refactor Windows classes to separate EGL/WGL/Backing Window
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18
windows/flutter_texture_buffer.h
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18
windows/flutter_texture_buffer.h
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#ifndef _FLUTTER_TEXTURE_BUFFER_H
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#define _FLUTTER_TEXTURE_BUFFER_H
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#include <flutter/method_channel.h>
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#include <flutter/plugin_registrar_windows.h>
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#include <flutter/standard_method_codec.h>
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#include <flutter/texture_registrar.h>
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namespace polyvox_filament {
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class FlutterTextureBuffer {
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public:
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int64_t flutterTextureId = 0;
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};
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}
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#endif
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