add additional C++ source files needed for Android build
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173
android/src/main/cpp/filament_android.cpp
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173
android/src/main/cpp/filament_android.cpp
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#include "FilamentViewer.hpp"
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#include <android/asset_manager.h>
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#include <android/asset_manager_jni.h>
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#include <android/native_window_jni.h>
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#include <android/log.h>
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#include <android/native_activity.h>
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using namespace polyvox;
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using namespace std;
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static AAssetManager* am;
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static vector<AAsset*> _assets;
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uint64_t id = -1;
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static polyvox::ResourceBuffer loadResource(const char* name) {
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id++;
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AAsset *asset = AAssetManager_open(am, name, AASSET_MODE_BUFFER);
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if(asset == nullptr) {
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Couldn't locate asset [ %s ]", name);
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return polyvox::ResourceBuffer(nullptr, 0, 0);
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}
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Loading asset [ %s ]", name);
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off_t length = AAsset_getLength(asset);
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const void * buffer = AAsset_getBuffer(asset);
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uint8_t *buf = new uint8_t[length ];
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memcpy(buf,buffer, length);
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Read [ %lu ] bytes into buffer", length);
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_assets.push_back(asset);
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Loaded asset [ %s ] of length %zu", name, length);
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return ResourceBuffer(buf, length, id);
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}
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static void freeResource(ResourceBuffer rb) {
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Freeing loaded resource at index [ %d ] ", rb.id);
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AAsset* asset = _assets[rb.id];
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if(asset) {
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AAsset_close(asset);
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}
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_assets[rb.id] = nullptr;
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}
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extern "C" {
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void load_skybox(void* viewer, const char* skyboxPath, const char* iblPath) {
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((FilamentViewer*)viewer)->loadSkybox(skyboxPath, iblPath);
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}
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void load_glb(void* viewer, const char* assetPath) {
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((FilamentViewer*)viewer)->loadGlb(assetPath);
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}
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void load_gltf(void* viewer, const char* assetPath, const char* relativePath) {
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((FilamentViewer*)viewer)->loadGltf(assetPath, relativePath);
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}
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bool set_camera(void* viewer, const char* nodeName) {
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return ((FilamentViewer*)viewer)->setCamera(nodeName);
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}
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void* filament_viewer_new(
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jobject surface,
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JNIEnv* env,
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jobject assetManager
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) {
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ANativeWindow* layer = ANativeWindow_fromSurface(env, surface);
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am = AAssetManager_fromJava(env, assetManager);
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return new FilamentViewer((void*)layer, loadResource, freeResource);
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}
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void render(
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void* viewer
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) {
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((FilamentViewer*)viewer)->render();
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}
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void destroy_swap_chain(void* viewer) {
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((FilamentViewer*)viewer)->destroySwapChain();
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}
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void create_swap_chain(void* viewer, jobject surface, JNIEnv* env) {
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ANativeWindow* layer = ANativeWindow_fromSurface(env, surface);
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if(!layer) {
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Couldn't get native window from surface");
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return;
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}
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((FilamentViewer*)viewer)->createSwapChain(layer);
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}
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void* get_renderer(void* viewer) {
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return ((FilamentViewer*)viewer)->getRenderer();
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}
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void update_viewport_and_camera_projection(void* viewer, int width, int height, float scaleFactor) {
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return ((FilamentViewer*)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor);
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}
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void scroll(void* viewer, float x, float y , float z) {
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return ((FilamentViewer*)viewer)->manipulator->scroll(x, y, z);
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}
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void grab_begin(void* viewer, int x, int y, bool pan) {
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Grab begin at %d %d %d", x, y, pan);
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((FilamentViewer*)viewer)->manipulator->grabBegin(x, y, pan);
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}
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void grab_update(void* viewer, int x, int y) {
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Grab update at %d %d", x, y);
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((FilamentViewer*)viewer)->manipulator->grabUpdate(x, y);
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}
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void grab_end(void* viewer) {
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((FilamentViewer*)viewer)->manipulator->grabEnd();
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}
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void apply_weights(void* viewer, float* weights, int count) {
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((FilamentViewer*)viewer)->applyWeights(weights, count);
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}
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void animate_weights(void* viewer, float* data, int numWeights, int numFrames, float frameRate) {
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Animating %d frames, each with %d weights", numFrames, numWeights);
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((FilamentViewer*)viewer)->animateWeights((float*)data, numWeights, numFrames, frameRate);
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}
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void play_animation(void* viewer, int index, bool loop) {
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Playing embedded animation %d", index);
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((FilamentViewer*)viewer)->playAnimation(index, loop);
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}
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char** get_animation_names(void* viewer, int* countPtr) {
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auto names = ((FilamentViewer*)viewer)->getAnimationNames();
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Got %d animation names", names->size());
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char** names_c;
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names_c = new char*[names->size()];
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for(int i = 0; i < names->size(); i++) {
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names_c[i] = (char*) malloc(names->at(i).size() +1);
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strcpy(names_c[i], names->at(i).c_str());
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}
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(*countPtr) = names->size();
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return names_c;
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}
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char** get_target_names(void* viewer, char* meshName, int* countPtr ) {
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unique_ptr<vector<string>> names = ((FilamentViewer*)viewer)->getTargetNames(meshName);
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Got %d names", names->size());
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*countPtr = names->size();
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char** retval;
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retval = new char*[names->size()];
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for(int i =0; i < names->size(); i++) {
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retval[i] = (char*)(names->at(i).c_str());
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}
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return retval;
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}
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void free_pointer(char** ptr, int num) {
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free(ptr);
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}
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void release_source_assets(void* viewer) {
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((FilamentViewer*)viewer)->releaseSourceAssets();
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}
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}
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