reinstate GizmoInputHandler

This commit is contained in:
Nick Fisher
2025-04-17 13:35:22 +08:00
parent e1d5d14ff7
commit 86779cb629

View File

@@ -1,371 +1,371 @@
// import 'dart:async'; import 'dart:async';
// import 'dart:math'; import 'dart:math';
// import 'package:thermion_dart/thermion_dart.dart'; import 'package:thermion_dart/thermion_dart.dart';
// class _Gizmo { class _Gizmo {
// final ThermionViewer viewer; final ThermionViewer viewer;
// final GizmoAsset _gizmo; final GizmoAsset _gizmo;
// final transformUpdates = StreamController<({Matrix4 transform})>.broadcast(); final transformUpdates = StreamController<({Matrix4 transform})>.broadcast();
// Axis? _active; Axis? _active;
// final GizmoType type; final GizmoType type;
// _Gizmo(this._gizmo, this.viewer, this.type); _Gizmo(this._gizmo, this.viewer, this.type);
// static Future<_Gizmo> forType(ThermionViewer viewer, GizmoType type) async { static Future<_Gizmo> forType(ThermionViewer viewer, GizmoType type) async {
// final view = await viewer.view; final view = await viewer.view;
// return _Gizmo(await viewer.createGizmo(view, type), viewer, type); return _Gizmo(await viewer.getGizmo(type), viewer, type);
// } }
// Future dispose() async { Future dispose() async {
// await transformUpdates.close(); await transformUpdates.close();
// await viewer.destroyAsset(_gizmo); await viewer.destroyAsset(_gizmo);
// } }
// Future hide() async { Future hide() async {
// final scene = await viewer.view.getScene(); final scene = await viewer.view.getScene();
// await scene.remove(_gizmo); await scene.remove(_gizmo);
// } }
// Future reveal() async { Future reveal() async {
// final scene = await viewer.view.getScene(); final scene = await viewer.view.getScene();
// await scene.add(_gizmo); await scene.add(_gizmo);
// gizmoTransform = await _gizmo.getWorldTransform(); gizmoTransform = await _gizmo.getWorldTransform();
// } }
// double _getAngleBetweenVectors(Vector2 v1, Vector2 v2) { double _getAngleBetweenVectors(Vector2 v1, Vector2 v2) {
// // Normalize vectors to ensure consistent rotation regardless of distance from center // Normalize vectors to ensure consistent rotation regardless of distance from center
// v1.normalize(); v1.normalize();
// v2.normalize(); v2.normalize();
// // Calculate angle using atan2 // Calculate angle using atan2
// double angle = atan2(v2.y, v2.x) - atan2(v1.y, v1.x); double angle = atan2(v2.y, v2.x) - atan2(v1.y, v1.x);
// // Ensure angle is between -π and π // Ensure angle is between -π and π
// if (angle > pi) angle -= 2 * pi; if (angle > pi) angle -= 2 * pi;
// if (angle < -pi) angle += 2 * pi; if (angle < -pi) angle += 2 * pi;
// return angle; return angle;
// } }
// void checkHover(int x, int y) async { void checkHover(int x, int y) async {
// _gizmo.pick(x, y, handler: (result, coords) async { _gizmo.pick(x, y, handler: (result, coords) async {
// switch (result) { switch (result) {
// case GizmoPickResultType.None: case GizmoPickResultType.None:
// await _gizmo.unhighlight(); await _gizmo.unhighlight();
// _active = null; _active = null;
// break; break;
// case GizmoPickResultType.AxisX: case GizmoPickResultType.AxisX:
// _active = Axis.X; _active = Axis.X;
// case GizmoPickResultType.AxisY: case GizmoPickResultType.AxisY:
// _active = Axis.Y; _active = Axis.Y;
// case GizmoPickResultType.AxisZ: case GizmoPickResultType.AxisZ:
// _active = Axis.Z; _active = Axis.Z;
// default: default:
// } }
// }); });
// } }
// Matrix4? gizmoTransform; Matrix4? gizmoTransform;
// void _updateTransform(Vector2 currentPosition, Vector2 delta) async { void _updateTransform(Vector2 currentPosition, Vector2 delta) async {
// if (type == GizmoType.translation) { if (type == GizmoType.translation) {
// await _updateTranslation(currentPosition, delta); await _updateTranslation(currentPosition, delta);
// } else if (type == GizmoType.rotation) { } else if (type == GizmoType.rotation) {
// await _updateRotation(currentPosition, delta); await _updateRotation(currentPosition, delta);
// } }
// await _gizmo.setTransform(gizmoTransform!); await _gizmo.setTransform(gizmoTransform!);
// transformUpdates.add((transform: gizmoTransform!)); transformUpdates.add((transform: gizmoTransform!));
// } }
// Future<void>? _updateTranslation( Future<void>? _updateTranslation(
// Vector2 currentPosition, Vector2 delta) async { Vector2 currentPosition, Vector2 delta) async {
// var view = await viewer.view; var view = await viewer.view;
// var camera = await viewer.getActiveCamera(); var camera = await viewer.getActiveCamera();
// var viewport = await view.getViewport(); var viewport = await view.getViewport();
// var projectionMatrix = await camera.getProjectionMatrix(); var projectionMatrix = await camera.getProjectionMatrix();
// var viewMatrix = await camera.getViewMatrix(); var viewMatrix = await camera.getViewMatrix();
// var inverseViewMatrix = await camera.getModelMatrix(); var inverseViewMatrix = await camera.getModelMatrix();
// var inverseProjectionMatrix = projectionMatrix.clone()..invert(); var inverseProjectionMatrix = projectionMatrix.clone()..invert();
// // get gizmo position in screenspace // get gizmo position in screenspace
// var gizmoPositionWorldSpace = gizmoTransform!.getTranslation(); var gizmoPositionWorldSpace = gizmoTransform!.getTranslation();
// Vector4 gizmoClipSpace = projectionMatrix * Vector4 gizmoClipSpace = projectionMatrix *
// viewMatrix * viewMatrix *
// Vector4(gizmoPositionWorldSpace.x, gizmoPositionWorldSpace.y, Vector4(gizmoPositionWorldSpace.x, gizmoPositionWorldSpace.y,
// gizmoPositionWorldSpace.z, 1.0); gizmoPositionWorldSpace.z, 1.0);
// var gizmoNdc = gizmoClipSpace / gizmoClipSpace.w; var gizmoNdc = gizmoClipSpace / gizmoClipSpace.w;
// var gizmoScreenSpace = Vector2(((gizmoNdc.x / 2) + 0.5) * viewport.width, var gizmoScreenSpace = Vector2(((gizmoNdc.x / 2) + 0.5) * viewport.width,
// viewport.height - (((gizmoNdc.y / 2) + 0.5) * viewport.height)); viewport.height - (((gizmoNdc.y / 2) + 0.5) * viewport.height));
// gizmoScreenSpace += delta; gizmoScreenSpace += delta;
// gizmoNdc = Vector4(((gizmoScreenSpace.x / viewport.width) - 0.5) * 2, gizmoNdc = Vector4(((gizmoScreenSpace.x / viewport.width) - 0.5) * 2,
// (((gizmoScreenSpace.y / viewport.height)) - 0.5) * -2, gizmoNdc.z, 1.0); (((gizmoScreenSpace.y / viewport.height)) - 0.5) * -2, gizmoNdc.z, 1.0);
// var gizmoViewSpace = inverseProjectionMatrix * gizmoNdc; var gizmoViewSpace = inverseProjectionMatrix * gizmoNdc;
// gizmoViewSpace /= gizmoViewSpace.w; gizmoViewSpace /= gizmoViewSpace.w;
// var newPosition = (inverseViewMatrix * gizmoViewSpace).xyz; var newPosition = (inverseViewMatrix * gizmoViewSpace).xyz;
// Vector3 worldSpaceDelta = newPosition - gizmoTransform!.getTranslation(); Vector3 worldSpaceDelta = newPosition - gizmoTransform!.getTranslation();
// worldSpaceDelta.multiply(_active!.asVector()); worldSpaceDelta.multiply(_active!.asVector());
// gizmoTransform! gizmoTransform!
// .setTranslation(gizmoTransform!.getTranslation() + worldSpaceDelta); .setTranslation(gizmoTransform!.getTranslation() + worldSpaceDelta);
// } }
// Future<void>? _updateRotation(Vector2 currentPosition, Vector2 delta) async { Future<void>? _updateRotation(Vector2 currentPosition, Vector2 delta) async {
// var camera = await viewer.view.getCamera(); var camera = await viewer.view.getCamera();
// var viewport = await viewer.view.getViewport(); var viewport = await viewer.view.getViewport();
// var projectionMatrix = await camera.getProjectionMatrix(); var projectionMatrix = await camera.getProjectionMatrix();
// var viewMatrix = await camera.getViewMatrix(); var viewMatrix = await camera.getViewMatrix();
// // Get gizmo center in screen space // Get gizmo center in screen space
// var gizmoPositionWorldSpace = gizmoTransform!.getTranslation(); var gizmoPositionWorldSpace = gizmoTransform!.getTranslation();
// Vector4 gizmoClipSpace = projectionMatrix * Vector4 gizmoClipSpace = projectionMatrix *
// viewMatrix * viewMatrix *
// Vector4(gizmoPositionWorldSpace.x, gizmoPositionWorldSpace.y, Vector4(gizmoPositionWorldSpace.x, gizmoPositionWorldSpace.y,
// gizmoPositionWorldSpace.z, 1.0); gizmoPositionWorldSpace.z, 1.0);
// var gizmoNdc = gizmoClipSpace / gizmoClipSpace.w; var gizmoNdc = gizmoClipSpace / gizmoClipSpace.w;
// var gizmoScreenSpace = Vector2(((gizmoNdc.x / 2) + 0.5) * viewport.width, var gizmoScreenSpace = Vector2(((gizmoNdc.x / 2) + 0.5) * viewport.width,
// viewport.height - (((gizmoNdc.y / 2) + 0.5) * viewport.height)); viewport.height - (((gizmoNdc.y / 2) + 0.5) * viewport.height));
// // Calculate vectors from gizmo center to previous and current mouse positions // Calculate vectors from gizmo center to previous and current mouse positions
// var prevVector = (currentPosition - delta) - gizmoScreenSpace; var prevVector = (currentPosition - delta) - gizmoScreenSpace;
// var currentVector = currentPosition - gizmoScreenSpace; var currentVector = currentPosition - gizmoScreenSpace;
// // Calculate rotation angle based on the active axis // Calculate rotation angle based on the active axis
// double rotationAngle = 0.0; double rotationAngle = 0.0;
// switch (_active) { switch (_active) {
// case Axis.X: case Axis.X:
// // For X axis, project onto YZ plane // For X axis, project onto YZ plane
// var prev = Vector2(prevVector.y, -prevVector.x); var prev = Vector2(prevVector.y, -prevVector.x);
// var curr = Vector2(currentVector.y, -currentVector.x); var curr = Vector2(currentVector.y, -currentVector.x);
// rotationAngle = _getAngleBetweenVectors(prev, curr); rotationAngle = _getAngleBetweenVectors(prev, curr);
// break; break;
// case Axis.Y: case Axis.Y:
// // For Y axis, project onto XZ plane // For Y axis, project onto XZ plane
// var prev = Vector2(prevVector.x, -prevVector.y); var prev = Vector2(prevVector.x, -prevVector.y);
// var curr = Vector2(currentVector.x, -currentVector.y); var curr = Vector2(currentVector.x, -currentVector.y);
// rotationAngle = _getAngleBetweenVectors(prev, curr); rotationAngle = _getAngleBetweenVectors(prev, curr);
// break; break;
// case Axis.Z: case Axis.Z:
// // For Z axis, use screen plane directly // For Z axis, use screen plane directly
// rotationAngle = -1 * _getAngleBetweenVectors(prevVector, currentVector); rotationAngle = -1 * _getAngleBetweenVectors(prevVector, currentVector);
// break; break;
// default: default:
// return; return;
// } }
// // Create rotation matrix based on the active axis // Create rotation matrix based on the active axis
// var rotationMatrix = Matrix4.identity(); var rotationMatrix = Matrix4.identity();
// switch (_active) { switch (_active) {
// case Axis.X: case Axis.X:
// rotationMatrix.setRotationX(rotationAngle); rotationMatrix.setRotationX(rotationAngle);
// break; break;
// case Axis.Y: case Axis.Y:
// rotationMatrix.setRotationY(rotationAngle); rotationMatrix.setRotationY(rotationAngle);
// break; break;
// case Axis.Z: case Axis.Z:
// rotationMatrix.setRotationZ(rotationAngle); rotationMatrix.setRotationZ(rotationAngle);
// break; break;
// default: default:
// return; return;
// } }
// // Apply rotation to the current transform // Apply rotation to the current transform
// gizmoTransform = gizmoTransform! * rotationMatrix; gizmoTransform = gizmoTransform! * rotationMatrix;
// } }
// } }
// class GizmoInputHandler extends InputHandler { class GizmoInputHandler extends InputHandler {
// final ThermionViewer viewer; final ThermionViewer viewer;
// late final _gizmos = <GizmoType, _Gizmo>{}; late final _gizmos = <GizmoType, _Gizmo>{};
// _Gizmo? _active; _Gizmo? _active;
// ThermionEntity? _attached; ThermionEntity? _attached;
// Future attach(ThermionEntity entity) async { Future attach(ThermionEntity entity) async {
// if (_attached != null) { if (_attached != null) {
// await detach(); await detach();
// } }
// _attached = entity; _attached = entity;
// if (_active != null) { if (_active != null) {
// await FilamentApp.instance!.setParent(_attached!, _active!._gizmo.entity); await FilamentApp.instance!.setParent(_attached!, _active!._gizmo.entity);
// await _active!.reveal(); await _active!.reveal();
// } }
// } }
// Future<Matrix4?> getGizmoTransform() async { Future<Matrix4?> getGizmoTransform() async {
// return _active?.gizmoTransform; return _active?.gizmoTransform;
// } }
// Future detach() async { Future detach() async {
// if (_attached == null) { if (_attached == null) {
// return; return;
// } }
// await FilamentApp.instance!.setParent(_attached!, null); await FilamentApp.instance!.setParent(_attached!, null);
// await _active?.hide(); await _active?.hide();
// _attached = null; _attached = null;
// } }
// final _initialized = Completer<bool>(); final _initialized = Completer<bool>();
// final _transformController = StreamController<Matrix4>.broadcast(); final _transformController = StreamController<Matrix4>.broadcast();
// Stream<Matrix4> get transformUpdated => _transformController.stream; Stream<Matrix4> get transformUpdated => _transformController.stream;
// final _pickResultController = StreamController<ThermionEntity?>.broadcast(); final _pickResultController = StreamController<ThermionEntity?>.broadcast();
// Stream<ThermionEntity?> get onPickResult => _pickResultController.stream; Stream<ThermionEntity?> get onPickResult => _pickResultController.stream;
// GizmoInputHandler({required this.viewer, required GizmoType initialType}) { GizmoInputHandler({required this.viewer, required GizmoType initialType}) {
// initialize().then((_) { initialize().then((_) {
// setGizmoType(initialType); setGizmoType(initialType);
// }); });
// } }
// GizmoType? getGizmoType() { GizmoType? getGizmoType() {
// return _active?.type; return _active?.type;
// } }
// Future setGizmoType(GizmoType? type) async { Future setGizmoType(GizmoType? type) async {
// if (type == null) { if (type == null) {
// await detach(); await detach();
// _active?.hide(); _active?.hide();
// _active = null; _active = null;
// } else { } else {
// _active?.hide(); _active?.hide();
// _active = _gizmos[type]!; _active = _gizmos[type]!;
// _active!.reveal(); _active!.reveal();
// if (_attached != null) { if (_attached != null) {
// await attach(_attached!); await attach(_attached!);
// } }
// } }
// } }
// Future initialize() async { Future initialize() async {
// if (_initialized.isCompleted) { if (_initialized.isCompleted) {
// throw Exception("Already initialized"); throw Exception("Already initialized");
// } }
// await viewer.initialized; await viewer.initialized;
// _gizmos[GizmoType.translation] = _gizmos[GizmoType.translation] =
// await _Gizmo.forType(viewer, GizmoType.translation); await _Gizmo.forType(viewer, GizmoType.translation);
// _gizmos[GizmoType.rotation] = _gizmos[GizmoType.rotation] =
// await _Gizmo.forType(viewer, GizmoType.rotation); await _Gizmo.forType(viewer, GizmoType.rotation);
// await setGizmoType(GizmoType.translation); await setGizmoType(GizmoType.translation);
// for (final gizmo in _gizmos.values) { for (final gizmo in _gizmos.values) {
// gizmo.transformUpdates.stream.listen((update) { gizmo.transformUpdates.stream.listen((update) {
// _transformController.add(update.transform); _transformController.add(update.transform);
// }); });
// } }
// _initialized.complete(true); _initialized.complete(true);
// } }
// @override @override
// Future dispose() async { Future dispose() async {
// _gizmos[GizmoType.rotation]!.dispose(); _gizmos[GizmoType.rotation]!.dispose();
// _gizmos[GizmoType.translation]!.dispose(); _gizmos[GizmoType.translation]!.dispose();
// _gizmos.clear(); _gizmos.clear();
// } }
// @override @override
// InputAction? getActionForType(InputType gestureType) { InputAction? getActionForType(InputType gestureType) {
// if (gestureType == InputType.LMB_DOWN) { if (gestureType == InputType.LMB_DOWN) {
// return InputAction.PICK; return InputAction.PICK;
// } }
// throw UnimplementedError(); throw UnimplementedError();
// } }
// @override @override
// Future<bool> get initialized => _initialized.future; Future<bool> get initialized => _initialized.future;
// @override @override
// void keyDown(PhysicalKey key) {} void keyDown(PhysicalKey key) {}
// @override @override
// void keyUp(PhysicalKey key) {} void keyUp(PhysicalKey key) {}
// @override @override
// Future<void>? onPointerDown(Vector2 localPosition, bool isMiddle) async { Future<void>? onPointerDown(Vector2 localPosition, bool isMiddle) async {
// if (!_initialized.isCompleted) { if (!_initialized.isCompleted) {
// return; return;
// } }
// if (isMiddle) { if (isMiddle) {
// return; return;
// } }
// await viewer.pick(localPosition.x.toInt(), localPosition.y.toInt(), await viewer.view.pick(localPosition.x.toInt(), localPosition.y.toInt(),
// (result) async { (result) async {
// if (_active?._gizmo.isNonPickable(result.entity) == true || if (_active?._gizmo.isNonPickable(result.entity) == true ||
// result.entity == FILAMENT_ENTITY_NULL) { result.entity == FILAMENT_ENTITY_NULL) {
// _pickResultController.add(null); _pickResultController.add(null);
// return; return;
// } }
// if (_active?._gizmo.isGizmoEntity(result.entity) != true) { if (_active?._gizmo.isGizmoEntity(result.entity) != true) {
// _pickResultController.add(result.entity); _pickResultController.add(result.entity);
// } }
// }); });
// } }
// @override @override
// Future<void>? onPointerHover(Vector2 localPosition, Vector2 delta) async { Future<void>? onPointerHover(Vector2 localPosition, Vector2 delta) async {
// if (!_initialized.isCompleted) { if (!_initialized.isCompleted) {
// return; return;
// } }
// _active?.checkHover(localPosition.x.floor(), localPosition.y.floor()); _active?.checkHover(localPosition.x.floor(), localPosition.y.floor());
// } }
// @override @override
// Future<void>? onPointerMove( Future<void>? onPointerMove(
// Vector2 localPosition, Vector2 delta, bool isMiddle) async { Vector2 localPosition, Vector2 delta, bool isMiddle) async {
// if (!isMiddle && _active?._active != null) { if (!isMiddle && _active?._active != null) {
// final scaledDelta = Vector2( final scaledDelta = Vector2(
// delta.x, delta.x,
// delta.y, delta.y,
// ); );
// _active!._updateTransform(localPosition, scaledDelta); _active!._updateTransform(localPosition, scaledDelta);
// return; return;
// } }
// } }
// @override @override
// Future<void>? onPointerScroll( Future<void>? onPointerScroll(
// Vector2 localPosition, double scrollDelta) async {} Vector2 localPosition, double scrollDelta) async {}
// @override @override
// Future<void>? onPointerUp(bool isMiddle) async {} Future<void>? onPointerUp(bool isMiddle) async {}
// @override @override
// Future<void>? onScaleEnd(int pointerCount, double velocity) {} Future<void>? onScaleEnd(int pointerCount, double velocity) {}
// @override @override
// Future<void>? onScaleStart( Future<void>? onScaleStart(
// Vector2 focalPoint, int pointerCount, Duration? sourceTimestamp) {} Vector2 focalPoint, int pointerCount, Duration? sourceTimestamp) {}
// @override @override
// Future<void>? onScaleUpdate( Future<void>? onScaleUpdate(
// Vector2 focalPoint, Vector2 focalPoint,
// Vector2 focalPointDelta, Vector2 focalPointDelta,
// double horizontalScale, double horizontalScale,
// double verticalScale, double verticalScale,
// double scale, double scale,
// int pointerCount, int pointerCount,
// double rotation, double rotation,
// Duration? sourceTimestamp) {} Duration? sourceTimestamp) {}
// @override @override
// void setActionForType(InputType gestureType, InputAction gestureAction) { void setActionForType(InputType gestureType, InputAction gestureAction) {
// throw UnimplementedError(); throw UnimplementedError();
// } }
// } }