add alpha/requireAlpha argument when decoding images
remove size checks from setImage (we are assuming the caller knows the correct size) This also adds some monkey-patch methods to js_interop to convert Float32List to a UInt8List (but use this with care, because it will only work for emscripten-allocated objects)
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@@ -262,7 +262,7 @@ EMSCRIPTEN_KEEPALIVE TTextureUsage Texture_getUsage(TTexture *tTexture, uint32_t
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EMSCRIPTEN_KEEPALIVE void Texture_generateMipMaps(TTexture *tTexture, TEngine *tEngine);
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EMSCRIPTEN_KEEPALIVE TLinearImage *Image_createEmpty(uint32_t width,uint32_t height,uint32_t channel);
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EMSCRIPTEN_KEEPALIVE TLinearImage *Image_decode(uint8_t* data, size_t length, const char* name);
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EMSCRIPTEN_KEEPALIVE TLinearImage *Image_decode(uint8_t* data, size_t length, const char* name, bool alpha);
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EMSCRIPTEN_KEEPALIVE float *Image_getBytes(TLinearImage *tLinearImage);
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EMSCRIPTEN_KEEPALIVE void Image_destroy(TLinearImage *tLinearImage);
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EMSCRIPTEN_KEEPALIVE uint32_t Image_getWidth(TLinearImage *tLinearImage);
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