refactor Windows classes to separate EGL/WGL/Backing Window

This commit is contained in:
Nick Fisher
2023-10-25 13:11:58 +11:00
parent c4245b0dd3
commit 8cea106b30
18 changed files with 972 additions and 996 deletions

View File

@@ -14,15 +14,14 @@
#include "GL/GL.h"
#include "GL/GLu.h"
#ifdef USE_ANGLE
#include "flutter_angle_texture.h"
#include "backend/platforms/PlatformEGL.h"
#else
#include "opengl_texture_buffer.h"
#endif
#include "PolyvoxFilamentApi.h"
#if ANGLE
#include "egl_context.h"
#else
#include "wgl_context.h"
#endif
namespace polyvox_filament {
class PolyvoxFilamentPlugin : public flutter::Plugin {
@@ -47,7 +46,6 @@ public:
flutter::TextureRegistrar *_textureRegistrar;
std::unique_ptr<flutter::MethodChannel<flutter::EncodableValue>> _channel;
std::map<uint32_t, ResourceBuffer> _resources;
std::shared_ptr<std::mutex> _renderMutex;
void CreateTexture(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
@@ -62,23 +60,9 @@ public:
private:
#ifdef USE_ANGLE
bool CreateSharedEGLContext();
bool MakeD3DTexture(uint32_t width, uint32_t height, std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result);
EGLContext _context = NULL;
EGLConfig _eglConfig = NULL;
EGLDisplay _eglDisplay = NULL;
std::unique_ptr<FlutterAngleTexture> _active = nullptr;
std::unique_ptr<FlutterAngleTexture> _inactive = nullptr;
ID3D11Device* _D3D11Device = nullptr;
ID3D11DeviceContext* _D3D11DeviceContext = nullptr;
filament::backend::Platform* _platform = nullptr;
std::unique_ptr<EGLContext> _context = nullptr;
#else
std::unique_ptr<OpenGLTextureBuffer> _active = nullptr;
std::unique_ptr<OpenGLTextureBuffer> _inactive = nullptr;
// shared OpenGLContext
HGLRC _context = NULL;
bool CreateSharedWGLContext();
bool MakeOpenGLTexture(uint32_t width, uint32_t height, std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result);
std::unique_ptr<WGLContext> _context = nullptr;
#endif
};