internal: use std::vector for geometry material instances

This commit is contained in:
Nick Fisher
2025-01-06 11:17:13 +08:00
parent 8653ca8398
commit 86ecd53de7
2 changed files with 15 additions and 8 deletions

View File

@@ -51,12 +51,12 @@ namespace thermion
MaterialInstance **getMaterialInstances() override
{
return _materialInstances;
return _materialInstances.data();
}
size_t getMaterialInstanceCount() override
{
return _materialInstanceCount;
return _materialInstances.size();
}
VertexBuffer *getVertexBuffer() const { return _vertexBuffer; }
@@ -135,8 +135,7 @@ namespace thermion
Engine *_engine = nullptr;
VertexBuffer *_vertexBuffer = nullptr;
IndexBuffer *_indexBuffer = nullptr;
MaterialInstance **_materialInstances = nullptr;
size_t _materialInstanceCount = 0;
std::vector<MaterialInstance*> _materialInstances;
Box _boundingBox;
GeometrySceneAsset *_instanceOwner = std::nullptr_t();
utils::Entity _entity;