update to Filament libs with inverse bind matrices
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@@ -390,6 +390,14 @@ struct VsmShadowOptions {
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*/
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bool mipmapping = false;
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/**
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* The number of MSAA samples to use when rendering VSM shadow maps.
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* Must be a power-of-two and greater than or equal to 1. A value of 1 effectively turns
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* off MSAA.
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* Higher values may not be available depending on the underlying hardware.
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*/
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uint8_t msaaSamples = 1;
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/**
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* Whether to use a 32-bits or 16-bits texture format for VSM shadow maps. 32-bits
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* precision is rarely needed, but it does reduces light leaks as well as "fading"
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