diff --git a/ios/include/SceneAsset.hpp b/ios/include/SceneAsset.hpp index 9028fea6..63415dbf 100644 --- a/ios/include/SceneAsset.hpp +++ b/ios/include/SceneAsset.hpp @@ -60,6 +60,8 @@ namespace polyvox { /// void playAnimation(int index, bool loop, bool reverse); + void setAnimationFrame(int animationIndex, int animationFrame); + /// /// Manually set the weights for all morph targets in the assets to the provided values. /// See [setAnimation] if you want to do the same across a number of frames (and extended to bone transforms).