoEncodeInfoKHR* pEncodeInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdEncodeVideoKHR( + VkCommandBuffer commandBuffer, + const VkVideoEncodeInfoKHR* pEncodeInfo); +#endif + + +#define VK_EXT_video_encode_h264 1 +#include "vk_video/vulkan_video_codec_h264std.h" +#include "vk_video/vulkan_video_codec_h264std_encode.h" +#define VK_EXT_VIDEO_ENCODE_H264_SPEC_VERSION 9 +#define VK_EXT_VIDEO_ENCODE_H264_EXTENSION_NAME "VK_EXT_video_encode_h264" + +typedef enum VkVideoEncodeH264RateControlStructureEXT { + VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_UNKNOWN_EXT = 0, + VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_FLAT_EXT = 1, + VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_DYADIC_EXT = 2, + VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkVideoEncodeH264RateControlStructureEXT; + +typedef enum VkVideoEncodeH264CapabilityFlagBitsEXT { + VK_VIDEO_ENCODE_H264_CAPABILITY_DIRECT_8X8_INFERENCE_ENABLED_BIT_EXT = 0x00000001, + VK_VIDEO_ENCODE_H264_CAPABILITY_DIRECT_8X8_INFERENCE_DISABLED_BIT_EXT = 0x00000002, + VK_VIDEO_ENCODE_H264_CAPABILITY_SEPARATE_COLOUR_PLANE_BIT_EXT = 0x00000004, + VK_VIDEO_ENCODE_H264_CAPABILITY_QPPRIME_Y_ZERO_TRANSFORM_BYPASS_BIT_EXT = 0x00000008, + VK_VIDEO_ENCODE_H264_CAPABILITY_SCALING_LISTS_BIT_EXT = 0x00000010, + VK_VIDEO_ENCODE_H264_CAPABILITY_HRD_COMPLIANCE_BIT_EXT = 0x00000020, + VK_VIDEO_ENCODE_H264_CAPABILITY_CHROMA_QP_OFFSET_BIT_EXT = 0x00000040, + VK_VIDEO_ENCODE_H264_CAPABILITY_SECOND_CHROMA_QP_OFFSET_BIT_EXT = 0x00000080, + VK_VIDEO_ENCODE_H264_CAPABILITY_PIC_INIT_QP_MINUS26_BIT_EXT = 0x00000100, + VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_PRED_BIT_EXT = 0x00000200, + VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_BIPRED_EXPLICIT_BIT_EXT = 0x00000400, + VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_BIPRED_IMPLICIT_BIT_EXT = 0x00000800, + VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_PRED_NO_TABLE_BIT_EXT = 0x00001000, + VK_VIDEO_ENCODE_H264_CAPABILITY_TRANSFORM_8X8_BIT_EXT = 0x00002000, + VK_VIDEO_ENCODE_H264_CAPABILITY_CABAC_BIT_EXT = 0x00004000, + VK_VIDEO_ENCODE_H264_CAPABILITY_CAVLC_BIT_EXT = 0x00008000, + VK_VIDEO_ENCODE_H264_CAPABILITY_DEBLOCKING_FILTER_DISABLED_BIT_EXT = 0x00010000, + VK_VIDEO_ENCODE_H264_CAPABILITY_DEBLOCKING_FILTER_ENABLED_BIT_EXT = 0x00020000, + VK_VIDEO_ENCODE_H264_CAPABILITY_DEBLOCKING_FILTER_PARTIAL_BIT_EXT = 0x00040000, + VK_VIDEO_ENCODE_H264_CAPABILITY_DISABLE_DIRECT_SPATIAL_MV_PRED_BIT_EXT = 0x00080000, + VK_VIDEO_ENCODE_H264_CAPABILITY_MULTIPLE_SLICE_PER_FRAME_BIT_EXT = 0x00100000, + VK_VIDEO_ENCODE_H264_CAPABILITY_SLICE_MB_COUNT_BIT_EXT = 0x00200000, + VK_VIDEO_ENCODE_H264_CAPABILITY_ROW_UNALIGNED_SLICE_BIT_EXT = 0x00400000, + VK_VIDEO_ENCODE_H264_CAPABILITY_DIFFERENT_SLICE_TYPE_BIT_EXT = 0x00800000, + VK_VIDEO_ENCODE_H264_CAPABILITY_B_FRAME_IN_L1_LIST_BIT_EXT = 0x01000000, + VK_VIDEO_ENCODE_H264_CAPABILITY_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkVideoEncodeH264CapabilityFlagBitsEXT; +typedef VkFlags VkVideoEncodeH264CapabilityFlagsEXT; + +typedef enum VkVideoEncodeH264InputModeFlagBitsEXT { + VK_VIDEO_ENCODE_H264_INPUT_MODE_FRAME_BIT_EXT = 0x00000001, + VK_VIDEO_ENCODE_H264_INPUT_MODE_SLICE_BIT_EXT = 0x00000002, + VK_VIDEO_ENCODE_H264_INPUT_MODE_NON_VCL_BIT_EXT = 0x00000004, + VK_VIDEO_ENCODE_H264_INPUT_MODE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkVideoEncodeH264InputModeFlagBitsEXT; +typedef VkFlags VkVideoEncodeH264InputModeFlagsEXT; + +typedef enum VkVideoEncodeH264OutputModeFlagBitsEXT { + VK_VIDEO_ENCODE_H264_OUTPUT_MODE_FRAME_BIT_EXT = 0x00000001, + VK_VIDEO_ENCODE_H264_OUTPUT_MODE_SLICE_BIT_EXT = 0x00000002, + VK_VIDEO_ENCODE_H264_OUTPUT_MODE_NON_VCL_BIT_EXT = 0x00000004, + VK_VIDEO_ENCODE_H264_OUTPUT_MODE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkVideoEncodeH264OutputModeFlagBitsEXT; +typedef VkFlags VkVideoEncodeH264OutputModeFlagsEXT; +typedef struct VkVideoEncodeH264CapabilitiesEXT { + VkStructureType sType; + void* pNext; + VkVideoEncodeH264CapabilityFlagsEXT flags; + VkVideoEncodeH264InputModeFlagsEXT inputModeFlags; + VkVideoEncodeH264OutputModeFlagsEXT outputModeFlags; + uint8_t maxPPictureL0ReferenceCount; + uint8_t maxBPictureL0ReferenceCount; + uint8_t maxL1ReferenceCount; + VkBool32 motionVectorsOverPicBoundariesFlag; + uint32_t maxBytesPerPicDenom; + uint32_t maxBitsPerMbDenom; + uint32_t log2MaxMvLengthHorizontal; + uint32_t log2MaxMvLengthVertical; +} VkVideoEncodeH264CapabilitiesEXT; + +typedef struct VkVideoEncodeH264SessionParametersAddInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t stdSPSCount; + const StdVideoH264SequenceParameterSet* pStdSPSs; + uint32_t stdPPSCount; + const StdVideoH264PictureParameterSet* pStdPPSs; +} VkVideoEncodeH264SessionParametersAddInfoEXT; + +typedef struct VkVideoEncodeH264SessionParametersCreateInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t maxStdSPSCount; + uint32_t maxStdPPSCount; + const VkVideoEncodeH264SessionParametersAddInfoEXT* pParametersAddInfo; +} VkVideoEncodeH264SessionParametersCreateInfoEXT; + +typedef struct VkVideoEncodeH264DpbSlotInfoEXT { + VkStructureType sType; + const void* pNext; + int8_t slotIndex; + const StdVideoEncodeH264ReferenceInfo* pStdReferenceInfo; +} VkVideoEncodeH264DpbSlotInfoEXT; + +typedef struct VkVideoEncodeH264ReferenceListsInfoEXT { + VkStructureType sType; + const void* pNext; + uint8_t referenceList0EntryCount; + const VkVideoEncodeH264DpbSlotInfoEXT* pReferenceList0Entries; + uint8_t referenceList1EntryCount; + const VkVideoEncodeH264DpbSlotInfoEXT* pReferenceList1Entries; + const StdVideoEncodeH264RefMemMgmtCtrlOperations* pMemMgmtCtrlOperations; +} VkVideoEncodeH264ReferenceListsInfoEXT; + +typedef struct VkVideoEncodeH264NaluSliceInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t mbCount; + const VkVideoEncodeH264ReferenceListsInfoEXT* pReferenceFinalLists; + const StdVideoEncodeH264SliceHeader* pSliceHeaderStd; +} VkVideoEncodeH264NaluSliceInfoEXT; + +typedef struct VkVideoEncodeH264VclFrameInfoEXT { + VkStructureType sType; + const void* pNext; + const VkVideoEncodeH264ReferenceListsInfoEXT* pReferenceFinalLists; + uint32_t naluSliceEntryCount; + const VkVideoEncodeH264NaluSliceInfoEXT* pNaluSliceEntries; + const StdVideoEncodeH264PictureInfo* pCurrentPictureInfo; +} VkVideoEncodeH264VclFrameInfoEXT; + +typedef struct VkVideoEncodeH264EmitPictureParametersInfoEXT { + VkStructureType sType; + const void* pNext; + uint8_t spsId; + VkBool32 emitSpsEnable; + uint32_t ppsIdEntryCount; + const uint8_t* ppsIdEntries; +} VkVideoEncodeH264EmitPictureParametersInfoEXT; + +typedef struct VkVideoEncodeH264ProfileInfoEXT { + VkStructureType sType; + const void* pNext; + StdVideoH264ProfileIdc stdProfileIdc; +} VkVideoEncodeH264ProfileInfoEXT; + +typedef struct VkVideoEncodeH264RateControlInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t gopFrameCount; + uint32_t idrPeriod; + uint32_t consecutiveBFrameCount; + VkVideoEncodeH264RateControlStructureEXT rateControlStructure; + uint8_t temporalLayerCount; +} VkVideoEncodeH264RateControlInfoEXT; + +typedef struct VkVideoEncodeH264QpEXT { + int32_t qpI; + int32_t qpP; + int32_t qpB; +} VkVideoEncodeH264QpEXT; + +typedef struct VkVideoEncodeH264FrameSizeEXT { + uint32_t frameISize; + uint32_t framePSize; + uint32_t frameBSize; +} VkVideoEncodeH264FrameSizeEXT; + +typedef struct VkVideoEncodeH264RateControlLayerInfoEXT { + VkStructureType sType; + const void* pNext; + uint8_t temporalLayerId; + VkBool32 useInitialRcQp; + VkVideoEncodeH264QpEXT initialRcQp; + VkBool32 useMinQp; + VkVideoEncodeH264QpEXT minQp; + VkBool32 useMaxQp; + VkVideoEncodeH264QpEXT maxQp; + VkBool32 useMaxFrameSize; + VkVideoEncodeH264FrameSizeEXT maxFrameSize; +} VkVideoEncodeH264RateControlLayerInfoEXT; + + + +#define VK_EXT_video_encode_h265 1 +#include "vk_video/vulkan_video_codec_h265std.h" +#include "vk_video/vulkan_video_codec_h265std_encode.h" +#define VK_EXT_VIDEO_ENCODE_H265_SPEC_VERSION 9 +#define VK_EXT_VIDEO_ENCODE_H265_EXTENSION_NAME "VK_EXT_video_encode_h265" + +typedef enum VkVideoEncodeH265RateControlStructureEXT { + VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_UNKNOWN_EXT = 0, + VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_FLAT_EXT = 1, + VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_DYADIC_EXT = 2, + VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkVideoEncodeH265RateControlStructureEXT; + +typedef enum VkVideoEncodeH265CapabilityFlagBitsEXT { + VK_VIDEO_ENCODE_H265_CAPABILITY_SEPARATE_COLOUR_PLANE_BIT_EXT = 0x00000001, + VK_VIDEO_ENCODE_H265_CAPABILITY_SCALING_LISTS_BIT_EXT = 0x00000002, + VK_VIDEO_ENCODE_H265_CAPABILITY_SAMPLE_ADAPTIVE_OFFSET_ENABLED_BIT_EXT = 0x00000004, + VK_VIDEO_ENCODE_H265_CAPABILITY_PCM_ENABLE_BIT_EXT = 0x00000008, + VK_VIDEO_ENCODE_H265_CAPABILITY_SPS_TEMPORAL_MVP_ENABLED_BIT_EXT = 0x00000010, + VK_VIDEO_ENCODE_H265_CAPABILITY_HRD_COMPLIANCE_BIT_EXT = 0x00000020, + VK_VIDEO_ENCODE_H265_CAPABILITY_INIT_QP_MINUS26_BIT_EXT = 0x00000040, + VK_VIDEO_ENCODE_H265_CAPABILITY_LOG2_PARALLEL_MERGE_LEVEL_MINUS2_BIT_EXT = 0x00000080, + VK_VIDEO_ENCODE_H265_CAPABILITY_SIGN_DATA_HIDING_ENABLED_BIT_EXT = 0x00000100, + VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSFORM_SKIP_ENABLED_BIT_EXT = 0x00000200, + VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSFORM_SKIP_DISABLED_BIT_EXT = 0x00000400, + VK_VIDEO_ENCODE_H265_CAPABILITY_PPS_SLICE_CHROMA_QP_OFFSETS_PRESENT_BIT_EXT = 0x00000800, + VK_VIDEO_ENCODE_H265_CAPABILITY_WEIGHTED_PRED_BIT_EXT = 0x00001000, + VK_VIDEO_ENCODE_H265_CAPABILITY_WEIGHTED_BIPRED_BIT_EXT = 0x00002000, + VK_VIDEO_ENCODE_H265_CAPABILITY_WEIGHTED_PRED_NO_TABLE_BIT_EXT = 0x00004000, + VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSQUANT_BYPASS_ENABLED_BIT_EXT = 0x00008000, + VK_VIDEO_ENCODE_H265_CAPABILITY_ENTROPY_CODING_SYNC_ENABLED_BIT_EXT = 0x00010000, + VK_VIDEO_ENCODE_H265_CAPABILITY_DEBLOCKING_FILTER_OVERRIDE_ENABLED_BIT_EXT = 0x00020000, + VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_TILE_PER_FRAME_BIT_EXT = 0x00040000, + VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_SLICE_PER_TILE_BIT_EXT = 0x00080000, + VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_TILE_PER_SLICE_BIT_EXT = 0x00100000, + VK_VIDEO_ENCODE_H265_CAPABILITY_SLICE_SEGMENT_CTB_COUNT_BIT_EXT = 0x00200000, + VK_VIDEO_ENCODE_H265_CAPABILITY_ROW_UNALIGNED_SLICE_SEGMENT_BIT_EXT = 0x00400000, + VK_VIDEO_ENCODE_H265_CAPABILITY_DEPENDENT_SLICE_SEGMENT_BIT_EXT = 0x00800000, + VK_VIDEO_ENCODE_H265_CAPABILITY_DIFFERENT_SLICE_TYPE_BIT_EXT = 0x01000000, + VK_VIDEO_ENCODE_H265_CAPABILITY_B_FRAME_IN_L1_LIST_BIT_EXT = 0x02000000, + VK_VIDEO_ENCODE_H265_CAPABILITY_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkVideoEncodeH265CapabilityFlagBitsEXT; +typedef VkFlags VkVideoEncodeH265CapabilityFlagsEXT; + +typedef enum VkVideoEncodeH265InputModeFlagBitsEXT { + VK_VIDEO_ENCODE_H265_INPUT_MODE_FRAME_BIT_EXT = 0x00000001, + VK_VIDEO_ENCODE_H265_INPUT_MODE_SLICE_SEGMENT_BIT_EXT = 0x00000002, + VK_VIDEO_ENCODE_H265_INPUT_MODE_NON_VCL_BIT_EXT = 0x00000004, + VK_VIDEO_ENCODE_H265_INPUT_MODE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkVideoEncodeH265InputModeFlagBitsEXT; +typedef VkFlags VkVideoEncodeH265InputModeFlagsEXT; + +typedef enum VkVideoEncodeH265OutputModeFlagBitsEXT { + VK_VIDEO_ENCODE_H265_OUTPUT_MODE_FRAME_BIT_EXT = 0x00000001, + VK_VIDEO_ENCODE_H265_OUTPUT_MODE_SLICE_SEGMENT_BIT_EXT = 0x00000002, + VK_VIDEO_ENCODE_H265_OUTPUT_MODE_NON_VCL_BIT_EXT = 0x00000004, + VK_VIDEO_ENCODE_H265_OUTPUT_MODE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkVideoEncodeH265OutputModeFlagBitsEXT; +typedef VkFlags VkVideoEncodeH265OutputModeFlagsEXT; + +typedef enum VkVideoEncodeH265CtbSizeFlagBitsEXT { + VK_VIDEO_ENCODE_H265_CTB_SIZE_16_BIT_EXT = 0x00000001, + VK_VIDEO_ENCODE_H265_CTB_SIZE_32_BIT_EXT = 0x00000002, + VK_VIDEO_ENCODE_H265_CTB_SIZE_64_BIT_EXT = 0x00000004, + VK_VIDEO_ENCODE_H265_CTB_SIZE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkVideoEncodeH265CtbSizeFlagBitsEXT; +typedef VkFlags VkVideoEncodeH265CtbSizeFlagsEXT; + +typedef enum VkVideoEncodeH265TransformBlockSizeFlagBitsEXT { + VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_4_BIT_EXT = 0x00000001, + VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_8_BIT_EXT = 0x00000002, + VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_16_BIT_EXT = 0x00000004, + VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_32_BIT_EXT = 0x00000008, + VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkVideoEncodeH265TransformBlockSizeFlagBitsEXT; +typedef VkFlags VkVideoEncodeH265TransformBlockSizeFlagsEXT; +typedef struct VkVideoEncodeH265CapabilitiesEXT { + VkStructureType sType; + void* pNext; + VkVideoEncodeH265CapabilityFlagsEXT flags; + VkVideoEncodeH265InputModeFlagsEXT inputModeFlags; + VkVideoEncodeH265OutputModeFlagsEXT outputModeFlags; + VkVideoEncodeH265CtbSizeFlagsEXT ctbSizes; + VkVideoEncodeH265TransformBlockSizeFlagsEXT transformBlockSizes; + uint8_t maxPPictureL0ReferenceCount; + uint8_t maxBPictureL0ReferenceCount; + uint8_t maxL1ReferenceCount; + uint8_t maxSubLayersCount; + uint8_t minLog2MinLumaCodingBlockSizeMinus3; + uint8_t maxLog2MinLumaCodingBlockSizeMinus3; + uint8_t minLog2MinLumaTransformBlockSizeMinus2; + uint8_t maxLog2MinLumaTransformBlockSizeMinus2; + uint8_t minMaxTransformHierarchyDepthInter; + uint8_t maxMaxTransformHierarchyDepthInter; + uint8_t minMaxTransformHierarchyDepthIntra; + uint8_t maxMaxTransformHierarchyDepthIntra; + uint8_t maxDiffCuQpDeltaDepth; + uint8_t minMaxNumMergeCand; + uint8_t maxMaxNumMergeCand; +} VkVideoEncodeH265CapabilitiesEXT; + +typedef struct VkVideoEncodeH265SessionParametersAddInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t stdVPSCount; + const StdVideoH265VideoParameterSet* pStdVPSs; + uint32_t stdSPSCount; + const StdVideoH265SequenceParameterSet* pStdSPSs; + uint32_t stdPPSCount; + const StdVideoH265PictureParameterSet* pStdPPSs; +} VkVideoEncodeH265SessionParametersAddInfoEXT; + +typedef struct VkVideoEncodeH265SessionParametersCreateInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t maxStdVPSCount; + uint32_t maxStdSPSCount; + uint32_t maxStdPPSCount; + const VkVideoEncodeH265SessionParametersAddInfoEXT* pParametersAddInfo; +} VkVideoEncodeH265SessionParametersCreateInfoEXT; + +typedef struct VkVideoEncodeH265DpbSlotInfoEXT { + VkStructureType sType; + const void* pNext; + int8_t slotIndex; + const StdVideoEncodeH265ReferenceInfo* pStdReferenceInfo; +} VkVideoEncodeH265DpbSlotInfoEXT; + +typedef struct VkVideoEncodeH265ReferenceListsInfoEXT { + VkStructureType sType; + const void* pNext; + uint8_t referenceList0EntryCount; + const VkVideoEncodeH265DpbSlotInfoEXT* pReferenceList0Entries; + uint8_t referenceList1EntryCount; + const VkVideoEncodeH265DpbSlotInfoEXT* pReferenceList1Entries; + const StdVideoEncodeH265ReferenceModifications* pReferenceModifications; +} VkVideoEncodeH265ReferenceListsInfoEXT; + +typedef struct VkVideoEncodeH265NaluSliceSegmentInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t ctbCount; + const VkVideoEncodeH265ReferenceListsInfoEXT* pReferenceFinalLists; + const StdVideoEncodeH265SliceSegmentHeader* pSliceSegmentHeaderStd; +} VkVideoEncodeH265NaluSliceSegmentInfoEXT; + +typedef struct VkVideoEncodeH265VclFrameInfoEXT { + VkStructureType sType; + const void* pNext; + const VkVideoEncodeH265ReferenceListsInfoEXT* pReferenceFinalLists; + uint32_t naluSliceSegmentEntryCount; + const VkVideoEncodeH265NaluSliceSegmentInfoEXT* pNaluSliceSegmentEntries; + const StdVideoEncodeH265PictureInfo* pCurrentPictureInfo; +} VkVideoEncodeH265VclFrameInfoEXT; + +typedef struct VkVideoEncodeH265EmitPictureParametersInfoEXT { + VkStructureType sType; + const void* pNext; + uint8_t vpsId; + uint8_t spsId; + VkBool32 emitVpsEnable; + VkBool32 emitSpsEnable; + uint32_t ppsIdEntryCount; + const uint8_t* ppsIdEntries; +} VkVideoEncodeH265EmitPictureParametersInfoEXT; + +typedef struct VkVideoEncodeH265ProfileInfoEXT { + VkStructureType sType; + const void* pNext; + StdVideoH265ProfileIdc stdProfileIdc; +} VkVideoEncodeH265ProfileInfoEXT; + +typedef struct VkVideoEncodeH265RateControlInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t gopFrameCount; + uint32_t idrPeriod; + uint32_t consecutiveBFrameCount; + VkVideoEncodeH265RateControlStructureEXT rateControlStructure; + uint8_t subLayerCount; +} VkVideoEncodeH265RateControlInfoEXT; + +typedef struct VkVideoEncodeH265QpEXT { + int32_t qpI; + int32_t qpP; + int32_t qpB; +} VkVideoEncodeH265QpEXT; + +typedef struct VkVideoEncodeH265FrameSizeEXT { + uint32_t frameISize; + uint32_t framePSize; + uint32_t frameBSize; +} VkVideoEncodeH265FrameSizeEXT; + +typedef struct VkVideoEncodeH265RateControlLayerInfoEXT { + VkStructureType sType; + const void* pNext; + uint8_t temporalId; + VkBool32 useInitialRcQp; + VkVideoEncodeH265QpEXT initialRcQp; + VkBool32 useMinQp; + VkVideoEncodeH265QpEXT minQp; + VkBool32 useMaxQp; + VkVideoEncodeH265QpEXT maxQp; + VkBool32 useMaxFrameSize; + VkVideoEncodeH265FrameSizeEXT maxFrameSize; +} VkVideoEncodeH265RateControlLayerInfoEXT; + + + +#define VK_EXT_video_decode_h264 1 +#include "vk_video/vulkan_video_codec_h264std_decode.h" +#define VK_EXT_VIDEO_DECODE_H264_SPEC_VERSION 7 +#define VK_EXT_VIDEO_DECODE_H264_EXTENSION_NAME "VK_EXT_video_decode_h264" + +typedef enum VkVideoDecodeH264PictureLayoutFlagBitsEXT { + VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_PROGRESSIVE_EXT = 0, + VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_INTERLACED_INTERLEAVED_LINES_BIT_EXT = 0x00000001, + VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_INTERLACED_SEPARATE_PLANES_BIT_EXT = 0x00000002, + VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkVideoDecodeH264PictureLayoutFlagBitsEXT; +typedef VkFlags VkVideoDecodeH264PictureLayoutFlagsEXT; +typedef struct VkVideoDecodeH264ProfileInfoEXT { + VkStructureType sType; + const void* pNext; + StdVideoH264ProfileIdc stdProfileIdc; + VkVideoDecodeH264PictureLayoutFlagBitsEXT pictureLayout; +} VkVideoDecodeH264ProfileInfoEXT; + +typedef struct VkVideoDecodeH264CapabilitiesEXT { + VkStructureType sType; + void* pNext; + StdVideoH264LevelIdc maxLevelIdc; + VkOffset2D fieldOffsetGranularity; +} VkVideoDecodeH264CapabilitiesEXT; + +typedef struct VkVideoDecodeH264SessionParametersAddInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t stdSPSCount; + const StdVideoH264SequenceParameterSet* pStdSPSs; + uint32_t stdPPSCount; + const StdVideoH264PictureParameterSet* pStdPPSs; +} VkVideoDecodeH264SessionParametersAddInfoEXT; + +typedef struct VkVideoDecodeH264SessionParametersCreateInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t maxStdSPSCount; + uint32_t maxStdPPSCount; + const VkVideoDecodeH264SessionParametersAddInfoEXT* pParametersAddInfo; +} VkVideoDecodeH264SessionParametersCreateInfoEXT; + +typedef struct VkVideoDecodeH264PictureInfoEXT { + VkStructureType sType; + const void* pNext; + const StdVideoDecodeH264PictureInfo* pStdPictureInfo; + uint32_t sliceCount; + const uint32_t* pSliceOffsets; +} VkVideoDecodeH264PictureInfoEXT; + +typedef struct VkVideoDecodeH264DpbSlotInfoEXT { + VkStructureType sType; + const void* pNext; + const StdVideoDecodeH264ReferenceInfo* pStdReferenceInfo; +} VkVideoDecodeH264DpbSlotInfoEXT; + + + +#define VK_EXT_video_decode_h265 1 +#include "vk_video/vulkan_video_codec_h265std_decode.h" +#define VK_EXT_VIDEO_DECODE_H265_SPEC_VERSION 5 +#define VK_EXT_VIDEO_DECODE_H265_EXTENSION_NAME "VK_EXT_video_decode_h265" +typedef struct VkVideoDecodeH265ProfileInfoEXT { + VkStructureType sType; + const void* pNext; + StdVideoH265ProfileIdc stdProfileIdc; +} VkVideoDecodeH265ProfileInfoEXT; + +typedef struct VkVideoDecodeH265CapabilitiesEXT { + VkStructureType sType; + void* pNext; + StdVideoH265LevelIdc maxLevelIdc; +} VkVideoDecodeH265CapabilitiesEXT; + +typedef struct VkVideoDecodeH265SessionParametersAddInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t stdVPSCount; + const StdVideoH265VideoParameterSet* pStdVPSs; + uint32_t stdSPSCount; + const StdVideoH265SequenceParameterSet* pStdSPSs; + uint32_t stdPPSCount; + const StdVideoH265PictureParameterSet* pStdPPSs; +} VkVideoDecodeH265SessionParametersAddInfoEXT; + +typedef struct VkVideoDecodeH265SessionParametersCreateInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t maxStdVPSCount; + uint32_t maxStdSPSCount; + uint32_t maxStdPPSCount; + const VkVideoDecodeH265SessionParametersAddInfoEXT* pParametersAddInfo; +} VkVideoDecodeH265SessionParametersCreateInfoEXT; + +typedef struct VkVideoDecodeH265PictureInfoEXT { + VkStructureType sType; + const void* pNext; + StdVideoDecodeH265PictureInfo* pStdPictureInfo; + uint32_t sliceCount; + const uint32_t* pSliceOffsets; +} VkVideoDecodeH265PictureInfoEXT; + +typedef struct VkVideoDecodeH265DpbSlotInfoEXT { + VkStructureType sType; + const void* pNext; + const StdVideoDecodeH265ReferenceInfo* pStdReferenceInfo; +} VkVideoDecodeH265DpbSlotInfoEXT; + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vulkan/vulkan_core.h b/macos/include/vulkan/vulkan_core.h new file mode 100644 index 00000000..8bbb41cc --- /dev/null +++ b/macos/include/vulkan/vulkan_core.h @@ -0,0 +1,16028 @@ +#ifndef VULKAN_CORE_H_ +#define VULKAN_CORE_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define VK_VERSION_1_0 1 +#include "vk_platform.h" + +#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; + + +#ifndef VK_USE_64_BIT_PTR_DEFINES + #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) + #define VK_USE_64_BIT_PTR_DEFINES 1 + #else + #define VK_USE_64_BIT_PTR_DEFINES 0 + #endif +#endif + + +#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE + #if (VK_USE_64_BIT_PTR_DEFINES==1) + #if (defined(__cplusplus) && (__cplusplus >= 201103L)) || (defined(_MSVC_LANG) && (_MSVC_LANG >= 201103L)) + #define VK_NULL_HANDLE nullptr + #else + #define VK_NULL_HANDLE ((void*)0) + #endif + #else + #define VK_NULL_HANDLE 0ULL + #endif +#endif +#ifndef VK_NULL_HANDLE + #define VK_NULL_HANDLE 0 +#endif + + +#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE + #if (VK_USE_64_BIT_PTR_DEFINES==1) + #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; + #else + #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; + #endif +#endif + +// DEPRECATED: This define is deprecated. VK_MAKE_API_VERSION should be used instead. +#define VK_MAKE_VERSION(major, minor, patch) \ + ((((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch))) + +// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead. +//#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0 + +#define VK_MAKE_API_VERSION(variant, major, minor, patch) \ + ((((uint32_t)(variant)) << 29) | (((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch))) + +// Vulkan 1.0 version number +#define VK_API_VERSION_1_0 VK_MAKE_API_VERSION(0, 1, 0, 0)// Patch version should always be set to 0 + +// Version of this file +#define VK_HEADER_VERSION 232 + +// Complete version of this file +#define VK_HEADER_VERSION_COMPLETE VK_MAKE_API_VERSION(0, 1, 3, VK_HEADER_VERSION) + +// DEPRECATED: This define is deprecated. VK_API_VERSION_MAJOR should be used instead. +#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22) + +// DEPRECATED: This define is deprecated. VK_API_VERSION_MINOR should be used instead. +#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3FFU) + +// DEPRECATED: This define is deprecated. VK_API_VERSION_PATCH should be used instead. +#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU) + +#define VK_API_VERSION_VARIANT(version) ((uint32_t)(version) >> 29) +#define VK_API_VERSION_MAJOR(version) (((uint32_t)(version) >> 22) & 0x7FU) +#define VK_API_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3FFU) +#define VK_API_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU) +typedef uint32_t VkBool32; +typedef uint64_t VkDeviceAddress; +typedef uint64_t VkDeviceSize; +typedef uint32_t VkFlags; +typedef uint32_t VkSampleMask; +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage) +VK_DEFINE_HANDLE(VkInstance) +VK_DEFINE_HANDLE(VkPhysicalDevice) +VK_DEFINE_HANDLE(VkDevice) +VK_DEFINE_HANDLE(VkQueue) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore) +VK_DEFINE_HANDLE(VkCommandBuffer) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool) +#define VK_ATTACHMENT_UNUSED (~0U) +#define VK_FALSE 0U +#define VK_LOD_CLAMP_NONE 1000.0F +#define VK_QUEUE_FAMILY_IGNORED (~0U) +#define VK_REMAINING_ARRAY_LAYERS (~0U) +#define VK_REMAINING_MIP_LEVELS (~0U) +#define VK_SUBPASS_EXTERNAL (~0U) +#define VK_TRUE 1U +#define VK_WHOLE_SIZE (~0ULL) +#define VK_MAX_MEMORY_TYPES 32U +#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 256U +#define VK_UUID_SIZE 16U +#define VK_MAX_EXTENSION_NAME_SIZE 256U +#define VK_MAX_DESCRIPTION_SIZE 256U +#define VK_MAX_MEMORY_HEAPS 16U + +typedef enum VkResult { + VK_SUCCESS = 0, + VK_NOT_READY = 1, + VK_TIMEOUT = 2, + VK_EVENT_SET = 3, + VK_EVENT_RESET = 4, + VK_INCOMPLETE = 5, + VK_ERROR_OUT_OF_HOST_MEMORY = -1, + VK_ERROR_OUT_OF_DEVICE_MEMORY = -2, + VK_ERROR_INITIALIZATION_FAILED = -3, + VK_ERROR_DEVICE_LOST = -4, + VK_ERROR_MEMORY_MAP_FAILED = -5, + VK_ERROR_LAYER_NOT_PRESENT = -6, + VK_ERROR_EXTENSION_NOT_PRESENT = -7, + VK_ERROR_FEATURE_NOT_PRESENT = -8, + VK_ERROR_INCOMPATIBLE_DRIVER = -9, + VK_ERROR_TOO_MANY_OBJECTS = -10, + VK_ERROR_FORMAT_NOT_SUPPORTED = -11, + VK_ERROR_FRAGMENTED_POOL = -12, + VK_ERROR_UNKNOWN = -13, + VK_ERROR_OUT_OF_POOL_MEMORY = -1000069000, + VK_ERROR_INVALID_EXTERNAL_HANDLE = -1000072003, + VK_ERROR_FRAGMENTATION = -1000161000, + VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS = -1000257000, + VK_PIPELINE_COMPILE_REQUIRED = 1000297000, + VK_ERROR_SURFACE_LOST_KHR = -1000000000, + VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001, + VK_SUBOPTIMAL_KHR = 1000001003, + VK_ERROR_OUT_OF_DATE_KHR = -1000001004, + VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001, + VK_ERROR_VALIDATION_FAILED_EXT = -1000011001, + VK_ERROR_INVALID_SHADER_NV = -1000012000, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_ERROR_IMAGE_USAGE_NOT_SUPPORTED_KHR = -1000023000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_ERROR_VIDEO_PICTURE_LAYOUT_NOT_SUPPORTED_KHR = -1000023001, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_ERROR_VIDEO_PROFILE_OPERATION_NOT_SUPPORTED_KHR = -1000023002, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_ERROR_VIDEO_PROFILE_FORMAT_NOT_SUPPORTED_KHR = -1000023003, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_ERROR_VIDEO_PROFILE_CODEC_NOT_SUPPORTED_KHR = -1000023004, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_ERROR_VIDEO_STD_VERSION_NOT_SUPPORTED_KHR = -1000023005, +#endif + VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT = -1000158000, + VK_ERROR_NOT_PERMITTED_KHR = -1000174001, + VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT = -1000255000, + VK_THREAD_IDLE_KHR = 1000268000, + VK_THREAD_DONE_KHR = 1000268001, + VK_OPERATION_DEFERRED_KHR = 1000268002, + VK_OPERATION_NOT_DEFERRED_KHR = 1000268003, + VK_ERROR_COMPRESSION_EXHAUSTED_EXT = -1000338000, + VK_ERROR_OUT_OF_POOL_MEMORY_KHR = VK_ERROR_OUT_OF_POOL_MEMORY, + VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR = VK_ERROR_INVALID_EXTERNAL_HANDLE, + VK_ERROR_FRAGMENTATION_EXT = VK_ERROR_FRAGMENTATION, + VK_ERROR_NOT_PERMITTED_EXT = VK_ERROR_NOT_PERMITTED_KHR, + VK_ERROR_INVALID_DEVICE_ADDRESS_EXT = VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS, + VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR = VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS, + VK_PIPELINE_COMPILE_REQUIRED_EXT = VK_PIPELINE_COMPILE_REQUIRED, + VK_ERROR_PIPELINE_COMPILE_REQUIRED_EXT = VK_PIPELINE_COMPILE_REQUIRED, + VK_RESULT_MAX_ENUM = 0x7FFFFFFF +} VkResult; + +typedef enum VkStructureType { + VK_STRUCTURE_TYPE_APPLICATION_INFO = 0, + VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1, + VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2, + VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3, + VK_STRUCTURE_TYPE_SUBMIT_INFO = 4, + VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5, + VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6, + VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7, + VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8, + VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9, + VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10, + VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11, + VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12, + VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13, + VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14, + VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15, + VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16, + VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17, + VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18, + VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19, + VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20, + VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21, + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22, + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23, + VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24, + VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25, + VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26, + VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27, + VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28, + VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29, + VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30, + VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32, + VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34, + VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35, + VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36, + VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37, + VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38, + VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42, + VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43, + VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44, + VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45, + VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46, + VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47, + VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES = 1000094000, + VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO = 1000157000, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO = 1000157001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES = 1000083000, + VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS = 1000127000, + VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO = 1000127001, + VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO = 1000060000, + VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO = 1000060003, + VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO = 1000060004, + VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO = 1000060005, + VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO = 1000060006, + VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO = 1000060013, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO = 1000060014, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES = 1000070000, + VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO = 1000070001, + VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 = 1000146000, + VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 = 1000146001, + VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2 = 1000146002, + VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 = 1000146003, + VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2 = 1000146004, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 = 1000059000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 = 1000059001, + VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2 = 1000059002, + VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2 = 1000059003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2 = 1000059004, + VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 = 1000059006, + VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2 = 1000059007, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2 = 1000059008, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES = 1000117000, + VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO = 1000117001, + VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO = 1000117002, + VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO = 1000117003, + VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO = 1000053000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES = 1000053001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES = 1000053002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES = 1000120000, + VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO = 1000145000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES = 1000145001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES = 1000145002, + VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2 = 1000145003, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO = 1000156000, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO = 1000156001, + VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO = 1000156002, + VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO = 1000156003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES = 1000156004, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES = 1000156005, + VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO = 1000085000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO = 1000071000, + VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES = 1000071001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO = 1000071002, + VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES = 1000071003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES = 1000071004, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO = 1000072000, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO = 1000072001, + VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO = 1000072002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO = 1000112000, + VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES = 1000112001, + VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO = 1000113000, + VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO = 1000077000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO = 1000076000, + VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES = 1000076001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES = 1000168000, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT = 1000168001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES = 1000063000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES = 49, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES = 50, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES = 51, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES = 52, + VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO = 1000147000, + VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2 = 1000109000, + VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2 = 1000109001, + VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2 = 1000109002, + VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2 = 1000109003, + VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2 = 1000109004, + VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO = 1000109005, + VK_STRUCTURE_TYPE_SUBPASS_END_INFO = 1000109006, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES = 1000177000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES = 1000196000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES = 1000180000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES = 1000082000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES = 1000197000, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO = 1000161000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES = 1000161001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES = 1000161002, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO = 1000161003, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT = 1000161004, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES = 1000199000, + VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE = 1000199001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES = 1000221000, + VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO = 1000246000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES = 1000130000, + VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO = 1000130001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES = 1000211000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES = 1000108000, + VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO = 1000108001, + VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO = 1000108002, + VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO = 1000108003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES = 1000253000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES = 1000175000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES = 1000241000, + VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT = 1000241001, + VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT = 1000241002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES = 1000261000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES = 1000207000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES = 1000207001, + VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO = 1000207002, + VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO = 1000207003, + VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO = 1000207004, + VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO = 1000207005, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES = 1000257000, + VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO = 1000244001, + VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO = 1000257002, + VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO = 1000257003, + VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO = 1000257004, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES = 53, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES = 54, + VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO = 1000192000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES = 1000215000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES = 1000245000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES = 1000276000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES = 1000295000, + VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO = 1000295001, + VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO = 1000295002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES = 1000297000, + VK_STRUCTURE_TYPE_MEMORY_BARRIER_2 = 1000314000, + VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2 = 1000314001, + VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2 = 1000314002, + VK_STRUCTURE_TYPE_DEPENDENCY_INFO = 1000314003, + VK_STRUCTURE_TYPE_SUBMIT_INFO_2 = 1000314004, + VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO = 1000314005, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO = 1000314006, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES = 1000314007, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES = 1000325000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES = 1000335000, + VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2 = 1000337000, + VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2 = 1000337001, + VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2 = 1000337002, + VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2 = 1000337003, + VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2 = 1000337004, + VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2 = 1000337005, + VK_STRUCTURE_TYPE_BUFFER_COPY_2 = 1000337006, + VK_STRUCTURE_TYPE_IMAGE_COPY_2 = 1000337007, + VK_STRUCTURE_TYPE_IMAGE_BLIT_2 = 1000337008, + VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2 = 1000337009, + VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2 = 1000337010, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES = 1000225000, + VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO = 1000225001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES = 1000225002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES = 1000138000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES = 1000138001, + VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK = 1000138002, + VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO = 1000138003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES = 1000066000, + VK_STRUCTURE_TYPE_RENDERING_INFO = 1000044000, + VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO = 1000044001, + VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO = 1000044002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES = 1000044003, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO = 1000044004, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES = 1000280000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES = 1000280001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES = 1000281001, + VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3 = 1000360000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES = 1000413000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES = 1000413001, + VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS = 1000413002, + VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS = 1000413003, + VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000, + VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001, + VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007, + VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR = 1000060008, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR = 1000060009, + VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR = 1000060010, + VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011, + VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012, + VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000, + VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001, + VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000, + VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000, + VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000, + VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000, + VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000, + VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000, + VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000, + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD = 1000018000, + VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT = 1000022000, + VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT = 1000022001, + VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT = 1000022002, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_PROFILE_INFO_KHR = 1000023000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_CAPABILITIES_KHR = 1000023001, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_PICTURE_RESOURCE_INFO_KHR = 1000023002, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_SESSION_MEMORY_REQUIREMENTS_KHR = 1000023003, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_BIND_VIDEO_SESSION_MEMORY_INFO_KHR = 1000023004, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_SESSION_CREATE_INFO_KHR = 1000023005, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_SESSION_PARAMETERS_CREATE_INFO_KHR = 1000023006, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_SESSION_PARAMETERS_UPDATE_INFO_KHR = 1000023007, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_BEGIN_CODING_INFO_KHR = 1000023008, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_END_CODING_INFO_KHR = 1000023009, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_CODING_CONTROL_INFO_KHR = 1000023010, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_REFERENCE_SLOT_INFO_KHR = 1000023011, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_QUEUE_FAMILY_VIDEO_PROPERTIES_KHR = 1000023012, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_PROFILE_LIST_INFO_KHR = 1000023013, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_FORMAT_INFO_KHR = 1000023014, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_FORMAT_PROPERTIES_KHR = 1000023015, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_QUEUE_FAMILY_QUERY_RESULT_STATUS_PROPERTIES_KHR = 1000023016, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_DECODE_INFO_KHR = 1000024000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_DECODE_CAPABILITIES_KHR = 1000024001, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_DECODE_USAGE_INFO_KHR = 1000024002, +#endif + VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV = 1000026000, + VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV = 1000026001, + VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV = 1000026002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT = 1000028000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT = 1000028001, + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT = 1000028002, + VK_STRUCTURE_TYPE_CU_MODULE_CREATE_INFO_NVX = 1000029000, + VK_STRUCTURE_TYPE_CU_FUNCTION_CREATE_INFO_NVX = 1000029001, + VK_STRUCTURE_TYPE_CU_LAUNCH_INFO_NVX = 1000029002, + VK_STRUCTURE_TYPE_IMAGE_VIEW_HANDLE_INFO_NVX = 1000030000, + VK_STRUCTURE_TYPE_IMAGE_VIEW_ADDRESS_PROPERTIES_NVX = 1000030001, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_CAPABILITIES_EXT = 1000038000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_CREATE_INFO_EXT = 1000038001, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_ADD_INFO_EXT = 1000038002, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_VCL_FRAME_INFO_EXT = 1000038003, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_DPB_SLOT_INFO_EXT = 1000038004, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_NALU_SLICE_INFO_EXT = 1000038005, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_EMIT_PICTURE_PARAMETERS_INFO_EXT = 1000038006, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_PROFILE_INFO_EXT = 1000038007, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_RATE_CONTROL_INFO_EXT = 1000038008, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_RATE_CONTROL_LAYER_INFO_EXT = 1000038009, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_REFERENCE_LISTS_INFO_EXT = 1000038010, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_CAPABILITIES_EXT = 1000039000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_PARAMETERS_CREATE_INFO_EXT = 1000039001, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_PARAMETERS_ADD_INFO_EXT = 1000039002, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_VCL_FRAME_INFO_EXT = 1000039003, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_DPB_SLOT_INFO_EXT = 1000039004, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_NALU_SLICE_SEGMENT_INFO_EXT = 1000039005, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_EMIT_PICTURE_PARAMETERS_INFO_EXT = 1000039006, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_PROFILE_INFO_EXT = 1000039007, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_REFERENCE_LISTS_INFO_EXT = 1000039008, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_RATE_CONTROL_INFO_EXT = 1000039009, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_RATE_CONTROL_LAYER_INFO_EXT = 1000039010, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_CAPABILITIES_EXT = 1000040000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_PICTURE_INFO_EXT = 1000040001, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_PROFILE_INFO_EXT = 1000040003, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_PARAMETERS_CREATE_INFO_EXT = 1000040004, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_PARAMETERS_ADD_INFO_EXT = 1000040005, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_DPB_SLOT_INFO_EXT = 1000040006, +#endif + VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD = 1000041000, + VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR = 1000044006, + VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_INFO_EXT = 1000044007, + VK_STRUCTURE_TYPE_ATTACHMENT_SAMPLE_COUNT_INFO_AMD = 1000044008, + VK_STRUCTURE_TYPE_MULTIVIEW_PER_VIEW_ATTRIBUTES_INFO_NVX = 1000044009, + VK_STRUCTURE_TYPE_STREAM_DESCRIPTOR_SURFACE_CREATE_INFO_GGP = 1000049000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CORNER_SAMPLED_IMAGE_FEATURES_NV = 1000050000, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV = 1000056000, + VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV = 1000056001, + VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057000, + VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057001, + VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV = 1000058000, + VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT = 1000061000, + VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN = 1000062000, + VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT = 1000067000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ASTC_DECODE_FEATURES_EXT = 1000067001, + VK_STRUCTURE_TYPE_PIPELINE_ROBUSTNESS_CREATE_INFO_EXT = 1000068000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_ROBUSTNESS_FEATURES_EXT = 1000068001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_ROBUSTNESS_PROPERTIES_EXT = 1000068002, + VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073000, + VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073001, + VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR = 1000073002, + VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR = 1000073003, + VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR = 1000074000, + VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR = 1000074001, + VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR = 1000074002, + VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR = 1000075000, + VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078000, + VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078001, + VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR = 1000078002, + VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR = 1000078003, + VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR = 1000079000, + VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR = 1000079001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR = 1000080000, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT = 1000081000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT = 1000081001, + VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT = 1000081002, + VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR = 1000084000, + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV = 1000087000, + VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT = 1000090000, + VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT = 1000091000, + VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT = 1000091001, + VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT = 1000091002, + VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT = 1000091003, + VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE = 1000092000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX = 1000097000, + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV = 1000098000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT = 1000099000, + VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT = 1000099001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT = 1000101000, + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT = 1000101001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT = 1000102000, + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT = 1000102001, + VK_STRUCTURE_TYPE_HDR_METADATA_EXT = 1000105000, + VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR = 1000111000, + VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114000, + VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114001, + VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR = 1000114002, + VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR = 1000115000, + VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR = 1000115001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR = 1000116000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_PROPERTIES_KHR = 1000116001, + VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_CREATE_INFO_KHR = 1000116002, + VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_SUBMIT_INFO_KHR = 1000116003, + VK_STRUCTURE_TYPE_ACQUIRE_PROFILING_LOCK_INFO_KHR = 1000116004, + VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_KHR = 1000116005, + VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_DESCRIPTION_KHR = 1000116006, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR = 1000119000, + VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR = 1000119001, + VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR = 1000119002, + VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR = 1000121000, + VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR = 1000121001, + VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR = 1000121002, + VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR = 1000121003, + VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR = 1000121004, + VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK = 1000122000, + VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000, + VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT = 1000128000, + VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT = 1000128001, + VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT = 1000128002, + VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT = 1000128003, + VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT = 1000128004, + VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID = 1000129000, + VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID = 1000129001, + VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID = 1000129002, + VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129003, + VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129004, + VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID = 1000129005, + VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_2_ANDROID = 1000129006, + VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT = 1000143000, + VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT = 1000143001, + VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT = 1000143002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT = 1000143003, + VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT = 1000143004, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT = 1000148000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT = 1000148001, + VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT = 1000148002, + VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV = 1000149000, + VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR = 1000150007, + VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR = 1000150000, + VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR = 1000150002, + VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR = 1000150003, + VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR = 1000150004, + VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR = 1000150005, + VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR = 1000150006, + VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_VERSION_INFO_KHR = 1000150009, + VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_INFO_KHR = 1000150010, + VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_TO_MEMORY_INFO_KHR = 1000150011, + VK_STRUCTURE_TYPE_COPY_MEMORY_TO_ACCELERATION_STRUCTURE_INFO_KHR = 1000150012, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR = 1000150013, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_PROPERTIES_KHR = 1000150014, + VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR = 1000150017, + VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR = 1000150020, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR = 1000347000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR = 1000347001, + VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR = 1000150015, + VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR = 1000150016, + VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_INTERFACE_CREATE_INFO_KHR = 1000150018, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_QUERY_FEATURES_KHR = 1000348013, + VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV = 1000152000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV = 1000154000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV = 1000154001, + VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_EXT = 1000158000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DRM_FORMAT_MODIFIER_INFO_EXT = 1000158002, + VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT = 1000158003, + VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_EXPLICIT_CREATE_INFO_EXT = 1000158004, + VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT = 1000158005, + VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_2_EXT = 1000158006, + VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160000, + VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160001, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_FEATURES_KHR = 1000163000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_PROPERTIES_KHR = 1000163001, +#endif + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SHADING_RATE_IMAGE_STATE_CREATE_INFO_NV = 1000164000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV = 1000164001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV = 1000164002, + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_COARSE_SAMPLE_ORDER_STATE_CREATE_INFO_NV = 1000164005, + VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV = 1000165000, + VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NV = 1000165001, + VK_STRUCTURE_TYPE_GEOMETRY_NV = 1000165003, + VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NV = 1000165004, + VK_STRUCTURE_TYPE_GEOMETRY_AABB_NV = 1000165005, + VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NV = 1000165006, + VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_NV = 1000165007, + VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NV = 1000165008, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV = 1000165009, + VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV = 1000165011, + VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_INFO_NV = 1000165012, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_REPRESENTATIVE_FRAGMENT_TEST_FEATURES_NV = 1000166000, + VK_STRUCTURE_TYPE_PIPELINE_REPRESENTATIVE_FRAGMENT_TEST_STATE_CREATE_INFO_NV = 1000166001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_IMAGE_FORMAT_INFO_EXT = 1000170000, + VK_STRUCTURE_TYPE_FILTER_CUBIC_IMAGE_VIEW_IMAGE_FORMAT_PROPERTIES_EXT = 1000170001, + VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT = 1000178000, + VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT = 1000178001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT = 1000178002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR = 1000181000, + VK_STRUCTURE_TYPE_PIPELINE_COMPILER_CONTROL_CREATE_INFO_AMD = 1000183000, + VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_EXT = 1000184000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD = 1000185000, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_CAPABILITIES_EXT = 1000187000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_PARAMETERS_CREATE_INFO_EXT = 1000187001, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_PARAMETERS_ADD_INFO_EXT = 1000187002, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_PROFILE_INFO_EXT = 1000187003, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_PICTURE_INFO_EXT = 1000187004, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_DPB_SLOT_INFO_EXT = 1000187005, +#endif + VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_KHR = 1000174000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_KHR = 1000388000, + VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_KHR = 1000388001, + VK_STRUCTURE_TYPE_DEVICE_MEMORY_OVERALLOCATION_CREATE_INFO_AMD = 1000189000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT = 1000190000, + VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT = 1000190001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT = 1000190002, + VK_STRUCTURE_TYPE_PRESENT_FRAME_TOKEN_GGP = 1000191000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_NV = 1000201000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV = 1000202000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_NV = 1000202001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_FOOTPRINT_FEATURES_NV = 1000204000, + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_EXCLUSIVE_SCISSOR_STATE_CREATE_INFO_NV = 1000205000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXCLUSIVE_SCISSOR_FEATURES_NV = 1000205002, + VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV = 1000206000, + VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV = 1000206001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS_2_FEATURES_INTEL = 1000209000, + VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL = 1000210000, + VK_STRUCTURE_TYPE_INITIALIZE_PERFORMANCE_API_INFO_INTEL = 1000210001, + VK_STRUCTURE_TYPE_PERFORMANCE_MARKER_INFO_INTEL = 1000210002, + VK_STRUCTURE_TYPE_PERFORMANCE_STREAM_MARKER_INFO_INTEL = 1000210003, + VK_STRUCTURE_TYPE_PERFORMANCE_OVERRIDE_INFO_INTEL = 1000210004, + VK_STRUCTURE_TYPE_PERFORMANCE_CONFIGURATION_ACQUIRE_INFO_INTEL = 1000210005, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT = 1000212000, + VK_STRUCTURE_TYPE_DISPLAY_NATIVE_HDR_SURFACE_CAPABILITIES_AMD = 1000213000, + VK_STRUCTURE_TYPE_SWAPCHAIN_DISPLAY_NATIVE_HDR_CREATE_INFO_AMD = 1000213001, + VK_STRUCTURE_TYPE_IMAGEPIPE_SURFACE_CREATE_INFO_FUCHSIA = 1000214000, + VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT = 1000218000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT = 1000218001, + VK_STRUCTURE_TYPE_RENDER_PASS_FRAGMENT_DENSITY_MAP_CREATE_INFO_EXT = 1000218002, + VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR = 1000226000, + VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR = 1000226001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR = 1000226002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR = 1000226003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_KHR = 1000226004, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_2_AMD = 1000227000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COHERENT_MEMORY_FEATURES_AMD = 1000229000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_ATOMIC_INT64_FEATURES_EXT = 1000234000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT = 1000237000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT = 1000238000, + VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT = 1000238001, + VK_STRUCTURE_TYPE_SURFACE_PROTECTED_CAPABILITIES_KHR = 1000239000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEDICATED_ALLOCATION_IMAGE_ALIASING_FEATURES_NV = 1000240000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT = 1000244000, + VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_CREATE_INFO_EXT = 1000244002, + VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT = 1000247000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_WAIT_FEATURES_KHR = 1000248000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_FEATURES_NV = 1000249000, + VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_PROPERTIES_NV = 1000249001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_PROPERTIES_NV = 1000249002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COVERAGE_REDUCTION_MODE_FEATURES_NV = 1000250000, + VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_REDUCTION_STATE_CREATE_INFO_NV = 1000250001, + VK_STRUCTURE_TYPE_FRAMEBUFFER_MIXED_SAMPLES_COMBINATION_NV = 1000250002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT = 1000251000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_IMAGE_ARRAYS_FEATURES_EXT = 1000252000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_FEATURES_EXT = 1000254000, + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT = 1000254001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_PROPERTIES_EXT = 1000254002, + VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_INFO_EXT = 1000255000, + VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_FULL_SCREEN_EXCLUSIVE_EXT = 1000255002, + VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_WIN32_INFO_EXT = 1000255001, + VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT = 1000256000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT = 1000259000, + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT = 1000259001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_EXT = 1000259002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT = 1000260000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT = 1000265000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT = 1000267000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_EXECUTABLE_PROPERTIES_FEATURES_KHR = 1000269000, + VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR = 1000269001, + VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_PROPERTIES_KHR = 1000269002, + VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INFO_KHR = 1000269003, + VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_STATISTIC_KHR = 1000269004, + VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INTERNAL_REPRESENTATION_KHR = 1000269005, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXT = 1000273000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_PROPERTIES_NV = 1000277000, + VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV = 1000277001, + VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV = 1000277002, + VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_NV = 1000277003, + VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NV = 1000277004, + VK_STRUCTURE_TYPE_GENERATED_COMMANDS_INFO_NV = 1000277005, + VK_STRUCTURE_TYPE_GENERATED_COMMANDS_MEMORY_REQUIREMENTS_INFO_NV = 1000277006, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_FEATURES_NV = 1000277007, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INHERITED_VIEWPORT_SCISSOR_FEATURES_NV = 1000278000, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_VIEWPORT_SCISSOR_INFO_NV = 1000278001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT = 1000281000, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDER_PASS_TRANSFORM_INFO_QCOM = 1000282000, + VK_STRUCTURE_TYPE_RENDER_PASS_TRANSFORM_BEGIN_INFO_QCOM = 1000282001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_MEMORY_REPORT_FEATURES_EXT = 1000284000, + VK_STRUCTURE_TYPE_DEVICE_DEVICE_MEMORY_REPORT_CREATE_INFO_EXT = 1000284001, + VK_STRUCTURE_TYPE_DEVICE_MEMORY_REPORT_CALLBACK_DATA_EXT = 1000284002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT = 1000286000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT = 1000286001, + VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT = 1000287000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_PROPERTIES_EXT = 1000287001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT = 1000287002, + VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR = 1000290000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_BARRIER_FEATURES_NV = 1000292000, + VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_PRESENT_BARRIER_NV = 1000292001, + VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_BARRIER_CREATE_INFO_NV = 1000292002, + VK_STRUCTURE_TYPE_PRESENT_ID_KHR = 1000294000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_ID_FEATURES_KHR = 1000294001, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_INFO_KHR = 1000299000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_RATE_CONTROL_INFO_KHR = 1000299001, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_RATE_CONTROL_LAYER_INFO_KHR = 1000299002, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_CAPABILITIES_KHR = 1000299003, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_STRUCTURE_TYPE_VIDEO_ENCODE_USAGE_INFO_KHR = 1000299004, +#endif + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DIAGNOSTICS_CONFIG_FEATURES_NV = 1000300000, + VK_STRUCTURE_TYPE_DEVICE_DIAGNOSTICS_CONFIG_CREATE_INFO_NV = 1000300001, + VK_STRUCTURE_TYPE_EXPORT_METAL_OBJECT_CREATE_INFO_EXT = 1000311000, + VK_STRUCTURE_TYPE_EXPORT_METAL_OBJECTS_INFO_EXT = 1000311001, + VK_STRUCTURE_TYPE_EXPORT_METAL_DEVICE_INFO_EXT = 1000311002, + VK_STRUCTURE_TYPE_EXPORT_METAL_COMMAND_QUEUE_INFO_EXT = 1000311003, + VK_STRUCTURE_TYPE_EXPORT_METAL_BUFFER_INFO_EXT = 1000311004, + VK_STRUCTURE_TYPE_IMPORT_METAL_BUFFER_INFO_EXT = 1000311005, + VK_STRUCTURE_TYPE_EXPORT_METAL_TEXTURE_INFO_EXT = 1000311006, + VK_STRUCTURE_TYPE_IMPORT_METAL_TEXTURE_INFO_EXT = 1000311007, + VK_STRUCTURE_TYPE_EXPORT_METAL_IO_SURFACE_INFO_EXT = 1000311008, + VK_STRUCTURE_TYPE_IMPORT_METAL_IO_SURFACE_INFO_EXT = 1000311009, + VK_STRUCTURE_TYPE_EXPORT_METAL_SHARED_EVENT_INFO_EXT = 1000311010, + VK_STRUCTURE_TYPE_IMPORT_METAL_SHARED_EVENT_INFO_EXT = 1000311011, + VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_2_NV = 1000314008, + VK_STRUCTURE_TYPE_CHECKPOINT_DATA_2_NV = 1000314009, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_FEATURES_EXT = 1000320000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_PROPERTIES_EXT = 1000320001, + VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT = 1000320002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_EARLY_AND_LATE_FRAGMENT_TESTS_FEATURES_AMD = 1000321000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR = 1000203000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_PROPERTIES_KHR = 1000322000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR = 1000323000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_PROPERTIES_NV = 1000326000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_FEATURES_NV = 1000326001, + VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_ENUM_STATE_CREATE_INFO_NV = 1000326002, + VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_MOTION_TRIANGLES_DATA_NV = 1000327000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MOTION_BLUR_FEATURES_NV = 1000327001, + VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MOTION_INFO_NV = 1000327002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT = 1000328000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_EXT = 1000328001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_2_PLANE_444_FORMATS_FEATURES_EXT = 1000330000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_FEATURES_EXT = 1000332000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_PROPERTIES_EXT = 1000332001, + VK_STRUCTURE_TYPE_COPY_COMMAND_TRANSFORM_INFO_QCOM = 1000333000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_FEATURES_KHR = 1000336000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_COMPRESSION_CONTROL_FEATURES_EXT = 1000338000, + VK_STRUCTURE_TYPE_IMAGE_COMPRESSION_CONTROL_EXT = 1000338001, + VK_STRUCTURE_TYPE_SUBRESOURCE_LAYOUT_2_EXT = 1000338002, + VK_STRUCTURE_TYPE_IMAGE_SUBRESOURCE_2_EXT = 1000338003, + VK_STRUCTURE_TYPE_IMAGE_COMPRESSION_PROPERTIES_EXT = 1000338004, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_FEATURES_EXT = 1000339000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_4444_FORMATS_FEATURES_EXT = 1000340000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FAULT_FEATURES_EXT = 1000341000, + VK_STRUCTURE_TYPE_DEVICE_FAULT_COUNTS_EXT = 1000341001, + VK_STRUCTURE_TYPE_DEVICE_FAULT_INFO_EXT = 1000341002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RGBA10X6_FORMATS_FEATURES_EXT = 1000344000, + VK_STRUCTURE_TYPE_DIRECTFB_SURFACE_CREATE_INFO_EXT = 1000346000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT = 1000352000, + VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT = 1000352001, + VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT = 1000352002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRM_PROPERTIES_EXT = 1000353000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ADDRESS_BINDING_REPORT_FEATURES_EXT = 1000354000, + VK_STRUCTURE_TYPE_DEVICE_ADDRESS_BINDING_CALLBACK_DATA_EXT = 1000354001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT = 1000355000, + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_DEPTH_CLIP_CONTROL_CREATE_INFO_EXT = 1000355001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVE_TOPOLOGY_LIST_RESTART_FEATURES_EXT = 1000356000, + VK_STRUCTURE_TYPE_IMPORT_MEMORY_ZIRCON_HANDLE_INFO_FUCHSIA = 1000364000, + VK_STRUCTURE_TYPE_MEMORY_ZIRCON_HANDLE_PROPERTIES_FUCHSIA = 1000364001, + VK_STRUCTURE_TYPE_MEMORY_GET_ZIRCON_HANDLE_INFO_FUCHSIA = 1000364002, + VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_ZIRCON_HANDLE_INFO_FUCHSIA = 1000365000, + VK_STRUCTURE_TYPE_SEMAPHORE_GET_ZIRCON_HANDLE_INFO_FUCHSIA = 1000365001, + VK_STRUCTURE_TYPE_BUFFER_COLLECTION_CREATE_INFO_FUCHSIA = 1000366000, + VK_STRUCTURE_TYPE_IMPORT_MEMORY_BUFFER_COLLECTION_FUCHSIA = 1000366001, + VK_STRUCTURE_TYPE_BUFFER_COLLECTION_IMAGE_CREATE_INFO_FUCHSIA = 1000366002, + VK_STRUCTURE_TYPE_BUFFER_COLLECTION_PROPERTIES_FUCHSIA = 1000366003, + VK_STRUCTURE_TYPE_BUFFER_CONSTRAINTS_INFO_FUCHSIA = 1000366004, + VK_STRUCTURE_TYPE_BUFFER_COLLECTION_BUFFER_CREATE_INFO_FUCHSIA = 1000366005, + VK_STRUCTURE_TYPE_IMAGE_CONSTRAINTS_INFO_FUCHSIA = 1000366006, + VK_STRUCTURE_TYPE_IMAGE_FORMAT_CONSTRAINTS_INFO_FUCHSIA = 1000366007, + VK_STRUCTURE_TYPE_SYSMEM_COLOR_SPACE_FUCHSIA = 1000366008, + VK_STRUCTURE_TYPE_BUFFER_COLLECTION_CONSTRAINTS_INFO_FUCHSIA = 1000366009, + VK_STRUCTURE_TYPE_SUBPASS_SHADING_PIPELINE_CREATE_INFO_HUAWEI = 1000369000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_FEATURES_HUAWEI = 1000369001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_PROPERTIES_HUAWEI = 1000369002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INVOCATION_MASK_FEATURES_HUAWEI = 1000370000, + VK_STRUCTURE_TYPE_MEMORY_GET_REMOTE_ADDRESS_INFO_NV = 1000371000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_RDMA_FEATURES_NV = 1000371001, + VK_STRUCTURE_TYPE_PIPELINE_PROPERTIES_IDENTIFIER_EXT = 1000372000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_PROPERTIES_FEATURES_EXT = 1000372001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTISAMPLED_RENDER_TO_SINGLE_SAMPLED_FEATURES_EXT = 1000376000, + VK_STRUCTURE_TYPE_SUBPASS_RESOLVE_PERFORMANCE_QUERY_EXT = 1000376001, + VK_STRUCTURE_TYPE_MULTISAMPLED_RENDER_TO_SINGLE_SAMPLED_INFO_EXT = 1000376002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT = 1000377000, + VK_STRUCTURE_TYPE_SCREEN_SURFACE_CREATE_INFO_QNX = 1000378000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COLOR_WRITE_ENABLE_FEATURES_EXT = 1000381000, + VK_STRUCTURE_TYPE_PIPELINE_COLOR_WRITE_CREATE_INFO_EXT = 1000381001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVES_GENERATED_QUERY_FEATURES_EXT = 1000382000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MAINTENANCE_1_FEATURES_KHR = 1000386000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_MIN_LOD_FEATURES_EXT = 1000391000, + VK_STRUCTURE_TYPE_IMAGE_VIEW_MIN_LOD_CREATE_INFO_EXT = 1000391001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_FEATURES_EXT = 1000392000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_PROPERTIES_EXT = 1000392001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_2D_VIEW_OF_3D_FEATURES_EXT = 1000393000, + VK_STRUCTURE_TYPE_MICROMAP_BUILD_INFO_EXT = 1000396000, + VK_STRUCTURE_TYPE_MICROMAP_VERSION_INFO_EXT = 1000396001, + VK_STRUCTURE_TYPE_COPY_MICROMAP_INFO_EXT = 1000396002, + VK_STRUCTURE_TYPE_COPY_MICROMAP_TO_MEMORY_INFO_EXT = 1000396003, + VK_STRUCTURE_TYPE_COPY_MEMORY_TO_MICROMAP_INFO_EXT = 1000396004, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_OPACITY_MICROMAP_FEATURES_EXT = 1000396005, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_OPACITY_MICROMAP_PROPERTIES_EXT = 1000396006, + VK_STRUCTURE_TYPE_MICROMAP_CREATE_INFO_EXT = 1000396007, + VK_STRUCTURE_TYPE_MICROMAP_BUILD_SIZES_INFO_EXT = 1000396008, + VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_TRIANGLES_OPACITY_MICROMAP_EXT = 1000396009, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT = 1000411000, + VK_STRUCTURE_TYPE_SAMPLER_BORDER_COLOR_COMPONENT_MAPPING_CREATE_INFO_EXT = 1000411001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PAGEABLE_DEVICE_LOCAL_MEMORY_FEATURES_EXT = 1000412000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_SET_HOST_MAPPING_FEATURES_VALVE = 1000420000, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_BINDING_REFERENCE_VALVE = 1000420001, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_HOST_MAPPING_INFO_VALVE = 1000420002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLAMP_ZERO_ONE_FEATURES_EXT = 1000421000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_NON_SEAMLESS_CUBE_MAP_FEATURES_EXT = 1000422000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_FEATURES_QCOM = 1000425000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_PROPERTIES_QCOM = 1000425001, + VK_STRUCTURE_TYPE_SUBPASS_FRAGMENT_DENSITY_MAP_OFFSET_END_INFO_QCOM = 1000425002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINEAR_COLOR_ATTACHMENT_FEATURES_NV = 1000430000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_COMPRESSION_CONTROL_SWAPCHAIN_FEATURES_EXT = 1000437000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_PROCESSING_FEATURES_QCOM = 1000440000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_PROCESSING_PROPERTIES_QCOM = 1000440001, + VK_STRUCTURE_TYPE_IMAGE_VIEW_SAMPLE_WEIGHT_CREATE_INFO_QCOM = 1000440002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT = 1000455000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_PROPERTIES_EXT = 1000455001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_MERGE_FEEDBACK_FEATURES_EXT = 1000458000, + VK_STRUCTURE_TYPE_RENDER_PASS_CREATION_CONTROL_EXT = 1000458001, + VK_STRUCTURE_TYPE_RENDER_PASS_CREATION_FEEDBACK_CREATE_INFO_EXT = 1000458002, + VK_STRUCTURE_TYPE_RENDER_PASS_SUBPASS_FEEDBACK_CREATE_INFO_EXT = 1000458003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MODULE_IDENTIFIER_FEATURES_EXT = 1000462000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MODULE_IDENTIFIER_PROPERTIES_EXT = 1000462001, + VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_MODULE_IDENTIFIER_CREATE_INFO_EXT = 1000462002, + VK_STRUCTURE_TYPE_SHADER_MODULE_IDENTIFIER_EXT = 1000462003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_FEATURES_EXT = 1000342000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_OPTICAL_FLOW_FEATURES_NV = 1000464000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_OPTICAL_FLOW_PROPERTIES_NV = 1000464001, + VK_STRUCTURE_TYPE_OPTICAL_FLOW_IMAGE_FORMAT_INFO_NV = 1000464002, + VK_STRUCTURE_TYPE_OPTICAL_FLOW_IMAGE_FORMAT_PROPERTIES_NV = 1000464003, + VK_STRUCTURE_TYPE_OPTICAL_FLOW_SESSION_CREATE_INFO_NV = 1000464004, + VK_STRUCTURE_TYPE_OPTICAL_FLOW_EXECUTE_INFO_NV = 1000464005, + VK_STRUCTURE_TYPE_OPTICAL_FLOW_SESSION_CREATE_PRIVATE_DATA_INFO_NV = 1000464010, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LEGACY_DITHERING_FEATURES_EXT = 1000465000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_PROTECTED_ACCESS_FEATURES_EXT = 1000466000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TILE_PROPERTIES_FEATURES_QCOM = 1000484000, + VK_STRUCTURE_TYPE_TILE_PROPERTIES_QCOM = 1000484001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_AMIGO_PROFILING_FEATURES_SEC = 1000485000, + VK_STRUCTURE_TYPE_AMIGO_PROFILING_SUBMIT_INFO_SEC = 1000485001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_EXT = 1000351000, + VK_STRUCTURE_TYPE_MUTABLE_DESCRIPTOR_TYPE_CREATE_INFO_EXT = 1000351002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_FEATURES_ARM = 1000497000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_PROPERTIES_ARM = 1000497001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES, + VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT, + VK_STRUCTURE_TYPE_RENDERING_INFO_KHR = VK_STRUCTURE_TYPE_RENDERING_INFO, + VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO, + VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO_KHR = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO, + VK_STRUCTURE_TYPE_ATTACHMENT_SAMPLE_COUNT_INFO_NV = VK_STRUCTURE_TYPE_ATTACHMENT_SAMPLE_COUNT_INFO_AMD, + VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2, + VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2, + VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2, + VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2, + VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2, + VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO, + VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO, + VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO, + VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO, + VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO, + VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES, + VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO, + VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO, + VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO, + VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO, + VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES, + VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES, + VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO, + VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES2_EXT = VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES, + VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO, + VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO_KHR = VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO, + VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO, + VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, + VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, + VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2, + VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2, + VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2, + VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO, + VK_STRUCTURE_TYPE_SUBPASS_END_INFO_KHR = VK_STRUCTURE_TYPE_SUBPASS_END_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO, + VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES, + VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES, + VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO, + VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO, + VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES_KHR, + VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS, + VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES, + VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES, + VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK_EXT = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK, + VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO, + VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2, + VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2, + VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2, + VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2, + VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2, + VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO, + VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO, + VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES, + VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT, + VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_KHR, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES, + VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES, + VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES, + VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO, + VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO, + VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO, + VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO, + VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO_INTEL = VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES, + VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES, + VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT, + VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_ADDRESS_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT, + VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_EXT = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES, + VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES, + VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO, + VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO, + VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO, + VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES, + VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO, + VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES, + VK_STRUCTURE_TYPE_MEMORY_BARRIER_2_KHR = VK_STRUCTURE_TYPE_MEMORY_BARRIER_2, + VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2_KHR = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2, + VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2_KHR = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2, + VK_STRUCTURE_TYPE_DEPENDENCY_INFO_KHR = VK_STRUCTURE_TYPE_DEPENDENCY_INFO, + VK_STRUCTURE_TYPE_SUBMIT_INFO_2_KHR = VK_STRUCTURE_TYPE_SUBMIT_INFO_2, + VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES, + VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2, + VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2, + VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2, + VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2, + VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2, + VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2, + VK_STRUCTURE_TYPE_BUFFER_COPY_2_KHR = VK_STRUCTURE_TYPE_BUFFER_COPY_2, + VK_STRUCTURE_TYPE_IMAGE_COPY_2_KHR = VK_STRUCTURE_TYPE_IMAGE_COPY_2, + VK_STRUCTURE_TYPE_IMAGE_BLIT_2_KHR = VK_STRUCTURE_TYPE_IMAGE_BLIT_2, + VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2_KHR = VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2, + VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2_KHR = VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_FEATURES_ARM = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_FEATURES_EXT, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_VALVE = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_EXT, + VK_STRUCTURE_TYPE_MUTABLE_DESCRIPTOR_TYPE_CREATE_INFO_VALVE = VK_STRUCTURE_TYPE_MUTABLE_DESCRIPTOR_TYPE_CREATE_INFO_EXT, + VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3_KHR = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3, + VK_STRUCTURE_TYPE_PIPELINE_INFO_EXT = VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_KHR, + VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_EXT = VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_KHR, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES, + VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS, + VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS, + VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkStructureType; + +typedef enum VkPipelineCacheHeaderVersion { + VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1, + VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF +} VkPipelineCacheHeaderVersion; + +typedef enum VkImageLayout { + VK_IMAGE_LAYOUT_UNDEFINED = 0, + VK_IMAGE_LAYOUT_GENERAL = 1, + VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2, + VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3, + VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4, + VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5, + VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6, + VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7, + VK_IMAGE_LAYOUT_PREINITIALIZED = 8, + VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000, + VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001, + VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL = 1000241000, + VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL = 1000241001, + VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL = 1000241002, + VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL = 1000241003, + VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL = 1000314000, + VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL = 1000314001, + VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_IMAGE_LAYOUT_VIDEO_DECODE_DST_KHR = 1000024000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_IMAGE_LAYOUT_VIDEO_DECODE_SRC_KHR = 1000024001, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_IMAGE_LAYOUT_VIDEO_DECODE_DPB_KHR = 1000024002, +#endif + VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR = 1000111000, + VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT = 1000218000, + VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR = 1000164003, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_IMAGE_LAYOUT_VIDEO_ENCODE_DST_KHR = 1000299000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_IMAGE_LAYOUT_VIDEO_ENCODE_SRC_KHR = 1000299001, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_IMAGE_LAYOUT_VIDEO_ENCODE_DPB_KHR = 1000299002, +#endif + VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT = 1000339000, + VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, + VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, + VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR, + VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, + VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, + VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, + VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, + VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL, + VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL, + VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF +} VkImageLayout; + +typedef enum VkObjectType { + VK_OBJECT_TYPE_UNKNOWN = 0, + VK_OBJECT_TYPE_INSTANCE = 1, + VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2, + VK_OBJECT_TYPE_DEVICE = 3, + VK_OBJECT_TYPE_QUEUE = 4, + VK_OBJECT_TYPE_SEMAPHORE = 5, + VK_OBJECT_TYPE_COMMAND_BUFFER = 6, + VK_OBJECT_TYPE_FENCE = 7, + VK_OBJECT_TYPE_DEVICE_MEMORY = 8, + VK_OBJECT_TYPE_BUFFER = 9, + VK_OBJECT_TYPE_IMAGE = 10, + VK_OBJECT_TYPE_EVENT = 11, + VK_OBJECT_TYPE_QUERY_POOL = 12, + VK_OBJECT_TYPE_BUFFER_VIEW = 13, + VK_OBJECT_TYPE_IMAGE_VIEW = 14, + VK_OBJECT_TYPE_SHADER_MODULE = 15, + VK_OBJECT_TYPE_PIPELINE_CACHE = 16, + VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17, + VK_OBJECT_TYPE_RENDER_PASS = 18, + VK_OBJECT_TYPE_PIPELINE = 19, + VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20, + VK_OBJECT_TYPE_SAMPLER = 21, + VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22, + VK_OBJECT_TYPE_DESCRIPTOR_SET = 23, + VK_OBJECT_TYPE_FRAMEBUFFER = 24, + VK_OBJECT_TYPE_COMMAND_POOL = 25, + VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION = 1000156000, + VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE = 1000085000, + VK_OBJECT_TYPE_PRIVATE_DATA_SLOT = 1000295000, + VK_OBJECT_TYPE_SURFACE_KHR = 1000000000, + VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000, + VK_OBJECT_TYPE_DISPLAY_KHR = 1000002000, + VK_OBJECT_TYPE_DISPLAY_MODE_KHR = 1000002001, + VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_OBJECT_TYPE_VIDEO_SESSION_KHR = 1000023000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_OBJECT_TYPE_VIDEO_SESSION_PARAMETERS_KHR = 1000023001, +#endif + VK_OBJECT_TYPE_CU_MODULE_NVX = 1000029000, + VK_OBJECT_TYPE_CU_FUNCTION_NVX = 1000029001, + VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT = 1000128000, + VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR = 1000150000, + VK_OBJECT_TYPE_VALIDATION_CACHE_EXT = 1000160000, + VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV = 1000165000, + VK_OBJECT_TYPE_PERFORMANCE_CONFIGURATION_INTEL = 1000210000, + VK_OBJECT_TYPE_DEFERRED_OPERATION_KHR = 1000268000, + VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NV = 1000277000, + VK_OBJECT_TYPE_BUFFER_COLLECTION_FUCHSIA = 1000366000, + VK_OBJECT_TYPE_MICROMAP_EXT = 1000396000, + VK_OBJECT_TYPE_OPTICAL_FLOW_SESSION_NV = 1000464000, + VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE, + VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR = VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION, + VK_OBJECT_TYPE_PRIVATE_DATA_SLOT_EXT = VK_OBJECT_TYPE_PRIVATE_DATA_SLOT, + VK_OBJECT_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkObjectType; + +typedef enum VkVendorId { + VK_VENDOR_ID_VIV = 0x10001, + VK_VENDOR_ID_VSI = 0x10002, + VK_VENDOR_ID_KAZAN = 0x10003, + VK_VENDOR_ID_CODEPLAY = 0x10004, + VK_VENDOR_ID_MESA = 0x10005, + VK_VENDOR_ID_POCL = 0x10006, + VK_VENDOR_ID_MAX_ENUM = 0x7FFFFFFF +} VkVendorId; + +typedef enum VkSystemAllocationScope { + VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1, + VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2, + VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3, + VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4, + VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF +} VkSystemAllocationScope; + +typedef enum VkInternalAllocationType { + VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0, + VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkInternalAllocationType; + +typedef enum VkFormat { + VK_FORMAT_UNDEFINED = 0, + VK_FORMAT_R4G4_UNORM_PACK8 = 1, + VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2, + VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3, + VK_FORMAT_R5G6B5_UNORM_PACK16 = 4, + VK_FORMAT_B5G6R5_UNORM_PACK16 = 5, + VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6, + VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7, + VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8, + VK_FORMAT_R8_UNORM = 9, + VK_FORMAT_R8_SNORM = 10, + VK_FORMAT_R8_USCALED = 11, + VK_FORMAT_R8_SSCALED = 12, + VK_FORMAT_R8_UINT = 13, + VK_FORMAT_R8_SINT = 14, + VK_FORMAT_R8_SRGB = 15, + VK_FORMAT_R8G8_UNORM = 16, + VK_FORMAT_R8G8_SNORM = 17, + VK_FORMAT_R8G8_USCALED = 18, + VK_FORMAT_R8G8_SSCALED = 19, + VK_FORMAT_R8G8_UINT = 20, + VK_FORMAT_R8G8_SINT = 21, + VK_FORMAT_R8G8_SRGB = 22, + VK_FORMAT_R8G8B8_UNORM = 23, + VK_FORMAT_R8G8B8_SNORM = 24, + VK_FORMAT_R8G8B8_USCALED = 25, + VK_FORMAT_R8G8B8_SSCALED = 26, + VK_FORMAT_R8G8B8_UINT = 27, + VK_FORMAT_R8G8B8_SINT = 28, + VK_FORMAT_R8G8B8_SRGB = 29, + VK_FORMAT_B8G8R8_UNORM = 30, + VK_FORMAT_B8G8R8_SNORM = 31, + VK_FORMAT_B8G8R8_USCALED = 32, + VK_FORMAT_B8G8R8_SSCALED = 33, + VK_FORMAT_B8G8R8_UINT = 34, + VK_FORMAT_B8G8R8_SINT = 35, + VK_FORMAT_B8G8R8_SRGB = 36, + VK_FORMAT_R8G8B8A8_UNORM = 37, + VK_FORMAT_R8G8B8A8_SNORM = 38, + VK_FORMAT_R8G8B8A8_USCALED = 39, + VK_FORMAT_R8G8B8A8_SSCALED = 40, + VK_FORMAT_R8G8B8A8_UINT = 41, + VK_FORMAT_R8G8B8A8_SINT = 42, + VK_FORMAT_R8G8B8A8_SRGB = 43, + VK_FORMAT_B8G8R8A8_UNORM = 44, + VK_FORMAT_B8G8R8A8_SNORM = 45, + VK_FORMAT_B8G8R8A8_USCALED = 46, + VK_FORMAT_B8G8R8A8_SSCALED = 47, + VK_FORMAT_B8G8R8A8_UINT = 48, + VK_FORMAT_B8G8R8A8_SINT = 49, + VK_FORMAT_B8G8R8A8_SRGB = 50, + VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51, + VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52, + VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53, + VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54, + VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55, + VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56, + VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57, + VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58, + VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59, + VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60, + VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61, + VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62, + VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63, + VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64, + VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65, + VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66, + VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67, + VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68, + VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69, + VK_FORMAT_R16_UNORM = 70, + VK_FORMAT_R16_SNORM = 71, + VK_FORMAT_R16_USCALED = 72, + VK_FORMAT_R16_SSCALED = 73, + VK_FORMAT_R16_UINT = 74, + VK_FORMAT_R16_SINT = 75, + VK_FORMAT_R16_SFLOAT = 76, + VK_FORMAT_R16G16_UNORM = 77, + VK_FORMAT_R16G16_SNORM = 78, + VK_FORMAT_R16G16_USCALED = 79, + VK_FORMAT_R16G16_SSCALED = 80, + VK_FORMAT_R16G16_UINT = 81, + VK_FORMAT_R16G16_SINT = 82, + VK_FORMAT_R16G16_SFLOAT = 83, + VK_FORMAT_R16G16B16_UNORM = 84, + VK_FORMAT_R16G16B16_SNORM = 85, + VK_FORMAT_R16G16B16_USCALED = 86, + VK_FORMAT_R16G16B16_SSCALED = 87, + VK_FORMAT_R16G16B16_UINT = 88, + VK_FORMAT_R16G16B16_SINT = 89, + VK_FORMAT_R16G16B16_SFLOAT = 90, + VK_FORMAT_R16G16B16A16_UNORM = 91, + VK_FORMAT_R16G16B16A16_SNORM = 92, + VK_FORMAT_R16G16B16A16_USCALED = 93, + VK_FORMAT_R16G16B16A16_SSCALED = 94, + VK_FORMAT_R16G16B16A16_UINT = 95, + VK_FORMAT_R16G16B16A16_SINT = 96, + VK_FORMAT_R16G16B16A16_SFLOAT = 97, + VK_FORMAT_R32_UINT = 98, + VK_FORMAT_R32_SINT = 99, + VK_FORMAT_R32_SFLOAT = 100, + VK_FORMAT_R32G32_UINT = 101, + VK_FORMAT_R32G32_SINT = 102, + VK_FORMAT_R32G32_SFLOAT = 103, + VK_FORMAT_R32G32B32_UINT = 104, + VK_FORMAT_R32G32B32_SINT = 105, + VK_FORMAT_R32G32B32_SFLOAT = 106, + VK_FORMAT_R32G32B32A32_UINT = 107, + VK_FORMAT_R32G32B32A32_SINT = 108, + VK_FORMAT_R32G32B32A32_SFLOAT = 109, + VK_FORMAT_R64_UINT = 110, + VK_FORMAT_R64_SINT = 111, + VK_FORMAT_R64_SFLOAT = 112, + VK_FORMAT_R64G64_UINT = 113, + VK_FORMAT_R64G64_SINT = 114, + VK_FORMAT_R64G64_SFLOAT = 115, + VK_FORMAT_R64G64B64_UINT = 116, + VK_FORMAT_R64G64B64_SINT = 117, + VK_FORMAT_R64G64B64_SFLOAT = 118, + VK_FORMAT_R64G64B64A64_UINT = 119, + VK_FORMAT_R64G64B64A64_SINT = 120, + VK_FORMAT_R64G64B64A64_SFLOAT = 121, + VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122, + VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123, + VK_FORMAT_D16_UNORM = 124, + VK_FORMAT_X8_D24_UNORM_PACK32 = 125, + VK_FORMAT_D32_SFLOAT = 126, + VK_FORMAT_S8_UINT = 127, + VK_FORMAT_D16_UNORM_S8_UINT = 128, + VK_FORMAT_D24_UNORM_S8_UINT = 129, + VK_FORMAT_D32_SFLOAT_S8_UINT = 130, + VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131, + VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132, + VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133, + VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134, + VK_FORMAT_BC2_UNORM_BLOCK = 135, + VK_FORMAT_BC2_SRGB_BLOCK = 136, + VK_FORMAT_BC3_UNORM_BLOCK = 137, + VK_FORMAT_BC3_SRGB_BLOCK = 138, + VK_FORMAT_BC4_UNORM_BLOCK = 139, + VK_FORMAT_BC4_SNORM_BLOCK = 140, + VK_FORMAT_BC5_UNORM_BLOCK = 141, + VK_FORMAT_BC5_SNORM_BLOCK = 142, + VK_FORMAT_BC6H_UFLOAT_BLOCK = 143, + VK_FORMAT_BC6H_SFLOAT_BLOCK = 144, + VK_FORMAT_BC7_UNORM_BLOCK = 145, + VK_FORMAT_BC7_SRGB_BLOCK = 146, + VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147, + VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148, + VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149, + VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150, + VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151, + VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152, + VK_FORMAT_EAC_R11_UNORM_BLOCK = 153, + VK_FORMAT_EAC_R11_SNORM_BLOCK = 154, + VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155, + VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156, + VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157, + VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158, + VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159, + VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160, + VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161, + VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162, + VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163, + VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164, + VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165, + VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166, + VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167, + VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168, + VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169, + VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170, + VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171, + VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172, + VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173, + VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174, + VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175, + VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176, + VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177, + VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178, + VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179, + VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180, + VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181, + VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182, + VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183, + VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184, + VK_FORMAT_G8B8G8R8_422_UNORM = 1000156000, + VK_FORMAT_B8G8R8G8_422_UNORM = 1000156001, + VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM = 1000156002, + VK_FORMAT_G8_B8R8_2PLANE_420_UNORM = 1000156003, + VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM = 1000156004, + VK_FORMAT_G8_B8R8_2PLANE_422_UNORM = 1000156005, + VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM = 1000156006, + VK_FORMAT_R10X6_UNORM_PACK16 = 1000156007, + VK_FORMAT_R10X6G10X6_UNORM_2PACK16 = 1000156008, + VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 = 1000156009, + VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 = 1000156010, + VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 = 1000156011, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 = 1000156012, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 = 1000156013, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 = 1000156014, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 = 1000156015, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 = 1000156016, + VK_FORMAT_R12X4_UNORM_PACK16 = 1000156017, + VK_FORMAT_R12X4G12X4_UNORM_2PACK16 = 1000156018, + VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 = 1000156019, + VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 = 1000156020, + VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 = 1000156021, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 = 1000156022, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 = 1000156023, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 = 1000156024, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 = 1000156025, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 = 1000156026, + VK_FORMAT_G16B16G16R16_422_UNORM = 1000156027, + VK_FORMAT_B16G16R16G16_422_UNORM = 1000156028, + VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM = 1000156029, + VK_FORMAT_G16_B16R16_2PLANE_420_UNORM = 1000156030, + VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM = 1000156031, + VK_FORMAT_G16_B16R16_2PLANE_422_UNORM = 1000156032, + VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM = 1000156033, + VK_FORMAT_G8_B8R8_2PLANE_444_UNORM = 1000330000, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16 = 1000330001, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16 = 1000330002, + VK_FORMAT_G16_B16R16_2PLANE_444_UNORM = 1000330003, + VK_FORMAT_A4R4G4B4_UNORM_PACK16 = 1000340000, + VK_FORMAT_A4B4G4R4_UNORM_PACK16 = 1000340001, + VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK = 1000066000, + VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK = 1000066001, + VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK = 1000066002, + VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK = 1000066003, + VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK = 1000066004, + VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK = 1000066005, + VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK = 1000066006, + VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK = 1000066007, + VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK = 1000066008, + VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK = 1000066009, + VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK = 1000066010, + VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK = 1000066011, + VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK = 1000066012, + VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK = 1000066013, + VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG = 1000054000, + VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG = 1000054001, + VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG = 1000054002, + VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG = 1000054003, + VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG = 1000054004, + VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG = 1000054005, + VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG = 1000054006, + VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG = 1000054007, + VK_FORMAT_R16G16_S10_5_NV = 1000464000, + VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK, + VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK, + VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK, + VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK, + VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK, + VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK, + VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK, + VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK, + VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK, + VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK, + VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK, + VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK, + VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK, + VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK, + VK_FORMAT_G8B8G8R8_422_UNORM_KHR = VK_FORMAT_G8B8G8R8_422_UNORM, + VK_FORMAT_B8G8R8G8_422_UNORM_KHR = VK_FORMAT_B8G8R8G8_422_UNORM, + VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM, + VK_FORMAT_G8_B8R8_2PLANE_420_UNORM_KHR = VK_FORMAT_G8_B8R8_2PLANE_420_UNORM, + VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM, + VK_FORMAT_G8_B8R8_2PLANE_422_UNORM_KHR = VK_FORMAT_G8_B8R8_2PLANE_422_UNORM, + VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM, + VK_FORMAT_R10X6_UNORM_PACK16_KHR = VK_FORMAT_R10X6_UNORM_PACK16, + VK_FORMAT_R10X6G10X6_UNORM_2PACK16_KHR = VK_FORMAT_R10X6G10X6_UNORM_2PACK16, + VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR = VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16, + VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16_KHR = VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16, + VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16_KHR = VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16, + VK_FORMAT_R12X4_UNORM_PACK16_KHR = VK_FORMAT_R12X4_UNORM_PACK16, + VK_FORMAT_R12X4G12X4_UNORM_2PACK16_KHR = VK_FORMAT_R12X4G12X4_UNORM_2PACK16, + VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16_KHR = VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16, + VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16_KHR = VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16, + VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16_KHR = VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16, + VK_FORMAT_G16B16G16R16_422_UNORM_KHR = VK_FORMAT_G16B16G16R16_422_UNORM, + VK_FORMAT_B16G16R16G16_422_UNORM_KHR = VK_FORMAT_B16G16R16G16_422_UNORM, + VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM, + VK_FORMAT_G16_B16R16_2PLANE_420_UNORM_KHR = VK_FORMAT_G16_B16R16_2PLANE_420_UNORM, + VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM, + VK_FORMAT_G16_B16R16_2PLANE_422_UNORM_KHR = VK_FORMAT_G16_B16R16_2PLANE_422_UNORM, + VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM, + VK_FORMAT_G8_B8R8_2PLANE_444_UNORM_EXT = VK_FORMAT_G8_B8R8_2PLANE_444_UNORM, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16_EXT = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16_EXT = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16, + VK_FORMAT_G16_B16R16_2PLANE_444_UNORM_EXT = VK_FORMAT_G16_B16R16_2PLANE_444_UNORM, + VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT = VK_FORMAT_A4R4G4B4_UNORM_PACK16, + VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT = VK_FORMAT_A4B4G4R4_UNORM_PACK16, + VK_FORMAT_MAX_ENUM = 0x7FFFFFFF +} VkFormat; + +typedef enum VkImageTiling { + VK_IMAGE_TILING_OPTIMAL = 0, + VK_IMAGE_TILING_LINEAR = 1, + VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT = 1000158000, + VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF +} VkImageTiling; + +typedef enum VkImageType { + VK_IMAGE_TYPE_1D = 0, + VK_IMAGE_TYPE_2D = 1, + VK_IMAGE_TYPE_3D = 2, + VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkImageType; + +typedef enum VkPhysicalDeviceType { + VK_PHYSICAL_DEVICE_TYPE_OTHER = 0, + VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1, + VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2, + VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3, + VK_PHYSICAL_DEVICE_TYPE_CPU = 4, + VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkPhysicalDeviceType; + +typedef enum VkQueryType { + VK_QUERY_TYPE_OCCLUSION = 0, + VK_QUERY_TYPE_PIPELINE_STATISTICS = 1, + VK_QUERY_TYPE_TIMESTAMP = 2, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_QUERY_TYPE_RESULT_STATUS_ONLY_KHR = 1000023000, +#endif + VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT = 1000028004, + VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR = 1000116000, + VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR = 1000150000, + VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR = 1000150001, + VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_NV = 1000165000, + VK_QUERY_TYPE_PERFORMANCE_QUERY_INTEL = 1000210000, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_QUERY_TYPE_VIDEO_ENCODE_BITSTREAM_BUFFER_RANGE_KHR = 1000299000, +#endif + VK_QUERY_TYPE_MESH_PRIMITIVES_GENERATED_EXT = 1000328000, + VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT = 1000382000, + VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_BOTTOM_LEVEL_POINTERS_KHR = 1000386000, + VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SIZE_KHR = 1000386001, + VK_QUERY_TYPE_MICROMAP_SERIALIZATION_SIZE_EXT = 1000396000, + VK_QUERY_TYPE_MICROMAP_COMPACTED_SIZE_EXT = 1000396001, + VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkQueryType; + +typedef enum VkSharingMode { + VK_SHARING_MODE_EXCLUSIVE = 0, + VK_SHARING_MODE_CONCURRENT = 1, + VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF +} VkSharingMode; + +typedef enum VkComponentSwizzle { + VK_COMPONENT_SWIZZLE_IDENTITY = 0, + VK_COMPONENT_SWIZZLE_ZERO = 1, + VK_COMPONENT_SWIZZLE_ONE = 2, + VK_COMPONENT_SWIZZLE_R = 3, + VK_COMPONENT_SWIZZLE_G = 4, + VK_COMPONENT_SWIZZLE_B = 5, + VK_COMPONENT_SWIZZLE_A = 6, + VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF +} VkComponentSwizzle; + +typedef enum VkImageViewType { + VK_IMAGE_VIEW_TYPE_1D = 0, + VK_IMAGE_VIEW_TYPE_2D = 1, + VK_IMAGE_VIEW_TYPE_3D = 2, + VK_IMAGE_VIEW_TYPE_CUBE = 3, + VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4, + VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5, + VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6, + VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkImageViewType; + +typedef enum VkBlendFactor { + VK_BLEND_FACTOR_ZERO = 0, + VK_BLEND_FACTOR_ONE = 1, + VK_BLEND_FACTOR_SRC_COLOR = 2, + VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3, + VK_BLEND_FACTOR_DST_COLOR = 4, + VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5, + VK_BLEND_FACTOR_SRC_ALPHA = 6, + VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7, + VK_BLEND_FACTOR_DST_ALPHA = 8, + VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9, + VK_BLEND_FACTOR_CONSTANT_COLOR = 10, + VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11, + VK_BLEND_FACTOR_CONSTANT_ALPHA = 12, + VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13, + VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14, + VK_BLEND_FACTOR_SRC1_COLOR = 15, + VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16, + VK_BLEND_FACTOR_SRC1_ALPHA = 17, + VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18, + VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF +} VkBlendFactor; + +typedef enum VkBlendOp { + VK_BLEND_OP_ADD = 0, + VK_BLEND_OP_SUBTRACT = 1, + VK_BLEND_OP_REVERSE_SUBTRACT = 2, + VK_BLEND_OP_MIN = 3, + VK_BLEND_OP_MAX = 4, + VK_BLEND_OP_ZERO_EXT = 1000148000, + VK_BLEND_OP_SRC_EXT = 1000148001, + VK_BLEND_OP_DST_EXT = 1000148002, + VK_BLEND_OP_SRC_OVER_EXT = 1000148003, + VK_BLEND_OP_DST_OVER_EXT = 1000148004, + VK_BLEND_OP_SRC_IN_EXT = 1000148005, + VK_BLEND_OP_DST_IN_EXT = 1000148006, + VK_BLEND_OP_SRC_OUT_EXT = 1000148007, + VK_BLEND_OP_DST_OUT_EXT = 1000148008, + VK_BLEND_OP_SRC_ATOP_EXT = 1000148009, + VK_BLEND_OP_DST_ATOP_EXT = 1000148010, + VK_BLEND_OP_XOR_EXT = 1000148011, + VK_BLEND_OP_MULTIPLY_EXT = 1000148012, + VK_BLEND_OP_SCREEN_EXT = 1000148013, + VK_BLEND_OP_OVERLAY_EXT = 1000148014, + VK_BLEND_OP_DARKEN_EXT = 1000148015, + VK_BLEND_OP_LIGHTEN_EXT = 1000148016, + VK_BLEND_OP_COLORDODGE_EXT = 1000148017, + VK_BLEND_OP_COLORBURN_EXT = 1000148018, + VK_BLEND_OP_HARDLIGHT_EXT = 1000148019, + VK_BLEND_OP_SOFTLIGHT_EXT = 1000148020, + VK_BLEND_OP_DIFFERENCE_EXT = 1000148021, + VK_BLEND_OP_EXCLUSION_EXT = 1000148022, + VK_BLEND_OP_INVERT_EXT = 1000148023, + VK_BLEND_OP_INVERT_RGB_EXT = 1000148024, + VK_BLEND_OP_LINEARDODGE_EXT = 1000148025, + VK_BLEND_OP_LINEARBURN_EXT = 1000148026, + VK_BLEND_OP_VIVIDLIGHT_EXT = 1000148027, + VK_BLEND_OP_LINEARLIGHT_EXT = 1000148028, + VK_BLEND_OP_PINLIGHT_EXT = 1000148029, + VK_BLEND_OP_HARDMIX_EXT = 1000148030, + VK_BLEND_OP_HSL_HUE_EXT = 1000148031, + VK_BLEND_OP_HSL_SATURATION_EXT = 1000148032, + VK_BLEND_OP_HSL_COLOR_EXT = 1000148033, + VK_BLEND_OP_HSL_LUMINOSITY_EXT = 1000148034, + VK_BLEND_OP_PLUS_EXT = 1000148035, + VK_BLEND_OP_PLUS_CLAMPED_EXT = 1000148036, + VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT = 1000148037, + VK_BLEND_OP_PLUS_DARKER_EXT = 1000148038, + VK_BLEND_OP_MINUS_EXT = 1000148039, + VK_BLEND_OP_MINUS_CLAMPED_EXT = 1000148040, + VK_BLEND_OP_CONTRAST_EXT = 1000148041, + VK_BLEND_OP_INVERT_OVG_EXT = 1000148042, + VK_BLEND_OP_RED_EXT = 1000148043, + VK_BLEND_OP_GREEN_EXT = 1000148044, + VK_BLEND_OP_BLUE_EXT = 1000148045, + VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF +} VkBlendOp; + +typedef enum VkCompareOp { + VK_COMPARE_OP_NEVER = 0, + VK_COMPARE_OP_LESS = 1, + VK_COMPARE_OP_EQUAL = 2, + VK_COMPARE_OP_LESS_OR_EQUAL = 3, + VK_COMPARE_OP_GREATER = 4, + VK_COMPARE_OP_NOT_EQUAL = 5, + VK_COMPARE_OP_GREATER_OR_EQUAL = 6, + VK_COMPARE_OP_ALWAYS = 7, + VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF +} VkCompareOp; + +typedef enum VkDynamicState { + VK_DYNAMIC_STATE_VIEWPORT = 0, + VK_DYNAMIC_STATE_SCISSOR = 1, + VK_DYNAMIC_STATE_LINE_WIDTH = 2, + VK_DYNAMIC_STATE_DEPTH_BIAS = 3, + VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4, + VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5, + VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6, + VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7, + VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8, + VK_DYNAMIC_STATE_CULL_MODE = 1000267000, + VK_DYNAMIC_STATE_FRONT_FACE = 1000267001, + VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY = 1000267002, + VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT = 1000267003, + VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT = 1000267004, + VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE = 1000267005, + VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE = 1000267006, + VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE = 1000267007, + VK_DYNAMIC_STATE_DEPTH_COMPARE_OP = 1000267008, + VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE = 1000267009, + VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE = 1000267010, + VK_DYNAMIC_STATE_STENCIL_OP = 1000267011, + VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE = 1000377001, + VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE = 1000377002, + VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE = 1000377004, + VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV = 1000087000, + VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1000099000, + VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT = 1000143000, + VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR = 1000347000, + VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV = 1000164004, + VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV = 1000164006, + VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV = 1000205001, + VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR = 1000226000, + VK_DYNAMIC_STATE_LINE_STIPPLE_EXT = 1000259000, + VK_DYNAMIC_STATE_VERTEX_INPUT_EXT = 1000352000, + VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT = 1000377000, + VK_DYNAMIC_STATE_LOGIC_OP_EXT = 1000377003, + VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT = 1000381000, + VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT = 1000455002, + VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT = 1000455003, + VK_DYNAMIC_STATE_POLYGON_MODE_EXT = 1000455004, + VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT = 1000455005, + VK_DYNAMIC_STATE_SAMPLE_MASK_EXT = 1000455006, + VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT = 1000455007, + VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT = 1000455008, + VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT = 1000455009, + VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT = 1000455010, + VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT = 1000455011, + VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT = 1000455012, + VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT = 1000455013, + VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT = 1000455014, + VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT = 1000455015, + VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT = 1000455016, + VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT = 1000455017, + VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT = 1000455018, + VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT = 1000455019, + VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT = 1000455020, + VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT = 1000455021, + VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT = 1000455022, + VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV = 1000455023, + VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV = 1000455024, + VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV = 1000455025, + VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV = 1000455026, + VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV = 1000455027, + VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV = 1000455028, + VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV = 1000455029, + VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV = 1000455030, + VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV = 1000455031, + VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV = 1000455032, + VK_DYNAMIC_STATE_CULL_MODE_EXT = VK_DYNAMIC_STATE_CULL_MODE, + VK_DYNAMIC_STATE_FRONT_FACE_EXT = VK_DYNAMIC_STATE_FRONT_FACE, + VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT = VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY, + VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT = VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT, + VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT = VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT, + VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT = VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE, + VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT = VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE, + VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT = VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE, + VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT = VK_DYNAMIC_STATE_DEPTH_COMPARE_OP, + VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT = VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE, + VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT = VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE, + VK_DYNAMIC_STATE_STENCIL_OP_EXT = VK_DYNAMIC_STATE_STENCIL_OP, + VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT = VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE, + VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT = VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE, + VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT = VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE, + VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF +} VkDynamicState; + +typedef enum VkFrontFace { + VK_FRONT_FACE_COUNTER_CLOCKWISE = 0, + VK_FRONT_FACE_CLOCKWISE = 1, + VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF +} VkFrontFace; + +typedef enum VkVertexInputRate { + VK_VERTEX_INPUT_RATE_VERTEX = 0, + VK_VERTEX_INPUT_RATE_INSTANCE = 1, + VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF +} VkVertexInputRate; + +typedef enum VkPrimitiveTopology { + VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0, + VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1, + VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5, + VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6, + VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9, + VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10, + VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF +} VkPrimitiveTopology; + +typedef enum VkPolygonMode { + VK_POLYGON_MODE_FILL = 0, + VK_POLYGON_MODE_LINE = 1, + VK_POLYGON_MODE_POINT = 2, + VK_POLYGON_MODE_FILL_RECTANGLE_NV = 1000153000, + VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF +} VkPolygonMode; + +typedef enum VkStencilOp { + VK_STENCIL_OP_KEEP = 0, + VK_STENCIL_OP_ZERO = 1, + VK_STENCIL_OP_REPLACE = 2, + VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3, + VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4, + VK_STENCIL_OP_INVERT = 5, + VK_STENCIL_OP_INCREMENT_AND_WRAP = 6, + VK_STENCIL_OP_DECREMENT_AND_WRAP = 7, + VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF +} VkStencilOp; + +typedef enum VkLogicOp { + VK_LOGIC_OP_CLEAR = 0, + VK_LOGIC_OP_AND = 1, + VK_LOGIC_OP_AND_REVERSE = 2, + VK_LOGIC_OP_COPY = 3, + VK_LOGIC_OP_AND_INVERTED = 4, + VK_LOGIC_OP_NO_OP = 5, + VK_LOGIC_OP_XOR = 6, + VK_LOGIC_OP_OR = 7, + VK_LOGIC_OP_NOR = 8, + VK_LOGIC_OP_EQUIVALENT = 9, + VK_LOGIC_OP_INVERT = 10, + VK_LOGIC_OP_OR_REVERSE = 11, + VK_LOGIC_OP_COPY_INVERTED = 12, + VK_LOGIC_OP_OR_INVERTED = 13, + VK_LOGIC_OP_NAND = 14, + VK_LOGIC_OP_SET = 15, + VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF +} VkLogicOp; + +typedef enum VkBorderColor { + VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0, + VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1, + VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2, + VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3, + VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4, + VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5, + VK_BORDER_COLOR_FLOAT_CUSTOM_EXT = 1000287003, + VK_BORDER_COLOR_INT_CUSTOM_EXT = 1000287004, + VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF +} VkBorderColor; + +typedef enum VkFilter { + VK_FILTER_NEAREST = 0, + VK_FILTER_LINEAR = 1, + VK_FILTER_CUBIC_EXT = 1000015000, + VK_FILTER_CUBIC_IMG = VK_FILTER_CUBIC_EXT, + VK_FILTER_MAX_ENUM = 0x7FFFFFFF +} VkFilter; + +typedef enum VkSamplerAddressMode { + VK_SAMPLER_ADDRESS_MODE_REPEAT = 0, + VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1, + VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2, + VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3, + VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4, + VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE_KHR = VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE, + VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF +} VkSamplerAddressMode; + +typedef enum VkSamplerMipmapMode { + VK_SAMPLER_MIPMAP_MODE_NEAREST = 0, + VK_SAMPLER_MIPMAP_MODE_LINEAR = 1, + VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF +} VkSamplerMipmapMode; + +typedef enum VkDescriptorType { + VK_DESCRIPTOR_TYPE_SAMPLER = 0, + VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1, + VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2, + VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3, + VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4, + VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5, + VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6, + VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7, + VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8, + VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9, + VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10, + VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK = 1000138000, + VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR = 1000150000, + VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV = 1000165000, + VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM = 1000440000, + VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM = 1000440001, + VK_DESCRIPTOR_TYPE_MUTABLE_EXT = 1000351000, + VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT = VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, + VK_DESCRIPTOR_TYPE_MUTABLE_VALVE = VK_DESCRIPTOR_TYPE_MUTABLE_EXT, + VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorType; + +typedef enum VkAttachmentLoadOp { + VK_ATTACHMENT_LOAD_OP_LOAD = 0, + VK_ATTACHMENT_LOAD_OP_CLEAR = 1, + VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2, + VK_ATTACHMENT_LOAD_OP_NONE_EXT = 1000400000, + VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF +} VkAttachmentLoadOp; + +typedef enum VkAttachmentStoreOp { + VK_ATTACHMENT_STORE_OP_STORE = 0, + VK_ATTACHMENT_STORE_OP_DONT_CARE = 1, + VK_ATTACHMENT_STORE_OP_NONE = 1000301000, + VK_ATTACHMENT_STORE_OP_NONE_KHR = VK_ATTACHMENT_STORE_OP_NONE, + VK_ATTACHMENT_STORE_OP_NONE_QCOM = VK_ATTACHMENT_STORE_OP_NONE, + VK_ATTACHMENT_STORE_OP_NONE_EXT = VK_ATTACHMENT_STORE_OP_NONE, + VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF +} VkAttachmentStoreOp; + +typedef enum VkPipelineBindPoint { + VK_PIPELINE_BIND_POINT_GRAPHICS = 0, + VK_PIPELINE_BIND_POINT_COMPUTE = 1, + VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR = 1000165000, + VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI = 1000369003, + VK_PIPELINE_BIND_POINT_RAY_TRACING_NV = VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, + VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF +} VkPipelineBindPoint; + +typedef enum VkCommandBufferLevel { + VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0, + VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1, + VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF +} VkCommandBufferLevel; + +typedef enum VkIndexType { + VK_INDEX_TYPE_UINT16 = 0, + VK_INDEX_TYPE_UINT32 = 1, + VK_INDEX_TYPE_NONE_KHR = 1000165000, + VK_INDEX_TYPE_UINT8_EXT = 1000265000, + VK_INDEX_TYPE_NONE_NV = VK_INDEX_TYPE_NONE_KHR, + VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkIndexType; + +typedef enum VkSubpassContents { + VK_SUBPASS_CONTENTS_INLINE = 0, + VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1, + VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF +} VkSubpassContents; + +typedef enum VkAccessFlagBits { + VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001, + VK_ACCESS_INDEX_READ_BIT = 0x00000002, + VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004, + VK_ACCESS_UNIFORM_READ_BIT = 0x00000008, + VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010, + VK_ACCESS_SHADER_READ_BIT = 0x00000020, + VK_ACCESS_SHADER_WRITE_BIT = 0x00000040, + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080, + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100, + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200, + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400, + VK_ACCESS_TRANSFER_READ_BIT = 0x00000800, + VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000, + VK_ACCESS_HOST_READ_BIT = 0x00002000, + VK_ACCESS_HOST_WRITE_BIT = 0x00004000, + VK_ACCESS_MEMORY_READ_BIT = 0x00008000, + VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000, + VK_ACCESS_NONE = 0, + VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT = 0x02000000, + VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = 0x04000000, + VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT = 0x08000000, + VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000, + VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000, + VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR = 0x00200000, + VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR = 0x00400000, + VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT = 0x01000000, + VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR = 0x00800000, + VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV = 0x00020000, + VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV = 0x00040000, + VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV = VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR, + VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NV = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR, + VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NV = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, + VK_ACCESS_NONE_KHR = VK_ACCESS_NONE, + VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkAccessFlagBits; +typedef VkFlags VkAccessFlags; + +typedef enum VkImageAspectFlagBits { + VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001, + VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002, + VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004, + VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008, + VK_IMAGE_ASPECT_PLANE_0_BIT = 0x00000010, + VK_IMAGE_ASPECT_PLANE_1_BIT = 0x00000020, + VK_IMAGE_ASPECT_PLANE_2_BIT = 0x00000040, + VK_IMAGE_ASPECT_NONE = 0, + VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT = 0x00000080, + VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT = 0x00000100, + VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT = 0x00000200, + VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT = 0x00000400, + VK_IMAGE_ASPECT_PLANE_0_BIT_KHR = VK_IMAGE_ASPECT_PLANE_0_BIT, + VK_IMAGE_ASPECT_PLANE_1_BIT_KHR = VK_IMAGE_ASPECT_PLANE_1_BIT, + VK_IMAGE_ASPECT_PLANE_2_BIT_KHR = VK_IMAGE_ASPECT_PLANE_2_BIT, + VK_IMAGE_ASPECT_NONE_KHR = VK_IMAGE_ASPECT_NONE, + VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkImageAspectFlagBits; +typedef VkFlags VkImageAspectFlags; + +typedef enum VkFormatFeatureFlagBits { + VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001, + VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002, + VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004, + VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008, + VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010, + VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020, + VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040, + VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080, + VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100, + VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200, + VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400, + VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000, + VK_FORMAT_FEATURE_TRANSFER_SRC_BIT = 0x00004000, + VK_FORMAT_FEATURE_TRANSFER_DST_BIT = 0x00008000, + VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT = 0x00020000, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 0x00040000, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 0x00080000, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 0x00100000, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 0x00200000, + VK_FORMAT_FEATURE_DISJOINT_BIT = 0x00400000, + VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT = 0x00800000, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT = 0x00010000, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_FORMAT_FEATURE_VIDEO_DECODE_OUTPUT_BIT_KHR = 0x02000000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_FORMAT_FEATURE_VIDEO_DECODE_DPB_BIT_KHR = 0x04000000, +#endif + VK_FORMAT_FEATURE_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR = 0x20000000, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT = 0x00002000, + VK_FORMAT_FEATURE_FRAGMENT_DENSITY_MAP_BIT_EXT = 0x01000000, + VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x40000000, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_FORMAT_FEATURE_VIDEO_ENCODE_INPUT_BIT_KHR = 0x08000000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_FORMAT_FEATURE_VIDEO_ENCODE_DPB_BIT_KHR = 0x10000000, +#endif + VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT, + VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT, + VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR = VK_FORMAT_FEATURE_TRANSFER_DST_BIT, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT, + VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT_KHR = VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT, + VK_FORMAT_FEATURE_DISJOINT_BIT_KHR = VK_FORMAT_FEATURE_DISJOINT_BIT, + VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT_KHR = VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT, + VK_FORMAT_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkFormatFeatureFlagBits; +typedef VkFlags VkFormatFeatureFlags; + +typedef enum VkImageCreateFlagBits { + VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001, + VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002, + VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004, + VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008, + VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010, + VK_IMAGE_CREATE_ALIAS_BIT = 0x00000400, + VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT = 0x00000040, + VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT = 0x00000020, + VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT = 0x00000080, + VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 0x00000100, + VK_IMAGE_CREATE_PROTECTED_BIT = 0x00000800, + VK_IMAGE_CREATE_DISJOINT_BIT = 0x00000200, + VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV = 0x00002000, + VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT = 0x00001000, + VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT = 0x00004000, + VK_IMAGE_CREATE_MULTISAMPLED_RENDER_TO_SINGLE_SAMPLED_BIT_EXT = 0x00040000, + VK_IMAGE_CREATE_2D_VIEW_COMPATIBLE_BIT_EXT = 0x00020000, + VK_IMAGE_CREATE_FRAGMENT_DENSITY_MAP_OFFSET_BIT_QCOM = 0x00008000, + VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT, + VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT, + VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT, + VK_IMAGE_CREATE_EXTENDED_USAGE_BIT_KHR = VK_IMAGE_CREATE_EXTENDED_USAGE_BIT, + VK_IMAGE_CREATE_DISJOINT_BIT_KHR = VK_IMAGE_CREATE_DISJOINT_BIT, + VK_IMAGE_CREATE_ALIAS_BIT_KHR = VK_IMAGE_CREATE_ALIAS_BIT, + VK_IMAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkImageCreateFlagBits; +typedef VkFlags VkImageCreateFlags; + +typedef enum VkSampleCountFlagBits { + VK_SAMPLE_COUNT_1_BIT = 0x00000001, + VK_SAMPLE_COUNT_2_BIT = 0x00000002, + VK_SAMPLE_COUNT_4_BIT = 0x00000004, + VK_SAMPLE_COUNT_8_BIT = 0x00000008, + VK_SAMPLE_COUNT_16_BIT = 0x00000010, + VK_SAMPLE_COUNT_32_BIT = 0x00000020, + VK_SAMPLE_COUNT_64_BIT = 0x00000040, + VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSampleCountFlagBits; +typedef VkFlags VkSampleCountFlags; + +typedef enum VkImageUsageFlagBits { + VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001, + VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002, + VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004, + VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008, + VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010, + VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020, + VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040, + VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR = 0x00000400, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_IMAGE_USAGE_VIDEO_DECODE_SRC_BIT_KHR = 0x00000800, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR = 0x00001000, +#endif + VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT = 0x00000200, + VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00000100, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_IMAGE_USAGE_VIDEO_ENCODE_DST_BIT_KHR = 0x00002000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR = 0x00004000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR = 0x00008000, +#endif + VK_IMAGE_USAGE_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT = 0x00080000, + VK_IMAGE_USAGE_INVOCATION_MASK_BIT_HUAWEI = 0x00040000, + VK_IMAGE_USAGE_SAMPLE_WEIGHT_BIT_QCOM = 0x00100000, + VK_IMAGE_USAGE_SAMPLE_BLOCK_MATCH_BIT_QCOM = 0x00200000, + VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV = VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR, + VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkImageUsageFlagBits; +typedef VkFlags VkImageUsageFlags; + +typedef enum VkInstanceCreateFlagBits { + VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR = 0x00000001, + VK_INSTANCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkInstanceCreateFlagBits; +typedef VkFlags VkInstanceCreateFlags; + +typedef enum VkMemoryHeapFlagBits { + VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001, + VK_MEMORY_HEAP_MULTI_INSTANCE_BIT = 0x00000002, + VK_MEMORY_HEAP_MULTI_INSTANCE_BIT_KHR = VK_MEMORY_HEAP_MULTI_INSTANCE_BIT, + VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkMemoryHeapFlagBits; +typedef VkFlags VkMemoryHeapFlags; + +typedef enum VkMemoryPropertyFlagBits { + VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001, + VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002, + VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004, + VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008, + VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010, + VK_MEMORY_PROPERTY_PROTECTED_BIT = 0x00000020, + VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD = 0x00000040, + VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD = 0x00000080, + VK_MEMORY_PROPERTY_RDMA_CAPABLE_BIT_NV = 0x00000100, + VK_MEMORY_PROPERTY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkMemoryPropertyFlagBits; +typedef VkFlags VkMemoryPropertyFlags; + +typedef enum VkQueueFlagBits { + VK_QUEUE_GRAPHICS_BIT = 0x00000001, + VK_QUEUE_COMPUTE_BIT = 0x00000002, + VK_QUEUE_TRANSFER_BIT = 0x00000004, + VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008, + VK_QUEUE_PROTECTED_BIT = 0x00000010, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_QUEUE_VIDEO_DECODE_BIT_KHR = 0x00000020, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_QUEUE_VIDEO_ENCODE_BIT_KHR = 0x00000040, +#endif + VK_QUEUE_OPTICAL_FLOW_BIT_NV = 0x00000100, + VK_QUEUE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkQueueFlagBits; +typedef VkFlags VkQueueFlags; +typedef VkFlags VkDeviceCreateFlags; + +typedef enum VkDeviceQueueCreateFlagBits { + VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT = 0x00000001, + VK_DEVICE_QUEUE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDeviceQueueCreateFlagBits; +typedef VkFlags VkDeviceQueueCreateFlags; + +typedef enum VkPipelineStageFlagBits { + VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001, + VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002, + VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004, + VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008, + VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010, + VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020, + VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040, + VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080, + VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100, + VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200, + VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400, + VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800, + VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000, + VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000, + VK_PIPELINE_STAGE_HOST_BIT = 0x00004000, + VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000, + VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000, + VK_PIPELINE_STAGE_NONE = 0, + VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT = 0x01000000, + VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000, + VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR = 0x02000000, + VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR = 0x00200000, + VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT = 0x00800000, + VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00400000, + VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV = 0x00020000, + VK_PIPELINE_STAGE_TASK_SHADER_BIT_EXT = 0x00080000, + VK_PIPELINE_STAGE_MESH_SHADER_BIT_EXT = 0x00100000, + VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV = VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR, + VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_NV = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR, + VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_NV = VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, + VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV = VK_PIPELINE_STAGE_TASK_SHADER_BIT_EXT, + VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV = VK_PIPELINE_STAGE_MESH_SHADER_BIT_EXT, + VK_PIPELINE_STAGE_NONE_KHR = VK_PIPELINE_STAGE_NONE, + VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineStageFlagBits; +typedef VkFlags VkPipelineStageFlags; +typedef VkFlags VkMemoryMapFlags; + +typedef enum VkSparseMemoryBindFlagBits { + VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001, + VK_SPARSE_MEMORY_BIND_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSparseMemoryBindFlagBits; +typedef VkFlags VkSparseMemoryBindFlags; + +typedef enum VkSparseImageFormatFlagBits { + VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001, + VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002, + VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004, + VK_SPARSE_IMAGE_FORMAT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSparseImageFormatFlagBits; +typedef VkFlags VkSparseImageFormatFlags; + +typedef enum VkFenceCreateFlagBits { + VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001, + VK_FENCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkFenceCreateFlagBits; +typedef VkFlags VkFenceCreateFlags; +typedef VkFlags VkSemaphoreCreateFlags; + +typedef enum VkEventCreateFlagBits { + VK_EVENT_CREATE_DEVICE_ONLY_BIT = 0x00000001, + VK_EVENT_CREATE_DEVICE_ONLY_BIT_KHR = VK_EVENT_CREATE_DEVICE_ONLY_BIT, + VK_EVENT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkEventCreateFlagBits; +typedef VkFlags VkEventCreateFlags; + +typedef enum VkQueryPipelineStatisticFlagBits { + VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001, + VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002, + VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004, + VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008, + VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010, + VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020, + VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040, + VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080, + VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100, + VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200, + VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400, + VK_QUERY_PIPELINE_STATISTIC_TASK_SHADER_INVOCATIONS_BIT_EXT = 0x00000800, + VK_QUERY_PIPELINE_STATISTIC_MESH_SHADER_INVOCATIONS_BIT_EXT = 0x00001000, + VK_QUERY_PIPELINE_STATISTIC_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkQueryPipelineStatisticFlagBits; +typedef VkFlags VkQueryPipelineStatisticFlags; +typedef VkFlags VkQueryPoolCreateFlags; + +typedef enum VkQueryResultFlagBits { + VK_QUERY_RESULT_64_BIT = 0x00000001, + VK_QUERY_RESULT_WAIT_BIT = 0x00000002, + VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004, + VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_QUERY_RESULT_WITH_STATUS_BIT_KHR = 0x00000010, +#endif + VK_QUERY_RESULT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkQueryResultFlagBits; +typedef VkFlags VkQueryResultFlags; + +typedef enum VkBufferCreateFlagBits { + VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001, + VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002, + VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004, + VK_BUFFER_CREATE_PROTECTED_BIT = 0x00000008, + VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 0x00000010, + VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_EXT = VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT, + VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR = VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT, + VK_BUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkBufferCreateFlagBits; +typedef VkFlags VkBufferCreateFlags; + +typedef enum VkBufferUsageFlagBits { + VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001, + VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002, + VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004, + VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008, + VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010, + VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020, + VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040, + VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080, + VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100, + VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT = 0x00020000, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_BUFFER_USAGE_VIDEO_DECODE_SRC_BIT_KHR = 0x00002000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_BUFFER_USAGE_VIDEO_DECODE_DST_BIT_KHR = 0x00004000, +#endif + VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT = 0x00000800, + VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT = 0x00001000, + VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00000200, + VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR = 0x00080000, + VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR = 0x00100000, + VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR = 0x00000400, +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_BUFFER_USAGE_VIDEO_ENCODE_DST_BIT_KHR = 0x00008000, +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS + VK_BUFFER_USAGE_VIDEO_ENCODE_SRC_BIT_KHR = 0x00010000, +#endif + VK_BUFFER_USAGE_MICROMAP_BUILD_INPUT_READ_ONLY_BIT_EXT = 0x00800000, + VK_BUFFER_USAGE_MICROMAP_STORAGE_BIT_EXT = 0x01000000, + VK_BUFFER_USAGE_RAY_TRACING_BIT_NV = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR, + VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT, + VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT, + VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkBufferUsageFlagBits; +typedef VkFlags VkBufferUsageFlags; +typedef VkFlags VkBufferViewCreateFlags; + +typedef enum VkImageViewCreateFlagBits { + VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT = 0x00000001, + VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXT = 0x00000002, + VK_IMAGE_VIEW_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkImageViewCreateFlagBits; +typedef VkFlags VkImageViewCreateFlags; +typedef VkFlags VkShaderModuleCreateFlags; + +typedef enum VkPipelineCacheCreateFlagBits { + VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 0x00000001, + VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT = VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT, + VK_PIPELINE_CACHE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineCacheCreateFlagBits; +typedef VkFlags VkPipelineCacheCreateFlags; + +typedef enum VkColorComponentFlagBits { + VK_COLOR_COMPONENT_R_BIT = 0x00000001, + VK_COLOR_COMPONENT_G_BIT = 0x00000002, + VK_COLOR_COMPONENT_B_BIT = 0x00000004, + VK_COLOR_COMPONENT_A_BIT = 0x00000008, + VK_COLOR_COMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkColorComponentFlagBits; +typedef VkFlags VkColorComponentFlags; + +typedef enum VkPipelineCreateFlagBits { + VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001, + VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002, + VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004, + VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 0x00000008, + VK_PIPELINE_CREATE_DISPATCH_BASE_BIT = 0x00000010, + VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT = 0x00000100, + VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT = 0x00000200, + VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00200000, + VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT = 0x00400000, + VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR = 0x00004000, + VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR = 0x00008000, + VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR = 0x00010000, + VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR = 0x00020000, + VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR = 0x00001000, + VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR = 0x00002000, + VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR = 0x00080000, + VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV = 0x00000020, + VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR = 0x00000040, + VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR = 0x00000080, + VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV = 0x00040000, + VK_PIPELINE_CREATE_LIBRARY_BIT_KHR = 0x00000800, + VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT = 0x00800000, + VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT = 0x00000400, + VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV = 0x00100000, + VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT = 0x02000000, + VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT = 0x04000000, + VK_PIPELINE_CREATE_RAY_TRACING_OPACITY_MICROMAP_BIT_EXT = 0x01000000, + VK_PIPELINE_CREATE_NO_PROTECTED_ACCESS_BIT_EXT = 0x08000000, + VK_PIPELINE_CREATE_PROTECTED_ACCESS_ONLY_BIT_EXT = 0x40000000, + VK_PIPELINE_CREATE_DISPATCH_BASE = VK_PIPELINE_CREATE_DISPATCH_BASE_BIT, + VK_PIPELINE_RASTERIZATION_STATE_CREATE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR, + VK_PIPELINE_RASTERIZATION_STATE_CREATE_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT = VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT, + VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHR = VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT, + VK_PIPELINE_CREATE_DISPATCH_BASE_KHR = VK_PIPELINE_CREATE_DISPATCH_BASE, + VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT = VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT, + VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT = VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT, + VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineCreateFlagBits; +typedef VkFlags VkPipelineCreateFlags; + +typedef enum VkPipelineShaderStageCreateFlagBits { + VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT = 0x00000001, + VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT = 0x00000002, + VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT = VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT, + VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT = VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT, + VK_PIPELINE_SHADER_STAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineShaderStageCreateFlagBits; +typedef VkFlags VkPipelineShaderStageCreateFlags; + +typedef enum VkShaderStageFlagBits { + VK_SHADER_STAGE_VERTEX_BIT = 0x00000001, + VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002, + VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004, + VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008, + VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010, + VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020, + VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F, + VK_SHADER_STAGE_ALL = 0x7FFFFFFF, + VK_SHADER_STAGE_RAYGEN_BIT_KHR = 0x00000100, + VK_SHADER_STAGE_ANY_HIT_BIT_KHR = 0x00000200, + VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR = 0x00000400, + VK_SHADER_STAGE_MISS_BIT_KHR = 0x00000800, + VK_SHADER_STAGE_INTERSECTION_BIT_KHR = 0x00001000, + VK_SHADER_STAGE_CALLABLE_BIT_KHR = 0x00002000, + VK_SHADER_STAGE_TASK_BIT_EXT = 0x00000040, + VK_SHADER_STAGE_MESH_BIT_EXT = 0x00000080, + VK_SHADER_STAGE_SUBPASS_SHADING_BIT_HUAWEI = 0x00004000, + VK_SHADER_STAGE_RAYGEN_BIT_NV = VK_SHADER_STAGE_RAYGEN_BIT_KHR, + VK_SHADER_STAGE_ANY_HIT_BIT_NV = VK_SHADER_STAGE_ANY_HIT_BIT_KHR, + VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, + VK_SHADER_STAGE_MISS_BIT_NV = VK_SHADER_STAGE_MISS_BIT_KHR, + VK_SHADER_STAGE_INTERSECTION_BIT_NV = VK_SHADER_STAGE_INTERSECTION_BIT_KHR, + VK_SHADER_STAGE_CALLABLE_BIT_NV = VK_SHADER_STAGE_CALLABLE_BIT_KHR, + VK_SHADER_STAGE_TASK_BIT_NV = VK_SHADER_STAGE_TASK_BIT_EXT, + VK_SHADER_STAGE_MESH_BIT_NV = VK_SHADER_STAGE_MESH_BIT_EXT, + VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkShaderStageFlagBits; + +typedef enum VkCullModeFlagBits { + VK_CULL_MODE_NONE = 0, + VK_CULL_MODE_FRONT_BIT = 0x00000001, + VK_CULL_MODE_BACK_BIT = 0x00000002, + VK_CULL_MODE_FRONT_AND_BACK = 0x00000003, + VK_CULL_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCullModeFlagBits; +typedef VkFlags VkCullModeFlags; +typedef VkFlags VkPipelineVertexInputStateCreateFlags; +typedef VkFlags VkPipelineInputAssemblyStateCreateFlags; +typedef VkFlags VkPipelineTessellationStateCreateFlags; +typedef VkFlags VkPipelineViewportStateCreateFlags; +typedef VkFlags VkPipelineRasterizationStateCreateFlags; +typedef VkFlags VkPipelineMultisampleStateCreateFlags; + +typedef enum VkPipelineDepthStencilStateCreateFlagBits { + VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT = 0x00000001, + VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT = 0x00000002, + VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM = VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT, + VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM = VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT, + VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineDepthStencilStateCreateFlagBits; +typedef VkFlags VkPipelineDepthStencilStateCreateFlags; + +typedef enum VkPipelineColorBlendStateCreateFlagBits { + VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_EXT = 0x00000001, + VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_ARM = VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_EXT, + VK_PIPELINE_COLOR_BLEND_STATE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineColorBlendStateCreateFlagBits; +typedef VkFlags VkPipelineColorBlendStateCreateFlags; +typedef VkFlags VkPipelineDynamicStateCreateFlags; + +typedef enum VkPipelineLayoutCreateFlagBits { + VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT = 0x00000002, + VK_PIPELINE_LAYOUT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineLayoutCreateFlagBits; +typedef VkFlags VkPipelineLayoutCreateFlags; +typedef VkFlags VkShaderStageFlags; + +typedef enum VkSamplerCreateFlagBits { + VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT = 0x00000001, + VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT = 0x00000002, + VK_SAMPLER_CREATE_NON_SEAMLESS_CUBE_MAP_BIT_EXT = 0x00000004, + VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM = 0x00000010, + VK_SAMPLER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSamplerCreateFlagBits; +typedef VkFlags VkSamplerCreateFlags; + +typedef enum VkDescriptorPoolCreateFlagBits { + VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001, + VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT = 0x00000002, + VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_EXT = 0x00000004, + VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT, + VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE = VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_EXT, + VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorPoolCreateFlagBits; +typedef VkFlags VkDescriptorPoolCreateFlags; +typedef VkFlags VkDescriptorPoolResetFlags; + +typedef enum VkDescriptorSetLayoutCreateFlagBits { + VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT = 0x00000002, + VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR = 0x00000001, + VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_EXT = 0x00000004, + VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT = VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT, + VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_VALVE = VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_EXT, + VK_DESCRIPTOR_SET_LAYOUT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorSetLayoutCreateFlagBits; +typedef VkFlags VkDescriptorSetLayoutCreateFlags; + +typedef enum VkAttachmentDescriptionFlagBits { + VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001, + VK_ATTACHMENT_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkAttachmentDescriptionFlagBits; +typedef VkFlags VkAttachmentDescriptionFlags; + +typedef enum VkDependencyFlagBits { + VK_DEPENDENCY_BY_REGION_BIT = 0x00000001, + VK_DEPENDENCY_DEVICE_GROUP_BIT = 0x00000004, + VK_DEPENDENCY_VIEW_LOCAL_BIT = 0x00000002, + VK_DEPENDENCY_FEEDBACK_LOOP_BIT_EXT = 0x00000008, + VK_DEPENDENCY_VIEW_LOCAL_BIT_KHR = VK_DEPENDENCY_VIEW_LOCAL_BIT, + VK_DEPENDENCY_DEVICE_GROUP_BIT_KHR = VK_DEPENDENCY_DEVICE_GROUP_BIT, + VK_DEPENDENCY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDependencyFlagBits; +typedef VkFlags VkDependencyFlags; + +typedef enum VkFramebufferCreateFlagBits { + VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT = 0x00000001, + VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT_KHR = VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, + VK_FRAMEBUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkFramebufferCreateFlagBits; +typedef VkFlags VkFramebufferCreateFlags; + +typedef enum VkRenderPassCreateFlagBits { + VK_RENDER_PASS_CREATE_TRANSFORM_BIT_QCOM = 0x00000002, + VK_RENDER_PASS_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkRenderPassCreateFlagBits; +typedef VkFlags VkRenderPassCreateFlags; + +typedef enum VkSubpassDescriptionFlagBits { + VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX = 0x00000001, + VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX = 0x00000002, + VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM = 0x00000004, + VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM = 0x00000008, + VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_COLOR_ACCESS_BIT_EXT = 0x00000010, + VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT = 0x00000020, + VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT = 0x00000040, + VK_SUBPASS_DESCRIPTION_ENABLE_LEGACY_DITHERING_BIT_EXT = 0x00000080, + VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_COLOR_ACCESS_BIT_ARM = VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_COLOR_ACCESS_BIT_EXT, + VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM = VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT, + VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM = VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT, + VK_SUBPASS_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSubpassDescriptionFlagBits; +typedef VkFlags VkSubpassDescriptionFlags; + +typedef enum VkCommandPoolCreateFlagBits { + VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001, + VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002, + VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 0x00000004, + VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCommandPoolCreateFlagBits; +typedef VkFlags VkCommandPoolCreateFlags; + +typedef enum VkCommandPoolResetFlagBits { + VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001, + VK_COMMAND_POOL_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCommandPoolResetFlagBits; +typedef VkFlags VkCommandPoolResetFlags; + +typedef enum VkCommandBufferUsageFlagBits { + VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001, + VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002, + VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004, + VK_COMMAND_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCommandBufferUsageFlagBits; +typedef VkFlags VkCommandBufferUsageFlags; + +typedef enum VkQueryControlFlagBits { + VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001, + VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkQueryControlFlagBits; +typedef VkFlags VkQueryControlFlags; + +typedef enum VkCommandBufferResetFlagBits { + VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001, + VK_COMMAND_BUFFER_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCommandBufferResetFlagBits; +typedef VkFlags VkCommandBufferResetFlags; + +typedef enum VkStencilFaceFlagBits { + VK_STENCIL_FACE_FRONT_BIT = 0x00000001, + VK_STENCIL_FACE_BACK_BIT = 0x00000002, + VK_STENCIL_FACE_FRONT_AND_BACK = 0x00000003, + VK_STENCIL_FRONT_AND_BACK = VK_STENCIL_FACE_FRONT_AND_BACK, + VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkStencilFaceFlagBits; +typedef VkFlags VkStencilFaceFlags; +typedef struct VkExtent2D { + uint32_t width; + uint32_t height; +} VkExtent2D; + +typedef struct VkExtent3D { + uint32_t width; + uint32_t height; + uint32_t depth; +} VkExtent3D; + +typedef struct VkOffset2D { + int32_t x; + int32_t y; +} VkOffset2D; + +typedef struct VkOffset3D { + int32_t x; + int32_t y; + int32_t z; +} VkOffset3D; + +typedef struct VkRect2D { + VkOffset2D offset; + VkExtent2D extent; +} VkRect2D; + +typedef struct VkBaseInStructure { + VkStructureType sType; + const struct VkBaseInStructure* pNext; +} VkBaseInStructure; + +typedef struct VkBaseOutStructure { + VkStructureType sType; + struct VkBaseOutStructure* pNext; +} VkBaseOutStructure; + +typedef struct VkBufferMemoryBarrier { + VkStructureType sType; + const void* pNext; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + VkBuffer buffer; + VkDeviceSize offset; + VkDeviceSize size; +} VkBufferMemoryBarrier; + +typedef struct VkDispatchIndirectCommand { + uint32_t x; + uint32_t y; + uint32_t z; +} VkDispatchIndirectCommand; + +typedef struct VkDrawIndexedIndirectCommand { + uint32_t indexCount; + uint32_t instanceCount; + uint32_t firstIndex; + int32_t vertexOffset; + uint32_t firstInstance; +} VkDrawIndexedIndirectCommand; + +typedef struct VkDrawIndirectCommand { + uint32_t vertexCount; + uint32_t instanceCount; + uint32_t firstVertex; + uint32_t firstInstance; +} VkDrawIndirectCommand; + +typedef struct VkImageSubresourceRange { + VkImageAspectFlags aspectMask; + uint32_t baseMipLevel; + uint32_t levelCount; + uint32_t baseArrayLayer; + uint32_t layerCount; +} VkImageSubresourceRange; + +typedef struct VkImageMemoryBarrier { + VkStructureType sType; + const void* pNext; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + VkImageLayout oldLayout; + VkImageLayout newLayout; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + VkImage image; + VkImageSubresourceRange subresourceRange; +} VkImageMemoryBarrier; + +typedef struct VkMemoryBarrier { + VkStructureType sType; + const void* pNext; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; +} VkMemoryBarrier; + +typedef struct VkPipelineCacheHeaderVersionOne { + uint32_t headerSize; + VkPipelineCacheHeaderVersion headerVersion; + uint32_t vendorID; + uint32_t deviceID; + uint8_t pipelineCacheUUID[VK_UUID_SIZE]; +} VkPipelineCacheHeaderVersionOne; + +typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)( + void* pUserData, + size_t size, + size_t alignment, + VkSystemAllocationScope allocationScope); + +typedef void (VKAPI_PTR *PFN_vkFreeFunction)( + void* pUserData, + void* pMemory); + +typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)( + void* pUserData, + size_t size, + VkInternalAllocationType allocationType, + VkSystemAllocationScope allocationScope); + +typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)( + void* pUserData, + size_t size, + VkInternalAllocationType allocationType, + VkSystemAllocationScope allocationScope); + +typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)( + void* pUserData, + void* pOriginal, + size_t size, + size_t alignment, + VkSystemAllocationScope allocationScope); + +typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void); +typedef struct VkAllocationCallbacks { + void* pUserData; + PFN_vkAllocationFunction pfnAllocation; + PFN_vkReallocationFunction pfnReallocation; + PFN_vkFreeFunction pfnFree; + PFN_vkInternalAllocationNotification pfnInternalAllocation; + PFN_vkInternalFreeNotification pfnInternalFree; +} VkAllocationCallbacks; + +typedef struct VkApplicationInfo { + VkStructureType sType; + const void* pNext; + const char* pApplicationName; + uint32_t applicationVersion; + const char* pEngineName; + uint32_t engineVersion; + uint32_t apiVersion; +} VkApplicationInfo; + +typedef struct VkFormatProperties { + VkFormatFeatureFlags linearTilingFeatures; + VkFormatFeatureFlags optimalTilingFeatures; + VkFormatFeatureFlags bufferFeatures; +} VkFormatProperties; + +typedef struct VkImageFormatProperties { + VkExtent3D maxExtent; + uint32_t maxMipLevels; + uint32_t maxArrayLayers; + VkSampleCountFlags sampleCounts; + VkDeviceSize maxResourceSize; +} VkImageFormatProperties; + +typedef struct VkInstanceCreateInfo { + VkStructureType sType; + const void* pNext; + VkInstanceCreateFlags flags; + const VkApplicationInfo* pApplicationInfo; + uint32_t enabledLayerCount; + const char* const* ppEnabledLayerNames; + uint32_t enabledExtensionCount; + const char* const* ppEnabledExtensionNames; +} VkInstanceCreateInfo; + +typedef struct VkMemoryHeap { + VkDeviceSize size; + VkMemoryHeapFlags flags; +} VkMemoryHeap; + +typedef struct VkMemoryType { + VkMemoryPropertyFlags propertyFlags; + uint32_t heapIndex; +} VkMemoryType; + +typedef struct VkPhysicalDeviceFeatures { + VkBool32 robustBufferAccess; + VkBool32 fullDrawIndexUint32; + VkBool32 imageCubeArray; + VkBool32 independentBlend; + VkBool32 geometryShader; + VkBool32 tessellationShader; + VkBool32 sampleRateShading; + VkBool32 dualSrcBlend; + VkBool32 logicOp; + VkBool32 multiDrawIndirect; + VkBool32 drawIndirectFirstInstance; + VkBool32 depthClamp; + VkBool32 depthBiasClamp; + VkBool32 fillModeNonSolid; + VkBool32 depthBounds; + VkBool32 wideLines; + VkBool32 largePoints; + VkBool32 alphaToOne; + VkBool32 multiViewport; + VkBool32 samplerAnisotropy; + VkBool32 textureCompressionETC2; + VkBool32 textureCompressionASTC_LDR; + VkBool32 textureCompressionBC; + VkBool32 occlusionQueryPrecise; + VkBool32 pipelineStatisticsQuery; + VkBool32 vertexPipelineStoresAndAtomics; + VkBool32 fragmentStoresAndAtomics; + VkBool32 shaderTessellationAndGeometryPointSize; + VkBool32 shaderImageGatherExtended; + VkBool32 shaderStorageImageExtendedFormats; + VkBool32 shaderStorageImageMultisample; + VkBool32 shaderStorageImageReadWithoutFormat; + VkBool32 shaderStorageImageWriteWithoutFormat; + VkBool32 shaderUniformBufferArrayDynamicIndexing; + VkBool32 shaderSampledImageArrayDynamicIndexing; + VkBool32 shaderStorageBufferArrayDynamicIndexing; + VkBool32 shaderStorageImageArrayDynamicIndexing; + VkBool32 shaderClipDistance; + VkBool32 shaderCullDistance; + VkBool32 shaderFloat64; + VkBool32 shaderInt64; + VkBool32 shaderInt16; + VkBool32 shaderResourceResidency; + VkBool32 shaderResourceMinLod; + VkBool32 sparseBinding; + VkBool32 sparseResidencyBuffer; + VkBool32 sparseResidencyImage2D; + VkBool32 sparseResidencyImage3D; + VkBool32 sparseResidency2Samples; + VkBool32 sparseResidency4Samples; + VkBool32 sparseResidency8Samples; + VkBool32 sparseResidency16Samples; + VkBool32 sparseResidencyAliased; + VkBool32 variableMultisampleRate; + VkBool32 inheritedQueries; +} VkPhysicalDeviceFeatures; + +typedef struct VkPhysicalDeviceLimits { + uint32_t maxImageDimension1D; + uint32_t maxImageDimension2D; + uint32_t maxImageDimension3D; + uint32_t maxImageDimensionCube; + uint32_t maxImageArrayLayers; + uint32_t maxTexelBufferElements; + uint32_t maxUniformBufferRange; + uint32_t maxStorageBufferRange; + uint32_t maxPushConstantsSize; + uint32_t maxMemoryAllocationCount; + uint32_t maxSamplerAllocationCount; + VkDeviceSize bufferImageGranularity; + VkDeviceSize sparseAddressSpaceSize; + uint32_t maxBoundDescriptorSets; + uint32_t maxPerStageDescriptorSamplers; + uint32_t maxPerStageDescriptorUniformBuffers; + uint32_t maxPerStageDescriptorStorageBuffers; + uint32_t maxPerStageDescriptorSampledImages; + uint32_t maxPerStageDescriptorStorageImages; + uint32_t maxPerStageDescriptorInputAttachments; + uint32_t maxPerStageResources; + uint32_t maxDescriptorSetSamplers; + uint32_t maxDescriptorSetUniformBuffers; + uint32_t maxDescriptorSetUniformBuffersDynamic; + uint32_t maxDescriptorSetStorageBuffers; + uint32_t maxDescriptorSetStorageBuffersDynamic; + uint32_t maxDescriptorSetSampledImages; + uint32_t maxDescriptorSetStorageImages; + uint32_t maxDescriptorSetInputAttachments; + uint32_t maxVertexInputAttributes; + uint32_t maxVertexInputBindings; + uint32_t maxVertexInputAttributeOffset; + uint32_t maxVertexInputBindingStride; + uint32_t maxVertexOutputComponents; + uint32_t maxTessellationGenerationLevel; + uint32_t maxTessellationPatchSize; + uint32_t maxTessellationControlPerVertexInputComponents; + uint32_t maxTessellationControlPerVertexOutputComponents; + uint32_t maxTessellationControlPerPatchOutputComponents; + uint32_t maxTessellationControlTotalOutputComponents; + uint32_t maxTessellationEvaluationInputComponents; + uint32_t maxTessellationEvaluationOutputComponents; + uint32_t maxGeometryShaderInvocations; + uint32_t maxGeometryInputComponents; + uint32_t maxGeometryOutputComponents; + uint32_t maxGeometryOutputVertices; + uint32_t maxGeometryTotalOutputComponents; + uint32_t maxFragmentInputComponents; + uint32_t maxFragmentOutputAttachments; + uint32_t maxFragmentDualSrcAttachments; + uint32_t maxFragmentCombinedOutputResources; + uint32_t maxComputeSharedMemorySize; + uint32_t maxComputeWorkGroupCount[3]; + uint32_t maxComputeWorkGroupInvocations; + uint32_t maxComputeWorkGroupSize[3]; + uint32_t subPixelPrecisionBits; + uint32_t subTexelPrecisionBits; + uint32_t mipmapPrecisionBits; + uint32_t maxDrawIndexedIndexValue; + uint32_t maxDrawIndirectCount; + float maxSamplerLodBias; + float maxSamplerAnisotropy; + uint32_t maxViewports; + uint32_t maxViewportDimensions[2]; + float viewportBoundsRange[2]; + uint32_t viewportSubPixelBits; + size_t minMemoryMapAlignment; + VkDeviceSize minTexelBufferOffsetAlignment; + VkDeviceSize minUniformBufferOffsetAlignment; + VkDeviceSize minStorageBufferOffsetAlignment; + int32_t minTexelOffset; + uint32_t maxTexelOffset; + int32_t minTexelGatherOffset; + uint32_t maxTexelGatherOffset; + float minInterpolationOffset; + float maxInterpolationOffset; + uint32_t subPixelInterpolationOffsetBits; + uint32_t maxFramebufferWidth; + uint32_t maxFramebufferHeight; + uint32_t maxFramebufferLayers; + VkSampleCountFlags framebufferColorSampleCounts; + VkSampleCountFlags framebufferDepthSampleCounts; + VkSampleCountFlags framebufferStencilSampleCounts; + VkSampleCountFlags framebufferNoAttachmentsSampleCounts; + uint32_t maxColorAttachments; + VkSampleCountFlags sampledImageColorSampleCounts; + VkSampleCountFlags sampledImageIntegerSampleCounts; + VkSampleCountFlags sampledImageDepthSampleCounts; + VkSampleCountFlags sampledImageStencilSampleCounts; + VkSampleCountFlags storageImageSampleCounts; + uint32_t maxSampleMaskWords; + VkBool32 timestampComputeAndGraphics; + float timestampPeriod; + uint32_t maxClipDistances; + uint32_t maxCullDistances; + uint32_t maxCombinedClipAndCullDistances; + uint32_t discreteQueuePriorities; + float pointSizeRange[2]; + float lineWidthRange[2]; + float pointSizeGranularity; + float lineWidthGranularity; + VkBool32 strictLines; + VkBool32 standardSampleLocations; + VkDeviceSize optimalBufferCopyOffsetAlignment; + VkDeviceSize optimalBufferCopyRowPitchAlignment; + VkDeviceSize nonCoherentAtomSize; +} VkPhysicalDeviceLimits; + +typedef struct VkPhysicalDeviceMemoryProperties { + uint32_t memoryTypeCount; + VkMemoryType memoryTypes[VK_MAX_MEMORY_TYPES]; + uint32_t memoryHeapCount; + VkMemoryHeap memoryHeaps[VK_MAX_MEMORY_HEAPS]; +} VkPhysicalDeviceMemoryProperties; + +typedef struct VkPhysicalDeviceSparseProperties { + VkBool32 residencyStandard2DBlockShape; + VkBool32 residencyStandard2DMultisampleBlockShape; + VkBool32 residencyStandard3DBlockShape; + VkBool32 residencyAlignedMipSize; + VkBool32 residencyNonResidentStrict; +} VkPhysicalDeviceSparseProperties; + +typedef struct VkPhysicalDeviceProperties { + uint32_t apiVersion; + uint32_t driverVersion; + uint32_t vendorID; + uint32_t deviceID; + VkPhysicalDeviceType deviceType; + char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE]; + uint8_t pipelineCacheUUID[VK_UUID_SIZE]; + VkPhysicalDeviceLimits limits; + VkPhysicalDeviceSparseProperties sparseProperties; +} VkPhysicalDeviceProperties; + +typedef struct VkQueueFamilyProperties { + VkQueueFlags queueFlags; + uint32_t queueCount; + uint32_t timestampValidBits; + VkExtent3D minImageTransferGranularity; +} VkQueueFamilyProperties; + +typedef struct VkDeviceQueueCreateInfo { + VkStructureType sType; + const void* pNext; + VkDeviceQueueCreateFlags flags; + uint32_t queueFamilyIndex; + uint32_t queueCount; + const float* pQueuePriorities; +} VkDeviceQueueCreateInfo; + +typedef struct VkDeviceCreateInfo { + VkStructureType sType; + const void* pNext; + VkDeviceCreateFlags flags; + uint32_t queueCreateInfoCount; + const VkDeviceQueueCreateInfo* pQueueCreateInfos; + uint32_t enabledLayerCount; + const char* const* ppEnabledLayerNames; + uint32_t enabledExtensionCount; + const char* const* ppEnabledExtensionNames; + const VkPhysicalDeviceFeatures* pEnabledFeatures; +} VkDeviceCreateInfo; + +typedef struct VkExtensionProperties { + char extensionName[VK_MAX_EXTENSION_NAME_SIZE]; + uint32_t specVersion; +} VkExtensionProperties; + +typedef struct VkLayerProperties { + char layerName[VK_MAX_EXTENSION_NAME_SIZE]; + uint32_t specVersion; + uint32_t implementationVersion; + char description[VK_MAX_DESCRIPTION_SIZE]; +} VkLayerProperties; + +typedef struct VkSubmitInfo { + VkStructureType sType; + const void* pNext; + uint32_t waitSemaphoreCount; + const VkSemaphore* pWaitSemaphores; + const VkPipelineStageFlags* pWaitDstStageMask; + uint32_t commandBufferCount; + const VkCommandBuffer* pCommandBuffers; + uint32_t signalSemaphoreCount; + const VkSemaphore* pSignalSemaphores; +} VkSubmitInfo; + +typedef struct VkMappedMemoryRange { + VkStructureType sType; + const void* pNext; + VkDeviceMemory memory; + VkDeviceSize offset; + VkDeviceSize size; +} VkMappedMemoryRange; + +typedef struct VkMemoryAllocateInfo { + VkStructureType sType; + const void* pNext; + VkDeviceSize allocationSize; + uint32_t memoryTypeIndex; +} VkMemoryAllocateInfo; + +typedef struct VkMemoryRequirements { + VkDeviceSize size; + VkDeviceSize alignment; + uint32_t memoryTypeBits; +} VkMemoryRequirements; + +typedef struct VkSparseMemoryBind { + VkDeviceSize resourceOffset; + VkDeviceSize size; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; + VkSparseMemoryBindFlags flags; +} VkSparseMemoryBind; + +typedef struct VkSparseBufferMemoryBindInfo { + VkBuffer buffer; + uint32_t bindCount; + const VkSparseMemoryBind* pBinds; +} VkSparseBufferMemoryBindInfo; + +typedef struct VkSparseImageOpaqueMemoryBindInfo { + VkImage image; + uint32_t bindCount; + const VkSparseMemoryBind* pBinds; +} VkSparseImageOpaqueMemoryBindInfo; + +typedef struct VkImageSubresource { + VkImageAspectFlags aspectMask; + uint32_t mipLevel; + uint32_t arrayLayer; +} VkImageSubresource; + +typedef struct VkSparseImageMemoryBind { + VkImageSubresource subresource; + VkOffset3D offset; + VkExtent3D extent; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; + VkSparseMemoryBindFlags flags; +} VkSparseImageMemoryBind; + +typedef struct VkSparseImageMemoryBindInfo { + VkImage image; + uint32_t bindCount; + const VkSparseImageMemoryBind* pBinds; +} VkSparseImageMemoryBindInfo; + +typedef struct VkBindSparseInfo { + VkStructureType sType; + const void* pNext; + uint32_t waitSemaphoreCount; + const VkSemaphore* pWaitSemaphores; + uint32_t bufferBindCount; + const VkSparseBufferMemoryBindInfo* pBufferBinds; + uint32_t imageOpaqueBindCount; + const VkSparseImageOpaqueMemoryBindInfo* pImageOpaqueBinds; + uint32_t imageBindCount; + const VkSparseImageMemoryBindInfo* pImageBinds; + uint32_t signalSemaphoreCount; + const VkSemaphore* pSignalSemaphores; +} VkBindSparseInfo; + +typedef struct VkSparseImageFormatProperties { + VkImageAspectFlags aspectMask; + VkExtent3D imageGranularity; + VkSparseImageFormatFlags flags; +} VkSparseImageFormatProperties; + +typedef struct VkSparseImageMemoryRequirements { + VkSparseImageFormatProperties formatProperties; + uint32_t imageMipTailFirstLod; + VkDeviceSize imageMipTailSize; + VkDeviceSize imageMipTailOffset; + VkDeviceSize imageMipTailStride; +} VkSparseImageMemoryRequirements; + +typedef struct VkFenceCreateInfo { + VkStructureType sType; + const void* pNext; + VkFenceCreateFlags flags; +} VkFenceCreateInfo; + +typedef struct VkSemaphoreCreateInfo { + VkStructureType sType; + const void* pNext; + VkSemaphoreCreateFlags flags; +} VkSemaphoreCreateInfo; + +typedef struct VkEventCreateInfo { + VkStructureType sType; + const void* pNext; + VkEventCreateFlags flags; +} VkEventCreateInfo; + +typedef struct VkQueryPoolCreateInfo { + VkStructureType sType; + const void* pNext; + VkQueryPoolCreateFlags flags; + VkQueryType queryType; + uint32_t queryCount; + VkQueryPipelineStatisticFlags pipelineStatistics; +} VkQueryPoolCreateInfo; + +typedef struct VkBufferCreateInfo { + VkStructureType sType; + const void* pNext; + VkBufferCreateFlags flags; + VkDeviceSize size; + VkBufferUsageFlags usage; + VkSharingMode sharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t* pQueueFamilyIndices; +} VkBufferCreateInfo; + +typedef struct VkBufferViewCreateInfo { + VkStructureType sType; + const void* pNext; + VkBufferViewCreateFlags flags; + VkBuffer buffer; + VkFormat format; + VkDeviceSize offset; + VkDeviceSize range; +} VkBufferViewCreateInfo; + +typedef struct VkImageCreateInfo { + VkStructureType sType; + const void* pNext; + VkImageCreateFlags flags; + VkImageType imageType; + VkFormat format; + VkExtent3D extent; + uint32_t mipLevels; + uint32_t arrayLayers; + VkSampleCountFlagBits samples; + VkImageTiling tiling; + VkImageUsageFlags usage; + VkSharingMode sharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t* pQueueFamilyIndices; + VkImageLayout initialLayout; +} VkImageCreateInfo; + +typedef struct VkSubresourceLayout { + VkDeviceSize offset; + VkDeviceSize size; + VkDeviceSize rowPitch; + VkDeviceSize arrayPitch; + VkDeviceSize depthPitch; +} VkSubresourceLayout; + +typedef struct VkComponentMapping { + VkComponentSwizzle r; + VkComponentSwizzle g; + VkComponentSwizzle b; + VkComponentSwizzle a; +} VkComponentMapping; + +typedef struct VkImageViewCreateInfo { + VkStructureType sType; + const void* pNext; + VkImageViewCreateFlags flags; + VkImage image; + VkImageViewType viewType; + VkFormat format; + VkComponentMapping components; + VkImageSubresourceRange subresourceRange; +} VkImageViewCreateInfo; + +typedef struct VkShaderModuleCreateInfo { + VkStructureType sType; + const void* pNext; + VkShaderModuleCreateFlags flags; + size_t codeSize; + const uint32_t* pCode; +} VkShaderModuleCreateInfo; + +typedef struct VkPipelineCacheCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineCacheCreateFlags flags; + size_t initialDataSize; + const void* pInitialData; +} VkPipelineCacheCreateInfo; + +typedef struct VkSpecializationMapEntry { + uint32_t constantID; + uint32_t offset; + size_t size; +} VkSpecializationMapEntry; + +typedef struct VkSpecializationInfo { + uint32_t mapEntryCount; + const VkSpecializationMapEntry* pMapEntries; + size_t dataSize; + const void* pData; +} VkSpecializationInfo; + +typedef struct VkPipelineShaderStageCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineShaderStageCreateFlags flags; + VkShaderStageFlagBits stage; + VkShaderModule module; + const char* pName; + const VkSpecializationInfo* pSpecializationInfo; +} VkPipelineShaderStageCreateInfo; + +typedef struct VkComputePipelineCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineCreateFlags flags; + VkPipelineShaderStageCreateInfo stage; + VkPipelineLayout layout; + VkPipeline basePipelineHandle; + int32_t basePipelineIndex; +} VkComputePipelineCreateInfo; + +typedef struct VkVertexInputBindingDescription { + uint32_t binding; + uint32_t stride; + VkVertexInputRate inputRate; +} VkVertexInputBindingDescription; + +typedef struct VkVertexInputAttributeDescription { + uint32_t location; + uint32_t binding; + VkFormat format; + uint32_t offset; +} VkVertexInputAttributeDescription; + +typedef struct VkPipelineVertexInputStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineVertexInputStateCreateFlags flags; + uint32_t vertexBindingDescriptionCount; + const VkVertexInputBindingDescription* pVertexBindingDescriptions; + uint32_t vertexAttributeDescriptionCount; + const VkVertexInputAttributeDescription* pVertexAttributeDescriptions; +} VkPipelineVertexInputStateCreateInfo; + +typedef struct VkPipelineInputAssemblyStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineInputAssemblyStateCreateFlags flags; + VkPrimitiveTopology topology; + VkBool32 primitiveRestartEnable; +} VkPipelineInputAssemblyStateCreateInfo; + +typedef struct VkPipelineTessellationStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineTessellationStateCreateFlags flags; + uint32_t patchControlPoints; +} VkPipelineTessellationStateCreateInfo; + +typedef struct VkViewport { + float x; + float y; + float width; + float height; + float minDepth; + float maxDepth; +} VkViewport; + +typedef struct VkPipelineViewportStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineViewportStateCreateFlags flags; + uint32_t viewportCount; + const VkViewport* pViewports; + uint32_t scissorCount; + const VkRect2D* pScissors; +} VkPipelineViewportStateCreateInfo; + +typedef struct VkPipelineRasterizationStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineRasterizationStateCreateFlags flags; + VkBool32 depthClampEnable; + VkBool32 rasterizerDiscardEnable; + VkPolygonMode polygonMode; + VkCullModeFlags cullMode; + VkFrontFace frontFace; + VkBool32 depthBiasEnable; + float depthBiasConstantFactor; + float depthBiasClamp; + float depthBiasSlopeFactor; + float lineWidth; +} VkPipelineRasterizationStateCreateInfo; + +typedef struct VkPipelineMultisampleStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineMultisampleStateCreateFlags flags; + VkSampleCountFlagBits rasterizationSamples; + VkBool32 sampleShadingEnable; + float minSampleShading; + const VkSampleMask* pSampleMask; + VkBool32 alphaToCoverageEnable; + VkBool32 alphaToOneEnable; +} VkPipelineMultisampleStateCreateInfo; + +typedef struct VkStencilOpState { + VkStencilOp failOp; + VkStencilOp passOp; + VkStencilOp depthFailOp; + VkCompareOp compareOp; + uint32_t compareMask; + uint32_t writeMask; + uint32_t reference; +} VkStencilOpState; + +typedef struct VkPipelineDepthStencilStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineDepthStencilStateCreateFlags flags; + VkBool32 depthTestEnable; + VkBool32 depthWriteEnable; + VkCompareOp depthCompareOp; + VkBool32 depthBoundsTestEnable; + VkBool32 stencilTestEnable; + VkStencilOpState front; + VkStencilOpState back; + float minDepthBounds; + float maxDepthBounds; +} VkPipelineDepthStencilStateCreateInfo; + +typedef struct VkPipelineColorBlendAttachmentState { + VkBool32 blendEnable; + VkBlendFactor srcColorBlendFactor; + VkBlendFactor dstColorBlendFactor; + VkBlendOp colorBlendOp; + VkBlendFactor srcAlphaBlendFactor; + VkBlendFactor dstAlphaBlendFactor; + VkBlendOp alphaBlendOp; + VkColorComponentFlags colorWriteMask; +} VkPipelineColorBlendAttachmentState; + +typedef struct VkPipelineColorBlendStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineColorBlendStateCreateFlags flags; + VkBool32 logicOpEnable; + VkLogicOp logicOp; + uint32_t attachmentCount; + const VkPipelineColorBlendAttachmentState* pAttachments; + float blendConstants[4]; +} VkPipelineColorBlendStateCreateInfo; + +typedef struct VkPipelineDynamicStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineDynamicStateCreateFlags flags; + uint32_t dynamicStateCount; + const VkDynamicState* pDynamicStates; +} VkPipelineDynamicStateCreateInfo; + +typedef struct VkGraphicsPipelineCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineCreateFlags flags; + uint32_t stageCount; + const VkPipelineShaderStageCreateInfo* pStages; + const VkPipelineVertexInputStateCreateInfo* pVertexInputState; + const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState; + const VkPipelineTessellationStateCreateInfo* pTessellationState; + const VkPipelineViewportStateCreateInfo* pViewportState; + const VkPipelineRasterizationStateCreateInfo* pRasterizationState; + const VkPipelineMultisampleStateCreateInfo* pMultisampleState; + const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState; + const VkPipelineColorBlendStateCreateInfo* pColorBlendState; + const VkPipelineDynamicStateCreateInfo* pDynamicState; + VkPipelineLayout layout; + VkRenderPass renderPass; + uint32_t subpass; + VkPipeline basePipelineHandle; + int32_t basePipelineIndex; +} VkGraphicsPipelineCreateInfo; + +typedef struct VkPushConstantRange { + VkShaderStageFlags stageFlags; + uint32_t offset; + uint32_t size; +} VkPushConstantRange; + +typedef struct VkPipelineLayoutCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineLayoutCreateFlags flags; + uint32_t setLayoutCount; + const VkDescriptorSetLayout* pSetLayouts; + uint32_t pushConstantRangeCount; + const VkPushConstantRange* pPushConstantRanges; +} VkPipelineLayoutCreateInfo; + +typedef struct VkSamplerCreateInfo { + VkStructureType sType; + const void* pNext; + VkSamplerCreateFlags flags; + VkFilter magFilter; + VkFilter minFilter; + VkSamplerMipmapMode mipmapMode; + VkSamplerAddressMode addressModeU; + VkSamplerAddressMode addressModeV; + VkSamplerAddressMode addressModeW; + float mipLodBias; + VkBool32 anisotropyEnable; + float maxAnisotropy; + VkBool32 compareEnable; + VkCompareOp compareOp; + float minLod; + float maxLod; + VkBorderColor borderColor; + VkBool32 unnormalizedCoordinates; +} VkSamplerCreateInfo; + +typedef struct VkCopyDescriptorSet { + VkStructureType sType; + const void* pNext; + VkDescriptorSet srcSet; + uint32_t srcBinding; + uint32_t srcArrayElement; + VkDescriptorSet dstSet; + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; +} VkCopyDescriptorSet; + +typedef struct VkDescriptorBufferInfo { + VkBuffer buffer; + VkDeviceSize offset; + VkDeviceSize range; +} VkDescriptorBufferInfo; + +typedef struct VkDescriptorImageInfo { + VkSampler sampler; + VkImageView imageView; + VkImageLayout imageLayout; +} VkDescriptorImageInfo; + +typedef struct VkDescriptorPoolSize { + VkDescriptorType type; + uint32_t descriptorCount; +} VkDescriptorPoolSize; + +typedef struct VkDescriptorPoolCreateInfo { + VkStructureType sType; + const void* pNext; + VkDescriptorPoolCreateFlags flags; + uint32_t maxSets; + uint32_t poolSizeCount; + const VkDescriptorPoolSize* pPoolSizes; +} VkDescriptorPoolCreateInfo; + +typedef struct VkDescriptorSetAllocateInfo { + VkStructureType sType; + const void* pNext; + VkDescriptorPool descriptorPool; + uint32_t descriptorSetCount; + const VkDescriptorSetLayout* pSetLayouts; +} VkDescriptorSetAllocateInfo; + +typedef struct VkDescriptorSetLayoutBinding { + uint32_t binding; + VkDescriptorType descriptorType; + uint32_t descriptorCount; + VkShaderStageFlags stageFlags; + const VkSampler* pImmutableSamplers; +} VkDescriptorSetLayoutBinding; + +typedef struct VkDescriptorSetLayoutCreateInfo { + VkStructureType sType; + const void* pNext; + VkDescriptorSetLayoutCreateFlags flags; + uint32_t bindingCount; + const VkDescriptorSetLayoutBinding* pBindings; +} VkDescriptorSetLayoutCreateInfo; + +typedef struct VkWriteDescriptorSet { + VkStructureType sType; + const void* pNext; + VkDescriptorSet dstSet; + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; + VkDescriptorType descriptorType; + const VkDescriptorImageInfo* pImageInfo; + const VkDescriptorBufferInfo* pBufferInfo; + const VkBufferView* pTexelBufferView; +} VkWriteDescriptorSet; + +typedef struct VkAttachmentDescription { + VkAttachmentDescriptionFlags flags; + VkFormat format; + VkSampleCountFlagBits samples; + VkAttachmentLoadOp loadOp; + VkAttachmentStoreOp storeOp; + VkAttachmentLoadOp stencilLoadOp; + VkAttachmentStoreOp stencilStoreOp; + VkImageLayout initialLayout; + VkImageLayout finalLayout; +} VkAttachmentDescription; + +typedef struct VkAttachmentReference { + uint32_t attachment; + VkImageLayout layout; +} VkAttachmentReference; + +typedef struct VkFramebufferCreateInfo { + VkStructureType sType; + const void* pNext; + VkFramebufferCreateFlags flags; + VkRenderPass renderPass; + uint32_t attachmentCount; + const VkImageView* pAttachments; + uint32_t width; + uint32_t height; + uint32_t layers; +} VkFramebufferCreateInfo; + +typedef struct VkSubpassDescription { + VkSubpassDescriptionFlags flags; + VkPipelineBindPoint pipelineBindPoint; + uint32_t inputAttachmentCount; + const VkAttachmentReference* pInputAttachments; + uint32_t colorAttachmentCount; + const VkAttachmentReference* pColorAttachments; + const VkAttachmentReference* pResolveAttachments; + const VkAttachmentReference* pDepthStencilAttachment; + uint32_t preserveAttachmentCount; + const uint32_t* pPreserveAttachments; +} VkSubpassDescription; + +typedef struct VkSubpassDependency { + uint32_t srcSubpass; + uint32_t dstSubpass; + VkPipelineStageFlags srcStageMask; + VkPipelineStageFlags dstStageMask; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + VkDependencyFlags dependencyFlags; +} VkSubpassDependency; + +typedef struct VkRenderPassCreateInfo { + VkStructureType sType; + const void* pNext; + VkRenderPassCreateFlags flags; + uint32_t attachmentCount; + const VkAttachmentDescription* pAttachments; + uint32_t subpassCount; + const VkSubpassDescription* pSubpasses; + uint32_t dependencyCount; + const VkSubpassDependency* pDependencies; +} VkRenderPassCreateInfo; + +typedef struct VkCommandPoolCreateInfo { + VkStructureType sType; + const void* pNext; + VkCommandPoolCreateFlags flags; + uint32_t queueFamilyIndex; +} VkCommandPoolCreateInfo; + +typedef struct VkCommandBufferAllocateInfo { + VkStructureType sType; + const void* pNext; + VkCommandPool commandPool; + VkCommandBufferLevel level; + uint32_t commandBufferCount; +} VkCommandBufferAllocateInfo; + +typedef struct VkCommandBufferInheritanceInfo { + VkStructureType sType; + const void* pNext; + VkRenderPass renderPass; + uint32_t subpass; + VkFramebuffer framebuffer; + VkBool32 occlusionQueryEnable; + VkQueryControlFlags queryFlags; + VkQueryPipelineStatisticFlags pipelineStatistics; +} VkCommandBufferInheritanceInfo; + +typedef struct VkCommandBufferBeginInfo { + VkStructureType sType; + const void* pNext; + VkCommandBufferUsageFlags flags; + const VkCommandBufferInheritanceInfo* pInheritanceInfo; +} VkCommandBufferBeginInfo; + +typedef struct VkBufferCopy { + VkDeviceSize srcOffset; + VkDeviceSize dstOffset; + VkDeviceSize size; +} VkBufferCopy; + +typedef struct VkImageSubresourceLayers { + VkImageAspectFlags aspectMask; + uint32_t mipLevel; + uint32_t baseArrayLayer; + uint32_t layerCount; +} VkImageSubresourceLayers; + +typedef struct VkBufferImageCopy { + VkDeviceSize bufferOffset; + uint32_t bufferRowLength; + uint32_t bufferImageHeight; + VkImageSubresourceLayers imageSubresource; + VkOffset3D imageOffset; + VkExtent3D imageExtent; +} VkBufferImageCopy; + +typedef union VkClearColorValue { + float float32[4]; + int32_t int32[4]; + uint32_t uint32[4]; +} VkClearColorValue; + +typedef struct VkClearDepthStencilValue { + float depth; + uint32_t stencil; +} VkClearDepthStencilValue; + +typedef union VkClearValue { + VkClearColorValue color; + VkClearDepthStencilValue depthStencil; +} VkClearValue; + +typedef struct VkClearAttachment { + VkImageAspectFlags aspectMask; + uint32_t colorAttachment; + VkClearValue clearValue; +} VkClearAttachment; + +typedef struct VkClearRect { + VkRect2D rect; + uint32_t baseArrayLayer; + uint32_t layerCount; +} VkClearRect; + +typedef struct VkImageBlit { + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffsets[2]; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffsets[2]; +} VkImageBlit; + +typedef struct VkImageCopy { + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffset; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffset; + VkExtent3D extent; +} VkImageCopy; + +typedef struct VkImageResolve { + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffset; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffset; + VkExtent3D extent; +} VkImageResolve; + +typedef struct VkRenderPassBeginInfo { + VkStructureType sType; + const void* pNext; + VkRenderPass renderPass; + VkFramebuffer framebuffer; + VkRect2D renderArea; + uint32_t clearValueCount; + const VkClearValue* pClearValues; +} VkRenderPassBeginInfo; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance); +typedef void (VKAPI_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperties); +typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char* pName); +typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char* pName); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice); +typedef void (VKAPI_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t* pPropertyCount, VkLayerProperties* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkLayerProperties* pProperties); +typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue); +typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence); +typedef VkResult (VKAPI_PTR *PFN_vkQueueWaitIdle)(VkQueue queue); +typedef VkResult (VKAPI_PTR *PFN_vkDeviceWaitIdle)(VkDevice device); +typedef VkResult (VKAPI_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory); +typedef void (VKAPI_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData); +typedef void (VKAPI_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory); +typedef VkResult (VKAPI_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges); +typedef VkResult (VKAPI_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges); +typedef void (VKAPI_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes); +typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset); +typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset); +typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence); +typedef VkResult (VKAPI_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence); +typedef void (VKAPI_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences); +typedef VkResult (VKAPI_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence); +typedef VkResult (VKAPI_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout); +typedef VkResult (VKAPI_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore); +typedef void (VKAPI_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent); +typedef void (VKAPI_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event); +typedef VkResult (VKAPI_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event); +typedef VkResult (VKAPI_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event); +typedef VkResult (VKAPI_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool); +typedef void (VKAPI_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags); +typedef VkResult (VKAPI_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer); +typedef void (VKAPI_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView); +typedef void (VKAPI_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage); +typedef void (VKAPI_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout); +typedef VkResult (VKAPI_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView); +typedef void (VKAPI_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule); +typedef void (VKAPI_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache); +typedef void (VKAPI_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData); +typedef VkResult (VKAPI_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches); +typedef VkResult (VKAPI_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines); +typedef VkResult (VKAPI_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines); +typedef void (VKAPI_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout); +typedef void (VKAPI_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler); +typedef void (VKAPI_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout); +typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool); +typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags); +typedef VkResult (VKAPI_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets); +typedef VkResult (VKAPI_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets); +typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies); +typedef VkResult (VKAPI_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer); +typedef void (VKAPI_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass); +typedef void (VKAPI_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity); +typedef VkResult (VKAPI_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool); +typedef void (VKAPI_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags); +typedef VkResult (VKAPI_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers); +typedef void (VKAPI_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers); +typedef VkResult (VKAPI_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo); +typedef VkResult (VKAPI_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer); +typedef VkResult (VKAPI_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags); +typedef void (VKAPI_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); +typedef void (VKAPI_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports); +typedef void (VKAPI_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors); +typedef void (VKAPI_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor); +typedef void (VKAPI_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants[4]); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds); +typedef void (VKAPI_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask); +typedef void (VKAPI_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask); +typedef void (VKAPI_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference); +typedef void (VKAPI_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets); +typedef void (VKAPI_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType); +typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets); +typedef void (VKAPI_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); +typedef void (VKAPI_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); +typedef void (VKAPI_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset); +typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions); +typedef void (VKAPI_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions); +typedef void (VKAPI_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter); +typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions); +typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions); +typedef void (VKAPI_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData); +typedef void (VKAPI_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data); +typedef void (VKAPI_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); +typedef void (VKAPI_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); +typedef void (VKAPI_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects); +typedef void (VKAPI_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions); +typedef void (VKAPI_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); +typedef void (VKAPI_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); +typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); +typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); +typedef void (VKAPI_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags); +typedef void (VKAPI_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query); +typedef void (VKAPI_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); +typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query); +typedef void (VKAPI_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags); +typedef void (VKAPI_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues); +typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents); +typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents); +typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer); +typedef void (VKAPI_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance( + const VkInstanceCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkInstance* pInstance); + +VKAPI_ATTR void VKAPI_CALL vkDestroyInstance( + VkInstance instance, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDevices( + VkInstance instance, + uint32_t* pPhysicalDeviceCount, + VkPhysicalDevice* pPhysicalDevices); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceFeatures* pFeatures); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties( + VkPhysicalDevice physicalDevice, + VkFormat format, + VkFormatProperties* pFormatProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties( + VkPhysicalDevice physicalDevice, + VkFormat format, + VkImageType type, + VkImageTiling tiling, + VkImageUsageFlags usage, + VkImageCreateFlags flags, + VkImageFormatProperties* pImageFormatProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceProperties* pProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties( + VkPhysicalDevice physicalDevice, + uint32_t* pQueueFamilyPropertyCount, + VkQueueFamilyProperties* pQueueFamilyProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceMemoryProperties* pMemoryProperties); + +VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr( + VkInstance instance, + const char* pName); + +VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr( + VkDevice device, + const char* pName); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice( + VkPhysicalDevice physicalDevice, + const VkDeviceCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDevice* pDevice); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDevice( + VkDevice device, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties( + const char* pLayerName, + uint32_t* pPropertyCount, + VkExtensionProperties* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceExtensionProperties( + VkPhysicalDevice physicalDevice, + const char* pLayerName, + uint32_t* pPropertyCount, + VkExtensionProperties* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties( + uint32_t* pPropertyCount, + VkLayerProperties* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceLayerProperties( + VkPhysicalDevice physicalDevice, + uint32_t* pPropertyCount, + VkLayerProperties* pProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue( + VkDevice device, + uint32_t queueFamilyIndex, + uint32_t queueIndex, + VkQueue* pQueue); + +VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit( + VkQueue queue, + uint32_t submitCount, + const VkSubmitInfo* pSubmits, + VkFence fence); + +VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle( + VkQueue queue); + +VKAPI_ATTR VkResult VKAPI_CALL vkDeviceWaitIdle( + VkDevice device); + +VKAPI_ATTR VkResult VKAPI_CALL vkAllocateMemory( + VkDevice device, + const VkMemoryAllocateInfo* pAllocateInfo, + const VkAllocationCallbacks* pAllocator, + VkDeviceMemory* pMemory); + +VKAPI_ATTR void VKAPI_CALL vkFreeMemory( + VkDevice device, + VkDeviceMemory memory, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkMapMemory( + VkDevice device, + VkDeviceMemory memory, + VkDeviceSize offset, + VkDeviceSize size, + VkMemoryMapFlags flags, + void** ppData); + +VKAPI_ATTR void VKAPI_CALL vkUnmapMemory( + VkDevice device, + VkDeviceMemory memory); + +VKAPI_ATTR VkResult VKAPI_CALL vkFlushMappedMemoryRanges( + VkDevice device, + uint32_t memoryRangeCount, + const VkMappedMemoryRange* pMemoryRanges); + +VKAPI_ATTR VkResult VKAPI_CALL vkInvalidateMappedMemoryRanges( + VkDevice device, + uint32_t memoryRangeCount, + const VkMappedMemoryRange* pMemoryRanges); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceMemoryCommitment( + VkDevice device, + VkDeviceMemory memory, + VkDeviceSize* pCommittedMemoryInBytes); + +VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory( + VkDevice device, + VkBuffer buffer, + VkDeviceMemory memory, + VkDeviceSize memoryOffset); + +VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory( + VkDevice device, + VkImage image, + VkDeviceMemory memory, + VkDeviceSize memoryOffset); + +VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements( + VkDevice device, + VkBuffer buffer, + VkMemoryRequirements* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements( + VkDevice device, + VkImage image, + VkMemoryRequirements* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements( + VkDevice device, + VkImage image, + uint32_t* pSparseMemoryRequirementCount, + VkSparseImageMemoryRequirements* pSparseMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties( + VkPhysicalDevice physicalDevice, + VkFormat format, + VkImageType type, + VkSampleCountFlagBits samples, + VkImageUsageFlags usage, + VkImageTiling tiling, + uint32_t* pPropertyCount, + VkSparseImageFormatProperties* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkQueueBindSparse( + VkQueue queue, + uint32_t bindInfoCount, + const VkBindSparseInfo* pBindInfo, + VkFence fence); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateFence( + VkDevice device, + const VkFenceCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkFence* pFence); + +VKAPI_ATTR void VKAPI_CALL vkDestroyFence( + VkDevice device, + VkFence fence, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkResetFences( + VkDevice device, + uint32_t fenceCount, + const VkFence* pFences); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceStatus( + VkDevice device, + VkFence fence); + +VKAPI_ATTR VkResult VKAPI_CALL vkWaitForFences( + VkDevice device, + uint32_t fenceCount, + const VkFence* pFences, + VkBool32 waitAll, + uint64_t timeout); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateSemaphore( + VkDevice device, + const VkSemaphoreCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSemaphore* pSemaphore); + +VKAPI_ATTR void VKAPI_CALL vkDestroySemaphore( + VkDevice device, + VkSemaphore semaphore, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateEvent( + VkDevice device, + const VkEventCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkEvent* pEvent); + +VKAPI_ATTR void VKAPI_CALL vkDestroyEvent( + VkDevice device, + VkEvent event, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetEventStatus( + VkDevice device, + VkEvent event); + +VKAPI_ATTR VkResult VKAPI_CALL vkSetEvent( + VkDevice device, + VkEvent event); + +VKAPI_ATTR VkResult VKAPI_CALL vkResetEvent( + VkDevice device, + VkEvent event); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateQueryPool( + VkDevice device, + const VkQueryPoolCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkQueryPool* pQueryPool); + +VKAPI_ATTR void VKAPI_CALL vkDestroyQueryPool( + VkDevice device, + VkQueryPool queryPool, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetQueryPoolResults( + VkDevice device, + VkQueryPool queryPool, + uint32_t firstQuery, + uint32_t queryCount, + size_t dataSize, + void* pData, + VkDeviceSize stride, + VkQueryResultFlags flags); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateBuffer( + VkDevice device, + const VkBufferCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkBuffer* pBuffer); + +VKAPI_ATTR void VKAPI_CALL vkDestroyBuffer( + VkDevice device, + VkBuffer buffer, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferView( + VkDevice device, + const VkBufferViewCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkBufferView* pView); + +VKAPI_ATTR void VKAPI_CALL vkDestroyBufferView( + VkDevice device, + VkBufferView bufferView, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateImage( + VkDevice device, + const VkImageCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkImage* pImage); + +VKAPI_ATTR void VKAPI_CALL vkDestroyImage( + VkDevice device, + VkImage image, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkGetImageSubresourceLayout( + VkDevice device, + VkImage image, + const VkImageSubresource* pSubresource, + VkSubresourceLayout* pLayout); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateImageView( + VkDevice device, + const VkImageViewCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkImageView* pView); + +VKAPI_ATTR void VKAPI_CALL vkDestroyImageView( + VkDevice device, + VkImageView imageView, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateShaderModule( + VkDevice device, + const VkShaderModuleCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkShaderModule* pShaderModule); + +VKAPI_ATTR void VKAPI_CALL vkDestroyShaderModule( + VkDevice device, + VkShaderModule shaderModule, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineCache( + VkDevice device, + const VkPipelineCacheCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkPipelineCache* pPipelineCache); + +VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineCache( + VkDevice device, + VkPipelineCache pipelineCache, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineCacheData( + VkDevice device, + VkPipelineCache pipelineCache, + size_t* pDataSize, + void* pData); + +VKAPI_ATTR VkResult VKAPI_CALL vkMergePipelineCaches( + VkDevice device, + VkPipelineCache dstCache, + uint32_t srcCacheCount, + const VkPipelineCache* pSrcCaches); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateGraphicsPipelines( + VkDevice device, + VkPipelineCache pipelineCache, + uint32_t createInfoCount, + const VkGraphicsPipelineCreateInfo* pCreateInfos, + const VkAllocationCallbacks* pAllocator, + VkPipeline* pPipelines); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateComputePipelines( + VkDevice device, + VkPipelineCache pipelineCache, + uint32_t createInfoCount, + const VkComputePipelineCreateInfo* pCreateInfos, + const VkAllocationCallbacks* pAllocator, + VkPipeline* pPipelines); + +VKAPI_ATTR void VKAPI_CALL vkDestroyPipeline( + VkDevice device, + VkPipeline pipeline, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineLayout( + VkDevice device, + const VkPipelineLayoutCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkPipelineLayout* pPipelineLayout); + +VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineLayout( + VkDevice device, + VkPipelineLayout pipelineLayout, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateSampler( + VkDevice device, + const VkSamplerCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSampler* pSampler); + +VKAPI_ATTR void VKAPI_CALL vkDestroySampler( + VkDevice device, + VkSampler sampler, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorSetLayout( + VkDevice device, + const VkDescriptorSetLayoutCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDescriptorSetLayout* pSetLayout); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorSetLayout( + VkDevice device, + VkDescriptorSetLayout descriptorSetLayout, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorPool( + VkDevice device, + const VkDescriptorPoolCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDescriptorPool* pDescriptorPool); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorPool( + VkDevice device, + VkDescriptorPool descriptorPool, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkResetDescriptorPool( + VkDevice device, + VkDescriptorPool descriptorPool, + VkDescriptorPoolResetFlags flags); + +VKAPI_ATTR VkResult VKAPI_CALL vkAllocateDescriptorSets( + VkDevice device, + const VkDescriptorSetAllocateInfo* pAllocateInfo, + VkDescriptorSet* pDescriptorSets); + +VKAPI_ATTR VkResult VKAPI_CALL vkFreeDescriptorSets( + VkDevice device, + VkDescriptorPool descriptorPool, + uint32_t descriptorSetCount, + const VkDescriptorSet* pDescriptorSets); + +VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSets( + VkDevice device, + uint32_t descriptorWriteCount, + const VkWriteDescriptorSet* pDescriptorWrites, + uint32_t descriptorCopyCount, + const VkCopyDescriptorSet* pDescriptorCopies); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateFramebuffer( + VkDevice device, + const VkFramebufferCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkFramebuffer* pFramebuffer); + +VKAPI_ATTR void VKAPI_CALL vkDestroyFramebuffer( + VkDevice device, + VkFramebuffer framebuffer, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass( + VkDevice device, + const VkRenderPassCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkRenderPass* pRenderPass); + +VKAPI_ATTR void VKAPI_CALL vkDestroyRenderPass( + VkDevice device, + VkRenderPass renderPass, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkGetRenderAreaGranularity( + VkDevice device, + VkRenderPass renderPass, + VkExtent2D* pGranularity); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateCommandPool( + VkDevice device, + const VkCommandPoolCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkCommandPool* pCommandPool); + +VKAPI_ATTR void VKAPI_CALL vkDestroyCommandPool( + VkDevice device, + VkCommandPool commandPool, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandPool( + VkDevice device, + VkCommandPool commandPool, + VkCommandPoolResetFlags flags); + +VKAPI_ATTR VkResult VKAPI_CALL vkAllocateCommandBuffers( + VkDevice device, + const VkCommandBufferAllocateInfo* pAllocateInfo, + VkCommandBuffer* pCommandBuffers); + +VKAPI_ATTR void VKAPI_CALL vkFreeCommandBuffers( + VkDevice device, + VkCommandPool commandPool, + uint32_t commandBufferCount, + const VkCommandBuffer* pCommandBuffers); + +VKAPI_ATTR VkResult VKAPI_CALL vkBeginCommandBuffer( + VkCommandBuffer commandBuffer, + const VkCommandBufferBeginInfo* pBeginInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkEndCommandBuffer( + VkCommandBuffer commandBuffer); + +VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandBuffer( + VkCommandBuffer commandBuffer, + VkCommandBufferResetFlags flags); + +VKAPI_ATTR void VKAPI_CALL vkCmdBindPipeline( + VkCommandBuffer commandBuffer, + VkPipelineBindPoint pipelineBindPoint, + VkPipeline pipeline); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetViewport( + VkCommandBuffer commandBuffer, + uint32_t firstViewport, + uint32_t viewportCount, + const VkViewport* pViewports); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetScissor( + VkCommandBuffer commandBuffer, + uint32_t firstScissor, + uint32_t scissorCount, + const VkRect2D* pScissors); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetLineWidth( + VkCommandBuffer commandBuffer, + float lineWidth); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBias( + VkCommandBuffer commandBuffer, + float depthBiasConstantFactor, + float depthBiasClamp, + float depthBiasSlopeFactor); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetBlendConstants( + VkCommandBuffer commandBuffer, + const float blendConstants[4]); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBounds( + VkCommandBuffer commandBuffer, + float minDepthBounds, + float maxDepthBounds); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilCompareMask( + VkCommandBuffer commandBuffer, + VkStencilFaceFlags faceMask, + uint32_t compareMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilWriteMask( + VkCommandBuffer commandBuffer, + VkStencilFaceFlags faceMask, + uint32_t writeMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilReference( + VkCommandBuffer commandBuffer, + VkStencilFaceFlags faceMask, + uint32_t reference); + +VKAPI_ATTR void VKAPI_CALL vkCmdBindDescriptorSets( + VkCommandBuffer commandBuffer, + VkPipelineBindPoint pipelineBindPoint, + VkPipelineLayout layout, + uint32_t firstSet, + uint32_t descriptorSetCount, + const VkDescriptorSet* pDescriptorSets, + uint32_t dynamicOffsetCount, + const uint32_t* pDynamicOffsets); + +VKAPI_ATTR void VKAPI_CALL vkCmdBindIndexBuffer( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkIndexType indexType); + +VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers( + VkCommandBuffer commandBuffer, + uint32_t firstBinding, + uint32_t bindingCount, + const VkBuffer* pBuffers, + const VkDeviceSize* pOffsets); + +VKAPI_ATTR void VKAPI_CALL vkCmdDraw( + VkCommandBuffer commandBuffer, + uint32_t vertexCount, + uint32_t instanceCount, + uint32_t firstVertex, + uint32_t firstInstance); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexed( + VkCommandBuffer commandBuffer, + uint32_t indexCount, + uint32_t instanceCount, + uint32_t firstIndex, + int32_t vertexOffset, + uint32_t firstInstance); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirect( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + uint32_t drawCount, + uint32_t stride); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirect( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + uint32_t drawCount, + uint32_t stride); + +VKAPI_ATTR void VKAPI_CALL vkCmdDispatch( + VkCommandBuffer commandBuffer, + uint32_t groupCountX, + uint32_t groupCountY, + uint32_t groupCountZ); + +VKAPI_ATTR void VKAPI_CALL vkCmdDispatchIndirect( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer( + VkCommandBuffer commandBuffer, + VkBuffer srcBuffer, + VkBuffer dstBuffer, + uint32_t regionCount, + const VkBufferCopy* pRegions); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage( + VkCommandBuffer commandBuffer, + VkImage srcImage, + VkImageLayout srcImageLayout, + VkImage dstImage, + VkImageLayout dstImageLayout, + uint32_t regionCount, + const VkImageCopy* pRegions); + +VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage( + VkCommandBuffer commandBuffer, + VkImage srcImage, + VkImageLayout srcImageLayout, + VkImage dstImage, + VkImageLayout dstImageLayout, + uint32_t regionCount, + const VkImageBlit* pRegions, + VkFilter filter); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage( + VkCommandBuffer commandBuffer, + VkBuffer srcBuffer, + VkImage dstImage, + VkImageLayout dstImageLayout, + uint32_t regionCount, + const VkBufferImageCopy* pRegions); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer( + VkCommandBuffer commandBuffer, + VkImage srcImage, + VkImageLayout srcImageLayout, + VkBuffer dstBuffer, + uint32_t regionCount, + const VkBufferImageCopy* pRegions); + +VKAPI_ATTR void VKAPI_CALL vkCmdUpdateBuffer( + VkCommandBuffer commandBuffer, + VkBuffer dstBuffer, + VkDeviceSize dstOffset, + VkDeviceSize dataSize, + const void* pData); + +VKAPI_ATTR void VKAPI_CALL vkCmdFillBuffer( + VkCommandBuffer commandBuffer, + VkBuffer dstBuffer, + VkDeviceSize dstOffset, + VkDeviceSize size, + uint32_t data); + +VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage( + VkCommandBuffer commandBuffer, + VkImage image, + VkImageLayout imageLayout, + const VkClearColorValue* pColor, + uint32_t rangeCount, + const VkImageSubresourceRange* pRanges); + +VKAPI_ATTR void VKAPI_CALL vkCmdClearDepthStencilImage( + VkCommandBuffer commandBuffer, + VkImage image, + VkImageLayout imageLayout, + const VkClearDepthStencilValue* pDepthStencil, + uint32_t rangeCount, + const VkImageSubresourceRange* pRanges); + +VKAPI_ATTR void VKAPI_CALL vkCmdClearAttachments( + VkCommandBuffer commandBuffer, + uint32_t attachmentCount, + const VkClearAttachment* pAttachments, + uint32_t rectCount, + const VkClearRect* pRects); + +VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage( + VkCommandBuffer commandBuffer, + VkImage srcImage, + VkImageLayout srcImageLayout, + VkImage dstImage, + VkImageLayout dstImageLayout, + uint32_t regionCount, + const VkImageResolve* pRegions); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent( + VkCommandBuffer commandBuffer, + VkEvent event, + VkPipelineStageFlags stageMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent( + VkCommandBuffer commandBuffer, + VkEvent event, + VkPipelineStageFlags stageMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents( + VkCommandBuffer commandBuffer, + uint32_t eventCount, + const VkEvent* pEvents, + VkPipelineStageFlags srcStageMask, + VkPipelineStageFlags dstStageMask, + uint32_t memoryBarrierCount, + const VkMemoryBarrier* pMemoryBarriers, + uint32_t bufferMemoryBarrierCount, + const VkBufferMemoryBarrier* pBufferMemoryBarriers, + uint32_t imageMemoryBarrierCount, + const VkImageMemoryBarrier* pImageMemoryBarriers); + +VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier( + VkCommandBuffer commandBuffer, + VkPipelineStageFlags srcStageMask, + VkPipelineStageFlags dstStageMask, + VkDependencyFlags dependencyFlags, + uint32_t memoryBarrierCount, + const VkMemoryBarrier* pMemoryBarriers, + uint32_t bufferMemoryBarrierCount, + const VkBufferMemoryBarrier* pBufferMemoryBarriers, + uint32_t imageMemoryBarrierCount, + const VkImageMemoryBarrier* pImageMemoryBarriers); + +VKAPI_ATTR void VKAPI_CALL vkCmdBeginQuery( + VkCommandBuffer commandBuffer, + VkQueryPool queryPool, + uint32_t query, + VkQueryControlFlags flags); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndQuery( + VkCommandBuffer commandBuffer, + VkQueryPool queryPool, + uint32_t query); + +VKAPI_ATTR void VKAPI_CALL vkCmdResetQueryPool( + VkCommandBuffer commandBuffer, + VkQueryPool queryPool, + uint32_t firstQuery, + uint32_t queryCount); + +VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp( + VkCommandBuffer commandBuffer, + VkPipelineStageFlagBits pipelineStage, + VkQueryPool queryPool, + uint32_t query); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyQueryPoolResults( + VkCommandBuffer commandBuffer, + VkQueryPool queryPool, + uint32_t firstQuery, + uint32_t queryCount, + VkBuffer dstBuffer, + VkDeviceSize dstOffset, + VkDeviceSize stride, + VkQueryResultFlags flags); + +VKAPI_ATTR void VKAPI_CALL vkCmdPushConstants( + VkCommandBuffer commandBuffer, + VkPipelineLayout layout, + VkShaderStageFlags stageFlags, + uint32_t offset, + uint32_t size, + const void* pValues); + +VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass( + VkCommandBuffer commandBuffer, + const VkRenderPassBeginInfo* pRenderPassBegin, + VkSubpassContents contents); + +VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass( + VkCommandBuffer commandBuffer, + VkSubpassContents contents); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass( + VkCommandBuffer commandBuffer); + +VKAPI_ATTR void VKAPI_CALL vkCmdExecuteCommands( + VkCommandBuffer commandBuffer, + uint32_t commandBufferCount, + const VkCommandBuffer* pCommandBuffers); +#endif + + +#define VK_VERSION_1_1 1 +// Vulkan 1.1 version number +#define VK_API_VERSION_1_1 VK_MAKE_API_VERSION(0, 1, 1, 0)// Patch version should always be set to 0 + +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSamplerYcbcrConversion) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorUpdateTemplate) +#define VK_MAX_DEVICE_GROUP_SIZE 32U +#define VK_LUID_SIZE 8U +#define VK_QUEUE_FAMILY_EXTERNAL (~1U) + +typedef enum VkPointClippingBehavior { + VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES = 0, + VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY = 1, + VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES_KHR = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES, + VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY_KHR = VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY, + VK_POINT_CLIPPING_BEHAVIOR_MAX_ENUM = 0x7FFFFFFF +} VkPointClippingBehavior; + +typedef enum VkTessellationDomainOrigin { + VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT = 0, + VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT = 1, + VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT, + VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT, + VK_TESSELLATION_DOMAIN_ORIGIN_MAX_ENUM = 0x7FFFFFFF +} VkTessellationDomainOrigin; + +typedef enum VkSamplerYcbcrModelConversion { + VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY = 1, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 = 2, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 = 3, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 = 4, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_MAX_ENUM = 0x7FFFFFFF +} VkSamplerYcbcrModelConversion; + +typedef enum VkSamplerYcbcrRange { + VK_SAMPLER_YCBCR_RANGE_ITU_FULL = 0, + VK_SAMPLER_YCBCR_RANGE_ITU_NARROW = 1, + VK_SAMPLER_YCBCR_RANGE_ITU_FULL_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_FULL, + VK_SAMPLER_YCBCR_RANGE_ITU_NARROW_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW, + VK_SAMPLER_YCBCR_RANGE_MAX_ENUM = 0x7FFFFFFF +} VkSamplerYcbcrRange; + +typedef enum VkChromaLocation { + VK_CHROMA_LOCATION_COSITED_EVEN = 0, + VK_CHROMA_LOCATION_MIDPOINT = 1, + VK_CHROMA_LOCATION_COSITED_EVEN_KHR = VK_CHROMA_LOCATION_COSITED_EVEN, + VK_CHROMA_LOCATION_MIDPOINT_KHR = VK_CHROMA_LOCATION_MIDPOINT, + VK_CHROMA_LOCATION_MAX_ENUM = 0x7FFFFFFF +} VkChromaLocation; + +typedef enum VkDescriptorUpdateTemplateType { + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET = 0, + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR = 1, + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET, + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorUpdateTemplateType; + +typedef enum VkSubgroupFeatureFlagBits { + VK_SUBGROUP_FEATURE_BASIC_BIT = 0x00000001, + VK_SUBGROUP_FEATURE_VOTE_BIT = 0x00000002, + VK_SUBGROUP_FEATURE_ARITHMETIC_BIT = 0x00000004, + VK_SUBGROUP_FEATURE_BALLOT_BIT = 0x00000008, + VK_SUBGROUP_FEATURE_SHUFFLE_BIT = 0x00000010, + VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT = 0x00000020, + VK_SUBGROUP_FEATURE_CLUSTERED_BIT = 0x00000040, + VK_SUBGROUP_FEATURE_QUAD_BIT = 0x00000080, + VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100, + VK_SUBGROUP_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSubgroupFeatureFlagBits; +typedef VkFlags VkSubgroupFeatureFlags; + +typedef enum VkPeerMemoryFeatureFlagBits { + VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT = 0x00000001, + VK_PEER_MEMORY_FEATURE_COPY_DST_BIT = 0x00000002, + VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT = 0x00000004, + VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT = 0x00000008, + VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT, + VK_PEER_MEMORY_FEATURE_COPY_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_DST_BIT, + VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT, + VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT, + VK_PEER_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPeerMemoryFeatureFlagBits; +typedef VkFlags VkPeerMemoryFeatureFlags; + +typedef enum VkMemoryAllocateFlagBits { + VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT = 0x00000001, + VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT = 0x00000002, + VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 0x00000004, + VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT, + VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT, + VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT, + VK_MEMORY_ALLOCATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkMemoryAllocateFlagBits; +typedef VkFlags VkMemoryAllocateFlags; +typedef VkFlags VkCommandPoolTrimFlags; +typedef VkFlags VkDescriptorUpdateTemplateCreateFlags; + +typedef enum VkExternalMemoryHandleTypeFlagBits { + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT = 0x00000008, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT = 0x00000010, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT = 0x00000020, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT = 0x00000040, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT = 0x00000200, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID = 0x00000400, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT = 0x00000080, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT = 0x00000100, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_ZIRCON_VMO_BIT_FUCHSIA = 0x00000800, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_RDMA_ADDRESS_BIT_NV = 0x00001000, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalMemoryHandleTypeFlagBits; +typedef VkFlags VkExternalMemoryHandleTypeFlags; + +typedef enum VkExternalMemoryFeatureFlagBits { + VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT = 0x00000001, + VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT = 0x00000002, + VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT = 0x00000004, + VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT, + VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT, + VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT, + VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalMemoryFeatureFlagBits; +typedef VkFlags VkExternalMemoryFeatureFlags; + +typedef enum VkExternalFenceHandleTypeFlagBits { + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004, + VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000008, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, + VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT, + VK_EXTERNAL_FENCE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalFenceHandleTypeFlagBits; +typedef VkFlags VkExternalFenceHandleTypeFlags; + +typedef enum VkExternalFenceFeatureFlagBits { + VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT = 0x00000001, + VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT = 0x00000002, + VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT, + VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT, + VK_EXTERNAL_FENCE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalFenceFeatureFlagBits; +typedef VkFlags VkExternalFenceFeatureFlags; + +typedef enum VkFenceImportFlagBits { + VK_FENCE_IMPORT_TEMPORARY_BIT = 0x00000001, + VK_FENCE_IMPORT_TEMPORARY_BIT_KHR = VK_FENCE_IMPORT_TEMPORARY_BIT, + VK_FENCE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkFenceImportFlagBits; +typedef VkFlags VkFenceImportFlags; + +typedef enum VkSemaphoreImportFlagBits { + VK_SEMAPHORE_IMPORT_TEMPORARY_BIT = 0x00000001, + VK_SEMAPHORE_IMPORT_TEMPORARY_BIT_KHR = VK_SEMAPHORE_IMPORT_TEMPORARY_BIT, + VK_SEMAPHORE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSemaphoreImportFlagBits; +typedef VkFlags VkSemaphoreImportFlags; + +typedef enum VkExternalSemaphoreHandleTypeFlagBits { + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT = 0x00000008, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000010, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_ZIRCON_EVENT_BIT_FUCHSIA = 0x00000080, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D11_FENCE_BIT = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalSemaphoreHandleTypeFlagBits; +typedef VkFlags VkExternalSemaphoreHandleTypeFlags; + +typedef enum VkExternalSemaphoreFeatureFlagBits { + VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT = 0x00000001, + VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT = 0x00000002, + VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT, + VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT, + VK_EXTERNAL_SEMAPHORE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalSemaphoreFeatureFlagBits; +typedef VkFlags VkExternalSemaphoreFeatureFlags; +typedef struct VkPhysicalDeviceSubgroupProperties { + VkStructureType sType; + void* pNext; + uint32_t subgroupSize; + VkShaderStageFlags supportedStages; + VkSubgroupFeatureFlags supportedOperations; + VkBool32 quadOperationsInAllStages; +} VkPhysicalDeviceSubgroupProperties; + +typedef struct VkBindBufferMemoryInfo { + VkStructureType sType; + const void* pNext; + VkBuffer buffer; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; +} VkBindBufferMemoryInfo; + +typedef struct VkBindImageMemoryInfo { + VkStructureType sType; + const void* pNext; + VkImage image; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; +} VkBindImageMemoryInfo; + +typedef struct VkPhysicalDevice16BitStorageFeatures { + VkStructureType sType; + void* pNext; + VkBool32 storageBuffer16BitAccess; + VkBool32 uniformAndStorageBuffer16BitAccess; + VkBool32 storagePushConstant16; + VkBool32 storageInputOutput16; +} VkPhysicalDevice16BitStorageFeatures; + +typedef struct VkMemoryDedicatedRequirements { + VkStructureType sType; + void* pNext; + VkBool32 prefersDedicatedAllocation; + VkBool32 requiresDedicatedAllocation; +} VkMemoryDedicatedRequirements; + +typedef struct VkMemoryDedicatedAllocateInfo { + VkStructureType sType; + const void* pNext; + VkImage image; + VkBuffer buffer; +} VkMemoryDedicatedAllocateInfo; + +typedef struct VkMemoryAllocateFlagsInfo { + VkStructureType sType; + const void* pNext; + VkMemoryAllocateFlags flags; + uint32_t deviceMask; +} VkMemoryAllocateFlagsInfo; + +typedef struct VkDeviceGroupRenderPassBeginInfo { + VkStructureType sType; + const void* pNext; + uint32_t deviceMask; + uint32_t deviceRenderAreaCount; + const VkRect2D* pDeviceRenderAreas; +} VkDeviceGroupRenderPassBeginInfo; + +typedef struct VkDeviceGroupCommandBufferBeginInfo { + VkStructureType sType; + const void* pNext; + uint32_t deviceMask; +} VkDeviceGroupCommandBufferBeginInfo; + +typedef struct VkDeviceGroupSubmitInfo { + VkStructureType sType; + const void* pNext; + uint32_t waitSemaphoreCount; + const uint32_t* pWaitSemaphoreDeviceIndices; + uint32_t commandBufferCount; + const uint32_t* pCommandBufferDeviceMasks; + uint32_t signalSemaphoreCount; + const uint32_t* pSignalSemaphoreDeviceIndices; +} VkDeviceGroupSubmitInfo; + +typedef struct VkDeviceGroupBindSparseInfo { + VkStructureType sType; + const void* pNext; + uint32_t resourceDeviceIndex; + uint32_t memoryDeviceIndex; +} VkDeviceGroupBindSparseInfo; + +typedef struct VkBindBufferMemoryDeviceGroupInfo { + VkStructureType sType; + const void* pNext; + uint32_t deviceIndexCount; + const uint32_t* pDeviceIndices; +} VkBindBufferMemoryDeviceGroupInfo; + +typedef struct VkBindImageMemoryDeviceGroupInfo { + VkStructureType sType; + const void* pNext; + uint32_t deviceIndexCount; + const uint32_t* pDeviceIndices; + uint32_t splitInstanceBindRegionCount; + const VkRect2D* pSplitInstanceBindRegions; +} VkBindImageMemoryDeviceGroupInfo; + +typedef struct VkPhysicalDeviceGroupProperties { + VkStructureType sType; + void* pNext; + uint32_t physicalDeviceCount; + VkPhysicalDevice physicalDevices[VK_MAX_DEVICE_GROUP_SIZE]; + VkBool32 subsetAllocation; +} VkPhysicalDeviceGroupProperties; + +typedef struct VkDeviceGroupDeviceCreateInfo { + VkStructureType sType; + const void* pNext; + uint32_t physicalDeviceCount; + const VkPhysicalDevice* pPhysicalDevices; +} VkDeviceGroupDeviceCreateInfo; + +typedef struct VkBufferMemoryRequirementsInfo2 { + VkStructureType sType; + const void* pNext; + VkBuffer buffer; +} VkBufferMemoryRequirementsInfo2; + +typedef struct VkImageMemoryRequirementsInfo2 { + VkStructureType sType; + const void* pNext; + VkImage image; +} VkImageMemoryRequirementsInfo2; + +typedef struct VkImageSparseMemoryRequirementsInfo2 { + VkStructureType sType; + const void* pNext; + VkImage image; +} VkImageSparseMemoryRequirementsInfo2; + +typedef struct VkMemoryRequirements2 { + VkStructureType sType; + void* pNext; + VkMemoryRequirements memoryRequirements; +} VkMemoryRequirements2; + +typedef struct VkSparseImageMemoryRequirements2 { + VkStructureType sType; + void* pNext; + VkSparseImageMemoryRequirements memoryRequirements; +} VkSparseImageMemoryRequirements2; + +typedef struct VkPhysicalDeviceFeatures2 { + VkStructureType sType; + void* pNext; + VkPhysicalDeviceFeatures features; +} VkPhysicalDeviceFeatures2; + +typedef struct VkPhysicalDeviceProperties2 { + VkStructureType sType; + void* pNext; + VkPhysicalDeviceProperties properties; +} VkPhysicalDeviceProperties2; + +typedef struct VkFormatProperties2 { + VkStructureType sType; + void* pNext; + VkFormatProperties formatProperties; +} VkFormatProperties2; + +typedef struct VkImageFormatProperties2 { + VkStructureType sType; + void* pNext; + VkImageFormatProperties imageFormatProperties; +} VkImageFormatProperties2; + +typedef struct VkPhysicalDeviceImageFormatInfo2 { + VkStructureType sType; + const void* pNext; + VkFormat format; + VkImageType type; + VkImageTiling tiling; + VkImageUsageFlags usage; + VkImageCreateFlags flags; +} VkPhysicalDeviceImageFormatInfo2; + +typedef struct VkQueueFamilyProperties2 { + VkStructureType sType; + void* pNext; + VkQueueFamilyProperties queueFamilyProperties; +} VkQueueFamilyProperties2; + +typedef struct VkPhysicalDeviceMemoryProperties2 { + VkStructureType sType; + void* pNext; + VkPhysicalDeviceMemoryProperties memoryProperties; +} VkPhysicalDeviceMemoryProperties2; + +typedef struct VkSparseImageFormatProperties2 { + VkStructureType sType; + void* pNext; + VkSparseImageFormatProperties properties; +} VkSparseImageFormatProperties2; + +typedef struct VkPhysicalDeviceSparseImageFormatInfo2 { + VkStructureType sType; + const void* pNext; + VkFormat format; + VkImageType type; + VkSampleCountFlagBits samples; + VkImageUsageFlags usage; + VkImageTiling tiling; +} VkPhysicalDeviceSparseImageFormatInfo2; + +typedef struct VkPhysicalDevicePointClippingProperties { + VkStructureType sType; + void* pNext; + VkPointClippingBehavior pointClippingBehavior; +} VkPhysicalDevicePointClippingProperties; + +typedef struct VkInputAttachmentAspectReference { + uint32_t subpass; + uint32_t inputAttachmentIndex; + VkImageAspectFlags aspectMask; +} VkInputAttachmentAspectReference; + +typedef struct VkRenderPassInputAttachmentAspectCreateInfo { + VkStructureType sType; + const void* pNext; + uint32_t aspectReferenceCount; + const VkInputAttachmentAspectReference* pAspectReferences; +} VkRenderPassInputAttachmentAspectCreateInfo; + +typedef struct VkImageViewUsageCreateInfo { + VkStructureType sType; + const void* pNext; + VkImageUsageFlags usage; +} VkImageViewUsageCreateInfo; + +typedef struct VkPipelineTessellationDomainOriginStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkTessellationDomainOrigin domainOrigin; +} VkPipelineTessellationDomainOriginStateCreateInfo; + +typedef struct VkRenderPassMultiviewCreateInfo { + VkStructureType sType; + const void* pNext; + uint32_t subpassCount; + const uint32_t* pViewMasks; + uint32_t dependencyCount; + const int32_t* pViewOffsets; + uint32_t correlationMaskCount; + const uint32_t* pCorrelationMasks; +} VkRenderPassMultiviewCreateInfo; + +typedef struct VkPhysicalDeviceMultiviewFeatures { + VkStructureType sType; + void* pNext; + VkBool32 multiview; + VkBool32 multiviewGeometryShader; + VkBool32 multiviewTessellationShader; +} VkPhysicalDeviceMultiviewFeatures; + +typedef struct VkPhysicalDeviceMultiviewProperties { + VkStructureType sType; + void* pNext; + uint32_t maxMultiviewViewCount; + uint32_t maxMultiviewInstanceIndex; +} VkPhysicalDeviceMultiviewProperties; + +typedef struct VkPhysicalDeviceVariablePointersFeatures { + VkStructureType sType; + void* pNext; + VkBool32 variablePointersStorageBuffer; + VkBool32 variablePointers; +} VkPhysicalDeviceVariablePointersFeatures; + +typedef VkPhysicalDeviceVariablePointersFeatures VkPhysicalDeviceVariablePointerFeatures; + +typedef struct VkPhysicalDeviceProtectedMemoryFeatures { + VkStructureType sType; + void* pNext; + VkBool32 protectedMemory; +} VkPhysicalDeviceProtectedMemoryFeatures; + +typedef struct VkPhysicalDeviceProtectedMemoryProperties { + VkStructureType sType; + void* pNext; + VkBool32 protectedNoFault; +} VkPhysicalDeviceProtectedMemoryProperties; + +typedef struct VkDeviceQueueInfo2 { + VkStructureType sType; + const void* pNext; + VkDeviceQueueCreateFlags flags; + uint32_t queueFamilyIndex; + uint32_t queueIndex; +} VkDeviceQueueInfo2; + +typedef struct VkProtectedSubmitInfo { + VkStructureType sType; + const void* pNext; + VkBool32 protectedSubmit; +} VkProtectedSubmitInfo; + +typedef struct VkSamplerYcbcrConversionCreateInfo { + VkStructureType sType; + const void* pNext; + VkFormat format; + VkSamplerYcbcrModelConversion ycbcrModel; + VkSamplerYcbcrRange ycbcrRange; + VkComponentMapping components; + VkChromaLocation xChromaOffset; + VkChromaLocation yChromaOffset; + VkFilter chromaFilter; + VkBool32 forceExplicitReconstruction; +} VkSamplerYcbcrConversionCreateInfo; + +typedef struct VkSamplerYcbcrConversionInfo { + VkStructureType sType; + const void* pNext; + VkSamplerYcbcrConversion conversion; +} VkSamplerYcbcrConversionInfo; + +typedef struct VkBindImagePlaneMemoryInfo { + VkStructureType sType; + const void* pNext; + VkImageAspectFlagBits planeAspect; +} VkBindImagePlaneMemoryInfo; + +typedef struct VkImagePlaneMemoryRequirementsInfo { + VkStructureType sType; + const void* pNext; + VkImageAspectFlagBits planeAspect; +} VkImagePlaneMemoryRequirementsInfo; + +typedef struct VkPhysicalDeviceSamplerYcbcrConversionFeatures { + VkStructureType sType; + void* pNext; + VkBool32 samplerYcbcrConversion; +} VkPhysicalDeviceSamplerYcbcrConversionFeatures; + +typedef struct VkSamplerYcbcrConversionImageFormatProperties { + VkStructureType sType; + void* pNext; + uint32_t combinedImageSamplerDescriptorCount; +} VkSamplerYcbcrConversionImageFormatProperties; + +typedef struct VkDescriptorUpdateTemplateEntry { + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; + VkDescriptorType descriptorType; + size_t offset; + size_t stride; +} VkDescriptorUpdateTemplateEntry; + +typedef struct VkDescriptorUpdateTemplateCreateInfo { + VkStructureType sType; + const void* pNext; + VkDescriptorUpdateTemplateCreateFlags flags; + uint32_t descriptorUpdateEntryCount; + const VkDescriptorUpdateTemplateEntry* pDescriptorUpdateEntries; + VkDescriptorUpdateTemplateType templateType; + VkDescriptorSetLayout descriptorSetLayout; + VkPipelineBindPoint pipelineBindPoint; + VkPipelineLayout pipelineLayout; + uint32_t set; +} VkDescriptorUpdateTemplateCreateInfo; + +typedef struct VkExternalMemoryProperties { + VkExternalMemoryFeatureFlags externalMemoryFeatures; + VkExternalMemoryHandleTypeFlags exportFromImportedHandleTypes; + VkExternalMemoryHandleTypeFlags compatibleHandleTypes; +} VkExternalMemoryProperties; + +typedef struct VkPhysicalDeviceExternalImageFormatInfo { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalImageFormatInfo; + +typedef struct VkExternalImageFormatProperties { + VkStructureType sType; + void* pNext; + VkExternalMemoryProperties externalMemoryProperties; +} VkExternalImageFormatProperties; + +typedef struct VkPhysicalDeviceExternalBufferInfo { + VkStructureType sType; + const void* pNext; + VkBufferCreateFlags flags; + VkBufferUsageFlags usage; + VkExternalMemoryHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalBufferInfo; + +typedef struct VkExternalBufferProperties { + VkStructureType sType; + void* pNext; + VkExternalMemoryProperties externalMemoryProperties; +} VkExternalBufferProperties; + +typedef struct VkPhysicalDeviceIDProperties { + VkStructureType sType; + void* pNext; + uint8_t deviceUUID[VK_UUID_SIZE]; + uint8_t driverUUID[VK_UUID_SIZE]; + uint8_t deviceLUID[VK_LUID_SIZE]; + uint32_t deviceNodeMask; + VkBool32 deviceLUIDValid; +} VkPhysicalDeviceIDProperties; + +typedef struct VkExternalMemoryImageCreateInfo { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlags handleTypes; +} VkExternalMemoryImageCreateInfo; + +typedef struct VkExternalMemoryBufferCreateInfo { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlags handleTypes; +} VkExternalMemoryBufferCreateInfo; + +typedef struct VkExportMemoryAllocateInfo { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlags handleTypes; +} VkExportMemoryAllocateInfo; + +typedef struct VkPhysicalDeviceExternalFenceInfo { + VkStructureType sType; + const void* pNext; + VkExternalFenceHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalFenceInfo; + +typedef struct VkExternalFenceProperties { + VkStructureType sType; + void* pNext; + VkExternalFenceHandleTypeFlags exportFromImportedHandleTypes; + VkExternalFenceHandleTypeFlags compatibleHandleTypes; + VkExternalFenceFeatureFlags externalFenceFeatures; +} VkExternalFenceProperties; + +typedef struct VkExportFenceCreateInfo { + VkStructureType sType; + const void* pNext; + VkExternalFenceHandleTypeFlags handleTypes; +} VkExportFenceCreateInfo; + +typedef struct VkExportSemaphoreCreateInfo { + VkStructureType sType; + const void* pNext; + VkExternalSemaphoreHandleTypeFlags handleTypes; +} VkExportSemaphoreCreateInfo; + +typedef struct VkPhysicalDeviceExternalSemaphoreInfo { + VkStructureType sType; + const void* pNext; + VkExternalSemaphoreHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalSemaphoreInfo; + +typedef struct VkExternalSemaphoreProperties { + VkStructureType sType; + void* pNext; + VkExternalSemaphoreHandleTypeFlags exportFromImportedHandleTypes; + VkExternalSemaphoreHandleTypeFlags compatibleHandleTypes; + VkExternalSemaphoreFeatureFlags externalSemaphoreFeatures; +} VkExternalSemaphoreProperties; + +typedef struct VkPhysicalDeviceMaintenance3Properties { + VkStructureType sType; + void* pNext; + uint32_t maxPerSetDescriptors; + VkDeviceSize maxMemoryAllocationSize; +} VkPhysicalDeviceMaintenance3Properties; + +typedef struct VkDescriptorSetLayoutSupport { + VkStructureType sType; + void* pNext; + VkBool32 supported; +} VkDescriptorSetLayoutSupport; + +typedef struct VkPhysicalDeviceShaderDrawParametersFeatures { + VkStructureType sType; + void* pNext; + VkBool32 shaderDrawParameters; +} VkPhysicalDeviceShaderDrawParametersFeatures; + +typedef VkPhysicalDeviceShaderDrawParametersFeatures VkPhysicalDeviceShaderDrawParameterFeatures; + +typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t* pApiVersion); +typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos); +typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos); +typedef void (VKAPI_PTR *PFN_vkGetDeviceGroupPeerMemoryFeatures)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures); +typedef void (VKAPI_PTR *PFN_vkCmdSetDeviceMask)(VkCommandBuffer commandBuffer, uint32_t deviceMask); +typedef void (VKAPI_PTR *PFN_vkCmdDispatchBase)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); +typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceGroups)(VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties); +typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements2)(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements2)(VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements2)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2* pFeatures); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2* pProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties2)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2* pFormatProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2* pMemoryProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2* pProperties); +typedef void (VKAPI_PTR *PFN_vkTrimCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags); +typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue2)(VkDevice device, const VkDeviceQueueInfo2* pQueueInfo, VkQueue* pQueue); +typedef VkResult (VKAPI_PTR *PFN_vkCreateSamplerYcbcrConversion)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion); +typedef void (VKAPI_PTR *PFN_vkDestroySamplerYcbcrConversion)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorUpdateTemplate)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate); +typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorUpdateTemplate)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSetWithTemplate)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalBufferProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, VkExternalBufferProperties* pExternalBufferProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalFenceProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, VkExternalFenceProperties* pExternalFenceProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalSemaphoreProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, VkExternalSemaphoreProperties* pExternalSemaphoreProperties); +typedef void (VKAPI_PTR *PFN_vkGetDescriptorSetLayoutSupport)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceVersion( + uint32_t* pApiVersion); + +VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory2( + VkDevice device, + uint32_t bindInfoCount, + const VkBindBufferMemoryInfo* pBindInfos); + +VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory2( + VkDevice device, + uint32_t bindInfoCount, + const VkBindImageMemoryInfo* pBindInfos); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceGroupPeerMemoryFeatures( + VkDevice device, + uint32_t heapIndex, + uint32_t localDeviceIndex, + uint32_t remoteDeviceIndex, + VkPeerMemoryFeatureFlags* pPeerMemoryFeatures); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDeviceMask( + VkCommandBuffer commandBuffer, + uint32_t deviceMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdDispatchBase( + VkCommandBuffer commandBuffer, + uint32_t baseGroupX, + uint32_t baseGroupY, + uint32_t baseGroupZ, + uint32_t groupCountX, + uint32_t groupCountY, + uint32_t groupCountZ); + +VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceGroups( + VkInstance instance, + uint32_t* pPhysicalDeviceGroupCount, + VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements2( + VkDevice device, + const VkImageMemoryRequirementsInfo2* pInfo, + VkMemoryRequirements2* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements2( + VkDevice device, + const VkBufferMemoryRequirementsInfo2* pInfo, + VkMemoryRequirements2* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements2( + VkDevice device, + const VkImageSparseMemoryRequirementsInfo2* pInfo, + uint32_t* pSparseMemoryRequirementCount, + VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceFeatures2* pFeatures); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties2( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceProperties2* pProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties2( + VkPhysicalDevice physicalDevice, + VkFormat format, + VkFormatProperties2* pFormatProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties2( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, + VkImageFormatProperties2* pImageFormatProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties2( + VkPhysicalDevice physicalDevice, + uint32_t* pQueueFamilyPropertyCount, + VkQueueFamilyProperties2* pQueueFamilyProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties2( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceMemoryProperties2* pMemoryProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties2( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, + uint32_t* pPropertyCount, + VkSparseImageFormatProperties2* pProperties); + +VKAPI_ATTR void VKAPI_CALL vkTrimCommandPool( + VkDevice device, + VkCommandPool commandPool, + VkCommandPoolTrimFlags flags); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue2( + VkDevice device, + const VkDeviceQueueInfo2* pQueueInfo, + VkQueue* pQueue); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateSamplerYcbcrConversion( + VkDevice device, + const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSamplerYcbcrConversion* pYcbcrConversion); + +VKAPI_ATTR void VKAPI_CALL vkDestroySamplerYcbcrConversion( + VkDevice device, + VkSamplerYcbcrConversion ycbcrConversion, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorUpdateTemplate( + VkDevice device, + const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorUpdateTemplate( + VkDevice device, + VkDescriptorUpdateTemplate descriptorUpdateTemplate, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSetWithTemplate( + VkDevice device, + VkDescriptorSet descriptorSet, + VkDescriptorUpdateTemplate descriptorUpdateTemplate, + const void* pData); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalBufferProperties( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, + VkExternalBufferProperties* pExternalBufferProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalFenceProperties( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, + VkExternalFenceProperties* pExternalFenceProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalSemaphoreProperties( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, + VkExternalSemaphoreProperties* pExternalSemaphoreProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetDescriptorSetLayoutSupport( + VkDevice device, + const VkDescriptorSetLayoutCreateInfo* pCreateInfo, + VkDescriptorSetLayoutSupport* pSupport); +#endif + + +#define VK_VERSION_1_2 1 +// Vulkan 1.2 version number +#define VK_API_VERSION_1_2 VK_MAKE_API_VERSION(0, 1, 2, 0)// Patch version should always be set to 0 + +#define VK_MAX_DRIVER_NAME_SIZE 256U +#define VK_MAX_DRIVER_INFO_SIZE 256U + +typedef enum VkDriverId { + VK_DRIVER_ID_AMD_PROPRIETARY = 1, + VK_DRIVER_ID_AMD_OPEN_SOURCE = 2, + VK_DRIVER_ID_MESA_RADV = 3, + VK_DRIVER_ID_NVIDIA_PROPRIETARY = 4, + VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS = 5, + VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA = 6, + VK_DRIVER_ID_IMAGINATION_PROPRIETARY = 7, + VK_DRIVER_ID_QUALCOMM_PROPRIETARY = 8, + VK_DRIVER_ID_ARM_PROPRIETARY = 9, + VK_DRIVER_ID_GOOGLE_SWIFTSHADER = 10, + VK_DRIVER_ID_GGP_PROPRIETARY = 11, + VK_DRIVER_ID_BROADCOM_PROPRIETARY = 12, + VK_DRIVER_ID_MESA_LLVMPIPE = 13, + VK_DRIVER_ID_MOLTENVK = 14, + VK_DRIVER_ID_COREAVI_PROPRIETARY = 15, + VK_DRIVER_ID_JUICE_PROPRIETARY = 16, + VK_DRIVER_ID_VERISILICON_PROPRIETARY = 17, + VK_DRIVER_ID_MESA_TURNIP = 18, + VK_DRIVER_ID_MESA_V3DV = 19, + VK_DRIVER_ID_MESA_PANVK = 20, + VK_DRIVER_ID_SAMSUNG_PROPRIETARY = 21, + VK_DRIVER_ID_MESA_VENUS = 22, + VK_DRIVER_ID_MESA_DOZEN = 23, + VK_DRIVER_ID_AMD_PROPRIETARY_KHR = VK_DRIVER_ID_AMD_PROPRIETARY, + VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR = VK_DRIVER_ID_AMD_OPEN_SOURCE, + VK_DRIVER_ID_MESA_RADV_KHR = VK_DRIVER_ID_MESA_RADV, + VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR = VK_DRIVER_ID_NVIDIA_PROPRIETARY, + VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR = VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS, + VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR = VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA, + VK_DRIVER_ID_IMAGINATION_PROPRIETARY_KHR = VK_DRIVER_ID_IMAGINATION_PROPRIETARY, + VK_DRIVER_ID_QUALCOMM_PROPRIETARY_KHR = VK_DRIVER_ID_QUALCOMM_PROPRIETARY, + VK_DRIVER_ID_ARM_PROPRIETARY_KHR = VK_DRIVER_ID_ARM_PROPRIETARY, + VK_DRIVER_ID_GOOGLE_SWIFTSHADER_KHR = VK_DRIVER_ID_GOOGLE_SWIFTSHADER, + VK_DRIVER_ID_GGP_PROPRIETARY_KHR = VK_DRIVER_ID_GGP_PROPRIETARY, + VK_DRIVER_ID_BROADCOM_PROPRIETARY_KHR = VK_DRIVER_ID_BROADCOM_PROPRIETARY, + VK_DRIVER_ID_MAX_ENUM = 0x7FFFFFFF +} VkDriverId; + +typedef enum VkShaderFloatControlsIndependence { + VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY = 0, + VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL = 1, + VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE = 2, + VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY, + VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL, + VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHR = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE, + VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_MAX_ENUM = 0x7FFFFFFF +} VkShaderFloatControlsIndependence; + +typedef enum VkSamplerReductionMode { + VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE = 0, + VK_SAMPLER_REDUCTION_MODE_MIN = 1, + VK_SAMPLER_REDUCTION_MODE_MAX = 2, + VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT = VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, + VK_SAMPLER_REDUCTION_MODE_MIN_EXT = VK_SAMPLER_REDUCTION_MODE_MIN, + VK_SAMPLER_REDUCTION_MODE_MAX_EXT = VK_SAMPLER_REDUCTION_MODE_MAX, + VK_SAMPLER_REDUCTION_MODE_MAX_ENUM = 0x7FFFFFFF +} VkSamplerReductionMode; + +typedef enum VkSemaphoreType { + VK_SEMAPHORE_TYPE_BINARY = 0, + VK_SEMAPHORE_TYPE_TIMELINE = 1, + VK_SEMAPHORE_TYPE_BINARY_KHR = VK_SEMAPHORE_TYPE_BINARY, + VK_SEMAPHORE_TYPE_TIMELINE_KHR = VK_SEMAPHORE_TYPE_TIMELINE, + VK_SEMAPHORE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkSemaphoreType; + +typedef enum VkResolveModeFlagBits { + VK_RESOLVE_MODE_NONE = 0, + VK_RESOLVE_MODE_SAMPLE_ZERO_BIT = 0x00000001, + VK_RESOLVE_MODE_AVERAGE_BIT = 0x00000002, + VK_RESOLVE_MODE_MIN_BIT = 0x00000004, + VK_RESOLVE_MODE_MAX_BIT = 0x00000008, + VK_RESOLVE_MODE_NONE_KHR = VK_RESOLVE_MODE_NONE, + VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT, + VK_RESOLVE_MODE_AVERAGE_BIT_KHR = VK_RESOLVE_MODE_AVERAGE_BIT, + VK_RESOLVE_MODE_MIN_BIT_KHR = VK_RESOLVE_MODE_MIN_BIT, + VK_RESOLVE_MODE_MAX_BIT_KHR = VK_RESOLVE_MODE_MAX_BIT, + VK_RESOLVE_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkResolveModeFlagBits; +typedef VkFlags VkResolveModeFlags; + +typedef enum VkDescriptorBindingFlagBits { + VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT = 0x00000001, + VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT = 0x00000002, + VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT = 0x00000004, + VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT = 0x00000008, + VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT = VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT, + VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT = VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT, + VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT = VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT, + VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT = VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT, + VK_DESCRIPTOR_BINDING_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorBindingFlagBits; +typedef VkFlags VkDescriptorBindingFlags; + +typedef enum VkSemaphoreWaitFlagBits { + VK_SEMAPHORE_WAIT_ANY_BIT = 0x00000001, + VK_SEMAPHORE_WAIT_ANY_BIT_KHR = VK_SEMAPHORE_WAIT_ANY_BIT, + VK_SEMAPHORE_WAIT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSemaphoreWaitFlagBits; +typedef VkFlags VkSemaphoreWaitFlags; +typedef struct VkPhysicalDeviceVulkan11Features { + VkStructureType sType; + void* pNext; + VkBool32 storageBuffer16BitAccess; + VkBool32 uniformAndStorageBuffer16BitAccess; + VkBool32 storagePushConstant16; + VkBool32 storageInputOutput16; + VkBool32 multiview; + VkBool32 multiviewGeometryShader; + VkBool32 multiviewTessellationShader; + VkBool32 variablePointersStorageBuffer; + VkBool32 variablePointers; + VkBool32 protectedMemory; + VkBool32 samplerYcbcrConversion; + VkBool32 shaderDrawParameters; +} VkPhysicalDeviceVulkan11Features; + +typedef struct VkPhysicalDeviceVulkan11Properties { + VkStructureType sType; + void* pNext; + uint8_t deviceUUID[VK_UUID_SIZE]; + uint8_t driverUUID[VK_UUID_SIZE]; + uint8_t deviceLUID[VK_LUID_SIZE]; + uint32_t deviceNodeMask; + VkBool32 deviceLUIDValid; + uint32_t subgroupSize; + VkShaderStageFlags subgroupSupportedStages; + VkSubgroupFeatureFlags subgroupSupportedOperations; + VkBool32 subgroupQuadOperationsInAllStages; + VkPointClippingBehavior pointClippingBehavior; + uint32_t maxMultiviewViewCount; + uint32_t maxMultiviewInstanceIndex; + VkBool32 protectedNoFault; + uint32_t maxPerSetDescriptors; + VkDeviceSize maxMemoryAllocationSize; +} VkPhysicalDeviceVulkan11Properties; + +typedef struct VkPhysicalDeviceVulkan12Features { + VkStructureType sType; + void* pNext; + VkBool32 samplerMirrorClampToEdge; + VkBool32 drawIndirectCount; + VkBool32 storageBuffer8BitAccess; + VkBool32 uniformAndStorageBuffer8BitAccess; + VkBool32 storagePushConstant8; + VkBool32 shaderBufferInt64Atomics; + VkBool32 shaderSharedInt64Atomics; + VkBool32 shaderFloat16; + VkBool32 shaderInt8; + VkBool32 descriptorIndexing; + VkBool32 shaderInputAttachmentArrayDynamicIndexing; + VkBool32 shaderUniformTexelBufferArrayDynamicIndexing; + VkBool32 shaderStorageTexelBufferArrayDynamicIndexing; + VkBool32 shaderUniformBufferArrayNonUniformIndexing; + VkBool32 shaderSampledImageArrayNonUniformIndexing; + VkBool32 shaderStorageBufferArrayNonUniformIndexing; + VkBool32 shaderStorageImageArrayNonUniformIndexing; + VkBool32 shaderInputAttachmentArrayNonUniformIndexing; + VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing; + VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing; + VkBool32 descriptorBindingUniformBufferUpdateAfterBind; + VkBool32 descriptorBindingSampledImageUpdateAfterBind; + VkBool32 descriptorBindingStorageImageUpdateAfterBind; + VkBool32 descriptorBindingStorageBufferUpdateAfterBind; + VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind; + VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind; + VkBool32 descriptorBindingUpdateUnusedWhilePending; + VkBool32 descriptorBindingPartiallyBound; + VkBool32 descriptorBindingVariableDescriptorCount; + VkBool32 runtimeDescriptorArray; + VkBool32 samplerFilterMinmax; + VkBool32 scalarBlockLayout; + VkBool32 imagelessFramebuffer; + VkBool32 uniformBufferStandardLayout; + VkBool32 shaderSubgroupExtendedTypes; + VkBool32 separateDepthStencilLayouts; + VkBool32 hostQueryReset; + VkBool32 timelineSemaphore; + VkBool32 bufferDeviceAddress; + VkBool32 bufferDeviceAddressCaptureReplay; + VkBool32 bufferDeviceAddressMultiDevice; + VkBool32 vulkanMemoryModel; + VkBool32 vulkanMemoryModelDeviceScope; + VkBool32 vulkanMemoryModelAvailabilityVisibilityChains; + VkBool32 shaderOutputViewportIndex; + VkBool32 shaderOutputLayer; + VkBool32 subgroupBroadcastDynamicId; +} VkPhysicalDeviceVulkan12Features; + +typedef struct VkConformanceVersion { + uint8_t major; + uint8_t minor; + uint8_t subminor; + uint8_t patch; +} VkConformanceVersion; + +typedef struct VkPhysicalDeviceVulkan12Properties { + VkStructureType sType; + void* pNext; + VkDriverId driverID; + char driverName[VK_MAX_DRIVER_NAME_SIZE]; + char driverInfo[VK_MAX_DRIVER_INFO_SIZE]; + VkConformanceVersion conformanceVersion; + VkShaderFloatControlsIndependence denormBehaviorIndependence; + VkShaderFloatControlsIndependence roundingModeIndependence; + VkBool32 shaderSignedZeroInfNanPreserveFloat16; + VkBool32 shaderSignedZeroInfNanPreserveFloat32; + VkBool32 shaderSignedZeroInfNanPreserveFloat64; + VkBool32 shaderDenormPreserveFloat16; + VkBool32 shaderDenormPreserveFloat32; + VkBool32 shaderDenormPreserveFloat64; + VkBool32 shaderDenormFlushToZeroFloat16; + VkBool32 shaderDenormFlushToZeroFloat32; + VkBool32 shaderDenormFlushToZeroFloat64; + VkBool32 shaderRoundingModeRTEFloat16; + VkBool32 shaderRoundingModeRTEFloat32; + VkBool32 shaderRoundingModeRTEFloat64; + VkBool32 shaderRoundingModeRTZFloat16; + VkBool32 shaderRoundingModeRTZFloat32; + VkBool32 shaderRoundingModeRTZFloat64; + uint32_t maxUpdateAfterBindDescriptorsInAllPools; + VkBool32 shaderUniformBufferArrayNonUniformIndexingNative; + VkBool32 shaderSampledImageArrayNonUniformIndexingNative; + VkBool32 shaderStorageBufferArrayNonUniformIndexingNative; + VkBool32 shaderStorageImageArrayNonUniformIndexingNative; + VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative; + VkBool32 robustBufferAccessUpdateAfterBind; + VkBool32 quadDivergentImplicitLod; + uint32_t maxPerStageDescriptorUpdateAfterBindSamplers; + uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers; + uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers; + uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages; + uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages; + uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments; + uint32_t maxPerStageUpdateAfterBindResources; + uint32_t maxDescriptorSetUpdateAfterBindSamplers; + uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers; + uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic; + uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers; + uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic; + uint32_t maxDescriptorSetUpdateAfterBindSampledImages; + uint32_t maxDescriptorSetUpdateAfterBindStorageImages; + uint32_t maxDescriptorSetUpdateAfterBindInputAttachments; + VkResolveModeFlags supportedDepthResolveModes; + VkResolveModeFlags supportedStencilResolveModes; + VkBool32 independentResolveNone; + VkBool32 independentResolve; + VkBool32 filterMinmaxSingleComponentFormats; + VkBool32 filterMinmaxImageComponentMapping; + uint64_t maxTimelineSemaphoreValueDifference; + VkSampleCountFlags framebufferIntegerColorSampleCounts; +} VkPhysicalDeviceVulkan12Properties; + +typedef struct VkImageFormatListCreateInfo { + VkStructureType sType; + const void* pNext; + uint32_t viewFormatCount; + const VkFormat* pViewFormats; +} VkImageFormatListCreateInfo; + +typedef struct VkAttachmentDescription2 { + VkStructureType sType; + const void* pNext; + VkAttachmentDescriptionFlags flags; + VkFormat format; + VkSampleCountFlagBits samples; + VkAttachmentLoadOp loadOp; + VkAttachmentStoreOp storeOp; + VkAttachmentLoadOp stencilLoadOp; + VkAttachmentStoreOp stencilStoreOp; + VkImageLayout initialLayout; + VkImageLayout finalLayout; +} VkAttachmentDescription2; + +typedef struct VkAttachmentReference2 { + VkStructureType sType; + const void* pNext; + uint32_t attachment; + VkImageLayout layout; + VkImageAspectFlags aspectMask; +} VkAttachmentReference2; + +typedef struct VkSubpassDescription2 { + VkStructureType sType; + const void* pNext; + VkSubpassDescriptionFlags flags; + VkPipelineBindPoint pipelineBindPoint; + uint32_t viewMask; + uint32_t inputAttachmentCount; + const VkAttachmentReference2* pInputAttachments; + uint32_t colorAttachmentCount; + const VkAttachmentReference2* pColorAttachments; + const VkAttachmentReference2* pResolveAttachments; + const VkAttachmentReference2* pDepthStencilAttachment; + uint32_t preserveAttachmentCount; + const uint32_t* pPreserveAttachments; +} VkSubpassDescription2; + +typedef struct VkSubpassDependency2 { + VkStructureType sType; + const void* pNext; + uint32_t srcSubpass; + uint32_t dstSubpass; + VkPipelineStageFlags srcStageMask; + VkPipelineStageFlags dstStageMask; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + VkDependencyFlags dependencyFlags; + int32_t viewOffset; +} VkSubpassDependency2; + +typedef struct VkRenderPassCreateInfo2 { + VkStructureType sType; + const void* pNext; + VkRenderPassCreateFlags flags; + uint32_t attachmentCount; + const VkAttachmentDescription2* pAttachments; + uint32_t subpassCount; + const VkSubpassDescription2* pSubpasses; + uint32_t dependencyCount; + const VkSubpassDependency2* pDependencies; + uint32_t correlatedViewMaskCount; + const uint32_t* pCorrelatedViewMasks; +} VkRenderPassCreateInfo2; + +typedef struct VkSubpassBeginInfo { + VkStructureType sType; + const void* pNext; + VkSubpassContents contents; +} VkSubpassBeginInfo; + +typedef struct VkSubpassEndInfo { + VkStructureType sType; + const void* pNext; +} VkSubpassEndInfo; + +typedef struct VkPhysicalDevice8BitStorageFeatures { + VkStructureType sType; + void* pNext; + VkBool32 storageBuffer8BitAccess; + VkBool32 uniformAndStorageBuffer8BitAccess; + VkBool32 storagePushConstant8; +} VkPhysicalDevice8BitStorageFeatures; + +typedef struct VkPhysicalDeviceDriverProperties { + VkStructureType sType; + void* pNext; + VkDriverId driverID; + char driverName[VK_MAX_DRIVER_NAME_SIZE]; + char driverInfo[VK_MAX_DRIVER_INFO_SIZE]; + VkConformanceVersion conformanceVersion; +} VkPhysicalDeviceDriverProperties; + +typedef struct VkPhysicalDeviceShaderAtomicInt64Features { + VkStructureType sType; + void* pNext; + VkBool32 shaderBufferInt64Atomics; + VkBool32 shaderSharedInt64Atomics; +} VkPhysicalDeviceShaderAtomicInt64Features; + +typedef struct VkPhysicalDeviceShaderFloat16Int8Features { + VkStructureType sType; + void* pNext; + VkBool32 shaderFloat16; + VkBool32 shaderInt8; +} VkPhysicalDeviceShaderFloat16Int8Features; + +typedef struct VkPhysicalDeviceFloatControlsProperties { + VkStructureType sType; + void* pNext; + VkShaderFloatControlsIndependence denormBehaviorIndependence; + VkShaderFloatControlsIndependence roundingModeIndependence; + VkBool32 shaderSignedZeroInfNanPreserveFloat16; + VkBool32 shaderSignedZeroInfNanPreserveFloat32; + VkBool32 shaderSignedZeroInfNanPreserveFloat64; + VkBool32 shaderDenormPreserveFloat16; + VkBool32 shaderDenormPreserveFloat32; + VkBool32 shaderDenormPreserveFloat64; + VkBool32 shaderDenormFlushToZeroFloat16; + VkBool32 shaderDenormFlushToZeroFloat32; + VkBool32 shaderDenormFlushToZeroFloat64; + VkBool32 shaderRoundingModeRTEFloat16; + VkBool32 shaderRoundingModeRTEFloat32; + VkBool32 shaderRoundingModeRTEFloat64; + VkBool32 shaderRoundingModeRTZFloat16; + VkBool32 shaderRoundingModeRTZFloat32; + VkBool32 shaderRoundingModeRTZFloat64; +} VkPhysicalDeviceFloatControlsProperties; + +typedef struct VkDescriptorSetLayoutBindingFlagsCreateInfo { + VkStructureType sType; + const void* pNext; + uint32_t bindingCount; + const VkDescriptorBindingFlags* pBindingFlags; +} VkDescriptorSetLayoutBindingFlagsCreateInfo; + +typedef struct VkPhysicalDeviceDescriptorIndexingFeatures { + VkStructureType sType; + void* pNext; + VkBool32 shaderInputAttachmentArrayDynamicIndexing; + VkBool32 shaderUniformTexelBufferArrayDynamicIndexing; + VkBool32 shaderStorageTexelBufferArrayDynamicIndexing; + VkBool32 shaderUniformBufferArrayNonUniformIndexing; + VkBool32 shaderSampledImageArrayNonUniformIndexing; + VkBool32 shaderStorageBufferArrayNonUniformIndexing; + VkBool32 shaderStorageImageArrayNonUniformIndexing; + VkBool32 shaderInputAttachmentArrayNonUniformIndexing; + VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing; + VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing; + VkBool32 descriptorBindingUniformBufferUpdateAfterBind; + VkBool32 descriptorBindingSampledImageUpdateAfterBind; + VkBool32 descriptorBindingStorageImageUpdateAfterBind; + VkBool32 descriptorBindingStorageBufferUpdateAfterBind; + VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind; + VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind; + VkBool32 descriptorBindingUpdateUnusedWhilePending; + VkBool32 descriptorBindingPartiallyBound; + VkBool32 descriptorBindingVariableDescriptorCount; + VkBool32 runtimeDescriptorArray; +} VkPhysicalDeviceDescriptorIndexingFeatures; + +typedef struct VkPhysicalDeviceDescriptorIndexingProperties { + VkStructureType sType; + void* pNext; + uint32_t maxUpdateAfterBindDescriptorsInAllPools; + VkBool32 shaderUniformBufferArrayNonUniformIndexingNative; + VkBool32 shaderSampledImageArrayNonUniformIndexingNative; + VkBool32 shaderStorageBufferArrayNonUniformIndexingNative; + VkBool32 shaderStorageImageArrayNonUniformIndexingNative; + VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative; + VkBool32 robustBufferAccessUpdateAfterBind; + VkBool32 quadDivergentImplicitLod; + uint32_t maxPerStageDescriptorUpdateAfterBindSamplers; + uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers; + uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers; + uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages; + uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages; + uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments; + uint32_t maxPerStageUpdateAfterBindResources; + uint32_t maxDescriptorSetUpdateAfterBindSamplers; + uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers; + uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic; + uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers; + uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic; + uint32_t maxDescriptorSetUpdateAfterBindSampledImages; + uint32_t maxDescriptorSetUpdateAfterBindStorageImages; + uint32_t maxDescriptorSetUpdateAfterBindInputAttachments; +} VkPhysicalDeviceDescriptorIndexingProperties; + +typedef struct VkDescriptorSetVariableDescriptorCountAllocateInfo { + VkStructureType sType; + const void* pNext; + uint32_t descriptorSetCount; + const uint32_t* pDescriptorCounts; +} VkDescriptorSetVariableDescriptorCountAllocateInfo; + +typedef struct VkDescriptorSetVariableDescriptorCountLayoutSupport { + VkStructureType sType; + void* pNext; + uint32_t maxVariableDescriptorCount; +} VkDescriptorSetVariableDescriptorCountLayoutSupport; + +typedef struct VkSubpassDescriptionDepthStencilResolve { + VkStructureType sType; + const void* pNext; + VkResolveModeFlagBits depthResolveMode; + VkResolveModeFlagBits stencilResolveMode; + const VkAttachmentReference2* pDepthStencilResolveAttachment; +} VkSubpassDescriptionDepthStencilResolve; + +typedef struct VkPhysicalDeviceDepthStencilResolveProperties { + VkStructureType sType; + void* pNext; + VkResolveModeFlags supportedDepthResolveModes; + VkResolveModeFlags supportedStencilResolveModes; + VkBool32 independentResolveNone; + VkBool32 independentResolve; +} VkPhysicalDeviceDepthStencilResolveProperties; + +typedef struct VkPhysicalDeviceScalarBlockLayoutFeatures { + VkStructureType sType; + void* pNext; + VkBool32 scalarBlockLayout; +} VkPhysicalDeviceScalarBlockLayoutFeatures; + +typedef struct VkImageStencilUsageCreateInfo { + VkStructureType sType; + const void* pNext; + VkImageUsageFlags stencilUsage; +} VkImageStencilUsageCreateInfo; + +typedef struct VkSamplerReductionModeCreateInfo { + VkStructureType sType; + const void* pNext; + VkSamplerReductionMode reductionMode; +} VkSamplerReductionModeCreateInfo; + +typedef struct VkPhysicalDeviceSamplerFilterMinmaxProperties { + VkStructureType sType; + void* pNext; + VkBool32 filterMinmaxSingleComponentFormats; + VkBool32 filterMinmaxImageComponentMapping; +} VkPhysicalDeviceSamplerFilterMinmaxProperties; + +typedef struct VkPhysicalDeviceVulkanMemoryModelFeatures { + VkStructureType sType; + void* pNext; + VkBool32 vulkanMemoryModel; + VkBool32 vulkanMemoryModelDeviceScope; + VkBool32 vulkanMemoryModelAvailabilityVisibilityChains; +} VkPhysicalDeviceVulkanMemoryModelFeatures; + +typedef struct VkPhysicalDeviceImagelessFramebufferFeatures { + VkStructureType sType; + void* pNext; + VkBool32 imagelessFramebuffer; +} VkPhysicalDeviceImagelessFramebufferFeatures; + +typedef struct VkFramebufferAttachmentImageInfo { + VkStructureType sType; + const void* pNext; + VkImageCreateFlags flags; + VkImageUsageFlags usage; + uint32_t width; + uint32_t height; + uint32_t layerCount; + uint32_t viewFormatCount; + const VkFormat* pViewFormats; +} VkFramebufferAttachmentImageInfo; + +typedef struct VkFramebufferAttachmentsCreateInfo { + VkStructureType sType; + const void* pNext; + uint32_t attachmentImageInfoCount; + const VkFramebufferAttachmentImageInfo* pAttachmentImageInfos; +} VkFramebufferAttachmentsCreateInfo; + +typedef struct VkRenderPassAttachmentBeginInfo { + VkStructureType sType; + const void* pNext; + uint32_t attachmentCount; + const VkImageView* pAttachments; +} VkRenderPassAttachmentBeginInfo; + +typedef struct VkPhysicalDeviceUniformBufferStandardLayoutFeatures { + VkStructureType sType; + void* pNext; + VkBool32 uniformBufferStandardLayout; +} VkPhysicalDeviceUniformBufferStandardLayoutFeatures; + +typedef struct VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures { + VkStructureType sType; + void* pNext; + VkBool32 shaderSubgroupExtendedTypes; +} VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures; + +typedef struct VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures { + VkStructureType sType; + void* pNext; + VkBool32 separateDepthStencilLayouts; +} VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures; + +typedef struct VkAttachmentReferenceStencilLayout { + VkStructureType sType; + void* pNext; + VkImageLayout stencilLayout; +} VkAttachmentReferenceStencilLayout; + +typedef struct VkAttachmentDescriptionStencilLayout { + VkStructureType sType; + void* pNext; + VkImageLayout stencilInitialLayout; + VkImageLayout stencilFinalLayout; +} VkAttachmentDescriptionStencilLayout; + +typedef struct VkPhysicalDeviceHostQueryResetFeatures { + VkStructureType sType; + void* pNext; + VkBool32 hostQueryReset; +} VkPhysicalDeviceHostQueryResetFeatures; + +typedef struct VkPhysicalDeviceTimelineSemaphoreFeatures { + VkStructureType sType; + void* pNext; + VkBool32 timelineSemaphore; +} VkPhysicalDeviceTimelineSemaphoreFeatures; + +typedef struct VkPhysicalDeviceTimelineSemaphoreProperties { + VkStructureType sType; + void* pNext; + uint64_t maxTimelineSemaphoreValueDifference; +} VkPhysicalDeviceTimelineSemaphoreProperties; + +typedef struct VkSemaphoreTypeCreateInfo { + VkStructureType sType; + const void* pNext; + VkSemaphoreType semaphoreType; + uint64_t initialValue; +} VkSemaphoreTypeCreateInfo; + +typedef struct VkTimelineSemaphoreSubmitInfo { + VkStructureType sType; + const void* pNext; + uint32_t waitSemaphoreValueCount; + const uint64_t* pWaitSemaphoreValues; + uint32_t signalSemaphoreValueCount; + const uint64_t* pSignalSemaphoreValues; +} VkTimelineSemaphoreSubmitInfo; + +typedef struct VkSemaphoreWaitInfo { + VkStructureType sType; + const void* pNext; + VkSemaphoreWaitFlags flags; + uint32_t semaphoreCount; + const VkSemaphore* pSemaphores; + const uint64_t* pValues; +} VkSemaphoreWaitInfo; + +typedef struct VkSemaphoreSignalInfo { + VkStructureType sType; + const void* pNext; + VkSemaphore semaphore; + uint64_t value; +} VkSemaphoreSignalInfo; + +typedef struct VkPhysicalDeviceBufferDeviceAddressFeatures { + VkStructureType sType; + void* pNext; + VkBool32 bufferDeviceAddress; + VkBool32 bufferDeviceAddressCaptureReplay; + VkBool32 bufferDeviceAddressMultiDevice; +} VkPhysicalDeviceBufferDeviceAddressFeatures; + +typedef struct VkBufferDeviceAddressInfo { + VkStructureType sType; + const void* pNext; + VkBuffer buffer; +} VkBufferDeviceAddressInfo; + +typedef struct VkBufferOpaqueCaptureAddressCreateInfo { + VkStructureType sType; + const void* pNext; + uint64_t opaqueCaptureAddress; +} VkBufferOpaqueCaptureAddressCreateInfo; + +typedef struct VkMemoryOpaqueCaptureAddressAllocateInfo { + VkStructureType sType; + const void* pNext; + uint64_t opaqueCaptureAddress; +} VkMemoryOpaqueCaptureAddressAllocateInfo; + +typedef struct VkDeviceMemoryOpaqueCaptureAddressInfo { + VkStructureType sType; + const void* pNext; + VkDeviceMemory memory; +} VkDeviceMemoryOpaqueCaptureAddressInfo; + +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCount)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCount)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); +typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass2)(VkDevice device, const VkRenderPassCreateInfo2* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass); +typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass2)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, const VkSubpassBeginInfo* pSubpassBeginInfo); +typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass2)(VkCommandBuffer commandBuffer, const VkSubpassBeginInfo* pSubpassBeginInfo, const VkSubpassEndInfo* pSubpassEndInfo); +typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass2)(VkCommandBuffer commandBuffer, const VkSubpassEndInfo* pSubpassEndInfo); +typedef void (VKAPI_PTR *PFN_vkResetQueryPool)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); +typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreCounterValue)(VkDevice device, VkSemaphore semaphore, uint64_t* pValue); +typedef VkResult (VKAPI_PTR *PFN_vkWaitSemaphores)(VkDevice device, const VkSemaphoreWaitInfo* pWaitInfo, uint64_t timeout); +typedef VkResult (VKAPI_PTR *PFN_vkSignalSemaphore)(VkDevice device, const VkSemaphoreSignalInfo* pSignalInfo); +typedef VkDeviceAddress (VKAPI_PTR *PFN_vkGetBufferDeviceAddress)(VkDevice device, const VkBufferDeviceAddressInfo* pInfo); +typedef uint64_t (VKAPI_PTR *PFN_vkGetBufferOpaqueCaptureAddress)(VkDevice device, const VkBufferDeviceAddressInfo* pInfo); +typedef uint64_t (VKAPI_PTR *PFN_vkGetDeviceMemoryOpaqueCaptureAddress)(VkDevice device, const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCount( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkBuffer countBuffer, + VkDeviceSize countBufferOffset, + uint32_t maxDrawCount, + uint32_t stride); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCount( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkBuffer countBuffer, + VkDeviceSize countBufferOffset, + uint32_t maxDrawCount, + uint32_t stride); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass2( + VkDevice device, + const VkRenderPassCreateInfo2* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkRenderPass* pRenderPass); + +VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass2( + VkCommandBuffer commandBuffer, + const VkRenderPassBeginInfo* pRenderPassBegin, + const VkSubpassBeginInfo* pSubpassBeginInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass2( + VkCommandBuffer commandBuffer, + const VkSubpassBeginInfo* pSubpassBeginInfo, + const VkSubpassEndInfo* pSubpassEndInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass2( + VkCommandBuffer commandBuffer, + const VkSubpassEndInfo* pSubpassEndInfo); + +VKAPI_ATTR void VKAPI_CALL vkResetQueryPool( + VkDevice device, + VkQueryPool queryPool, + uint32_t firstQuery, + uint32_t queryCount); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreCounterValue( + VkDevice device, + VkSemaphore semaphore, + uint64_t* pValue); + +VKAPI_ATTR VkResult VKAPI_CALL vkWaitSemaphores( + VkDevice device, + const VkSemaphoreWaitInfo* pWaitInfo, + uint64_t timeout); + +VKAPI_ATTR VkResult VKAPI_CALL vkSignalSemaphore( + VkDevice device, + const VkSemaphoreSignalInfo* pSignalInfo); + +VKAPI_ATTR VkDeviceAddress VKAPI_CALL vkGetBufferDeviceAddress( + VkDevice device, + const VkBufferDeviceAddressInfo* pInfo); + +VKAPI_ATTR uint64_t VKAPI_CALL vkGetBufferOpaqueCaptureAddress( + VkDevice device, + const VkBufferDeviceAddressInfo* pInfo); + +VKAPI_ATTR uint64_t VKAPI_CALL vkGetDeviceMemoryOpaqueCaptureAddress( + VkDevice device, + const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo); +#endif + + +#define VK_VERSION_1_3 1 +// Vulkan 1.3 version number +#define VK_API_VERSION_1_3 VK_MAKE_API_VERSION(0, 1, 3, 0)// Patch version should always be set to 0 + +typedef uint64_t VkFlags64; +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPrivateDataSlot) + +typedef enum VkPipelineCreationFeedbackFlagBits { + VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT = 0x00000001, + VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT = 0x00000002, + VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT = 0x00000004, + VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT, + VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT, + VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT, + VK_PIPELINE_CREATION_FEEDBACK_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineCreationFeedbackFlagBits; +typedef VkFlags VkPipelineCreationFeedbackFlags; + +typedef enum VkToolPurposeFlagBits { + VK_TOOL_PURPOSE_VALIDATION_BIT = 0x00000001, + VK_TOOL_PURPOSE_PROFILING_BIT = 0x00000002, + VK_TOOL_PURPOSE_TRACING_BIT = 0x00000004, + VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT = 0x00000008, + VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT = 0x00000010, + VK_TOOL_PURPOSE_DEBUG_REPORTING_BIT_EXT = 0x00000020, + VK_TOOL_PURPOSE_DEBUG_MARKERS_BIT_EXT = 0x00000040, + VK_TOOL_PURPOSE_VALIDATION_BIT_EXT = VK_TOOL_PURPOSE_VALIDATION_BIT, + VK_TOOL_PURPOSE_PROFILING_BIT_EXT = VK_TOOL_PURPOSE_PROFILING_BIT, + VK_TOOL_PURPOSE_TRACING_BIT_EXT = VK_TOOL_PURPOSE_TRACING_BIT, + VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT_EXT = VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT, + VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT_EXT = VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT, + VK_TOOL_PURPOSE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkToolPurposeFlagBits; +typedef VkFlags VkToolPurposeFlags; +typedef VkFlags VkPrivateDataSlotCreateFlags; +typedef VkFlags64 VkPipelineStageFlags2; + +// Flag bits for VkPipelineStageFlagBits2 +typedef VkFlags64 VkPipelineStageFlagBits2; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE = 0ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE_KHR = 0ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT = 0x00000001ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT_KHR = 0x00000001ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT = 0x00000002ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT_KHR = 0x00000002ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT = 0x00000004ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT_KHR = 0x00000004ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT = 0x00000008ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT_KHR = 0x00000008ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT_KHR = 0x00000010ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT_KHR = 0x00000020ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT = 0x00000040ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT_KHR = 0x00000040ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT = 0x00000080ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR = 0x00000080ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT = 0x00000100ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT_KHR = 0x00000100ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT = 0x00000200ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT_KHR = 0x00000200ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT_KHR = 0x00000400ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT = 0x00000800ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT_KHR = 0x00000800ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT = 0x00001000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT_KHR = 0x00001000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT = 0x00001000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT_KHR = 0x00001000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT = 0x00002000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT_KHR = 0x00002000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT = 0x00004000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT_KHR = 0x00004000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT = 0x00008000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT_KHR = 0x00008000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT = 0x00010000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR = 0x00010000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT = 0x100000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT_KHR = 0x100000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT = 0x200000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT_KHR = 0x200000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT = 0x400000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT_KHR = 0x400000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT = 0x800000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT_KHR = 0x800000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT = 0x1000000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT_KHR = 0x1000000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT = 0x2000000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT_KHR = 0x2000000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT = 0x4000000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT_KHR = 0x4000000000ULL; +#ifdef VK_ENABLE_BETA_EXTENSIONS +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR = 0x04000000ULL; +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR = 0x08000000ULL; +#endif +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT = 0x01000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV = 0x00020000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00400000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV = 0x00400000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR = 0x02000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR = 0x00200000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_NV = 0x00200000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_NV = 0x02000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT = 0x00800000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV = 0x00080000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV = 0x00100000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT = 0x00080000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT = 0x00100000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI = 0x8000000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI = 0x10000000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR = 0x10000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT = 0x40000000ULL; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_OPTICAL_FLOW_BIT_NV = 0x20000000ULL; + +typedef VkFlags64 VkAccessFlags2; + +// Flag bits for VkAccessFlagBits2 +typedef VkFlags64 VkAccessFlagBits2; +static const VkAccessFlagBits2 VK_ACCESS_2_NONE = 0ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_NONE_KHR = 0ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT = 0x00000001ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT_KHR = 0x00000001ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_INDEX_READ_BIT = 0x00000002ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_INDEX_READ_BIT_KHR = 0x00000002ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT_KHR = 0x00000004ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_UNIFORM_READ_BIT = 0x00000008ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_UNIFORM_READ_BIT_KHR = 0x00000008ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT = 0x00000010ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT_KHR = 0x00000010ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_READ_BIT = 0x00000020ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_READ_BIT_KHR = 0x00000020ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_WRITE_BIT = 0x00000040ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_WRITE_BIT_KHR = 0x00000040ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT = 0x00000080ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT_KHR = 0x00000080ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT_KHR = 0x00000100ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT_KHR = 0x00000200ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT_KHR = 0x00000400ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_READ_BIT = 0x00000800ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_READ_BIT_KHR = 0x00000800ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_WRITE_BIT = 0x00001000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_WRITE_BIT_KHR = 0x00001000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_HOST_READ_BIT = 0x00002000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_HOST_READ_BIT_KHR = 0x00002000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_HOST_WRITE_BIT = 0x00004000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_HOST_WRITE_BIT_KHR = 0x00004000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_READ_BIT = 0x00008000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_READ_BIT_KHR = 0x00008000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_WRITE_BIT = 0x00010000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_WRITE_BIT_KHR = 0x00010000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_SAMPLED_READ_BIT = 0x100000000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_SAMPLED_READ_BIT_KHR = 0x100000000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT = 0x200000000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT_KHR = 0x200000000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT = 0x400000000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT_KHR = 0x400000000ULL; +#ifdef VK_ENABLE_BETA_EXTENSIONS +static const VkAccessFlagBits2 VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR = 0x800000000ULL; +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS +static const VkAccessFlagBits2 VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR = 0x1000000000ULL; +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS +static const VkAccessFlagBits2 VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR = 0x2000000000ULL; +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS +static const VkAccessFlagBits2 VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR = 0x4000000000ULL; +#endif +static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT = 0x02000000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = 0x04000000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT = 0x08000000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV = 0x00020000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV = 0x00040000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR = 0x00800000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADING_RATE_IMAGE_READ_BIT_NV = 0x00800000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR = 0x00200000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR = 0x00400000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_NV = 0x00200000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_NV = 0x00400000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT = 0x01000000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI = 0x8000000000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_BINDING_TABLE_READ_BIT_KHR = 0x10000000000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_MICROMAP_READ_BIT_EXT = 0x100000000000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_MICROMAP_WRITE_BIT_EXT = 0x200000000000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_OPTICAL_FLOW_READ_BIT_NV = 0x40000000000ULL; +static const VkAccessFlagBits2 VK_ACCESS_2_OPTICAL_FLOW_WRITE_BIT_NV = 0x80000000000ULL; + + +typedef enum VkSubmitFlagBits { + VK_SUBMIT_PROTECTED_BIT = 0x00000001, + VK_SUBMIT_PROTECTED_BIT_KHR = VK_SUBMIT_PROTECTED_BIT, + VK_SUBMIT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSubmitFlagBits; +typedef VkFlags VkSubmitFlags; + +typedef enum VkRenderingFlagBits { + VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT = 0x00000001, + VK_RENDERING_SUSPENDING_BIT = 0x00000002, + VK_RENDERING_RESUMING_BIT = 0x00000004, + VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT = 0x00000008, + VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT_KHR = VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT, + VK_RENDERING_SUSPENDING_BIT_KHR = VK_RENDERING_SUSPENDING_BIT, + VK_RENDERING_RESUMING_BIT_KHR = VK_RENDERING_RESUMING_BIT, + VK_RENDERING_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkRenderingFlagBits; +typedef VkFlags VkRenderingFlags; +typedef VkFlags64 VkFormatFeatureFlags2; + +// Flag bits for VkFormatFeatureFlagBits2 +typedef VkFlags64 VkFormatFeatureFlagBits2; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT = 0x00000001ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT_KHR = 0x00000001ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT = 0x00000002ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT_KHR = 0x00000002ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT_KHR = 0x00000004ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT_KHR = 0x00000008ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT = 0x00000010ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT_KHR = 0x00000010ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT_KHR = 0x00000020ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT = 0x00000040ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT_KHR = 0x00000040ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT = 0x00000080ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT_KHR = 0x00000080ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT_KHR = 0x00000100ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT_KHR = 0x00000200ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_SRC_BIT = 0x00000400ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_SRC_BIT_KHR = 0x00000400ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_DST_BIT = 0x00000800ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_DST_BIT_KHR = 0x00000800ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT_KHR = 0x00001000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT = 0x00002000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT = 0x00002000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT = 0x00004000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT_KHR = 0x00004000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT = 0x00008000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT_KHR = 0x00008000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT = 0x00010000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT_KHR = 0x00010000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT = 0x00020000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT_KHR = 0x00020000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 0x00040000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR = 0x00040000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 0x00080000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR = 0x00080000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 0x00100000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR = 0x00100000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 0x00200000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR = 0x00200000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DISJOINT_BIT = 0x00400000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DISJOINT_BIT_KHR = 0x00400000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT = 0x00800000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT_KHR = 0x00800000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT = 0x80000000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT_KHR = 0x80000000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT = 0x100000000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT_KHR = 0x100000000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT = 0x200000000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR = 0x200000000ULL; +#ifdef VK_ENABLE_BETA_EXTENSIONS +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VIDEO_DECODE_OUTPUT_BIT_KHR = 0x02000000ULL; +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VIDEO_DECODE_DPB_BIT_KHR = 0x04000000ULL; +#endif +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR = 0x20000000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_FRAGMENT_DENSITY_MAP_BIT_EXT = 0x01000000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x40000000ULL; +#ifdef VK_ENABLE_BETA_EXTENSIONS +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VIDEO_ENCODE_INPUT_BIT_KHR = 0x08000000ULL; +#endif +#ifdef VK_ENABLE_BETA_EXTENSIONS +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VIDEO_ENCODE_DPB_BIT_KHR = 0x10000000ULL; +#endif +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV = 0x4000000000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM = 0x400000000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM = 0x800000000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM = 0x1000000000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM = 0x2000000000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_OPTICAL_FLOW_IMAGE_BIT_NV = 0x10000000000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_OPTICAL_FLOW_VECTOR_BIT_NV = 0x20000000000ULL; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_OPTICAL_FLOW_COST_BIT_NV = 0x40000000000ULL; + +typedef struct VkPhysicalDeviceVulkan13Features { + VkStructureType sType; + void* pNext; + VkBool32 robustImageAccess; + VkBool32 inlineUniformBlock; + VkBool32 descriptorBindingInlineUniformBlockUpdateAfterBind; + VkBool32 pipelineCreationCacheControl; + VkBool32 privateData; + VkBool32 shaderDemoteToHelperInvocation; + VkBool32 shaderTerminateInvocation; + VkBool32 subgroupSizeControl; + VkBool32 computeFullSubgroups; + VkBool32 synchronization2; + VkBool32 textureCompressionASTC_HDR; + VkBool32 shaderZeroInitializeWorkgroupMemory; + VkBool32 dynamicRendering; + VkBool32 shaderIntegerDotProduct; + VkBool32 maintenance4; +} VkPhysicalDeviceVulkan13Features; + +typedef struct VkPhysicalDeviceVulkan13Properties { + VkStructureType sType; + void* pNext; + uint32_t minSubgroupSize; + uint32_t maxSubgroupSize; + uint32_t maxComputeWorkgroupSubgroups; + VkShaderStageFlags requiredSubgroupSizeStages; + uint32_t maxInlineUniformBlockSize; + uint32_t maxPerStageDescriptorInlineUniformBlocks; + uint32_t maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks; + uint32_t maxDescriptorSetInlineUniformBlocks; + uint32_t maxDescriptorSetUpdateAfterBindInlineUniformBlocks; + uint32_t maxInlineUniformTotalSize; + VkBool32 integerDotProduct8BitUnsignedAccelerated; + VkBool32 integerDotProduct8BitSignedAccelerated; + VkBool32 integerDotProduct8BitMixedSignednessAccelerated; + VkBool32 integerDotProduct4x8BitPackedUnsignedAccelerated; + VkBool32 integerDotProduct4x8BitPackedSignedAccelerated; + VkBool32 integerDotProduct4x8BitPackedMixedSignednessAccelerated; + VkBool32 integerDotProduct16BitUnsignedAccelerated; + VkBool32 integerDotProduct16BitSignedAccelerated; + VkBool32 integerDotProduct16BitMixedSignednessAccelerated; + VkBool32 integerDotProduct32BitUnsignedAccelerated; + VkBool32 integerDotProduct32BitSignedAccelerated; + VkBool32 integerDotProduct32BitMixedSignednessAccelerated; + VkBool32 integerDotProduct64BitUnsignedAccelerated; + VkBool32 integerDotProduct64BitSignedAccelerated; + VkBool32 integerDotProduct64BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating8BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating8BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating16BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating16BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating32BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating32BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating64BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating64BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated; + VkDeviceSize storageTexelBufferOffsetAlignmentBytes; + VkBool32 storageTexelBufferOffsetSingleTexelAlignment; + VkDeviceSize uniformTexelBufferOffsetAlignmentBytes; + VkBool32 uniformTexelBufferOffsetSingleTexelAlignment; + VkDeviceSize maxBufferSize; +} VkPhysicalDeviceVulkan13Properties; + +typedef struct VkPipelineCreationFeedback { + VkPipelineCreationFeedbackFlags flags; + uint64_t duration; +} VkPipelineCreationFeedback; + +typedef struct VkPipelineCreationFeedbackCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineCreationFeedback* pPipelineCreationFeedback; + uint32_t pipelineStageCreationFeedbackCount; + VkPipelineCreationFeedback* pPipelineStageCreationFeedbacks; +} VkPipelineCreationFeedbackCreateInfo; + +typedef struct VkPhysicalDeviceShaderTerminateInvocationFeatures { + VkStructureType sType; + void* pNext; + VkBool32 shaderTerminateInvocation; +} VkPhysicalDeviceShaderTerminateInvocationFeatures; + +typedef struct VkPhysicalDeviceToolProperties { + VkStructureType sType; + void* pNext; + char name[VK_MAX_EXTENSION_NAME_SIZE]; + char version[VK_MAX_EXTENSION_NAME_SIZE]; + VkToolPurposeFlags purposes; + char description[VK_MAX_DESCRIPTION_SIZE]; + char layer[VK_MAX_EXTENSION_NAME_SIZE]; +} VkPhysicalDeviceToolProperties; + +typedef struct VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures { + VkStructureType sType; + void* pNext; + VkBool32 shaderDemoteToHelperInvocation; +} VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures; + +typedef struct VkPhysicalDevicePrivateDataFeatures { + VkStructureType sType; + void* pNext; + VkBool32 privateData; +} VkPhysicalDevicePrivateDataFeatures; + +typedef struct VkDevicePrivateDataCreateInfo { + VkStructureType sType; + const void* pNext; + uint32_t privateDataSlotRequestCount; +} VkDevicePrivateDataCreateInfo; + +typedef struct VkPrivateDataSlotCreateInfo { + VkStructureType sType; + const void* pNext; + VkPrivateDataSlotCreateFlags flags; +} VkPrivateDataSlotCreateInfo; + +typedef struct VkPhysicalDevicePipelineCreationCacheControlFeatures { + VkStructureType sType; + void* pNext; + VkBool32 pipelineCreationCacheControl; +} VkPhysicalDevicePipelineCreationCacheControlFeatures; + +typedef struct VkMemoryBarrier2 { + VkStructureType sType; + const void* pNext; + VkPipelineStageFlags2 srcStageMask; + VkAccessFlags2 srcAccessMask; + VkPipelineStageFlags2 dstStageMask; + VkAccessFlags2 dstAccessMask; +} VkMemoryBarrier2; + +typedef struct VkBufferMemoryBarrier2 { + VkStructureType sType; + const void* pNext; + VkPipelineStageFlags2 srcStageMask; + VkAccessFlags2 srcAccessMask; + VkPipelineStageFlags2 dstStageMask; + VkAccessFlags2 dstAccessMask; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + VkBuffer buffer; + VkDeviceSize offset; + VkDeviceSize size; +} VkBufferMemoryBarrier2; + +typedef struct VkImageMemoryBarrier2 { + VkStructureType sType; + const void* pNext; + VkPipelineStageFlags2 srcStageMask; + VkAccessFlags2 srcAccessMask; + VkPipelineStageFlags2 dstStageMask; + VkAccessFlags2 dstAccessMask; + VkImageLayout oldLayout; + VkImageLayout newLayout; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + VkImage image; + VkImageSubresourceRange subresourceRange; +} VkImageMemoryBarrier2; + +typedef struct VkDependencyInfo { + VkStructureType sType; + const void* pNext; + VkDependencyFlags dependencyFlags; + uint32_t memoryBarrierCount; + const VkMemoryBarrier2* pMemoryBarriers; + uint32_t bufferMemoryBarrierCount; + const VkBufferMemoryBarrier2* pBufferMemoryBarriers; + uint32_t imageMemoryBarrierCount; + const VkImageMemoryBarrier2* pImageMemoryBarriers; +} VkDependencyInfo; + +typedef struct VkSemaphoreSubmitInfo { + VkStructureType sType; + const void* pNext; + VkSemaphore semaphore; + uint64_t value; + VkPipelineStageFlags2 stageMask; + uint32_t deviceIndex; +} VkSemaphoreSubmitInfo; + +typedef struct VkCommandBufferSubmitInfo { + VkStructureType sType; + const void* pNext; + VkCommandBuffer commandBuffer; + uint32_t deviceMask; +} VkCommandBufferSubmitInfo; + +typedef struct VkSubmitInfo2 { + VkStructureType sType; + const void* pNext; + VkSubmitFlags flags; + uint32_t waitSemaphoreInfoCount; + const VkSemaphoreSubmitInfo* pWaitSemaphoreInfos; + uint32_t commandBufferInfoCount; + const VkCommandBufferSubmitInfo* pCommandBufferInfos; + uint32_t signalSemaphoreInfoCount; + const VkSemaphoreSubmitInfo* pSignalSemaphoreInfos; +} VkSubmitInfo2; + +typedef struct VkPhysicalDeviceSynchronization2Features { + VkStructureType sType; + void* pNext; + VkBool32 synchronization2; +} VkPhysicalDeviceSynchronization2Features; + +typedef struct VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures { + VkStructureType sType; + void* pNext; + VkBool32 shaderZeroInitializeWorkgroupMemory; +} VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures; + +typedef struct VkPhysicalDeviceImageRobustnessFeatures { + VkStructureType sType; + void* pNext; + VkBool32 robustImageAccess; +} VkPhysicalDeviceImageRobustnessFeatures; + +typedef struct VkBufferCopy2 { + VkStructureType sType; + const void* pNext; + VkDeviceSize srcOffset; + VkDeviceSize dstOffset; + VkDeviceSize size; +} VkBufferCopy2; + +typedef struct VkCopyBufferInfo2 { + VkStructureType sType; + const void* pNext; + VkBuffer srcBuffer; + VkBuffer dstBuffer; + uint32_t regionCount; + const VkBufferCopy2* pRegions; +} VkCopyBufferInfo2; + +typedef struct VkImageCopy2 { + VkStructureType sType; + const void* pNext; + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffset; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffset; + VkExtent3D extent; +} VkImageCopy2; + +typedef struct VkCopyImageInfo2 { + VkStructureType sType; + const void* pNext; + VkImage srcImage; + VkImageLayout srcImageLayout; + VkImage dstImage; + VkImageLayout dstImageLayout; + uint32_t regionCount; + const VkImageCopy2* pRegions; +} VkCopyImageInfo2; + +typedef struct VkBufferImageCopy2 { + VkStructureType sType; + const void* pNext; + VkDeviceSize bufferOffset; + uint32_t bufferRowLength; + uint32_t bufferImageHeight; + VkImageSubresourceLayers imageSubresource; + VkOffset3D imageOffset; + VkExtent3D imageExtent; +} VkBufferImageCopy2; + +typedef struct VkCopyBufferToImageInfo2 { + VkStructureType sType; + const void* pNext; + VkBuffer srcBuffer; + VkImage dstImage; + VkImageLayout dstImageLayout; + uint32_t regionCount; + const VkBufferImageCopy2* pRegions; +} VkCopyBufferToImageInfo2; + +typedef struct VkCopyImageToBufferInfo2 { + VkStructureType sType; + const void* pNext; + VkImage srcImage; + VkImageLayout srcImageLayout; + VkBuffer dstBuffer; + uint32_t regionCount; + const VkBufferImageCopy2* pRegions; +} VkCopyImageToBufferInfo2; + +typedef struct VkImageBlit2 { + VkStructureType sType; + const void* pNext; + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffsets[2]; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffsets[2]; +} VkImageBlit2; + +typedef struct VkBlitImageInfo2 { + VkStructureType sType; + const void* pNext; + VkImage srcImage; + VkImageLayout srcImageLayout; + VkImage dstImage; + VkImageLayout dstImageLayout; + uint32_t regionCount; + const VkImageBlit2* pRegions; + VkFilter filter; +} VkBlitImageInfo2; + +typedef struct VkImageResolve2 { + VkStructureType sType; + const void* pNext; + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffset; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffset; + VkExtent3D extent; +} VkImageResolve2; + +typedef struct VkResolveImageInfo2 { + VkStructureType sType; + const void* pNext; + VkImage srcImage; + VkImageLayout srcImageLayout; + VkImage dstImage; + VkImageLayout dstImageLayout; + uint32_t regionCount; + const VkImageResolve2* pRegions; +} VkResolveImageInfo2; + +typedef struct VkPhysicalDeviceSubgroupSizeControlFeatures { + VkStructureType sType; + void* pNext; + VkBool32 subgroupSizeControl; + VkBool32 computeFullSubgroups; +} VkPhysicalDeviceSubgroupSizeControlFeatures; + +typedef struct VkPhysicalDeviceSubgroupSizeControlProperties { + VkStructureType sType; + void* pNext; + uint32_t minSubgroupSize; + uint32_t maxSubgroupSize; + uint32_t maxComputeWorkgroupSubgroups; + VkShaderStageFlags requiredSubgroupSizeStages; +} VkPhysicalDeviceSubgroupSizeControlProperties; + +typedef struct VkPipelineShaderStageRequiredSubgroupSizeCreateInfo { + VkStructureType sType; + void* pNext; + uint32_t requiredSubgroupSize; +} VkPipelineShaderStageRequiredSubgroupSizeCreateInfo; + +typedef struct VkPhysicalDeviceInlineUniformBlockFeatures { + VkStructureType sType; + void* pNext; + VkBool32 inlineUniformBlock; + VkBool32 descriptorBindingInlineUniformBlockUpdateAfterBind; +} VkPhysicalDeviceInlineUniformBlockFeatures; + +typedef struct VkPhysicalDeviceInlineUniformBlockProperties { + VkStructureType sType; + void* pNext; + uint32_t maxInlineUniformBlockSize; + uint32_t maxPerStageDescriptorInlineUniformBlocks; + uint32_t maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks; + uint32_t maxDescriptorSetInlineUniformBlocks; + uint32_t maxDescriptorSetUpdateAfterBindInlineUniformBlocks; +} VkPhysicalDeviceInlineUniformBlockProperties; + +typedef struct VkWriteDescriptorSetInlineUniformBlock { + VkStructureType sType; + const void* pNext; + uint32_t dataSize; + const void* pData; +} VkWriteDescriptorSetInlineUniformBlock; + +typedef struct VkDescriptorPoolInlineUniformBlockCreateInfo { + VkStructureType sType; + const void* pNext; + uint32_t maxInlineUniformBlockBindings; +} VkDescriptorPoolInlineUniformBlockCreateInfo; + +typedef struct VkPhysicalDeviceTextureCompressionASTCHDRFeatures { + VkStructureType sType; + void* pNext; + VkBool32 textureCompressionASTC_HDR; +} VkPhysicalDeviceTextureCompressionASTCHDRFeatures; + +typedef struct VkRenderingAttachmentInfo { + VkStructureType sType; + const void* pNext; + VkImageView imageView; + VkImageLayout imageLayout; + VkResolveModeFlagBits resolveMode; + VkImageView resolveImageView; + VkImageLayout resolveImageLayout; + VkAttachmentLoadOp loadOp; + VkAttachmentStoreOp storeOp; + VkClearValue clearValue; +} VkRenderingAttachmentInfo; + +typedef struct VkRenderingInfo { + VkStructureType sType; + const void* pNext; + VkRenderingFlags flags; + VkRect2D renderArea; + uint32_t layerCount; + uint32_t viewMask; + uint32_t colorAttachmentCount; + const VkRenderingAttachmentInfo* pColorAttachments; + const VkRenderingAttachmentInfo* pDepthAttachment; + const VkRenderingAttachmentInfo* pStencilAttachment; +} VkRenderingInfo; + +typedef struct VkPipelineRenderingCreateInfo { + VkStructureType sType; + const void* pNext; + uint32_t viewMask; + uint32_t colorAttachmentCount; + const VkFormat* pColorAttachmentFormats; + VkFormat depthAttachmentFormat; + VkFormat stencilAttachmentFormat; +} VkPipelineRenderingCreateInfo; + +typedef struct VkPhysicalDeviceDynamicRenderingFeatures { + VkStructureType sType; + void* pNext; + VkBool32 dynamicRendering; +} VkPhysicalDeviceDynamicRenderingFeatures; + +typedef struct VkCommandBufferInheritanceRenderingInfo { + VkStructureType sType; + const void* pNext; + VkRenderingFlags flags; + uint32_t viewMask; + uint32_t colorAttachmentCount; + const VkFormat* pColorAttachmentFormats; + VkFormat depthAttachmentFormat; + VkFormat stencilAttachmentFormat; + VkSampleCountFlagBits rasterizationSamples; +} VkCommandBufferInheritanceRenderingInfo; + +typedef struct VkPhysicalDeviceShaderIntegerDotProductFeatures { + VkStructureType sType; + void* pNext; + VkBool32 shaderIntegerDotProduct; +} VkPhysicalDeviceShaderIntegerDotProductFeatures; + +typedef struct VkPhysicalDeviceShaderIntegerDotProductProperties { + VkStructureType sType; + void* pNext; + VkBool32 integerDotProduct8BitUnsignedAccelerated; + VkBool32 integerDotProduct8BitSignedAccelerated; + VkBool32 integerDotProduct8BitMixedSignednessAccelerated; + VkBool32 integerDotProduct4x8BitPackedUnsignedAccelerated; + VkBool32 integerDotProduct4x8BitPackedSignedAccelerated; + VkBool32 integerDotProduct4x8BitPackedMixedSignednessAccelerated; + VkBool32 integerDotProduct16BitUnsignedAccelerated; + VkBool32 integerDotProduct16BitSignedAccelerated; + VkBool32 integerDotProduct16BitMixedSignednessAccelerated; + VkBool32 integerDotProduct32BitUnsignedAccelerated; + VkBool32 integerDotProduct32BitSignedAccelerated; + VkBool32 integerDotProduct32BitMixedSignednessAccelerated; + VkBool32 integerDotProduct64BitUnsignedAccelerated; + VkBool32 integerDotProduct64BitSignedAccelerated; + VkBool32 integerDotProduct64BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating8BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating8BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating16BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating16BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating32BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating32BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating64BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating64BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated; +} VkPhysicalDeviceShaderIntegerDotProductProperties; + +typedef struct VkPhysicalDeviceTexelBufferAlignmentProperties { + VkStructureType sType; + void* pNext; + VkDeviceSize storageTexelBufferOffsetAlignmentBytes; + VkBool32 storageTexelBufferOffsetSingleTexelAlignment; + VkDeviceSize uniformTexelBufferOffsetAlignmentBytes; + VkBool32 uniformTexelBufferOffsetSingleTexelAlignment; +} VkPhysicalDeviceTexelBufferAlignmentProperties; + +typedef struct VkFormatProperties3 { + VkStructureType sType; + void* pNext; + VkFormatFeatureFlags2 linearTilingFeatures; + VkFormatFeatureFlags2 optimalTilingFeatures; + VkFormatFeatureFlags2 bufferFeatures; +} VkFormatProperties3; + +typedef struct VkPhysicalDeviceMaintenance4Features { + VkStructureType sType; + void* pNext; + VkBool32 maintenance4; +} VkPhysicalDeviceMaintenance4Features; + +typedef struct VkPhysicalDeviceMaintenance4Properties { + VkStructureType sType; + void* pNext; + VkDeviceSize maxBufferSize; +} VkPhysicalDeviceMaintenance4Properties; + +typedef struct VkDeviceBufferMemoryRequirements { + VkStructureType sType; + const void* pNext; + const VkBufferCreateInfo* pCreateInfo; +} VkDeviceBufferMemoryRequirements; + +typedef struct VkDeviceImageMemoryRequirements { + VkStructureType sType; + const void* pNext; + const VkImageCreateInfo* pCreateInfo; + VkImageAspectFlagBits planeAspect; +} VkDeviceImageMemoryRequirements; + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceToolProperties)(VkPhysicalDevice physicalDevice, uint32_t* pToolCount, VkPhysicalDeviceToolProperties* pToolProperties); +typedef VkResult (VKAPI_PTR *PFN_vkCreatePrivateDataSlot)(VkDevice device, const VkPrivateDataSlotCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPrivateDataSlot* pPrivateDataSlot); +typedef void (VKAPI_PTR *PFN_vkDestroyPrivateDataSlot)(VkDevice device, VkPrivateDataSlot privateDataSlot, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkSetPrivateData)(VkDevice device, VkObjectType objectType, uint64_t objectHandle, VkPrivateDataSlot privateDataSlot, uint64_t data); +typedef void (VKAPI_PTR *PFN_vkGetPrivateData)(VkDevice device, VkObjectType objectType, uint64_t objectHandle, VkPrivateDataSlot privateDataSlot, uint64_t* pData); +typedef void (VKAPI_PTR *PFN_vkCmdSetEvent2)(VkCommandBuffer commandBuffer, VkEvent event, const VkDependencyInfo* pDependencyInfo); +typedef void (VKAPI_PTR *PFN_vkCmdResetEvent2)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags2 stageMask); +typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents2)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, const VkDependencyInfo* pDependencyInfos); +typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier2)(VkCommandBuffer commandBuffer, const VkDependencyInfo* pDependencyInfo); +typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp2)(VkCommandBuffer commandBuffer, VkPipelineStageFlags2 stage, VkQueryPool queryPool, uint32_t query); +typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit2)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo2* pSubmits, VkFence fence); +typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer2)(VkCommandBuffer commandBuffer, const VkCopyBufferInfo2* pCopyBufferInfo); +typedef void (VKAPI_PTR *PFN_vkCmdCopyImage2)(VkCommandBuffer commandBuffer, const VkCopyImageInfo2* pCopyImageInfo); +typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage2)(VkCommandBuffer commandBuffer, const VkCopyBufferToImageInfo2* pCopyBufferToImageInfo); +typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer2)(VkCommandBuffer commandBuffer, const VkCopyImageToBufferInfo2* pCopyImageToBufferInfo); +typedef void (VKAPI_PTR *PFN_vkCmdBlitImage2)(VkCommandBuffer commandBuffer, const VkBlitImageInfo2* pBlitImageInfo); +typedef void (VKAPI_PTR *PFN_vkCmdResolveImage2)(VkCommandBuffer commandBuffer, const VkResolveImageInfo2* pResolveImageInfo); +typedef void (VKAPI_PTR *PFN_vkCmdBeginRendering)(VkCommandBuffer commandBuffer, const VkRenderingInfo* pRenderingInfo); +typedef void (VKAPI_PTR *PFN_vkCmdEndRendering)(VkCommandBuffer commandBuffer); +typedef void (VKAPI_PTR *PFN_vkCmdSetCullMode)(VkCommandBuffer commandBuffer, VkCullModeFlags cullMode); +typedef void (VKAPI_PTR *PFN_vkCmdSetFrontFace)(VkCommandBuffer commandBuffer, VkFrontFace frontFace); +typedef void (VKAPI_PTR *PFN_vkCmdSetPrimitiveTopology)(VkCommandBuffer commandBuffer, VkPrimitiveTopology primitiveTopology); +typedef void (VKAPI_PTR *PFN_vkCmdSetViewportWithCount)(VkCommandBuffer commandBuffer, uint32_t viewportCount, const VkViewport* pViewports); +typedef void (VKAPI_PTR *PFN_vkCmdSetScissorWithCount)(VkCommandBuffer commandBuffer, uint32_t scissorCount, const VkRect2D* pScissors); +typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers2)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets, const VkDeviceSize* pSizes, const VkDeviceSize* pStrides); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthTestEnable)(VkCommandBuffer commandBuffer, VkBool32 depthTestEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthWriteEnable)(VkCommandBuffer commandBuffer, VkBool32 depthWriteEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthCompareOp)(VkCommandBuffer commandBuffer, VkCompareOp depthCompareOp); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBoundsTestEnable)(VkCommandBuffer commandBuffer, VkBool32 depthBoundsTestEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetStencilTestEnable)(VkCommandBuffer commandBuffer, VkBool32 stencilTestEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetStencilOp)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp); +typedef void (VKAPI_PTR *PFN_vkCmdSetRasterizerDiscardEnable)(VkCommandBuffer commandBuffer, VkBool32 rasterizerDiscardEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBiasEnable)(VkCommandBuffer commandBuffer, VkBool32 depthBiasEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetPrimitiveRestartEnable)(VkCommandBuffer commandBuffer, VkBool32 primitiveRestartEnable); +typedef void (VKAPI_PTR *PFN_vkGetDeviceBufferMemoryRequirements)(VkDevice device, const VkDeviceBufferMemoryRequirements* pInfo, VkMemoryRequirements2* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetDeviceImageMemoryRequirements)(VkDevice device, const VkDeviceImageMemoryRequirements* pInfo, VkMemoryRequirements2* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetDeviceImageSparseMemoryRequirements)(VkDevice device, const VkDeviceImageMemoryRequirements* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceToolProperties( + VkPhysicalDevice physicalDevice, + uint32_t* pToolCount, + VkPhysicalDeviceToolProperties* pToolProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreatePrivateDataSlot( + VkDevice device, + const VkPrivateDataSlotCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkPrivateDataSlot* pPrivateDataSlot); + +VKAPI_ATTR void VKAPI_CALL vkDestroyPrivateDataSlot( + VkDevice device, + VkPrivateDataSlot privateDataSlot, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkSetPrivateData( + VkDevice device, + VkObjectType objectType, + uint64_t objectHandle, + VkPrivateDataSlot privateDataSlot, + uint64_t data); + +VKAPI_ATTR void VKAPI_CALL vkGetPrivateData( + VkDevice device, + VkObjectType objectType, + uint64_t objectHandle, + VkPrivateDataSlot privateDataSlot, + uint64_t* pData); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent2( + VkCommandBuffer commandBuffer, + VkEvent event, + const VkDependencyInfo* pDependencyInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent2( + VkCommandBuffer commandBuffer, + VkEvent event, + VkPipelineStageFlags2 stageMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents2( + VkCommandBuffer commandBuffer, + uint32_t eventCount, + const VkEvent* pEvents, + const VkDependencyInfo* pDependencyInfos); + +VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier2( + VkCommandBuffer commandBuffer, + const VkDependencyInfo* pDependencyInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp2( + VkCommandBuffer commandBuffer, + VkPipelineStageFlags2 stage, + VkQueryPool queryPool, + uint32_t query); + +VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit2( + VkQueue queue, + uint32_t submitCount, + const VkSubmitInfo2* pSubmits, + VkFence fence); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer2( + VkCommandBuffer commandBuffer, + const VkCopyBufferInfo2* pCopyBufferInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage2( + VkCommandBuffer commandBuffer, + const VkCopyImageInfo2* pCopyImageInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage2( + VkCommandBuffer commandBuffer, + const VkCopyBufferToImageInfo2* pCopyBufferToImageInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer2( + VkCommandBuffer commandBuffer, + const VkCopyImageToBufferInfo2* pCopyImageToBufferInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage2( + VkCommandBuffer commandBuffer, + const VkBlitImageInfo2* pBlitImageInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage2( + VkCommandBuffer commandBuffer, + const VkResolveImageInfo2* pResolveImageInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdBeginRendering( + VkCommandBuffer commandBuffer, + const VkRenderingInfo* pRenderingInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndRendering( + VkCommandBuffer commandBuffer); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetCullMode( + VkCommandBuffer commandBuffer, + VkCullModeFlags cullMode); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetFrontFace( + VkCommandBuffer commandBuffer, + VkFrontFace frontFace); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetPrimitiveTopology( + VkCommandBuffer commandBuffer, + VkPrimitiveTopology primitiveTopology); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportWithCount( + VkCommandBuffer commandBuffer, + uint32_t viewportCount, + const VkViewport* pViewports); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetScissorWithCount( + VkCommandBuffer commandBuffer, + uint32_t scissorCount, + const VkRect2D* pScissors); + +VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers2( + VkCommandBuffer commandBuffer, + uint32_t firstBinding, + uint32_t bindingCount, + const VkBuffer* pBuffers, + const VkDeviceSize* pOffsets, + const VkDeviceSize* pSizes, + const VkDeviceSize* pStrides); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthTestEnable( + VkCommandBuffer commandBuffer, + VkBool32 depthTestEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthWriteEnable( + VkCommandBuffer commandBuffer, + VkBool32 depthWriteEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthCompareOp( + VkCommandBuffer commandBuffer, + VkCompareOp depthCompareOp); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBoundsTestEnable( + VkCommandBuffer commandBuffer, + VkBool32 depthBoundsTestEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilTestEnable( + VkCommandBuffer commandBuffer, + VkBool32 stencilTestEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilOp( + VkCommandBuffer commandBuffer, + VkStencilFaceFlags faceMask, + VkStencilOp failOp, + VkStencilOp passOp, + VkStencilOp depthFailOp, + VkCompareOp compareOp); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetRasterizerDiscardEnable( + VkCommandBuffer commandBuffer, + VkBool32 rasterizerDiscardEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBiasEnable( + VkCommandBuffer commandBuffer, + VkBool32 depthBiasEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetPrimitiveRestartEnable( + VkCommandBuffer commandBuffer, + VkBool32 primitiveRestartEnable); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceBufferMemoryRequirements( + VkDevice device, + const VkDeviceBufferMemoryRequirements* pInfo, + VkMemoryRequirements2* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceImageMemoryRequirements( + VkDevice device, + const VkDeviceImageMemoryRequirements* pInfo, + VkMemoryRequirements2* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceImageSparseMemoryRequirements( + VkDevice device, + const VkDeviceImageMemoryRequirements* pInfo, + uint32_t* pSparseMemoryRequirementCount, + VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); +#endif + + +#define VK_KHR_surface 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) +#define VK_KHR_SURFACE_SPEC_VERSION 25 +#define VK_KHR_SURFACE_EXTENSION_NAME "VK_KHR_surface" + +typedef enum VkPresentModeKHR { + VK_PRESENT_MODE_IMMEDIATE_KHR = 0, + VK_PRESENT_MODE_MAILBOX_KHR = 1, + VK_PRESENT_MODE_FIFO_KHR = 2, + VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3, + VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR = 1000111000, + VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR = 1000111001, + VK_PRESENT_MODE_MAX_ENUM_KHR = 0x7FFFFFFF +} VkPresentModeKHR; + +typedef enum VkColorSpaceKHR { + VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0, + VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT = 1000104001, + VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT = 1000104002, + VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT = 1000104003, + VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT = 1000104004, + VK_COLOR_SPACE_BT709_LINEAR_EXT = 1000104005, + VK_COLOR_SPACE_BT709_NONLINEAR_EXT = 1000104006, + VK_COLOR_SPACE_BT2020_LINEAR_EXT = 1000104007, + VK_COLOR_SPACE_HDR10_ST2084_EXT = 1000104008, + VK_COLOR_SPACE_DOLBYVISION_EXT = 1000104009, + VK_COLOR_SPACE_HDR10_HLG_EXT = 1000104010, + VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT = 1000104011, + VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT = 1000104012, + VK_COLOR_SPACE_PASS_THROUGH_EXT = 1000104013, + VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT = 1000104014, + VK_COLOR_SPACE_DISPLAY_NATIVE_AMD = 1000213000, + VK_COLORSPACE_SRGB_NONLINEAR_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, + VK_COLOR_SPACE_DCI_P3_LINEAR_EXT = VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT, + VK_COLOR_SPACE_MAX_ENUM_KHR = 0x7FFFFFFF +} VkColorSpaceKHR; + +typedef enum VkSurfaceTransformFlagBitsKHR { + VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 0x00000001, + VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 0x00000002, + VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 0x00000004, + VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 0x00000008, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 0x00000010, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 0x00000020, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 0x00000040, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 0x00000080, + VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 0x00000100, + VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkSurfaceTransformFlagBitsKHR; + +typedef enum VkCompositeAlphaFlagBitsKHR { + VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 0x00000001, + VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 0x00000002, + VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 0x00000004, + VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 0x00000008, + VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkCompositeAlphaFlagBitsKHR; +typedef VkFlags VkCompositeAlphaFlagsKHR; +typedef VkFlags VkSurfaceTransformFlagsKHR; +typedef struct VkSurfaceCapabilitiesKHR { + uint32_t minImageCount; + uint32_t maxImageCount; + VkExtent2D currentExtent; + VkExtent2D minImageExtent; + VkExtent2D maxImageExtent; + uint32_t maxImageArrayLayers; + VkSurfaceTransformFlagsKHR supportedTransforms; + VkSurfaceTransformFlagBitsKHR currentTransform; + VkCompositeAlphaFlagsKHR supportedCompositeAlpha; + VkImageUsageFlags supportedUsageFlags; +} VkSurfaceCapabilitiesKHR; + +typedef struct VkSurfaceFormatKHR { + VkFormat format; + VkColorSpaceKHR colorSpace; +} VkSurfaceFormatKHR; + +typedef void (VKAPI_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkDestroySurfaceKHR( + VkInstance instance, + VkSurfaceKHR surface, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceSupportKHR( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex, + VkSurfaceKHR surface, + VkBool32* pSupported); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilitiesKHR( + VkPhysicalDevice physicalDevice, + VkSurfaceKHR surface, + VkSurfaceCapabilitiesKHR* pSurfaceCapabilities); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormatsKHR( + VkPhysicalDevice physicalDevice, + VkSurfaceKHR surface, + uint32_t* pSurfaceFormatCount, + VkSurfaceFormatKHR* pSurfaceFormats); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModesKHR( + VkPhysicalDevice physicalDevice, + VkSurfaceKHR surface, + uint32_t* pPresentModeCount, + VkPresentModeKHR* pPresentModes); +#endif + + +#define VK_KHR_swapchain 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR) +#define VK_KHR_SWAPCHAIN_SPEC_VERSION 70 +#define VK_KHR_SWAPCHAIN_EXTENSION_NAME "VK_KHR_swapchain" + +typedef enum VkSwapchainCreateFlagBitsKHR { + VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = 0x00000001, + VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR = 0x00000002, + VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR = 0x00000004, + VK_SWAPCHAIN_CREATE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkSwapchainCreateFlagBitsKHR; +typedef VkFlags VkSwapchainCreateFlagsKHR; + +typedef enum VkDeviceGroupPresentModeFlagBitsKHR { + VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR = 0x00000001, + VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR = 0x00000002, + VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR = 0x00000004, + VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR = 0x00000008, + VK_DEVICE_GROUP_PRESENT_MODE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkDeviceGroupPresentModeFlagBitsKHR; +typedef VkFlags VkDeviceGroupPresentModeFlagsKHR; +typedef struct VkSwapchainCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkSwapchainCreateFlagsKHR flags; + VkSurfaceKHR surface; + uint32_t minImageCount; + VkFormat imageFormat; + VkColorSpaceKHR imageColorSpace; + VkExtent2D imageExtent; + uint32_t imageArrayLayers; + VkImageUsageFlags imageUsage; + VkSharingMode imageSharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t* pQueueFamilyIndices; + VkSurfaceTransformFlagBitsKHR preTransform; + VkCompositeAlphaFlagBitsKHR compositeAlpha; + VkPresentModeKHR presentMode; + VkBool32 clipped; + VkSwapchainKHR oldSwapchain; +} VkSwapchainCreateInfoKHR; + +typedef struct VkPresentInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t waitSemaphoreCount; + const VkSemaphore* pWaitSemaphores; + uint32_t swapchainCount; + const VkSwapchainKHR* pSwapchains; + const uint32_t* pImageIndices; + VkResult* pResults; +} VkPresentInfoKHR; + +typedef struct VkImageSwapchainCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkSwapchainKHR swapchain; +} VkImageSwapchainCreateInfoKHR; + +typedef struct VkBindImageMemorySwapchainInfoKHR { + VkStructureType sType; + const void* pNext; + VkSwapchainKHR swapchain; + uint32_t imageIndex; +} VkBindImageMemorySwapchainInfoKHR; + +typedef struct VkAcquireNextImageInfoKHR { + VkStructureType sType; + const void* pNext; + VkSwapchainKHR swapchain; + uint64_t timeout; + VkSemaphore semaphore; + VkFence fence; + uint32_t deviceMask; +} VkAcquireNextImageInfoKHR; + +typedef struct VkDeviceGroupPresentCapabilitiesKHR { + VkStructureType sType; + void* pNext; + uint32_t presentMask[VK_MAX_DEVICE_GROUP_SIZE]; + VkDeviceGroupPresentModeFlagsKHR modes; +} VkDeviceGroupPresentCapabilitiesKHR; + +typedef struct VkDeviceGroupPresentInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t swapchainCount; + const uint32_t* pDeviceMasks; + VkDeviceGroupPresentModeFlagBitsKHR mode; +} VkDeviceGroupPresentInfoKHR; + +typedef struct VkDeviceGroupSwapchainCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkDeviceGroupPresentModeFlagsKHR modes; +} VkDeviceGroupSwapchainCreateInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain); +typedef void (VKAPI_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages); +typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex); +typedef VkResult (VKAPI_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR* pPresentInfo); +typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupPresentCapabilitiesKHR)(VkDevice device, VkDeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities); +typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupSurfacePresentModesKHR)(VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHR* pModes); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDevicePresentRectanglesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pRectCount, VkRect2D* pRects); +typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImage2KHR)(VkDevice device, const VkAcquireNextImageInfoKHR* pAcquireInfo, uint32_t* pImageIndex); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateSwapchainKHR( + VkDevice device, + const VkSwapchainCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSwapchainKHR* pSwapchain); + +VKAPI_ATTR void VKAPI_CALL vkDestroySwapchainKHR( + VkDevice device, + VkSwapchainKHR swapchain, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainImagesKHR( + VkDevice device, + VkSwapchainKHR swapchain, + uint32_t* pSwapchainImageCount, + VkImage* pSwapchainImages); + +VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImageKHR( + VkDevice device, + VkSwapchainKHR swapchain, + uint64_t timeout, + VkSemaphore semaphore, + VkFence fence, + uint32_t* pImageIndex); + +VKAPI_ATTR VkResult VKAPI_CALL vkQueuePresentKHR( + VkQueue queue, + const VkPresentInfoKHR* pPresentInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupPresentCapabilitiesKHR( + VkDevice device, + VkDeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupSurfacePresentModesKHR( + VkDevice device, + VkSurfaceKHR surface, + VkDeviceGroupPresentModeFlagsKHR* pModes); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDevicePresentRectanglesKHR( + VkPhysicalDevice physicalDevice, + VkSurfaceKHR surface, + uint32_t* pRectCount, + VkRect2D* pRects); + +VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImage2KHR( + VkDevice device, + const VkAcquireNextImageInfoKHR* pAcquireInfo, + uint32_t* pImageIndex); +#endif + + +#define VK_KHR_display 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayKHR) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayModeKHR) +#define VK_KHR_DISPLAY_SPEC_VERSION 23 +#define VK_KHR_DISPLAY_EXTENSION_NAME "VK_KHR_display" +typedef VkFlags VkDisplayModeCreateFlagsKHR; + +typedef enum VkDisplayPlaneAlphaFlagBitsKHR { + VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR = 0x00000001, + VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR = 0x00000002, + VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR = 0x00000004, + VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR = 0x00000008, + VK_DISPLAY_PLANE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkDisplayPlaneAlphaFlagBitsKHR; +typedef VkFlags VkDisplayPlaneAlphaFlagsKHR; +typedef VkFlags VkDisplaySurfaceCreateFlagsKHR; +typedef struct VkDisplayModeParametersKHR { + VkExtent2D visibleRegion; + uint32_t refreshRate; +} VkDisplayModeParametersKHR; + +typedef struct VkDisplayModeCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkDisplayModeCreateFlagsKHR flags; + VkDisplayModeParametersKHR parameters; +} VkDisplayModeCreateInfoKHR; + +typedef struct VkDisplayModePropertiesKHR { + VkDisplayModeKHR displayMode; + VkDisplayModeParametersKHR parameters; +} VkDisplayModePropertiesKHR; + +typedef struct VkDisplayPlaneCapabilitiesKHR { + VkDisplayPlaneAlphaFlagsKHR supportedAlpha; + VkOffset2D minSrcPosition; + VkOffset2D maxSrcPosition; + VkExtent2D minSrcExtent; + VkExtent2D maxSrcExtent; + VkOffset2D minDstPosition; + VkOffset2D maxDstPosition; + VkExtent2D minDstExtent; + VkExtent2D maxDstExtent; +} VkDisplayPlaneCapabilitiesKHR; + +typedef struct VkDisplayPlanePropertiesKHR { + VkDisplayKHR currentDisplay; + uint32_t currentStackIndex; +} VkDisplayPlanePropertiesKHR; + +typedef struct VkDisplayPropertiesKHR { + VkDisplayKHR display; + const char* displayName; + VkExtent2D physicalDimensions; + VkExtent2D physicalResolution; + VkSurfaceTransformFlagsKHR supportedTransforms; + VkBool32 planeReorderPossible; + VkBool32 persistentContent; +} VkDisplayPropertiesKHR; + +typedef struct VkDisplaySurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkDisplaySurfaceCreateFlagsKHR flags; + VkDisplayModeKHR displayMode; + uint32_t planeIndex; + uint32_t planeStackIndex; + VkSurfaceTransformFlagBitsKHR transform; + float globalAlpha; + VkDisplayPlaneAlphaFlagBitsKHR alphaMode; + VkExtent2D imageExtent; +} VkDisplaySurfaceCreateInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPropertiesKHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneSupportedDisplaysKHR)(VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays); +typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModePropertiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModePropertiesKHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayModeKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, const VkDisplayModeCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDisplayModeKHR* pMode); +typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayPlaneSurfaceKHR)(VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPropertiesKHR( + VkPhysicalDevice physicalDevice, + uint32_t* pPropertyCount, + VkDisplayPropertiesKHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlanePropertiesKHR( + VkPhysicalDevice physicalDevice, + uint32_t* pPropertyCount, + VkDisplayPlanePropertiesKHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneSupportedDisplaysKHR( + VkPhysicalDevice physicalDevice, + uint32_t planeIndex, + uint32_t* pDisplayCount, + VkDisplayKHR* pDisplays); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModePropertiesKHR( + VkPhysicalDevice physicalDevice, + VkDisplayKHR display, + uint32_t* pPropertyCount, + VkDisplayModePropertiesKHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayModeKHR( + VkPhysicalDevice physicalDevice, + VkDisplayKHR display, + const VkDisplayModeCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDisplayModeKHR* pMode); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilitiesKHR( + VkPhysicalDevice physicalDevice, + VkDisplayModeKHR mode, + uint32_t planeIndex, + VkDisplayPlaneCapabilitiesKHR* pCapabilities); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayPlaneSurfaceKHR( + VkInstance instance, + const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + + +#define VK_KHR_display_swapchain 1 +#define VK_KHR_DISPLAY_SWAPCHAIN_SPEC_VERSION 10 +#define VK_KHR_DISPLAY_SWAPCHAIN_EXTENSION_NAME "VK_KHR_display_swapchain" +typedef struct VkDisplayPresentInfoKHR { + VkStructureType sType; + const void* pNext; + VkRect2D srcRect; + VkRect2D dstRect; + VkBool32 persistent; +} VkDisplayPresentInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateSharedSwapchainsKHR)(VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateSharedSwapchainsKHR( + VkDevice device, + uint32_t swapchainCount, + const VkSwapchainCreateInfoKHR* pCreateInfos, + const VkAllocationCallbacks* pAllocator, + VkSwapchainKHR* pSwapchains); +#endif + + +#define VK_KHR_sampler_mirror_clamp_to_edge 1 +#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION 3 +#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME "VK_KHR_sampler_mirror_clamp_to_edge" + + +#define VK_KHR_dynamic_rendering 1 +#define VK_KHR_DYNAMIC_RENDERING_SPEC_VERSION 1 +#define VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME "VK_KHR_dynamic_rendering" +typedef VkRenderingFlags VkRenderingFlagsKHR; + +typedef VkRenderingFlagBits VkRenderingFlagBitsKHR; + +typedef VkRenderingInfo VkRenderingInfoKHR; + +typedef VkRenderingAttachmentInfo VkRenderingAttachmentInfoKHR; + +typedef VkPipelineRenderingCreateInfo VkPipelineRenderingCreateInfoKHR; + +typedef VkPhysicalDeviceDynamicRenderingFeatures VkPhysicalDeviceDynamicRenderingFeaturesKHR; + +typedef VkCommandBufferInheritanceRenderingInfo VkCommandBufferInheritanceRenderingInfoKHR; + +typedef struct VkRenderingFragmentShadingRateAttachmentInfoKHR { + VkStructureType sType; + const void* pNext; + VkImageView imageView; + VkImageLayout imageLayout; + VkExtent2D shadingRateAttachmentTexelSize; +} VkRenderingFragmentShadingRateAttachmentInfoKHR; + +typedef struct VkRenderingFragmentDensityMapAttachmentInfoEXT { + VkStructureType sType; + const void* pNext; + VkImageView imageView; + VkImageLayout imageLayout; +} VkRenderingFragmentDensityMapAttachmentInfoEXT; + +typedef struct VkAttachmentSampleCountInfoAMD { + VkStructureType sType; + const void* pNext; + uint32_t colorAttachmentCount; + const VkSampleCountFlagBits* pColorAttachmentSamples; + VkSampleCountFlagBits depthStencilAttachmentSamples; +} VkAttachmentSampleCountInfoAMD; + +typedef VkAttachmentSampleCountInfoAMD VkAttachmentSampleCountInfoNV; + +typedef struct VkMultiviewPerViewAttributesInfoNVX { + VkStructureType sType; + const void* pNext; + VkBool32 perViewAttributes; + VkBool32 perViewAttributesPositionXOnly; +} VkMultiviewPerViewAttributesInfoNVX; + +typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderingKHR)(VkCommandBuffer commandBuffer, const VkRenderingInfo* pRenderingInfo); +typedef void (VKAPI_PTR *PFN_vkCmdEndRenderingKHR)(VkCommandBuffer commandBuffer); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderingKHR( + VkCommandBuffer commandBuffer, + const VkRenderingInfo* pRenderingInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderingKHR( + VkCommandBuffer commandBuffer); +#endif + + +#define VK_KHR_multiview 1 +#define VK_KHR_MULTIVIEW_SPEC_VERSION 1 +#define VK_KHR_MULTIVIEW_EXTENSION_NAME "VK_KHR_multiview" +typedef VkRenderPassMultiviewCreateInfo VkRenderPassMultiviewCreateInfoKHR; + +typedef VkPhysicalDeviceMultiviewFeatures VkPhysicalDeviceMultiviewFeaturesKHR; + +typedef VkPhysicalDeviceMultiviewProperties VkPhysicalDeviceMultiviewPropertiesKHR; + + + +#define VK_KHR_get_physical_device_properties2 1 +#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_SPEC_VERSION 2 +#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_physical_device_properties2" +typedef VkPhysicalDeviceFeatures2 VkPhysicalDeviceFeatures2KHR; + +typedef VkPhysicalDeviceProperties2 VkPhysicalDeviceProperties2KHR; + +typedef VkFormatProperties2 VkFormatProperties2KHR; + +typedef VkImageFormatProperties2 VkImageFormatProperties2KHR; + +typedef VkPhysicalDeviceImageFormatInfo2 VkPhysicalDeviceImageFormatInfo2KHR; + +typedef VkQueueFamilyProperties2 VkQueueFamilyProperties2KHR; + +typedef VkPhysicalDeviceMemoryProperties2 VkPhysicalDeviceMemoryProperties2KHR; + +typedef VkSparseImageFormatProperties2 VkSparseImageFormatProperties2KHR; + +typedef VkPhysicalDeviceSparseImageFormatInfo2 VkPhysicalDeviceSparseImageFormatInfo2KHR; + +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2* pFeatures); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2* pProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties2KHR)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2* pFormatProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2* pMemoryProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2* pProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2KHR( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceFeatures2* pFeatures); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties2KHR( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceProperties2* pProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties2KHR( + VkPhysicalDevice physicalDevice, + VkFormat format, + VkFormatProperties2* pFormatProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties2KHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, + VkImageFormatProperties2* pImageFormatProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties2KHR( + VkPhysicalDevice physicalDevice, + uint32_t* pQueueFamilyPropertyCount, + VkQueueFamilyProperties2* pQueueFamilyProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties2KHR( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceMemoryProperties2* pMemoryProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties2KHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, + uint32_t* pPropertyCount, + VkSparseImageFormatProperties2* pProperties); +#endif + + +#define VK_KHR_device_group 1 +#define VK_KHR_DEVICE_GROUP_SPEC_VERSION 4 +#define VK_KHR_DEVICE_GROUP_EXTENSION_NAME "VK_KHR_device_group" +typedef VkPeerMemoryFeatureFlags VkPeerMemoryFeatureFlagsKHR; + +typedef VkPeerMemoryFeatureFlagBits VkPeerMemoryFeatureFlagBitsKHR; + +typedef VkMemoryAllocateFlags VkMemoryAllocateFlagsKHR; + +typedef VkMemoryAllocateFlagBits VkMemoryAllocateFlagBitsKHR; + +typedef VkMemoryAllocateFlagsInfo VkMemoryAllocateFlagsInfoKHR; + +typedef VkDeviceGroupRenderPassBeginInfo VkDeviceGroupRenderPassBeginInfoKHR; + +typedef VkDeviceGroupCommandBufferBeginInfo VkDeviceGroupCommandBufferBeginInfoKHR; + +typedef VkDeviceGroupSubmitInfo VkDeviceGroupSubmitInfoKHR; + +typedef VkDeviceGroupBindSparseInfo VkDeviceGroupBindSparseInfoKHR; + +typedef VkBindBufferMemoryDeviceGroupInfo VkBindBufferMemoryDeviceGroupInfoKHR; + +typedef VkBindImageMemoryDeviceGroupInfo VkBindImageMemoryDeviceGroupInfoKHR; + +typedef void (VKAPI_PTR *PFN_vkGetDeviceGroupPeerMemoryFeaturesKHR)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures); +typedef void (VKAPI_PTR *PFN_vkCmdSetDeviceMaskKHR)(VkCommandBuffer commandBuffer, uint32_t deviceMask); +typedef void (VKAPI_PTR *PFN_vkCmdDispatchBaseKHR)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetDeviceGroupPeerMemoryFeaturesKHR( + VkDevice device, + uint32_t heapIndex, + uint32_t localDeviceIndex, + uint32_t remoteDeviceIndex, + VkPeerMemoryFeatureFlags* pPeerMemoryFeatures); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDeviceMaskKHR( + VkCommandBuffer commandBuffer, + uint32_t deviceMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdDispatchBaseKHR( + VkCommandBuffer commandBuffer, + uint32_t baseGroupX, + uint32_t baseGroupY, + uint32_t baseGroupZ, + uint32_t groupCountX, + uint32_t groupCountY, + uint32_t groupCountZ); +#endif + + +#define VK_KHR_shader_draw_parameters 1 +#define VK_KHR_SHADER_DRAW_PARAMETERS_SPEC_VERSION 1 +#define VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME "VK_KHR_shader_draw_parameters" + + +#define VK_KHR_maintenance1 1 +#define VK_KHR_MAINTENANCE_1_SPEC_VERSION 2 +#define VK_KHR_MAINTENANCE_1_EXTENSION_NAME "VK_KHR_maintenance1" +#define VK_KHR_MAINTENANCE1_SPEC_VERSION VK_KHR_MAINTENANCE_1_SPEC_VERSION +#define VK_KHR_MAINTENANCE1_EXTENSION_NAME VK_KHR_MAINTENANCE_1_EXTENSION_NAME +typedef VkCommandPoolTrimFlags VkCommandPoolTrimFlagsKHR; + +typedef void (VKAPI_PTR *PFN_vkTrimCommandPoolKHR)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkTrimCommandPoolKHR( + VkDevice device, + VkCommandPool commandPool, + VkCommandPoolTrimFlags flags); +#endif + + +#define VK_KHR_device_group_creation 1 +#define VK_KHR_DEVICE_GROUP_CREATION_SPEC_VERSION 1 +#define VK_KHR_DEVICE_GROUP_CREATION_EXTENSION_NAME "VK_KHR_device_group_creation" +#define VK_MAX_DEVICE_GROUP_SIZE_KHR VK_MAX_DEVICE_GROUP_SIZE +typedef VkPhysicalDeviceGroupProperties VkPhysicalDeviceGroupPropertiesKHR; + +typedef VkDeviceGroupDeviceCreateInfo VkDeviceGroupDeviceCreateInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceGroupsKHR)(VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceGroupsKHR( + VkInstance instance, + uint32_t* pPhysicalDeviceGroupCount, + VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties); +#endif + + +#define VK_KHR_external_memory_capabilities 1 +#define VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_memory_capabilities" +#define VK_LUID_SIZE_KHR VK_LUID_SIZE +typedef VkExternalMemoryHandleTypeFlags VkExternalMemoryHandleTypeFlagsKHR; + +typedef VkExternalMemoryHandleTypeFlagBits VkExternalMemoryHandleTypeFlagBitsKHR; + +typedef VkExternalMemoryFeatureFlags VkExternalMemoryFeatureFlagsKHR; + +typedef VkExternalMemoryFeatureFlagBits VkExternalMemoryFeatureFlagBitsKHR; + +typedef VkExternalMemoryProperties VkExternalMemoryPropertiesKHR; + +typedef VkPhysicalDeviceExternalImageFormatInfo VkPhysicalDeviceExternalImageFormatInfoKHR; + +typedef VkExternalImageFormatProperties VkExternalImageFormatPropertiesKHR; + +typedef VkPhysicalDeviceExternalBufferInfo VkPhysicalDeviceExternalBufferInfoKHR; + +typedef VkExternalBufferProperties VkExternalBufferPropertiesKHR; + +typedef VkPhysicalDeviceIDProperties VkPhysicalDeviceIDPropertiesKHR; + +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalBufferPropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, VkExternalBufferProperties* pExternalBufferProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalBufferPropertiesKHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, + VkExternalBufferProperties* pExternalBufferProperties); +#endif + + +#define VK_KHR_external_memory 1 +#define VK_KHR_EXTERNAL_MEMORY_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME "VK_KHR_external_memory" +#define VK_QUEUE_FAMILY_EXTERNAL_KHR VK_QUEUE_FAMILY_EXTERNAL +typedef VkExternalMemoryImageCreateInfo VkExternalMemoryImageCreateInfoKHR; + +typedef VkExternalMemoryBufferCreateInfo VkExternalMemoryBufferCreateInfoKHR; + +typedef VkExportMemoryAllocateInfo VkExportMemoryAllocateInfoKHR; + + + +#define VK_KHR_external_memory_fd 1 +#define VK_KHR_EXTERNAL_MEMORY_FD_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME "VK_KHR_external_memory_fd" +typedef struct VkImportMemoryFdInfoKHR { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagBits handleType; + int fd; +} VkImportMemoryFdInfoKHR; + +typedef struct VkMemoryFdPropertiesKHR { + VkStructureType sType; + void* pNext; + uint32_t memoryTypeBits; +} VkMemoryFdPropertiesKHR; + +typedef struct VkMemoryGetFdInfoKHR { + VkStructureType sType; + const void* pNext; + VkDeviceMemory memory; + VkExternalMemoryHandleTypeFlagBits handleType; +} VkMemoryGetFdInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryFdKHR)(VkDevice device, const VkMemoryGetFdInfoKHR* pGetFdInfo, int* pFd); +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryFdPropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, int fd, VkMemoryFdPropertiesKHR* pMemoryFdProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryFdKHR( + VkDevice device, + const VkMemoryGetFdInfoKHR* pGetFdInfo, + int* pFd); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryFdPropertiesKHR( + VkDevice device, + VkExternalMemoryHandleTypeFlagBits handleType, + int fd, + VkMemoryFdPropertiesKHR* pMemoryFdProperties); +#endif + + +#define VK_KHR_external_semaphore_capabilities 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_semaphore_capabilities" +typedef VkExternalSemaphoreHandleTypeFlags VkExternalSemaphoreHandleTypeFlagsKHR; + +typedef VkExternalSemaphoreHandleTypeFlagBits VkExternalSemaphoreHandleTypeFlagBitsKHR; + +typedef VkExternalSemaphoreFeatureFlags VkExternalSemaphoreFeatureFlagsKHR; + +typedef VkExternalSemaphoreFeatureFlagBits VkExternalSemaphoreFeatureFlagBitsKHR; + +typedef VkPhysicalDeviceExternalSemaphoreInfo VkPhysicalDeviceExternalSemaphoreInfoKHR; + +typedef VkExternalSemaphoreProperties VkExternalSemaphorePropertiesKHR; + +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalSemaphorePropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, VkExternalSemaphoreProperties* pExternalSemaphoreProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalSemaphorePropertiesKHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, + VkExternalSemaphoreProperties* pExternalSemaphoreProperties); +#endif + + +#define VK_KHR_external_semaphore 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_EXTENSION_NAME "VK_KHR_external_semaphore" +typedef VkSemaphoreImportFlags VkSemaphoreImportFlagsKHR; + +typedef VkSemaphoreImportFlagBits VkSemaphoreImportFlagBitsKHR; + +typedef VkExportSemaphoreCreateInfo VkExportSemaphoreCreateInfoKHR; + + + +#define VK_KHR_external_semaphore_fd 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_FD_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_FD_EXTENSION_NAME "VK_KHR_external_semaphore_fd" +typedef struct VkImportSemaphoreFdInfoKHR { + VkStructureType sType; + const void* pNext; + VkSemaphore semaphore; + VkSemaphoreImportFlags flags; + VkExternalSemaphoreHandleTypeFlagBits handleType; + int fd; +} VkImportSemaphoreFdInfoKHR; + +typedef struct VkSemaphoreGetFdInfoKHR { + VkStructureType sType; + const void* pNext; + VkSemaphore semaphore; + VkExternalSemaphoreHandleTypeFlagBits handleType; +} VkSemaphoreGetFdInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreFdKHR)(VkDevice device, const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo); +typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreFdKHR)(VkDevice device, const VkSemaphoreGetFdInfoKHR* pGetFdInfo, int* pFd); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreFdKHR( + VkDevice device, + const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreFdKHR( + VkDevice device, + const VkSemaphoreGetFdInfoKHR* pGetFdInfo, + int* pFd); +#endif + + +#define VK_KHR_push_descriptor 1 +#define VK_KHR_PUSH_DESCRIPTOR_SPEC_VERSION 2 +#define VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME "VK_KHR_push_descriptor" +typedef struct VkPhysicalDevicePushDescriptorPropertiesKHR { + VkStructureType sType; + void* pNext; + uint32_t maxPushDescriptors; +} VkPhysicalDevicePushDescriptorPropertiesKHR; + +typedef void (VKAPI_PTR *PFN_vkCmdPushDescriptorSetKHR)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites); +typedef void (VKAPI_PTR *PFN_vkCmdPushDescriptorSetWithTemplateKHR)(VkCommandBuffer commandBuffer, VkDescriptorUpdateTemplate descriptorUpdateTemplate, VkPipelineLayout layout, uint32_t set, const void* pData); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdPushDescriptorSetKHR( + VkCommandBuffer commandBuffer, + VkPipelineBindPoint pipelineBindPoint, + VkPipelineLayout layout, + uint32_t set, + uint32_t descriptorWriteCount, + const VkWriteDescriptorSet* pDescriptorWrites); + +VKAPI_ATTR void VKAPI_CALL vkCmdPushDescriptorSetWithTemplateKHR( + VkCommandBuffer commandBuffer, + VkDescriptorUpdateTemplate descriptorUpdateTemplate, + VkPipelineLayout layout, + uint32_t set, + const void* pData); +#endif + + +#define VK_KHR_shader_float16_int8 1 +#define VK_KHR_SHADER_FLOAT16_INT8_SPEC_VERSION 1 +#define VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME "VK_KHR_shader_float16_int8" +typedef VkPhysicalDeviceShaderFloat16Int8Features VkPhysicalDeviceShaderFloat16Int8FeaturesKHR; + +typedef VkPhysicalDeviceShaderFloat16Int8Features VkPhysicalDeviceFloat16Int8FeaturesKHR; + + + +#define VK_KHR_16bit_storage 1 +#define VK_KHR_16BIT_STORAGE_SPEC_VERSION 1 +#define VK_KHR_16BIT_STORAGE_EXTENSION_NAME "VK_KHR_16bit_storage" +typedef VkPhysicalDevice16BitStorageFeatures VkPhysicalDevice16BitStorageFeaturesKHR; + + + +#define VK_KHR_incremental_present 1 +#define VK_KHR_INCREMENTAL_PRESENT_SPEC_VERSION 2 +#define VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME "VK_KHR_incremental_present" +typedef struct VkRectLayerKHR { + VkOffset2D offset; + VkExtent2D extent; + uint32_t layer; +} VkRectLayerKHR; + +typedef struct VkPresentRegionKHR { + uint32_t rectangleCount; + const VkRectLayerKHR* pRectangles; +} VkPresentRegionKHR; + +typedef struct VkPresentRegionsKHR { + VkStructureType sType; + const void* pNext; + uint32_t swapchainCount; + const VkPresentRegionKHR* pRegions; +} VkPresentRegionsKHR; + + + +#define VK_KHR_descriptor_update_template 1 +typedef VkDescriptorUpdateTemplate VkDescriptorUpdateTemplateKHR; + +#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_SPEC_VERSION 1 +#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_EXTENSION_NAME "VK_KHR_descriptor_update_template" +typedef VkDescriptorUpdateTemplateType VkDescriptorUpdateTemplateTypeKHR; + +typedef VkDescriptorUpdateTemplateCreateFlags VkDescriptorUpdateTemplateCreateFlagsKHR; + +typedef VkDescriptorUpdateTemplateEntry VkDescriptorUpdateTemplateEntryKHR; + +typedef VkDescriptorUpdateTemplateCreateInfo VkDescriptorUpdateTemplateCreateInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorUpdateTemplateKHR)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate); +typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorUpdateTemplateKHR)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSetWithTemplateKHR)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorUpdateTemplateKHR( + VkDevice device, + const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorUpdateTemplateKHR( + VkDevice device, + VkDescriptorUpdateTemplate descriptorUpdateTemplate, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSetWithTemplateKHR( + VkDevice device, + VkDescriptorSet descriptorSet, + VkDescriptorUpdateTemplate descriptorUpdateTemplate, + const void* pData); +#endif + + +#define VK_KHR_imageless_framebuffer 1 +#define VK_KHR_IMAGELESS_FRAMEBUFFER_SPEC_VERSION 1 +#define VK_KHR_IMAGELESS_FRAMEBUFFER_EXTENSION_NAME "VK_KHR_imageless_framebuffer" +typedef VkPhysicalDeviceImagelessFramebufferFeatures VkPhysicalDeviceImagelessFramebufferFeaturesKHR; + +typedef VkFramebufferAttachmentsCreateInfo VkFramebufferAttachmentsCreateInfoKHR; + +typedef VkFramebufferAttachmentImageInfo VkFramebufferAttachmentImageInfoKHR; + +typedef VkRenderPassAttachmentBeginInfo VkRenderPassAttachmentBeginInfoKHR; + + + +#define VK_KHR_create_renderpass2 1 +#define VK_KHR_CREATE_RENDERPASS_2_SPEC_VERSION 1 +#define VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME "VK_KHR_create_renderpass2" +typedef VkRenderPassCreateInfo2 VkRenderPassCreateInfo2KHR; + +typedef VkAttachmentDescription2 VkAttachmentDescription2KHR; + +typedef VkAttachmentReference2 VkAttachmentReference2KHR; + +typedef VkSubpassDescription2 VkSubpassDescription2KHR; + +typedef VkSubpassDependency2 VkSubpassDependency2KHR; + +typedef VkSubpassBeginInfo VkSubpassBeginInfoKHR; + +typedef VkSubpassEndInfo VkSubpassEndInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass2KHR)(VkDevice device, const VkRenderPassCreateInfo2* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass); +typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass2KHR)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, const VkSubpassBeginInfo* pSubpassBeginInfo); +typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass2KHR)(VkCommandBuffer commandBuffer, const VkSubpassBeginInfo* pSubpassBeginInfo, const VkSubpassEndInfo* pSubpassEndInfo); +typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass2KHR)(VkCommandBuffer commandBuffer, const VkSubpassEndInfo* pSubpassEndInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass2KHR( + VkDevice device, + const VkRenderPassCreateInfo2* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkRenderPass* pRenderPass); + +VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass2KHR( + VkCommandBuffer commandBuffer, + const VkRenderPassBeginInfo* pRenderPassBegin, + const VkSubpassBeginInfo* pSubpassBeginInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass2KHR( + VkCommandBuffer commandBuffer, + const VkSubpassBeginInfo* pSubpassBeginInfo, + const VkSubpassEndInfo* pSubpassEndInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass2KHR( + VkCommandBuffer commandBuffer, + const VkSubpassEndInfo* pSubpassEndInfo); +#endif + + +#define VK_KHR_shared_presentable_image 1 +#define VK_KHR_SHARED_PRESENTABLE_IMAGE_SPEC_VERSION 1 +#define VK_KHR_SHARED_PRESENTABLE_IMAGE_EXTENSION_NAME "VK_KHR_shared_presentable_image" +typedef struct VkSharedPresentSurfaceCapabilitiesKHR { + VkStructureType sType; + void* pNext; + VkImageUsageFlags sharedPresentSupportedUsageFlags; +} VkSharedPresentSurfaceCapabilitiesKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainStatusKHR)(VkDevice device, VkSwapchainKHR swapchain); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainStatusKHR( + VkDevice device, + VkSwapchainKHR swapchain); +#endif + + +#define VK_KHR_external_fence_capabilities 1 +#define VK_KHR_EXTERNAL_FENCE_CAPABILITIES_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_FENCE_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_fence_capabilities" +typedef VkExternalFenceHandleTypeFlags VkExternalFenceHandleTypeFlagsKHR; + +typedef VkExternalFenceHandleTypeFlagBits VkExternalFenceHandleTypeFlagBitsKHR; + +typedef VkExternalFenceFeatureFlags VkExternalFenceFeatureFlagsKHR; + +typedef VkExternalFenceFeatureFlagBits VkExternalFenceFeatureFlagBitsKHR; + +typedef VkPhysicalDeviceExternalFenceInfo VkPhysicalDeviceExternalFenceInfoKHR; + +typedef VkExternalFenceProperties VkExternalFencePropertiesKHR; + +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalFencePropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, VkExternalFenceProperties* pExternalFenceProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalFencePropertiesKHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, + VkExternalFenceProperties* pExternalFenceProperties); +#endif + + +#define VK_KHR_external_fence 1 +#define VK_KHR_EXTERNAL_FENCE_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_FENCE_EXTENSION_NAME "VK_KHR_external_fence" +typedef VkFenceImportFlags VkFenceImportFlagsKHR; + +typedef VkFenceImportFlagBits VkFenceImportFlagBitsKHR; + +typedef VkExportFenceCreateInfo VkExportFenceCreateInfoKHR; + + + +#define VK_KHR_external_fence_fd 1 +#define VK_KHR_EXTERNAL_FENCE_FD_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_FENCE_FD_EXTENSION_NAME "VK_KHR_external_fence_fd" +typedef struct VkImportFenceFdInfoKHR { + VkStructureType sType; + const void* pNext; + VkFence fence; + VkFenceImportFlags flags; + VkExternalFenceHandleTypeFlagBits handleType; + int fd; +} VkImportFenceFdInfoKHR; + +typedef struct VkFenceGetFdInfoKHR { + VkStructureType sType; + const void* pNext; + VkFence fence; + VkExternalFenceHandleTypeFlagBits handleType; +} VkFenceGetFdInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkImportFenceFdKHR)(VkDevice device, const VkImportFenceFdInfoKHR* pImportFenceFdInfo); +typedef VkResult (VKAPI_PTR *PFN_vkGetFenceFdKHR)(VkDevice device, const VkFenceGetFdInfoKHR* pGetFdInfo, int* pFd); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceFdKHR( + VkDevice device, + const VkImportFenceFdInfoKHR* pImportFenceFdInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceFdKHR( + VkDevice device, + const VkFenceGetFdInfoKHR* pGetFdInfo, + int* pFd); +#endif + + +#define VK_KHR_performance_query 1 +#define VK_KHR_PERFORMANCE_QUERY_SPEC_VERSION 1 +#define VK_KHR_PERFORMANCE_QUERY_EXTENSION_NAME "VK_KHR_performance_query" + +typedef enum VkPerformanceCounterUnitKHR { + VK_PERFORMANCE_COUNTER_UNIT_GENERIC_KHR = 0, + VK_PERFORMANCE_COUNTER_UNIT_PERCENTAGE_KHR = 1, + VK_PERFORMANCE_COUNTER_UNIT_NANOSECONDS_KHR = 2, + VK_PERFORMANCE_COUNTER_UNIT_BYTES_KHR = 3, + VK_PERFORMANCE_COUNTER_UNIT_BYTES_PER_SECOND_KHR = 4, + VK_PERFORMANCE_COUNTER_UNIT_KELVIN_KHR = 5, + VK_PERFORMANCE_COUNTER_UNIT_WATTS_KHR = 6, + VK_PERFORMANCE_COUNTER_UNIT_VOLTS_KHR = 7, + VK_PERFORMANCE_COUNTER_UNIT_AMPS_KHR = 8, + VK_PERFORMANCE_COUNTER_UNIT_HERTZ_KHR = 9, + VK_PERFORMANCE_COUNTER_UNIT_CYCLES_KHR = 10, + VK_PERFORMANCE_COUNTER_UNIT_MAX_ENUM_KHR = 0x7FFFFFFF +} VkPerformanceCounterUnitKHR; + +typedef enum VkPerformanceCounterScopeKHR { + VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR = 0, + VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR = 1, + VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR = 2, + VK_QUERY_SCOPE_COMMAND_BUFFER_KHR = VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR, + VK_QUERY_SCOPE_RENDER_PASS_KHR = VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR, + VK_QUERY_SCOPE_COMMAND_KHR = VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR, + VK_PERFORMANCE_COUNTER_SCOPE_MAX_ENUM_KHR = 0x7FFFFFFF +} VkPerformanceCounterScopeKHR; + +typedef enum VkPerformanceCounterStorageKHR { + VK_PERFORMANCE_COUNTER_STORAGE_INT32_KHR = 0, + VK_PERFORMANCE_COUNTER_STORAGE_INT64_KHR = 1, + VK_PERFORMANCE_COUNTER_STORAGE_UINT32_KHR = 2, + VK_PERFORMANCE_COUNTER_STORAGE_UINT64_KHR = 3, + VK_PERFORMANCE_COUNTER_STORAGE_FLOAT32_KHR = 4, + VK_PERFORMANCE_COUNTER_STORAGE_FLOAT64_KHR = 5, + VK_PERFORMANCE_COUNTER_STORAGE_MAX_ENUM_KHR = 0x7FFFFFFF +} VkPerformanceCounterStorageKHR; + +typedef enum VkPerformanceCounterDescriptionFlagBitsKHR { + VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_BIT_KHR = 0x00000001, + VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_BIT_KHR = 0x00000002, + VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_KHR = VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_BIT_KHR, + VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_KHR = VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_BIT_KHR, + VK_PERFORMANCE_COUNTER_DESCRIPTION_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkPerformanceCounterDescriptionFlagBitsKHR; +typedef VkFlags VkPerformanceCounterDescriptionFlagsKHR; + +typedef enum VkAcquireProfilingLockFlagBitsKHR { + VK_ACQUIRE_PROFILING_LOCK_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkAcquireProfilingLockFlagBitsKHR; +typedef VkFlags VkAcquireProfilingLockFlagsKHR; +typedef struct VkPhysicalDevicePerformanceQueryFeaturesKHR { + VkStructureType sType; + void* pNext; + VkBool32 performanceCounterQueryPools; + VkBool32 performanceCounterMultipleQueryPools; +} VkPhysicalDevicePerformanceQueryFeaturesKHR; + +typedef struct VkPhysicalDevicePerformanceQueryPropertiesKHR { + VkStructureType sType; + void* pNext; + VkBool32 allowCommandBufferQueryCopies; +} VkPhysicalDevicePerformanceQueryPropertiesKHR; + +typedef struct VkPerformanceCounterKHR { + VkStructureType sType; + void* pNext; + VkPerformanceCounterUnitKHR unit; + VkPerformanceCounterScopeKHR scope; + VkPerformanceCounterStorageKHR storage; + uint8_t uuid[VK_UUID_SIZE]; +} VkPerformanceCounterKHR; + +typedef struct VkPerformanceCounterDescriptionKHR { + VkStructureType sType; + void* pNext; + VkPerformanceCounterDescriptionFlagsKHR flags; + char name[VK_MAX_DESCRIPTION_SIZE]; + char category[VK_MAX_DESCRIPTION_SIZE]; + char description[VK_MAX_DESCRIPTION_SIZE]; +} VkPerformanceCounterDescriptionKHR; + +typedef struct VkQueryPoolPerformanceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t queueFamilyIndex; + uint32_t counterIndexCount; + const uint32_t* pCounterIndices; +} VkQueryPoolPerformanceCreateInfoKHR; + +typedef union VkPerformanceCounterResultKHR { + int32_t int32; + int64_t int64; + uint32_t uint32; + uint64_t uint64; + float float32; + double float64; +} VkPerformanceCounterResultKHR; + +typedef struct VkAcquireProfilingLockInfoKHR { + VkStructureType sType; + const void* pNext; + VkAcquireProfilingLockFlagsKHR flags; + uint64_t timeout; +} VkAcquireProfilingLockInfoKHR; + +typedef struct VkPerformanceQuerySubmitInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t counterPassIndex; +} VkPerformanceQuerySubmitInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, uint32_t* pCounterCount, VkPerformanceCounterKHR* pCounters, VkPerformanceCounterDescriptionKHR* pCounterDescriptions); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR)(VkPhysicalDevice physicalDevice, const VkQueryPoolPerformanceCreateInfoKHR* pPerformanceQueryCreateInfo, uint32_t* pNumPasses); +typedef VkResult (VKAPI_PTR *PFN_vkAcquireProfilingLockKHR)(VkDevice device, const VkAcquireProfilingLockInfoKHR* pInfo); +typedef void (VKAPI_PTR *PFN_vkReleaseProfilingLockKHR)(VkDevice device); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex, + uint32_t* pCounterCount, + VkPerformanceCounterKHR* pCounters, + VkPerformanceCounterDescriptionKHR* pCounterDescriptions); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR( + VkPhysicalDevice physicalDevice, + const VkQueryPoolPerformanceCreateInfoKHR* pPerformanceQueryCreateInfo, + uint32_t* pNumPasses); + +VKAPI_ATTR VkResult VKAPI_CALL vkAcquireProfilingLockKHR( + VkDevice device, + const VkAcquireProfilingLockInfoKHR* pInfo); + +VKAPI_ATTR void VKAPI_CALL vkReleaseProfilingLockKHR( + VkDevice device); +#endif + + +#define VK_KHR_maintenance2 1 +#define VK_KHR_MAINTENANCE_2_SPEC_VERSION 1 +#define VK_KHR_MAINTENANCE_2_EXTENSION_NAME "VK_KHR_maintenance2" +#define VK_KHR_MAINTENANCE2_SPEC_VERSION VK_KHR_MAINTENANCE_2_SPEC_VERSION +#define VK_KHR_MAINTENANCE2_EXTENSION_NAME VK_KHR_MAINTENANCE_2_EXTENSION_NAME +typedef VkPointClippingBehavior VkPointClippingBehaviorKHR; + +typedef VkTessellationDomainOrigin VkTessellationDomainOriginKHR; + +typedef VkPhysicalDevicePointClippingProperties VkPhysicalDevicePointClippingPropertiesKHR; + +typedef VkRenderPassInputAttachmentAspectCreateInfo VkRenderPassInputAttachmentAspectCreateInfoKHR; + +typedef VkInputAttachmentAspectReference VkInputAttachmentAspectReferenceKHR; + +typedef VkImageViewUsageCreateInfo VkImageViewUsageCreateInfoKHR; + +typedef VkPipelineTessellationDomainOriginStateCreateInfo VkPipelineTessellationDomainOriginStateCreateInfoKHR; + + + +#define VK_KHR_get_surface_capabilities2 1 +#define VK_KHR_GET_SURFACE_CAPABILITIES_2_SPEC_VERSION 1 +#define VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME "VK_KHR_get_surface_capabilities2" +typedef struct VkPhysicalDeviceSurfaceInfo2KHR { + VkStructureType sType; + const void* pNext; + VkSurfaceKHR surface; +} VkPhysicalDeviceSurfaceInfo2KHR; + +typedef struct VkSurfaceCapabilities2KHR { + VkStructureType sType; + void* pNext; + VkSurfaceCapabilitiesKHR surfaceCapabilities; +} VkSurfaceCapabilities2KHR; + +typedef struct VkSurfaceFormat2KHR { + VkStructureType sType; + void* pNext; + VkSurfaceFormatKHR surfaceFormat; +} VkSurfaceFormat2KHR; + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, VkSurfaceCapabilities2KHR* pSurfaceCapabilities); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormats2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pSurfaceFormatCount, VkSurfaceFormat2KHR* pSurfaceFormats); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2KHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, + VkSurfaceCapabilities2KHR* pSurfaceCapabilities); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormats2KHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, + uint32_t* pSurfaceFormatCount, + VkSurfaceFormat2KHR* pSurfaceFormats); +#endif + + +#define VK_KHR_variable_pointers 1 +#define VK_KHR_VARIABLE_POINTERS_SPEC_VERSION 1 +#define VK_KHR_VARIABLE_POINTERS_EXTENSION_NAME "VK_KHR_variable_pointers" +typedef VkPhysicalDeviceVariablePointersFeatures VkPhysicalDeviceVariablePointerFeaturesKHR; + +typedef VkPhysicalDeviceVariablePointersFeatures VkPhysicalDeviceVariablePointersFeaturesKHR; + + + +#define VK_KHR_get_display_properties2 1 +#define VK_KHR_GET_DISPLAY_PROPERTIES_2_SPEC_VERSION 1 +#define VK_KHR_GET_DISPLAY_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_display_properties2" +typedef struct VkDisplayProperties2KHR { + VkStructureType sType; + void* pNext; + VkDisplayPropertiesKHR displayProperties; +} VkDisplayProperties2KHR; + +typedef struct VkDisplayPlaneProperties2KHR { + VkStructureType sType; + void* pNext; + VkDisplayPlanePropertiesKHR displayPlaneProperties; +} VkDisplayPlaneProperties2KHR; + +typedef struct VkDisplayModeProperties2KHR { + VkStructureType sType; + void* pNext; + VkDisplayModePropertiesKHR displayModeProperties; +} VkDisplayModeProperties2KHR; + +typedef struct VkDisplayPlaneInfo2KHR { + VkStructureType sType; + const void* pNext; + VkDisplayModeKHR mode; + uint32_t planeIndex; +} VkDisplayPlaneInfo2KHR; + +typedef struct VkDisplayPlaneCapabilities2KHR { + VkStructureType sType; + void* pNext; + VkDisplayPlaneCapabilitiesKHR capabilities; +} VkDisplayPlaneCapabilities2KHR; + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayProperties2KHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlaneProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlaneProperties2KHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModeProperties2KHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModeProperties2KHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilities2KHR)(VkPhysicalDevice physicalDevice, const VkDisplayPlaneInfo2KHR* pDisplayPlaneInfo, VkDisplayPlaneCapabilities2KHR* pCapabilities); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayProperties2KHR( + VkPhysicalDevice physicalDevice, + uint32_t* pPropertyCount, + VkDisplayProperties2KHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlaneProperties2KHR( + VkPhysicalDevice physicalDevice, + uint32_t* pPropertyCount, + VkDisplayPlaneProperties2KHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModeProperties2KHR( + VkPhysicalDevice physicalDevice, + VkDisplayKHR display, + uint32_t* pPropertyCount, + VkDisplayModeProperties2KHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilities2KHR( + VkPhysicalDevice physicalDevice, + const VkDisplayPlaneInfo2KHR* pDisplayPlaneInfo, + VkDisplayPlaneCapabilities2KHR* pCapabilities); +#endif + + +#define VK_KHR_dedicated_allocation 1 +#define VK_KHR_DEDICATED_ALLOCATION_SPEC_VERSION 3 +#define VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_KHR_dedicated_allocation" +typedef VkMemoryDedicatedRequirements VkMemoryDedicatedRequirementsKHR; + +typedef VkMemoryDedicatedAllocateInfo VkMemoryDedicatedAllocateInfoKHR; + + + +#define VK_KHR_storage_buffer_storage_class 1 +#define VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_SPEC_VERSION 1 +#define VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_EXTENSION_NAME "VK_KHR_storage_buffer_storage_class" + + +#define VK_KHR_relaxed_block_layout 1 +#define VK_KHR_RELAXED_BLOCK_LAYOUT_SPEC_VERSION 1 +#define VK_KHR_RELAXED_BLOCK_LAYOUT_EXTENSION_NAME "VK_KHR_relaxed_block_layout" + + +#define VK_KHR_get_memory_requirements2 1 +#define VK_KHR_GET_MEMORY_REQUIREMENTS_2_SPEC_VERSION 1 +#define VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME "VK_KHR_get_memory_requirements2" +typedef VkBufferMemoryRequirementsInfo2 VkBufferMemoryRequirementsInfo2KHR; + +typedef VkImageMemoryRequirementsInfo2 VkImageMemoryRequirementsInfo2KHR; + +typedef VkImageSparseMemoryRequirementsInfo2 VkImageSparseMemoryRequirementsInfo2KHR; + +typedef VkMemoryRequirements2 VkMemoryRequirements2KHR; + +typedef VkSparseImageMemoryRequirements2 VkSparseImageMemoryRequirements2KHR; + +typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements2KHR)(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements2KHR)(VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements2KHR)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements2KHR( + VkDevice device, + const VkImageMemoryRequirementsInfo2* pInfo, + VkMemoryRequirements2* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements2KHR( + VkDevice device, + const VkBufferMemoryRequirementsInfo2* pInfo, + VkMemoryRequirements2* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements2KHR( + VkDevice device, + const VkImageSparseMemoryRequirementsInfo2* pInfo, + uint32_t* pSparseMemoryRequirementCount, + VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); +#endif + + +#define VK_KHR_image_format_list 1 +#define VK_KHR_IMAGE_FORMAT_LIST_SPEC_VERSION 1 +#define VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME "VK_KHR_image_format_list" +typedef VkImageFormatListCreateInfo VkImageFormatListCreateInfoKHR; + + + +#define VK_KHR_sampler_ycbcr_conversion 1 +typedef VkSamplerYcbcrConversion VkSamplerYcbcrConversionKHR; + +#define VK_KHR_SAMPLER_YCBCR_CONVERSION_SPEC_VERSION 14 +#define VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME "VK_KHR_sampler_ycbcr_conversion" +typedef VkSamplerYcbcrModelConversion VkSamplerYcbcrModelConversionKHR; + +typedef VkSamplerYcbcrRange VkSamplerYcbcrRangeKHR; + +typedef VkChromaLocation VkChromaLocationKHR; + +typedef VkSamplerYcbcrConversionCreateInfo VkSamplerYcbcrConversionCreateInfoKHR; + +typedef VkSamplerYcbcrConversionInfo VkSamplerYcbcrConversionInfoKHR; + +typedef VkBindImagePlaneMemoryInfo VkBindImagePlaneMemoryInfoKHR; + +typedef VkImagePlaneMemoryRequirementsInfo VkImagePlaneMemoryRequirementsInfoKHR; + +typedef VkPhysicalDeviceSamplerYcbcrConversionFeatures VkPhysicalDeviceSamplerYcbcrConversionFeaturesKHR; + +typedef VkSamplerYcbcrConversionImageFormatProperties VkSamplerYcbcrConversionImageFormatPropertiesKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateSamplerYcbcrConversionKHR)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion); +typedef void (VKAPI_PTR *PFN_vkDestroySamplerYcbcrConversionKHR)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateSamplerYcbcrConversionKHR( + VkDevice device, + const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSamplerYcbcrConversion* pYcbcrConversion); + +VKAPI_ATTR void VKAPI_CALL vkDestroySamplerYcbcrConversionKHR( + VkDevice device, + VkSamplerYcbcrConversion ycbcrConversion, + const VkAllocationCallbacks* pAllocator); +#endif + + +#define VK_KHR_bind_memory2 1 +#define VK_KHR_BIND_MEMORY_2_SPEC_VERSION 1 +#define VK_KHR_BIND_MEMORY_2_EXTENSION_NAME "VK_KHR_bind_memory2" +typedef VkBindBufferMemoryInfo VkBindBufferMemoryInfoKHR; + +typedef VkBindImageMemoryInfo VkBindImageMemoryInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory2KHR)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos); +typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory2KHR)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory2KHR( + VkDevice device, + uint32_t bindInfoCount, + const VkBindBufferMemoryInfo* pBindInfos); + +VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory2KHR( + VkDevice device, + uint32_t bindInfoCount, + const VkBindImageMemoryInfo* pBindInfos); +#endif + + +#define VK_KHR_maintenance3 1 +#define VK_KHR_MAINTENANCE_3_SPEC_VERSION 1 +#define VK_KHR_MAINTENANCE_3_EXTENSION_NAME "VK_KHR_maintenance3" +#define VK_KHR_MAINTENANCE3_SPEC_VERSION VK_KHR_MAINTENANCE_3_SPEC_VERSION +#define VK_KHR_MAINTENANCE3_EXTENSION_NAME VK_KHR_MAINTENANCE_3_EXTENSION_NAME +typedef VkPhysicalDeviceMaintenance3Properties VkPhysicalDeviceMaintenance3PropertiesKHR; + +typedef VkDescriptorSetLayoutSupport VkDescriptorSetLayoutSupportKHR; + +typedef void (VKAPI_PTR *PFN_vkGetDescriptorSetLayoutSupportKHR)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetDescriptorSetLayoutSupportKHR( + VkDevice device, + const VkDescriptorSetLayoutCreateInfo* pCreateInfo, + VkDescriptorSetLayoutSupport* pSupport); +#endif + + +#define VK_KHR_draw_indirect_count 1 +#define VK_KHR_DRAW_INDIRECT_COUNT_SPEC_VERSION 1 +#define VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_KHR_draw_indirect_count" +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCountKHR)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCountKHR)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCountKHR( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkBuffer countBuffer, + VkDeviceSize countBufferOffset, + uint32_t maxDrawCount, + uint32_t stride); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCountKHR( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkBuffer countBuffer, + VkDeviceSize countBufferOffset, + uint32_t maxDrawCount, + uint32_t stride); +#endif + + +#define VK_KHR_shader_subgroup_extended_types 1 +#define VK_KHR_SHADER_SUBGROUP_EXTENDED_TYPES_SPEC_VERSION 1 +#define VK_KHR_SHADER_SUBGROUP_EXTENDED_TYPES_EXTENSION_NAME "VK_KHR_shader_subgroup_extended_types" +typedef VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures VkPhysicalDeviceShaderSubgroupExtendedTypesFeaturesKHR; + + + +#define VK_KHR_8bit_storage 1 +#define VK_KHR_8BIT_STORAGE_SPEC_VERSION 1 +#define VK_KHR_8BIT_STORAGE_EXTENSION_NAME "VK_KHR_8bit_storage" +typedef VkPhysicalDevice8BitStorageFeatures VkPhysicalDevice8BitStorageFeaturesKHR; + + + +#define VK_KHR_shader_atomic_int64 1 +#define VK_KHR_SHADER_ATOMIC_INT64_SPEC_VERSION 1 +#define VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME "VK_KHR_shader_atomic_int64" +typedef VkPhysicalDeviceShaderAtomicInt64Features VkPhysicalDeviceShaderAtomicInt64FeaturesKHR; + + + +#define VK_KHR_shader_clock 1 +#define VK_KHR_SHADER_CLOCK_SPEC_VERSION 1 +#define VK_KHR_SHADER_CLOCK_EXTENSION_NAME "VK_KHR_shader_clock" +typedef struct VkPhysicalDeviceShaderClockFeaturesKHR { + VkStructureType sType; + void* pNext; + VkBool32 shaderSubgroupClock; + VkBool32 shaderDeviceClock; +} VkPhysicalDeviceShaderClockFeaturesKHR; + + + +#define VK_KHR_global_priority 1 +#define VK_MAX_GLOBAL_PRIORITY_SIZE_KHR 16U +#define VK_KHR_GLOBAL_PRIORITY_SPEC_VERSION 1 +#define VK_KHR_GLOBAL_PRIORITY_EXTENSION_NAME "VK_KHR_global_priority" + +typedef enum VkQueueGlobalPriorityKHR { + VK_QUEUE_GLOBAL_PRIORITY_LOW_KHR = 128, + VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR = 256, + VK_QUEUE_GLOBAL_PRIORITY_HIGH_KHR = 512, + VK_QUEUE_GLOBAL_PRIORITY_REALTIME_KHR = 1024, + VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT = VK_QUEUE_GLOBAL_PRIORITY_LOW_KHR, + VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT = VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR, + VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXT = VK_QUEUE_GLOBAL_PRIORITY_HIGH_KHR, + VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT = VK_QUEUE_GLOBAL_PRIORITY_REALTIME_KHR, + VK_QUEUE_GLOBAL_PRIORITY_MAX_ENUM_KHR = 0x7FFFFFFF +} VkQueueGlobalPriorityKHR; +typedef struct VkDeviceQueueGlobalPriorityCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkQueueGlobalPriorityKHR globalPriority; +} VkDeviceQueueGlobalPriorityCreateInfoKHR; + +typedef struct VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR { + VkStructureType sType; + void* pNext; + VkBool32 globalPriorityQuery; +} VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR; + +typedef struct VkQueueFamilyGlobalPriorityPropertiesKHR { + VkStructureType sType; + void* pNext; + uint32_t priorityCount; + VkQueueGlobalPriorityKHR priorities[VK_MAX_GLOBAL_PRIORITY_SIZE_KHR]; +} VkQueueFamilyGlobalPriorityPropertiesKHR; + + + +#define VK_KHR_driver_properties 1 +#define VK_KHR_DRIVER_PROPERTIES_SPEC_VERSION 1 +#define VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME "VK_KHR_driver_properties" +#define VK_MAX_DRIVER_NAME_SIZE_KHR VK_MAX_DRIVER_NAME_SIZE +#define VK_MAX_DRIVER_INFO_SIZE_KHR VK_MAX_DRIVER_INFO_SIZE +typedef VkDriverId VkDriverIdKHR; + +typedef VkConformanceVersion VkConformanceVersionKHR; + +typedef VkPhysicalDeviceDriverProperties VkPhysicalDeviceDriverPropertiesKHR; + + + +#define VK_KHR_shader_float_controls 1 +#define VK_KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION 4 +#define VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME "VK_KHR_shader_float_controls" +typedef VkShaderFloatControlsIndependence VkShaderFloatControlsIndependenceKHR; + +typedef VkPhysicalDeviceFloatControlsProperties VkPhysicalDeviceFloatControlsPropertiesKHR; + + + +#define VK_KHR_depth_stencil_resolve 1 +#define VK_KHR_DEPTH_STENCIL_RESOLVE_SPEC_VERSION 1 +#define VK_KHR_DEPTH_STENCIL_RESOLVE_EXTENSION_NAME "VK_KHR_depth_stencil_resolve" +typedef VkResolveModeFlagBits VkResolveModeFlagBitsKHR; + +typedef VkResolveModeFlags VkResolveModeFlagsKHR; + +typedef VkSubpassDescriptionDepthStencilResolve VkSubpassDescriptionDepthStencilResolveKHR; + +typedef VkPhysicalDeviceDepthStencilResolveProperties VkPhysicalDeviceDepthStencilResolvePropertiesKHR; + + + +#define VK_KHR_swapchain_mutable_format 1 +#define VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_SPEC_VERSION 1 +#define VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME "VK_KHR_swapchain_mutable_format" + + +#define VK_KHR_timeline_semaphore 1 +#define VK_KHR_TIMELINE_SEMAPHORE_SPEC_VERSION 2 +#define VK_KHR_TIMELINE_SEMAPHORE_EXTENSION_NAME "VK_KHR_timeline_semaphore" +typedef VkSemaphoreType VkSemaphoreTypeKHR; + +typedef VkSemaphoreWaitFlagBits VkSemaphoreWaitFlagBitsKHR; + +typedef VkSemaphoreWaitFlags VkSemaphoreWaitFlagsKHR; + +typedef VkPhysicalDeviceTimelineSemaphoreFeatures VkPhysicalDeviceTimelineSemaphoreFeaturesKHR; + +typedef VkPhysicalDeviceTimelineSemaphoreProperties VkPhysicalDeviceTimelineSemaphorePropertiesKHR; + +typedef VkSemaphoreTypeCreateInfo VkSemaphoreTypeCreateInfoKHR; + +typedef VkTimelineSemaphoreSubmitInfo VkTimelineSemaphoreSubmitInfoKHR; + +typedef VkSemaphoreWaitInfo VkSemaphoreWaitInfoKHR; + +typedef VkSemaphoreSignalInfo VkSemaphoreSignalInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreCounterValueKHR)(VkDevice device, VkSemaphore semaphore, uint64_t* pValue); +typedef VkResult (VKAPI_PTR *PFN_vkWaitSemaphoresKHR)(VkDevice device, const VkSemaphoreWaitInfo* pWaitInfo, uint64_t timeout); +typedef VkResult (VKAPI_PTR *PFN_vkSignalSemaphoreKHR)(VkDevice device, const VkSemaphoreSignalInfo* pSignalInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreCounterValueKHR( + VkDevice device, + VkSemaphore semaphore, + uint64_t* pValue); + +VKAPI_ATTR VkResult VKAPI_CALL vkWaitSemaphoresKHR( + VkDevice device, + const VkSemaphoreWaitInfo* pWaitInfo, + uint64_t timeout); + +VKAPI_ATTR VkResult VKAPI_CALL vkSignalSemaphoreKHR( + VkDevice device, + const VkSemaphoreSignalInfo* pSignalInfo); +#endif + + +#define VK_KHR_vulkan_memory_model 1 +#define VK_KHR_VULKAN_MEMORY_MODEL_SPEC_VERSION 3 +#define VK_KHR_VULKAN_MEMORY_MODEL_EXTENSION_NAME "VK_KHR_vulkan_memory_model" +typedef VkPhysicalDeviceVulkanMemoryModelFeatures VkPhysicalDeviceVulkanMemoryModelFeaturesKHR; + + + +#define VK_KHR_shader_terminate_invocation 1 +#define VK_KHR_SHADER_TERMINATE_INVOCATION_SPEC_VERSION 1 +#define VK_KHR_SHADER_TERMINATE_INVOCATION_EXTENSION_NAME "VK_KHR_shader_terminate_invocation" +typedef VkPhysicalDeviceShaderTerminateInvocationFeatures VkPhysicalDeviceShaderTerminateInvocationFeaturesKHR; + + + +#define VK_KHR_fragment_shading_rate 1 +#define VK_KHR_FRAGMENT_SHADING_RATE_SPEC_VERSION 2 +#define VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME "VK_KHR_fragment_shading_rate" + +typedef enum VkFragmentShadingRateCombinerOpKHR { + VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR = 0, + VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR = 1, + VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR = 2, + VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR = 3, + VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR = 4, + VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_ENUM_KHR = 0x7FFFFFFF +} VkFragmentShadingRateCombinerOpKHR; +typedef struct VkFragmentShadingRateAttachmentInfoKHR { + VkStructureType sType; + const void* pNext; + const VkAttachmentReference2* pFragmentShadingRateAttachment; + VkExtent2D shadingRateAttachmentTexelSize; +} VkFragmentShadingRateAttachmentInfoKHR; + +typedef struct VkPipelineFragmentShadingRateStateCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkExtent2D fragmentSize; + VkFragmentShadingRateCombinerOpKHR combinerOps[2]; +} VkPipelineFragmentShadingRateStateCreateInfoKHR; + +typedef struct VkPhysicalDeviceFragmentShadingRateFeaturesKHR { + VkStructureType sType; + void* pNext; + VkBool32 pipelineFragmentShadingRate; + VkBool32 primitiveFragmentShadingRate; + VkBool32 attachmentFragmentShadingRate; +} VkPhysicalDeviceFragmentShadingRateFeaturesKHR; + +typedef struct VkPhysicalDeviceFragmentShadingRatePropertiesKHR { + VkStructureType sType; + void* pNext; + VkExtent2D minFragmentShadingRateAttachmentTexelSize; + VkExtent2D maxFragmentShadingRateAttachmentTexelSize; + uint32_t maxFragmentShadingRateAttachmentTexelSizeAspectRatio; + VkBool32 primitiveFragmentShadingRateWithMultipleViewports; + VkBool32 layeredShadingRateAttachments; + VkBool32 fragmentShadingRateNonTrivialCombinerOps; + VkExtent2D maxFragmentSize; + uint32_t maxFragmentSizeAspectRatio; + uint32_t maxFragmentShadingRateCoverageSamples; + VkSampleCountFlagBits maxFragmentShadingRateRasterizationSamples; + VkBool32 fragmentShadingRateWithShaderDepthStencilWrites; + VkBool32 fragmentShadingRateWithSampleMask; + VkBool32 fragmentShadingRateWithShaderSampleMask; + VkBool32 fragmentShadingRateWithConservativeRasterization; + VkBool32 fragmentShadingRateWithFragmentShaderInterlock; + VkBool32 fragmentShadingRateWithCustomSampleLocations; + VkBool32 fragmentShadingRateStrictMultiplyCombiner; +} VkPhysicalDeviceFragmentShadingRatePropertiesKHR; + +typedef struct VkPhysicalDeviceFragmentShadingRateKHR { + VkStructureType sType; + void* pNext; + VkSampleCountFlags sampleCounts; + VkExtent2D fragmentSize; +} VkPhysicalDeviceFragmentShadingRateKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceFragmentShadingRatesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pFragmentShadingRateCount, VkPhysicalDeviceFragmentShadingRateKHR* pFragmentShadingRates); +typedef void (VKAPI_PTR *PFN_vkCmdSetFragmentShadingRateKHR)(VkCommandBuffer commandBuffer, const VkExtent2D* pFragmentSize, const VkFragmentShadingRateCombinerOpKHR combinerOps[2]); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceFragmentShadingRatesKHR( + VkPhysicalDevice physicalDevice, + uint32_t* pFragmentShadingRateCount, + VkPhysicalDeviceFragmentShadingRateKHR* pFragmentShadingRates); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetFragmentShadingRateKHR( + VkCommandBuffer commandBuffer, + const VkExtent2D* pFragmentSize, + const VkFragmentShadingRateCombinerOpKHR combinerOps[2]); +#endif + + +#define VK_KHR_spirv_1_4 1 +#define VK_KHR_SPIRV_1_4_SPEC_VERSION 1 +#define VK_KHR_SPIRV_1_4_EXTENSION_NAME "VK_KHR_spirv_1_4" + + +#define VK_KHR_surface_protected_capabilities 1 +#define VK_KHR_SURFACE_PROTECTED_CAPABILITIES_SPEC_VERSION 1 +#define VK_KHR_SURFACE_PROTECTED_CAPABILITIES_EXTENSION_NAME "VK_KHR_surface_protected_capabilities" +typedef struct VkSurfaceProtectedCapabilitiesKHR { + VkStructureType sType; + const void* pNext; + VkBool32 supportsProtected; +} VkSurfaceProtectedCapabilitiesKHR; + + + +#define VK_KHR_separate_depth_stencil_layouts 1 +#define VK_KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_SPEC_VERSION 1 +#define VK_KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_EXTENSION_NAME "VK_KHR_separate_depth_stencil_layouts" +typedef VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR; + +typedef VkAttachmentReferenceStencilLayout VkAttachmentReferenceStencilLayoutKHR; + +typedef VkAttachmentDescriptionStencilLayout VkAttachmentDescriptionStencilLayoutKHR; + + + +#define VK_KHR_present_wait 1 +#define VK_KHR_PRESENT_WAIT_SPEC_VERSION 1 +#define VK_KHR_PRESENT_WAIT_EXTENSION_NAME "VK_KHR_present_wait" +typedef struct VkPhysicalDevicePresentWaitFeaturesKHR { + VkStructureType sType; + void* pNext; + VkBool32 presentWait; +} VkPhysicalDevicePresentWaitFeaturesKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkWaitForPresentKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t presentId, uint64_t timeout); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkWaitForPresentKHR( + VkDevice device, + VkSwapchainKHR swapchain, + uint64_t presentId, + uint64_t timeout); +#endif + + +#define VK_KHR_uniform_buffer_standard_layout 1 +#define VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_SPEC_VERSION 1 +#define VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_EXTENSION_NAME "VK_KHR_uniform_buffer_standard_layout" +typedef VkPhysicalDeviceUniformBufferStandardLayoutFeatures VkPhysicalDeviceUniformBufferStandardLayoutFeaturesKHR; + + + +#define VK_KHR_buffer_device_address 1 +#define VK_KHR_BUFFER_DEVICE_ADDRESS_SPEC_VERSION 1 +#define VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME "VK_KHR_buffer_device_address" +typedef VkPhysicalDeviceBufferDeviceAddressFeatures VkPhysicalDeviceBufferDeviceAddressFeaturesKHR; + +typedef VkBufferDeviceAddressInfo VkBufferDeviceAddressInfoKHR; + +typedef VkBufferOpaqueCaptureAddressCreateInfo VkBufferOpaqueCaptureAddressCreateInfoKHR; + +typedef VkMemoryOpaqueCaptureAddressAllocateInfo VkMemoryOpaqueCaptureAddressAllocateInfoKHR; + +typedef VkDeviceMemoryOpaqueCaptureAddressInfo VkDeviceMemoryOpaqueCaptureAddressInfoKHR; + +typedef VkDeviceAddress (VKAPI_PTR *PFN_vkGetBufferDeviceAddressKHR)(VkDevice device, const VkBufferDeviceAddressInfo* pInfo); +typedef uint64_t (VKAPI_PTR *PFN_vkGetBufferOpaqueCaptureAddressKHR)(VkDevice device, const VkBufferDeviceAddressInfo* pInfo); +typedef uint64_t (VKAPI_PTR *PFN_vkGetDeviceMemoryOpaqueCaptureAddressKHR)(VkDevice device, const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkDeviceAddress VKAPI_CALL vkGetBufferDeviceAddressKHR( + VkDevice device, + const VkBufferDeviceAddressInfo* pInfo); + +VKAPI_ATTR uint64_t VKAPI_CALL vkGetBufferOpaqueCaptureAddressKHR( + VkDevice device, + const VkBufferDeviceAddressInfo* pInfo); + +VKAPI_ATTR uint64_t VKAPI_CALL vkGetDeviceMemoryOpaqueCaptureAddressKHR( + VkDevice device, + const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo); +#endif + + +#define VK_KHR_deferred_host_operations 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeferredOperationKHR) +#define VK_KHR_DEFERRED_HOST_OPERATIONS_SPEC_VERSION 4 +#define VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME "VK_KHR_deferred_host_operations" +typedef VkResult (VKAPI_PTR *PFN_vkCreateDeferredOperationKHR)(VkDevice device, const VkAllocationCallbacks* pAllocator, VkDeferredOperationKHR* pDeferredOperation); +typedef void (VKAPI_PTR *PFN_vkDestroyDeferredOperationKHR)(VkDevice device, VkDeferredOperationKHR operation, const VkAllocationCallbacks* pAllocator); +typedef uint32_t (VKAPI_PTR *PFN_vkGetDeferredOperationMaxConcurrencyKHR)(VkDevice device, VkDeferredOperationKHR operation); +typedef VkResult (VKAPI_PTR *PFN_vkGetDeferredOperationResultKHR)(VkDevice device, VkDeferredOperationKHR operation); +typedef VkResult (VKAPI_PTR *PFN_vkDeferredOperationJoinKHR)(VkDevice device, VkDeferredOperationKHR operation); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDeferredOperationKHR( + VkDevice device, + const VkAllocationCallbacks* pAllocator, + VkDeferredOperationKHR* pDeferredOperation); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDeferredOperationKHR( + VkDevice device, + VkDeferredOperationKHR operation, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR uint32_t VKAPI_CALL vkGetDeferredOperationMaxConcurrencyKHR( + VkDevice device, + VkDeferredOperationKHR operation); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDeferredOperationResultKHR( + VkDevice device, + VkDeferredOperationKHR operation); + +VKAPI_ATTR VkResult VKAPI_CALL vkDeferredOperationJoinKHR( + VkDevice device, + VkDeferredOperationKHR operation); +#endif + + +#define VK_KHR_pipeline_executable_properties 1 +#define VK_KHR_PIPELINE_EXECUTABLE_PROPERTIES_SPEC_VERSION 1 +#define VK_KHR_PIPELINE_EXECUTABLE_PROPERTIES_EXTENSION_NAME "VK_KHR_pipeline_executable_properties" + +typedef enum VkPipelineExecutableStatisticFormatKHR { + VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_BOOL32_KHR = 0, + VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR = 1, + VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR = 2, + VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR = 3, + VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_MAX_ENUM_KHR = 0x7FFFFFFF +} VkPipelineExecutableStatisticFormatKHR; +typedef struct VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR { + VkStructureType sType; + void* pNext; + VkBool32 pipelineExecutableInfo; +} VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR; + +typedef struct VkPipelineInfoKHR { + VkStructureType sType; + const void* pNext; + VkPipeline pipeline; +} VkPipelineInfoKHR; + +typedef struct VkPipelineExecutablePropertiesKHR { + VkStructureType sType; + void* pNext; + VkShaderStageFlags stages; + char name[VK_MAX_DESCRIPTION_SIZE]; + char description[VK_MAX_DESCRIPTION_SIZE]; + uint32_t subgroupSize; +} VkPipelineExecutablePropertiesKHR; + +typedef struct VkPipelineExecutableInfoKHR { + VkStructureType sType; + const void* pNext; + VkPipeline pipeline; + uint32_t executableIndex; +} VkPipelineExecutableInfoKHR; + +typedef union VkPipelineExecutableStatisticValueKHR { + VkBool32 b32; + int64_t i64; + uint64_t u64; + double f64; +} VkPipelineExecutableStatisticValueKHR; + +typedef struct VkPipelineExecutableStatisticKHR { + VkStructureType sType; + void* pNext; + char name[VK_MAX_DESCRIPTION_SIZE]; + char description[VK_MAX_DESCRIPTION_SIZE]; + VkPipelineExecutableStatisticFormatKHR format; + VkPipelineExecutableStatisticValueKHR value; +} VkPipelineExecutableStatisticKHR; + +typedef struct VkPipelineExecutableInternalRepresentationKHR { + VkStructureType sType; + void* pNext; + char name[VK_MAX_DESCRIPTION_SIZE]; + char description[VK_MAX_DESCRIPTION_SIZE]; + VkBool32 isText; + size_t dataSize; + void* pData; +} VkPipelineExecutableInternalRepresentationKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineExecutablePropertiesKHR)(VkDevice device, const VkPipelineInfoKHR* pPipelineInfo, uint32_t* pExecutableCount, VkPipelineExecutablePropertiesKHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineExecutableStatisticsKHR)(VkDevice device, const VkPipelineExecutableInfoKHR* pExecutableInfo, uint32_t* pStatisticCount, VkPipelineExecutableStatisticKHR* pStatistics); +typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineExecutableInternalRepresentationsKHR)(VkDevice device, const VkPipelineExecutableInfoKHR* pExecutableInfo, uint32_t* pInternalRepresentationCount, VkPipelineExecutableInternalRepresentationKHR* pInternalRepresentations); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineExecutablePropertiesKHR( + VkDevice device, + const VkPipelineInfoKHR* pPipelineInfo, + uint32_t* pExecutableCount, + VkPipelineExecutablePropertiesKHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineExecutableStatisticsKHR( + VkDevice device, + const VkPipelineExecutableInfoKHR* pExecutableInfo, + uint32_t* pStatisticCount, + VkPipelineExecutableStatisticKHR* pStatistics); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineExecutableInternalRepresentationsKHR( + VkDevice device, + const VkPipelineExecutableInfoKHR* pExecutableInfo, + uint32_t* pInternalRepresentationCount, + VkPipelineExecutableInternalRepresentationKHR* pInternalRepresentations); +#endif + + +#define VK_KHR_shader_integer_dot_product 1 +#define VK_KHR_SHADER_INTEGER_DOT_PRODUCT_SPEC_VERSION 1 +#define VK_KHR_SHADER_INTEGER_DOT_PRODUCT_EXTENSION_NAME "VK_KHR_shader_integer_dot_product" +typedef VkPhysicalDeviceShaderIntegerDotProductFeatures VkPhysicalDeviceShaderIntegerDotProductFeaturesKHR; + +typedef VkPhysicalDeviceShaderIntegerDotProductProperties VkPhysicalDeviceShaderIntegerDotProductPropertiesKHR; + + + +#define VK_KHR_pipeline_library 1 +#define VK_KHR_PIPELINE_LIBRARY_SPEC_VERSION 1 +#define VK_KHR_PIPELINE_LIBRARY_EXTENSION_NAME "VK_KHR_pipeline_library" +typedef struct VkPipelineLibraryCreateInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t libraryCount; + const VkPipeline* pLibraries; +} VkPipelineLibraryCreateInfoKHR; + + + +#define VK_KHR_shader_non_semantic_info 1 +#define VK_KHR_SHADER_NON_SEMANTIC_INFO_SPEC_VERSION 1 +#define VK_KHR_SHADER_NON_SEMANTIC_INFO_EXTENSION_NAME "VK_KHR_shader_non_semantic_info" + + +#define VK_KHR_present_id 1 +#define VK_KHR_PRESENT_ID_SPEC_VERSION 1 +#define VK_KHR_PRESENT_ID_EXTENSION_NAME "VK_KHR_present_id" +typedef struct VkPresentIdKHR { + VkStructureType sType; + const void* pNext; + uint32_t swapchainCount; + const uint64_t* pPresentIds; +} VkPresentIdKHR; + +typedef struct VkPhysicalDevicePresentIdFeaturesKHR { + VkStructureType sType; + void* pNext; + VkBool32 presentId; +} VkPhysicalDevicePresentIdFeaturesKHR; + + + +#define VK_KHR_synchronization2 1 +#define VK_KHR_SYNCHRONIZATION_2_SPEC_VERSION 1 +#define VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME "VK_KHR_synchronization2" +typedef VkPipelineStageFlags2 VkPipelineStageFlags2KHR; + +typedef VkPipelineStageFlagBits2 VkPipelineStageFlagBits2KHR; + +typedef VkAccessFlags2 VkAccessFlags2KHR; + +typedef VkAccessFlagBits2 VkAccessFlagBits2KHR; + +typedef VkSubmitFlagBits VkSubmitFlagBitsKHR; + +typedef VkSubmitFlags VkSubmitFlagsKHR; + +typedef VkMemoryBarrier2 VkMemoryBarrier2KHR; + +typedef VkBufferMemoryBarrier2 VkBufferMemoryBarrier2KHR; + +typedef VkImageMemoryBarrier2 VkImageMemoryBarrier2KHR; + +typedef VkDependencyInfo VkDependencyInfoKHR; + +typedef VkSubmitInfo2 VkSubmitInfo2KHR; + +typedef VkSemaphoreSubmitInfo VkSemaphoreSubmitInfoKHR; + +typedef VkCommandBufferSubmitInfo VkCommandBufferSubmitInfoKHR; + +typedef VkPhysicalDeviceSynchronization2Features VkPhysicalDeviceSynchronization2FeaturesKHR; + +typedef struct VkQueueFamilyCheckpointProperties2NV { + VkStructureType sType; + void* pNext; + VkPipelineStageFlags2 checkpointExecutionStageMask; +} VkQueueFamilyCheckpointProperties2NV; + +typedef struct VkCheckpointData2NV { + VkStructureType sType; + void* pNext; + VkPipelineStageFlags2 stage; + void* pCheckpointMarker; +} VkCheckpointData2NV; + +typedef void (VKAPI_PTR *PFN_vkCmdSetEvent2KHR)(VkCommandBuffer commandBuffer, VkEvent event, const VkDependencyInfo* pDependencyInfo); +typedef void (VKAPI_PTR *PFN_vkCmdResetEvent2KHR)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags2 stageMask); +typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents2KHR)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, const VkDependencyInfo* pDependencyInfos); +typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier2KHR)(VkCommandBuffer commandBuffer, const VkDependencyInfo* pDependencyInfo); +typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp2KHR)(VkCommandBuffer commandBuffer, VkPipelineStageFlags2 stage, VkQueryPool queryPool, uint32_t query); +typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit2KHR)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo2* pSubmits, VkFence fence); +typedef void (VKAPI_PTR *PFN_vkCmdWriteBufferMarker2AMD)(VkCommandBuffer commandBuffer, VkPipelineStageFlags2 stage, VkBuffer dstBuffer, VkDeviceSize dstOffset, uint32_t marker); +typedef void (VKAPI_PTR *PFN_vkGetQueueCheckpointData2NV)(VkQueue queue, uint32_t* pCheckpointDataCount, VkCheckpointData2NV* pCheckpointData); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent2KHR( + VkCommandBuffer commandBuffer, + VkEvent event, + const VkDependencyInfo* pDependencyInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent2KHR( + VkCommandBuffer commandBuffer, + VkEvent event, + VkPipelineStageFlags2 stageMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents2KHR( + VkCommandBuffer commandBuffer, + uint32_t eventCount, + const VkEvent* pEvents, + const VkDependencyInfo* pDependencyInfos); + +VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier2KHR( + VkCommandBuffer commandBuffer, + const VkDependencyInfo* pDependencyInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp2KHR( + VkCommandBuffer commandBuffer, + VkPipelineStageFlags2 stage, + VkQueryPool queryPool, + uint32_t query); + +VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit2KHR( + VkQueue queue, + uint32_t submitCount, + const VkSubmitInfo2* pSubmits, + VkFence fence); + +VKAPI_ATTR void VKAPI_CALL vkCmdWriteBufferMarker2AMD( + VkCommandBuffer commandBuffer, + VkPipelineStageFlags2 stage, + VkBuffer dstBuffer, + VkDeviceSize dstOffset, + uint32_t marker); + +VKAPI_ATTR void VKAPI_CALL vkGetQueueCheckpointData2NV( + VkQueue queue, + uint32_t* pCheckpointDataCount, + VkCheckpointData2NV* pCheckpointData); +#endif + + +#define VK_KHR_fragment_shader_barycentric 1 +#define VK_KHR_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION 1 +#define VK_KHR_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME "VK_KHR_fragment_shader_barycentric" +typedef struct VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR { + VkStructureType sType; + void* pNext; + VkBool32 fragmentShaderBarycentric; +} VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR; + +typedef struct VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR { + VkStructureType sType; + void* pNext; + VkBool32 triStripVertexOrderIndependentOfProvokingVertex; +} VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR; + + + +#define VK_KHR_shader_subgroup_uniform_control_flow 1 +#define VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION 1 +#define VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME "VK_KHR_shader_subgroup_uniform_control_flow" +typedef struct VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR { + VkStructureType sType; + void* pNext; + VkBool32 shaderSubgroupUniformControlFlow; +} VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR; + + + +#define VK_KHR_zero_initialize_workgroup_memory 1 +#define VK_KHR_ZERO_INITIALIZE_WORKGROUP_MEMORY_SPEC_VERSION 1 +#define VK_KHR_ZERO_INITIALIZE_WORKGROUP_MEMORY_EXTENSION_NAME "VK_KHR_zero_initialize_workgroup_memory" +typedef VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeaturesKHR; + + + +#define VK_KHR_workgroup_memory_explicit_layout 1 +#define VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_SPEC_VERSION 1 +#define VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_EXTENSION_NAME "VK_KHR_workgroup_memory_explicit_layout" +typedef struct VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR { + VkStructureType sType; + void* pNext; + VkBool32 workgroupMemoryExplicitLayout; + VkBool32 workgroupMemoryExplicitLayoutScalarBlockLayout; + VkBool32 workgroupMemoryExplicitLayout8BitAccess; + VkBool32 workgroupMemoryExplicitLayout16BitAccess; +} VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR; + + + +#define VK_KHR_copy_commands2 1 +#define VK_KHR_COPY_COMMANDS_2_SPEC_VERSION 1 +#define VK_KHR_COPY_COMMANDS_2_EXTENSION_NAME "VK_KHR_copy_commands2" +typedef VkCopyBufferInfo2 VkCopyBufferInfo2KHR; + +typedef VkCopyImageInfo2 VkCopyImageInfo2KHR; + +typedef VkCopyBufferToImageInfo2 VkCopyBufferToImageInfo2KHR; + +typedef VkCopyImageToBufferInfo2 VkCopyImageToBufferInfo2KHR; + +typedef VkBlitImageInfo2 VkBlitImageInfo2KHR; + +typedef VkResolveImageInfo2 VkResolveImageInfo2KHR; + +typedef VkBufferCopy2 VkBufferCopy2KHR; + +typedef VkImageCopy2 VkImageCopy2KHR; + +typedef VkImageBlit2 VkImageBlit2KHR; + +typedef VkBufferImageCopy2 VkBufferImageCopy2KHR; + +typedef VkImageResolve2 VkImageResolve2KHR; + +typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer2KHR)(VkCommandBuffer commandBuffer, const VkCopyBufferInfo2* pCopyBufferInfo); +typedef void (VKAPI_PTR *PFN_vkCmdCopyImage2KHR)(VkCommandBuffer commandBuffer, const VkCopyImageInfo2* pCopyImageInfo); +typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage2KHR)(VkCommandBuffer commandBuffer, const VkCopyBufferToImageInfo2* pCopyBufferToImageInfo); +typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer2KHR)(VkCommandBuffer commandBuffer, const VkCopyImageToBufferInfo2* pCopyImageToBufferInfo); +typedef void (VKAPI_PTR *PFN_vkCmdBlitImage2KHR)(VkCommandBuffer commandBuffer, const VkBlitImageInfo2* pBlitImageInfo); +typedef void (VKAPI_PTR *PFN_vkCmdResolveImage2KHR)(VkCommandBuffer commandBuffer, const VkResolveImageInfo2* pResolveImageInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer2KHR( + VkCommandBuffer commandBuffer, + const VkCopyBufferInfo2* pCopyBufferInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage2KHR( + VkCommandBuffer commandBuffer, + const VkCopyImageInfo2* pCopyImageInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage2KHR( + VkCommandBuffer commandBuffer, + const VkCopyBufferToImageInfo2* pCopyBufferToImageInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer2KHR( + VkCommandBuffer commandBuffer, + const VkCopyImageToBufferInfo2* pCopyImageToBufferInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage2KHR( + VkCommandBuffer commandBuffer, + const VkBlitImageInfo2* pBlitImageInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage2KHR( + VkCommandBuffer commandBuffer, + const VkResolveImageInfo2* pResolveImageInfo); +#endif + + +#define VK_KHR_format_feature_flags2 1 +#define VK_KHR_FORMAT_FEATURE_FLAGS_2_SPEC_VERSION 2 +#define VK_KHR_FORMAT_FEATURE_FLAGS_2_EXTENSION_NAME "VK_KHR_format_feature_flags2" +typedef VkFormatFeatureFlags2 VkFormatFeatureFlags2KHR; + +typedef VkFormatFeatureFlagBits2 VkFormatFeatureFlagBits2KHR; + +typedef VkFormatProperties3 VkFormatProperties3KHR; + + + +#define VK_KHR_ray_tracing_maintenance1 1 +#define VK_KHR_RAY_TRACING_MAINTENANCE_1_SPEC_VERSION 1 +#define VK_KHR_RAY_TRACING_MAINTENANCE_1_EXTENSION_NAME "VK_KHR_ray_tracing_maintenance1" +typedef struct VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR { + VkStructureType sType; + void* pNext; + VkBool32 rayTracingMaintenance1; + VkBool32 rayTracingPipelineTraceRaysIndirect2; +} VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR; + +typedef struct VkTraceRaysIndirectCommand2KHR { + VkDeviceAddress raygenShaderRecordAddress; + VkDeviceSize raygenShaderRecordSize; + VkDeviceAddress missShaderBindingTableAddress; + VkDeviceSize missShaderBindingTableSize; + VkDeviceSize missShaderBindingTableStride; + VkDeviceAddress hitShaderBindingTableAddress; + VkDeviceSize hitShaderBindingTableSize; + VkDeviceSize hitShaderBindingTableStride; + VkDeviceAddress callableShaderBindingTableAddress; + VkDeviceSize callableShaderBindingTableSize; + VkDeviceSize callableShaderBindingTableStride; + uint32_t width; + uint32_t height; + uint32_t depth; +} VkTraceRaysIndirectCommand2KHR; + +typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysIndirect2KHR)(VkCommandBuffer commandBuffer, VkDeviceAddress indirectDeviceAddress); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdTraceRaysIndirect2KHR( + VkCommandBuffer commandBuffer, + VkDeviceAddress indirectDeviceAddress); +#endif + + +#define VK_KHR_portability_enumeration 1 +#define VK_KHR_PORTABILITY_ENUMERATION_SPEC_VERSION 1 +#define VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME "VK_KHR_portability_enumeration" + + +#define VK_KHR_maintenance4 1 +#define VK_KHR_MAINTENANCE_4_SPEC_VERSION 2 +#define VK_KHR_MAINTENANCE_4_EXTENSION_NAME "VK_KHR_maintenance4" +typedef VkPhysicalDeviceMaintenance4Features VkPhysicalDeviceMaintenance4FeaturesKHR; + +typedef VkPhysicalDeviceMaintenance4Properties VkPhysicalDeviceMaintenance4PropertiesKHR; + +typedef VkDeviceBufferMemoryRequirements VkDeviceBufferMemoryRequirementsKHR; + +typedef VkDeviceImageMemoryRequirements VkDeviceImageMemoryRequirementsKHR; + +typedef void (VKAPI_PTR *PFN_vkGetDeviceBufferMemoryRequirementsKHR)(VkDevice device, const VkDeviceBufferMemoryRequirements* pInfo, VkMemoryRequirements2* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetDeviceImageMemoryRequirementsKHR)(VkDevice device, const VkDeviceImageMemoryRequirements* pInfo, VkMemoryRequirements2* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetDeviceImageSparseMemoryRequirementsKHR)(VkDevice device, const VkDeviceImageMemoryRequirements* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetDeviceBufferMemoryRequirementsKHR( + VkDevice device, + const VkDeviceBufferMemoryRequirements* pInfo, + VkMemoryRequirements2* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceImageMemoryRequirementsKHR( + VkDevice device, + const VkDeviceImageMemoryRequirements* pInfo, + VkMemoryRequirements2* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceImageSparseMemoryRequirementsKHR( + VkDevice device, + const VkDeviceImageMemoryRequirements* pInfo, + uint32_t* pSparseMemoryRequirementCount, + VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); +#endif + + +#define VK_EXT_debug_report 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT) +#define VK_EXT_DEBUG_REPORT_SPEC_VERSION 10 +#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report" + +typedef enum VkDebugReportObjectTypeEXT { + VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0, + VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1, + VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2, + VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3, + VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4, + VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5, + VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6, + VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7, + VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8, + VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9, + VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10, + VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11, + VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12, + VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13, + VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14, + VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17, + VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20, + VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23, + VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24, + VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25, + VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26, + VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27, + VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT = 28, + VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29, + VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30, + VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT = 33, + VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT = 1000156000, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT = 1000085000, + VK_DEBUG_REPORT_OBJECT_TYPE_CU_MODULE_NVX_EXT = 1000029000, + VK_DEBUG_REPORT_OBJECT_TYPE_CU_FUNCTION_NVX_EXT = 1000029001, + VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR_EXT = 1000150000, + VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV_EXT = 1000165000, + VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_COLLECTION_FUCHSIA_EXT = 1000366000, + VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDebugReportObjectTypeEXT; + +typedef enum VkDebugReportFlagBitsEXT { + VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 0x00000001, + VK_DEBUG_REPORT_WARNING_BIT_EXT = 0x00000002, + VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 0x00000004, + VK_DEBUG_REPORT_ERROR_BIT_EXT = 0x00000008, + VK_DEBUG_REPORT_DEBUG_BIT_EXT = 0x00000010, + VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDebugReportFlagBitsEXT; +typedef VkFlags VkDebugReportFlagsEXT; +typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)( + VkDebugReportFlagsEXT flags, + VkDebugReportObjectTypeEXT objectType, + uint64_t object, + size_t location, + int32_t messageCode, + const char* pLayerPrefix, + const char* pMessage, + void* pUserData); + +typedef struct VkDebugReportCallbackCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkDebugReportFlagsEXT flags; + PFN_vkDebugReportCallbackEXT pfnCallback; + void* pUserData; +} VkDebugReportCallbackCreateInfoEXT; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback); +typedef void (VKAPI_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugReportCallbackEXT( + VkInstance instance, + const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDebugReportCallbackEXT* pCallback); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDebugReportCallbackEXT( + VkInstance instance, + VkDebugReportCallbackEXT callback, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkDebugReportMessageEXT( + VkInstance instance, + VkDebugReportFlagsEXT flags, + VkDebugReportObjectTypeEXT objectType, + uint64_t object, + size_t location, + int32_t messageCode, + const char* pLayerPrefix, + const char* pMessage); +#endif + + +#define VK_NV_glsl_shader 1 +#define VK_NV_GLSL_SHADER_SPEC_VERSION 1 +#define VK_NV_GLSL_SHADER_EXTENSION_NAME "VK_NV_glsl_shader" + + +#define VK_EXT_depth_range_unrestricted 1 +#define VK_EXT_DEPTH_RANGE_UNRESTRICTED_SPEC_VERSION 1 +#define VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME "VK_EXT_depth_range_unrestricted" + + +#define VK_IMG_filter_cubic 1 +#define VK_IMG_FILTER_CUBIC_SPEC_VERSION 1 +#define VK_IMG_FILTER_CUBIC_EXTENSION_NAME "VK_IMG_filter_cubic" + + +#define VK_AMD_rasterization_order 1 +#define VK_AMD_RASTERIZATION_ORDER_SPEC_VERSION 1 +#define VK_AMD_RASTERIZATION_ORDER_EXTENSION_NAME "VK_AMD_rasterization_order" + +typedef enum VkRasterizationOrderAMD { + VK_RASTERIZATION_ORDER_STRICT_AMD = 0, + VK_RASTERIZATION_ORDER_RELAXED_AMD = 1, + VK_RASTERIZATION_ORDER_MAX_ENUM_AMD = 0x7FFFFFFF +} VkRasterizationOrderAMD; +typedef struct VkPipelineRasterizationStateRasterizationOrderAMD { + VkStructureType sType; + const void* pNext; + VkRasterizationOrderAMD rasterizationOrder; +} VkPipelineRasterizationStateRasterizationOrderAMD; + + + +#define VK_AMD_shader_trinary_minmax 1 +#define VK_AMD_SHADER_TRINARY_MINMAX_SPEC_VERSION 1 +#define VK_AMD_SHADER_TRINARY_MINMAX_EXTENSION_NAME "VK_AMD_shader_trinary_minmax" + + +#define VK_AMD_shader_explicit_vertex_parameter 1 +#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_SPEC_VERSION 1 +#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_EXTENSION_NAME "VK_AMD_shader_explicit_vertex_parameter" + + +#define VK_EXT_debug_marker 1 +#define VK_EXT_DEBUG_MARKER_SPEC_VERSION 4 +#define VK_EXT_DEBUG_MARKER_EXTENSION_NAME "VK_EXT_debug_marker" +typedef struct VkDebugMarkerObjectNameInfoEXT { + VkStructureType sType; + const void* pNext; + VkDebugReportObjectTypeEXT objectType; + uint64_t object; + const char* pObjectName; +} VkDebugMarkerObjectNameInfoEXT; + +typedef struct VkDebugMarkerObjectTagInfoEXT { + VkStructureType sType; + const void* pNext; + VkDebugReportObjectTypeEXT objectType; + uint64_t object; + uint64_t tagName; + size_t tagSize; + const void* pTag; +} VkDebugMarkerObjectTagInfoEXT; + +typedef struct VkDebugMarkerMarkerInfoEXT { + VkStructureType sType; + const void* pNext; + const char* pMarkerName; + float color[4]; +} VkDebugMarkerMarkerInfoEXT; + +typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectTagEXT)(VkDevice device, const VkDebugMarkerObjectTagInfoEXT* pTagInfo); +typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectNameEXT)(VkDevice device, const VkDebugMarkerObjectNameInfoEXT* pNameInfo); +typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerBeginEXT)(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo); +typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerEndEXT)(VkCommandBuffer commandBuffer); +typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerInsertEXT)(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectTagEXT( + VkDevice device, + const VkDebugMarkerObjectTagInfoEXT* pTagInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectNameEXT( + VkDevice device, + const VkDebugMarkerObjectNameInfoEXT* pNameInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerBeginEXT( + VkCommandBuffer commandBuffer, + const VkDebugMarkerMarkerInfoEXT* pMarkerInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerEndEXT( + VkCommandBuffer commandBuffer); + +VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerInsertEXT( + VkCommandBuffer commandBuffer, + const VkDebugMarkerMarkerInfoEXT* pMarkerInfo); +#endif + + +#define VK_AMD_gcn_shader 1 +#define VK_AMD_GCN_SHADER_SPEC_VERSION 1 +#define VK_AMD_GCN_SHADER_EXTENSION_NAME "VK_AMD_gcn_shader" + + +#define VK_NV_dedicated_allocation 1 +#define VK_NV_DEDICATED_ALLOCATION_SPEC_VERSION 1 +#define VK_NV_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_NV_dedicated_allocation" +typedef struct VkDedicatedAllocationImageCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkBool32 dedicatedAllocation; +} VkDedicatedAllocationImageCreateInfoNV; + +typedef struct VkDedicatedAllocationBufferCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkBool32 dedicatedAllocation; +} VkDedicatedAllocationBufferCreateInfoNV; + +typedef struct VkDedicatedAllocationMemoryAllocateInfoNV { + VkStructureType sType; + const void* pNext; + VkImage image; + VkBuffer buffer; +} VkDedicatedAllocationMemoryAllocateInfoNV; + + + +#define VK_EXT_transform_feedback 1 +#define VK_EXT_TRANSFORM_FEEDBACK_SPEC_VERSION 1 +#define VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME "VK_EXT_transform_feedback" +typedef VkFlags VkPipelineRasterizationStateStreamCreateFlagsEXT; +typedef struct VkPhysicalDeviceTransformFeedbackFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 transformFeedback; + VkBool32 geometryStreams; +} VkPhysicalDeviceTransformFeedbackFeaturesEXT; + +typedef struct VkPhysicalDeviceTransformFeedbackPropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t maxTransformFeedbackStreams; + uint32_t maxTransformFeedbackBuffers; + VkDeviceSize maxTransformFeedbackBufferSize; + uint32_t maxTransformFeedbackStreamDataSize; + uint32_t maxTransformFeedbackBufferDataSize; + uint32_t maxTransformFeedbackBufferDataStride; + VkBool32 transformFeedbackQueries; + VkBool32 transformFeedbackStreamsLinesTriangles; + VkBool32 transformFeedbackRasterizationStreamSelect; + VkBool32 transformFeedbackDraw; +} VkPhysicalDeviceTransformFeedbackPropertiesEXT; + +typedef struct VkPipelineRasterizationStateStreamCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkPipelineRasterizationStateStreamCreateFlagsEXT flags; + uint32_t rasterizationStream; +} VkPipelineRasterizationStateStreamCreateInfoEXT; + +typedef void (VKAPI_PTR *PFN_vkCmdBindTransformFeedbackBuffersEXT)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets, const VkDeviceSize* pSizes); +typedef void (VKAPI_PTR *PFN_vkCmdBeginTransformFeedbackEXT)(VkCommandBuffer commandBuffer, uint32_t firstCounterBuffer, uint32_t counterBufferCount, const VkBuffer* pCounterBuffers, const VkDeviceSize* pCounterBufferOffsets); +typedef void (VKAPI_PTR *PFN_vkCmdEndTransformFeedbackEXT)(VkCommandBuffer commandBuffer, uint32_t firstCounterBuffer, uint32_t counterBufferCount, const VkBuffer* pCounterBuffers, const VkDeviceSize* pCounterBufferOffsets); +typedef void (VKAPI_PTR *PFN_vkCmdBeginQueryIndexedEXT)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags, uint32_t index); +typedef void (VKAPI_PTR *PFN_vkCmdEndQueryIndexedEXT)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, uint32_t index); +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectByteCountEXT)(VkCommandBuffer commandBuffer, uint32_t instanceCount, uint32_t firstInstance, VkBuffer counterBuffer, VkDeviceSize counterBufferOffset, uint32_t counterOffset, uint32_t vertexStride); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdBindTransformFeedbackBuffersEXT( + VkCommandBuffer commandBuffer, + uint32_t firstBinding, + uint32_t bindingCount, + const VkBuffer* pBuffers, + const VkDeviceSize* pOffsets, + const VkDeviceSize* pSizes); + +VKAPI_ATTR void VKAPI_CALL vkCmdBeginTransformFeedbackEXT( + VkCommandBuffer commandBuffer, + uint32_t firstCounterBuffer, + uint32_t counterBufferCount, + const VkBuffer* pCounterBuffers, + const VkDeviceSize* pCounterBufferOffsets); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndTransformFeedbackEXT( + VkCommandBuffer commandBuffer, + uint32_t firstCounterBuffer, + uint32_t counterBufferCount, + const VkBuffer* pCounterBuffers, + const VkDeviceSize* pCounterBufferOffsets); + +VKAPI_ATTR void VKAPI_CALL vkCmdBeginQueryIndexedEXT( + VkCommandBuffer commandBuffer, + VkQueryPool queryPool, + uint32_t query, + VkQueryControlFlags flags, + uint32_t index); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndQueryIndexedEXT( + VkCommandBuffer commandBuffer, + VkQueryPool queryPool, + uint32_t query, + uint32_t index); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectByteCountEXT( + VkCommandBuffer commandBuffer, + uint32_t instanceCount, + uint32_t firstInstance, + VkBuffer counterBuffer, + VkDeviceSize counterBufferOffset, + uint32_t counterOffset, + uint32_t vertexStride); +#endif + + +#define VK_NVX_binary_import 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCuModuleNVX) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCuFunctionNVX) +#define VK_NVX_BINARY_IMPORT_SPEC_VERSION 1 +#define VK_NVX_BINARY_IMPORT_EXTENSION_NAME "VK_NVX_binary_import" +typedef struct VkCuModuleCreateInfoNVX { + VkStructureType sType; + const void* pNext; + size_t dataSize; + const void* pData; +} VkCuModuleCreateInfoNVX; + +typedef struct VkCuFunctionCreateInfoNVX { + VkStructureType sType; + const void* pNext; + VkCuModuleNVX module; + const char* pName; +} VkCuFunctionCreateInfoNVX; + +typedef struct VkCuLaunchInfoNVX { + VkStructureType sType; + const void* pNext; + VkCuFunctionNVX function; + uint32_t gridDimX; + uint32_t gridDimY; + uint32_t gridDimZ; + uint32_t blockDimX; + uint32_t blockDimY; + uint32_t blockDimZ; + uint32_t sharedMemBytes; + size_t paramCount; + const void* const * pParams; + size_t extraCount; + const void* const * pExtras; +} VkCuLaunchInfoNVX; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateCuModuleNVX)(VkDevice device, const VkCuModuleCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCuModuleNVX* pModule); +typedef VkResult (VKAPI_PTR *PFN_vkCreateCuFunctionNVX)(VkDevice device, const VkCuFunctionCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCuFunctionNVX* pFunction); +typedef void (VKAPI_PTR *PFN_vkDestroyCuModuleNVX)(VkDevice device, VkCuModuleNVX module, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkDestroyCuFunctionNVX)(VkDevice device, VkCuFunctionNVX function, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkCmdCuLaunchKernelNVX)(VkCommandBuffer commandBuffer, const VkCuLaunchInfoNVX* pLaunchInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateCuModuleNVX( + VkDevice device, + const VkCuModuleCreateInfoNVX* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkCuModuleNVX* pModule); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateCuFunctionNVX( + VkDevice device, + const VkCuFunctionCreateInfoNVX* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkCuFunctionNVX* pFunction); + +VKAPI_ATTR void VKAPI_CALL vkDestroyCuModuleNVX( + VkDevice device, + VkCuModuleNVX module, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkDestroyCuFunctionNVX( + VkDevice device, + VkCuFunctionNVX function, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkCmdCuLaunchKernelNVX( + VkCommandBuffer commandBuffer, + const VkCuLaunchInfoNVX* pLaunchInfo); +#endif + + +#define VK_NVX_image_view_handle 1 +#define VK_NVX_IMAGE_VIEW_HANDLE_SPEC_VERSION 2 +#define VK_NVX_IMAGE_VIEW_HANDLE_EXTENSION_NAME "VK_NVX_image_view_handle" +typedef struct VkImageViewHandleInfoNVX { + VkStructureType sType; + const void* pNext; + VkImageView imageView; + VkDescriptorType descriptorType; + VkSampler sampler; +} VkImageViewHandleInfoNVX; + +typedef struct VkImageViewAddressPropertiesNVX { + VkStructureType sType; + void* pNext; + VkDeviceAddress deviceAddress; + VkDeviceSize size; +} VkImageViewAddressPropertiesNVX; + +typedef uint32_t (VKAPI_PTR *PFN_vkGetImageViewHandleNVX)(VkDevice device, const VkImageViewHandleInfoNVX* pInfo); +typedef VkResult (VKAPI_PTR *PFN_vkGetImageViewAddressNVX)(VkDevice device, VkImageView imageView, VkImageViewAddressPropertiesNVX* pProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR uint32_t VKAPI_CALL vkGetImageViewHandleNVX( + VkDevice device, + const VkImageViewHandleInfoNVX* pInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetImageViewAddressNVX( + VkDevice device, + VkImageView imageView, + VkImageViewAddressPropertiesNVX* pProperties); +#endif + + +#define VK_AMD_draw_indirect_count 1 +#define VK_AMD_DRAW_INDIRECT_COUNT_SPEC_VERSION 2 +#define VK_AMD_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_AMD_draw_indirect_count" +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCountAMD( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkBuffer countBuffer, + VkDeviceSize countBufferOffset, + uint32_t maxDrawCount, + uint32_t stride); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCountAMD( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkBuffer countBuffer, + VkDeviceSize countBufferOffset, + uint32_t maxDrawCount, + uint32_t stride); +#endif + + +#define VK_AMD_negative_viewport_height 1 +#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_SPEC_VERSION 1 +#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_EXTENSION_NAME "VK_AMD_negative_viewport_height" + + +#define VK_AMD_gpu_shader_half_float 1 +#define VK_AMD_GPU_SHADER_HALF_FLOAT_SPEC_VERSION 2 +#define VK_AMD_GPU_SHADER_HALF_FLOAT_EXTENSION_NAME "VK_AMD_gpu_shader_half_float" + + +#define VK_AMD_shader_ballot 1 +#define VK_AMD_SHADER_BALLOT_SPEC_VERSION 1 +#define VK_AMD_SHADER_BALLOT_EXTENSION_NAME "VK_AMD_shader_ballot" + + +#define VK_AMD_texture_gather_bias_lod 1 +#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_SPEC_VERSION 1 +#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_EXTENSION_NAME "VK_AMD_texture_gather_bias_lod" +typedef struct VkTextureLODGatherFormatPropertiesAMD { + VkStructureType sType; + void* pNext; + VkBool32 supportsTextureGatherLODBiasAMD; +} VkTextureLODGatherFormatPropertiesAMD; + + + +#define VK_AMD_shader_info 1 +#define VK_AMD_SHADER_INFO_SPEC_VERSION 1 +#define VK_AMD_SHADER_INFO_EXTENSION_NAME "VK_AMD_shader_info" + +typedef enum VkShaderInfoTypeAMD { + VK_SHADER_INFO_TYPE_STATISTICS_AMD = 0, + VK_SHADER_INFO_TYPE_BINARY_AMD = 1, + VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD = 2, + VK_SHADER_INFO_TYPE_MAX_ENUM_AMD = 0x7FFFFFFF +} VkShaderInfoTypeAMD; +typedef struct VkShaderResourceUsageAMD { + uint32_t numUsedVgprs; + uint32_t numUsedSgprs; + uint32_t ldsSizePerLocalWorkGroup; + size_t ldsUsageSizeInBytes; + size_t scratchMemUsageInBytes; +} VkShaderResourceUsageAMD; + +typedef struct VkShaderStatisticsInfoAMD { + VkShaderStageFlags shaderStageMask; + VkShaderResourceUsageAMD resourceUsage; + uint32_t numPhysicalVgprs; + uint32_t numPhysicalSgprs; + uint32_t numAvailableVgprs; + uint32_t numAvailableSgprs; + uint32_t computeWorkGroupSize[3]; +} VkShaderStatisticsInfoAMD; + +typedef VkResult (VKAPI_PTR *PFN_vkGetShaderInfoAMD)(VkDevice device, VkPipeline pipeline, VkShaderStageFlagBits shaderStage, VkShaderInfoTypeAMD infoType, size_t* pInfoSize, void* pInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetShaderInfoAMD( + VkDevice device, + VkPipeline pipeline, + VkShaderStageFlagBits shaderStage, + VkShaderInfoTypeAMD infoType, + size_t* pInfoSize, + void* pInfo); +#endif + + +#define VK_AMD_shader_image_load_store_lod 1 +#define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_SPEC_VERSION 1 +#define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_EXTENSION_NAME "VK_AMD_shader_image_load_store_lod" + + +#define VK_NV_corner_sampled_image 1 +#define VK_NV_CORNER_SAMPLED_IMAGE_SPEC_VERSION 2 +#define VK_NV_CORNER_SAMPLED_IMAGE_EXTENSION_NAME "VK_NV_corner_sampled_image" +typedef struct VkPhysicalDeviceCornerSampledImageFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 cornerSampledImage; +} VkPhysicalDeviceCornerSampledImageFeaturesNV; + + + +#define VK_IMG_format_pvrtc 1 +#define VK_IMG_FORMAT_PVRTC_SPEC_VERSION 1 +#define VK_IMG_FORMAT_PVRTC_EXTENSION_NAME "VK_IMG_format_pvrtc" + + +#define VK_NV_external_memory_capabilities 1 +#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1 +#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_NV_external_memory_capabilities" + +typedef enum VkExternalMemoryHandleTypeFlagBitsNV { + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV = 0x00000001, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV = 0x00000002, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV = 0x00000004, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV = 0x00000008, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF +} VkExternalMemoryHandleTypeFlagBitsNV; +typedef VkFlags VkExternalMemoryHandleTypeFlagsNV; + +typedef enum VkExternalMemoryFeatureFlagBitsNV { + VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV = 0x00000001, + VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV = 0x00000002, + VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV = 0x00000004, + VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF +} VkExternalMemoryFeatureFlagBitsNV; +typedef VkFlags VkExternalMemoryFeatureFlagsNV; +typedef struct VkExternalImageFormatPropertiesNV { + VkImageFormatProperties imageFormatProperties; + VkExternalMemoryFeatureFlagsNV externalMemoryFeatures; + VkExternalMemoryHandleTypeFlagsNV exportFromImportedHandleTypes; + VkExternalMemoryHandleTypeFlagsNV compatibleHandleTypes; +} VkExternalImageFormatPropertiesNV; + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkExternalMemoryHandleTypeFlagsNV externalHandleType, VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceExternalImageFormatPropertiesNV( + VkPhysicalDevice physicalDevice, + VkFormat format, + VkImageType type, + VkImageTiling tiling, + VkImageUsageFlags usage, + VkImageCreateFlags flags, + VkExternalMemoryHandleTypeFlagsNV externalHandleType, + VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties); +#endif + + +#define VK_NV_external_memory 1 +#define VK_NV_EXTERNAL_MEMORY_SPEC_VERSION 1 +#define VK_NV_EXTERNAL_MEMORY_EXTENSION_NAME "VK_NV_external_memory" +typedef struct VkExternalMemoryImageCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagsNV handleTypes; +} VkExternalMemoryImageCreateInfoNV; + +typedef struct VkExportMemoryAllocateInfoNV { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagsNV handleTypes; +} VkExportMemoryAllocateInfoNV; + + + +#define VK_EXT_validation_flags 1 +#define VK_EXT_VALIDATION_FLAGS_SPEC_VERSION 2 +#define VK_EXT_VALIDATION_FLAGS_EXTENSION_NAME "VK_EXT_validation_flags" + +typedef enum VkValidationCheckEXT { + VK_VALIDATION_CHECK_ALL_EXT = 0, + VK_VALIDATION_CHECK_SHADERS_EXT = 1, + VK_VALIDATION_CHECK_MAX_ENUM_EXT = 0x7FFFFFFF +} VkValidationCheckEXT; +typedef struct VkValidationFlagsEXT { + VkStructureType sType; + const void* pNext; + uint32_t disabledValidationCheckCount; + const VkValidationCheckEXT* pDisabledValidationChecks; +} VkValidationFlagsEXT; + + + +#define VK_EXT_shader_subgroup_ballot 1 +#define VK_EXT_SHADER_SUBGROUP_BALLOT_SPEC_VERSION 1 +#define VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME "VK_EXT_shader_subgroup_ballot" + + +#define VK_EXT_shader_subgroup_vote 1 +#define VK_EXT_SHADER_SUBGROUP_VOTE_SPEC_VERSION 1 +#define VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME "VK_EXT_shader_subgroup_vote" + + +#define VK_EXT_texture_compression_astc_hdr 1 +#define VK_EXT_TEXTURE_COMPRESSION_ASTC_HDR_SPEC_VERSION 1 +#define VK_EXT_TEXTURE_COMPRESSION_ASTC_HDR_EXTENSION_NAME "VK_EXT_texture_compression_astc_hdr" +typedef VkPhysicalDeviceTextureCompressionASTCHDRFeatures VkPhysicalDeviceTextureCompressionASTCHDRFeaturesEXT; + + + +#define VK_EXT_astc_decode_mode 1 +#define VK_EXT_ASTC_DECODE_MODE_SPEC_VERSION 1 +#define VK_EXT_ASTC_DECODE_MODE_EXTENSION_NAME "VK_EXT_astc_decode_mode" +typedef struct VkImageViewASTCDecodeModeEXT { + VkStructureType sType; + const void* pNext; + VkFormat decodeMode; +} VkImageViewASTCDecodeModeEXT; + +typedef struct VkPhysicalDeviceASTCDecodeFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 decodeModeSharedExponent; +} VkPhysicalDeviceASTCDecodeFeaturesEXT; + + + +#define VK_EXT_pipeline_robustness 1 +#define VK_EXT_PIPELINE_ROBUSTNESS_SPEC_VERSION 1 +#define VK_EXT_PIPELINE_ROBUSTNESS_EXTENSION_NAME "VK_EXT_pipeline_robustness" + +typedef enum VkPipelineRobustnessBufferBehaviorEXT { + VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DEVICE_DEFAULT_EXT = 0, + VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DISABLED_EXT = 1, + VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_EXT = 2, + VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2_EXT = 3, + VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_MAX_ENUM_EXT = 0x7FFFFFFF +} VkPipelineRobustnessBufferBehaviorEXT; + +typedef enum VkPipelineRobustnessImageBehaviorEXT { + VK_PIPELINE_ROBUSTNESS_IMAGE_BEHAVIOR_DEVICE_DEFAULT_EXT = 0, + VK_PIPELINE_ROBUSTNESS_IMAGE_BEHAVIOR_DISABLED_EXT = 1, + VK_PIPELINE_ROBUSTNESS_IMAGE_BEHAVIOR_ROBUST_IMAGE_ACCESS_EXT = 2, + VK_PIPELINE_ROBUSTNESS_IMAGE_BEHAVIOR_ROBUST_IMAGE_ACCESS_2_EXT = 3, + VK_PIPELINE_ROBUSTNESS_IMAGE_BEHAVIOR_MAX_ENUM_EXT = 0x7FFFFFFF +} VkPipelineRobustnessImageBehaviorEXT; +typedef struct VkPhysicalDevicePipelineRobustnessFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 pipelineRobustness; +} VkPhysicalDevicePipelineRobustnessFeaturesEXT; + +typedef struct VkPhysicalDevicePipelineRobustnessPropertiesEXT { + VkStructureType sType; + void* pNext; + VkPipelineRobustnessBufferBehaviorEXT defaultRobustnessStorageBuffers; + VkPipelineRobustnessBufferBehaviorEXT defaultRobustnessUniformBuffers; + VkPipelineRobustnessBufferBehaviorEXT defaultRobustnessVertexInputs; + VkPipelineRobustnessImageBehaviorEXT defaultRobustnessImages; +} VkPhysicalDevicePipelineRobustnessPropertiesEXT; + +typedef struct VkPipelineRobustnessCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkPipelineRobustnessBufferBehaviorEXT storageBuffers; + VkPipelineRobustnessBufferBehaviorEXT uniformBuffers; + VkPipelineRobustnessBufferBehaviorEXT vertexInputs; + VkPipelineRobustnessImageBehaviorEXT images; +} VkPipelineRobustnessCreateInfoEXT; + + + +#define VK_EXT_conditional_rendering 1 +#define VK_EXT_CONDITIONAL_RENDERING_SPEC_VERSION 2 +#define VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME "VK_EXT_conditional_rendering" + +typedef enum VkConditionalRenderingFlagBitsEXT { + VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT = 0x00000001, + VK_CONDITIONAL_RENDERING_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkConditionalRenderingFlagBitsEXT; +typedef VkFlags VkConditionalRenderingFlagsEXT; +typedef struct VkConditionalRenderingBeginInfoEXT { + VkStructureType sType; + const void* pNext; + VkBuffer buffer; + VkDeviceSize offset; + VkConditionalRenderingFlagsEXT flags; +} VkConditionalRenderingBeginInfoEXT; + +typedef struct VkPhysicalDeviceConditionalRenderingFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 conditionalRendering; + VkBool32 inheritedConditionalRendering; +} VkPhysicalDeviceConditionalRenderingFeaturesEXT; + +typedef struct VkCommandBufferInheritanceConditionalRenderingInfoEXT { + VkStructureType sType; + const void* pNext; + VkBool32 conditionalRenderingEnable; +} VkCommandBufferInheritanceConditionalRenderingInfoEXT; + +typedef void (VKAPI_PTR *PFN_vkCmdBeginConditionalRenderingEXT)(VkCommandBuffer commandBuffer, const VkConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin); +typedef void (VKAPI_PTR *PFN_vkCmdEndConditionalRenderingEXT)(VkCommandBuffer commandBuffer); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdBeginConditionalRenderingEXT( + VkCommandBuffer commandBuffer, + const VkConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndConditionalRenderingEXT( + VkCommandBuffer commandBuffer); +#endif + + +#define VK_NV_clip_space_w_scaling 1 +#define VK_NV_CLIP_SPACE_W_SCALING_SPEC_VERSION 1 +#define VK_NV_CLIP_SPACE_W_SCALING_EXTENSION_NAME "VK_NV_clip_space_w_scaling" +typedef struct VkViewportWScalingNV { + float xcoeff; + float ycoeff; +} VkViewportWScalingNV; + +typedef struct VkPipelineViewportWScalingStateCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkBool32 viewportWScalingEnable; + uint32_t viewportCount; + const VkViewportWScalingNV* pViewportWScalings; +} VkPipelineViewportWScalingStateCreateInfoNV; + +typedef void (VKAPI_PTR *PFN_vkCmdSetViewportWScalingNV)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewportWScalingNV* pViewportWScalings); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportWScalingNV( + VkCommandBuffer commandBuffer, + uint32_t firstViewport, + uint32_t viewportCount, + const VkViewportWScalingNV* pViewportWScalings); +#endif + + +#define VK_EXT_direct_mode_display 1 +#define VK_EXT_DIRECT_MODE_DISPLAY_SPEC_VERSION 1 +#define VK_EXT_DIRECT_MODE_DISPLAY_EXTENSION_NAME "VK_EXT_direct_mode_display" +typedef VkResult (VKAPI_PTR *PFN_vkReleaseDisplayEXT)(VkPhysicalDevice physicalDevice, VkDisplayKHR display); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkReleaseDisplayEXT( + VkPhysicalDevice physicalDevice, + VkDisplayKHR display); +#endif + + +#define VK_EXT_display_surface_counter 1 +#define VK_EXT_DISPLAY_SURFACE_COUNTER_SPEC_VERSION 1 +#define VK_EXT_DISPLAY_SURFACE_COUNTER_EXTENSION_NAME "VK_EXT_display_surface_counter" + +typedef enum VkSurfaceCounterFlagBitsEXT { + VK_SURFACE_COUNTER_VBLANK_BIT_EXT = 0x00000001, + VK_SURFACE_COUNTER_VBLANK_EXT = VK_SURFACE_COUNTER_VBLANK_BIT_EXT, + VK_SURFACE_COUNTER_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkSurfaceCounterFlagBitsEXT; +typedef VkFlags VkSurfaceCounterFlagsEXT; +typedef struct VkSurfaceCapabilities2EXT { + VkStructureType sType; + void* pNext; + uint32_t minImageCount; + uint32_t maxImageCount; + VkExtent2D currentExtent; + VkExtent2D minImageExtent; + VkExtent2D maxImageExtent; + uint32_t maxImageArrayLayers; + VkSurfaceTransformFlagsKHR supportedTransforms; + VkSurfaceTransformFlagBitsKHR currentTransform; + VkCompositeAlphaFlagsKHR supportedCompositeAlpha; + VkImageUsageFlags supportedUsageFlags; + VkSurfaceCounterFlagsEXT supportedSurfaceCounters; +} VkSurfaceCapabilities2EXT; + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilities2EXT* pSurfaceCapabilities); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2EXT( + VkPhysicalDevice physicalDevice, + VkSurfaceKHR surface, + VkSurfaceCapabilities2EXT* pSurfaceCapabilities); +#endif + + +#define VK_EXT_display_control 1 +#define VK_EXT_DISPLAY_CONTROL_SPEC_VERSION 1 +#define VK_EXT_DISPLAY_CONTROL_EXTENSION_NAME "VK_EXT_display_control" + +typedef enum VkDisplayPowerStateEXT { + VK_DISPLAY_POWER_STATE_OFF_EXT = 0, + VK_DISPLAY_POWER_STATE_SUSPEND_EXT = 1, + VK_DISPLAY_POWER_STATE_ON_EXT = 2, + VK_DISPLAY_POWER_STATE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDisplayPowerStateEXT; + +typedef enum VkDeviceEventTypeEXT { + VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT = 0, + VK_DEVICE_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDeviceEventTypeEXT; + +typedef enum VkDisplayEventTypeEXT { + VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT = 0, + VK_DISPLAY_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDisplayEventTypeEXT; +typedef struct VkDisplayPowerInfoEXT { + VkStructureType sType; + const void* pNext; + VkDisplayPowerStateEXT powerState; +} VkDisplayPowerInfoEXT; + +typedef struct VkDeviceEventInfoEXT { + VkStructureType sType; + const void* pNext; + VkDeviceEventTypeEXT deviceEvent; +} VkDeviceEventInfoEXT; + +typedef struct VkDisplayEventInfoEXT { + VkStructureType sType; + const void* pNext; + VkDisplayEventTypeEXT displayEvent; +} VkDisplayEventInfoEXT; + +typedef struct VkSwapchainCounterCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkSurfaceCounterFlagsEXT surfaceCounters; +} VkSwapchainCounterCreateInfoEXT; + +typedef VkResult (VKAPI_PTR *PFN_vkDisplayPowerControlEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayPowerInfoEXT* pDisplayPowerInfo); +typedef VkResult (VKAPI_PTR *PFN_vkRegisterDeviceEventEXT)(VkDevice device, const VkDeviceEventInfoEXT* pDeviceEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence); +typedef VkResult (VKAPI_PTR *PFN_vkRegisterDisplayEventEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayEventInfoEXT* pDisplayEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence); +typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainCounterEXT)(VkDevice device, VkSwapchainKHR swapchain, VkSurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkDisplayPowerControlEXT( + VkDevice device, + VkDisplayKHR display, + const VkDisplayPowerInfoEXT* pDisplayPowerInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDeviceEventEXT( + VkDevice device, + const VkDeviceEventInfoEXT* pDeviceEventInfo, + const VkAllocationCallbacks* pAllocator, + VkFence* pFence); + +VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDisplayEventEXT( + VkDevice device, + VkDisplayKHR display, + const VkDisplayEventInfoEXT* pDisplayEventInfo, + const VkAllocationCallbacks* pAllocator, + VkFence* pFence); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainCounterEXT( + VkDevice device, + VkSwapchainKHR swapchain, + VkSurfaceCounterFlagBitsEXT counter, + uint64_t* pCounterValue); +#endif + + +#define VK_GOOGLE_display_timing 1 +#define VK_GOOGLE_DISPLAY_TIMING_SPEC_VERSION 1 +#define VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME "VK_GOOGLE_display_timing" +typedef struct VkRefreshCycleDurationGOOGLE { + uint64_t refreshDuration; +} VkRefreshCycleDurationGOOGLE; + +typedef struct VkPastPresentationTimingGOOGLE { + uint32_t presentID; + uint64_t desiredPresentTime; + uint64_t actualPresentTime; + uint64_t earliestPresentTime; + uint64_t presentMargin; +} VkPastPresentationTimingGOOGLE; + +typedef struct VkPresentTimeGOOGLE { + uint32_t presentID; + uint64_t desiredPresentTime; +} VkPresentTimeGOOGLE; + +typedef struct VkPresentTimesInfoGOOGLE { + VkStructureType sType; + const void* pNext; + uint32_t swapchainCount; + const VkPresentTimeGOOGLE* pTimes; +} VkPresentTimesInfoGOOGLE; + +typedef VkResult (VKAPI_PTR *PFN_vkGetRefreshCycleDurationGOOGLE)(VkDevice device, VkSwapchainKHR swapchain, VkRefreshCycleDurationGOOGLE* pDisplayTimingProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPastPresentationTimingGOOGLE)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pPresentationTimingCount, VkPastPresentationTimingGOOGLE* pPresentationTimings); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetRefreshCycleDurationGOOGLE( + VkDevice device, + VkSwapchainKHR swapchain, + VkRefreshCycleDurationGOOGLE* pDisplayTimingProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPastPresentationTimingGOOGLE( + VkDevice device, + VkSwapchainKHR swapchain, + uint32_t* pPresentationTimingCount, + VkPastPresentationTimingGOOGLE* pPresentationTimings); +#endif + + +#define VK_NV_sample_mask_override_coverage 1 +#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_SPEC_VERSION 1 +#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_EXTENSION_NAME "VK_NV_sample_mask_override_coverage" + + +#define VK_NV_geometry_shader_passthrough 1 +#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_SPEC_VERSION 1 +#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME "VK_NV_geometry_shader_passthrough" + + +#define VK_NV_viewport_array2 1 +#define VK_NV_VIEWPORT_ARRAY_2_SPEC_VERSION 1 +#define VK_NV_VIEWPORT_ARRAY_2_EXTENSION_NAME "VK_NV_viewport_array2" +#define VK_NV_VIEWPORT_ARRAY2_SPEC_VERSION VK_NV_VIEWPORT_ARRAY_2_SPEC_VERSION +#define VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME VK_NV_VIEWPORT_ARRAY_2_EXTENSION_NAME + + +#define VK_NVX_multiview_per_view_attributes 1 +#define VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_SPEC_VERSION 1 +#define VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_EXTENSION_NAME "VK_NVX_multiview_per_view_attributes" +typedef struct VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX { + VkStructureType sType; + void* pNext; + VkBool32 perViewPositionAllComponents; +} VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX; + + + +#define VK_NV_viewport_swizzle 1 +#define VK_NV_VIEWPORT_SWIZZLE_SPEC_VERSION 1 +#define VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME "VK_NV_viewport_swizzle" + +typedef enum VkViewportCoordinateSwizzleNV { + VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV = 0, + VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV = 1, + VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV = 2, + VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV = 3, + VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV = 4, + VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV = 5, + VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV = 6, + VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV = 7, + VK_VIEWPORT_COORDINATE_SWIZZLE_MAX_ENUM_NV = 0x7FFFFFFF +} VkViewportCoordinateSwizzleNV; +typedef VkFlags VkPipelineViewportSwizzleStateCreateFlagsNV; +typedef struct VkViewportSwizzleNV { + VkViewportCoordinateSwizzleNV x; + VkViewportCoordinateSwizzleNV y; + VkViewportCoordinateSwizzleNV z; + VkViewportCoordinateSwizzleNV w; +} VkViewportSwizzleNV; + +typedef struct VkPipelineViewportSwizzleStateCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkPipelineViewportSwizzleStateCreateFlagsNV flags; + uint32_t viewportCount; + const VkViewportSwizzleNV* pViewportSwizzles; +} VkPipelineViewportSwizzleStateCreateInfoNV; + + + +#define VK_EXT_discard_rectangles 1 +#define VK_EXT_DISCARD_RECTANGLES_SPEC_VERSION 1 +#define VK_EXT_DISCARD_RECTANGLES_EXTENSION_NAME "VK_EXT_discard_rectangles" + +typedef enum VkDiscardRectangleModeEXT { + VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT = 0, + VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT = 1, + VK_DISCARD_RECTANGLE_MODE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDiscardRectangleModeEXT; +typedef VkFlags VkPipelineDiscardRectangleStateCreateFlagsEXT; +typedef struct VkPhysicalDeviceDiscardRectanglePropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t maxDiscardRectangles; +} VkPhysicalDeviceDiscardRectanglePropertiesEXT; + +typedef struct VkPipelineDiscardRectangleStateCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkPipelineDiscardRectangleStateCreateFlagsEXT flags; + VkDiscardRectangleModeEXT discardRectangleMode; + uint32_t discardRectangleCount; + const VkRect2D* pDiscardRectangles; +} VkPipelineDiscardRectangleStateCreateInfoEXT; + +typedef void (VKAPI_PTR *PFN_vkCmdSetDiscardRectangleEXT)(VkCommandBuffer commandBuffer, uint32_t firstDiscardRectangle, uint32_t discardRectangleCount, const VkRect2D* pDiscardRectangles); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetDiscardRectangleEXT( + VkCommandBuffer commandBuffer, + uint32_t firstDiscardRectangle, + uint32_t discardRectangleCount, + const VkRect2D* pDiscardRectangles); +#endif + + +#define VK_EXT_conservative_rasterization 1 +#define VK_EXT_CONSERVATIVE_RASTERIZATION_SPEC_VERSION 1 +#define VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME "VK_EXT_conservative_rasterization" + +typedef enum VkConservativeRasterizationModeEXT { + VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT = 0, + VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT = 1, + VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT = 2, + VK_CONSERVATIVE_RASTERIZATION_MODE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkConservativeRasterizationModeEXT; +typedef VkFlags VkPipelineRasterizationConservativeStateCreateFlagsEXT; +typedef struct VkPhysicalDeviceConservativeRasterizationPropertiesEXT { + VkStructureType sType; + void* pNext; + float primitiveOverestimationSize; + float maxExtraPrimitiveOverestimationSize; + float extraPrimitiveOverestimationSizeGranularity; + VkBool32 primitiveUnderestimation; + VkBool32 conservativePointAndLineRasterization; + VkBool32 degenerateTrianglesRasterized; + VkBool32 degenerateLinesRasterized; + VkBool32 fullyCoveredFragmentShaderInputVariable; + VkBool32 conservativeRasterizationPostDepthCoverage; +} VkPhysicalDeviceConservativeRasterizationPropertiesEXT; + +typedef struct VkPipelineRasterizationConservativeStateCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkPipelineRasterizationConservativeStateCreateFlagsEXT flags; + VkConservativeRasterizationModeEXT conservativeRasterizationMode; + float extraPrimitiveOverestimationSize; +} VkPipelineRasterizationConservativeStateCreateInfoEXT; + + + +#define VK_EXT_depth_clip_enable 1 +#define VK_EXT_DEPTH_CLIP_ENABLE_SPEC_VERSION 1 +#define VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME "VK_EXT_depth_clip_enable" +typedef VkFlags VkPipelineRasterizationDepthClipStateCreateFlagsEXT; +typedef struct VkPhysicalDeviceDepthClipEnableFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 depthClipEnable; +} VkPhysicalDeviceDepthClipEnableFeaturesEXT; + +typedef struct VkPipelineRasterizationDepthClipStateCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkPipelineRasterizationDepthClipStateCreateFlagsEXT flags; + VkBool32 depthClipEnable; +} VkPipelineRasterizationDepthClipStateCreateInfoEXT; + + + +#define VK_EXT_swapchain_colorspace 1 +#define VK_EXT_SWAPCHAIN_COLOR_SPACE_SPEC_VERSION 4 +#define VK_EXT_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME "VK_EXT_swapchain_colorspace" + + +#define VK_EXT_hdr_metadata 1 +#define VK_EXT_HDR_METADATA_SPEC_VERSION 2 +#define VK_EXT_HDR_METADATA_EXTENSION_NAME "VK_EXT_hdr_metadata" +typedef struct VkXYColorEXT { + float x; + float y; +} VkXYColorEXT; + +typedef struct VkHdrMetadataEXT { + VkStructureType sType; + const void* pNext; + VkXYColorEXT displayPrimaryRed; + VkXYColorEXT displayPrimaryGreen; + VkXYColorEXT displayPrimaryBlue; + VkXYColorEXT whitePoint; + float maxLuminance; + float minLuminance; + float maxContentLightLevel; + float maxFrameAverageLightLevel; +} VkHdrMetadataEXT; + +typedef void (VKAPI_PTR *PFN_vkSetHdrMetadataEXT)(VkDevice device, uint32_t swapchainCount, const VkSwapchainKHR* pSwapchains, const VkHdrMetadataEXT* pMetadata); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkSetHdrMetadataEXT( + VkDevice device, + uint32_t swapchainCount, + const VkSwapchainKHR* pSwapchains, + const VkHdrMetadataEXT* pMetadata); +#endif + + +#define VK_EXT_external_memory_dma_buf 1 +#define VK_EXT_EXTERNAL_MEMORY_DMA_BUF_SPEC_VERSION 1 +#define VK_EXT_EXTERNAL_MEMORY_DMA_BUF_EXTENSION_NAME "VK_EXT_external_memory_dma_buf" + + +#define VK_EXT_queue_family_foreign 1 +#define VK_EXT_QUEUE_FAMILY_FOREIGN_SPEC_VERSION 1 +#define VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION_NAME "VK_EXT_queue_family_foreign" +#define VK_QUEUE_FAMILY_FOREIGN_EXT (~2U) + + +#define VK_EXT_debug_utils 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugUtilsMessengerEXT) +#define VK_EXT_DEBUG_UTILS_SPEC_VERSION 2 +#define VK_EXT_DEBUG_UTILS_EXTENSION_NAME "VK_EXT_debug_utils" +typedef VkFlags VkDebugUtilsMessengerCallbackDataFlagsEXT; + +typedef enum VkDebugUtilsMessageSeverityFlagBitsEXT { + VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT = 0x00000001, + VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT = 0x00000010, + VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT = 0x00000100, + VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT = 0x00001000, + VK_DEBUG_UTILS_MESSAGE_SEVERITY_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDebugUtilsMessageSeverityFlagBitsEXT; + +typedef enum VkDebugUtilsMessageTypeFlagBitsEXT { + VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT = 0x00000001, + VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT = 0x00000002, + VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT = 0x00000004, + VK_DEBUG_UTILS_MESSAGE_TYPE_DEVICE_ADDRESS_BINDING_BIT_EXT = 0x00000008, + VK_DEBUG_UTILS_MESSAGE_TYPE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDebugUtilsMessageTypeFlagBitsEXT; +typedef VkFlags VkDebugUtilsMessageTypeFlagsEXT; +typedef VkFlags VkDebugUtilsMessageSeverityFlagsEXT; +typedef VkFlags VkDebugUtilsMessengerCreateFlagsEXT; +typedef struct VkDebugUtilsLabelEXT { + VkStructureType sType; + const void* pNext; + const char* pLabelName; + float color[4]; +} VkDebugUtilsLabelEXT; + +typedef struct VkDebugUtilsObjectNameInfoEXT { + VkStructureType sType; + const void* pNext; + VkObjectType objectType; + uint64_t objectHandle; + const char* pObjectName; +} VkDebugUtilsObjectNameInfoEXT; + +typedef struct VkDebugUtilsMessengerCallbackDataEXT { + VkStructureType sType; + const void* pNext; + VkDebugUtilsMessengerCallbackDataFlagsEXT flags; + const char* pMessageIdName; + int32_t messageIdNumber; + const char* pMessage; + uint32_t queueLabelCount; + const VkDebugUtilsLabelEXT* pQueueLabels; + uint32_t cmdBufLabelCount; + const VkDebugUtilsLabelEXT* pCmdBufLabels; + uint32_t objectCount; + const VkDebugUtilsObjectNameInfoEXT* pObjects; +} VkDebugUtilsMessengerCallbackDataEXT; + +typedef VkBool32 (VKAPI_PTR *PFN_vkDebugUtilsMessengerCallbackEXT)( + VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, + VkDebugUtilsMessageTypeFlagsEXT messageTypes, + const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, + void* pUserData); + +typedef struct VkDebugUtilsMessengerCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkDebugUtilsMessengerCreateFlagsEXT flags; + VkDebugUtilsMessageSeverityFlagsEXT messageSeverity; + VkDebugUtilsMessageTypeFlagsEXT messageType; + PFN_vkDebugUtilsMessengerCallbackEXT pfnUserCallback; + void* pUserData; +} VkDebugUtilsMessengerCreateInfoEXT; + +typedef struct VkDebugUtilsObjectTagInfoEXT { + VkStructureType sType; + const void* pNext; + VkObjectType objectType; + uint64_t objectHandle; + uint64_t tagName; + size_t tagSize; + const void* pTag; +} VkDebugUtilsObjectTagInfoEXT; + +typedef VkResult (VKAPI_PTR *PFN_vkSetDebugUtilsObjectNameEXT)(VkDevice device, const VkDebugUtilsObjectNameInfoEXT* pNameInfo); +typedef VkResult (VKAPI_PTR *PFN_vkSetDebugUtilsObjectTagEXT)(VkDevice device, const VkDebugUtilsObjectTagInfoEXT* pTagInfo); +typedef void (VKAPI_PTR *PFN_vkQueueBeginDebugUtilsLabelEXT)(VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo); +typedef void (VKAPI_PTR *PFN_vkQueueEndDebugUtilsLabelEXT)(VkQueue queue); +typedef void (VKAPI_PTR *PFN_vkQueueInsertDebugUtilsLabelEXT)(VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo); +typedef void (VKAPI_PTR *PFN_vkCmdBeginDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo); +typedef void (VKAPI_PTR *PFN_vkCmdEndDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer); +typedef void (VKAPI_PTR *PFN_vkCmdInsertDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugUtilsMessengerEXT)(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pMessenger); +typedef void (VKAPI_PTR *PFN_vkDestroyDebugUtilsMessengerEXT)(VkInstance instance, VkDebugUtilsMessengerEXT messenger, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkSubmitDebugUtilsMessageEXT)(VkInstance instance, VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageTypes, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkSetDebugUtilsObjectNameEXT( + VkDevice device, + const VkDebugUtilsObjectNameInfoEXT* pNameInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkSetDebugUtilsObjectTagEXT( + VkDevice device, + const VkDebugUtilsObjectTagInfoEXT* pTagInfo); + +VKAPI_ATTR void VKAPI_CALL vkQueueBeginDebugUtilsLabelEXT( + VkQueue queue, + const VkDebugUtilsLabelEXT* pLabelInfo); + +VKAPI_ATTR void VKAPI_CALL vkQueueEndDebugUtilsLabelEXT( + VkQueue queue); + +VKAPI_ATTR void VKAPI_CALL vkQueueInsertDebugUtilsLabelEXT( + VkQueue queue, + const VkDebugUtilsLabelEXT* pLabelInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdBeginDebugUtilsLabelEXT( + VkCommandBuffer commandBuffer, + const VkDebugUtilsLabelEXT* pLabelInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndDebugUtilsLabelEXT( + VkCommandBuffer commandBuffer); + +VKAPI_ATTR void VKAPI_CALL vkCmdInsertDebugUtilsLabelEXT( + VkCommandBuffer commandBuffer, + const VkDebugUtilsLabelEXT* pLabelInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugUtilsMessengerEXT( + VkInstance instance, + const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDebugUtilsMessengerEXT* pMessenger); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDebugUtilsMessengerEXT( + VkInstance instance, + VkDebugUtilsMessengerEXT messenger, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkSubmitDebugUtilsMessageEXT( + VkInstance instance, + VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, + VkDebugUtilsMessageTypeFlagsEXT messageTypes, + const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData); +#endif + + +#define VK_EXT_sampler_filter_minmax 1 +#define VK_EXT_SAMPLER_FILTER_MINMAX_SPEC_VERSION 2 +#define VK_EXT_SAMPLER_FILTER_MINMAX_EXTENSION_NAME "VK_EXT_sampler_filter_minmax" +typedef VkSamplerReductionMode VkSamplerReductionModeEXT; + +typedef VkSamplerReductionModeCreateInfo VkSamplerReductionModeCreateInfoEXT; + +typedef VkPhysicalDeviceSamplerFilterMinmaxProperties VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT; + + + +#define VK_AMD_gpu_shader_int16 1 +#define VK_AMD_GPU_SHADER_INT16_SPEC_VERSION 2 +#define VK_AMD_GPU_SHADER_INT16_EXTENSION_NAME "VK_AMD_gpu_shader_int16" + + +#define VK_AMD_mixed_attachment_samples 1 +#define VK_AMD_MIXED_ATTACHMENT_SAMPLES_SPEC_VERSION 1 +#define VK_AMD_MIXED_ATTACHMENT_SAMPLES_EXTENSION_NAME "VK_AMD_mixed_attachment_samples" + + +#define VK_AMD_shader_fragment_mask 1 +#define VK_AMD_SHADER_FRAGMENT_MASK_SPEC_VERSION 1 +#define VK_AMD_SHADER_FRAGMENT_MASK_EXTENSION_NAME "VK_AMD_shader_fragment_mask" + + +#define VK_EXT_inline_uniform_block 1 +#define VK_EXT_INLINE_UNIFORM_BLOCK_SPEC_VERSION 1 +#define VK_EXT_INLINE_UNIFORM_BLOCK_EXTENSION_NAME "VK_EXT_inline_uniform_block" +typedef VkPhysicalDeviceInlineUniformBlockFeatures VkPhysicalDeviceInlineUniformBlockFeaturesEXT; + +typedef VkPhysicalDeviceInlineUniformBlockProperties VkPhysicalDeviceInlineUniformBlockPropertiesEXT; + +typedef VkWriteDescriptorSetInlineUniformBlock VkWriteDescriptorSetInlineUniformBlockEXT; + +typedef VkDescriptorPoolInlineUniformBlockCreateInfo VkDescriptorPoolInlineUniformBlockCreateInfoEXT; + + + +#define VK_EXT_shader_stencil_export 1 +#define VK_EXT_SHADER_STENCIL_EXPORT_SPEC_VERSION 1 +#define VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME "VK_EXT_shader_stencil_export" + + +#define VK_EXT_sample_locations 1 +#define VK_EXT_SAMPLE_LOCATIONS_SPEC_VERSION 1 +#define VK_EXT_SAMPLE_LOCATIONS_EXTENSION_NAME "VK_EXT_sample_locations" +typedef struct VkSampleLocationEXT { + float x; + float y; +} VkSampleLocationEXT; + +typedef struct VkSampleLocationsInfoEXT { + VkStructureType sType; + const void* pNext; + VkSampleCountFlagBits sampleLocationsPerPixel; + VkExtent2D sampleLocationGridSize; + uint32_t sampleLocationsCount; + const VkSampleLocationEXT* pSampleLocations; +} VkSampleLocationsInfoEXT; + +typedef struct VkAttachmentSampleLocationsEXT { + uint32_t attachmentIndex; + VkSampleLocationsInfoEXT sampleLocationsInfo; +} VkAttachmentSampleLocationsEXT; + +typedef struct VkSubpassSampleLocationsEXT { + uint32_t subpassIndex; + VkSampleLocationsInfoEXT sampleLocationsInfo; +} VkSubpassSampleLocationsEXT; + +typedef struct VkRenderPassSampleLocationsBeginInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t attachmentInitialSampleLocationsCount; + const VkAttachmentSampleLocationsEXT* pAttachmentInitialSampleLocations; + uint32_t postSubpassSampleLocationsCount; + const VkSubpassSampleLocationsEXT* pPostSubpassSampleLocations; +} VkRenderPassSampleLocationsBeginInfoEXT; + +typedef struct VkPipelineSampleLocationsStateCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkBool32 sampleLocationsEnable; + VkSampleLocationsInfoEXT sampleLocationsInfo; +} VkPipelineSampleLocationsStateCreateInfoEXT; + +typedef struct VkPhysicalDeviceSampleLocationsPropertiesEXT { + VkStructureType sType; + void* pNext; + VkSampleCountFlags sampleLocationSampleCounts; + VkExtent2D maxSampleLocationGridSize; + float sampleLocationCoordinateRange[2]; + uint32_t sampleLocationSubPixelBits; + VkBool32 variableSampleLocations; +} VkPhysicalDeviceSampleLocationsPropertiesEXT; + +typedef struct VkMultisamplePropertiesEXT { + VkStructureType sType; + void* pNext; + VkExtent2D maxSampleLocationGridSize; +} VkMultisamplePropertiesEXT; + +typedef void (VKAPI_PTR *PFN_vkCmdSetSampleLocationsEXT)(VkCommandBuffer commandBuffer, const VkSampleLocationsInfoEXT* pSampleLocationsInfo); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMultisamplePropertiesEXT)(VkPhysicalDevice physicalDevice, VkSampleCountFlagBits samples, VkMultisamplePropertiesEXT* pMultisampleProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetSampleLocationsEXT( + VkCommandBuffer commandBuffer, + const VkSampleLocationsInfoEXT* pSampleLocationsInfo); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMultisamplePropertiesEXT( + VkPhysicalDevice physicalDevice, + VkSampleCountFlagBits samples, + VkMultisamplePropertiesEXT* pMultisampleProperties); +#endif + + +#define VK_EXT_blend_operation_advanced 1 +#define VK_EXT_BLEND_OPERATION_ADVANCED_SPEC_VERSION 2 +#define VK_EXT_BLEND_OPERATION_ADVANCED_EXTENSION_NAME "VK_EXT_blend_operation_advanced" + +typedef enum VkBlendOverlapEXT { + VK_BLEND_OVERLAP_UNCORRELATED_EXT = 0, + VK_BLEND_OVERLAP_DISJOINT_EXT = 1, + VK_BLEND_OVERLAP_CONJOINT_EXT = 2, + VK_BLEND_OVERLAP_MAX_ENUM_EXT = 0x7FFFFFFF +} VkBlendOverlapEXT; +typedef struct VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 advancedBlendCoherentOperations; +} VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT; + +typedef struct VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t advancedBlendMaxColorAttachments; + VkBool32 advancedBlendIndependentBlend; + VkBool32 advancedBlendNonPremultipliedSrcColor; + VkBool32 advancedBlendNonPremultipliedDstColor; + VkBool32 advancedBlendCorrelatedOverlap; + VkBool32 advancedBlendAllOperations; +} VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT; + +typedef struct VkPipelineColorBlendAdvancedStateCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkBool32 srcPremultiplied; + VkBool32 dstPremultiplied; + VkBlendOverlapEXT blendOverlap; +} VkPipelineColorBlendAdvancedStateCreateInfoEXT; + + + +#define VK_NV_fragment_coverage_to_color 1 +#define VK_NV_FRAGMENT_COVERAGE_TO_COLOR_SPEC_VERSION 1 +#define VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAME "VK_NV_fragment_coverage_to_color" +typedef VkFlags VkPipelineCoverageToColorStateCreateFlagsNV; +typedef struct VkPipelineCoverageToColorStateCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkPipelineCoverageToColorStateCreateFlagsNV flags; + VkBool32 coverageToColorEnable; + uint32_t coverageToColorLocation; +} VkPipelineCoverageToColorStateCreateInfoNV; + + + +#define VK_NV_framebuffer_mixed_samples 1 +#define VK_NV_FRAMEBUFFER_MIXED_SAMPLES_SPEC_VERSION 1 +#define VK_NV_FRAMEBUFFER_MIXED_SAMPLES_EXTENSION_NAME "VK_NV_framebuffer_mixed_samples" + +typedef enum VkCoverageModulationModeNV { + VK_COVERAGE_MODULATION_MODE_NONE_NV = 0, + VK_COVERAGE_MODULATION_MODE_RGB_NV = 1, + VK_COVERAGE_MODULATION_MODE_ALPHA_NV = 2, + VK_COVERAGE_MODULATION_MODE_RGBA_NV = 3, + VK_COVERAGE_MODULATION_MODE_MAX_ENUM_NV = 0x7FFFFFFF +} VkCoverageModulationModeNV; +typedef VkFlags VkPipelineCoverageModulationStateCreateFlagsNV; +typedef struct VkPipelineCoverageModulationStateCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkPipelineCoverageModulationStateCreateFlagsNV flags; + VkCoverageModulationModeNV coverageModulationMode; + VkBool32 coverageModulationTableEnable; + uint32_t coverageModulationTableCount; + const float* pCoverageModulationTable; +} VkPipelineCoverageModulationStateCreateInfoNV; + + + +#define VK_NV_fill_rectangle 1 +#define VK_NV_FILL_RECTANGLE_SPEC_VERSION 1 +#define VK_NV_FILL_RECTANGLE_EXTENSION_NAME "VK_NV_fill_rectangle" + + +#define VK_NV_shader_sm_builtins 1 +#define VK_NV_SHADER_SM_BUILTINS_SPEC_VERSION 1 +#define VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME "VK_NV_shader_sm_builtins" +typedef struct VkPhysicalDeviceShaderSMBuiltinsPropertiesNV { + VkStructureType sType; + void* pNext; + uint32_t shaderSMCount; + uint32_t shaderWarpsPerSM; +} VkPhysicalDeviceShaderSMBuiltinsPropertiesNV; + +typedef struct VkPhysicalDeviceShaderSMBuiltinsFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 shaderSMBuiltins; +} VkPhysicalDeviceShaderSMBuiltinsFeaturesNV; + + + +#define VK_EXT_post_depth_coverage 1 +#define VK_EXT_POST_DEPTH_COVERAGE_SPEC_VERSION 1 +#define VK_EXT_POST_DEPTH_COVERAGE_EXTENSION_NAME "VK_EXT_post_depth_coverage" + + +#define VK_EXT_image_drm_format_modifier 1 +#define VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_SPEC_VERSION 2 +#define VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_EXTENSION_NAME "VK_EXT_image_drm_format_modifier" +typedef struct VkDrmFormatModifierPropertiesEXT { + uint64_t drmFormatModifier; + uint32_t drmFormatModifierPlaneCount; + VkFormatFeatureFlags drmFormatModifierTilingFeatures; +} VkDrmFormatModifierPropertiesEXT; + +typedef struct VkDrmFormatModifierPropertiesListEXT { + VkStructureType sType; + void* pNext; + uint32_t drmFormatModifierCount; + VkDrmFormatModifierPropertiesEXT* pDrmFormatModifierProperties; +} VkDrmFormatModifierPropertiesListEXT; + +typedef struct VkPhysicalDeviceImageDrmFormatModifierInfoEXT { + VkStructureType sType; + const void* pNext; + uint64_t drmFormatModifier; + VkSharingMode sharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t* pQueueFamilyIndices; +} VkPhysicalDeviceImageDrmFormatModifierInfoEXT; + +typedef struct VkImageDrmFormatModifierListCreateInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t drmFormatModifierCount; + const uint64_t* pDrmFormatModifiers; +} VkImageDrmFormatModifierListCreateInfoEXT; + +typedef struct VkImageDrmFormatModifierExplicitCreateInfoEXT { + VkStructureType sType; + const void* pNext; + uint64_t drmFormatModifier; + uint32_t drmFormatModifierPlaneCount; + const VkSubresourceLayout* pPlaneLayouts; +} VkImageDrmFormatModifierExplicitCreateInfoEXT; + +typedef struct VkImageDrmFormatModifierPropertiesEXT { + VkStructureType sType; + void* pNext; + uint64_t drmFormatModifier; +} VkImageDrmFormatModifierPropertiesEXT; + +typedef struct VkDrmFormatModifierProperties2EXT { + uint64_t drmFormatModifier; + uint32_t drmFormatModifierPlaneCount; + VkFormatFeatureFlags2 drmFormatModifierTilingFeatures; +} VkDrmFormatModifierProperties2EXT; + +typedef struct VkDrmFormatModifierPropertiesList2EXT { + VkStructureType sType; + void* pNext; + uint32_t drmFormatModifierCount; + VkDrmFormatModifierProperties2EXT* pDrmFormatModifierProperties; +} VkDrmFormatModifierPropertiesList2EXT; + +typedef VkResult (VKAPI_PTR *PFN_vkGetImageDrmFormatModifierPropertiesEXT)(VkDevice device, VkImage image, VkImageDrmFormatModifierPropertiesEXT* pProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetImageDrmFormatModifierPropertiesEXT( + VkDevice device, + VkImage image, + VkImageDrmFormatModifierPropertiesEXT* pProperties); +#endif + + +#define VK_EXT_validation_cache 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkValidationCacheEXT) +#define VK_EXT_VALIDATION_CACHE_SPEC_VERSION 1 +#define VK_EXT_VALIDATION_CACHE_EXTENSION_NAME "VK_EXT_validation_cache" + +typedef enum VkValidationCacheHeaderVersionEXT { + VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT = 1, + VK_VALIDATION_CACHE_HEADER_VERSION_MAX_ENUM_EXT = 0x7FFFFFFF +} VkValidationCacheHeaderVersionEXT; +typedef VkFlags VkValidationCacheCreateFlagsEXT; +typedef struct VkValidationCacheCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkValidationCacheCreateFlagsEXT flags; + size_t initialDataSize; + const void* pInitialData; +} VkValidationCacheCreateInfoEXT; + +typedef struct VkShaderModuleValidationCacheCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkValidationCacheEXT validationCache; +} VkShaderModuleValidationCacheCreateInfoEXT; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateValidationCacheEXT)(VkDevice device, const VkValidationCacheCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkValidationCacheEXT* pValidationCache); +typedef void (VKAPI_PTR *PFN_vkDestroyValidationCacheEXT)(VkDevice device, VkValidationCacheEXT validationCache, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkMergeValidationCachesEXT)(VkDevice device, VkValidationCacheEXT dstCache, uint32_t srcCacheCount, const VkValidationCacheEXT* pSrcCaches); +typedef VkResult (VKAPI_PTR *PFN_vkGetValidationCacheDataEXT)(VkDevice device, VkValidationCacheEXT validationCache, size_t* pDataSize, void* pData); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateValidationCacheEXT( + VkDevice device, + const VkValidationCacheCreateInfoEXT* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkValidationCacheEXT* pValidationCache); + +VKAPI_ATTR void VKAPI_CALL vkDestroyValidationCacheEXT( + VkDevice device, + VkValidationCacheEXT validationCache, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkMergeValidationCachesEXT( + VkDevice device, + VkValidationCacheEXT dstCache, + uint32_t srcCacheCount, + const VkValidationCacheEXT* pSrcCaches); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetValidationCacheDataEXT( + VkDevice device, + VkValidationCacheEXT validationCache, + size_t* pDataSize, + void* pData); +#endif + + +#define VK_EXT_descriptor_indexing 1 +#define VK_EXT_DESCRIPTOR_INDEXING_SPEC_VERSION 2 +#define VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME "VK_EXT_descriptor_indexing" +typedef VkDescriptorBindingFlagBits VkDescriptorBindingFlagBitsEXT; + +typedef VkDescriptorBindingFlags VkDescriptorBindingFlagsEXT; + +typedef VkDescriptorSetLayoutBindingFlagsCreateInfo VkDescriptorSetLayoutBindingFlagsCreateInfoEXT; + +typedef VkPhysicalDeviceDescriptorIndexingFeatures VkPhysicalDeviceDescriptorIndexingFeaturesEXT; + +typedef VkPhysicalDeviceDescriptorIndexingProperties VkPhysicalDeviceDescriptorIndexingPropertiesEXT; + +typedef VkDescriptorSetVariableDescriptorCountAllocateInfo VkDescriptorSetVariableDescriptorCountAllocateInfoEXT; + +typedef VkDescriptorSetVariableDescriptorCountLayoutSupport VkDescriptorSetVariableDescriptorCountLayoutSupportEXT; + + + +#define VK_EXT_shader_viewport_index_layer 1 +#define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_SPEC_VERSION 1 +#define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME "VK_EXT_shader_viewport_index_layer" + + +#define VK_NV_shading_rate_image 1 +#define VK_NV_SHADING_RATE_IMAGE_SPEC_VERSION 3 +#define VK_NV_SHADING_RATE_IMAGE_EXTENSION_NAME "VK_NV_shading_rate_image" + +typedef enum VkShadingRatePaletteEntryNV { + VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV = 0, + VK_SHADING_RATE_PALETTE_ENTRY_16_INVOCATIONS_PER_PIXEL_NV = 1, + VK_SHADING_RATE_PALETTE_ENTRY_8_INVOCATIONS_PER_PIXEL_NV = 2, + VK_SHADING_RATE_PALETTE_ENTRY_4_INVOCATIONS_PER_PIXEL_NV = 3, + VK_SHADING_RATE_PALETTE_ENTRY_2_INVOCATIONS_PER_PIXEL_NV = 4, + VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_PIXEL_NV = 5, + VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X1_PIXELS_NV = 6, + VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_1X2_PIXELS_NV = 7, + VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X2_PIXELS_NV = 8, + VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X2_PIXELS_NV = 9, + VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X4_PIXELS_NV = 10, + VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV = 11, + VK_SHADING_RATE_PALETTE_ENTRY_MAX_ENUM_NV = 0x7FFFFFFF +} VkShadingRatePaletteEntryNV; + +typedef enum VkCoarseSampleOrderTypeNV { + VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV = 0, + VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV = 1, + VK_COARSE_SAMPLE_ORDER_TYPE_PIXEL_MAJOR_NV = 2, + VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV = 3, + VK_COARSE_SAMPLE_ORDER_TYPE_MAX_ENUM_NV = 0x7FFFFFFF +} VkCoarseSampleOrderTypeNV; +typedef struct VkShadingRatePaletteNV { + uint32_t shadingRatePaletteEntryCount; + const VkShadingRatePaletteEntryNV* pShadingRatePaletteEntries; +} VkShadingRatePaletteNV; + +typedef struct VkPipelineViewportShadingRateImageStateCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkBool32 shadingRateImageEnable; + uint32_t viewportCount; + const VkShadingRatePaletteNV* pShadingRatePalettes; +} VkPipelineViewportShadingRateImageStateCreateInfoNV; + +typedef struct VkPhysicalDeviceShadingRateImageFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 shadingRateImage; + VkBool32 shadingRateCoarseSampleOrder; +} VkPhysicalDeviceShadingRateImageFeaturesNV; + +typedef struct VkPhysicalDeviceShadingRateImagePropertiesNV { + VkStructureType sType; + void* pNext; + VkExtent2D shadingRateTexelSize; + uint32_t shadingRatePaletteSize; + uint32_t shadingRateMaxCoarseSamples; +} VkPhysicalDeviceShadingRateImagePropertiesNV; + +typedef struct VkCoarseSampleLocationNV { + uint32_t pixelX; + uint32_t pixelY; + uint32_t sample; +} VkCoarseSampleLocationNV; + +typedef struct VkCoarseSampleOrderCustomNV { + VkShadingRatePaletteEntryNV shadingRate; + uint32_t sampleCount; + uint32_t sampleLocationCount; + const VkCoarseSampleLocationNV* pSampleLocations; +} VkCoarseSampleOrderCustomNV; + +typedef struct VkPipelineViewportCoarseSampleOrderStateCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkCoarseSampleOrderTypeNV sampleOrderType; + uint32_t customSampleOrderCount; + const VkCoarseSampleOrderCustomNV* pCustomSampleOrders; +} VkPipelineViewportCoarseSampleOrderStateCreateInfoNV; + +typedef void (VKAPI_PTR *PFN_vkCmdBindShadingRateImageNV)(VkCommandBuffer commandBuffer, VkImageView imageView, VkImageLayout imageLayout); +typedef void (VKAPI_PTR *PFN_vkCmdSetViewportShadingRatePaletteNV)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkShadingRatePaletteNV* pShadingRatePalettes); +typedef void (VKAPI_PTR *PFN_vkCmdSetCoarseSampleOrderNV)(VkCommandBuffer commandBuffer, VkCoarseSampleOrderTypeNV sampleOrderType, uint32_t customSampleOrderCount, const VkCoarseSampleOrderCustomNV* pCustomSampleOrders); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdBindShadingRateImageNV( + VkCommandBuffer commandBuffer, + VkImageView imageView, + VkImageLayout imageLayout); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportShadingRatePaletteNV( + VkCommandBuffer commandBuffer, + uint32_t firstViewport, + uint32_t viewportCount, + const VkShadingRatePaletteNV* pShadingRatePalettes); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetCoarseSampleOrderNV( + VkCommandBuffer commandBuffer, + VkCoarseSampleOrderTypeNV sampleOrderType, + uint32_t customSampleOrderCount, + const VkCoarseSampleOrderCustomNV* pCustomSampleOrders); +#endif + + +#define VK_NV_ray_tracing 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkAccelerationStructureNV) +#define VK_NV_RAY_TRACING_SPEC_VERSION 3 +#define VK_NV_RAY_TRACING_EXTENSION_NAME "VK_NV_ray_tracing" +#define VK_SHADER_UNUSED_KHR (~0U) +#define VK_SHADER_UNUSED_NV VK_SHADER_UNUSED_KHR + +typedef enum VkRayTracingShaderGroupTypeKHR { + VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR = 0, + VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR = 1, + VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR = 2, + VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR, + VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR, + VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR, + VK_RAY_TRACING_SHADER_GROUP_TYPE_MAX_ENUM_KHR = 0x7FFFFFFF +} VkRayTracingShaderGroupTypeKHR; +typedef VkRayTracingShaderGroupTypeKHR VkRayTracingShaderGroupTypeNV; + + +typedef enum VkGeometryTypeKHR { + VK_GEOMETRY_TYPE_TRIANGLES_KHR = 0, + VK_GEOMETRY_TYPE_AABBS_KHR = 1, + VK_GEOMETRY_TYPE_INSTANCES_KHR = 2, + VK_GEOMETRY_TYPE_TRIANGLES_NV = VK_GEOMETRY_TYPE_TRIANGLES_KHR, + VK_GEOMETRY_TYPE_AABBS_NV = VK_GEOMETRY_TYPE_AABBS_KHR, + VK_GEOMETRY_TYPE_MAX_ENUM_KHR = 0x7FFFFFFF +} VkGeometryTypeKHR; +typedef VkGeometryTypeKHR VkGeometryTypeNV; + + +typedef enum VkAccelerationStructureTypeKHR { + VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR = 0, + VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR = 1, + VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR = 2, + VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR, + VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR, + VK_ACCELERATION_STRUCTURE_TYPE_MAX_ENUM_KHR = 0x7FFFFFFF +} VkAccelerationStructureTypeKHR; +typedef VkAccelerationStructureTypeKHR VkAccelerationStructureTypeNV; + + +typedef enum VkCopyAccelerationStructureModeKHR { + VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR = 0, + VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR = 1, + VK_COPY_ACCELERATION_STRUCTURE_MODE_SERIALIZE_KHR = 2, + VK_COPY_ACCELERATION_STRUCTURE_MODE_DESERIALIZE_KHR = 3, + VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_NV = VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR, + VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_NV = VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR, + VK_COPY_ACCELERATION_STRUCTURE_MODE_MAX_ENUM_KHR = 0x7FFFFFFF +} VkCopyAccelerationStructureModeKHR; +typedef VkCopyAccelerationStructureModeKHR VkCopyAccelerationStructureModeNV; + + +typedef enum VkAccelerationStructureMemoryRequirementsTypeNV { + VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV = 0, + VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV = 1, + VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV = 2, + VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_MAX_ENUM_NV = 0x7FFFFFFF +} VkAccelerationStructureMemoryRequirementsTypeNV; + +typedef enum VkGeometryFlagBitsKHR { + VK_GEOMETRY_OPAQUE_BIT_KHR = 0x00000001, + VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR = 0x00000002, + VK_GEOMETRY_OPAQUE_BIT_NV = VK_GEOMETRY_OPAQUE_BIT_KHR, + VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_NV = VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR, + VK_GEOMETRY_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkGeometryFlagBitsKHR; +typedef VkFlags VkGeometryFlagsKHR; +typedef VkGeometryFlagsKHR VkGeometryFlagsNV; + +typedef VkGeometryFlagBitsKHR VkGeometryFlagBitsNV; + + +typedef enum VkGeometryInstanceFlagBitsKHR { + VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR = 0x00000001, + VK_GEOMETRY_INSTANCE_TRIANGLE_FLIP_FACING_BIT_KHR = 0x00000002, + VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR = 0x00000004, + VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR = 0x00000008, + VK_GEOMETRY_INSTANCE_FORCE_OPACITY_MICROMAP_2_STATE_EXT = 0x00000010, + VK_GEOMETRY_INSTANCE_DISABLE_OPACITY_MICROMAPS_EXT = 0x00000020, + VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_KHR = VK_GEOMETRY_INSTANCE_TRIANGLE_FLIP_FACING_BIT_KHR, + VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_DISABLE_BIT_NV = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR, + VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_NV = VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_KHR, + VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_NV = VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR, + VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_NV = VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR, + VK_GEOMETRY_INSTANCE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkGeometryInstanceFlagBitsKHR; +typedef VkFlags VkGeometryInstanceFlagsKHR; +typedef VkGeometryInstanceFlagsKHR VkGeometryInstanceFlagsNV; + +typedef VkGeometryInstanceFlagBitsKHR VkGeometryInstanceFlagBitsNV; + + +typedef enum VkBuildAccelerationStructureFlagBitsKHR { + VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR = 0x00000001, + VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR = 0x00000002, + VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR = 0x00000004, + VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR = 0x00000008, + VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR = 0x00000010, + VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV = 0x00000020, + VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_OPACITY_MICROMAP_UPDATE_EXT = 0x00000040, + VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_DISABLE_OPACITY_MICROMAPS_EXT = 0x00000080, + VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_OPACITY_MICROMAP_DATA_UPDATE_EXT = 0x00000100, + VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR, + VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR, + VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR, + VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR, + VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR, + VK_BUILD_ACCELERATION_STRUCTURE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkBuildAccelerationStructureFlagBitsKHR; +typedef VkFlags VkBuildAccelerationStructureFlagsKHR; +typedef VkBuildAccelerationStructureFlagsKHR VkBuildAccelerationStructureFlagsNV; + +typedef VkBuildAccelerationStructureFlagBitsKHR VkBuildAccelerationStructureFlagBitsNV; + +typedef struct VkRayTracingShaderGroupCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkRayTracingShaderGroupTypeKHR type; + uint32_t generalShader; + uint32_t closestHitShader; + uint32_t anyHitShader; + uint32_t intersectionShader; +} VkRayTracingShaderGroupCreateInfoNV; + +typedef struct VkRayTracingPipelineCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkPipelineCreateFlags flags; + uint32_t stageCount; + const VkPipelineShaderStageCreateInfo* pStages; + uint32_t groupCount; + const VkRayTracingShaderGroupCreateInfoNV* pGroups; + uint32_t maxRecursionDepth; + VkPipelineLayout layout; + VkPipeline basePipelineHandle; + int32_t basePipelineIndex; +} VkRayTracingPipelineCreateInfoNV; + +typedef struct VkGeometryTrianglesNV { + VkStructureType sType; + const void* pNext; + VkBuffer vertexData; + VkDeviceSize vertexOffset; + uint32_t vertexCount; + VkDeviceSize vertexStride; + VkFormat vertexFormat; + VkBuffer indexData; + VkDeviceSize indexOffset; + uint32_t indexCount; + VkIndexType indexType; + VkBuffer transformData; + VkDeviceSize transformOffset; +} VkGeometryTrianglesNV; + +typedef struct VkGeometryAABBNV { + VkStructureType sType; + const void* pNext; + VkBuffer aabbData; + uint32_t numAABBs; + uint32_t stride; + VkDeviceSize offset; +} VkGeometryAABBNV; + +typedef struct VkGeometryDataNV { + VkGeometryTrianglesNV triangles; + VkGeometryAABBNV aabbs; +} VkGeometryDataNV; + +typedef struct VkGeometryNV { + VkStructureType sType; + const void* pNext; + VkGeometryTypeKHR geometryType; + VkGeometryDataNV geometry; + VkGeometryFlagsKHR flags; +} VkGeometryNV; + +typedef struct VkAccelerationStructureInfoNV { + VkStructureType sType; + const void* pNext; + VkAccelerationStructureTypeNV type; + VkBuildAccelerationStructureFlagsNV flags; + uint32_t instanceCount; + uint32_t geometryCount; + const VkGeometryNV* pGeometries; +} VkAccelerationStructureInfoNV; + +typedef struct VkAccelerationStructureCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkDeviceSize compactedSize; + VkAccelerationStructureInfoNV info; +} VkAccelerationStructureCreateInfoNV; + +typedef struct VkBindAccelerationStructureMemoryInfoNV { + VkStructureType sType; + const void* pNext; + VkAccelerationStructureNV accelerationStructure; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; + uint32_t deviceIndexCount; + const uint32_t* pDeviceIndices; +} VkBindAccelerationStructureMemoryInfoNV; + +typedef struct VkWriteDescriptorSetAccelerationStructureNV { + VkStructureType sType; + const void* pNext; + uint32_t accelerationStructureCount; + const VkAccelerationStructureNV* pAccelerationStructures; +} VkWriteDescriptorSetAccelerationStructureNV; + +typedef struct VkAccelerationStructureMemoryRequirementsInfoNV { + VkStructureType sType; + const void* pNext; + VkAccelerationStructureMemoryRequirementsTypeNV type; + VkAccelerationStructureNV accelerationStructure; +} VkAccelerationStructureMemoryRequirementsInfoNV; + +typedef struct VkPhysicalDeviceRayTracingPropertiesNV { + VkStructureType sType; + void* pNext; + uint32_t shaderGroupHandleSize; + uint32_t maxRecursionDepth; + uint32_t maxShaderGroupStride; + uint32_t shaderGroupBaseAlignment; + uint64_t maxGeometryCount; + uint64_t maxInstanceCount; + uint64_t maxTriangleCount; + uint32_t maxDescriptorSetAccelerationStructures; +} VkPhysicalDeviceRayTracingPropertiesNV; + +typedef struct VkTransformMatrixKHR { + float matrix[3][4]; +} VkTransformMatrixKHR; + +typedef VkTransformMatrixKHR VkTransformMatrixNV; + +typedef struct VkAabbPositionsKHR { + float minX; + float minY; + float minZ; + float maxX; + float maxY; + float maxZ; +} VkAabbPositionsKHR; + +typedef VkAabbPositionsKHR VkAabbPositionsNV; + +typedef struct VkAccelerationStructureInstanceKHR { + VkTransformMatrixKHR transform; + uint32_t instanceCustomIndex:24; + uint32_t mask:8; + uint32_t instanceShaderBindingTableRecordOffset:24; + VkGeometryInstanceFlagsKHR flags:8; + uint64_t accelerationStructureReference; +} VkAccelerationStructureInstanceKHR; + +typedef VkAccelerationStructureInstanceKHR VkAccelerationStructureInstanceNV; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateAccelerationStructureNV)(VkDevice device, const VkAccelerationStructureCreateInfoNV* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkAccelerationStructureNV* pAccelerationStructure); +typedef void (VKAPI_PTR *PFN_vkDestroyAccelerationStructureNV)(VkDevice device, VkAccelerationStructureNV accelerationStructure, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkGetAccelerationStructureMemoryRequirementsNV)(VkDevice device, const VkAccelerationStructureMemoryRequirementsInfoNV* pInfo, VkMemoryRequirements2KHR* pMemoryRequirements); +typedef VkResult (VKAPI_PTR *PFN_vkBindAccelerationStructureMemoryNV)(VkDevice device, uint32_t bindInfoCount, const VkBindAccelerationStructureMemoryInfoNV* pBindInfos); +typedef void (VKAPI_PTR *PFN_vkCmdBuildAccelerationStructureNV)(VkCommandBuffer commandBuffer, const VkAccelerationStructureInfoNV* pInfo, VkBuffer instanceData, VkDeviceSize instanceOffset, VkBool32 update, VkAccelerationStructureNV dst, VkAccelerationStructureNV src, VkBuffer scratch, VkDeviceSize scratchOffset); +typedef void (VKAPI_PTR *PFN_vkCmdCopyAccelerationStructureNV)(VkCommandBuffer commandBuffer, VkAccelerationStructureNV dst, VkAccelerationStructureNV src, VkCopyAccelerationStructureModeKHR mode); +typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysNV)(VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, VkDeviceSize raygenShaderBindingOffset, VkBuffer missShaderBindingTableBuffer, VkDeviceSize missShaderBindingOffset, VkDeviceSize missShaderBindingStride, VkBuffer hitShaderBindingTableBuffer, VkDeviceSize hitShaderBindingOffset, VkDeviceSize hitShaderBindingStride, VkBuffer callableShaderBindingTableBuffer, VkDeviceSize callableShaderBindingOffset, VkDeviceSize callableShaderBindingStride, uint32_t width, uint32_t height, uint32_t depth); +typedef VkResult (VKAPI_PTR *PFN_vkCreateRayTracingPipelinesNV)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkRayTracingPipelineCreateInfoNV* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines); +typedef VkResult (VKAPI_PTR *PFN_vkGetRayTracingShaderGroupHandlesKHR)(VkDevice device, VkPipeline pipeline, uint32_t firstGroup, uint32_t groupCount, size_t dataSize, void* pData); +typedef VkResult (VKAPI_PTR *PFN_vkGetRayTracingShaderGroupHandlesNV)(VkDevice device, VkPipeline pipeline, uint32_t firstGroup, uint32_t groupCount, size_t dataSize, void* pData); +typedef VkResult (VKAPI_PTR *PFN_vkGetAccelerationStructureHandleNV)(VkDevice device, VkAccelerationStructureNV accelerationStructure, size_t dataSize, void* pData); +typedef void (VKAPI_PTR *PFN_vkCmdWriteAccelerationStructuresPropertiesNV)(VkCommandBuffer commandBuffer, uint32_t accelerationStructureCount, const VkAccelerationStructureNV* pAccelerationStructures, VkQueryType queryType, VkQueryPool queryPool, uint32_t firstQuery); +typedef VkResult (VKAPI_PTR *PFN_vkCompileDeferredNV)(VkDevice device, VkPipeline pipeline, uint32_t shader); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateAccelerationStructureNV( + VkDevice device, + const VkAccelerationStructureCreateInfoNV* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkAccelerationStructureNV* pAccelerationStructure); + +VKAPI_ATTR void VKAPI_CALL vkDestroyAccelerationStructureNV( + VkDevice device, + VkAccelerationStructureNV accelerationStructure, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkGetAccelerationStructureMemoryRequirementsNV( + VkDevice device, + const VkAccelerationStructureMemoryRequirementsInfoNV* pInfo, + VkMemoryRequirements2KHR* pMemoryRequirements); + +VKAPI_ATTR VkResult VKAPI_CALL vkBindAccelerationStructureMemoryNV( + VkDevice device, + uint32_t bindInfoCount, + const VkBindAccelerationStructureMemoryInfoNV* pBindInfos); + +VKAPI_ATTR void VKAPI_CALL vkCmdBuildAccelerationStructureNV( + VkCommandBuffer commandBuffer, + const VkAccelerationStructureInfoNV* pInfo, + VkBuffer instanceData, + VkDeviceSize instanceOffset, + VkBool32 update, + VkAccelerationStructureNV dst, + VkAccelerationStructureNV src, + VkBuffer scratch, + VkDeviceSize scratchOffset); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyAccelerationStructureNV( + VkCommandBuffer commandBuffer, + VkAccelerationStructureNV dst, + VkAccelerationStructureNV src, + VkCopyAccelerationStructureModeKHR mode); + +VKAPI_ATTR void VKAPI_CALL vkCmdTraceRaysNV( + VkCommandBuffer commandBuffer, + VkBuffer raygenShaderBindingTableBuffer, + VkDeviceSize raygenShaderBindingOffset, + VkBuffer missShaderBindingTableBuffer, + VkDeviceSize missShaderBindingOffset, + VkDeviceSize missShaderBindingStride, + VkBuffer hitShaderBindingTableBuffer, + VkDeviceSize hitShaderBindingOffset, + VkDeviceSize hitShaderBindingStride, + VkBuffer callableShaderBindingTableBuffer, + VkDeviceSize callableShaderBindingOffset, + VkDeviceSize callableShaderBindingStride, + uint32_t width, + uint32_t height, + uint32_t depth); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateRayTracingPipelinesNV( + VkDevice device, + VkPipelineCache pipelineCache, + uint32_t createInfoCount, + const VkRayTracingPipelineCreateInfoNV* pCreateInfos, + const VkAllocationCallbacks* pAllocator, + VkPipeline* pPipelines); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetRayTracingShaderGroupHandlesKHR( + VkDevice device, + VkPipeline pipeline, + uint32_t firstGroup, + uint32_t groupCount, + size_t dataSize, + void* pData); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetRayTracingShaderGroupHandlesNV( + VkDevice device, + VkPipeline pipeline, + uint32_t firstGroup, + uint32_t groupCount, + size_t dataSize, + void* pData); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetAccelerationStructureHandleNV( + VkDevice device, + VkAccelerationStructureNV accelerationStructure, + size_t dataSize, + void* pData); + +VKAPI_ATTR void VKAPI_CALL vkCmdWriteAccelerationStructuresPropertiesNV( + VkCommandBuffer commandBuffer, + uint32_t accelerationStructureCount, + const VkAccelerationStructureNV* pAccelerationStructures, + VkQueryType queryType, + VkQueryPool queryPool, + uint32_t firstQuery); + +VKAPI_ATTR VkResult VKAPI_CALL vkCompileDeferredNV( + VkDevice device, + VkPipeline pipeline, + uint32_t shader); +#endif + + +#define VK_NV_representative_fragment_test 1 +#define VK_NV_REPRESENTATIVE_FRAGMENT_TEST_SPEC_VERSION 2 +#define VK_NV_REPRESENTATIVE_FRAGMENT_TEST_EXTENSION_NAME "VK_NV_representative_fragment_test" +typedef struct VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 representativeFragmentTest; +} VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV; + +typedef struct VkPipelineRepresentativeFragmentTestStateCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkBool32 representativeFragmentTestEnable; +} VkPipelineRepresentativeFragmentTestStateCreateInfoNV; + + + +#define VK_EXT_filter_cubic 1 +#define VK_EXT_FILTER_CUBIC_SPEC_VERSION 3 +#define VK_EXT_FILTER_CUBIC_EXTENSION_NAME "VK_EXT_filter_cubic" +typedef struct VkPhysicalDeviceImageViewImageFormatInfoEXT { + VkStructureType sType; + void* pNext; + VkImageViewType imageViewType; +} VkPhysicalDeviceImageViewImageFormatInfoEXT; + +typedef struct VkFilterCubicImageViewImageFormatPropertiesEXT { + VkStructureType sType; + void* pNext; + VkBool32 filterCubic; + VkBool32 filterCubicMinmax; +} VkFilterCubicImageViewImageFormatPropertiesEXT; + + + +#define VK_QCOM_render_pass_shader_resolve 1 +#define VK_QCOM_RENDER_PASS_SHADER_RESOLVE_SPEC_VERSION 4 +#define VK_QCOM_RENDER_PASS_SHADER_RESOLVE_EXTENSION_NAME "VK_QCOM_render_pass_shader_resolve" + + +#define VK_EXT_global_priority 1 +#define VK_EXT_GLOBAL_PRIORITY_SPEC_VERSION 2 +#define VK_EXT_GLOBAL_PRIORITY_EXTENSION_NAME "VK_EXT_global_priority" +typedef VkQueueGlobalPriorityKHR VkQueueGlobalPriorityEXT; + +typedef VkDeviceQueueGlobalPriorityCreateInfoKHR VkDeviceQueueGlobalPriorityCreateInfoEXT; + + + +#define VK_EXT_external_memory_host 1 +#define VK_EXT_EXTERNAL_MEMORY_HOST_SPEC_VERSION 1 +#define VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME "VK_EXT_external_memory_host" +typedef struct VkImportMemoryHostPointerInfoEXT { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagBits handleType; + void* pHostPointer; +} VkImportMemoryHostPointerInfoEXT; + +typedef struct VkMemoryHostPointerPropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t memoryTypeBits; +} VkMemoryHostPointerPropertiesEXT; + +typedef struct VkPhysicalDeviceExternalMemoryHostPropertiesEXT { + VkStructureType sType; + void* pNext; + VkDeviceSize minImportedHostPointerAlignment; +} VkPhysicalDeviceExternalMemoryHostPropertiesEXT; + +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryHostPointerPropertiesEXT)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, const void* pHostPointer, VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryHostPointerPropertiesEXT( + VkDevice device, + VkExternalMemoryHandleTypeFlagBits handleType, + const void* pHostPointer, + VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties); +#endif + + +#define VK_AMD_buffer_marker 1 +#define VK_AMD_BUFFER_MARKER_SPEC_VERSION 1 +#define VK_AMD_BUFFER_MARKER_EXTENSION_NAME "VK_AMD_buffer_marker" +typedef void (VKAPI_PTR *PFN_vkCmdWriteBufferMarkerAMD)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkBuffer dstBuffer, VkDeviceSize dstOffset, uint32_t marker); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdWriteBufferMarkerAMD( + VkCommandBuffer commandBuffer, + VkPipelineStageFlagBits pipelineStage, + VkBuffer dstBuffer, + VkDeviceSize dstOffset, + uint32_t marker); +#endif + + +#define VK_AMD_pipeline_compiler_control 1 +#define VK_AMD_PIPELINE_COMPILER_CONTROL_SPEC_VERSION 1 +#define VK_AMD_PIPELINE_COMPILER_CONTROL_EXTENSION_NAME "VK_AMD_pipeline_compiler_control" + +typedef enum VkPipelineCompilerControlFlagBitsAMD { + VK_PIPELINE_COMPILER_CONTROL_FLAG_BITS_MAX_ENUM_AMD = 0x7FFFFFFF +} VkPipelineCompilerControlFlagBitsAMD; +typedef VkFlags VkPipelineCompilerControlFlagsAMD; +typedef struct VkPipelineCompilerControlCreateInfoAMD { + VkStructureType sType; + const void* pNext; + VkPipelineCompilerControlFlagsAMD compilerControlFlags; +} VkPipelineCompilerControlCreateInfoAMD; + + + +#define VK_EXT_calibrated_timestamps 1 +#define VK_EXT_CALIBRATED_TIMESTAMPS_SPEC_VERSION 2 +#define VK_EXT_CALIBRATED_TIMESTAMPS_EXTENSION_NAME "VK_EXT_calibrated_timestamps" + +typedef enum VkTimeDomainEXT { + VK_TIME_DOMAIN_DEVICE_EXT = 0, + VK_TIME_DOMAIN_CLOCK_MONOTONIC_EXT = 1, + VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT = 2, + VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXT = 3, + VK_TIME_DOMAIN_MAX_ENUM_EXT = 0x7FFFFFFF +} VkTimeDomainEXT; +typedef struct VkCalibratedTimestampInfoEXT { + VkStructureType sType; + const void* pNext; + VkTimeDomainEXT timeDomain; +} VkCalibratedTimestampInfoEXT; + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceCalibrateableTimeDomainsEXT)(VkPhysicalDevice physicalDevice, uint32_t* pTimeDomainCount, VkTimeDomainEXT* pTimeDomains); +typedef VkResult (VKAPI_PTR *PFN_vkGetCalibratedTimestampsEXT)(VkDevice device, uint32_t timestampCount, const VkCalibratedTimestampInfoEXT* pTimestampInfos, uint64_t* pTimestamps, uint64_t* pMaxDeviation); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceCalibrateableTimeDomainsEXT( + VkPhysicalDevice physicalDevice, + uint32_t* pTimeDomainCount, + VkTimeDomainEXT* pTimeDomains); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetCalibratedTimestampsEXT( + VkDevice device, + uint32_t timestampCount, + const VkCalibratedTimestampInfoEXT* pTimestampInfos, + uint64_t* pTimestamps, + uint64_t* pMaxDeviation); +#endif + + +#define VK_AMD_shader_core_properties 1 +#define VK_AMD_SHADER_CORE_PROPERTIES_SPEC_VERSION 2 +#define VK_AMD_SHADER_CORE_PROPERTIES_EXTENSION_NAME "VK_AMD_shader_core_properties" +typedef struct VkPhysicalDeviceShaderCorePropertiesAMD { + VkStructureType sType; + void* pNext; + uint32_t shaderEngineCount; + uint32_t shaderArraysPerEngineCount; + uint32_t computeUnitsPerShaderArray; + uint32_t simdPerComputeUnit; + uint32_t wavefrontsPerSimd; + uint32_t wavefrontSize; + uint32_t sgprsPerSimd; + uint32_t minSgprAllocation; + uint32_t maxSgprAllocation; + uint32_t sgprAllocationGranularity; + uint32_t vgprsPerSimd; + uint32_t minVgprAllocation; + uint32_t maxVgprAllocation; + uint32_t vgprAllocationGranularity; +} VkPhysicalDeviceShaderCorePropertiesAMD; + + + +#define VK_AMD_memory_overallocation_behavior 1 +#define VK_AMD_MEMORY_OVERALLOCATION_BEHAVIOR_SPEC_VERSION 1 +#define VK_AMD_MEMORY_OVERALLOCATION_BEHAVIOR_EXTENSION_NAME "VK_AMD_memory_overallocation_behavior" + +typedef enum VkMemoryOverallocationBehaviorAMD { + VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD = 0, + VK_MEMORY_OVERALLOCATION_BEHAVIOR_ALLOWED_AMD = 1, + VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD = 2, + VK_MEMORY_OVERALLOCATION_BEHAVIOR_MAX_ENUM_AMD = 0x7FFFFFFF +} VkMemoryOverallocationBehaviorAMD; +typedef struct VkDeviceMemoryOverallocationCreateInfoAMD { + VkStructureType sType; + const void* pNext; + VkMemoryOverallocationBehaviorAMD overallocationBehavior; +} VkDeviceMemoryOverallocationCreateInfoAMD; + + + +#define VK_EXT_vertex_attribute_divisor 1 +#define VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_SPEC_VERSION 3 +#define VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME "VK_EXT_vertex_attribute_divisor" +typedef struct VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t maxVertexAttribDivisor; +} VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT; + +typedef struct VkVertexInputBindingDivisorDescriptionEXT { + uint32_t binding; + uint32_t divisor; +} VkVertexInputBindingDivisorDescriptionEXT; + +typedef struct VkPipelineVertexInputDivisorStateCreateInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t vertexBindingDivisorCount; + const VkVertexInputBindingDivisorDescriptionEXT* pVertexBindingDivisors; +} VkPipelineVertexInputDivisorStateCreateInfoEXT; + +typedef struct VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 vertexAttributeInstanceRateDivisor; + VkBool32 vertexAttributeInstanceRateZeroDivisor; +} VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT; + + + +#define VK_EXT_pipeline_creation_feedback 1 +#define VK_EXT_PIPELINE_CREATION_FEEDBACK_SPEC_VERSION 1 +#define VK_EXT_PIPELINE_CREATION_FEEDBACK_EXTENSION_NAME "VK_EXT_pipeline_creation_feedback" +typedef VkPipelineCreationFeedbackFlagBits VkPipelineCreationFeedbackFlagBitsEXT; + +typedef VkPipelineCreationFeedbackFlags VkPipelineCreationFeedbackFlagsEXT; + +typedef VkPipelineCreationFeedbackCreateInfo VkPipelineCreationFeedbackCreateInfoEXT; + +typedef VkPipelineCreationFeedback VkPipelineCreationFeedbackEXT; + + + +#define VK_NV_shader_subgroup_partitioned 1 +#define VK_NV_SHADER_SUBGROUP_PARTITIONED_SPEC_VERSION 1 +#define VK_NV_SHADER_SUBGROUP_PARTITIONED_EXTENSION_NAME "VK_NV_shader_subgroup_partitioned" + + +#define VK_NV_compute_shader_derivatives 1 +#define VK_NV_COMPUTE_SHADER_DERIVATIVES_SPEC_VERSION 1 +#define VK_NV_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME "VK_NV_compute_shader_derivatives" +typedef struct VkPhysicalDeviceComputeShaderDerivativesFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 computeDerivativeGroupQuads; + VkBool32 computeDerivativeGroupLinear; +} VkPhysicalDeviceComputeShaderDerivativesFeaturesNV; + + + +#define VK_NV_mesh_shader 1 +#define VK_NV_MESH_SHADER_SPEC_VERSION 1 +#define VK_NV_MESH_SHADER_EXTENSION_NAME "VK_NV_mesh_shader" +typedef struct VkPhysicalDeviceMeshShaderFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 taskShader; + VkBool32 meshShader; +} VkPhysicalDeviceMeshShaderFeaturesNV; + +typedef struct VkPhysicalDeviceMeshShaderPropertiesNV { + VkStructureType sType; + void* pNext; + uint32_t maxDrawMeshTasksCount; + uint32_t maxTaskWorkGroupInvocations; + uint32_t maxTaskWorkGroupSize[3]; + uint32_t maxTaskTotalMemorySize; + uint32_t maxTaskOutputCount; + uint32_t maxMeshWorkGroupInvocations; + uint32_t maxMeshWorkGroupSize[3]; + uint32_t maxMeshTotalMemorySize; + uint32_t maxMeshOutputVertices; + uint32_t maxMeshOutputPrimitives; + uint32_t maxMeshMultiviewViewCount; + uint32_t meshOutputPerVertexGranularity; + uint32_t meshOutputPerPrimitiveGranularity; +} VkPhysicalDeviceMeshShaderPropertiesNV; + +typedef struct VkDrawMeshTasksIndirectCommandNV { + uint32_t taskCount; + uint32_t firstTask; +} VkDrawMeshTasksIndirectCommandNV; + +typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksNV)(VkCommandBuffer commandBuffer, uint32_t taskCount, uint32_t firstTask); +typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksIndirectNV)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); +typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksIndirectCountNV)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksNV( + VkCommandBuffer commandBuffer, + uint32_t taskCount, + uint32_t firstTask); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksIndirectNV( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + uint32_t drawCount, + uint32_t stride); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksIndirectCountNV( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkBuffer countBuffer, + VkDeviceSize countBufferOffset, + uint32_t maxDrawCount, + uint32_t stride); +#endif + + +#define VK_NV_fragment_shader_barycentric 1 +#define VK_NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION 1 +#define VK_NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME "VK_NV_fragment_shader_barycentric" +typedef VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV; + + + +#define VK_NV_shader_image_footprint 1 +#define VK_NV_SHADER_IMAGE_FOOTPRINT_SPEC_VERSION 2 +#define VK_NV_SHADER_IMAGE_FOOTPRINT_EXTENSION_NAME "VK_NV_shader_image_footprint" +typedef struct VkPhysicalDeviceShaderImageFootprintFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 imageFootprint; +} VkPhysicalDeviceShaderImageFootprintFeaturesNV; + + + +#define VK_NV_scissor_exclusive 1 +#define VK_NV_SCISSOR_EXCLUSIVE_SPEC_VERSION 1 +#define VK_NV_SCISSOR_EXCLUSIVE_EXTENSION_NAME "VK_NV_scissor_exclusive" +typedef struct VkPipelineViewportExclusiveScissorStateCreateInfoNV { + VkStructureType sType; + const void* pNext; + uint32_t exclusiveScissorCount; + const VkRect2D* pExclusiveScissors; +} VkPipelineViewportExclusiveScissorStateCreateInfoNV; + +typedef struct VkPhysicalDeviceExclusiveScissorFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 exclusiveScissor; +} VkPhysicalDeviceExclusiveScissorFeaturesNV; + +typedef void (VKAPI_PTR *PFN_vkCmdSetExclusiveScissorNV)(VkCommandBuffer commandBuffer, uint32_t firstExclusiveScissor, uint32_t exclusiveScissorCount, const VkRect2D* pExclusiveScissors); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetExclusiveScissorNV( + VkCommandBuffer commandBuffer, + uint32_t firstExclusiveScissor, + uint32_t exclusiveScissorCount, + const VkRect2D* pExclusiveScissors); +#endif + + +#define VK_NV_device_diagnostic_checkpoints 1 +#define VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_SPEC_VERSION 2 +#define VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME "VK_NV_device_diagnostic_checkpoints" +typedef struct VkQueueFamilyCheckpointPropertiesNV { + VkStructureType sType; + void* pNext; + VkPipelineStageFlags checkpointExecutionStageMask; +} VkQueueFamilyCheckpointPropertiesNV; + +typedef struct VkCheckpointDataNV { + VkStructureType sType; + void* pNext; + VkPipelineStageFlagBits stage; + void* pCheckpointMarker; +} VkCheckpointDataNV; + +typedef void (VKAPI_PTR *PFN_vkCmdSetCheckpointNV)(VkCommandBuffer commandBuffer, const void* pCheckpointMarker); +typedef void (VKAPI_PTR *PFN_vkGetQueueCheckpointDataNV)(VkQueue queue, uint32_t* pCheckpointDataCount, VkCheckpointDataNV* pCheckpointData); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetCheckpointNV( + VkCommandBuffer commandBuffer, + const void* pCheckpointMarker); + +VKAPI_ATTR void VKAPI_CALL vkGetQueueCheckpointDataNV( + VkQueue queue, + uint32_t* pCheckpointDataCount, + VkCheckpointDataNV* pCheckpointData); +#endif + + +#define VK_INTEL_shader_integer_functions2 1 +#define VK_INTEL_SHADER_INTEGER_FUNCTIONS_2_SPEC_VERSION 1 +#define VK_INTEL_SHADER_INTEGER_FUNCTIONS_2_EXTENSION_NAME "VK_INTEL_shader_integer_functions2" +typedef struct VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL { + VkStructureType sType; + void* pNext; + VkBool32 shaderIntegerFunctions2; +} VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL; + + + +#define VK_INTEL_performance_query 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPerformanceConfigurationINTEL) +#define VK_INTEL_PERFORMANCE_QUERY_SPEC_VERSION 2 +#define VK_INTEL_PERFORMANCE_QUERY_EXTENSION_NAME "VK_INTEL_performance_query" + +typedef enum VkPerformanceConfigurationTypeINTEL { + VK_PERFORMANCE_CONFIGURATION_TYPE_COMMAND_QUEUE_METRICS_DISCOVERY_ACTIVATED_INTEL = 0, + VK_PERFORMANCE_CONFIGURATION_TYPE_MAX_ENUM_INTEL = 0x7FFFFFFF +} VkPerformanceConfigurationTypeINTEL; + +typedef enum VkQueryPoolSamplingModeINTEL { + VK_QUERY_POOL_SAMPLING_MODE_MANUAL_INTEL = 0, + VK_QUERY_POOL_SAMPLING_MODE_MAX_ENUM_INTEL = 0x7FFFFFFF +} VkQueryPoolSamplingModeINTEL; + +typedef enum VkPerformanceOverrideTypeINTEL { + VK_PERFORMANCE_OVERRIDE_TYPE_NULL_HARDWARE_INTEL = 0, + VK_PERFORMANCE_OVERRIDE_TYPE_FLUSH_GPU_CACHES_INTEL = 1, + VK_PERFORMANCE_OVERRIDE_TYPE_MAX_ENUM_INTEL = 0x7FFFFFFF +} VkPerformanceOverrideTypeINTEL; + +typedef enum VkPerformanceParameterTypeINTEL { + VK_PERFORMANCE_PARAMETER_TYPE_HW_COUNTERS_SUPPORTED_INTEL = 0, + VK_PERFORMANCE_PARAMETER_TYPE_STREAM_MARKER_VALID_BITS_INTEL = 1, + VK_PERFORMANCE_PARAMETER_TYPE_MAX_ENUM_INTEL = 0x7FFFFFFF +} VkPerformanceParameterTypeINTEL; + +typedef enum VkPerformanceValueTypeINTEL { + VK_PERFORMANCE_VALUE_TYPE_UINT32_INTEL = 0, + VK_PERFORMANCE_VALUE_TYPE_UINT64_INTEL = 1, + VK_PERFORMANCE_VALUE_TYPE_FLOAT_INTEL = 2, + VK_PERFORMANCE_VALUE_TYPE_BOOL_INTEL = 3, + VK_PERFORMANCE_VALUE_TYPE_STRING_INTEL = 4, + VK_PERFORMANCE_VALUE_TYPE_MAX_ENUM_INTEL = 0x7FFFFFFF +} VkPerformanceValueTypeINTEL; +typedef union VkPerformanceValueDataINTEL { + uint32_t value32; + uint64_t value64; + float valueFloat; + VkBool32 valueBool; + const char* valueString; +} VkPerformanceValueDataINTEL; + +typedef struct VkPerformanceValueINTEL { + VkPerformanceValueTypeINTEL type; + VkPerformanceValueDataINTEL data; +} VkPerformanceValueINTEL; + +typedef struct VkInitializePerformanceApiInfoINTEL { + VkStructureType sType; + const void* pNext; + void* pUserData; +} VkInitializePerformanceApiInfoINTEL; + +typedef struct VkQueryPoolPerformanceQueryCreateInfoINTEL { + VkStructureType sType; + const void* pNext; + VkQueryPoolSamplingModeINTEL performanceCountersSampling; +} VkQueryPoolPerformanceQueryCreateInfoINTEL; + +typedef VkQueryPoolPerformanceQueryCreateInfoINTEL VkQueryPoolCreateInfoINTEL; + +typedef struct VkPerformanceMarkerInfoINTEL { + VkStructureType sType; + const void* pNext; + uint64_t marker; +} VkPerformanceMarkerInfoINTEL; + +typedef struct VkPerformanceStreamMarkerInfoINTEL { + VkStructureType sType; + const void* pNext; + uint32_t marker; +} VkPerformanceStreamMarkerInfoINTEL; + +typedef struct VkPerformanceOverrideInfoINTEL { + VkStructureType sType; + const void* pNext; + VkPerformanceOverrideTypeINTEL type; + VkBool32 enable; + uint64_t parameter; +} VkPerformanceOverrideInfoINTEL; + +typedef struct VkPerformanceConfigurationAcquireInfoINTEL { + VkStructureType sType; + const void* pNext; + VkPerformanceConfigurationTypeINTEL type; +} VkPerformanceConfigurationAcquireInfoINTEL; + +typedef VkResult (VKAPI_PTR *PFN_vkInitializePerformanceApiINTEL)(VkDevice device, const VkInitializePerformanceApiInfoINTEL* pInitializeInfo); +typedef void (VKAPI_PTR *PFN_vkUninitializePerformanceApiINTEL)(VkDevice device); +typedef VkResult (VKAPI_PTR *PFN_vkCmdSetPerformanceMarkerINTEL)(VkCommandBuffer commandBuffer, const VkPerformanceMarkerInfoINTEL* pMarkerInfo); +typedef VkResult (VKAPI_PTR *PFN_vkCmdSetPerformanceStreamMarkerINTEL)(VkCommandBuffer commandBuffer, const VkPerformanceStreamMarkerInfoINTEL* pMarkerInfo); +typedef VkResult (VKAPI_PTR *PFN_vkCmdSetPerformanceOverrideINTEL)(VkCommandBuffer commandBuffer, const VkPerformanceOverrideInfoINTEL* pOverrideInfo); +typedef VkResult (VKAPI_PTR *PFN_vkAcquirePerformanceConfigurationINTEL)(VkDevice device, const VkPerformanceConfigurationAcquireInfoINTEL* pAcquireInfo, VkPerformanceConfigurationINTEL* pConfiguration); +typedef VkResult (VKAPI_PTR *PFN_vkReleasePerformanceConfigurationINTEL)(VkDevice device, VkPerformanceConfigurationINTEL configuration); +typedef VkResult (VKAPI_PTR *PFN_vkQueueSetPerformanceConfigurationINTEL)(VkQueue queue, VkPerformanceConfigurationINTEL configuration); +typedef VkResult (VKAPI_PTR *PFN_vkGetPerformanceParameterINTEL)(VkDevice device, VkPerformanceParameterTypeINTEL parameter, VkPerformanceValueINTEL* pValue); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkInitializePerformanceApiINTEL( + VkDevice device, + const VkInitializePerformanceApiInfoINTEL* pInitializeInfo); + +VKAPI_ATTR void VKAPI_CALL vkUninitializePerformanceApiINTEL( + VkDevice device); + +VKAPI_ATTR VkResult VKAPI_CALL vkCmdSetPerformanceMarkerINTEL( + VkCommandBuffer commandBuffer, + const VkPerformanceMarkerInfoINTEL* pMarkerInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkCmdSetPerformanceStreamMarkerINTEL( + VkCommandBuffer commandBuffer, + const VkPerformanceStreamMarkerInfoINTEL* pMarkerInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkCmdSetPerformanceOverrideINTEL( + VkCommandBuffer commandBuffer, + const VkPerformanceOverrideInfoINTEL* pOverrideInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkAcquirePerformanceConfigurationINTEL( + VkDevice device, + const VkPerformanceConfigurationAcquireInfoINTEL* pAcquireInfo, + VkPerformanceConfigurationINTEL* pConfiguration); + +VKAPI_ATTR VkResult VKAPI_CALL vkReleasePerformanceConfigurationINTEL( + VkDevice device, + VkPerformanceConfigurationINTEL configuration); + +VKAPI_ATTR VkResult VKAPI_CALL vkQueueSetPerformanceConfigurationINTEL( + VkQueue queue, + VkPerformanceConfigurationINTEL configuration); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPerformanceParameterINTEL( + VkDevice device, + VkPerformanceParameterTypeINTEL parameter, + VkPerformanceValueINTEL* pValue); +#endif + + +#define VK_EXT_pci_bus_info 1 +#define VK_EXT_PCI_BUS_INFO_SPEC_VERSION 2 +#define VK_EXT_PCI_BUS_INFO_EXTENSION_NAME "VK_EXT_pci_bus_info" +typedef struct VkPhysicalDevicePCIBusInfoPropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t pciDomain; + uint32_t pciBus; + uint32_t pciDevice; + uint32_t pciFunction; +} VkPhysicalDevicePCIBusInfoPropertiesEXT; + + + +#define VK_AMD_display_native_hdr 1 +#define VK_AMD_DISPLAY_NATIVE_HDR_SPEC_VERSION 1 +#define VK_AMD_DISPLAY_NATIVE_HDR_EXTENSION_NAME "VK_AMD_display_native_hdr" +typedef struct VkDisplayNativeHdrSurfaceCapabilitiesAMD { + VkStructureType sType; + void* pNext; + VkBool32 localDimmingSupport; +} VkDisplayNativeHdrSurfaceCapabilitiesAMD; + +typedef struct VkSwapchainDisplayNativeHdrCreateInfoAMD { + VkStructureType sType; + const void* pNext; + VkBool32 localDimmingEnable; +} VkSwapchainDisplayNativeHdrCreateInfoAMD; + +typedef void (VKAPI_PTR *PFN_vkSetLocalDimmingAMD)(VkDevice device, VkSwapchainKHR swapChain, VkBool32 localDimmingEnable); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkSetLocalDimmingAMD( + VkDevice device, + VkSwapchainKHR swapChain, + VkBool32 localDimmingEnable); +#endif + + +#define VK_EXT_fragment_density_map 1 +#define VK_EXT_FRAGMENT_DENSITY_MAP_SPEC_VERSION 2 +#define VK_EXT_FRAGMENT_DENSITY_MAP_EXTENSION_NAME "VK_EXT_fragment_density_map" +typedef struct VkPhysicalDeviceFragmentDensityMapFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 fragmentDensityMap; + VkBool32 fragmentDensityMapDynamic; + VkBool32 fragmentDensityMapNonSubsampledImages; +} VkPhysicalDeviceFragmentDensityMapFeaturesEXT; + +typedef struct VkPhysicalDeviceFragmentDensityMapPropertiesEXT { + VkStructureType sType; + void* pNext; + VkExtent2D minFragmentDensityTexelSize; + VkExtent2D maxFragmentDensityTexelSize; + VkBool32 fragmentDensityInvocations; +} VkPhysicalDeviceFragmentDensityMapPropertiesEXT; + +typedef struct VkRenderPassFragmentDensityMapCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkAttachmentReference fragmentDensityMapAttachment; +} VkRenderPassFragmentDensityMapCreateInfoEXT; + + + +#define VK_EXT_scalar_block_layout 1 +#define VK_EXT_SCALAR_BLOCK_LAYOUT_SPEC_VERSION 1 +#define VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME "VK_EXT_scalar_block_layout" +typedef VkPhysicalDeviceScalarBlockLayoutFeatures VkPhysicalDeviceScalarBlockLayoutFeaturesEXT; + + + +#define VK_GOOGLE_hlsl_functionality1 1 +#define VK_GOOGLE_HLSL_FUNCTIONALITY_1_SPEC_VERSION 1 +#define VK_GOOGLE_HLSL_FUNCTIONALITY_1_EXTENSION_NAME "VK_GOOGLE_hlsl_functionality1" +#define VK_GOOGLE_HLSL_FUNCTIONALITY1_SPEC_VERSION VK_GOOGLE_HLSL_FUNCTIONALITY_1_SPEC_VERSION +#define VK_GOOGLE_HLSL_FUNCTIONALITY1_EXTENSION_NAME VK_GOOGLE_HLSL_FUNCTIONALITY_1_EXTENSION_NAME + + +#define VK_GOOGLE_decorate_string 1 +#define VK_GOOGLE_DECORATE_STRING_SPEC_VERSION 1 +#define VK_GOOGLE_DECORATE_STRING_EXTENSION_NAME "VK_GOOGLE_decorate_string" + + +#define VK_EXT_subgroup_size_control 1 +#define VK_EXT_SUBGROUP_SIZE_CONTROL_SPEC_VERSION 2 +#define VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME "VK_EXT_subgroup_size_control" +typedef VkPhysicalDeviceSubgroupSizeControlFeatures VkPhysicalDeviceSubgroupSizeControlFeaturesEXT; + +typedef VkPhysicalDeviceSubgroupSizeControlProperties VkPhysicalDeviceSubgroupSizeControlPropertiesEXT; + +typedef VkPipelineShaderStageRequiredSubgroupSizeCreateInfo VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT; + + + +#define VK_AMD_shader_core_properties2 1 +#define VK_AMD_SHADER_CORE_PROPERTIES_2_SPEC_VERSION 1 +#define VK_AMD_SHADER_CORE_PROPERTIES_2_EXTENSION_NAME "VK_AMD_shader_core_properties2" + +typedef enum VkShaderCorePropertiesFlagBitsAMD { + VK_SHADER_CORE_PROPERTIES_FLAG_BITS_MAX_ENUM_AMD = 0x7FFFFFFF +} VkShaderCorePropertiesFlagBitsAMD; +typedef VkFlags VkShaderCorePropertiesFlagsAMD; +typedef struct VkPhysicalDeviceShaderCoreProperties2AMD { + VkStructureType sType; + void* pNext; + VkShaderCorePropertiesFlagsAMD shaderCoreFeatures; + uint32_t activeComputeUnitCount; +} VkPhysicalDeviceShaderCoreProperties2AMD; + + + +#define VK_AMD_device_coherent_memory 1 +#define VK_AMD_DEVICE_COHERENT_MEMORY_SPEC_VERSION 1 +#define VK_AMD_DEVICE_COHERENT_MEMORY_EXTENSION_NAME "VK_AMD_device_coherent_memory" +typedef struct VkPhysicalDeviceCoherentMemoryFeaturesAMD { + VkStructureType sType; + void* pNext; + VkBool32 deviceCoherentMemory; +} VkPhysicalDeviceCoherentMemoryFeaturesAMD; + + + +#define VK_EXT_shader_image_atomic_int64 1 +#define VK_EXT_SHADER_IMAGE_ATOMIC_INT64_SPEC_VERSION 1 +#define VK_EXT_SHADER_IMAGE_ATOMIC_INT64_EXTENSION_NAME "VK_EXT_shader_image_atomic_int64" +typedef struct VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 shaderImageInt64Atomics; + VkBool32 sparseImageInt64Atomics; +} VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT; + + + +#define VK_EXT_memory_budget 1 +#define VK_EXT_MEMORY_BUDGET_SPEC_VERSION 1 +#define VK_EXT_MEMORY_BUDGET_EXTENSION_NAME "VK_EXT_memory_budget" +typedef struct VkPhysicalDeviceMemoryBudgetPropertiesEXT { + VkStructureType sType; + void* pNext; + VkDeviceSize heapBudget[VK_MAX_MEMORY_HEAPS]; + VkDeviceSize heapUsage[VK_MAX_MEMORY_HEAPS]; +} VkPhysicalDeviceMemoryBudgetPropertiesEXT; + + + +#define VK_EXT_memory_priority 1 +#define VK_EXT_MEMORY_PRIORITY_SPEC_VERSION 1 +#define VK_EXT_MEMORY_PRIORITY_EXTENSION_NAME "VK_EXT_memory_priority" +typedef struct VkPhysicalDeviceMemoryPriorityFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 memoryPriority; +} VkPhysicalDeviceMemoryPriorityFeaturesEXT; + +typedef struct VkMemoryPriorityAllocateInfoEXT { + VkStructureType sType; + const void* pNext; + float priority; +} VkMemoryPriorityAllocateInfoEXT; + + + +#define VK_NV_dedicated_allocation_image_aliasing 1 +#define VK_NV_DEDICATED_ALLOCATION_IMAGE_ALIASING_SPEC_VERSION 1 +#define VK_NV_DEDICATED_ALLOCATION_IMAGE_ALIASING_EXTENSION_NAME "VK_NV_dedicated_allocation_image_aliasing" +typedef struct VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 dedicatedAllocationImageAliasing; +} VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV; + + + +#define VK_EXT_buffer_device_address 1 +#define VK_EXT_BUFFER_DEVICE_ADDRESS_SPEC_VERSION 2 +#define VK_EXT_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME "VK_EXT_buffer_device_address" +typedef struct VkPhysicalDeviceBufferDeviceAddressFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 bufferDeviceAddress; + VkBool32 bufferDeviceAddressCaptureReplay; + VkBool32 bufferDeviceAddressMultiDevice; +} VkPhysicalDeviceBufferDeviceAddressFeaturesEXT; + +typedef VkPhysicalDeviceBufferDeviceAddressFeaturesEXT VkPhysicalDeviceBufferAddressFeaturesEXT; + +typedef VkBufferDeviceAddressInfo VkBufferDeviceAddressInfoEXT; + +typedef struct VkBufferDeviceAddressCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkDeviceAddress deviceAddress; +} VkBufferDeviceAddressCreateInfoEXT; + +typedef VkDeviceAddress (VKAPI_PTR *PFN_vkGetBufferDeviceAddressEXT)(VkDevice device, const VkBufferDeviceAddressInfo* pInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkDeviceAddress VKAPI_CALL vkGetBufferDeviceAddressEXT( + VkDevice device, + const VkBufferDeviceAddressInfo* pInfo); +#endif + + +#define VK_EXT_tooling_info 1 +#define VK_EXT_TOOLING_INFO_SPEC_VERSION 1 +#define VK_EXT_TOOLING_INFO_EXTENSION_NAME "VK_EXT_tooling_info" +typedef VkToolPurposeFlagBits VkToolPurposeFlagBitsEXT; + +typedef VkToolPurposeFlags VkToolPurposeFlagsEXT; + +typedef VkPhysicalDeviceToolProperties VkPhysicalDeviceToolPropertiesEXT; + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceToolPropertiesEXT)(VkPhysicalDevice physicalDevice, uint32_t* pToolCount, VkPhysicalDeviceToolProperties* pToolProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceToolPropertiesEXT( + VkPhysicalDevice physicalDevice, + uint32_t* pToolCount, + VkPhysicalDeviceToolProperties* pToolProperties); +#endif + + +#define VK_EXT_separate_stencil_usage 1 +#define VK_EXT_SEPARATE_STENCIL_USAGE_SPEC_VERSION 1 +#define VK_EXT_SEPARATE_STENCIL_USAGE_EXTENSION_NAME "VK_EXT_separate_stencil_usage" +typedef VkImageStencilUsageCreateInfo VkImageStencilUsageCreateInfoEXT; + + + +#define VK_EXT_validation_features 1 +#define VK_EXT_VALIDATION_FEATURES_SPEC_VERSION 5 +#define VK_EXT_VALIDATION_FEATURES_EXTENSION_NAME "VK_EXT_validation_features" + +typedef enum VkValidationFeatureEnableEXT { + VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT = 0, + VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT = 1, + VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT = 2, + VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT = 3, + VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT = 4, + VK_VALIDATION_FEATURE_ENABLE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkValidationFeatureEnableEXT; + +typedef enum VkValidationFeatureDisableEXT { + VK_VALIDATION_FEATURE_DISABLE_ALL_EXT = 0, + VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXT = 1, + VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXT = 2, + VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXT = 3, + VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXT = 4, + VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXT = 5, + VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT = 6, + VK_VALIDATION_FEATURE_DISABLE_SHADER_VALIDATION_CACHE_EXT = 7, + VK_VALIDATION_FEATURE_DISABLE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkValidationFeatureDisableEXT; +typedef struct VkValidationFeaturesEXT { + VkStructureType sType; + const void* pNext; + uint32_t enabledValidationFeatureCount; + const VkValidationFeatureEnableEXT* pEnabledValidationFeatures; + uint32_t disabledValidationFeatureCount; + const VkValidationFeatureDisableEXT* pDisabledValidationFeatures; +} VkValidationFeaturesEXT; + + + +#define VK_NV_cooperative_matrix 1 +#define VK_NV_COOPERATIVE_MATRIX_SPEC_VERSION 1 +#define VK_NV_COOPERATIVE_MATRIX_EXTENSION_NAME "VK_NV_cooperative_matrix" + +typedef enum VkComponentTypeNV { + VK_COMPONENT_TYPE_FLOAT16_NV = 0, + VK_COMPONENT_TYPE_FLOAT32_NV = 1, + VK_COMPONENT_TYPE_FLOAT64_NV = 2, + VK_COMPONENT_TYPE_SINT8_NV = 3, + VK_COMPONENT_TYPE_SINT16_NV = 4, + VK_COMPONENT_TYPE_SINT32_NV = 5, + VK_COMPONENT_TYPE_SINT64_NV = 6, + VK_COMPONENT_TYPE_UINT8_NV = 7, + VK_COMPONENT_TYPE_UINT16_NV = 8, + VK_COMPONENT_TYPE_UINT32_NV = 9, + VK_COMPONENT_TYPE_UINT64_NV = 10, + VK_COMPONENT_TYPE_MAX_ENUM_NV = 0x7FFFFFFF +} VkComponentTypeNV; + +typedef enum VkScopeNV { + VK_SCOPE_DEVICE_NV = 1, + VK_SCOPE_WORKGROUP_NV = 2, + VK_SCOPE_SUBGROUP_NV = 3, + VK_SCOPE_QUEUE_FAMILY_NV = 5, + VK_SCOPE_MAX_ENUM_NV = 0x7FFFFFFF +} VkScopeNV; +typedef struct VkCooperativeMatrixPropertiesNV { + VkStructureType sType; + void* pNext; + uint32_t MSize; + uint32_t NSize; + uint32_t KSize; + VkComponentTypeNV AType; + VkComponentTypeNV BType; + VkComponentTypeNV CType; + VkComponentTypeNV DType; + VkScopeNV scope; +} VkCooperativeMatrixPropertiesNV; + +typedef struct VkPhysicalDeviceCooperativeMatrixFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 cooperativeMatrix; + VkBool32 cooperativeMatrixRobustBufferAccess; +} VkPhysicalDeviceCooperativeMatrixFeaturesNV; + +typedef struct VkPhysicalDeviceCooperativeMatrixPropertiesNV { + VkStructureType sType; + void* pNext; + VkShaderStageFlags cooperativeMatrixSupportedStages; +} VkPhysicalDeviceCooperativeMatrixPropertiesNV; + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceCooperativeMatrixPropertiesNV)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkCooperativeMatrixPropertiesNV* pProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceCooperativeMatrixPropertiesNV( + VkPhysicalDevice physicalDevice, + uint32_t* pPropertyCount, + VkCooperativeMatrixPropertiesNV* pProperties); +#endif + + +#define VK_NV_coverage_reduction_mode 1 +#define VK_NV_COVERAGE_REDUCTION_MODE_SPEC_VERSION 1 +#define VK_NV_COVERAGE_REDUCTION_MODE_EXTENSION_NAME "VK_NV_coverage_reduction_mode" + +typedef enum VkCoverageReductionModeNV { + VK_COVERAGE_REDUCTION_MODE_MERGE_NV = 0, + VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV = 1, + VK_COVERAGE_REDUCTION_MODE_MAX_ENUM_NV = 0x7FFFFFFF +} VkCoverageReductionModeNV; +typedef VkFlags VkPipelineCoverageReductionStateCreateFlagsNV; +typedef struct VkPhysicalDeviceCoverageReductionModeFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 coverageReductionMode; +} VkPhysicalDeviceCoverageReductionModeFeaturesNV; + +typedef struct VkPipelineCoverageReductionStateCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkPipelineCoverageReductionStateCreateFlagsNV flags; + VkCoverageReductionModeNV coverageReductionMode; +} VkPipelineCoverageReductionStateCreateInfoNV; + +typedef struct VkFramebufferMixedSamplesCombinationNV { + VkStructureType sType; + void* pNext; + VkCoverageReductionModeNV coverageReductionMode; + VkSampleCountFlagBits rasterizationSamples; + VkSampleCountFlags depthStencilSamples; + VkSampleCountFlags colorSamples; +} VkFramebufferMixedSamplesCombinationNV; + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV)(VkPhysicalDevice physicalDevice, uint32_t* pCombinationCount, VkFramebufferMixedSamplesCombinationNV* pCombinations); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV( + VkPhysicalDevice physicalDevice, + uint32_t* pCombinationCount, + VkFramebufferMixedSamplesCombinationNV* pCombinations); +#endif + + +#define VK_EXT_fragment_shader_interlock 1 +#define VK_EXT_FRAGMENT_SHADER_INTERLOCK_SPEC_VERSION 1 +#define VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME "VK_EXT_fragment_shader_interlock" +typedef struct VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 fragmentShaderSampleInterlock; + VkBool32 fragmentShaderPixelInterlock; + VkBool32 fragmentShaderShadingRateInterlock; +} VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT; + + + +#define VK_EXT_ycbcr_image_arrays 1 +#define VK_EXT_YCBCR_IMAGE_ARRAYS_SPEC_VERSION 1 +#define VK_EXT_YCBCR_IMAGE_ARRAYS_EXTENSION_NAME "VK_EXT_ycbcr_image_arrays" +typedef struct VkPhysicalDeviceYcbcrImageArraysFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 ycbcrImageArrays; +} VkPhysicalDeviceYcbcrImageArraysFeaturesEXT; + + + +#define VK_EXT_provoking_vertex 1 +#define VK_EXT_PROVOKING_VERTEX_SPEC_VERSION 1 +#define VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME "VK_EXT_provoking_vertex" + +typedef enum VkProvokingVertexModeEXT { + VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT = 0, + VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT = 1, + VK_PROVOKING_VERTEX_MODE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkProvokingVertexModeEXT; +typedef struct VkPhysicalDeviceProvokingVertexFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 provokingVertexLast; + VkBool32 transformFeedbackPreservesProvokingVertex; +} VkPhysicalDeviceProvokingVertexFeaturesEXT; + +typedef struct VkPhysicalDeviceProvokingVertexPropertiesEXT { + VkStructureType sType; + void* pNext; + VkBool32 provokingVertexModePerPipeline; + VkBool32 transformFeedbackPreservesTriangleFanProvokingVertex; +} VkPhysicalDeviceProvokingVertexPropertiesEXT; + +typedef struct VkPipelineRasterizationProvokingVertexStateCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkProvokingVertexModeEXT provokingVertexMode; +} VkPipelineRasterizationProvokingVertexStateCreateInfoEXT; + + + +#define VK_EXT_headless_surface 1 +#define VK_EXT_HEADLESS_SURFACE_SPEC_VERSION 1 +#define VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME "VK_EXT_headless_surface" +typedef VkFlags VkHeadlessSurfaceCreateFlagsEXT; +typedef struct VkHeadlessSurfaceCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkHeadlessSurfaceCreateFlagsEXT flags; +} VkHeadlessSurfaceCreateInfoEXT; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateHeadlessSurfaceEXT)(VkInstance instance, const VkHeadlessSurfaceCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateHeadlessSurfaceEXT( + VkInstance instance, + const VkHeadlessSurfaceCreateInfoEXT* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + + +#define VK_EXT_line_rasterization 1 +#define VK_EXT_LINE_RASTERIZATION_SPEC_VERSION 1 +#define VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME "VK_EXT_line_rasterization" + +typedef enum VkLineRasterizationModeEXT { + VK_LINE_RASTERIZATION_MODE_DEFAULT_EXT = 0, + VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT = 1, + VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT = 2, + VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT = 3, + VK_LINE_RASTERIZATION_MODE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkLineRasterizationModeEXT; +typedef struct VkPhysicalDeviceLineRasterizationFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 rectangularLines; + VkBool32 bresenhamLines; + VkBool32 smoothLines; + VkBool32 stippledRectangularLines; + VkBool32 stippledBresenhamLines; + VkBool32 stippledSmoothLines; +} VkPhysicalDeviceLineRasterizationFeaturesEXT; + +typedef struct VkPhysicalDeviceLineRasterizationPropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t lineSubPixelPrecisionBits; +} VkPhysicalDeviceLineRasterizationPropertiesEXT; + +typedef struct VkPipelineRasterizationLineStateCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkLineRasterizationModeEXT lineRasterizationMode; + VkBool32 stippledLineEnable; + uint32_t lineStippleFactor; + uint16_t lineStipplePattern; +} VkPipelineRasterizationLineStateCreateInfoEXT; + +typedef void (VKAPI_PTR *PFN_vkCmdSetLineStippleEXT)(VkCommandBuffer commandBuffer, uint32_t lineStippleFactor, uint16_t lineStipplePattern); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetLineStippleEXT( + VkCommandBuffer commandBuffer, + uint32_t lineStippleFactor, + uint16_t lineStipplePattern); +#endif + + +#define VK_EXT_shader_atomic_float 1 +#define VK_EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION 1 +#define VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME "VK_EXT_shader_atomic_float" +typedef struct VkPhysicalDeviceShaderAtomicFloatFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 shaderBufferFloat32Atomics; + VkBool32 shaderBufferFloat32AtomicAdd; + VkBool32 shaderBufferFloat64Atomics; + VkBool32 shaderBufferFloat64AtomicAdd; + VkBool32 shaderSharedFloat32Atomics; + VkBool32 shaderSharedFloat32AtomicAdd; + VkBool32 shaderSharedFloat64Atomics; + VkBool32 shaderSharedFloat64AtomicAdd; + VkBool32 shaderImageFloat32Atomics; + VkBool32 shaderImageFloat32AtomicAdd; + VkBool32 sparseImageFloat32Atomics; + VkBool32 sparseImageFloat32AtomicAdd; +} VkPhysicalDeviceShaderAtomicFloatFeaturesEXT; + + + +#define VK_EXT_host_query_reset 1 +#define VK_EXT_HOST_QUERY_RESET_SPEC_VERSION 1 +#define VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME "VK_EXT_host_query_reset" +typedef VkPhysicalDeviceHostQueryResetFeatures VkPhysicalDeviceHostQueryResetFeaturesEXT; + +typedef void (VKAPI_PTR *PFN_vkResetQueryPoolEXT)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkResetQueryPoolEXT( + VkDevice device, + VkQueryPool queryPool, + uint32_t firstQuery, + uint32_t queryCount); +#endif + + +#define VK_EXT_index_type_uint8 1 +#define VK_EXT_INDEX_TYPE_UINT8_SPEC_VERSION 1 +#define VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME "VK_EXT_index_type_uint8" +typedef struct VkPhysicalDeviceIndexTypeUint8FeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 indexTypeUint8; +} VkPhysicalDeviceIndexTypeUint8FeaturesEXT; + + + +#define VK_EXT_extended_dynamic_state 1 +#define VK_EXT_EXTENDED_DYNAMIC_STATE_SPEC_VERSION 1 +#define VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME "VK_EXT_extended_dynamic_state" +typedef struct VkPhysicalDeviceExtendedDynamicStateFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 extendedDynamicState; +} VkPhysicalDeviceExtendedDynamicStateFeaturesEXT; + +typedef void (VKAPI_PTR *PFN_vkCmdSetCullModeEXT)(VkCommandBuffer commandBuffer, VkCullModeFlags cullMode); +typedef void (VKAPI_PTR *PFN_vkCmdSetFrontFaceEXT)(VkCommandBuffer commandBuffer, VkFrontFace frontFace); +typedef void (VKAPI_PTR *PFN_vkCmdSetPrimitiveTopologyEXT)(VkCommandBuffer commandBuffer, VkPrimitiveTopology primitiveTopology); +typedef void (VKAPI_PTR *PFN_vkCmdSetViewportWithCountEXT)(VkCommandBuffer commandBuffer, uint32_t viewportCount, const VkViewport* pViewports); +typedef void (VKAPI_PTR *PFN_vkCmdSetScissorWithCountEXT)(VkCommandBuffer commandBuffer, uint32_t scissorCount, const VkRect2D* pScissors); +typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers2EXT)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets, const VkDeviceSize* pSizes, const VkDeviceSize* pStrides); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthTestEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 depthTestEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthWriteEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 depthWriteEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthCompareOpEXT)(VkCommandBuffer commandBuffer, VkCompareOp depthCompareOp); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBoundsTestEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 depthBoundsTestEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetStencilTestEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 stencilTestEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetStencilOpEXT)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetCullModeEXT( + VkCommandBuffer commandBuffer, + VkCullModeFlags cullMode); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetFrontFaceEXT( + VkCommandBuffer commandBuffer, + VkFrontFace frontFace); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetPrimitiveTopologyEXT( + VkCommandBuffer commandBuffer, + VkPrimitiveTopology primitiveTopology); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportWithCountEXT( + VkCommandBuffer commandBuffer, + uint32_t viewportCount, + const VkViewport* pViewports); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetScissorWithCountEXT( + VkCommandBuffer commandBuffer, + uint32_t scissorCount, + const VkRect2D* pScissors); + +VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers2EXT( + VkCommandBuffer commandBuffer, + uint32_t firstBinding, + uint32_t bindingCount, + const VkBuffer* pBuffers, + const VkDeviceSize* pOffsets, + const VkDeviceSize* pSizes, + const VkDeviceSize* pStrides); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthTestEnableEXT( + VkCommandBuffer commandBuffer, + VkBool32 depthTestEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthWriteEnableEXT( + VkCommandBuffer commandBuffer, + VkBool32 depthWriteEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthCompareOpEXT( + VkCommandBuffer commandBuffer, + VkCompareOp depthCompareOp); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBoundsTestEnableEXT( + VkCommandBuffer commandBuffer, + VkBool32 depthBoundsTestEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilTestEnableEXT( + VkCommandBuffer commandBuffer, + VkBool32 stencilTestEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilOpEXT( + VkCommandBuffer commandBuffer, + VkStencilFaceFlags faceMask, + VkStencilOp failOp, + VkStencilOp passOp, + VkStencilOp depthFailOp, + VkCompareOp compareOp); +#endif + + +#define VK_EXT_shader_atomic_float2 1 +#define VK_EXT_SHADER_ATOMIC_FLOAT_2_SPEC_VERSION 1 +#define VK_EXT_SHADER_ATOMIC_FLOAT_2_EXTENSION_NAME "VK_EXT_shader_atomic_float2" +typedef struct VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 shaderBufferFloat16Atomics; + VkBool32 shaderBufferFloat16AtomicAdd; + VkBool32 shaderBufferFloat16AtomicMinMax; + VkBool32 shaderBufferFloat32AtomicMinMax; + VkBool32 shaderBufferFloat64AtomicMinMax; + VkBool32 shaderSharedFloat16Atomics; + VkBool32 shaderSharedFloat16AtomicAdd; + VkBool32 shaderSharedFloat16AtomicMinMax; + VkBool32 shaderSharedFloat32AtomicMinMax; + VkBool32 shaderSharedFloat64AtomicMinMax; + VkBool32 shaderImageFloat32AtomicMinMax; + VkBool32 sparseImageFloat32AtomicMinMax; +} VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT; + + + +#define VK_EXT_shader_demote_to_helper_invocation 1 +#define VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_SPEC_VERSION 1 +#define VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME "VK_EXT_shader_demote_to_helper_invocation" +typedef VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT; + + + +#define VK_NV_device_generated_commands 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectCommandsLayoutNV) +#define VK_NV_DEVICE_GENERATED_COMMANDS_SPEC_VERSION 3 +#define VK_NV_DEVICE_GENERATED_COMMANDS_EXTENSION_NAME "VK_NV_device_generated_commands" + +typedef enum VkIndirectCommandsTokenTypeNV { + VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV = 0, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV = 1, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV = 2, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV = 3, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV = 4, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV = 5, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV = 6, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV = 7, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV = 1000328000, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_MAX_ENUM_NV = 0x7FFFFFFF +} VkIndirectCommandsTokenTypeNV; + +typedef enum VkIndirectStateFlagBitsNV { + VK_INDIRECT_STATE_FLAG_FRONTFACE_BIT_NV = 0x00000001, + VK_INDIRECT_STATE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF +} VkIndirectStateFlagBitsNV; +typedef VkFlags VkIndirectStateFlagsNV; + +typedef enum VkIndirectCommandsLayoutUsageFlagBitsNV { + VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV = 0x00000001, + VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV = 0x00000002, + VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV = 0x00000004, + VK_INDIRECT_COMMANDS_LAYOUT_USAGE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF +} VkIndirectCommandsLayoutUsageFlagBitsNV; +typedef VkFlags VkIndirectCommandsLayoutUsageFlagsNV; +typedef struct VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV { + VkStructureType sType; + void* pNext; + uint32_t maxGraphicsShaderGroupCount; + uint32_t maxIndirectSequenceCount; + uint32_t maxIndirectCommandsTokenCount; + uint32_t maxIndirectCommandsStreamCount; + uint32_t maxIndirectCommandsTokenOffset; + uint32_t maxIndirectCommandsStreamStride; + uint32_t minSequencesCountBufferOffsetAlignment; + uint32_t minSequencesIndexBufferOffsetAlignment; + uint32_t minIndirectCommandsBufferOffsetAlignment; +} VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV; + +typedef struct VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 deviceGeneratedCommands; +} VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV; + +typedef struct VkGraphicsShaderGroupCreateInfoNV { + VkStructureType sType; + const void* pNext; + uint32_t stageCount; + const VkPipelineShaderStageCreateInfo* pStages; + const VkPipelineVertexInputStateCreateInfo* pVertexInputState; + const VkPipelineTessellationStateCreateInfo* pTessellationState; +} VkGraphicsShaderGroupCreateInfoNV; + +typedef struct VkGraphicsPipelineShaderGroupsCreateInfoNV { + VkStructureType sType; + const void* pNext; + uint32_t groupCount; + const VkGraphicsShaderGroupCreateInfoNV* pGroups; + uint32_t pipelineCount; + const VkPipeline* pPipelines; +} VkGraphicsPipelineShaderGroupsCreateInfoNV; + +typedef struct VkBindShaderGroupIndirectCommandNV { + uint32_t groupIndex; +} VkBindShaderGroupIndirectCommandNV; + +typedef struct VkBindIndexBufferIndirectCommandNV { + VkDeviceAddress bufferAddress; + uint32_t size; + VkIndexType indexType; +} VkBindIndexBufferIndirectCommandNV; + +typedef struct VkBindVertexBufferIndirectCommandNV { + VkDeviceAddress bufferAddress; + uint32_t size; + uint32_t stride; +} VkBindVertexBufferIndirectCommandNV; + +typedef struct VkSetStateFlagsIndirectCommandNV { + uint32_t data; +} VkSetStateFlagsIndirectCommandNV; + +typedef struct VkIndirectCommandsStreamNV { + VkBuffer buffer; + VkDeviceSize offset; +} VkIndirectCommandsStreamNV; + +typedef struct VkIndirectCommandsLayoutTokenNV { + VkStructureType sType; + const void* pNext; + VkIndirectCommandsTokenTypeNV tokenType; + uint32_t stream; + uint32_t offset; + uint32_t vertexBindingUnit; + VkBool32 vertexDynamicStride; + VkPipelineLayout pushconstantPipelineLayout; + VkShaderStageFlags pushconstantShaderStageFlags; + uint32_t pushconstantOffset; + uint32_t pushconstantSize; + VkIndirectStateFlagsNV indirectStateFlags; + uint32_t indexTypeCount; + const VkIndexType* pIndexTypes; + const uint32_t* pIndexTypeValues; +} VkIndirectCommandsLayoutTokenNV; + +typedef struct VkIndirectCommandsLayoutCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkIndirectCommandsLayoutUsageFlagsNV flags; + VkPipelineBindPoint pipelineBindPoint; + uint32_t tokenCount; + const VkIndirectCommandsLayoutTokenNV* pTokens; + uint32_t streamCount; + const uint32_t* pStreamStrides; +} VkIndirectCommandsLayoutCreateInfoNV; + +typedef struct VkGeneratedCommandsInfoNV { + VkStructureType sType; + const void* pNext; + VkPipelineBindPoint pipelineBindPoint; + VkPipeline pipeline; + VkIndirectCommandsLayoutNV indirectCommandsLayout; + uint32_t streamCount; + const VkIndirectCommandsStreamNV* pStreams; + uint32_t sequencesCount; + VkBuffer preprocessBuffer; + VkDeviceSize preprocessOffset; + VkDeviceSize preprocessSize; + VkBuffer sequencesCountBuffer; + VkDeviceSize sequencesCountOffset; + VkBuffer sequencesIndexBuffer; + VkDeviceSize sequencesIndexOffset; +} VkGeneratedCommandsInfoNV; + +typedef struct VkGeneratedCommandsMemoryRequirementsInfoNV { + VkStructureType sType; + const void* pNext; + VkPipelineBindPoint pipelineBindPoint; + VkPipeline pipeline; + VkIndirectCommandsLayoutNV indirectCommandsLayout; + uint32_t maxSequencesCount; +} VkGeneratedCommandsMemoryRequirementsInfoNV; + +typedef void (VKAPI_PTR *PFN_vkGetGeneratedCommandsMemoryRequirementsNV)(VkDevice device, const VkGeneratedCommandsMemoryRequirementsInfoNV* pInfo, VkMemoryRequirements2* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkCmdPreprocessGeneratedCommandsNV)(VkCommandBuffer commandBuffer, const VkGeneratedCommandsInfoNV* pGeneratedCommandsInfo); +typedef void (VKAPI_PTR *PFN_vkCmdExecuteGeneratedCommandsNV)(VkCommandBuffer commandBuffer, VkBool32 isPreprocessed, const VkGeneratedCommandsInfoNV* pGeneratedCommandsInfo); +typedef void (VKAPI_PTR *PFN_vkCmdBindPipelineShaderGroupNV)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline, uint32_t groupIndex); +typedef VkResult (VKAPI_PTR *PFN_vkCreateIndirectCommandsLayoutNV)(VkDevice device, const VkIndirectCommandsLayoutCreateInfoNV* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkIndirectCommandsLayoutNV* pIndirectCommandsLayout); +typedef void (VKAPI_PTR *PFN_vkDestroyIndirectCommandsLayoutNV)(VkDevice device, VkIndirectCommandsLayoutNV indirectCommandsLayout, const VkAllocationCallbacks* pAllocator); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetGeneratedCommandsMemoryRequirementsNV( + VkDevice device, + const VkGeneratedCommandsMemoryRequirementsInfoNV* pInfo, + VkMemoryRequirements2* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkCmdPreprocessGeneratedCommandsNV( + VkCommandBuffer commandBuffer, + const VkGeneratedCommandsInfoNV* pGeneratedCommandsInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdExecuteGeneratedCommandsNV( + VkCommandBuffer commandBuffer, + VkBool32 isPreprocessed, + const VkGeneratedCommandsInfoNV* pGeneratedCommandsInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdBindPipelineShaderGroupNV( + VkCommandBuffer commandBuffer, + VkPipelineBindPoint pipelineBindPoint, + VkPipeline pipeline, + uint32_t groupIndex); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateIndirectCommandsLayoutNV( + VkDevice device, + const VkIndirectCommandsLayoutCreateInfoNV* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkIndirectCommandsLayoutNV* pIndirectCommandsLayout); + +VKAPI_ATTR void VKAPI_CALL vkDestroyIndirectCommandsLayoutNV( + VkDevice device, + VkIndirectCommandsLayoutNV indirectCommandsLayout, + const VkAllocationCallbacks* pAllocator); +#endif + + +#define VK_NV_inherited_viewport_scissor 1 +#define VK_NV_INHERITED_VIEWPORT_SCISSOR_SPEC_VERSION 1 +#define VK_NV_INHERITED_VIEWPORT_SCISSOR_EXTENSION_NAME "VK_NV_inherited_viewport_scissor" +typedef struct VkPhysicalDeviceInheritedViewportScissorFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 inheritedViewportScissor2D; +} VkPhysicalDeviceInheritedViewportScissorFeaturesNV; + +typedef struct VkCommandBufferInheritanceViewportScissorInfoNV { + VkStructureType sType; + const void* pNext; + VkBool32 viewportScissor2D; + uint32_t viewportDepthCount; + const VkViewport* pViewportDepths; +} VkCommandBufferInheritanceViewportScissorInfoNV; + + + +#define VK_EXT_texel_buffer_alignment 1 +#define VK_EXT_TEXEL_BUFFER_ALIGNMENT_SPEC_VERSION 1 +#define VK_EXT_TEXEL_BUFFER_ALIGNMENT_EXTENSION_NAME "VK_EXT_texel_buffer_alignment" +typedef struct VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 texelBufferAlignment; +} VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT; + +typedef VkPhysicalDeviceTexelBufferAlignmentProperties VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT; + + + +#define VK_QCOM_render_pass_transform 1 +#define VK_QCOM_RENDER_PASS_TRANSFORM_SPEC_VERSION 3 +#define VK_QCOM_RENDER_PASS_TRANSFORM_EXTENSION_NAME "VK_QCOM_render_pass_transform" +typedef struct VkRenderPassTransformBeginInfoQCOM { + VkStructureType sType; + void* pNext; + VkSurfaceTransformFlagBitsKHR transform; +} VkRenderPassTransformBeginInfoQCOM; + +typedef struct VkCommandBufferInheritanceRenderPassTransformInfoQCOM { + VkStructureType sType; + void* pNext; + VkSurfaceTransformFlagBitsKHR transform; + VkRect2D renderArea; +} VkCommandBufferInheritanceRenderPassTransformInfoQCOM; + + + +#define VK_EXT_device_memory_report 1 +#define VK_EXT_DEVICE_MEMORY_REPORT_SPEC_VERSION 2 +#define VK_EXT_DEVICE_MEMORY_REPORT_EXTENSION_NAME "VK_EXT_device_memory_report" + +typedef enum VkDeviceMemoryReportEventTypeEXT { + VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATE_EXT = 0, + VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_FREE_EXT = 1, + VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_IMPORT_EXT = 2, + VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_UNIMPORT_EXT = 3, + VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATION_FAILED_EXT = 4, + VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDeviceMemoryReportEventTypeEXT; +typedef VkFlags VkDeviceMemoryReportFlagsEXT; +typedef struct VkPhysicalDeviceDeviceMemoryReportFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 deviceMemoryReport; +} VkPhysicalDeviceDeviceMemoryReportFeaturesEXT; + +typedef struct VkDeviceMemoryReportCallbackDataEXT { + VkStructureType sType; + void* pNext; + VkDeviceMemoryReportFlagsEXT flags; + VkDeviceMemoryReportEventTypeEXT type; + uint64_t memoryObjectId; + VkDeviceSize size; + VkObjectType objectType; + uint64_t objectHandle; + uint32_t heapIndex; +} VkDeviceMemoryReportCallbackDataEXT; + +typedef void (VKAPI_PTR *PFN_vkDeviceMemoryReportCallbackEXT)( + const VkDeviceMemoryReportCallbackDataEXT* pCallbackData, + void* pUserData); + +typedef struct VkDeviceDeviceMemoryReportCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkDeviceMemoryReportFlagsEXT flags; + PFN_vkDeviceMemoryReportCallbackEXT pfnUserCallback; + void* pUserData; +} VkDeviceDeviceMemoryReportCreateInfoEXT; + + + +#define VK_EXT_acquire_drm_display 1 +#define VK_EXT_ACQUIRE_DRM_DISPLAY_SPEC_VERSION 1 +#define VK_EXT_ACQUIRE_DRM_DISPLAY_EXTENSION_NAME "VK_EXT_acquire_drm_display" +typedef VkResult (VKAPI_PTR *PFN_vkAcquireDrmDisplayEXT)(VkPhysicalDevice physicalDevice, int32_t drmFd, VkDisplayKHR display); +typedef VkResult (VKAPI_PTR *PFN_vkGetDrmDisplayEXT)(VkPhysicalDevice physicalDevice, int32_t drmFd, uint32_t connectorId, VkDisplayKHR* display); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkAcquireDrmDisplayEXT( + VkPhysicalDevice physicalDevice, + int32_t drmFd, + VkDisplayKHR display); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDrmDisplayEXT( + VkPhysicalDevice physicalDevice, + int32_t drmFd, + uint32_t connectorId, + VkDisplayKHR* display); +#endif + + +#define VK_EXT_robustness2 1 +#define VK_EXT_ROBUSTNESS_2_SPEC_VERSION 1 +#define VK_EXT_ROBUSTNESS_2_EXTENSION_NAME "VK_EXT_robustness2" +typedef struct VkPhysicalDeviceRobustness2FeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 robustBufferAccess2; + VkBool32 robustImageAccess2; + VkBool32 nullDescriptor; +} VkPhysicalDeviceRobustness2FeaturesEXT; + +typedef struct VkPhysicalDeviceRobustness2PropertiesEXT { + VkStructureType sType; + void* pNext; + VkDeviceSize robustStorageBufferAccessSizeAlignment; + VkDeviceSize robustUniformBufferAccessSizeAlignment; +} VkPhysicalDeviceRobustness2PropertiesEXT; + + + +#define VK_EXT_custom_border_color 1 +#define VK_EXT_CUSTOM_BORDER_COLOR_SPEC_VERSION 12 +#define VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME "VK_EXT_custom_border_color" +typedef struct VkSamplerCustomBorderColorCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkClearColorValue customBorderColor; + VkFormat format; +} VkSamplerCustomBorderColorCreateInfoEXT; + +typedef struct VkPhysicalDeviceCustomBorderColorPropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t maxCustomBorderColorSamplers; +} VkPhysicalDeviceCustomBorderColorPropertiesEXT; + +typedef struct VkPhysicalDeviceCustomBorderColorFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 customBorderColors; + VkBool32 customBorderColorWithoutFormat; +} VkPhysicalDeviceCustomBorderColorFeaturesEXT; + + + +#define VK_GOOGLE_user_type 1 +#define VK_GOOGLE_USER_TYPE_SPEC_VERSION 1 +#define VK_GOOGLE_USER_TYPE_EXTENSION_NAME "VK_GOOGLE_user_type" + + +#define VK_NV_present_barrier 1 +#define VK_NV_PRESENT_BARRIER_SPEC_VERSION 1 +#define VK_NV_PRESENT_BARRIER_EXTENSION_NAME "VK_NV_present_barrier" +typedef struct VkPhysicalDevicePresentBarrierFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 presentBarrier; +} VkPhysicalDevicePresentBarrierFeaturesNV; + +typedef struct VkSurfaceCapabilitiesPresentBarrierNV { + VkStructureType sType; + void* pNext; + VkBool32 presentBarrierSupported; +} VkSurfaceCapabilitiesPresentBarrierNV; + +typedef struct VkSwapchainPresentBarrierCreateInfoNV { + VkStructureType sType; + void* pNext; + VkBool32 presentBarrierEnable; +} VkSwapchainPresentBarrierCreateInfoNV; + + + +#define VK_EXT_private_data 1 +typedef VkPrivateDataSlot VkPrivateDataSlotEXT; + +#define VK_EXT_PRIVATE_DATA_SPEC_VERSION 1 +#define VK_EXT_PRIVATE_DATA_EXTENSION_NAME "VK_EXT_private_data" +typedef VkPrivateDataSlotCreateFlags VkPrivateDataSlotCreateFlagsEXT; + +typedef VkPhysicalDevicePrivateDataFeatures VkPhysicalDevicePrivateDataFeaturesEXT; + +typedef VkDevicePrivateDataCreateInfo VkDevicePrivateDataCreateInfoEXT; + +typedef VkPrivateDataSlotCreateInfo VkPrivateDataSlotCreateInfoEXT; + +typedef VkResult (VKAPI_PTR *PFN_vkCreatePrivateDataSlotEXT)(VkDevice device, const VkPrivateDataSlotCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPrivateDataSlot* pPrivateDataSlot); +typedef void (VKAPI_PTR *PFN_vkDestroyPrivateDataSlotEXT)(VkDevice device, VkPrivateDataSlot privateDataSlot, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkSetPrivateDataEXT)(VkDevice device, VkObjectType objectType, uint64_t objectHandle, VkPrivateDataSlot privateDataSlot, uint64_t data); +typedef void (VKAPI_PTR *PFN_vkGetPrivateDataEXT)(VkDevice device, VkObjectType objectType, uint64_t objectHandle, VkPrivateDataSlot privateDataSlot, uint64_t* pData); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreatePrivateDataSlotEXT( + VkDevice device, + const VkPrivateDataSlotCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkPrivateDataSlot* pPrivateDataSlot); + +VKAPI_ATTR void VKAPI_CALL vkDestroyPrivateDataSlotEXT( + VkDevice device, + VkPrivateDataSlot privateDataSlot, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkSetPrivateDataEXT( + VkDevice device, + VkObjectType objectType, + uint64_t objectHandle, + VkPrivateDataSlot privateDataSlot, + uint64_t data); + +VKAPI_ATTR void VKAPI_CALL vkGetPrivateDataEXT( + VkDevice device, + VkObjectType objectType, + uint64_t objectHandle, + VkPrivateDataSlot privateDataSlot, + uint64_t* pData); +#endif + + +#define VK_EXT_pipeline_creation_cache_control 1 +#define VK_EXT_PIPELINE_CREATION_CACHE_CONTROL_SPEC_VERSION 3 +#define VK_EXT_PIPELINE_CREATION_CACHE_CONTROL_EXTENSION_NAME "VK_EXT_pipeline_creation_cache_control" +typedef VkPhysicalDevicePipelineCreationCacheControlFeatures VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT; + + + +#define VK_NV_device_diagnostics_config 1 +#define VK_NV_DEVICE_DIAGNOSTICS_CONFIG_SPEC_VERSION 2 +#define VK_NV_DEVICE_DIAGNOSTICS_CONFIG_EXTENSION_NAME "VK_NV_device_diagnostics_config" + +typedef enum VkDeviceDiagnosticsConfigFlagBitsNV { + VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV = 0x00000001, + VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV = 0x00000002, + VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV = 0x00000004, + VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_ERROR_REPORTING_BIT_NV = 0x00000008, + VK_DEVICE_DIAGNOSTICS_CONFIG_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF +} VkDeviceDiagnosticsConfigFlagBitsNV; +typedef VkFlags VkDeviceDiagnosticsConfigFlagsNV; +typedef struct VkPhysicalDeviceDiagnosticsConfigFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 diagnosticsConfig; +} VkPhysicalDeviceDiagnosticsConfigFeaturesNV; + +typedef struct VkDeviceDiagnosticsConfigCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkDeviceDiagnosticsConfigFlagsNV flags; +} VkDeviceDiagnosticsConfigCreateInfoNV; + + + +#define VK_QCOM_render_pass_store_ops 1 +#define VK_QCOM_RENDER_PASS_STORE_OPS_SPEC_VERSION 2 +#define VK_QCOM_RENDER_PASS_STORE_OPS_EXTENSION_NAME "VK_QCOM_render_pass_store_ops" + + +#define VK_EXT_graphics_pipeline_library 1 +#define VK_EXT_GRAPHICS_PIPELINE_LIBRARY_SPEC_VERSION 1 +#define VK_EXT_GRAPHICS_PIPELINE_LIBRARY_EXTENSION_NAME "VK_EXT_graphics_pipeline_library" + +typedef enum VkGraphicsPipelineLibraryFlagBitsEXT { + VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT = 0x00000001, + VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT = 0x00000002, + VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT = 0x00000004, + VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT = 0x00000008, + VK_GRAPHICS_PIPELINE_LIBRARY_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkGraphicsPipelineLibraryFlagBitsEXT; +typedef VkFlags VkGraphicsPipelineLibraryFlagsEXT; +typedef struct VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 graphicsPipelineLibrary; +} VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT; + +typedef struct VkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT { + VkStructureType sType; + void* pNext; + VkBool32 graphicsPipelineLibraryFastLinking; + VkBool32 graphicsPipelineLibraryIndependentInterpolationDecoration; +} VkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT; + +typedef struct VkGraphicsPipelineLibraryCreateInfoEXT { + VkStructureType sType; + void* pNext; + VkGraphicsPipelineLibraryFlagsEXT flags; +} VkGraphicsPipelineLibraryCreateInfoEXT; + + + +#define VK_AMD_shader_early_and_late_fragment_tests 1 +#define VK_AMD_SHADER_EARLY_AND_LATE_FRAGMENT_TESTS_SPEC_VERSION 1 +#define VK_AMD_SHADER_EARLY_AND_LATE_FRAGMENT_TESTS_EXTENSION_NAME "VK_AMD_shader_early_and_late_fragment_tests" +typedef struct VkPhysicalDeviceShaderEarlyAndLateFragmentTestsFeaturesAMD { + VkStructureType sType; + void* pNext; + VkBool32 shaderEarlyAndLateFragmentTests; +} VkPhysicalDeviceShaderEarlyAndLateFragmentTestsFeaturesAMD; + + + +#define VK_NV_fragment_shading_rate_enums 1 +#define VK_NV_FRAGMENT_SHADING_RATE_ENUMS_SPEC_VERSION 1 +#define VK_NV_FRAGMENT_SHADING_RATE_ENUMS_EXTENSION_NAME "VK_NV_fragment_shading_rate_enums" + +typedef enum VkFragmentShadingRateTypeNV { + VK_FRAGMENT_SHADING_RATE_TYPE_FRAGMENT_SIZE_NV = 0, + VK_FRAGMENT_SHADING_RATE_TYPE_ENUMS_NV = 1, + VK_FRAGMENT_SHADING_RATE_TYPE_MAX_ENUM_NV = 0x7FFFFFFF +} VkFragmentShadingRateTypeNV; + +typedef enum VkFragmentShadingRateNV { + VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0, + VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 1, + VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 4, + VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 5, + VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 6, + VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 9, + VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 10, + VK_FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 11, + VK_FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 12, + VK_FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 13, + VK_FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 14, + VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV = 15, + VK_FRAGMENT_SHADING_RATE_MAX_ENUM_NV = 0x7FFFFFFF +} VkFragmentShadingRateNV; +typedef struct VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 fragmentShadingRateEnums; + VkBool32 supersampleFragmentShadingRates; + VkBool32 noInvocationFragmentShadingRates; +} VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV; + +typedef struct VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV { + VkStructureType sType; + void* pNext; + VkSampleCountFlagBits maxFragmentShadingRateInvocationCount; +} VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV; + +typedef struct VkPipelineFragmentShadingRateEnumStateCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkFragmentShadingRateTypeNV shadingRateType; + VkFragmentShadingRateNV shadingRate; + VkFragmentShadingRateCombinerOpKHR combinerOps[2]; +} VkPipelineFragmentShadingRateEnumStateCreateInfoNV; + +typedef void (VKAPI_PTR *PFN_vkCmdSetFragmentShadingRateEnumNV)(VkCommandBuffer commandBuffer, VkFragmentShadingRateNV shadingRate, const VkFragmentShadingRateCombinerOpKHR combinerOps[2]); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetFragmentShadingRateEnumNV( + VkCommandBuffer commandBuffer, + VkFragmentShadingRateNV shadingRate, + const VkFragmentShadingRateCombinerOpKHR combinerOps[2]); +#endif + + +#define VK_NV_ray_tracing_motion_blur 1 +#define VK_NV_RAY_TRACING_MOTION_BLUR_SPEC_VERSION 1 +#define VK_NV_RAY_TRACING_MOTION_BLUR_EXTENSION_NAME "VK_NV_ray_tracing_motion_blur" + +typedef enum VkAccelerationStructureMotionInstanceTypeNV { + VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_STATIC_NV = 0, + VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_MATRIX_MOTION_NV = 1, + VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_SRT_MOTION_NV = 2, + VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_MAX_ENUM_NV = 0x7FFFFFFF +} VkAccelerationStructureMotionInstanceTypeNV; +typedef VkFlags VkAccelerationStructureMotionInfoFlagsNV; +typedef VkFlags VkAccelerationStructureMotionInstanceFlagsNV; +typedef union VkDeviceOrHostAddressConstKHR { + VkDeviceAddress deviceAddress; + const void* hostAddress; +} VkDeviceOrHostAddressConstKHR; + +typedef struct VkAccelerationStructureGeometryMotionTrianglesDataNV { + VkStructureType sType; + const void* pNext; + VkDeviceOrHostAddressConstKHR vertexData; +} VkAccelerationStructureGeometryMotionTrianglesDataNV; + +typedef struct VkAccelerationStructureMotionInfoNV { + VkStructureType sType; + const void* pNext; + uint32_t maxInstances; + VkAccelerationStructureMotionInfoFlagsNV flags; +} VkAccelerationStructureMotionInfoNV; + +typedef struct VkAccelerationStructureMatrixMotionInstanceNV { + VkTransformMatrixKHR transformT0; + VkTransformMatrixKHR transformT1; + uint32_t instanceCustomIndex:24; + uint32_t mask:8; + uint32_t instanceShaderBindingTableRecordOffset:24; + VkGeometryInstanceFlagsKHR flags:8; + uint64_t accelerationStructureReference; +} VkAccelerationStructureMatrixMotionInstanceNV; + +typedef struct VkSRTDataNV { + float sx; + float a; + float b; + float pvx; + float sy; + float c; + float pvy; + float sz; + float pvz; + float qx; + float qy; + float qz; + float qw; + float tx; + float ty; + float tz; +} VkSRTDataNV; + +typedef struct VkAccelerationStructureSRTMotionInstanceNV { + VkSRTDataNV transformT0; + VkSRTDataNV transformT1; + uint32_t instanceCustomIndex:24; + uint32_t mask:8; + uint32_t instanceShaderBindingTableRecordOffset:24; + VkGeometryInstanceFlagsKHR flags:8; + uint64_t accelerationStructureReference; +} VkAccelerationStructureSRTMotionInstanceNV; + +typedef union VkAccelerationStructureMotionInstanceDataNV { + VkAccelerationStructureInstanceKHR staticInstance; + VkAccelerationStructureMatrixMotionInstanceNV matrixMotionInstance; + VkAccelerationStructureSRTMotionInstanceNV srtMotionInstance; +} VkAccelerationStructureMotionInstanceDataNV; + +typedef struct VkAccelerationStructureMotionInstanceNV { + VkAccelerationStructureMotionInstanceTypeNV type; + VkAccelerationStructureMotionInstanceFlagsNV flags; + VkAccelerationStructureMotionInstanceDataNV data; +} VkAccelerationStructureMotionInstanceNV; + +typedef struct VkPhysicalDeviceRayTracingMotionBlurFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 rayTracingMotionBlur; + VkBool32 rayTracingMotionBlurPipelineTraceRaysIndirect; +} VkPhysicalDeviceRayTracingMotionBlurFeaturesNV; + + + +#define VK_EXT_ycbcr_2plane_444_formats 1 +#define VK_EXT_YCBCR_2PLANE_444_FORMATS_SPEC_VERSION 1 +#define VK_EXT_YCBCR_2PLANE_444_FORMATS_EXTENSION_NAME "VK_EXT_ycbcr_2plane_444_formats" +typedef struct VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 ycbcr2plane444Formats; +} VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT; + + + +#define VK_EXT_fragment_density_map2 1 +#define VK_EXT_FRAGMENT_DENSITY_MAP_2_SPEC_VERSION 1 +#define VK_EXT_FRAGMENT_DENSITY_MAP_2_EXTENSION_NAME "VK_EXT_fragment_density_map2" +typedef struct VkPhysicalDeviceFragmentDensityMap2FeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 fragmentDensityMapDeferred; +} VkPhysicalDeviceFragmentDensityMap2FeaturesEXT; + +typedef struct VkPhysicalDeviceFragmentDensityMap2PropertiesEXT { + VkStructureType sType; + void* pNext; + VkBool32 subsampledLoads; + VkBool32 subsampledCoarseReconstructionEarlyAccess; + uint32_t maxSubsampledArrayLayers; + uint32_t maxDescriptorSetSubsampledSamplers; +} VkPhysicalDeviceFragmentDensityMap2PropertiesEXT; + + + +#define VK_QCOM_rotated_copy_commands 1 +#define VK_QCOM_ROTATED_COPY_COMMANDS_SPEC_VERSION 1 +#define VK_QCOM_ROTATED_COPY_COMMANDS_EXTENSION_NAME "VK_QCOM_rotated_copy_commands" +typedef struct VkCopyCommandTransformInfoQCOM { + VkStructureType sType; + const void* pNext; + VkSurfaceTransformFlagBitsKHR transform; +} VkCopyCommandTransformInfoQCOM; + + + +#define VK_EXT_image_robustness 1 +#define VK_EXT_IMAGE_ROBUSTNESS_SPEC_VERSION 1 +#define VK_EXT_IMAGE_ROBUSTNESS_EXTENSION_NAME "VK_EXT_image_robustness" +typedef VkPhysicalDeviceImageRobustnessFeatures VkPhysicalDeviceImageRobustnessFeaturesEXT; + + + +#define VK_EXT_image_compression_control 1 +#define VK_EXT_IMAGE_COMPRESSION_CONTROL_SPEC_VERSION 1 +#define VK_EXT_IMAGE_COMPRESSION_CONTROL_EXTENSION_NAME "VK_EXT_image_compression_control" + +typedef enum VkImageCompressionFlagBitsEXT { + VK_IMAGE_COMPRESSION_DEFAULT_EXT = 0, + VK_IMAGE_COMPRESSION_FIXED_RATE_DEFAULT_EXT = 0x00000001, + VK_IMAGE_COMPRESSION_FIXED_RATE_EXPLICIT_EXT = 0x00000002, + VK_IMAGE_COMPRESSION_DISABLED_EXT = 0x00000004, + VK_IMAGE_COMPRESSION_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkImageCompressionFlagBitsEXT; +typedef VkFlags VkImageCompressionFlagsEXT; + +typedef enum VkImageCompressionFixedRateFlagBitsEXT { + VK_IMAGE_COMPRESSION_FIXED_RATE_NONE_EXT = 0, + VK_IMAGE_COMPRESSION_FIXED_RATE_1BPC_BIT_EXT = 0x00000001, + VK_IMAGE_COMPRESSION_FIXED_RATE_2BPC_BIT_EXT = 0x00000002, + VK_IMAGE_COMPRESSION_FIXED_RATE_3BPC_BIT_EXT = 0x00000004, + VK_IMAGE_COMPRESSION_FIXED_RATE_4BPC_BIT_EXT = 0x00000008, + VK_IMAGE_COMPRESSION_FIXED_RATE_5BPC_BIT_EXT = 0x00000010, + VK_IMAGE_COMPRESSION_FIXED_RATE_6BPC_BIT_EXT = 0x00000020, + VK_IMAGE_COMPRESSION_FIXED_RATE_7BPC_BIT_EXT = 0x00000040, + VK_IMAGE_COMPRESSION_FIXED_RATE_8BPC_BIT_EXT = 0x00000080, + VK_IMAGE_COMPRESSION_FIXED_RATE_9BPC_BIT_EXT = 0x00000100, + VK_IMAGE_COMPRESSION_FIXED_RATE_10BPC_BIT_EXT = 0x00000200, + VK_IMAGE_COMPRESSION_FIXED_RATE_11BPC_BIT_EXT = 0x00000400, + VK_IMAGE_COMPRESSION_FIXED_RATE_12BPC_BIT_EXT = 0x00000800, + VK_IMAGE_COMPRESSION_FIXED_RATE_13BPC_BIT_EXT = 0x00001000, + VK_IMAGE_COMPRESSION_FIXED_RATE_14BPC_BIT_EXT = 0x00002000, + VK_IMAGE_COMPRESSION_FIXED_RATE_15BPC_BIT_EXT = 0x00004000, + VK_IMAGE_COMPRESSION_FIXED_RATE_16BPC_BIT_EXT = 0x00008000, + VK_IMAGE_COMPRESSION_FIXED_RATE_17BPC_BIT_EXT = 0x00010000, + VK_IMAGE_COMPRESSION_FIXED_RATE_18BPC_BIT_EXT = 0x00020000, + VK_IMAGE_COMPRESSION_FIXED_RATE_19BPC_BIT_EXT = 0x00040000, + VK_IMAGE_COMPRESSION_FIXED_RATE_20BPC_BIT_EXT = 0x00080000, + VK_IMAGE_COMPRESSION_FIXED_RATE_21BPC_BIT_EXT = 0x00100000, + VK_IMAGE_COMPRESSION_FIXED_RATE_22BPC_BIT_EXT = 0x00200000, + VK_IMAGE_COMPRESSION_FIXED_RATE_23BPC_BIT_EXT = 0x00400000, + VK_IMAGE_COMPRESSION_FIXED_RATE_24BPC_BIT_EXT = 0x00800000, + VK_IMAGE_COMPRESSION_FIXED_RATE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkImageCompressionFixedRateFlagBitsEXT; +typedef VkFlags VkImageCompressionFixedRateFlagsEXT; +typedef struct VkPhysicalDeviceImageCompressionControlFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 imageCompressionControl; +} VkPhysicalDeviceImageCompressionControlFeaturesEXT; + +typedef struct VkImageCompressionControlEXT { + VkStructureType sType; + const void* pNext; + VkImageCompressionFlagsEXT flags; + uint32_t compressionControlPlaneCount; + VkImageCompressionFixedRateFlagsEXT* pFixedRateFlags; +} VkImageCompressionControlEXT; + +typedef struct VkSubresourceLayout2EXT { + VkStructureType sType; + void* pNext; + VkSubresourceLayout subresourceLayout; +} VkSubresourceLayout2EXT; + +typedef struct VkImageSubresource2EXT { + VkStructureType sType; + void* pNext; + VkImageSubresource imageSubresource; +} VkImageSubresource2EXT; + +typedef struct VkImageCompressionPropertiesEXT { + VkStructureType sType; + void* pNext; + VkImageCompressionFlagsEXT imageCompressionFlags; + VkImageCompressionFixedRateFlagsEXT imageCompressionFixedRateFlags; +} VkImageCompressionPropertiesEXT; + +typedef void (VKAPI_PTR *PFN_vkGetImageSubresourceLayout2EXT)(VkDevice device, VkImage image, const VkImageSubresource2EXT* pSubresource, VkSubresourceLayout2EXT* pLayout); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetImageSubresourceLayout2EXT( + VkDevice device, + VkImage image, + const VkImageSubresource2EXT* pSubresource, + VkSubresourceLayout2EXT* pLayout); +#endif + + +#define VK_EXT_attachment_feedback_loop_layout 1 +#define VK_EXT_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_SPEC_VERSION 2 +#define VK_EXT_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_EXTENSION_NAME "VK_EXT_attachment_feedback_loop_layout" +typedef struct VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 attachmentFeedbackLoopLayout; +} VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT; + + + +#define VK_EXT_4444_formats 1 +#define VK_EXT_4444_FORMATS_SPEC_VERSION 1 +#define VK_EXT_4444_FORMATS_EXTENSION_NAME "VK_EXT_4444_formats" +typedef struct VkPhysicalDevice4444FormatsFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 formatA4R4G4B4; + VkBool32 formatA4B4G4R4; +} VkPhysicalDevice4444FormatsFeaturesEXT; + + + +#define VK_EXT_device_fault 1 +#define VK_EXT_DEVICE_FAULT_SPEC_VERSION 1 +#define VK_EXT_DEVICE_FAULT_EXTENSION_NAME "VK_EXT_device_fault" + +typedef enum VkDeviceFaultAddressTypeEXT { + VK_DEVICE_FAULT_ADDRESS_TYPE_NONE_EXT = 0, + VK_DEVICE_FAULT_ADDRESS_TYPE_READ_INVALID_EXT = 1, + VK_DEVICE_FAULT_ADDRESS_TYPE_WRITE_INVALID_EXT = 2, + VK_DEVICE_FAULT_ADDRESS_TYPE_EXECUTE_INVALID_EXT = 3, + VK_DEVICE_FAULT_ADDRESS_TYPE_INSTRUCTION_POINTER_UNKNOWN_EXT = 4, + VK_DEVICE_FAULT_ADDRESS_TYPE_INSTRUCTION_POINTER_INVALID_EXT = 5, + VK_DEVICE_FAULT_ADDRESS_TYPE_INSTRUCTION_POINTER_FAULT_EXT = 6, + VK_DEVICE_FAULT_ADDRESS_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDeviceFaultAddressTypeEXT; + +typedef enum VkDeviceFaultVendorBinaryHeaderVersionEXT { + VK_DEVICE_FAULT_VENDOR_BINARY_HEADER_VERSION_ONE_EXT = 1, + VK_DEVICE_FAULT_VENDOR_BINARY_HEADER_VERSION_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDeviceFaultVendorBinaryHeaderVersionEXT; +typedef struct VkPhysicalDeviceFaultFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 deviceFault; + VkBool32 deviceFaultVendorBinary; +} VkPhysicalDeviceFaultFeaturesEXT; + +typedef struct VkDeviceFaultCountsEXT { + VkStructureType sType; + void* pNext; + uint32_t addressInfoCount; + uint32_t vendorInfoCount; + VkDeviceSize vendorBinarySize; +} VkDeviceFaultCountsEXT; + +typedef struct VkDeviceFaultAddressInfoEXT { + VkDeviceFaultAddressTypeEXT addressType; + VkDeviceAddress reportedAddress; + VkDeviceSize addressPrecision; +} VkDeviceFaultAddressInfoEXT; + +typedef struct VkDeviceFaultVendorInfoEXT { + char description[VK_MAX_DESCRIPTION_SIZE]; + uint64_t vendorFaultCode; + uint64_t vendorFaultData; +} VkDeviceFaultVendorInfoEXT; + +typedef struct VkDeviceFaultInfoEXT { + VkStructureType sType; + void* pNext; + char description[VK_MAX_DESCRIPTION_SIZE]; + VkDeviceFaultAddressInfoEXT* pAddressInfos; + VkDeviceFaultVendorInfoEXT* pVendorInfos; + void* pVendorBinaryData; +} VkDeviceFaultInfoEXT; + +typedef struct VkDeviceFaultVendorBinaryHeaderVersionOneEXT { + uint32_t headerSize; + VkDeviceFaultVendorBinaryHeaderVersionEXT headerVersion; + uint32_t vendorID; + uint32_t deviceID; + uint32_t driverVersion; + uint8_t pipelineCacheUUID[VK_UUID_SIZE]; + uint32_t applicationNameOffset; + uint32_t applicationVersion; + uint32_t engineNameOffset; +} VkDeviceFaultVendorBinaryHeaderVersionOneEXT; + +typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceFaultInfoEXT)(VkDevice device, VkDeviceFaultCountsEXT* pFaultCounts, VkDeviceFaultInfoEXT* pFaultInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceFaultInfoEXT( + VkDevice device, + VkDeviceFaultCountsEXT* pFaultCounts, + VkDeviceFaultInfoEXT* pFaultInfo); +#endif + + +#define VK_ARM_rasterization_order_attachment_access 1 +#define VK_ARM_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_SPEC_VERSION 1 +#define VK_ARM_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_EXTENSION_NAME "VK_ARM_rasterization_order_attachment_access" +typedef struct VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 rasterizationOrderColorAttachmentAccess; + VkBool32 rasterizationOrderDepthAttachmentAccess; + VkBool32 rasterizationOrderStencilAttachmentAccess; +} VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesEXT; + +typedef VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesEXT VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesARM; + + + +#define VK_EXT_rgba10x6_formats 1 +#define VK_EXT_RGBA10X6_FORMATS_SPEC_VERSION 1 +#define VK_EXT_RGBA10X6_FORMATS_EXTENSION_NAME "VK_EXT_rgba10x6_formats" +typedef struct VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 formatRgba10x6WithoutYCbCrSampler; +} VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT; + + + +#define VK_NV_acquire_winrt_display 1 +#define VK_NV_ACQUIRE_WINRT_DISPLAY_SPEC_VERSION 1 +#define VK_NV_ACQUIRE_WINRT_DISPLAY_EXTENSION_NAME "VK_NV_acquire_winrt_display" +typedef VkResult (VKAPI_PTR *PFN_vkAcquireWinrtDisplayNV)(VkPhysicalDevice physicalDevice, VkDisplayKHR display); +typedef VkResult (VKAPI_PTR *PFN_vkGetWinrtDisplayNV)(VkPhysicalDevice physicalDevice, uint32_t deviceRelativeId, VkDisplayKHR* pDisplay); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkAcquireWinrtDisplayNV( + VkPhysicalDevice physicalDevice, + VkDisplayKHR display); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetWinrtDisplayNV( + VkPhysicalDevice physicalDevice, + uint32_t deviceRelativeId, + VkDisplayKHR* pDisplay); +#endif + + +#define VK_VALVE_mutable_descriptor_type 1 +#define VK_VALVE_MUTABLE_DESCRIPTOR_TYPE_SPEC_VERSION 1 +#define VK_VALVE_MUTABLE_DESCRIPTOR_TYPE_EXTENSION_NAME "VK_VALVE_mutable_descriptor_type" +typedef struct VkPhysicalDeviceMutableDescriptorTypeFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 mutableDescriptorType; +} VkPhysicalDeviceMutableDescriptorTypeFeaturesEXT; + +typedef VkPhysicalDeviceMutableDescriptorTypeFeaturesEXT VkPhysicalDeviceMutableDescriptorTypeFeaturesVALVE; + +typedef struct VkMutableDescriptorTypeListEXT { + uint32_t descriptorTypeCount; + const VkDescriptorType* pDescriptorTypes; +} VkMutableDescriptorTypeListEXT; + +typedef VkMutableDescriptorTypeListEXT VkMutableDescriptorTypeListVALVE; + +typedef struct VkMutableDescriptorTypeCreateInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t mutableDescriptorTypeListCount; + const VkMutableDescriptorTypeListEXT* pMutableDescriptorTypeLists; +} VkMutableDescriptorTypeCreateInfoEXT; + +typedef VkMutableDescriptorTypeCreateInfoEXT VkMutableDescriptorTypeCreateInfoVALVE; + + + +#define VK_EXT_vertex_input_dynamic_state 1 +#define VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_SPEC_VERSION 2 +#define VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME "VK_EXT_vertex_input_dynamic_state" +typedef struct VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 vertexInputDynamicState; +} VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT; + +typedef struct VkVertexInputBindingDescription2EXT { + VkStructureType sType; + void* pNext; + uint32_t binding; + uint32_t stride; + VkVertexInputRate inputRate; + uint32_t divisor; +} VkVertexInputBindingDescription2EXT; + +typedef struct VkVertexInputAttributeDescription2EXT { + VkStructureType sType; + void* pNext; + uint32_t location; + uint32_t binding; + VkFormat format; + uint32_t offset; +} VkVertexInputAttributeDescription2EXT; + +typedef void (VKAPI_PTR *PFN_vkCmdSetVertexInputEXT)(VkCommandBuffer commandBuffer, uint32_t vertexBindingDescriptionCount, const VkVertexInputBindingDescription2EXT* pVertexBindingDescriptions, uint32_t vertexAttributeDescriptionCount, const VkVertexInputAttributeDescription2EXT* pVertexAttributeDescriptions); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetVertexInputEXT( + VkCommandBuffer commandBuffer, + uint32_t vertexBindingDescriptionCount, + const VkVertexInputBindingDescription2EXT* pVertexBindingDescriptions, + uint32_t vertexAttributeDescriptionCount, + const VkVertexInputAttributeDescription2EXT* pVertexAttributeDescriptions); +#endif + + +#define VK_EXT_physical_device_drm 1 +#define VK_EXT_PHYSICAL_DEVICE_DRM_SPEC_VERSION 1 +#define VK_EXT_PHYSICAL_DEVICE_DRM_EXTENSION_NAME "VK_EXT_physical_device_drm" +typedef struct VkPhysicalDeviceDrmPropertiesEXT { + VkStructureType sType; + void* pNext; + VkBool32 hasPrimary; + VkBool32 hasRender; + int64_t primaryMajor; + int64_t primaryMinor; + int64_t renderMajor; + int64_t renderMinor; +} VkPhysicalDeviceDrmPropertiesEXT; + + + +#define VK_EXT_device_address_binding_report 1 +#define VK_EXT_DEVICE_ADDRESS_BINDING_REPORT_SPEC_VERSION 1 +#define VK_EXT_DEVICE_ADDRESS_BINDING_REPORT_EXTENSION_NAME "VK_EXT_device_address_binding_report" + +typedef enum VkDeviceAddressBindingTypeEXT { + VK_DEVICE_ADDRESS_BINDING_TYPE_BIND_EXT = 0, + VK_DEVICE_ADDRESS_BINDING_TYPE_UNBIND_EXT = 1, + VK_DEVICE_ADDRESS_BINDING_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDeviceAddressBindingTypeEXT; + +typedef enum VkDeviceAddressBindingFlagBitsEXT { + VK_DEVICE_ADDRESS_BINDING_INTERNAL_OBJECT_BIT_EXT = 0x00000001, + VK_DEVICE_ADDRESS_BINDING_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDeviceAddressBindingFlagBitsEXT; +typedef VkFlags VkDeviceAddressBindingFlagsEXT; +typedef struct VkPhysicalDeviceAddressBindingReportFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 reportAddressBinding; +} VkPhysicalDeviceAddressBindingReportFeaturesEXT; + +typedef struct VkDeviceAddressBindingCallbackDataEXT { + VkStructureType sType; + void* pNext; + VkDeviceAddressBindingFlagsEXT flags; + VkDeviceAddress baseAddress; + VkDeviceSize size; + VkDeviceAddressBindingTypeEXT bindingType; +} VkDeviceAddressBindingCallbackDataEXT; + + + +#define VK_EXT_depth_clip_control 1 +#define VK_EXT_DEPTH_CLIP_CONTROL_SPEC_VERSION 1 +#define VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME "VK_EXT_depth_clip_control" +typedef struct VkPhysicalDeviceDepthClipControlFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 depthClipControl; +} VkPhysicalDeviceDepthClipControlFeaturesEXT; + +typedef struct VkPipelineViewportDepthClipControlCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkBool32 negativeOneToOne; +} VkPipelineViewportDepthClipControlCreateInfoEXT; + + + +#define VK_EXT_primitive_topology_list_restart 1 +#define VK_EXT_PRIMITIVE_TOPOLOGY_LIST_RESTART_SPEC_VERSION 1 +#define VK_EXT_PRIMITIVE_TOPOLOGY_LIST_RESTART_EXTENSION_NAME "VK_EXT_primitive_topology_list_restart" +typedef struct VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 primitiveTopologyListRestart; + VkBool32 primitiveTopologyPatchListRestart; +} VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT; + + + +#define VK_HUAWEI_subpass_shading 1 +#define VK_HUAWEI_SUBPASS_SHADING_SPEC_VERSION 2 +#define VK_HUAWEI_SUBPASS_SHADING_EXTENSION_NAME "VK_HUAWEI_subpass_shading" +typedef struct VkSubpassShadingPipelineCreateInfoHUAWEI { + VkStructureType sType; + void* pNext; + VkRenderPass renderPass; + uint32_t subpass; +} VkSubpassShadingPipelineCreateInfoHUAWEI; + +typedef struct VkPhysicalDeviceSubpassShadingFeaturesHUAWEI { + VkStructureType sType; + void* pNext; + VkBool32 subpassShading; +} VkPhysicalDeviceSubpassShadingFeaturesHUAWEI; + +typedef struct VkPhysicalDeviceSubpassShadingPropertiesHUAWEI { + VkStructureType sType; + void* pNext; + uint32_t maxSubpassShadingWorkgroupSizeAspectRatio; +} VkPhysicalDeviceSubpassShadingPropertiesHUAWEI; + +typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI)(VkDevice device, VkRenderPass renderpass, VkExtent2D* pMaxWorkgroupSize); +typedef void (VKAPI_PTR *PFN_vkCmdSubpassShadingHUAWEI)(VkCommandBuffer commandBuffer); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI( + VkDevice device, + VkRenderPass renderpass, + VkExtent2D* pMaxWorkgroupSize); + +VKAPI_ATTR void VKAPI_CALL vkCmdSubpassShadingHUAWEI( + VkCommandBuffer commandBuffer); +#endif + + +#define VK_HUAWEI_invocation_mask 1 +#define VK_HUAWEI_INVOCATION_MASK_SPEC_VERSION 1 +#define VK_HUAWEI_INVOCATION_MASK_EXTENSION_NAME "VK_HUAWEI_invocation_mask" +typedef struct VkPhysicalDeviceInvocationMaskFeaturesHUAWEI { + VkStructureType sType; + void* pNext; + VkBool32 invocationMask; +} VkPhysicalDeviceInvocationMaskFeaturesHUAWEI; + +typedef void (VKAPI_PTR *PFN_vkCmdBindInvocationMaskHUAWEI)(VkCommandBuffer commandBuffer, VkImageView imageView, VkImageLayout imageLayout); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdBindInvocationMaskHUAWEI( + VkCommandBuffer commandBuffer, + VkImageView imageView, + VkImageLayout imageLayout); +#endif + + +#define VK_NV_external_memory_rdma 1 +typedef void* VkRemoteAddressNV; +#define VK_NV_EXTERNAL_MEMORY_RDMA_SPEC_VERSION 1 +#define VK_NV_EXTERNAL_MEMORY_RDMA_EXTENSION_NAME "VK_NV_external_memory_rdma" +typedef struct VkMemoryGetRemoteAddressInfoNV { + VkStructureType sType; + const void* pNext; + VkDeviceMemory memory; + VkExternalMemoryHandleTypeFlagBits handleType; +} VkMemoryGetRemoteAddressInfoNV; + +typedef struct VkPhysicalDeviceExternalMemoryRDMAFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 externalMemoryRDMA; +} VkPhysicalDeviceExternalMemoryRDMAFeaturesNV; + +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryRemoteAddressNV)(VkDevice device, const VkMemoryGetRemoteAddressInfoNV* pMemoryGetRemoteAddressInfo, VkRemoteAddressNV* pAddress); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryRemoteAddressNV( + VkDevice device, + const VkMemoryGetRemoteAddressInfoNV* pMemoryGetRemoteAddressInfo, + VkRemoteAddressNV* pAddress); +#endif + + +#define VK_EXT_pipeline_properties 1 +#define VK_EXT_PIPELINE_PROPERTIES_SPEC_VERSION 1 +#define VK_EXT_PIPELINE_PROPERTIES_EXTENSION_NAME "VK_EXT_pipeline_properties" +typedef VkPipelineInfoKHR VkPipelineInfoEXT; + +typedef struct VkPipelinePropertiesIdentifierEXT { + VkStructureType sType; + void* pNext; + uint8_t pipelineIdentifier[VK_UUID_SIZE]; +} VkPipelinePropertiesIdentifierEXT; + +typedef struct VkPhysicalDevicePipelinePropertiesFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 pipelinePropertiesIdentifier; +} VkPhysicalDevicePipelinePropertiesFeaturesEXT; + +typedef VkResult (VKAPI_PTR *PFN_vkGetPipelinePropertiesEXT)(VkDevice device, const VkPipelineInfoEXT* pPipelineInfo, VkBaseOutStructure* pPipelineProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelinePropertiesEXT( + VkDevice device, + const VkPipelineInfoEXT* pPipelineInfo, + VkBaseOutStructure* pPipelineProperties); +#endif + + +#define VK_EXT_multisampled_render_to_single_sampled 1 +#define VK_EXT_MULTISAMPLED_RENDER_TO_SINGLE_SAMPLED_SPEC_VERSION 1 +#define VK_EXT_MULTISAMPLED_RENDER_TO_SINGLE_SAMPLED_EXTENSION_NAME "VK_EXT_multisampled_render_to_single_sampled" +typedef struct VkPhysicalDeviceMultisampledRenderToSingleSampledFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 multisampledRenderToSingleSampled; +} VkPhysicalDeviceMultisampledRenderToSingleSampledFeaturesEXT; + +typedef struct VkSubpassResolvePerformanceQueryEXT { + VkStructureType sType; + void* pNext; + VkBool32 optimal; +} VkSubpassResolvePerformanceQueryEXT; + +typedef struct VkMultisampledRenderToSingleSampledInfoEXT { + VkStructureType sType; + const void* pNext; + VkBool32 multisampledRenderToSingleSampledEnable; + VkSampleCountFlagBits rasterizationSamples; +} VkMultisampledRenderToSingleSampledInfoEXT; + + + +#define VK_EXT_extended_dynamic_state2 1 +#define VK_EXT_EXTENDED_DYNAMIC_STATE_2_SPEC_VERSION 1 +#define VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME "VK_EXT_extended_dynamic_state2" +typedef struct VkPhysicalDeviceExtendedDynamicState2FeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 extendedDynamicState2; + VkBool32 extendedDynamicState2LogicOp; + VkBool32 extendedDynamicState2PatchControlPoints; +} VkPhysicalDeviceExtendedDynamicState2FeaturesEXT; + +typedef void (VKAPI_PTR *PFN_vkCmdSetPatchControlPointsEXT)(VkCommandBuffer commandBuffer, uint32_t patchControlPoints); +typedef void (VKAPI_PTR *PFN_vkCmdSetRasterizerDiscardEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 rasterizerDiscardEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBiasEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 depthBiasEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetLogicOpEXT)(VkCommandBuffer commandBuffer, VkLogicOp logicOp); +typedef void (VKAPI_PTR *PFN_vkCmdSetPrimitiveRestartEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 primitiveRestartEnable); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetPatchControlPointsEXT( + VkCommandBuffer commandBuffer, + uint32_t patchControlPoints); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetRasterizerDiscardEnableEXT( + VkCommandBuffer commandBuffer, + VkBool32 rasterizerDiscardEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBiasEnableEXT( + VkCommandBuffer commandBuffer, + VkBool32 depthBiasEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetLogicOpEXT( + VkCommandBuffer commandBuffer, + VkLogicOp logicOp); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetPrimitiveRestartEnableEXT( + VkCommandBuffer commandBuffer, + VkBool32 primitiveRestartEnable); +#endif + + +#define VK_EXT_color_write_enable 1 +#define VK_EXT_COLOR_WRITE_ENABLE_SPEC_VERSION 1 +#define VK_EXT_COLOR_WRITE_ENABLE_EXTENSION_NAME "VK_EXT_color_write_enable" +typedef struct VkPhysicalDeviceColorWriteEnableFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 colorWriteEnable; +} VkPhysicalDeviceColorWriteEnableFeaturesEXT; + +typedef struct VkPipelineColorWriteCreateInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t attachmentCount; + const VkBool32* pColorWriteEnables; +} VkPipelineColorWriteCreateInfoEXT; + +typedef void (VKAPI_PTR *PFN_vkCmdSetColorWriteEnableEXT)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkBool32* pColorWriteEnables); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetColorWriteEnableEXT( + VkCommandBuffer commandBuffer, + uint32_t attachmentCount, + const VkBool32* pColorWriteEnables); +#endif + + +#define VK_EXT_primitives_generated_query 1 +#define VK_EXT_PRIMITIVES_GENERATED_QUERY_SPEC_VERSION 1 +#define VK_EXT_PRIMITIVES_GENERATED_QUERY_EXTENSION_NAME "VK_EXT_primitives_generated_query" +typedef struct VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 primitivesGeneratedQuery; + VkBool32 primitivesGeneratedQueryWithRasterizerDiscard; + VkBool32 primitivesGeneratedQueryWithNonZeroStreams; +} VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT; + + + +#define VK_EXT_global_priority_query 1 +#define VK_EXT_GLOBAL_PRIORITY_QUERY_SPEC_VERSION 1 +#define VK_EXT_GLOBAL_PRIORITY_QUERY_EXTENSION_NAME "VK_EXT_global_priority_query" +#define VK_MAX_GLOBAL_PRIORITY_SIZE_EXT VK_MAX_GLOBAL_PRIORITY_SIZE_KHR +typedef VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR VkPhysicalDeviceGlobalPriorityQueryFeaturesEXT; + +typedef VkQueueFamilyGlobalPriorityPropertiesKHR VkQueueFamilyGlobalPriorityPropertiesEXT; + + + +#define VK_EXT_image_view_min_lod 1 +#define VK_EXT_IMAGE_VIEW_MIN_LOD_SPEC_VERSION 1 +#define VK_EXT_IMAGE_VIEW_MIN_LOD_EXTENSION_NAME "VK_EXT_image_view_min_lod" +typedef struct VkPhysicalDeviceImageViewMinLodFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 minLod; +} VkPhysicalDeviceImageViewMinLodFeaturesEXT; + +typedef struct VkImageViewMinLodCreateInfoEXT { + VkStructureType sType; + const void* pNext; + float minLod; +} VkImageViewMinLodCreateInfoEXT; + + + +#define VK_EXT_multi_draw 1 +#define VK_EXT_MULTI_DRAW_SPEC_VERSION 1 +#define VK_EXT_MULTI_DRAW_EXTENSION_NAME "VK_EXT_multi_draw" +typedef struct VkPhysicalDeviceMultiDrawFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 multiDraw; +} VkPhysicalDeviceMultiDrawFeaturesEXT; + +typedef struct VkPhysicalDeviceMultiDrawPropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t maxMultiDrawCount; +} VkPhysicalDeviceMultiDrawPropertiesEXT; + +typedef struct VkMultiDrawInfoEXT { + uint32_t firstVertex; + uint32_t vertexCount; +} VkMultiDrawInfoEXT; + +typedef struct VkMultiDrawIndexedInfoEXT { + uint32_t firstIndex; + uint32_t indexCount; + int32_t vertexOffset; +} VkMultiDrawIndexedInfoEXT; + +typedef void (VKAPI_PTR *PFN_vkCmdDrawMultiEXT)(VkCommandBuffer commandBuffer, uint32_t drawCount, const VkMultiDrawInfoEXT* pVertexInfo, uint32_t instanceCount, uint32_t firstInstance, uint32_t stride); +typedef void (VKAPI_PTR *PFN_vkCmdDrawMultiIndexedEXT)(VkCommandBuffer commandBuffer, uint32_t drawCount, const VkMultiDrawIndexedInfoEXT* pIndexInfo, uint32_t instanceCount, uint32_t firstInstance, uint32_t stride, const int32_t* pVertexOffset); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdDrawMultiEXT( + VkCommandBuffer commandBuffer, + uint32_t drawCount, + const VkMultiDrawInfoEXT* pVertexInfo, + uint32_t instanceCount, + uint32_t firstInstance, + uint32_t stride); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawMultiIndexedEXT( + VkCommandBuffer commandBuffer, + uint32_t drawCount, + const VkMultiDrawIndexedInfoEXT* pIndexInfo, + uint32_t instanceCount, + uint32_t firstInstance, + uint32_t stride, + const int32_t* pVertexOffset); +#endif + + +#define VK_EXT_image_2d_view_of_3d 1 +#define VK_EXT_IMAGE_2D_VIEW_OF_3D_SPEC_VERSION 1 +#define VK_EXT_IMAGE_2D_VIEW_OF_3D_EXTENSION_NAME "VK_EXT_image_2d_view_of_3d" +typedef struct VkPhysicalDeviceImage2DViewOf3DFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 image2DViewOf3D; + VkBool32 sampler2DViewOf3D; +} VkPhysicalDeviceImage2DViewOf3DFeaturesEXT; + + + +#define VK_EXT_opacity_micromap 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkMicromapEXT) +#define VK_EXT_OPACITY_MICROMAP_SPEC_VERSION 2 +#define VK_EXT_OPACITY_MICROMAP_EXTENSION_NAME "VK_EXT_opacity_micromap" + +typedef enum VkMicromapTypeEXT { + VK_MICROMAP_TYPE_OPACITY_MICROMAP_EXT = 0, + VK_MICROMAP_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkMicromapTypeEXT; + +typedef enum VkBuildMicromapModeEXT { + VK_BUILD_MICROMAP_MODE_BUILD_EXT = 0, + VK_BUILD_MICROMAP_MODE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkBuildMicromapModeEXT; + +typedef enum VkCopyMicromapModeEXT { + VK_COPY_MICROMAP_MODE_CLONE_EXT = 0, + VK_COPY_MICROMAP_MODE_SERIALIZE_EXT = 1, + VK_COPY_MICROMAP_MODE_DESERIALIZE_EXT = 2, + VK_COPY_MICROMAP_MODE_COMPACT_EXT = 3, + VK_COPY_MICROMAP_MODE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkCopyMicromapModeEXT; + +typedef enum VkOpacityMicromapFormatEXT { + VK_OPACITY_MICROMAP_FORMAT_2_STATE_EXT = 1, + VK_OPACITY_MICROMAP_FORMAT_4_STATE_EXT = 2, + VK_OPACITY_MICROMAP_FORMAT_MAX_ENUM_EXT = 0x7FFFFFFF +} VkOpacityMicromapFormatEXT; + +typedef enum VkOpacityMicromapSpecialIndexEXT { + VK_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_TRANSPARENT_EXT = -1, + VK_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_OPAQUE_EXT = -2, + VK_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_TRANSPARENT_EXT = -3, + VK_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_OPAQUE_EXT = -4, + VK_OPACITY_MICROMAP_SPECIAL_INDEX_MAX_ENUM_EXT = 0x7FFFFFFF +} VkOpacityMicromapSpecialIndexEXT; + +typedef enum VkAccelerationStructureCompatibilityKHR { + VK_ACCELERATION_STRUCTURE_COMPATIBILITY_COMPATIBLE_KHR = 0, + VK_ACCELERATION_STRUCTURE_COMPATIBILITY_INCOMPATIBLE_KHR = 1, + VK_ACCELERATION_STRUCTURE_COMPATIBILITY_MAX_ENUM_KHR = 0x7FFFFFFF +} VkAccelerationStructureCompatibilityKHR; + +typedef enum VkAccelerationStructureBuildTypeKHR { + VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHR = 0, + VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR = 1, + VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_OR_DEVICE_KHR = 2, + VK_ACCELERATION_STRUCTURE_BUILD_TYPE_MAX_ENUM_KHR = 0x7FFFFFFF +} VkAccelerationStructureBuildTypeKHR; + +typedef enum VkBuildMicromapFlagBitsEXT { + VK_BUILD_MICROMAP_PREFER_FAST_TRACE_BIT_EXT = 0x00000001, + VK_BUILD_MICROMAP_PREFER_FAST_BUILD_BIT_EXT = 0x00000002, + VK_BUILD_MICROMAP_ALLOW_COMPACTION_BIT_EXT = 0x00000004, + VK_BUILD_MICROMAP_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkBuildMicromapFlagBitsEXT; +typedef VkFlags VkBuildMicromapFlagsEXT; + +typedef enum VkMicromapCreateFlagBitsEXT { + VK_MICROMAP_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_EXT = 0x00000001, + VK_MICROMAP_CREATE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkMicromapCreateFlagBitsEXT; +typedef VkFlags VkMicromapCreateFlagsEXT; +typedef struct VkMicromapUsageEXT { + uint32_t count; + uint32_t subdivisionLevel; + uint32_t format; +} VkMicromapUsageEXT; + +typedef union VkDeviceOrHostAddressKHR { + VkDeviceAddress deviceAddress; + void* hostAddress; +} VkDeviceOrHostAddressKHR; + +typedef struct VkMicromapBuildInfoEXT { + VkStructureType sType; + const void* pNext; + VkMicromapTypeEXT type; + VkBuildMicromapFlagsEXT flags; + VkBuildMicromapModeEXT mode; + VkMicromapEXT dstMicromap; + uint32_t usageCountsCount; + const VkMicromapUsageEXT* pUsageCounts; + const VkMicromapUsageEXT* const* ppUsageCounts; + VkDeviceOrHostAddressConstKHR data; + VkDeviceOrHostAddressKHR scratchData; + VkDeviceOrHostAddressConstKHR triangleArray; + VkDeviceSize triangleArrayStride; +} VkMicromapBuildInfoEXT; + +typedef struct VkMicromapCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkMicromapCreateFlagsEXT createFlags; + VkBuffer buffer; + VkDeviceSize offset; + VkDeviceSize size; + VkMicromapTypeEXT type; + VkDeviceAddress deviceAddress; +} VkMicromapCreateInfoEXT; + +typedef struct VkPhysicalDeviceOpacityMicromapFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 micromap; + VkBool32 micromapCaptureReplay; + VkBool32 micromapHostCommands; +} VkPhysicalDeviceOpacityMicromapFeaturesEXT; + +typedef struct VkPhysicalDeviceOpacityMicromapPropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t maxOpacity2StateSubdivisionLevel; + uint32_t maxOpacity4StateSubdivisionLevel; +} VkPhysicalDeviceOpacityMicromapPropertiesEXT; + +typedef struct VkMicromapVersionInfoEXT { + VkStructureType sType; + const void* pNext; + const uint8_t* pVersionData; +} VkMicromapVersionInfoEXT; + +typedef struct VkCopyMicromapToMemoryInfoEXT { + VkStructureType sType; + const void* pNext; + VkMicromapEXT src; + VkDeviceOrHostAddressKHR dst; + VkCopyMicromapModeEXT mode; +} VkCopyMicromapToMemoryInfoEXT; + +typedef struct VkCopyMemoryToMicromapInfoEXT { + VkStructureType sType; + const void* pNext; + VkDeviceOrHostAddressConstKHR src; + VkMicromapEXT dst; + VkCopyMicromapModeEXT mode; +} VkCopyMemoryToMicromapInfoEXT; + +typedef struct VkCopyMicromapInfoEXT { + VkStructureType sType; + const void* pNext; + VkMicromapEXT src; + VkMicromapEXT dst; + VkCopyMicromapModeEXT mode; +} VkCopyMicromapInfoEXT; + +typedef struct VkMicromapBuildSizesInfoEXT { + VkStructureType sType; + const void* pNext; + VkDeviceSize micromapSize; + VkDeviceSize buildScratchSize; + VkBool32 discardable; +} VkMicromapBuildSizesInfoEXT; + +typedef struct VkAccelerationStructureTrianglesOpacityMicromapEXT { + VkStructureType sType; + void* pNext; + VkIndexType indexType; + VkDeviceOrHostAddressConstKHR indexBuffer; + VkDeviceSize indexStride; + uint32_t baseTriangle; + uint32_t usageCountsCount; + const VkMicromapUsageEXT* pUsageCounts; + const VkMicromapUsageEXT* const* ppUsageCounts; + VkMicromapEXT micromap; +} VkAccelerationStructureTrianglesOpacityMicromapEXT; + +typedef struct VkMicromapTriangleEXT { + uint32_t dataOffset; + uint16_t subdivisionLevel; + uint16_t format; +} VkMicromapTriangleEXT; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateMicromapEXT)(VkDevice device, const VkMicromapCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkMicromapEXT* pMicromap); +typedef void (VKAPI_PTR *PFN_vkDestroyMicromapEXT)(VkDevice device, VkMicromapEXT micromap, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkCmdBuildMicromapsEXT)(VkCommandBuffer commandBuffer, uint32_t infoCount, const VkMicromapBuildInfoEXT* pInfos); +typedef VkResult (VKAPI_PTR *PFN_vkBuildMicromapsEXT)(VkDevice device, VkDeferredOperationKHR deferredOperation, uint32_t infoCount, const VkMicromapBuildInfoEXT* pInfos); +typedef VkResult (VKAPI_PTR *PFN_vkCopyMicromapEXT)(VkDevice device, VkDeferredOperationKHR deferredOperation, const VkCopyMicromapInfoEXT* pInfo); +typedef VkResult (VKAPI_PTR *PFN_vkCopyMicromapToMemoryEXT)(VkDevice device, VkDeferredOperationKHR deferredOperation, const VkCopyMicromapToMemoryInfoEXT* pInfo); +typedef VkResult (VKAPI_PTR *PFN_vkCopyMemoryToMicromapEXT)(VkDevice device, VkDeferredOperationKHR deferredOperation, const VkCopyMemoryToMicromapInfoEXT* pInfo); +typedef VkResult (VKAPI_PTR *PFN_vkWriteMicromapsPropertiesEXT)(VkDevice device, uint32_t micromapCount, const VkMicromapEXT* pMicromaps, VkQueryType queryType, size_t dataSize, void* pData, size_t stride); +typedef void (VKAPI_PTR *PFN_vkCmdCopyMicromapEXT)(VkCommandBuffer commandBuffer, const VkCopyMicromapInfoEXT* pInfo); +typedef void (VKAPI_PTR *PFN_vkCmdCopyMicromapToMemoryEXT)(VkCommandBuffer commandBuffer, const VkCopyMicromapToMemoryInfoEXT* pInfo); +typedef void (VKAPI_PTR *PFN_vkCmdCopyMemoryToMicromapEXT)(VkCommandBuffer commandBuffer, const VkCopyMemoryToMicromapInfoEXT* pInfo); +typedef void (VKAPI_PTR *PFN_vkCmdWriteMicromapsPropertiesEXT)(VkCommandBuffer commandBuffer, uint32_t micromapCount, const VkMicromapEXT* pMicromaps, VkQueryType queryType, VkQueryPool queryPool, uint32_t firstQuery); +typedef void (VKAPI_PTR *PFN_vkGetDeviceMicromapCompatibilityEXT)(VkDevice device, const VkMicromapVersionInfoEXT* pVersionInfo, VkAccelerationStructureCompatibilityKHR* pCompatibility); +typedef void (VKAPI_PTR *PFN_vkGetMicromapBuildSizesEXT)(VkDevice device, VkAccelerationStructureBuildTypeKHR buildType, const VkMicromapBuildInfoEXT* pBuildInfo, VkMicromapBuildSizesInfoEXT* pSizeInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateMicromapEXT( + VkDevice device, + const VkMicromapCreateInfoEXT* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkMicromapEXT* pMicromap); + +VKAPI_ATTR void VKAPI_CALL vkDestroyMicromapEXT( + VkDevice device, + VkMicromapEXT micromap, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkCmdBuildMicromapsEXT( + VkCommandBuffer commandBuffer, + uint32_t infoCount, + const VkMicromapBuildInfoEXT* pInfos); + +VKAPI_ATTR VkResult VKAPI_CALL vkBuildMicromapsEXT( + VkDevice device, + VkDeferredOperationKHR deferredOperation, + uint32_t infoCount, + const VkMicromapBuildInfoEXT* pInfos); + +VKAPI_ATTR VkResult VKAPI_CALL vkCopyMicromapEXT( + VkDevice device, + VkDeferredOperationKHR deferredOperation, + const VkCopyMicromapInfoEXT* pInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkCopyMicromapToMemoryEXT( + VkDevice device, + VkDeferredOperationKHR deferredOperation, + const VkCopyMicromapToMemoryInfoEXT* pInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkCopyMemoryToMicromapEXT( + VkDevice device, + VkDeferredOperationKHR deferredOperation, + const VkCopyMemoryToMicromapInfoEXT* pInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkWriteMicromapsPropertiesEXT( + VkDevice device, + uint32_t micromapCount, + const VkMicromapEXT* pMicromaps, + VkQueryType queryType, + size_t dataSize, + void* pData, + size_t stride); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyMicromapEXT( + VkCommandBuffer commandBuffer, + const VkCopyMicromapInfoEXT* pInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyMicromapToMemoryEXT( + VkCommandBuffer commandBuffer, + const VkCopyMicromapToMemoryInfoEXT* pInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyMemoryToMicromapEXT( + VkCommandBuffer commandBuffer, + const VkCopyMemoryToMicromapInfoEXT* pInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdWriteMicromapsPropertiesEXT( + VkCommandBuffer commandBuffer, + uint32_t micromapCount, + const VkMicromapEXT* pMicromaps, + VkQueryType queryType, + VkQueryPool queryPool, + uint32_t firstQuery); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceMicromapCompatibilityEXT( + VkDevice device, + const VkMicromapVersionInfoEXT* pVersionInfo, + VkAccelerationStructureCompatibilityKHR* pCompatibility); + +VKAPI_ATTR void VKAPI_CALL vkGetMicromapBuildSizesEXT( + VkDevice device, + VkAccelerationStructureBuildTypeKHR buildType, + const VkMicromapBuildInfoEXT* pBuildInfo, + VkMicromapBuildSizesInfoEXT* pSizeInfo); +#endif + + +#define VK_EXT_load_store_op_none 1 +#define VK_EXT_LOAD_STORE_OP_NONE_SPEC_VERSION 1 +#define VK_EXT_LOAD_STORE_OP_NONE_EXTENSION_NAME "VK_EXT_load_store_op_none" + + +#define VK_EXT_border_color_swizzle 1 +#define VK_EXT_BORDER_COLOR_SWIZZLE_SPEC_VERSION 1 +#define VK_EXT_BORDER_COLOR_SWIZZLE_EXTENSION_NAME "VK_EXT_border_color_swizzle" +typedef struct VkPhysicalDeviceBorderColorSwizzleFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 borderColorSwizzle; + VkBool32 borderColorSwizzleFromImage; +} VkPhysicalDeviceBorderColorSwizzleFeaturesEXT; + +typedef struct VkSamplerBorderColorComponentMappingCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkComponentMapping components; + VkBool32 srgb; +} VkSamplerBorderColorComponentMappingCreateInfoEXT; + + + +#define VK_EXT_pageable_device_local_memory 1 +#define VK_EXT_PAGEABLE_DEVICE_LOCAL_MEMORY_SPEC_VERSION 1 +#define VK_EXT_PAGEABLE_DEVICE_LOCAL_MEMORY_EXTENSION_NAME "VK_EXT_pageable_device_local_memory" +typedef struct VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 pageableDeviceLocalMemory; +} VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT; + +typedef void (VKAPI_PTR *PFN_vkSetDeviceMemoryPriorityEXT)(VkDevice device, VkDeviceMemory memory, float priority); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkSetDeviceMemoryPriorityEXT( + VkDevice device, + VkDeviceMemory memory, + float priority); +#endif + + +#define VK_VALVE_descriptor_set_host_mapping 1 +#define VK_VALVE_DESCRIPTOR_SET_HOST_MAPPING_SPEC_VERSION 1 +#define VK_VALVE_DESCRIPTOR_SET_HOST_MAPPING_EXTENSION_NAME "VK_VALVE_descriptor_set_host_mapping" +typedef struct VkPhysicalDeviceDescriptorSetHostMappingFeaturesVALVE { + VkStructureType sType; + void* pNext; + VkBool32 descriptorSetHostMapping; +} VkPhysicalDeviceDescriptorSetHostMappingFeaturesVALVE; + +typedef struct VkDescriptorSetBindingReferenceVALVE { + VkStructureType sType; + const void* pNext; + VkDescriptorSetLayout descriptorSetLayout; + uint32_t binding; +} VkDescriptorSetBindingReferenceVALVE; + +typedef struct VkDescriptorSetLayoutHostMappingInfoVALVE { + VkStructureType sType; + void* pNext; + size_t descriptorOffset; + uint32_t descriptorSize; +} VkDescriptorSetLayoutHostMappingInfoVALVE; + +typedef void (VKAPI_PTR *PFN_vkGetDescriptorSetLayoutHostMappingInfoVALVE)(VkDevice device, const VkDescriptorSetBindingReferenceVALVE* pBindingReference, VkDescriptorSetLayoutHostMappingInfoVALVE* pHostMapping); +typedef void (VKAPI_PTR *PFN_vkGetDescriptorSetHostMappingVALVE)(VkDevice device, VkDescriptorSet descriptorSet, void** ppData); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetDescriptorSetLayoutHostMappingInfoVALVE( + VkDevice device, + const VkDescriptorSetBindingReferenceVALVE* pBindingReference, + VkDescriptorSetLayoutHostMappingInfoVALVE* pHostMapping); + +VKAPI_ATTR void VKAPI_CALL vkGetDescriptorSetHostMappingVALVE( + VkDevice device, + VkDescriptorSet descriptorSet, + void** ppData); +#endif + + +#define VK_EXT_depth_clamp_zero_one 1 +#define VK_EXT_DEPTH_CLAMP_ZERO_ONE_SPEC_VERSION 1 +#define VK_EXT_DEPTH_CLAMP_ZERO_ONE_EXTENSION_NAME "VK_EXT_depth_clamp_zero_one" +typedef struct VkPhysicalDeviceDepthClampZeroOneFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 depthClampZeroOne; +} VkPhysicalDeviceDepthClampZeroOneFeaturesEXT; + + + +#define VK_EXT_non_seamless_cube_map 1 +#define VK_EXT_NON_SEAMLESS_CUBE_MAP_SPEC_VERSION 1 +#define VK_EXT_NON_SEAMLESS_CUBE_MAP_EXTENSION_NAME "VK_EXT_non_seamless_cube_map" +typedef struct VkPhysicalDeviceNonSeamlessCubeMapFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 nonSeamlessCubeMap; +} VkPhysicalDeviceNonSeamlessCubeMapFeaturesEXT; + + + +#define VK_QCOM_fragment_density_map_offset 1 +#define VK_QCOM_FRAGMENT_DENSITY_MAP_OFFSET_SPEC_VERSION 1 +#define VK_QCOM_FRAGMENT_DENSITY_MAP_OFFSET_EXTENSION_NAME "VK_QCOM_fragment_density_map_offset" +typedef struct VkPhysicalDeviceFragmentDensityMapOffsetFeaturesQCOM { + VkStructureType sType; + void* pNext; + VkBool32 fragmentDensityMapOffset; +} VkPhysicalDeviceFragmentDensityMapOffsetFeaturesQCOM; + +typedef struct VkPhysicalDeviceFragmentDensityMapOffsetPropertiesQCOM { + VkStructureType sType; + void* pNext; + VkExtent2D fragmentDensityOffsetGranularity; +} VkPhysicalDeviceFragmentDensityMapOffsetPropertiesQCOM; + +typedef struct VkSubpassFragmentDensityMapOffsetEndInfoQCOM { + VkStructureType sType; + const void* pNext; + uint32_t fragmentDensityOffsetCount; + const VkOffset2D* pFragmentDensityOffsets; +} VkSubpassFragmentDensityMapOffsetEndInfoQCOM; + + + +#define VK_NV_linear_color_attachment 1 +#define VK_NV_LINEAR_COLOR_ATTACHMENT_SPEC_VERSION 1 +#define VK_NV_LINEAR_COLOR_ATTACHMENT_EXTENSION_NAME "VK_NV_linear_color_attachment" +typedef struct VkPhysicalDeviceLinearColorAttachmentFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 linearColorAttachment; +} VkPhysicalDeviceLinearColorAttachmentFeaturesNV; + + + +#define VK_GOOGLE_surfaceless_query 1 +#define VK_GOOGLE_SURFACELESS_QUERY_SPEC_VERSION 2 +#define VK_GOOGLE_SURFACELESS_QUERY_EXTENSION_NAME "VK_GOOGLE_surfaceless_query" + + +#define VK_EXT_image_compression_control_swapchain 1 +#define VK_EXT_IMAGE_COMPRESSION_CONTROL_SWAPCHAIN_SPEC_VERSION 1 +#define VK_EXT_IMAGE_COMPRESSION_CONTROL_SWAPCHAIN_EXTENSION_NAME "VK_EXT_image_compression_control_swapchain" +typedef struct VkPhysicalDeviceImageCompressionControlSwapchainFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 imageCompressionControlSwapchain; +} VkPhysicalDeviceImageCompressionControlSwapchainFeaturesEXT; + + + +#define VK_QCOM_image_processing 1 +#define VK_QCOM_IMAGE_PROCESSING_SPEC_VERSION 1 +#define VK_QCOM_IMAGE_PROCESSING_EXTENSION_NAME "VK_QCOM_image_processing" +typedef struct VkImageViewSampleWeightCreateInfoQCOM { + VkStructureType sType; + const void* pNext; + VkOffset2D filterCenter; + VkExtent2D filterSize; + uint32_t numPhases; +} VkImageViewSampleWeightCreateInfoQCOM; + +typedef struct VkPhysicalDeviceImageProcessingFeaturesQCOM { + VkStructureType sType; + void* pNext; + VkBool32 textureSampleWeighted; + VkBool32 textureBoxFilter; + VkBool32 textureBlockMatch; +} VkPhysicalDeviceImageProcessingFeaturesQCOM; + +typedef struct VkPhysicalDeviceImageProcessingPropertiesQCOM { + VkStructureType sType; + void* pNext; + uint32_t maxWeightFilterPhases; + VkExtent2D maxWeightFilterDimension; + VkExtent2D maxBlockMatchRegion; + VkExtent2D maxBoxFilterBlockSize; +} VkPhysicalDeviceImageProcessingPropertiesQCOM; + + + +#define VK_EXT_extended_dynamic_state3 1 +#define VK_EXT_EXTENDED_DYNAMIC_STATE_3_SPEC_VERSION 2 +#define VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME "VK_EXT_extended_dynamic_state3" +typedef struct VkPhysicalDeviceExtendedDynamicState3FeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 extendedDynamicState3TessellationDomainOrigin; + VkBool32 extendedDynamicState3DepthClampEnable; + VkBool32 extendedDynamicState3PolygonMode; + VkBool32 extendedDynamicState3RasterizationSamples; + VkBool32 extendedDynamicState3SampleMask; + VkBool32 extendedDynamicState3AlphaToCoverageEnable; + VkBool32 extendedDynamicState3AlphaToOneEnable; + VkBool32 extendedDynamicState3LogicOpEnable; + VkBool32 extendedDynamicState3ColorBlendEnable; + VkBool32 extendedDynamicState3ColorBlendEquation; + VkBool32 extendedDynamicState3ColorWriteMask; + VkBool32 extendedDynamicState3RasterizationStream; + VkBool32 extendedDynamicState3ConservativeRasterizationMode; + VkBool32 extendedDynamicState3ExtraPrimitiveOverestimationSize; + VkBool32 extendedDynamicState3DepthClipEnable; + VkBool32 extendedDynamicState3SampleLocationsEnable; + VkBool32 extendedDynamicState3ColorBlendAdvanced; + VkBool32 extendedDynamicState3ProvokingVertexMode; + VkBool32 extendedDynamicState3LineRasterizationMode; + VkBool32 extendedDynamicState3LineStippleEnable; + VkBool32 extendedDynamicState3DepthClipNegativeOneToOne; + VkBool32 extendedDynamicState3ViewportWScalingEnable; + VkBool32 extendedDynamicState3ViewportSwizzle; + VkBool32 extendedDynamicState3CoverageToColorEnable; + VkBool32 extendedDynamicState3CoverageToColorLocation; + VkBool32 extendedDynamicState3CoverageModulationMode; + VkBool32 extendedDynamicState3CoverageModulationTableEnable; + VkBool32 extendedDynamicState3CoverageModulationTable; + VkBool32 extendedDynamicState3CoverageReductionMode; + VkBool32 extendedDynamicState3RepresentativeFragmentTestEnable; + VkBool32 extendedDynamicState3ShadingRateImageEnable; +} VkPhysicalDeviceExtendedDynamicState3FeaturesEXT; + +typedef struct VkPhysicalDeviceExtendedDynamicState3PropertiesEXT { + VkStructureType sType; + void* pNext; + VkBool32 dynamicPrimitiveTopologyUnrestricted; +} VkPhysicalDeviceExtendedDynamicState3PropertiesEXT; + +typedef struct VkColorBlendEquationEXT { + VkBlendFactor srcColorBlendFactor; + VkBlendFactor dstColorBlendFactor; + VkBlendOp colorBlendOp; + VkBlendFactor srcAlphaBlendFactor; + VkBlendFactor dstAlphaBlendFactor; + VkBlendOp alphaBlendOp; +} VkColorBlendEquationEXT; + +typedef struct VkColorBlendAdvancedEXT { + VkBlendOp advancedBlendOp; + VkBool32 srcPremultiplied; + VkBool32 dstPremultiplied; + VkBlendOverlapEXT blendOverlap; + VkBool32 clampResults; +} VkColorBlendAdvancedEXT; + +typedef void (VKAPI_PTR *PFN_vkCmdSetTessellationDomainOriginEXT)(VkCommandBuffer commandBuffer, VkTessellationDomainOrigin domainOrigin); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthClampEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 depthClampEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetPolygonModeEXT)(VkCommandBuffer commandBuffer, VkPolygonMode polygonMode); +typedef void (VKAPI_PTR *PFN_vkCmdSetRasterizationSamplesEXT)(VkCommandBuffer commandBuffer, VkSampleCountFlagBits rasterizationSamples); +typedef void (VKAPI_PTR *PFN_vkCmdSetSampleMaskEXT)(VkCommandBuffer commandBuffer, VkSampleCountFlagBits samples, const VkSampleMask* pSampleMask); +typedef void (VKAPI_PTR *PFN_vkCmdSetAlphaToCoverageEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 alphaToCoverageEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetAlphaToOneEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 alphaToOneEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetLogicOpEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 logicOpEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetColorBlendEnableEXT)(VkCommandBuffer commandBuffer, uint32_t firstAttachment, uint32_t attachmentCount, const VkBool32* pColorBlendEnables); +typedef void (VKAPI_PTR *PFN_vkCmdSetColorBlendEquationEXT)(VkCommandBuffer commandBuffer, uint32_t firstAttachment, uint32_t attachmentCount, const VkColorBlendEquationEXT* pColorBlendEquations); +typedef void (VKAPI_PTR *PFN_vkCmdSetColorWriteMaskEXT)(VkCommandBuffer commandBuffer, uint32_t firstAttachment, uint32_t attachmentCount, const VkColorComponentFlags* pColorWriteMasks); +typedef void (VKAPI_PTR *PFN_vkCmdSetRasterizationStreamEXT)(VkCommandBuffer commandBuffer, uint32_t rasterizationStream); +typedef void (VKAPI_PTR *PFN_vkCmdSetConservativeRasterizationModeEXT)(VkCommandBuffer commandBuffer, VkConservativeRasterizationModeEXT conservativeRasterizationMode); +typedef void (VKAPI_PTR *PFN_vkCmdSetExtraPrimitiveOverestimationSizeEXT)(VkCommandBuffer commandBuffer, float extraPrimitiveOverestimationSize); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthClipEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 depthClipEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetSampleLocationsEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 sampleLocationsEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetColorBlendAdvancedEXT)(VkCommandBuffer commandBuffer, uint32_t firstAttachment, uint32_t attachmentCount, const VkColorBlendAdvancedEXT* pColorBlendAdvanced); +typedef void (VKAPI_PTR *PFN_vkCmdSetProvokingVertexModeEXT)(VkCommandBuffer commandBuffer, VkProvokingVertexModeEXT provokingVertexMode); +typedef void (VKAPI_PTR *PFN_vkCmdSetLineRasterizationModeEXT)(VkCommandBuffer commandBuffer, VkLineRasterizationModeEXT lineRasterizationMode); +typedef void (VKAPI_PTR *PFN_vkCmdSetLineStippleEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 stippledLineEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthClipNegativeOneToOneEXT)(VkCommandBuffer commandBuffer, VkBool32 negativeOneToOne); +typedef void (VKAPI_PTR *PFN_vkCmdSetViewportWScalingEnableNV)(VkCommandBuffer commandBuffer, VkBool32 viewportWScalingEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetViewportSwizzleNV)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewportSwizzleNV* pViewportSwizzles); +typedef void (VKAPI_PTR *PFN_vkCmdSetCoverageToColorEnableNV)(VkCommandBuffer commandBuffer, VkBool32 coverageToColorEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetCoverageToColorLocationNV)(VkCommandBuffer commandBuffer, uint32_t coverageToColorLocation); +typedef void (VKAPI_PTR *PFN_vkCmdSetCoverageModulationModeNV)(VkCommandBuffer commandBuffer, VkCoverageModulationModeNV coverageModulationMode); +typedef void (VKAPI_PTR *PFN_vkCmdSetCoverageModulationTableEnableNV)(VkCommandBuffer commandBuffer, VkBool32 coverageModulationTableEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetCoverageModulationTableNV)(VkCommandBuffer commandBuffer, uint32_t coverageModulationTableCount, const float* pCoverageModulationTable); +typedef void (VKAPI_PTR *PFN_vkCmdSetShadingRateImageEnableNV)(VkCommandBuffer commandBuffer, VkBool32 shadingRateImageEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetRepresentativeFragmentTestEnableNV)(VkCommandBuffer commandBuffer, VkBool32 representativeFragmentTestEnable); +typedef void (VKAPI_PTR *PFN_vkCmdSetCoverageReductionModeNV)(VkCommandBuffer commandBuffer, VkCoverageReductionModeNV coverageReductionMode); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetTessellationDomainOriginEXT( + VkCommandBuffer commandBuffer, + VkTessellationDomainOrigin domainOrigin); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthClampEnableEXT( + VkCommandBuffer commandBuffer, + VkBool32 depthClampEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetPolygonModeEXT( + VkCommandBuffer commandBuffer, + VkPolygonMode polygonMode); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetRasterizationSamplesEXT( + VkCommandBuffer commandBuffer, + VkSampleCountFlagBits rasterizationSamples); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetSampleMaskEXT( + VkCommandBuffer commandBuffer, + VkSampleCountFlagBits samples, + const VkSampleMask* pSampleMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetAlphaToCoverageEnableEXT( + VkCommandBuffer commandBuffer, + VkBool32 alphaToCoverageEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetAlphaToOneEnableEXT( + VkCommandBuffer commandBuffer, + VkBool32 alphaToOneEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetLogicOpEnableEXT( + VkCommandBuffer commandBuffer, + VkBool32 logicOpEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetColorBlendEnableEXT( + VkCommandBuffer commandBuffer, + uint32_t firstAttachment, + uint32_t attachmentCount, + const VkBool32* pColorBlendEnables); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetColorBlendEquationEXT( + VkCommandBuffer commandBuffer, + uint32_t firstAttachment, + uint32_t attachmentCount, + const VkColorBlendEquationEXT* pColorBlendEquations); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetColorWriteMaskEXT( + VkCommandBuffer commandBuffer, + uint32_t firstAttachment, + uint32_t attachmentCount, + const VkColorComponentFlags* pColorWriteMasks); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetRasterizationStreamEXT( + VkCommandBuffer commandBuffer, + uint32_t rasterizationStream); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetConservativeRasterizationModeEXT( + VkCommandBuffer commandBuffer, + VkConservativeRasterizationModeEXT conservativeRasterizationMode); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetExtraPrimitiveOverestimationSizeEXT( + VkCommandBuffer commandBuffer, + float extraPrimitiveOverestimationSize); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthClipEnableEXT( + VkCommandBuffer commandBuffer, + VkBool32 depthClipEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetSampleLocationsEnableEXT( + VkCommandBuffer commandBuffer, + VkBool32 sampleLocationsEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetColorBlendAdvancedEXT( + VkCommandBuffer commandBuffer, + uint32_t firstAttachment, + uint32_t attachmentCount, + const VkColorBlendAdvancedEXT* pColorBlendAdvanced); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetProvokingVertexModeEXT( + VkCommandBuffer commandBuffer, + VkProvokingVertexModeEXT provokingVertexMode); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetLineRasterizationModeEXT( + VkCommandBuffer commandBuffer, + VkLineRasterizationModeEXT lineRasterizationMode); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetLineStippleEnableEXT( + VkCommandBuffer commandBuffer, + VkBool32 stippledLineEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthClipNegativeOneToOneEXT( + VkCommandBuffer commandBuffer, + VkBool32 negativeOneToOne); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportWScalingEnableNV( + VkCommandBuffer commandBuffer, + VkBool32 viewportWScalingEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportSwizzleNV( + VkCommandBuffer commandBuffer, + uint32_t firstViewport, + uint32_t viewportCount, + const VkViewportSwizzleNV* pViewportSwizzles); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetCoverageToColorEnableNV( + VkCommandBuffer commandBuffer, + VkBool32 coverageToColorEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetCoverageToColorLocationNV( + VkCommandBuffer commandBuffer, + uint32_t coverageToColorLocation); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetCoverageModulationModeNV( + VkCommandBuffer commandBuffer, + VkCoverageModulationModeNV coverageModulationMode); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetCoverageModulationTableEnableNV( + VkCommandBuffer commandBuffer, + VkBool32 coverageModulationTableEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetCoverageModulationTableNV( + VkCommandBuffer commandBuffer, + uint32_t coverageModulationTableCount, + const float* pCoverageModulationTable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetShadingRateImageEnableNV( + VkCommandBuffer commandBuffer, + VkBool32 shadingRateImageEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetRepresentativeFragmentTestEnableNV( + VkCommandBuffer commandBuffer, + VkBool32 representativeFragmentTestEnable); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetCoverageReductionModeNV( + VkCommandBuffer commandBuffer, + VkCoverageReductionModeNV coverageReductionMode); +#endif + + +#define VK_EXT_subpass_merge_feedback 1 +#define VK_EXT_SUBPASS_MERGE_FEEDBACK_SPEC_VERSION 2 +#define VK_EXT_SUBPASS_MERGE_FEEDBACK_EXTENSION_NAME "VK_EXT_subpass_merge_feedback" + +typedef enum VkSubpassMergeStatusEXT { + VK_SUBPASS_MERGE_STATUS_MERGED_EXT = 0, + VK_SUBPASS_MERGE_STATUS_DISALLOWED_EXT = 1, + VK_SUBPASS_MERGE_STATUS_NOT_MERGED_SIDE_EFFECTS_EXT = 2, + VK_SUBPASS_MERGE_STATUS_NOT_MERGED_SAMPLES_MISMATCH_EXT = 3, + VK_SUBPASS_MERGE_STATUS_NOT_MERGED_VIEWS_MISMATCH_EXT = 4, + VK_SUBPASS_MERGE_STATUS_NOT_MERGED_ALIASING_EXT = 5, + VK_SUBPASS_MERGE_STATUS_NOT_MERGED_DEPENDENCIES_EXT = 6, + VK_SUBPASS_MERGE_STATUS_NOT_MERGED_INCOMPATIBLE_INPUT_ATTACHMENT_EXT = 7, + VK_SUBPASS_MERGE_STATUS_NOT_MERGED_TOO_MANY_ATTACHMENTS_EXT = 8, + VK_SUBPASS_MERGE_STATUS_NOT_MERGED_INSUFFICIENT_STORAGE_EXT = 9, + VK_SUBPASS_MERGE_STATUS_NOT_MERGED_DEPTH_STENCIL_COUNT_EXT = 10, + VK_SUBPASS_MERGE_STATUS_NOT_MERGED_RESOLVE_ATTACHMENT_REUSE_EXT = 11, + VK_SUBPASS_MERGE_STATUS_NOT_MERGED_SINGLE_SUBPASS_EXT = 12, + VK_SUBPASS_MERGE_STATUS_NOT_MERGED_UNSPECIFIED_EXT = 13, + VK_SUBPASS_MERGE_STATUS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkSubpassMergeStatusEXT; +typedef struct VkPhysicalDeviceSubpassMergeFeedbackFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 subpassMergeFeedback; +} VkPhysicalDeviceSubpassMergeFeedbackFeaturesEXT; + +typedef struct VkRenderPassCreationControlEXT { + VkStructureType sType; + const void* pNext; + VkBool32 disallowMerging; +} VkRenderPassCreationControlEXT; + +typedef struct VkRenderPassCreationFeedbackInfoEXT { + uint32_t postMergeSubpassCount; +} VkRenderPassCreationFeedbackInfoEXT; + +typedef struct VkRenderPassCreationFeedbackCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkRenderPassCreationFeedbackInfoEXT* pRenderPassFeedback; +} VkRenderPassCreationFeedbackCreateInfoEXT; + +typedef struct VkRenderPassSubpassFeedbackInfoEXT { + VkSubpassMergeStatusEXT subpassMergeStatus; + char description[VK_MAX_DESCRIPTION_SIZE]; + uint32_t postMergeIndex; +} VkRenderPassSubpassFeedbackInfoEXT; + +typedef struct VkRenderPassSubpassFeedbackCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkRenderPassSubpassFeedbackInfoEXT* pSubpassFeedback; +} VkRenderPassSubpassFeedbackCreateInfoEXT; + + + +#define VK_EXT_shader_module_identifier 1 +#define VK_MAX_SHADER_MODULE_IDENTIFIER_SIZE_EXT 32U +#define VK_EXT_SHADER_MODULE_IDENTIFIER_SPEC_VERSION 1 +#define VK_EXT_SHADER_MODULE_IDENTIFIER_EXTENSION_NAME "VK_EXT_shader_module_identifier" +typedef struct VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 shaderModuleIdentifier; +} VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT; + +typedef struct VkPhysicalDeviceShaderModuleIdentifierPropertiesEXT { + VkStructureType sType; + void* pNext; + uint8_t shaderModuleIdentifierAlgorithmUUID[VK_UUID_SIZE]; +} VkPhysicalDeviceShaderModuleIdentifierPropertiesEXT; + +typedef struct VkPipelineShaderStageModuleIdentifierCreateInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t identifierSize; + const uint8_t* pIdentifier; +} VkPipelineShaderStageModuleIdentifierCreateInfoEXT; + +typedef struct VkShaderModuleIdentifierEXT { + VkStructureType sType; + void* pNext; + uint32_t identifierSize; + uint8_t identifier[VK_MAX_SHADER_MODULE_IDENTIFIER_SIZE_EXT]; +} VkShaderModuleIdentifierEXT; + +typedef void (VKAPI_PTR *PFN_vkGetShaderModuleIdentifierEXT)(VkDevice device, VkShaderModule shaderModule, VkShaderModuleIdentifierEXT* pIdentifier); +typedef void (VKAPI_PTR *PFN_vkGetShaderModuleCreateInfoIdentifierEXT)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, VkShaderModuleIdentifierEXT* pIdentifier); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetShaderModuleIdentifierEXT( + VkDevice device, + VkShaderModule shaderModule, + VkShaderModuleIdentifierEXT* pIdentifier); + +VKAPI_ATTR void VKAPI_CALL vkGetShaderModuleCreateInfoIdentifierEXT( + VkDevice device, + const VkShaderModuleCreateInfo* pCreateInfo, + VkShaderModuleIdentifierEXT* pIdentifier); +#endif + + +#define VK_EXT_rasterization_order_attachment_access 1 +#define VK_EXT_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_SPEC_VERSION 1 +#define VK_EXT_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_EXTENSION_NAME "VK_EXT_rasterization_order_attachment_access" + + +#define VK_NV_optical_flow 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkOpticalFlowSessionNV) +#define VK_NV_OPTICAL_FLOW_SPEC_VERSION 1 +#define VK_NV_OPTICAL_FLOW_EXTENSION_NAME "VK_NV_optical_flow" + +typedef enum VkOpticalFlowPerformanceLevelNV { + VK_OPTICAL_FLOW_PERFORMANCE_LEVEL_UNKNOWN_NV = 0, + VK_OPTICAL_FLOW_PERFORMANCE_LEVEL_SLOW_NV = 1, + VK_OPTICAL_FLOW_PERFORMANCE_LEVEL_MEDIUM_NV = 2, + VK_OPTICAL_FLOW_PERFORMANCE_LEVEL_FAST_NV = 3, + VK_OPTICAL_FLOW_PERFORMANCE_LEVEL_MAX_ENUM_NV = 0x7FFFFFFF +} VkOpticalFlowPerformanceLevelNV; + +typedef enum VkOpticalFlowSessionBindingPointNV { + VK_OPTICAL_FLOW_SESSION_BINDING_POINT_UNKNOWN_NV = 0, + VK_OPTICAL_FLOW_SESSION_BINDING_POINT_INPUT_NV = 1, + VK_OPTICAL_FLOW_SESSION_BINDING_POINT_REFERENCE_NV = 2, + VK_OPTICAL_FLOW_SESSION_BINDING_POINT_HINT_NV = 3, + VK_OPTICAL_FLOW_SESSION_BINDING_POINT_FLOW_VECTOR_NV = 4, + VK_OPTICAL_FLOW_SESSION_BINDING_POINT_BACKWARD_FLOW_VECTOR_NV = 5, + VK_OPTICAL_FLOW_SESSION_BINDING_POINT_COST_NV = 6, + VK_OPTICAL_FLOW_SESSION_BINDING_POINT_BACKWARD_COST_NV = 7, + VK_OPTICAL_FLOW_SESSION_BINDING_POINT_GLOBAL_FLOW_NV = 8, + VK_OPTICAL_FLOW_SESSION_BINDING_POINT_MAX_ENUM_NV = 0x7FFFFFFF +} VkOpticalFlowSessionBindingPointNV; + +typedef enum VkOpticalFlowGridSizeFlagBitsNV { + VK_OPTICAL_FLOW_GRID_SIZE_UNKNOWN_NV = 0, + VK_OPTICAL_FLOW_GRID_SIZE_1X1_BIT_NV = 0x00000001, + VK_OPTICAL_FLOW_GRID_SIZE_2X2_BIT_NV = 0x00000002, + VK_OPTICAL_FLOW_GRID_SIZE_4X4_BIT_NV = 0x00000004, + VK_OPTICAL_FLOW_GRID_SIZE_8X8_BIT_NV = 0x00000008, + VK_OPTICAL_FLOW_GRID_SIZE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF +} VkOpticalFlowGridSizeFlagBitsNV; +typedef VkFlags VkOpticalFlowGridSizeFlagsNV; + +typedef enum VkOpticalFlowUsageFlagBitsNV { + VK_OPTICAL_FLOW_USAGE_UNKNOWN_NV = 0, + VK_OPTICAL_FLOW_USAGE_INPUT_BIT_NV = 0x00000001, + VK_OPTICAL_FLOW_USAGE_OUTPUT_BIT_NV = 0x00000002, + VK_OPTICAL_FLOW_USAGE_HINT_BIT_NV = 0x00000004, + VK_OPTICAL_FLOW_USAGE_COST_BIT_NV = 0x00000008, + VK_OPTICAL_FLOW_USAGE_GLOBAL_FLOW_BIT_NV = 0x00000010, + VK_OPTICAL_FLOW_USAGE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF +} VkOpticalFlowUsageFlagBitsNV; +typedef VkFlags VkOpticalFlowUsageFlagsNV; + +typedef enum VkOpticalFlowSessionCreateFlagBitsNV { + VK_OPTICAL_FLOW_SESSION_CREATE_ENABLE_HINT_BIT_NV = 0x00000001, + VK_OPTICAL_FLOW_SESSION_CREATE_ENABLE_COST_BIT_NV = 0x00000002, + VK_OPTICAL_FLOW_SESSION_CREATE_ENABLE_GLOBAL_FLOW_BIT_NV = 0x00000004, + VK_OPTICAL_FLOW_SESSION_CREATE_ALLOW_REGIONS_BIT_NV = 0x00000008, + VK_OPTICAL_FLOW_SESSION_CREATE_BOTH_DIRECTIONS_BIT_NV = 0x00000010, + VK_OPTICAL_FLOW_SESSION_CREATE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF +} VkOpticalFlowSessionCreateFlagBitsNV; +typedef VkFlags VkOpticalFlowSessionCreateFlagsNV; + +typedef enum VkOpticalFlowExecuteFlagBitsNV { + VK_OPTICAL_FLOW_EXECUTE_DISABLE_TEMPORAL_HINTS_BIT_NV = 0x00000001, + VK_OPTICAL_FLOW_EXECUTE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF +} VkOpticalFlowExecuteFlagBitsNV; +typedef VkFlags VkOpticalFlowExecuteFlagsNV; +typedef struct VkPhysicalDeviceOpticalFlowFeaturesNV { + VkStructureType sType; + void* pNext; + VkBool32 opticalFlow; +} VkPhysicalDeviceOpticalFlowFeaturesNV; + +typedef struct VkPhysicalDeviceOpticalFlowPropertiesNV { + VkStructureType sType; + void* pNext; + VkOpticalFlowGridSizeFlagsNV supportedOutputGridSizes; + VkOpticalFlowGridSizeFlagsNV supportedHintGridSizes; + VkBool32 hintSupported; + VkBool32 costSupported; + VkBool32 bidirectionalFlowSupported; + VkBool32 globalFlowSupported; + uint32_t minWidth; + uint32_t minHeight; + uint32_t maxWidth; + uint32_t maxHeight; + uint32_t maxNumRegionsOfInterest; +} VkPhysicalDeviceOpticalFlowPropertiesNV; + +typedef struct VkOpticalFlowImageFormatInfoNV { + VkStructureType sType; + const void* pNext; + VkOpticalFlowUsageFlagsNV usage; +} VkOpticalFlowImageFormatInfoNV; + +typedef struct VkOpticalFlowImageFormatPropertiesNV { + VkStructureType sType; + const void* pNext; + VkFormat format; +} VkOpticalFlowImageFormatPropertiesNV; + +typedef struct VkOpticalFlowSessionCreateInfoNV { + VkStructureType sType; + void* pNext; + uint32_t width; + uint32_t height; + VkFormat imageFormat; + VkFormat flowVectorFormat; + VkFormat costFormat; + VkOpticalFlowGridSizeFlagsNV outputGridSize; + VkOpticalFlowGridSizeFlagsNV hintGridSize; + VkOpticalFlowPerformanceLevelNV performanceLevel; + VkOpticalFlowSessionCreateFlagsNV flags; +} VkOpticalFlowSessionCreateInfoNV; + +typedef struct VkOpticalFlowSessionCreatePrivateDataInfoNV { + VkStructureType sType; + void* pNext; + uint32_t id; + uint32_t size; + const void* pPrivateData; +} VkOpticalFlowSessionCreatePrivateDataInfoNV; + +typedef struct VkOpticalFlowExecuteInfoNV { + VkStructureType sType; + void* pNext; + VkOpticalFlowExecuteFlagsNV flags; + uint32_t regionCount; + const VkRect2D* pRegions; +} VkOpticalFlowExecuteInfoNV; + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceOpticalFlowImageFormatsNV)(VkPhysicalDevice physicalDevice, const VkOpticalFlowImageFormatInfoNV* pOpticalFlowImageFormatInfo, uint32_t* pFormatCount, VkOpticalFlowImageFormatPropertiesNV* pImageFormatProperties); +typedef VkResult (VKAPI_PTR *PFN_vkCreateOpticalFlowSessionNV)(VkDevice device, const VkOpticalFlowSessionCreateInfoNV* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkOpticalFlowSessionNV* pSession); +typedef void (VKAPI_PTR *PFN_vkDestroyOpticalFlowSessionNV)(VkDevice device, VkOpticalFlowSessionNV session, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkBindOpticalFlowSessionImageNV)(VkDevice device, VkOpticalFlowSessionNV session, VkOpticalFlowSessionBindingPointNV bindingPoint, VkImageView view, VkImageLayout layout); +typedef void (VKAPI_PTR *PFN_vkCmdOpticalFlowExecuteNV)(VkCommandBuffer commandBuffer, VkOpticalFlowSessionNV session, const VkOpticalFlowExecuteInfoNV* pExecuteInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceOpticalFlowImageFormatsNV( + VkPhysicalDevice physicalDevice, + const VkOpticalFlowImageFormatInfoNV* pOpticalFlowImageFormatInfo, + uint32_t* pFormatCount, + VkOpticalFlowImageFormatPropertiesNV* pImageFormatProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateOpticalFlowSessionNV( + VkDevice device, + const VkOpticalFlowSessionCreateInfoNV* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkOpticalFlowSessionNV* pSession); + +VKAPI_ATTR void VKAPI_CALL vkDestroyOpticalFlowSessionNV( + VkDevice device, + VkOpticalFlowSessionNV session, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkBindOpticalFlowSessionImageNV( + VkDevice device, + VkOpticalFlowSessionNV session, + VkOpticalFlowSessionBindingPointNV bindingPoint, + VkImageView view, + VkImageLayout layout); + +VKAPI_ATTR void VKAPI_CALL vkCmdOpticalFlowExecuteNV( + VkCommandBuffer commandBuffer, + VkOpticalFlowSessionNV session, + const VkOpticalFlowExecuteInfoNV* pExecuteInfo); +#endif + + +#define VK_EXT_legacy_dithering 1 +#define VK_EXT_LEGACY_DITHERING_SPEC_VERSION 1 +#define VK_EXT_LEGACY_DITHERING_EXTENSION_NAME "VK_EXT_legacy_dithering" +typedef struct VkPhysicalDeviceLegacyDitheringFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 legacyDithering; +} VkPhysicalDeviceLegacyDitheringFeaturesEXT; + + + +#define VK_EXT_pipeline_protected_access 1 +#define VK_EXT_PIPELINE_PROTECTED_ACCESS_SPEC_VERSION 1 +#define VK_EXT_PIPELINE_PROTECTED_ACCESS_EXTENSION_NAME "VK_EXT_pipeline_protected_access" +typedef struct VkPhysicalDevicePipelineProtectedAccessFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 pipelineProtectedAccess; +} VkPhysicalDevicePipelineProtectedAccessFeaturesEXT; + + + +#define VK_QCOM_tile_properties 1 +#define VK_QCOM_TILE_PROPERTIES_SPEC_VERSION 1 +#define VK_QCOM_TILE_PROPERTIES_EXTENSION_NAME "VK_QCOM_tile_properties" +typedef struct VkPhysicalDeviceTilePropertiesFeaturesQCOM { + VkStructureType sType; + void* pNext; + VkBool32 tileProperties; +} VkPhysicalDeviceTilePropertiesFeaturesQCOM; + +typedef struct VkTilePropertiesQCOM { + VkStructureType sType; + void* pNext; + VkExtent3D tileSize; + VkExtent2D apronSize; + VkOffset2D origin; +} VkTilePropertiesQCOM; + +typedef VkResult (VKAPI_PTR *PFN_vkGetFramebufferTilePropertiesQCOM)(VkDevice device, VkFramebuffer framebuffer, uint32_t* pPropertiesCount, VkTilePropertiesQCOM* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetDynamicRenderingTilePropertiesQCOM)(VkDevice device, const VkRenderingInfo* pRenderingInfo, VkTilePropertiesQCOM* pProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetFramebufferTilePropertiesQCOM( + VkDevice device, + VkFramebuffer framebuffer, + uint32_t* pPropertiesCount, + VkTilePropertiesQCOM* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDynamicRenderingTilePropertiesQCOM( + VkDevice device, + const VkRenderingInfo* pRenderingInfo, + VkTilePropertiesQCOM* pProperties); +#endif + + +#define VK_SEC_amigo_profiling 1 +#define VK_SEC_AMIGO_PROFILING_SPEC_VERSION 1 +#define VK_SEC_AMIGO_PROFILING_EXTENSION_NAME "VK_SEC_amigo_profiling" +typedef struct VkPhysicalDeviceAmigoProfilingFeaturesSEC { + VkStructureType sType; + void* pNext; + VkBool32 amigoProfiling; +} VkPhysicalDeviceAmigoProfilingFeaturesSEC; + +typedef struct VkAmigoProfilingSubmitInfoSEC { + VkStructureType sType; + const void* pNext; + uint64_t firstDrawTimestamp; + uint64_t swapBufferTimestamp; +} VkAmigoProfilingSubmitInfoSEC; + + + +#define VK_EXT_mutable_descriptor_type 1 +#define VK_EXT_MUTABLE_DESCRIPTOR_TYPE_SPEC_VERSION 1 +#define VK_EXT_MUTABLE_DESCRIPTOR_TYPE_EXTENSION_NAME "VK_EXT_mutable_descriptor_type" + + +#define VK_ARM_shader_core_builtins 1 +#define VK_ARM_SHADER_CORE_BUILTINS_SPEC_VERSION 2 +#define VK_ARM_SHADER_CORE_BUILTINS_EXTENSION_NAME "VK_ARM_shader_core_builtins" +typedef struct VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM { + VkStructureType sType; + void* pNext; + VkBool32 shaderCoreBuiltins; +} VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM; + +typedef struct VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM { + VkStructureType sType; + void* pNext; + uint64_t shaderCoreMask; + uint32_t shaderCoreCount; + uint32_t shaderWarpsPerCore; +} VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM; + + + +#define VK_KHR_acceleration_structure 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkAccelerationStructureKHR) +#define VK_KHR_ACCELERATION_STRUCTURE_SPEC_VERSION 13 +#define VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME "VK_KHR_acceleration_structure" + +typedef enum VkBuildAccelerationStructureModeKHR { + VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR = 0, + VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR = 1, + VK_BUILD_ACCELERATION_STRUCTURE_MODE_MAX_ENUM_KHR = 0x7FFFFFFF +} VkBuildAccelerationStructureModeKHR; + +typedef enum VkAccelerationStructureCreateFlagBitsKHR { + VK_ACCELERATION_STRUCTURE_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR = 0x00000001, + VK_ACCELERATION_STRUCTURE_CREATE_MOTION_BIT_NV = 0x00000004, + VK_ACCELERATION_STRUCTURE_CREATE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkAccelerationStructureCreateFlagBitsKHR; +typedef VkFlags VkAccelerationStructureCreateFlagsKHR; +typedef struct VkAccelerationStructureBuildRangeInfoKHR { + uint32_t primitiveCount; + uint32_t primitiveOffset; + uint32_t firstVertex; + uint32_t transformOffset; +} VkAccelerationStructureBuildRangeInfoKHR; + +typedef struct VkAccelerationStructureGeometryTrianglesDataKHR { + VkStructureType sType; + const void* pNext; + VkFormat vertexFormat; + VkDeviceOrHostAddressConstKHR vertexData; + VkDeviceSize vertexStride; + uint32_t maxVertex; + VkIndexType indexType; + VkDeviceOrHostAddressConstKHR indexData; + VkDeviceOrHostAddressConstKHR transformData; +} VkAccelerationStructureGeometryTrianglesDataKHR; + +typedef struct VkAccelerationStructureGeometryAabbsDataKHR { + VkStructureType sType; + const void* pNext; + VkDeviceOrHostAddressConstKHR data; + VkDeviceSize stride; +} VkAccelerationStructureGeometryAabbsDataKHR; + +typedef struct VkAccelerationStructureGeometryInstancesDataKHR { + VkStructureType sType; + const void* pNext; + VkBool32 arrayOfPointers; + VkDeviceOrHostAddressConstKHR data; +} VkAccelerationStructureGeometryInstancesDataKHR; + +typedef union VkAccelerationStructureGeometryDataKHR { + VkAccelerationStructureGeometryTrianglesDataKHR triangles; + VkAccelerationStructureGeometryAabbsDataKHR aabbs; + VkAccelerationStructureGeometryInstancesDataKHR instances; +} VkAccelerationStructureGeometryDataKHR; + +typedef struct VkAccelerationStructureGeometryKHR { + VkStructureType sType; + const void* pNext; + VkGeometryTypeKHR geometryType; + VkAccelerationStructureGeometryDataKHR geometry; + VkGeometryFlagsKHR flags; +} VkAccelerationStructureGeometryKHR; + +typedef struct VkAccelerationStructureBuildGeometryInfoKHR { + VkStructureType sType; + const void* pNext; + VkAccelerationStructureTypeKHR type; + VkBuildAccelerationStructureFlagsKHR flags; + VkBuildAccelerationStructureModeKHR mode; + VkAccelerationStructureKHR srcAccelerationStructure; + VkAccelerationStructureKHR dstAccelerationStructure; + uint32_t geometryCount; + const VkAccelerationStructureGeometryKHR* pGeometries; + const VkAccelerationStructureGeometryKHR* const* ppGeometries; + VkDeviceOrHostAddressKHR scratchData; +} VkAccelerationStructureBuildGeometryInfoKHR; + +typedef struct VkAccelerationStructureCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkAccelerationStructureCreateFlagsKHR createFlags; + VkBuffer buffer; + VkDeviceSize offset; + VkDeviceSize size; + VkAccelerationStructureTypeKHR type; + VkDeviceAddress deviceAddress; +} VkAccelerationStructureCreateInfoKHR; + +typedef struct VkWriteDescriptorSetAccelerationStructureKHR { + VkStructureType sType; + const void* pNext; + uint32_t accelerationStructureCount; + const VkAccelerationStructureKHR* pAccelerationStructures; +} VkWriteDescriptorSetAccelerationStructureKHR; + +typedef struct VkPhysicalDeviceAccelerationStructureFeaturesKHR { + VkStructureType sType; + void* pNext; + VkBool32 accelerationStructure; + VkBool32 accelerationStructureCaptureReplay; + VkBool32 accelerationStructureIndirectBuild; + VkBool32 accelerationStructureHostCommands; + VkBool32 descriptorBindingAccelerationStructureUpdateAfterBind; +} VkPhysicalDeviceAccelerationStructureFeaturesKHR; + +typedef struct VkPhysicalDeviceAccelerationStructurePropertiesKHR { + VkStructureType sType; + void* pNext; + uint64_t maxGeometryCount; + uint64_t maxInstanceCount; + uint64_t maxPrimitiveCount; + uint32_t maxPerStageDescriptorAccelerationStructures; + uint32_t maxPerStageDescriptorUpdateAfterBindAccelerationStructures; + uint32_t maxDescriptorSetAccelerationStructures; + uint32_t maxDescriptorSetUpdateAfterBindAccelerationStructures; + uint32_t minAccelerationStructureScratchOffsetAlignment; +} VkPhysicalDeviceAccelerationStructurePropertiesKHR; + +typedef struct VkAccelerationStructureDeviceAddressInfoKHR { + VkStructureType sType; + const void* pNext; + VkAccelerationStructureKHR accelerationStructure; +} VkAccelerationStructureDeviceAddressInfoKHR; + +typedef struct VkAccelerationStructureVersionInfoKHR { + VkStructureType sType; + const void* pNext; + const uint8_t* pVersionData; +} VkAccelerationStructureVersionInfoKHR; + +typedef struct VkCopyAccelerationStructureToMemoryInfoKHR { + VkStructureType sType; + const void* pNext; + VkAccelerationStructureKHR src; + VkDeviceOrHostAddressKHR dst; + VkCopyAccelerationStructureModeKHR mode; +} VkCopyAccelerationStructureToMemoryInfoKHR; + +typedef struct VkCopyMemoryToAccelerationStructureInfoKHR { + VkStructureType sType; + const void* pNext; + VkDeviceOrHostAddressConstKHR src; + VkAccelerationStructureKHR dst; + VkCopyAccelerationStructureModeKHR mode; +} VkCopyMemoryToAccelerationStructureInfoKHR; + +typedef struct VkCopyAccelerationStructureInfoKHR { + VkStructureType sType; + const void* pNext; + VkAccelerationStructureKHR src; + VkAccelerationStructureKHR dst; + VkCopyAccelerationStructureModeKHR mode; +} VkCopyAccelerationStructureInfoKHR; + +typedef struct VkAccelerationStructureBuildSizesInfoKHR { + VkStructureType sType; + const void* pNext; + VkDeviceSize accelerationStructureSize; + VkDeviceSize updateScratchSize; + VkDeviceSize buildScratchSize; +} VkAccelerationStructureBuildSizesInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateAccelerationStructureKHR)(VkDevice device, const VkAccelerationStructureCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkAccelerationStructureKHR* pAccelerationStructure); +typedef void (VKAPI_PTR *PFN_vkDestroyAccelerationStructureKHR)(VkDevice device, VkAccelerationStructureKHR accelerationStructure, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkCmdBuildAccelerationStructuresKHR)(VkCommandBuffer commandBuffer, uint32_t infoCount, const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos); +typedef void (VKAPI_PTR *PFN_vkCmdBuildAccelerationStructuresIndirectKHR)(VkCommandBuffer commandBuffer, uint32_t infoCount, const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, const VkDeviceAddress* pIndirectDeviceAddresses, const uint32_t* pIndirectStrides, const uint32_t* const* ppMaxPrimitiveCounts); +typedef VkResult (VKAPI_PTR *PFN_vkBuildAccelerationStructuresKHR)(VkDevice device, VkDeferredOperationKHR deferredOperation, uint32_t infoCount, const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos); +typedef VkResult (VKAPI_PTR *PFN_vkCopyAccelerationStructureKHR)(VkDevice device, VkDeferredOperationKHR deferredOperation, const VkCopyAccelerationStructureInfoKHR* pInfo); +typedef VkResult (VKAPI_PTR *PFN_vkCopyAccelerationStructureToMemoryKHR)(VkDevice device, VkDeferredOperationKHR deferredOperation, const VkCopyAccelerationStructureToMemoryInfoKHR* pInfo); +typedef VkResult (VKAPI_PTR *PFN_vkCopyMemoryToAccelerationStructureKHR)(VkDevice device, VkDeferredOperationKHR deferredOperation, const VkCopyMemoryToAccelerationStructureInfoKHR* pInfo); +typedef VkResult (VKAPI_PTR *PFN_vkWriteAccelerationStructuresPropertiesKHR)(VkDevice device, uint32_t accelerationStructureCount, const VkAccelerationStructureKHR* pAccelerationStructures, VkQueryType queryType, size_t dataSize, void* pData, size_t stride); +typedef void (VKAPI_PTR *PFN_vkCmdCopyAccelerationStructureKHR)(VkCommandBuffer commandBuffer, const VkCopyAccelerationStructureInfoKHR* pInfo); +typedef void (VKAPI_PTR *PFN_vkCmdCopyAccelerationStructureToMemoryKHR)(VkCommandBuffer commandBuffer, const VkCopyAccelerationStructureToMemoryInfoKHR* pInfo); +typedef void (VKAPI_PTR *PFN_vkCmdCopyMemoryToAccelerationStructureKHR)(VkCommandBuffer commandBuffer, const VkCopyMemoryToAccelerationStructureInfoKHR* pInfo); +typedef VkDeviceAddress (VKAPI_PTR *PFN_vkGetAccelerationStructureDeviceAddressKHR)(VkDevice device, const VkAccelerationStructureDeviceAddressInfoKHR* pInfo); +typedef void (VKAPI_PTR *PFN_vkCmdWriteAccelerationStructuresPropertiesKHR)(VkCommandBuffer commandBuffer, uint32_t accelerationStructureCount, const VkAccelerationStructureKHR* pAccelerationStructures, VkQueryType queryType, VkQueryPool queryPool, uint32_t firstQuery); +typedef void (VKAPI_PTR *PFN_vkGetDeviceAccelerationStructureCompatibilityKHR)(VkDevice device, const VkAccelerationStructureVersionInfoKHR* pVersionInfo, VkAccelerationStructureCompatibilityKHR* pCompatibility); +typedef void (VKAPI_PTR *PFN_vkGetAccelerationStructureBuildSizesKHR)(VkDevice device, VkAccelerationStructureBuildTypeKHR buildType, const VkAccelerationStructureBuildGeometryInfoKHR* pBuildInfo, const uint32_t* pMaxPrimitiveCounts, VkAccelerationStructureBuildSizesInfoKHR* pSizeInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateAccelerationStructureKHR( + VkDevice device, + const VkAccelerationStructureCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkAccelerationStructureKHR* pAccelerationStructure); + +VKAPI_ATTR void VKAPI_CALL vkDestroyAccelerationStructureKHR( + VkDevice device, + VkAccelerationStructureKHR accelerationStructure, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkCmdBuildAccelerationStructuresKHR( + VkCommandBuffer commandBuffer, + uint32_t infoCount, + const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, + const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos); + +VKAPI_ATTR void VKAPI_CALL vkCmdBuildAccelerationStructuresIndirectKHR( + VkCommandBuffer commandBuffer, + uint32_t infoCount, + const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, + const VkDeviceAddress* pIndirectDeviceAddresses, + const uint32_t* pIndirectStrides, + const uint32_t* const* ppMaxPrimitiveCounts); + +VKAPI_ATTR VkResult VKAPI_CALL vkBuildAccelerationStructuresKHR( + VkDevice device, + VkDeferredOperationKHR deferredOperation, + uint32_t infoCount, + const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, + const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos); + +VKAPI_ATTR VkResult VKAPI_CALL vkCopyAccelerationStructureKHR( + VkDevice device, + VkDeferredOperationKHR deferredOperation, + const VkCopyAccelerationStructureInfoKHR* pInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkCopyAccelerationStructureToMemoryKHR( + VkDevice device, + VkDeferredOperationKHR deferredOperation, + const VkCopyAccelerationStructureToMemoryInfoKHR* pInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkCopyMemoryToAccelerationStructureKHR( + VkDevice device, + VkDeferredOperationKHR deferredOperation, + const VkCopyMemoryToAccelerationStructureInfoKHR* pInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkWriteAccelerationStructuresPropertiesKHR( + VkDevice device, + uint32_t accelerationStructureCount, + const VkAccelerationStructureKHR* pAccelerationStructures, + VkQueryType queryType, + size_t dataSize, + void* pData, + size_t stride); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyAccelerationStructureKHR( + VkCommandBuffer commandBuffer, + const VkCopyAccelerationStructureInfoKHR* pInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyAccelerationStructureToMemoryKHR( + VkCommandBuffer commandBuffer, + const VkCopyAccelerationStructureToMemoryInfoKHR* pInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyMemoryToAccelerationStructureKHR( + VkCommandBuffer commandBuffer, + const VkCopyMemoryToAccelerationStructureInfoKHR* pInfo); + +VKAPI_ATTR VkDeviceAddress VKAPI_CALL vkGetAccelerationStructureDeviceAddressKHR( + VkDevice device, + const VkAccelerationStructureDeviceAddressInfoKHR* pInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdWriteAccelerationStructuresPropertiesKHR( + VkCommandBuffer commandBuffer, + uint32_t accelerationStructureCount, + const VkAccelerationStructureKHR* pAccelerationStructures, + VkQueryType queryType, + VkQueryPool queryPool, + uint32_t firstQuery); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceAccelerationStructureCompatibilityKHR( + VkDevice device, + const VkAccelerationStructureVersionInfoKHR* pVersionInfo, + VkAccelerationStructureCompatibilityKHR* pCompatibility); + +VKAPI_ATTR void VKAPI_CALL vkGetAccelerationStructureBuildSizesKHR( + VkDevice device, + VkAccelerationStructureBuildTypeKHR buildType, + const VkAccelerationStructureBuildGeometryInfoKHR* pBuildInfo, + const uint32_t* pMaxPrimitiveCounts, + VkAccelerationStructureBuildSizesInfoKHR* pSizeInfo); +#endif + + +#define VK_KHR_ray_tracing_pipeline 1 +#define VK_KHR_RAY_TRACING_PIPELINE_SPEC_VERSION 1 +#define VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME "VK_KHR_ray_tracing_pipeline" + +typedef enum VkShaderGroupShaderKHR { + VK_SHADER_GROUP_SHADER_GENERAL_KHR = 0, + VK_SHADER_GROUP_SHADER_CLOSEST_HIT_KHR = 1, + VK_SHADER_GROUP_SHADER_ANY_HIT_KHR = 2, + VK_SHADER_GROUP_SHADER_INTERSECTION_KHR = 3, + VK_SHADER_GROUP_SHADER_MAX_ENUM_KHR = 0x7FFFFFFF +} VkShaderGroupShaderKHR; +typedef struct VkRayTracingShaderGroupCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkRayTracingShaderGroupTypeKHR type; + uint32_t generalShader; + uint32_t closestHitShader; + uint32_t anyHitShader; + uint32_t intersectionShader; + const void* pShaderGroupCaptureReplayHandle; +} VkRayTracingShaderGroupCreateInfoKHR; + +typedef struct VkRayTracingPipelineInterfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t maxPipelineRayPayloadSize; + uint32_t maxPipelineRayHitAttributeSize; +} VkRayTracingPipelineInterfaceCreateInfoKHR; + +typedef struct VkRayTracingPipelineCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkPipelineCreateFlags flags; + uint32_t stageCount; + const VkPipelineShaderStageCreateInfo* pStages; + uint32_t groupCount; + const VkRayTracingShaderGroupCreateInfoKHR* pGroups; + uint32_t maxPipelineRayRecursionDepth; + const VkPipelineLibraryCreateInfoKHR* pLibraryInfo; + const VkRayTracingPipelineInterfaceCreateInfoKHR* pLibraryInterface; + const VkPipelineDynamicStateCreateInfo* pDynamicState; + VkPipelineLayout layout; + VkPipeline basePipelineHandle; + int32_t basePipelineIndex; +} VkRayTracingPipelineCreateInfoKHR; + +typedef struct VkPhysicalDeviceRayTracingPipelineFeaturesKHR { + VkStructureType sType; + void* pNext; + VkBool32 rayTracingPipeline; + VkBool32 rayTracingPipelineShaderGroupHandleCaptureReplay; + VkBool32 rayTracingPipelineShaderGroupHandleCaptureReplayMixed; + VkBool32 rayTracingPipelineTraceRaysIndirect; + VkBool32 rayTraversalPrimitiveCulling; +} VkPhysicalDeviceRayTracingPipelineFeaturesKHR; + +typedef struct VkPhysicalDeviceRayTracingPipelinePropertiesKHR { + VkStructureType sType; + void* pNext; + uint32_t shaderGroupHandleSize; + uint32_t maxRayRecursionDepth; + uint32_t maxShaderGroupStride; + uint32_t shaderGroupBaseAlignment; + uint32_t shaderGroupHandleCaptureReplaySize; + uint32_t maxRayDispatchInvocationCount; + uint32_t shaderGroupHandleAlignment; + uint32_t maxRayHitAttributeSize; +} VkPhysicalDeviceRayTracingPipelinePropertiesKHR; + +typedef struct VkStridedDeviceAddressRegionKHR { + VkDeviceAddress deviceAddress; + VkDeviceSize stride; + VkDeviceSize size; +} VkStridedDeviceAddressRegionKHR; + +typedef struct VkTraceRaysIndirectCommandKHR { + uint32_t width; + uint32_t height; + uint32_t depth; +} VkTraceRaysIndirectCommandKHR; + +typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysKHR)(VkCommandBuffer commandBuffer, const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width, uint32_t height, uint32_t depth); +typedef VkResult (VKAPI_PTR *PFN_vkCreateRayTracingPipelinesKHR)(VkDevice device, VkDeferredOperationKHR deferredOperation, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkRayTracingPipelineCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines); +typedef VkResult (VKAPI_PTR *PFN_vkGetRayTracingCaptureReplayShaderGroupHandlesKHR)(VkDevice device, VkPipeline pipeline, uint32_t firstGroup, uint32_t groupCount, size_t dataSize, void* pData); +typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysIndirectKHR)(VkCommandBuffer commandBuffer, const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, VkDeviceAddress indirectDeviceAddress); +typedef VkDeviceSize (VKAPI_PTR *PFN_vkGetRayTracingShaderGroupStackSizeKHR)(VkDevice device, VkPipeline pipeline, uint32_t group, VkShaderGroupShaderKHR groupShader); +typedef void (VKAPI_PTR *PFN_vkCmdSetRayTracingPipelineStackSizeKHR)(VkCommandBuffer commandBuffer, uint32_t pipelineStackSize); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdTraceRaysKHR( + VkCommandBuffer commandBuffer, + const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, + const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, + const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, + const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, + uint32_t width, + uint32_t height, + uint32_t depth); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateRayTracingPipelinesKHR( + VkDevice device, + VkDeferredOperationKHR deferredOperation, + VkPipelineCache pipelineCache, + uint32_t createInfoCount, + const VkRayTracingPipelineCreateInfoKHR* pCreateInfos, + const VkAllocationCallbacks* pAllocator, + VkPipeline* pPipelines); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetRayTracingCaptureReplayShaderGroupHandlesKHR( + VkDevice device, + VkPipeline pipeline, + uint32_t firstGroup, + uint32_t groupCount, + size_t dataSize, + void* pData); + +VKAPI_ATTR void VKAPI_CALL vkCmdTraceRaysIndirectKHR( + VkCommandBuffer commandBuffer, + const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, + const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, + const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, + const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, + VkDeviceAddress indirectDeviceAddress); + +VKAPI_ATTR VkDeviceSize VKAPI_CALL vkGetRayTracingShaderGroupStackSizeKHR( + VkDevice device, + VkPipeline pipeline, + uint32_t group, + VkShaderGroupShaderKHR groupShader); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetRayTracingPipelineStackSizeKHR( + VkCommandBuffer commandBuffer, + uint32_t pipelineStackSize); +#endif + + +#define VK_KHR_ray_query 1 +#define VK_KHR_RAY_QUERY_SPEC_VERSION 1 +#define VK_KHR_RAY_QUERY_EXTENSION_NAME "VK_KHR_ray_query" +typedef struct VkPhysicalDeviceRayQueryFeaturesKHR { + VkStructureType sType; + void* pNext; + VkBool32 rayQuery; +} VkPhysicalDeviceRayQueryFeaturesKHR; + + + +#define VK_EXT_mesh_shader 1 +#define VK_EXT_MESH_SHADER_SPEC_VERSION 1 +#define VK_EXT_MESH_SHADER_EXTENSION_NAME "VK_EXT_mesh_shader" +typedef struct VkPhysicalDeviceMeshShaderFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 taskShader; + VkBool32 meshShader; + VkBool32 multiviewMeshShader; + VkBool32 primitiveFragmentShadingRateMeshShader; + VkBool32 meshShaderQueries; +} VkPhysicalDeviceMeshShaderFeaturesEXT; + +typedef struct VkPhysicalDeviceMeshShaderPropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t maxTaskWorkGroupTotalCount; + uint32_t maxTaskWorkGroupCount[3]; + uint32_t maxTaskWorkGroupInvocations; + uint32_t maxTaskWorkGroupSize[3]; + uint32_t maxTaskPayloadSize; + uint32_t maxTaskSharedMemorySize; + uint32_t maxTaskPayloadAndSharedMemorySize; + uint32_t maxMeshWorkGroupTotalCount; + uint32_t maxMeshWorkGroupCount[3]; + uint32_t maxMeshWorkGroupInvocations; + uint32_t maxMeshWorkGroupSize[3]; + uint32_t maxMeshSharedMemorySize; + uint32_t maxMeshPayloadAndSharedMemorySize; + uint32_t maxMeshOutputMemorySize; + uint32_t maxMeshPayloadAndOutputMemorySize; + uint32_t maxMeshOutputComponents; + uint32_t maxMeshOutputVertices; + uint32_t maxMeshOutputPrimitives; + uint32_t maxMeshOutputLayers; + uint32_t maxMeshMultiviewViewCount; + uint32_t meshOutputPerVertexGranularity; + uint32_t meshOutputPerPrimitiveGranularity; + uint32_t maxPreferredTaskWorkGroupInvocations; + uint32_t maxPreferredMeshWorkGroupInvocations; + VkBool32 prefersLocalInvocationVertexOutput; + VkBool32 prefersLocalInvocationPrimitiveOutput; + VkBool32 prefersCompactVertexOutput; + VkBool32 prefersCompactPrimitiveOutput; +} VkPhysicalDeviceMeshShaderPropertiesEXT; + +typedef struct VkDrawMeshTasksIndirectCommandEXT { + uint32_t groupCountX; + uint32_t groupCountY; + uint32_t groupCountZ; +} VkDrawMeshTasksIndirectCommandEXT; + +typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksEXT)(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); +typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksIndirectEXT)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); +typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksIndirectCountEXT)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksEXT( + VkCommandBuffer commandBuffer, + uint32_t groupCountX, + uint32_t groupCountY, + uint32_t groupCountZ); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksIndirectEXT( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + uint32_t drawCount, + uint32_t stride); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksIndirectCountEXT( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkBuffer countBuffer, + VkDeviceSize countBufferOffset, + uint32_t maxDrawCount, + uint32_t stride); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vulkan/vulkan_directfb.h b/macos/include/vulkan/vulkan_directfb.h new file mode 100644 index 00000000..ab3504ef --- /dev/null +++ b/macos/include/vulkan/vulkan_directfb.h @@ -0,0 +1,54 @@ +#ifndef VULKAN_DIRECTFB_H_ +#define VULKAN_DIRECTFB_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define VK_EXT_directfb_surface 1 +#define VK_EXT_DIRECTFB_SURFACE_SPEC_VERSION 1 +#define VK_EXT_DIRECTFB_SURFACE_EXTENSION_NAME "VK_EXT_directfb_surface" +typedef VkFlags VkDirectFBSurfaceCreateFlagsEXT; +typedef struct VkDirectFBSurfaceCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkDirectFBSurfaceCreateFlagsEXT flags; + IDirectFB* dfb; + IDirectFBSurface* surface; +} VkDirectFBSurfaceCreateInfoEXT; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateDirectFBSurfaceEXT)(VkInstance instance, const VkDirectFBSurfaceCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); +typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceDirectFBPresentationSupportEXT)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, IDirectFB* dfb); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDirectFBSurfaceEXT( + VkInstance instance, + const VkDirectFBSurfaceCreateInfoEXT* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); + +VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceDirectFBPresentationSupportEXT( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex, + IDirectFB* dfb); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vulkan/vulkan_fuchsia.h b/macos/include/vulkan/vulkan_fuchsia.h new file mode 100644 index 00000000..61774ff9 --- /dev/null +++ b/macos/include/vulkan/vulkan_fuchsia.h @@ -0,0 +1,258 @@ +#ifndef VULKAN_FUCHSIA_H_ +#define VULKAN_FUCHSIA_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define VK_FUCHSIA_imagepipe_surface 1 +#define VK_FUCHSIA_IMAGEPIPE_SURFACE_SPEC_VERSION 1 +#define VK_FUCHSIA_IMAGEPIPE_SURFACE_EXTENSION_NAME "VK_FUCHSIA_imagepipe_surface" +typedef VkFlags VkImagePipeSurfaceCreateFlagsFUCHSIA; +typedef struct VkImagePipeSurfaceCreateInfoFUCHSIA { + VkStructureType sType; + const void* pNext; + VkImagePipeSurfaceCreateFlagsFUCHSIA flags; + zx_handle_t imagePipeHandle; +} VkImagePipeSurfaceCreateInfoFUCHSIA; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateImagePipeSurfaceFUCHSIA)(VkInstance instance, const VkImagePipeSurfaceCreateInfoFUCHSIA* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateImagePipeSurfaceFUCHSIA( + VkInstance instance, + const VkImagePipeSurfaceCreateInfoFUCHSIA* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + + +#define VK_FUCHSIA_external_memory 1 +#define VK_FUCHSIA_EXTERNAL_MEMORY_SPEC_VERSION 1 +#define VK_FUCHSIA_EXTERNAL_MEMORY_EXTENSION_NAME "VK_FUCHSIA_external_memory" +typedef struct VkImportMemoryZirconHandleInfoFUCHSIA { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagBits handleType; + zx_handle_t handle; +} VkImportMemoryZirconHandleInfoFUCHSIA; + +typedef struct VkMemoryZirconHandlePropertiesFUCHSIA { + VkStructureType sType; + void* pNext; + uint32_t memoryTypeBits; +} VkMemoryZirconHandlePropertiesFUCHSIA; + +typedef struct VkMemoryGetZirconHandleInfoFUCHSIA { + VkStructureType sType; + const void* pNext; + VkDeviceMemory memory; + VkExternalMemoryHandleTypeFlagBits handleType; +} VkMemoryGetZirconHandleInfoFUCHSIA; + +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryZirconHandleFUCHSIA)(VkDevice device, const VkMemoryGetZirconHandleInfoFUCHSIA* pGetZirconHandleInfo, zx_handle_t* pZirconHandle); +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryZirconHandlePropertiesFUCHSIA)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, zx_handle_t zirconHandle, VkMemoryZirconHandlePropertiesFUCHSIA* pMemoryZirconHandleProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryZirconHandleFUCHSIA( + VkDevice device, + const VkMemoryGetZirconHandleInfoFUCHSIA* pGetZirconHandleInfo, + zx_handle_t* pZirconHandle); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryZirconHandlePropertiesFUCHSIA( + VkDevice device, + VkExternalMemoryHandleTypeFlagBits handleType, + zx_handle_t zirconHandle, + VkMemoryZirconHandlePropertiesFUCHSIA* pMemoryZirconHandleProperties); +#endif + + +#define VK_FUCHSIA_external_semaphore 1 +#define VK_FUCHSIA_EXTERNAL_SEMAPHORE_SPEC_VERSION 1 +#define VK_FUCHSIA_EXTERNAL_SEMAPHORE_EXTENSION_NAME "VK_FUCHSIA_external_semaphore" +typedef struct VkImportSemaphoreZirconHandleInfoFUCHSIA { + VkStructureType sType; + const void* pNext; + VkSemaphore semaphore; + VkSemaphoreImportFlags flags; + VkExternalSemaphoreHandleTypeFlagBits handleType; + zx_handle_t zirconHandle; +} VkImportSemaphoreZirconHandleInfoFUCHSIA; + +typedef struct VkSemaphoreGetZirconHandleInfoFUCHSIA { + VkStructureType sType; + const void* pNext; + VkSemaphore semaphore; + VkExternalSemaphoreHandleTypeFlagBits handleType; +} VkSemaphoreGetZirconHandleInfoFUCHSIA; + +typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreZirconHandleFUCHSIA)(VkDevice device, const VkImportSemaphoreZirconHandleInfoFUCHSIA* pImportSemaphoreZirconHandleInfo); +typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreZirconHandleFUCHSIA)(VkDevice device, const VkSemaphoreGetZirconHandleInfoFUCHSIA* pGetZirconHandleInfo, zx_handle_t* pZirconHandle); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreZirconHandleFUCHSIA( + VkDevice device, + const VkImportSemaphoreZirconHandleInfoFUCHSIA* pImportSemaphoreZirconHandleInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreZirconHandleFUCHSIA( + VkDevice device, + const VkSemaphoreGetZirconHandleInfoFUCHSIA* pGetZirconHandleInfo, + zx_handle_t* pZirconHandle); +#endif + + +#define VK_FUCHSIA_buffer_collection 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferCollectionFUCHSIA) +#define VK_FUCHSIA_BUFFER_COLLECTION_SPEC_VERSION 2 +#define VK_FUCHSIA_BUFFER_COLLECTION_EXTENSION_NAME "VK_FUCHSIA_buffer_collection" +typedef VkFlags VkImageFormatConstraintsFlagsFUCHSIA; + +typedef enum VkImageConstraintsInfoFlagBitsFUCHSIA { + VK_IMAGE_CONSTRAINTS_INFO_CPU_READ_RARELY_FUCHSIA = 0x00000001, + VK_IMAGE_CONSTRAINTS_INFO_CPU_READ_OFTEN_FUCHSIA = 0x00000002, + VK_IMAGE_CONSTRAINTS_INFO_CPU_WRITE_RARELY_FUCHSIA = 0x00000004, + VK_IMAGE_CONSTRAINTS_INFO_CPU_WRITE_OFTEN_FUCHSIA = 0x00000008, + VK_IMAGE_CONSTRAINTS_INFO_PROTECTED_OPTIONAL_FUCHSIA = 0x00000010, + VK_IMAGE_CONSTRAINTS_INFO_FLAG_BITS_MAX_ENUM_FUCHSIA = 0x7FFFFFFF +} VkImageConstraintsInfoFlagBitsFUCHSIA; +typedef VkFlags VkImageConstraintsInfoFlagsFUCHSIA; +typedef struct VkBufferCollectionCreateInfoFUCHSIA { + VkStructureType sType; + const void* pNext; + zx_handle_t collectionToken; +} VkBufferCollectionCreateInfoFUCHSIA; + +typedef struct VkImportMemoryBufferCollectionFUCHSIA { + VkStructureType sType; + const void* pNext; + VkBufferCollectionFUCHSIA collection; + uint32_t index; +} VkImportMemoryBufferCollectionFUCHSIA; + +typedef struct VkBufferCollectionImageCreateInfoFUCHSIA { + VkStructureType sType; + const void* pNext; + VkBufferCollectionFUCHSIA collection; + uint32_t index; +} VkBufferCollectionImageCreateInfoFUCHSIA; + +typedef struct VkBufferCollectionConstraintsInfoFUCHSIA { + VkStructureType sType; + const void* pNext; + uint32_t minBufferCount; + uint32_t maxBufferCount; + uint32_t minBufferCountForCamping; + uint32_t minBufferCountForDedicatedSlack; + uint32_t minBufferCountForSharedSlack; +} VkBufferCollectionConstraintsInfoFUCHSIA; + +typedef struct VkBufferConstraintsInfoFUCHSIA { + VkStructureType sType; + const void* pNext; + VkBufferCreateInfo createInfo; + VkFormatFeatureFlags requiredFormatFeatures; + VkBufferCollectionConstraintsInfoFUCHSIA bufferCollectionConstraints; +} VkBufferConstraintsInfoFUCHSIA; + +typedef struct VkBufferCollectionBufferCreateInfoFUCHSIA { + VkStructureType sType; + const void* pNext; + VkBufferCollectionFUCHSIA collection; + uint32_t index; +} VkBufferCollectionBufferCreateInfoFUCHSIA; + +typedef struct VkSysmemColorSpaceFUCHSIA { + VkStructureType sType; + const void* pNext; + uint32_t colorSpace; +} VkSysmemColorSpaceFUCHSIA; + +typedef struct VkBufferCollectionPropertiesFUCHSIA { + VkStructureType sType; + void* pNext; + uint32_t memoryTypeBits; + uint32_t bufferCount; + uint32_t createInfoIndex; + uint64_t sysmemPixelFormat; + VkFormatFeatureFlags formatFeatures; + VkSysmemColorSpaceFUCHSIA sysmemColorSpaceIndex; + VkComponentMapping samplerYcbcrConversionComponents; + VkSamplerYcbcrModelConversion suggestedYcbcrModel; + VkSamplerYcbcrRange suggestedYcbcrRange; + VkChromaLocation suggestedXChromaOffset; + VkChromaLocation suggestedYChromaOffset; +} VkBufferCollectionPropertiesFUCHSIA; + +typedef struct VkImageFormatConstraintsInfoFUCHSIA { + VkStructureType sType; + const void* pNext; + VkImageCreateInfo imageCreateInfo; + VkFormatFeatureFlags requiredFormatFeatures; + VkImageFormatConstraintsFlagsFUCHSIA flags; + uint64_t sysmemPixelFormat; + uint32_t colorSpaceCount; + const VkSysmemColorSpaceFUCHSIA* pColorSpaces; +} VkImageFormatConstraintsInfoFUCHSIA; + +typedef struct VkImageConstraintsInfoFUCHSIA { + VkStructureType sType; + const void* pNext; + uint32_t formatConstraintsCount; + const VkImageFormatConstraintsInfoFUCHSIA* pFormatConstraints; + VkBufferCollectionConstraintsInfoFUCHSIA bufferCollectionConstraints; + VkImageConstraintsInfoFlagsFUCHSIA flags; +} VkImageConstraintsInfoFUCHSIA; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateBufferCollectionFUCHSIA)(VkDevice device, const VkBufferCollectionCreateInfoFUCHSIA* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferCollectionFUCHSIA* pCollection); +typedef VkResult (VKAPI_PTR *PFN_vkSetBufferCollectionImageConstraintsFUCHSIA)(VkDevice device, VkBufferCollectionFUCHSIA collection, const VkImageConstraintsInfoFUCHSIA* pImageConstraintsInfo); +typedef VkResult (VKAPI_PTR *PFN_vkSetBufferCollectionBufferConstraintsFUCHSIA)(VkDevice device, VkBufferCollectionFUCHSIA collection, const VkBufferConstraintsInfoFUCHSIA* pBufferConstraintsInfo); +typedef void (VKAPI_PTR *PFN_vkDestroyBufferCollectionFUCHSIA)(VkDevice device, VkBufferCollectionFUCHSIA collection, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkGetBufferCollectionPropertiesFUCHSIA)(VkDevice device, VkBufferCollectionFUCHSIA collection, VkBufferCollectionPropertiesFUCHSIA* pProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferCollectionFUCHSIA( + VkDevice device, + const VkBufferCollectionCreateInfoFUCHSIA* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkBufferCollectionFUCHSIA* pCollection); + +VKAPI_ATTR VkResult VKAPI_CALL vkSetBufferCollectionImageConstraintsFUCHSIA( + VkDevice device, + VkBufferCollectionFUCHSIA collection, + const VkImageConstraintsInfoFUCHSIA* pImageConstraintsInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkSetBufferCollectionBufferConstraintsFUCHSIA( + VkDevice device, + VkBufferCollectionFUCHSIA collection, + const VkBufferConstraintsInfoFUCHSIA* pBufferConstraintsInfo); + +VKAPI_ATTR void VKAPI_CALL vkDestroyBufferCollectionFUCHSIA( + VkDevice device, + VkBufferCollectionFUCHSIA collection, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetBufferCollectionPropertiesFUCHSIA( + VkDevice device, + VkBufferCollectionFUCHSIA collection, + VkBufferCollectionPropertiesFUCHSIA* pProperties); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vulkan/vulkan_ggp.h b/macos/include/vulkan/vulkan_ggp.h new file mode 100644 index 00000000..19dfd226 --- /dev/null +++ b/macos/include/vulkan/vulkan_ggp.h @@ -0,0 +1,58 @@ +#ifndef VULKAN_GGP_H_ +#define VULKAN_GGP_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define VK_GGP_stream_descriptor_surface 1 +#define VK_GGP_STREAM_DESCRIPTOR_SURFACE_SPEC_VERSION 1 +#define VK_GGP_STREAM_DESCRIPTOR_SURFACE_EXTENSION_NAME "VK_GGP_stream_descriptor_surface" +typedef VkFlags VkStreamDescriptorSurfaceCreateFlagsGGP; +typedef struct VkStreamDescriptorSurfaceCreateInfoGGP { + VkStructureType sType; + const void* pNext; + VkStreamDescriptorSurfaceCreateFlagsGGP flags; + GgpStreamDescriptor streamDescriptor; +} VkStreamDescriptorSurfaceCreateInfoGGP; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateStreamDescriptorSurfaceGGP)(VkInstance instance, const VkStreamDescriptorSurfaceCreateInfoGGP* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateStreamDescriptorSurfaceGGP( + VkInstance instance, + const VkStreamDescriptorSurfaceCreateInfoGGP* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + + +#define VK_GGP_frame_token 1 +#define VK_GGP_FRAME_TOKEN_SPEC_VERSION 1 +#define VK_GGP_FRAME_TOKEN_EXTENSION_NAME "VK_GGP_frame_token" +typedef struct VkPresentFrameTokenGGP { + VkStructureType sType; + const void* pNext; + GgpFrameToken frameToken; +} VkPresentFrameTokenGGP; + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vulkan/vulkan_ios.h b/macos/include/vulkan/vulkan_ios.h new file mode 100644 index 00000000..57922054 --- /dev/null +++ b/macos/include/vulkan/vulkan_ios.h @@ -0,0 +1,47 @@ +#ifndef VULKAN_IOS_H_ +#define VULKAN_IOS_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define VK_MVK_ios_surface 1 +#define VK_MVK_IOS_SURFACE_SPEC_VERSION 3 +#define VK_MVK_IOS_SURFACE_EXTENSION_NAME "VK_MVK_ios_surface" +typedef VkFlags VkIOSSurfaceCreateFlagsMVK; +typedef struct VkIOSSurfaceCreateInfoMVK { + VkStructureType sType; + const void* pNext; + VkIOSSurfaceCreateFlagsMVK flags; + const void* pView; +} VkIOSSurfaceCreateInfoMVK; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateIOSSurfaceMVK)(VkInstance instance, const VkIOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateIOSSurfaceMVK( + VkInstance instance, + const VkIOSSurfaceCreateInfoMVK* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vulkan/vulkan_macos.h b/macos/include/vulkan/vulkan_macos.h new file mode 100644 index 00000000..8e197c7c --- /dev/null +++ b/macos/include/vulkan/vulkan_macos.h @@ -0,0 +1,47 @@ +#ifndef VULKAN_MACOS_H_ +#define VULKAN_MACOS_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define VK_MVK_macos_surface 1 +#define VK_MVK_MACOS_SURFACE_SPEC_VERSION 3 +#define VK_MVK_MACOS_SURFACE_EXTENSION_NAME "VK_MVK_macos_surface" +typedef VkFlags VkMacOSSurfaceCreateFlagsMVK; +typedef struct VkMacOSSurfaceCreateInfoMVK { + VkStructureType sType; + const void* pNext; + VkMacOSSurfaceCreateFlagsMVK flags; + const void* pView; +} VkMacOSSurfaceCreateInfoMVK; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateMacOSSurfaceMVK)(VkInstance instance, const VkMacOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateMacOSSurfaceMVK( + VkInstance instance, + const VkMacOSSurfaceCreateInfoMVK* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vulkan/vulkan_metal.h b/macos/include/vulkan/vulkan_metal.h new file mode 100644 index 00000000..11b96409 --- /dev/null +++ b/macos/include/vulkan/vulkan_metal.h @@ -0,0 +1,193 @@ +#ifndef VULKAN_METAL_H_ +#define VULKAN_METAL_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define VK_EXT_metal_surface 1 +#ifdef __OBJC__ +@class CAMetalLayer; +#else +typedef void CAMetalLayer; +#endif + +#define VK_EXT_METAL_SURFACE_SPEC_VERSION 1 +#define VK_EXT_METAL_SURFACE_EXTENSION_NAME "VK_EXT_metal_surface" +typedef VkFlags VkMetalSurfaceCreateFlagsEXT; +typedef struct VkMetalSurfaceCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkMetalSurfaceCreateFlagsEXT flags; + const CAMetalLayer* pLayer; +} VkMetalSurfaceCreateInfoEXT; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateMetalSurfaceEXT)(VkInstance instance, const VkMetalSurfaceCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateMetalSurfaceEXT( + VkInstance instance, + const VkMetalSurfaceCreateInfoEXT* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + + +#define VK_EXT_metal_objects 1 +#ifdef __OBJC__ +@protocol MTLDevice; +typedef id MTLDevice_id; +#else +typedef void* MTLDevice_id; +#endif + +#ifdef __OBJC__ +@protocol MTLCommandQueue; +typedef id MTLCommandQueue_id; +#else +typedef void* MTLCommandQueue_id; +#endif + +#ifdef __OBJC__ +@protocol MTLBuffer; +typedef id MTLBuffer_id; +#else +typedef void* MTLBuffer_id; +#endif + +#ifdef __OBJC__ +@protocol MTLTexture; +typedef id MTLTexture_id; +#else +typedef void* MTLTexture_id; +#endif + +typedef struct __IOSurface* IOSurfaceRef; +#ifdef __OBJC__ +@protocol MTLSharedEvent; +typedef id MTLSharedEvent_id; +#else +typedef void* MTLSharedEvent_id; +#endif + +#define VK_EXT_METAL_OBJECTS_SPEC_VERSION 1 +#define VK_EXT_METAL_OBJECTS_EXTENSION_NAME "VK_EXT_metal_objects" + +typedef enum VkExportMetalObjectTypeFlagBitsEXT { + VK_EXPORT_METAL_OBJECT_TYPE_METAL_DEVICE_BIT_EXT = 0x00000001, + VK_EXPORT_METAL_OBJECT_TYPE_METAL_COMMAND_QUEUE_BIT_EXT = 0x00000002, + VK_EXPORT_METAL_OBJECT_TYPE_METAL_BUFFER_BIT_EXT = 0x00000004, + VK_EXPORT_METAL_OBJECT_TYPE_METAL_TEXTURE_BIT_EXT = 0x00000008, + VK_EXPORT_METAL_OBJECT_TYPE_METAL_IOSURFACE_BIT_EXT = 0x00000010, + VK_EXPORT_METAL_OBJECT_TYPE_METAL_SHARED_EVENT_BIT_EXT = 0x00000020, + VK_EXPORT_METAL_OBJECT_TYPE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkExportMetalObjectTypeFlagBitsEXT; +typedef VkFlags VkExportMetalObjectTypeFlagsEXT; +typedef struct VkExportMetalObjectCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkExportMetalObjectTypeFlagBitsEXT exportObjectType; +} VkExportMetalObjectCreateInfoEXT; + +typedef struct VkExportMetalObjectsInfoEXT { + VkStructureType sType; + const void* pNext; +} VkExportMetalObjectsInfoEXT; + +typedef struct VkExportMetalDeviceInfoEXT { + VkStructureType sType; + const void* pNext; + MTLDevice_id mtlDevice; +} VkExportMetalDeviceInfoEXT; + +typedef struct VkExportMetalCommandQueueInfoEXT { + VkStructureType sType; + const void* pNext; + VkQueue queue; + MTLCommandQueue_id mtlCommandQueue; +} VkExportMetalCommandQueueInfoEXT; + +typedef struct VkExportMetalBufferInfoEXT { + VkStructureType sType; + const void* pNext; + VkDeviceMemory memory; + MTLBuffer_id mtlBuffer; +} VkExportMetalBufferInfoEXT; + +typedef struct VkImportMetalBufferInfoEXT { + VkStructureType sType; + const void* pNext; + MTLBuffer_id mtlBuffer; +} VkImportMetalBufferInfoEXT; + +typedef struct VkExportMetalTextureInfoEXT { + VkStructureType sType; + const void* pNext; + VkImage image; + VkImageView imageView; + VkBufferView bufferView; + VkImageAspectFlagBits plane; + MTLTexture_id mtlTexture; +} VkExportMetalTextureInfoEXT; + +typedef struct VkImportMetalTextureInfoEXT { + VkStructureType sType; + const void* pNext; + VkImageAspectFlagBits plane; + MTLTexture_id mtlTexture; +} VkImportMetalTextureInfoEXT; + +typedef struct VkExportMetalIOSurfaceInfoEXT { + VkStructureType sType; + const void* pNext; + VkImage image; + IOSurfaceRef ioSurface; +} VkExportMetalIOSurfaceInfoEXT; + +typedef struct VkImportMetalIOSurfaceInfoEXT { + VkStructureType sType; + const void* pNext; + IOSurfaceRef ioSurface; +} VkImportMetalIOSurfaceInfoEXT; + +typedef struct VkExportMetalSharedEventInfoEXT { + VkStructureType sType; + const void* pNext; + VkSemaphore semaphore; + VkEvent event; + MTLSharedEvent_id mtlSharedEvent; +} VkExportMetalSharedEventInfoEXT; + +typedef struct VkImportMetalSharedEventInfoEXT { + VkStructureType sType; + const void* pNext; + MTLSharedEvent_id mtlSharedEvent; +} VkImportMetalSharedEventInfoEXT; + +typedef void (VKAPI_PTR *PFN_vkExportMetalObjectsEXT)(VkDevice device, VkExportMetalObjectsInfoEXT* pMetalObjectsInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkExportMetalObjectsEXT( + VkDevice device, + VkExportMetalObjectsInfoEXT* pMetalObjectsInfo); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vulkan/vulkan_screen.h b/macos/include/vulkan/vulkan_screen.h new file mode 100644 index 00000000..f0ef40a6 --- /dev/null +++ b/macos/include/vulkan/vulkan_screen.h @@ -0,0 +1,54 @@ +#ifndef VULKAN_SCREEN_H_ +#define VULKAN_SCREEN_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define VK_QNX_screen_surface 1 +#define VK_QNX_SCREEN_SURFACE_SPEC_VERSION 1 +#define VK_QNX_SCREEN_SURFACE_EXTENSION_NAME "VK_QNX_screen_surface" +typedef VkFlags VkScreenSurfaceCreateFlagsQNX; +typedef struct VkScreenSurfaceCreateInfoQNX { + VkStructureType sType; + const void* pNext; + VkScreenSurfaceCreateFlagsQNX flags; + struct _screen_context* context; + struct _screen_window* window; +} VkScreenSurfaceCreateInfoQNX; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateScreenSurfaceQNX)(VkInstance instance, const VkScreenSurfaceCreateInfoQNX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); +typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceScreenPresentationSupportQNX)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct _screen_window* window); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateScreenSurfaceQNX( + VkInstance instance, + const VkScreenSurfaceCreateInfoQNX* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); + +VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceScreenPresentationSupportQNX( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex, + struct _screen_window* window); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vulkan/vulkan_vi.h b/macos/include/vulkan/vulkan_vi.h new file mode 100644 index 00000000..0355e7a1 --- /dev/null +++ b/macos/include/vulkan/vulkan_vi.h @@ -0,0 +1,47 @@ +#ifndef VULKAN_VI_H_ +#define VULKAN_VI_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define VK_NN_vi_surface 1 +#define VK_NN_VI_SURFACE_SPEC_VERSION 1 +#define VK_NN_VI_SURFACE_EXTENSION_NAME "VK_NN_vi_surface" +typedef VkFlags VkViSurfaceCreateFlagsNN; +typedef struct VkViSurfaceCreateInfoNN { + VkStructureType sType; + const void* pNext; + VkViSurfaceCreateFlagsNN flags; + void* window; +} VkViSurfaceCreateInfoNN; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateViSurfaceNN)(VkInstance instance, const VkViSurfaceCreateInfoNN* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateViSurfaceNN( + VkInstance instance, + const VkViSurfaceCreateInfoNN* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vulkan/vulkan_wayland.h b/macos/include/vulkan/vulkan_wayland.h new file mode 100644 index 00000000..9afd0b76 --- /dev/null +++ b/macos/include/vulkan/vulkan_wayland.h @@ -0,0 +1,54 @@ +#ifndef VULKAN_WAYLAND_H_ +#define VULKAN_WAYLAND_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define VK_KHR_wayland_surface 1 +#define VK_KHR_WAYLAND_SURFACE_SPEC_VERSION 6 +#define VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME "VK_KHR_wayland_surface" +typedef VkFlags VkWaylandSurfaceCreateFlagsKHR; +typedef struct VkWaylandSurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkWaylandSurfaceCreateFlagsKHR flags; + struct wl_display* display; + struct wl_surface* surface; +} VkWaylandSurfaceCreateInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateWaylandSurfaceKHR)(VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); +typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateWaylandSurfaceKHR( + VkInstance instance, + const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); + +VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWaylandPresentationSupportKHR( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex, + struct wl_display* display); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vulkan/vulkan_win32.h b/macos/include/vulkan/vulkan_win32.h new file mode 100644 index 00000000..affe0c02 --- /dev/null +++ b/macos/include/vulkan/vulkan_win32.h @@ -0,0 +1,315 @@ +#ifndef VULKAN_WIN32_H_ +#define VULKAN_WIN32_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define VK_KHR_win32_surface 1 +#define VK_KHR_WIN32_SURFACE_SPEC_VERSION 6 +#define VK_KHR_WIN32_SURFACE_EXTENSION_NAME "VK_KHR_win32_surface" +typedef VkFlags VkWin32SurfaceCreateFlagsKHR; +typedef struct VkWin32SurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkWin32SurfaceCreateFlagsKHR flags; + HINSTANCE hinstance; + HWND hwnd; +} VkWin32SurfaceCreateInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateWin32SurfaceKHR)(VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); +typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateWin32SurfaceKHR( + VkInstance instance, + const VkWin32SurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); + +VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWin32PresentationSupportKHR( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex); +#endif + + +#define VK_KHR_external_memory_win32 1 +#define VK_KHR_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_KHR_external_memory_win32" +typedef struct VkImportMemoryWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagBits handleType; + HANDLE handle; + LPCWSTR name; +} VkImportMemoryWin32HandleInfoKHR; + +typedef struct VkExportMemoryWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + const SECURITY_ATTRIBUTES* pAttributes; + DWORD dwAccess; + LPCWSTR name; +} VkExportMemoryWin32HandleInfoKHR; + +typedef struct VkMemoryWin32HandlePropertiesKHR { + VkStructureType sType; + void* pNext; + uint32_t memoryTypeBits; +} VkMemoryWin32HandlePropertiesKHR; + +typedef struct VkMemoryGetWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + VkDeviceMemory memory; + VkExternalMemoryHandleTypeFlagBits handleType; +} VkMemoryGetWin32HandleInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleKHR)(VkDevice device, const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle); +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandlePropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleKHR( + VkDevice device, + const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, + HANDLE* pHandle); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandlePropertiesKHR( + VkDevice device, + VkExternalMemoryHandleTypeFlagBits handleType, + HANDLE handle, + VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties); +#endif + + +#define VK_KHR_win32_keyed_mutex 1 +#define VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSION 1 +#define VK_KHR_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_KHR_win32_keyed_mutex" +typedef struct VkWin32KeyedMutexAcquireReleaseInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t acquireCount; + const VkDeviceMemory* pAcquireSyncs; + const uint64_t* pAcquireKeys; + const uint32_t* pAcquireTimeouts; + uint32_t releaseCount; + const VkDeviceMemory* pReleaseSyncs; + const uint64_t* pReleaseKeys; +} VkWin32KeyedMutexAcquireReleaseInfoKHR; + + + +#define VK_KHR_external_semaphore_win32 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_EXTENSION_NAME "VK_KHR_external_semaphore_win32" +typedef struct VkImportSemaphoreWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + VkSemaphore semaphore; + VkSemaphoreImportFlags flags; + VkExternalSemaphoreHandleTypeFlagBits handleType; + HANDLE handle; + LPCWSTR name; +} VkImportSemaphoreWin32HandleInfoKHR; + +typedef struct VkExportSemaphoreWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + const SECURITY_ATTRIBUTES* pAttributes; + DWORD dwAccess; + LPCWSTR name; +} VkExportSemaphoreWin32HandleInfoKHR; + +typedef struct VkD3D12FenceSubmitInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t waitSemaphoreValuesCount; + const uint64_t* pWaitSemaphoreValues; + uint32_t signalSemaphoreValuesCount; + const uint64_t* pSignalSemaphoreValues; +} VkD3D12FenceSubmitInfoKHR; + +typedef struct VkSemaphoreGetWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + VkSemaphore semaphore; + VkExternalSemaphoreHandleTypeFlagBits handleType; +} VkSemaphoreGetWin32HandleInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreWin32HandleKHR)(VkDevice device, const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo); +typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreWin32HandleKHR)(VkDevice device, const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreWin32HandleKHR( + VkDevice device, + const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreWin32HandleKHR( + VkDevice device, + const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, + HANDLE* pHandle); +#endif + + +#define VK_KHR_external_fence_win32 1 +#define VK_KHR_EXTERNAL_FENCE_WIN32_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_FENCE_WIN32_EXTENSION_NAME "VK_KHR_external_fence_win32" +typedef struct VkImportFenceWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + VkFence fence; + VkFenceImportFlags flags; + VkExternalFenceHandleTypeFlagBits handleType; + HANDLE handle; + LPCWSTR name; +} VkImportFenceWin32HandleInfoKHR; + +typedef struct VkExportFenceWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + const SECURITY_ATTRIBUTES* pAttributes; + DWORD dwAccess; + LPCWSTR name; +} VkExportFenceWin32HandleInfoKHR; + +typedef struct VkFenceGetWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + VkFence fence; + VkExternalFenceHandleTypeFlagBits handleType; +} VkFenceGetWin32HandleInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkImportFenceWin32HandleKHR)(VkDevice device, const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo); +typedef VkResult (VKAPI_PTR *PFN_vkGetFenceWin32HandleKHR)(VkDevice device, const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceWin32HandleKHR( + VkDevice device, + const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceWin32HandleKHR( + VkDevice device, + const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, + HANDLE* pHandle); +#endif + + +#define VK_NV_external_memory_win32 1 +#define VK_NV_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1 +#define VK_NV_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_NV_external_memory_win32" +typedef struct VkImportMemoryWin32HandleInfoNV { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagsNV handleType; + HANDLE handle; +} VkImportMemoryWin32HandleInfoNV; + +typedef struct VkExportMemoryWin32HandleInfoNV { + VkStructureType sType; + const void* pNext; + const SECURITY_ATTRIBUTES* pAttributes; + DWORD dwAccess; +} VkExportMemoryWin32HandleInfoNV; + +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleNV)(VkDevice device, VkDeviceMemory memory, VkExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleNV( + VkDevice device, + VkDeviceMemory memory, + VkExternalMemoryHandleTypeFlagsNV handleType, + HANDLE* pHandle); +#endif + + +#define VK_NV_win32_keyed_mutex 1 +#define VK_NV_WIN32_KEYED_MUTEX_SPEC_VERSION 2 +#define VK_NV_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_NV_win32_keyed_mutex" +typedef struct VkWin32KeyedMutexAcquireReleaseInfoNV { + VkStructureType sType; + const void* pNext; + uint32_t acquireCount; + const VkDeviceMemory* pAcquireSyncs; + const uint64_t* pAcquireKeys; + const uint32_t* pAcquireTimeoutMilliseconds; + uint32_t releaseCount; + const VkDeviceMemory* pReleaseSyncs; + const uint64_t* pReleaseKeys; +} VkWin32KeyedMutexAcquireReleaseInfoNV; + + + +#define VK_EXT_full_screen_exclusive 1 +#define VK_EXT_FULL_SCREEN_EXCLUSIVE_SPEC_VERSION 4 +#define VK_EXT_FULL_SCREEN_EXCLUSIVE_EXTENSION_NAME "VK_EXT_full_screen_exclusive" + +typedef enum VkFullScreenExclusiveEXT { + VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT = 0, + VK_FULL_SCREEN_EXCLUSIVE_ALLOWED_EXT = 1, + VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT = 2, + VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT = 3, + VK_FULL_SCREEN_EXCLUSIVE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkFullScreenExclusiveEXT; +typedef struct VkSurfaceFullScreenExclusiveInfoEXT { + VkStructureType sType; + void* pNext; + VkFullScreenExclusiveEXT fullScreenExclusive; +} VkSurfaceFullScreenExclusiveInfoEXT; + +typedef struct VkSurfaceCapabilitiesFullScreenExclusiveEXT { + VkStructureType sType; + void* pNext; + VkBool32 fullScreenExclusiveSupported; +} VkSurfaceCapabilitiesFullScreenExclusiveEXT; + +typedef struct VkSurfaceFullScreenExclusiveWin32InfoEXT { + VkStructureType sType; + const void* pNext; + HMONITOR hmonitor; +} VkSurfaceFullScreenExclusiveWin32InfoEXT; + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModes2EXT)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes); +typedef VkResult (VKAPI_PTR *PFN_vkAcquireFullScreenExclusiveModeEXT)(VkDevice device, VkSwapchainKHR swapchain); +typedef VkResult (VKAPI_PTR *PFN_vkReleaseFullScreenExclusiveModeEXT)(VkDevice device, VkSwapchainKHR swapchain); +typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupSurfacePresentModes2EXT)(VkDevice device, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, VkDeviceGroupPresentModeFlagsKHR* pModes); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModes2EXT( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, + uint32_t* pPresentModeCount, + VkPresentModeKHR* pPresentModes); + +VKAPI_ATTR VkResult VKAPI_CALL vkAcquireFullScreenExclusiveModeEXT( + VkDevice device, + VkSwapchainKHR swapchain); + +VKAPI_ATTR VkResult VKAPI_CALL vkReleaseFullScreenExclusiveModeEXT( + VkDevice device, + VkSwapchainKHR swapchain); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupSurfacePresentModes2EXT( + VkDevice device, + const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, + VkDeviceGroupPresentModeFlagsKHR* pModes); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vulkan/vulkan_xcb.h b/macos/include/vulkan/vulkan_xcb.h new file mode 100644 index 00000000..68e61b88 --- /dev/null +++ b/macos/include/vulkan/vulkan_xcb.h @@ -0,0 +1,55 @@ +#ifndef VULKAN_XCB_H_ +#define VULKAN_XCB_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define VK_KHR_xcb_surface 1 +#define VK_KHR_XCB_SURFACE_SPEC_VERSION 6 +#define VK_KHR_XCB_SURFACE_EXTENSION_NAME "VK_KHR_xcb_surface" +typedef VkFlags VkXcbSurfaceCreateFlagsKHR; +typedef struct VkXcbSurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkXcbSurfaceCreateFlagsKHR flags; + xcb_connection_t* connection; + xcb_window_t window; +} VkXcbSurfaceCreateInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateXcbSurfaceKHR)(VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); +typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateXcbSurfaceKHR( + VkInstance instance, + const VkXcbSurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); + +VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXcbPresentationSupportKHR( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex, + xcb_connection_t* connection, + xcb_visualid_t visual_id); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vulkan/vulkan_xlib.h b/macos/include/vulkan/vulkan_xlib.h new file mode 100644 index 00000000..ea5360ab --- /dev/null +++ b/macos/include/vulkan/vulkan_xlib.h @@ -0,0 +1,55 @@ +#ifndef VULKAN_XLIB_H_ +#define VULKAN_XLIB_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define VK_KHR_xlib_surface 1 +#define VK_KHR_XLIB_SURFACE_SPEC_VERSION 6 +#define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface" +typedef VkFlags VkXlibSurfaceCreateFlagsKHR; +typedef struct VkXlibSurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkXlibSurfaceCreateFlagsKHR flags; + Display* dpy; + Window window; +} VkXlibSurfaceCreateInfoKHR; + +typedef VkResult (VKAPI_PTR *PFN_vkCreateXlibSurfaceKHR)(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); +typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateXlibSurfaceKHR( + VkInstance instance, + const VkXlibSurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); + +VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXlibPresentationSupportKHR( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex, + Display* dpy, + VisualID visualID); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/include/vulkan/vulkan_xlib_xrandr.h b/macos/include/vulkan/vulkan_xlib_xrandr.h new file mode 100644 index 00000000..8fc35cfc --- /dev/null +++ b/macos/include/vulkan/vulkan_xlib_xrandr.h @@ -0,0 +1,45 @@ +#ifndef VULKAN_XLIB_XRANDR_H_ +#define VULKAN_XLIB_XRANDR_H_ 1 + +/* +** Copyright 2015-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define VK_EXT_acquire_xlib_display 1 +#define VK_EXT_ACQUIRE_XLIB_DISPLAY_SPEC_VERSION 1 +#define VK_EXT_ACQUIRE_XLIB_DISPLAY_EXTENSION_NAME "VK_EXT_acquire_xlib_display" +typedef VkResult (VKAPI_PTR *PFN_vkAcquireXlibDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, VkDisplayKHR display); +typedef VkResult (VKAPI_PTR *PFN_vkGetRandROutputDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, RROutput rrOutput, VkDisplayKHR* pDisplay); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkAcquireXlibDisplayEXT( + VkPhysicalDevice physicalDevice, + Display* dpy, + VkDisplayKHR display); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetRandROutputDisplayEXT( + VkPhysicalDevice physicalDevice, + Display* dpy, + RROutput rrOutput, + VkDisplayKHR* pDisplay); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/macos/lib/libbackend.a b/macos/lib/libbackend.a new file mode 100644 index 00000000..342ecab4 --- /dev/null +++ b/macos/lib/libbackend.a @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cf295e8c8c1f4f99bd0bdc7bcf32d00b9c4813bab41dd0867d0334b16891851b +size 3851592 diff --git a/macos/lib/libbasis_transcoder.a b/macos/lib/libbasis_transcoder.a new file mode 100644 index 00000000..6e02d6b3 --- /dev/null +++ b/macos/lib/libbasis_transcoder.a @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6e57c372c2889c9ca71dcd6a2abc5775f3ee304c57d3dccffe8755263b35d91c +size 982664 diff --git a/macos/lib/libbluegl.a b/macos/lib/libbluegl.a 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sha256:6c759eb3933fc54cacba803779d22838205ce8243a94125cf24d1ca4a3346210 +size 4016 diff --git a/macos/lib/libzstd.a b/macos/lib/libzstd.a new file mode 100644 index 00000000..cdc7b449 --- /dev/null +++ b/macos/lib/libzstd.a @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:82238fc1f2c16391041bdb8997a1dfafa998be79ce105c9994b14f41e0f327ef +size 1451440 diff --git a/macos/polyvox_filament.podspec b/macos/polyvox_filament.podspec new file mode 100644 index 00000000..d0e77239 --- /dev/null +++ b/macos/polyvox_filament.podspec @@ -0,0 +1,46 @@ +# +# To learn more about a Podspec see http://guides.cocoapods.org/syntax/podspec.html. +# Run `pod lib lint polyvox_filament.podspec` to validate before publishing. +# +Pod::Spec.new do |s| + s.name = 'polyvox_filament' + s.version = '0.0.1' + s.summary = 'A new Flutter plugin project.' + s.description = <<-DESC +A new Flutter plugin project. + DESC + s.homepage = 'http://example.com' + s.license = { :file => '../LICENSE' } + s.author = { 'Your Company' => 'email@example.com' } + + s.source = { :path => '.' } + s.source_files = 'Classes/*', 'src/*', 'include/filament/*', 'include/*', 'include/material/*.c' + s.public_header_files = 'include/SwiftPolyvoxFilamentPlugin-Bridging-Header.h', 'include/PolyvoxFilamentApi.h', 'include/ResourceBuffer.hpp' #, 'include/filament/*' + s.dependency 'FlutterMacOS' + + s.platform = :osx, '13' + # s.user_target_xcconfig = { + # 'DEFINES_MODULE' => 'YES', + # 'EXCLUDED_ARCHS[sdk=iphonesimulator*]' => 'i386', + # "CLANG_CXX_LANGUAGE_STANDARD" => "c++17", + # 'OTHER_CFLAGS' => '"-fvisibility=default" "$(inherited)"', + # 'USER_HEADER_SEARCH_PATHS' => '"${PODS_ROOT}/../.symlinks/plugins/polyvox_filament/macos/zzzinclude" "${PODS_ROOT}/../.symlinks/plugins/polyvox_filament/macos/src" "${PODS_ROOT}/../.symlinks/plugins/polyvox_filament/macos/src/image" "${PODS_ROOT}/../.symlinks/plugins/polyvox_filament/macos/src/shaders" "$(inherited)"', + # 'ALWAYS_SEARCH_USER_PATHS' => 'YES', + # "OTHER_LDFLAGS" => '-lfilament -lbackend -lfilameshio -lviewer -lfilamat -lgeometry -lutils -lfilabridge -lgltfio_core -lfilament-iblprefilter -limage -limageio -ltinyexr -lcamutils -lgltfio_core -lfilaflat -ldracodec -libl -lktxreader -lpng -lpng16 -lz -lstb -luberzlib -lsmol-v -luberarchive -lzstd', + # 'LIBRARY_SEARCH_PATHS' => '"${PODS_ROOT}/../.symlinks/plugins/polyvox_filament/macos/lib" "$(inherited)"', + # } + + s.pod_target_xcconfig = { + 'DEFINES_MODULE' => 'YES', + 'EXCLUDED_ARCHS[sdk=iphonesimulator*]' => 'i386', + "CLANG_CXX_LANGUAGE_STANDARD" => "c++17", + 'OTHER_CXXFLAGS' => '"--std=c++17" "-fmodules" "-fcxx-modules" "-fvisibility=default" "$(inherited)"', + 'OTHER_CFLAGS' => '"-fvisibility=default" "$(inherited)"', + 'USER_HEADER_SEARCH_PATHS' => '"${PODS_ROOT}/../../../macos/include" "$(inherited)"', + 'ALWAYS_SEARCH_USER_PATHS' => 'YES', + "OTHER_LDFLAGS" => '-lfilament -lbackend -lfilameshio -lviewer -lfilamat -lgeometry -lutils -lfilabridge -lgltfio_core -lfilament-iblprefilter -limage -limageio -ltinyexr -lcamutils -lgltfio_core -lfilaflat -ldracodec -libl -lktxreader -lpng -lz -lstb -luberzlib -lsmol-v -luberarchive -lzstd -lvkshaders -lbluegl -lbluevk -lbasis_transcoder -lmeshoptimizer', + 'LIBRARY_SEARCH_PATHS' => '"${PODS_ROOT}/../../../macos/lib" "$(inherited)"', + } + s.swift_version = '5.0' + +end diff --git a/macos/src/AssetManager.cpp b/macos/src/AssetManager.cpp new file mode 100644 index 00000000..8d8ec953 --- /dev/null +++ b/macos/src/AssetManager.cpp @@ -0,0 +1,962 @@ +#include "AssetManager.hpp" +#include +#include +#include +#include +#include + +#include +#include +#include +#include +#include +#include + +#include + +#include "StreamBufferAdapter.hpp" +#include "SceneAsset.hpp" +#include "Log.hpp" + +#include "material/StandardMaterialProvider.hpp" +#include "material/UnlitMaterialProvider.hpp" +#include "material/FileMaterialProvider.hpp" +#include "gltfio/materials/uberarchive.h" + +extern "C" { +#include "material/image.h" +#include "material/unlit_opaque.h" +} + +namespace polyvox { + +using namespace std; +using namespace std::chrono; +using namespace image; +using namespace utils; +using namespace filament; +using namespace filament::gltfio; + +AssetManager::AssetManager(const ResourceLoaderWrapper* const resourceLoaderWrapper, + NameComponentManager *ncm, + Engine *engine, + Scene *scene) +: _resourceLoaderWrapper(resourceLoaderWrapper), +_ncm(ncm), +_engine(engine), +_scene(scene) { + + _stbDecoder = createStbProvider(_engine); + _ktxDecoder = createKtx2Provider(_engine); + + _gltfResourceLoader = new ResourceLoader({.engine = _engine, + .normalizeSkinningWeights = true }); + + auto uberdata = resourceLoaderWrapper->load("packages/polyvox_filament/assets/materials.uberz"); + _ubershaderProvider = gltfio::createUbershaderProvider( + _engine, uberdata.data, uberdata.size); + + // _ubershaderProvider = gltfio::createJitShaderProvider(_engine, true); + // _ubershaderProvider = new StandardMaterialProvider(_engine); + EntityManager &em = EntityManager::get(); + + //_unlitProvider = new UnlitMaterialProvider(_engine); + + // auto rb = _resourceLoaderWrapper->load("file:///mnt/hdd_2tb/home/hydroxide/projects/polyvox/flutter/polyvox_filament/materials/toon.filamat"); + // auto toonProvider = new FileMaterialProvider(_engine, rb.data, (size_t) rb.size); + + _assetLoader = AssetLoader::create({_engine, _ubershaderProvider, _ncm, &em }); + _gltfResourceLoader->addTextureProvider("image/ktx2", _ktxDecoder); + _gltfResourceLoader->addTextureProvider("image/png", _stbDecoder); + _gltfResourceLoader->addTextureProvider("image/jpeg", _stbDecoder); +} + +AssetManager::~AssetManager() { + _gltfResourceLoader->asyncCancelLoad(); + _ubershaderProvider->destroyMaterials(); + //_unlitProvider->destroyMaterials(); + destroyAll(); + AssetLoader::destroy(&_assetLoader); + +} + +EntityId AssetManager::loadGltf(const char *uri, + const char *relativeResourcePath) { + ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri); + + // Parse the glTF file and create Filament entities. + FilamentAsset *asset = + _assetLoader->createAsset((uint8_t *)rbuf.data, rbuf.size); + + if (!asset) { + Log("Unable to parse asset"); + return 0; + } + + const char *const *const resourceUris = asset->getResourceUris(); + const size_t resourceUriCount = asset->getResourceUriCount(); + + for (size_t i = 0; i < resourceUriCount; i++) { + string uri = + string(relativeResourcePath) + string("/") + string(resourceUris[i]); + ResourceBuffer buf = _resourceLoaderWrapper->load(uri.c_str()); + + ResourceLoader::BufferDescriptor b(buf.data, buf.size); + _gltfResourceLoader->addResourceData(resourceUris[i], std::move(b)); + _resourceLoaderWrapper->free(buf); + } + + _gltfResourceLoader->loadResources(asset); + const utils::Entity *entities = asset->getEntities(); + RenderableManager &rm = _engine->getRenderableManager(); + for (int i = 0; i < asset->getEntityCount(); i++) { + auto inst = rm.getInstance(entities[i]); + rm.setCulling(inst, false); + } + + FilamentInstance* inst = asset->getInstance(); + inst->getAnimator()->updateBoneMatrices(); + inst->recomputeBoundingBoxes(); + + _scene->addEntities(asset->getEntities(), asset->getEntityCount()); + + asset->releaseSourceData(); + + Log("Load complete for GLTF at URI %s", uri); + SceneAsset sceneAsset(asset); + + + utils::Entity e = EntityManager::get().create(); + + EntityId eid = Entity::smuggle(e); + + _entityIdLookup.emplace(eid, _assets.size()); + _assets.push_back(sceneAsset); + + return eid; +} + +EntityId AssetManager::loadGlb(const char *uri, bool unlit) { + + Log("Loading GLB at URI %s", uri); + + ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri); + + FilamentAsset *asset = _assetLoader->createAsset( + (const uint8_t *)rbuf.data, rbuf.size); + + if (!asset) { + Log("Unknown error loading GLB asset."); + return 0; + } + + int entityCount = asset->getEntityCount(); + + _scene->addEntities(asset->getEntities(), entityCount); + + _gltfResourceLoader->loadResources(asset); + + const Entity *entities = asset->getEntities(); + + auto lights = asset->getLightEntities(); + _scene->addEntities(lights, asset->getLightEntityCount()); + + FilamentInstance* inst = asset->getInstance(); + + inst->getAnimator()->updateBoneMatrices(); + + inst->recomputeBoundingBoxes(); + + asset->releaseSourceData(); + + _resourceLoaderWrapper->free(rbuf); + + SceneAsset sceneAsset(asset); + + utils::Entity e = EntityManager::get().create(); + EntityId eid = Entity::smuggle(e); + + _entityIdLookup.emplace(eid, _assets.size()); + _assets.push_back(sceneAsset); + + return eid; +} + +bool AssetManager::hide(EntityId entityId, const char* meshName) { + + auto asset = getAssetByEntityId(entityId); + if(!asset) { + return false; + } + + auto entity = findEntityByName(asset, meshName); + + if(entity.isNull()) { + Log("Mesh %s could not be found", meshName); + return false; + } + _scene->remove(entity); + return true; +} + +bool AssetManager::reveal(EntityId entityId, const char* meshName) { + auto asset = getAssetByEntityId(entityId); + if(!asset) { + Log("No asset found under entity ID"); + return false; + } + + auto entity = findEntityByName(asset, meshName); + + RenderableManager &rm = _engine->getRenderableManager(); + + if(entity.isNull()) { + Log("Mesh %s could not be found", meshName); + return false; + } + _scene->addEntity(entity); + return true; +} + +void AssetManager::destroyAll() { + for (auto& asset : _assets) { + _scene->removeEntities(asset.mAsset->getEntities(), + asset.mAsset->getEntityCount()); + + _scene->removeEntities(asset.mAsset->getLightEntities(), + asset.mAsset->getLightEntityCount()); + + _gltfResourceLoader->evictResourceData(); + _assetLoader->destroyAsset(asset.mAsset); + } + _assets.clear(); +} + +FilamentAsset* AssetManager::getAssetByEntityId(EntityId entityId) { + const auto& pos = _entityIdLookup.find(entityId); + if(pos == _entityIdLookup.end()) { + return nullptr; + } + return _assets[pos->second].mAsset; +} + + +void AssetManager::updateAnimations() { + + auto now = high_resolution_clock::now(); + + RenderableManager &rm = _engine->getRenderableManager(); + + for (auto& asset : _assets) { + + vector completed; + for(auto& anim : asset.mAnimations) { + + auto elapsed = float(std::chrono::duration_cast(now - anim.mStart).count()) / 1000.0f; + + if(anim.mLoop || elapsed < anim.mDuration) { + + switch(anim.type) { + case AnimationType::GLTF: { + asset.mAnimator->applyAnimation(anim.gltfIndex, elapsed); + if(asset.fadeGltfAnimationIndex != -1 && elapsed < asset.fadeDuration) { + // cross-fade + auto fadeFromTime = asset.fadeOutAnimationStart + elapsed; + auto alpha = elapsed / asset.fadeDuration; + asset.mAnimator->applyCrossFade(asset.fadeGltfAnimationIndex, fadeFromTime, alpha); + } + break; + } + case AnimationType::MORPH: { + int lengthInFrames = static_cast( + anim.mDuration * 1000.0f / + asset.mMorphAnimationBuffer.mFrameLengthInMs + ); + int frameNumber = static_cast(elapsed * 1000.0f / asset.mMorphAnimationBuffer.mFrameLengthInMs) % lengthInFrames; + // offset from the end if reverse + if(anim.mReverse) { + frameNumber = lengthInFrames - frameNumber; + } + auto baseOffset = frameNumber * asset.mMorphAnimationBuffer.mMorphIndices.size(); + for(int i = 0; i < asset.mMorphAnimationBuffer.mMorphIndices.size(); i++) { + auto morphIndex = asset.mMorphAnimationBuffer.mMorphIndices[i]; + // set the weights appropriately + rm.setMorphWeights( + rm.getInstance(asset.mMorphAnimationBuffer.mMeshTarget), + asset.mMorphAnimationBuffer.mFrameData.data() + baseOffset + i, + 1, + morphIndex + ); + } + break; + } + case AnimationType::BONE: { + int lengthInFrames = static_cast( + anim.mDuration * 1000.0f / + asset.mBoneAnimationBuffer.mFrameLengthInMs + ); + int frameNumber = static_cast(elapsed * 1000.0f / asset.mBoneAnimationBuffer.mFrameLengthInMs) % lengthInFrames; + + // offset from the end if reverse + if(anim.mReverse) { + frameNumber = lengthInFrames - frameNumber; + } + setBoneTransform( + asset, + frameNumber + ); + break; + } + } + if(anim.mLoop && elapsed >= anim.mDuration) { + anim.mStart = now; + } + // animation has completed + } else { + completed.push_back(anim); + asset.fadeGltfAnimationIndex = -1; + } + asset.mAnimator->updateBoneMatrices(); + } + } +} + +void AssetManager::setBoneTransform(SceneAsset& asset, int frameNumber) { + + RenderableManager& rm = _engine->getRenderableManager(); + + const auto& filamentInstance = asset.mAsset->getInstance(); + + TransformManager &transformManager = _engine->getTransformManager(); + + int skinIndex = 0; + + for(int i = 0; i < asset.mBoneAnimationBuffer.mBones.size(); i++) { + auto mBoneIndex = asset.mBoneAnimationBuffer.mBones[i]; + auto frameDataOffset = (frameNumber * asset.mBoneAnimationBuffer.mBones.size() * 7) + (i * 7); + + utils::Entity joint = filamentInstance->getJointsAt(skinIndex)[mBoneIndex]; + if(joint.isNull()) { + Log("ERROR : joint not found"); + continue; + } + + vector& fd = asset.mBoneAnimationBuffer.mFrameData; + + math::mat4f localTransform(math::quatf { + fd[frameDataOffset+3], + fd[frameDataOffset+4], + fd[frameDataOffset+5], + fd[frameDataOffset+6], + }); + + auto jointInstance = transformManager.getInstance(joint); + + auto xform = asset.mBoneAnimationBuffer.mBaseTransforms[i]; + + transformManager.setTransform(jointInstance, xform * localTransform); + + } +} + +void AssetManager::remove(EntityId entityId) { + const auto& pos = _entityIdLookup.find(entityId); + if(pos == _entityIdLookup.end()) { + Log("Couldn't find asset under specified entity id."); + return; + } + SceneAsset& sceneAsset = _assets[pos->second]; + + _scene->removeEntities(sceneAsset.mAsset->getEntities(), + sceneAsset.mAsset->getEntityCount()); + + _scene->removeEntities(sceneAsset.mAsset->getLightEntities(), + sceneAsset.mAsset->getLightEntityCount()); + + _assetLoader->destroyAsset(sceneAsset.mAsset); + + if(sceneAsset.mTexture) { + _engine->destroy(sceneAsset.mTexture); + } + EntityManager& em = EntityManager::get(); + em.destroy(Entity::import(entityId)); + sceneAsset.mAsset = nullptr; // still need to remove sceneAsset somewhere... +} + +void AssetManager::setMorphTargetWeights(EntityId entityId, const char* const entityName, const float* const weights, const int count) { + const auto& pos = _entityIdLookup.find(entityId); + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity."); + return; + } + auto& asset = _assets[pos->second]; + + auto entity = findEntityByName(asset, entityName); + if(!entity) { + Log("Warning: failed to find entity %s", entityName); + return; + } + + RenderableManager &rm = _engine->getRenderableManager(); + + auto renderableInstance = rm.getInstance(entity); + + if(!renderableInstance.isValid()) { + Log("Warning: failed to find renderable instance for entity %s", entityName); + return; + } + + rm.setMorphWeights( + renderableInstance, + weights, + count + ); +} + +utils::Entity AssetManager::findEntityByName(SceneAsset asset, const char* entityName) { + utils::Entity entity; + for (size_t i = 0, c = asset.mAsset->getEntityCount(); i != c; ++i) { + auto entity = asset.mAsset->getEntities()[i]; + auto nameInstance = _ncm->getInstance(entity); + if(!nameInstance.isValid()) { + continue; + } + auto name = _ncm->getName(nameInstance); + if(!name) { + continue; + } + if(strcmp(entityName,name)==0) { + return entity; + } + } + return entity; +} + +bool AssetManager::setMorphAnimationBuffer( + EntityId entityId, + const char* entityName, + const float* const morphData, + const int* const morphIndices, + int numMorphTargets, + int numFrames, + float frameLengthInMs) { + + const auto& pos = _entityIdLookup.find(entityId); + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity."); + return false; + } + auto& asset = _assets[pos->second]; + + auto entity = findEntityByName(asset, entityName); + if(!entity) { + Log("Warning: failed to find entity %s", entityName); + return false; + } + + asset.mMorphAnimationBuffer.mMeshTarget = entity; + asset.mMorphAnimationBuffer.mFrameData.clear(); + asset.mMorphAnimationBuffer.mFrameData.insert( + asset.mMorphAnimationBuffer.mFrameData.begin(), + morphData, + morphData + (numFrames * numMorphTargets) + ); + asset.mMorphAnimationBuffer.mFrameLengthInMs = frameLengthInMs; + asset.mMorphAnimationBuffer.mMorphIndices.resize(numMorphTargets); + for(int i =0; i< numMorphTargets; i++) { + asset.mMorphAnimationBuffer.mMorphIndices[i] = morphIndices[i]; + } + + AnimationStatus animation; + animation.mDuration = (frameLengthInMs * numFrames) / 1000.0f; + animation.mStart = high_resolution_clock::now(); + animation.type = AnimationType::MORPH; + asset.mAnimations.push_back(animation); + return true; +} + +bool AssetManager::setMaterialColor(EntityId entityId, const char* meshName, int materialIndex, const float r, const float g, const float b, const float a) { + + const auto& pos = _entityIdLookup.find(entityId); + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity."); + return false; + } + auto& asset = _assets[pos->second]; + auto entity = findEntityByName(asset, meshName); + + RenderableManager& rm = _engine->getRenderableManager(); + + auto renderable = rm.getInstance(entity); + + if(!renderable.isValid()) { + Log("Renderable not valid, was the entity id correct?"); + + return false; + } + + MaterialInstance* mi = rm.getMaterialInstanceAt(renderable, materialIndex); + + if(!mi) { + Log("ERROR: material index must be less than number of material instances"); + return false; + } + mi->setParameter("baseColorFactor", RgbaType::sRGB, math::float4(r, g, b, a)); + Log("Set baseColorFactor for entity %d to %f %f %f %f",entityId, r,g,b,a); + return true; +} + + +bool AssetManager::setBoneAnimationBuffer( + EntityId entityId, + const float* const frameData, + int numFrames, + int numBones, + const char** const boneNames, + const char** const meshNames, + int numMeshTargets, + float frameLengthInMs) { + + const auto& pos = _entityIdLookup.find(entityId); + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity."); + return false; + } + auto& asset = _assets[pos->second]; + auto filamentInstance = asset.mAsset->getInstance(); + + size_t skinCount = filamentInstance->getSkinCount(); + + if(skinCount > 1) { + Log("WARNING - skin count > 1 not currently implemented. This will probably not work"); + } + + TransformManager &transformManager = _engine->getTransformManager(); + + int skinIndex = 0; + const utils::Entity* joints = filamentInstance->getJointsAt(skinIndex); + size_t numJoints = filamentInstance->getJointCountAt(skinIndex); + + BoneAnimationBuffer& animationBuffer = asset.mBoneAnimationBuffer; + + // if an animation has already been set, reset the transform for the respective bones + for(int i = 0; i < animationBuffer.mBones.size(); i++) { + auto boneIndex = animationBuffer.mBones[i]; + auto jointInstance = transformManager.getInstance(joints[boneIndex]); + transformManager.setTransform(jointInstance, animationBuffer.mBaseTransforms[i]); + } + + asset.mAnimator->resetBoneMatrices(); + + animationBuffer.mBones.resize(numBones); + animationBuffer.mBaseTransforms.resize(numBones); + + for(int i = 0; i < numBones; i++) { + for(int j = 0; j < numJoints; j++) { + const char* jointName = _ncm->getName(_ncm->getInstance(joints[j])); + if(strcmp(jointName, boneNames[i]) == 0) { + auto jointInstance = transformManager.getInstance(joints[j]); + // auto currentXform = ; + auto baseTransform = transformManager.getTransform(jointInstance); // inverse(filamentInstance->getInverseBindMatricesAt(skinIndex)[j]); + animationBuffer.mBaseTransforms[i] = baseTransform; + animationBuffer.mBones[i] = j; + break; + } + } + } + + if(animationBuffer.mBones.size() != numBones) { + Log("Failed to find one or more bone indices"); + return false; + } + + animationBuffer.mFrameData.clear(); + // 7 == locX, locY, locZ, rotW, rotX, rotY, rotZ + animationBuffer.mFrameData.resize(numFrames * numBones * 7); + animationBuffer.mFrameData.insert( + animationBuffer.mFrameData.begin(), + frameData, + frameData + numFrames * numBones * 7 + ); + + animationBuffer.mFrameLengthInMs = frameLengthInMs; + animationBuffer.mNumFrames = numFrames; + + animationBuffer.mMeshTargets.clear(); + for(int i = 0; i < numMeshTargets; i++) { + auto entity = findEntityByName(asset, meshNames[i]); + if(!entity) { + Log("Mesh target %s for bone animation could not be found", meshNames[i]); + return false; + } + Log("Added mesh target %s", meshNames[i]); + animationBuffer.mMeshTargets.push_back(entity); + } + + AnimationStatus animation; + animation.mStart = std::chrono::high_resolution_clock::now(); + animation.mReverse = false; + animation.mDuration = (frameLengthInMs * numFrames) / 1000.0f; + animation.type = AnimationType::BONE; + asset.mAnimations.push_back(animation); + + return true; +} + + +void AssetManager::playAnimation(EntityId e, int index, bool loop, bool reverse, bool replaceActive, float crossfade) { + if(index < 0) { + Log("ERROR: glTF animation index must be greater than zero."); + return; + } + const auto& pos = _entityIdLookup.find(e); + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity."); + return; + } + auto& asset = _assets[pos->second]; + + if(replaceActive) { + vector active; + for(int i = 0; i < asset.mAnimations.size(); i++) { + if(asset.mAnimations[i].type == AnimationType::GLTF) { + active.push_back(i); + } + } + if(active.size() > 0) { + auto& last = asset.mAnimations[active.back()]; + asset.fadeGltfAnimationIndex = last.gltfIndex; + asset.fadeDuration = crossfade; + auto now = high_resolution_clock::now(); + auto elapsed = float(std::chrono::duration_cast(now - last.mStart).count()) / 1000.0f; + asset.fadeOutAnimationStart = elapsed; + for(int j = active.size() - 1; j >= 0; j--) { + asset.mAnimations.erase(asset.mAnimations.begin() + active[j]); + } + } else { + asset.fadeGltfAnimationIndex = -1; + asset.fadeDuration = 0.0f; + } + } else if(crossfade > 0) { + Log("ERROR: crossfade only supported when replaceActive is true."); + return; + } else { + asset.fadeGltfAnimationIndex = -1; + asset.fadeDuration = 0.0f; + } + + AnimationStatus animation; + animation.gltfIndex = index; + animation.mStart = std::chrono::high_resolution_clock::now(); + animation.mLoop = loop; + animation.mReverse = reverse; + animation.type = AnimationType::GLTF; + animation.mDuration = asset.mAnimator->getAnimationDuration(index); + + asset.mAnimations.push_back(animation); +} + +void AssetManager::stopAnimation(EntityId entityId, int index) { + const auto& pos = _entityIdLookup.find(entityId); + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity."); + return; + } + auto& asset = _assets[pos->second]; + + asset.mAnimations.erase(std::remove_if(asset.mAnimations.begin(), + asset.mAnimations.end(), + [=](AnimationStatus& anim) { return anim.gltfIndex == index; }), + asset.mAnimations.end()); + +} + +void AssetManager::loadTexture(EntityId entity, const char* resourcePath, int renderableIndex) { + + const auto& pos = _entityIdLookup.find(entity); + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity."); + return; + } + auto& asset = _assets[pos->second]; + + Log("Loading texture at %s for renderableIndex %d", resourcePath, renderableIndex); + + string rp(resourcePath); + + if(asset.mTexture) { + _engine->destroy(asset.mTexture); + asset.mTexture = nullptr; + } + + ResourceBuffer imageResource = _resourceLoaderWrapper->load(rp.c_str()); + + StreamBufferAdapter sb((char *)imageResource.data, (char *)imageResource.data + imageResource.size); + + istream *inputStream = new std::istream(&sb); + + LinearImage *image = new LinearImage(ImageDecoder::decode( + *inputStream, rp.c_str(), ImageDecoder::ColorSpace::SRGB)); + + if (!image->isValid()) { + Log("Invalid image : %s", rp.c_str()); + delete inputStream; + _resourceLoaderWrapper->free(imageResource); + return; + } + + uint32_t channels = image->getChannels(); + uint32_t w = image->getWidth(); + uint32_t h = image->getHeight(); + asset.mTexture = Texture::Builder() + .width(w) + .height(h) + .levels(0xff) + .format(channels == 3 ? Texture::InternalFormat::RGB16F + : Texture::InternalFormat::RGBA16F) + .sampler(Texture::Sampler::SAMPLER_2D) + .build(*_engine); + + Texture::PixelBufferDescriptor::Callback freeCallback = [](void *buf, size_t, + void *data) { + delete reinterpret_cast(data); + }; + + Texture::PixelBufferDescriptor buffer( + image->getPixelRef(), size_t(w * h * channels * sizeof(float)), + channels == 3 ? Texture::Format::RGB : Texture::Format::RGBA, + Texture::Type::FLOAT, freeCallback); + + asset.mTexture->setImage(*_engine, 0, std::move(buffer)); + MaterialInstance* const* inst = asset.mAsset->getInstance()->getMaterialInstances(); + size_t mic = asset.mAsset->getInstance()->getMaterialInstanceCount(); + Log("Material instance count : %d", mic); + + auto sampler = TextureSampler(); + inst[0]->setParameter("baseColorIndex",0); + inst[0]->setParameter("baseColorMap",asset.mTexture,sampler); + delete inputStream; + + _resourceLoaderWrapper->free(imageResource); + +} + + +void AssetManager::setAnimationFrame(EntityId entity, int animationIndex, int animationFrame) { + const auto& pos = _entityIdLookup.find(entity); + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity."); + return; + } + auto& asset = _assets[pos->second]; + auto offset = 60 * animationFrame * 1000; // TODO - don't hardcore 60fps framerate + asset.mAnimator->applyAnimation(animationIndex, offset); + asset.mAnimator->updateBoneMatrices(); +} + +float AssetManager::getAnimationDuration(EntityId entity, int animationIndex) { + const auto& pos = _entityIdLookup.find(entity); + + unique_ptr> names = make_unique>(); + + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity id."); + return -1.0f; + } + + auto& asset = _assets[pos->second]; + return asset.mAnimator->getAnimationDuration(animationIndex); +} + +unique_ptr> AssetManager::getAnimationNames(EntityId entity) { + + const auto& pos = _entityIdLookup.find(entity); + + unique_ptr> names = make_unique>(); + + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity id."); + return names; + } + auto& asset = _assets[pos->second]; + + size_t count = asset.mAnimator->getAnimationCount(); + + + for (size_t i = 0; i < count; i++) { + names->push_back(asset.mAnimator->getAnimationName(i)); + } + + return names; +} + +unique_ptr> AssetManager::getMorphTargetNames(EntityId entity, const char *meshName) { + + unique_ptr> names = make_unique>(); + + const auto& pos = _entityIdLookup.find(entity); + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity."); + return names; + } + auto& asset = _assets[pos->second]; + + const utils::Entity *entities = asset.mAsset->getEntities(); + + for (int i = 0; i < asset.mAsset->getEntityCount(); i++) { + utils::Entity e = entities[i]; + auto inst = _ncm->getInstance(e); + const char *name = _ncm->getName(inst); + + if (name && strcmp(name, meshName) == 0) { + size_t count = asset.mAsset->getMorphTargetCountAt(e); + for (int j = 0; j < count; j++) { + const char *morphName = asset.mAsset->getMorphTargetNameAt(e, j); + names->push_back(morphName); + } + break; + } + } + return names; +} + +void AssetManager::transformToUnitCube(EntityId entity) { + const auto& pos = _entityIdLookup.find(entity); + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity."); + return; + } + auto& asset = _assets[pos->second]; + + Log("Transforming asset to unit cube."); + auto &tm = _engine->getTransformManager(); + FilamentInstance* inst = asset.mAsset->getInstance(); + auto aabb = inst->getBoundingBox(); + auto center = aabb.center(); + auto halfExtent = aabb.extent(); + auto maxExtent = max(halfExtent) * 2; + auto scaleFactor = 2.0f / maxExtent; + auto transform = + math::mat4f::scaling(scaleFactor) * math::mat4f::translation(-center); + tm.setTransform(tm.getInstance(inst->getRoot()), transform); +} + +void AssetManager::updateTransform(SceneAsset& asset) { + auto &tm = _engine->getTransformManager(); + auto transform = + asset.mPosition * asset.mRotation * math::mat4f::scaling(asset.mScale); + tm.setTransform(tm.getInstance(asset.mAsset->getRoot()), transform); +} + +void AssetManager::setScale(EntityId entity, float scale) { + const auto& pos = _entityIdLookup.find(entity); + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity."); + return; + } + auto& asset = _assets[pos->second]; + asset.mScale = scale; + updateTransform(asset); +} + +void AssetManager::setPosition(EntityId entity, float x, float y, float z) { + const auto& pos = _entityIdLookup.find(entity); + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity."); + return; + } + auto& asset = _assets[pos->second]; + asset.mPosition = math::mat4f::translation(math::float3(x,y,z)); + updateTransform(asset); +} + +void AssetManager::setRotation(EntityId entity, float rads, float x, float y, float z) { + const auto& pos = _entityIdLookup.find(entity); + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity."); + return; + } + auto& asset = _assets[pos->second]; + asset.mRotation = math::mat4f::rotation(rads, math::float3(x,y,z)); + updateTransform(asset); +} + +const utils::Entity *AssetManager::getCameraEntities(EntityId entity) { + const auto& pos = _entityIdLookup.find(entity); + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity."); + return nullptr; + } + auto& asset = _assets[pos->second]; + return asset.mAsset->getCameraEntities(); +} + +size_t AssetManager::getCameraEntityCount(EntityId entity) { + const auto& pos = _entityIdLookup.find(entity); + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity."); + return 0; + } + auto& asset = _assets[pos->second]; + return asset.mAsset->getCameraEntityCount(); +} + +const utils::Entity* AssetManager::getLightEntities(EntityId entity) const noexcept { + const auto& pos = _entityIdLookup.find(entity); + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity."); + return nullptr; + } + auto& asset = _assets[pos->second]; + return asset.mAsset->getLightEntities(); +} + +size_t AssetManager::getLightEntityCount(EntityId entity) const noexcept { + const auto& pos = _entityIdLookup.find(entity); + if(pos == _entityIdLookup.end()) { + Log("ERROR: asset not found for entity."); + return 0; + } + auto& asset = _assets[pos->second]; + return asset.mAsset->getLightEntityCount(); +} + + +} // namespace polyvox + + +// auto& inverseBindMatrix = filamentInstance->getInverseBindMatricesAt(skinIndex)[mBoneIndex]; + +// auto globalJointTransform = transformManager.getWorldTransform(jointInstance); + +// for(auto& target : asset.mBoneAnimationBuffer.mMeshTargets) { + +// auto inverseGlobalTransform = inverse( +// transformManager.getWorldTransform( +// transformManager.getInstance(target) +// ) +// ); + +// auto boneTransform = inverseGlobalTransform * globalJointTransform * localTransform * inverseBindMatrix; +// auto renderable = rm.getInstance(target); +// rm.setBones( +// renderable, +// &boneTransform, +// 1, +// mBoneIndex +// ); +// } + + + +// 1.0f, 0.0f, 0.0f, 0.0f, +// 0.0f, 0.0f, 1.0f, 0.0f, +// 0.0f, -1.0f, 0.0f, 0.0f, +// 0.0f, 0.0f, 0.0f, 1.0f +// }; +// Log("TRANSFORM"); +// Log("%f %f %f %f", localTransform[0][0], localTransform[1][0], localTransform[2][0], localTransform[3][0] ) ; +// Log("%f %f %f %f", localTransform[0][1], localTransform[1][1], localTransform[2][1], localTransform[3][1] ) ; +// Log("%f %f %f %f", localTransform[0][2], localTransform[1][2], localTransform[2][2], localTransform[3][2] ) ; +// Log("%f %f %f %f", localTransform[0][3], localTransform[1][3], localTransform[2][3], localTransform[3][3] ) ; +// transformManager.getTransform(jointInstance); diff --git a/macos/src/FilamentViewer.cpp b/macos/src/FilamentViewer.cpp new file mode 100644 index 00000000..f4c03d7e --- /dev/null +++ b/macos/src/FilamentViewer.cpp @@ -0,0 +1,962 @@ +#if __APPLE__ + #include "TargetConditionals.h" +#endif + + +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +#include +#include +#include +#include +#include +#include + +#include + +#include +#include +#include +#include +#include +#include +#include +#include + +#include +#include + +#include +#include +#include +#include +#include + +#include + +#include + +#include + +#include "math.h" + +#include +#include + +#include +#include +#include +#include + +#include +#include + +#include +#include + +#include + +#include "Log.hpp" + +#include "FilamentViewer.hpp" +#include "StreamBufferAdapter.hpp" +#include "material/image.h" +#include "TimeIt.hpp" + +using namespace filament; +using namespace filament::math; +using namespace gltfio; +using namespace utils; +using namespace image; + +namespace filament { +class IndirectLight; +class LightManager; +} // namespace filament + +namespace polyvox { + +const double kNearPlane = 0.05; // 5 cm +const double kFarPlane = 1000.0; // 1 km + +// const float kAperture = 1.0f; +// const float kShutterSpeed = 1.0f; +// const float kSensitivity = 50.0f; +struct Vertex { + filament::math::float2 position; + uint32_t color; +}; + +static constexpr float4 sFullScreenTriangleVertices[3] = { + { -1.0f, -1.0f, 1.0f, 1.0f }, + { 3.0f, -1.0f, 1.0f, 1.0f }, + { -1.0f, 3.0f, 1.0f, 1.0f } }; + +static const uint16_t sFullScreenTriangleIndices[3] = {0, 1, 2}; + +FilamentViewer::FilamentViewer(const void* context, const ResourceLoaderWrapper* const resourceLoaderWrapper) + : _resourceLoaderWrapper(resourceLoaderWrapper) { + + #if TARGET_OS_IPHONE + _engine = Engine::create(Engine::Backend::METAL); + #elif TARGET_OS_MAC + _engine = Engine::create(Engine::Backend::METAL); + #else + _engine = Engine::create(Engine::Backend::OPENGL, nullptr, (void*)context, nullptr); + #endif + + _renderer = _engine->createRenderer(); + + float fr = 60.0f; + _renderer->setDisplayInfo({.refreshRate = fr}); + + Renderer::FrameRateOptions fro; + fro.interval = 1 / fr; + _renderer->setFrameRateOptions(fro); + + _scene = _engine->createScene(); + + Log("Scene created"); + + utils::Entity camera = EntityManager::get().create(); + + _mainCamera = _engine->createCamera(camera); + + Log("Main camera created"); + _view = _engine->createView(); + + setToneMapping(ToneMapping::ACES); + + setBloom(0.6f); + + _view->setScene(_scene); + _view->setCamera(_mainCamera); + + _cameraFocalLength = 28.0f; + _mainCamera->setLensProjection(_cameraFocalLength, 1.0f, kNearPlane, + kFarPlane); + // _mainCamera->setExposure(kAperture, kShutterSpeed, kSensitivity); + + const float aperture = _mainCamera->getAperture(); + const float shutterSpeed = _mainCamera->getShutterSpeed(); + const float sens = _mainCamera->getSensitivity(); + // _mainCamera->setExposure(2.0f, 1.0f, 1.0f); + + Log("Camera aperture %f shutter %f sensitivity %f", aperture, shutterSpeed, sens); + + View::DynamicResolutionOptions options; + options.enabled = false; + // options.homogeneousScaling = homogeneousScaling; + // options.minScale = filament::math::float2{ minScale }; + // options.maxScale = filament::math::float2{ maxScale }; + // options.sharpness = sharpness; + // options.quality = View::QualityLevel::ULTRA; + _view->setDynamicResolutionOptions(options); + + View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions; + multiSampleAntiAliasingOptions.enabled = true; + + _view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions); + + _view->setAntiAliasing(AntiAliasing::NONE); + + // auto materialRb = _resourceLoader->load("file:///mnt/hdd_2tb/home/hydroxide/projects/filament/unlit.filamat"); + // Log("Loaded resource of size %d", materialRb.size); + // _materialProvider = new FileMaterialProvider(_engine, (void*) materialRb.data, (size_t)materialRb.size); + + EntityManager &em = EntityManager::get(); + + _ncm = new NameComponentManager(em); + + _assetManager = new AssetManager( + _resourceLoaderWrapper, + _ncm, + _engine, + _scene); + + _imageTexture = Texture::Builder() + .width(1) + .height(1) + .levels(0x01) + .format(Texture::InternalFormat::RGB16F) + .sampler(Texture::Sampler::SAMPLER_2D) + .build(*_engine); + + _imageMaterial = + Material::Builder() + .package(IMAGE_PACKAGE, IMAGE_IMAGE_SIZE) + .build(*_engine); + _imageMaterial->setDefaultParameter("showImage",0); + _imageMaterial->setDefaultParameter("backgroundColor", RgbaType::sRGB, float4(0.5f, 0.5f, 0.5f, 1.0f)); + _imageMaterial->setDefaultParameter("image", _imageTexture, _imageSampler); + _imageScale = mat4f { 1.0f , 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; + + _imageMaterial->setDefaultParameter("transform", _imageScale); + + _imageVb = VertexBuffer::Builder() + .vertexCount(3) + .bufferCount(1) + .attribute(VertexAttribute::POSITION, 0, + VertexBuffer::AttributeType::FLOAT4, 0) + .build(*_engine); + + _imageVb->setBufferAt( + *_engine, 0, + {sFullScreenTriangleVertices, sizeof(sFullScreenTriangleVertices)}); + + _imageIb = IndexBuffer::Builder() + .indexCount(3) + .bufferType(IndexBuffer::IndexType::USHORT) + .build(*_engine); + + _imageIb->setBuffer(*_engine, {sFullScreenTriangleIndices, + sizeof(sFullScreenTriangleIndices)}); + + utils::Entity imageEntity = em.create(); + RenderableManager::Builder(1) + .boundingBox({{}, {1.0f, 1.0f, 1.0f}}) + .material(0, _imageMaterial->getDefaultInstance()) + .geometry(0, RenderableManager::PrimitiveType::TRIANGLES, _imageVb, + _imageIb, 0, 3) + .culling(false) + .build(*_engine, imageEntity); + _imageEntity = &imageEntity; + _scene->addEntity(imageEntity); +} + +void FilamentViewer::setBloom(float strength) { + decltype(_view->getBloomOptions()) opts; + opts.enabled = true; + opts.strength = strength; + _view->setBloomOptions(opts); +} + +void FilamentViewer::setToneMapping(ToneMapping toneMapping) { + + ToneMapper* tm; + switch(toneMapping) { + case ToneMapping::ACES: + tm = new ACESToneMapper(); + break; + case ToneMapping::LINEAR: + tm = new LinearToneMapper(); + break; + case ToneMapping::FILMIC: + tm = new FilmicToneMapper(); + break; + } + + + auto newColorGrading = ColorGrading::Builder().toneMapper(tm).build(*_engine); + _view->setColorGrading(newColorGrading); + _engine->destroy(colorGrading); + delete tm; +} + +void FilamentViewer::setFrameInterval(float frameInterval) { + Renderer::FrameRateOptions fro; + fro.interval = frameInterval; + _renderer->setFrameRateOptions(fro); + Log("Set framerate interval to %f", frameInterval); +} + +int32_t FilamentViewer::addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows) { + auto light = EntityManager::get().create(); + LightManager::Builder(t) + .color(Color::cct(colour)) + .intensity(intensity) + .position(math::float3(posX, posY, posZ)) + .direction(math::float3(dirX, dirY, dirZ)) + .castShadows(shadows) + .build(*_engine, light); + _scene->addEntity(light); + _lights.push_back(light); + auto entityId = Entity::smuggle(light); + Log("Added light under entity ID %d of type %d with colour %f intensity %f at (%f, %f, %f) with direction (%f, %f, %f) with shadows %d", entityId, t, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows); + return entityId; +} + +void FilamentViewer::removeLight(EntityId entityId) { + Log("Removing light with entity ID %d", entityId); + auto entity = utils::Entity::import(entityId); + if(entity.isNull()) { + Log("Error: light entity not found under ID %d", entityId); + } else { + auto removed = remove(_lights.begin(), _lights.end(), entity); + _scene->remove(entity); + EntityManager::get().destroy(1, &entity); + } +} + +void FilamentViewer::clearLights() { + Log("Removing all lights"); + _scene->removeEntities(_lights.data(), _lights.size()); + EntityManager::get().destroy(_lights.size(), _lights.data()); + _lights.clear(); +} + +static bool endsWith(string path, string ending) { + return path.compare(path.length() - ending.length(), ending.length(), ending) == 0; +} + +void FilamentViewer::loadKtx2Texture(string path, ResourceBuffer rb) { + + // TODO - check all this + + // ktxreader::Ktx2Reader reader(*_engine); + + // reader.requestFormat(Texture::InternalFormat::DXT3_SRGBA); + // reader.requestFormat(Texture::InternalFormat::DXT3_RGBA); + + // // Uncompressed formats are lower priority, so they get added last. + // reader.requestFormat(Texture::InternalFormat::SRGB8_A8); + // reader.requestFormat(Texture::InternalFormat::RGBA8); + + // // std::ifstream inputStream("/data/data/app.polyvox.filament_example/foo.ktx", ios::binary); + + // // auto contents = vector((istreambuf_iterator(inputStream)), {}); + + // _imageTexture = reader.load(contents.data(), contents.size(), + // ktxreader::Ktx2Reader::TransferFunction::LINEAR); +} + +void FilamentViewer::loadKtxTexture(string path, ResourceBuffer rb) { + ktxreader::Ktx1Bundle *bundle = + new ktxreader::Ktx1Bundle(static_cast(rb.data), + static_cast(rb.size)); + _imageTexture = + ktxreader::Ktx1Reader::createTexture(_engine, *bundle, false, [](void* userdata) { + Ktx1Bundle* bundle = (Ktx1Bundle*) userdata; + delete bundle; + }, bundle); + + auto info = bundle->getInfo(); + _imageWidth = info.pixelWidth; + _imageHeight = info.pixelHeight; +} + +void FilamentViewer::loadPngTexture(string path, ResourceBuffer rb) { + + polyvox::StreamBufferAdapter sb((char *)rb.data, (char *)rb.data + rb.size); + + std::istream inputStream(&sb); + + LinearImage* image = new LinearImage(ImageDecoder::decode( + inputStream, path.c_str(), ImageDecoder::ColorSpace::SRGB)); + + if (!image->isValid()) { + Log("Invalid image : %s", path.c_str()); + return; + } + + uint32_t channels = image->getChannels(); + _imageWidth = image->getWidth(); + _imageHeight = image->getHeight(); + + _imageTexture = Texture::Builder() + .width(_imageWidth) + .height(_imageHeight) + .levels(0x01) + .format(channels == 3 ? Texture::InternalFormat::RGB16F + : Texture::InternalFormat::RGBA16F) + .sampler(Texture::Sampler::SAMPLER_2D) + .build(*_engine); + + Texture::PixelBufferDescriptor::Callback freeCallback = [](void *buf, size_t, + void *data) { + Log("Deleting LinearImage"); + delete reinterpret_cast(data); + }; + + auto pbd = Texture::PixelBufferDescriptor( + image->getPixelRef(), size_t(_imageWidth * _imageHeight * channels * sizeof(float)), + channels == 3 ? Texture::Format::RGB : Texture::Format::RGBA, + Texture::Type::FLOAT, nullptr, freeCallback, image); + + _imageTexture->setImage(*_engine, 0, std::move(pbd)); +} + +void FilamentViewer::loadTextureFromPath(string path) { + string ktxExt(".ktx"); + string ktx2Ext(".ktx2"); + string pngExt(".png"); + + if (path.length() < 5) { + Log("Invalid resource path : %s", path.c_str()); + return; + } + + ResourceBuffer rb = _resourceLoaderWrapper->load(path.c_str()); + + if(endsWith(path, ktxExt)) { + loadKtxTexture(path, rb); + } else if(endsWith(path, ktx2Ext)) { + loadKtx2Texture(path, rb); + } else if(endsWith(path, pngExt)) { + loadPngTexture(path, rb); + } + + _resourceLoaderWrapper->free(rb); + +} + +void FilamentViewer::setBackgroundColor(const float r, const float g, const float b, const float a) { + _imageMaterial->setDefaultParameter("showImage", 0); + _imageMaterial->setDefaultParameter("backgroundColor", RgbaType::sRGB, float4(r, g, b, a)); + const Viewport& vp = _view->getViewport(); + _imageMaterial->setDefaultParameter("transform", _imageScale); +} + +void FilamentViewer::clearBackgroundImage() { + _imageMaterial->setDefaultParameter("showImage", 0); + if (_imageTexture) { + Log("Destroying existing texture"); + _engine->destroy(_imageTexture); + Log("Destroyed."); + _imageTexture = nullptr; + } +} + +void FilamentViewer::setBackgroundImage(const char *resourcePath) { + + string resourcePathString(resourcePath); + + Log("Setting background image to %s", resourcePath); + + clearBackgroundImage(); + + loadTextureFromPath(resourcePathString); + + // This currently just anchors the image at the bottom left of the viewport at its original size + // TODO - implement stretch/etc + const Viewport& vp = _view->getViewport(); + Log("Image width %d height %d vp width %d height %d", _imageWidth, _imageHeight, vp.width, vp.height); + _imageScale = mat4f { float(vp.width) / float(_imageWidth) , 0.0f, 0.0f, 0.0f, 0.0f, float(vp.height) / float(_imageHeight), 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; + + _imageMaterial->setDefaultParameter("transform", _imageScale); + _imageMaterial->setDefaultParameter("image", _imageTexture, _imageSampler); + _imageMaterial->setDefaultParameter("showImage", 1); + +} + + +/// +/// Translates the background image by (x,y) pixels. +/// If clamp is true, x/y are both clamped so that the left/top and right/bottom sides of the background image +/// are positioned at a max/min of -1/1 respectively +/// (i.e. you cannot set a position where the left/top or right/bottom sides would be "inside" the screen coordinate space). +/// +void FilamentViewer::setBackgroundImagePosition(float x, float y, bool clamp=false) { + + // to translate the background image, we apply a transform to the UV coordinates of the quad texture, not the quad itself (see image.mat). + // this allows us to set a background colour for the quad when the texture has been translated outside the quad's bounds. + // so we need to munge the coordinates appropriately (and take into consideration the scale transform applied when the image was loaded). + + // first, convert x/y to a percentage of the original image size + x /= _imageWidth; + y /= _imageHeight; + + // now scale these by the viewport dimensions so they can be incorporated directly into the UV transform matrix. + // x *= _imageScale[0][0]; + // y *= _imageScale[1][1]; + + // TODO - I haven't updated the clamp calculations to work with scaled image width/height percentages so the below code is probably wrong, don't use it until it's fixed. + if(clamp) { + Log("Clamping background image translation"); + // first, clamp x/y + auto xScale = float(_imageWidth) / _view->getViewport().width; + auto yScale = float(_imageHeight) / _view->getViewport().height; + + float xMin = 0; + float xMax = 0; + float yMin = 0; + float yMax = 0; + + // we need to clamp x so that it can only be translated between (left side touching viewport left) and (right side touching viewport right) + // if width is less than viewport, these values are 0/1-xScale respectively + if(xScale < 1) { + xMin = 0; + xMax = 1-xScale; + // otherwise, these value are (xScale-1 and 1-xScale) + } else { + xMin = 1-xScale; + xMax = 0; + } + + // do the same for y + if(yScale < 1) { + yMin = 0; + yMax = 1-yScale; + } else { + yMin = 1-yScale; + yMax = 0; + } + + x = std::max(xMin, std::min(x,xMax)); + y = std::max(yMin, std::min(y,yMax)); + } + + // these values are then negated to account for the fact that the transform is applied to the UV coordinates, not the vertices (see image.mat). + // i.e. translating the image right by 0.5 units means translating the UV coordinates left by 0.5 units. + x = -x; + y = -y; + Log("x %f y %f", x, y); + + Log("imageScale %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f ", _imageScale[0][0],_imageScale[0][1],_imageScale[0][2], _imageScale[0][3], \ + _imageScale[1][0],_imageScale[1][1],_imageScale[1][2], _imageScale[1][3],\ + _imageScale[2][0],_imageScale[2][1],_imageScale[2][2], _imageScale[2][3], \ + _imageScale[3][0],_imageScale[3][1],_imageScale[3][2], _imageScale[3][3]); + + auto transform = math::mat4f::translation(math::float3(x, y, 0.0f)) * _imageScale; + + + Log("transform %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f ", transform[0][0],transform[0][1],transform[0][2], transform[0][3], \ + transform[1][0],transform[1][1],transform[1][2], transform[1][3],\ + transform[2][0],transform[2][1],transform[2][2], transform[2][3], \ + transform[3][0],transform[3][1],transform[3][2], transform[3][3]); + _imageMaterial->setDefaultParameter("transform", transform); +} + +FilamentViewer::~FilamentViewer() { + clearAssets(); + delete _assetManager; + + for(auto it : _lights) { + _engine->destroy(it); + } + + _engine->destroyCameraComponent(_mainCamera->getEntity()); + _mainCamera = nullptr; + _engine->destroy(_view); + _engine->destroy(_scene); + _engine->destroy(_renderer); + _engine->destroy(_swapChain); + + Engine::destroy(&_engine); // clears engine* +} + +Renderer *FilamentViewer::getRenderer() { return _renderer; } + +void FilamentViewer::createSwapChain(const void *surface, uint32_t width, uint32_t height) { + #if TARGET_OS_IPHONE + _swapChain = _engine->createSwapChain((void*)surface, filament::backend::SWAP_CHAIN_CONFIG_APPLE_CVPIXELBUFFER); + #else + if(surface) { + _swapChain = _engine->createSwapChain(width, height, filament::backend::SWAP_CHAIN_CONFIG_TRANSPARENT | filament::backend::SWAP_CHAIN_CONFIG_READABLE); + } else { + _swapChain = _engine->createSwapChain((void*)surface, filament::backend::SWAP_CHAIN_CONFIG_TRANSPARENT | filament::backend::SWAP_CHAIN_CONFIG_READABLE); + } + #endif + Log("Swapchain created."); +} + +void FilamentViewer::createRenderTarget(intptr_t textureId, uint32_t width, uint32_t height) { + // Create filament textures and render targets (note the color buffer has the import call) + _rtColor = filament::Texture::Builder() + .width(width) + .height(height) + .levels(1) + .usage(filament::Texture::Usage::COLOR_ATTACHMENT | filament::Texture::Usage::SAMPLEABLE) + .format(filament::Texture::InternalFormat::RGBA8) + .import(textureId) + .build(*_engine); + _rtDepth = filament::Texture::Builder() + .width(width) + .height(height) + .levels(1) + .usage(filament::Texture::Usage::DEPTH_ATTACHMENT) + .format(filament::Texture::InternalFormat::DEPTH24) + .build(*_engine); + _rt = filament::RenderTarget::Builder() + .texture(RenderTarget::AttachmentPoint::COLOR, _rtColor) + .texture(RenderTarget::AttachmentPoint::DEPTH, _rtDepth) + .build(*_engine); + + // Make a specific viewport just for our render target + _view->setRenderTarget(_rt); + + Log("Set render target for textureId %u %u x %u", textureId, width, height); + +} + +void FilamentViewer::destroySwapChain() { + if(_rt) { + _view->setRenderTarget(nullptr); + _engine->destroy(_rtDepth); + _engine->destroy(_rtColor); + _engine->destroy(_rt); + _rt = nullptr; + _rtDepth = nullptr; + _rtColor = nullptr; + } + if (_swapChain) { + _engine->destroy(_swapChain); + _swapChain = nullptr; + Log("Swapchain destroyed."); + } +} + +void FilamentViewer::clearAssets() { + Log("Clearing all assets"); + if(_mainCamera) { + _view->setCamera(_mainCamera); + } + + _assetManager->destroyAll(); + + Log("Cleared all assets"); +} + +void FilamentViewer::removeAsset(EntityId asset) { + Log("Removing asset from scene"); + + mtx.lock(); + // todo - what if we are using a camera from this asset? + _view->setCamera(_mainCamera); + _assetManager->remove(asset); + mtx.unlock(); +} + +/// +/// Set the exposure for the current active camera. +/// +void FilamentViewer::setCameraExposure(float aperture, float shutterSpeed, float sensitivity) { + Camera& cam =_view->getCamera(); + Log("Setting aperture (%03f) shutterSpeed (%03f) and sensitivity (%03f)", aperture, shutterSpeed, sensitivity); + cam.setExposure(aperture, shutterSpeed, sensitivity); +} + +/// +/// Set the focal length of the active camera. +/// +void FilamentViewer::setCameraFocalLength(float focalLength) { + Camera& cam =_view->getCamera(); + _cameraFocalLength = focalLength; + cam.setLensProjection(_cameraFocalLength, 1.0f, kNearPlane, + kFarPlane); +} + +/// +/// Set the focus distance of the active camera. +/// +void FilamentViewer::setCameraFocusDistance(float focusDistance) { + Camera& cam =_view->getCamera(); + _cameraFocusDistance = focusDistance; + cam.setFocusDistance(_cameraFocusDistance); +} + +/// +/// Sets the active camera to the GLTF camera node specified by [name] (or if null, the first camera found under that node). +/// N.B. Blender will generally export a three-node hierarchy - +/// Camera1->Camera_Orientation->Camera2. The correct name will be the Camera_Orientation. +/// +bool FilamentViewer::setCamera(EntityId entityId, const char *cameraName) { + + auto asset = _assetManager->getAssetByEntityId(entityId); + if(!asset) { + Log("Failed to find asset attached to specified entity id."); + } + size_t count = asset->getCameraEntityCount(); + if (count == 0) { + Log("Failed, no cameras found in current asset."); + return false; + } + + const utils::Entity* cameras = asset->getCameraEntities(); + + utils::Entity target; + + if(!cameraName) { + auto inst = _ncm->getInstance(cameras[0]); + const char *name = _ncm->getName(inst); + target = cameras[0]; + Log("No camera specified, using first : %s", name); + } else { + for (int j = 0; j < count; j++) { + auto inst = _ncm->getInstance(cameras[j]); + const char *name = _ncm->getName(inst); + if (strcmp(name, cameraName) == 0) { + target = cameras[j]; + break; + } + } + } + if(target.isNull()) { + Log("Unable to locate camera under name %s ", cameraName); + return false; + } + + Camera *camera = _engine->getCameraComponent(target); + if(!camera) { + Log("Failed to retrieve camera component for target"); + } + _view->setCamera(camera); + + const Viewport &vp = _view->getViewport(); + const double aspect = (double)vp.width / vp.height; + + // const float aperture = camera->getAperture(); + // const float shutterSpeed = camera->getShutterSpeed(); + // const float sens = camera->getSensitivity(); + // camera->setExposure(1.0f); + + camera->setScaling({1.0 / aspect, 1.0}); + return true; +} + +void FilamentViewer::loadSkybox(const char *const skyboxPath) { + Log("Loading skybox from %s", skyboxPath); + + removeSkybox(); + + if (skyboxPath) { + ResourceBuffer skyboxBuffer = _resourceLoaderWrapper->load(skyboxPath); + + if(skyboxBuffer.size <= 0) { + Log("Could not load skybox resource."); + return; + } + + image::Ktx1Bundle *skyboxBundle = + new image::Ktx1Bundle(static_cast(skyboxBuffer.data), + static_cast(skyboxBuffer.size)); + + _skyboxTexture = + ktxreader::Ktx1Reader::createTexture(_engine, *skyboxBundle, false, [](void* userdata) { + image::Ktx1Bundle* bundle = (image::Ktx1Bundle*) userdata; + delete bundle; + }, skyboxBundle); + _skybox = + filament::Skybox::Builder().environment(_skyboxTexture).build(*_engine); + + _scene->setSkybox(_skybox); + _resourceLoaderWrapper->free(skyboxBuffer); + } +} + +void FilamentViewer::removeSkybox() { + Log("Removing skybox"); + if(_skybox) { + + _engine->destroy(_skybox); + _engine->destroy(_skyboxTexture); + _skybox = nullptr; + _skyboxTexture = nullptr; + } + _scene->setSkybox(nullptr); +} + +void FilamentViewer::removeIbl() { + if(_indirectLight) { + _engine->destroy(_indirectLight); + _engine->destroy(_iblTexture); + _indirectLight = nullptr; + _iblTexture = nullptr; + } + _scene->setIndirectLight(nullptr); +} + +void FilamentViewer::loadIbl(const char *const iblPath, float intensity) { + removeIbl(); + if (iblPath) { + Log("Loading IBL from %s", iblPath); + + // Load IBL. + ResourceBuffer iblBuffer = _resourceLoaderWrapper->load(iblPath); + + if(iblBuffer.size == 0) { + Log("Error loading IBL, resource could not be loaded."); + return; + } + + image::Ktx1Bundle *iblBundle = + new image::Ktx1Bundle(static_cast(iblBuffer.data), + static_cast(iblBuffer.size)); + math::float3 harmonics[9]; + iblBundle->getSphericalHarmonics(harmonics); + _iblTexture = + ktxreader::Ktx1Reader::createTexture(_engine, *iblBundle, false, [](void* userdata) { + image::Ktx1Bundle* bundle = (image::Ktx1Bundle*) userdata; + delete bundle; + }, iblBundle); + _indirectLight = IndirectLight::Builder() + .reflections(_iblTexture) + .irradiance(3, harmonics) + .intensity(intensity) + .build(*_engine); + _scene->setIndirectLight(_indirectLight); + + _resourceLoaderWrapper->free(iblBuffer); + + Log("Skybox/IBL load complete."); + } +} + +double _elapsed = 0; +int _frameCount = 0; + +void FilamentViewer::render(uint64_t frameTimeInNanos) { + + if (!_view || !_mainCamera || !_swapChain) { + Log("Not ready for rendering"); + return; + } + + if(_frameCount == 60) { + // Log("1 sec average for asset animation update %f", _elapsed / 60); + _elapsed = 0; + _frameCount = 0; + } + + Timer tmr; + + _assetManager->updateAnimations(); + + _elapsed += tmr.elapsed(); + _frameCount++; + + // Render the scene, unless the renderer wants to skip the frame. + if (_renderer->beginFrame(_swapChain, frameTimeInNanos)) { + _renderer->render(_view); + _renderer->endFrame(); + } else { + // skipped frame + } + +} + +void FilamentViewer::updateViewportAndCameraProjection( + int width, int height, float contentScaleFactor) { + if (!_view || !_mainCamera) { + Log("Skipping camera update, no view or camrea"); + return; + } + + const uint32_t _width = width * contentScaleFactor; + const uint32_t _height = height * contentScaleFactor; + _view->setViewport({0, 0, _width, _height}); + + const double aspect = (double)width / height; + + Camera& cam =_view->getCamera(); + cam.setLensProjection(_cameraFocalLength, 1.0f, kNearPlane, + kFarPlane); + + cam.setScaling({1.0 / aspect, 1.0}); + + Log("Set viewport to width: %d height: %d aspect %f scaleFactor : %f", width, height, aspect, + contentScaleFactor); +} + +void FilamentViewer::setCameraPosition(float x, float y, float z) { + Camera& cam =_view->getCamera(); + + _cameraPosition = math::mat4f::translation(math::float3(x,y,z)); + cam.setModelMatrix(_cameraPosition * _cameraRotation); +} + +void FilamentViewer::setCameraRotation(float rads, float x, float y, float z) { + Camera& cam =_view->getCamera(); + + _cameraRotation = math::mat4f::rotation(rads, math::float3(x,y,z)); + cam.setModelMatrix(_cameraPosition * _cameraRotation); +} + +void FilamentViewer::setCameraModelMatrix(const float* const matrix) { + Camera& cam =_view->getCamera(); + + mat4 modelMatrix( + matrix[0], + matrix[1], + matrix[2], + matrix[3], + matrix[4], + matrix[5], + matrix[6], + matrix[7], + matrix[8], + matrix[9], + matrix[10], + matrix[11], + matrix[12], + matrix[13], + matrix[14], + matrix[15] +); + cam.setModelMatrix(modelMatrix); +} + +void FilamentViewer::grabBegin(float x, float y, bool pan) { + if (!_view || !_mainCamera || !_swapChain) { + Log("View not ready, ignoring grab"); + return; + } + _panning = pan; + _startX = x; + _startY = y; +} + +void FilamentViewer::grabUpdate(float x, float y) { + if (!_view || !_swapChain) { + Log("View not ready, ignoring grab"); + return; + } + Camera& cam =_view->getCamera(); + auto eye = cam.getPosition();// math::float3 {0.0f, 0.5f, 50.0f } ;// ; // + auto target = eye + cam.getForwardVector(); + auto upward = cam.getUpVector(); + Viewport const& vp = _view->getViewport(); + if(_panning) { + auto trans = cam.getModelMatrix() * mat4::translation(math::float3 { 10 * (x - _startX) / vp.width, 10 * (y - _startY) / vp.height, 0.0f }); + cam.setModelMatrix(trans); + } else { + auto trans = cam.getModelMatrix() * mat4::rotation( + + 0.01, +// math::float3 { 0.0f, 1.0f, 0.0f }); + math::float3 { (y - _startY) / vp.height, (x - _startX) / vp.width, 0.0f }); + cam.setModelMatrix(trans); + } + _startX = x; + _startY = y; + +} + +void FilamentViewer::grabEnd() { + if (!_view || !_mainCamera || !_swapChain) { + Log("View not ready, ignoring grab"); + return; + } +} + +void FilamentViewer::scrollBegin() { + // noop +} + +void FilamentViewer::scrollUpdate(float x, float y, float delta) { + Camera& cam =_view->getCamera(); + Viewport const& vp = _view->getViewport(); + auto trans = cam.getModelMatrix() * mat4::translation(math::float3 {0.0f, 0.0f, delta }); + cam.setModelMatrix(trans); +} + +void FilamentViewer::scrollEnd() { + +} + +} // namespace polyvox + + diff --git a/macos/src/PolyvoxFilamentApi.cpp b/macos/src/PolyvoxFilamentApi.cpp new file mode 100644 index 00000000..f7a8d7d2 --- /dev/null +++ b/macos/src/PolyvoxFilamentApi.cpp @@ -0,0 +1,386 @@ +#include "ResourceBuffer.hpp" + +#include "FilamentViewer.hpp" +#include "filament/LightManager.h" +#include "Log.hpp" +#include "ThreadPool.hpp" + +#include +#include + +using namespace polyvox; + +#define FLUTTER_PLUGIN_EXPORT __attribute__((visibility("default"))) + +extern "C" { + + #include "PolyvoxFilamentApi.h" + + FLUTTER_PLUGIN_EXPORT const void* create_filament_viewer(const void* context, const ResourceLoaderWrapper* const loader) { + return (void*) new FilamentViewer(context, loader); + } + + FLUTTER_PLUGIN_EXPORT ResourceLoaderWrapper* make_resource_loader(LoadResourceFromOwner loadFn, FreeResourceFromOwner freeFn, void* const owner) { + return new ResourceLoaderWrapper(loadFn, freeFn, owner); + } + + FLUTTER_PLUGIN_EXPORT void create_render_target(const void* const viewer, intptr_t textureId, uint32_t width, uint32_t height) { + ((FilamentViewer*)viewer)->createRenderTarget(textureId, width, height); + } + + FLUTTER_PLUGIN_EXPORT void delete_filament_viewer(const void* const viewer) { + delete((FilamentViewer*)viewer); + } + + FLUTTER_PLUGIN_EXPORT void set_background_color(const void* const viewer, const float r, const float g, const float b, const float a) { + ((FilamentViewer*)viewer)->setBackgroundColor(r, g, b, a); + } + + FLUTTER_PLUGIN_EXPORT void clear_background_image(const void* const viewer) { + ((FilamentViewer*)viewer)->clearBackgroundImage(); + } + + FLUTTER_PLUGIN_EXPORT void set_background_image(const void* const viewer, const char* path) { + ((FilamentViewer*)viewer)->setBackgroundImage(path); + } + + FLUTTER_PLUGIN_EXPORT void set_background_image_position(const void* const viewer, float x, float y, bool clamp) { + ((FilamentViewer*)viewer)->setBackgroundImagePosition(x, y, clamp); + } + + FLUTTER_PLUGIN_EXPORT void set_tone_mapping(const void* const viewer, int toneMapping) { + ((FilamentViewer*)viewer)->setToneMapping((ToneMapping)toneMapping); + } + + FLUTTER_PLUGIN_EXPORT void set_bloom(const void* const viewer, float strength) { + Log("Setting bloom to %f", strength); + ((FilamentViewer*)viewer)->setBloom(strength); + } + + FLUTTER_PLUGIN_EXPORT void load_skybox(const void* const viewer, const char* skyboxPath) { + ((FilamentViewer*)viewer)->loadSkybox(skyboxPath); + } + + FLUTTER_PLUGIN_EXPORT void load_ibl(const void* const viewer, const char* iblPath, float intensity) { + ((FilamentViewer*)viewer)->loadIbl(iblPath, intensity); + } + + FLUTTER_PLUGIN_EXPORT void remove_skybox(const void* const viewer) { + ((FilamentViewer*)viewer)->removeSkybox(); + } + + FLUTTER_PLUGIN_EXPORT void remove_ibl(const void* const viewer) { + ((FilamentViewer*)viewer)->removeIbl(); + } + + FLUTTER_PLUGIN_EXPORT EntityId add_light(const void* const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows) { + return ((FilamentViewer*)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows); + } + + FLUTTER_PLUGIN_EXPORT void remove_light(const void* const viewer, int32_t entityId) { + ((FilamentViewer*)viewer)->removeLight(entityId); + } + + FLUTTER_PLUGIN_EXPORT void clear_lights(const void* const viewer) { + ((FilamentViewer*)viewer)->clearLights(); + } + + FLUTTER_PLUGIN_EXPORT EntityId load_glb(void* assetManager, const char* assetPath, bool unlit) { + return ((AssetManager*)assetManager)->loadGlb(assetPath, unlit); + } + + FLUTTER_PLUGIN_EXPORT EntityId load_gltf(void* assetManager, const char* assetPath, const char* relativePath) { + return ((AssetManager*)assetManager)->loadGltf(assetPath, relativePath); + } + + FLUTTER_PLUGIN_EXPORT bool set_camera(const void* const viewer, EntityId asset, const char* nodeName) { + return ((FilamentViewer*)viewer)->setCamera(asset, nodeName); + } + + FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void* const viewer, float distance) { + ((FilamentViewer*)viewer)->setCameraFocusDistance(distance); + } + + FLUTTER_PLUGIN_EXPORT void set_camera_exposure(const void* const viewer, float aperture, float shutterSpeed, float sensitivity) { + ((FilamentViewer*)viewer)->setCameraExposure(aperture, shutterSpeed, sensitivity); + } + + FLUTTER_PLUGIN_EXPORT void set_camera_position(const void* const viewer, float x, float y, float z) { + ((FilamentViewer*)viewer)->setCameraPosition(x, y, z); + } + + FLUTTER_PLUGIN_EXPORT void set_camera_rotation(const void* const viewer, float rads, float x, float y, float z) { + ((FilamentViewer*)viewer)->setCameraRotation(rads, x, y, z); + } + + FLUTTER_PLUGIN_EXPORT void set_camera_model_matrix(const void* const viewer, const float* const matrix) { + ((FilamentViewer*)viewer)->setCameraModelMatrix(matrix); + } + + FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void* const viewer, float focalLength) { + ((FilamentViewer*)viewer)->setCameraFocalLength(focalLength); + } + + FLUTTER_PLUGIN_EXPORT void render( + const void* const viewer, + uint64_t frameTimeInNanos + ) { + ((FilamentViewer*)viewer)->render(frameTimeInNanos); + } + + FLUTTER_PLUGIN_EXPORT void set_frame_interval( + const void* const viewer, + float frameInterval + ) { + ((FilamentViewer*)viewer)->setFrameInterval(frameInterval); + } + + FLUTTER_PLUGIN_EXPORT void destroy_swap_chain(const void* const viewer) { + ((FilamentViewer*)viewer)->destroySwapChain(); + } + + FLUTTER_PLUGIN_EXPORT void create_swap_chain(const void* const viewer, const void* const surface=nullptr, uint32_t width=0, uint32_t height=0) { + ((FilamentViewer*)viewer)->createSwapChain(surface, width, height); + } + + FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection(const void* const viewer, uint32_t width, uint32_t height, float scaleFactor) { + return ((FilamentViewer*)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor); + } + + FLUTTER_PLUGIN_EXPORT void scroll_update(const void* const viewer, float x, float y, float delta) { + ((FilamentViewer*)viewer)->scrollUpdate(x, y, delta); + } + + FLUTTER_PLUGIN_EXPORT void scroll_begin(const void* const viewer) { + ((FilamentViewer*)viewer)->scrollBegin(); + } + + FLUTTER_PLUGIN_EXPORT void scroll_end(const void* const viewer) { + ((FilamentViewer*)viewer)->scrollEnd(); + } + + FLUTTER_PLUGIN_EXPORT void grab_begin(const void* const viewer, float x, float y, bool pan) { + ((FilamentViewer*)viewer)->grabBegin(x, y, pan); + } + + FLUTTER_PLUGIN_EXPORT void grab_update(const void* const viewer, float x, float y) { + ((FilamentViewer*)viewer)->grabUpdate(x, y); + } + + FLUTTER_PLUGIN_EXPORT void grab_end(const void* const viewer) { + ((FilamentViewer*)viewer)->grabEnd(); + } + + FLUTTER_PLUGIN_EXPORT void* get_asset_manager(const void* const viewer) { + return (void*)((FilamentViewer*)viewer)->getAssetManager(); + } + + FLUTTER_PLUGIN_EXPORT void apply_weights( + void* assetManager, + EntityId asset, + const char* const entityName, + float* const weights, + int count) { + // ((AssetManager*)assetManager)->setMorphTargetWeights(asset, entityName, weights, count); + } + + FLUTTER_PLUGIN_EXPORT void set_morph_target_weights( + void* assetManager, + EntityId asset, + const char* const entityName, + const float* const weights, + const int numWeights + ) { + + return ((AssetManager*)assetManager)->setMorphTargetWeights( + asset, + entityName, + weights, + numWeights + ); + } + + + + FLUTTER_PLUGIN_EXPORT bool set_morph_animation( + void* assetManager, + EntityId asset, + const char* const entityName, + const float* const morphData, + const int* const morphIndices, + int numMorphTargets, + int numFrames, + float frameLengthInMs) { + + return ((AssetManager*)assetManager)->setMorphAnimationBuffer( + asset, + entityName, + morphData, + morphIndices, + numMorphTargets, + numFrames, + frameLengthInMs + ); + } + + FLUTTER_PLUGIN_EXPORT void set_bone_animation( + void* assetManager, + EntityId asset, + const float* const frameData, + int numFrames, + int numBones, + const char** const boneNames, + const char** const meshNames, + int numMeshTargets, + float frameLengthInMs) { + ((AssetManager*)assetManager)->setBoneAnimationBuffer( + asset, + frameData, + numFrames, + numBones, + boneNames, + meshNames, + numMeshTargets, + frameLengthInMs + ); + } + + + +// void set_bone_transform( +// EntityId asset, +// const char* boneName, +// const char* entityName, +// float transX, +// float transY, +// float transZ, +// float quatX, +// float quatY, +// float quatZ, +// float quatW +// ) { +// ((AssetManager*)assetManager)->setBoneTransform( +// boneName, +// entityName, +// transX, +// transY, +// transZ, +// quatX, +// quatY, +// quatZ, +// quatW, +// false +// ); + +// } + + + FLUTTER_PLUGIN_EXPORT void play_animation( + void* assetManager, + EntityId asset, + int index, + bool loop, + bool reverse, + bool replaceActive, + float crossfade) { + ((AssetManager*)assetManager)->playAnimation(asset, index, loop, reverse, replaceActive, crossfade); + } + + FLUTTER_PLUGIN_EXPORT void set_animation_frame( + void* assetManager, + EntityId asset, + int animationIndex, + int animationFrame) { + // ((AssetManager*)assetManager)->setAnimationFrame(asset, animationIndex, animationFrame); + } + + + FLUTTER_PLUGIN_EXPORT float get_animation_duration(void* assetManager, EntityId asset, int animationIndex) { + return ((AssetManager*)assetManager)->getAnimationDuration(asset, animationIndex); + } + + FLUTTER_PLUGIN_EXPORT int get_animation_count( + void* assetManager, + EntityId asset) { + auto names = ((AssetManager*)assetManager)->getAnimationNames(asset); + return names->size(); + } + + FLUTTER_PLUGIN_EXPORT void get_animation_name( + void* assetManager, + EntityId asset, + char* const outPtr, + int index + ) { + auto names = ((AssetManager*)assetManager)->getAnimationNames(asset); + string name = names->at(index); + strcpy(outPtr, name.c_str()); + } + + FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count(void* assetManager, EntityId asset, const char* meshName) { + //std::packaged_task lambda([=]() mutable { + unique_ptr> names = ((AssetManager*)assetManager)->getMorphTargetNames(asset, meshName); + return names->size(); + + + //return fut.get(); + } + + FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void* assetManager, EntityId asset, const char* meshName, char* const outPtr, int index ) { + unique_ptr> names = ((AssetManager*)assetManager)->getMorphTargetNames(asset, meshName); + string name = names->at(index); + strcpy(outPtr, name.c_str()); + } + + FLUTTER_PLUGIN_EXPORT void remove_asset(const void* const viewer, EntityId asset) { + ((FilamentViewer*)viewer)->removeAsset(asset); + } + + FLUTTER_PLUGIN_EXPORT void clear_assets(const void* const viewer) { + ((FilamentViewer*)viewer)->clearAssets(); + } + + FLUTTER_PLUGIN_EXPORT void load_texture(void* assetManager, EntityId asset, const char* assetPath, int renderableIndex) { + // ((AssetManager*)assetManager)->loadTexture(assetPath, renderableIndex); + } + + FLUTTER_PLUGIN_EXPORT void set_texture(void* assetManager, EntityId asset) { + // ((AssetManager*)assetManager)->setTexture(); + } + + bool set_material_color(void* assetManager, EntityId asset, const char* meshName, int materialIndex, const float r, const float g, const float b, const float a) { + return ((AssetManager*)assetManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a); + } + + FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void* assetManager, EntityId asset) { + ((AssetManager*)assetManager)->transformToUnitCube(asset); + } + + FLUTTER_PLUGIN_EXPORT void set_position(void* assetManager, EntityId asset, float x, float y, float z) { + ((AssetManager*)assetManager)->setPosition(asset, x, y, z); + } + + FLUTTER_PLUGIN_EXPORT void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z) { + ((AssetManager*)assetManager)->setRotation(asset, rads, x, y, z); + } + + FLUTTER_PLUGIN_EXPORT void set_scale(void* assetManager, EntityId asset, float scale) { + ((AssetManager*)assetManager)->setScale(asset, scale); + } + + FLUTTER_PLUGIN_EXPORT void stop_animation(void* assetManager, EntityId asset, int index) { + ((AssetManager*)assetManager)->stopAnimation(asset, index); + } + + FLUTTER_PLUGIN_EXPORT int hide_mesh(void* assetManager, EntityId asset, const char* meshName) { + return ((AssetManager*)assetManager)->hide(asset, meshName); + } + + FLUTTER_PLUGIN_EXPORT int reveal_mesh(void* assetManager, EntityId asset, const char* meshName) { + return ((AssetManager*)assetManager)->reveal(asset, meshName); + } + + FLUTTER_PLUGIN_EXPORT void ios_dummy() { + Log("Dummy called"); + } +} diff --git a/macos/src/StreamBufferAdapter.cpp b/macos/src/StreamBufferAdapter.cpp new file mode 100644 index 00000000..76bfeb71 --- /dev/null +++ b/macos/src/StreamBufferAdapter.cpp @@ -0,0 +1,83 @@ +#include +#include +#include +#include + +using namespace std; + +namespace polyvox { + +class StreamBufferAdapter : public std::streambuf +{ + public: + StreamBufferAdapter(const char *begin, const char *end); + ~StreamBufferAdapter() { + + } + streamsize size(); + + private: + int_type uflow() override; + int_type underflow() override; + int_type pbackfail(int_type ch) override; + streampos seekoff(streamoff off, ios_base::seekdir way, ios_base::openmode which) override; + streampos seekpos(streampos sp, ios_base::openmode which) override; + std::streamsize showmanyc() override; + +}; + +StreamBufferAdapter::StreamBufferAdapter(const char *begin, const char *end) +{ + setg((char*)begin, (char*)begin, (char*)end); +} + +streamsize StreamBufferAdapter::size() { + return egptr() - eback(); +} + +streambuf::int_type StreamBufferAdapter::underflow() +{ + if (gptr() == egptr()) { + return traits_type::eof(); + } + return *(gptr()); +} + +streambuf::int_type StreamBufferAdapter::uflow() +{ + if (gptr() == egptr()) { + return traits_type::eof(); + } + gbump(1); + + return *(gptr()); +} + +streambuf::int_type StreamBufferAdapter::pbackfail(int_type ch) +{ + if (gptr() == eback() || (ch != traits_type::eof() && ch != gptr()[-1])) + return traits_type::eof(); + gbump(-ch); + return *(gptr()); +} + +streamsize StreamBufferAdapter::showmanyc() +{ + return egptr() - gptr(); +} + +streampos StreamBufferAdapter::seekoff(streamoff off, ios_base::seekdir way, ios_base::openmode which = ios_base::in) { + if(way == ios_base::beg) { + setg(eback(), eback()+off, egptr()); + } else if(way == ios_base::cur) { + gbump(off); + } else { + setg(eback(), egptr()-off, egptr()); + } + return gptr() - eback(); +} + +streampos StreamBufferAdapter::seekpos(streampos sp, ios_base::openmode which = ios_base::in) { + return seekoff(sp - pos_type(off_type(0)), std::ios_base::beg, which); +} +} \ No newline at end of file diff --git a/macos/src/TimeIt.cpp b/macos/src/TimeIt.cpp new file mode 100644 index 00000000..1ebc81f4 --- /dev/null +++ b/macos/src/TimeIt.cpp @@ -0,0 +1,30 @@ +#include "TimeIt.hpp" + +#if __cplusplus <= 199711L + +void Timer::reset() +{ + clock_gettime(CLOCK_REALTIME, &beg_); +} + +double Timer::elapsed() +{ + clock_gettime(CLOCK_REALTIME, &end_); + return end_.tv_sec - beg_.tv_sec + + (end_.tv_nsec - beg_.tv_nsec) / 1000000000.; +} + +#else + +void Timer::reset() +{ + beg_ = clock_::now(); +} + +double Timer::elapsed() +{ + return std::chrono::duration_cast + (clock_::now() - beg_).count(); +} + +#endif \ No newline at end of file diff --git a/macos/src/ktxreader/Ktx1Reader.cpp b/macos/src/ktxreader/Ktx1Reader.cpp new file mode 100644 index 00000000..9148d861 --- /dev/null +++ b/macos/src/ktxreader/Ktx1Reader.cpp @@ -0,0 +1,259 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include +#include + +#include +#include + +namespace ktxreader { +namespace Ktx1Reader { + +Texture* createTexture(Engine* engine, const Ktx1Bundle& ktx, bool srgb, + Callback callback, void* userdata) { + using Sampler = Texture::Sampler; + const auto& ktxinfo = ktx.getInfo(); + const uint32_t nmips = ktx.getNumMipLevels(); + const auto cdatatype = toCompressedPixelDataType(ktxinfo); + const auto datatype = toPixelDataType(ktxinfo); + const auto dataformat = toPixelDataFormat(ktxinfo); + + auto texformat = toTextureFormat(ktxinfo); + +#ifndef NDEBUG + if (srgb && !isSrgbTextureFormat(texformat)) { + utils::slog.w << "Requested sRGB format but KTX contains a linear format. " + << utils::io::endl; + } else if (!srgb && isSrgbTextureFormat(texformat)) { + utils::slog.w << "Requested linear format but KTX contains a sRGB format. " + << utils::io::endl; + } +#endif + + Texture* texture = Texture::Builder() + .width(ktxinfo.pixelWidth) + .height(ktxinfo.pixelHeight) + .levels(static_cast(nmips)) + .sampler(ktx.isCubemap() ? Sampler::SAMPLER_CUBEMAP : Sampler::SAMPLER_2D) + .format(texformat) + .build(*engine); + + struct Userdata { + uint32_t remainingBuffers; + Callback callback; + void* userdata; + }; + + Userdata* cbuser = new Userdata({nmips, callback, userdata}); + + PixelBufferDescriptor::Callback cb = [](void*, size_t, void* cbuserptr) { + Userdata* cbuser = (Userdata*) cbuserptr; + if (--cbuser->remainingBuffers == 0) { + if (cbuser->callback) { + cbuser->callback(cbuser->userdata); + } + delete cbuser; + } + }; + + uint8_t* data; + uint32_t size; + + if (isCompressed(ktxinfo)) { + if (ktx.isCubemap()) { + for (uint32_t level = 0; level < nmips; ++level) { + ktx.getBlob({level, 0, 0}, &data, &size); + PixelBufferDescriptor pbd(data, size * 6, cdatatype, size, cb, cbuser); + texture->setImage(*engine, level, std::move(pbd), Texture::FaceOffsets(size)); + } + return texture; + } + for (uint32_t level = 0; level < nmips; ++level) { + ktx.getBlob({level, 0, 0}, &data, &size); + PixelBufferDescriptor pbd(data, size, cdatatype, size, cb, cbuser); + texture->setImage(*engine, level, std::move(pbd)); + } + return texture; + } + + if (ktx.isCubemap()) { + for (uint32_t level = 0; level < nmips; ++level) { + ktx.getBlob({level, 0, 0}, &data, &size); + PixelBufferDescriptor pbd(data, size * 6, dataformat, datatype, cb, cbuser); + texture->setImage(*engine, level, std::move(pbd), Texture::FaceOffsets(size)); + } + return texture; + } + + for (uint32_t level = 0; level < nmips; ++level) { + ktx.getBlob({level, 0, 0}, &data, &size); + PixelBufferDescriptor pbd(data, size, dataformat, datatype, cb, cbuser); + texture->setImage(*engine, level, std::move(pbd)); + } + return texture; +} + +Texture* createTexture(Engine* engine, Ktx1Bundle* ktx, bool srgb) { + auto freeKtx = [] (void* userdata) { + Ktx1Bundle* ktx = (Ktx1Bundle*) userdata; + delete ktx; + }; + return createTexture(engine, *ktx, srgb, freeKtx, ktx); +} + +CompressedPixelDataType toCompressedPixelDataType(const KtxInfo& info) { + return toCompressedFilamentEnum(info.glInternalFormat); +} + +PixelDataType toPixelDataType(const KtxInfo& info) { + switch (info.glType) { + case Ktx1Bundle::UNSIGNED_BYTE: return PixelDataType::UBYTE; + case Ktx1Bundle::UNSIGNED_SHORT: return PixelDataType::USHORT; + case Ktx1Bundle::HALF_FLOAT: return PixelDataType::HALF; + case Ktx1Bundle::FLOAT: return PixelDataType::FLOAT; + case Ktx1Bundle::R11F_G11F_B10F: return PixelDataType::UINT_10F_11F_11F_REV; + } + return (PixelDataType) 0xff; +} + +PixelDataFormat toPixelDataFormat(const KtxInfo& info) { + switch (info.glFormat) { + case Ktx1Bundle::LUMINANCE: + case Ktx1Bundle::RED: return PixelDataFormat::R; + case Ktx1Bundle::RG: return PixelDataFormat::RG; + case Ktx1Bundle::RGB: return PixelDataFormat::RGB; + case Ktx1Bundle::RGBA: return PixelDataFormat::RGBA; + // glFormat should NOT be a sized format according to the spec + // however cmgen was generating incorrect files until after Filament 1.8.0 + // so we keep this line here to preserve compatibility with older assets + case Ktx1Bundle::R11F_G11F_B10F: return PixelDataFormat::RGB; + } + return (PixelDataFormat) 0xff; +} + +bool isCompressed(const KtxInfo& info) { + return info.glFormat == 0; +} + +bool isSrgbTextureFormat(TextureFormat format) { + switch(format) { + // Non-compressed + case Texture::InternalFormat::RGB8: + case Texture::InternalFormat::RGBA8: + return false; + + // ASTC + case Texture::InternalFormat::RGBA_ASTC_4x4: + case Texture::InternalFormat::RGBA_ASTC_5x4: + case Texture::InternalFormat::RGBA_ASTC_5x5: + case Texture::InternalFormat::RGBA_ASTC_6x5: + case Texture::InternalFormat::RGBA_ASTC_6x6: + case Texture::InternalFormat::RGBA_ASTC_8x5: + case Texture::InternalFormat::RGBA_ASTC_8x6: + case Texture::InternalFormat::RGBA_ASTC_8x8: + case Texture::InternalFormat::RGBA_ASTC_10x5: + case Texture::InternalFormat::RGBA_ASTC_10x6: + case Texture::InternalFormat::RGBA_ASTC_10x8: + case Texture::InternalFormat::RGBA_ASTC_10x10: + case Texture::InternalFormat::RGBA_ASTC_12x10: + case Texture::InternalFormat::RGBA_ASTC_12x12: + return false; + + // ETC2 + case Texture::InternalFormat::ETC2_RGB8: + case Texture::InternalFormat::ETC2_RGB8_A1: + case Texture::InternalFormat::ETC2_EAC_RGBA8: + return false; + + // DXT + case Texture::InternalFormat::DXT1_RGB: + case Texture::InternalFormat::DXT1_RGBA: + case Texture::InternalFormat::DXT3_RGBA: + case Texture::InternalFormat::DXT5_RGBA: + return false; + + default: + return true; + } +} + +TextureFormat toTextureFormat(const KtxInfo& info) { + switch (info.glInternalFormat) { + case Ktx1Bundle::RED: return TextureFormat::R8; + case Ktx1Bundle::RG: return TextureFormat::RG8; + case Ktx1Bundle::RGB: return TextureFormat::RGB8; + case Ktx1Bundle::RGBA: return TextureFormat::RGBA8; + case Ktx1Bundle::LUMINANCE: return TextureFormat::R8; + case Ktx1Bundle::LUMINANCE_ALPHA: return TextureFormat::RG8; + case Ktx1Bundle::R8: return TextureFormat::R8; + case Ktx1Bundle::R8_SNORM: return TextureFormat::R8_SNORM; + case Ktx1Bundle::R8UI: return TextureFormat::R8UI; + case Ktx1Bundle::R8I: return TextureFormat::R8I; + case Ktx1Bundle::STENCIL_INDEX8: return TextureFormat::STENCIL8; + case Ktx1Bundle::R16F: return TextureFormat::R16F; + case Ktx1Bundle::R16UI: return TextureFormat::R16UI; + case Ktx1Bundle::R16I: return TextureFormat::R16I; + case Ktx1Bundle::RG8: return TextureFormat::RG8; + case Ktx1Bundle::RG8_SNORM: return TextureFormat::RG8_SNORM; + case Ktx1Bundle::RG8UI: return TextureFormat::RG8UI; + case Ktx1Bundle::RG8I: return TextureFormat::RG8I; + case Ktx1Bundle::RGB565: return TextureFormat::RGB565; + case Ktx1Bundle::RGB9_E5: return TextureFormat::RGB9_E5; + case Ktx1Bundle::RGB5_A1: return TextureFormat::RGB5_A1; + case Ktx1Bundle::RGBA4: return TextureFormat::RGBA4; + case Ktx1Bundle::DEPTH_COMPONENT16: return TextureFormat::DEPTH16; + case Ktx1Bundle::RGB8: return TextureFormat::RGB8; + case Ktx1Bundle::SRGB8: return TextureFormat::SRGB8; + case Ktx1Bundle::RGB8_SNORM: return TextureFormat::RGB8_SNORM; + case Ktx1Bundle::RGB8UI: return TextureFormat::RGB8UI; + case Ktx1Bundle::RGB8I: return TextureFormat::RGB8I; + case Ktx1Bundle::R32F: return TextureFormat::R32F; + case Ktx1Bundle::R32UI: return TextureFormat::R32UI; + case Ktx1Bundle::R32I: return TextureFormat::R32I; + case Ktx1Bundle::RG16F: return TextureFormat::RG16F; + case Ktx1Bundle::RG16UI: return TextureFormat::RG16UI; + case Ktx1Bundle::RG16I: return TextureFormat::RG16I; + case Ktx1Bundle::R11F_G11F_B10F: return TextureFormat::R11F_G11F_B10F; + case Ktx1Bundle::RGBA8: return TextureFormat::RGBA8; + case Ktx1Bundle::SRGB8_ALPHA8: return TextureFormat::SRGB8_A8; + case Ktx1Bundle::RGBA8_SNORM: return TextureFormat::RGBA8_SNORM; + case Ktx1Bundle::RGB10_A2: return TextureFormat::RGB10_A2; + case Ktx1Bundle::RGBA8UI: return TextureFormat::RGBA8UI; + case Ktx1Bundle::RGBA8I: return TextureFormat::RGBA8I; + case Ktx1Bundle::DEPTH24_STENCIL8: return TextureFormat::DEPTH24_STENCIL8; + case Ktx1Bundle::DEPTH32F_STENCIL8: return TextureFormat::DEPTH32F_STENCIL8; + case Ktx1Bundle::RGB16F: return TextureFormat::RGB16F; + case Ktx1Bundle::RGB16UI: return TextureFormat::RGB16UI; + case Ktx1Bundle::RGB16I: return TextureFormat::RGB16I; + case Ktx1Bundle::RG32F: return TextureFormat::RG32F; + case Ktx1Bundle::RG32UI: return TextureFormat::RG32UI; + case Ktx1Bundle::RG32I: return TextureFormat::RG32I; + case Ktx1Bundle::RGBA16F: return TextureFormat::RGBA16F; + case Ktx1Bundle::RGBA16UI: return TextureFormat::RGBA16UI; + case Ktx1Bundle::RGBA16I: return TextureFormat::RGBA16I; + case Ktx1Bundle::RGB32F: return TextureFormat::RGB32F; + case Ktx1Bundle::RGB32UI: return TextureFormat::RGB32UI; + case Ktx1Bundle::RGB32I: return TextureFormat::RGB32I; + case Ktx1Bundle::RGBA32F: return TextureFormat::RGBA32F; + case Ktx1Bundle::RGBA32UI: return TextureFormat::RGBA32UI; + case Ktx1Bundle::RGBA32I: return TextureFormat::RGBA32I; + } + return toCompressedFilamentEnum(info.glInternalFormat); +} + +} // namespace Ktx1Reader +} // namespace ktxreader diff --git a/macos/src/ktxreader/Ktx2Reader.cpp b/macos/src/ktxreader/Ktx2Reader.cpp new file mode 100644 index 00000000..622e0235 --- /dev/null +++ b/macos/src/ktxreader/Ktx2Reader.cpp @@ -0,0 +1,426 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include + +#include +#include + +#include + +#include +#include + +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Warray-bounds" +#include +#pragma clang diagnostic pop + +using namespace basist; +using namespace filament; + +using TransferFunction = ktxreader::Ktx2Reader::TransferFunction; +using Result = ktxreader::Ktx2Reader::Result; +using Async = ktxreader::Ktx2Reader::Async; +using Buffer = std::vector; + +namespace { +struct FinalFormatInfo { + const char* name; // <-- for debug purposes only + bool isSupported; + bool isCompressed; + TransferFunction transferFunction; + transcoder_texture_format basisFormat; + Texture::CompressedType compressedPixelDataType; + Texture::Type pixelDataType; + Texture::Format pixelDataFormat; +}; +} + +// This function returns various information about a Filament internal format, most notably its +// equivalent BasisU enumerant. +// +// Return by value isn't expensive here due to copy elision. +// +// Note that Filament's internal format list mimics the Vulkan format list, which +// embeds transfer function information (i.e. sRGB or not) into the format, whereas +// the basis format list does not. +// +// The following formats supported by BasisU but are not supported by Filament. +// +// transcoder_texture_format::cTFETC1_RGB +// transcoder_texture_format::cTFATC_RGB +// transcoder_texture_format::cTFATC_RGBA +// transcoder_texture_format::cTFFXT1_RGB +// transcoder_texture_format::cTFPVRTC2_4_RGB +// transcoder_texture_format::cTFPVRTC2_4_RGBA +// transcoder_texture_format::cTFPVRTC1_4_RGB +// transcoder_texture_format::cTFPVRTC1_4_RGBA +// transcoder_texture_format::cTFBC4_R +// transcoder_texture_format::cTFBC5_RG +// transcoder_texture_format::cTFBC7_RGBA (this format would add size bloat to the transcoder) +// transcoder_texture_format::cTFBGR565 (note the blue/red swap) +// +static FinalFormatInfo getFinalFormatInfo(Texture::InternalFormat fmt) { + using tif = Texture::InternalFormat; + using tct = Texture::CompressedType; + using tt = Texture::Type; + using tf = Texture::Format; + using ttf = transcoder_texture_format; + const auto sRGB = TransferFunction::sRGB; + const auto LINEAR = TransferFunction::LINEAR; + switch (fmt) { + case tif::ETC2_EAC_SRGBA8: return {"ETC2_EAC_SRGBA8", true, true, sRGB, ttf::cTFETC2_RGBA, tct::ETC2_EAC_RGBA8}; + case tif::ETC2_EAC_RGBA8: return {"ETC2_EAC_RGBA8", true, true, LINEAR, ttf::cTFETC2_RGBA, tct::ETC2_EAC_SRGBA8}; + case tif::DXT1_SRGB: return {"DXT1_SRGB", true, true, sRGB, ttf::cTFBC1_RGB, tct::DXT1_RGB}; + case tif::DXT1_RGB: return {"DXT1_RGB", true, true, LINEAR, ttf::cTFBC1_RGB, tct::DXT1_SRGB}; + case tif::DXT5_SRGBA: return {"DXT5_SRGBA", true, true, sRGB, ttf::cTFBC3_RGBA, tct::DXT5_RGBA}; + case tif::DXT5_RGBA: return {"DXT5_RGBA", true, true, LINEAR, ttf::cTFBC3_RGBA, tct::DXT5_SRGBA}; + case tif::SRGB8_ALPHA8_ASTC_4x4: return {"SRGB8_ALPHA8_ASTC_4x4", true, true, sRGB, ttf::cTFASTC_4x4_RGBA, tct::RGBA_ASTC_4x4}; + case tif::RGBA_ASTC_4x4: return {"RGBA_ASTC_4x4", true, true, LINEAR, ttf::cTFASTC_4x4_RGBA, tct::SRGB8_ALPHA8_ASTC_4x4}; + case tif::EAC_R11: return {"EAC_R11", true, true, LINEAR, ttf::cTFETC2_EAC_R11, tct::EAC_R11}; + + // The following format is useful for normal maps. + // Note that BasisU supports only the unsigned variant. + case tif::EAC_RG11: return {"EAC_RG11", true, true, LINEAR, ttf::cTFETC2_EAC_RG11, tct::EAC_RG11}; + + // Uncompressed formats. + case tif::SRGB8_A8: return {"SRGB8_A8", true, false, sRGB, ttf::cTFRGBA32, {}, tt::UBYTE, tf::RGBA}; + case tif::RGBA8: return {"RGBA8", true, false, LINEAR, ttf::cTFRGBA32, {}, tt::UBYTE, tf::RGBA}; + case tif::RGB565: return {"RGB565", true, false, LINEAR, ttf::cTFRGB565, {}, tt::USHORT_565, tf::RGB}; + case tif::RGBA4: return {"RGBA4", true, false, LINEAR, ttf::cTFRGBA4444, {}, tt::USHORT, tf::RGBA}; + + default: return {}; + } +} + +// In theory we could pass "free" directly into the callback but doing so triggers ASAN warnings. +static void freeCallback(void* buf, size_t, void* userdata) { + free(buf); +} + +// This helper is used by both the asynchronous and synchronous API's. +static Result transcodeImageLevel(ktx2_transcoder& transcoder, + ktx2_transcoder_state& transcoderState, Texture::InternalFormat format, + uint32_t levelIndex, Texture::PixelBufferDescriptor** pbd) { + using basisu::texture_format; + assert_invariant(levelIndex < KTX2_MAX_SUPPORTED_LEVEL_COUNT); + const FinalFormatInfo formatInfo = getFinalFormatInfo(format); + const texture_format destFormat = basis_get_basisu_texture_format(formatInfo.basisFormat); + const uint32_t layerIndex = 0; + const uint32_t faceIndex = 0; + const uint32_t decodeFlags = 0; + const uint32_t outputRowPitch = 0; + const uint32_t outputRowCount = 0; + const int channel0 = 0; + const int channel1 = 0; + + basist::ktx2_image_level_info levelInfo; + transcoder.get_image_level_info(levelInfo, levelIndex, layerIndex, faceIndex); + + if (formatInfo.isCompressed) { + const uint32_t qwordsPerBlock = basisu::get_qwords_per_block(destFormat); + const size_t byteCount = sizeof(uint64_t) * qwordsPerBlock * levelInfo.m_total_blocks; + uint64_t* const blocks = (uint64_t*) malloc(byteCount); + if (!transcoder.transcode_image_level(levelIndex, layerIndex, faceIndex, blocks, + levelInfo.m_total_blocks, formatInfo.basisFormat, decodeFlags, + outputRowPitch, outputRowCount, channel0, + channel1, &transcoderState)) { + return Result::COMPRESSED_TRANSCODE_FAILURE; + } + *pbd = new Texture::PixelBufferDescriptor(blocks, + byteCount, formatInfo.compressedPixelDataType, byteCount, freeCallback); + return Result::SUCCESS; + } + + const uint32_t rowCount = levelInfo.m_orig_height; + const uint32_t bytesPerPix = basis_get_bytes_per_block_or_pixel(formatInfo.basisFormat); + const size_t byteCount = bytesPerPix * levelInfo.m_orig_width * rowCount; + uint64_t* const rows = (uint64_t*) malloc(byteCount); + if (!transcoder.transcode_image_level(levelIndex, layerIndex, faceIndex, rows, + byteCount / bytesPerPix, formatInfo.basisFormat, decodeFlags, + outputRowPitch, outputRowCount, channel0, channel1, &transcoderState)) { + return Result::UNCOMPRESSED_TRANSCODE_FAILURE; + } + *pbd = new Texture::PixelBufferDescriptor(rows, byteCount, + formatInfo.pixelDataFormat, formatInfo.pixelDataType, freeCallback); + return Result::SUCCESS; +} + +namespace ktxreader { + +class FAsync : public Async { +public: + FAsync(Texture* texture, Engine& engine, ktx2_transcoder* transcoder, Buffer&& buf) : + mTexture(texture), mEngine(engine), mTranscoder(transcoder), + mSourceBuffer(std::move(buf)) {} + Texture* getTexture() const noexcept { return mTexture; } + Result doTranscoding(); + void uploadImages(); + +private: + using TranscoderResult = std::atomic; + + // After each level is transcoded, the results are stashed in the following array until the + // foreground thread calls uploadImages(). Each slot in the array corresponds to a single + // miplevel in the texture. + TranscoderResult mTranscoderResults[KTX2_MAX_SUPPORTED_LEVEL_COUNT] = {}; + + Texture* const mTexture; + Engine& mEngine; + + // We do not share the BasisU trancoder between Async objects. The BasisU transcoder + // allows parallelization at "level" granularity, but does not permit parallelization at + // "texture" granularity. i.e. the transcode_image_level() method is thread-safe but the + // start_transcoding() method is not. + std::unique_ptr const mTranscoder; + + // Storage for the content of the KTX2 file. + Buffer mSourceBuffer; +}; + +Ktx2Reader::Ktx2Reader(Engine& engine, bool quiet) : + mEngine(engine), + mQuiet(quiet), + mTranscoder(new ktx2_transcoder()) { + mRequestedFormats.reserve((size_t) transcoder_texture_format::cTFTotalTextureFormats); + basisu_transcoder_init(); +} + +Ktx2Reader::~Ktx2Reader() { + delete mTranscoder; +} + +Result Ktx2Reader::requestFormat(Texture::InternalFormat format) noexcept { + if (!getFinalFormatInfo(format).isSupported) { + return Result::FORMAT_UNSUPPORTED; + } + for (Texture::InternalFormat fmt : mRequestedFormats) { + if (fmt == format) { + return Result::FORMAT_ALREADY_REQUESTED; + } + } + mRequestedFormats.push_back(format); + return Result::SUCCESS; +} + +void Ktx2Reader::unrequestFormat(Texture::InternalFormat format) noexcept { + for (auto iter = mRequestedFormats.begin(); iter != mRequestedFormats.end(); ++iter) { + if (*iter == format) { + mRequestedFormats.erase(iter); + return; + } + } +} + +Texture* Ktx2Reader::load(const void* data, size_t size, TransferFunction transfer) { + Texture* texture = createTexture(mTranscoder, data, size, transfer); + if (texture == nullptr) { + return nullptr; + } + + if (!mTranscoder->start_transcoding()) { + mEngine.destroy(texture); + if (!mQuiet) { + utils::slog.e << "BasisU start_transcoding failed." << utils::io::endl; + } + return nullptr; + } + + ktx2_transcoder_state basisThreadState; + basisThreadState.clear(); + + for (uint32_t levelIndex = 0, n = mTranscoder->get_levels(); levelIndex < n; levelIndex++) { + Texture::PixelBufferDescriptor* pbd; + Result result = transcodeImageLevel(*mTranscoder, basisThreadState, texture->getFormat(), + levelIndex, &pbd); + if (UTILS_UNLIKELY(result != Result::SUCCESS)) { + mEngine.destroy(texture); + if (!mQuiet) { + utils::slog.e << "Failed to transcode level " << levelIndex << utils::io::endl; + } + return nullptr; + } + texture->setImage(mEngine, levelIndex, std::move(*pbd)); + } + return texture; +} + +Result FAsync::doTranscoding() { + ktx2_transcoder_state basisThreadState; + basisThreadState.clear(); + for (uint32_t levelIndex = 0, n = mTranscoder->get_levels(); levelIndex < n; levelIndex++) { + Texture::PixelBufferDescriptor* pbd; + Result result = transcodeImageLevel(*mTranscoder, basisThreadState, mTexture->getFormat(), + levelIndex, &pbd); + if (UTILS_UNLIKELY(result != Result::SUCCESS)) { + return result; + } + mTranscoderResults[levelIndex].store(pbd); + } + return Result::SUCCESS; +} + +void FAsync::uploadImages() { + size_t levelIndex = 0; + UTILS_NOUNROLL + for (TranscoderResult& level : mTranscoderResults) { + Texture::PixelBufferDescriptor* pbd = level.load(); + if (pbd) { + level.store(nullptr); + mTexture->setImage(mEngine, levelIndex, std::move(*pbd)); + delete pbd; + } + ++levelIndex; + } +} + +Async* Ktx2Reader::asyncCreate(const void* data, size_t size, TransferFunction transfer) { + Buffer ktx2content((uint8_t*)data, (uint8_t*)data + size); + ktx2_transcoder* transcoder = new ktx2_transcoder(); + Texture* texture = createTexture(transcoder, ktx2content.data(), ktx2content.size(), transfer); + if (texture == nullptr) { + delete transcoder; + return nullptr; + } + if (!transcoder->start_transcoding()) { + delete transcoder; + mEngine.destroy(texture); + return nullptr; + } + // There's no need to do any further work at this point but it should be noted that this is the + // point at which we first come to know the number of miplevels, dimensions, etc. If we had a + // dynamically sized array to store decoder results, we would reserve it here. + return new FAsync(texture, mEngine, transcoder, std::move(ktx2content)); +} + +void Ktx2Reader::asyncDestroy(Async** async) { + delete *async; + *async = nullptr; +} + +Texture* Ktx2Reader::createTexture(ktx2_transcoder* transcoder, const void* data, size_t size, + TransferFunction transfer) { + if (!transcoder->init(data, size)) { + if (!mQuiet) { + utils::slog.e << "BasisU transcoder init failed." << utils::io::endl; + } + return nullptr; + } + + if (transcoder->get_dfd_transfer_func() == KTX2_KHR_DF_TRANSFER_LINEAR && + transfer == TransferFunction::sRGB) { + if (!mQuiet) { + utils::slog.e << "Source texture is marked linear, but client is requesting sRGB." + << utils::io::endl; + } + return nullptr; + } + + if (transcoder->get_dfd_transfer_func() == KTX2_KHR_DF_TRANSFER_SRGB && + transfer == TransferFunction::LINEAR) { + if (!mQuiet) { + utils::slog.e << "Source texture is marked sRGB, but client is requesting linear." + << utils::io::endl; + } + return nullptr; + } + + // TODO: support cubemaps. For now we use KTX1 for cubemaps because basisu does not support HDR. + if (transcoder->get_faces() == 6) { + if (!mQuiet) { + utils::slog.e << "Cubemaps are not yet supported." << utils::io::endl; + } + return nullptr; + } + + // TODO: support texture arrays. + if (transcoder->get_layers() > 1) { + if (!mQuiet) { + utils::slog.e << "Texture arrays are not yet supported." << utils::io::endl; + } + return nullptr; + } + + // First pass through, just to make sure we can transcode it. + bool found = false; + Texture::InternalFormat resolvedFormat; + FinalFormatInfo info; + for (Texture::InternalFormat requestedFormat : mRequestedFormats) { + if (!Texture::isTextureFormatSupported(mEngine, requestedFormat)) { + continue; + } + info = getFinalFormatInfo(requestedFormat); + if (!info.isSupported || info.transferFunction != transfer) { + continue; + } + if (!basis_is_format_supported(info.basisFormat, transcoder->get_format())) { + continue; + } + const uint32_t layerIndex = 0; + const uint32_t faceIndex = 0; + for (uint32_t levelIndex = 0; levelIndex < transcoder->get_levels(); levelIndex++) { + basist::ktx2_image_level_info info; + if (!transcoder->get_image_level_info(info, levelIndex, layerIndex, faceIndex)) { + continue; + } + } + found = true; + resolvedFormat = requestedFormat; + break; + } + + if (!found) { + if (!mQuiet) { + utils::slog.e << "Unable to decode any of the requested formats." << utils::io::endl; + } + return nullptr; + } + + Texture* texture = Texture::Builder() + .width(transcoder->get_width()) + .height(transcoder->get_height()) + .levels(transcoder->get_levels()) + .sampler(Texture::Sampler::SAMPLER_2D) + .format(resolvedFormat) + .build(mEngine); + + if (texture == nullptr && !mQuiet) { + utils::slog.e << "Unable to construct texture using BasisU info." << utils::io::endl; + } + + #if BASISU_FORCE_DEVEL_MESSAGES + utils::slog.e << "Ktx2Reader created " + << transcoder->get_width() << "x" << transcoder->get_height() << " texture with format " + << info.name << utils::io::endl; + #endif + + return texture; +} + +Texture* Async::getTexture() const noexcept { + return static_cast(this)->getTexture(); +} + +Result Async::doTranscoding() { + return static_cast(this)->doTranscoding(); +} + +void Async::uploadImages() { + return static_cast(this)->uploadImages(); +} + +} // namespace ktxreader