refactor Windows classes to separate EGL/WGL/Backing Window

This commit is contained in:
Nick Fisher
2023-10-25 13:11:58 +11:00
parent c4245b0dd3
commit 8cea106b30
18 changed files with 972 additions and 996 deletions

25
windows/wgl_context.h Normal file
View File

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#ifndef _WGL_CONTEXT_H
#define _WGL_CONTEXT_H
#include <Windows.h>
#include "opengl_texture_buffer.h"
#include "flutter_render_context.h"
#if WGL_USE_BACKING_WINDOW
#include "backing_window.h"
#endif
namespace polyvox_filament {
class WGLContext : public FlutterRenderContext {
public:
WGLContext(flutter::PluginRegistrarWindows* pluginRegistrar, flutter::TextureRegistrar* textureRegistrar);
void CreateTexture(uint32_t width, uint32_t height, std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result);
void* GetSharedContext();
private:
HGLRC _context = NULL;
#if WGL_USE_BACKING_WINDOW
std::unique_ptr<BackingWindow> _backingWindow = nullptr;
#endif
};
}
#endif